<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;D0YEQXY-fip7ImA9WhBbGE0.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573</id><updated>2013-05-17T08:38:20.856-07:00</updated><category term="Soccer" /><category term="Mobile" /><category term="Party" /><category term="Games" /><category term="iPhone" /><category term="Internet" /><category term="Gadget" /><category term="Multimedia" /><category term="Travel" /><category term="Shopping" /><category term="Online" /><category term="Jobs" /><category term="Tips" /><category term="Apple" /><category term="Phone" /><title>Games and Fun</title><subtitle type="html">Share about Games News</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.rununifun.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.rununifun.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Just Ordinary Blogger</name><uri>http://www.blogger.com/profile/17901473264373017080</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>278</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/rununifun/IXXV" /><feedburner:info uri="rununifun/ixxv" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;D0YEQXY9eSp7ImA9WhBbGE0.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-8037024020271579359</id><published>2013-05-17T08:38:00.001-07:00</published><updated>2013-05-17T08:38:20.861-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-17T08:38:20.861-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>Google Launched Gaming Platform</title><summary type="html">


During its annual conference / I O, the group search engine Google launched on Wednesday 15 May, its own platform game This service introduced such a system of "success", as is already the case on consoles or PC (Steam), when a player performs certain tasks in a game The service is also designed to synchronize backups of the same title on different Android devices. It allows multiple players &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/ZUo0r_Qj6_Q" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/8037024020271579359/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2013/05/google-launched-gaming-platform.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/8037024020271579359?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/8037024020271579359?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/ZUo0r_Qj6_Q/google-launched-gaming-platform.html" title="Google Launched Gaming Platform" /><author><name>Just Ordinary Blogger</name><uri>http://www.blogger.com/profile/17901473264373017080</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-iKuobm5bpGg/UZZO3A_UYcI/AAAAAAAAAOw/8ghg-ijxFVY/s72-c/google-game-533x300.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2013/05/google-launched-gaming-platform.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkAGQXkzeyp7ImA9WhNbEU0.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-3998484963578694911</id><published>2013-01-13T10:12:00.000-08:00</published><updated>2013-01-13T10:12:00.783-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-13T10:12:00.783-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>"Need for Speed: Most Wanted"</title><summary type="html">



The studio, which had the accident Please direct game series "Burnout", now makes "Need for Speed". The last part of the series was a flop, makes 'Most Wanted' it better? Yes, except for one drawback: the miserable rubber band.


My Mustang has fallen into the oncoming traffic, has tangled with a pickup truck and lost. But I had only just made three places. Anyway: The accident looked &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/oEQrzmde1_8" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/3998484963578694911/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2013/01/need-for-speed-most-wanted.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/3998484963578694911?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/3998484963578694911?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/oEQrzmde1_8/need-for-speed-most-wanted.html" title="&quot;Need for Speed: Most Wanted&quot;" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-AEbr1bIrg90/UO8FW4Qjp1I/AAAAAAAAAJc/qyFML4r76mY/s72-c/Need+for+Speed.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2013/01/need-for-speed-most-wanted.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ABRno-fCp7ImA9WhNUGEk.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-6887817191919776988</id><published>2013-01-10T10:15:00.001-08:00</published><updated>2013-01-10T10:15:57.454-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-10T10:15:57.454-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>Nintendo puzzle: Professor Layton does not need 3D</title><summary type="html">


It may be puzzled again: time for Christmas, there is the fifth episode of the series game wise to Professor Layton. This time the adventure into the desert - at least those who have appropriate Nintendo model. I stand in the desert town and am thinking. Professor Layton gave me a riddle: "A and B have played a card game for ten rounds against each other, the rules:. Both draw a card fire &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/3dmTFrnUy_I" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/6887817191919776988/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2013/01/nintendo-puzzle-professor-layton-does.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/6887817191919776988?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/6887817191919776988?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/3dmTFrnUy_I/nintendo-puzzle-professor-layton-does.html" title="Nintendo puzzle: Professor Layton does not need 3D" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-CBYfJe1DLpI/UO8E5chQz1I/AAAAAAAAAJU/Qv_As6gUQbw/s72-c/professorlayton.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2013/01/nintendo-puzzle-professor-layton-does.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUBSX06fCp7ImA9WhNVFEk.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-7082468131749098404</id><published>2012-12-25T06:54:00.001-08:00</published><updated>2012-12-25T06:54:18.314-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-25T06:54:18.314-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>Assassin's Creed III: This game is almost too big</title><summary type="html">

The story spans centuries, as a whole, the game has sold 40 million copies - is now a new part of the series came out: In "Assassin's Creed III," you shall not lift up by Europe, but across America during the Revolutionary War. A good idea, with quirks in detail.


