PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Fri, 22 Feb 2019 16:00:47 +0000 en-GB hourly 1 https://wordpress.org/?v=5.0.3 22 gameplay tips for Apex Legends to help you survive Respawn’s battle royale shooter http://feedproxy.google.com/~r/SCEEBlog/~3/xoxKt0xQOoQ/ https://blog.eu.playstation.com/2019/02/22/22-gameplay-tips-for-apex-legends-to-help-you-survive-respawns-battle-royale-shooter/#respond Fri, 22 Feb 2019 11:29:16 +0000 http://blog.eu.playstation.com/?p=288423 Apex Legends, Respawn’s new entry into the battle royale market, has gotten its hooks into many of us around PlayStation HQ. As such, we saw fit to collect a few tips from folks around the office to help aspiring Legends secure their first win. We also recognise that lots of you out there are far […]

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Apex Legends, Respawn’s new entry into the battle royale market, has gotten its hooks into many of us around PlayStation HQ. As such, we saw fit to collect a few tips from folks around the office to help aspiring Legends secure their first win. We also recognise that lots of you out there are far better at this game than we’ll probably ever be, so we took to Twitter to field advice from folks following .

Got any winning strategies to add to our list? We’ll keep checking back on and adding more tips to this post, so keep ’em coming!

Tips from the PlayStation Blog team

“Use that R1 button! Apex almost feels like it can read your mind; pointing at something and pressing R1 will ping the object or location with useful context for your teammates.”

– Justin Massongill, PS Blog

“Want more time to scavenge better gear? Try dropping on the outskirts of the map far away, avoiding other players as you land. Loot the areas there as you move towards the next circle.”

– Tim Turi, PS Blog

“Following up on the first tip, your characters’ voice lines aren’t just there for fun — they’ll often speak up with useful info, like where the next circle is, even without pressing a button.”

– Justin Massongill, PS Blog

“Lifeline has one of the most valuable Ultimates in the game. The ability to call in supply drops can be your express ticket to high-tier armour and items. If you pick up Ultimate Accelerants, give them to your team’s Lifeline so that you can all benefit from more supply drops.”

– Tim Turi, PS Blog

“One of the most satisfying feelings in Apex Legends is starting a slide near the top of a hill and riding it alllllllll the way down. Try it!”

– Justin Massongill, PS Blog

Tips from the PlayStation community

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Action RPG Anthem takes flight on PS4 tomorrow – here’s your beginner’s guide http://feedproxy.google.com/~r/SCEEBlog/~3/Osi3G_mtwIM/ https://blog.eu.playstation.com/2019/02/21/action-rpg-anthem-takes-flight-on-ps4-tomorrow-heres-your-beginners-guide/#comments Thu, 21 Feb 2019 17:08:33 +0000 http://blog.eu.playstation.com/?p=288341 It’s finally time to suit up and start your adventure in the beautiful but dangerous world of Anthem. But before you do, we’d like to go over some of the important elements of the game that will help you get a head start on your fellow Freelancers. Javelins Your Javelin is the key to both […]

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It’s finally time to suit up and start your adventure in the beautiful but dangerous world of Anthem. But before you do, we’d like to go over some of the important elements of the game that will help you get a head start on your fellow Freelancers.

Javelins

Your Javelin is the key to both combat and movement in Anthem. Its mobility and firepower give you the ability to soar through the air, dive into the murky depths, and take on pretty much anything this world can throw at you. The minute you climb into a javelin you feel unstoppable.

So, how soon can you get your hands on a javelin of your very own? You’ll unlock your first at level 2, your second at level 8, your third at level 16, and your fourth at level 26. There are four to choose from, each with its own unique abilities, strengths, and weaknesses.

Ranger

If you’re looking for the perfect javelin for almost any playstyle, you’ll want to start with the Ranger. It’s versatile, well-balanced, and great for both close and long-range combat.

Interceptor

Like to get into (and out of) a fight before the enemy even knows what hit them? The Interceptor is the right javelin for you. It’s powerful, agile, and a master of close combat.

Colossus

If “tank” is your playstyle of choice, this mammoth war machine is calling your name. The Colossus is big, heavily armored, and the only javelin capable of wielding Heavy Weapons.

Storm

The raw power of a Storm is something to behold. This elegant long-range specialist is a master of the elements with incredible fire, ice, and lightning attacks.

You can both customise and personalise your fleet of javelins to suit your needs and style. We’ll cover the details on that in the next two sections.

Anthem

Loadout

Now that you’ve got your javelin, it’s time to add gear and weapons, so head to the Forge, your in-game customisation and personalization hub. You can access the Forge via either Fort Tarsis or the Launch Bay; once at one of those locations, select the “Loadout” tab.

Let’s start with gear, which can modify aspects of your javelin, like optimizing attack combos, lowering cool-down times, increasing a weapon’s effectiveness, and more.

Gear comes in six rarity levels: Common, Uncommon, Rare, Epic, Masterwork, and Legendary. At higher rarity levels your gear will also include inscriptions, randomly rolled stat boosts, and bonuses. And Masterwork and Legendary items may also have added ability bonuses.

In terms of weapons, you’ll start with only one slot, but as you level up you’ll unlock a second. As soon as it’s unlocked try to select complementary weapons and remember to switch between them in the field by holding the reload button (Square on your controller). This can come in very handy when situations on the ground change, like when an immediate need to snipe a long-distance enemy arises.

Appearance

You can also personalise your javelin’s look in the Forge by selecting the “Appearance” tab. Note that all the options you’ll find here will only affect how your javelin looks; they’re entirely cosmetic. You can choose from a huge selection, including paint colours, armour wear state, unique patterns you can apply called vinyls, and animations. With so many options available, you may be surprised at how much time you’ll spend in the Forge getting the exact look you want.

Anthem

Traversal

You’re armed and your javelin looks amazing, now it’s time to head out into the world for some serious adventure. Whether you’re taking on a dangerous Stronghold (high-level dungeons you’ll need a squad of Freelancers to complete) or just exploring in Freeplay (roaming freely around to collect crafting materials or look for a random fight) you’ll need to understand how to get around.

Your javelin gives you the ability to travel through the vertical spaces of your world, and there is nothing quite like flying high above the landscape just taking it all in. How do you get airborne? On your controller click the left stick to soar into the air and control your movement. Want to hover above an area? Click the right stick while airborne.

While flying is one of the most incredible experiences in the game, you won’t be able to do it forever. Your javelin will overheat eventually and re-introduce you to the concept of gravity rather abruptly. You can deal with this by pressing the X button to come in for a landing, or by looking for a nearby body of water. Taking a quick dip in a lake or waterfall will give you more time in the air.

Start Your Adventure

There’s lots more to discover in Anthem – mysteries to uncover, environments to explore, dangers to face – so choose your javelin, suit up, and become the hero this world so desperately needs. Unleash your power on PS4 today.

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Get your first look at MMO Tera’s PUBG-themed event ahead of next month’s surprise crossover http://feedproxy.google.com/~r/SCEEBlog/~3/M_F5RxuMTbE/ https://blog.eu.playstation.com/2019/02/20/get-your-first-look-at-mmo-teras-pubg-themed-event-ahead-of-next-months-surprise-crossover/#respond Wed, 20 Feb 2019 18:04:16 +0000 http://blog.eu.playstation.com/?p=288337 The skies are about to fill with supply crates as Player Unknown’s Battlegrounds comes to Tera in a 30-day event starting 5th March. Players can enjoy PUBG-themed battles and earn PUBG costumes, items and other rewards during the Tera × PUBG Crossover event from 5th March through 5th April. Tera players of level 60 and […]

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The skies are about to fill with supply crates as Player Unknown’s Battlegrounds comes to Tera in a 30-day event starting 5th March. Players can enjoy PUBG-themed battles and earn PUBG costumes, items and other rewards during the Tera × PUBG Crossover event from 5th March through 5th April.

PUBG Tera Crossover

Tera players of level 60 and higher can quickly jump into the thick of the fray. Every day during the event, for two hours each day, level 70 PUBG popori guardians and soldiers will spawn throughout Northern Arun while supply crates parachute from the air. Smash the crates or beat down the poporis for event rewards of crates, keys, event consumables, and Battle Points, which players can trade in for exclusive PUBG helmets.

Need a break from the battle? Hang out in a PUBG-themed Highwatch filled with a fleet of planes and trucks.

