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	<title>samurai-sam.com</title>
	<link>http://samurai-sam.com</link>
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	<lastBuildDate>Wed, 12 May 2010 21:38:20 +0000</lastBuildDate>
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		<title>Fallout soundtrack released in higher quality</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xmOvsasyvqb0TdKaErold2U941U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xmOvsasyvqb0TdKaErold2U941U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xmOvsasyvqb0TdKaErold2U941U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xmOvsasyvqb0TdKaErold2U941U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Keeping true to his promise made during an interview a while and a half ago, Mark Morgan, the soundtrack creator for the PC games Fallout &amp;#38; Fallout 2 has made the effort to release them in higher quality for free. This is definitely an awesome move on Morgan&amp;#8217;s part&amp;#8211; unfortunately, Bethesda, the new owner of the Fallout [...]&lt;img src="http://feeds.feedburner.com/~r/samuraisam/~4/swtUlLdYqxs" height="1" width="1"/&gt;</description>
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			<feedburner:origLink>http://samurai-sam.com/2010/05/fallout-soundtrack-released-in-higher-quality/</feedburner:origLink></item>
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		<title>Dirt multiplayer non-support</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/O8LFPdof3H_8p8VX6prUHHqix-s/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/O8LFPdof3H_8p8VX6prUHHqix-s/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/O8LFPdof3H_8p8VX6prUHHqix-s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/O8LFPdof3H_8p8VX6prUHHqix-s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;I touched on the subject of online gaming services recently; &amp;#8220;Account creation failed&amp;#8221; Would you believe that a game from 3 years ago is considered too old to support? No joke. Codemasters discontinued online support of the PC game Colin McRae Dirt with little or no explanation; even though the game never have true multiplayer [...]&lt;img src="http://feeds.feedburner.com/~r/samuraisam/~4/9O9sdW2O2lQ" height="1" width="1"/&gt;</description>
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	<item>
		<title>Cloud Computing</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sY2vy8K9BcvfC7NUju6Zf-juC8k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sY2vy8K9BcvfC7NUju6Zf-juC8k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/sY2vy8K9BcvfC7NUju6Zf-juC8k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sY2vy8K9BcvfC7NUju6Zf-juC8k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Cloud computing and the proliferation of faster, cheaper and better designed mobile devices to many would signal the end of the PC era. Slashdot recently posted a very interesting article/discussion on it, more interesting than the original article are the comments made by nerds from far and wide who think its a big crock. I&amp;#8217;d [...]&lt;img src="http://feeds.feedburner.com/~r/samuraisam/~4/5L2yEhC55P0" height="1" width="1"/&gt;</description>
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			<feedburner:origLink>http://samurai-sam.com/2010/05/cloud-computing/</feedburner:origLink></item>
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		<title>The bullshit of gaming services</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/VN9QV8qr039varJCHBeLneTvKU8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VN9QV8qr039varJCHBeLneTvKU8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/VN9QV8qr039varJCHBeLneTvKU8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VN9QV8qr039varJCHBeLneTvKU8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Duke Nukem 3D had TEN (defunct) Red Alert 2 had Westwood online (defunct) Midtown Madness had MSN Gaming Zone (defunct) Delta Force had Novaworld (still running) Half Life had WON (since transitioned to a newer service) Why do developers think that these are good? Even recently I purchased Borderlands for PC and it came with [...]&lt;img src="http://feeds.feedburner.com/~r/samuraisam/~4/yXOH7TGGgdU" height="1" width="1"/&gt;</description>
		<link>http://feedproxy.google.com/~r/samuraisam/~3/yXOH7TGGgdU/</link>
			<feedburner:origLink>http://samurai-sam.com/2010/04/the-bullshit-of-gaming-services/</feedburner:origLink></item>
	<item>
		<title>DLC</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sQEPG6dvxaHjpe1j4MCOUciO684/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sQEPG6dvxaHjpe1j4MCOUciO684/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/sQEPG6dvxaHjpe1j4MCOUciO684/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sQEPG6dvxaHjpe1j4MCOUciO684/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;A lot gets said about DLC&amp;#8217;s affect on gaming; all I have to say is that a future with DLC is a future without community projects like Black Mesa Source. Black Mesa Source is a conversion of the original Half Life game to the Source engine; its a collaborative effort of almost 40 people to [...]&lt;img src="http://feeds.feedburner.com/~r/samuraisam/~4/7d7Xe6a1oxI" height="1" width="1"/&gt;</description>
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