PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SCEE region Wed, 22 Mar 2017 13:33:45 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.2 A new adventurer joins PS4 action remake Wonder Boy: The Dragon’s Trap http://feedproxy.google.com/~r/SCEEBlog/~3/jBHbpjeKMGQ/ https://blog.eu.playstation.com/2017/03/22/a-new-adventurer-joins-ps4-action-remake-wonder-boy-the-dragons-trap/#comments Wed, 22 Mar 2017 13:02:30 +0000 http://blog.eu.playstation.com/?p=242517 Hi, I’m Ben Fiquet, co-founder and art director at Paris-based Lizardcube. We’re a new company founded by Omar Cornut and myself. I’m the artist responsible for all the visuals in Wonder Boy: The Dragon’s Trap. Originally released in 1989, Wonder Boy: The Dragon’s Trap (aka Wonder Boy III) helped define the “Metroidvania” genre with its […]

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Hi, I’m Ben Fiquet, co-founder and art director at Paris-based Lizardcube. We’re a new company founded by Omar Cornut and myself. I’m the artist responsible for all the visuals in Wonder Boy: The Dragon’s Trap.

Originally released in 1989, Wonder Boy: The Dragon’s Trap (aka Wonder Boy III) helped define the “Metroidvania” genre with its unique blend of action, exploration, platforming, and role-playing elements. Over the years the game has attracted a large following and is now widely considered one of the 8-bit era’s finest titles.

The Lizardcube and DotEmu teams loved the original game so much that we decided to team up and restore it, creating a new version with carefully crafted, hand-drawn 2D animations and a re-orchestrated soundtrack. Over the past few months we’ve showcased the various half-animal, playable characters, along with the popular Retro feature. But we haven’t yet revealed the new human hero design, and speculation has been rampant.

There’s a simple explanation for keeping the character’s identity a secret: we wanted it to be a surprise. But now it’s time for the grand unveiling.

Along with Wonder Boy in his classic form, you can now play as the totally awesome, totally radical Wonder Girl!

Over the years we’ve seen many different versions of Wonder Boy, depending on the specific game or console. Even the concept art had radically different characters. With such a diverse foundation to build from, it was on me to decide which direction to move in for this latest contribution to the Wonder Boy saga.

I remember as a kid, just looking at those tiny little pixels on my TV made my imagination run wild. So the obvious design choice was to start with the material I’d spent countless hours enjoying. I began with the original sprites from the Master System, aiming for a 21st-century reinterpretation.

Here’s a look at some early character development:

It’s tricky redesigning a game that players worldwide hold dear. I hope we did it justice and that new and veteran players alike will love the game and its “new coat of paint.”

Of course, you still need a contingency plan, right? In this case, if a player really digs the old-school style, he/she can switch from the new HD visuals to the original graphics (and original soundtrack) just by pressing the handy Retro button. Go ahead. Do it. I won’t judge you.

Working on this beloved classic was an amazing, once-in-a-lifetime experience. Our love and passion is infused throughout, and we hope you like it. Thanks for reading, and remember the PS4 release date is just around the corner: 18th April 2017!

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Big savings start today on PlayStation exclusives http://feedproxy.google.com/~r/SCEEBlog/~3/6GbOdcm9cOw/ https://blog.eu.playstation.com/2017/03/22/big-savings-start-today-on-playstation-exclusives/#comments Wed, 22 Mar 2017 12:19:48 +0000 http://blog.eu.playstation.com/?p=242497 Starting today and running until 5th April, we have the biggest ever PlayStation exclusive promotion on PlayStation Store, titled Only On PlayStation, where you can save up to 55% on selected PS4, PS3 and PS Vita-only titles! Grab discounts on Uncharted 4, Bloodborne, The Last of Us Remastered, The Last Guardian, Gravity Rush 2 and […]

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Starting today and running until 5th April, we have the biggest ever PlayStation exclusive promotion on PlayStation Store, titled Only On PlayStation, where you can save up to 55% on selected PS4, PS3 and PS Vita-only titles!

Grab discounts on Uncharted 4, Bloodborne, The Last of Us Remastered, The Last Guardian, Gravity Rush 2 and more! The list is huge so we’ve provided the PS4 titles on offer below, but head to PlayStation Store for a full list and regional pricing.

Totally Digital (until 05/04/17)

We’ve also got a ‘Buy one get one free’ Totally Digital offer on PlayStation Store. Pick two selected digital only and indie titles such as Grow Up, Virginia, Hitman: Go, Tomb Raider Go, and more, and get the cheapest free!*

Totally Digital pre-orders

And remember, you can still make savings on the following Totally Digital pre-orders (these are not included in the “Buy one get one free” offer)

*Please Note: terms and conditions apply.

Deal of the Week (until 29/03/17)

Pro Evolution Soccer 17

Be part of the beautiful game with a week-long discount on Pro Evolution Soccer 17! We have both the PS4 and PS3 versions available on offer so head to PlayStation Store and pick up a great deal today.

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Control and reshape atoms, galaxies and everything in-between in PS4’s Everything, out today http://feedproxy.google.com/~r/SCEEBlog/~3/WQfMczZglv4/ https://blog.eu.playstation.com/2017/03/21/control-and-reshape-atoms-galaxies-and-everything-in-between-in-ps4s-everything-out-today/#comments Tue, 21 Mar 2017 15:01:54 +0000 http://blog.eu.playstation.com/?p=242455 Hey friends, David OReilly here. I’ve been living in a cave for a while, and I’m back to let you know that Everything is finally here — you can get it on PS4 today! We had a huge response to our announcement last year and have been hard at work ever since. This game has […]

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Hey friends, David OReilly here. I’ve been living in a cave for a while, and I’m back to let you know that Everything is finally here — you can get it on PS4 today!

We had a huge response to our announcement last year and have been hard at work ever since. This game has evolved into something I couldn’t have imagined. There were many things which seemed impossible to pull off in the beginning which we managed to do — and we’re really excited about getting it into your hands.

As you may know, the game is centered around being things, and creating an experience where you can not just be things in the world, but you can be the world itself. You’re both the foreground and the background.

You discover abilities as you progress through the game, and whatever you can do with one thing you can do with everything. So even though what you are is always changing — and each journey through the game is different — the core experience is structured and designed.

everything

Everything is narrated by recordings of the great British philosopher Alan Watts. He was an incredible mind and had an extraordinary talent for describing the indescribable. I hope when playing this you’ll find that philosophy isn’t something trapped in books, but something you can experience directly, without using anything but your own imagination.

