PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Tue, 25 Jul 2017 15:53:38 +0000 en-GB hourly 1 https://wordpress.org/?v=4.7.2 Legendary game designer Tim Schafer recommends his 13 favourite PS4 games http://feedproxy.google.com/~r/SCEEBlog/~3/QZe4eZX0Ztc/ https://blog.eu.playstation.com/2017/07/25/legendary-game-designer-tim-schafer-recommends-his-13-favourite-ps4-games/#respond Tue, 25 Jul 2017 15:41:20 +0000 http://blog.eu.playstation.com/?p=251495 There is more than one way to skin a cat (don’t ask me how I know that) and there’s also more than one way to tell a great story in games. You can do it with great dialogue, or no dialogue at all. You can focus on the depth of the characters, or on the […]

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There is more than one way to skin a cat (don’t ask me how I know that) and there’s also more than one way to tell a great story in games. You can do it with great dialogue, or no dialogue at all.

You can focus on the depth of the characters, or on the richness of the environment. You can bring your hero’s choices to life with game play mechanics that are complex, or extremely simple.
And that’s why this list of great PS4 story-telling games is so diverse – they all tackle the problem in their own style. Each one finds a unique way to bring its world, its characters, its story to life. And no cats are skinned in any of them. I’m sorry I even brought that up.

 

1. Night in the Woods

Came to this one for the art, but found some of my favourite writing in games recently. Really funny, nuanced, and surprising.

Night in the Woods

2. Unravel

A beautiful platforming puzzle game with a story told through environments and photographic memories.

3. Gone Home

I admire this game for putting story front and centre and committing to that as their prime focus before other games were doing it.

Gone Home

4. Valiant Hearts

A story about the war told in a way that war stories are rarely told in games.

5. Oxenfree

Naturalistic dialogue that can be interrupted, redirected, and played with – still sounding pretty natural. Super hard to pull off, but they did it really well.

Oxenfree

6. What Remains of Edith Finch

I thought I knew where this was going when it started, and then I was constantly surprised by where it took me. Very memorable.

7. Machinarium

Story told without words at all, just art and little comic strip memories. Beautiful!

Machinarium

8. Inside

This minimalistic story seemed to present more mysteries than it solved. It felt like anything could happen next. Bleak and harsh and constantly engaging.

Inside

9. Wheels of Aurelia

A very unique way of telling a story while on a road trip. Make decisions in dialogue trees, but also in branching roads. Style and subject matter different from any game I could think of.

10. Bound

Mostly a platformer, with a very unique way of visually exploring memories.

11. Until Dawn

Recommend you play with a group of friends and not alone – not just because it’s scary, but because this game really invites you to cooperatively work through a story together, yelling and screaming and laughing the whole time.

12. Guacamelee!

A fighting game with many great, colourful characters, rich with personality.

13. The Last Guardian

Incredibly strong depiction of a character and a relationship, using very few words.

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Action rhythm and RPG mash-up The Metronomicon: Slay the Dance Floor grooves onto PS4 on 29th August http://feedproxy.google.com/~r/SCEEBlog/~3/dpDmTV0H7kQ/ https://blog.eu.playstation.com/2017/07/25/action-rhythm-and-rpg-mash-up-the-metronomicon-slay-the-dance-floor-grooves-onto-ps4-on-29th-august/#respond Tue, 25 Jul 2017 15:01:18 +0000 http://blog.eu.playstation.com/?p=251643 Hey Playstation fans, it’s Connor Bridgeman from Akupara Games here to slap you across the face and finally yell: The Metronomicon: Slay the Dance Floor releases 29th August! Wow, that felt great to say, and sorry about the slap. Besides that, what you need to know is that The Metronomicon: Slay the Dance Floor is […]

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Hey Playstation fans, it’s Connor Bridgeman from Akupara Games here to slap you across the face and finally yell:

The Metronomicon: Slay the Dance Floor releases 29th August!

Wow, that felt great to say, and sorry about the slap. Besides that, what you need to know is that The Metronomicon: Slay the Dance Floor is one-part RPG and one-part rhythm game.

What’s a rhythm game without music? Well, it’s probably not very good, which is why we have over 50 rump-thumpin’ songs from some of our favorite artists, including but not limited to: Jimmy Urine from Mindless Self Indulgence, Mega Ran, Perturbator, YACHT and a track from Shiny Toy Guns that is *cough* only currently available in our game *cough*.

To really push the high-energy of a, well, … dance battle game, our music had to be current, upbeat, and use a mix of various melodies and progressions. Any music genre goes, so long as it gets the body poppin’.

Here are a just a few samples of the killer tracks you’ll find in the game!

Jimmy Urine – Fighting With the Melody

Mega Ran – Miss Communication

Perturbator – She is Young, She is Beautiful, She is Next

The Metronomicon: Band Poster

Gathering all these artists together was no small task. Since we are indie to the core, it took a lot of hustle and bustle to get the music we wanted. The music industry is far from predictable, so we decided to take a “long-shot” and simply cold-emailed some of our favorite artists.

To our surprise, there was a ton of bands that responded enthusiastically. The developer and our CEO even met up with one of their favorite artists, Jimmy Urine, for sushi to discuss the original song they wanted for the game.

We worked with several record labels such as MonsterCat, Witty Tunes, and The End Records, who opened up their libraries for us to choose from. Lastly, we contacted musicians through music subreddits and dug through Soundcloud.

Throughout this whole process, we all learned a valuable lesson. If you want something, ask really nicely, and you might be surprised of the results! Oftentimes, just gathering the courage to ask in the first place can be the most difficult step, but as indies we have to take those chances to be successful. It’s why as indie developers we get so many dates. So, Jessica from 7th grade, will you go out with me?

The Metronomicon: David, Danny and Jimmy

The Metronomicon is two full servings of RPG and rhythm game

Danny Garfield lead developer and founder of Puuba, came up with the idea while toying around with two different game ideas. Originally, the idea was to create an “infinite runner RPG”. High speed, constant forward momentum, less UIs, no waiting for turns, but still with the strategy and depth that we all come to expect in a role-playing game.

On the other hand, he was also looking for more ways to introduce player choice and strategy into rhythm games. To find a way to allow more options and subjectivity during gameplay that went beyond just hitting the notes the player was given. Suddenly, he was struck by creative lightning and realized that music has a pulse, a forward momentum that drives action, which sounded awfully familiar to his infinite runner RPG idea…

And thus, The Metronomicon was born

We are all very excited to bring The Metronomicon: Slay the Dance Floor to PlayStation 4! Grab a buddy and play through the entire game with couch co-op! There’s nothing quite like screaming at your teammate for a heal while you jam on a track for that last boss-slaying critical hit. Oh, and yes you can dig that lonely plastic guitar out of storage to play as well

The Metronomicon: Slay the Dance Floor will be available digitally on 29th August. Mark your calendars and follow us on Twitter and Facebook.

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Nioh’s vicious Defiant Honour DLC is out today – see new samurai and ninja foes in action http://feedproxy.google.com/~r/SCEEBlog/~3/zY_qw9TyYHA/ https://blog.eu.playstation.com/2017/07/25/niohs-vicious-defiant-honour-dlc-is-out-today-see-new-samurai-and-ninja-foes-in-action/#respond Tue, 25 Jul 2017 14:16:09 +0000 http://blog.eu.playstation.com/?p=251487 Hope everyone is enjoying the summer! To help you cool down and slide back into the action, we wanted to remind you to check out the brand new winter battlefield on our second DLC: Defiant Honor, available now on PlayStation Store. As I’ve mentioned previously, William will be facing off with one of the most […]

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Hope everyone is enjoying the summer! To help you cool down and slide back into the action, we wanted to remind you to check out the brand new winter battlefield on our second DLC: Defiant Honor, available now on PlayStation Store.

As I’ve mentioned previously, William will be facing off with one of the most renowned samurai, Sanada Yukimura, in a showdown for which I know many of you will be excited to experience. In fact, our director Yasuda-san and many members of the team regard Yukimura as the greatest and last true samurai; his brave heroics and fearlessness in the face of death epitomizes the spirit of these warriors. A perfect warrior in many respects and for a game that is profoundly focused on life and death, we could not think of a better candidate as the toughest adversary in Nioh.

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Did you know that his clan’s crest is made up of six coins representing the passage of the dead crossing the Sanzu River? A tradition similar to Greek mythology of the River Styx for fallen warriors on their way to the afterlife. This was a serious badass prepared for death in this life or the next, so we wanted to pay homage to this incredible legend by meticulously crafting his design. We put a lot into him and we hope you will enjoy battling it out with the great Yukimura!

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In Defiant Honor, you will also encounter one of the most formidable ninja of this era: Sarutobi Sasuke. I think it’s fair to say that we know a thing or two about ninjas…

Upon mastering multiple ninjutsu techniques from all corners of Japan, Sasuke joined the Togakushi school and became Yukimura’s trusted eyes and ears as well as his most fearsome guard. As fate would have it, Sasuke ultimately will cross paths with the legendary Hattori Hanzo in a ninja confrontation for the ages.

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In keeping with the spirit of this battle and for those of you who pursue the path of ninja, we have provided you with our latest weapon- Tonfa. This deadly weapon is an effective tool for close quarter combat and excels in both offensive and defensive situations. The Tonfa may also put a smile on many of the faces of our loyal Ninja Gaiden fans who are surely familiar with this impressive weapon. Lastly, new guardian spirits Enku and Nurarihyon will aid you through this treacherous journey as you will encounter new types of enemies that will not only test your skills but add more depth to the battles.

