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<channel>
	<title>Richard Carey &gt; Digital Media</title>
	
	<link>http://www.richardcarey.net</link>
	<description>Richard Carey's Blog on Social Media, Games, Education &amp; Technology</description>
	<pubDate>Sat, 11 Jul 2009 21:24:03 +0000</pubDate>
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	<language>en</language>
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		<title>Trolling for Leeches, Netting Moths &amp; 4th of July Fireflies</title>
		<link>http://feedproxy.google.com/~r/richardcarey/uNMX/~3/OTl_GrjtvUo/</link>
		<comments>http://www.richardcarey.net/2009/07/08/trolling-for-leeches-netting-moths-4th-of-july-fireflies/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 22:14:29 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<category><![CDATA[The Biosphere]]></category>

		<guid isPermaLink="false">http://www.richardcarey.net/?p=2675</guid>
		<description><![CDATA[My fireworks this 4th of July were following naturalists E. O. Wilson, Peter Alden and 150 others around with a video camera as they tried to identify at least 2009 species within the confines of Walden Woods - the towns of Concord, Carlisle and Lincoln, Massachusetts on Walden Biodiversity Day.
We won&#8217;t know how many species [...]]]></description>
			<content:encoded><![CDATA[<p>My fireworks this 4th of July were following naturalists E. O. Wilson, Peter Alden and 150 others around with a video camera as they tried to identify at least 2009 species within the confines of Walden Woods - the towns of Concord, Carlisle and Lincoln, Massachusetts on <strong><a href="http://waldenbiodiversity.com" target="_blank">Walden Biodiversity Day</a></strong>. <div id="attachment_2678" class="wp-caption alignleft" style="width: 535px"><a href="http://www.richardcarey.net/wp-content/uploads/2009/07/trollingforleches.jpg"><img class="size-full wp-image-2678" style="border: 1px solid black; margin: 4px;" title="trollingforleches" src="http://www.richardcarey.net/wp-content/uploads/2009/07/trollingforleches.jpg" alt="trollingforleches" width="525" height="394" /></a><p class="wp-caption-text">Peter Alden trolling for leeches during Walden Biodiversity Day, July 4, 2009</p></div><br />
We won&#8217;t know how many species were found for a few more weeks, but both the Boston Globe&#8217;s story <a href="http://www.boston.com/news/local/massachusetts/articles/2009/07/05/naturalists_take_inventory_of_animal_plant_species_in_concord8217s_estabrook_woods/" target="_blank"><strong>A day for seeing all living things, great and small</strong> </a> and the Worcester News Telegram&#8217;s <strong><a href="http://www.telegram.com/article/20090706/NEWS/907060343" target="_blank">The crushing truth: Some ants smell funny</a></strong> capture some of the day&#8217;s, uh, flavor (LOL - the ones I tasted reminded me of lemon and chicken).</p>
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		<item>
		<title>9 Games-Per-Second</title>
		<link>http://feedproxy.google.com/~r/richardcarey/uNMX/~3/fpKZlf2y6oU/</link>
		<comments>http://www.richardcarey.net/2009/06/26/games-per-second/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 20:34:52 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<category><![CDATA[Educational Technology]]></category>

		<guid isPermaLink="false">http://www.richardcarey.net/?p=2658</guid>
		<description><![CDATA[The servers were too busy to accommodate me by the time I tried to log on to the Woodrow Wilson Center&#8217;s conference server last week, but not too jammed to download the slides and white paper from the Joan Ganz Cooney Center at Children&#8217;s Television Workshop that were being presented and are linked below.
The Cliff [...]]]></description>
			<content:encoded><![CDATA[<p>The servers were too busy to accommodate me by the time I tried to log on to the Woodrow Wilson Center&#8217;s conference server last week, but not too jammed to download the slides and white paper from the Joan Ganz Cooney Center at Children&#8217;s Television Workshop that were being presented and are linked below.</p>
<p>The Cliff notes: &#8220;Last year, nine video games were sold every second. The global market for game-related products generates over $40 billion in annual revenues and is expected to eclipse $68 billion by 2012.</p>
<p>&#8220;Children as young as four are immersed in a new gaming culture, but many parents, educators and health professionals, concerned over violence, sexual content, and reports of addiction, do not consider games to be a positive force in children&#8217;s lives. Game Changer addressed this critique, offering a new framework to use games to help children learn healthy behaviors, traditional skills [...] and 21st-century strengths such as critical thinking, global learning, and programming design.&#8221;</p>
<p><strong>Game Changer White Paper</strong><br />
<a href="http://wilsoncenter.org/events/docs/Game_Changer_FINAL.pdf">Download pdf</a></p>
<p><strong>Game Changer Presentation</strong><br />
<a href="http://wilsoncenter.org/events/docs/Game%20Changer.ppt">Download ppt</a></p>
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		<item>
		<title>The First Augmented Reality Browser</title>
		<link>http://feedproxy.google.com/~r/richardcarey/uNMX/~3/cKh_zQ1XbnQ/</link>
		<comments>http://www.richardcarey.net/2009/06/16/the-first-augmented-reality-browser/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 05:03:06 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<category><![CDATA[Next Tech]]></category>