Aside from the core adventure, it’s also a giant sandbox — an interconnected universe which you can explore intuitively as well as design yourself. Just by playing the game you change its level design. Say you travel into a particular galaxy and you keep scaling down until you’re a single atom. You can travel all the way back up to the original galaxy — it all connects to itself.

Also, you can transform into anything you’ve already been before. Say you didn’t like trees and wanted to change all the trees into horses; you can do it with the tap of a button. You can change every single object in the universe to horses.

This goes even further. You can transform the atoms inside a galaxy into other galaxies, and keep traveling into those, and keep going and going and going.

everything

Maybe you don’t have time to do this. Everything has a default 0-Player mode, so if you let go of the controller, it plays automatically. And it’s controlled by rules which you can set. If you want it to do a certain thing more often, you can tell it to. Everything can play itself automatically for weeks at a time. It will get itself really mixed up, and you can come back to it whenever you want.

Because of the huge creative potential of these systems, it’s impossible for us to know what’s going to happen when it’s in your hands, so please share any interesting moments from your experience!

Everything is a very new kind of game, and it’s something I truly believe games are great at, which is giving us a different way of looking at our own world. Creating this feeling of freedom to move around, explore, talk to things — to really enjoy getting lost. A game where you cannot make a mistake, no matter what you do.

Our colossal development team of three people worked really hard on this, and we can’t wait to see what you do with it. Everything is out today; we really hope you enjoy it!

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How the post-WWII setting and couch co-op shape PS4 adventure Troll and I http://feedproxy.google.com/~r/SCEEBlog/~3/S4dnyUBPpiA/ https://blog.eu.playstation.com/2017/03/21/how-the-post-wwii-setting-and-couch-co-op-shape-ps4-adventure-troll-and-i/#comments Tue, 21 Mar 2017 13:00:39 +0000 http://blog.eu.playstation.com/?p=242439 Troll and I is a mythical adventure game from Maximum Games and Spiral House, out this week on PS4. The game explores the themes of friendship and survival, as two unlikely companions are driven from their homes and must battle evil forces both human and otherwise. Troll, the elusive beast never before seen by the […]

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Troll and I is a mythical adventure game from Maximum Games and Spiral House, out this week on PS4. The game explores the themes of friendship and survival, as two unlikely companions are driven from their homes and must battle evil forces both human and otherwise.

Troll, the elusive beast never before seen by the human eye, and Otto, an adolescent boy living in peace in the Scandinavian forest, experience an unexpected bond after being ripped from their homeland by trophy hunters. Their perilous journey is driven by their shared longing to return home, their keen wisdom of the wilderness, and their desire to outwit and outmaneuver their rivals.

Today we pick the brains of Maximum Games and Spiral House to answer some of the pressing questions from our community.

What is the most defining feature of this game? What will players appreciate the most?

Kevin Oxland, Spiral House: When we started developing Troll and I, we wondered how difficult it would be to design environments and mechanics that would cater to two controllable characters of vastly different sizes and abilities. This was a challenge, to say the least, and took a lot of trial and error until we eventually established a set of ground rules.

The two characters are worlds apart in terms of the way they play, the way they feel, and their function within the game; yet, they ultimately work together as a team. This defines the game and is what gamers will find unique: playing as two vastly different protagonists that share the same goal.

The game is set in a 1950’s post-World War II Scandinavia. How does this setting impact the game?

Kevin Oxland: We didn’t want modern technology to get in the way, like mobile phones and sophisticated military equipment, etc. Setting the game in the 1950s prevented that from being an issue. We also liked the idea of the world returning to some semblance of peace after the Second World War, yet still struggling to regain normalcy.

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Where did the concept for the game originate from?

Kevin Oxland: The idea of two characters that have very different characteristics yet become best friends fascinated me. I had the idea swirling around for a while and knew it was something we had to go for.

We know Troll and Otto are vastly different, but how are they alike?

Andrew Nguyen, Maximum Games: They are alike in many ways. Like Otto, Troll is smart and adept, yet has many things to learn. You discover this during your adventure. Both characters have been torn from their home and are struggling to survive away from their comfort zones. They both have a common goal, and a common enemy. It is these elements that bring Troll and Otto together and forge a mighty friendship.

Is it possible to play through the game as one character or are you required to switch back and forth?

Andrew Nguyen: The game is all about teamwork, so you will be required to switch back and forth to progress through the story. At times, you will need to act as Troll, using his brute strength to pick up a heavy object; at other times, you will need to play as Otto, crafting spears from tree limbs in order to take on advancing enemies.

The exception to this, of course, is when playing in local couch co-op mode, where you can complete the game as one character while your friend plays through as the opposite character.

What made you decide to offer couch co-op?

Kevin Oxland: Couch co-op was something we always played in the past and it’s rarely offered in games nowadays. We wanted to bring that back. We also thought it was a feature that suited the game very well, and made sense with the dynamic between Troll and Otto. With split-screen, the social interaction that happens between players is similar to the interaction between Troll and Otto throughout the entire game.

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How does magic come into play? What magical qualities does Troll possess?

Kevin Oxland: We gave Troll qualities that are renowned in Scandinavian mythology. Trolls are believed to be elusive creatures, so we played on that with Invisibility. They have a mighty roar, and they have magical powers, so we combined those aspects to create the following functions: Bellow (Troll will stun enemies in range); Heal (Troll can heal himself when injured); Hide (Troll can make himself invisible for a period of time).

What features do you think fans will enjoy the most about Troll and I?

Andrew Nguyen: The ability to swap between two very different characters at the press of a button is very cool and feels very intuitive. But one feature that feels satisfying is the ability to squash monster enemies using the Troll’s punch or stomp. Although later in the game, the enemies get smart and start dodging Troll’s swipes and blows, so the player must adopt a new strategy.

Otto’s ability to vary his gameplay is quite rewarding, also. You can fight your way through enemies using melee and ranged weapons, or you can sneak around and take them out using stealth, so the player can use whatever feature and strategy that suits his or her playstyle.

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New on PlayStation Store this week: Mass Effect Andromeda, Gravity Rush 2 DLC, more http://feedproxy.google.com/~r/SCEEBlog/~3/oPNUhdoqm8k/ https://blog.eu.playstation.com/2017/03/21/new-on-playstation-store-this-week-mass-effect-andromeda-gravity-rush-2-dlc-more/#comments Tue, 21 Mar 2017 11:40:45 +0000 http://blog.eu.playstation.com/?p=242389 This week’s big release sees the return of Bioware’s lauded sci-fi action RPG series, with the launch of Mass Effect Andromeda on Thursday. But that’s not all – PlayStation Store also welcomes action/fantasy sequel Toukiden 2, ambitious indie adventure Everything, brutal role-player Vikings: Wolves of Midgard, and new DLC for Call of Duty: Modern Warfare […]

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This week’s big release sees the return of Bioware’s lauded sci-fi action RPG series, with the launch of Mass Effect Andromeda on Thursday. But that’s not all – PlayStation Store also welcomes action/fantasy sequel Toukiden 2, ambitious indie adventure Everything, brutal role-player Vikings: Wolves of Midgard, and new DLC for Call of Duty: Modern Warfare Remastered, Gravity Rush 2 and Ghost Recon Wildlands. See below for all the details.

