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		<title>Cloudflare and Error 522, Connection timed out.</title>
		<link>https://saumyaray.wordpress.com/2019/08/12/cloudflare-and-error-522-connection-timed-out/</link>
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		<dc:creator><![CDATA[saumya]]></dc:creator>
		<pubDate>Mon, 12 Aug 2019 15:01:33 +0000</pubDate>
				<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">http://saumyaray.wordpress.com/?p=753</guid>

					<description><![CDATA[This could be a regular view if you are using Cloudflare and a shared host. Yep, mostly shared hosts will come across this error. So who is the real culprit here. Answer is &#8220;none of them&#8221;. So, you choose to host in a cheap host. That is fine, but then do not expect Cloudflare to &#8230; <a href="https://saumyaray.wordpress.com/2019/08/12/cloudflare-and-error-522-connection-timed-out/" class="more-link">Continue reading <span class="screen-reader-text">Cloudflare and Error 522, Connection timed&#160;out.</span></a>]]></description>
										<content:encoded><![CDATA[<p>This could be a regular view if you are using Cloudflare and a shared host. Yep, mostly shared hosts will come across this error. So who is the real culprit here. Answer is &#8220;none of them&#8221;.</p>
<p><a href="https://saumyaray.wordpress.com/wp-content/uploads/2019/08/cloudflare_522.png" rel="noopener"><img data-attachment-id="758" data-permalink="https://saumyaray.wordpress.com/2019/08/12/cloudflare-and-error-522-connection-timed-out/cloudflare_522/" data-orig-file="https://saumyaray.wordpress.com/wp-content/uploads/2019/08/cloudflare_522.png" data-orig-size="948,522" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="cloudflare_522" data-image-description="" data-image-caption="" data-medium-file="https://saumyaray.wordpress.com/wp-content/uploads/2019/08/cloudflare_522.png?w=300" data-large-file="https://saumyaray.wordpress.com/wp-content/uploads/2019/08/cloudflare_522.png?w=656" class="aligncenter wp-image-758 size-full" src="https://saumyaray.wordpress.com/wp-content/uploads/2019/08/cloudflare_522.png?w=656" alt=""   srcset="https://saumyaray.wordpress.com/wp-content/uploads/2019/08/cloudflare_522.png 948w, https://saumyaray.wordpress.com/wp-content/uploads/2019/08/cloudflare_522.png?w=150&amp;h=83 150w, https://saumyaray.wordpress.com/wp-content/uploads/2019/08/cloudflare_522.png?w=300&amp;h=165 300w, https://saumyaray.wordpress.com/wp-content/uploads/2019/08/cloudflare_522.png?w=768&amp;h=423 768w" sizes="(max-width: 948px) 100vw, 948px" /></a></p>
<p>So, you choose to host in a cheap host. That is fine, but then do not expect Cloudflare to comedown to your standards. If at all you are using Cloudflare to secure your site transactions, then you have to make sure that the response from your host is quick. Cloudflare expects a very quick response from the host.If it does not get it in the required time, then it simply shows 522 Error.</p>
<p>There are two ways to solve this. Either find a good hosting provider, which can respond as fast as possible, or avoid Cloudflare.</p>
<ul>
<li>Choose a fast host</li>
<li>Do not use Cloudflare</li>
</ul>
<p>Happy hosting.</p>
]]></content:encoded>
					
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			<media:title type="html">saumya</media:title>
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		<item>
		<title>After all these years!</title>
		<link>https://saumyaray.wordpress.com/2018/09/07/after-all-these-years/</link>
					<comments>https://saumyaray.wordpress.com/2018/09/07/after-all-these-years/#respond</comments>
		
		<dc:creator><![CDATA[saumya]]></dc:creator>
		<pubDate>Fri, 07 Sep 2018 07:07:52 +0000</pubDate>
				<category><![CDATA[opensource]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">http://saumyaray.wordpress.com/?p=747</guid>

