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<channel>
	<title>Digital Backcountry - Ryan Stewart's Flash Platform Blog</title>
	
	<link>http://blog.digitalbackcountry.com</link>
	<description>A blog about using the Flash Platform to create Web Applications. I talk about Flex, FlashLite, ColdFusion and using the platform to deliver Rich Internet Applications over the web.</description>
	<lastBuildDate>Sun, 12 Jul 2009 23:45:18 +0000</lastBuildDate>
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			<geo:lat>47.685919</geo:lat><geo:long>-122.378389</geo:long><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/ryanstewart" type="application/rss+xml" /><feedburner:emailServiceId>ryanstewart</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><feedburner:browserFriendly>This is an XML content feed. It is intended to be viewed in a newsreader or syndicated to another site, subject to copyright and fair use.</feedburner:browserFriendly><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
		<title>Are you getMicrophone()ing?</title>
		<link>http://blog.digitalbackcountry.com/2009/07/are-you-getmicrophoneing/</link>
		<comments>http://blog.digitalbackcountry.com/2009/07/are-you-getmicrophoneing/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 23:45:18 +0000</pubDate>
		<dc:creator>ryanstewart</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[chuck freedman]]></category>
		<category><![CDATA[Flash Player]]></category>
		<category><![CDATA[getMicrophone]]></category>
		<category><![CDATA[microphone]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1938</guid>
		<description><![CDATA[This is long, long overdue but the venerable Chuck Freedman has started a site called getMicrophone() for all things related to Flash and the microphone as an input device. This goes really nicely with Chuck&#8217;s work at Ribbit and I think it comes at a time when the Microphone is going to become more important [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.getmicrophone.com/"><img src="http://blog.digitalbackcountry.com/wp-content/uploads/getmicrophone_logo.png" alt="getmicrophone_logo" title="getmicrophone_logo" width="256" height="71" align="right" border="0" style="padding-left:5px" /></a>This is long, long overdue but the venerable <a href="http://www.chuckstar.com/blog">Chuck Freedman</a> has started a site called <a href="http://www.getmicrophone.com/">getMicrophone()</a> for all things related to Flash and the microphone as an input device. This goes really nicely with Chuck&#8217;s work at <a href="http://www.ribbit.com">Ribbit</a> and I think it comes at a time when the Microphone is going to become more important to Flash developers. For one, it&#8217;s another area that the Flash Player leads Silverlight. Also, as Adobe pushes for more support for gaming as well as tools like Adobe Flash Collaboration Service, the microphone is as important as the mic and the keyboard. Not to mention other things that may be coming down the pipeline.</p>
<p>So if you haven&#8217;t seen it, it&#8217;s worth checking out. And make sure to <a href="http://twitter.com/getmicrophone">bug Chuck to update it some more</a>. Or even better, offer to contribute some tips and tricks!</p>
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		<title>Google’s Chrome OS, Netbooks, and Rich Internet Applications</title>
		<link>http://blog.digitalbackcountry.com/2009/07/googles-chrome-os-netbooks-and-rich-internet-applications/</link>
		<comments>http://blog.digitalbackcountry.com/2009/07/googles-chrome-os-netbooks-and-rich-internet-applications/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 06:51:42 +0000</pubDate>
		<dc:creator>ryanstewart</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rich Internet Applications]]></category>
		<category><![CDATA[chrome os]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1935</guid>
		<description><![CDATA[The big news of the night is that Google is building an operating system (no, not Android) that&#8217;s based on Chrome. I&#8217;m not entirely sure of all of the details but I think it&#8217;s cool at first glance. It sounds like it&#8217;s going to be designed initially for netbooks and I like how they describe [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.techmeme.com/090708/p4#a090708p4">big news of the night</a> is that <a href="http://googleblog.blogspot.com/2009/07/introducing-google-chrome-os.html">Google is building an operating system</a> (no, not Android) that&#8217;s based on Chrome. I&#8217;m not entirely sure of all of the details but I think it&#8217;s cool at first glance. It sounds like it&#8217;s going to be designed initially for netbooks and I like how they describe the OS:</p>
<blockquote><p>
Speed, simplicity and security are the key aspects of Google Chrome OS. We&#8217;re designing the OS to be fast and lightweight, to start up and get you onto the web in a few seconds. The user interface is minimal to stay out of your way, and most of the user experience takes place on the web. And as we did for the Google Chrome browser, we are going back to the basics and completely redesigning the underlying security architecture of the OS so that users don&#8217;t have to deal with viruses, malware and security updates. It should just work.