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The siege of Osaka marks the beginning of the end for the Sengoku-era. To commemorate the drama and tribulations of this epic chapter, we have delivered a brand new trailer for Defiant Honor. So enjoy, make history and until next time, kick some serious samurai ass!

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How Uncharted: The Lost Legacy’s open-ended gameplay evolves Naughty Dog’s epic adventure series http://feedproxy.google.com/~r/SCEEBlog/~3/LtrDB_mT3Qg/ https://blog.eu.playstation.com/2017/07/25/how-uncharted-the-lost-legacys-open-ended-gameplay-evolves-naughty-dogs-epic-adventure-series/#comments Tue, 25 Jul 2017 14:01:22 +0000 http://blog.eu.playstation.com/?p=251611 Uncharted: The Lost Legacy plots a bold new course for the time-tested Uncharted formula. Last week I went hands-on with a sequence set in India’s Western Ghats region. The freewheeling, open-ended structure may represent the series’ biggest gameplay evolution since the introduction of multiplayer way back in Uncharted 2: Among Thieves. Though you’ll surely hear […]

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Uncharted: The Lost Legacy plots a bold new course for the time-tested Uncharted formula. Last week I went hands-on with a sequence set in India’s Western Ghats region. The freewheeling, open-ended structure may represent the series’ biggest gameplay evolution since the introduction of multiplayer way back in Uncharted 2: Among Thieves.

Though you’ll surely hear comparisons to Uncharted 4’s wide-open Madagascar sequence, The Lost Legacy’s wide open spaces are far more interesting to explore, whether by 4X4 or on foot.

It’s more than just a larger scope. It’s the attention to detail, the sense of place and the feeling of three-dimensionality. Jutting rock formations and bridges crisscross the lush landscape, begging to be reached and explored. Shrines and fortresses dot the region, each offering combat challenges and narrative moments that further the relationship between unlikely partners Chloe Frazer and Nadine Ross.

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Combat sequences feel more varied, too, building on the improvements introduced in Uncharted 4. Stick to the tall grass and focus on stealth, or swing in guns blazing? The choice is yours.

Other interesting details abound. Instead of dropping intrusive on-screen waypoints to help players navigate the large environments, Naughty Dog opted to include a (digital) map ala Far Cry 2 that you can pull out with a tap of DualShock 4’s touchpad. It might seem like a minor detail, but it was easy to use and helped ground me in the game’s universe.

As Chloe, you’ll also be able to pick the locks of various supply crates scattered throughout the game – you might find a grenade launcher, a silenced pistol, or other gear to help even the odds against Asav’s men. This addition helps mix up your arsenal, and keeps the combat feeling fresh.

All the changes add up to an Uncharted game that feels looser, more playful, and if I may be so bold, more interesting to play. Case in point: a navigation puzzle where I used the grappling hook to swing from tower to tower, triggering pressure plates before time ran out.

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The new locale — India’s lush Western Ghats region — also opens up some of the most beautiful vistas seen in the entire series. Running on PS4 Pro and a 4K TV, the increased resolution and HDR effects made an impression.

The chemistry between Chloe and Nadine is also shaping up nicely. Nadine chides Chloe on everything from her impulsive combat tactics to her wardrobe (“Red in a jungle scenario? Seriously!?”).

And though I won’t spoil anything here, series fans should know that they’ll learn far more about both Chloe and Nadine — their backstories, their motivations, and how they relate to the world. The game’s open design also impacts the way in which the narrative unfolds, but it’s better if you experience it for yourself.

Luckily, we don’t have long to wait: Uncharted: The Lost Legacy hits PS4 on 23rd August. It’s a standalone title, so you won’t need to own Uncharted 4.

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Celebrate the release of Supergiant’s mystical tale Pyre on PS4 today with an exclusive track by composer Darren Korb http://feedproxy.google.com/~r/SCEEBlog/~3/0CNArHlUKyI/ https://blog.eu.playstation.com/2017/07/25/celebrate-the-release-of-supergiants-mystical-tale-pyre-on-ps4-today-with-an-exclusive-track-by-composer-darren-korb/#comments Tue, 25 Jul 2017 13:00:56 +0000 http://blog.eu.playstation.com/?p=251553 It’s finally here… Supergiant’s biggest-ever game, Pyre, is out today for PlayStation 4! And, if you haven’t seen it, check out our launch trailer! We hope you have a wonderful time with Pyre, meeting all your fellow exiles, discovering the forsaken land called the Downside, and conducting the mystical competition called the Rites! Be sure […]

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It’s finally here… Supergiant’s biggest-ever game, Pyre, is out today for PlayStation 4! And, if you haven’t seen it, check out our launch trailer!

We hope you have a wonderful time with Pyre, meeting all your fellow exiles, discovering the forsaken land called the Downside, and conducting the mystical competition called the Rites! Be sure to stick around for Versus Mode, featuring more than 20 different characters from the Campaign. Here’s a sneak peek at all of them in the Character Select screen:

Pyre

Pyre: original soundtrack

Also available today is the Pyre original soundtrack, packed with close to two hours of music created for the game by our award-winning composer and audio director, Darren Korb. We’re pleased to offer a variety of free streaming options, or you can purchase the soundtrack either in digital format or in a lovely two-disc physical edition on CD. We’d also like to exclusively debut a track from the album right here and now! Feast your ears on Dread Design!

This is the theme of one of the opposing triumvirates you’ll face in Pyre, known as the Withdrawn. They’re the scariest-looking bunch you’ll see in our launch trailer. For this piece, Darren conjured up an appropriately chilling and intense sound, which makes the stakes of prevailing against the Withdrawn feel that much higher. The Pyre original soundtrack has close to 40 other pieces of music in store besides this one!

Pyre

Closing thoughts

Supergiant’s been around since 2009, and we’ve always said that we’re here to make games that spark your imagination like the games you played as a kid. We’re also here because we want to stick together as a team, to keep making games our way. We spent three years creating Pyre — but really it’s the culmination of the seven-plus years our studio has been around, and of a lifelong love of games for each of us. We really hope you enjoy it, and we’re excited to hear what you think.

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Tokyo RPG Factory’s turn-based PS4 RPG Lost Sphear out 23rd January 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/Wnj4BtJMXOU/ https://blog.eu.playstation.com/2017/07/25/tokyo-rpg-factorys-turn-based-ps4-rpg-lost-sphear-out-23rd-january-2018/#comments Tue, 25 Jul 2017 12:11:17 +0000 http://blog.eu.playstation.com/?p=251481 At E3, Tokyo RPG Factory gave fans an early taste of the unique gameplay and beautiful world players will experience. Today, much like the power of Memory, new artwork and new announcements have manifested for Lost Sphear. First off, RPG fans can look forward to playing Lost Sphear on… 23rd January 2018! Lost Sphear is […]

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At E3, Tokyo RPG Factory gave fans an early taste of the unique gameplay and beautiful world players will experience. Today, much like the power of Memory, new artwork and new announcements have manifested for Lost Sphear.

First off, RPG fans can look forward to playing Lost Sphear on…

23rd January 2018!

Lost Sphear is a turn-based JPRG set in a world threatened by a mysterious phenomenon known as Lost. To combat the Lost, the power of Memory awakens within a young man named Kanata, giving hope to the people. As it is too dangerous for Kanata alone, his friends accompany him from his town of Elgarthe: Lumina, Locke and a mysterious person named Van.

Every epic quest needs a full party of hearty adventurers, and today we are introducing two new playable characters who will join Kanata and his friends on their mission to restore the disappearing world. Meet Sherra and Obaro.

Lost Sphear
Lost Sphear

Sherra is a priestess who uses a traditional bow of similar range to Locke’s crossbow. However, while Locke uses crossbows and tinkers with mechanical crafting, Sherra specializes in heal magic and various bow-related abilities.

Obaro is an elderly man who came back into existence upon the awakening of Kanata’s power. Contrary to the physical strengths of Kanata and his friends, Obaro specializes in unleashing powerful elemental magic, demolishing large enemy mobs.

The last reveal is the powerhouse armor you can acquire in the game known as the “Vulcosuit“!

Lost Sphear

The Vulcosuit is mechanized armor gifted to the people from the ancients within the world of Lost Sphear. This armor serves a dual purpose as enhanced in-battle weaponry and tools you can use in certain map environments. Each piece of armor has its own unique capabilities, so make sure to search for all of them!

Lost Sphear

As a last bit for RPG enthusiasts, pre-orders for the digital version of Lost Sphear are available now on the PlayStation Store where you will receive a ‘Memoirs of the Moon’ Dynamic Theme and the two music tracks: Market Town Marpennig and Town of Elgarthe on launch day.

Lost SphearLost Sphear

 

Of course, if you’re a collector who prefers physical boxes for your game library, the physical edition is available exclusively from the Square Enix Online Store!

Stay tuned and visit the official site for more news to come in the future!

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Enhanced for PS4 Pro: Fortnite, Pyre, and Shadow Tactics analysed http://feedproxy.google.com/~r/SCEEBlog/~3/Z8zQR7kQVIE/ https://blog.eu.playstation.com/2017/07/25/enhanced-for-ps4-pro-fortnite-pyre-and-shadow-tactics-analysed/#comments Tue, 25 Jul 2017 10:59:47 +0000 http://blog.eu.playstation.com/?p=251341 Welcome to the first in new series of tech-focused articles highlighting the cool enhancements developers are bringing to their titles with the power of PlayStation 4 Pro. Whether you’re a gaming aficionado who can spot a crawling pixel at a hundred yards or just a regular player curious about what difference that extra horsepower makes, […]

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Welcome to the first in new series of tech-focused articles highlighting the cool enhancements developers are bringing to their titles with the power of PlayStation 4 Pro.