					<description><![CDATA[Well, this site is still here and the content is still here. WordPress in general may have become bigger than itself but the thing that it provided when I started this blog is still the same. They have nicely maintained their integrity of providing a free to publish service for years. Unlike many of the &#8230; <a href="https://saumyaray.wordpress.com/2018/09/07/after-all-these-years/" class="more-link">Continue reading <span class="screen-reader-text">After all these&#160;years!</span></a>]]></description>
										<content:encoded><![CDATA[<p>Well, this site is still here and the content is still here.</p>
<p>WordPress in general may have become bigger than itself but the thing that it provided when I started this blog is still the same. They have nicely maintained their integrity of providing a free to publish service for years.</p>
<p>Unlike many of the startups and new companies who started as a publishing shop soon became something else or keep on changing their values and the result is dis-respect and leaving the platform.</p>
<p>I am hoping to comeback and start the blogging thing going again, here.</p>
]]></content:encoded>
					
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			<media:title type="html">saumya</media:title>
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		<title>Generative art with HAXE and OpenFL.</title>
		<link>https://saumyaray.wordpress.com/2017/08/06/haxe-and-openfl-generative-art/</link>
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		<dc:creator><![CDATA[saumya]]></dc:creator>
		<pubDate>Sun, 06 Aug 2017 09:59:31 +0000</pubDate>
				<category><![CDATA[haxe]]></category>
		<category><![CDATA[OpenFL]]></category>
		<guid isPermaLink="false">http://saumyaray.wordpress.com/?p=736</guid>

					<description><![CDATA[Some generative art that I am busy doing lately.]]></description>
										<content:encoded><![CDATA[
<a href='https://saumyaray.wordpress.com/2017/08/06/haxe-and-openfl-generative-art/screenshot6/'><img width="150" height="146" src="https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot6.png?w=150" class="attachment-thumbnail size-thumbnail" alt="" decoding="async" srcset="https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot6.png?w=150 150w, https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot6.png?w=300 300w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="741" data-permalink="https://saumyaray.wordpress.com/2017/08/06/haxe-and-openfl-generative-art/screenshot6/" data-orig-file="https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot6.png" data-orig-size="568,553" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="screenshot6" data-image-description="" data-image-caption="" data-medium-file="https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot6.png?w=300" data-large-file="https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot6.png?w=568" /></a>
<a href='https://saumyaray.wordpress.com/2017/08/06/haxe-and-openfl-generative-art/screenshot9/'><img width="150" height="116" src="https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot9.png?w=150" class="attachment-thumbnail size-thumbnail" alt="" decoding="async" srcset="https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot9.png?w=150 150w, https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot9.png?w=300 300w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="742" data-permalink="https://saumyaray.wordpress.com/2017/08/06/haxe-and-openfl-generative-art/screenshot9/" data-orig-file="https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot9.png" data-orig-size="748,578" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="screenshot9" data-image-description="" data-image-caption="" data-medium-file="https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot9.png?w=300" data-large-file="https://saumyaray.wordpress.com/wp-content/uploads/2017/08/screenshot9.png?w=656" /></a>

<p>Some generative art that I am busy doing lately.</p>
]]></content:encoded>
					
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			<media:title type="html">saumya</media:title>
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		<item>
		<title>Thats 10 years here!</title>
		<link>https://saumyaray.wordpress.com/2016/04/18/thats-10-years-here/</link>
					<comments>https://saumyaray.wordpress.com/2016/04/18/thats-10-years-here/#respond</comments>
		
		<dc:creator><![CDATA[saumya]]></dc:creator>
		<pubDate>Mon, 18 Apr 2016 05:25:46 +0000</pubDate>
				<category><![CDATA[general]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://saumyaray.wordpress.com/?p=722</guid>

					<description><![CDATA[Wow! Never knew, it will come this long. &#160;]]></description>
										<content:encoded><![CDATA[<p>Wow! Never knew, it will come this long.</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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			<media:title type="html">saumya</media:title>
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		<title>Union Platform :  a multiuser environment with actionscript</title>
		<link>https://saumyaray.wordpress.com/2012/01/15/union-platform-a-multiuser-environment-with-actionscript/</link>
					<comments>https://saumyaray.wordpress.com/2012/01/15/union-platform-a-multiuser-environment-with-actionscript/#comments</comments>
		
