PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SCEE region Fri, 09 Dec 2016 17:39:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.2 PlayStation Store’s 12 Deals of Christmas discount 5 & new weekend savings go live http://feedproxy.google.com/~r/SCEEBlog/~3/Wt5jpY4gUqk/ https://blog.eu.playstation.com/2016/12/09/playstation-stores-12-deals-of-christmas-discount-5-new-weekend-savings-go-live/#comments Fri, 09 Dec 2016 12:30:15 +0000 http://blog.eu.playstation.com/?p=236033 The PlayStation Store 12 Deals of Christmas promotion continues! A new deal will go live every 48 hours at midday, so make sure not to miss out! Deal #5: Battlefield 1   Deal #4: The Elder Scrolls V: Skyrim Special Edition Deal #3: Dishonored 2 Deal #2: Fallout 4 Deal #1: Rise of the Tomb […]

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The PlayStation Store 12 Deals of Christmas promotion continues! A new deal will go live every 48 hours at midday, so make sure not to miss out!

12 Deals of Christmas

Weekend Deals (until 12/12/16)

We have hand-picked a select number of amazing PS4 titles to go on offer this weekend. Save on top titles such as DOOM, 7 Days to Die and Destiny: The Collection*. Just head to PS Store and save this weekend!

*Some titles may not be available in your region

PlayStation Plus Exclusive Discounts (until 23/12/16)

Not only that, but if you’re a PS Plus member we have a host of exclusive discounts on PS4 titles just for you!

Don’t miss discounts on titles such as Middle-earth: Shadow of Mordor – Game of the Year Edition, Warhammer: End Times – Vermintide, Game of Thrones – Season Pass and more!

*Some titles may not be available in your region

Buy one get one free (until 23/12/16)

In addition to the 12 Deal of Christmas promotion, we also have an amazing offer on select PS4 tiles on PlayStation Store starting today, running until 23rd December. Buy one, get cheapest free*!

12 Deals of Christmas

Favourites such as The Last of Us Remastered, The Witcher 3, Far Cry Primal and Assassin’s Creed Unity are all included, to name but a few.

We also have offers on a host of great PS3 games, but please note, the BOGOF promotion is only valid on titles on the same platform.

Here’s a complete list of what’s on offer:

PS4

PS3

For full terms and conditions, click here.

*Some titles may not be available in your region

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The PlayStation Experience 2016 report: One day to play 17 of the best games of the show http://feedproxy.google.com/~r/SCEEBlog/~3/m_xSnr8XrO8/ https://blog.eu.playstation.com/2016/12/09/the-playstation-experience-2016-report-one-day-to-play-17-of-the-best-games-of-the-show/#comments Fri, 09 Dec 2016 12:03:55 +0000 http://blog.eu.playstation.com/?p=236081 Any of us watching the PlayStation Experience conference left fearing whiplash for the speed of which we were catapulted through a dazzling array of upcoming game experiences. And the rollercoaster ride didn’t finish there. Even as the arena lights illuminated the roaring crowd at show’s end, curtains on its outer shell pulled back to reveal […]

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Any of us watching the PlayStation Experience conference left fearing whiplash for the speed of which we were catapulted through a dazzling array of upcoming game experiences. And the rollercoaster ride didn’t finish there. Even as the arena lights illuminated the roaring crowd at show’s end, curtains on its outer shell pulled back to reveal two enormous hangars. A venue capable of fitting in a couple of 747s was crammed instead with game booths.

Even with a total of 17 hours available across the weekend event it was impossible to sample everything. But we tried. With the conference, a trio of panels and the Capcom Cup eating up our time on Saturday, Sunday lay open. With muscles stretched and comfortable sneakers donned, we readied our assault on the showfloor. We choose variety and easy access over two hour queues and single digit game counts (I’m still gutted at missing out on a 7 minute deep dive into Persona 5’s dungeons and battling behemoth-sized beasties with a PS VR Aim controller in Farpoint).

Game on.

Star Wars: X-wing VR Mission

Developer: DICE/Criterion Games
What is it? Burnout creator marries its arcade thrills to one of cinema’s epic sci-fi sagas

DICE was obviously aware the draw Star Wars had on exhibitors as well as attendees. While other booths kept demo pods blocked off until the official show opening at 10am, Battlefront representatives goodnaturedly gave a nod in silent okay to the eager few who hoped to squeeze in five minutes in a galaxy far, far away before they had to man their own stands.

Game owners with PSVR will be mirroring my wide-eyed stare coming out of the new update which released this week. Criterion’s arcade shooter experience is one of the must-share showcases of PlayStation VR. Expect appreciative expletives to fly out your mouth faster than TIE fighters out of a Death Star.

Sonic Mania

Developer: Headcannon/PagodaWest Games
What is it? Side-scrolling platformer with remixed classic levels and all-new stages

Fellow Sonic fans, here are the crucial facts you know you need: this fan love letter to the glory days of the franchise, blessed by Sega, feels exactly the way a Sonic title of that era should. And it plays exactly as you’d imagine a direct sequel to Sonic 3 (& Knuckles) would. One (re-)run through Green Hill Zone with updated visual and gameplay tweaks was enough to convince me this isn’t going to be a fumbled revival.

Just Shapes & Beats

Developer: Berzerk Studio
What is it? Brazenly hardcore action-rhythm multiplayer bullet-hell

Just Shapes & Beats

With a soundbar strapped to the bottom of the display and cranked up to organ-bruising levels, this hardcore rhythm action multiplayer title made enough noise to challenge the bigger stands. Nestled in the corner of the hall but drawing plenty of attention, the game’s name succinctly describes its look and style. Just Shapes & Beasts dares four players to survive multiple waves of colourful blink-and-you’ll-miss-them attacks: rapid-fire energy beams, boss punches and kung-fu fighter cutouts which flash on screen in time with the licenced music of the current stage. This’ll be only time you’ll witness The Immortals version of Mortal Kombat backed by visuals seemingly extracted from a demented Dulux advertiser’s fever dream.

Future Unfolding

Developer: Spaces of Play
What is it? Mysterious adventure set in a wildlife-filled forest

Future Unfolding

From the heady heights of beam dodging beats to a psychedelic saunter through a forest by just walking to an adjoining booth. This top-down adventure pushes you to explore through multicoloured foliage and communicate with wildlife on your way. With colourful art splashes and chilled music it initially feels like a languid trip, but there are hints of darker paths to be uncovered with a longer playthrough.

Refactor

Developer: NextGen Pants, Inc
What is it? Tetris meets Metroid

The best simple sell of the show: “Tetris meets Metroid”. Control a double-jumping, air-dashing, enemy stomping cube through a trap-laden multi-roomed laboratory. Discovering access terminals allows you to reposition activated rooms via a grid map, linking up connecting doors to gain entry to newer areas. Resequencing rooms can see their gravity alter and thereby create newer challenges and secrets for even previously explored sections.

Celeste

Developer: Matt Makes Games
What is it? You versus the mountain in a hardcore puzzle platformer

Celeste

This hardcore puzzle platformer swallowed the majority of my limited time, proving to be one of the most addictive games of the show. Cunningly crafted by the creators of Towerfall, each screen of Celeste is its own survival mini-epic, as you jump and clamber across icicles, platforms and dodge collapsing rock falls and spikes.

Muscle exhaustion limits how long you can grip cliffs, while an air dash ability can only be replenished through collectables, requiring precision platforming. It’s brutal. Addictive. And that’s just normal mode. Switch difficulty and platform numbers drop drastically in favour of air dash-prolonging, yet-unexplained portal rips, while you’re continually pursued by a gradually multiplying alternate dimension doppelgänger. You can try out the classic version here.

PaRappa The Rapper

Developer: Japan Studio
What is it? Action rhythm remaster of a PlayStation icon

With the whole game unlocked in PSX’s media lounge, there really was only one choice of stage to reacquaint myself with Masaya Matsuura’s rapping dog. Stage 5: Full Tank. For those unaware, it’s a bass-heavy rap up an increasingly-agitated toilet queue made up of previously beaten rap masters. It plays as a ‘best of’ the previous four stages, but with retailored lyrics to hint at everyone’s dodgy bowels (sample: “in the rain or in the snow/I got the funky flow/but now I really gotta go”) The in-game graphics are as smooth and sharp as any current day PS4 title.

Crash Bandicoot N.Sane Trilogy

Developer: Vicarious Visions
What is it? Three platforming classics in one remastered package

Muscle memory’s a fine thing. Playing Crash Bandicoot’s opening level repeatedly back in 1996 meant I left my fingers to their button tapping and let my eye savour the updated visuals of this PS4 remaster plus. New-gen Crash and his enemies closer to a Pixar-quality production than the low jagged polygons of yesteryear. Sumptuous. With a trio of titles in the package (and features exclusive to the PS4 versions) this’ll please old-school platformer fans and family-friendly audiences.