		<category><![CDATA[Android]]></category>

		<category><![CDATA[augmented reality]]></category>

		<category><![CDATA[location aware]]></category>

		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.richardcarey.net/?p=2641</guid>
		<description><![CDATA[Video of the world&#8217;s first mobile Augmented Reality browser, initially for the Android platform, from Layer Technologies in the Netherlands. So cool that it makes adding an Android to my quiver very tempting.

]]></description>
			<content:encoded><![CDATA[<p>Video of the world&#8217;s first mobile Augmented Reality browser, initially for the Android platform, from <a href="http://www.layar.eu" target="_blank">Layer Technologies</a> in the Netherlands. So cool that it makes adding an Android to my quiver very tempting.</p>
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		<item>
		<title>Tangental Learning in Games</title>
		<link>http://feedproxy.google.com/~r/richardcarey/uNMX/~3/vPaQplfgxwM/</link>
		<comments>http://www.richardcarey.net/2009/06/09/tangental-learning/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 21:41:44 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<category><![CDATA[Games & Sims]]></category>

		<guid isPermaLink="false">http://www.richardcarey.net/?p=2633</guid>
		<description><![CDATA[As you know I&#8217;m a strong proponent of using games for learning, but sometimes explaining how and why these two realms come together is difficult. In this amusing video James Portnow and Daniel Floyd discuss how tangential learning occurs in games and how designers can exploit this to intentionally embed  content and concepts. It&#8217;s based [...]]]></description>
			<content:encoded><![CDATA[<p>As you know I&#8217;m a strong proponent of using games for learning, but sometimes explaining how and why these two realms come together is difficult. In this amusing video James Portnow and Daniel Floyd discuss how tangential learning occurs in games and how designers can exploit this to intentionally embed  content and concepts. It&#8217;s based on an article by James Portnow which can be found <a title="James Portnow on tangental learning" href="http://www.edge-online.com/blogs/the-power-tangential-learning" target="_blank">here</a>.</p>
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		<item>
		<title>Can the Terminator Terminate Textbooks?</title>
		<link>http://feedproxy.google.com/~r/richardcarey/uNMX/~3/SjwY57TzP64/</link>
		<comments>http://www.richardcarey.net/2009/06/09/can-the-terminator-terminates-textbooks/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 14:55:06 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<category><![CDATA[Educational Technology]]></category>