PlayStation StoreOut this week

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Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer.

Free for PlayStation Plus subscribers in March

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PS4’s Goat Simulator goes intergalactic with Waste of Space DLC, out 21st March http://feedproxy.google.com/~r/SCEEBlog/~3/XIfrGQQykJc/ https://blog.eu.playstation.com/2017/03/20/ps4s-goat-simulator-goes-intergalactic-with-waste-of-space-dlc-out-21st-march/#comments Mon, 20 Mar 2017 14:01:25 +0000 http://blog.eu.playstation.com/?p=242323 Welcome, recruit. Please take a moment to familiarise yourself with the change in gravity and your stretchy new space suit (space-wedgies are a very serious issue and should not be ignored), then we’ll begin your orientation. The base has fallen on tough times and we need you, brave spacegoat, to help us rebuild this futuristic […]

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Welcome, recruit. Please take a moment to familiarise yourself with the change in gravity and your stretchy new space suit (space-wedgies are a very serious issue and should not be ignored), then we’ll begin your orientation.

The base has fallen on tough times and we need you, brave spacegoat, to help us rebuild this futuristic colony. The colony plays an important role in our economic, scientific, and diplomatic growth, but we’re losing investors left and right since everyone only seems to be interested in this new Star Wars stuff nowadays.

This is where you come in: by getting to know your new home, helping your fellow base-dwellers, and headbutting every crate and person you see, we should be able to save enough space-cash to crowd fund ourselves back into relevance.

Goat Simulator

Once you’ve funded and unlocked all of the high-tech new features of the base, you can gain all of the skills you need to be the ultimate sci-fi captain. Visit the Commando Deck where you can practice space diplomacy, space tech control, and space yelling. All very important skills for a budding captain. Test your hoof control with speed bike racing, but try not to hit any crew members or giraffes. Visit the museum to learn some legit history, fly your very own ship and destroy space pirates, and even help our top scientists bend the laws of physics and reality at the Test Labs.

Watch out for the alien invasion, though — a hostile race has started caging up some of our inhabitants. We were going to go do something about it but it was meatloaf night at the canteen. Plus, their eyes glow bright green which freaks out the recruits. Good luck with that one!

We’ve got ample and luxurious crew quarters, where you can hang around to your heart’s content. We don’t encourage intercrew relationships, but there are some friendly people who might offer to show you around if you can find a way to help them out.

Goat Simulator

Goat Simulator: Waste of Space DLC is out next week for PS4. In summary, here’s what to expect from the newest, most space-tastic Goat Simulator map to date:

  • Crowdfund a space colony and get other people to pay for it and do all the work!
  • Endless space full of planets to visit. But seriously it would take forever to go there so why bother? There is one planet nearby, though. Go to that one.
  • Fly and shoot stuff in space, because nobody makes games about flying and shooting in space anymore.
  • Learn how to be a real bridge commander!
  • The biggest map in goat simulator history, filled to the brim with exclusive content.

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The unexpected pairings, combat options and huge locales of Uncharted: The Lost Legacy http://feedproxy.google.com/~r/SCEEBlog/~3/32NIT9D9xIw/ https://blog.eu.playstation.com/2017/03/20/the-unexpected-pairings-combat-options-and-huge-locales-of-uncharted-the-lost-legacy/#comments Mon, 20 Mar 2017 13:00:42 +0000 http://blog.eu.playstation.com/?p=242299 Last month, I was lucky enough to get a sneak peek at an early version of Uncharted: The Lost Legacy. Though still early in development, it’s showing loads of promise. I was able to get unprecedented access to the minds at developer Naughty Dog to learn more about Naughty Dog’s next Uncharted adventure. First, the […]

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Last month, I was lucky enough to get a sneak peek at an early version of Uncharted: The Lost Legacy. Though still early in development, it’s showing loads of promise. I was able to get unprecedented access to the minds at developer Naughty Dog to learn more about Naughty Dog’s next Uncharted adventure.

First, the setting. In moving the action to the southern tip of India, The Lost Legacy injects a fresh surge of colour and personality – closer to the pulpier feel of the original Uncharted, in some ways. “Beautiful, big landscapes to traverse and explore, that sense of a surprise around every corner,” Creative Director Shaun Escayg told me. “We wanted to bring more of that back.”

The Lost Legacy is a new story set six to 12 months after the events of Uncharted 4. The action kicks off with a search for a priceless relic – the Tusk of Ganesha – and a decidedly unlikely pairing.

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How and why Nadine and Chloe are Lost Legacy’s co-leads

Chloe Frazer and Nadine Ross are reluctant partners who don’t see eye-to-eye, but who must work together to obtain the priceless Tusk from a mysterious warlord named Asav. “I like to figure things out as I go,” Chloe mutters at one point in the gameplay demo. “I noticed,” Nadine snorts.

“Asav, Chloe, and Nadine all have different reasons for wanting the Tusk.” — Josh Scherr, writer, Uncharted: The Lost Legacy

Why revisit Chloe? For Naughty Dog, it was an easy decision. “She’s an interesting character with a darker moral compass compared to Drake,” Writer Josh Scherr remarks: “They’re both treasure hunters. Drake has a bit of a hero complex, but Chloe looks out for number one, first and foremost.” It’s Chloe who initiates the hunt for the Tusk.

Nadine reenters the picture for different reasons, partially born out of the consequences of her actions in Uncharted 4. With Shoreline crumbling, she’s out of work and desperate.

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“Chloe would need somebody with military expertise,” Escayg said. “In all of Uncharted, Nadine is probably the most rational and practical character we’ve ever introduced,” Scherr added. “She tends to take a direct approach.”

Bringing them together helps each character accentuate the other. “They’re opposites. Chloe is spontaneous and impulsive, where Nadine is by the book, structured,” Escayg explained. “That made for a good pairing.”

And you better believe that relationship is going to develop over the course of the game. “Both of them are in positions they aren’t used to being in,” Game Director Kurt Margenau said. “Chloe, in terms of taking charge. Nadine, who is used to running the show, is now the hired gun. They’re both figuring it out as they go.”