Starblood Arena

Developer: WhiteMoon Dreams
What is it? PSVR multiplayer sci-fi shooter

L.A-based development studio WhiteMoon Dreams debuted its PlayStation VR title at the event, and had playable demo pods set up for those curious to try its sci-fi arena-based spaceship shooter. There’s a wonderfully colourful cartoonish hue to the cool collection of initial pilots on offer, a variety of roguish combatants, each with a ship offering unique built-in abilities. I tested out a free-for-all match against bots and was pleasantly surprised by the intricate map design – a vast cavern honeycombed with multiple smaller tunnels filled with sharp corners and health packs that looped back round into the main arena.

Boundless

Developer: Wonderstruck
What is it? Procedurally-generated, multi-world, explore and build adventure

Boundless

Wonderstruck’s procedurally-generated world builder multiplayer title has come along beautifully since it was first announced last year. Multiple worlds fill the skies above, and reaching each is through player-created portals, the size of which to activate is dependant on the distance you need to travel. Each player can permanently acquire a plot of land, gradually terraforming the world through individual – or collaborative – builds. Once settled you can create, hunt or even set up shop to sell wares to other travellers. It’s a lovely looking title built upon some intriguing tech.

Pyre

Developer: Supergiant Games
What is it? Elegant party-based RPG from the Bastion/Transistor team

Supergiant Games’ party-based RPG is the kind of title you’ll unconsciously and vigorously swear at for its inherent loveliness (at least, I did. Repeatedly). Mesmerizing animation, enchanting character design and a rich colour palette evokes Studio Ghibli. Music – penned by returning composer Darren Korb – is whimsical yet equally majestic.

I loved the little touches, such as hovering your cursor over highlighted words during dialogue to get liner notes on the world lore and inhabitants. The title’s centrepiece however is the combat; while calling it a fantasy version of NBA Jam would be far too simplistic, the 3 on 3 battler generated the same fervour on the PSX stand. Even a brief couple of matches gave hints to deeper strategies, and the studio’s excising of the combat into an additional local multiplayer mode is a masterstroke.

Aaero

Developer: Mad Fellows
What is it? Sci-fi action rhythm shooter hybrid

Aaero

Sci-fi shooter meets rhythm action! Pilot a ship through futuristic environments whilst trying to keep it aligned with a continuous, if ever-shifting, beam of light. Aim true and you’ll add to the soundscape of the level’s music track and increase your score multiplier. Gameplay will switch at certain points to targeting multiple enemies or bosses before they can attack. Headphones recommended.

Strafe

Developer: Pixel Titans
What is it? Energetic old-school FPS with a high kill count

Old-school sci-fi FPS with labyrinth maps filled with hordes of unfriendly folk eager to make a killing. The only way to dissuade them? A well-aimed gunshot. Fast-paced and unashamedly gorey, Strafe recalls the swiftness and single-mindedness of some of the genre’s classics with deliberately low polygon-count to make it feel reminiscent of earlier eras.

Eitr

Developer: Eneme Entertainment
What is it? Isometric Dark Souls-esque dungeon crawler

Eitr

My K/D ratio on Eitr was embarrassingly lopsided in favour of my own deaths, but that’s to be expected in this beautiful Dark Souls-esque isometric dungeon crawler. The pace is slow, considered, weighing up traps and potential enemies as you spot them in gloom of the dank hallways. I got over-eager testing weapon combos and was downed quickly. Eneme Entertainment offer an olive branch by letting you retain collectables even in death. Much needed in these early stages.

Absolver

Developer: Sloclap
What is it? Dark Souls knows kung fu

Back in 1997 Square-Enix released Bushido Blade, a samurai battler with realistic body damage, for PSone. It always surprised me no one capitalised on the idea since. A thought obviously shared by development studio Slocap, who introduced me to one of the best surprises of the show.

On the surface level this is another Dark Souls-esque experience, asking you to explore an enemy-filled world of crumbling ruins. But the combat mechanics on offer are a range of engrossingly deep and realistic martial art moves. Gradually unlock and customize your attack chains. Switch stances on the fly with a button press. My time with the PvP, best of three matches proved engrossing with plenty of bait and switch.

What Remains of Edith Finch

Developer: Giant Sparrow
What is it? A slow-burn reveal of a horrific family history

Giant Sparrow, the studio behind The Unfinished Swan, returns with a collection of short interactive stories all linked by two constants. One, each story deals with a family member of the Finch family – from the 1900s up to present day – and two, each story ends with that member’s death. It’s a fascinating if deeply unsettling premise, as I learnt when I quickly reached the last few fatal moments of a younger Finch during my demo. That a present day voiceover dictated the eventual circumstances that I was inexorably leading myself made the eventuality even more horrifying.

Gang Beasts

Developer: Boneloaf Games
What is it? Multiplayer party punch-up

Gang Beasts

Some lightheartedness was needed after all the past life heaviness, so I finished my sweep of the showfloor with a rowdy crowd egging on the four players involved in a horrifically hilarious tussle in Gang Beasts. Simple gelatinous figures – Big Hero 6’s Betamax by way of classic kids show character Morph – attempt to knock each other out in danger-filled arenas. Over the next few minutes I watched one fighter tossed into the path of an incoming train, and another headbutted off the rails of an oil rig platform they were so desperately trying to cling on to. Think Powerstone with plasticine figures. Think your next party night mainstay.

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Roguelike first-person shooter Strafe is coming to PS4 next year http://feedproxy.google.com/~r/SCEEBlog/~3/XGU2BQB54sk/ https://blog.eu.playstation.com/2016/12/09/roguelike-first-person-shooter-strafe-is-coming-to-ps4-next-year/#comments Fri, 09 Dec 2016 11:19:43 +0000 http://blog.eu.playstation.com/?p=236071 Sup dawgs. We’re psyched to say that Strafe is coming to PS4! For those of you who don’t know what Strafe is, here’s some info to prepare you for the cultural revolution. But first check out this gameplay trailer. Let’s continue on if you’re eyes haven’t burst from the red-hot action. Strafe is a roguelike […]

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Sup dawgs. We’re psyched to say that Strafe is coming to PS4! For those of you who don’t know what Strafe is, here’s some info to prepare you for the cultural revolution. But first check out this gameplay trailer.

Let’s continue on if you’re eyes haven’t burst from the red-hot action.

Strafe is a roguelike first-person shooter that’s pushing the limits of computer-generated photorealism and hardcore sci-fi action into unimaginable territory.

You’re a Scrapper on an impossibly dangerous mission at the edge of the galaxy. You only have one life to navigate all the nightmarish terrains of Strafe. When you die, nothing will ever be the same again.

Strafe

The game is fast and dynamic with more than 30 weapons and 20 bloodthirsty enemies, but I wanted to cover the persistent gore in this blog post. Gore is special in Strafe and we are working hard to make our gore systems second to none.

We spent a lot of time working on the blood and gore in Strafe because we feel that it’s important for the player to leave their mark on a level. After a firefight it’s awesome to see the mess you’ve made and it’s rewarding to know that every splash of blood represents a challenge you’ve overcome.

Strafe

The gore is also great for telegraphing where you’ve been. Since the blood and gibs never fade away you have a breadcrumb trail of carnage that helps you prevent backtracking.

Lastly, the persistent gore opened up new gameplay possibilities with acid-based enemies. These enemies bleed acid that will burn the player if they stand in it. So avoid it at all costs or cover it up with the blood of another enemy to make a safe path!

Strafe is coming early next year!

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WipEout Antigrav Anthems – a Spotify playlist inspired by the iconic PlayStation series http://feedproxy.google.com/~r/SCEEBlog/~3/DjBnktnZzUA/ https://blog.eu.playstation.com/2016/12/09/wipeout-antigrav-anthems-a-spotify-playlist-inspired-by-the-iconic-playstation-series/#comments Fri, 09 Dec 2016 09:57:55 +0000 http://blog.eu.playstation.com/?p=236053 We have been overwhelmed with the response from the community since the announcement of WipEout Omega Collection at PSX. To celebrate the debut of the iconic anti-gravity racer series on PS4, we have put together a PlayStation Music playlist taken from and inspired by the PlayStation series. The playlist features music tracks from over two […]

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We have been overwhelmed with the response from the community since the announcement of WipEout Omega Collection at PSX. To celebrate the debut of the iconic anti-gravity racer series on PS4, we have put together a PlayStation Music playlist taken from and inspired by the PlayStation series. The playlist features music tracks from over two decades of WipEout, letting you listen to some blistering classics from seminal artists – including The Chemical Brothers, Orbital, The Prodigy, Kraftwerk, Underworld – who helped define the style of the racing series.

It’s the perfect way to ready yourself for the weekend. Follow our playlist in the link below and enjoy… remember the high speeds of the future anti-grav racing world need high volume.

Thank you once again for your support and keep checking back for more WipEout Omega Collection news in the coming months.

In case you missed the our PSX announce trailer, here it is again.

