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	<title>Rockett Science</title>
	
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	<description>Wade Rockett - writer, editor and game designer</description>
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		<title>The 13th Age interview: media relations in a screenshot</title>
		<link>http://feedproxy.google.com/~r/rockettsciencelabs/~3/zsNKGcS-Cm4/</link>
		<comments>http://rockettscience.com/2013/05/21/the-13th-age-interview-media-relations-in-a-screenshot/#comments</comments>
		<pubDate>Tue, 21 May 2013 16:28:21 +0000</pubDate>
		<dc:creator>Wade Rockett</dc:creator>
				<category><![CDATA[Media Relations]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[13th Age]]></category>

		<guid isPermaLink="false">http://rockettscience.com/?p=1613</guid>
		<description><![CDATA[13th Age game designers Jonathan Tweet and Rob Heinsoo, bookended by Forbes reporter and watchful PR person. &#8220;The Kickstarter, which Rob described as &#8216;dumb&#8217;&#8230;&#8221; Watch the interview on YouTube and check out the review that Erik Kain wrote.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rockettscience.com&#038;blog=641528&#038;post=1613&#038;subd=rockettscience&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="https://twitter.com/RobinDLaws"><img class="alignnone size-full wp-image-1614" alt="13AYTrobin" src="http://rockettscience.files.wordpress.com/2013/05/13aytrobin.jpg?w=490&#038;h=179" width="490" height="179" /></a></p>
<p><a href="http://www.youtube.com/watch?v=e3qPQhTns64&amp;feature=youtu.be"><img class="alignnone size-full wp-image-1615" alt="13AYT" src="http://rockettscience.files.wordpress.com/2013/05/13ayt.jpg?w=490&#038;h=328" width="490" height="328" /></a></p>
<p><strong><a href="http://www.pelgranepress.com/?p=9764">13th Age</a></strong> game designers Jonathan Tweet and Rob Heinsoo, bookended by Forbes reporter and watchful PR person.</p>
<p><em>&#8220;The Kickstarter, which Rob described as &#8216;dumb&#8217;&#8230;&#8221;</em></p>
<p><a href="http://www.youtube.com/watch?v=e3qPQhTns64&amp;feature=youtu.be">Watch the interview on YouTube</a> and <a href="http://www.forbes.com/sites/erikkain/2013/05/20/13th-age-review-the-excellent-new-tabletop-game-from-the-lead-designers-of-3rd-and-4th-edition-dungeons-and-dragons/">check out the review</a> that Erik Kain wrote.</p>
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		<title>I’m Running 13th Age at Gen Con. Come Play!</title>
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		<comments>http://rockettscience.com/2013/05/10/im-running-13th-age-at-gen-con-come-play/#comments</comments>
		<pubDate>Fri, 10 May 2013 17:11:01 +0000</pubDate>
		<dc:creator>Wade Rockett</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[13th Age]]></category>
		<category><![CDATA[Ashen Stars]]></category>
		<category><![CDATA[Dramasystem]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[GUMSHOE]]></category>
		<category><![CDATA[Hillfolk]]></category>
		<category><![CDATA[Jonathan Tweet]]></category>
		<category><![CDATA[Kobold Press]]></category>
		<category><![CDATA[Midgard]]></category>
		<category><![CDATA[Night's Black Agents]]></category>
		<category><![CDATA[Pelgrane Press]]></category>
		<category><![CDATA[Rob Heinsoo]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Trail of Cthulhu]]></category>

		<guid isPermaLink="false">http://rockettscience.com/?p=1599</guid>
		<description><![CDATA[PUBLIC SERVICE ANNOUNCEMENT: Pelgrane Press seeks GMs to run Night&#8217;s Black Agents, Ashen Stars, Trail of Cthulhu, 13th Age, Hillfolk, Esoterrorists, Dying Earth and other games at Gen Con &#8211; short demos and/or adventures. GMs will be compensated with store credit and swag. Interested? Let me know! Gen Con Indy has posted its lineup of [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rockettscience.com&#038;blog=641528&#038;post=1599&#038;subd=rockettscience&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><em><strong><a href="http://rockettscience.files.wordpress.com/2013/05/13agelogofull.jpg"><img class="alignright size-medium wp-image-1600" alt="13th Age logo" src="http://rockettscience.files.wordpress.com/2013/05/13agelogofull.jpg?w=300&#038;h=300" width="300" height="300" /></a>PUBLIC SERVICE