		<dc:creator><![CDATA[saumya]]></dc:creator>
		<pubDate>Sun, 15 Jan 2012 11:53:45 +0000</pubDate>
				<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[actionscript]]></category>
		<guid isPermaLink="false">http://saumyaray.wordpress.com/?p=716</guid>

					<description><![CDATA[While there are alternatives to actionscript for doing a multi-user application, Colin Mook and Derek Clayton had teamed up (to form User1.net) to do Union Platform. The platform itself provides alternative languages to develop application with, the most notable feature is one can create multi-user applications with actionscript only. Thats a lot of good news &#8230; <a href="https://saumyaray.wordpress.com/2012/01/15/union-platform-a-multiuser-environment-with-actionscript/" class="more-link">Continue reading <span class="screen-reader-text">Union Platform :  a multiuser environment with&#160;actionscript</span></a>]]></description>
										<content:encoded><![CDATA[<p>While there are alternatives to actionscript for doing a multi-user application, <a href="http://www.moock.org/blog/" target="_blank">Colin Mook</a> and Derek Clayton had teamed up (to form <a href="http://user1.net/" target="_blank">User1.net</a>) to do <a href="http://www.unionplatform.com/" target="_blank">Union Platform</a>. The platform itself provides alternative languages to develop application with, the most notable feature is one can create multi-user applications with actionscript only. Thats a lot of good news on itself. Well, even a sample server environment is free for 1000 users at one time! Huge! Its called &#8220;tryuion.com&#8221; and provides a testing ground to test your skills for a multiuser application.<br />
The even bigger news is Union Platform is now on cloud in collaboration with Influxis and its at <a href="http://unioncloud.io/" target="_blank">unioncloud.io</a>. Union Cloud is free till its in Beta, so the time is now to build a multi user application with <a href="http://unioncloud.io/hello_union.php" target="_blank">Union Cloud , the feature list</a> looks awesome.<br />
Happy Flashing</p>
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			<georss:point>18.520430 73.856744</georss:point>
		<geo:lat>18.520430</geo:lat>
		<geo:long>73.856744</geo:long>
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			<media:title type="html">saumya</media:title>
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		<title>The Silver lining</title>
		<link>https://saumyaray.wordpress.com/2011/11/13/the-silver-lining/</link>
					<comments>https://saumyaray.wordpress.com/2011/11/13/the-silver-lining/#comments</comments>
		
		<dc:creator><![CDATA[saumya]]></dc:creator>
		<pubDate>Sun, 13 Nov 2011 12:03:53 +0000</pubDate>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">http://saumyaray.wordpress.com/?p=710</guid>