The ending is not the end. Luckily. The conclusion brings to an end only gripe at the "Assassin's Creed" series always: The &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/3BEkrH_N2_E" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/7082468131749098404/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/12/assassins-creed-iii-this-game-is-almost.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/7082468131749098404?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/7082468131749098404?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/3BEkrH_N2_E/assassins-creed-iii-this-game-is-almost.html" title="Assassin's Creed III: This game is almost too big" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-CvJ7UrOQguY/UNm9_y3kWjI/AAAAAAAAAJE/pwEdRuge6dI/s72-c/Assassin's+Creed+III.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/12/assassins-creed-iii-this-game-is-almost.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8NSXw8cCp7ImA9WhNVEU0.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-3535465043599592280</id><published>2012-12-21T06:41:00.002-08:00</published><updated>2012-12-21T06:41:38.278-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-21T06:41:38.278-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>An hour with "Medal of Honor: Warfighter" </title><summary type="html">

60 minutes were ugly with the "Medal of Honor: Warfighter". Who goes zoom with prejudice to the game is confirmed: The military shooter is a bad idea that has not had to bad.

"Well, if that was not a hit!" My companion praises me. My goal, however, is unfazed, puts on his rocket launcher and shoot at us. The game is over - for me. Maybe, I'm thinking, I shot so bad that I did not hit the &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/tgJyEXl1PmU" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/3535465043599592280/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/12/an-hour-with-medal-of-honor-warfighter.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/3535465043599592280?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/3535465043599592280?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/tgJyEXl1PmU/an-hour-with-medal-of-honor-warfighter.html" title="An hour with &quot;Medal of Honor: Warfighter&quot; " /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-Ae0Og_0jwy8/UNR1BTsRUPI/AAAAAAAAAIw/BN6DifwTJug/s72-c/Medal+of+Honor.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/12/an-hour-with-medal-of-honor-warfighter.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0EAQX89eCp7ImA9WhNXFEs.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-3088577370264027800</id><published>2012-12-02T08:27:00.000-08:00</published><updated>2012-12-02T08:27:20.160-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-02T08:27:20.160-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>For Professional Killer With a Heart</title><summary type="html">


Can you get through a game a better person? In "Dishonored" could work: The apocalyptic adventure is one of the few new developments in the industry, succeeded fantastically - and developed his fascination, without the player has to be a killer. At most by mistake.


I can not remember, I'm sorry, but: I have two guards killed. In one I have a guess as to how it could have happened: I had &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/8FAyViNj7hY" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/3088577370264027800/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/12/for-professional-killer-with-heart.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/3088577370264027800?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/3088577370264027800?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/8FAyViNj7hY/for-professional-killer-with-heart.html" title="For Professional Killer With a Heart" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-EOEidZn84h4/ULuBUS6cB2I/AAAAAAAAAIY/fBo75uKa-xk/s72-c/Dishonored.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/12/for-professional-killer-with-heart.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMGRHc4fSp7ImA9WhNRF08.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-2037739099130556169</id><published>2012-11-12T05:53:00.004-08:00</published><updated>2012-11-12T05:53:45.935-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-12T05:53:45.935-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>"The Ville" : Electronic Arts Sues Zynga</title><summary type="html">


