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<channel>
	<title>Just A Game</title>
	
	<link>http://richardhuskey.com</link>
	<description />
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		<title>Stand back…</title>
		<link>http://feedproxy.google.com/~r/richardhuskey/yVBs/~3/0owufS2zlrk/</link>
		<comments>http://richardhuskey.com/2012/12/13/stand-back/#comments</comments>
		<pubDate>Thu, 13 Dec 2012 18:05:38 +0000</pubDate>
		<dc:creator>richardhuskey</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://richardhuskey.com/?p=327</guid>
		<description><![CDATA[&#8230; I&#8217;m starting to write my thesis proposal.]]></description>
				<content:encoded><![CDATA[<p>&#8230; I&#8217;m starting to write my thesis proposal.</p>
<p><img class="alignnone" alt="I didn't understand what you meant. I still don't. But I'll figure it out soon!" src="http://imgs.xkcd.com/comics/honest.png" width="451" height="254" /></p>
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		<item>
		<title>Communication Science – Evolution, Biology, and Brains</title>
		<link>http://feedproxy.google.com/~r/richardhuskey/yVBs/~3/KiIHe-xJUa0/</link>
		<comments>http://richardhuskey.com/2012/12/04/communication-science-evolution-biology-and-brains/#comments</comments>
		<pubDate>Tue, 04 Dec 2012 08:20:17 +0000</pubDate>
		<dc:creator>richardhuskey</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Cognitive Science]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[Research Methods]]></category>
		<category><![CDATA[ICA2013]]></category>

		<guid isPermaLink="false">http://richardhuskey.com/?p=323</guid>
		<description><![CDATA[If you are headed to ICA in 2013 there are several pre-conferences you are probably interested in. I&#8217;d like to underscore the Communication Science &#8211; Evolution, Biology, and Brains pre-conference: The goal of this pre-conference is to bring together scholars who are working across sub-fields of communication studies using evolutionary theory, neuroscience and other biological measures [...]]]></description>
				<content:encoded><![CDATA[<p>If you are headed to ICA in 2013 there are several pre-conferences you are probably interested in. I&#8217;d like to underscore the <a href="http://www.icahdq.org/conf/2013/commscience.asp">Communication Science &#8211; Evolution, Biology, and Brains</a> pre-conference:</p>
<blockquote><p>The goal of this pre-conference is to bring together scholars who are working across sub-fields of communication studies using evolutionary theory, neuroscience and other biological measures to address core questions in communication studies. A critical mass of scholars are now employing such methods to advance theory and application within communication studies. Furthermore, biological paradigms clearly include additional questions and methods that can be added to our research agenda, however, incorporation of biological explanations and methods can also highlight new questions. In addition to plenary talks given by invited senior scholars in the area, the pre-conference participants will share new data and ideas and discuss a vision for how communication studies can best leverage such new theorizing and study paradigms moving forward.</p></blockquote>
<p>More information (e.g., costs, deadlines, agenda) is available <a href="http://www.icahdq.org/conf/2013/commscience.asp">here</a>. Hopefully I&#8217;ll see you there!</p>
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		<item>
		<title>Pseudo-Famous</title>
		<link>http://feedproxy.google.com/~r/richardhuskey/yVBs/~3/tUgKgJCDKsI/</link>
		<comments>http://richardhuskey.com/2012/10/16/pseudo-famous/#comments</comments>
		<pubDate>Tue, 16 Oct 2012 00:56:52 +0000</pubDate>
		<dc:creator>richardhuskey</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Shameless Self Promotion]]></category>

		<guid isPermaLink="false">http://richardhuskey.com/?p=313</guid>
		<description><![CDATA[The Communication department at UCSB publishes a quarterly newsletter, The Gaucho Communicator. This newsletter generally contains useful information about the department, past/upcoming events, student opportunities, etc. The Fall 2012 issue features a brief profile of yours truly (page 6). &#60;insertsnarkycommenthere&#62; UPDATE: Bio is on page 7. &#60;insertevensnarkiercommenthere&#62;]]></description>