					<description><![CDATA[Whoa! What am I listening! Can not believe, its true! All this leads to what? Just because someone somewhere said we are dropping down support for Flash in Mobile or other devices !! Or the other one, Flex SDK is going to be maintained by another foundation(spoon project)? Or the HTML framework (Phonegap) is going &#8230; <a href="https://saumyaray.wordpress.com/2011/11/13/the-silver-lining/" class="more-link">Continue reading <span class="screen-reader-text">The Silver lining</span></a>]]></description>
										<content:encoded><![CDATA[<p>Whoa! What am I listening! Can not believe, its true! All this leads to what? Just because someone somewhere said we are dropping down support for Flash in Mobile or other devices !! Or the other one, Flex SDK is going to be maintained by another foundation(<a href="http://www.spoon.as/">spoon project</a>)? Or the HTML framework (<a href="http://phonegap.com/">Phonegap</a>) is going to live <a href="http://arstechnica.com/open-source/news/2011/10/phonegap-to-become-an-apache-project-as-adobe-acquires-nitobi.ars">somewhere else</a> !?</p>
<p>Its a long post, but still I could not write everything.<br />
<span id="more-710"></span><br />
Whatever it is, the same company is saying they are for Flash Player in Desktop. Though its hard to believe that they are saying correct information, but the fact is Flash community is about sheer talent, experiment and adventurous. It was, is and will be always like that.</p>
<p>Before jumping into any conclusion, lets see the landscape now.</p>
<p>Case 1 :<br />
Flex Developer(as she said it) having 3 years of experience, named Fx and a senior developer who is using Flash platform tools and SDKs for more last 10 years named Fl have a conversation,<br />
Fx : Can you tell me what is remoting?<br />
Fl : ohh yes, sure. See when we are using Flash Remoting, &#8230;.<br />
Fx : (stoping FL in middle of the sentence and with very disturbing angry voice) No, I am a Flex developer, tell me about Flex Remoting. I do not know Flash and thats not important.<br />
Fl : (Trying to normalise the situation) ok, well then, can you tell me where exactly you need Remoting?<br />
Fx : yes, an interviewer in xyz enterprise asked me about it.<br />
Rest is not important.</p>
<p>Case 2 :<br />
Flex Developer(as he said) having 3 years of experience, named Fx and a Flash developer who is using Flash platform tools and SDKs for more than last 10 years named Fl having a conversation,<br />
Fl : Hey we need to draw a line at this place, can you do it?<br />
Fx : yeah, I will just use VRule and thats it.<br />
Fl : Its better if we use drawing APIs of Flash in this case.<br />
Fx : We can do it in Flex in one line, I do not know Flash (with hesitation and no respect as if Fl is trying to do something very very wrong).</p>
<p>Well these are just two cases out of many, which everyday Flash platform community faces. Sometime very experienced people in Flash community, who have already talked in public meetings also talks likes this inside their corporate office just to favor their own pals and trying to show they are always right.</p>
<p>If you ask any of those guys to tell you what Flex is ? Can you please explain it to me, I want to learn. They will start asking questions like, do you know Java, or C++ ? If no, then Flex would be very difficult for you, instead go learn javascript as if its the end of the world to learn Flex! </p>
<p>Flash community was never like that, and is not like that and will never like that even. All the talented people in flash platform came to it for its simplicity and beauty. They enjoyed doing it for they love it. Slowly as Flash come to mainstream, there are a lot of talk and discussion in the community how to push the boundary of the Flash as a platform. The community is always open in mind and always co-operative to new ones who want to learn it. The community leaders are always pushing the platform further.<br />
Look at some of the many awesome projects done by community,<br />
<a href="http://www.mtasc.org/">MTASC</a><br />
<a href="http://code.google.com/p/swfobject/">SWFObject</a><br />
<a href="http://www.asual.com/swfaddress/">SWFAddress</a><br />
<a href="http://swxformat.org/">SWX</a><br />
<a href="http://www.sephiroth.it/python/sepy.php">SEPY</a><br />
<a href="http://www.flashdevelop.org/">FlashDevelop</a><br />
<a href="http://www.red5.org/">Red5</a></p>
<p>These people never asked Macromedia to do it. They did it for they love to do it and love to share it. On the contrary, if they were doing only Flash, was it possible to make these loving projects! Thing is Flash is not a platform. Its a community and that community does stuff for themselves not for some corporate or enterprise. All this community needed was a canvas to do some awesome work. The community is always doing cool stuff which they love, share it with the world and teach others how to do it. That has been broken once this technology platform entered the enterprise space. People became more like other platform community. Where, its always I can do it and its only possible in this way. No need to look at others code or no need to do any research.<br />
When Flash entered the enterprise circle, it did it with Flex as a framework, SDK and compiler. That was a good move for a corporate to get some money flowing. But at the same time we flash developers also get in there easily with the knowledge we had beforehand. And all the talk about MVC, frameworks and coding standards had begun. People from Flash platform took the center stage, as other platforms rarely cared about all these in the past, they started to care about it now. People in other platforms came in as Flex framework, Flex IDE both look and behave similar to their own platform. And after all this, the community is diluted to do anything for the company not for passion. Now, people come to Flash platform just to do Data binding in Flex and using components in Flex, not even through code, they want to do it in design view only. These people do not even know, if there is a difference or similarity between a flex component initialised with &#8220;new&#8221; or a &#8220;xml tag&#8221;.<br />
Look at the new age projects like,<br />
<a href="http://www.minimalcomps.com/">MinimalComps</a><br />
<a href="https://github.com/robertpenner/as3-signals">AS3 Signals</a><br />
<a href="http://www.robotlegs.org/">Robotlegs</a><br />
Does Adobe told them to do it? No, its been done for they know the community requirement and they love to experiment.</p>
<p>On the contrary look at the beautiful people from Flash platform, moving to different other platforms doing very cool stuff. They are teaching people, doing workshops and sharing knowledge by any means they can, that is Flash platform spirit. They can do it, for Flash always has a diverse community not just some people who do not care others opinion and do not care to share their knowledge. Flash community was brilliant, is brilliant and will be like that, that does not mean they always work in Flex. They always worked in different technologies and they will do it in all those things they have access to.<br />
So Flex SDK going to some other foundation may be matter of concern for the corporates, but Flash developers how does it matter ?! Flash is not there in mobile! So what ?! As we Flash developers do experiment with other technologies, let the company do it. And if it fails, thats ok, we still have Flash player in Desktops. Whether it will be there or not is a different matter and how this news is conveyed may be a wrong way. But they have already showed this wrong way of communication to some of the very best guys in our Flash community, that time everyone kept silence for that was not affecting major ones but a chosen few. Fact is if it can do the same thing to some of the brilliant Flash community members (despite today also these members love and respect Flash platform), it can be done to anyone.<br />
The point is Flash community is always full of experiments. While I was talking to some of the flash platform community managers in last years Adobe summit India, they said they had hacked Flashlite during those days to run it in Nokia mobile. Is it possible only with Flash and actionscript knowledge?! Thing is community is always pushing it.<br />
So the more restricted the runtime/player is more fun it gives to do stuffs for a Flash developer. Look at the HTML5 Canvas experiments done by some of the brilliant Flash folks. These are the guys who do not care if its corporate or enterprise, they just do it for experimentation and pleasure. Look at some of the folks who have mastered iOS development, look at people who have gone to Java world again but not doing traditional Java Application but picked up <a href="http://www.playframework.org/">Play framework</a>. The flash community is awesome and it will be. Just respect the community members who are doing the great stuff despite of all restrictions. And I think Flash on desktop may be a decision by Adobe, but community already knew what is possible. On another thought, let the enterprise think about Flex SDK. It matters to them, but for regular design shops, it does not matter, its a good thing for it will filter out the Flash community again. The people who want to push it will come and push it, those who need only and only money, position and power will have to go and learn a new stuff (which is difficult for them) not a Flash developer as Flash community is never about one technology.</p>
<p>All in all I see a silver lining. Whether Flash is going to be there or not in devices (or even in desktops) does not matter, what matters is what Flash is and what we can do with it. Thats what we were doing (before enterprises dilute the culture) and thats what it is going to be. There are still some nice individuals from age old flash platform community inside Adobe, if its going to be that bad, they might have come out too. Flash community is always about experimenting and giving respect to experiments, if it fails it fails, move on do some more experiment. Have the believe in the company, they did it wrong, they learn it and now they want to move on, help them do it. Despite of putting anger in one person, rather it should be for the Flash runtime. Should be fighting to opensource FlashPlayer, incase we want freedom. </p>
<p>If you read it fully, I love you :) Leave a comment.</p>
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		<title>Geting started with Starling, running Flash in GPU.</title>
		<link>https://saumyaray.wordpress.com/2011/11/08/geting-started-with-starling-running-flash-in-gpu/</link>
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		<dc:creator><![CDATA[saumya]]></dc:creator>
		<pubDate>Tue, 08 Nov 2011 19:43:49 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[stage3d]]></category>
		<guid isPermaLink="false">http://saumyaray.wordpress.com/?p=697</guid>