Zynga go for the bad times even further: Electronic Arts takes legal action against the kings of the Facebook games. Entitled "The Ville" is just a copy of "The Sims Social". But the makers of "Farmville" poisons back.
Seen it all, Electronic Arts / Maxis says in a blog post , namely at Electronic Arts: The game "The Ville" is largely a copy of "The Sims Social". The manager of Maxis, Lucy &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/4d_Dsd8np4M" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/2037739099130556169/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/11/the-ville-electronic-arts-sues-zynga.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/2037739099130556169?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/2037739099130556169?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/4d_Dsd8np4M/the-ville-electronic-arts-sues-zynga.html" title="&quot;The Ville&quot; : Electronic Arts Sues Zynga" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-_kjKoFh1Zj0/UKD_VFWjNKI/AAAAAAAAAII/hie8atJdAlM/s72-c/The+Ville.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/11/the-ville-electronic-arts-sues-zynga.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcMRnczfip7ImA9WhNRFk0.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-4608558637737385581</id><published>2012-11-10T19:21:00.000-08:00</published><updated>2012-11-10T19:21:27.986-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-10T19:21:27.986-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>"Papo &amp; Yo" is the most moving game of the year</title><summary type="html">



His own father as a monster with uncontrollable fits of rage. For Carsten Görig is "Papo &amp;amp; Yo" the most important game of the year. It's more than just a game, it is the life story of the developer.


The game is touching, admits Vander Caballero, finally, he has developed "Papo &amp;amp; Yo". "Because it's real," he says. Real, that is, in the game's story is told. His childhood in Colombia with his&lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/td92qR-NxV8" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/4608558637737385581/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/11/papo-yo-is-most-moving-game-of-year.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/4608558637737385581?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/4608558637737385581?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/td92qR-NxV8/papo-yo-is-most-moving-game-of-year.html" title="&quot;Papo &amp; Yo&quot; is the most moving game of the year" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-1q2_xNGztu4/UJ8Zcq9KljI/AAAAAAAAAH4/QnNY0Cz__dk/s72-c/Papo+&amp;+Yo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/11/papo-yo-is-most-moving-game-of-year.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EMQHwyfyp7ImA9WhNTEUQ.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-6135470901821544365</id><published>2012-10-14T00:27:00.000-07:00</published><updated>2012-10-14T00:28:01.297-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-14T00:28:01.297-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>Block by Block to the Beautiful City</title><summary type="html">


In the computer game "Minecraft", each whole worlds of pixel blocks build. Now, the Swedish developer Mojang wants to use the program for urban planning. Young residents begin planning on the computer their new quarters. The first project will start soon with UN assistance in Kenya.
If an entire neighborhood will be redesigned, the those responsible will ever be a dilemma. The plans of the &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/32oy4U3nIR4" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/6135470901821544365/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/10/block-by-block-to-beautiful-city.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/6135470901821544365?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/6135470901821544365?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/32oy4U3nIR4/block-by-block-to-beautiful-city.html" title="Block by Block to the Beautiful City" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-olYm_SuPnaM/UHppV609y8I/AAAAAAAAAHk/7Xa2MZahJLo/s72-c/Minecraft+project.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/10/block-by-block-to-beautiful-city.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEFQX89fCp7ImA9WhJaFko.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-8634773121633690333</id><published>2012-10-07T22:03:00.002-07:00</published><updated>2012-10-07T22:03:30.164-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-07T22:03:30.164-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>Hands on for three hours with "Sleeping Dogs"</title><summary type="html">


The console fighting game "Sleeping Dogs" bored by constant infighting and unnecessary violence. After all, Hong Kong has shown that to look at. I must confess: I like only a few games, which is beaten. To me that's too complicated, I was not at the Commodore 64 clever enough for that. If I have to memorize keyboard shortcuts, I turn away in horror and admiration for those who succeed. They &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/NzFafq_50h4" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/8634773121633690333/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/10/hands-on-for-three-hours-with-sleeping.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/8634773121633690333?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/8634773121633690333?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/NzFafq_50h4/hands-on-for-three-hours-with-sleeping.html" title="Hands on for three hours with &quot;Sleeping Dogs&quot;" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-MJ4g1a_EnZw/UHJejRb73QI/AAAAAAAAAHU/uxYVg19WfZI/s72-c/Sleeping+Dogs.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/10/hands-on-for-three-hours-with-sleeping.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4NSHc-fip7ImA9WhJbFEw.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-7805472069176936285</id><published>2012-09-23T08:43:00.001-07:00</published><updated>2012-09-23T08:43:19.956-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-23T08:43:19.956-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>Legendary games in retrospect</title><summary type="html">



The editors of the magazine "Retro Gamer" has tested the classic shooter Rez after eleven years' time. Your rating: Rez is still full of wonderful moments.


