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	<title>Evil Machinations</title>
	
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	<description>No scenario survives contact with the PCs ... No system survives contact with the GM</description>
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		<title>Beyond “Fred”: Anglo-Saxon Names for Characters</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/74XwAM5Kauo/</link>
		<comments>http://www.rpggm.com/blog/2010/07/22/beyond-fred-anglo-saxon-names-for-characters/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 21:54:21 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Character Names]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[anglo saxon]]></category>
		<category><![CDATA[beyond fred]]></category>
		<category><![CDATA[names]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=803</guid>
		<description><![CDATA[Finding a good name is sometimes the hardest part of designing an NPC. You want something more exotic than “Fred the Fighter”, but “Frewxyque the Grand Thunder Duke” becomes too hard to say with a straight face after the first first time.  Baby name books can help, but some of the best names come from [...]<p><a href="http://www.rpggm.com/blog/2010/07/22/beyond-fred-anglo-saxon-names-for-characters/">Beyond &#8220;Fred&#8221;: Anglo-Saxon Names for Characters</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><a href="http://www.rpggm.com/blog/wp-content/uploads/anglo-saxon-kids.jpg"><img class="alignright size-full wp-image-829" title="anglo saxon kids" src="http://www.rpggm.com/blog/wp-content/uploads/anglo-saxon-kids.jpg" alt="" width="300" height="237" /></a>Finding a good name is sometimes the hardest part of designing an NPC.  You want something more exotic than “Fred the Fighter”, but “Frewxyque  the Grand Thunder Duke” becomes too hard to say with a straight face  after the first first time.  Baby name books can help, but some of the  best names come from real-world sources. <cite>Beyond ‘Fred’</cite> is a series that lists names from various sources broken down by region and/or time period.</p>
<p>We&#8217;re doing Anglo-Saxon names this time. Some of these names are still in use, but others are as unusual as any gamer-made names. As usual, I&#8217;ve separated them out into male and female names.</p>
<h3>Name Structure</h3>
<p>Historically, Anglo-Saxons had no surnames as we would think of them. Sometimes, a person (usually aristrocracy) would be identified by a trait or play on words  (<a href="http://en.wikipedia.org/wiki/%C3%86thelred_the_Unready">Aethylred the Unready</a>, for example) or by a connection to a famous ancestor. If your game setting requires a character to have more than one name, you can always use a place name (&#8220;of Meadowbrook&#8221;), a profession name (&#8220;Smith&#8221; or &#8220;the Baker&#8221;), or &#8220;son/daughter of&#8221; and a parent&#8217;s name (&#8220;Oswynson&#8221;).</p>
<p><strong>Note:</strong> many Anglo-Saxon names use the letter &#8220;<a href="http://en.wikipedia.org/wiki/Eth">eth</a>&#8221; (Ð, ð). Since I&#8217;m not concerned with historical accuracy here, I&#8217;ve substituted &#8220;th&#8221; for any eth in the names below.</p>
<p>(<a href="http://www.flickr.com/photos/snake3yes/272371217/">Photo courtesy of Flickr, ©Snake3yes 2006</a>)</p>
<h3>Male Names</h3>
<ul>
<li>Acwellen</li>
<li>Aethelred</li>
<li>Aethelwulf</li>
<li>Aheawan</li>
<li>Badanoth</li>
<li>Baldred</li>
<li>Beornric</li>
<li>Caedmon</li>
<li>Cælin</li>
<li>Cenhelm</li>
<li>Ceolwulf</li>
<li>Cuthen</li>
<li>Delwyn</li>
<li>Denewulf</li>
<li>Eadfrid</li>
<li>Eadric</li>
<li>Eanlac</li>
<li>Elwyn</li>
<li>Fremund</li>
<li>Frithulaf</li>
<li>Godfrith</li>
<li>Grimbald</li>
<li>Guthred</li>
<li>Hardred</li>
<li>Hereric</li>
<li>Horik</li>
<li>Horsa</li>
<li>Idmaer</li>
<li>Ingwulf</li>
<li>Irminric</li>
<li>Leofric</li>
<li>Liudolf</li>
<li>Merewald</li>
<li>Morcar</li>
<li>Ordmaer</li>
<li>Osred</li>
<li>Oswyn</li>
<li>Raedfrid</li>
<li>Rægenhere</li>
<li>Reduald</li>
<li>Romund</li>
<li>Saeward</li>
<li>Selred</li>
<li>Sigeric</li>
<li>Sighere</li>
<li>Stithwulf</li>
<li>Swithun</li>
<li>Theodgar</li>
<li>Thrydwulf</li>
<li>Thunor</li>
<li>Trumwin</li>
<li>Turec</li>
<li>Waldere</li>
<li>Wihtlac</li>
<li>Yric</li>
<li>Wulfhere</li>
</ul>
<h3>Female Names</h3>
<ul>
<li>Aerlene</li>
<li>Aethelthryth</li>
<li>Alduulf</li>
<li>Alodia</li>
<li>Anlienisse</li>
<li>Baldeth</li>
<li>Beadohild</li>
<li>Bregusuid</li>
<li>Burwena</li>
<li>Ceolwynn</li>
<li>Cynethryth</li>
<li>Cynwise</li>
<li>Domneva</li>
<li>Eadwynn</li>
<li>Eanfled</li>
<li>Eanwin</li>
<li>Eoforwine</li>
<li>Frigyth</li>
<li>Godwyna</li>
<li>Golderon</li>
<li>Hendina</li>
<li>Hild (or Hilda)</li>
<li>Hrotsvitha</li>
<li>Mildgyth</li>
<li>Modthryth</li>
<li>Oslafa</li>
<li>Osthryd</li>
<li>Rimilda</li>
<li>Roswitha</li>
<li>Saewynn</li>
<li>Somerild</li>
<li>Sunngifu</li>
<li>Tonild</li>
<li>Tortgith</li>
<li>Turgiua</li>
<li>Wenyld</li>
<li>Winfrith</li>
<li>Wulfrun</li>
<li>Wulfwynn</li>
<li>Wynflead</li>
</ul>
<h4>Sources</h4>
<ul>
<li><a href="http://www.gaminggeeks.org/Resources/KateMonk/England-Saxon/Dithematic.htm">Anglo-Saxon Dithematic Names</a></li>
<li><a href="http://www.s-gabriel.org/names/aelfwyn/bede.html">Anglo-Saxon Names</a></li>
<li><a href="http://www.behindthename.com/nmc/eng-anci.php">Behind the Name: Anglo-Saxon Names</a></li>
<li><a href="http://www.mybirthcare.com/favorites/pg1/Anglo-Saxon-names.asp">Birth Care: Anglo-Saxon Names </a></li>
</ul>
<h3>Other &#8220;Beyond Fred&#8221; Posts</h3>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/10/05/beyond-fred-roman-names-for-characters/">Beyond ‘Fred’: Roman Names for Characters</a></li>
<li><a href="http://www.rpggm.com/blog/2009/11/06/beyond-fred-russian-names-for-characters/">Beyond ‘Fred’: Russian Names for Characters</a></li>
<li><a href="http://www.rpggm.com/blog/2010/02/12/beyond-fred-italian-names-for-characters/">Beyond &#8216;Fred&#8217;: Italian Names for Characters</a></li>
</ul>
<p><a href="http://www.rpggm.com/blog/2010/07/22/beyond-fred-anglo-saxon-names-for-characters/">Beyond &#8220;Fred&#8221;: Anglo-Saxon Names for Characters</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
<img src="http://feeds.feedburner.com/~r/rpggm/okgd/~4/74XwAM5Kauo" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Growing the Hobby</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/KDONRLhsnuA/</link>
		<comments>http://www.rpggm.com/blog/2010/07/15/growing-the-hobby/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 19:52:41 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[Carnival]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=718</guid>
		<description><![CDATA[For this month&#8217;s blog carnival Mad Brew Labs has posed the question &#8220;Challenge: Growing the Hobby&#8221;. Since I started playing in 1980, the hobby has grown exponentially and shows no sign of stopping. Sure, in the general population interest flares up, wanes, and fares again but the sheer number of people who play RPGs has [...]<p><a href="http://www.rpggm.com/blog/2010/07/15/growing-the-hobby/">Growing the Hobby</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><a href="http://www.rpggm.com/blog/wp-content/uploads/2009/07/rpgblogcarnivallogo.jpg"><img class="alignright size-full wp-image-199" title="rpg blog carnival logo" src="http://www.rpggm.com/blog/wp-content/uploads/2009/07/rpgblogcarnivallogo.jpg" alt="" width="167" height="220" /></a>For this month&#8217;s blog carnival <a href="http://www.madbrewlabs.com/">Mad Brew Labs</a> has posed the question &#8220;Challenge: Growing the Hobby&#8221;. Since I started playing in 1980, the hobby has grown exponentially and  shows no sign of stopping. Sure, in the general population interest  flares up, wanes, and fares again but the sheer number of people who  play RPGs has grown considerably since its beginning. Do we really need it to grow more?</p>
<p>I think that before we can really answer the question of <em>how </em>to grow our hobby, we need to define exactly <em>what </em>hobby it is that we&#8217;re trying to grow. It&#8217;s RPGs, of course. But what, exactly, are RPGs? Tabletop games using traditional rules systems such as D&amp;D, GURPS, Storyteller, Savage Worlds, etc. are obviously RPGs. But tabletop games have grown away from the table or were never there to start with. Are LARPs (live-action roleplaying games) RPGs? I think most of us would answer &#8220;yes&#8221;, simply because they&#8217;re usually based on a tabletop system.</p>
<p>But that being the case then, do the How to Host a Murder games that were popular in the late &#8217;80&#8242;s also RPGs? I tend not classify them as RPGs for the simple matter that they involved reading lines from a set script. But what about the <a href="http://www.semgulf.com/index.html">murder mystery trains</a> and <a href="http://en.wikipedia.org/wiki/Interactive_theatre">interactive theatres</a>? How about <a href="http://en.wikipedia.org/wiki/Historical_reenactment">re-enactment and re-creation</a> such as the <a href="http://www.sca.org/">Society for Creative Anacronisms</a> and <a href="http://www.crazycrow.com/events_rendezvous/">black-powder rendezvous</a>? What makes them different from LARPS?</p>
<p>Moving back to tabletop (in a way), we come to Play by Mail, Play by Email, and Play by Post games. Are they also RPGs? I think most of us would, again, say &#8220;yes&#8221; because they&#8217;re still playing something we recognize as an RPG. But that, then, leads us to open the big can of worms &#8230; MMOs. Are MMOs a type of RPG?</p>
<p>My point here isn&#8217;t to spark debate about what is or isn&#8217;t an RPG. My point is that the hobby may already be more mainstream and wide-spread than we frequently think.</p>
<h5 class="zemanta-related-title">Articles Zemanta thinks may be related</h5>
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<li class="zemanta-article-ul-li"><a href="http://philgamer.wordpress.com/2010/07/12/oh-hey-its-life-and-times-of-a-philippine-gamers-3rd-birthday/">Oh Hey, It&#8217;s Life and Times of a Philippine Gamer&#8217;s 3rd Birthday! from Life and Times of a Philippine Gamer</a> (philgamer.wordpress.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.madbrewlabs.com/growing-hobby/">Growing the Hobby from Mad Brew Labs</a> (madbrewlabs.com)</li>
<li class="zemanta-article-ul-li"><a href="http://whitehall-paraindustries.blogspot.com/2010/07/growing-hobby.html">Growing the Hobby? from Whitehall ParaIndustries</a> (whitehall-paraindustries.blogspot.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.rpgblog2.com/2010/06/lets-make-list-cool-things-people-are.html">Let&#8217;s Make A List: Cool Things People Are Doing In The RPG Hobby</a> (rpgblog2.com)</li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2010/07/15/growing-the-hobby/">Growing the Hobby</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<item>
		<title>11 GMing Tips I Learned from Being a Parent</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/yRpZwfaUvW8/</link>
		<comments>http://www.rpggm.com/blog/2010/06/25/11-gming-tips-i-learned-from-being-a-parent/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 20:54:47 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[GMing]]></category>
		<category><![CDATA[GMing philosophy]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=704</guid>
		<description><![CDATA[Sometimes running a game feels like herding a group of toddlers through the glassware department of  a department store while carrying an armload of wet cats. While most of the time players act like the responsible adults they usually are, there are times that I feel I&#8217;ve got a table full of cranky toddlers. On [...]<p><a href="http://www.rpggm.com/blog/2010/06/25/11-gming-tips-i-learned-from-being-a-parent/">11 GMing Tips I Learned from Being a Parent</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><a href="http://www.rpggm.com/blog/wp-content/uploads/kids.jpg"><img class="alignright size-full wp-image-705" title="kids crossing the street" src="http://www.rpggm.com/blog/wp-content/uploads/kids.jpg" alt="" width="250" height="151" /></a>Sometimes running a game feels like herding a group of toddlers through the glassware department of  a department store while carrying an armload of wet cats. While most of the time players act like the responsible adults they usually are, there are times that I feel I&#8217;ve got a table full of cranky toddlers. On those times, I&#8217;ve found the following parenting skills really useful:</p>
<ol>
<li>Never give your players an option you hate.</li>
<li>Look for ways to say &#8220;yes.&#8221;</li>
<li>Don&#8217;t tell your players what their character thinks, just tell them what they can do.</li>
<li>Don&#8217;t give in to whining.</li>
<li>Never be afraid to say &#8220;no.&#8221;</li>
<li>Limit their choices, if need be, but let the players make their own choices</li>
<li>When everyone&#8217;s tired and hungry, take a break</li>
<li>Admit when you&#8217;re wrong.</li>
<li>Apologize when you need to.</li>
<li>Let players make their own mistakes</li>
<li>Insist on good manners.</li>
</ol>
<p>How about you? What parenting (teaching, whatever) tips have you found helpful as a GM?</p>
<p>[Photo courtesy of <a href="http://www.flickr.com/photos/fiskfisk/492917705/">fiskfisk</a> under the <a href="http://creativecommons.org/licenses/by/2.0/deed.en">Creative Commons 2</a> license]</p>
<h3>Other Related Posts</h3>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/07/10/freds-missing-again/">Fred&#8217;s Missing *Again*?</a></li>
<li><a href="http://www.rpggm.com/blog/2009/09/17/handling-problem-players/">Handling Problem Players</a></li>
<li><a href="http://www.rpggm.com/blog/2010/03/25/want-to-be-a-better-gm-ask-your-players/">Want to Be a Better GM? Ask Your Players</a></li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2010/06/25/11-gming-tips-i-learned-from-being-a-parent/">11 GMing Tips I Learned from Being a Parent</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<item>
		<title>What Do You Need Help With?</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/weHo7gtDySI/</link>
		<comments>http://www.rpggm.com/blog/2010/06/18/what-do-you-need-help-with/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 17:28:34 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[GM tools]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=702</guid>