					<description><![CDATA[With Flash player 11 comes Stage3D, which enables us to run Flash content in GPU. While its all good, coding for a simple task looks as if something real big. Fortunately Starling-framework makes the life easier. Its a framework on top of Stage3D(codenamed Molehill). The best part of it is one can just use it &#8230; <a href="https://saumyaray.wordpress.com/2011/11/08/geting-started-with-starling-running-flash-in-gpu/" class="more-link">Continue reading <span class="screen-reader-text">Geting started with Starling, running Flash in&#160;GPU.</span></a>]]></description>
										<content:encoded><![CDATA[<p>With <a href="http://www.adobe.com/products/flashplayer/features.html">Flash player 11</a> comes <a href="http://www.adobe.com/devnet/flashplayer/stage3d.html">Stage3D</a>, which enables us to run Flash content in GPU. While its all good, coding for a simple task looks as if something real big.</p>
<p>Fortunately <a href="http://www.starling-framework.org/">Starling-framework</a> makes the life easier. Its a framework on top of Stage3D(codenamed Molehill). The best part of it is one can just use it as if using flash&#8217;s own API. It has movieclip, sprite, events and displaylist. While I was trying my first handson this framework, found some must to do things, which may save someone&#8217;s time.</p>
<p>Minimum requirement,</p>
<p>To run<br />
1. First of all, it needs Flash Player 11.<br />
2. It must be run inside a browser. Yeah, SWF must be embedded inside a HTML page.<br />
3. Inside the embed code, &#8220;mode&#8221; must be set to &#8220;direct&#8221;. </p>
<pre>&lt;param name="wmode" value="direct"&gt;</pre>
<p>4. Embeding the swf with <a href="http://code.google.com/p/swfobject/wiki/documentation">SWFObject</a>does not work for me. So used the minimum default Object-embed method. To author 1. Need Flash Player 11 SDK 2. Overlap it on Flex SDK 4.5.1 , so that you got the compiler ready. 3. Compile with extra compiler argument as &#8221; -swf-version=13 &#8220;.</p>
<p>The basic HTML boilerplate code to embed look as</p>
<pre>&lt;!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"&gt;