ANNOUNCEMENT:</strong> Pelgrane Press seeks GMs to run <a href="http://www.pelgranepress.com/?p=1081">Night&#8217;s Black Agents</a>, <a href="http://www.pelgranepress.com/?cat=66">Ashen Stars</a>, <a href="http://www.pelgranepress.com/site/?page_id=242">Trail of Cthulhu</a>, <a href="http://www.pelgranepress.com/?cat=248">13th Age</a>, <a href="http://www.pelgranepress.com/?cat=222">Hillfolk</a>, <a href="http://www.pelgranepress.com/site/?page_id=245">Esoterrorists</a>, <a href="http://www.pelgranepress.com/?p=5503">Dying Earth</a> and other games at Gen Con &#8211; short demos and/or adventures. GMs will be compensated with store credit and swag. Interested? Let me know!</em></p>
<p>Gen Con Indy has posted its lineup of 2013 events. If you&#8217;re going, you can add the ones you want to attend to a wishlist and then officially register for them on the 19th.</p>
<p>I&#8217;m going to run two games of the <strong><a href="http://www.pelgranepress.com/?p=9764">13th Age</a></strong> fantasy roleplaying game at Gen Con, and I hope you&#8217;ll join me:</p>
<p><strong><a href="https://www.gencon.com/events/45831">Danger at Deathless Gulch</a> (for <a href="http://www.koboldpress.com/">Kobold Press</a>)</strong></p>
<p><strong>Description: </strong> <em>Journey to the badlands of Midgard’s magic-blasted Wasted West to recover a magical tome from a crashed dwarven airship. This 13th Age adventure will use <a href="http://www.koboldpress.com/k/tag/midgard-icons">icons from the Midgard Campaign Setting</a>.</em></p>
<p>I ran Danger at Deathless Gulch at Gen Con 2012 using the <a href="http://www.oldschoolhack.net/">Old School Hack</a> system, and it was a huge amount of fun. Switching to 13th Age is more than a matter of porting the characters and monsters over &#8212; 13th Age has completely different strengths, and I look forward to drawing on them to create a wholly different (but equally madcap) adventure.</p>
<p><strong><a href="https://www.gencon.com/events/45833">Deep Gnome Rising</a> (for <a href="http://www.pelgranepress.com/">Pelgrane Press</a>)</strong></p>
<p><strong>Description:</strong><em> Lord Azbqiplth of the Deep Gnomes sets up court in a city of the Dragon Empire &#8212; and brings the Underworld’s madness with him! Choose your PCs&#8217; backgrounds, uniques and icons, and go sort him out.</em></p>
<p>With this adventure I&#8217;m going to use the improv-heavy mode of 13th Age gamemastery, starting with the location: the characters&#8217; icon relationships will determine where the Gnome King decides to set up his court. That&#8217;s all I&#8217;m ging to say about it for now, because I&#8217;m still working on the adventure.</p>
<p>I also hope to take in some panels this year and play a game of <strong>Night&#8217;s Black Agents</strong>, the vampire espionage game by Kenneth Hite. What are you looking forward to at Gen Con 2013?</p>
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		<title>How long have opportunity attacks been around in fantasy RPGs?</title>
		<link>http://feedproxy.google.com/~r/rockettsciencelabs/~3/sBpDDjEutpk/</link>
		<comments>http://rockettscience.com/2013/04/13/how-long-have-opportunity-attacks-been-around-in-fantasy-rpgs/#comments</comments>
		<pubDate>Sat, 13 Apr 2013 14:00:38 +0000</pubDate>
		<dc:creator>Wade Rockett</dc:creator>
				<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://rockettscience.com/?p=1596</guid>
		<description><![CDATA[In the 13th Age roleplaying game, if you&#8217;re fighting an enemy with a sword, axe, spear or other melee weapon, according to the rules the two of you are engaged. (Congratulations!)* If one of you wants to break off the fight and go somewhere else &#8212; whether to retreat, or to run over and help [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rockettscience.com&#038;blog=641528&#038;post=1596&#038;subd=rockettscience&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignright  wp-image-1588" style="margin:5px;" alt="13th Age Escalation Edition v6" src="http://rockettscience.files.wordpress.com/2013/02/escalation-edition-badge-6.png?w=210&#038;h=210" width="210" height="210" />In the <strong><a href="http://13thage.com">13th Age roleplaying game</a></strong>, if you&#8217;re fighting an enemy with a sword, axe, spear or other melee weapon, according to the rules the two of you are engaged. (Congratulations!)*</p>