				<content:encoded><![CDATA[<p>The Communication department at UCSB publishes a quarterly newsletter, The Gaucho Communicator. This newsletter generally contains useful information about the department, past/upcoming events, student opportunities, etc. The Fall 2012 issue features a brief profile of yours truly (<a href="http://richardhuskey.com/wp-content/uploads/2012/10/Newsletter_Fall2012.pdf">page 6</a>). &lt;insertsnarkycommenthere&gt;</p>
<p>UPDATE: Bio is on page 7. &lt;insertevensnarkiercommenthere&gt;</p>
<img src="http://feeds.feedburner.com/~r/richardhuskey/yVBs/~4/tUgKgJCDKsI" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Discovery Channel – Rise of the Video Game</title>
		<link>http://feedproxy.google.com/~r/richardhuskey/yVBs/~3/bvqhQp64agw/</link>
		<comments>http://richardhuskey.com/2012/10/03/rise-of-the-video-game/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 21:48:59 +0000</pubDate>
		<dc:creator>richardhuskey</dc:creator>
				<category><![CDATA[Computer-Mediated Communication]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Media Effects]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Comm 154]]></category>
		<category><![CDATA[Consumers]]></category>
		<category><![CDATA[Documentary]]></category>

		<guid isPermaLink="false">http://richardhuskey.com/?p=298</guid>
		<description><![CDATA[Rise of the Video Game is a five-part documentary on video games produced by the Discovery Chanel. Video, as well as descriptions of each episode, are shown below the fold. Each episode, or &#8220;level&#8221; is described by The Discovery Chanel as follows: Level 1: In the 1950s, the Cold War quickly evolved between the world superpowers of the [...]]]></description>
				<content:encoded><![CDATA[<p>Rise of the Video Game is a five-part documentary on video games produced by the Discovery Chanel. Video, as well as descriptions of each episode, are shown below the fold.</p>
<p><span id="more-298"></span></p>
<p>Each episode, or &#8220;level&#8221; is described by <a href="http://dsc.discovery.com/tv/video-game/episode/episode.html">The Discovery Chanel</a> as follows:</p>
<p style="padding-left: 30px;"><strong>Level 1:</strong> In the 1950s, the Cold War quickly evolved between the world superpowers of the United States and the Soviet Union. Mutually assured destruction enforced an uneasy stalemate, yet also drove computer technology to create missile simulations to predict the results of a nuclear war. This same computer technology was used to develop the first computer game in 1958 — Tennis for Two. The Space Race and the Vietnam war coincided with Steve Russell&#8217;s game Space War! and the emergence of the first true giants in the video game business — Nolan Bushnell and Atari. In post-World War II Japan, electronics and computer technology emerged to rebuild a land and economy devastated by the atomic bomb. Space Invaders and Pac-Man soon followed, and the golden age of video games was born. Among others, individuals featured in this episode include Steve Russell, Nolan Bushnell, Ralph Baer (considered by many to be the inventor of the video game) and Toru Iwatani (Pac-Man designer). Video games emerged as a form of entertainment where the player was in control, as opposed to the more passive diversion of watching television.</p>
<p style="padding-left: 30px;"><strong>Level 2: </strong>In the late 1970s and 1980s, instead of controlling &#8220;things&#8221; like spaceships and tennis rackets, videogame technology let players command recognizable characters with real faces and back stories. Game developers were liberated to create more complex video games with heroic journeys — and Japanese creators like Shigeru Miyamoto rose to prominence with star characters Mario, Donkey Kong and Zelda. But in the 1990s, Generation X emerged and the games of their childhood couldn&#8217;t satisfy the new teen angst that now permeated pop culture. With Sega&#8217;s Genesis and Sony&#8217;s PlayStation, gamers dismissed cutesy cartoon characters in favor of grittier heroes like Sonic the Hedgehog and anti-heroes in games like Grand Theft Auto III. As players grew up, their youthful idealism was replaced with a warier view of the world and a yearning for photorealistic, angry anti-heroes. This episode features interviews with Trip Hawkins (Silicon Valley entrepreneur and co-founder of Electronic Arts), Al Lowe (creator of Leisure Suit Larry), Tim Schafer (creator of Full Throttle) and other notable figures in the gaming industry.</p>