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The Tomorrow Children’s new free Christmas-themed update is out now http://feedproxy.google.com/~r/SCEEBlog/~3/ahnfcUdSTIU/ https://blog.eu.playstation.com/2016/12/08/the-tomorrow-childrens-new-free-christmas-themed-update-is-out-now/#comments Thu, 08 Dec 2016 16:00:39 +0000 http://blog.eu.playstation.com/?p=235955 Today we are pleased to announce that there is a massive free Christmas update now available for our PS4 sandbox adventure The Tomorrow Children. The Tomorrow Children has seen huge numbers of users flock to its neo-Soviet reality from all over the world and this very international community has helped shape the game enormously. The […]

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Today we are pleased to announce that there is a massive free Christmas update now available for our PS4 sandbox adventure The Tomorrow Children.

The Tomorrow Children has seen huge numbers of users flock to its neo-Soviet reality from all over the world and this very international community has helped shape the game enormously.

The version 1.2 update is a reflection of feedback we received from the community.

The Tomorrow Children

Some of the key features include:

  • Level cap raised to 60
  • Revamped praise/snub system
  • New variations of the tools and weapons
  • Heaps of new islands added
  • New Izverg Type
  • Holiday season themed costumes and facilities

Earn your praise and snubs with a revamped system

The praise and snub system has now been revamped and players can now earn the chance to praise and snub other players via toil. Your status within a town rises depending on how often you have been praised by other players. Can you attain the elusive three star citizen status?

New tools and weapon variations

Many tools now have extra variations added such as jack-rammers that can build terrain in a number of different shapes, or a specialised shotgun with a high chance of a critical hit. These new variations are not to be missed! Availability will differ between towns and in-game shops so be on the lookout when they’re in stock.

The Tomorrow Children

New islands

We have been adding a number of new islands periodically since release, with over 30 island variations now making its appearance on the void. Enjoy some of our best creations with this new update!

New Izverg: creepy crawlies in the depths!

Watch out for these six-legged creepy crawlies that like to hang out in dark caves. These dangerous creatures are known to harm you even when you are near them. It is best to turn around and run away or take them out with your shotgun.

The Tomorrow Children

Holiday season costumes and facilities

We will be offering a number of seasonal costumes such as the “Caroler’s Robe” and facilities for a limited time to help celebrate the festivities! Be on the look-out for in-game notifications for more details.

Earn some bonuses by participating in a Holiday Event!

From 8th December, a “holiday event” will be held for a limited time. Players who complete the conditions below will be presented with a bonus item! We will also be holding some sales and special log in bonuses, so be sure to check it out.

  • The Tomorrow Children Holiday Events
    1. Receive 10 praises from a comrade!
        [Period] 8th December – 1st December 2016
        [Reward]  Top Sparkle(Boost can)
    2. Earn 100 toil at the ministry of labor!
        [Period] 8th December – 21st December 2016
        [Reward] PropellaPop (Boost can)
    3. Using the ,”Megaphone”, “Comrade’s Megaphone”, “EagleCorp Megaphone” or a “Tape Recorder”, send a holiday message (“Happy Holidays!”) to a comrade.
        [Period] 15th December – 21st December 2016
        [Reward] Big R (Boost Can)
  • Participation Rewards
     
      [Distribution] 25th December 2016 to 31st January 2017
      Players will be awarded the items upon log in to a town during the specified period.
  • Limited time only log in bonus
     
    Comrades who log in to a town on 24th December and 25th December will receive 100 coupons upon log in.
  • Limited time only sales!
     
    A special costume “Caroler’s Robe” will be available on the Black market for 100 Freeman Dollars. Item will be available between 8th December 2016 – 11th January 2017

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PS4 action RPG sequel Dragon Quest Heroes II releases 28th April 2017 http://feedproxy.google.com/~r/SCEEBlog/~3/cn6dwn8SLfU/ https://blog.eu.playstation.com/2016/12/08/ps4-action-rpg-sequel-dragon-quest-heroes-ii-releases-28th-april-2017/#comments Thu, 08 Dec 2016 14:02:17 +0000 http://blog.eu.playstation.com/?p=235973 You guys keep asking for more Dragon Quest in the West so here you are – Dragon Quest Heroes II is coming out in Europe on 28th April for PlayStation 4! Before you read any further, check out the announcement trailer for the game right here! For those of you new to Dragon Quest – […]

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You guys keep asking for more Dragon Quest in the West so here you are – Dragon Quest Heroes II is coming out in Europe on 28th April for PlayStation 4!

Before you read any further, check out the announcement trailer for the game right here!

For those of you new to Dragon Quest – don’t fret! Dragon Quest Heroes II is set in its own world, with brand new characters and does not assume you have any knowledge of any previous Dragon Quest game, so you can go into it as a brand new, standalone game and have lots of fun! It’s a hack-and-slash, field roaming action RPG, and even includes a 4 player co-op multiplayer mode!

Dragon Quest Heroes IIDragon Quest Heroes II

 
You can pick from a huge selection of characters – some are from older Dragon Quest games (but again, don’t worry if you haven’t played any other Dragon Quest game – you’ll be introduced to the characters!) Change your vocation, which changes your fighting style, and even control some of the famous Dragon Quest monsters designed by veteran illustrator Akira Toriyama!

Dragon Quest Heroes II

Here’s a very quick outline of the story in Dragon Quest Heroes II:

Once upon a time, many years ago, there was a long and terrible war. When the war finally ended, the people of the world made a solemn pact never to fight again. The world was divided into seven realms and peace reigned for a thousand years.

One day, cousins and fellow knights-in-training Lazarel and Teresa reunite in the Kingdom of Harba, far from their Dunisian home. Little do they suspect that the Dunisian army is about to invade, with their old friend Prince Cesar at the helm.

The long-kept peace is broken and the world descends into chaos. With the aid of High King’s envoy the cousins must travel to Accordia for a meeting with the Supreme Sovereign of the Seven Realms to find a solution and bring back peace to the world!

Dragon Quest Heroes II

If you’ve liked what you’ve seen here then do follow, like and subscribe to the official Dragon Quest channels:

I hope you’re looking forward to the next Dragon Quest game to come to the West – Dragon Quest Heroes II! It’ll be out on out on 28th April for PlayStation 4!

Dragon Quest Heroes II

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Hit “country life” RPG Stardew Valley arrives on PS4 next week http://feedproxy.google.com/~r/SCEEBlog/~3/grK51x2cC5c/ https://blog.eu.playstation.com/2016/12/08/hit-country-life-rpg-stardew-valley-arrives-on-ps4-next-week/#comments Thu, 08 Dec 2016 14:01:04 +0000 http://blog.eu.playstation.com/?p=235949 2016 has been pretty wild for me. After many years of development, I released Stardew Valley, a country-life RPG inspired by some of my favourite games from the past, such as Harvest Moon. Stardew has done better than I ever imagined… the amount of positive feedback I’ve received has blown me away. Now, I am […]

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2016 has been pretty wild for me. After many years of development, I released Stardew Valley, a country-life RPG inspired by some of my favourite games from the past, such as Harvest Moon.

Stardew has done better than I ever imagined… the amount of positive feedback I’ve received has blown me away. Now, I am very excited to say that Stardew Valley will be coming to PS4 on 14th December in Europe!

In Stardew Valley, you’ll inherit your grandfather’s old farm and move away from the city to start a new life on your own. Over time, you’ll gain new skills and learn to live off the land. You’ll make friends with the locals, learn their stories, and maybe even start a family with one of the 12 bachelors or bachelorettes. Stardew Valley gives you plenty of freedom to create the homestead of your dreams!

Stardew Valley

When I began working on Stardew Valley, about five years ago, I had very little game development experience. As time went on, my skills improved and I ended up re-doing nearly everything in the game several times. It was important to me to not only create the game I had been dreaming about, but also to make a great first impression. As a one-man team, I felt personally responsible for every aspect of the game, so I spent a lot of time fussing over everything, as well as releasing numerous patches and content updates after the intial launch. I hope that my attention to detail shines through in the final product.

Stardew Valley

I am thrilled to see Stardew Valley come to the PS4. Bringing the game to PS4 opens the Stardew Valley experience to so many new people, and I can’t wait to hear about everyone’s experience with the game. I hope you enjoy your time in the valley!

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Explore, trade or fight across the galaxy in Elite Dangerous, coming to PS4 early 2017 http://feedproxy.google.com/~r/SCEEBlog/~3/A7tPfGOqxfo/ https://blog.eu.playstation.com/2016/12/08/explore-trade-or-fight-across-the-galaxy-in-elite-dangerous-coming-to-ps4-early-2017/#comments Thu, 08 Dec 2016 12:00:46 +0000 http://blog.eu.playstation.com/?p=235941 I’m thrilled to announce today that Elite Dangerous is coming to PlayStation 4. In Elite Dangerous, every star in our night sky – the whole Milky Way – is there for you to explore how you choose. Fight, bounty-hunt, trade, assassinate, mine, explore your way across human space and out into the immense galaxy beyond, […]

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I’m thrilled to announce today that Elite Dangerous is coming to PlayStation 4. In Elite Dangerous, every star in our night sky – the whole Milky Way – is there for you to explore how you choose. Fight, bounty-hunt, trade, assassinate, mine, explore your way across human space and out into the immense galaxy beyond, flying with your friends or travelling alone.