		<description><![CDATA[In addition to the world setting I&#8217;m creating, I&#8217;m looking at producing a line of products to help GMs run better and more immersive games. To that end, I&#8217;ve created a short survey asking for your input. Please help me out by taking a moment to give me your ideas. I&#8217;ll post the results here [...]<p><a href="http://www.rpggm.com/blog/2010/06/18/what-do-you-need-help-with/">What Do You Need Help With?</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>In addition to the <a href="http://www.rpggm.com/">world setting</a> I&#8217;m creating, I&#8217;m looking at producing a line of products to help GMs run better and more immersive games. To that end, I&#8217;ve created a short <a href="http://www.surveymonkey.com/s/B9YQ86G">survey</a> asking for your input. Please help me out by taking a moment to give me your ideas. I&#8217;ll post the results here next week.</p>
<p><a href="http://www.surveymonkey.com/s/B9YQ86G">Click here to take survey</a></p>
<p><a href="http://www.rpggm.com/blog/2010/06/18/what-do-you-need-help-with/">What Do You Need Help With?</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<item>
		<title>Notable Absence</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/6wvujsDEh2I/</link>
		<comments>http://www.rpggm.com/blog/2010/06/15/notable-absence/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 18:20:50 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=698</guid>
		<description><![CDATA[As you&#8217;ve all noticed by now, my writing has been rather sporadic recently. It&#8217;s not because I&#8217;ve run out of ideas or developed a sudden allergy to blogging. No, the reason I&#8217;ve been rather absent is because my fiance Jay and I just bought a house and (being a foreclosure), it&#8217;s taking a lot of [...]<p><a href="http://www.rpggm.com/blog/2010/06/15/notable-absence/">Notable Absence</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><a href="http://www.rpggm.com/blog/wp-content/uploads/new-house-living-room.jpg"><img class="alignright size-medium wp-image-699" title="new-house-living-room" src="http://www.rpggm.com/blog/wp-content/uploads/new-house-living-room-300x225.jpg" alt="" width="300" height="225" /></a>As you&#8217;ve all noticed by now, my writing has been rather sporadic recently. It&#8217;s not because I&#8217;ve run out of ideas or developed a sudden allergy to blogging. No, the reason I&#8217;ve been rather absent is because my fiance Jay and I just bought a house and (being a foreclosure), it&#8217;s taking a lot of work to make it livable. Since I work from home, this will also be the new office of rpgGM.com.</p>
<p>We&#8217;re currently in the middle of ripping out all of the carpet and priming the entire house for repainting. Luckily, most of the work that needs to be done is cosmetic and we saved enough on the purchase price of the house itself that we&#8217;ll be able to hire someone to install the bamboo floors we&#8217;ve picked out. But meanwhile, there&#8217;s a lot of &#8220;sweat equity&#8221; to be put into it.</p>
<p>I&#8217;ve got a couple of &#8220;before&#8221; pictures &#8212; photos of the place before we began work. You can see one of them above; I&#8217;ll be posting more on my martial arts blog <a href="http://www.martialartess.com/blog/">On My Own Two Feet</a>.</p>
<p><a href="http://www.rpggm.com/blog/2010/06/15/notable-absence/">Notable Absence</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<item>
		<title>Games…Must Have Games…</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/lSqk6MhkyC4/</link>
		<comments>http://www.rpggm.com/blog/2010/05/28/games-must-have-games/#comments</comments>
		<pubDate>Fri, 28 May 2010 17:24:11 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[GMing]]></category>
		<category><![CDATA[GMing philosophy]]></category>
		<category><![CDATA[Carnival]]></category>
		<category><![CDATA[inspiration]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=691</guid>
		<description><![CDATA[I hate gaming dry spells. I think the longest period I&#8217;ve gone without gaming was two years, if you&#8217;re talking about actually sitting at the table, either as GM or player. If you&#8217;re counting game preparation and research, it&#8217;s more like, well, 6 months. How to do I manage? Gaming is a priority for me: [...]<p><a href="http://www.rpggm.com/blog/2010/05/28/games-must-have-games/">Games&#8230;Must Have Games&#8230;</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><a href="http://www.rpggm.com/blog/wp-content/uploads/2009/07/rpgblogcarnivallogo.jpg"><img class="alignright size-full wp-image-199" title="rpg blog carnival logo" src="http://www.rpggm.com/blog/wp-content/uploads/2009/07/rpgblogcarnivallogo.jpg" alt="" width="167" height="220" /></a>I hate gaming dry spells. I think the longest period I&#8217;ve gone without gaming was two years, if you&#8217;re talking about actually sitting at the table, either as GM or player. If you&#8217;re counting game preparation and research, it&#8217;s more like, well, 6 months.</p>
<p>How to do I manage? Gaming is a priority for me: right after the important personal relationships in my life and equal to martial arts.  Which puts it way ahead of just about everything else, since rpgGM.com is my job as well as my love. It also helps that just about everyone in my immediate family are also gamers. I&#8217;ve been very, very blessed, especially with a fiancé who&#8217;s actively encouraging  me to (and supporting me while) I get my own game publishing company off the ground.</p>
<p>But this is about how to survive the drought. Like everyone else, I&#8217;ve had times when I couldn&#8217;t get a group together or couldn&#8217;t find one I wanted to play in. Here&#8217;s what I do when I&#8217;m game deprived:</p>
<ul>
<li><strong>Worldbuilding.</strong> Number one top slot. I love worldbuilding, which is why rpgGM.com&#8217;s first series of products is the game world, Guang Keshar. But it&#8217;s not just building worlds from scratch. I also consider rewriting the background of existing game worlds as worldbuilding.</li>
<li><strong>Reading game systems.</strong> I try get my hands on and read as many game books as I can. This helps me keep the creative juices flowing, which leads to&#8230;</li>
<li><strong>Campaign creation.</strong> I&#8217;ll spend a lot of time fleshing out the bare structure of a campaign for a game I&#8217;m itching to run. That&#8217;s a bit trickier, since I have a very hands-off GMing style and tend to build my games around my PCs. But I can do a fair amount of preparation work so that I&#8217;m ready for character creation when it does happen. I often have three or four campaigns I&#8217;m working on (but not currently running) simultaneously.</li>
<li><strong>Reading about GMing.</strong> I&#8217;m always looking for ways to improve my GMing. I like reading game-related blogs, though right now I don&#8217;t have time to keep pace with more than a handful of my favorites. I also love reading books like <cite>Robin&#8217;s Laws of Good Gamemastering</cite>.</li>
<li><strong>Playing RPG computer games.</strong> For me, this is something of a last resort. I generally dislike the rigidity of computer RPGs (though they are getting better). I prefer gaming with real people who&#8217;re in the same room as me.</li>
<li><strong>Running &#8220;Play by Email&#8221; (PBEM) campaigns.</strong> This is actually one of my old stand-by&#8217;s when I can&#8217;t get a group together locally and the number one of the reasons my dry spells are so short.  They&#8217;re still not the same, but I find them a better substitute for a tabletop game than computer games. With the advent of MMOs, I know many people who prefer the other way around, though. To each their own <img src='http://www.rpggm.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  .</li>
<li><strong>Writing about games (non-worldbuilding).</strong> Most of the game stuff I&#8217;ve written has happened when I was between game groups.</li>
<li><strong>Painting miniatures and creating game-related art.</strong></li>
</ul>
<p>What can I say? I&#8217;m a game junkie. Gaming is one of the things my family does together and that&#8217;s something I&#8217;m very grateful for.</p>
<p>[This post is a part of <a href="http://www.rpgbloggers.com/">RPG Bloggers</a>' May <a href="http://www.allgeektout.com/2010/05/rpg-blog-carnival-surviving-the-gaming-drought/">blog carnival</a>].</p>
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<p><a href="http://www.rpggm.com/blog/2010/05/28/games-must-have-games/">Games&#8230;Must Have Games&#8230;</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<item>
		<title>27 Surefire Ways to Get Kicked Out of a Game</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/7NJpAcNUlGk/</link>
		<comments>http://www.rpggm.com/blog/2010/05/21/27-surefire-ways-to-get-kicked-out-of-a-game/#comments</comments>
		<pubDate>Fri, 21 May 2010 20:11:48 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Players]]></category>
		<category><![CDATA[Working with players]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[problem players]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=684</guid>
		<description><![CDATA[Awhile back I did a post on 21 Surefire Ways to Loose Players. With this being Player Month here at Evil Machinations, I thought it time to do a post for the players. Even the most die-hard GMs will change sides of the table, even if it&#8217;s a pick-up game at a con. You&#8217;d think [...]<p><a href="http://www.rpggm.com/blog/2010/05/21/27-surefire-ways-to-get-kicked-out-of-a-game/">27 Surefire Ways to Get Kicked Out of a Game</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><a href="http://www.rpggm.com/blog/wp-content/uploads/dice-on-character-sheet.jpg"><img class="alignright size-full wp-image-686" title="dice-on-character-sheet" src="http://www.rpggm.com/blog/wp-content/uploads/dice-on-character-sheet.jpg" alt="" width="300" height="200" /></a>Awhile back I did a post on <a href="http://www.rpggm.com/blog/2009/10/23/21-sure-fire-ways-to-loose-players/">21 Surefire Ways to Loose Players</a>. With this being Player Month here at Evil Machinations, I thought it time to do a post for the players. Even the most die-hard GMs will change sides of the table, even if it&#8217;s a pick-up game at a con. You&#8217;d think we&#8217;d make the perfect players, right? Wrong. Unfortunately, all too often GMs-turned-PCs are the most difficult players in a group. While orginially aimed at GMs, even players who&#8217;ve never sat behind the GM screen should enjoy this list as well.</p>
<p>[Photo courtesy of <img src="file:///C:/DOCUME%7E1/Cheri/LOCALS%7E1/Temp/moz-screenshot-3.png" alt="" /><a href="http://www.flickr.com/photos/houseofsims/2782123097/">House of Sims via Flickr Creative Commons</a> 2.0 license]</p>
<ol>
<li>Repeatedly arrive extremely late to a game session without calling to let people know.</li>
<li>Repeatedly miss a game session after assuring the GM you&#8217;d be there.</li>
<li>Refuse to read the rules of the system you&#8217;re playing.</li>
<li>Hog the spotlight.</li>
<li>Give long lectures on how the game you run is better than this one.</li>
<li>Tell the GM what he&#8217;s doing wrong and offer frequent unsolicited advice on how to run the way you would.</li>
<li>Recite a <a class="zem_slink freebase/en/monty_python" title="Monty Python" rel="homepage" href="http://www.pythonline.com/">Monty Python</a> or <cite><a class="zem_slink freebase/en/the_princess_bride_1987" title="Princess Bride, The" rel="anyclip" href="http://anyclip.com/the-princess-bride">Princess Bride</a></cite> quote for everything that happens during the game.</li>
<li>Insist on roleplaying every moment of a supply run.</li>
<li>Turn everything said into a sexual innuendo.</li>
<li>Make overt sexual advances to every eligable PC in the party.</li>
<li>Make overt sexual advances to every eligable player in the group.</li>
<li>Argue for every advantage you can squeeze out of the system, even if it takes an hour to win a +1 bonus.</li>
<li>Insist that the GM look up an obscure rule in the middle of combat.</li>
<li>Expect everything to go your way because the GM is your significant other.</li>
<li>Loudly and frequently complain about how your favorite rules system is better than the one the GM is currently using.</li>
<li>Insist that the group run your favorite system, especially if they don&#8217;t want to change.</li>
<li>Constantly brag about your über-character in another game and how she would wipe the floor in this game.</li>
<li>Refuse to get dice of your own and insist on borrowing someone else&#8217;s.</li>
<li>Continuously forget your character sheet so you can make up numbers on the fly.</li>
<li>Play while drunk (or high)&#8211;unless your entire group enjoys drinking to excess while gaming.</li>
<li>Deliberately and/or constantly ignore the rules of the host who&#8217;s house you&#8217;re playing in (such as putting your feet on the coffee table, not using a coaster, etc.)</li>
<li>Torment your host&#8217;s pet(s).</li>
<li>Play computer games while you&#8217;re roleplaying</li>
<li>Repeatedly charm members of your own party.</li>
<li>Repeatedly steal from members of your own party.</li>
<li>Insist on going off on your own on a regular basis.</li>
<li>Claim every useful bit of treasure as your own.</li>
</ol>
<p>How about you? What have I forgotten that really raises your hackles? Please share!</p>
<p>Related Posts</p>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/10/23/21-sure-fire-ways-to-loose-players/">21 Sure-Fire Ways to Loose Players</a></li>
<li><a href="http://www.rpggm.com/blog/2009/07/10/freds-missing-again/">Fred&#8217;s Missing *Again*?</a></li>
<li><a href="http://www.rpggm.com/blog/2009/09/17/handling-problem-players/">Handling Problem Players</a></li>
<li><a href="http://www.rpggm.com/blog/2010/04/16/how-to-respectfully-disagree-with-your-gm/">How to (Respectfully) Disagree with Your GM</a></li>
<li><a href="http://www.rpggm.com/blog/2010/05/14/whats-my-motivation-2/">What&#8217;s My Motivation?</a></li>
</ul>
<h5 class="zemanta-related-title">Article Zemanta thinks are related</h5>
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<li class="zemanta-article-ul-li"><a href="http://critical-hits.com/2010/05/17/the-downside-of-awesome/">The Downside of Awesome</a> (critical-hits.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.campaignmastery.com/blog/atgms14-pcs-as-spectators/">Ask The GMs: How do you GM Player Characters as Spectators?</a> (campaignmastery.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.gnomestew.com/gaming-trends/how-common-is-common-knowledge">How Common Is Common knowledge?</a> (gnomestew.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.dungeonmastering.com/tools-resources/how-to-handle-awkward-moments-in-gaming">How To Handle Awkward Moments In Gaming</a> (dungeonmastering.com)</li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2010/05/21/27-surefire-ways-to-get-kicked-out-of-a-game/">27 Surefire Ways to Get Kicked Out of a Game</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<item>
		<title>What’s My Motivation?</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/oKnxGj4IuYE/</link>