Whether you’re a gaming aficionado who can spot a crawling pixel at a hundred yards or just a regular player curious about what difference that extra horsepower makes, we hope to bring you regular rundowns of what some of the latest titles will be delivering.

First up, it’s the talented team over at Epic Games:

Fortnite

This week sees the early access launch of Fortnite on PlayStation 4 – a brand new ‘action builder’ that brings together base-building, class-based tactics and good old-fashioned co-op shooting. As with Epic’s prior release, Paragon, PS4 Pro owners can look forward to a range of visual upgrades.

Fortnite

While the game renders at a native 1080p, the team have poured the extra power of PS4 Pro into dialling up the bells and whistles for a greatly improved overall visual presentation.

Scene lighting gets a huge boost with the inclusion of light shafts, screen-space subsurface scattering and a four-fold increase in volumetric lighting resolution. All in all, this delivers a far more refined and natural simulation of real-world lighting, backed up by a higher quality ambient occlusion (which creates more realistic shading around objects and characters) and higher quality reflections across the scene thanks to a sampling boost in screen space reflections.

Visual effects also see an improvement, with spawn rate for particles being doubled to create fuller, more impressive ballistic effects that also benefit from interaction with scene lighting, making their appearance more natural within the environment.

Fortnite

Taking into account the fast-paced action of the game, not only is motion blur improved on PS4 Pro hardware, creating a more natural sense of movement, the temporal anti-aliasing (which smooths out jagged edges and improves the clarity of fine detail on objects and textures) has an additional feature called ‘dynamic anti-ghosting’, which cleverly improves image quality around rapidly moving objects.

All of this is important too, as – owing to 25% increase in draw distance – there’ll be more objects visible from greater distances and more detail to take in.

Last, but certainly not least, all of these excellent refinements are bolstered by a performance boost throughout, giving a more consistent overall gameplay experience.

Pyre

This week also sees the welcome return of Supergiant Games (Bastion, Transistor) as they bring their unmistakable artistic panache to bear on a top-down RPG adventure set in a mystical realm of exile and ancient rite.

PS4 Pro owners can look forward to enjoying these sumptuous visuals in absolutely pixel perfect clarity with a full, ultra-HD resolution of 3840 x 2160; a fully native 4K presentation running at a silky-smooth 60FPS.

Those using regular HD displays will also benefit from hugely improved image quality thanks to down-sampling. This process allows the console to construct a more finely-detailed 1080p image from the full the 4K render, smoothing jagged edges and refining object and texture detail, particularly at a distance.

Shadow Tactics: Blades of the Shogun

Finally, we have a strategic ninja-em-up from German-based Mimimi Productions. While this game doesn’t provide a boost to pixel counts or effects, the addition of an option to lock frame rates at either 30FPS or 60FPS (or completely unlock the framerate altogether) means that Shadow Tactics can take full advantage of the PlayStation 4 Pro’s boosted CPU clock to deliver much improved rates of performance.

Shadow Tactics

In raw numbers, the team have confirmed that while on the base PlayStation 4 framerates typically peak around 30-35FPS (which you can lock to 30, if you prefer), on PS4 Pro, users can expect a reliably smooth 60FPS throughout play.

All information provided has been sourced directly from the developers.

For a full list of all this week’s new releases, visit our weekly PlayStation Store post.

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6 new PlayStation Store releases you need to check out this week http://feedproxy.google.com/~r/SCEEBlog/~3/hHl-RyO9XOY/ https://blog.eu.playstation.com/2017/07/24/this-weeks-playstation-store-highlights-pyre-sundered-niohs-new-dlc-defiant-honor-and-more/#comments Mon, 24 Jul 2017 16:00:22 +0000 http://blog.eu.playstation.com/?p=251353 It’s Monday, but you can shake off those back-to-work blues with a warm welcome from this week’s new PlayStation Store releases. Read on for a selection of highlights this week’s slate of new arrivals, with your usual full release list right underneath! 1. Pyre From the creators of Transistor and Bastion comes Pyre, a party-based […]

The post 6 new PlayStation Store releases you need to check out this week appeared first on PlayStation.Blog.Europe.

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It’s Monday, but you can shake off those back-to-work blues with a warm welcome from this week’s new PlayStation Store releases. Read on for a selection of highlights this week’s slate of new arrivals, with your usual full release list right underneath!

1. Pyre

From the creators of Transistor and Bastion comes Pyre, a party-based RPG with a huge cast of unique characters and the studio’s biggest campaign yet. In Pyre, you will have to lead a band of exiles through an ancient competition spread across a vast, mystical purgatory.

The game’s atmospheric hand-painted art and evocative musical score by Darren Korb (the composer of Bastion and Transistor’s soundtracks) perfectly complement its clever core gameplay, as your cast of characters takes part in action-packed three-on-three combat against rival groups of exiles in their quest for freedom. And on top of the single-player campaign, Pyre also lets you play against a friend in a customisable local two-player versus mode. Check out the trailer below:

Launches: 25th July
Find out more: 6 reasons why you need to play PS4’s Pyre when it releases on 25th July

2. Fortnite

Fortnite, the colourful new multiplayer action game from Epic Games, is all about survival! 98% of the world’s population are dead and monsters have invaded the land… The situation does not look rosey. But you are not alone! Build your fort and fight back with friends in this four player online co-op sandbox game. You’ll have to explore, scavenge items, craft weapons, and fight hordes of zombies. What’s not to like?

Launches: 25th July
Find out more: Fortnite is here with PS4-exclusive heroes

3. Aven Colony

Aven Colony offers a unique sci-fi twist on the city-builder genre. Featuring inspired campaign as well as an immersive sandbox mode, the game puts you in charge of humanity’s first extrasolar settlement, based on the alien planet Aven Prime 500 years in the future.

On this planet, you will have to transform a small and vulnerable colony into a prosperous metropolis. But be careful, not only will you have to defend against the planet’s natural weather conditions ranging from cold winds, frost and snow, to actual lightning storms, you will also have to pick up your plasma cannons to protect your colony against the local alien wildlife. Find out more about the game via the creator’s recent PlayStation Blog guest post here.

Launches: 25th July
Find out more: Introducing the artifacts, guardians, and expeditions of PS4’s city-builder Aven Colony, out tomorrow

4. TinyTrax VR

TinyTrax, the new PlayStation VR racer from the crack team behind brilliant twitch shoot ’em up Velocity and Velocity 2X, puts you at the centre of the action as toy cars race on amazing tracks built around the player. As well as a hefty single palyer component, you can also race against up to four friends online in either single races or tournaments. And if you need more convincing, Horizon: Zero Dawn’s composer Joris de Man created the game’s phenomenal soundtrack. Check it out!

Launches: 25th July
Find out more: How PS VR’s Tiny Trax evolved from drone to slot-car racer

5. Sundered

Resist or embrace? Which will you chose? From the creators of Jotun, Sundered is a hand-drawn replayable side-scrolling adventure that follows Eshe, a wanderer trapped in a cavern filled with Lovecraftian monsters as she fights for her survival – and her sanity. Forge your own path and chose to either resist or embrace the eldritch influences at play. Will you corrupt yourself and give away part of your humanity for power?

Launches: 28th July
Find out more: Battle for survival in the procedurally generated dungeons of PS4’s Sundered

6. Nioh: Defiant Honor DLC

A month after the Dragon of the North, Nioh’s second DLC Defiant Honor will take you to Osaka Castle, the largest and most impregnable castle of Sengoku era. Meet Sanada Yukimura, serving the Toyotomi clan. This DLC also includes the new Tonfa weapon, new armour, new magic items, guardian spirits as well as new Yokai and enemies to fight against.

And for those of you who want to ramp up the challenge, Defiant Honor also adds new difficulty levels, as well as new trophies. Good luck – you’ll need it!

Launches: 26th July
Find out more: Nioh’s second DLC Defiant Honor detailed ahead of its 25th July release on PS4

Here is the full list of this week’s PlayStation Store releases:

PlayStation StoreOut this week

ps4


  • Embers of Mirrim Demo (Not in Australia, Middle East, Belgium, Scandinavia, NZ, Poland, Portugal, Russia, Turkey, Ukraine)
    24 July

  • Aven Colony
    25 July

  • Pyre
    25 July

 


  • Tiny Trax VR
    25 July

  • Infinite Minigolf
    25 July

  • Super Cloudbuilt
    25 July

 


  • Smashbox Arena
    25 July

  • Fallen Legion Bundle
    25 July

  • CIRCUIT BREAKERS
    25 July

 


  • Fallen Legion: Sins of an Empire
    25 July

  • Lost Grimoires: Stolen Kingdom
    25 July

  • Pressure Overdrive
    25 July

 


  • Fortnite – Deluxe Founder’s Pack
    25 July

  • Fortnite – Limited Edition Founder’s Pack
    25 July

  • Fortnite – Standard Founder’s Pack
    25 July

 


  • Fortnite – Super Deluxe Founder’s Pack
    25 July

  • Lawbreakers Beta (Download from 25/07, play from 28/07 – 31/07)
    25 July

  • Vostok Inc.
    26 July

 


  • Theseus
    26 July

  • UNBOX: NEWBIE’S ADVENTURE
    26 July

  • Sundered
    28 July

 


  • Rugby League Live 4 (Not in Germany or Russia)
    28 July

  • Energy Balance
    28 July

  • Marvel Heroes Omega – Black Cat Pack
    28 July

 


  • Nex Machina Demo
    28 July

  • The Town of Light Demo (Not in Germany)
    28 July

 

PS Vita:

25th July
Fallen Legion: Flames of Rebellion

28th July
Collar X Malice

PS4 DLC:

24th July
Vindicator Charioteer Ultimate (World of Tanks)

25th July
Mafia III: Sign of the Times (Not in Middle-East)
Classic Space Pack (Lego Worlds)

Nioh – Defiant Honour

26th July
Titanfall 2: Frontier Titan Warpaint Bundle (Not in Ukraine)
Titanfall 2: Frontier Weapon Warpaint Bundle (Not in Ukraine)
Titanfall 2: Aqua Fade B3 Wingman (Not in Ukraine)
Titanfall 2: Badlands EVA-8 Auto (Not in Ukraine)
Titanfall 2: Blue Fade Flatline (Not in Ukraine)
Titanfall 2: Crimson Fury CAR (Not in Ukraine)
Titanfall 2: Frontier Patriot Alternator (Not in Ukraine)
Titanfall 2: Underground R-201 Carbine (Not in Ukraine)

27th July
MXGP3 – Additional Tracks

28th July
TEKKEN 7 Eliza Character
TEKKEN 7 – TAIKO NO TATSUJIN Pack

Enjoy!