<p style="padding-left: 30px;"><strong>Level 3: </strong>With games like Castle Wolfenstein 3-D and Doom, video games grew from their primitive 2-D roots into richly detailed 3-D worlds. These groundbreaking 3-D games led the industry down new paths, both thrilling and troubling. Designers now had the technology to create games that accurately simulated the real world. For the first time, game designers had to grapple with a difficult question — how long before a game was nearly indistinguishable from reality? For all the controversy surrounding the first-person shooter genre in video games, its popularity was undeniable. And in the wake of the Sept. 11 terrorist attacks, the same government that fought to regulate video games quickly designed their own as a recruiting tool for the Army. America&#8217;s Army was born and an even more sensitive debate arose as to the morality of recruiting young men for real war through the fun of a video game. Were games desensitizing us to the very real pain of violence and war? And more importantly, were video games leading us on a march towards virtual war? Some people interviewed in this episode include Colonel Casey Wardynski (director and project originator of America&#8217;s Army) and Asi Burak (producer of Peacemaker — a computer game simulation of the Israeli-Arab conflict).</p>
<p style="padding-left: 30px;"><strong>Level 4: </strong>Ever since the invention of the computer, man has feared &#8220;the machine&#8221; and its ability to think. But a computer&#8217;s unique computational power has also led to the development of unpredictable, intelligent and malleable games. &#8220;God games,&#8221; like SimCity and Civilization, simulate entire worlds and let players experiment with cause and effect. As the 1990s dawned, global turmoil forced gamers to find solace in the world of videogames — a virtual world that offered control at a time when the real one seemed dangerously out of control. Now, videogames have become tools for learning and creative expression. Players use games like Halo and Unreal Tournament 3 to tell their own stories via Machinima or through custom content that is shared with others over the Internet. The line between producer and customer has forever blurred — further proof that videogames are destined to become the dominant form of entertainment. This episode features Will Wright (creator of SimCity, The Sims and Spore), Sid Meier (who developed the game series Civilization) and John Brennan (voice actor from the Jerky Boys and Family Guy).</p>
<p style="padding-left: 30px;"><strong>Level 5: </strong>The advent of the Internet has changed everything — including videogames. When ARPNET, a military precursor to the Internet, went live in 1969, gamers almost immediately began using this new technology for gaming. But what began as text-based adventure games called MUDs (multi-user dungeons) quickly evolved into graphic-based online adventure games called MMOs (massively multi-player online games). Millions worldwide have battled together and against one another in the latest genre of videogame. From Ultima Online to the most successful MMO of all time, World of Warcraft, gamers now are attracted to virtual second lives as they battle friends and foes across the globe from the safety of their home computers. In the virtual world, gamers have found they can be anyone or anything. The ability to reinvent oneself virtually has become an irresistible experience for many, and has some critics wondering whether the line between the real world and the virtual world has become dangerously blurred. Many gamers spend more time in the virtual world than the real world, but they argue that the virtual experiences of MMOs are still human experiences simply delivered via the latest wave of technology — the videogame. This episode includes interviews with Cory Ondrejka (chief technology officer at Linden Lab) and Richard Bartle (British writer and game researcher best known for being the co-author of MUD).</p>
<div> Each episode consists of 5 YouTube videos. There are 5 episodes; this page embeds all 25 below.</div>
<div></div>
<div><strong>Level 1</strong></div>
<p><iframe src="http://www.youtube.com/embed/Ras4E4N1S5E?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/tKR0f87ibkI?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/40LXudWLCbk?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/9v8BBwFmfyg?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/gIXri06ivZQ?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<div><strong>Level 2</strong></div>