&lt;html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"&gt;
&lt;head&gt;
        &lt;title&gt;HelloStarling&lt;/title&gt;
        &lt;meta name="google" value="notranslate"&gt;         
        &lt;meta http-equiv="Content-Type" content="text/html; charset=utf-8" /&gt;
    &lt;/head&gt;
    &lt;body&gt;
        &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="600" id="movie_name" align="middle"&gt;
    &lt;param name="movie" value="Startup.swf"/&gt;
    &lt;param name="wmode" value="direct"&gt;
    &lt;!--[if !IE]&gt;--&gt;
    &lt;object type="application/x-shockwave-flash" data="Startup.swf" width="600" height="600"&gt;
        &lt;param name="wmode" value="direct"&gt;
    &lt;/object&gt;
    &lt;!--&lt;![endif]--&gt;
&lt;/object&gt;   
   &lt;/body&gt;
&lt;/html&gt;</pre>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Happy Flashing.</p>
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		<title>Flashplayer Throttle : Solving a problem or creating one !</title>
		<link>https://saumyaray.wordpress.com/2011/07/14/flashplayer-throttle-solving-a-problem-or-creating-one/</link>
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		<dc:creator><![CDATA[saumya]]></dc:creator>
		<pubDate>Thu, 14 Jul 2011 21:59:09 +0000</pubDate>
				<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[desktop]]></category>
		<category><![CDATA[flashplayer10.1]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[throttling]]></category>
		<category><![CDATA[web]]></category>
		<guid isPermaLink="false">http://saumyaray.wordpress.com/?p=694</guid>

