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	<title>Rozengain.com - Creative Development</title>
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	<link>http://www.rozengain.com/blog</link>
	<description>Dennis Ippel &#124; Freelance Developer London &#124; United Kingdom</description>
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		<title>Speaking at Mobile Days in Ankara, Turkey</title>
		<link>http://www.rozengain.com/blog/2014/04/02/speaking-at-mobile-days-in-ankara-turkey/</link>
		<comments>http://www.rozengain.com/blog/2014/04/02/speaking-at-mobile-days-in-ankara-turkey/#comments</comments>
		<pubDate>Wed, 02 Apr 2014 13:42:47 +0000</pubDate>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Speaking]]></category>
		<category><![CDATA[ankara]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[turkey]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=1242</guid>
		<description><![CDATA[This Sunday (April 6) I will be giving a talk at the Mobile Days conference in Ankara, Turkey. The conference is held at Bilkent University and covers Windows Mobile, iOS and Android. I presented at another conference in Ankara last year and overall it was a very good experience. Friendly people, well organised and interesting [&#8230;]]]></description>
		<wfw:commentRss>http://www.rozengain.com/blog/2014/04/02/speaking-at-mobile-days-in-ankara-turkey/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Links For My AnDevCon San Francisco Tutorial and Presentation</title>
		<link>http://www.rozengain.com/blog/2013/11/26/additional-links-for-my-andevcon-san-francisco-tutorial-presentation/</link>
		<comments>http://www.rozengain.com/blog/2013/11/26/additional-links-for-my-andevcon-san-francisco-tutorial-presentation/#comments</comments>
		<pubDate>Tue, 26 Nov 2013 22:27:46 +0000</pubDate>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Rajawali]]></category>
		<category><![CDATA[Speaking]]></category>
		<category><![CDATA[AnDevCon]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[OpenGL ES]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[USA]]></category>
		<category><![CDATA[Vuforia]]></category>

		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=1181</guid>
		<description><![CDATA[Thanks to everyone who attended my half-day Augmented Reality tutorial and technical class about Rajawali. I had a great time at AnDevCon San Francisco and I met a lot of interesting people. Most importantly, I learned many new things about Android! Below are the links that are relevant to the presentations. Most of you asked [&#8230;]]]></description>
		<wfw:commentRss>http://www.rozengain.com/blog/2013/11/26/additional-links-for-my-andevcon-san-francisco-tutorial-presentation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WebGL GPS Running Data Visualizer</title>
		<link>http://www.rozengain.com/blog/2013/07/30/webgl-gps-running-data-visualizer/</link>
		<comments>http://www.rozengain.com/blog/2013/07/30/webgl-gps-running-data-visualizer/#comments</comments>
		<pubDate>Tue, 30 Jul 2013 09:39:16 +0000</pubDate>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[WebGL]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[Nike+]]></category>
		<category><![CDATA[OpenGL ES]]></category>
		<category><![CDATA[three.js]]></category>

		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=1172</guid>
		<description><![CDATA[I&#8217;ve been playing with the Nike+ API, the Nike+ Running Android app and three.js. The original idea was to create a game based on GPS coordinates. Unfortunately I ran out of time because there is so much work to do on the Rajawali framework. This visualization gets its data from the Nike+ API. The data [&#8230;]]]></description>
		<wfw:commentRss>http://www.rozengain.com/blog/2013/07/30/webgl-gps-running-data-visualizer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Augmented Reality + 3D Made Easy: Rajawali + Vuforia Integration</title>
		<link>http://www.rozengain.com/blog/2013/06/10/augmented-reality-3d-made-easy-rajawali-vuforia-integration/</link>
		<comments>http://www.rozengain.com/blog/2013/06/10/augmented-reality-3d-made-easy-rajawali-vuforia-integration/#comments</comments>
		<pubDate>Mon, 10 Jun 2013 14:47:56 +0000</pubDate>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Rajawali]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[OpenGL ES]]></category>
		<category><![CDATA[Vuforia]]></category>

		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=1161</guid>
		<description><![CDATA[One of the things I received a lot of questions about was about how to integrate Rajawali with Qualcomm&#8216;s Vuforia Augmented Reality SDK. Because I was busy developing core functionality for Rajawali I never found the time to take a look at it. I finally did find the time and this resulted in a new [&#8230;]]]></description>
		<wfw:commentRss>http://www.rozengain.com/blog/2013/06/10/augmented-reality-3d-made-easy-rajawali-vuforia-integration/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Speaking at Google Developer Days in Ankara, Turkey</title>
		<link>http://www.rozengain.com/blog/2013/06/10/speaking-at-google-developer-days-in-ankara-turkey/</link>
		<comments>http://www.rozengain.com/blog/2013/06/10/speaking-at-google-developer-days-in-ankara-turkey/#comments</comments>
		<pubDate>Mon, 10 Jun 2013 12:04:12 +0000</pubDate>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Speaking]]></category>