<p><iframe src="http://www.youtube.com/embed/651vyEaLPX8?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/E_nNxAR8xAU?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/ZZFCW2aeFxM?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/ZEhOsehYyCE?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/w0lwBe2AezM?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div><strong>Level 3</strong></div>
<p><iframe src="http://www.youtube.com/embed/YrZVkj0mVq0?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/eMnZG35q-6I?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/XUeschNoVkg?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/sL6V4qGVfiM?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/dgK0rwdRQBg?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<div><strong>Level 4</strong></div>
<p><iframe src="http://www.youtube.com/embed/BPe9CSOkkck?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/S6SupVTV_lQ?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/rPTJgLSzYuE?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/YjTohj4pJws?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/c0LtLzQdyTU?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div><strong>Level 5</strong></div>
<p><iframe src="http://www.youtube.com/embed/2u2Etr8ocqg?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/mOFy-mBFIYY?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/EZpF0VJ_7cY?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/4CaXUNdPRuc?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<div></div>
<p><iframe src="http://www.youtube.com/embed/03wpm0GqBMg?list=PL9E7FDB42CC8F5859&amp;hl=en_US" frameborder="0" width="640" height="360"></iframe></p>
<img src="http://feeds.feedburner.com/~r/richardhuskey/yVBs/~4/bvqhQp64agw" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Discovery Channel – Gamer Generation</title>
		<link>http://feedproxy.google.com/~r/richardhuskey/yVBs/~3/2I9rCNiUjNM/</link>
		<comments>http://richardhuskey.com/2012/10/03/discovery-channel-gamer-generation-episode/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 21:10:36 +0000</pubDate>
		<dc:creator>richardhuskey</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Media Effects]]></category>
		<category><![CDATA[Research Methods]]></category>
		<category><![CDATA[Comm 154]]></category>
		<category><![CDATA[Consumers]]></category>
		<category><![CDATA[Documentary]]></category>
		<category><![CDATA[fMRI]]></category>
		<category><![CDATA[Turkle]]></category>
		<category><![CDATA[UCSB]]></category>
		<category><![CDATA[Weber]]></category>

		<guid isPermaLink="false">http://richardhuskey.com/?p=291</guid>
		<description><![CDATA[The Discovery Chanel hosted a two-part video series &#8211; Gamer Generation. While these videos are a bit dated, each still provides a useful overview of the industry, media effects, and video games research. Of particular note, Dr. Weber&#8217;s study Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study is featured in the fourth [...]]]></description>
				<content:encoded><![CDATA[<p>The Discovery Chanel hosted a two-part video series &#8211; Gamer Generation. While these videos are a bit dated, each still provides a useful overview of the industry, media effects, and video games research. Of particular note, Dr. Weber&#8217;s study <a href="http://www.tandfonline.com/doi/abs/10.1207/S1532785XMEP0801_4"><em>Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study</em></a> is featured in the fourth video (starts at 7:20 and extends into the fifth video). Embedded videos shown below the fold.</p>
<p><span id="more-291"></span></p>
<p><strong>Episode 1</strong></p>
<p><iframe src="http://www.youtube.com/embed/hpobCDhtXno" frameborder="0" width="480" height="360"></iframe></p>
<p><iframe src="http://www.youtube.com/embed/qHqzls2TYUg" frameborder="0" width="480" height="360"></iframe></p>
<p><iframe src="http://www.youtube.com/embed/tGRUXerv98M" frameborder="0" width="480" height="360"></iframe></p>
<p><iframe src="http://www.youtube.com/embed/av5oylcGpqk" frameborder="0" width="480" height="360"></iframe></p>
<p><iframe src="http://www.youtube.com/embed/xuE2w_lz8Ks" frameborder="0" width="480" height="360"></iframe></p>
<p><strong><strong>Episode 2</strong></strong><br />
<iframe src="http://www.youtube.com/embed/hIJbWsMcTPw" frameborder="0" width="480" height="360"></iframe></p>
<p><iframe src="http://www.youtube.com/embed/kOo_meLVxeA" frameborder="0" width="480" height="360"></iframe></p>