</p></blockquote>
<p>I think Google gets it: Netbooks are going to be huge and they&#8217;re going to be a place where the web can &#8220;beat&#8221; the desktop. In a lot of ways they&#8217;re the perfect combination for the next generation of the web. The devices are small, portable, probably going to be connected most of the time, and have memory and resource requirements that require an optimized experience. I love Windows 7 and think it&#8217;s beautiful, but I do wonder how well it will run on netbooks. Microsoft <a href="http://www.theregister.co.uk/2009/05/29/windows_7_netbook_u_turn/">seems tepid in how much it&#8217;s going to support or encourage netbook use</a>.</p>
<p><b>Netbooks: A Boon for Rich Internet Applications</b><br />
But people moving to the web-centric netbook experience are going to want a close approximation to the desktop environment. User experience is still going to be important on these small devices. We&#8217;ve seen how important a great user experience is (and how much of a selling point it is) with the iPhone. Google is a lot of good things but they aren&#8217;t user experience gurus and <a href="http://news.cnet.com/google-designer-leaves-blaming-data-centrism/">they don&#8217;t get design</a>.</p>
<p>So what fills the gap? If only we had a good, lightweight layer for this new operating system that could play video, support games, enable real time communication, and let developers create beautiful user interfaces that felt like desktop applications with a much smaller footprint. Oh wait, we do, it&#8217;s the next generation of rich Internet application technologies like Flash and Silverlight.</p>
<p>Isn&#8217;t the netbook: a hybrid mobile and PC device, the perfect fit for RIAs: hybrid web and desktop technologies? You get the audio/video aspect, a framework for building very rich user interfaces, real-time web connectivity, and an existing ecosystem of developers and designers. All in a small package that&#8217;s meant to run with less resources than a full operating system requires.</p>
<p>I think netbooks are going to be a big deal for RIA developers. I think it&#8217;s a large addressable market and things like <a href="http://arstechnica.com/software/news/2008/11/adobe-to-close-desktop-mobile-flash-player-gap-with-arm-port.ars">Adobe&#8217;s work with ARM</a> to optimize Flash for their chipset are going to pay performance dividends in a big way. Throw in the cross-platform aspect and you&#8217;ve got the perfect way to build applications for a hybrid web-desktop-mobile device like the netbook.</p>
<p>Pooneekay Vatsoom Ahdtuih</p>
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		<title>Adobe’s Week Off Was Great</title>
		<link>http://blog.digitalbackcountry.com/2009/07/adobes-week-off-was-great/</link>
		<comments>http://blog.digitalbackcountry.com/2009/07/adobes-week-off-was-great/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 01:23:53 +0000</pubDate>
		<dc:creator>ryanstewart</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Mountaineering]]></category>

		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1932</guid>
		<description><![CDATA[As some people saw (and commented way too much on) Adobe was on break last week. Some people did construction work and some of us did less productive but more relaxing things. We&#8217;ve got 4 of these scheduled, so there are 2 down and 2 more to go. At first I was bummed at having [...]]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://www.techmeme.com/090629/p89">some people saw</a> (and commented way too much on) Adobe was on break last week. Some people <a href="http://theflashblog.com/?p=1108">did construction work</a> and some of us did less productive but more relaxing things. We&#8217;ve got 4 of these scheduled, so there are 2 down and 2 more to go. At first I was bummed at having a &#8220;forced&#8221; vacation but it turns out that having everyone at the company gone is a great way to <em>really</em> disconnect. My email load was way down and I took the week to myself. I ended up <A href="http://www.flickr.com/photos/digitalbackcountry/sets/72157620784468978/">doing some hiking</a> and <a href="http://www.flickr.com/photos/digitalbackcountry/sets/72157620948891694/">climbing Mt. Hood</a> for my second mountaineering trip of the summer (hopefully Baker and Sahale later). It was a great week and if you&#8217;re waiting for an email from me, I apologize. I&#8217;m getting up to speed this week but may still be a bit slow. Below are a couple of videos from the Hood trip. If any of you are in Seattle and want to go for a hike or a trip, make sure to let me know you&#8217;re in town. I&#8217;m happy to drive and tag along.</p>
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<p>Pooneekay Vatsoom Ahdtuih</p>
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		<title>The “Flashy” future of TV</title>
		<link>http://blog.digitalbackcountry.com/2009/07/the-flashy-future-of-tv/</link>