The biggest Uncharted levels yet

With characters and the setup out of the way, it was time to get a closer look at the game itself. Based on what I saw, The Lost Legacy’s overall gameplay style will be familiar to Uncharted 4 veterans. But Naughty Dog is determined to add further refinements and enhancements based on lessons learned during Uncharted 4’s lengthy development cycle.

Starting with the level design. In one pivotal section of the game, the team wants to provide a more expansive environment that gives players more ways to explore at their own pace – “the biggest [area] ever for an Uncharted game,” Margenau mentioned.

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While developing Uncharted 4, Naughty Dog had hoped to go even bigger on certain huge locations such as Madagascar, Art Director Tate Mosesian explained to me. But some concessions had to be made in the interests of maintaining the game’s development schedule. Not so with The Lost Legacy, where the game will benefit from an updated production process that can see up to five teams working on one location at a time.

“It’s got a bigger, more organic feel, with more player choice.” — Kurt Margenau, game director, Uncharted: The Lost Legacy

In The Lost Legacy, this translates into a sprawling level with traversal challenges, environmental puzzles, shootouts, and more.

It’s honeycombed with secrets too, with new hidden treasures that will reward persistent players who try to traverse everything they can see.

There’s loads of environmental variety, too, partly thanks to the natural diversity seen in the Western Ghats region of southern India. You’ll explore lush jungles, soaring mountains, and ancient temples, in addition to the war-torn urban environment seen in the PSX 2016 reveal.

The new weapons and tools of the game

There is some new combat gear to master, too. A silenced pistol (The first lethal stealth weapon in Uncharted history!) will add new tactical wrinkles to The Lost Legacy’s stealth play and expand your combat options.

Meanwhile, C4 proved so popular among Uncharted 4’s loyal multiplayer community that Naughty Dog couldn’t resist adding it to The Lost Legacy. Why not?

There also seems to be an increased range of options available for combat encounters. “There are entire combat setups that you can skip, go around, or approach from any direction,” Margenau explained. “It’s got a bigger, more organic feel, with more player choice and more stealth options.”

Another new mechanic, lockpicking, was first seen in the game’s PlayStation Experience 2016 debut trailer. Though the exact lockpicking mechanics are still a work in progress, the team was so fixated on capturing the tactile feel of the act in-game that they purchased a real lockpicking kit to practice with. That’s dedication!

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One thing that definitely won’t be changing, though, is Naughty Dog’s approach to the series’ iconic action setpieces – some of the most memorable moments in gaming. “We obviously love them,” Margenau teased, adding that The Lost Legacy will include setpieces that do “things we’ve never done.” Sorry folks – I couldn’t squeeze anything more out of him than that.

About a possible Nathan Drake cameo…

It’s worth noting that The Lost Legacy, which will be launching later this year as a standalone game, will be a lengthier experience than The Last of Us: Left Behind, but shorter than Uncharted 4.

As for fans hoping for a Nathan Drake cameo in The Lost Legacy? “We entertained a few possible ideas around including Nate as a secondary character,” Scherr explained. “But everything we did felt superfluous because we tied it all up with Uncharted 4.” Margenau was even more direct. “We’re not going to touch on Nathan Drake in this, at all.” So, uh, maybe don’t hold your breath.

“You can sort of imagine Drake sitting on the couch playing Crash Bandicoot while Chloe and Nadine are off galavanting,” Scherr joked. “Yeah, the Crash Bandicoot remaster,” Margenau added.

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Real-time strategy defence title Korix hits PlayStation VR on 28th March http://feedproxy.google.com/~r/SCEEBlog/~3/2cxCCqzTHT0/ https://blog.eu.playstation.com/2017/03/17/real-time-strategy-defence-title-korix-hits-playstation-vr-on-28th-march/#comments Fri, 17 Mar 2017 16:00:29 +0000 http://blog.eu.playstation.com/?p=242257 If you are not aware of Korix yet (and let’s be honest, you’re probably not) Let me start by asking you a few questions… Do you like RTS games? What about tower defense? How about in VR and supporting multiplayer? Hopefully I have your attention now! Hello, my name is Mark Taylor and I am […]

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If you are not aware of Korix yet (and let’s be honest, you’re probably not) Let me start by asking you a few questions… Do you like RTS games? What about tower defense? How about in VR and supporting multiplayer? Hopefully I have your attention now!

Hello, my name is Mark Taylor and I am the developer for Korix. Korix has been a real labour of love over the past year with my sole goal being to release a game with old-school gameplay reminiscent of RTS’s from the late 90’s on PlayStation VR. I am so excited to see Korix released and more importantly, I finally get to play with you!
 
 
 
Korix

Korix places you deep in space, fighting for your race’s survival after your homeworld is destroyed. With nothing left to lose you are put in the role of commander with the sole mission of taking the fight back to the enemy. Build up your defenses, capture the resources and build your own army to exact revenge.

I am also very proud to announce that Korix has been optimised to run at 120fps natively on both PlayStation 4 and PlayStation 4 Pro with those lucky enough to own a Pro seeing higher image quality through improved local shadows.

Korix

With a single player campaign, skirmish mode and online multiplayer (2 to 4 players in co-op or vs) there is plenty to get your teeth into.

I had a lot of fun creating Korix and can’t wait to see you (literally) in the game!

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7 things you need to know before you play brutal PS4 battler Vikings – Wolves of Midgard http://feedproxy.google.com/~r/SCEEBlog/~3/M2VGg95B7FI/ https://blog.eu.playstation.com/2017/03/17/headmaster-on-playstation-vr-gets-huge-multiplayer-party-mode-update-today/#comments Fri, 17 Mar 2017 15:23:02 +0000 http://blog.eu.playstation.com/?p=242221 Greetings, PlayStation fans! It’s Peter here from Games Farm in Slovakia, where we’re putting the finishing touches to our upcoming Action RPG epic Vikings – Wolves of Midgard! As of today we’re just one week away from release, so we thought this would be a good time to sharpen your axes by presenting a rundown […]

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Greetings, PlayStation fans! It’s Peter here from Games Farm in Slovakia, where we’re putting the finishing touches to our upcoming Action RPG epic Vikings – Wolves of Midgard!

As of today we’re just one week away from release, so we thought this would be a good time to sharpen your axes by presenting a rundown of the best features of our Asgardian adventure.

From shining a spotlight on key gameplay features to tips, extra modes and replayability, we’ll be showing you that there’s more to Vikings – Wolves of Midgard that meets the eye and making sure that you’ve got all the insider knowledge to make the most of your adventures in Midgard when the game launches on 24th March!