Rez should be allowed to play on big screen when the light is switched off and the sound system: Because the shooter is characterized by the interplay of sound design and gameplay. The more you advance in the game, the more complex the &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/fLjTyQmce5I" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/7805472069176936285/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/legendary-games-in-retrospect.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/7805472069176936285?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/7805472069176936285?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/fLjTyQmce5I/legendary-games-in-retrospect.html" title="Legendary games in retrospect" /><author><name>Just Ordinary Blogger</name><uri>http://www.blogger.com/profile/17901473264373017080</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-twqJnqJ_uKM/UF8t8cdES5I/AAAAAAAAANQ/DY0ZvZsBrKw/s72-c/Retro+Games.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/legendary-games-in-retrospect.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MDRHs8fCp7ImA9WhJbEkw.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-5806030506218805195</id><published>2012-09-21T01:17:00.000-07:00</published><updated>2012-09-21T01:17:55.574-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-21T01:17:55.574-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>Nightmare Trip to Zombieland</title><summary type="html">



No police, no food, but hordes of undead - the adventure "Walking Dead" puts the player in the middle of a zombie apocalypse. To survive the nightmare, you must cheat, lie, and solve puzzles. An exciting, but also disconcerting experience.


If I can save Shawn? Had he survived, if I had gone to him, the young man would have been protected from the attacking zombies? I've changed my mind. I &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/PqhGg86ZfiM" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/5806030506218805195/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/nightmare-trip-to-zombieland.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/5806030506218805195?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/5806030506218805195?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/PqhGg86ZfiM/nightmare-trip-to-zombieland.html" title="Nightmare Trip to Zombieland" /><author><name>Just Ordinary Blogger</name><uri>http://www.blogger.com/profile/17901473264373017080</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-vgFoJrj7MvM/UFwieMFLqXI/AAAAAAAAAMg/KYhxrkqwh_k/s72-c/Nightmare+Trip+to+Zombieland.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/nightmare-trip-to-zombieland.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkABQXs5fCp7ImA9WhJbEEo.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-3773881681923637939</id><published>2012-09-19T11:18:00.001-07:00</published><updated>2012-09-19T11:19:10.524-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-19T11:19:10.524-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>An Hour Zombie Horror with "Dead Light"  </title><summary type="html">The city is destroyed, zombies wandering around, and a lone man makes his way through the ruins. This is the story of "Dead Light", a downloadable titles in sidescroller appearance on Xbox 360 The game is reminiscent of "Metroid" and "Limbo." - But also tremendous Macken