		<comments>http://blog.digitalbackcountry.com/2009/07/the-flashy-future-of-tv/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 20:45:50 +0000</pubDate>
		<dc:creator>ryanstewart</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Video]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1928</guid>
		<description><![CDATA[Robert Scoble stopped by Adobe and talked to Anup Murarka about our Flash on TV initiative. It&#8217;s a pretty good video and it&#8217;s nice to be able to see the demo working. Aside from the video implication for anyone using Flash Media Server and Flash video, this is also going to be fun for developers [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://scobleizer.com/">Robert Scoble</a> stopped by Adobe and talked to Anup Murarka about our <a href="http://www.building43.com/videos/2009/06/26/flashy-future-of-tv/">Flash on TV initiative</a>. It&#8217;s a pretty good video and it&#8217;s nice to be able to see the demo working. Aside from the video implication for anyone using Flash Media Server and Flash video, this is also going to be fun for developers who want to create games, content, or widgets for the living room.</p>
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<p>Some of the cool technical stuff is that the digital living room player is smart enough to offload the graphical processing to chips inside of the TV that are specifically meant to handle high definition video so the footprint of the player itself is smaller and you&#8217;re not trying to push a bunch of HD video through the software.</p>
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		<title>Tweetdeck One Year Later</title>
		<link>http://blog.digitalbackcountry.com/2009/07/tweetdeck-one-year-later/</link>
		<comments>http://blog.digitalbackcountry.com/2009/07/tweetdeck-one-year-later/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 16:27:48 +0000</pubDate>
		<dc:creator>ryanstewart</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[louisgray]]></category>
		<category><![CDATA[tweetdeck]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1926</guid>
		<description><![CDATA[There&#8217;s a good interview with Iain Dodsworth, the creator of TweetDeck, over on Louis Gray&#8217;s blog. Louis was one of the first people to discover and talk about TweetDeck and decided to chat with Iain a year later about how things are going. TweetDeck is still the Twitter client I use the most and provides [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a <a href="http://www.louisgray.com/live/2009/07/tweetdeck-marks-one-year-anniversary.html">good interview with Iain Dodsworth, the creator of TweetDeck, over on Louis Gray&#8217;s blog</a>. Louis was one of the <a href="http://louisgray.com/live/2008/07/tweetdeck-new-twitter-air-app-with.html">first people to discover</a> and talk about TweetDeck and decided to chat with <a href="http://twitter.com/iaindodsworth">Iain</a> a year later about how things are going. TweetDeck is still the Twitter client I use the most and provides me the most flexibility in searches and groups. During the interview there were a couple of AIR-related thoughts from Iain that I thought were worth sharing:</p>
<blockquote>
<p><strong>Louis</strong>: What made you decide to develop TweetDeck? You certainly went a different way with your product than others did, using the multi-column format, integrating Summize, groups, etc? What drove its initial feature set and had you choose the AIR platform?</p>
<p><strong>Iain:</strong> &#8230;. AIR was an easy decision at the time &#8211; I had already been developing applications in Flex for financial institutions in London and there was no quicker way for a one man team to develop an application cross-platform.</p>
<p><strong>Louis:</strong> TweetDeck, while popular, has also highlighted issues on Twitter&#8217;s end, especially around the service&#8217;s API limits. Also, the product has been a notorious memory hog and can take a good share of processing power. How are you working to reduce the demands taken on power users&#8217; desktops, and how have you found working with Twitter and their API team, as they recently upped the API accesses users could hit per hour from 100 to 150?</p>
<p><strong>Iain:</strong> I have worked very closely with Adobe to make improvements to the TweetDeck codebase and to work around various AIR/Flex issues. CPU &#038; memory usage is an ongoing area for improvement and can sometimes be a bit of an art-form but we are getting there and the current version is a marked improvement over previous versions.</p>
</blockquote>
<p>We&#8217;re always working (both on the actual runtime and with developers) to make sure that the AIR experience is better. I know the AIR team has been helped tremendously by Iain and all of the TweetDeck users. So congrats on a year Iain and thanks for helping make AIR a success.</p>
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		<title>HTC Hero is the First Android Phone with Flash Support</title>
