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	<title>Richard Shepherd</title>
	
	<link>http://richardshepherd.com</link>
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		<title>Jon Hicks</title>
		<link>http://feedproxy.google.com/~r/RichardShepherd/~3/MwTJbq68P_k/</link>
		<comments>http://richardshepherd.com/jon-hicks/#comments</comments>
		<pubDate>Tue, 14 May 2013 20:29:31 +0000</pubDate>
		<dc:creator>richardshepherd</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://richardshepherd.com/?p=7155</guid>
		<description>For issue #5 of Offscreen I interviewed Jon Hicks, iconic (pardon the pun!) designer and cycling enthusiast. I asked Jon what keeps him excited about his job and the industry. Here’s a short extract… I’d love to create my own &amp;#8220;thing&amp;#8221;. Whether that’s an app, book, product or something wildly different, I don’t know yet. It &lt;a class="more-link" href="http://richardshepherd.com/jon-hicks/"&gt;- Read More -&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/RichardShepherd/~4/MwTJbq68P_k" height="1" width="1"/&gt;</description>
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		<title>Deniz Aslı Soykurum Çetin / Gideros Mobile</title>
		<link>http://feedproxy.google.com/~r/RichardShepherd/~3/Ho8MDszf4tI/</link>
		<comments>http://richardshepherd.com/deniz-asli-soykurum-cetin-gideros-mobile/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 22:01:39 +0000</pubDate>
		<dc:creator>richardshepherd</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://richardshepherd.com/?p=7136</guid>
		<description>Meet Deniz Aslı Soykurum Çetin, CEO and founder of Gideros Mobile. I spoke to Deniz for a recent feature in .net Magazine on indie gaming. Here&amp;#8217;s the interview in full for you to enjoy&amp;#8230; Mobile SDKs are lowering the barrier to entry for indie game developers. In an already saturated market is this a good &lt;a class="more-link" href="http://richardshepherd.com/deniz-asli-soykurum-cetin-gideros-mobile/"&gt;- Read More -&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/RichardShepherd/~4/Ho8MDszf4tI" height="1" width="1"/&gt;</description>
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		<item>
		<title>Walter Luh / Corona Labs</title>
		<link>http://feedproxy.google.com/~r/RichardShepherd/~3/XKI7fV4tqbw/</link>
		<comments>http://richardshepherd.com/walter-luh-corona-labs/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 21:48:15 +0000</pubDate>
		<dc:creator>richardshepherd</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://richardshepherd.com/?p=7124</guid>
		<description>Walter Luh, CEO of CoronaLabs, spoke to me about the rise of the indie game developer. I was interviewing him for a feature in .net Magazine, and here is the interview in full&amp;#8230; Mobile SDKs are lowering the barrier to entry for indie game developers. In an already saturated market is this a good thing? &lt;a class="more-link" href="http://richardshepherd.com/walter-luh-corona-labs/"&gt;- Read More -&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/RichardShepherd/~4/XKI7fV4tqbw" height="1" width="1"/&gt;</description>
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		<title>Steve Felter / GameSalad</title>
		<link>http://feedproxy.google.com/~r/RichardShepherd/~3/1dtAfq7s0sE/</link>
		<comments>http://richardshepherd.com/steve-felter-gamesalad/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 21:44:43 +0000</pubDate>
		<dc:creator>richardshepherd</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://richardshepherd.com/?p=7120</guid>
		<description>I recently spoke to Steve Felter, CEO of GameSalad, for a feature in .net Magazine. Here&amp;#8217;s the interview in full&amp;#8230; Mobile SDKs are lowering the barrier to entry for indie game developers. In an already saturated market is this a good thing? A lot of the innovation we see happening in the mobile games industry &lt;a class="more-link" href="http://richardshepherd.com/steve-felter-gamesalad/"&gt;- Read More -&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/RichardShepherd/~4/1dtAfq7s0sE" height="1" width="1"/&gt;</description>
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		<title>Hugo Bonacci / Hugoware</title>
		<link>http://feedproxy.google.com/~r/RichardShepherd/~3/lR3iWqH78bc/</link>
		<comments>http://richardshepherd.com/hugo-bonacci-hugoware/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 13:47:08 +0000</pubDate>
		<dc:creator>richardshepherd</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://richardshepherd.com/?p=7085</guid>
		<description>For a recent feature in .net Magazine I interviewed indie game developer Hugo Bonacci about his iOS and Android game Kung-Fu Clash. I asked him what advice would you give to other web designers who want to create their own indie game. Here&amp;#8217;s a short extract&amp;#8230; Come up with an idea first: Don&amp;#8217;t start developing until &lt;a class="more-link" href="http://richardshepherd.com/hugo-bonacci-hugoware/"&gt;- Read More -&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/RichardShepherd/~4/lR3iWqH78bc" height="1" width="1"/&gt;</description>