					<description><![CDATA[This might be a little late, but worth keeping an eye on. As we know since Flashplayer 10.1, the player is throttled in situations. What does that mean is the FlashPlayer will run the EnterFrame and Timer based events at much lower rates, when the player is not visible. Much lower means, as low as &#8230; <a href="https://saumyaray.wordpress.com/2011/07/14/flashplayer-throttle-solving-a-problem-or-creating-one/" class="more-link">Continue reading <span class="screen-reader-text">Flashplayer Throttle : Solving a problem or creating one&#160;!</span></a>]]></description>
										<content:encoded><![CDATA[<p>This might be a little late, but worth keeping an eye on. As we<a href="http://www.webkitchen.be/2010/04/13/6-lesser-known-features-in-flash-player-10-1/"> know since Flashplayer 10.1</a>, the player is <a href="http://ted.onflash.org/2010/03/jiffiness-flash-player-gets-new-clock.php">throttled in situations</a>. What does that mean is the <a href="http://www.kaourantin.net/2010/03/timing-it-right.html">FlashPlayer will run the EnterFrame and Timer based events at much lower rates, when the player is not visible. Much lower means, as low as 2 FPS (2 frames per second) and AS2 Intervals as well as AS3 timers will low down to 2 events per second</a>!!</p>
<p>This throttling is best for mobile and other devices which can run FlashPlayer now. Throttling means saving of energy and increasing battery life of the device. So it seems its the best thing happened to Flashplayer, while we are making content for the devices.</p>
<p>The problem arises when we create stuffs for desktops or laptops, where FlashPlayer was running since a long time, conventionally. And we still think we can go on developing our applications and games with the same mind set as we used to do till now. While developing games, the most used event is ENTER_FRAME and when throttling happens, all of the logic of the application/game goes wrong!! While the logic of the game still holds good if the player is active all the time but once the player is invisible, the player starts to throttle and frame-rates and timer events start to fall. This will happen even our game is running in a browser tab and we are in another tab. This can happen if we scroll down a page and the game is on the top portion of the page! <a href="http://www.kaourantin.net/2010/04/press-any-key-to-continue.html">The tricky part is different browsers behave differently and there is no clear idea about when the player starts throttling</a>. So there is <a href="http://lapsusbloggus.blogspot.com/2010/11/flashplayer-101-throttling-problems.html">no fix solution</a> for the same too.</p>
<p><span id="more-694"></span></p>
<p>Well the try to fix thing would be to look for two events  Event.ACTIVATE and Event.DEACTIVATE and start tweaking the code. But then as its known, different browsers have got different implementations, these events are also not consistent !!</p>
<p><a href="http://www.box.net/shared/ehtav1bojccy5q8vccaz">I am putting here a little test movie, where there is a SWF embedded in an HTML page, 3 times one after other just to make sure I can hide some SWFs on the page. The SWF is running an ENTER_FRAME based text output in a textfield. Scrolling down and scrolling up on the same page can show the difference in the event calls in the same SWF :)</a></p>
<pre><strong><span style="color:#333399;">package</span></strong>
<strong><span style="color:#333399;">{</span></strong>
<strong><span style="color:#333399;">import flash.display.Sprite;</span></strong>
<strong><span style="color:#333399;">import flash.events.Event;</span></strong>
<strong><span style="color:#333399;">import flash.text.TextField;</span></strong>
<strong><span style="color:#333399;">import flash.text.TextFormat;</span></strong></pre>
<pre><strong><span style="color:#333399;">public class Throtlling extends Sprite</span></strong>
<strong><span style="color:#333399;">{</span></strong></pre>
<pre><strong><span style="color:#333399;">private var enterFrameCounter:int=0;</span></strong>
<strong><span style="color:#333399;">private var logger:TextField=new TextField();</span></strong>
<strong><span style="color:#333399;">
</span></strong>
<strong><span style="color:#333399;">public function Throtlling()</span></strong>
<strong><span style="color:#333399;">{</span></strong>
<strong><span style="color:#333399;">this.init();</span></strong>
<strong><span style="color:#333399;">}</span></strong>
<strong><span style="color:#333399;">private function init():void</span></strong>
<strong><span style="color:#333399;">{</span></strong>
<strong><span style="color:#333399;">this.logger.width=600;</span></strong>
<strong><span style="color:#333399;">this.logger.height=200;</span></strong></pre>
<p><span class="Apple-style-span" style="font-family:Consolas, Monaco, monospace;font-size:12px;line-height:18px;white-space:pre;"><strong><span style="color:#333399;">this.logger.multiline=true;</span></strong></span></p>
<pre><strong><span style="color:#333399;">this.logger.wordWrap=true;</span></strong></pre>
<p><span class="Apple-style-span" style="font-family:Consolas, Monaco, monospace;font-size:12px;line-height:18px;white-space:pre;"><strong><span style="color:#333399;">this.logger.text=&#8217;log: &#8216;;</span></strong></span></p>
<pre><strong><span style="color:#333399;">this.addChild(this.logger);</span></strong>
<strong><span style="color:#333399;">//</span></strong>
<strong><span style="color:#333399;">this.addEventListener(Event.ENTER_FRAME,onEachFrame);</span></strong>
<strong><span style="color:#333399;">//</span></strong>
<strong><span style="color:#333399;">this.addEventListener(Event.ACTIVATE,onActive);</span></strong>
<strong><span style="color:#333399;">this.addEventListener(Event.DEACTIVATE,onDeActive);</span></strong>
<strong><span style="color:#333399;">}</span></strong></pre>
<p><span class="Apple-style-span" style="font-family:Consolas, Monaco, monospace;font-size:12px;line-height:18px;white-space:pre;"><strong><span style="color:#333399;">private function onEachFrame(e:Event):void</span></strong></span></p>
<pre><strong><span style="color:#333399;">{</span></strong>
<strong><span style="color:#333399;">this.enterFrameCounter++;</span></strong>
<strong><span style="color:#333399;">this.logger.text=(this.enterFrameCounter.toString());</span></strong></pre>
<p><span class="Apple-style-span" style="font-family:Consolas, Monaco, monospace;font-size:12px;line-height:18px;white-space:pre;"><strong><span style="color:#333399;">var tf:TextFormat=new TextFormat();</span></strong></span></p>
<pre><strong><span style="color:#333399;">tf.size=100;</span></strong>
<strong><span style="color:#333399;">this.logger.setTextFormat(tf);</span></strong>
<strong><span style="color:#333399;">}</span></strong></pre>
<pre><strong><span style="color:#333399;">private function onActive():void</span></strong>
<strong><span style="color:#333399;">{</span></strong>
<strong><span style="color:#333399;">this.logger.text=('Active!');</span></strong>
<strong><span style="color:#333399;">}</span></strong>
<strong><span style="color:#333399;">private function onDeActive():void</span></strong>
<strong><span style="color:#333399;">{</span></strong>
<strong><span style="color:#333399;">this.logger.text=('Deactivated!!');</span></strong>
<strong><span style="color:#333399;">}</span></strong>
<strong><span style="color:#333399;">}</span></strong>
<strong><span style="color:#333399;">}</span></strong></pre>
<p>Hope that helps someone out there !</p>
<p>Happy Flashing :)</p>
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		<title>FlashDevelop goes beyond Windows only</title>
		<link>https://saumyaray.wordpress.com/2011/05/26/flashdevelop-goes-beyond-windows-only/</link>
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		<dc:creator><![CDATA[saumya]]></dc:creator>
		<pubDate>Thu, 26 May 2011 03:42:40 +0000</pubDate>
				<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">http://saumyaray.wordpress.com/?p=689</guid>