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer.

The post 6 new PlayStation Store releases you need to check out this week appeared first on PlayStation.Blog.Europe.

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Titanfall 2’s free DLC Operation Frontier Shield out tomorrow, includes four player co-op mode http://feedproxy.google.com/~r/SCEEBlog/~3/RUOxq5JXAfA/ https://blog.eu.playstation.com/2017/07/24/titanfall-2s-free-dlc-operation-frontier-shield-out-tomorrow-includes-four-player-co-op-mode/#comments Mon, 24 Jul 2017 15:01:59 +0000 http://blog.eu.playstation.com/?p=251415 Hello PlayStation Nation! It’s hard to believe that it’s been 268 days since the release of Titanfall 2. We’ve been very busy since then, and it’s gone by quick! Prior to the release of Titanfall 2, we said we were committed to supporting the game post-launch with free DLC drops and more. Since launch, we’ve […]

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Hello PlayStation Nation!

It’s hard to believe that it’s been 268 days since the release of Titanfall 2. We’ve been very busy since then, and it’s gone by quick! Prior to the release of Titanfall 2, we said we were committed to supporting the game post-launch with free DLC drops and more. Since launch, we’ve released lots of great content that have not only improved the game, but also kept a thriving, dedicated community playing.

Last week, we announced our next free DLC update, Operation Frontier Shield.

Our biggest (and 7th!) free DLC update, this one is packed with content and sees the return of a fan-favourite mode from the original Titanfall, Frontier Defense. Built for 4-player co-op, you and your team must protect a Harvester from waves of coordinated enemies hellbent on taking it down.

Operation Frontier Shield also introduces two new maps, Rise and Live Fire: Township, and more. Squad up and get ready for Operation Frontier Shield when it drops on 25th July.

Titanfall 2: Operation Frontier Shield

As we get ready for the release of Operation Frontier Shield, I can’t help but look back on some of my favorite things we’ve done since launch:

  • Bringing back the classics: We remastered 5 fantastic maps from the original Titanfall and brought them to Titanfall 2. It’s been great to revisit Angel City, War Games, and more.
  • Featured modes: Our Designers have been experimenting with twists on existing game modes. This has led to some really fun gameplay, er, twists like CTF Nitro, Titan Brawl, and Marked for Death.
  • Monarch: A new Vanguard class Titan that is unlike any of the Titans before it. Capable of playing support or dealing lots of damage, the Monarch evolves on the battlefield as she upgrades her core. She’s a blast to play and adds a lot to the meta of the game.
  • Prime Titans: The Art team at Respawn has created rad new versions of the existing Titans for players to purchase, giving each Titan not only a great new look but also their own executions.
  • Live Fire Mode and Maps: This Pilots only mode is like an espresso shot of adrenaline, featuring small maps and no respawns. It’s tense, fast-paced, and I love it.

That’s just a few of my favourite moments, but there are plenty more, and I’m sure our community all have a bunch as well. Thanks for all the support, and we can’t wait to see you on the Frontier when Operation Frontier Shield launches on 25th July.

The post Titanfall 2’s free DLC Operation Frontier Shield out tomorrow, includes four player co-op mode appeared first on PlayStation.Blog.Europe.

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How PS VR’s Tiny Trax evolved from drone to slot-car racer http://feedproxy.google.com/~r/SCEEBlog/~3/P2HZwkqfMlw/ https://blog.eu.playstation.com/2017/07/24/how-ps-vrs-tiny-trax-evolved-from-drone-to-slot-car-racer/#comments Mon, 24 Jul 2017 14:15:25 +0000 http://blog.eu.playstation.com/?p=251345 Hello PlayStation VR fans, As Tiny Trax speeds into the PlayStation Store tomorrow (25th July), I’m excited to see the result of two years’ work – and I’m very proud to tell the story of how the game evolved. Tiny Trax puts giant racing tracks around you, with toy cars zipping past inches from your […]

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Hello PlayStation VR fans,

As Tiny Trax speeds into the PlayStation Store tomorrow (25th July), I’m excited to see the result of two years’ work – and I’m very proud to tell the story of how the game evolved.

Tiny Trax

Tiny Trax puts giant racing tracks around you, with toy cars zipping past inches from your face.
Whilst this type of game now seems like an obvious fit for PS VR, we had a few false starts getting here.

In early 2015 PlayStation was keen to receive VR ideas and originally, we looked at a drone racing game. Something we hadn’t considered was how the VR locomotion would affect gamers’ heads and stomachs… and given that I, along with our MD James Marsden, were particularly prone to simulation sickness, it was back to the drawing board (via a quick trip to the bathroom…).

The directors at FuturLab saw that I was keen to learn and possibly help find a solution. I was lucky enough to be given all the hardware, software and time needed to get stuck in and explore the world of VR.

I looked at sports, toys and games that people play while seated. We agreed that a good course of action would be to use VR to improve on an existing real-world seated experience – which led me to the idea of slot-car racing in PS VR.

Tiny Trax

It ticked all the right boxes:

  • The player didn’t need to move, so there would be no motion sickness.
  • We’d be expanding the core experience of slot-car racing, by creating tracks anywhere we desired – from a beach to alien planets.
  • The track itself could be any shape too, as the laws of gravity need not apply!

Tiny Trax

As our design team was engaged with work elsewhere, I had the task and the privilege of coming up with ideas that could be included. While the track creation tool was being made, the design team asked me to look at what would make interesting and fun tracks. When the designers were ready to look at the tracks they picked their favourites, suggested a few changes, and the tracks were locked down.

During the course of the game’s development, we had to swerve a few obstacles and took a few sharp corners – for a start, ensuring the steering system was fair, but also encouraged players to take risks; and optimising the AI.

My nitpicking probably tested the patience of the directors and the rest of the team – particularly when we pulled the game from certification to make some additional tweaks. That was a risky move, but one we felt was necessary to ensure we delivered a fun, rewarding game.

Hopefully you will agree!

Tiny Trax will be available on the PlayStation store from tomorrow (25th July). If you’re quick you can secure a 20% discount that ends tomorrow!

Tiny Trax

Finally, to celebrate the release of Tiny Trax, we’re giving our awesome Twitter community the chance to win a PlayStation 4 Pro and PS VR, plus copies of the game itself. Click here

The post How PS VR’s Tiny Trax evolved from drone to slot-car racer appeared first on PlayStation.Blog.Europe.

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Introducing the artifacts, guardians, and expeditions of PS4’s city-builder Aven Colony, out tomorrow http://feedproxy.google.com/~r/SCEEBlog/~3/ZYZkuctVANY/ https://blog.eu.playstation.com/2017/07/24/introducing-the-artifacts-guardians-and-expeditions-of-ps4s-city-builder-aven-colony-out-tomorrow/#comments Mon, 24 Jul 2017 14:04:36 +0000 http://blog.eu.playstation.com/?p=251385 Aven Colony is a city-building strategy game about mankind’s first colony on a moon orbiting a gas giant ten light-years from earth called “Aven Prime.” You assume the role of the Governor of humanity’s first colonies outside the solar system. Your goal is to build and protect one small, vulnerable human settlement at a time, […]

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Aven Colony is a city-building strategy game about mankind’s first colony on a moon orbiting a gas giant ten light-years from earth called “Aven Prime.” You assume the role of the Governor of humanity’s first colonies outside the solar system. Your goal is to build and protect one small, vulnerable human settlement at a time, and grow each one into a sprawling and prosperous sci-fi metropolis.

We knew from the outset that we wanted to take Aven Colony to some interesting new places that standard city-builders don’t usually go.

While we wanted the core gameplay loop to feel familiar to fans of the city-builder genre, we also wanted to explore new features rarely seen in city-builders, such as a full single-player campaign and a number of sci-fi elements beyond what could typically be done with a modern city in modern times.

We particularly wanted to explore themes of survival and all of the science-fiction aspects of a future version of humanity landing on an alien world, learning its secrets, and discovering the traces of a vanished alien civilization.

Beginning with the Hyla’s Crescent campaign mission, the Aven Expedition begins to discover awesomely powerful artifacts left behind by the mysterious species that once inhabited this world. After collecting an artifact, storing it at an Artifact Containment Unit, and then researching the artifact at a Research Center, you’ll be able to use it to produce powerful effects to help your colony.