Sometime it goes. Latest when the question is whether the controller would probably survive a collision with the wall. The &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/Zycs9DP5Npo" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/3773881681923637939/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/an-hour-zombie-horror-with-dead-light.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/3773881681923637939?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/3773881681923637939?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/Zycs9DP5Npo/an-hour-zombie-horror-with-dead-light.html" title="An Hour Zombie Horror with &quot;Dead Light&quot;  " /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-76sjO-W6Pac/UFoMgT0iPZI/AAAAAAAAAHE/ihF7fGytIVk/s72-c/Zombie%2BHorror.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/an-hour-zombie-horror-with-dead-light.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUAMRHc9eSp7ImA9WhJUGEw.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-6379143320707296</id><published>2012-09-16T10:48:00.002-07:00</published><updated>2012-09-16T10:49:45.961-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-16T10:49:45.961-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Internet" /><title>Facebook is working on its own search engine</title><summary type="html">In the first interview since the Facebook IPO, Mark Zuckerberg is relatively open, is "big mistakes". Most sales are to be able to bring mobile devices, also announced the company's founder to a Facebook search engine. Since Facebook on 18 May has gone public, had company founder Mark Zuckerberg made ​​in public are rare. Now he remarked during the TechCrunch Disrupt conference IT again for the &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/P5sNZ1OGjZY" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/6379143320707296/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/facebook-is-working-on-its-own-search.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/6379143320707296?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/6379143320707296?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/P5sNZ1OGjZY/facebook-is-working-on-its-own-search.html" title="Facebook is working on its own search engine" /><author><name>Just Ordinary Blogger</name><uri>http://www.blogger.com/profile/17901473264373017080</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-9Soh4zX1-LA/UFYRAx-T1MI/AAAAAAAAAMQ/fH6QnG8wNEw/s72-c/facebook-logo.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/facebook-is-working-on-its-own-search.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcCSXw_cCp7ImA9WhJUGEw.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-4557845456564993234</id><published>2012-09-16T10:37:00.000-07:00</published><updated>2012-09-16T10:37:48.248-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-16T10:37:48.248-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="iPhone" /><category scheme="http://www.blogger.com/atom/ns#" term="Gadget" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><title>iPhone 5 'world's thinnest smartphone' claim in dispute</title><summary type="html">  
Apple's claim that the iPhone 5 is the world's thinnest smartphone may not be true as Huawei and Oppo already offer up super-slender opposition. During the iPhone 5 keynote yesterday Phil Schiller, Apple's senior VP of worldwide marketing, had this to say about the new handset: "It's the thinnest and lightest iPhone we've ever made, and best of all, it's the world's thinnest smartphone." &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/gxsBuAR8XPI" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/4557845456564993234/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/iphone-5-worlds-thinnest-smartphone.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/4557845456564993234?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/4557845456564993234?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/gxsBuAR8XPI/iphone-5-worlds-thinnest-smartphone.html" title="iPhone 5 'world's thinnest smartphone' claim in dispute" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/iphone-5-worlds-thinnest-smartphone.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4DRXc6eCp7ImA9WhJUGEw.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-4540438141938997153</id><published>2012-09-16T10:36:00.000-07:00</published><updated>2012-09-16T10:36:14.910-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-16T10:36:14.910-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>Is The World to The Playing Field  </title><summary type="html">Whoever flees from zombies jogs, faster: mechanisms from the world of games to everyday tasks become more attractive. Sometimes the principle called gamification works quite well. But the idea is actually old: She comes from a psychiatric ward.

Countless hours to flow every day in more computer games. Here, points are accumulated, collected asterisk, even the most remote corner of the game world&lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/vAvS8RsZTZY" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/4540438141938997153/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/is-world-to-playing-field.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/4540438141938997153?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/4540438141938997153?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/vAvS8RsZTZY/is-world-to-playing-field.html" title="Is The World to The Playing Field  " /><author><name>Just Ordinary Blogger</name><uri>http://www.blogger.com/profile/17901473264373017080</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-B2JgLtV3Fn4/UFYN6kO3wWI/AAAAAAAAAL8/mvdRFGxYl0A/s72-c/Coin%2BSuper%2BMario.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/is-world-to-playing-field.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYNRnY7eip7ImA9WhJUF0k.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-8031918649517533945</id><published>2012-09-14T06:56:00.002-07:00</published><updated>2012-09-15T13:16:37.802-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-15T13:16:37.802-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gadget" /><title>Intel finalises Android 4.1 port, eyes smartphone catch-up</title><summary type="html">FUN7RJJ4H4SQ