Elite Dangerous has been a wonderful project to be involved with, made by a great team here at Frontier. Its roots go all the way back to my first commercial game, Elite, first released in 1984 with Ian Bell, while we were both at university. Two sequels followed. Over thirty years later, Elite Dangerous is a huge step forwards from those games, but the principles are the same – do what you like and live life in an immense galaxy – and today you can play with (or against!) friends and our amazing community as you travel the galaxy alone, together in a ‘wing’ or even fly aboard the same ship.

Elite: Dangerous

It is great to come to PlayStation. When Elite Dangerous arrives on PlayStation 4 next year, we’re bringing the full game with everything in our ‘Horizons’ season of expansions included, so not only can you fly your ship, but you can carry an ‘SRV’ – Surface Recon Vehicle – in your hold, and charge around the surfaces of planets and moons at up to 100mph, finding materials, attacking bases, or seeking out hidden secret things with your friends.

When you progress far enough into the game to buy one of the larger ships you might choose to carry a ship-launched fighter to help defend yourself; you can employ crew or even allow other players to help you pilot your larger ship. Craft special weapons with the Engineers, collaborate with the community and engage in massive-scale community goals. Elite Dangerous is a game you’ll play your way.

Elite: Dangerous

Elite Dangerous does not follow many of the rules of other games. It lets you move as fast or as slowly as you like, without telling you what to do or how to do it. Play purely as a sandbox – exploring and looking for some of the many mysteries within the game – or follow missions and work with other players to re-shape humanity’s control over the galaxy, as you make your way to Elite status in any or all four categories in the game – Combat, Trade, Exploration and CQC.

We’ve worked hard to make Elite Dangerous the richest space simulation ever. From our love of science and astronomy, the galaxy is as real as we can make it. You’ll look up at the night sky in our own Solar system and you’ll recognise familiar constellations, then see them change as you travel away from Earth. Visit real white dwarfs, neutron stars, even black holes that exist in our real night sky.

Every distance, orbit, planet, moon, ring and crater is as real as we could make it, with some 160,000 stars in the game taken from real star catalogues, with the rest of the 400 billion stars coming from stellar density maps to make the whole galaxy as accurate as possible. It’s a huge, real galaxy you can leave your mark on.

The galaxy is gradually evolving as players overthrow governments, align themselves with powers in the game, play with one of the giant like-minded player groups, or simply strive to discover something new. Two giant superpowers are on the edge of war, and there are hints of a nascent alien threat that may emerge as a quite real one any time now… We’re excited to let PlayStation 4 players jump aboard at this critical moment for our galaxy!

Elite: Dangerous

We’re making full use of the PS4 system and the unique features of the PS4 and PS4 Pro to deliver an experience unlike any other on the console, with features tailored to the DualShock 4 controller, whether you’re down on the surface of a planet or cruising around a stellar system, connected with your friends or meeting strangers out in the black of space.

We’re looking forward to telling you more about how we’re supporting PlayStation 4 in the coming months, before we launch in Q2 2017. We have had a great time with Elite Dangerous already. I hope you’ll come and join our fantastic community, and I’m looking forward to meeting all the PlayStation 4 players exploring our galaxy!

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Today’s Gatecrash update for PlayStation VR’s EVE: Valkyrie brings new map, PS4 Pro support, more http://feedproxy.google.com/~r/SCEEBlog/~3/Pdp7bEOU2qQ/ https://blog.eu.playstation.com/2016/12/07/todays-gatecrash-update-for-playstation-vrs-eve-valkyrie-brings-new-map-ps4-pro-support-more/#comments Wed, 07 Dec 2016 14:30:01 +0000 http://blog.eu.playstation.com/?p=235883 Winter is upon us and what better way to celebrate than with our brand new festive, frosty, and free game update for EVE: Valkyrie? The Gatecrash update includes a stunning new map named Gateway, that will put your combat and navigation skills to the test as you fly and fight around a partially constructed warp […]

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Winter is upon us and what better way to celebrate than with our brand new festive, frosty, and free game update for EVE: Valkyrie? The Gatecrash update includes a stunning new map named Gateway, that will put your combat and navigation skills to the test as you fly and fight around a partially constructed warp gate surrounded by iceteroids, in a vibrant polar-toned nebula.

This update also includes a feature that we’re been itching to deliver since launch: pilot customisation. The ultimate expression tool for any pilot or squad looking to stand out from the crowd in the clone vats and cockpits.

EVE: Valkyrie

We’ve got good news for PS4 Pro owners too, since we’ve added some Pro-specific features to the game. Improvements include:

  • Dynamic shadows (most noticeable in the cockpit, and clone vat)
  • Increased Particle FX (and improved details)
  • Increased resolution in all areas of the game
  • Reduced loading times

There’s no need to alter anything in the settings menu, the patch is automatically applied when playing EVE: Valkyrie on a PS4 Pro. You’ll notice more of the finer details in nearly all areas of the game.

EVE: Valkyrie EVE: ValkyrieEVE: Valkyrie

 
For all PS4 owners, we’ve also crammed in a ton of gameplay balancing tweaks, bug fixes and polished up many more features for usability. So, what are you waiting for? – Warm up those engines and watch out for icebergs.

Happy holidays & happy hunting.

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PlayStation Store’s 12 Deals of Christmas – discount #4 now live http://feedproxy.google.com/~r/SCEEBlog/~3/eTbk5G4-ec0/ https://blog.eu.playstation.com/2016/12/07/playstation-stores-12-deals-of-christmas-discount-4-now-live/#comments Wed, 07 Dec 2016 12:10:21 +0000 http://blog.eu.playstation.com/?p=235893 The PlayStation Store 12 Deals of Christmas promotion continues! A new deal will go live every 48 hours at midday, so make sure not to miss out! Deal #4: The Elder Scrolls V: Skyrim Special Edition Deal #3: Dishonored 2 Deal #2: Fallout 4 Deal #1: Rise of the Tomb Raider: 20th Anniversary Edition Buy […]

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The PlayStation Store 12 Deals of Christmas promotion continues! A new deal will go live every 48 hours at midday, so make sure not to miss out!

12 Deals of Christmas

Buy one get one free (until 23/12/16)

In addition to the 12 Deal of Christmas promotion, we also have an amazing offer on select PS4 tiles on PlayStation Store starting today, running until 23rd December. Buy one, get cheapest free*!

12 Deals of Christmas

Favourites such as The Last of Us Remastered, The Witcher 3, Far Cry Primal and Assassin’s Creed Unity are all included, to name but a few.

We also have offers on a host of great PS3 games, but please note, the BOGOF promotion is only valid on titles on the same platform.

Here’s a complete list of what’s on offer:

PS4

PS3

*For full terms and conditions, click here.

Some titles may not be available in your region

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Red Dead Redemption and Undead Nightmare are out today on PlayStation Now http://feedproxy.google.com/~r/SCEEBlog/~3/Mp9x7TUHM1o/ https://blog.eu.playstation.com/2016/12/06/red-dead-redemption-and-undead-nightmare-are-out-today-on-playstation-now/#comments Tue, 06 Dec 2016 17:36:42 +0000 http://blog.eu.playstation.com/?p=235871 We’re beyond ecstatic to announce the launch of Red Dead Redemption and Red Dead Redemption: Undead Nightmare on PlayStation Now on PS4 and PC. It’s a day of firsts, not only is this the first time we’ve added titles from the world-renowned Rockstar Games to our ever-expanding library, but it’s also the first time you […]

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We’re beyond ecstatic to announce the launch of Red Dead Redemption and Red Dead Redemption: Undead Nightmare on PlayStation Now on PS4 and PC. It’s a day of firsts, not only is this the first time we’ve added titles from the world-renowned Rockstar Games to our ever-expanding library, but it’s also the first time you can play either game on PC!

With the announcement of the hotly anticipated Red Dead Redemption 2 still tingling our spines – this is your opportunity to prepare in style by getting up to date with the ground-breaking franchise.

If you can’t tell by the below – we’re excited and you should be too.

Red Dead Redemption

With a Metacritic of 95 and listed in IGN’s coveted list of ‘Top 100 Games of All Time’, this undisputed blockbuster’s reputation goes well and truly before it. This open-world, Wild West epic tears down the fabric of gaming conventions and delivers a masterful storyline, as well as classic Rockstar side missions and free-roam modes to keep you rootin’, tootin’, shootin’ and lootin’ for hours on end.

You play as John Marston – a former outlaw, hunting down a gang of criminals who were once called friends, on a mission to put your past behind you and become a family man. Foraying along the Mexican border you’ll be immersed in cowboy culture from Old West saloons to cacti-ridden dunes, meeting unforgettable characters that’ll have you accidentally talking to your mates with that unmistakable southern drawl.

The narrative is so compelling that once you jump on your horse you’ll be riding it for days, but beware: there are major distractions as in any Rockstar game – anything from driving up your ‘Wanted’ profile by causing havoc in the old sandy towns, to catching the wanted men yourself (dead or alive) as a Bounty Hunter. Red Dead Redemption even lets you take the moral high ground (or low ground) as your decisions throughout the game determine the Honour you’re bestowed – so what are you going to be: good, bad or ugly?