<p><iframe src="http://www.youtube.com/embed/C1V1qseeiQ4" frameborder="0" width="480" height="360"></iframe></p>
<p><iframe src="http://www.youtube.com/embed/zXWepPzt2xE" frameborder="0" width="480" height="360"></iframe></p>
<img src="http://feeds.feedburner.com/~r/richardhuskey/yVBs/~4/2I9rCNiUjNM" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>That Time of the Year</title>
		<link>http://feedproxy.google.com/~r/richardhuskey/yVBs/~3/DJOtn24gGMM/</link>
		<comments>http://richardhuskey.com/2012/09/27/that-time-of-the-year/#comments</comments>
		<pubDate>Thu, 27 Sep 2012 21:30:36 +0000</pubDate>
		<dc:creator>richardhuskey</dc:creator>
				<category><![CDATA[Graduate Work]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Funny]]></category>

		<guid isPermaLink="false">http://richardhuskey.com/?p=282</guid>
		<description><![CDATA[Finishing up my first week back at UCSB and this comic is all too accurate. Cheers to a new year!]]></description>
				<content:encoded><![CDATA[<p><a href="http://richardhuskey.com/wp-content/uploads/2012/09/phd083112s.gif"><img class="aligncenter size-full wp-image-283" title="phd083112s" src="http://richardhuskey.com/wp-content/uploads/2012/09/phd083112s.gif" alt="" width="600" height="598" /></a></p>
<p>Finishing up my first week back at UCSB and <a href="http://www.phdcomics.com/comics/archive.php?comicid=1521">this comic</a> is all too accurate. Cheers to a new year!</p>
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		<title>A Future for Augmented Reality</title>
		<link>http://feedproxy.google.com/~r/richardhuskey/yVBs/~3/dlye_QgO9yI/</link>
		<comments>http://richardhuskey.com/2012/08/01/a-future-for-augmented-reality/#comments</comments>
		<pubDate>Wed, 01 Aug 2012 18:02:21 +0000</pubDate>
		<dc:creator>richardhuskey</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Computer-Mediated Communication]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Immersion]]></category>
		<category><![CDATA[Nonverbal Cues]]></category>

		<guid isPermaLink="false">http://richardhuskey.com/?p=271</guid>
		<description><![CDATA[This video comes via the folks at Ethical Technology. Creators May-raz and Lazo offer a glimpse into an augmented reality future that allows individuals to monitor and interpret everything from environmental to nonverbal cues. Taken at face value, having access to these capabilities seems exciting. However, there are potential issues. In Sight, the slimy protagonist [...]]]></description>
				<content:encoded><![CDATA[<p>This video comes via the folks at <a href="http://ieet.org/index.php/IEET/more/AR_Sight">Ethical Technology</a>. Creators May-raz and Lazo offer a glimpse into an augmented reality future that allows individuals to monitor and interpret everything from environmental to nonverbal cues. Taken at face value, having access to these capabilities seems exciting. However, there are potential issues. In <em>Sight</em>, the slimy protagonist uses augmented reality capabilities in an attempt to seduce his date. Creepy, but an interesting premise that highlights some of the potential drawbacks of an imaginable future.</p>
<p><iframe src="http://player.vimeo.com/video/46304267" frameborder="0" width="500" height="281"></iframe></p>
<p><a href="http://vimeo.com/46304267">Sight</a> from <a href="http://vimeo.com/user12664635">Sight Systems</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<img src="http://feeds.feedburner.com/~r/richardhuskey/yVBs/~4/dlye_QgO9yI" height="1" width="1"/>]]></content:encoded>
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		<title>Avatars &amp; Facial Tracking</title>
		<link>http://feedproxy.google.com/~r/richardhuskey/yVBs/~3/igMlIH-5pKA/</link>
		<comments>http://richardhuskey.com/2012/06/01/avatars-facial-tracking/#comments</comments>
		<pubDate>Fri, 01 Jun 2012 21:40:12 +0000</pubDate>
		<dc:creator>richardhuskey</dc:creator>
				<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Research Methods]]></category>
		<category><![CDATA[Avatars]]></category>
		<category><![CDATA[Eye Tracking]]></category>
		<category><![CDATA[Immersion]]></category>
		<category><![CDATA[Nonverbal Cues]]></category>
		<category><![CDATA[Realsim]]></category>

		<guid isPermaLink="false">http://richardhuskey.com/?p=255</guid>