  
Intel has successfully managed to get Android 4.1 Jelly Bean running on its Medfield processor. 
The completed port means that phones like the Intel-toting Orange San Diego and ZTE Grand X IN should continue to receive software updates beyond Android 4.0. Don't go cracking out the bubbly just yet though, as there's no word on if or when the Jelly Bean update will officially hit &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/esGvUzu_ce4" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/8031918649517533945/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/intel-finalises-android-41-port-eyes.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/8031918649517533945?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/8031918649517533945?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/esGvUzu_ce4/intel-finalises-android-41-port-eyes.html" title="Intel finalises Android 4.1 port, eyes smartphone catch-up" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/intel-finalises-android-41-port-eyes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYGSHw4fCp7ImA9WhJUFUQ.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-835989257677522307</id><published>2012-09-13T21:31:00.001-07:00</published><updated>2012-09-13T21:32:09.234-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-13T21:32:09.234-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>Gravity Rush: Gravity that Enchants</title><summary type="html">Jumping, puzzle float: "Gravity Rush" lifts the gravity and can slide the character around the room. A fairy tale with comic graphics, a nice game with a few flaws. Already flown past. But I had yet targeting the weak point of the enemy exactly. But then something happened that made me off course, and Kat hangs in the air again, far from saving the floor. Of course, now the energy is over, which &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/oGUnU7i9bF4" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/835989257677522307/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/gravity-rush-gravity-that-enchants.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/835989257677522307?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/835989257677522307?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/oGUnU7i9bF4/gravity-rush-gravity-that-enchants.html" title="Gravity Rush: Gravity that Enchants" /><author><name>Just Ordinary Blogger</name><uri>http://www.blogger.com/profile/17901473264373017080</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-DndJkkWfuKY/UFKy3Kidz_I/AAAAAAAAAKg/G6LbF8cIYr4/s72-c/Gravity%2BRush.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/gravity-rush-gravity-that-enchants.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcBRn45fyp7ImA9WhJUFUk.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-7062106767321971019</id><published>2012-09-13T07:37:00.000-07:00</published><updated>2012-09-13T07:37:37.027-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-13T07:37:37.027-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gadget" /><title>Sony Xperia T SIM-free price announced in UK</title><summary type="html">  
The first hints at pricing for the flagship Sony Xperia T have appeared online, pricing the handset just above the £400 mark. Both Clove and Unlocked Mobiles have the Xperia T available for pre-order and both quote very similar, but not identical prices. Clove is currently asking for £414 is return for the black, 16GB Xperia T, however it does note that the official price, along with the Sony &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/ldyENRzCCMY" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/7062106767321971019/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/sony-xperia-t-sim-free-price-announced.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/7062106767321971019?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/7062106767321971019?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/ldyENRzCCMY/sony-xperia-t-sim-free-price-announced.html" title="Sony Xperia T SIM-free price announced in UK" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/sony-xperia-t-sim-free-price-announced.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cAQXs5eip7ImA9WhJUE0o.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-1958536375362424734</id><published>2012-09-11T06:44:00.003-07:00</published><updated>2012-09-11T06:44:00.522-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-11T06:44:00.522-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gadget" /><title>Sources: two lower end Nokia Windows Phone 8s are coming</title><summary type="html">  
With the launch of its first two Windows Phone 8 handsets earlier this week - the Lumia 920 and 820 - Nokia's been riding a roller coaster of positive reviews and lowered expectations. Perhaps the introduction of another pair Windows Phone 8 smartphones, this time on the shallower end of the spectrum, will peak consumers interest even higher and send naysayers packing.

Sources talking to The &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/OGpRPxQ1u5A" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/1958536375362424734/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/sources-two-lower-end-nokia-windows.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/1958536375362424734?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/1958536375362424734?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/OGpRPxQ1u5A/sources-two-lower-end-nokia-windows.html" title="Sources: two lower end Nokia Windows Phone 8s are coming" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/sources-two-lower-end-nokia-windows.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEAQX8-eCp7ImA9WhJUEkU.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-3789350271252009678</id><published>2012-09-10T06:44:00.000-07:00</published><updated>2012-09-10T06:44:00.150-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-10T06:44:00.150-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gadget" /><title>Samsung OS a viable option, Verizon CEO says</title><summary type="html">  
Samsung has the potential to be a strong No. 3 in the mobile operating system race, at least in the eyes of Verizon CEO Lowell McAdam. During an investor conference call Friday, he painted the Korean electronics giant as a "dark horse" that could rival Apple iOS and Google Android. Currently, Samsung's smartphones run either the Android OS or Windows Phone OS.