		<guid isPermaLink="false">http://www.richardcarey.net/?p=2607</guid>
		<description><![CDATA[Responding to the state&#8217;s budget crisis, California&#8217;s Governor Schwarzenegger wants to save money by cutting out printed textbooks, asserting the state&#8217;s tech-savvy youngsters will quickly adapt to learning online. I think he&#8217;s right, but is he dead right?
Britian&#8217;s Sky News quotes Schwarzenegger as saying that &#8220;Today, our kids get their information from the internet, downloaded [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.richardcarey.net/wp-content/uploads/2009/06/terminator-arnold.jpg"><img class="alignleft size-medium wp-image-2611" style="border: 1px solid black; margin: 4px;" title="terminator-arnold" src="http://www.richardcarey.net/wp-content/uploads/2009/06/terminator-arnold-210x300.jpg" alt="terminator-arnold" width="210" height="300" /></a>Responding to the state&#8217;s budget crisis, California&#8217;s Governor Schwarzenegger wants to save money by cutting out printed textbooks, asserting the state&#8217;s tech-savvy youngsters will quickly adapt to learning online. I think he&#8217;s right, but is he <em>dead</em> right?</p>
<p>Britian&#8217;s <a title="Sky News" href="http://news.sky.com/skynews/Home/World-News/Arnold-Schwarzenegger-To-Terminate-School-Textbooks-In-California-And-Save-At-Least-350m/Article/200906215299322?lpos=World_News_First_Home_Article_Teaser_Region_9&amp;lid=ARTICLE_15299322_Arnold_Schwarzenegger_To_Terminate_School_Textbooks_In_California_And_Save_At_Least_%3F350m" target="_blank">Sky News</a> quotes Schwarzenegger as saying that &#8220;Today, our kids get their information from the internet, downloaded onto their iPods, and in Twitter feeds to their cell phones. So why are California&#8217;s public school students still forced to lug around antiquated, heavy, expensive textbooks?&#8221; [<a title="Sky News" href="http://news.sky.com/skynews/Home/World-News/Arnold-Schwarzenegger-To-Terminate-School-Textbooks-In-California-And-Save-At-Least-350m/Article/200906215299322?lpos=World_News_First_Home_Article_Teaser_Region_9&amp;lid=ARTICLE_15299322_Arnold_Schwarzenegger_To_Terminate_School_Textbooks_In_California_And_Save_At_Least_%3F350m" target="_blank">More...</a> ]</p>
<p>Switching to e-textbooks and open-sourced content make a lot of sense in principal &#8212; indeed, an approach that we used at Pearson Education to win a California adoption in social studies &#8212; but can it work across the curriculum areas and across the state? Some feel The Aaahnold&#8217;s initiative will face barriers, possibly insurmountable ones. Writing in ArsTechnica, Ryan Paul observes:</p>
<blockquote><p>&#8220;The effort seems very promising, but the state&#8217;s complex standards and arduous textbook evaluation process will pose major challenges.[...]</p>
<p>There is already plenty of textbook-ready material available on the Internet in the public domain or under open licenses, but the real challenge is compiling and editing it so that it will meet the state&#8217;s exacting standards. California is known for having the most demanding textbook evaluation practices in the country, with publishers forced to go to extreme lengths to meet state requirements. The arduous review process is <a href="http://www.keypress.com/x4388.xml">forcing some publishing companies to stop selling books in the state</a> and is also a factor that has contributed significantly to the rising cost of K-12 textbooks in California.</p>
<p>Among the state&#8217;s most controversial policies are those which require books to reflect society&#8217;s diversity by including representative references to individuals of minority ethnicities. Critics say that these requirements are overly burdensome and have made political correctness a higher priority than quality in the textbook production and review process. The situation has raised some bizarre challenges for publishers. For example, some textbook publishing companies <a href="http://online.wsj.com/public/article/SB115595234477240157-RhaWj2JLBSK5vWf_z_2LGU4TkzU_20060829.html">controversially enlist able-bodied children to pose in wheelchairs</a> so that they have a sufficient number of pictures of &#8220;disabled&#8221; students to appease state textbook reviewers.</p>
<p>Now that the state is taking up the task of compiling textbook material itself, it will be forced to contend with its own labyrinthine mess of ambiguous and conflicting requirements. It&#8217;s not a problem that one can simply crowd-source. The open textbook development process will likely be closely scrutinized by critics and advocates on both sides of California&#8217;s divisive textbook standards debate.&#8221; [<a title="ArsTechnica" href="http://arstechnica.com/open-source/news/2009/05/california-launches-open-source-digital-textbook-initiative.ars" target="_blank">More...</a>]</p></blockquote>
<p>Personally I think Schwarzenegger&#8217;s efforts are long overdue and that in spite of the high hurdles &#8212; indeed, maybe beause of them &#8212; he&#8217;s the right person in the right place to make this happen. Your thoughts?<a title="Sky News" href="http://news.sky.com/skynews/Home/World-News/Arnold-Schwarzenegger-To-Terminate-School-Textbooks-In-California-And-Save-At-Least-350m/Article/200906215299322?lpos=World_News_First_Home_Article_Teaser_Region_9&amp;lid=ARTICLE_15299322_Arnold_Schwarzenegger_To_Terminate_School_Textbooks_In_California_And_Save_At_Least_%3F350m" target="_blank"></a></p>
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		<item>
		<title>How Twitter Will Change the Way We Live</title>
		<link>http://feedproxy.google.com/~r/richardcarey/uNMX/~3/p_VAKEoI_-Y/</link>
		<comments>http://www.richardcarey.net/2009/06/05/how-twitter-will-change-the-way-we-live/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 13:34:51 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<category><![CDATA[Social Media]]></category>