<p>If one of you wants to break off the fight and go somewhere else &#8212; whether to retreat, or to run over and help your buddy, or attack someone else &#8212; you have to roll a disengage check on a 20-sided die. A successful roll means you break off combat and move away with no penalty. A failed roll gives you two options. You can stay in combat (with no penalty), or you can disengage anyway, and your enemy gets a free swing at you. This, for those unfamiliar with roleplaying games, is called an &#8220;opportunity attack&#8221; or &#8220;attack of opportunity.&#8221;</p>
<p>On an <a href="http://forum.rpg.net/showthread.php?681301-13th-Age-Tell-me-about-it-The-good-and-bad">RPGnet thread about 13th Age</a>, someone who hadn&#8217;t yet seen the game said that opportunity attacks in the rules were a deal-breaker for him. This prompted someone else to ask how long this rule has been around in D&amp;D. This sort of question puts me into Obsessive Researcher Mode.</p>
<p>I pulled out my  Moldvay Basic and 1st edition Advanced Dungeons &amp; Dragons books, and went hunting. Sure enough, early versions of opportunity attacks were there under different names.</p>
<p>In <a href="http://www.dndclassics.com/product/110274/D%26D-Basic-Set-Rulebook">Moldvay D&amp;D Basic</a> (1981), page B25 describes two ways of breaking off engagement in melee combat. In a &#8220;fighting withdrawal&#8221; the defender can back up at half his movement rate without becoming vulnerable. A retreat allows the defender to move backward at more than 1/2 movement, but gives his opponent +2 to hit and the defender can&#8217;t make return attacks.</p>
<p>The <a href="http://www.amazon.com/gp/product/0786962410/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786962410&amp;linkCode=as2&amp;tag=quizronet">1st edition Dungeon Masters Guide</a><img style="border:none!important;margin:0!important;" alt="" src="http://www.assoc-amazon.com/e/ir?t=quizronet&amp;l=as2&amp;o=1&amp;a=0786962410" width="1" height="1" border="0" /> (1979), page 70 says breaking off from melee &#8220;allows the opponent a free attack or attack routine. This attack is calculated as if it were a rear attack upon a stunned opponent. When this attack is completed, the retiring/fleeing party may move away at full movement rate, and unless the opponent pursues and is able to move at a higher rate of speed, the melee is ended and the situation becomes one of encounter avoidance.&#8221;</p>
<p>So opportunity attacks go back to at least 1e. If you own 0E or Holmes Basic, I&#8217;d love to know if it&#8217;s in there as well.</p>
<p>*That joke never gets old.</p>
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			<media:title type="html">13th Age Escalation Edition v6</media:title>
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		<title>Running 13th Age at Emerald City ComicCon</title>
		<link>http://feedproxy.google.com/~r/rockettsciencelabs/~3/zAaMTt9Pd1A/</link>
		<comments>http://rockettscience.com/2013/02/27/running-13th-age-at-emerald-city-comiccon/#comments</comments>
		<pubDate>Wed, 27 Feb 2013 23:19:34 +0000</pubDate>
		<dc:creator>Wade Rockett</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[13th Age]]></category>
		<category><![CDATA[ECCC]]></category>
		<category><![CDATA[Emerald City ComiCon]]></category>
		<category><![CDATA[Role-playing game]]></category>
		<category><![CDATA[roleplaying game]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[seattle]]></category>
		<category><![CDATA[Tabletop role-playing game]]></category>
		<category><![CDATA[Washington State Convention Center]]></category>

		<guid isPermaLink="false">http://rockettscience.com/?p=1581</guid>