So without any further ado, before the frost of Fimbulwinter freezes us over – here are seven things that you need to know before you play Vikings – Wolves of Midgard:

1. New Game +

You know how this one works, I’m sure. Blast your way past the ending credits of your first playthrough of Vikings – Wolves of Midgard and you’ll find yourself with the option of wiping down your blade and readying yourself for another blood-soaked jaunt through the wilds of Midgard, keeping all of your previous level and gifts intact, but also allowing you to master every combat style to further increase your dominance in battles. And if your skills are formidable enough, then you can also take on…

2. The Trials of the Gods

This mode is a personal favourite of mine, and is a great way to push your combat skills to the limit while unlocking all sorts of goodies for your Viking warrior or shieldmaiden.

In the Trials of the Gods, you must withstand wave after wave of increasingly-challenging enemies or play through tough boss challenges to earn equipment and runes to further boost your character’s abilities. There are some great rewards to be won, and there’s nothing like throwing your flagon of ale to the ground after a hard-fought victory!

And if you get tired of adventuring alone, maybe it’s time to consider…

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3. Two-player online co-op

What’s better than obliterating hordes of enemies with savage weaponry and devastating spells in a frenzy of carnage and bloodlust? Doing it with a friend, of course!

In Vikings – Wolves of Midgard, when you load up a game you will be given the option of making your game a private or public session, enabling drop-in, drop-out co-op adventures with old friends and new allies alike on the PlayStation Network.

We’ll see you there – but if you’re going to team-up, you’ll need to make sure that you…

4. Optimise your equipment and weapon sets

There’s a huge variety of weapons and armour in Vikings – Wolves of Midgard, and each choice will determine your play style in various ways. Heavy armour will increase your defense but will also increase the cooldown timers for your abilities, which may favour a melee-focused combat style but hinder those who rely on spellcasting to flay their enemies.

But never fear – we’ve made it so that you can easily switch between primary and secondary configurations so that you can change your tactics depending on the threat at hand. Equipment isn’t everything, though – to win the day you’re going to have to…

5. Master positioning and unleash your rage

Not all enemies can be bested by a direct attack – shielded warriors will punish your wayward strikes, and monstrous giants will quickly give you a lesson in pain if you don’t learn to position yourself and take down your foes in the right way.

Dart around slower enemies to attack weak spots from behind, and remember that certain environmental features can be used to your advantage! During combat, you’ll also notice your rage meter building – when charged, this ability will show those that oppose you what true power is.

To improve and customize the devastating effects of rage, as well as your other abilities and weapons, you’ll also need to…

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6. Upgrade Ulfung Village and perform blood sacrifices

Early on in the game you will be tasked with rebuilding and upgrading the various buildings and features of the village in order to unlock a whole host of benefits.

The weaponsmith, armourer, Skald and runesmith will prove vital allies in your quest – but you’ll also want to pay attention to the altar, which demands you sacrifice the blood of your enemies to improve your core stats, which will in turn have an effect on your other abilities.

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We’re almost done now, but there’s one more thing we’d like to talk about – an extra special bonus for our fans playing on PS4…

7. PlayStation Store exclusive pre-order bonus DLC pack

Fans that pre-order the digital version of Vikings – Wolves of Midgard on the PlayStation Store can look forward to unlocking an additional tattoo, hairstyle and clan symbol for their Viking, with an extra beard style for male warriors and tribal jewelry for shieldmaidens! Not only that, but PlayStation Plus members can also get a 10% discount on the game.

There we go, folks – seven things that you now know as you head into the world of Vikings – Wolves of Midgard. We can’t wait to finally get the game out there in the wild, and we look forward to meeting you on the PlayStation Network as we battle our way through the hordes of Ragnarok!

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Headmaster on PlayStation VR gets huge multiplayer Party mode update today http://feedproxy.google.com/~r/SCEEBlog/~3/Tgvqal3jjGM/ https://blog.eu.playstation.com/2017/03/17/headmaster-on-playstation-vr-gets-huge-multiplayer-party-mode-update-today-2/#comments Fri, 17 Mar 2017 14:00:36 +0000 http://blog.eu.playstation.com/?p=242117 PlayStation.Blog! It’s been almost 2 years since my last post announcing our improbable VR game Headmaster back at E3 2015. Headmaster launched alongside the PS VR in October alongside several excellent reviews. We focused on a single-player campaign for players to get lost in, but also managed to sneak in a local multiplayer mode with […]

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PlayStation.Blog! It’s been almost 2 years since my last post announcing our improbable VR game Headmaster back at E3 2015.

Headmaster launched alongside the PS VR in October alongside several excellent reviews. We focused on a single-player campaign for players to get lost in, but also managed to sneak in a local multiplayer mode with one preview level.

It lets two to six players take turns in VR trying to get high scores. For being an incomplete part of the game, the response to this mode has been incredible.

This got us motivated to over-deliver when filling it out, and today we’re pumped to launch the Party mode update!

PS4 Pro enhancements

When you play Headmaster on a PS4 Pro it’s like you’re wearing a new set of eyeglasses. We were able to turn the final rendered image up to 2x supersampling with MSAA. For a game that’s about looking into the distance to judge things flying at your face, it makes a big difference. It runs at 90 frames per second on PS4 and PS4 Pro, but on the PS4 Pro it is now noticeably sharper.

Nine new Party mode levels

We’ve renamed the local multiplayer to Party mode and made even more levels than we teased at launch. Some are remixes of existing elements, and some are completely new. These new ones like Big Monkey and Robert’s Room are on the scale of the Exams in the single player game.

One thing I’m really excited about with these levels is that they are surfacing the crazier elements of the game outside of progression so even more people can see what Headmaster is all about.

Level List:

  • Big Monkey – A giant, inflatable, used car sale gorilla that acts out a low-rent King Kong circus performance. I should just stop there.
  • Robert’s Room – Actually play in a room with mini balls and targets. See if you can dislodge Robert from the toilet.
  • Rock and Bowl – Bowling redone with blacklights and splatter paint
  • Basketcase – A newly done up basketball challenge.
  • Speed Round 2 – A new speed round with special surprises
  • Facility Tour – Several classic levels all in one, quickly moving between them in a single level.
  • Non-Alcoholic Pong – Classic Headmaster non-beer pong rearranged
  • Darts – It’s still darts taped to soccer balls like you’d expect
  • Carnival – The classic carnival exam remixed for Party Mode

Enter your initials

We also added an oft-requested feature to let you enter your initials when you get the all-time high score for a Party mode level on that PS4. This is great for household rivalries or for getting screenshots of your score to post online.