		<category><![CDATA[social media]]></category>

		<category><![CDATA[trends]]></category>

		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.richardcarey.net/?p=2596</guid>
		<description><![CDATA[Oh this is rich. Not. At least that&#8217;s what I thought reading the headline How Twitter Will Change the Way We Live on Time.com this morning. Though far from a die-hard devotee I think that of all the Twitteriffic stories in circulation Steven Johnson has nailed it:
&#8230;as millions of devotees have discovered, Twitter turns out [...]]]></description>
			<content:encoded><![CDATA[<p>Oh this is rich. Not. At least that&#8217;s what I thought reading the headline <a href="http://www.time.com/time/business/article/0,8599,1902604,00.html?xid=rss-topstories">How Twitter Will Change the Way We Live</a> on Time.com this morning. Though far from a die-hard devotee I think that of all the Twitteriffic stories in circulation Steven Johnson has nailed it:</p>
<blockquote><p>&#8230;as millions of devotees have discovered, Twitter turns out to have unsuspected depth. In part this is because hearing about what your friends had for breakfast is actually more interesting than it sounds. The technology writer Clive Thompson calls this &#8220;ambient awareness&#8221;: by following these quick, abbreviated status reports from members of your extended social network, you get a strangely satisfying glimpse of their daily routines. We don&#8217;t think it at all moronic to start a phone call with a friend by asking how her day is going. Twitter gives you the same information without your even having to ask.</p>
<p>The social warmth of all those stray details shouldn&#8217;t be taken lightly. But I think there is something even more profound in what has happened to Twitter over the past two years, something that says more about the culture that has embraced and expanded Twitter at such extraordinary speed. Yes, the breakfast-status updates turned out to be more interesting than we thought. But the key development with Twitter is how we&#8217;ve jury-rigged the system to do things that its creators never dreamed of.</p>
<p>In short, the most fascinating thing about Twitter is not what it&#8217;s doing to us. It&#8217;s what we&#8217;re doing to it.</p></blockquote>
<p>And IMHO that <em>is</em> fascinating.</p>
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		<item>
		<title>Coming Soon to a Screen Near You</title>
		<link>http://feedproxy.google.com/~r/richardcarey/uNMX/~3/JtNqacNDDv0/</link>
		<comments>http://www.richardcarey.net/2009/06/04/coming-soon-to-a-screen-near-you/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 18:45:16 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<category><![CDATA[Games & Sims]]></category>

		<category><![CDATA[consumer products]]></category>

		<category><![CDATA[E3]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[sims]]></category>

		<guid isPermaLink="false">http://www.richardcarey.net/?p=2589</guid>
		<description><![CDATA[First clue: it&#8217;s not a summer movie.
As the annual techno-temple of E3 winds down, reports are starting to filter in about what&#8217;s going to be hot in the next year. Personally I&#8217;m going to wait for our friend Warren Buckleitner to weigh in.  If you&#8217;re not so patient and have to be the first on [...]]]></description>
			<content:encoded><![CDATA[<p>First clue: it&#8217;s not a summer movie.</p>
<p>As the annual techno-temple of E3 winds down, reports are starting to filter in about what&#8217;s going to be hot in the next year. Personally I&#8217;m going to wait for our friend Warren Buckleitner to weigh in.  If you&#8217;re not so patient and have to be the first on your block, however, look no further than Wired.com&#8217;s Geek Dad for the <a href="http://www.wired.com/geekdad/2009/06/10-things-you-want-from-e3/">10 things you and your kids will want from E3</a> this year.</p>
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		<title>PC Touch-Screen Technology Moving Beyond Curiosity</title>
		<link>http://feedproxy.google.com/~r/richardcarey/uNMX/~3/hSvbs6Bny-g/</link>
		<comments>http://www.richardcarey.net/2009/06/03/pc-touch-screen-technology-moving-beyond-curiosity-nytimescom/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 04:01:57 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<category><![CDATA[Next Tech]]></category>

		<category><![CDATA[iPhone]]></category>

		<category><![CDATA[Microsoft]]></category>

		<category><![CDATA[touch screen]]></category>

		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.richardcarey.net/?p=2577</guid>
		<description><![CDATA[First Jobs and Woz visited Xerox PARC, got the idea for a graphical interface, which in 1984 led to the Macintosh. Then Bill Gates got into the act and Windows was born. Some twenty-five later, Apple brought us the iPhone and iTouch, the first mass-market devices with touch screens. Then along came H.P., Dell, Intel [...]]]></description>
			<content:encoded><![CDATA[<p>First Jobs and Woz visited Xerox PARC, got the idea for a graphical interface, which in 1984 led to the Macintosh. Then Bill Gates got into the act and Windows was born. Some twenty-five later, Apple brought us the iPhone and iTouch, the first mass-market devices with touch screens. Then along came H.P., Dell, Intel and Microsoft, looking for a way to cash in and boost their lagging sales. As Ashlee Vance reports in the Times today,</p>
<blockquote><p>Working together, Microsoft and N-trig have created a type of software interface that lets other companies add touch functions to their programs. Such touch software can handle lots of fingers hitting a screen at once rather than just relying on one or two digits, as most of today’s touch screens do.</p></blockquote>
<p>Read the whole story here: <a href="http://www.nytimes.com/2009/06/03/technology/03touch.html?partner=rss&amp;emc=rss">PC Touch-Screen Technology Moving Beyond Curiosity - NYTimes.com</a>.</p>
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		<title>The Sims Takes iPhone Games to New Level, 12-14 Hrs. of Play</title>
		<link>http://feedproxy.google.com/~r/richardcarey/uNMX/~3/vO64niOWAv0/</link>
		<comments>http://www.richardcarey.net/2009/06/02/the-sims-takes-iphone-games-to-new-level-12-14-hrs-of-play/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 21:50:08 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<category><![CDATA[Games & Sims]]></category>