This is an absolute must-play – the action is intense, the voice acting is superb and the plot is more compelling than most Oscar-winning movies.

John Marston, remember the nombre!

Red Dead Redemption: Undead Nightmare

“All the dead folk have come back to life mister, only they ain’t happy.”

I don’t think I’d be too happy if I was resurrected as a zombie in a horror-themed spin-off of a gaming masterpiece, only to be hunted down in a shower of fire and bullets by the unforgiving, blood-lusting John Marston.

This add-on which was later released as a standalone title in its own right, is a ferociously action-packed romp with a familiar air of carnage that we’re used to seeing in most Rockstar hits. Your job on this outing is to liberate undead-infested towns and bring ‘normality’ back to the American Frontier with the tools at your disposal, including Blunderbuss shotguns and vials of holy water. Ride the four horses of the apocalypse and find yourself a Sasquatch to really top your horrifying conquests off.

Happy hunting!

If you’re not a subscriber yet then there’s no better time to join the gaming revolution – get your one week free trial today on PC and PS4. Once you’ve enjoyed your free trial, you can continue to experience the freedom to play for just £12.99 per month.

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Live off the land in dinosaur-infested open world PS4 title Ark: Survival Evolved, out today http://feedproxy.google.com/~r/SCEEBlog/~3/vBI5v8pKHLU/ https://blog.eu.playstation.com/2016/12/06/live-off-the-land-in-dinosaur-infested-open-world-ps4-title-ark-survival-evolved-out-today/#comments Tue, 06 Dec 2016 17:09:47 +0000 http://blog.eu.playstation.com/?p=235859 Everyone at Studio Wildcard is thrilled to announce that Ark: Survival Evolved is available today on PS4! Whether you dream of being an intrepid explorer, a peaceful parasaur breeder, or a battle-hardened T-Rex-riding warrior, we think you’ll find something to engage you within the vast, primal worlds of Ark. We’re particularly proud of the work […]

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Everyone at Studio Wildcard is thrilled to announce that Ark: Survival Evolved is available today on PS4! Whether you dream of being an intrepid explorer, a peaceful parasaur breeder, or a battle-hardened T-Rex-riding warrior, we think you’ll find something to engage you within the vast, primal worlds of Ark.

We’re particularly proud of the work that our partners at Abstraction Games have done with Ark on PS4, as the game looks beautiful and also gains substantial performance benefits from the PS4 Pro.

Ark’s going to receive a great many updates on PS4 between today and its ultimate “content complete” point next Spring, and beyond that we will continue to add many more creatures, items, and game mechanics. Please keep in mind that by joining Ark, you’re joining a work-in-progress game with a passionate community of players, and true to its namesake the game will continue to “evolve” over its long lifetime.

In the weeks and months ahead you can expect some dramatic new additions to the Ark, including a complete redesign and expansion of the underground cave systems; a whole new Tek Tier of weapons, structures and items; an expanded menagerie of wondrous creatures; further increased game performance and optimization; per-pixel canvas painting; infinite customizable Procedurally Generated Arks; new systems such as hair customization and the “Ascension” end-game cycle; and limited-time holiday events & cosmetics.

Ark: Survival Evolved

One feature we’re particularly excited to bring to PS4 players early next year is the concept of player-run, PC-hosted dedicated servers for PS4 users to play on. These servers will have higher maximum player counts and lots of customizable settings, for hardcore server administrators to tune everything to their liking. We’re working on it, and it’s looking promising!

Something that I love about Ark is there are so many ways to play it. If you’re looking for hardcore, large-scale PvP, persistent online survival warfare, Ark has plenty of servers geared specifically towards that play type. If you’re interested in more of a peaceful PvE constructive experience, there are servers and detailed game systems for that, too. If you just want to play in single player or split-screen local multiplayer with your couched family, Ark has an option for that; or if you want to play a non-dedicated private session with just your close PSN Friends, Ark’s got you covered. Or if you shun all modern technology and just want to “live-off-the-land” with primitive tools, Ark has several game modes oriented towards that as well. Even though we’re a relatively small team at Wildcard, we’ve tried to provide “something for everyone” in Ark, because we know that every gamer has their own preferences.

Finally, I should mention: please be nice and courteous to your fellow survivors! Unless, of course, you intend to knock them out, shackle them in a cage, and play loud Britney Spears music over voice chat until your captive eats poop to sicken themselves to death. For that venerable endeavor, you have our full permission. In all seriousness though, remember, we’re all in this together: the worlds of Ark can be harsh and unforgiving, so you often have more to gain by cooperating than by competing!

We really appreciate everyone’s support in helping to grow the Ark universe, and we are looking forward to seeing and hearing about the amazing Dino-sized stories, challenges, and adventures that PS4 players will now get to experience.

Welcome to the Ark, PS4 Survivors!

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The real-life WWII stories that inspired next year’s PS4 tactical shooter Sniper Elite 4 http://feedproxy.google.com/~r/SCEEBlog/~3/ibvukyDht_s/ https://blog.eu.playstation.com/2016/12/06/the-real-life-wwii-stories-that-inspired-next-years-ps4-tactical-shooter-sniper-elite-4/#comments Tue, 06 Dec 2016 14:00:51 +0000 http://blog.eu.playstation.com/?p=235831 Hi Sniper Elite fans! My name’s Colin and I’m the narrative designer on Sniper Elite 4, which is now just two months away – not long at all. It’s been a pleasure working on this game. We have a great team, a unique series, and loyal fans to boot. But for me it’s the setting […]

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Hi Sniper Elite fans! My name’s Colin and I’m the narrative designer on Sniper Elite 4, which is now just two months away – not long at all.

It’s been a pleasure working on this game. We have a great team, a unique series, and loyal fans to boot. But for me it’s the setting that’s closest to my heart.

Today we’ve released the first in a series of special SOE Intel briefings, showing why Italy in 1943 is such an interesting theatre in World War II. The Italian campaign offers myriad tales of heroism, sacrifice, subterfuge and intrigue to draw upon, with multiple factions fighting to survive in a country under Fascist rule. If you’re after more details on what to expect from covert agent Karl Fairburne’s foray into the Mediterranean, give the video a watch.

Hungry for more? Allow me to set the scene.

It’s 1943. Franklin D. Roosevelt and Winston Churchill meet in Casablanca to discuss the Allies’ next step. The Americans favor pushing across the Channel, through France, to attack Germany’s industrial areas. By contrast, Churchill argues an invasion of Italy will allow the Allies to attack the Nazis’ “soft underbelly” and take the pressure off the Red Army in the East. Churchill’s view prevails.

This is where Sniper Elite 4 begins. Ahead of the planned invasion of Italy, the Allies have intelligence concerning Hitler’s latest wunderwaffe (wonder weapon) and dispatch Lieutenant Karl Fairburne to a secluded Italian island to investigate. Subsequent assignments take him from a beautiful coastal village on the Italian mainland to a vast, verdant forest region surrounding a viaduct. And of course, we’ve designed the game so you can take advantage of the spectacular scenery. Choose to climb up high for the perfect vantage point from which to snipe your adversaries, or look for a secret tunnel to enable your surprise attack, whatever it takes to complete your mission.

Sniper Elite 4

With maps at least three times bigger than those of Sniper Elite 3, there are so many options available to you, and so much for you to feast your eyes on. Many of Sniper Elite 4’s stunning environments draw from actual locations and real wartime events.

In fact, the real-life stories of World War II have always provided inspiration for the Sniper Elite series, from the nuclear science of the original, to V2 rockets and the imposing Ratte Tank in Sniper Elite 3. Sniper Elite 4 is similarly inspired by real-life stories. But because the scope and scale of Sniper Elite 4 is that much bigger, we’ve been able to deepen and expand Karl’s narrative and the stories of those he encounters. And Italy 1943 is the perfect place to do so.

In Sniper Elite 4, Karl is plunged into a country that’s been under the yoke of Mussolini’s Fascism for more than two decades. Political opposition to the regime was either crushed early on or escaped abroad. Now, though, discontent is growing. The populace has grown weary of the war and numerous military defeats. Hunger is widespread, diseases like typhus are increasingly prevalent, and the Allied bombing campaign continues unabated. Strikes in the north temporarily cripple war production and civil unrest begins to stir. And amidst it all, Hitler’s Nazis remain Mussolini’s “honored guests.”

Operating just ahead of the Allied advance, Karl must neutralise key targets, carrying out missions for the British Special Operations Executive (SOE), the American Office of Strategic Services (OSS), and Italian Resistance. As well as coming into contact with Allied operatives and Partisan fighters, he’ll encounter Italian troops, Fascist Black Brigade fighters, and even the Mafia — not to mention hordes of Nazi troops. The individuals in these factions have their own stories and agendas.