There are several varieties of artifact, including the Shielding Artifact, which will temporarily protect your colony from external threats, such as shard storms, creep spores, and plague spores.

However, the long-lost denizens of Aven Prime, whoever they were, certainly didn’t leave their valuable goodies lying around unprotected… and those protections still linger.

Once your colony is large enough, you can also build an Expedition Center to send your colonists exploring outside the colony. Each Expedition Center will allow you to load up to 10 colonists into an expedition ship, which you can then send out into the surrounding countryside to find and collect abandoned cargo pods, place agricultural scanners, chase down rebels, explore alien ruins, and much more.

Among the various points of interest that your expedition ships can discover are robotic remnants of the civilization that once inhabited this world, known as “Guardians.” If your expedition crews survive the encounter with the ship intact, they can sometimes recover an artifact from the vicinity of the Guardian. In other cases, ancient ruins that dot the landscape will also hold artifacts that your expedition ships can carry back to the colony to install, research, and activate.

However, once you begin to retrieve artifacts and encounter guardians in your expeditions, some of these robots will initiate automatic attack sequences and attempt to locate the colony.

Aven Colony avoids massive, city-destroying mega-disasters in favor of various smaller environmental threats that aren’t likely to permanently damage your colony if handled properly. Shard storms, sandworms, water worms, creep spores, plague spores, and the huge, noxious clouds of toxic gas that can erupt from geothermal vents all look fairly terrifying, but none of these are very likely to annihilate a well-built colony.

The Guardian, however, is an exception to this rule. Arriving in an update coming shortly after launch, the Guardian will happily initiate the auto-attack sequence programmed by its long-forgotten creators and use its massive laser to cut through your colony like a knife through butter. If you don’t have a few Plasma Turrets scattered around your colony to take it down, your colony may not survive long enough to tell the tale.

Note that the chance of this occurring depends on the game difficulty setting in campaign missions, or the environmental event frequency sandbox setting for sandbox maps. At the easiest settings, it’s possible that you’ll never see a Guardian attack your colony at all. Playing any Sandbox mission with environmental events turned off will turn Aven Colony into a pure city-builder and management sim.

For us at Mothership Entertainment, Aven Colony is only the start of the journey, and evolving the city-builder into a new form is only the first step. We hope this post has showed a few of the rarely-seen aspects of Aven Colony that truly set it apart.

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25 amazing games you might have missed in 2017 http://feedproxy.google.com/~r/SCEEBlog/~3/-JzgteI7AQE/ https://blog.eu.playstation.com/2017/07/22/25-amazing-games-you-might-have-missed-in-2017/#comments Sat, 22 Jul 2017 13:00:21 +0000 http://blog.eu.playstation.com/?p=251259 There’s no denying it: just over halfway done and 2017 has already been a cracking year for games. We’ve risked life and limb in Dulvey, Lousiana, fenced with demons in ancient Japan, took down a mecha-t-rex with a slingshot, pulled off a heist inside somebody else’s head and even swapped blows with naked futuristic androids… […]

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There’s no denying it: just over halfway done and 2017 has already been a cracking year for games.

We’ve risked life and limb in Dulvey, Lousiana, fenced with demons in ancient Japan, took down a mecha-t-rex with a slingshot, pulled off a heist inside somebody else’s head and even swapped blows with naked futuristic androids…

If you’ve managed to keep up, then we commend you, but with all those big-name titles hogging the limelight, there’re bound to be some smaller ones you’ve missed.

Hence, we’ve put together this handy checklist to help you stay abreast of things. Any here that got by you?

1. The Flame in the Flood: Complete Edition

Released way back in January, The Flame and the Flood reimagines the intense rogue-like survival mechanics of trailblazers like Don’t Starve and Day Z with lashings of visual panache, a rip-roaring musical accompaniment and, most important of all, a pet pooch.

What you’re missing: An excellent alt-country soundtrack from the likes of Chuck Ragan, The Camaraderie and The Fearless Kin.

You can purchase the game here.

2. Holoball [PlayStation VR]

With its laser-covered, retro take on a squash court, it’s hard to avoid the obvious comparisons between Holoball and Disney’s iconic techno-adventure Tron. Then again, that’s hardly a bad thing – I mean, who didn’t think about Tron when they dreamt about the future of VR gaming?

What’s you’re missing: a simple yet addictive sports game that’ll fill you up with all those childhood feels.

You can purchase the game here.

3. Malicious Fallen

Every generation has its share of great games that – for one reason or another – miss their chance to shine. It’s with that in mind that Malicious on PS3 and the enhanced follow-up Malicious Rebirth on the PS Vita found themselves fully remastered and winging their way onto PS4 this February.

What you’re missing: blistering, all-out combat woven into one of the more unique structural approaches to ever appear in a video game.

You can purchase the game here.

4. Snake Pass

Breaking out with their first original title, Sumo Digital managed to deliver one of the generation’s most charming titles. Snake Pass takes you on a slow-paced, puzzle-platform adventure that boasts more than a few original twists and turns (it’s a snake -get it?).

What you’re missing: the perfect antidote to the sort of hair-trigger gaming which defines the modern industry – like a Sudoku… except with a seven-foot coral snake.

You can purchase the game here.

5. Night in the Woods

There are few games which tackle such complex issues as the crippling anxiety of early adulthood or the economic hardships of the rural working classes – fewer still that do so in a 2D platformer-cum-social sim. That it all hangs together so seamlessly is what makes Night in the Woods so special.

What you’re missing: a confident blend of storytelling, social-sim and occasional knife-fighting that you won’t soon forget.

You can purchase the game here.

6. Styx: Shards of Darkness

A tongue-in-cheek follow-up to 2014’s Styx: Master of Shadows, this comic fable of murderous goblins and fantasy kingdoms expands the original stealth-em-up gameplay with impressive visual chops and a hefty dose of two-player co-op.

What you’re missing: a foul-mouthed goblin spouting pop culture references as he knifes well-dressed elves from the shadows.

You can purchase the game here.

7. Momodora: Reverie Under the Moonlight

Colourful 8-Bit art meets hardcore combat platforming in Bombservice’s incredibly addictive mini-masterpiece Momodora: Reverie Under the Moonlight. Built on the classic Metroidvania design philosophy, if exploration is your thing, this could be one for you.

What you’re missing: a visually quirky, mechanically deep experience that was made by just three people.

You can purchase the game here.

8. KONA

Breaking company with its ‘walking sim’ contemporaries, KONA takes all that makes the interactive narrative genre compelling and combines it with a deep inventory system, crafting, survival elements, combat and even your own skidoo – a game that’s ultimately full of surprises.

What you’re missing: a spine-tingling horror sci-fi story that beautifully evokes the unsettling isolation of small-town rural communities.

You can purchase the game here.

9. Yakuza 0

The prequel to SEGA’s long-running and much-loved Yakuza series splashed down on PS4 earlier this year to a wave of high critical praise that left many uninitiated gamers wondering what all the fuss was about. If you’re one such person, this might just be perfect excuse to find out.

What you’re missing: a dark and dangerous world of gang crime, murder, mah-jong and karaoke.

You can purchase the game here.

10. I Expect You to Die [PlayStation VR]

An unapologetic send-up of classic spy stories, Schell Games’ clever virtual reality puzzler places you into the well-polished shoes of a golden-age sleuth and pits you against various megalomaniacal machinations as you work feverishly to outwit evil doers.

What you’re missing: immersive and innovative puzzle-solving with a knowing sense of humour.

You can purchase the game here.

11. The Turing Test

The somewhat blurry divide between human and machine intelligence is a quandary as old as the sci-fi genre, but that didn’t prevent the developers behind The Turing Test finding a surprising new angle on the subject in their deeply mysterious, explorative puzzler, released this year on PS4.

What you’re missing: funnily enough, what we’re all ‘missing’ is what The Turing Test really wants to answer.

You can purchase the game here.

12. PaRappa the Rapper Remastered

A dog that truly needs no introduction, PS1 rhythm-rapping legend Parappa the Rapper got himself some new threads this year as he made his long-awaited comeback on PS4. Are you ready to ‘chop, chop, chop’ in HD?

What you’re missing: an anthropomorphic rapping onion – a ‘rap scallion’, if you will (I’ll see myself out).

You can purchase the game here.

13. The Sexy Brutale

If you’re looking for something truly unique in the narrative puzzle genre you’d struggle to find anything more original than The Sexy Brutale: a fantastically quirky aesthetic, a creepy little plotline and a clever use of time loop mechanics combine to make a game which is effortlessly intriguing.

What you’re missing: the sort of obsessive attention to detail that makes exploration truly rewarding.

You can purchase the game here.

14. Torment: Tides of Numenera

This long-awaited spiritual successor to Planescape: Torment was a crowd-funding sensation, meeting its initial funding target within just six hours. The final product, despite a number of delays, delivered PlayStation 4 one of the best classic RPG titles in years.

What you’re missing: a high-concept visual aesthetic quite unlike anything else on PlayStation 4.

You can purchase the game here.

15. Shadow Warrior 2

Flying Hog Games follow up to 2014’s Shadow Warrior dials their custom brand of boyish irreverence up to 11 as the foul-mouthed, no-nonsense Lo Wang returns to slice up demons, gangsters and rogue corporate entities alike – and this time he’s brought friends.

What you’re missing: probably one of the most satisfying co-operative first-person shooters since the Borderlands series.