		<description><![CDATA[Sony Online Entertainment is beta testing a new feature for EverQuest II, SoEmote. This sort of technology has been around for a while, but to my knowledge, this is the first time it has been incorporated into an MMO (and a popular one, at that). This is likely an interesting feature for players, even if the audio [...]]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/CdXpg0ZkPvU" frameborder="0" width="560" height="315"></iframe></p>
<p><a href="http://www.soe.com/">Sony Online Entertainment</a> is beta testing a new feature for <a href="http://www.everquest2.com/">EverQuest II</a>, SoEmote. This sort of technology has been around for a while, but to my knowledge, this is the first time it has been incorporated into an MMO (and a popular one, at that). This is likely an interesting feature for players, even if the audio is a bit off-putting. The audio fonts are pitched as a feature for role-players, but is this something they even want? I&#8217;m not terribly familiar with EQ2, but voice chat (outside of instances and raids) never really took off in WoW (even then 3rd party software seems dominant). For me, the face-tracking feature is far more interesting. I&#8217;m often put-off when my character&#8217;s head movements and facial expressions are different from what I expect them to be. SoEmote seems to do a nice job capturing, and replicating, facial movements (be sure to watch the video in full-screen, check out all those points of reference on his mouth, eyes, and eyebrows).</p>
<p>I digress&#8230; What has me most excited is the opportunity this feature offers researchers. One can easily think of several studies that test immersion, nonverbal cues, realism, etc. According to <a href="http://kotaku.com/5914959/make-crazy-faces-at-your-webcam-and-your-everquest-ii-character-will-soon-mimic-them">Kotaku</a>, SOE will demo SoEmote at <a href="http://www.e3expo.com/">E3</a>. Exciting!</p>
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		<title>Link List – Games, Cognition, &amp; Virtuality</title>
		<link>http://feedproxy.google.com/~r/richardhuskey/yVBs/~3/90PtIljy-6Q/</link>
		<comments>http://richardhuskey.com/2012/04/11/link-list-games-cognition-virtuality/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 15:23:53 +0000</pubDate>
		<dc:creator>richardhuskey</dc:creator>
				<category><![CDATA[Cognitive Science]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Digital Exceptionalism]]></category>
		<category><![CDATA[fMRI]]></category>
		<category><![CDATA[Immersion]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[Link Roundup]]></category>
		<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://richardhuskey.com/?p=221</guid>
		<description><![CDATA[So far, I think this blog has struggled to find a voice. Maybe I&#8217;m plagued by this problem in areas beyond this blog. Who knows&#8230; Anyway, here are a few links (and a video!) that have been thinking about this week. Maybe you will enjoy them, too. The Dunning-Kruger effect and multiplayer video games. Interesting [...]]]></description>
				<content:encoded><![CDATA[<p>So far, I think this blog has struggled to find a voice. Maybe I&#8217;m plagued by this problem in areas beyond this blog. Who knows&#8230;</p>
<p>Anyway, here are a few links (and a video!) that have been thinking about this week. Maybe you will enjoy them, too.</p>
<ul>
<li><a href="http://gamasutra.com/view/news/167729/Heres_why_youre_surprised_when_you_stink_at_multiplayer_games.php">The Dunning-Kruger effect and multiplayer video games</a>. Interesting idea that could easily be tested. While the article mostly considers competitive play, it could be interesting to assess this among collaborative or cooperative play (raid groups, anyone?).</li>
<li>A few links here each discussing how &#8220;downtime,&#8221; or periods of boredom, in MMOs might be what fosters socialization. Read the blog post from <a href="http://www.tag.hexagram.ca/?p=2324">TAG</a> first, and then read <a href="http://digitalconversations.wordpress.com/2012/04/04/making-room-again-for-sociality-in-mmogs/">Kelly Boudreau&#8217;s response post</a>. I&#8217;m not convinced that SWTOR really offers the chance for socialization in the same way that EQ, or vanilla WoW did. SWTOR seems to allow for easy grouping, but nothing that really seems likely to spur long-term relationships. Maybe I&#8217;m wrong.</li>
<li>ArsTechnica has an <a href="http://arstechnica.com/gaming/news/2012/04/what-ever-happened-to-the-american-arcade.ars">interesting post</a> comparing arcade culture in the USA to Japan. I&#8217;m linking this mostly because I&#8217;ve been thinking about the literature on media effects and agression resulting from playing video games. If video games really make us violent, one would expect arcades to be a very dangerous place. =p</li>