But because Sniper Elite always has been about player choice, it’s up to you the extent to which you want to delve into these stories. Prior to carrying out your mission, you can choose to talk to individuals from some of the factions, or head straight into the thick of the action. A stealthy approach in the midst of your mission might enable you to hear strategically useful conversations, or you can use your binoculars to access Allied Intel on individual troops.

Sniper Elite 4

Searching a body might give you ammunition or a medikit, but it might also give you a document that contains tactical information or perhaps a fragment of a story (and sometimes both). Other documents are littered around the environment, some telling self-contained stories, others elaborating the narratives of the main characters. Information like that might affect whether you choose to fight alongside the resistance — or whether you use the distraction they’re offering to get straight to your objective. It’s up to you.

So, stay tuned for more intelligence videos in the coming weeks! For those eager to learn more, they will flesh out the historical context in which Karl’s latest assignment takes place, and provide some choice insights into the story. Of course, this is just the tip of the iceberg… we have lots, lots more to show you ahead of our launch on 14th February, 2017!

Almost time to reload…

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New on PlayStation Store this week: The Last Guardian, ARK: Survival Evolved, more http://feedproxy.google.com/~r/SCEEBlog/~3/SgP9HbJUa1E/ https://blog.eu.playstation.com/2016/12/06/new-on-playstation-store-this-week-the-last-guardian-ark-survival-evolved-more/#comments Tue, 06 Dec 2016 13:00:03 +0000 http://blog.eu.playstation.com/?p=235809 Finally The Last Guardian is upon us! Fumito Ueda’s long-awaited adventure hits PS4 this week and, judging by the critical response, is well worth the wait. Pick it up tomorrow on PlayStation Store or at retail – or on Friday for those of you in the UK and Ireland. But of course, that’s not all. […]

The post New on PlayStation Store this week: The Last Guardian, ARK: Survival Evolved, more appeared first on PlayStation.Blog.Europe.

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Finally The Last Guardian is upon us! Fumito Ueda’s long-awaited adventure hits PS4 this week and, judging by the critical response, is well worth the wait. Pick it up tomorrow on PlayStation Store or at retail – or on Friday for those of you in the UK and Ireland.

But of course, that’s not all. This week also sees a PS4 release for hugely popular open world action adventure ARK Survival Evolved, stylish retro side-scroller Slain: Back From Hell, the keenly anticipated Star Wars Battlefront Rogue One VR Mission, and plenty more besides. See below for all the details.

PlayStation StoreOut this week

ps4

 

 

 


  • Werewolves Within
    6th December

  • The Last Guardian (UK, Ireland – 09/12)
    7th December

  • Last Wings
    7th December

 


  • Mekazoo
    7th December

  • ACA Neo-Geo Samurai Shodown
    8th December

  • Adam’s Venture: Origins – Deluxe Edition
    9th December

 

psvita

 


  • Killallzombies
    7th December

  • Last Wings
    7th December

 

PS4 DLC

6th December

7th December

  • Rocket League
     
  • Vulcan
  • Warframe
     
  • Prime Vault Ice Prime Pack
  • Prime Vault Fire Prime Pack
  • Prime Vault Fire & Ice Prime Pack

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer.

Free for PlayStation Plus subscribers in December

The post New on PlayStation Store this week: The Last Guardian, ARK: Survival Evolved, more appeared first on PlayStation.Blog.Europe.

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Free-to-play action strategy title Guns Up! celebrates 1st birthday with new features http://feedproxy.google.com/~r/SCEEBlog/~3/-3QP6MscuAM/ https://blog.eu.playstation.com/2016/12/06/free-to-play-action-strategy-title-guns-up-celebrates-1st-birthday-with-new-features/#comments Tue, 06 Dec 2016 12:38:29 +0000 http://blog.eu.playstation.com/?p=235841 We are proud to release a cool new update, a limited time anniversary gift for everyone, a hot new trailer, and more for our free-to-play action strategy title Guns Up! As you may know, this December will mark the one year anniversary of the game’s public release! It’s been a great year with over 1.5 […]

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We are proud to release a cool new update, a limited time anniversary gift for everyone, a hot new trailer, and more for our free-to-play action strategy title Guns Up!

As you may know, this December will mark the one year anniversary of the game’s public release! It’s been a great year with over 1.5 million players since launch. We’ve continued adding new features and content with the help of our wonderful community, so thanks again to all of you for helping improve the game! If it’s been a while or you have never even tried Guns Up!, now is the perfect time.

In celebration of this past year, we’ve released a new trailer highlighting many of the additions to GU!, from new Units, Perks, and Card Packs to the introduction of the Scheduled Special Drops system, Defend Replays, and Stat Boosting Hats.

Going forward, we intend to keep up this momentum by continually bringing new and exciting content to the game. That includes long awaited features like Veterans (which arrive today), Alliances (coming very soon), and yes, Vehicles are still in the plans.

Veterans are any units that do well enough in combat to rank up their abilities. If you can keep them alive, Veterans can really make an impact on your next attacks by adding to your deployments and protecting your HQ on defense. So manage these troops wisely!

Guns Up!

You can also group up in game with friends, frenemies, or strangers to form an Alliance. Strategise with your Alliance and Help your side best other Alliances in a quest for the top of the leaderboards. Do well for your Alliance and you can show off your well-earned badges to your Alliance and enemies alike.

We will have more on future plans like Vehicles on gunsupgame.com as those items get closer to release. So get ready for another thrilling year as we continue to grow.

We’re also adding in new Russian and Polish language support from today, to ensure that even more of the community can enjoy the game.

Guns Up!Guns Up!

 
Now about that limited time anniversary gift. Everyone that plays from 5th December 2016 until 5th January 2017 will receive this great content:

  • HQ Squad 1 Surgeon, 2 Mercenaries, and 1 Grenade Launcher
  • Mohawk Hat Level 2 Accuracy Bonus
  • Raptor Hat Level 2 Damage Bonus
  • Last Stand Colonel Command Card
  • Dynamite Pack (10 Dynamite)
  • 3 Valor
  • Speed Perk Level 1
  • Resist Poison Perk Level 1
  • Rapid Deployment Perk Level 1
  • Fireproof Perk Level 1
  • 5 Riot Rental
  • 5 Engineer Rental
  • 5 Berserk Attack Cards
  • 5 Tactical Boots Attack Cards
  • 5 Tight Formation Attack Cards
  • 5 4X Munition Boost
  • 5 4X XP Boost
  • 5 +1 Card Boost
  • Custom Banner

Guns Up!

Whether you’re a new recruit or a long time trooper, the free Anniversary Box will help give you the edge you need in battle.

Grab the game for FREE from the PlayStation Store right here.

For the next two weeks we are also doing a special offer on two of our packs, the Welcome Bundle and Special Forces Bundle, with 50% off both for Plus members.

The post Free-to-play action strategy title Guns Up! celebrates 1st birthday with new features appeared first on PlayStation.Blog.Europe.

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https://blog.eu.playstation.com/2016/12/06/free-to-play-action-strategy-title-guns-up-celebrates-1st-birthday-with-new-features/feed/ 2 https://blog.eu.playstation.com/files/avatars/avatar_5377191.jpg <![CDATA[GUNS UP!™]]> https://blog.eu.playstation.com/files/2016/12/31421240986_0cb869de6e_o-704x352.jpg 0 2 0 AE AU GB IE NZ https://blog.eu.playstation.com/2016/12/06/free-to-play-action-strategy-title-guns-up-celebrates-1st-birthday-with-new-features/
The panels of PSX 2016 http://feedproxy.google.com/~r/SCEEBlog/~3/_DRS_iAoMTU/ https://blog.eu.playstation.com/2016/12/05/the-panels-of-psx-2016/#comments Mon, 05 Dec 2016 16:00:39 +0000 http://blog.eu.playstation.com/?p=235771 PlayStation Experience 2016 is a wrap! Now all we have left are sweet, sweet memories. And luckily, video recordings etched indelibly on YouTube’s sprawling servers. Catch up on the official PlayStation panels from this year’s show below. Accessibility: making games for all gamers Top minds from the accessibility community, PlayStation and Naughty Dog discuss best […]

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PlayStation Experience 2016 is a wrap! Now all we have left are sweet, sweet memories. And luckily, video recordings etched indelibly on YouTube’s sprawling servers. Catch up on the official PlayStation panels from this year’s show below.

Accessibility: making games for all gamers


Top minds from the accessibility community, PlayStation and Naughty Dog discuss best practices for game developers and share powerful stories about the broader impact of accessibility features in games.

Horizon Zero Dawn panel discussion


Guerrilla Games’ Narrative Director John Gonzalez and Studio Managing Director Hermen Hulst provide an inside look at the world of Horizon Zero Dawn and the lore and machines that define it.

The Last of Us Part II panel discussion


Naughty Dog Creative Director Neil Druckmann joins returning actors Ashley Johnson and Troy Baker in an informative and lively panel hosted by Game Informer editor-in-chief Andy McNamara.

Death Stranding panel discussion


PS4 System Architect Mark Cerny and Guerrilla Games’ Studio Managing Director Hermen Hulst join Director Hideo Kojima to discuss the technology driving Death Stranding.