		<comments>http://www.rpggm.com/blog/2010/05/14/whats-my-motivation-2/#comments</comments>
		<pubDate>Fri, 14 May 2010 21:57:38 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Working with players]]></category>
		<category><![CDATA[adventure creation]]></category>
		<category><![CDATA[backgrounds]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=644</guid>
		<description><![CDATA[Your GM picked out the adventure, did all of the background work, fleshed out the NPCs, balanced treasure and other rewards. Now it&#8217;s finally time to run the adventure, it&#8217;s up to the GM to find a way to motivate your character. Right? [Photo from http://www.flickr.com/photos/philippeboukobza/ / CC BY 2.0] Wrong. True, the GM will [...]<p><a href="http://www.rpggm.com/blog/2010/05/14/whats-my-motivation-2/">What&#8217;s My Motivation?</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><img class="alignright size-full wp-image-647" title="motivation-chart" src="http://www.rpggm.com/blog/wp-content/uploads/motivation-chart.jpg" alt="motivation-chart" width="500" height="347" />Your GM picked out the adventure, did all of the background work, fleshed out the NPCs, balanced treasure and other rewards. Now it&#8217;s finally time to run the adventure, it&#8217;s up to the GM to find a way to motivate your character. Right?</p>
<p>[Photo from <a rel="cc:attributionURL" href="http://www.flickr.com/photos/philippeboukobza/">http://www.flickr.com/photos/philippeboukobza/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a>]</p>
<p>Wrong.</p>
<p>True, the GM will most likely provide you a motivation for going on the adventure, but you can help by providing your own motivation for your character.</p>
<p>While &#8220;My character wouldn&#8217;t do that&#8221; can be a legitimate concern (I&#8217;m a <a href="http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html">&#8220;method actor&#8221;-style player</a>, myself), it&#8217;s not helpful. If you try hard enough, there&#8217;s usually some way you can provide your character with a motivation to undertake the adventure.</p>
<h2>Character History</h2>
<p>Even if you don&#8217;t have a detailed backstory for your character, you can find a way to work something about this adventure into your character&#8217;s history. In fact, it&#8217;s probably easier to do it without a detailed history. But even if you&#8217;ve written down information for every month of your character&#8217;s life, you can still usually find a way to work a motivation for the adventure in there.</p>
<p>Perhaps you stumbled across this dungeon when you were growing up and always wondered what was down there that was so dangerous your parents wouldn&#8217;t let you explore it. Or your now-deceased mother had been an adventurer but had fled from this dungeon before exploring it thoroughly and you want to find out what could make a generally fearless woman flee in terror.</p>
<p>These are simply suggestions; you&#8217;ll do much better to find some reason yourself. The point is, that it doesn&#8217;t have to be a driving passion to provide motivation. Simple curiosity can be enough. Maybe the owner owes you some money and if you can&#8217;t get the money, you&#8217;re going to take payment in goods of equal value. Or perhaps you want to prove yourself a better adventurer than your mother who&#8217;s shadow you&#8217;ve been in since you started your career.</p>
<h2>Character Relationships</h2>
<p>That brings us to our next type of motivation: other people and the relationships your character has with them. It could be your favorite uncle asked you to check out the city sewers to find proof of the giant cybernetic rats and cockroaches he&#8217;s always said live down there. Maybe your familiar or a favorite pet wandered into the Mayor&#8217;s Mansion and hasn&#8217;t been seen or heard from since. Or maybe, just maybe, your brother dared you to go into the spooky cave.</p>
<p>Again, the reasons don&#8217;t have to be deep of life-changing or part of The Big Picture. It can be petty concerns. The important thing is to have a reason that will motivate you to undertake the adventure. It could even be something simply as the party&#8217;s cleric said &#8220;Please&#8221; when he asked you to come along. Of course, if you <em>want</em> to have this adventure affect your character deeply, go for it.</p>
<h2>Character Goals</h2>
<p>This brings us to our last set of motivations: your character&#8217;s goals. Maybe you want to collect one of every type of potion in the world. Or maybe you need some  scrapings from the wall to to mix the exact shade of grey paint to finish your current project. See, even here you don&#8217;t need grandiose ideas &#8212; simple ones will do as long as it gets your character moving.</p>
<p>Of course,  you&#8217;ll want to clear your motivation with your GM. If he hears, for instance, that you think there may be potions for your collection, then he&#8217;ll most likely go out of his way to put one in there as a reward.  Maybe you just want to complete your rock collection and the last type of rock you need is said to exist in this lich-controlled forest. placed in there.</p>
<p>Brainstorming or &#8220;<a class="zem_slink freebase/en/mind_map" title="Mind map" rel="wikipedia" href="http://en.wikipedia.org/wiki/Mind_map">Mind-Mapping</a>&#8221; can help you find a reason. You can get special software for that, but I find good ol&#8217; pen and paper work great for the job. If you&#8217;re really stuck, you might try having the GM other person you trust over for a brainstorming party. If something doesn&#8217;t come to you immediately, keep trying until you come up with something you can play. You&#8217;ll find the game much more enjoyable.</p>
<h3>Other Player Month Posts:</h3>
<ul>
<li><a href="http://www.rpggm.com/blog/2010/04/16/how-to-respectfully-disagree-with-your-gm/">How to (Respectfully) Disagree with Your GM</a></li>
</ul>
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<li class="zemanta-article-ul-li"><a href="http://www.campaignmastery.com/blog/when-personalities-are-hard-to-find/">The Characterisation Puzzle: When personalities are hard to find</a> (campaignmastery.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.dungeonmastering.com/tools-resources/the-dm-treasure-chest">The DM Treasure Chest</a> (dungeonmastering.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.dungeonmastering.com/tools-resources/beyond-the-module">Beyond the Module</a> (dungeonmastering.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.campaignmastery.com/blog/the-inversion-principle/">The Characterisation Puzzle: The Inversion Principle</a> (campaignmastery.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.slideshare.net/rcb76/six-self-motivation-tips-to-give-yourself-a-boost">Six Self Motivation Tips To Give Yourself A Boost!</a> (slideshare.net)</li>
<li class="zemanta-article-ul-li"><a href="http://psychcentral.com/blog/archives/2010/05/13/10-ways-to-find-new-motivation/">10 Ways To Find New Motivation</a> (psychcentral.com)</li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2010/05/14/whats-my-motivation-2/">What&#8217;s My Motivation?</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<item>
		<title>Upgrading Issues</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/40n-ttpvCW0/</link>
		<comments>http://www.rpggm.com/blog/2010/05/06/upgrading-issues/#comments</comments>
		<pubDate>Fri, 07 May 2010 02:32:28 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=656</guid>
		<description><![CDATA[Please bear with me as I finish upgrading the theme for this site. I had technical difficulties installing the new theme and upgrading to the most recent version of WordPress (which for several reasons on my end, most of which come down to RTFM). I&#8217;ll be finishing the set-up on the new theme over the [...]<p><a href="http://www.rpggm.com/blog/2010/05/06/upgrading-issues/">Upgrading Issues</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>Please bear with me as I finish upgrading the theme for this site. I had technical difficulties installing the new theme and upgrading to the most recent version of WordPress (which for several reasons on my end, most of which come down to RTFM).</p>
<p>I&#8217;ll be finishing the set-up on the new theme over the course of the next few days. Everything&#8217;s there and you should be able to access it without difficulty. It just doesn&#8217;t look pretty yet.</p>
<p>Thanks for your patience.</p>
<p><a href="http://www.rpggm.com/blog/2010/05/06/upgrading-issues/">Upgrading Issues</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<item>
		<title>Top 10 of 100 and One</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/41vJg7ByL8A/</link>
		<comments>http://www.rpggm.com/blog/2010/04/30/top-10-of-100-and-one/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 15:19:22 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[top 10]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=649</guid>
		<description><![CDATA[This month, Evil Machinations celebrated it&#8217;s first anniversary. On top of that, this is my 100th post. Because of all that, I want to say thank you to everyone who&#8217;s made this blog a success.  Without my readers, there would be no Evil Machinations . Below is a count-down of your top ten favorite posts [...]<p><a href="http://www.rpggm.com/blog/2010/04/30/top-10-of-100-and-one/">Top 10 of 100 and One</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>This month, Evil Machinations celebrated it&#8217;s first anniversary. On top of that, this is my 100th post. Because of all that, I want to say thank you to everyone who&#8217;s made this blog a success.  Without my readers, there would be no Evil Machinations <img src='http://www.rpggm.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  .</p>
<p>Below is a count-down of your top ten favorite posts and pages on this blog since it began in April 2009:</p>
<p>10. <a href="http://www.rpggm.com/blog/2009/07/31/an-a-to-z-list-of-lesser-known-roleplaying-games-part-1/" target="_blank">An A-to-Z List of Lesser-Known Roleplaying Games: Part 1</a><br />
9. <a href="http://www.rpggm.com/blog/2010/02/02/x-marks-the-spot-11-map-making-tutorials/" target="_blank">X Marks the Spot: 11 Map Making Tutorials</a><br />
8. <a href="http://www.rpggm.com/blog/2009/09/25/building-better-npcs-iii-character-webs/" target="_blank">Building Better NPCs III: Character Webs</a><br />
7. <a href="http://www.rpggm.com/blog/2009/09/17/handling-problem-players/" target="_blank">Handling Problem Players</a><br />
6. <a href="http://www.rpggm.com/blog/2009/08/17/whats-good-about-4th-edition/" target="_blank">What’s Good About 4th Edition?</a><br />
5. <a href="http://www.rpggm.com/blog/2010/01/27/20-unusual-city-encounters-from-beg-borrow-steal/" target="_blank">20 Unusual City Encounters: From Beg, Borrow, &amp; Steal</a><br />
4. <a href="http://www.rpggm.com/blog/2009/10/07/what-gms-really-want-poll/" target="_blank">What GMs Really Want (Poll)</a><br />
3. <a href="http://www.rpggm.com/blog/2009/07/24/where-are-we-again-creating-unique-fantasy-cities-and-towns/" target="_blank">“Where are we again?”: Creating Unique Fantasy Cities and Towns</a><br />
2. <a href="http://www.rpggm.com/blog/character-questionnaire/" target="_blank">Character Questionnaire</a><br />
1. <a href="http://www.rpggm.com/blog/2009/10/14/your-teacher-was-right-creating-adventures-with-the-6-ws/" target="_blank">Your Teacher Was Right … Creating Adventures with the 6 W’s</a></p>
<p>Next post will be the continuation of player month, which has now become extended through the end of May. Hey, that&#8217;s an idea: let&#8217;s turn this into a blog carnival. I hereby christen May &#8220;Player&#8217;s Advice&#8221; month here at EM. If others would like to join me on this, I&#8217;ll post a link from here to your page. Just leave me a reply to this post with your post&#8217;s URL.</p>
<p><a href="http://www.rpggm.com/blog/2010/04/30/top-10-of-100-and-one/">Top 10 of 100 and One</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<item>
		<title>How to (Respectfully) Disagree With Your GM</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/ElsjkxrtVSo/</link>
		<comments>http://www.rpggm.com/blog/2010/04/16/how-to-respectfully-disagree-with-your-gm/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 19:26:37 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Working with players]]></category>
		<category><![CDATA[disagreements]]></category>
		<category><![CDATA[gm-player relations]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=637</guid>
		<description><![CDATA[Here it is&#8211;the first post of our &#8220;Player Month&#8221;, designed to give advice to the players on how to make a game better. After all, the GM isn&#8217;t the only one playing and the players share some responsibility for making a game great. At some point or another it will happen: your GM will make [...]<p><a href="http://www.rpggm.com/blog/2010/04/16/how-to-respectfully-disagree-with-your-gm/">How to (Respectfully) Disagree With Your GM</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><img class="alignright size-full wp-image-640" title="parrot discussion" src="http://www.rpggm.com/blog/wp-content/uploads/parrot-discussion.jpg" alt="parrot discussion" width="250" height="333" />Here it is&#8211;the first post of our &#8220;Player Month&#8221;, designed to give advice to the <em>players </em>on how to make a game better. After all, the GM isn&#8217;t the only one playing and the players share some responsibility for making a game great.</p>
<p>At some point or another it will happen: your GM will make a call you don&#8217;t agree with. Do you just sit there and take it? After all, it&#8217;s the GM&#8217;s game and his word is law, right?</p>
<p>Well, yes and no. True, the GM decides the rules and has the final say on all matters. But that&#8217;s just it: the final say is <em>final</em>. That doesn&#8217;t mean you can&#8217;t have your input on making that final decision before it reaches the &#8220;final&#8221; part. There&#8217;s a big difference between a ruling and a <em>final </em>ruling. Depending on your GM, you can sometimes make your case and see if you can reach a compromise.</p>
<p>The trick here is that you need to make your cases <em>respectfully</em>. No shouting, no temper tantrums, no storming off. Here are some tips for successful resolution with your GM.</p>
<p>[Image courtesy of <a rel="cc:attributionURL" href="http://www.flickr.com/photos/taylar/">http://www.flickr.com/photos/taylar/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a>]</p>
<h3>Figure out what you want</h3>