Log in for at least an hour every day during the event for daily rewards of keys and crates. Earn even more keys, crates, and Battle Points doing what Tera players usually do —battling bosses and completing dungeons.

PUBG Tera Crossover PUBG Tera CrossoverPUBG Tera Crossover

Then spend your hard-earned Battle Points in Tera’s in-game PUBG Shop for two premium permanent helmets and lots of event consumables.

PUBG and Tera have always made a great team. Not only do we have the same parent company, but En Masse also has a particular fondness for PUBG: We helped with Alpha testing; PAX support, and housed Brendon, Shimmer, and Sammie in our offices for several months. (We still talk about Sammie’s six-screen desk setup.)

We’re excited to bring our love of PUBG to Tera players on 5th March. Winner, winner, PUBG dinner!

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Celebrate Anthem’s launch with new PlayStation Gear merchandise range, out now http://feedproxy.google.com/~r/SCEEBlog/~3/abJ5Jvry39U/ https://blog.eu.playstation.com/2019/02/20/celebrate-anthems-launch-with-new-playstation-gear-merchandise-range-out-now/#comments Wed, 20 Feb 2019 17:49:37 +0000 http://blog.eu.playstation.com/?p=288333 This week sees the release of Anthem, the brand new action RPG from Bioware and EA. To help celebrate, we are showcasing some of the great items from the official merchandise range, available now or coming soon to PlayStation Gear. Whichever is your preferred choice of Javelin, show it some love with this selection of […]

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This week sees the release of Anthem, the brand new action RPG from Bioware and EA. To help celebrate, we are showcasing some of the great items from the official merchandise range, available now or coming soon to PlayStation Gear.

PlayStation Gear

Whichever is your preferred choice of Javelin, show it some love with this selection of T-shirts covering Ranger, Interceptor, Storm and Colossus classes, as well as a Javelin custom hoodie and Javelin interchangeable patches bomber jacket.

PlayStation Gear

Help get the feeling of being a resident of Fort Tarsis with other accessories ranging from headwear like the Anthem Class Icons beanie and Snapback to keychains. There’s even a stylish leather backpack, perfect for stashing your Anthem goodies on the go.

PlayStation GearPlayStation Gear

You can order (before 2.00pm GMT/3.00pm CET) for next day delivery, or register your interest for new items not yet in stock.

See the full range at PlayStation Gear.

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Dreams’ Creator Early Access launches this spring – here’s everything you need to know http://feedproxy.google.com/~r/SCEEBlog/~3/rNToM8O05rY/ https://blog.eu.playstation.com/2019/02/20/dreams-creator-early-access-launches-this-spring-heres-everything-you-need-to-know/#comments Wed, 20 Feb 2019 17:00:25 +0000 http://blog.eu.playstation.com/?p=288281 At Mm, we love to give players a way to be a part of the games we make. With Dreams, our ambition from the start was to put all the tools needed to make games in one accessible package – and allow players to make their creative mark on the world from their living room. […]

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At Mm, we love to give players a way to be a part of the games we make. With Dreams, our ambition from the start was to put all the tools needed to make games in one accessible package – and allow players to make their creative mark on the world from their living room. We want community to be able to create in a way that is fun, fast and expressive and see where they take it next.

During our beta we saw players create such an incredible range of things. Clever puzzle platformers, moody first person adventures, gorgeous interactive paintings, super charming movies and so many other amazing things. Even though it’s what we’d hoped for – we had no idea how ingenious and wonderful the results would be (and our eyes may have watered a little).

So, first off we just want to say thank you to everyone who participated in the beta and for all the wonderful creations you made. This video is just a slice of all the joy you brought to the Dreamiverse:

As you may know, our small team has been working on Dreams for a long time. Beta was a very important step for us – it confirmed our tool set is ready for community – but we still have more work to be done in other areas. Every game developer wants their game to be perfect – and we are no different. We have so many ambitions for Dreams and the beta reminded us that Dreams only truly comes to life in the hands of you all – the community.

So, we scratched our chins and tried to figure out the best way to put the game in the hands of our most enthusiastic dreamers and allow us to continue crafting and polishing it for everyone.

And… we have decided to go live and release Dreams into Early Access on PlayStation this spring OMG IT’S HAPPENING!

Dreams Early AccessDreams Early Access

 

What is Creator Early Access?

Early Access won’t have everything that the full version of Dreams will, but you’ll get 100% of the same Dreams tools that we have used every day at MM to make our content. As well as fun, deep interactive tutorials catering for all skill sets and levels and Mm crafted arcade games ready to play and remix. If you joined us during the beta period, you’ll also have your beta creations to return to. Along the way, we’ll be adding more features, tutorials, arcade levels and assets during the Early Access period as we build towards the full slate of launch content.

Just like with LittleBigPlanet, we have always planned to evolve Dreams with the community and this is just the start. We’ll use Early Access to help us prioritise all the awesome stuff we’re already working on and get feedback as player needs develop and evolve. With refinements, bug fixes and brand new features on the way- we are kicking off the live service side of Dreams so community can get the first look at how we continue to support the game.

And of course there is no NDA, so you can stream, entertain, teach, collaborate and share to your heart’s content.

Dreams

Who is Early Access for?

Early Access is for creators who want to be part of the Dreams experience from the beginning. People who will create, play others creations, get involved in the social features of Dreams and give us feedback. If you are a creator – this is definitely for you – the Dreamiverse needs curators, tastemakers, testers – it’s a great time to carve out your niche.

The most important thing is to know that the Dreamiverse is going to forming around you, so if that excites you, sign up. If you participated in the beta and felt like Dreams wasn’t fully featured enough for you yet, or you wanted more Media Molecule game content, then Early Access might not be for you. We’re working on all those things during this period so that you have everything you need on your first day in the Dreamiverse.

Dreams Early AccessDreams Early Access

 

This Dreams Early Access is a strictly Limited Release to ensure that we have a chance to listen to all of you, so be sure to snag your copy as soon as you can!

When released, Dreams Early Access will be available digitally through the PlayStation Store and priced at €29.99. Early Access will be available in UK, USA, Australia, Austria, Benelux, New Zealand, France, Switzerland, Italy, Germany and Spain.

We are very excited about going live this spring and look forward to updating you on all the magic happening in Mm Towers.

If you want to be the first to get notified on the Early Access live date, sign up for updates.

Thank you in advance to everyone who will be coming on this journey with us.

It’s happening people! Start Dreaming this spring!

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Worse Than Death is a heart-pounding PS4 thriller from the creator of Home and Alone with You http://feedproxy.google.com/~r/SCEEBlog/~3/cQXDI6A5qZY/ https://blog.eu.playstation.com/2019/02/20/worse-than-death-is-a-heart-pounding-ps4-thriller-from-the-creator-of-home-and-alone-with-you/#respond Wed, 20 Feb 2019 15:05:24 +0000 http://blog.eu.playstation.com/?p=288269 PlayStation fans have been the best we’ve ever had, giving us loads of support and kind words about our previous two games, Home and Alone With You. That’s why we’re incredibly stoked to announce our third title for the PS4 — a dark, thrilling return to the horror genre called Worse Than Death!   24 […]

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PlayStation fans have been the best we’ve ever had, giving us loads of support and kind words about our previous two games, Home and Alone With You. That’s why we’re incredibly stoked to announce our third title for the PS4 — a dark, thrilling return to the horror genre called Worse Than Death!

 

24 hours of terror

Worse Than Death is a scary, emotional thriller about a high school reunion that goes horribly wrong. You play Holly, a young woman from a small town in the middle of nowhere. She’s been dragged back to her home for a weekend she’s dreading — and with good reason! Her best friend Flynn has been inconsolable since his fiancée died in an accident, and it seems everyone in town has something to hide — including Holly herself.

What follows is the worst night Holly could imagine, as she runs for her life, hides in the shadows, and uses her wits to solve the ever-deepening mystery of her once-peaceful home.

A horror comic come to life

Worse Than Death feels like something right out of the pages of Tales from the Crypt — it’s full of dark secrets, dread and dramatic surprises. And it’s meant to look like a horror comic too; all of the game’s high-res art was drawn by hand on an iPad Pro, so the character portraits, cutscenes and puzzles come to life in dark, vibrant strokes.

In keeping with the game’s hands-on aesthetic, we teamed up with Canadian rock-and-roll band The Secrets to include two of their songs in the game (one of which you can hear in the trailer above). The energy they bring to their music fit the game perfectly, bringing out the intensity of the game’s dark, unfolding drama.