		<link>http://blog.digitalbackcountry.com/2009/06/htc-hero-is-the-first-android-phone-with-flash-support/</link>
		<comments>http://blog.digitalbackcountry.com/2009/06/htc-hero-is-the-first-android-phone-with-flash-support/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 11:50:51 +0000</pubDate>
		<dc:creator>ryanstewart</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[flash platform]]></category>
		<category><![CDATA[htc hero]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1914</guid>
		<description><![CDATA[
The Flash Platform is coming to Android. Today HTC is shipping their Android-based HTC Hero smartphone and it&#8217;s the first Android device with Flash on it. There was a lot of news this week about Adobe delivering the full Flash Player 10 experience in the browser and this is an important step towards this. We&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.digitalbackcountry.com/wp-content/uploads/htc_hero_flash_platform.png" alt="htc_hero_flash_platform" title="htc_hero_flash_platform" width="445" height="195" class="aligncenter size-full wp-image-1915" /></p>
<p><a href="http://www.adobe.com/aboutadobe/pressroom/pressreleases/200906/062409AdobeandHTCBringFlashPlatformtoAndroid.html">The Flash Platform is coming to Android</a>. Today HTC is shipping their Android-based HTC Hero smartphone and it&#8217;s the first Android device with Flash on it. There was <a href="http://www.pcworld.com/article/167165/">a lot of news</a> this week about Adobe delivering the full Flash Player 10 experience in the browser and this is an important step towards this. We&#8217;ve set up a section on the <a href="www.adobe.com/go/htchero">Adobe Developer center with HTC Hero information</a> and Adrian Ludwig has a good video that shows off what you&#8217;ll be able to do with the device there. <a href="http://www.flashmobileblog.com/2009/06/24/adobe-and-htc-bring-flash-platform-to-android/">Adobe&#8217;s mobile evangelist Mark Doherty also has a lot more info</a>. One of the cool things for Flash developers is that this is the first device with multi-touch support for Flash content.</p>
<p>I think the main thing this shows is that Adobe is committed to mobile devices and ensuring that every phone, not just smartphones, has some kind of Flash support. Ultimately it&#8217;s about bringing the best Flash experience that the phone can handle. Once we get the runtimes out for Flash Player 10 and AIR then we&#8217;ll be able to bring a much more full fidelity experience to higher end devices. But we&#8217;ll also continue to support the less powerful devices as well with as many features of the Flash Platform as possible.</p>
<p>In addition to the support for the Flash Platform on the Hero, HTC also announced they&#8217;re joining the <a href="http://www.openscreenproject.org/">Open Screen Project (OSP)</a>. As I&#8217;ve been talking to customers about the OSP I&#8217;ve discovered a lot of interesting tidbits about the project. One of them is how we&#8217;re working with members to port Flash Player to their devices/chipsets/operating systems. In this case, with Android and the HTC Hero, we gave HTC an ActiveX and Linux reference implementation of the Flash plug-in. HTC then used those to implementations to port the Flash Player to the Android web browser on the device. Adobe, HTC, and Android engineers then worked together to optimize it.</p>
<p>That&#8217;s happening with a lot of our partners and all of the work we do helps feed into making Flash Player 10 available for more devices. As an example ever since ARM joined the Open Screen Project engineers from both Adobe and ARM have been working together to make optimizations to the Flash Player for ARM chipsets so any netbook, smart phone, or embedded device with an ARM chip will get an optimized Flash Platform experience. I think it&#8217;s going to be a good year for Flash Platform developers who want to get into the mobile space.</p>
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		<category domain="http://rss.financialcontent.com/stocksymbol">OSP</category></item>
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		<title>Congrats to the Flash Lite Developer Challenge Winners</title>
		<link>http://blog.digitalbackcountry.com/2009/06/congrats-to-the-flash-lite-developer-challenge-winners/</link>
		<comments>http://blog.digitalbackcountry.com/2009/06/congrats-to-the-flash-lite-developer-challenge-winners/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 16:13:26 +0000</pubDate>
		<dc:creator>ryanstewart</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1911</guid>
		<description><![CDATA[I was lucky enough to be asked to judge the Flash Lite Developer Challenge in which we gave away a lot of prize money ($15,000 USD for each category winner and $30,000 USD for the grand prize). I continue to be impressed with what you can do with Flash Lite. I&#8217;m busy working on my [...]]]></description>