		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=1166</guid>
		<description><![CDATA[This Friday I&#8217;ll be giving a talk about Rajawali at the Google Developer Days conference in Ankara, Turkey. I&#8217;ll talk about the process of creating 3D content for Android using Rajawali. It won&#8217;t be about Rajawali exclusively though. The presentation will also benefit people who are unfamiliar with 3D. I will be going through the [&#8230;]]]></description>
		<wfw:commentRss>http://www.rozengain.com/blog/2013/06/10/speaking-at-google-developer-days-in-ankara-turkey/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ogre3D + Intel Perceptual Computing SDK / Creative Gesture Cam</title>
		<link>http://www.rozengain.com/blog/2013/01/30/ogre-3d-and-the-intel-perceptual-computing-sdk-creative-gesture-camera/</link>
		<comments>http://www.rozengain.com/blog/2013/01/30/ogre-3d-and-the-intel-perceptual-computing-sdk-creative-gesture-camera/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 13:33:49 +0000</pubDate>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Sensor]]></category>
		<category><![CDATA[Creative Gesture Camera]]></category>
		<category><![CDATA[Intel Perceptual Computing SDK]]></category>
		<category><![CDATA[Ogre]]></category>
		<category><![CDATA[Ogre3D]]></category>

		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=1094</guid>
		<description><![CDATA[2013 will be the year of the 3D sensor. I just finished working on a Kinect project for one of our clients and it has been one of the most fun (and demanding) projects I worked on in a while. I learned a lot of news things: the Microsoft Kinect SDK (I used OpenKinect and [&#8230;]]]></description>
		<wfw:commentRss>http://www.rozengain.com/blog/2013/01/30/ogre-3d-and-the-intel-perceptual-computing-sdk-creative-gesture-camera/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Leap Motion Demo</title>
		<link>http://www.rozengain.com/blog/2012/12/10/leap-motion-demo/</link>
		<comments>http://www.rozengain.com/blog/2012/12/10/leap-motion-demo/#comments</comments>
		<pubDate>Mon, 10 Dec 2012 16:01:33 +0000</pubDate>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Leap Motion]]></category>
		<category><![CDATA[Ogre]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=1084</guid>
		<description><![CDATA[We managed to get our hands on a Leap Motion Developer Kit. If you have never heard about Leap Motion then I recommend you watch the video on their homepage. This is how they describe it themselves: The Leap is a small iPod sized USB peripheral that creates a 3D interaction space of 8 cubic [&#8230;]]]></description>
		<wfw:commentRss>http://www.rozengain.com/blog/2012/12/10/leap-motion-demo/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Unused, Unfinished WebGL Prototypes</title>
		<link>http://www.rozengain.com/blog/2012/09/19/unused-unfinished-webgl-prototypes/</link>
		<comments>http://www.rozengain.com/blog/2012/09/19/unused-unfinished-webgl-prototypes/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 08:59:27 +0000</pubDate>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[WebGL]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[three.js]]></category>

		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=1073</guid>
		<description><![CDATA[It&#8217;s been quite a while since I posted anything WebGL related. That doesn&#8217;t mean I haven&#8217;t touched it during this time. I have used it a lot to do quick 3D prototyping. Three.js is the engine of choice because of its rich feature set, consistent API, stability and general awesomeness. I decided to upload these [&#8230;]]]></description>
		<wfw:commentRss>http://www.rozengain.com/blog/2012/09/19/unused-unfinished-webgl-prototypes/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Using OpenCV 2 with Kinect SDK 1.5</title>
		<link>http://www.rozengain.com/blog/2012/08/01/using-opencv-2-with-kinect-sdk-1-5/</link>
		<comments>http://www.rozengain.com/blog/2012/08/01/using-opencv-2-with-kinect-sdk-1-5/#comments</comments>
		<pubDate>Wed, 01 Aug 2012 07:27:55 +0000</pubDate>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
				<category><![CDATA[Kinect]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[OpenCV]]></category>

		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=1055</guid>
		<description><![CDATA[OpenCV always makes a great combination with the Kinect SDK. I&#8217;m currently working on a project where I need to combine the two. Optical Flow and Face Recognition are just two out of many powerful features that complement the Kinect SDK. I though this bit of code might be useful for anybody who wants to [&#8230;]]]></description>
		<wfw:commentRss>http://www.rozengain.com/blog/2012/08/01/using-opencv-2-with-kinect-sdk-1-5/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Microsoft Kinect SDK Wrapper For Unity Crash Bug Fix</title>
		<link>http://www.rozengain.com/blog/2012/05/10/microsoft-kinect-sdk-wrapper-for-unity-crash-bug-fix/</link>
		<comments>http://www.rozengain.com/blog/2012/05/10/microsoft-kinect-sdk-wrapper-for-unity-crash-bug-fix/#comments</comments>
		<pubDate>Thu, 10 May 2012 10:50:06 +0000</pubDate>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.rozengain.com/blog/?p=979</guid>
		<description><![CDATA[There&#8217;s a great free Kinect SDK wrapper available for Unity. It&#8217;s free &#38; open source but there are still a few problems getting it to run with the 1.0 SDK (as opposed to the beta). The first problem is that it is pointing to the wrong dll file. When you get this exception: DllNotFoundException: C:\Program [&#8230;]]]></description>
		<wfw:commentRss>http://www.rozengain.com/blog/2012/05/10/microsoft-kinect-sdk-wrapper-for-unity-crash-bug-fix/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
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