A hair-raising adventure

So what about the gameplay? Horror games are often slow and contemplative, but we wanted to make a game that got your blood pumping from the get-go.

Evading the unseen enemies requires careful use of your environment to hide, crawl and jump to safety, but be warned — make too much noise within earshot, and these unimaginable horrors will track you down.

The DualShock 4’s light bar, built-in speaker and rumble features will clue you in to Holly’s heartbeat and the proximity of enemies, in case you’re too scared to look!

As a developer, we’re known for rich stories and intriguing mysteries that reveal themselves through our games’ core mechanics. Here, you’ll peel away the game’s plot as you find items, solve adventure-game puzzles and interact with the town’s colourful cast of characters (or, we should say, what’s left of them).

Rather than bog you down with reams of text, though, we wanted the story here to be punchy and suggestive; and if you’ve played our previous games, you’ll know we always like to leave a few mysteries for you to take with you…

We know “coming soon” isn’t an exact release date, but we mean it! We hope you’ll be quaking in your boots to check out this second entry in our small-town horror saga.

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New PlayStation Store discounts start today: Ubisoft promotion, Games under €20, more http://feedproxy.google.com/~r/SCEEBlog/~3/IC0SEk8NL3g/ https://blog.eu.playstation.com/2019/02/20/new-playstation-store-discounts-start-today-ubisoft-promotion-games-under-20-more/#comments Wed, 20 Feb 2019 01:00:08 +0000 http://blog.eu.playstation.com/?p=288227 Hungry for some action? We’re back to showcase new PlayStation Store promotions starting this week. You’re in for a treat with our latest Ubisoft discounts – grab up to 70% on action-packed blockbusters like Assassin’s Creed Odyssey, Far Cry 5, Watch Dogs 2*, Ghost Recon Wildlands and more, until 6th March. Assassin’s Creed Chronicles: China […]

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Hungry for some action? We’re back to showcase new PlayStation Store promotions starting this week.

You’re in for a treat with our latest Ubisoft discounts – grab up to 70% on action-packed blockbusters like Assassin’s Creed Odyssey, Far Cry 5, Watch Dogs 2*, Ghost Recon Wildlands and more, until 6th March.

*The Crew 2 in the Middle East

Soul Calibur VI (until 27th February)

Pick up a discount on Bandai Namco’s recent fighting game sequel and do battle across stunning 16th-century stages with an impressive roster of both new and familiar characters.

Call of Duty: Black Ops 4 (until 5th March)

Save up to 35% on your covert operations as you take on tactical multiplayer in the battle royale-inspired Blackout mode – or challenge the zombie maps for a creepy twist on an FPS favourite.

Grand Theft Auto V (until 6th March)

Grab a great deal and explore the beautiful city of Los Santos as you pull off a series of dangerous heists that could set you up for life. If you want a headstart on amassing your fortune, make sure to also pick up a Shark Cash card at a lower price.

Games under €20 (until 6th March)

This week also sees the return of our Games Under €20 promotion. Pick up a bargain on the likes of Dark Souls III, Superhot and Call of Duty: Advanced Warfare Gold Edition.

Games under €10

We’re not done yet! Our Games Under €10 offer also returns with Injustice: Gods Among Us Ultimate Edition, Little Nightmares and Rocket League on the menu.

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Take a tour of One Piece World Seeker’s open world ahead of the PS4 adventure’s launch on 15th March http://feedproxy.google.com/~r/SCEEBlog/~3/QlYdDK-moOQ/ https://blog.eu.playstation.com/2019/02/19/take-a-tour-of-one-piece-world-seekers-open-world-ahead-of-the-ps4-adventures-launch-on-15th-march/#comments Tue, 19 Feb 2019 15:00:20 +0000 http://blog.eu.playstation.com/?p=288193 For the first time in One Piece video game series, experience freedom like never before and roam around freely on Prison Island, the open world setting for One Piece World Seeker, which releases 15th March! In this all-new story Luffy and the Straw Hat Crew must help a rebellion overthrow Marine domination on the once […]

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For the first time in One Piece video game series, experience freedom like never before and roam around freely on Prison Island, the open world setting for One Piece World Seeker, which releases 15th March!

In this all-new story Luffy and the Straw Hat Crew must help a rebellion overthrow Marine domination on the once peaceful ‘Jewel Island’ renamed ‘Prison Island’ over the years. gorgeous heaven that has been transformed into one of the World’s Government safest facilities under the supervision of the scientist and warden Isaac, using Sea Prism Stones to counter Devil Fruit users trying to set foot on his territory.

With the help of Jeanne, the leader of the rebellion, Luffy will do all he can to bring back freedom to his new allies. Your crew will assist you by crafting better equipment’s and recipes from the loot you gathered. A newly introduced skill tree and Karma system will allow you to truly customise the way you will play and enjoy the fun of Luffy’s Gum-Gum fruit in an all new way!

To prepare you for the adventure to come, we’d like to introduce you to the island’s diverse regions and the stories behind each!

1. Graveyard

Back when Prison Island was still known as Jewel Island, a tragic war over the island’s Dyna Stones took place between the islanders and pirates.

Thanks to its warm climate, the Graveyard contains many beautiful lavender flowers, almost as though they grew to mourn the many lives that were lost in the war. Jeanne’s mother, the island’s former leader, is also buried there, and even today people visit her grave regularly to pay their respects.

2. Sapphire Town

The suburbs of Amber Harbor and Topaz Mine Town. Due to a strong anti-Navy presence here, the Navy has built a base and a lookout tower in order to keep an eye on the town’s entrance. Upon losing her mother as a child, Jeanne grew up in Sapphire Town’s church after her brother left.

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3. Topaz Mine

A mine based in the center of the island. Its peak is home to an enormous shining gemstone. Excavating the mine’s ore was once the island’s primary industry, but the Navy has since assumed total ownership over the mine and now monopolizes the entirety of its resources.

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4. Topaz Mine Town

This town was once a bustling place where miners working at Topaz Mine would come to relax and enjoy themselves, but now that the Navy is occupying the island and running the mine, it has become run-down and almost abandoned. Most of its remaining inhabitants harbor a grudge against the Navy, presumably for stealing both the mine and their livelihoods.

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5. Amber Harbour

Rumors of Prison Island’s smuggled weapons have spread throughout the underworld, and the pirates that believe those rumors come to Amber Harbor to get their hands on them. For some reason, the Navy has chosen to disregard this hole in their otherwise tight security, leading many of the islanders to distrust them.

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6. Jade Bridge

A major bridge that connects all three of Prison Island’s sub-islets. The Navy has turned the protective wall in the bridge’s center into a checkpoint, making this bridge the first hurdle for any pirates seeking to deal in smuggled weapons in Steel City.

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7. Ruby Village

A small agricultural village located in the northwest part of the island. The people that still live here have been left behind thanks to the Navy taking their former mining jobs for themselves, and are only just able to make a living.

Like Amber Harbor, the harbor to the west of the village has been overrun by pirates, which causes endless concern among the villagers.

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8. Prison Tower – Tourmaline

A prison north of Ruby Village that juts high into the sky. It primarily houses common pirates and petty criminals. The path to the prison is guarded by two layers of high wall, ensuring that nobody leaves or enters without authorization.

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9. Steel City

The last few years have seen major modernization efforts take place on Prison Island thanks to the Navy’s occupation and an influx of World Government science and technology. Steel City is the island’s preeminent symbol of that modernization and is distinguished by its numerous skyscrapers. However, the strain caused by the city’s rapid growth has also led to the creation of slums in its southwestern section.

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10. Halcum Port

A recently developed harbor built to accompany Steel City’s growth, Halcum Port is unique in that it is the only area on the otherwise closed-off island that is open to the public. All trade with other countries is conducted here, and merchant ships hoping to leave with some of the island’s precious resources are constantly stationed at its docks.

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11. Cannon Island

An island found to the northwest of Halcum Port. Its woods used to be frequented by children playing together, but are now a hideout for pirates and other unsavory types that are constantly plotting ways to smuggle out Dyna Stones and other goods.

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12. Radio Tower

An enormous Navy-controlled broadcast facility. While it is technically possible to broadcast to the entire island from here, non-Navy personnel are prohibited from doing so. In fact, free speech itself is prohibited on Prison Island.