		<description><![CDATA[I&#8217;ll be joining fellow Game Masters Ash Law, Eric Franklin, Cail Musick-Slater and Daniel Splitter to run demo sessions of 13th Age, the upcoming pen-and-paper fantasy roleplaying game, at Emerald City ComicCon this weekend. Gamerati is kindly giving us table space. My shift is on Sunday, but you pretty much can&#8217;t go wrong with this lineup, [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rockettscience.com&#038;blog=641528&#038;post=1581&#038;subd=rockettscience&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-1588" alt="13th Age Escalation Edition v6" src="http://rockettscience.files.wordpress.com/2013/02/escalation-edition-badge-6.png?w=300&#038;h=300" width="300" height="300" />I&#8217;ll be joining fellow Game Masters Ash Law, <a href="http://www.gamethyme.com/">Eric Franklin</a>, Cail Musick-Slater and Daniel Splitter to run demo sessions of <a href="http://www.pelgranepress.com/?p=9764"><strong>13th Age</strong></a>, the upcoming pen-and-paper fantasy roleplaying game, at <a href="http://www.emeraldcitycomicon.com/">Emerald City ComicCon</a> this weekend.</p>
<p><a href="http://gamerati.net/">Gamerati</a> is kindly giving us table space. My shift is on Sunday, but you pretty much can&#8217;t go wrong with this lineup, so drop by anytime.</p>
<p>Also! <strong>13th Age</strong> artist <a href="http://aamcconnell.com/2013/02/19/emerald-city-comic-con-2013-art-book/">Aaron McConnell</a> will be selling prints and doing sketches in Artist&#8217;s Alley, Table 2617 on Level 4 Show Floor.</p>
<p>Hope to see you there!</p>
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			<media:title type="html">13th Age Escalation Edition v6</media:title>
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		<title>Locked in for Gen Con Indy 2013</title>
		<link>http://feedproxy.google.com/~r/rockettsciencelabs/~3/xU_4PXZnkto/</link>
		<comments>http://rockettscience.com/2013/02/05/locked-in-for-gen-con-indy-2013/#comments</comments>
		<pubDate>Tue, 05 Feb 2013 22:13:18 +0000</pubDate>
		<dc:creator>Wade Rockett</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://rockettscience.com/?p=1576</guid>
		<description><![CDATA[Huzzah! I&#8217;ve purchased my Gen Con pass and booked my hotel. Last year I told myself that any amount of money was worth NOT staying way out by the airport, and by gum, I stuck to it. I&#8217;ll be at the Marriott, a stone&#8217;s throw away from the convention center. In my experience at least, [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rockettscience.com&#038;blog=641528&#038;post=1576&#038;subd=rockettscience&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://rockettscience.files.wordpress.com/2013/02/genconbestfourdays.png"><img class="alignright size-medium wp-image-1577" style="margin:5px;" alt="Gen Con 2013" src="http://rockettscience.files.wordpress.com/2013/02/genconbestfourdays.png?w=300&#038;h=115" width="300" height="115" /></a>Huzzah! I&#8217;ve purchased my Gen Con pass and booked my hotel.</p>
<p>Last year I told myself that any amount of money was worth NOT staying way out by the airport, and by gum, I stuck to it. I&#8217;ll be at the Marriott, a stone&#8217;s throw away from the convention center.</p>
<p>In my experience at least, here&#8217;s what happens when you&#8217;re at Gen Con on business and you stay out by the airport. You spend your morning in your hotel room, on your laptop, coordinating things by email &#8212; because all kinds of crap comes up first thing in the morning, and if you&#8217;re not onsite to handle it in person, you have to handle it remotely. You can&#8217;t go offline for 45 minutes while you putter along in rush hour traffic.*</p>
<p>Once everything&#8217;s settled down for the moment you head out for the con. You eventually make it downtown, where you search for parking. You hike to the convention center. Maybe you stay there. Or maybe something important that you arranged to be shipped to the hotel arrives late, and you have to go all the way back. Because your stuff is being shipped not to the convention center, but a spot miles and miles away. Repeat every day.</p>
<p>And the kicker last year was that all the money I spent on a rental car and parking totaled to as much as, if not more than, what I would have spent if I&#8217;d gotten a pricey downtown hotel. Bah.</p>
<p>I&#8217;m really looking forward to just sauntering across the street this year, coffee in hand. Good times.</p>
<p>*Oh, also? Don&#8217;t launch a Kickstarter campaign the first day of Gen Con. Seriously.</p>
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			<media:title type="html">Gen Con 2013</media:title>
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		<title>Hillfolk: sneak peek at the art for Secret of Warlock Mountain</title>