Uncharted: The Lost Legacy panel discussion


First details on the new adventure starring Chloe and Nadine, plus insight into the evolution of video game performance capture.

The post The panels of PSX 2016 appeared first on PlayStation.Blog.Europe.

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Paragon’s Monolith update: a whole new game http://feedproxy.google.com/~r/SCEEBlog/~3/o8CxMTtxzj4/ https://blog.eu.playstation.com/2016/12/05/paragons-monolith-update-a-whole-new-game/#comments Mon, 05 Dec 2016 14:53:08 +0000 http://blog.eu.playstation.com/?p=235781 About a year ago, we announced our MOBA Paragon at PlayStation Experience. Our goal: work with you to make Paragon the most immersive and competitive MOBA out there. Through Early Access in March and Open Beta in August, we’ve updated the game every week and released a new Hero #EveryThreeWeeks. This week, after a year […]

The post Paragon’s Monolith update: a whole new game appeared first on PlayStation.Blog.Europe.

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About a year ago, we announced our MOBA Paragon at PlayStation Experience. Our goal: work with you to make Paragon the most immersive and competitive MOBA out there. Through Early Access in March and Open Beta in August, we’ve updated the game every week and released a new Hero #EveryThreeWeeks.

This week, after a year of feedback, datas and learnings, we’re releasing our biggest update to Paragon yet. It’s called the Monolith Update. You can download it tomorrow on Dec. 6 and play it… free. (Because we’re a free game.)

Paragon Monolith Map

Here’s the TL;DR:

  • Faster, more action-oriented gameplay, but still a MOBA
  • New, compact map
  • Every Hero updated
  • Changes to armor/damage
  • Over 100 updates to cards

See all of the Monolith update in action for the first time below.

For Monolith, we want to more solidly deliver on the promise of what we felt Paragon should be. To that end, we’ve turned it up a notch. Gameplay is faster. Specifically, we’re talking about faster movement speed, ability and attack execution speed, and overall game lethality. We feel this direction will help Paragon truly achieve the goal we’ve always had: The MOBA that puts you in the action.

We’ve removed Travel Mode in favor of that increased base movement speed. Once mastered, the new, faster move speeds will prove easier for players to understand in terms of which engagement ranges are safe and which are likely to land them with a free timeout.

We’ve created an entirely new map called Monolith that will become the primary competitive experience for Paragon. It’s about 30 percent smaller than the current map, which we now call “Legacy.”

While Legacy is symmetrical, the new map is asymmetrical. This layout, shown below, allows us to create clearer roles for Heroes and defines places for those Heroes. We also want our lanes to be more dynamic, awesome places filled with drama, conflict, big plays, and skilled saves. We think the smaller map with defined spaces and increased movement speeds will help us achieve our goals.

Paragon Monolith Map

In the Monolith update, we’ve also reworked damage types to allow you to better itemize armor against incoming damage. Primary attacks will now deal “Basic” damage, while any activatable power will now deal “Ability” damage. This is an important change that lets us get a much better handle on how ability-focused Heroes scale in relation to attacking Heroes. This change carries over to armor and penetration, where Basic Armor will help defend against sustained primary attacks and Ability Armor will help defend against incoming spells.

The concept of “Physical” and “Energy” Heroes has been removed and all players will now equip cards with a unified “Power” stat to increase their basic attacks and abilities. Players who buy Power will see that stat build into a percentage of all their outgoing damage, regardless of whether the damage comes from their basic attacks or their abilities. Buying damage as Gideon will increase your abilities considerably with a small bump to your basic attacks, while buying damage as Murdock will primarily increase your basic attacks. Down the road we’ll be looking at adding cards which might allow for increasing only ability damage or doing cool things to your basic attacks.

With all of this, it should come as no surprise that we’ve rebalanced every Hero in the game with an eye toward both faster speeds and faster kill times. Ranges for most abilities have been reduced, while timings of most activation animations have been sped up across the board. Movespeed buffs and slows have likewise all been adjusted to match the new movement speeds.

We’ve also completely re-worked our Hero Twinblast to make him more lethal and fun on the new map. You can check out his new kit below.

Those are big pieces, but there are even more changes and adjustments in the Monolith update like the removal of cards with cooldown reduction and an increased emphasis on managing your mana.

Read the full release notes for the Monolith Update and tune in to the debut matches today on our Twitch Channel.

To celebrate, we’re giving you Double XP and Rep all week long. We encourage you to play three games and give us your thoughts.

We can’t wait to see you on Monolith!

The post Paragon’s Monolith update: a whole new game appeared first on PlayStation.Blog.Europe.

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The Last Guardian arrives: Exploring the narrative worlds of Fumito Ueda http://feedproxy.google.com/~r/SCEEBlog/~3/a_wqTV8EsJA/ https://blog.eu.playstation.com/2016/12/05/the-last-guardian-arrives-exploring-the-narrative-worlds-of-fumito-ueda/#comments Mon, 05 Dec 2016 13:00:21 +0000 http://blog.eu.playstation.com/?p=235729 Team Ico’s titles – Ico, Shadow of the Colossus and The Last Guardian – are often praised for their memorable and powerful narratives. All of which were initially seeded by a Tatsuno born artist who just wanted to craft fiction. “I joined the games industry at 25 years-old, a bit later than most other creators,” […]

The post The Last Guardian arrives: Exploring the narrative worlds of Fumito Ueda appeared first on PlayStation.Blog.Europe.

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Team Ico’s titles – Ico, Shadow of the Colossus and The Last Guardian – are often praised for their memorable and powerful narratives. All of which were initially seeded by a Tatsuno born artist who just wanted to craft fiction.

“I joined the games industry at 25 years-old, a bit later than most other creators,” recalls Creative Director Fumito Ueda. “I initially went into games because it was a good job to make a living, but I asked myself if that was fair. So I decided that if I was making games, I wanted to express something that couldn’t be done by other mediums.”

16 years later, it’s this mindset which has helped create games which have not only captured the imagination of gamers, but inspired creators across the industry. We spoke to a few of the most respected writer/designers in video games to get a deeper look into why.

They allow you to be alone, together

In the desire to venture into gameplay driven narratives which were unique to video games, one of Ueda-san’s prevalent devices is the ‘partner mechanic’. Sure, the mighty cat-bird-dog shaped Trico from The Last Guardian may be on our minds right now, but before that we had princess Yorda from Ico, and faithful steed Argo, from Shadow of The Colossus.

“Having an AI based partner and the interaction that comes with that is something you can’t really have in books or movies,” says Ueda-san. “And Trico is a culmination of what we thought we couldn’t achieve with Ico and Shadow of the Colossus.

The Last Guardian The Last GuardianThe Last Guardian

 
“Ico is about building trust, and there’s a similar thing in Shadow of the Colossus with Argo, so with Trico you meet this strange creature where neither of you are used to each other. There’s this huge range of things that you go through to build that relationship, and that is the storytelling itself.”

This co-dependency with someone who you can’t control or fully communicate with is a valuable staple that creates dramatic tension, but also allows the player to fill their relationship with unspoken and uniquely personal meaning. Whether that’s through the big clashes of conflict… or just the smaller, quieter moments between them.

“In Ico, the relationship between the player character and the ethereal Yorda feels both so delicate and also so complex,” says Greg Kasavin, Writer and Designer for Supergiant Games (Bastion; Transistor). “[It’s effective] just from their moment-to-moment interactions as they help each other through environments or slump down on a bench when you save your progress.”

There’s a lightness of touch

There’s power in the unsaid – and Ueda-san’s background as an artist particularly shines in his desire to express narrative through visuals. It’s something storytellers are typically trained to do (‘show, don’t tell’) but it’s far harder to put into practice, especially in video games where it’s easy to mistake understanding how to play the game with understanding what the game is actually about.

“The minimalism of the writing is really admirable,” says Double Fine’s founder, Tim Schafer (Grim Fandango; Psychonauts; Broken Age). “There’s a lot of storytelling there which is about making the player ask questions, and there are environments which have a lot of history to them, and feel old.

“There’s so much mystery and feeling, and there’s a lot of space to fill with your own imagination and narrative ideas, which I really like. It inspires me in terms of what can be told without dialogue, and how rich you can make your environment when you’re focusing on the mood and emotions of it.”

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“As a creator it humbled me,” reveals Santa Monica Studio’s Creative Director, Cory Barlog (the God of War series). “The whole experience stuck with me and continues to influence me to this day. Honestly, both Ico and Shadow of the Colossus opened my eyes as a writer and director, teaching me the power of simplicity. How there is a time for moments to just slow down and experience something.

“They showed me a new way to tell stories, to create true moments of character and to connect with people in order get to the heart of what you are really trying to say, with little to no dialogue.”

“What makes the narratives of Ico and Shadow of the Colossus so effective is that they almost never stoop to using words,” agrees Greg. “While not wordless games, I think they’re at their best when there is nothing to be said. The environments, character art and animation in those games are so vibrant and specific that they really tell the story all on their own, while leaving plenty of room for the player to put the pieces together in a personal way.