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13. Sea Prision – Aquamarine

A prison located southeast of Steel City. This maximum security facility with seawater-filled inner chambers houses dangerous criminals and Devil Fruit Users. Coupled with its alarm system and high concentration of guards, many believe this prison to be completely inescapable.

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14. Naval Base

This base is the Navy’s central headquarters on the island. Many giant battleships can be found stationed here. Though technically under Navy jurisdiction, the base’s de facto authority lies with Isaac, the island’s warden, though some say that he is misusing parts of the base for personal matters.

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15. Crystal Canyon

A canyon found in the southeastern part of the island. Its beautiful brook and gorgeous greenery belie the fact that it harbors pirates and other unsavory folk with designs on the island’s Dyna Stones. The canyon’s central area contains a golden gemstone in the shape of an enormous dragon.

Here ends the tour of Prison Island. I hope you enjoyed the ride and can’t wait to know more. 

The post Take a tour of One Piece World Seeker’s open world ahead of the PS4 adventure’s launch on 15th March appeared first on PlayStation.Blog.Europe.

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Team-based PS4 fantasy shooter Paladins reveals its new champion, Atlas http://feedproxy.google.com/~r/SCEEBlog/~3/-Bl9zmibNAA/ https://blog.eu.playstation.com/2019/02/19/team-based-ps4-fantasy-shooter-paladins-reveals-its-new-champion-atlas/#comments Tue, 19 Feb 2019 12:03:43 +0000 http://blog.eu.playstation.com/?p=288183 The wait is over. It is my pleasure to unveil the newest Paladins Champion right here, exclusively on the PlayStation Blog. Evil Mojo Games has been building up to this Champion reveal for months, as part of Paladins’ ongoing lore campaign. We’ve hinted at his existence as the Paladins arrived in the Shattered Desert and […]

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The wait is over. It is my pleasure to unveil the newest Paladins Champion right here, exclusively on the PlayStation Blog.

Evil Mojo Games has been building up to this Champion reveal for months, as part of Paladins’ ongoing lore campaign. We’ve hinted at his existence as the Paladins arrived in the Shattered Desert and found portals radiating with otherworldly power. The Paladins community has been theory-crafting all week, trying to decipher teasers. And I’m thrilled to be the first to tell you about him.

Atlas, Man out of Time, will be the next Frontline Champion in Paladins.

Atlas

The champion’s backstory

There is no light in the future, only an all-consuming Darkness. The Realm is lost. Atlas was born into this dark future as the son of a legendary Judge. Each day he fought to survive, and each night he found solace in stories of the Realm that was. These stories gave Realmkind hope, but their final stand against the Darkness failed tragically. All hope was lost… but one.

Atlas studied old books of Crystal magic and mastered the control of time. He researched old tales of what started all this, of how the world had fallen. And then (as you saw in the video)  Atlas stepped into the past, determined to save the Realm — and stop the Darkness — by changing the course of history.

His playstyle

When you play as Atlas, you’ll feel his incredible control of time in every ability. He can summon a wall that slows time for enemy bullets and arrows. He can rewind time for himself… and for opponents. And with his ultimate, Atlas can even banish his foes from the space-time continuum.

AtlasAtlasAtlas

And I haven’t even begun to talk about Atlas’s incredible gun arm. It’s a perfect piece of future-fantasy technology, a truly unique weapon with four different firing modes depending on how long you charge each shot. Adapt to any combat situation as you unleash a precise single shot, or a close-range burst of energy.

When you’ll be able to play as him

You’ll be able to play Atlas in our March update, Future’s End. But if Atlas has you excited about Paladins, there’s no better time to start playing.

We’re offering a free bundle for PlayStation Plus Members for a limited time! With the Paladins PlayStation Plus Pack, you’ll wield guns and magic with eight free Champions. Choose from a deadly assassin, a cursed lawman, a self-important knight, and more. You’ll also unlock Voice Packs for your eight free Champions, plus 10 skins and bonus cosmetic content including a Mount!

What’s coming in the Future’s End update

Atlas isn’t the only new content coming in Future’s End. This massive update is our biggest yet.

Atlas

We’ll be launching an all-new Battle Pass in Future’s End: An 8-bit, retro gaming-themed Battle Byte Battle Pass! The pixelated effects on these skins are absolutely stunning, and really capture the nostalgia of our shared gaming history.

And, of course, we’ll conclude the End Times event that started in our February update. This event includes a special game mode where you can battle in the Shattered Desert and experience the power of the portals that brought Atlas back in time.

Atlas

This event also includes a ton of incredible Omega skins, depicting an alternate high-tech future. My favourite has to be the all-new Omega Imani, featuring an incredible mecha-dragon. This is Imani’s first Epic skin in Paladins, and it’s a great one.

There are so many more great things coming to Paladins. Not just in Future’s End, but throughout an incredible year to come. But if I told you about them all now, I’d ruin all the fun. Join us in the Realm for a year you won’t want to miss.

The post Team-based PS4 fantasy shooter Paladins reveals its new champion, Atlas appeared first on PlayStation.Blog.Europe.

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New on PlayStation Store this week: Anthem, Dirt Rally 2.0, ChromaGun VR, more http://feedproxy.google.com/~r/SCEEBlog/~3/px61sRQ1hXc/ https://blog.eu.playstation.com/2019/02/18/new-on-playstation-store-this-week-anthem-dirt-rally-2-0-chromagun-vr-more/#comments Mon, 18 Feb 2019 17:30:31 +0000 http://blog.eu.playstation.com/?p=288127 PlayStation Store is back with a host of action-packed new adventures to embark on in the week ahead. It’s time to swap Valentine’s Day roses and chocolates for super-powered Javelin suits in Anthem, race cars in Dirt Rally 2.0 and wield paint-spewing guns in ChromaGun VR. Read on to see the full list of highlights […]

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PlayStation Store is back with a host of action-packed new adventures to embark on in the week ahead. It’s time to swap Valentine’s Day roses and chocolates for super-powered Javelin suits in Anthem, race cars in Dirt Rally 2.0 and wield paint-spewing guns in ChromaGun VR.

Read on to see the full list of highlights and head over to PlayStation Store for more details*.

1. Anthem

BioWare’s huge online action RPG is finally here – it’s time to soar through a sprawling open world in a flight-enabled exosuit. Fly solo or grab friends to battle Anthem’s hostile inhabitants and explore its many mysteries.

2. Dirt Rally 2.0 Deluxe Digital edition

Grab the Dirt Rally 2.0 Deluxe Digital edition to get a four-day head start as you rush to be first across the finish line in Codemasters’ racing simulator. Take on tough tracks with over 50 historic and modern-day rally cars across six real-life locations in New Zealand, Argentina, Spain, Poland, Australia and the USA.

3. ChromaGun VR

If you love painting and puzzles, Pixel Maniacs has a treat for you this week. Pick up your ChromaGun and shoot paint at walls and droids to advance through tricky PS VR test chambers. You can also play with symbol overlays in the colour-blind mode – so everyone can enjoy this colour-based puzzle game.

4. Steins;Gate Elite

Steins;Gate Elite

What would you tell yourself if you could send a text message to the past?
in Spike Chunsoft’s fully animated, multi-branched visual novel, join a band of young scientists as they go on a time-bending adventure after they accidentally discover how to time-leap using their phones.

  • Available: Tuesday 19th February

This Week’s pre-orders

Trials Rising

Race (and crash) in style as you defy gravity in the latest entry in Ubisoft’s classic stunt bike simulator. Practice your motocross backflips on challenging tracks across the globe in the open beta, which runs from 19th to 25th February.

  • Available: Tuesday 19th February

Dead or Alive 6

Dead or Alive 6

Team Ninja is back with a new installment of its fast-paced 3D fighting series. Take on the story mode or practice your flashy combos and wreck both strangers and friends in multiplayer.

  • Available: Friday 1st March

*All release dates are correct at time of publication.

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store.

Free for PlayStation Plus subscribers in February

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Dick Wilde 2 brings co-op, new weapons & more to PS VR when it launches next week http://feedproxy.google.com/~r/SCEEBlog/~3/WpvuJW_d16Y/ https://blog.eu.playstation.com/2019/02/15/dick-wilde-2-brings-co-op-new-weapons-more-to-ps-vr-when-it-launches-next-week/#comments Fri, 15 Feb 2019 16:30:32 +0000 http://blog.eu.playstation.com/?p=288021 Our favourite exterminator extraordinaire returns in Dick Wilde 2, coming to PlayStation Store on 19th February. Bolverk Games and PlayStack have been working tirelessly to create a rip-roaring adventure and hope you all enjoy the ride! Before we go live next week, we thought we would talk about some of our favourite new features in […]

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Our favourite exterminator extraordinaire returns in Dick Wilde 2, coming to PlayStation Store on 19th February.