		<link>http://feedproxy.google.com/~r/rockettsciencelabs/~3/cb040PVpWfw/</link>
		<comments>http://rockettscience.com/2013/01/28/hillfolk-sneak-peek-at-the-art-for-secret-of-warlock-mountain/#comments</comments>
		<pubDate>Tue, 29 Jan 2013 00:49:30 +0000</pubDate>
		<dc:creator>Wade Rockett</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Dramasystem]]></category>
		<category><![CDATA[Hillfolk]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Pelgrane Press]]></category>
		<category><![CDATA[Robin Laws]]></category>
		<category><![CDATA[Role-playing game]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[Tabletop role-playing game]]></category>

		<guid isPermaLink="false">http://rockettscience.com/?p=1542</guid>
		<description><![CDATA[Robin D. Laws posted a status update on his Hillfolk tabletop roleplaying game today. Exciting enough, but I was thrilled to see that he included an image that I described to him in an email weeks (months?) ago: the illustration for my Series Pitch &#8220;Secret of Warlock Mountain&#8221;. See, in Hillfolk you and your group play characters in an [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rockettscience.com&#038;blog=641528&#038;post=1542&#038;subd=rockettscience&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.pelgranepress.com/?p=9968"><img class=" wp-image alignright" id="i-1561" alt="Image" src="http://rockettscience.files.wordpress.com/2013/01/warlock-mtn.jpg?w=212&#038;h=292" width="212" height="292" /></a>Robin D. Laws posted a <a href="http://www.pelgranepress.com/?p=9968">status update</a> on his <em>Hillfolk</em> tabletop roleplaying game today. Exciting enough, but I was thrilled to see that he included an image that I described to him in an email weeks (months?) ago: the illustration for my Series Pitch &#8220;Secret of Warlock Mountain&#8221;.</p>
<p>See, in <em>Hillfolk</em> you and your group play characters in an ongoing dramatic series, such as <em>The Soprano</em>s, or <em>Carnivale</em>. The default setting is an Iron Age drama of tribal conflict, but as part of Robin&#8217;s recent Kickstarter for the game, he invited people to write &#8220;series pitches&#8221; for other dramas that gaming groups could choose to play out. For my pitch I imagined a 1960s televisions series that would be a prequel to one of my favorite movies as a kid. (It&#8217;s about an orphaned brother and sister with mysterious psychic powers and a map in a metal case. You know the one.)</p>
<p>I don&#8217;t want to give away too much about the pitch, so I&#8217;ll stop there. Suffice to say that &#8221;Secret of Warlock Mountain&#8221; got accepted into the game&#8217;s companion book <em>Blood On The Snow</em>, and I responded to Robin&#8217;s request for an art brief with a detailed description of the image in my head. I even included a link to a <a href="http://summerlabphotos.che.wisc.edu/group/displayphoto.php?id=36">reference photo</a> I found showing &#8220;ordinary Joe&#8221; type young men circa 1965.</p>
<p>And look! Here it is, in living color by <a href="http://jonathanwyke.deviantart.com/">Jonathan Wyke</a>. Very neat.</p>
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		<title>New short story in Midgard Preview from Kobold Press</title>
		<link>http://feedproxy.google.com/~r/rockettsciencelabs/~3/MD3NLaNoiiY/</link>
		<comments>http://rockettscience.com/2012/10/26/new-short-story-in-midgard-preview-from-kobold-press/#comments</comments>
		<pubDate>Fri, 26 Oct 2012 21:10:12 +0000</pubDate>
		<dc:creator>Wade Rockett</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[DriveThruRPG]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Jeff Grubb]]></category>
		<category><![CDATA[Kobold]]></category>
		<category><![CDATA[Kobold Press]]></category>
		<category><![CDATA[Midgard]]></category>
		<category><![CDATA[Wolfgang Baur]]></category>

		<guid isPermaLink="false">http://rockettscience.com/?p=1473</guid>
