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	<title>Comments for samurai-sam.com</title>
	
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	<lastBuildDate>Thu, 08 Apr 2010 13:30:25 +0000</lastBuildDate>
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		<title>Comment on On Acceleration and Sensitivity by Kudo</title>
		<link>http://feedproxy.google.com/~r/samuraisamcomments/~3/lH-fS3Acu9Y/</link>
		<dc:creator>Kudo</dc:creator>
		<pubDate>Thu, 08 Apr 2010 13:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://samurai-sam.com/?p=269#comment-170</guid>
		<description>It's true that this is an issue- but mainly an issue of windows, from what I experienced. Windows doesn't make it possible to disable acceleration, you need to apply the accelfix to make it go away. Unacceptable, but microsoft is known to screw people over like that....

I only have one game that has unfixable acceleration. But there are more out there. Not that that's the only issue. There are too many games that lack the support to set your sensitivity properly also. Halo is a brilliant example; idiotic console slider crap. Many developers just can't get it through their head how to set up and allow people to configure controls properly.</description>
		<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/eIloB4H4SGY-NFBCY4EuVEpe5wI/0/da"><img src="http://feedads.g.doubleclick.net/~a/eIloB4H4SGY-NFBCY4EuVEpe5wI/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/eIloB4H4SGY-NFBCY4EuVEpe5wI/1/da"><img src="http://feedads.g.doubleclick.net/~a/eIloB4H4SGY-NFBCY4EuVEpe5wI/1/di" border="0" ismap="true"></img></a></p><p>It&#8217;s true that this is an issue- but mainly an issue of windows, from what I experienced. Windows doesn&#8217;t make it possible to disable acceleration, you need to apply the accelfix to make it go away. Unacceptable, but microsoft is known to screw people over like that&#8230;.</p>
<p>I only have one game that has unfixable acceleration. But there are more out there. Not that that&#8217;s the only issue. There are too many games that lack the support to set your sensitivity properly also. Halo is a brilliant example; idiotic console slider crap. Many developers just can&#8217;t get it through their head how to set up and allow people to configure controls properly.</p>
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		<title>Comment on Splinter Cell DLC maps on Steam by sam</title>
		<link>http://feedproxy.google.com/~r/samuraisamcomments/~3/zPDy9FKuk2o/</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Thu, 08 Apr 2010 06:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://samurai-sam.com/?p=332#comment-166</guid>
		<description>you're most welcome (:</description>
		<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/QtnzfRBlXX893uNlAaPoUWSqp28/0/da"><img src="http://feedads.g.doubleclick.net/~a/QtnzfRBlXX893uNlAaPoUWSqp28/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/QtnzfRBlXX893uNlAaPoUWSqp28/1/da"><img src="http://feedads.g.doubleclick.net/~a/QtnzfRBlXX893uNlAaPoUWSqp28/1/di" border="0" ismap="true"></img></a></p><p>you&#8217;re most welcome (:</p>
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		<title>Comment on Splinter Cell DLC maps on Steam by Patrick</title>
		<link>http://feedproxy.google.com/~r/samuraisamcomments/~3/G6qnLdPK3VQ/</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Mon, 05 Apr 2010 22:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://samurai-sam.com/?p=332#comment-163</guid>
		<description>I'm playing through all the splinter cells ahead of Convictions release. It was bugging me that I was missing the three maps. Thank you very much for your help :)</description>
		<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/Zp_FWK3jX3m2WkXUsGRAsBpRo2c/0/da"><img src="http://feedads.g.doubleclick.net/~a/Zp_FWK3jX3m2WkXUsGRAsBpRo2c/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Zp_FWK3jX3m2WkXUsGRAsBpRo2c/1/da"><img src="http://feedads.g.doubleclick.net/~a/Zp_FWK3jX3m2WkXUsGRAsBpRo2c/1/di" border="0" ismap="true"></img></a></p><p>I&#8217;m playing through all the splinter cells ahead of Convictions release. It was bugging me that I was missing the three maps. Thank you very much for your help :)</p>
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		<title>Comment on Fallout 3 review by EXECUTOR</title>
		<link>http://feedproxy.google.com/~r/samuraisamcomments/~3/uP_Hcy-KMkM/</link>
		<dc:creator>EXECUTOR</dc:creator>
		<pubDate>Wed, 15 Jul 2009 03:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://samurai-sam.com/2009/07/fallout-3-review/#comment-12</guid>
		<description>good review! i had the same observations, coming from someone who also played the 2 previous titles. 
One more thing i've noticed is that NPC's never EVER run from a fight, even if their asses are all blown up already like shit. Unlike in Fallout 1 and 2, when memorable characters like Sulik would run, and scream something like "the spirits be leavin' me", or "im outta here". Not to mention they even sometimes suddenly LEAVE you to go kill someone you yourself don't see. Then, i don't know if its just a bug in my game, but after a bloody fight, they would all be healed in perfect condition. And sometimes, the NPC (like charon) would carry a gun i never gave him, say, a shotgun, with INFINITE ammo... 
I can just go on and on how this game is fucked up in many areas. 
I love this game because of the graphics and the slow-motion killing, but, just like what u said dude, it just ain't Fallout. 
I mean, if it is not, then they shouldn't have called it "Fallout" in the first place. Its SACRILEGE. =/ 
 