Bolverk Games and PlayStack have been working tirelessly to create a rip-roaring adventure and hope you all enjoy the ride! Before we go live next week, we thought we would talk about some of our favourite new features in the game.

Dick Wilde 2

1. VR is more fun with friends

We regularly got feedback that people wanted to play Dick Wilde with a friend. We made sure that this was at the forefront of Dick Wilde 2. Players will be able to take on every single level and challenge in Dick Wilde 2 with a partner.

We think adding the co-op element has really changed how players tackle enemies. Does one of you use the heavy-hitting Mamba to deal out damage to oncoming threats while another uses the super sawn-off shotgun to destroy projectiles? Do you time your special power-ups for a boss fight or use it to conserve health as you go down the lake? Is one of you on the lookout for golden carps (which unlock extra content) or do you both go in guns blazing?

Dick Wilde 2

2. Giant enemy crabs

Being faced with a behemoth enemy is really intimidating and something that translates really well in VR. We spent a good amount of time creating different bosses for players to take down. It’s one of those things that’s amazing to experience in co-op, especially with a friend by your side.

Dick Wilde 2

3. Finding the right balance

One thing that we learned from the first game is that players were really divided on the hard difficulty; some people loved it, while others loathed it. We have worked on making sure that Dick Wilde 2 has a better difficulty curve that helps players learn how to play the game before throwing them in at the deep end. We also implemented special items (e.g extra crit damage) that can be purchased using currency you earned in-game to give that extra bit of help.

Dick Wilde 2

4. Hats, lots of em…

We know that everyone likes to look at their finest while they are in VR, so the team have made over twenty different hats for you and your friends to wear. We have everything from a classic British university classic of a roadside cone, through to a St Patrick’s Day hat. You will have to work to get the best headwear out there, as completing levels with better scores will get you these rewards.

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7 expert tips for surviving roguelite action RPG Unexplored: Unlocked Edition, out next week on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/wfTEDBOc8TU/ https://blog.eu.playstation.com/2019/02/15/7-tips-to-survive-roguelite-action-rpg-unexplored-unlocked-edition-out-next-week/#respond Fri, 15 Feb 2019 16:00:08 +0000 http://blog.eu.playstation.com/?p=288079 As the name suggests, there is a lot to be discovered in Unexplored: Unlocked Edition. The fun is, of course, making those discoveries for yourself, but it doesn’t hurt to be pre-equipped with some sage advice before embarking on your first adventure in this acclaimed roguelite action-RPG. Here then, are seven things you need to […]

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As the name suggests, there is a lot to be discovered in Unexplored: Unlocked Edition. The fun is, of course, making those discoveries for yourself, but it doesn’t hurt to be pre-equipped with some sage advice before embarking on your first adventure in this acclaimed roguelite action-RPG.

Here then, are seven things you need to know before descending into the Dungeon of Doom…

1. Make the first 100 or so deaths really count

Unexplored is a roguelite, so you’re going to be dying a lot, particularly when you first get started. But, if you’re smart, those deaths needn’t be in vain. After every death, you’re presented with a list of ‘Rewards’ – pay attention to these as completing the criteria for a reward will in-turn make things easier for future runs.

Completing specific rewards is also the way to unlock different character classes (there are eight classes in total). Rogue is probably one of the easiest to unlock — pick a lock on a door or chest successfully — and comes with some decent perks, such as improved stealth, ability to spot hidden traps, and pick locks. Wizard is a personal fave as he’s adept at identifying potions and scrolls, which can be a great help. And he wears a hat.

Unexplored: Unlocked Edition

2. The map is your ticket to survival

If you have any aspirations of escaping the dungeon alive, you need to pay close attention to the map. Unexplored uses cyclic dungeon generation, which means no two runs are ever the same i.e. you’re always going into the unknown.

The map can be seen on the HUD and marks the position of doors, levers, chests etc. For a closer look, press L1 to expand the map — this allows you to better see areas on the current level that you haven’t explored yet. It also reveals a secondary vertical map of the dungeon (top-left in the image above), which shows if there are multiple paths leading down to the next level.

Unexplored: Unlocked Edition

3. Forges can really help you forge ahead

If you’re carrying a ring or sigil and you come across a forge, don’t be shy — get busy forging. You can combine rings and/or sigils with weapons and armour to enhance or enchant them, producing some very useful results. There are loads of combinations, so experiment with what you’ve got. Also, using a forge for the first time unlocks a Trophy. Nice.

Unexplored: Unlocked Edition

4. The Dungeon of Doom has its own visual language – learn it

While the dungeon layout is different for every run, there are visual consistencies that you should familiarize yourself with. The tops of doors, for example, indicate whether a door is unlocked, locked, or barred — see the different door designs in the annotated screenshot above.

Levers are marked with a specific icon to indicate whether it controls a door, turret, spikes, vent, or bridge. And then there are altars, pedestals, and even rugs marked with shapes and symbols that can offer a clue to… something. Color-coding is also used, most evidently in the inventory and can be particularly handy for determining the effects of a potion or scroll that hasn’t been fully identified yet (i.e. Red = bad. Blue = good).

Unexplored: Unlocked Edition

5. Pay attention to any advice the game gives you

While Unexplored never holds your hand, it does give a steady drip-feed of tips and clues — you just need to be observant and not miss what’s in front of you. Whether it’s basic tutorial stuff — use left-stick to move, right-stick to look/aim — or hints about puzzles or future encounters given via books scattered around the dungeon, you need to pay attention to all of it. Two handy tips:

  • If you’re not sure what something is, pause the game and use the right-stick to hover over the relevant point of interest (be it an object, enemy, or whatever) and you’ll be given a brief description.
  • Press Circle on any item in your inventory to inspect it. This will provide descriptions and other relevant info, such as stats and enchantments.

Unexplored: Unlocked Edition

6. You can learn a lot from your journal

As previously mentioned, the information that books impart can be vital for successful adventuring — being forewarned is forearmed. Anything you read in a book is automatically logged in your journal, so check it often — it’s accessed via the inventory screen.

Once you’ve opened the journal, you can select a ‘Filter for current level’ option and that shows the information/clues relevant to the level you are currently on. So, checking your journal at the start of every new level is a strategically prudent habit to get into.

Unexplored: Unlocked Edition

7. Be curious and cautious in equal measure

The urge to explore and discover is driven by curiosity, but you also need to exercise caution if you want to avoid a premature death. For example, if you’ve got an unidentified potion, instead of quaffing it recklessly, maybe wait and you’ll come across a scroll of ‘Detect Magic’ (and if you can be even more patient, wait until you’ve got several unidentified magic items before using the scroll).

Unexplored: Unlocked Edition

And if something seems suspiciously like a puzzle of sorts, chances are it probably is. But before rushing to solve it, bear in mind that attempting to randomly solve a puzzle (i.e. without having any clues to the solution first) can lead to it breaking, consequently leaving it in a forever unsolvable state. Also, make sure you’re prepared for the possibility of a bad outcome. In the screenshot above, you can see that when I light the four braziers, rather than showering me with gold, it spawns a powerful enemy. Boo.

We hope you enjoy exploring the Dungeon of Doom when Unexplored: Unlocked Edition launches on 19th February. In the meantime, feel free to give the trailer a watch:

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PlayStation Store weekend discounts start today: Tekken 7, Dragon Ball FighterZ, more http://feedproxy.google.com/~r/SCEEBlog/~3/IDOuspagn0c/ https://blog.eu.playstation.com/2019/02/15/playstation-store-weekend-discounts-start-today-tekken-7-dragon-ball-fighterz-more/#comments Fri, 15 Feb 2019 01:30:56 +0000 http://blog.eu.playstation.com/?p=288035 The weekend is finally here, and we have a host of incredible titles on offer until Monday 18th February. You can save up to 60% on the likes of Tekken 7, Tennis World Tour and Dragon Ball FighterZ to enjoy on your own or with friends. Read on to see the full list of discounts […]

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The weekend is finally here, and we have a host of incredible titles on offer until Monday 18th February.

You can save up to 60% on the likes of Tekken 7, Tennis World Tour and Dragon Ball FighterZ to enjoy on your own or with friends.