		<description><![CDATA[My very short story &#8220;At the Sign of the World Serpent&#8221; is one of two pieces of fiction in Midgard Preview, which you can download free from Kobold Press. DriveThruRPG named Midgard Preview the Free Product of the Week in the current issue of its e-newsletter. The other piece of fiction in the book  is [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rockettscience.com&#038;blog=641528&#038;post=1473&#038;subd=rockettscience&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&amp;cPath=5&amp;products_id=192"><img class="alignright size-medium wp-image-1474" style="margin:5px;" title="Midgard Preview" alt="Midgard Preview cover" src="http://rockettscience.files.wordpress.com/2012/10/midgard-preview.jpg?w=231&#038;h=300" height="300" width="231" /></a>My very short story &#8220;At the Sign of the World Serpent&#8221; is one of two pieces of fiction in <strong><a title="Midgard Preview" href="http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&amp;cPath=5&amp;products_id=192" target="_blank">Midgard Preview</a></strong>, which you can download free from Kobold Press. DriveThruRPG named <em>Midgard Preview</em> the Free Product of the Week in the current issue of its <a href="http://rpg.drivethrustuff.com/newsletter_current.php" target="_blank">e-newsletter</a>.</p>
<p>The other piece of fiction in the book  is by best-selling author and award-winning game designer <a href="http://grubbstreet.blogspot.com/" target="_blank">Jeff Grubb</a>. The credits also include <a href="https://plus.google.com/114200832241193403663/posts" target="_blank">Ben McFarland</a>, who just won a gold ENnie award at Gen Con, and <a href="http://en.wikipedia.org/wiki/Wolfgang_Baur" target="_blank">Wolfgang Baur</a> who is&#8230;well, he&#8217;s Wolfgang Baur. It&#8217;s an honor to be included, is what I&#8217;m saying.</p>
<p>It also makes me think that &#8220;Grubb and Rockett&#8221; would be a great name for a business in a steampunk story. Maybe they&#8217;d make rocket packs.</p>
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			<media:title type="html">Midgard Preview</media:title>
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		<title>WTIA gamification panel recap at Weber Shandwick Seattle blog</title>
		<link>http://feedproxy.google.com/~r/rockettsciencelabs/~3/PNq9aoJqq94/</link>
		<comments>http://rockettscience.com/2012/07/16/wtia-gamification-panel-recap-at-weber-shandwick-seattle-blog/#comments</comments>
		<pubDate>Mon, 16 Jul 2012 23:38:36 +0000</pubDate>
		<dc:creator>Wade Rockett</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Public Relations]]></category>

		<guid isPermaLink="false">http://rockettscience.com/?p=1454</guid>
		<description><![CDATA[The fine people at the Washington Technology Industry Association&#8217;s Gaming Community invited me to be on a panel discussing gamification, along with BigDoor&#8217;s Jeff Malek and Bobber Interactive&#8217;s Scott Dodson. Our moderator was Kraig Baker of Davis Wright Tremaine. Several of my colleagues from Weber Shandwick Seattle were in the audience, and wrote a nice [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rockettscience.com&#038;blog=641528&#038;post=1454&#038;subd=rockettscience&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://rockettscience.files.wordpress.com/2012/07/wade_gamification_wtia_11july2012.jpg"><img class="alignright size-medium wp-image-1459" title="wade_gamification_WTIA_11JULY2012" src="http://rockettscience.files.wordpress.com/2012/07/wade_gamification_wtia_11july2012.jpg?w=300&#038;h=224" alt="At the WTIA gamification panel " width="300" height="224" /></a>The fine people at the Washington Technology Industry Association&#8217;s Gaming Community invited me to be on a panel discussing gamification, along with BigDoor&#8217;s Jeff Malek and Bobber Interactive&#8217;s Scott Dodson. Our moderator was Kraig Baker of Davis Wright Tremaine.</p>
<p>Several of my colleagues from Weber Shandwick Seattle were in the audience, and wrote a nice recap on the agency&#8217;s blog entitled <a href="http://www.webershandwickseattle.com/2012/07/gamification-the-next-big-thing/">Gamification: The Next Big Thing</a>. Also, check out <a href="http://mygamification.com/2012/wtia-gaming-industry-event-gamification/">BigDoor&#8217;s recap</a> of the event.</p>
<p>I used the phrase, &#8220;notional author of the experience&#8221; during the panel in order to address the question of whether playing a game alone is a social activity. Thankfully nobody punched me.</p>
<p>(Photo by Elaine Norton)</p>
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		<title>I’m at Blog World Expo in New York</title>