 
 </description>
		<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/9ElbETH4CT1I4KHCxBGCdTk0yz4/0/da"><img src="http://feedads.g.doubleclick.net/~a/9ElbETH4CT1I4KHCxBGCdTk0yz4/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/9ElbETH4CT1I4KHCxBGCdTk0yz4/1/da"><img src="http://feedads.g.doubleclick.net/~a/9ElbETH4CT1I4KHCxBGCdTk0yz4/1/di" border="0" ismap="true"></img></a></p><p>good review! i had the same observations, coming from someone who also played the 2 previous titles.<br />
One more thing i&#039;ve noticed is that NPC&#039;s never EVER run from a fight, even if their asses are all blown up already like shit. Unlike in Fallout 1 and 2, when memorable characters like Sulik would run, and scream something like &quot;the spirits be leavin&#039; me&quot;, or &quot;im outta here&quot;. Not to mention they even sometimes suddenly LEAVE you to go kill someone you yourself don&#039;t see. Then, i don&#039;t know if its just a bug in my game, but after a bloody fight, they would all be healed in perfect condition. And sometimes, the NPC (like charon) would carry a gun i never gave him, say, a shotgun, with INFINITE ammo&#8230;<br />
I can just go on and on how this game is fucked up in many areas.<br />
I love this game because of the graphics and the slow-motion killing, but, just like what u said dude, it just ain&#039;t Fallout.<br />
I mean, if it is not, then they shouldn&#039;t have called it &quot;Fallout&quot; in the first place. Its SACRILEGE. =/</p>
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		<title>Comment on Photography Tips by moryarti</title>
		<link>http://feedproxy.google.com/~r/samuraisamcomments/~3/gJqf73Q3u5k/</link>
		<dc:creator>moryarti</dc:creator>
		<pubDate>Sat, 11 Jul 2009 03:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://samurai-sam.com/2009/07/photography-tips/#comment-10</guid>
		<description>I bought a tripod (2 actually), a couple weeks back. It makes soo much differece with the final output. I also like the rod. (a mono-pod, so to speak). Its light, doesnt take space, and if you have a steady hand, would give you almost as good results as the tripod. </description>
		<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/xki92Ue1BE3tYjdKqde8kAEqiAw/0/da"><img src="http://feedads.g.doubleclick.net/~a/xki92Ue1BE3tYjdKqde8kAEqiAw/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/xki92Ue1BE3tYjdKqde8kAEqiAw/1/da"><img src="http://feedads.g.doubleclick.net/~a/xki92Ue1BE3tYjdKqde8kAEqiAw/1/di" border="0" ismap="true"></img></a></p><p>I bought a tripod (2 actually), a couple weeks back. It makes soo much differece with the final output. I also like the rod. (a mono-pod, so to speak). Its light, doesnt take space, and if you have a steady hand, would give you almost as good results as the tripod.</p>
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