Read on to see the full list of discounts and head to PlayStation Store for more details.

Deal of the week (until 20th February)

We also have NBA 2K19 up for grabs this week, where you can ball with the likes of LeBron and Kobe as you build your career in the world of professional basketball. Grab the 20th Anniversary Edition for extra currency and items to help you on your rise to the top.

Lego franchise offer (until 20th February)

PlayStation Store is here for all you Lego fans, offering up to 60% off a roster of great titles. Pick up the likes of Lego DC Super-Villains, Lego Harry Potter Collection and Lego Star Wars: The Force Awakens to live out your wildest hero (or villain) fantasies.

Big Games Big Discounts

Finally, a quick reminder that our Big Games Big Discounts promotion is still going strong. Make sure you head over to PlayStation Store and grab a few great deals on blockbuster titles before the sale ends on 20th February.

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SNK 40th Anniversary Collection brings 24 golden age classics to PS4 on 22nd March http://feedproxy.google.com/~r/SCEEBlog/~3/vJOcJm4GPk4/ https://blog.eu.playstation.com/2019/02/14/snk-40th-anniversary-collection-brings-24-golden-age-classics-to-ps4-on-22nd-march/#comments Thu, 14 Feb 2019 18:00:14 +0000 http://blog.eu.playstation.com/?p=287975 The arcade comes home SNK 40th Anniversary Collection on PS4 starting 22nd March, 2019! Relive 24 classics from the golden age of retro gaming! Then take a break and dive into Museum Mode to immerse yourself in SNK’s rich history, boasting an abundance of high definition artwork and rare promotional assets. Today, we have developer […]

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The arcade comes home SNK 40th Anniversary Collection on PS4 starting 22nd March, 2019! Relive 24 classics from the golden age of retro gaming! Then take a break and dive into Museum Mode to immerse yourself in SNK’s rich history, boasting an abundance of high definition artwork and rare promotional assets.

Today, we have developer Brandon Sheffield with us to discuss how these materials were carefully researched and lovingly compiled, as well as the importance of preserving such history!

How have you come to work on this collection? What was the archival process like?

Actually I worked on a Digital Eclipse archive as one of my first game writing jobs! Way back in 2006 I wrote some quiz questions for Capcom Classics Collection: Volume 2, so with the resurrection of Digital Eclipse as a company, I was really excited to get back into it, now that I have a lot more experience.

Together with Frank Cifaldi, who runs the Video Game History Foundation, I wanted to push our archival and research process even further with our first SNK title.

Essentially, Frank gathered as much printed material, game boards, and various scraps of information as possible. He scanned and cleaned up those materials, and tested the games in the collection against the boards to make sure they were accurate, and if they weren’t, went to lengths to fix that (such as re-recording or dumping new audio).

Meanwhile, I interviewed former SNK staff members, and gathered information about the games for use in the museum, as well as whatever concept art former SNK artists had squirreled away.

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In one case I went to Japan, then took a 7.5 hour journey by train, bus, and car, to reach a specific arcade game warehouse out in the middle of nowhere, in a town called Tatsuno.

I spoke with the proprietor there, because he had some of the games about which we knew almost nothing. Without that trip, a lot of our info would’ve been wrong! So that’s how dedicated we are to trying to do this right.

How did certain games get chosen to be featured in Museum Mode?

This was a back-and-forth between Digital Eclipse and SNK. SNK had certain titles they wanted, and so did we.

One important thing we did was find a way to replicate the Loop Lever. The Loop Lever was a unique joystick that SNK developed which allowed the player to rotate (by twisting the joystick) and move (by tilting the joystick) at the same time.

No prior collection has been able to replicate that because there’s simply no hardware that supports it. We split the movement and rotation across two joysticks, making these games fully playable again, even if they’re not playable in the exact original format.
It’s more important that people have the experience of the game, so we wanted to make that happen. Once we did, we tried to get as many Loop Lever-compatible games in the collection as we could, and we got pretty close to all of them!

Aside from that, we knew we wanted Athena, we knew we wanted Crystalis, and we knew we had to showcase that song in Psycho Soldier! The first vocal track ever in an arcade game? How could we resist!

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Did you have previous experience with SNK (such as having played the original titles in SNK 40th Anniversary Collection)? If so, how does it feel to return to those games now?

I’ve been playing SNK games all my life. Of course I played a lot of Neo Geo games, and I was an insane collector of Neo Geo Pocket games, but I also played games like Ikari II in a local arcade during high school too. Coming back to these games is almost like a breath of fresh air, especially with the renewed Loop Lever controls. Honestly I am better at Ikari now than I ever was because of that!

But the real revelation for me came as I researched these titles and why they were important. There were so many things that SNK did before anyone else, that honestly I didn’t even know about before doing this research. They created one of the first playable tutorials. One of the first games with the concept of a health bar. It was a great time of innovation in the industry, and I really felt that as I interviewed the people who made them.

What are some highlights the player should take away from Museum Mode?

Some people have likened the collection to a digital, playable history book, and I really like that idea. SNK is most famous for games that began in its Neo Geo era, but when you play this game, when you go through the Museum, you see the roots of those games. SNK’s first fighting game is here. Sure, it’s nothing compared to Fatal Fury or The King of Fighters. But it’s the first. How did they get from there to where they are now? That’s what we want people to see.

Back then, SNK was making new, bespoke boards for many of their games. If they wanted to do something new, they not only had to come up with the gameplay and art innovations, but also hardware to support it.

So while a game like Vanguard might feel a bit stiff in today’s world, we want to make sure everyone understands its importance, and its place in history. Before this collection I feel that SNK’s important history was under discussed, and my hope is that by reading and playing with our “digital history book” players will feel the impact of that history.

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What are your thoughts on the importance of preserving video game history, and today’s gaming audiences/industry in general?

I think it’s incredibly important to preserve our history, especially as ancient game boards disappear, and source code is lost. Emulation is literally the only way we can present these games, because there’s not a soul alive with the source code to most of these projects. But we can make sure that emulation is as close to the original if we have the boards, and that’s what we try to do.

There’s value in appreciating the incredible craft of these creators, the speed with which they had to make these games, and the intense labour that went into them. The path they paved helped us get to where we are now, establishing the gameplay and art standards upon which we’ve built a global industry.

On top of that, when I spoke to the original developers of these games, they were so happy to speak. They said that they felt their part in history had been forgotten, as people usually speak about the Neo Geo when they speak of SNK. They were simply glad that anyone still wanted to hear their stories, and learn from them. To me their contribution to the game industry is so valuable, and I’m very happy we can share a piece of that with everyone.

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Block-building RPG sequel Dragon Quest Builders 2 launches on 12th July in Europe http://feedproxy.google.com/~r/SCEEBlog/~3/nT4-bANLnqM/ https://blog.eu.playstation.com/2019/02/13/block-building-rpg-sequel-dragon-quest-builders-2-launches-on-12th-july-in-europe/#comments Wed, 13 Feb 2019 22:16:27 +0000 http://blog.eu.playstation.com/?p=287827 Hello! I’m Noriyoshi Fujimoto, the producer of Dragon Quest Builders 2. We are excited to announce Dragon Quest Builders 2 will be released on PS4 in Europe on 12th July, 2019! The game takes place in a world made of blocks, meaning that players can create freely in a sand-box environment while also enjoying the […]

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Hello! I’m Noriyoshi Fujimoto, the producer of Dragon Quest Builders 2. We are excited to announce Dragon Quest Builders 2 will be released on PS4 in Europe on 12th July, 2019!

The game takes place in a world made of blocks, meaning that players can create freely in a sand-box environment while also enjoying the DQ series’ story-based RPG elements. It’s a genre we like to call “Block-Building RPG”.

The protagonist can build houses and towns, items used in daily life, and even weapons or traps. These can all be used as the player sees fit, and everything leads up to the grander story of facing down a vile cult that worships destruction.

I really look forward to seeing what sorts of towns and items players in the European regions create as they make their way through the story. I get the feeling your strategies, and the items you come up with, will be different than anything we’ve seen in Japan or Asia.

We’ve also released some screenshots, two CG trailers, and a gameplay video that will give you a good idea of what the world and actual gameplay of Dragon Quest Builders 2 will be like, so make sure to check them out!