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		<title>Graham Ranson / Glitch Games</title>
		<link>http://feedproxy.google.com/~r/RichardShepherd/~3/15qCXXIU0HI/</link>
		<comments>http://richardshepherd.com/graham-ranson-glitch-games/#comments</comments>
		<pubDate>Wed, 27 Feb 2013 13:59:00 +0000</pubDate>
		<dc:creator>richardshepherd</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://richardshepherd.com/?p=7089</guid>
		<description>I recently interview Graham Ranson from Glitch Games for a feature in .net Magazine. I asked him about the creation of their hit game Forever Lost, and how making indie games is becoming more accessible to all. Here&amp;#8217;s the interview in full&amp;#8230; Graham, can you tell us a bit about the history of Glitch games? &lt;a class="more-link" href="http://richardshepherd.com/graham-ranson-glitch-games/"&gt;- Read More -&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/RichardShepherd/~4/15qCXXIU0HI" height="1" width="1"/&gt;</description>
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		<item>
		<title>Creating Indie Games</title>
		<link>http://feedproxy.google.com/~r/RichardShepherd/~3/1IsPOCk_B74/</link>
		<comments>http://richardshepherd.com/creating-indie-games/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 13:40:08 +0000</pubDate>
		<dc:creator>richardshepherd</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://richardshepherd.com/?p=7081</guid>
		<description>In this month&amp;#8217;s issue of .net Magazine I spoke to GameSalad, Corona Labs and Gideros Mobile, together with indie game developers Graham Ranson and Hugo Bonacci, about how web professionals can create their own indie games.&lt;img src="http://feeds.feedburner.com/~r/RichardShepherd/~4/1IsPOCk_B74" height="1" width="1"/&gt;</description>
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		<item>
		<title>Ville Koskela / Angry Birds, Rovio</title>
		<link>http://feedproxy.google.com/~r/RichardShepherd/~3/l4ohC9TdGmM/</link>
		<comments>http://richardshepherd.com/ville-koskela-angry-birds-rovio/#comments</comments>
		<pubDate>Fri, 22 Feb 2013 10:06:35 +0000</pubDate>
		<dc:creator>richardshepherd</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://richardshepherd.com/?p=7101</guid>
		<description>I recently interviewed Ville Koskela, the lead game programmer behind Angry Birds Friends for an article in Smashing Magazine. Here is the full interview with Ville&amp;#8230; What were you doing before joining Rovio and how did you get the job? I worked as a software architect in Sulake, the company behind the teenager online chat &lt;a class="more-link" href="http://richardshepherd.com/ville-koskela-angry-birds-rovio/"&gt;- Read More -&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/RichardShepherd/~4/l4ohC9TdGmM" height="1" width="1"/&gt;</description>
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		<item>
		<title>Bring Angry Birds to Facebook</title>
		<link>http://feedproxy.google.com/~r/RichardShepherd/~3/SAxRXCtGmtg/</link>
		<comments>http://richardshepherd.com/bring-angry-birds-to-facebook/#comments</comments>
		<pubDate>Thu, 21 Feb 2013 21:52:46 +0000</pubDate>
		<dc:creator>richardshepherd</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://richardshepherd.com/?p=7132</guid>
		<description>For my latest piece in Smashing Magazine I spoke to the lead game developer at Rovio in charge of bringing Angry Birds to Facebook. Check it out!&lt;img src="http://feeds.feedburner.com/~r/RichardShepherd/~4/SAxRXCtGmtg" height="1" width="1"/&gt;</description>
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		<item>
		<title>New Interviews Section</title>
		<link>http://feedproxy.google.com/~r/RichardShepherd/~3/iVSweC88rv4/</link>
		<comments>http://richardshepherd.com/new-interviews-section/#comments</comments>
		<pubDate>Thu, 17 Jan 2013 11:38:21 +0000</pubDate>
		<dc:creator>richardshepherd</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://richardshepherd.com/?p=7062</guid>
		<description>I&amp;#8217;ve put together a new interviews section to the site! This new area includes all the people I&amp;#8217;ve spoken to over the last couple of years for .net Magazine, Smashing Magazine, Offscreen and Think Vitamin (now Treehouse). I&amp;#8217;ve been lucky enough to talk to the likes of Chris Coyier, Ryan Singer, Jeremy Keith and the &lt;a class="more-link" href="http://richardshepherd.com/new-interviews-section/"&gt;- Read More -&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/RichardShepherd/~4/iVSweC88rv4" height="1" width="1"/&gt;</description>
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