You can purchase the game here.

16. Wonder Boy: The Dragon’s Trap

Reliving retro classics with gorgeous audio-visual updates has been one of the most quietly satisfying hallmarks of this generation. Few studios, however, have cast their minds back as far – or made as dramatic changes – as Lizardcube’s unflinchingly loyal remaster of Wonderboy III.

What you’re missing: not only a beautifully-rendered recreation, but also a direct port of the 1989 8-bit original.

You can purchase the game here.

17. Statik [PlayStation VR]

A bold experiment from a small but gifted team at Tarsier Studios, Statik is one of those virtual reality experiences that couldn’t be translated into any other medium. Disquieting, challenging and often blackly comic, its approach to puzzle solving is brilliantly innovative and unexpectedly immersive.

What you’re missing: a true VR gem laced with smart Easter eggs and an impressively subtle narrative.

You can purchase the game here.

18. Outlast 2

Ill-advised to anyone of a delicate disposition, Red Barrels brutal and deeply-disturbing follow-up to 2014’s Outlast is a gruelling descent into madness, isolation and fanaticism that’s punctuated by some of the most wholly unsettling imagery to ever appear in a video game.

What you’re missing: a no-holds-barred horror experience that will challenge more than just your competence with a controller.

You can purchase the game here.

19. Tales of Berseria

The long-running Tales of… series got a timely revamp this year with the latest instalment rejigging everything from combat and exploration to overall tone and, in doing so, delivered one of the freshest franchise entries in years.

What you’re missing: the series’ first ever mainline female protagonist, Velvet, leading a distinctly anti-hero cast of characters.

You can purchase the game here.

20. What Remains of Edith Finch

The true success of Giant Sparrow’s second title was to so effortlessly tell a deeply intimate story of family tragedy through such a surreal, and sometimes downright bonkers, series of events. That none of these individual moments detract from the raw emotional impact of the ending is a veritable touch of brilliance.

What you’re missing: one of the most original and affecting pieces of storytelling in a video game to date.

You can purchase the game here.

21. Little Nightmares

Tarsier Studios got thoroughly under our skin in May with their simple, unassuming horror title about a lost child in a giant sub-nautical doll house. Filled with the kind of chilling and surreal imagery that fuels childhood nightmares it was timely reminder that there’s more to the genre than zombies and axe-murderers.

What you’re missing: some of the most psychologically unsettling design work since the Silent Hill series.

You can purchase the game here.

22. LocoRoco Remastered

Having a bit of a down day? Good news! The happiest game to ever grace the PlayStation Portable came to PS4 earlier this year and, with overhauled visuals (available in sumptuous 4K for you lucky PS4 Pro owners), it’s never looked so eye-poppingly adorable.

What you’re missing: a true breath of fresh air; an infectiously enjoyable romp through a world of bright colours and buoyant characters.

You can purchase the game here.

23. RiME

After a lengthy labour of love, this year finally saw the launch of Tequila Work’s RiME. First teased to audiences all the way back in 2013, this incredibly polished puzzle platformer has proved worth every bit of the wait, delivering one of the more memorable gaming experiences this generation.

What you’re missing: a game that hums with so much artistic confidence that it’s simply a pleasure to behold.

You can purchase the game here.

24. Star Trek Bridge Crew [PlayStation VR]

Who needs a holodeck, eh? Yes, Trekkies everywhere rejoice: this might be the closest you’ll ever get to piloting your own federation star ship. For everybody else, it’s a chance to indulge the inner nerd and live out some slightly more modest sci-fi fantasies.

What you’re missing: possibly one of the best co-operative VR experiences anywhere on the market – we suggest hooking up with a full crew.

You can purchase the game here.

25. Final Fantasy XII – The Zodiac Age

Last, but definitely not least, this month saw the release of the long-awaited remaster of Final Fantasy XII. Having appeared relatively late in the PS2’s life-cycle, the original was forced to compete with a new wave of seventh-gen consoles and never really found the audience it deserved. Remastered for PS4 it’s never looked or played better.

What you’re missing: an overlooked PS2 gem that delivered some of the series most innovative combat and world-building.

You can purchase the game here.

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Fortnite is here with PS4-exclusive heroes http://feedproxy.google.com/~r/SCEEBlog/~3/wruMil8pwcM/ https://blog.eu.playstation.com/2017/07/21/fortnite-is-here-with-ps4-exclusive-heroes/#comments Fri, 21 Jul 2017 14:03:37 +0000 http://blog.eu.playstation.com/?p=251313 Hi PlayStation Blog! We’re proud to be able to bring our Fortnite Early Access season to PS4 starting today! We at Epic Games are glad to have your help while we gather feedback, grow the PlayStation community and expand the world of Fortnite. Okay, some of you are probably asking “What’s Fortnite?” Well, Fortnite is […]

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Hi PlayStation Blog!

We’re proud to be able to bring our Fortnite Early Access season to PS4 starting today! We at Epic Games are glad to have your help while we gather feedback, grow the PlayStation community and expand the world of Fortnite.

Okay, some of you are probably asking “What’s Fortnite?” Well, Fortnite is our co-op action building game, where you scavenge, craft and defend forts against hordes of monsters, all in worlds where no two games are ever the same. That’s a long way of saying get your friends, build some forts, fight some monsters, level up your loot and save the day!

Here are some of the things you should know about Fortnite…

What special bonuses do I get for purchasing on PlayStation 4?

You get four exclusive hero cards all dressed up in their PlayStation colours! This includes one ninja, one soldier, one outlander and one constructor. You can use these cards to play directly, or use them to bolster your active hero squad. Check out the video at the top of this post to see them in action!

Where’s my Founder’s Pack stuff?

Founder’s Pack items are unlocked over time by playing the game. Why? As you go through the tutorial, you’ll be granted some quests that unlock at different points that make sense with game play. The majority of your items will be unlocked after the Loot Llama tutorial event. There are a few exceptions with some of the highest-tier packs where additional gameplay-based quests are required.

Read our FAQ at epicgames.com

How do I gather stuff in missions?

You can destroy just about anything in Fornite that’s not the terrain. Pretty cool right? However, if you blow everything up you are missing some opportunities for loot. Look around for highlighted objects in the world, and make sure you search them! You never know where your next gun will come from.

Weakpoints and Harvesting

Early on in your Skill Tree you can unlock a skill called “Weakpoint Vision.” Once you have that, you’ll start spotting targeting reticles on the objects you are destroying. If you aim at these places and hit them, you’ll literally double your harvesting rates! Also there are numerous pick axe upgrades in the skill tree, this will increase the damage done to objects, so keep an eye out for them.

Core Materials

Want to harvest wood, metal and stone faster? It’s helpful to know that trees are efficient source of wood (obviously, ;) ) rocks for stone, and cars (and sometimes metal ore nodes) are the best for metal. So if you have a choice between tearing down a cabin wall, or hitting a tree, hit the tree it’ll probably be a bit more efficient.

Ammo and Reloading

What happens if you run out of ammo in a firefight? Well, if you hold down your reload button, it will auto craft the ammo you need for the weapon you are carrying all from your backpack of ingredients. There is no need to open an inventory menu when an angry Husk is running at you.

Building

Every building piece can be edited and shaped into other pieces. Example: Remove a double block stack from a wall and you’ll get a door. Take some time to play around with these shapes, or try out one of the “Build Radar” tower missions to teach you how to build more advanced shapes. Another thing you should remember, using building to get to places you can’t normally reach is key to discovering more treasure. Not sure how to get to the top of that roof? Build some stairs up the outside and find that loot!

Leveling Up

Don’t forget to put XP into your favourite heroes, weapons and traps. Choose your schematics wisely initially, a few well-leveled schematics can get you through the early game with little problem.

Favourite Things

Don’t forget to use the favourite features in the armory. This lets you sort important schematics but also stops inadvertent grinding up of your favourite stuff into recycling materials.

Hidden Treasure Chests

Use your ears as well as your eyes! You can sometime hear chests humming behind hidden walls in the area. These chests offers the biggest chance to drop important weapons and traps.

Bonus Tip! Ripped from the headlines our Community: Gnomes

“Smash gnomes. I have it on good authority that smashing gnomes can give you rare loot like active power cells. You want those. You don’t want gnomes. Smash gnomes.” – Community Member Stormcaller

The first phase of Fortnite’s development has been a lot of fun, and we are truly looking forward to learning a ton from Early Access. As always, if you aren’t sure about checking out Fortnite during Early Access, we will be evolving into Free-to-Play during 2018.

Those of you who are bold (and tolerant) and enjoy helping to shape a game’s progress, we welcome you to the community of builders! We will be offering Founder’s Only events, cool loot and other special updates for our Founder’s Season. There are a lot of great games out there and we know that voting with your dollar is an act of faith. We are thankful for that trust and we look forward to seeing what you’ll make with us!

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Pyre is enhanced for PS4 Pro – and has over 50 trophies http://feedproxy.google.com/~r/SCEEBlog/~3/NC39G2PJbWM/ https://blog.eu.playstation.com/2017/07/20/pyre-is-enhanced-for-ps4-pro-and-has-over-50-trophies/#comments Thu, 20 Jul 2017 17:00:46 +0000 http://blog.eu.playstation.com/?p=251281 If you enjoyed Transistor or Bastion, then I hope you’ll have a chance to play Pyre when it debuts next week on PS4. Our third game is a party-based RPG featuring our biggest campaign ever, filled with unique characters I cannot wait for you to meet. You can get a taste of what’s in store […]

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If you enjoyed Transistor or Bastion, then I hope you’ll have a chance to play Pyre when it debuts next week on PS4. Our third game is a party-based RPG featuring our biggest campaign ever, filled with unique characters I cannot wait for you to meet. You can get a taste of what’s in store in our launch trailer above.