Dragon Quest Builders 2 Dragon Quest Builders 2Dragon Quest Builders 2
Dragon Quest Builders 2Dragon Quest Builders 2

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Everything you need to know about Resident Evil 2’s free Ghost Survivors DLC, out 15th February http://feedproxy.google.com/~r/SCEEBlog/~3/JOy41Rno_cY/ https://blog.eu.playstation.com/2019/02/13/everything-you-need-to-know-about-resident-evil-2s-free-ghost-survivors-dlc-out-15th-february/#comments Wed, 13 Feb 2019 17:00:20 +0000 http://blog.eu.playstation.com/?p=287887 Think you’ve seen everything Raccoon City has to offer? Think again, as The Ghost Survivors comes to PS4 on February 15 as a free update for Resident Evil 2. This set of stories provides “what if” scenarios for characters you encounter throughout the main game, providing an alternate look at what things might have been […]

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Think you’ve seen everything Raccoon City has to offer? Think again, as The Ghost Survivors comes to PS4 on February 15 as a free update for
Resident Evil 2
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This set of stories provides “what if” scenarios for characters you encounter throughout the main game, providing an alternate look at what things might have been like if they survived the horrors of Raccoon City.

There’s a good chance you’ve seen or played The 4th Survivor, a tough-as-nails additional mode that follows Umbrella Security Services (U.S.S.) agent Hunk as he escapes from the depths of the city in order to complete his mission, or The Tofu Survivor, a non-canon gameplay mode which follows a particularly determined block of bean curd doing its best to avoid certain death (and maybe being sautéed with some vegetables and spices).

The Ghost Survivors has a similar premise – escape from Raccoon City by any means necessary – but this time, you’ll be playing as three characters that never survived that fateful night:

Resident Evil 2

No Time to Mourn features Robert Kendo, owner of the famous (and aptly named) Gun Shop Kendo. Those who have played the game may already know how his sad tale ends, but in The Ghost Survivors, he’s given a second chance when an old friend with a helicopter radios in to pick him up.

Packing up what weapons he can, Kendo sets out into the streets to seek a way out from the infected city. On his way, a new type of poisonous zombie stands between him and freedom.

Way before the events of Resident Evil 2 took place, the fate of the mayor’s daughter, Katherine, was already sealed. In Runaway, her story takes her down a very different path.

Seeking to escape Raccoon City with a certain someone, Katherine Warren must navigate the streets while avoiding a strangely mutated type of zombie that can only be stopped with particularly powerful ammunition. Play carefully, and you might survive.

Out of the shadows comes a forgotten U.S.S. agent. Thought to have been wiped out with his squad, the appropriately named Ghost makes his debut in Forgotten Soldier.

Deep within the laboratory underneath the city, another soldier (besides Hunk) attempts his escape. Having to deal with hordes of monsters is bad enough, but what do you do when they’re covered in armor? This especially challenging scenario will put even The 4th Survivor veterans to the test.

Resident Evil 2

Finish each scenario on its regular difficulty, or give them a shot in the unique Training mode. Unlike other modes, Training will lower the difficulty a bit by giving you additional items and item slots to start out with, and makes a great way to learn enemy positions and routes before you tackle each scenario on their standard, more challenging difficulty. It’s also a great way to understand some of the mechanics of The Ghost Survivors.

Unlike The 4th Survivor and The Tofu Survivor, you can pick up more than the items you start with, but instead of finding items in the environment, you’ll find pickups by defeating specific zombies with backpacks, or grabbing items out of vending machines. Choose carefully, though; once you take an item from a vending machine, you’re locked out of the other two items for that run! Plan ahead, and you just might make it through.

There’s plenty to do across these three “what if” scenarios. Alongside bragging rights for completing each scenario, you’ll also have access to fun new challenges and Trophies specific to The Ghost Survivors.

Completing challenges will unlock accessories to decorate your character, including a tiger mask, a cuddly raccoon that sits on your character’s head, and more! Go for the high score, the fastest time, or see how many challenges (and accessories) you can unlock.

Three imaginative scenarios await you in The Ghost Survivors, out 15th February as a free update for Resident Evil 2 on PlayStation 4.

Don’t forget to swing by PlayStation Store to grab free ’98 Costumes for Claire and Leon, also available on the 15th. These costumes are just as polygonal as you remember from the original Resident Evil 2, and make for a great nostalgia trip.

See you all in Raccoon City.

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ChromaGun comes to PS VR on 19th February, includes PS VR Aim support http://feedproxy.google.com/~r/SCEEBlog/~3/lEQfTHWQL5M/ https://blog.eu.playstation.com/2019/02/13/fiendish-puzzle-shooter-chromagun-comes-to-ps-vr-on-19th-february/#comments Wed, 13 Feb 2019 15:03:39 +0000 http://blog.eu.playstation.com/?p=287821 Hey everybody! I’m Steve, Creative Director over at Pixel Maniacs. As some of you may remember, we released our puzzle shooter ChromaGun on PS4 in August 2017. A bunch of you mentioned you’d love to see the game on PS VR. At that point, we hadn’t planned on making a VR version of the game […]

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Hey everybody! I’m Steve, Creative Director over at Pixel Maniacs. As some of you may remember, we released our puzzle shooter ChromaGun on PS4 in August 2017. A bunch of you mentioned you’d love to see the game on PS VR.

At that point, we hadn’t planned on making a VR version of the game at all. But I, in my charming naiveté, told you we’d do it, if you spammed our inbox with requests.

Well, you did. And thus began our undying love for the PS VR community, as you, and the lovely gamers over at r/PSVR began showering us with emails about bringing the game to your HMD.

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It’s been quite a ride, but I’m unbelievably happy to announce that ChromaGun VR will be dropping exclusively for PS VR on 19th February, 2019.

This concludes the TL;DR section of the PS Blog post. What follows, is a rendition of the pains, and joys we went through to make this happen. Note that this may get a bit technical.

You’ll probably know that VR demands far more performance from a gaming system than a regular, flat game. This is because everything needs to be rendered twice, once for each eye (which is why there’s no VR for spiders). Additionally, VR games need to achieve consistent, high frame rates, to maximize immersion and minimise the risk of motion sickness.

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Now, ChromaGun was our debut title, and we had not a clue in the world, what we were doing when we started developing it. Without going into too much detail, just imagine the game’s code as a big messy ball of spaghetti.

We did get it running smoothly at 60 FPS on PS4, but just barely. On PSVR, we had to do everything twice as fast. If that doesn’t sound hard enough to you, try eating heaps of spaghetti until you’re full, and then eat the same amount of spaghetti again*. It’s like that. But less delicious.

*Please don’t actually do that, it’s a metaphor.

To get the performance we needed, we switched to baked lighting. The flat version uses dynamic lights and semi-realtime global illumination (basically simulating light bouncing off surfaces). This looks good, and allowed us to change lights while the game is running, but it’s also very performance hungry. So instead, we’re now completely pre-computing all lights. It’s not dynamic, but it’s a lot cheaper, which is what we’re looking for in VR. And with the right settings, it can look just as good.

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There’s obstacles in the game, called Colour-Defiant Particle Meshes, that block the droids’ attraction to coloured walls, but still allow the player to shoot through them. In the flat version, these are ceiling-high transparent walls – a huge hit on performance. So instead, in ChromaGun VR, they’re now knee-high barriers, that behave in the exact same way. They just look different.

There are a few more things we did to enhance the effect of VR. For one, the main menu is now an entire room you can walk around, including the lamest movie theater ever, that only ever plays the credits of the game. To further enhance the depth effect, we added tiny dust particles that float around the air. They don’t change anything (and you might not even notice them), but VR feels a lot more immersive with such details.

While we did resize some of the chambers to improve performance, and make gameplay more snappy in VR, we chose not to change the overall gameplay.

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There are no new chambers in ChromaGun VR. This was a touch decision to make, because a lot of levels follow a curve, forcing players to turn around. Had we designed new levels for VR, we could’ve made them lead straight ahead, making it more comfortable to play. But in the end, we wanted players to be able to experience the original ChromaGun in VR, not some watered-down port of the game.

What we really love about ChromaGun VR is working with the Aim Controller – there’s just something magic about that thing. Strapping on the headset, and then actually picking up the ChromaGun, is just something else.

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We put great detail into perfectly aligning the 3D model of the ChromaGun with the actual Aim Controller, to make sure it feels just right.

There’s a bunch more we did to bring ChromaGun to PSVR, but this should give you a glimpse of what we’ve been doing for the past year and a half.