					<description><![CDATA[This is good to see, finally the powerful opensource IDE for actionscript, haxe and php is targeting cross platform. With its newer community release version, apart from the major upgrade to the coding environment, the whole IDE is moving to Linux and Mac OSx. These ports are bridge based, but the intentions are clear. So &#8230; <a href="https://saumyaray.wordpress.com/2011/05/26/flashdevelop-goes-beyond-windows-only/" class="more-link">Continue reading <span class="screen-reader-text">FlashDevelop goes beyond Windows&#160;only</span></a>]]></description>
										<content:encoded><![CDATA[<p>This is good to see, finally the powerful opensource IDE for actionscript, haxe and php is targeting cross platform. With its <a href="http://www.flashdevelop.org/community/viewtopic.php?f=9&amp;t=8281">newer community release version</a>, apart from the major upgrade to the coding environment, the whole <a href="http://www.flashdevelop.org/community/viewtopic.php?p=36071#p36071">IDE is moving to Linux and Mac OSx</a>. <a href="http://www.flashdevelop.org/community/viewtopic.php?f=9&amp;t=3529">These ports are bridge based</a>, but the intentions are clear. So exciting to see the whole of the IDE running in other platforms.</p>
<p>Well, the core feature of the IDE is updated to a significant level. The development and publish settings for AIR is now having a visual dialogue box. There is a project template for AIR for Android. These are some of the things apart from the <a href="http://www.flashdevelop.org/community/viewtopic.php?f=9&amp;t=8281">whole list of features listed here</a>.</p>
<p>Happy Flashing</p>
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		<title>Exciting news from google, must watch it to believe.</title>
		<link>https://saumyaray.wordpress.com/2011/05/11/exciting-news-from-google-must-watch-it-to-believe/</link>
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		<dc:creator><![CDATA[saumya]]></dc:creator>
		<pubDate>Wed, 11 May 2011 03:14:57 +0000</pubDate>
				<category><![CDATA[frameworks]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[Technology]]></category>
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