		<link>http://feedproxy.google.com/~r/rockettsciencelabs/~3/F1I4y_EUNp8/</link>
		<comments>http://rockettscience.com/2012/06/05/im-at-blog-world-expo-in-new-york/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 14:10:17 +0000</pubDate>
		<dc:creator>Wade Rockett</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://rockettscience.com/?p=1449</guid>
		<description><![CDATA[I&#8217;m sitting in the Javits Convention Center with two of my colleagues listening to Tom Webster of Edison Research drop some eye-opening science on what he calls &#8220;The Social Habit&#8221;, a shift in how Americans interact with social networks that has a profound effect on our society. I&#8217;m jet-lagged and could use a hot cup [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rockettscience.com&#038;blog=641528&#038;post=1449&#038;subd=rockettscience&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://rockettscience.files.wordpress.com/2012/06/blog-world-expo.png"><img class="alignright size-full wp-image-1450" style="margin:5px;" title="blog-world-expo" src="http://rockettscience.files.wordpress.com/2012/06/blog-world-expo.png?w=490" alt="Blog World and New Media Expo"   /></a>I&#8217;m sitting in the Javits Convention Center with two of my colleagues listening to Tom Webster of Edison Research drop some eye-opening science on what he calls <a href="http://www.socialhabit.com/">&#8220;The Social Habit&#8221;</a>, a shift in how Americans interact with social networks that has a profound effect on our society. I&#8217;m jet-lagged and could use a hot cup of joe* but it&#8217;s fascinating stuff.</p>
<p>If you&#8217;re at BWENY, find me and say hello! And ask me about opportunities for bloggers to engage with the United States Army. Or invite me to play <a href="http://www.amazon.com/gp/product/B001N11OI2/ref=as_li_ss_tl?ie=UTF8&amp;tag=quizronet&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B001N11OI2">We Didn&#8217;t Playtest This at All</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=quizronet&amp;l=as2&amp;o=1&amp;a=B001N11OI2" alt="" width="1" height="1" border="0" />, a copy of which I have in my cool <a href="http://nokhoolaptopbags.com/sirrush.shtml">NokHoo backpack</a>.</p>
<p>*By &#8220;cup of joe&#8221; I of course mean a soy latte.</p>
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		<title>I’m at SXSW Interactive! Are you?</title>
		<link>http://feedproxy.google.com/~r/rockettsciencelabs/~3/s4hmFt20Uk4/</link>
		<comments>http://rockettscience.com/2012/03/10/im-at-sxsw-interactive-are-you/#comments</comments>
		<pubDate>Sun, 11 Mar 2012 05:19:29 +0000</pubDate>
		<dc:creator>Wade Rockett</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://rockettscience.com/?p=1438</guid>
		<description><![CDATA[I would have posted earlier, but I was out sick for a bit, then had to scramble to catch up pre-flight to Austin. But here I am in sunny (ahem) Texas, going to some great panels, meeting some cool people, and gazing upon some nifty tech. I&#8217;m trying out Pinterest this year as a way [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rockettscience.com&#038;blog=641528&#038;post=1438&#038;subd=rockettscience&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://rockettscience.files.wordpress.com/2012/03/sxsw-2012.jpg"><img class="alignright size-full wp-image-1439" title="sxsw-2012" src="http://rockettscience.files.wordpress.com/2012/03/sxsw-2012.jpg?w=490&#038;h=225" alt="SXSW 2012 logo" width="490" height="225" /></a></p>
<p>I would have posted earlier, but I was out sick for a bit, then had to scramble to catch up pre-flight to Austin. <strong>But here I am in sunny (ahem) Texas</strong>, going to some great panels, meeting some cool people, and gazing upon some nifty tech. I&#8217;m trying out Pinterest this year as a way of chronicling my trip &#8212; here&#8217;s my <strong><a href="http://pinterest.com/waderockett/sxsw-2012/">SXSW 2012 pinboard</a></strong>,</p>
<p>The agency I work for is aggressively recruiting <strong>smart, creative digital people of all stripes</strong> right now. If you&#8217;d be interested in working for the world&#8217;s largest global digital PR agency and are at the conference, <strong>let&#8217;s you and me talk on Sunday</strong>.</p>
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