My favourite part of this trailer is, that in its 90 second running time, you’ll meet more characters than in the entire course of our first two games. And, it’s really only scratching the surface — you’ll see what I mean once you play the full game! For example, the trailer doesn’t reveal one of the most unique aspects of Pyre’s campaign, which is that there’s no Game Over — the story moves forward no matter whether you prevail or you fail in any of the game’s high-stakes ritual competitions, where the freedom of your fellow exiles hangs in the balance.

Enhanced for PlayStation 4 Pro: Another detail we’re very pleased to reveal is that Pyre runs natively in 4K on PS4 Pro, which is a first for us. You’ll experience the game running at an ever-glorious 60 frames per second, in that absurdly high resolution that you have to see running on a 4K display to truly appreciate.

Pyre

Click through to see this actual in-game screenshot — in 4K resolution!

If you don’t have a PS4 Pro, no worries, of course…! We think you’ll find the game looks stunning and runs fantastic on your console.

50+ Trophies: One more tidbit for you Trophy hunters out there… Pyre features more than 50 Trophies to collect, including one of those elusive Platinum varieties. This is way more than in either of our previous games, and we hope you’ll enjoy tracking them down. We love designing Trophies for our games, as, at their best, they can open your eyes to new ways to play and create a really exciting game-within-a-game experience, and make you feel that much more rewarded when you finally get all of them.

Pyre

We cordially invite you to join your fellow exiles in their quest for freedom!

There’s still time to pre-order Pyre and save 10% off the full price if you’re a PS Plus member. Though, speaking as a former game critic who reviewed games for like 12 years before finally getting a shot at making them, I would just as soon encourage you to wait and see what folks have to say (especially if that 10% off doesn’t matter much to you). I myself don’t know what they will say just yet, but I do know this: They’ve said kind things about Bastion and Transistor, the last two games I’ve worked on. And, all of us at Supergiant who made those two games stuck together and pushed ourselves to the limits to make this one, in the spirit of our first two. So, I’m confident that, especially if you enjoyed our first two games, you’ll find something to love in this one. But you shouldn’t have to take my word for it. Until Tuesday!!

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ChromaGun is like Portal, except it’s not – and it’s coming to PlayStation 4 http://feedproxy.google.com/~r/SCEEBlog/~3/kr68ouPfe-I/ https://blog.eu.playstation.com/2017/07/20/chromagun-is-like-portal-except-its-not-and-its-coming-to-playstation-4/#comments Thu, 20 Jul 2017 15:00:08 +0000 http://blog.eu.playstation.com/?p=251229 Hey there, all you beautiful potential test subjects! Steve here, Creative Director at Pixel Maniacs – I’m super excited to announce our debut title is finally making its way onto PlayStation! [Cue applause sound] Players have been loving ChromaGun, calling it “Portal, but with colours instead”, “perfect, for the time you’re waiting for the next […]

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Hey there, all you beautiful potential test subjects! Steve here, Creative Director at Pixel Maniacs – I’m super excited to announce our debut title is finally making its way onto PlayStation! [Cue applause sound]

ChromaGun

Players have been loving ChromaGun, calling it “Portal, but with colours instead”, “perfect, for the time you’re waiting for the next Portal”, and “the closest thing we’ll ever get to a Portal sequel”. If you’ve read along carefully, you might have noticed the mention of Portal once or twice, but more on that later.

ChromaGun is a first-person puzzler about colours. Use your gun (guess what it’s called), to colourize droids and walls. Droids are attracted by walls of the same colour, and by cleverly utilizing this mechanic, you’ll try to solve all sorts of puzzles to make it to the exit.

ChromaGun

The ChromaGun can only shoot red, yellow, and blue – but don’t worry, we have you covered. Shoot a previously coloured wall or droid, to mix colours into orange, purple, and green. Be wary of gray, though. Since it’s technically not a colour, it loses all its attraction properties, the rascal!

Now that you know what ChromaGun is, let’s talk about the PS4 – and what we did to make ChromaGun a special experience on it.

When we started developing the PlayStation port, we completely revamped the graphics and lighting, redid all the sound effects, pumped up the models and textures, and did some more things to some other stuff. What was most fun, however, were the little things we added for the PS4-version. Things like controller vibration, just make the game feel much more immersive. The Dualshock 4’s speaker helps bring immersive sound to the game, and the light-bar gives the player immediate feedback on their current ammo type (remember how ammo in ChromaGun is paint?). This works especially well with the new Dualshock 4, with its streak of light on the touchpad, allowing us to extend our HUD outside the game. Sexy!

ChromaGun

Why, now, does ChromaGun look so familiar, and why was the word “Portal” mentioned so often earlier? As it turns out, when you make a first-person shooter, in which you use an experimental type of gun to solve chamber-based puzzles, while a snarky narrator gives you crap about your progress, people draw comparisons. Who knew? And they’re not even wrong! On first sight, ChromaGun looks remarkably similar to Valve’s cult hit. There’s the narrator, the clean lab-like environment, the non-gun gun, and a bunch of other jabs to the game that defined a genre… heck, we even have cake! (or do we?)

ChromaGun

Despite all its similarities, from a gameplay-perspective, ChromaGun is as far from being Portal, as any other puzzle game. For one, and we cannot stress this point enough, there are no Portals. ChromaGun doesn’t require the player to get inter-dimensionally funky with space-time. Its colour-based puzzles are far less of a spatial nature – they rely more on the player’s capacity of algorithmic thinking – along with an understanding of subtractive colour mixing. It’s more about guiding the droids through the test chambers, than traversing them oneself.

ChromaGun

Let’s take a step back for a second, to when we first had the idea for ChromaGun. It was a cool, warmish winter day in summer, during a game jam known as Ludum Dare. ChromaGun was on its way to becoming a top-down twin-stick puzzle shooter. Just for fun, we gave first-person view a try. That was when we realized, our game could have a lot in common with Portal – so, we decided to go with it. Back then, ChromaGun was just a series of unconnected levels in outer space, featured a colorfully glowing space-shotgun, and the enemies were weirdly sentient alien paint blobs. We gave ChromaGun its Portal-esque vibe for a number of reasons. The obvious one is, because we love Portal (duh). But we also wanted to recreate that feeling of playing Portal for the first time, and bring back just a little of that magic.

ChromaGun

Hopefully, I was able to give you some insight into what made ChromaGun the game it is today, and answer a few of your questions. If there’s anything else you’d like to know, don’t hesitate to ask! Finally, now that you’ve made it this far into the article, data suggests you’re either getting ready to get ChromaGun for PS4, or write a really nasty comment in the comments section. In either case, I hope you’ll enjoy it.

For science.

You monster.

Get it?

The post ChromaGun is like Portal, except it’s not – and it’s coming to PlayStation 4 appeared first on PlayStation.Blog.Europe.

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The weapons and powers of Absolver detailed in slick new gameplay trailer http://feedproxy.google.com/~r/SCEEBlog/~3/JDr-A8ZagJ0/ https://blog.eu.playstation.com/2017/07/20/the-weapons-and-powers-of-absolver-detailed-in-slick-new-gameplay-trailer/#comments Thu, 20 Jul 2017 14:00:54 +0000 http://blog.eu.playstation.com/?p=251249 Greetings dear Prospects, our online melee action game Absolver is creeping close to launch and the team at Sloclap wanted to share the latest feature of the game with the PlayStation community. In the last post on PlayStation Blog, we detailed how you’ll be able to customize your character’s approach to combat – from combat […]

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Greetings dear Prospects, our online melee action game Absolver is creeping close to launch and the team at Sloclap wanted to share the latest feature of the game with the PlayStation community.

In the last post on PlayStation Blog, we detailed how you’ll be able to customize your character’s approach to combat – from combat style and moves to stances and how those moves chain together. This Combat Deck is the most important feature in Absolver and we think it is what will set the game apart from other fighting and action games.

The feeling of approaching an opponent and not knowing what moves and attacks they have compiled in their Combat Deck brings a great deal of tension to these battles. Alongside the ability to change stances on the fly this level of customization makes every fight feel unique and thrilling in its own way. Now, we have a new variable to introduce…weapons and powers!

You might have noticed in some of the trailers and gameplay videos of Absolver that warriors are able to use different weapons and even special powers in the heat of battle. These weapons and powers can be used at the player’s discretion during fights, as long as their Tension Shards are charged properly, and can instantly change the flow and momentum of combat. Tension Shards come from ancient Adalian mystical arts: they are infused with Essence, and recharge during combat by capturing Tension, the energy flowing between two fighters.

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Weapons come in a variety of blades and wargloves that can either be acquired as an equippable item for a player to unfold during battle, or found as loot and carried along into the next confrontation. Once a weapon is equipped the player instantly shifts over to a new Combat Deck that they will have specifically designed for weapons, containing its own set of moves and combos. However, you must be careful when pulling out a weapon as you can be disarmed by a swift series of attacks, allowing your enemy to pick up the weapon and use it against you.

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Powers can also be assigned for quick use during and even outside of combat. These powers use tension shards as well, so finding a balance between using them and weapons will be important. Powers are acquired through experience and range from simple healing spells and opponent stamina drains, to powerful shockwaves which can create some breathing room in a scuffle.