“That’s always stuck with me since I first played those games when they came out. They really let you take your time and soak in the scenery, making them feel both immersive and thoughtful at the same time.”

The art of fighting, without fighting

Although far from the norm in contemporary games, explosive action scenes against an army of faceless expendables in the run up to a powerful boss battle, is still an expectation. Which is why it’s powerful when that expectation is avoided or subverted, as seen in Ueda-san’s titles.

Ico has you actively avoid conflict where possible, something which took many by surprise at first play, especially when combined with its controls and partner based focus. “At the time I had been playing so many action-adventure games that I entered Ico with my brain kind of being the square hole to Ico’s triangular peg,” admits Cory.

“I was playing the game and ‘expecting’ an experience similar to what I have had before, projecting when I simply should have been open to the experience [it delivered].”

Similarly, Shadow of the Colossus’s nutshell description of “a game of bosses” is something that dovetails into the narrative in the most memorable of ways.

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“I remember hearing rumours that Shadow, then codenamed ‘NICO’, was nothing more than a series of really well-made boss battles,” says Japan Studio Creative Director, Keiichiro Toyama (Siren; the Gravity Rush series). “And yet when it was released, it came together as an incredibly unique world that flew in the face of conventional wisdom. It was astonishing.

“When I killed a colossus, the thrill I experienced was unlike anything I had felt before. But that thrill was united with a horror at the atrocity I had committed, as if the weight of original sin had fallen upon me all at once.”

Every death in Shadow of the Colossus means something, which is a rare thing in a medium that often revels in excess. Here, violence is not just a typical means to a visceral end, but a dramatic narrative device designed to deliver more complex emotions than just the triumph of defeating an obstacle.

“The instant you first defeat one of the game’s majestic-looking monstrosities, you immediately begin to wonder what exactly it is that you’re doing, and whether the price you’re paying for what you’re trying to achieve is going to be worth it,” says Greg.

“These are games that reject traditional ideas around player fantasies, despite superficially playing into those genres.”

Hidden depths

It’s arguable the minimalistic style of Ueda-san’s games help impart their powerful and enduring effect on their players, but it’s also the depth of what they can say that makes them so unforgettable. “The more you played them, the more you could tell they had a lot more going on beneath the surface,” explains Greg.

If you notice any signs or symbols in these games, more often than not they play directly into the themes or narrative of their story. And so even if you’re not overtly aware of it, there’s always a sense of loss, love, companionship, solitude and death, present… amongst many other things.

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“I think the dichotomy between male and female is a key element of Ueda’s work,” explains Toyama-san. “That imagery is obvious in Ico, but in Shadow, I see the colossi as entities akin to earth goddesses. And these symbols of the harvest are killed to bring a single woman back to life. I feel that with such dramatic dichotomies, Shadow of the Colossus can be called a myth born in the modern age.”

Creating a lasting impression

It’s a combination of these elements blended with captivating gameplay which has left so many gamers and game creators alike eagerly awaiting The Last Guardian over its long development time (Cory humorously confesses: “I can’t wait to get my copy so I can ditch work – I swear, it won’t delay God of War – lock myself away with my PS4 and experience another one of Team Ico’s incredible worlds… aaaaand most likely feel creatively inadequate in comparison”).

It’s also the reason why, even after its launch, all eyes will be on whatever Ueda-san decides to create next, which may fall outside of the partner-based narrative. “If there’s some other method of expression that I think of in the future that can only be done by games, I’ll make a game based on that,” he says.

But for now, there’s no doubt that Ico, Shadow of the Colossus and The Last Guardian will remain a trio of titles which won’t be too far from players’ minds when it comes to genuinely affecting experiences.

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“Ico is goddamn masterclass in world building storytelling and elegant character-driven direction,” says Cory. “The way that Team Ico marries the character development with the mechanics of the game is just mind-bendingly good.

“Team Ico is amazingly rare group of talent and Fumito Ueda is a brilliant storyteller and director. He tells stories that are so simple, pure and universal. Stories that tap into the nostalgia of our childhood when the possibility of wonder was around every corner, each day promised new adventures in fantastic make believe worlds filled with treasures to find and monsters to slay. He and his team created a world I want to return to. A world where anything is possible.”

“These were games that were about something,” recalls Greg. “They created memorable, emotional experiences that raised questions rather than preaching answers, leaving room for the player’s interpretation — which is vital, I think, for a medium defined by interactivity.

“Above all, they’re just beautifully crafted games that sweat the details. I want to make games that can make players feel how Ico and Shadow of the Colossus made me and many other players feel.”

“They’ve always really inspired me in their ability to create a world which feels unlike any other,” agrees Tim. “They feel real, and like a place that I’ll miss when I’m not there.”

The post The Last Guardian arrives: Exploring the narrative worlds of Fumito Ueda appeared first on PlayStation.Blog.Europe.

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PlayStation Store’s 12 Deals of Christmas – discount #3 now live http://feedproxy.google.com/~r/SCEEBlog/~3/hZGRfZcDZIA/ https://blog.eu.playstation.com/2016/12/05/playstation-stores-12-deals-of-christmas-discount-3-now-live/#comments Mon, 05 Dec 2016 12:10:56 +0000 http://blog.eu.playstation.com/?p=235735 The PlayStation Store 12 Deals of Christmas promotion continues! Deals will go live every 48 hours at midday, with the previous discount retired when a new one starts. Deal #3: Dishonored 2 Deal #2: Fallout 4 Deal #1: Rise of the Tomb Raider: 20th Anniversary Edition Buy one get one free (until 23/12/16) In addition […]

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The PlayStation Store 12 Deals of Christmas promotion continues! Deals will go live every 48 hours at midday, with the previous discount retired when a new one starts.

12 Deals of Christmas

Buy one get one free (until 23/12/16)

In addition to the 12 Deal of Christmas promotion, we also have an amazing offer on select PS4 tiles on PlayStation Store starting today, running until 23rd December. Buy one, get cheapest free*!

12 Deals of Christmas

Favourites such as The Last of Us Remastered, The Witcher 3, Far Cry Primal and Assassin’s Creed Unity are all included, to name but a few.

We also have offers on a host of great PS3 games, but please note, the BOGOF promotion is only valid on titles on the same platform.

Here’s a complete list of what’s on offer:

PS4

PS3

*For full terms and conditions, click here.

Some titles may not be available in your region

The post PlayStation Store’s 12 Deals of Christmas – discount #3 now live appeared first on PlayStation.Blog.Europe.

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Uncharted: The Lost Legacy arrives next year on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/v4fvYHazVRE/ https://blog.eu.playstation.com/2016/12/04/uncharted-the-lost-legacy-arrives-next-year-on-ps4/#comments Sun, 04 Dec 2016 02:12:27 +0000 http://blog.eu.playstation.com/?p=235677 We’ve spent the better part of the last 10 years on a journey with Nathan Drake, but as his story came to a close in Uncharted 4 and we looked ahead to the series’ first-ever story DLC, we were faced with an unprecedented question: whose story did we want to tell next? Over the years, […]

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We’ve spent the better part of the last 10 years on a journey with Nathan Drake, but as his story came to a close in Uncharted 4 and we looked ahead to the series’ first-ever story DLC, we were faced with an unprecedented question: whose story did we want to tell next?

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Over the years, we’ve assembled an incredible cast of characters, but of them all, we kept coming back to one in particular: Chloe Frazer. As the smooth-talking master thief who debuted in Uncharted 2, Chloe is not only one of our favorite characters, but we know she’s a favorite amongst our community. She’s also a strong and enigmatic character — in other words, perfect to be our lead protagonist in Uncharted: The Lost Legacy.

We revealed a first look at Uncharted: The Lost Legacy at PlayStation Experience today with a nearly 9 minute video of gameplay. Check out the full clip below.

Our video shows an early section of the game where we find Chloe in a war-torn city on her way to a rooftop rendezvous with her partner, Nadine Ross. Much like Chloe, Nadine is a formidable and interesting character whose complex nature we just started exploring in her Uncharted 4 debut. She’s a skilled tactician, whose cool, calculating nature offers an important contrast to Chloe’s improvisation and wit. As they venture deep into India’s Western Ghats mountain range, they’ll need to work together to recover the long lost Tusk of Ganesh.

When we began to plot out the story and our vision for the game, we realized we were building something more than an extension of Uncharted 4, and instead, a standalone story in the Uncharted universe. We wanted this adventure to feature all of the hallmarks of the series, from cinematic storytelling set within exotic destinations, to dynamic combat and intricate puzzles. It’s our biggest story expansion to-date and will be available as a standalone game on store shelves and for digital download.

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If you picked up the Uncharted 4 Digital Deluxe Edition or the Explorer’s Pack, you’ll get Uncharted: The Lost Legacy as a download at launch. Both versions will only be available until 13th December, 2016, so don’t miss your chance to get Uncharted 4 and Uncharted: The Lost Legacy at an amazing value.

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The post Uncharted: The Lost Legacy arrives next year on PS4 appeared first on PlayStation.Blog.Europe.

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