<p>You need to do this before you talk to your GM. What do you want to come out of this discussion? What specific result are you looking for? It&#8217;s amazing how many players get into a &#8220;knee-jerk&#8221; reaction. They take issue with something the GM says or does, but they have no idea how they want that changed. If you have an idea of your ideal result, you can figure out a compromise much more easily.</p>
<h3>Wait until after the session</h3>
<p>You&#8217;re much more likely to get a positive result from a GM if you approach her after a game session, rather than during it. Bringing up an issue during the session takes up valuable play time. At best, it leaves other players with nothing to do; at worst, it opens the floor to a free-for-all argument as the other players try to put in their complaints. Not only does this make the GM feel like she&#8217;s begin ganged up on, it tends to make her dig her heels in and stick to her ruling.</p>
<p>Sometimes you can&#8217;t wait&#8211;for example, if your character&#8217;s about to die&#8211;and you have to deal with the issue during the session. You will, most likely, gain a better result if these cases are rare. That way, you&#8217;re more likely to get the &#8220;benefit of the doubt&#8221;, such as &#8220;Gee, he always talks to me after a session. It must be really important if he&#8217;s bringing it up now.&#8221;</p>
<h3>Talk about specifics</h3>
<p>When you do talk to your GM, you want to bring up a specific issue or ruling. If the GM doesn&#8217;t know exactly what&#8217;s bothering you, how can he fix it? Focusing on specifics also avoids the &#8220;Your game sucks&#8221; attitude, which is guaranteed to cause a GM to ignore anything you&#8217;ve got to say. Remember what you&#8217;re bringing up is <em>your</em> problem, not your GM&#8217;s.</p>
<p>A related point is to &#8220;marshal your argument&#8221; ahead of time. Why do you disagree with the ruling? What about it makes you unhappy or uncomfortable? Focus on how the ruling affects you and your character and cite specific examples. It&#8217;s most likely that the GM just didn&#8217;t foresee the problems you&#8217;re experiencing or didn&#8217;t see them as problems. You need to let him know <em>why</em> this is a problem.</p>
<h3>Have alternative suggestions</h3>
<p>This goes along with knowing what result you want. It&#8217;s much more likely a GM will listen and adjust things accordingly if you have some ideas on how to fix the problem. Even if she doesn&#8217;t seem to keen on changing things, having something specific to try out (&#8220;Can we try this next week and see if it works?&#8221;) is much more likely to bring a change in your favor than a &#8220;this is a problem with your game&#8211;fix it&#8221; attitude.</p>
<p>When you&#8217;re thinking of suggestions, take the game as a whole in to consideration. Think about how your idea(s) will affect game balance and the other players. Also consider the plot of the game as you know it so far and what you foresee happening in the future. This communicates to your GM that you&#8217;re not just looking for a result that makes you the center of the game or gives you an über-character.</p>
<h3>Take the GM&#8217;s final word gracefully</h3>
<p>Only your GM knows the whole game. It&#8217;s possible that the &#8220;bad&#8221; ruling needs to stand because of something that&#8217;s coming down the pipe. There&#8217;ve been many times during a game when I&#8217;ve had to say &#8220;There&#8217;s a reason, trust me.&#8221; After all, if you can&#8217;t trust your GM maybe it&#8217;s time to find a new group.</p>
<h3>Final thoughts</h3>
<p>As always, watch your manner and your tone as you bring anything up with your GM. Remember your Ps and Qs and common-sense advice (focus on the problem, not the person; use &#8220;I&#8221; language; remember who owns the problem, etc.).</p>
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<p><a href="http://www.rpggm.com/blog/2010/04/16/how-to-respectfully-disagree-with-your-gm/">How to (Respectfully) Disagree With Your GM</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>Livin’ the Good Life: More Random Background Events for PCs</title>
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		<comments>http://www.rpggm.com/blog/2010/04/09/631/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 18:39:20 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Building characters]]></category>
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		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=631</guid>
		<description><![CDATA[Image via Wikipedia Stumped for a background for your newest character? Why not try some randomly generated ones? Last week, we covered the steps for generating a random background event and the tables for bad things that could happen to your character. Today, we&#8217;re covering the good things. Check out last week&#8217;s post for full [...]<p><a href="http://www.rpggm.com/blog/2010/04/09/631/">Livin&#8217; the Good Life: More Random Background Events for PCs</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
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<p>Stumped for a background for your newest character? Why not try some randomly generated ones? Last week, we covered the steps for generating a random background event and the tables for bad things that could happen to your character. Today, we&#8217;re covering the good things. Check out<a href="http://www.rpggm.com/blog/2010/04/02/slings-and-arrows-of-outrageous-fortune-random-background-events-for-pcs/"> last week&#8217;s post</a> for full details.</p>
<h2>Life Path Good Events</h2>
<ol>
<li><strong>Gain a local ally.</strong> You&#8217;ve gained an ally who has a fair amount of influence or clout in the city, town or village you&#8217;re in.</li>
<li><strong>Strike it rich.</strong> You come into a sizable sum of money.  Whether you won it gambling, received it as payment for services rendered or simply found it, the money is yours&#8211;free and clear. No strings. It&#8217;s not enough to retire on, but it can certainly keep in you in some comfort for 1d10 months.</li>
<li><strong>Big job.</strong> You perform a job that brings not only financial reward, but also some recognition. Whether your face is widely known in the streets or to an elite few is up to you. In either case, you gain a positive boost to your reputation.</li>
<li><strong>Find a weaponsmaster.</strong> You find a skilled warrior/fighter whose abilities exceed your own and who&#8217;s willing to teach you. You improve one of your combat-related skills or add a weapon proficiency. The GM will tell you how many improvement points you gain.</li>
<li><strong>Find a skills master.</strong> You find someone who can help you either improve a non-combat skill you already have or learn a new one at a beginning level. The GM will tell you how many improvement points you gain.</li>
<li><strong>Powerful favor.</strong> Someone in political power in your game world owes you a favor. Maybe you ran an important errand or maybe you just babysat his favorite nephew. In any case, you will be able to call in one favor from this person. The GM will decide whether or not the favor you&#8217;re asking for is equitable with the one you received.</li>
<li><strong>Friends in low places.</strong> You make some friends with a local group or gang. It could be the local thieves guild or it could be a teenage gang of misfits. In either case, you can call on them for one small favor a month. This does cut both ways and the gang will expect you to return small favors should they need them. These should be easy favors that won&#8217;t hurt your reputation or your bank account.</li>
<li><strong>Friend on the force.</strong> You make a friend on the local constabulary or town guard. You can call on your friend for information or minor favors once a month. Again, this is two-way street and you friend can also call on you for the same.</li>
<li><strong>Friends in high places.</strong> You make a friend to has some measure of clout. Perhaps you rescued a local prince or duke or perhaps the princess has simply taken a liking to you. You can call on your friend for a small favor once a month, but don&#8217;t push it.</li>
<li><strong>Gain an asset.</strong> You find or are given a very useful or minor magic item (GM&#8217;s choice). However you come by it, it&#8217;s yours with no repercussions or strings attached.</li>
</ol>
<p>Of course, you can also use these for &#8220;down time&#8221; events in-between adventures.</p>
<p>Look for next week when we&#8217;ll begin a &#8220;Player Month&#8221;, with articles for the players in your group.</p>
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<p><a href="http://www.rpggm.com/blog/2010/04/09/631/">Livin&#8217; the Good Life: More Random Background Events for PCs</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>Slings and Arrows of Outrageous Fortune: Random Background Events for PCs</title>
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		<pubDate>Fri, 02 Apr 2010 22:39:59 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Building characters]]></category>
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		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=626</guid>
		<description><![CDATA[Sometimes a good background is hard to find. Usually I have no trouble coming up with a full-fledged past for my characters, complete with NPCs, subtle plot hooks, and flaws ready-made for the GM to exploit. Usually, I hand the GM a six-page character questionnaire loaded with personality quirks and background events. Usually. A few [...]<p><a href="http://www.rpggm.com/blog/2010/04/02/slings-and-arrows-of-outrageous-fortune-random-background-events-for-pcs/">Slings and Arrows of Outrageous Fortune: Random Background Events for PCs</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><img class="alignright size-full wp-image-627" title="cartoon about simple choices" src="http://www.rpggm.com/blog/wp-content/uploads/choices-cartoon.png" alt="cartoon about simple choices" width="300" height="408" />Sometimes a good background is hard to find. Usually I have no trouble coming up with a full-fledged past for my characters, complete with NPCs, subtle plot hooks, and flaws ready-made for the GM to exploit. Usually, I hand the GM a six-page character questionnaire loaded with personality quirks and background events.</p>
<p>Usually.</p>
<p>A few months back, my fiance (I&#8217;ll call him &#8220;Jay&#8221;) started a 3.5 D&amp;D game and I sat down to make a new character. I&#8217;m currently playing a bard/sorcerer in another D&amp;D game and wanted to try something different. I thought playing a &#8220;blaster caster&#8221; would be a lot of fun, so I built my character as a half-even sorcerer/rogue. I pulled out my well-used list of character questions and sat down to fill it out.</p>
<p>Nothing.</p>
<p>I couldn&#8217;t think of anything really interesting to build this character around. All of my ideas seemed trite and over-used. Six months of play later, and I still didn&#8217;t have any background to this character.</p>
<p>Now, I know I can play the character without any background material. But I&#8217;ve always been a <a href="http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html">&#8220;method actor&#8221;</a> type roleplayer and I find it really hard to get enthused about a character that&#8217;s just stats and abilities. That&#8217;s when I remembered <em><a href="http://en.wikipedia.org/wiki/Cyberpunk_2020">Cyberpunk 2.0.2.0</a></em> and its lifepath tables. If I couldn&#8217;t think up a background for my character, I could roll one up!</p>
<p>[Image courtesy of <a rel="cc:attributionURL" href="http://www.flickr.com/photos/draconianrain/">http://www.flickr.com/photos/draconianrain/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a>]</p>
<h2>The LifePath</h2>
<p><em>Cyberpunk 2.0.2.0&#8242;s</em> life path is a very thorough. It involves rolling on several charts to determine what the character&#8217;s personality is like as well as what&#8217;s happened to him in his background. I&#8217;ve simplified the process greatly and changed the options to fit a fantasy game setting.</p>
<p>First, determine how many life events you want to roll for. As a limitation, I decided I could stop rolling for events when I wanted to, but that I couldn&#8217;t remove any results already obtained. I developed two tables: one for bad events and one for good. To determine which table to roll on for each event, I rolled a d6. If it came up even, then I rolled for a good event. If the result was odd, I rolled for a bad event. Of course, you can also pick some thing rather than rolling for it at random.</p>
<h3>Bad Events</h3>
<ol>
<li><strong>Money loss.</strong> You&#8217;ve incurred a major debt. Bill collectors track you wherever you go and, depending on the size of your debt, your lender may have hired someone who will take drastic measures to recover the money.</li>
<li><strong>Hostage or Imprisonment.</strong> You&#8217;re being held captive&#8211;either in prison or perhaps as a hostage&#8211;Roll 1d10 to find out how many months you&#8217;re imprisoned.</li>
<li><strong>I</strong><strong>llness or Poisoning.</strong> You&#8217;ve contracted a serious illness or were poisoned. Roll 1d10 to determine how many months you need to recuperate.</li>
<li><strong>Betrayal.</strong> You&#8217;ve been betrayed by someone you trusted. Roll 1d10 on the table below:<br />
<em>1-3</em> Your betrayer is blackmailing you<br />
<em>4-6</em> A dirty secret from your past has been exposed<br />
<em>8-10</em> You lost a friend, lover, ally, or job because your betrayer spread rumors about you (your choice whether or not they&#8217;re true.</li>
<li><strong>Accident.</strong> You were in a terrible accident. Roll 1d10 on the table below:<br />
<em>1-2</em> You were disfigured or lost a body part<br />
<em>3-6</em> You were under medical care for 1d10 months<br />
<em>7-8</em> You lost 1d10 months of memory due to trauma<br />
<em>9-10</em> You have frequent and terrible nightmares where you relive the event over and over</li>
<li><strong>Death.</strong> Someone close to you was killed. Roll 1d10 on the table below.<br />
<em>1-5</em> The death was accidental<br />
<em>6-8</em> Your loved one was murdered by an unknown assailant<br />
<em>9-10</em> Your loved one was murdered by someone you know</li>
<li><strong>False Accusation.</strong> You were framed for something you didn&#8217;t do. Roll 1d10 on the table below to find out what you were accused of:<br />
<em>1-3</em> Theft<br />
<em>4-5</em> Cowardice<br />
<em>6-8</em> Murder<br />
<em>9</em> Rape or &#8220;taking advantage&#8221; of someone (like seducing the farmer&#8217;s daughter and getting her pregnant)<br />
<em>10</em> Treason</li>