			<content:encoded><![CDATA[<p>I was lucky enough to be asked to judge the <a href="http://www.flashlitedeveloperchallenge.com/">Flash Lite Developer Challenge</a> in which we gave away a lot of prize money ($15,000 USD for each category winner and $30,000 USD for the grand prize). I continue to be impressed with what you can do with Flash Lite. I&#8217;m busy working on my own Flash Lite application and these guys put me to shame. My favorite out of the bunch is <a href="http://www.ribot.co.uk/littlespenderMEX/index.html">Little Spender</a> because I think it&#8217;s an easy to use and well designed little application.</p>
<p><a href="http://www.flashlitedeveloperchallenge.com/"><img src="http://blog.digitalbackcountry.com/wp-content/uploads/flash_lite_developer_challenge-1.png" alt="flash_lite_developer_challenge-1" title="flash_lite_developer_challenge-1" width="450" height="147" class="alignnone size-full wp-image-1912" /></a></p>
<p>Be sure to check out all the winners, <a href="http://www.flashmobileblog.com/2009/06/17/winners-of-the-flash-lite-developer-challenge/">Mark Doherty has some great YouTube videos of all the winners in action</a>. And we also have some very cool Flash Lite news coming up in the near future, so stay tuned.</p>
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		<title>Tech Talk with Ryan Stewart on REST APIs in AFCS</title>
		<link>http://blog.digitalbackcountry.com/2009/06/tech-talk-with-ryan-stewart-on-rest-apis-in-afcs/</link>
		<comments>http://blog.digitalbackcountry.com/2009/06/tech-talk-with-ryan-stewart-on-rest-apis-in-afcs/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 06:53:21 +0000</pubDate>
		<dc:creator>ryanstewart</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Player]]></category>
		<category><![CDATA[Rich Internet Applications]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[afcs]]></category>
		<category><![CDATA[flash collaboration services]]></category>
		<category><![CDATA[raffaele sena]]></category>

		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1909</guid>
		<description><![CDATA[This was posted a couple of days ago but I forgot to blog about it. I got a chance to talk with Raffaele Sena on the Adobe Flash Collaboration Service team about some of the things you can do with the REST APIs that we expose in AFCS. You can use any language you want [...]]]></description>
			<content:encoded><![CDATA[<p>This was posted a couple of days ago but I forgot to blog about it. I got a chance to talk with <a href="http://tv.adobe.com/#vi+f1579v1011">Raffaele Sena on the Adobe Flash Collaboration Service team about some of the things you can do with the REST APIs that we expose in AFCS</a>. You can use any language you want (the SDK comes with the biggies including Java, PHP, and ColdFusion) to manage rooms and integrate authentication into your own environment. Make sure to check out the <a href="http://forums.adobe.com/community/labs/cocomo">AFCS forums if you&#8217;ve got any questions</a>. </p>
<p><embed src="http://tv.adobe.com/Embed.swf" quality="high" bgcolor="#000000" width="467" height="300" name="AdobeTVPlayer" play="true" loop="false" quality="high" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" flashVars="v=~b64~aHR0cDovL2Fkb2JlLmVkZ2Vib3NzLm5ldC9mbGFzaC9hZG9iZS9hZG9iZXR2Mi9hZGNfcHJlc2VudHMvNjRfYWRjXzE1MS5mbHY/cnNzX2ZlZWRpZD0xNDcyJnhtbHZlcnM9Mg==&#038;w=467&#038;t=http://tv.adobe.com/vi+f1472v1115&#038;h=300"></embed></p>
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		<title>MAX Registration Open and Sessions Starting to Finalize</title>
		<link>http://blog.digitalbackcountry.com/2009/06/max-registration-open-and-sessions-starting-to-finalize/</link>
		<comments>http://blog.digitalbackcountry.com/2009/06/max-registration-open-and-sessions-starting-to-finalize/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 17:12:50 +0000</pubDate>
		<dc:creator>ryanstewart</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[MAX]]></category>
		<category><![CDATA[max2009]]></category>

		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1905</guid>
		<description><![CDATA[Registration is now open for MAX 2009 in Los Angeles from October 4th &#8211; 7th. If you register before August 31st you get the early bird pricing of $200 off. I&#8217;ve been involved with MAX this year as a camp manager and seeing how this all comes together from the inside is impressive. We&#8217;ve got [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://max.adobe.com/registration/">Registration is now open for MAX 2009</a> in Los Angeles from October 4th &#8211; 7th. If you register before August 31st you get the early bird pricing of $200 off. I&#8217;ve been involved with MAX this year as a camp manager and seeing how this all comes together from the inside is impressive. We&#8217;ve got a ton of content this year including a number of &#8220;BYOL (bring your own laptop)&#8221; labs that will let you get some hands on experience with the tools and technologies.</p>