Lastly, we’ve gone through and eased up some of the tougher levels. Lesson 31 in particular was tripping many players up. If you got stuck in the story campaign it’d be a good time to check back and continue your quest to graduate from The Football Improvement Centre.

A huge thanks to all of our fans! Your enthusiasm for Headmaster really drove us to pack this free update with as much as we could. We hope you enjoy these additional levels when playing PS VR with friends and family.

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Warhammer: The End Times – Vermintide’s new DLC update out 23rd March http://feedproxy.google.com/~r/SCEEBlog/~3/bNPqeXhQHzU/ https://blog.eu.playstation.com/2017/03/17/warhammer-the-end-times-vermintides-new-dlc-update-out-23rd-march/#comments Fri, 17 Mar 2017 13:05:26 +0000 http://blog.eu.playstation.com/?p=242191 The enemy is up to something in our new DLC for Warhammer: The End Times – Vermintide, our cooperative first-person, melee shooter set in the Warhammer world. I’m Leo, the Community Manager at Fatshark and I’m thrilled to finally bring you information on our new DLC Karak Azgaraz which launches on 23rd March following our […]

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The enemy is up to something in our new DLC for Warhammer: The End Times – Vermintide, our cooperative first-person, melee shooter set in the Warhammer world. I’m Leo, the Community Manager at Fatshark and I’m thrilled to finally bring you information on our new DLC Karak Azgaraz which launches on 23rd March following our huge free update Quests & Contracts.

If you don’t own the base game, you can now get both in a handy value bundle called the Digital Value Pack.

Set among the snowy peaks of the Grey Mountains, Karak Azgaraz introduces three new missions for our heroes to undertake in the hopes of thwarting the vile rat-men’s plans. The wretched Skaven army plots to overrun the Dwarven fortress and settlements around Karak Azgaraz, and our heroes must warn them before it’s too late!

Here are a few of the things you can explore in Karak Azgaraz…

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Ulric’s Landscape

The Grey Mountains is a landscape filled with snow and ice, where even the Skaven’s fur is caked white from the cold. While trekking across ancient Dwarven structures and through frozen forests, make sure to take a second’s pause and try to catch a snowflake on your tongue.

Picks and swords

Time to experience new and fun ways to vanquish the Skaven. In Karak Azgaraz, you will have a chance to acquire the Warpick for Bardin, our spirited Dwarf Ranger, and the Falchion for Victor, our ever critical Witch Hunter. The Warpick introduces a new two-step heavy attack that allows Bardin to lunge forward towards his enemy for a heavy swing. The Falchion is in turn an especially sharp, one-sided sword that is excellent at beheading Stormvermin.

Trophies

What would new missions be without a few Trophies attached? Karak Azgaraz challenges you with eight Trophies, so it’s up to you to get them all!

Just a few weeks prior to the Karak Azgaraz launch we also introduced a major free update for all Vermintide users called Quests & Contracts. The update provided a new and exciting way of acquiring loot for your favorite heroes in the form of quests and contracts, while at the same time giving you an incentive to explore missions you might otherwise not.

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Here are three things to discover in the Quests & Contracts update:

1. New way to get loot

The Bounty Board has been added to the Red Moon Inn and it’s time to pick which of the tasks you want to pursue. Contracts provide shorter objectives and one off-tasks that — once completed — give you crafting tokens or boons. Quests, on the other hand, are more long term and require several contracts to be completed.

Only one quest can be active at a time, and once the specified amount of contracts have been completed, you will be rewarded with the weapon, trinket, or hat attached to that quest.

2. Daily adventures

The situation in Ubersreik changes daily and so do the Quests and Contracts on the Bounty Board. Make sure to check in regularly so that you don’t miss the opportunity to get that hat, axe, or trinket you’ve been dying for.

3. Boons

With this update, we introduce a completely new kind of reward called a Boon. Once you complete and turn in a contract with a boon as a reward, the timed power-up will activate and you will have an excellent tool for taking on tough challenges.

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With all this, there has never been a better time to jump into Warhammer Vermintide and test your co-op mettle!

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Win tickets to the UEFA Champions League Final Cardiff 2017 http://feedproxy.google.com/~r/SCEEBlog/~3/OafElVx7ztg/ https://blog.eu.playstation.com/2017/03/17/win-tickets-to-the-uefa-champions-league-final-cardiff-2017/#comments Fri, 17 Mar 2017 12:15:43 +0000 http://blog.eu.playstation.com/?p=242145 Following this week’s matches we now know which teams have reached the UEFA Champions League Final Quarter-Final stage. To coincide with today’s draw we have launched our Spot the Ball competition; click here enter and you could win two tickets to the UEFA Champions League Final Cardiff 2017*. You will be able to watch the […]

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Following this week’s matches we now know which teams have reached the UEFA Champions League Final Quarter-Final stage. To coincide with today’s draw we have launched our Spot the Ball competition; click here enter and you could win two tickets to the UEFA Champions League Final Cardiff 2017*. You will be able to watch the two best teams in Europe battle it out and find out who will be crowned 2017 champions of the world’s biggest club competition.

UEFA Champions League

There will also be five runners up prizes – see the full prize list below:

Winner’s prize (x1)

  • Two hospitality tickets for the UEFA Champions League Final on 3rd June 2017
  • Two nights’ accommodation
  • Travel to the UK + transfers
  • 300 spending money
  • PlayStation 4 Pro, PlayStation VR and PlayStation Camera
  • Pro Evolution Soccer 2017
  • Two official PlayStation F.C. replica shirts
  • PlayStation Plus 12 month membership voucher code

Runners up prize (x5)

  • PlayStation 4 Pro
  • An official PlayStation FC replica shirt
  • PlayStation Plus 12 month membership voucher code
  • Pro Evolution Soccer 2017

To enter click here and decide where you think the ball is missing from the image provided. Then answer our tie-breaker question to be entered into the draw. Good luck!

Don’t forget you can stay up to date with all the latest from the UEFA Champions League and get ready for the quarter final stages.Download the PlayStation F.C. UCL App now for free on PS4 for match highlights, the latest videos from adidas Gamedayplus, instant goal alerts and more. Have a look at the video below and head over here for more info.

*Competition is open to the following countries only: Austria, Belgium, the Czech Republic, Denmark, Finland, France, Germany, Ireland, the Netherlands, Norway, Poland, Portugal, Russia, Spain, Sweden, Switzerland and the United Kingdom. Participants must be 18 and above to enter, T&C’s apply.