<li><strong>On the Run.</strong> You&#8217;re being hunted by someone in a position of authority. Maybe you committed a crime, maybe you were framed for a crime, or maybe you don&#8217;t even know why you&#8217;re being hunted. Roll 1d10 on the table below to find out who&#8217;s hunting you.<br />
<em>1-3</em> Local constabulary or town watch<br />
<em>4-6</em> The king&#8217;s forces<br />
<em>7-8</em> Private guards<br />
<em>9-10</em> Bounty hunters</li>
<li><strong>Hunted.</strong> You&#8217;re on the run from some organization who wants you bad for some reason. They may not want to kill you, but they certainly don&#8217;t have your best interests at heart. Roll 1d10 on the table below to determine who&#8217;s hunting you.<br />
<em>1</em> The local assassins&#8217; guild<br />
<em>2-3</em> The local thieves&#8217; guild<br />
<em>4-6</em> A merchant&#8217;s guild or craft guild<br />
<em>7-8</em> A slaver&#8217;s guild or gang<br />
<em>9-10</em> A powerful local clan</li>
<li><strong>Mental incapacitation.</strong> You&#8217;re sufforing from something that&#8217;s causing you to not be fully in control of yourself and your behavior. Roll 1d10 on the table below to determine what the problem is.<br />
<em>1-3</em> Mind control or possession. You&#8217;ve been possessed or mentally controlled by a powerful entity.<br />
<em>4-7</em> Mental breakdown. Some kind of trauma has left you with severe anxiety attacks and maybe even a phobia.<br />
<em>8-10</em> Severe mental illness. Your choice.</li>
</ol>
<p>That&#8217;s enough for one day. I&#8217;ll post the good events next week.</p>
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<p><a href="http://www.rpggm.com/blog/2010/04/02/slings-and-arrows-of-outrageous-fortune-random-background-events-for-pcs/">Slings and Arrows of Outrageous Fortune: Random Background Events for PCs</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>Want to be a Better GM? Ask Your Players</title>
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		<comments>http://www.rpggm.com/blog/2010/03/25/want-to-be-a-better-gm-ask-your-players/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 21:06:12 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[GM tools]]></category>
		<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[gm questionnaire]]></category>
		<category><![CDATA[questionnaires]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=616</guid>
		<description><![CDATA[How do you know how good a GM you are? You&#8217;ll need to ask your players. Below is a questionnaire I hand out to my players from time to time to find out what&#8217;s good about my game and what needs to be improved. Please feel free to change, update, modify the questions to fit [...]<p><a href="http://www.rpggm.com/blog/2010/03/25/want-to-be-a-better-gm-ask-your-players/">Want to be a Better GM? Ask Your Players</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><a href="http://questinggm.blogspot.com/2010/03/march-2010-rpg-blog-carnival-how-to-be.html"><img class="alignright size-full wp-image-199" title="rpg blog carnival logo" src="http://www.rpggm.com/blog/wp-content/uploads/2009/07/rpgblogcarnivallogo.jpg" alt="rpg blog carnival logo" width="167" height="220" /></a>How do you know how good a GM you are? You&#8217;ll need to ask your players. Below is a questionnaire I hand out to my players from time to time to find out what&#8217;s good about my game and what needs to be improved. Please feel free to change, update, modify the questions to fit your game.</p>
<p>[This article is part of the <a href="http://questinggm.blogspot.com/2010/03/march-2010-rpg-blog-carnival-how-to-be.html">March 2010 RPG Blog Carnival</a>: <em>How to be a Better GM</em>].</p>
<h2>GM and Game Evaluation Questionnaire</h2>
<p>Please check all answers that apply. Feel free to add any commentary, answers, or smart-ass remarks <img src='http://www.rpggm.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  .</p>
<h3>1. Game difficulty</h3>
<ul>
<li>I think your game is much too easy for characters. No matter how stupidly we play, we always achieve our goals</li>
<li>Your game is much too difficult. If I wanted the brutality of real life, I&#8217;d watch the evening news.</li>
<li>I think your game is at a good difficulty level.</li>
</ul>
<h3>2. PC experience / power level</h3>
<ul>
<li>I like to play beginning characters, who are just figuring out their abilities and how to use them.</li>
<li>I prefer to play mid-level character who know their abilities and have some clout in the game world.</li>
<li>Really powerful characters are the most interesting. I like the challenges that come from having a lot of ability.</li>
<li>I like starting with low-powered characters and work my way up to the be as powerful as the game allows.</li>
</ul>
<h3>3. Gaming Group Size</h3>
<ul>
<li>I prefer small groups of 2-3 players.</li>
<li>I think medium-sized groups of 4-8 work the best.</li>
<li>I fell that really large groups (10+ players) are the most fun.</li>
</ul>
<h3>4. Character Death</h3>
<ul>
<li>I don&#8217;t think PCs should die. Ever.</li>
<li>It&#8217;s okay if the GM kills a PC every once in a great while, but only if they die heroically and during a hard struggle, or if their death can have some meaning.</li>
<li>I don&#8217;t think the GM should kill PCs, but if the PCs get themselves into a fatal conflict, the GM shouldn&#8217;t rush in to save them.</li>
<li>PCs should drop like flies.</li>
</ul>
<h3>5. Threat of Character Death</h3>
<ul>
<li>I like knowing that my character probably won&#8217;t die. It allows me to take more risks than I would otherwise.</li>
<li>I would find it more interesting if there were more of a threat of death over my characters head.</li>
</ul>
<h3>6. NPC Quality</h3>
<ul>
<li>Your non-player characters really help bring your game to life. We run into the most interesting and/or believable people.</li>
<li>Your NPCs are okay. Every once in a while we get a really great one, but the rest are a little cardboard. They could use some more individuality or development.</li>
<li>Your NPCs are totally flat and unbelievable. Where did you get them&#8211;a Dover paper doll collection?</li>
</ul>
<h3>7. Story Quality</h3>
<ul>
<li>The stories in your game are really good. The make the game interesting and enjoyable.</li>
<li>Why do you make your players think so hard? I just want to hit things!</li>
<li>Your game is too intense; couldn&#8217;t you lighten up a little? Do we have to have to do major soul-searching every game session?</li>
<li>Your game isn&#8217;t intense enough. Let&#8217;s have some depth and meaning here.</li>
<li>I don&#8217;t care about a story&#8211;it just interferes with my hitting things.</li>
<li>You have a story?</li>
</ul>
<h3>8. Game Session Mood</h3>
<ul>
<li>I like it when GMs vary the moods of their game sessions, like running a silly session after a particularly dramatic one.</li>
<li>I prefer it when the GM varies the mood within the game session, but keeps the overall mood of the game the same.</li>
<li>I like roleplaying to be serious and intense. The GM should never let up on the pressure.</li>
</ul>
<h3>9. Game Humor</h3>
<ul>
<li>Your game has too much humor for me.</li>
<li>Your game has too little humor for me</li>
<li>Your game has just the right amount of humor for me.</li>
</ul>
<h3>10. Game Pacing</h3>
<ul>
<li>The pace of action in your game is just right. Things are happening fast enough to keep me interested, but not so fast that the game feels out of control.</li>
<li>I think thing are happening way to fast in the game. I can&#8217;t keep up with it.</li>
<li>Your pacing is too slow. Please pick it up a little, I&#8217;m getting bored.</li>
<li>Your pacing is too inconsistent from one game session to the next. Please smooth it out.</li>
<li>Some more variety in your pacing would make your game more interesting.</li>
<li>Pacing? You have pacing?</li>
</ul>
<h3>11. Creating Characters</h3>
<ul>
<li>I prefer to create my characters one-on-one with the GM, even if it takes a few weeks to actually start playing. The mystery about the other characters off-sets the delay.</li>
<li>I prefer to create my characters a group so that we can balance our party.</li>
<li>I like to create characters with the whole group, but I don&#8217;t want to know much about the other PCs until play starts.</li>
</ul>
<h3>12. Background Information Sheets</h3>
<p>[I always create a short background information sheet--one to two pages--that tells players how their character fits into the game world].</p>
<ul>
<li>I loved the background sheets you created for our characters. It makes me feel like I have a real place in the game world.</li>
<li>I didn&#8217;t care one way or the other about the background sheets you created.</li>
<li>I hated the background sheets. You mean I have to learn this stuff about my character before I can actually play?</li>
</ul>
<h3>13. Character Advancement Knowledge</h3>
<ul>
<li>I don&#8217;t like any ambiguity about my character. I want to know how much experience I have at all times.</li>
<li>I don&#8217;t mind not knowing how much experience I&#8217;ve gained, number-wise, but I want to be told when my abilities or powers increase.</li>
<li>I like not knowing exactly where I stand, experience-wise. I enjoy finding out about ability and power increases through game play.</li>
</ul>
<h3>14. Adult Content in Games</h3>
<ul>
<li>I would feel comfortable role-playing &#8220;adult scenes&#8221; (sex, etc.) with this group.</li>
<li>I would feel okay about role-playing adult content with the GM (i.e., with an NPC) or with the player involved, but I want to do it in a one-on-one situation.</li>
<li>I don&#8217;t think sexual and other such situations should be role-played at all. Just acknowledge that it happened and move on.</li>
<li>I don&#8217;t think the game should contain any adult content at all.</li>
<li>Is hitting things adult content?</li>
<li>What a question! I&#8217;m not sure how I feel about it; I think we should discuss it as a group.</li>
</ul>
<h3>15. Power Balance.</h3>
<p>Your game gives too much advantage to:</p>
<ul>
<li>magic</li>
<li>combat skills</li>
<li>psionics</li>
<li>class abilities</li>
<li>other [please specify]:</li>
</ul>
<h3>16. Power Restrictions.</h3>
<p>Your game puts too many restrictions on:</p>
<ul>
<li>magic</li>
<li>combat skills</li>
<li>psionics</li>
<li>class abilities</li>
<li>other [please specify]:</li>
</ul>
<h3>17. Event Balance.</h3>
<p>Your game could use more/less [please circle your choice]:</p>
<ul>
<li>magical events</li>
<li>combats</li>
<li>power contests</li>
<li>NPC enounters</li>
<li>non-combat skill challenges</li>
<li>other [please specify]:</li>
</ul>
<h3>18. Player Input</h3>
<ul>
<li>You don&#8217;t let the players have enough input in how the game runs. After all, it&#8217;s our game too.</li>
<li>You let one/more of the players bully you too much. You need to be stronger about making executive decisions.</li>
<li>You expect too much input from the players. We don&#8217;t want to have to make every decision&#8211;that&#8217;s why we have a GM.</li>
<li>The amount of input we have is just about right.</li>
</ul>
<h3>19. Mid-Campaign Rule Changes.</h3>
<p>I would rather you:</p>
<ul>
<li>Discussed the situation with the group so that we can have a say in how things are going to work from now on.</li>
<li>Do whatever you want. It&#8217;s your game.</li>
<li>There should never be any mid-campaign rule changes. You should always play by the rules you set up in the beginning, even if they don&#8217;t seem to be working.</li>
<li>I don&#8217;t mind some mid-campaign rule changes, but if they&#8217;re going to affect my character, I&#8217;d like a chance to change my character so that my character idea stays consistent with the new rules.</li>
<li>Make all the changes you  want as long as it doesn&#8217;t hinder my ability to hit things.</li>
</ul>
<h3>20. Rule Questions.</h3>
<p>On the occasions when you can&#8217;t remember a particular rule, I would rather you:</p>
<ul>
<li>Look up the answer, no matter how long it takes.</li>
<li>Only look up the answer if you feel you absolutely have to.</li>
<li>Never look up anything during play. I&#8217;d prefer you make a decision, any decision, as long as you don&#8217;t slow down play.</li>
</ul>
<h3>21. Bad Rulings.</h3>
<p>When you realize you&#8217;ve made a &#8220;bad call&#8221; in a previous session, I&#8217;d prefer you to:</p>
<ul>
<li>Discuss it with the group before you begin the next session and come to a group consensus about how to run similar situations in the future.</li>
<li>Tell the group you made a ruling you&#8217;re unhappy with and explain how you&#8217;d handle it differently in the future, but not allow any changes to the events of that previous session.</li>
<li>Tell the group you made a ruling you&#8217;re unhappy with and allow the party a &#8220;do over&#8221; with your new ruling.</li>
<li>Don&#8217;t tell anyone and just run it differently next time. Every situation is different, after all.</li>
</ul>
<h3>22. Adherence to Printed Rules</h3>
<ul>
<li>GMs should always go exactly by the rule book at all times.</li>
<li>Each GM creates an individual version of the game universe. The books are really only background and guide-lines.</li>
<li>Make what ever rules you want, as long as it doesn&#8217;t harm my ability to hit things.</li>
</ul>
<h3>23. Adherence to Source Material,</h3>
<p>If your game is based on pre-existing source material (such as Dr. Who, Serenity, Amber, etc.):</p>
<ul>
<li>I don&#8217;t like it when you deviate from from the published background material. You should follow pre-existing material exactly.</li>
<li>I like it if you&#8217;re not tied down to published material. It makes your game more interesting because I don&#8217;t know what&#8217;s going to happen.</li>
<li>I don&#8217;t mind some deviation from pre-existing source material, if there&#8217;s an in-game reason for it that we, as players, could potentially find out.</li>
<li>I don&#8217;t care about pre-existing source material. I just want to hit things.</li>
</ul>
<h3>24. Internal Consistency</h3>
<ul>
<li>Your game is internally inconsistent. Please keep better notes so aspects of the game world don&#8217;t suddenly change on us without warning.</li>
<li>Your game is very consistent. New information builds logically on old information we already know.</li>
<li>I don&#8217;t care about consistency. I just want to hit things.</li>
</ul>
<h3>25. In-Game Time. Time in our game is:</h3>
<ul>
<li>Consistent. It makes sense, even if the GM plays with it some; there&#8217;s always an in-game reason for any inconsistencies.</li>
<li>Inconsistent. In one session, it takes us two weeks to get from our fortress to the capital, in another it takes us two days. What gives?</li>
</ul>
<h3>26. GM-Player Direction</h3>
<ul>
<li>We could use more direction in your game. We spend too much time stumbling around blindly.</li>