		<category><![CDATA[iPhone]]></category>

		<category><![CDATA[mobile games]]></category>

		<category><![CDATA[The SIMS]]></category>

		<guid isPermaLink="false">http://www.richardcarey.net/?p=2567</guid>
		<description><![CDATA[Levi Buchanan writes in The Sims 3 Review, &#8220;This is not some port, this is the real deal Sims for the iPhone. Sims 3 for the iPhone starts with a Sim creator where you choose the gender and general appearance of your Sim. However, the true customization of your Sims takes place when you craft [...]]]></description>
			<content:encoded><![CDATA[<p>Levi Buchanan writes in <a href="http://wireless.ign.com/articles/989/989265p1.html">The Sims 3 Review</a>, &#8220;This is not some port, this is the real deal Sims for the iPhone. Sims 3 for the iPhone starts with a Sim creator where you choose the gender and general appearance of your Sim. However, the true customization of your Sims takes place when you craft its personality through the selection of traits (both positive and negative) and the assumption of a persona. [...] Each persona has a handful of lifetime wishes that you aim to satisfy, such as wanting to watch three people sleep if you are the Maniac or the desire to WooHoo with multiple Sims (not at the same time, mind you) if you adopt the Sleaze persona.</p>
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<p>&#8220;The lifetime wishes are not the only desires of your Sim. Each day, your Sim barrages you with smaller wishes like wanting a promotion at work or acquire a new recipe. [...] Choosing wishes gives you a constant stream of mini-goals that keeps the game moving forward [...] there are almost 75 wishes in the game. [...] Finishing all of these wishes will likely take you between 12 and 14 hours.&#8221;</p>
<p><a href="http://wireless.ign.com/articles/989/989265p1.html">Complete review here &gt;&gt;&gt;<br />
</a></p>
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		<title>Metaplace Finally in Open Beta</title>
		<link>http://feedproxy.google.com/~r/richardcarey/uNMX/~3/ADVLuJcusco/</link>
		<comments>http://www.richardcarey.net/2009/06/01/raph%e2%80%99s-website-%c2%bb-metaplace-is-now-in-open-beta/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 11:10:12 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<category><![CDATA[Games & Sims]]></category>

		<category><![CDATA[MMOG]]></category>

		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.richardcarey.net/?p=2521</guid>
		<description><![CDATA[I&#8217;ve been following the development of Metaplace and been an early beta tester since meeting Raph Koster at the Game Developer&#8217;s Conference several years ago. His vision was audacious, yet simplicity itself: allow anyone to create and share their own massively multiplayer virtual world or game using drag-and-drop tools. As Raph wrote in his blog [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been following the development of Metaplace and been an early beta tester since meeting Raph Koster at the Game Developer&#8217;s Conference several years ago. His vision was audacious, yet simplicity itself: allow anyone to create and share their own massively multiplayer virtual world or game using drag-and-drop tools. As Raph <a href="http://www.raphkoster.com/2009/05/15/metaplace-is-now-in-open-beta/">wrote in his blog</a> recently, Metaplace is now in open beta:</p>
<blockquote><p>Anyone can now go to <a href="http://www.metaplace.com/">Metaplace.com</a> and register. You get a small world for free, with full access to all the content creation tools. Lately, I’ve been describing it at “the power of <em>Second Life</em>, with the ease of <em>The Sims</em>, on the web.”</p>
<p>It’s early days yet, of course. There is a lot more left to do. For example, we have not yet released the ability to embed worlds on websites and profile pages, which is a huge part of the story. There’s more to come in terms of web integration, plugins on the marketplace so that it gets easier and easier to make what you want, and so on. We’re not done by a long shot.</p>
<p>But it’s still exciting. As users create more content and share more, the power everyone has to create will rise dramatically — we’re making the classic bet on users and the network effect that has helped so many websites. I can’t wait to see what develops.</p></blockquote>
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