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Our team is both anxious and excited to finally present Absolver to the world and can’t wait to share more with the PlayStation community soon – more surprises to come as well. In the meantime, please visit absolver.devolverdigital.com to check out both the digital pre-order program and the limited edition Absolver mask and retail box from Special Reserve Games!

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The making of PS4 remaster Rogue Trooper Redux, out 17th October http://feedproxy.google.com/~r/SCEEBlog/~3/ipJbgYi77WM/ https://blog.eu.playstation.com/2017/07/20/the-making-of-ps4-remaster-rogue-trooper-redux-out-17th-october/#comments Thu, 20 Jul 2017 13:00:01 +0000 http://blog.eu.playstation.com/?p=251239 Today we revealed Rogue Trooper Redux is coming to PlayStation 4 on 17th October! Exciting news, no doubt, but as someone who worked on the original, it’s staggering. Here’s this great 2000 AD game we released for the PlayStation 2 in 2006, remastered for PlayStation 4. It is a bit surreal if I’m honest, but […]

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Today we revealed Rogue Trooper Redux is coming to PlayStation 4 on 17th October!

Exciting news, no doubt, but as someone who worked on the original, it’s staggering. Here’s this great 2000 AD game we released for the PlayStation 2 in 2006, remastered for PlayStation 4. It is a bit surreal if I’m honest, but I’m thrilled to see how far the original has come. Our new side-by-side comparison trailer really underlines the difference!

So, how did we and our friends at TickTock Games do it?

You might think it’s straight-forward to get old games up-and-running on modern hardware, but this isn’t always the case. The PlayStation 4 is vastly different in architecture to its forebears and the landscape of online gaming on PlayStation is unrecognisable to that which existed a decade ago.

What’s really required is a version of the game built especially for modern hardware, something that integrates properly with all the lovely stuff we’ve come to know and love – trophies, invitations, high-definition textures, 1080p, dynamic lighting & shadows. The list goes on.

Rogue Trooper Redux

So, where to start?

Hopefully you still have the source code and assets for your original game somewhere. It’s going to be a long day if you have to build everything again from scratch! Recreating gameplay is notoriously difficult to do well – if you don’t know exactly how it was worked originally, how can you hope to recreate the exact feel of that classic game?

Fortunately, for Rogue Trooper Redux, Rebellion‘s pack rat mentality of saving everything (and we mean everything – our warehouse is a treasure trove filled with 25 years of gaming history!) paid dividends. So we were able to take the original source code and recompile it for modern hardware. It wasn’t entirely smooth sailing – these things never are – but it was much easier than starting from scratch.

So far, so good! Now it’s just a case of getting online play to work, integrating all those lovely things I mentioned before, and re-packaging the game for the modern consoles, right?

Rogue Trooper Redux

It’s time for a makeover!

But if you’re going to do all that, why not make the game look as lovely as it plays? To really make the best use of the power available, you need to completely rewrite the rendering code to use all the lovely toys available to us now. Then, to make use of those new renders, you need new assets – new textures, specular maps, high-poly meshwork.

Fortunately, armed with the original assets and the tools we used to make them, we were able to completely re-skin the game with all-new character meshes, vehicles, textures and a whole bunch of set dressing. After all that the game was looking better than ever, but there were still a few stumbling blocks to conquer. The FMV cutscenes, for example, had to be completely re-rendered at modern resolutions.

Rogue Trooper Redux

New conventions, new features

Great gameplay doesn’t age – at least not as much as graphics do! But things do change – conventions develop, players come to expect a particular button to do a particular thing because that’s how other games do it.

Rogue Trooper is one of the earliest cover-based shooters, but since its release certain “genre conventions” have developed. In order to bring the game to as wide an audience as possible, we felt it was best to tweak the original controls to match these.

In the original, you switched to cover mode with a button press. This worked well at the time but most modern cover shooters use an automatic binding system where pressing against cover switches into cover mode. In comparison, the original mechanism can feel a bit clunky and dated.

So for Rogue Trooper Redux, we’ve modified the cover system to use the automatic method and, unless you’d played the original, you wouldn’t know it wasn’t always like that.

Rogue Trooper Redux

Losing the manual control freed up a button that we could use for another feature that wasn’t in the original but is more-or-less expected now: aim mode. Aim mode pulls the camera in tight over Rogue’s shoulder, allowing you to line up your shots much more easily without switching to sniper mode. It’s slick, useful and it feels like it’s always been there. If you’ve played any recent third-person cover shooter, it’ll be instantly familiar.

Creating Rogue Trooper Redux has been a fascinating experience. Revisiting the old stomping grounds of Nu-Earth has, at times, felt like digging through dusty attics, rooting through old boxes, each new discovery bringing back fond (and not so fond) memories. Ultimately though, it’s been great to see something that means a lot to us being played again. A decade is a long time and memory is a funny thing. With the rosy-tinged gaze of nostalgia, Rogue Trooper always looked this good. Now it really does.

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The next PS4 system software update is coming soon – sign up to be a beta tester http://feedproxy.google.com/~r/SCEEBlog/~3/B6fezIAIXtM/ https://blog.eu.playstation.com/2017/07/19/the-next-ps4-system-software-update-is-coming-soon-sign-up-to-be-a-beta-tester/#comments Wed, 19 Jul 2017 13:01:28 +0000 http://blog.eu.playstation.com/?p=251167 Behind the scenes here at PlayStation, our technical teams are busily creating all of the new features, updates and improvements that are coming your way in the next PS4 system software update. As with previous updates, we’re recruiting for beta testers to get a head start with these new features, road-test them with us and […]

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Behind the scenes here at PlayStation, our technical teams are busily creating all of the new features, updates and improvements that are coming your way in the next PS4 system software update.

As with previous updates, we’re recruiting for beta testers to get a head start with these new features, road-test them with us and provide feedback to help fine-tune and improve the way you play on PS4.

Starting today, you can sign up to be a beta tester here.

To sign up, you’ll need a PS4 console, be connected to the internet and be the master account holder. If you want to opt out of the trial, you can always roll back to a previous system software version at any time.

We’ll share more details of exactly what you’ll be able to test closer to the start of the trial in early August. If you’re chosen to be a tester, be sure to provide feedback throughout the trial – it’s really useful for us to hear what you think, and we’re always listening for suggested changes and new features we could implement.

We’ve only got a limited number of spaces on the trial, so make sure you sign up and get involved now. And thanks to everyone who helped out in the previous beta trial – we hope to see you online again for this one!

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PlayStation Store’s Totally Digital Promotion gets a refresh http://feedproxy.google.com/~r/SCEEBlog/~3/3IP2Q52iAS0/ https://blog.eu.playstation.com/2017/07/19/playstation-stores-totally-digital-promotion-gets-a-refresh/#comments Wed, 19 Jul 2017 12:04:27 +0000 http://blog.eu.playstation.com/?p=251175 If you love digital only and indie titles, you’re in luck! Totally Digital has been refreshed and we have a host of new additions to the promotion, available on discount until the 16th August*. You can now save on the likes of NBA Playgrounds, Stardew Valley, The Witness, LIMBO, Human Fall Flat and many more. […]

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If you love digital only and indie titles, you’re in luck! Totally Digital has been refreshed and we have a host of new additions to the promotion, available on discount until the 16th August*.

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You can now save on the likes of NBA Playgrounds, Stardew Valley, The Witness, LIMBO, Human Fall Flat and many more.

As before, if you’re a PlayStation Plus member, you can also save up to 20% on selected digital and indie pre-orders, including the upcoming VR titles DinoFrontier VR, Castlestorm VR and Tiny Trax VR.

Head to the Totally Digital page on PlayStation Store for all your local pricing; here’s a look at the complete Totally Digital list.

*Some titles may not be available in your region

Totally Digital

PS4:

Pre-orders:

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PlayStation Store’s Summer Sale starts today http://feedproxy.google.com/~r/SCEEBlog/~3/PuDbvzWGzcM/ https://blog.eu.playstation.com/2017/07/19/playstation-stores-summer-sale-starts-today/#comments Wed, 19 Jul 2017 09:40:27 +0000 http://blog.eu.playstation.com/?p=251171 Our Summer Sale is back on PlayStation Store! We have a massive selection of PS4, PS3 and PS Vita titles available on offer until the 16th of August, with up to 60% off*! You can save big on favourites such as Battlefield 1, Tom Clancy’s Ghost Recon Wildlands, EA SPORTS FIFA 17, Ratchet & Clank, […]

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Our Summer Sale is back on PlayStation Store! We have a massive selection of PS4, PS3 and PS Vita titles available on offer until the 16th of August, with up to 60% off*!

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You can save big on favourites such as Battlefield 1, Tom Clancy’s Ghost Recon Wildlands, EA SPORTS FIFA 17, Ratchet & Clank, TEKKEN 7 and more in the Summer Sale.

If you are looking for great deals on add-on content, we have the likes of Bloodborne The Old Hunters, Fallout 4 Season Pass, Middle-earth: Shadow of Mordor Season Pass, Tom Clancy’s The Division – Season Pass and more available on offer.

You can even experience something new with discounts on select VR content such as Batman: Arkham VR, Robinson: The Journey, Until Dawn: Rush of Blood, PlayStation®VR Worlds.

The Summer Sale list is huge, so we’ve included a selection from each category below, all you have to do is head to the PlayStation Store Summer Sale page for the full list and pricing details! Don’t forget, some games will only be on offer for a limited time, just visit the title on Store for details and don’t miss out!

*Some titles may not be available in your region

Summer Sale

PS4:

DLC:

PS VR:

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