<li>You&#8217;re directing us too much. We want off the train tracks.</li>
<li>You give us the right amount of direction. We can choose our own path through the game world, but if we get lost, you always give us in-game assisstence.</li>
<li>I&#8217;m not sure what you&#8217;re doing, but it works for me.</li>
</ul>
<h3>27. Types of Adventures.</h3>
<p>I&#8217;d like your game to have more or less [please indicate which] of the following:</p>
<ul>
<li>Dungeon adventures</li>
<li>Wilderness adventure</li>
<li>City adventures</li>
<li>Combat scenes</li>
<li>Role-playing scenes</li>
<li>I like the mix you currently have</li>
</ul>
<h3>28. Intra-Party Conflict</h3>
<ul>
<li>I think they&#8217;re way too much intra-party conflict in your game. PCs should always work together and should know each others&#8217; strengths and and weaknesses. Otherwise, how can we plan anything?</li>
<li>I like it when PCs are at cross-purposes to one another, but not to the point of harming another party member or making it impossible for the party to accomplish things together.</li>
<li>I love intra-party conflict. Bring it on! That&#8217;s what makes the game fun for me.</li>
</ul>
<h3>29. Session Rating.</h3>
<p>In general, your game sessions are:</p>
<ul>
<li>fantastic</li>
<li>pretty good</li>
<li>fun</li>
<li>better than being hung up by my toes for four hours</li>
<li>a few more like least ones and I&#8217;ll stay home an wash my hair</li>
<li>awful; I didn&#8217;t get to hit things once!</li>
</ul>
<h3>30. The Best Part</h3>
<p>The best part of your game is:</p>
<ul>
<li>the incredible detail of your game universe.</li>
<li>the fascinating NPCs.</li>
<li>the intrigue and politics.</li>
<li>seeing my characters advance.</li>
<li>the inventiveness you encourage in your players.</li>
<li>the fact the PCs can have major and permanent effects on the game world.</li>
<li>the interaction you encourage between the players</li>
<li>other [Please specify]:</li>
<li>There&#8217;s nothing enjoyable about your game.</li>
</ul>
<h3>31. Please add any information you think I should know.</h3>
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<p><a href="http://www.rpggm.com/blog/2010/03/25/want-to-be-a-better-gm-ask-your-players/">Want to be a Better GM? Ask Your Players</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
<img src="http://feeds.feedburner.com/~r/rpggm/okgd/~4/DV4o4AadHfw" height="1" width="1"/>]]></content:encoded>
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		<title>Change Your Hat, Change Your Character</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/tO4kOMqOlRE/</link>
		<comments>http://www.rpggm.com/blog/2010/03/19/change-your-hat-change-your-character/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 22:46:21 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Building characters]]></category>
		<category><![CDATA[character creation]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=611</guid>
		<description><![CDATA[I myself have 12 hats, and each one represents a different personality.  Why just be yourself? &#8211;Margaret Atwood I love props. I&#8217;m constantly making props for my games, from fake newspaper articles to treasure maps. Sure, you can tell your players what their characters fine, but then they&#8217;re seeing the prop through your eyes. You [...]<p><a href="http://www.rpggm.com/blog/2010/03/19/change-your-hat-change-your-character/">Change Your Hat, Change Your Character</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><blockquote><p><span style="font-family: Georgia;"><img class="alignright size-full wp-image-613" title="hats" src="http://www.rpggm.com/blog/wp-content/uploads/hats.jpg" alt="hats" width="200" height="320" />I        myself have 12 hats, and each one represents a different personality.         Why just be yourself?<br />
&#8211;Margaret Atwood</span></p></blockquote>
<p>I love props. I&#8217;m constantly making props for my games, from fake newspaper articles to treasure maps. Sure, you can tell your players what their characters fine, but then they&#8217;re seeing the prop through your eyes. You can&#8217;t help but put a spin on their findings as you describe them. Having an actual prop the players can handle allows them to form their own opinions without any &#8220;coloration&#8221; by the GM.</p>
<p>(Photo courtesy of <a rel="cc:attributionURL" href="http://www.flickr.com/photos/dspender/">http://www.flickr.com/photos/dspender/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a>)</p>
<h2>Why use props?</h2>
<p>Props can also help you get into character. This is what I love most about them. Each of my characters has (PCs and important NPCs) has something that identifies them.  Not only does this prop help distinguish one character from another, the type of prop chosen says something about the character who uses it.</p>
<p>The  main props I use with my PCs are costumes. Every one of the characters I play has a &#8220;costume&#8221; that comes straight out of my wardrobe. Now, that doesn&#8217;t mean I come to the gaming table looking like a refugee from the local Renaissance Faire (though that can certainly be a lot of fun once in a while). Instead, I find something in my wardrobe that reminds me of my character.</p>
<p>For Galen, my 14th level human bard/sorcerer, it&#8217;s a purple tank top with a green shirt over it, his patron&#8217;s colors. On the other hand, Feynan, my half-elven rogue/sorcerer with a penchant for lightening, requires an orange tank-top. Rafe, a classic <a class="zem_slink freebase/en/world_of_darkness" title="World of Darkness" rel="wikipedia" href="http://en.wikipedia.org/wiki/World_of_Darkness">WoD</a> mage, wears a black leather motorcycle jacket, while Naiya, a Tremere vampire always sports an antique rhinestone necklace. The one thing all these costumes have in common is that none of them cause anyone to look oddly at me when I stop at the grocery store for some snacks. Having a prop (or clothing article) helps me get into character before the game even starts.</p>
<h2>Props as a GM tool</h2>
<p>I find props immensely valuable as a GM tool, as well. Now, I don&#8217;t worry about a prop for every Tom, Dick an Haley in my game; only the major NPCs get props. But having a prop for each character allows for two things: 1) my players know immediately who they&#8217;re talking to and 2) it helps me keep my NPCs straight and helps keep me from getting sidetracked. Having something in my hand or on me reminds me to stay focused on that one character.</p>
<h2>Types of good props</h2>
<p>Hats make great props for NPCs because they&#8217;re generally quick and easy to put on and take off. Small trinkets, particularly if they inspire a physical mannerism, also work really well. Perhaps your NPC likes to stack coins, play with <a href="http://www.ultimatewatermassage.com/massage-tool-harmony-balls.htm">Chinese harmony balls</a>, or roll dice. Maybe he always has a toothpick in his mouth. Or maybe she carries a walking stick or cane and uses it to punctuate her speech. Or perhaps he doodles while he talks or creates origami animals.</p>
<h2>Using props</h2>
<p>The main point when using props is to avoid overusing them or making them so obvious they upstage the what you&#8217;re saying. Usually, a prop in use should be subtle, something the character does absent-mindedly. You want to use the prop in such a way that it helps the players remember who they&#8217;re talking to, but without causing the prop to take center stage.</p>
<p>Notice, though, that I said <em>usually</em>. Sometimes a prop is absolutely crucial to the story. If your players know that any prop you pick up when you&#8217;re speaking in character actually exists in the game, you can have an NPC play with it to bring it to the PCs attention. Or you can place it on the table in front of you and wait until someone asks about it.</p>
<p>Any of the techniques above can help your players (and you) feel more immersed in the game. Props are great tools for both players and GM. You can start small &#8212; pick one prop for you PC or for a major NPC. Think of a way that character would use that prop. You know you&#8217;ve really got it down when your players can tell who they&#8217;re speaking to without you having to say a single name.</p>
<h2>Related posts</h2>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/09/23/building-better-npcs-ii-8-steps-to-memorable-npcs/">Building Better NPCs II: 8 Steps to Memorable PCs</a></li>
<li><a href="http://www.rpggm.com/blog/2009/05/04/character-backgrounds/">Character Backgrounds</a></li>
<li><a href="http://www.rpggm.com/blog/2009/05/13/character-questionnaires/">Character Questionnaires</a></li>
</ul>
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<li class="zemanta-article-ul-li"><a href="http://www.campaignmastery.com/blog/the-inversion-principle/">The Characterisation Puzzle: The Inversion Principle</a> (campaignmastery.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.campaignmastery.com/blog/revealing-the-exotic/">Revealing the Exotic</a> (campaignmastery.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.campaignmastery.com/blog/when-personalities-are-hard-to-find/">The Characterisation Puzzle: When personalities are hard to find</a> (campaignmastery.com)</li>
<li class="zemanta-article-ul-li"><a href="http://mediocretales.com/?p=797">Game Mechanics for Personality (for any edition of D&amp;D)</a> (mediocretales.com)</li>
<li class="zemanta-article-ul-li"><a href="http://abstractxp.wordpress.com/2009/12/09/laughing-well-im-very-happy-at-least/">Laughing? Well I&#8217;m very happy at least from abstract xp</a> (abstractxp.wordpress.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.campaignmastery.com/blog/characterisation-the-first-decision/">The Characterisation Puzzle: The First Decision</a> (campaignmastery.com)</li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2010/03/19/change-your-hat-change-your-character/">Change Your Hat, Change Your Character</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>From the Basement: Tales from the Floating Vagabond</title>
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		<comments>http://www.rpggm.com/blog/2010/03/05/from-the-basement-tales-from-the-floating-vagabond/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 20:21:48 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[Avalon Hill]]></category>
		<category><![CDATA[from the basement]]></category>
		<category><![CDATA[tales from the floating vagabond]]></category>

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		<description><![CDATA[Sam the Bartender: Okay, you&#8217;re facing a small horde of Disgustingly Cute Furry Things and behind them are a handful of space NAZIs who seem to be driving the DCFT directly at you. Rufus: Hey Guys! I&#8217;m not really seeing a choice here: I think we&#8217;re going to have to get through the DCFTs to [...]<p><a href="http://www.rpggm.com/blog/2010/03/05/from-the-basement-tales-from-the-floating-vagabond/">From the Basement: Tales from the Floating Vagabond</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><strong><img class="alignright size-full wp-image-605" title="floating-vagabond-cover" src="http://www.rpggm.com/blog/wp-content/uploads/floating-vagabond-cover.jpg" alt="floating-vagabond-cover" width="150" height="198" />Sam the Bartender:</strong> Okay, you&#8217;re facing a small horde of Disgustingly Cute Furry Things and behind them are a handful of space NAZIs who seem to be driving the DCFT directly at you.<br />
<strong>Rufus:</strong> Hey Guys! I&#8217;m not really seeing a choice here: I think we&#8217;re going to have to get through the DCFTs to get to the space NAZIs.<br />
<strong>Callista:</strong> [Draws a sword]. Right!<br />
<strong>Hairy:</strong> Aw, but they&#8217;re so cute&#8230;<br />
<strong>Callista:</strong> Exactly. Sam, I&#8217;m going to cut my way through these critters to get at the space NAZIs.<br />
<strong>Bartender:</strong> Give me Swing Nasty Pointy Thing roll. They&#8217;re all in one big pack, so make it a d6&#8211;you can&#8217;t swing without hitting at least one.<br />
<strong>Callista:</strong> Actually, I&#8217;ve got Swing Nasty Pointy Thing With Panache. [Rolls d6] 3.<br />
<strong>Bartender:</strong> You take down several of them with one swipe of your sword.<br />
<strong>Callista:</strong> Did it do it With Panache?<br />
<strong>Bartender:</strong> Give me a Look Good At All Times roll, d10.</p>
<p><em><a href="http://en.wikipedia.org/wiki/Tales_from_the_Floating_Vagabond">Tales from the Floating Vagabond</a> </em>is an out-of-print <a class="zem_slink freebase/en/avalon_hill" title="Avalon Hill" rel="homepage" href="http://www.avalonhill.com">Avalon Hill</a> game that bills itself as a &#8220;Ludicrous Adventure in a Universe Whose Natural Laws Are Out To Lunch.&#8221; It&#8217;s also a pretty good description of the game. In what other game can your character have skills like Mess With Dangerous Goop, Chase Cars, or Make Wiseass Remark? Where else can you fire a Don&#8217;t Point That Thing At My Planet-sized gun or use a Guttern Exten-Do-Spear or a Weedeater (yes, the stats for it are in the book. It&#8217;s a classified as a Long Nasty Pointy Thing weapon).</p>
<p>In addition to the usual skills and stats, every character  in Floating Vagabond has the chance to get a Schtick. The rules describe a Schtick as &#8220;something a character does or causes to happen around him that is designed to add to the comedic content of the game.&#8221; Each Schtick has a major effect and may have a minor effect. The major effect is something that can actually help a player, while the minor effect is primarily for comedic purposes. Schticks range from the Schwarzenegger Effect that allows the PC to ignore wound penalties and effects (as long as no one sees him get any kind of first aid) to the John Doe Effect that causes people to mistake the character for someone else they know.</p>
<p>The mechanics of <em>Floating Vagabond</em> are simple: the GM (called the &#8220;Bartender&#8221;) assigns a difficulty to the task at hand and tells the character to roll a die that corresponds to that difficulty level. The higher the difficulty, the more sides the die has. For example: a Pitifully Easy task requires a d4, while a Nigh Impossible task requires a d100. The player (called a &#8220;Patron&#8221;) then compares the resulting number to his skill level. If the number is lower than the skill level, he succeeds. Otherwise, he fails. Combat works different from skill mechanics, but is equally easy.</p>
<p><em>Tales from the Floating Vagabond</em> is a great game for those nights when you don&#8217;t have enough players for your usual game. Characters can be created very quickly, or players (excuse me: <em>Patrons</em>) can use one of the sample characters given in the book. The book also contains a short adventure: &#8220;Excedrin Headache #186,000.&#8221; Avalon Hill also published a supplement (<em>Bar Wars</em>) and a couple of modules for the game.</p>