<li>Nature did a great news article on <a href="http://www.nature.com/news/brain-imaging-fmri-2-0-1.10365">four possible futures for fMRI research</a>. Check it out!</li>
<li>Finally, there is a growing discussion among some academic circles that says we are all foolish idiots for thinking/talking about the Internet in terms of Cyberspace, or digital exceptionalism. Read <a href="http://www.johncartermcknight.com/blog/?p=1684">John Carter McKnight&#8217;s post</a> and then watch this talk (embedded below) from James Bridle. This talk is full on interesting ideas, but Bridle really nails the idea when he says &#8220;Space is a really bad metaphor for the Internet&#8221; (start at 4:30).</li>
</ul>
<p><iframe src="http://videos.liftconference.com/v.ihtml?token=0d66ac0d874b4148592859bde506a639&amp;source=share&amp;photo%5fid=4823292" frameborder="0" scrolling="no" width="560" height="315"></iframe></p>
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		<item>
		<title>Technology is the Competition?</title>
		<link>http://feedproxy.google.com/~r/richardhuskey/yVBs/~3/MMgj9P1aA4Y/</link>
		<comments>http://richardhuskey.com/2012/04/02/technology-is-the-competition/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 15:44:55 +0000</pubDate>
		<dc:creator>richardhuskey</dc:creator>
				<category><![CDATA[Computer-Mediated Communication]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[TED]]></category>
		<category><![CDATA[Turkle]]></category>

		<guid isPermaLink="false">http://richardhuskey.com/?p=214</guid>
		<description><![CDATA[I&#8217;m generally not one to link TED talks, but Sherry Turkle&#8217;s TEDxUIUC talk is worth watching. In sixteen minutes, Turkle outlines the second half of her latest book, Alone Together (this book is a terrific read, and absolutely worth the purchase). While I do not always agree with Turkle, I tremendous respect for her, and her work. This [...]]]></description>
				<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/MtLVCpZIiNs" frameborder="0" allowfullscreen></iframe></p>
<p>I&#8217;m generally not one to link TED talks, but <a href="http://www.mit.edu/~sturkle/">Sherry Turkle&#8217;s</a> <a href="http://youtu.be/MtLVCpZIiNs">TEDxUIUC talk</a> is worth watching. In sixteen minutes, Turkle outlines the second half of her latest book, <a href="http://www.amazon.com/Alone-Together-Expect-Technology-Other/dp/0465010210/ref=sr_1_1?ie=UTF8&amp;qid=1333379864&amp;sr=8-1">Alone Together</a> (this book is a terrific read, and absolutely worth the purchase). While I do not always agree with Turkle, I tremendous respect for her, and her work. This video demonstrates some of the things I think Turkle gets right.</p>
<p><span id="more-214"></span></p>
<p>It might be tempting to label Turkle&#8217;s observations as technologically deterministic but I&#8217;m not entirely sure that is the case. Turkle cautions against overly simplistic judgements about our relationship with technology. For instance, if we use the language of addiction, then we must utilize the treatment of addiction which is to remove ourselves from technological interactions. This, as Turkle so rightly points out, is as impossible as it is impractical. Instead, Turkle calls for us to reshape and reconfigure our relationship with technology. This assessment is anything but technically deterministic &#8211; it ascribes considerable agency to the individual. Moreover, if we stop thinking of the Internet &#8220;as all grown up,&#8221; then we see that there is considerable opportunity to mold the Internet in ways that are less socially distancing.</p>
<p>Still I am somewhat cautious in my assessment of her claims. If the Internet is still in its infancy, then maybe the problems Turlke identifies are symptomatic of growing pains? This is not an overly optimistic &#8221;oh, we&#8217;ll grow out of it&#8221; statement. If the issues Turkle observes are as pervasive as she suggests, then I imagine that we will continuously shape our relationship with technology in ways that reduce these anxieties. This is not to say that Turkle&#8217;s concerns are unimportant. They identify issues in need of repair. I&#8217;m just not convinced that we are at a crossroads: one where we are enslaved by technology, the other where we are masters of technology.</p>
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