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First details on Sniper Elite 4’s new Deathstorm campaign and Elimination multiplayer mode http://feedproxy.google.com/~r/SCEEBlog/~3/LfaR0PZXq-0/ https://blog.eu.playstation.com/2017/03/17/first-details-on-sniper-elite-4s-new-deathstorm-campaign-and-elimination-multiplayer-mode/#comments Fri, 17 Mar 2017 12:00:29 +0000 http://blog.eu.playstation.com/?p=242163 It’s a real pleasure to be back here on the PlayStation Blog with more Sniper Elite 4 news. When we announced the game here this time last year, the support was fantastic. That has carried through to last month’s launch on PS4, and we’re really grateful to have such a passionate community around this series. […]

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It’s a real pleasure to be back here on the PlayStation Blog with more Sniper Elite 4 news.

When we announced the game here this time last year, the support was fantastic. That has carried through to last month’s launch on PS4, and we’re really grateful to have such a passionate community around this series. We know many of you are very, very keen for more Sniper Elite 4 content, so I’m pleased to be the bearer of good tidings!

Next week we’re bringing out first major single player and multiplayer content update, including new free content for multiplayer fans, and the first chapter in our new three-part mini-campaign!

There’s a Deathstorm coming…

Let’s start with the mini-campaign. It’s called Deathstorm and it features a completely new storyline set after the events of Sniper Elite 4, And, just like the main campaign, you can play it in both single player and two-player co-op.

Sniper Elite 4

The Alsos Mission, an offshoot of the United States-led Manhattan Project famous for its research and development of nuclear weapons, needs Karl Fairburne to intercept a critical package the Nazis are bringing into the country…

In Part 1: Inception, Karl’s must infiltrate the Rocca sul Mare naval base in the chillier climes of northern Italy, targeted in a recent bombing run yet still under tremendous Nazi guard. Somewhere in this sprawling stronghold is the package codenamed “Deathstorm.”

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Just like the missions in our main campaign, Deathstorm Part 1: Inception will challenge with you numerous objectives across a massive environment. With towering scaffolding, a massive German destroyer, and warehouses teeming with Kriegsmarine soldiers to negotiate, Karl’s task isn’t just to retrieve the package but to complete what the bombing run started and help destroy the base entirely.

Deathstorm Part 1: Inception will be available on PlayStation Store starting next week, and you can purchase it either individually or as part of the Sniper Elite 4 Season Pass, which will guarantee you access to all of the game’s paid content. That includes the Night Fighter Expansion Pack which we are also bringing out next week. It will include three new weapons, night-time camouflage rifle skins for eight weapons, and two new characters.

Eliminate the competition

When we announced Sniper Elite 4 we pledged to bring all additional multiplayer modes and maps to the game free, and we’re delighted to be rolling out our first wave of free new content next week too. The headline addition this time around is a brand new multiplayer mode called Elimination.

This is a two-team mode for up to 12 players, and the aim is to cut down your opponent’s numbers to zero. If you’re killed in Elimination, you then sit out on the sidelines as a spectator. But that isn’t permanent! If your team kills an opponent player, they tag back in one of their sidelined teammates. So even when it’s six versus one in Elimination, one kill can turn everything upside down!

This month’s free content doesn’t end there. We’ll also be bringing out a brand new multiplayer map next week, and it’s called Night Woods. Here’s the debut screenshot to give you a little tease!

Sniper Elite 4

And that’s just the beginning.

We’ll continue to support Sniper Elite 4 with both paid and free content across the coming months, including parts 2 and 3 of Deathstorm, more free maps and multiplayer modes, and a whole ton of other cool stuff!

Find out more about what we’ve got planned over at SniperElite4.com and we’ll continue to receive your feedback and optimize your experience as much as we can with future patches. For more news and to get in touch, follow us on Twitter and Facebook.

Otherwise, we’ll see you in Italia, sniper.

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Pick up big savings on Ubisoft games on PlayStation Store this weekend http://feedproxy.google.com/~r/SCEEBlog/~3/1NkJJvGxMiA/ https://blog.eu.playstation.com/2017/03/17/pick-up-big-savings-on-ubisoft-games-on-playstation-store-this-weekend/#comments Fri, 17 Mar 2017 11:00:30 +0000 http://blog.eu.playstation.com/?p=242131 We have a host of amazing Ubisoft content on offer this weekend on PlayStation Store until 20th March! Whether it’s For Honor, Rainbow Six Siege, Far Cry 4 + Far Cry Primal Bundle or The Division, you can find a great deal on some of your favourite Ubisoft titles. Here’s a full list of everything […]

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We have a host of amazing Ubisoft content on offer this weekend on PlayStation Store until 20th March! Whether it’s For Honor, Rainbow Six Siege, Far Cry 4 + Far Cry Primal Bundle or The Division, you can find a great deal on some of your favourite Ubisoft titles.

Here’s a full list of everything on offer, just head to PlayStation Store for your local pricing.

Deal of the Week (until 22/03/17)

Deal of the Week

Tear your way through hell in this week’s PlayStation Store Deal of the Week, Doom!

Both the Standard Edition and Digital Deluxe Edition are available on offer on PS4 so head to PlayStation Store and save today!

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Narrative-driven PS4 adventure Blackwood Crossing is a surrealist look at life, love and loss http://feedproxy.google.com/~r/SCEEBlog/~3/AYLMaKzThfc/ https://blog.eu.playstation.com/2017/03/16/narrative-driven-ps4-adventure-blackwood-crossing-is-a-surrealist-look-at-life-love-and-loss/#comments Thu, 16 Mar 2017 13:00:25 +0000 http://blog.eu.playstation.com/?p=242097 At its heart, Blackwood Crossing is a game that tells a story. And when we started telling it, one thing became clear very quickly: it was going to be driven by rules and logic that did not apply to the real world. As a team, we created our own set of rules that applied to […]

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At its heart, Blackwood Crossing is a game that tells a story. And when we started telling it, one thing became clear very quickly: it was going to be driven by rules and logic that did not apply to the real world.

As a team, we created our own set of rules that applied to our world and our universe. And we figured that as long as we continually referenced them, our audience would make sense of them and go with the flow.

It’s an illogical logic that exists because we say it does. And this is what helps to give Blackwood Crossing its unique character.

The word “surreal” is used a lot when talking about the game. So we wanted to share some of our thought processes behind this surreal magic so you can see what we’re pushing to achieve.

Blackwood Crossing

We’re not looking to create any kind of surrealist symbolism from the art itself. But what we are saying is that this game — its characters, its story — is surreal and madly creative, and we’re bringing you along for the ride.

This surrealism helps us to frame some of the more interesting art and style choices such as the game’s juxtaposed locations and the mysterious characters seen wearing masks.