<p>Heck, the Patrons could even translate their regular characters into <em>Floating Vagabond</em> characters. This game takes the &#8220;You&#8217;re sitting in a bar&#8221; cliched adventure start and makes it the basis for the game. The Floating Vagabond itself is trans-dimensional bar and most adventures in this game start from there. The Floating Vagabond&#8217;s owner installed a Random Dimensional Portal Generator on the door of the establishment. Which  means people can go through the door of a bar or tavern in their own dimension and end up in the The Floating Vagabond.</p>
<p>As I mentioned above, TF2V has been out of print for many years now, but it&#8217;s currently available from <a href="http://rpg.drivethrustuff.com/advanced_search_result.php?keywords=floating+vagabond&amp;x=0&amp;y=0&amp;quicksearch=1&amp;search_filter=&amp;filters=&amp;search_free=&amp;search_in_description=1&amp;search_in_author=1&amp;search_in_artist=1">DriveThruRPG.com</a>, as are the supplement <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=24734&amp;it=1"><em>Bar Wars</em></a> and two modules: <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=58908"><em>The Reich Stuff</em></a> and <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=59890"><em>Hypercad 54, Where Are You?</em></a> If you act really quickly (before 8 March 2010), you can get all the TF2V items they carry at a substantial discount in honor of GMs Day.</p>
<h3>Other From the Basement Posts:</h3>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/10/02/from-the-basement-in-nomine/">From the Basement: In Nomine</a></li>
<li><a href="../2009/09/04/from-the-basement-everyway/">From the Basement: Everway</a></li>
</ul>
<h6 class="zemanta-related-title">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://6d6fireball.com/rpg/the-savage-island-free-adventure/">The Savage Island &#8211; Free Adventure</a> (6d6fireball.com)</li>
<li class="zemanta-article-ul-li"><a href="http://seaofstarsrpg.wordpress.com/2010/02/13/review-adventurers-wanted-vol-1/">Review &#8211; Adventurers Wanted, Volume 1</a> (seaofstarsrpg.wordpress.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.gnomestew.com/gming-advice/parallel-stories">Parallel Stories</a> (gnomestew.com)</li>
<li class="zemanta-article-ul-li"><a href="http://iflybynight.blogspot.com/2010/01/astronomy-edges-and-conditions.html">Astronomy, Edges, and Conditions</a> (iflybynight.blogspot.com)</li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2010/03/05/from-the-basement-tales-from-the-floating-vagabond/">From the Basement: Tales from the Floating Vagabond</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<item>
		<title>Evil Does Not Equal Stupid: 8 Tips for Playing Evil Characters</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/Bu9zrTkPFRs/</link>
		<comments>http://www.rpggm.com/blog/2010/02/26/evil-does-not-equal-stupid-8-tips-for-playing-evil-characters/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 23:03:58 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Building characters]]></category>
		<category><![CDATA[alignment]]></category>
		<category><![CDATA[backgrounds]]></category>
		<category><![CDATA[character creation]]></category>
		<category><![CDATA[evil]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=594</guid>
		<description><![CDATA[Whether as a PCs or an NPCs, evil characters tend to get the short end of the stick. All too often, they’re portrayed as short-sighted, reactionary, shallow, and … well, stupid. Frequently, all evil characters look and act the same, like they are clones of one another. Which is a real shame; after all, what’s [...]<p><a href="http://www.rpggm.com/blog/2010/02/26/evil-does-not-equal-stupid-8-tips-for-playing-evil-characters/">Evil Does Not Equal Stupid: 8 Tips for Playing Evil Characters</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><img class="size-full wp-image-596 alignright" title="evil-vs-good" src="http://www.rpggm.com/blog/wp-content/uploads/evil-vs-good.jpg" alt="evil-vs-good" width="200" height="163" />Whether as a PCs or an NPCs, evil characters tend to get the short end of the stick. All too often, they’re portrayed as short-sighted, reactionary, shallow, and … well, <em>stupid</em>. Frequently, all evil characters look and act the same, like they are clones of one another. Which is a real shame; after all, what’s more engaging to your players than defeating a worthy opponent? Here are eight tips for making your evil characters more in-depth and engaging.</p>
<p>(Image courtesy of: <a rel="cc:attributionURL" href="http://www.flickr.com/photos/helico/">http://www.flickr.com/photos/helico/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a>)</p>
<ol>
<li><strong>Evil is not a personality trait.</strong> It’s too broad a term to be a personality trait; it’s like saying that “human” is a personality trait. If you ask someone to define evil, they’ll give you a laundry list of actions, beliefs, and attitudes. It’s these things that can be called “evil”. An evil person is someone who performs these actions, just as a good person is someone who performs actions we identify as “good”.</li>
<li><strong>Evil is culturally determined.</strong> While there are some broad generalities—most (if not all) cultures in our world view intentional murder as evil, for example—what actions and beliefs are classified as “evil” or “good” vary from culture to culture. A classic example is slavery: most modern cultures would classify slavery as evil, but most ancient cultures viewed slavery as a part of everyday life.</li>
<li><strong>Evil characters don&#8217;t necessarily view themselves as evil.</strong> Usually, evil characters believe their actions were necessary and justified. A Lawful Evil ruler would view himself as a law-giver, someone who brings order out of chaos. A Neutral Evil character could see himself as a survivor, someone who’s forced to take the actions he does because of how the world treats him. A Chaotic Evil character might seem himself as a revolutionary, breaking down or circumventing unfair rules.</li>
<li><strong>Evil characters have relationships with other people.</strong> Every character has relationships. Even if they’re dedicated loners, they still know people and at least some people know them. Evil characters have (or had) families,  playmates, fellow church members, fellow students, bosses, underlings … all the relationships other characters have.</li>
<li><strong>Evil characters have many emotions.</strong> Too many evil characters (in film, novels, and TV, as well as RPGs) seem to be little more than cardboard cutouts. Their only emotions seem to be selfishness, hatred and revenge. The best evil characters are those that have the full variety of emotions—love, hate, revenge, happiness, sorrow—the same emotions good and neutral characters have. They can even fall in love. The main difference between evil characters and other characters is that they express those feelings in very selfish ways.</li>
<li><strong>Evil characters have back-stories.</strong> Evil characters don’t (usually) spring full-grown out of thin air. They have histories: they were born/created somewhere, grew up somewhere, learned their skills somewhere. Generally, there are people <em>somewhere </em>who knew them before the present moment. And those histories and past experiences helped to shape them into the people they are now.</li>
<li><strong>Evil characters have values and goals.</strong> Evil characters do the things they do for a reason. Only in parodies or broad comedies can they take actions for no other reason than “to be evil.” An evil character can seek to bring order, remove a threat, increase their wealth. Generally, they won’t view their goals as evil: instead they’ll see them as justified or necessary. These values and goals (rather than evilness itself)  should motivate your evil characters. A big difference between evil and good characters is that an evil person will take whatever action she deems necessary, regardless of its impact on other people.</li>
<li><strong>Evil characters can do good works.</strong> They can act law-abiding (usually out of fear, rather then a desire to do what’s right), generous, gracious, concerned, affectionate, if that’s what needs to be done to accomplish their goals.</li>
</ol>
<h3>Playing evil characters</h3>
<p>Generally, you’ll play an evil character just as you would play a good one. The main difference is that the evil character will pursue his own agenda, no matter the cost to other people. But that doesn’t mean she’ll do the most rash and immediate thing, nor does it mean that when faced with a moral question, she’ll always take the opposite action of a good character.</p>
<p>Make sure your evil character has a reason for taking the actions beyond “it’s the evil thing to do.” That one thing alone will make your evil character stand out in a good way <img src='http://www.rpggm.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  .</p>
<p>Playing evil characters can be a lot of fun. Just remember that they take as much (or more) work than a good character of similar importance to the game. Look at your character as a whole person, figure out his goals and what he’s willing to do achieve them. You’ll get more enjoyment out of your game and so will your players.</p>
<h3>Related Posts</h3>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/10/12/dancing-with-the-dark/">Dancing with the Dark</a> (Using RPGs to explore our darker natures safely)</li>
</ul>
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<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://www.campaignmastery.com/blog/when-personalities-are-hard-to-find/">The Characterisation Puzzle: When personalities are hard to find</a> (campaignmastery.com)</li>
<li class="zemanta-article-ul-li"><a href="http://dicemonkey.net/?p=2053">Slaying the Innocents</a> (dicemonkey.net)</li>
<li class="zemanta-article-ul-li"><a href="http://blog2.moebiusadventures.com/2009/12/10/what-alignment-is-your-gm/">What alignment is your GM?</a> (moebiusadventures.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.rpgblog2.com/2010/02/player-versus-player.html">Player Versus Player</a> (rpgblog2.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.slideshare.net/mirjame/emotional-attachments-for-story-construction-in-virtual-game-wolds-2627416">Emotional Attachments for Story Construction in Virtual Game Wolds</a> (slideshare.net)</li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2010/02/26/evil-does-not-equal-stupid-8-tips-for-playing-evil-characters/">Evil Does Not Equal Stupid: 8 Tips for Playing Evil Characters</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<item>
		<title>Beyond ‘Fred’: Italian Names for Characters</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/VkpEba6yX18/</link>
		<comments>http://www.rpggm.com/blog/2010/02/12/beyond-fred-italian-names-for-characters/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 21:03:03 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Character Names]]></category>
		<category><![CDATA[beyond fred]]></category>
		<category><![CDATA[character creation]]></category>
		<category><![CDATA[italian]]></category>
		<category><![CDATA[names]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=586</guid>
		<description><![CDATA[Tired of games where all the characters are named Ariel or Thorin? What a character name that sounds distinctive but not too far out? What about using a real-world name? Perhaps something historical or from another culture. In earlier editions of Beyond Fred, I covered Roman and Russian names. But what if you want something [...]<p><a href="http://www.rpggm.com/blog/2010/02/12/beyond-fred-italian-names-for-characters/">Beyond &#8216;Fred&#8217;: Italian Names for Characters</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
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<div class="wp-caption alignleft" style="width: 250px"><a href="http://www.flickr.com/photos/40732538582@N01/4299530451"><img title="Italian names" src="http://farm5.static.flickr.com/4032/4299530451_d0cd14dce1_m.jpg" alt="Italian names" width="240" height="180" /></a><p class="wp-caption-text">Image by cloudsoup via Flickr</p></div>
</div>
<p>Tired of games where all the characters are named Ariel or Thorin? What a character name that sounds distinctive but not too far out? What about using a real-world name? Perhaps something historical or from another culture. In earlier editions of <em>Beyond Fred</em>, I covered Roman and Russian names. But what if you want something more fluid or lyrical sounding? Perhaps an Italian name will fit the bill.</p>
<h2>Italian Name Structure</h2>
<p>Like most Western names, Italian names are comprised of a first name followed by a last name, usually the father&#8217;s name. According to <a href="http://en.wikipedia.org/wiki/Italian_name">Wikipedia</a>, occasionally in official documents the last name will be listed first.</p>
<p>Pronouncing Italian names can be a little tricky. <a href="http://www.italianames.com/italian-names-pronunciation.php">Pronunciation of Italian names</a> has a search box where you can enter a name and listen to the correct pronunciation. You can also find detailed information on pronouncing Italian names at <a href="http://www.romainteractive.com/italpron.htm">Roma Interactive</a>.</p>
<p>These are by no means historically accurate. These lists are intended to be used for gaming where historical accuracy isn&#8217;t as important as how a name sounds.</p>
<h2>Italian Names</h2>
<h3>Male Names</h3>
<ul>
<li>Abaco</li>
<li>Acario</li>
<li>Addo</li>
<li>Agosto</li>
<li>Arrone</li>
<li>Balderico</li>
<li>Beltramo</li>
<li>Casimiro</li>
<li>Clodoveo</li>
<li>Dalmazio</li>
<li>Ercole</li>
<li>Fedele</li>
<li>Giacomo</li>
<li>Lorenzo</li>
<li>Lothario</li>
<li>Marcello</li>
<li>Massimo</li>
<li>Orazio</li>
<li>Pino</li>
<li>Raffaele</li>
<li>Raul</li>
<li>Rinaldo</li>
<li>Rodolfo</li>
<li>Salvetore</li>
<li>Serafino</li>
<li>Serge</li>
<li>Severino</li>
<li>Tancredo</li>
<li>Vencentio</li>
<li>Vittore</li>
<li>Zanipolo</li>
</ul>
<h3>Female Names</h3>
<ul>
<li>Acilia</li>
<li>Altea</li>
<li>Aniela</li>
<li>Assunta</li>
<li>Benigna</li>
<li>Bibiana</li>
<li>Casilda</li>
<li>Chiara</li>
<li>Damiana</li>
<li>Donata</li>
<li>Esta</li>
<li>Fiammetta</li>
<li>Fiorella</li>
<li>Ghita</li>
<li>Giacinta</li>
<li>Isabella</li>
<li>Jolanda</li>
<li>Lucia</li>
<li>Marsala</li>
<li>Mia</li>
<li>Perla</li>
<li>Rosabla</li>
<li>Sidonia</li>
<li>Sienna</li>
<li>Tessa</li>
<li>Vani</li>
<li>Varanese</li>
<li>Venitia</li>
<li>Vittoria</li>
<li>Zita</li>
<li>Zola</li>
</ul>
<h3>Surnames</h3>
<ul>