But by marrying its hardware &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/A5vDC_0eU7w" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/3789350271252009678/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/samsung-os-viable-option-verizon-ceo.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/3789350271252009678?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/3789350271252009678?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/A5vDC_0eU7w/samsung-os-viable-option-verizon-ceo.html" title="Samsung OS a viable option, Verizon CEO says" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/samsung-os-viable-option-verizon-ceo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMGQXc_fCp7ImA9WhJUEUQ.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-7815190967358647975</id><published>2012-09-09T06:47:00.004-07:00</published><updated>2012-09-09T06:47:00.944-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-09T06:47:00.944-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gadget" /><title>Computer Games from Iran</title><summary type="html">
Tel Aviv attack, nuclear scientist free: In computer games, from Iran, the conflict with the West played on the computer. The country's response to similar formats from the West. Behind some of the songs stuck military and government. The situation is delicate: The recent nuclear talks in Moscow have failed, from 1 July to an oil embargo , the sanctions against Iran are further exacerbated. The &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/zPIMWsitj3M" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/7815190967358647975/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/computer-games-from-iran.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/7815190967358647975?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/7815190967358647975?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/zPIMWsitj3M/computer-games-from-iran.html" title="Computer Games from Iran" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-KYdiGt1w7x4/UEtM7-njb6I/AAAAAAAAAGs/k61AwItolg0/s72-c/Iran%2Bgame.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/computer-games-from-iran.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04CQnw-eip7ImA9WhJUEUw.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-8293580031046699329</id><published>2012-09-08T06:46:00.000-07:00</published><updated>2012-09-08T06:46:03.252-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-08T06:46:03.252-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gadget" /><title>Report: iPhone 5 will have international LTE support</title><summary type="html">  
The Apple iPhone 5 may support LTE globally, allowing users to jump from country to country and continent to continent without losing their lightening fast connectivity. This is according to a recent report, with sources telling the Wall Street Journal the device can pick up on LTE in places like the U.S., Europe and Asia.
While this is exciting in terms of connectivity and speed, the sources &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/i8d1wcq4-KQ" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/8293580031046699329/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/report-iphone-5-will-have-international.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/8293580031046699329?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/8293580031046699329?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/i8d1wcq4-KQ/report-iphone-5-will-have-international.html" title="Report: iPhone 5 will have international LTE support" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/report-iphone-5-will-have-international.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcGSXwyeyp7ImA9WhJUEE8.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-8321887823352225928</id><published>2012-09-07T06:53:00.000-07:00</published><updated>2012-09-07T06:53:48.293-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-07T06:53:48.293-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>Social Gaming Zynga, A bit like Facebook</title><summary type="html">
In order to be less dependent on Facebook, opened the social gaming Zynga its own power players. He also wants to open up to outside developers. In truth, it's not about new, interesting games. But rather to collect huge amounts user data.

Mark Pincus has a great talent: The founder of a billion dollar publicly traded company occurs as a slightly shy, unassuming boy next door. When he talks &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/aMK0YgexGv8" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/8321887823352225928/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/09/social-gaming-zynga-bit-like-facebook.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/8321887823352225928?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/8321887823352225928?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/aMK0YgexGv8/social-gaming-zynga-bit-like-facebook.html" title="Social Gaming Zynga, A bit like Facebook" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-L92JVF1da9w/UEn7-08X-rI/AAAAAAAAAGU/ICoMA45LMA8/s72-c/Zynga%2BCEO%2BMark%2BPincus.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/09/social-gaming-zynga-bit-like-facebook.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEAQXk8eip7ImA9WhJVE0s.&quot;"><id>tag:blogger.com,1999:blog-5851443170564567573.post-4352082792934158442</id><published>2012-08-30T14:04:00.004-07:00</published><updated>2012-08-30T14:04:00.772-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-30T14:04:00.772-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gadget" /><title>Google Wallet to challenge iPhone Passbook through geo-location and transit</title><summary type="html">  
The battle for a digital wallet replacement rages on, as Google reveals plans to expand Google Wallet with new features. Speaking in a developer Q&amp;amp;A session, Google Wallet's head of product management, Robin Dua, spoke of how the company will open up Google Wallet to information beyond mobile payment details and credit card numbers.

"We want to create a wallet that actually allows you to &lt;img src="http://feeds.feedburner.com/~r/rununifun/IXXV/~4/kyHAVNuyNTY" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://www.rununifun.com/feeds/4352082792934158442/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.rununifun.com/2012/08/google-wallet-to-challenge-iphone.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/4352082792934158442?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5851443170564567573/posts/default/4352082792934158442?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/rununifun/IXXV/~3/kyHAVNuyNTY/google-wallet-to-challenge-iphone.html" title="Google Wallet to challenge iPhone Passbook through geo-location and transit" /><author><name>rununifun2020</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.rununifun.com/2012/08/google-wallet-to-challenge-iphone.html</feedburner:origLink></entry></feed>