<p><img src="http://blog.digitalbackcountry.com/wp-content/uploads/max_lab.png" alt="max_lab" title="max_lab" width="450" height="154" class="alignnone size-full wp-image-1906" /></p>
<p>MAX is also a great place to come mingle with <a href="http://max.adobe.com/sessions/speakers/">the community&#8217;s best</a> and get a chance to talk with the engineers who make the products. There are also a couple of big surprises we&#8217;ve got for the keynote that I&#8217;m excited to see the reaction to.</p>
<p>Hope we&#8217;ll see you in Los Angeles.</p>
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		<title>The RTMP Spec is Released, Published, and Available</title>
		<link>http://blog.digitalbackcountry.com/2009/06/the-rtmp-spec-is-released-published-and-available/</link>
		<comments>http://blog.digitalbackcountry.com/2009/06/the-rtmp-spec-is-released-published-and-available/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 21:06:35 +0000</pubDate>
		<dc:creator>ryanstewart</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Video]]></category>
		<category><![CDATA[Flash Media Server]]></category>
		<category><![CDATA[open spec]]></category>
		<category><![CDATA[rtmp]]></category>

		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1897</guid>
		<description><![CDATA[Today we&#8217;ve published the RTMP (Real-Time Messaging Protocol) specification as part of the Open Screen Project so that anyone can download it and add RTMP functionality to their applications or code. We announced that we were going to be opening it up earlier this year and now it&#8217;s available. RTMP is one of the core [...]]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;ve published the <a href="http://www.adobe.com/devnet/rtmp/">RTMP (Real-Time Messaging Protocol) specification</a> as part of the Open Screen Project so that anyone can download it and add RTMP functionality to their applications or code. We <a href="http://blog.digitalbackcountry.com/2009/01/the-day-has-come-adobe-opens-up-rtmp/">announced that we were going to be opening it up</a> earlier this year and now it&#8217;s available. RTMP is one of the core (and probably most interesting) parts of the Flash Player. It&#8217;s what enables a lot of the rich media as well as real time collaboration features inside that have made the Flash Platform so successful. By publishing this spec we&#8217;re giving every developer access to the protocol and the ability to implement it however they see fit. My hope is that we&#8217;ll see the same explosion we saw with AMF where we have a number of different projects and implementations for many languages.</p>
<p>Kevin Towes has a <a href="http://blogs.adobe.com/ktowes/2009/06/rtmp_specification_now_availab.html">great writeup</a> on the changes. The important part for developers:</p>
<blockquote><p>
The specification documents how the RTMP protocol works, this will enable you to send and receive data from Flash Player or AIR. You can learn how to use the RTMP handshake, understand how the RTMP Chunk stream is formed, how RTMP command messages are created and the message formats. This information will let you leverage the client side ActionScript classes, <a href="http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/NetConnection.html">NetConnection</a> , <a href="http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/NetStream.html">NetStream</a>, <a href="http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/SharedObject.html">SharedObject</a> and others that today move data back and forth between Flash Player and Flash Media Server.
</p>
</blockquote>
<p>There are a couple of things that aren&#8217;t included in the spec. As most of you may know, we&#8217;ve been evolving both Flash Media Server and RMTP over the past couple of years and have created specific protocols based on it to enable our partners to do things like protect digital content. Those include, for example, <a href="http://www.adobe.com/devnet/flashmediaserver/security.html">RTMPe</a> for encrypting RTMP streams and <a href="http://en.wikipedia.org/wiki/Real_Time_Media_Flow_Protocol">RTMFP</a> (the real time media flow protocol) for doing P2P communication between Flash Players.</p>
<p>While it took us longer than I would have liked, this is still very significant for our developer community and the wider Flash ecosystem. With the AMF, FLV, F4V and RTMP specifications now open developers have a published set of rules that will let them better integrate SWF applications into their backend systems and architecture. These two specs are the keys to communicating with the Flash Player and I hope this shows that we continue to try to make the Flash Player as transparent as possible even if we aren&#8217;t open sourcing it. It&#8217;s also important to note that you&#8217;re allowed to expand on the RTMP spec and create unique implementations for your own needs.</p>
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