<li>Bianchi</li>
<li>Cavallo</li>
<li>Contadino</li>
<li>de Luca</li>
<li>di Genova</li>
<li>Esposito</li>
<li>Forni</li>
<li>La Porta</li>
<li>Martelli</li>
<li>Montagna</li>
<li>Mosca</li>
<li>Rossi</li>
<li>Selvaggio</li>
<li>Tenagila</li>
<li>Trovato</li>
<li>Volpe</li>
</ul>
<h2>Other Articles in this Series</h2>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/10/05/beyond-fred-roman-names-for-characters/">Beyond &#8216;Fred&#8217;: Roman Names for Characters</a></li>
<li><a href="http://www.rpggm.com/blog/2009/11/06/beyond-fred-russian-names-for-characters/">Beyond &#8216;Fred&#8217;: Russian Names for Characters</a></li>
<li><a href="http://www.rpggm.com/blog/2010/07/22/beyond-fred-anglo-saxon-names-for-characters/">Beyond &#8216;Fred&#8217;: Anglo-Saxon Names for Characters</a></li>
</ul>
<h2>Sources</h2>
<ul>
<li><a href="http://www.2babynames.com/italian-baby-boy-names.shtml">Italian Baby Boy Names</a></li>
<li><a href="http://www.2babynames.com/italian-baby-girl-names.shtml">Italian Baby Girl Names</a></li>
<li><a href="http://www.italianames.com/">Italian Baby Names and Italian Last Names</a></li>
<li><a href="http://genealogy.about.com/cs/surname/a/italian_surname.htm">Italian Surname Meanings &amp; Origins</a></li>
<li><a href="http://www.italyworldclub.com/genealogy/surnames/">Italian Surnames: Ethymology and Origin</a></li>
<li><a href="http://en.wikipedia.org/wiki/Italian_name">Wikipedia: Italian Name</a></li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2010/02/12/beyond-fred-italian-names-for-characters/">Beyond &#8216;Fred&#8217;: Italian Names for Characters</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>X Marks the Spot: 11 Map Making Tutorials</title>
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		<comments>http://www.rpggm.com/blog/2010/02/02/x-marks-the-spot-11-map-making-tutorials/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 00:11:20 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=574</guid>
		<description><![CDATA[Image via Wikipedia You&#8217;ve spend weeks, months&#8230;maybe even years creating your world. You&#8217;ve detailed new races, have exciting new character classes, have worked out your worlds ecology, history, monetary system etc. Now it&#8217;s time to present it to the players. But wait! There&#8217;s something else you need before you can begin using your world. That&#8217;s [...]<p><a href="http://www.rpggm.com/blog/2010/02/02/x-marks-the-spot-11-map-making-tutorials/">X Marks the Spot: 11 Map Making Tutorials</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
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<dt class="wp-caption-dt"><a href="http://commons.wikipedia.org/wiki/Image:Mediterranean_chart_fourteenth_century2.jpg"><img title="Anonymous nautical chart in portolan style pro..." src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/5c/Mediterranean_chart_fourteenth_century2.jpg/300px-Mediterranean_chart_fourteenth_century2.jpg" alt="Anonymous nautical chart in portolan style pro..." /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image via <a href="http://commons.wikipedia.org/wiki/Image:Mediterranean_chart_fourteenth_century2.jpg">Wikipedia</a></dd>
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<div>You&#8217;ve spend weeks, months&#8230;maybe even years creating your world. You&#8217;ve detailed new races, have exciting new character classes, have worked out your worlds ecology, history, monetary system etc. Now it&#8217;s time to present it to the players. But wait! There&#8217;s something else you need before you can begin using your world. That&#8217;s right: you need a map!</div>
<div>Below is a list of map making tutorials freely available on the web:</div>
<div>
<ul>
<li><a href="http://www.fantasymapmaker.com/campaign-cartographer-video-tutorials/">Campaign Cartographer Video Tutorials</a>: A list of tutorials for using the map making program <a href="http://www.profantasy.com/?affiliate=17305817305">Campaign Cartographer</a>.</li>
<li><a href="http://warlockshomebrew.blogspot.com/2009/12/campaign-creation-map-making-tutorial.html">Campaign Creation</a>: A three-part map drawing tutorial at the blog <a href="http://warlockshomebrew.blogspot.com/">The Warlock&#8217;s Home Brew</a>.</li>
<li><a href="http://www.zombienirvana.com/?page_id=67">Fantasy Cartography</a>: From the blog <a href="http://www.zombienirvana.com/">Zombie Nirvana Games</a>. Gives a video tutorial for creating maps in Photoshop.</li>
<li><a href="http://melkot.com/mechanics/map-guide.html">Guide to RPG Mapmaking, A</a>: Information on creating many kinds of RPG maps from dungeons to countries.</li>
<li><a href="http://www.geeksix.com/2009/04/tutorial-make-your-own-rpg-maps-in-photoshop-fast/">Make Your Own RPG Maps in Photoshop Fast!</a>: This is actually a tutorial for creating dungeon maps for use with miniatures.</li>
<li><a href="http://www.vileworks.com/photoshop-tutorial-old-fantasy-map-of-your-area">Old Fantasy Map of Your Area</a>: This is a Photoshop tutorial that uses Google Maps or Yahoo Maps as a basis for the game map.</li>
<li><a href="http://forum.cartographersguild.com/showthread.php?1150-[Award-Winner]-A-medieval-town-map-tutorial-in-Photoshop">Medieval town map tutorial in Photoshop</a>: Just what the title says. Creates beautiful maps.</li>
<li><a href="http://www.stargazersworld.com/2009/05/29/mercator-style-maps-in-photoshop/">Mercater-style maps in Photoshop</a>:  From <a href="http://www.stargazersworld.com/">Stargazer&#8217;s World</a>. Thanks Stargazer for pointing this one out to us!</li>
<li><a href="http://www.jezelf.co.uk/">Photoshop Map-Making</a>:  This is a Flash site, so I can&#8217;t give you the exact address of the map-making page. Click &#8220;Tutorials&#8221; &#8212; that&#8217;ll take you to a five-part tutorial on creating some really spiffy looking maps for your world. I&#8217;m currently in the process of using this tutorial to create the maps for <a href="http://www.rpggm.com/">Guang Keshar</a>. While you&#8217;re there, take a look at his portfolio too!</li>
<li><a href="http://forum.cartographersguild.com/showthread.php?4276-Quickstart-Guide-to-Fantasy-Mapping">Quickstart Guide to Fantasy Mapping</a>: A wealth of step-by-step tutorials are listed in this forum post, which also includes basic map making information.</li>
<li><a href="http://forum.cartographersguild.com/showthread.php?1142-[Award-Winner]-Using-GIMP-to-Create-an-Artistic-Regional-RPG-Map">Using GIMP to Create an Artistic Regional Map</a>: This tutorial makes use of the free image creation program <a href="http://www.gimp.org/">GIMP</a>. It can be adapted to Photoshop or other favorite image program.</li>
</ul>
</div>
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<p><a href="http://www.rpggm.com/blog/2010/02/02/x-marks-the-spot-11-map-making-tutorials/">X Marks the Spot: 11 Map Making Tutorials</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>20 Unusual City Encounters: From Beg, Borrow, &amp; Steal</title>
		<link>http://feedproxy.google.com/~r/rpggm/okgd/~3/NEMuihXcQZ4/</link>
		<comments>http://www.rpggm.com/blog/2010/01/27/20-unusual-city-encounters-from-beg-borrow-steal/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 22:34:56 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[towns]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=570</guid>
		<description><![CDATA[Image via Wikipedia Once a month, I publish a newsletter of quick tips for busy GMs called Beg, Borrow &#38; Steal. Some require advanced preparation to use, but most are designed to be last-minute tips you can add to your very next game session &#8212; even if that session is tonight. Below is a sample [...]<p><a href="http://www.rpggm.com/blog/2010/01/27/20-unusual-city-encounters-from-beg-borrow-steal/">20 Unusual City Encounters: From Beg, Borrow, &#038; Steal</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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<dt class="wp-caption-dt"><a href="http://commons.wikipedia.org/wiki/Image:The_Procuress.jpg"><img title="The Procuress, oil on canvas" src="http://upload.wikimedia.org/wikipedia/commons/thumb/1/15/The_Procuress.jpg/300px-The_Procuress.jpg" alt="The Procuress, oil on canvas" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image via <a href="http://commons.wikipedia.org/wiki/Image:The_Procuress.jpg">Wikipedia</a></dd>
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<p>Once a month, I publish a newsletter of quick tips for busy GMs called <em>Beg, Borrow &amp; Steal</em>. Some require advanced preparation to use, but most are designed to be last-minute tips you can add to your very next game session &#8212; even if that session is tonight. Below is a sample from <em>Beg, Borrow &amp; Steal #2</em>. If you&#8217;d like to see more last-minute GM tips, please sign up for the newsletter in the left sidebar.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<h3>20 Unusual City Encounters</h3>
<p>Tired of bar fights and pick-pocketing musicians? Do your players find city encounters boringly routine? Here&#8217;s 20 unusual (more or less) encounters to help liven up your city trips. Some of these could be played for humor &#8212; others are deadly serious and may make your players uncomfortable. All are designed to be used in any genre, though some may need tweaking for a good fit. Roll randomly from the list below or pick one that appeals to you. And, as always, twist, distort, fold, spindle and mutilate these ideas to fit your group and your campaign.</p>
<ol>
<li>A boy prostitute approaches one of the PCs (male or female) for sex. If the PC sends him away without any money, the group will later hear that his father beat him for coming home empty-handed.</li>
<li>A bear-baiter loses control of his animal, which mauls him and then attacks the crowd. If the PCs kill the creature, the owner tries to bring a law-suit against them.</li>
<li>A small girl asks the party to help her find her lost kitten.</li>
<li>The PCs are in a side street whose only outlets are at either end. Two funeral processions enter, one from each side. Neither party will back up to let the other pass and the situation degenerates into a fist fight between the two procession leaders, with the characters in the middle.</li>
<li>The PCs watch a church procession carrying an icon, relic, or statue. On the other side of the street, a disturbance erupts and in the ruckus, the holy item is stolen.</li>
<li>A small child (age five or six) jumps out of an upper-story window. The PCs should have a chance to save her from harm. If questioned, she will tell them that she was trying to prove to her friend (still in the room above) that she could fly. The friend (also five or six) will corroborate the story.</li>
<li>In a visit to an open-air market, one of the PCs trips over a tent rope that sends him sprawling into the nearest food display. The display contents go rolling out into the public street or market square, where they&#8217;re quickly gathered up by nearby beggars. The stall owner demands the PCs pay for the broken stand and the lost produce.</li>
<li>The PCs come upon a crowd in the middle of stoning a woman for adultery. This is even better if it&#8217;s a woman one of the PCs seduced recently.</li>
<li>In a very public place, a woman announces that one of the PCs is the father of her child. It&#8217;s up to you to decide if it&#8217;s true or not, or even if any of the party members have ever seen the woman before.</li>
<li>One of the PCs is a dead ringer for the town&#8217;s mayor. People keep stopping her to solve their complaints and problems.</li>
<li>The PCs get roped into judging a beauty contest (for either men or women). If you want to be truly evil, have one of the party members of the appropriate sex coerced into participating in the contest while the rest of his group are judges.</li>
<li>One of the PC is accused of raping someone in the town. A twist would be that the accuser is male and the accused is female (&#8220;Your honor, she held a gun to my head and threatened to shoot me.&#8221;)</li>
<li>One or more of the PCs mounts or vehicles are impounded by the local constabulary. They claim the PCs did not obtain the proper permits and must pay a fine to recover their lost transportation. The permit is fictitious &#8212; the locals are actually trying to make extra money off of unsuspecting visitors.</li>
<li>The PCs come across a beggar child who&#8217;s only parent has just died. The city will not help the child (&#8220;If we aided one, we&#8217;d have to aid all of them and we just don&#8217;t have the resources to do that.&#8221;)</li>
<li>A horse or working aid animal takes an instant dislike to one of the PCs and will attempt to bite or kick the PC every time they cross paths.</li>
<li>The PCs hear sounds of domestic violence inside a nearby home. To up the ante, a child runs out of the house and begs the PCs to come help because &#8220;Daddy&#8217;s trying to kill Mommy.&#8221;</li>
<li>A goat (from a farmer&#8217;s market stall or escaped from a petting zoo) chews a hole in one of the PC&#8217;s purse or pouch. Make a hidden roll to see if the PC notices. If not, she&#8217;ll be leaking small items from her bag until she either notices or there&#8217;s nothing left that will fit through the hole.</li>
<li>A traveling musician sets her sights on one of the PCs and begins to follow him around, trying to woo him. You can make this as humorous (a harmless youth) or as serious (a stalker) as you like.</li>
<li>A pet or small child becomes attached to one of the PCs and follows him around everywhere. If taken home, the pet/child escapes and seems to be able to find the PC, no matter where he is in town. This can be either very funny or very creepy, depending on how you handled it.</li>
<li>The PCs stumble on or are asked to witness the public marriage consummation of a newly wedded couple.</li>
</ol>
<h3>Related Posts</h3>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/06/01/location-worksheet/">Location Worksheet</a>. A worksheet to help you prepare setting for your game.</li>
<li><a href="http://www.rpggm.com/blog/2009/11/19/web-resources-about-writing-adventures/">Web Resources about Writing Adventures</a></li>
<li><a href="http://www.rpggm.com/blog/2009/11/20/more-resources-for-writing-adventures/">More Resources for Writing Adventures</a></li>
<li><a href="http://www.rpggm.com/blog/2009/07/24/where-are-we-again-creating-unique-fantasy-cities-and-towns/">&#8220;Where are We Again?&#8221;: Creating Unique Fantasy Cities and Towns</a></li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2010/01/27/20-unusual-city-encounters-from-beg-borrow-steal/">20 Unusual City Encounters: From Beg, Borrow, &#038; Steal</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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