If you’ve read the post until this point, you’re pretty familiar with the story of ChromaGun VR, and you’ll be able to appreciate my friend Andi – who was the sole programmer on the PSVR port, and is responsible for the game happening.

Thank you, Andi. You beast.

Now, it’s time to wrap this up. We really hope you’ll enjoy ChromaGun VR! If you have any questions, feel free to ask!

– With love from everyone at Pixel Maniacs

The post ChromaGun comes to PS VR on 19th February, includes PS VR Aim support appeared first on PlayStation.Blog.Europe.

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Emotionally-charged new Days Gone trailer teases Deacon St John’s tragic backstory http://feedproxy.google.com/~r/SCEEBlog/~3/sMkbhu8fQ1o/ https://blog.eu.playstation.com/2019/02/13/emotionally-charged-new-days-gone-trailer-teases-deacon-st-johns-tragic-backstory/#comments Wed, 13 Feb 2019 14:00:40 +0000 http://blog.eu.playstation.com/?p=287817 In a Days Gone storyline called “I Remember,” Deacon attempts to deal with his tragic past. Long before a global pandemic killed the world – turning the Pacific Northwest into a terrifying no-man’s land of Freakers, Marauders and those just struggling to survive – the Farewell Wilderness set the stage for an unlikely romance between […]

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In a Days Gone storyline called “I Remember,” Deacon attempts to deal with his tragic past. Long before a global pandemic killed the world – turning the Pacific Northwest into a terrifying no-man’s land of Freakers, Marauders and those just struggling to survive – the Farewell Wilderness set the stage for an unlikely romance between an outlaw biker and an extraordinary young woman from Seattle.

The wilderness is where they met, it’s where he taught her to ride, where she taught him about botany – the reason she was in the high desert in the first place. It’s where he proposed to her. It’s where, in a small church in the tiny town of Marion Forks, witnessed only by long-time friend William “Boozer” Gray, Deacon and Sarah were married.

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With just a touch, Sarah Whitaker’s charm and sincerity was always able to soften Deacon, allowing him to show his awkward and tender side. He loved her so much that, a longtime member of the Mongrels MC, Deacon St. John chose to leave the MC and become a NOMAD for her so they could spend more time together. Share a life together.

Two years later, Sarah is gone. Deacon, now a drifter and bounty hunter on the broken road, is left with only a photo to remind him of the woman he loved and the man she had helped him become. In a brief moment of peace at the church where they exchanged vows, Deacon reflects on everything he’s lost, the burnt out shell of the church, a reflection of the man he’s become – haggard, worn, and alone.

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But in the world of Days Gone, you are never alone for very long. And in a strange way, Deacon seems to welcome the intrusion. Anything, to help him forget his broken vow: “I promise to never leave you.”

The post Emotionally-charged new Days Gone trailer teases Deacon St John’s tragic backstory appeared first on PlayStation.Blog.Europe.

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Fantasy PS VR adventure The Wizards – Enhanced Edition launches on 12th March http://feedproxy.google.com/~r/SCEEBlog/~3/x-DDEBjeEiQ/ https://blog.eu.playstation.com/2019/02/13/fantasy-ps-vr-adventure-the-wizards-enhanced-edition-launches-on-12th-march/#comments Wed, 13 Feb 2019 13:01:16 +0000 http://blog.eu.playstation.com/?p=287813 Hey everyone! As the time draws near, we are excited to announce that The Wizards – Enhanced Edition is coming to PlayStation VR on 12th March 2019. What is more, you can pre-order the game right now to save 20% off that price! The Wizards is an acclaimed magical adventure in time travel and elemental […]

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Hey everyone! As the time draws near, we are excited to announce that The Wizards – Enhanced Edition is coming to PlayStation VR on 12th March 2019. What is more, you can pre-order the game right now to save 20% off that price!

The Wizards is an acclaimed magical adventure in time travel and elemental battles. We invite you to take up your PlayStation Move controllers and master an array of potent spells, each conjured and cast with the unique gesture of your own hands. Guided by a once-mighty enchanter, you will be able to discover your own powers and unleash them on unwary enemies, gaining legendary fame.

The game offers around six hours of award-winning* story campaign, and if that isn’t enough (or is too much!), you can try your hand in the Arena Mode that will challenge your endurance and skill in a series of endless battles.

Moreover, you can find Fate Cards throughout the game: collectible game modifiers that can up the ante or tip the odds in your favour both in the campaign and arena modes, and affect your scores accordingly.

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On PlayStation VR, we are proud to present the Enhanced Edition of The Wizards. It arrives at the end of a fruitful development period. This definitive version of the game packs more content and improvements than ever before: we’ve expanded the campaign, polished all mechanics, and optimised the experience for PlayStation VR and Move controllers.

First and foremost, the story campaign receives a new level, complete with a never-before-seen map, battles, gameplay mechanics, and expanded lore. While introducing the most expansive level we’ve ever designed, we also decided that it’s high time we implemented checkpoints – getting in over your head no longer means retracing your every step before you take on the enemy with new vigor.

As a bonus feature, we also chucked in character customisation: the colour of each of your gloves visible in the game can now be changed to suit everyone’s fancy! The new glove design also contains magical glyphs representing your health status. This allowed us to further increase immersion by discarding a more traditional widget floating between you and the fantasy world at your fingertips.

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For the Enhanced Edition, we reached out to the PlayStation VR community and asked for your thoughts on comfort and immersion in virtual reality, and the best ways to achieve them. Following valuable feedback, we implemented settings that put a lot of control over the experience in your hands. The players can choose:

  • Free movement or teleportation
  • Type and speed of rotation
  • Movement speed
  • Comfort vignette intensity
  • Dominant hands for one-handed spells
  • Aim assist intensity

All of this is coming to PlayStation on 12th March – we are thrilled to invite you to put on your sorcerer’s robe, grab PlayStation Move controllers and immerse yourself in the magical world of The Wizards!

You can pre-order The Wizards – Enhanced Edition and save 20% here.

The post Fantasy PS VR adventure The Wizards – Enhanced Edition launches on 12th March appeared first on PlayStation.Blog.Europe.

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Rainbow Six Siege free weekend kicks off this Thursday, 14th February http://feedproxy.google.com/~r/SCEEBlog/~3/rjMEt_9fw5w/ https://blog.eu.playstation.com/2019/02/12/rainbow-six-siege-free-weekend-kicks-off-this-thursday-14th-february/#respond Tue, 12 Feb 2019 17:51:53 +0000 http://blog.eu.playstation.com/?p=287669 If you are waiting to try Rainbow Six Siege’s intense close-quarters multiplayer action, there is no better time than this weekend! Assemble your squad and play for free from February 14th to 18th. The Free Weekend starts on Thursday 14th February at 2.00pm GMT/3.00pm CET and will end on Monday 18th February at 2.00pm GMT/3.00pm […]

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If you are waiting to try Rainbow Six Siege’s intense close-quarters multiplayer action, there is no better time than this weekend! Assemble your squad and play for free from February 14th to 18th.

The Free Weekend starts on Thursday 14th February at 2.00pm GMT/3.00pm CET and will end on Monday 18th February at 2.00pm GMT/3.00pm CET, but you can start pre-loading right now.

For those of you who cannot put it down after the weekend, any progress you make will carry on if you decide to purchase the full version of the game.

During the Free Weekend, you will be able to play our three multiplayer game modes – Bomb, Hostage and Secure Area – on a variety of different maps. Play to unlock our 20 iconic legacy Operators, each with a unique ability and playstyle, gather your friends, and experience a fresh take on tactical shooters.

On Defense, coordinate with your team to transform your environments into strongholds. Deploy traps, fortify and create defensive systems to deny the enemy entrance.

On Attack, lead your team through narrow corridors, breach barricaded doorways and reinforced walls. Use observation drones, rappelling and more to plan, attack and defuse every situation.

Check out this video which will help you learn everything you need to know before your first steps in Rainbow Six Siege.

Year 4 is just around the corner, and we have some new changes arriving to the digital and retail versions of Rainbow Six Siege for 2019. With these changes, we will also be updating the cost and availability of operators per version. For this free weekend, enjoy up to 60% off on the new editions of the game!

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If you need more information about Rainbow Six Siege, head over to www.rainbow6.com where you’ll find all you need to know about our Operators and latest updates. We hope to see you in the game!

The post Rainbow Six Siege free weekend kicks off this Thursday, 14th February appeared first on PlayStation.Blog.Europe.

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