It also, quite deliberately, helps with the story pacing. Having a surreal flavor to our narrative makes everything flow naturally, without us having to ask the player to go somewhere else or go somewhere different and break the magic and the illusion.

Blackwood Crossing

Our primary goal is to confound and delight!

Take the train, for example. It’s something that the player is going to become very familiar with. But trains are pretty… samey. They’re basically corridors on wheels. But we thought about them differently.

We really liked the idea of the player going into a carriage and things not being exactly as they seemed. We played around with childhood game ideas being played out within these carriages. And we introduce surrealist elements in small, bite-sized chunks. That way, when the player walks into the carriage and there’s a tree growing out of it, they don’t get spooked. It becomes the new normal, and you freely climb up the tree.

Blackwood Crossing

But we’re not deliberately trying to be avant-garde about this. The surrealism comes from the magic and the fantasy. Weirdness for weirdness sake doesn’t make for a great experience. That’s why internally we talk about dream logic.

The thing about dreams is that, when you’re in them, they make perfect sense. But outside of that state of consciousness, it’s a different matter.

What we want to do in our world, in Blackwood Crossing, is to keep you in that dream state so that everything hangs together. We want to help the player engage by confounding their expectations.

As part of our dev process, we interviewed people after they’d played through Chapter 1. We asked them to describe what happened and every tester would start explaining it and get halfway through before reasoning, “No, that sounds crazy! It all seemed to make sense to me at the time. But now that I’m reflecting back and trying to describe it to someone else…”

Blackwood Crossing

Surrealism deliberately doesn’t make sense. But our game experience does when you’re engaged and in the moment. And that was something that we worked very hard to deliver on.

See for yourself when Blackwood Crossing launches 4th April on PS4.

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King of the Hill joins Uncharted 4’s multiplayer permanently from this Friday http://feedproxy.google.com/~r/SCEEBlog/~3/MbVorus0rNc/ https://blog.eu.playstation.com/2017/03/15/king-of-the-hill-joins-uncharted-4s-multiplayer-permanently-from-this-friday/#comments Wed, 15 Mar 2017 19:00:16 +0000 http://blog.eu.playstation.com/?p=242065 As Uncharted 4‘s one year anniversary approaches, we’re continuing to release new content for multiplayer, as promised in the roadmap we shared just before launch. It’s been an incredible DLC update season so far and we’ve got more to come, beginning this week with an all-new drop this Friday, 17th March that includes a new […]

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As Uncharted 4‘s one year anniversary approaches, we’re continuing to release new content for multiplayer, as promised in the roadmap we shared just before launch. It’s been an incredible DLC update season so far and we’ve got more to come, beginning this week with an all-new drop this Friday, 17th March that includes a new mode, new weapons, new vanity items, and more.

First up, we’re introducing a new permanent game mode: King of the Hill. It tasks two teams with fighting for control of rotating capture points in order to reach the score limit. King of the Hill requires careful coordination and skilled use of multiplayer’s core combat and movement systems.

However, even if victory seems assured, King of the Hill offers a unique twist – after the score limit has been reached, the losing team has one last chance to make a comeback through what we call the Victory Hill. The leading team must capture the Victory Hill to win, but if the losing team takes it, they get a second chance at glory.

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Alongside King of the Hill, we’re also introducing an array of new vanity items and three new weapons: the INSAS and Type-95 long guns, as well as a scoped Competition Pistol.

Fans of The Last of Us may recognize our new Savage Starlight character skins. Inspired by the in-game comics strewn across the world of The Last of Us, you can now customise select characters in Uncharted 4 multiplayer with Savage Starlight outfits.

But these are just some of the highlights in this week’s DLC drop — be sure to visit UnchartedTheGame.com to see our full list of new content and changes.

As always, all of our DLC for Uncharted 4 Multiplayer is available to all players at no additional cost with just a simple update to the game. Keep an eye out this Friday, 17th March for our 1.21 patch to get King of the Hill and all of the latest content.

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On the fifth anniversary of Journey’s release, its creator reflects on the game’s legacy http://feedproxy.google.com/~r/SCEEBlog/~3/Yuwz18NLFOw/ https://blog.eu.playstation.com/2017/03/15/on-the-fifth-anniversary-of-journeys-release-its-creator-reflects-on-the-games-legacy/#comments Wed, 15 Mar 2017 17:10:20 +0000 http://blog.eu.playstation.com/?p=242023 We’ve glided across sands and soared above ancient ruins on our way to the mountaintop. We’ve formed bonds with strangers unknown, whose paths we’ve intersected. We believe that there is no better time than right now to experience Journey. There’s a new friend waiting for you, and a journey to discover. We’re incredibly proud to […]

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We’ve glided across sands and soared above ancient ruins on our way to the mountaintop. We’ve formed bonds with strangers unknown, whose paths we’ve intersected. We believe that there is no better time than right now to experience Journey. There’s a new friend waiting for you, and a journey to discover.

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We’re incredibly proud to share the five year anniversary of Journey this week with creator Jenova Chen and the team at thatgamecompany, along with everyone who helped to create this award-winning experience. Journey was born out of the raw, extraordinary talent of a highly inventive team of creatives. They set out to craft a game that could emotionally connect with anyone.

“It’s hard to put into words what the past five years has meant to the team since we released Journey. To see all of the connected travelers extend their friendships online, at conventions, and in the community has been truly humbling. Thank you for continuing to share Journey and for inspiring us for our next game.”
–Jenova Chen

There are endless things to say about Journey, and — for Jenova and the team — their narrative and technical achievements with its creation are timeless.

To celebrate five years of Journey with thatgamecompany, we’re collaborating on the following activity. We hope you’ll take a moment to check it out:

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  • We’re supporting the Able Gamers Foundation who are running a charity auction including an extremely limited, rare edition of The Art of Journey book signed by the creators, one of the last remaining original Journey “Traveler” statues, and the 20th Anniversary PS4 special edition console. All proceeds will benefit the Able Gamers Foundation. Please visit their charity auction here to bid.
  • Over the past five years, fans of Journey have created incredible inspired artwork, cosplay, jewelry, even weddings! We’ve sampled some of thatgamecompany’s favorite pieces in this post. Check them out below.
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From everyone at Santa Monica Studio and thatgamecompany, a sincere thank you for your continued adventures with Journey on PlayStation over the past five years.

We look forward to seeing countless more Travelers soar to the mountaintop with new friends, side by side, for many years to come.

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Watch animated super spy Archer go on a Danger Zone-themed rampage in Rock Band 4 http://feedproxy.google.com/~r/SCEEBlog/~3/88EQ_XD-7sw/ https://blog.eu.playstation.com/2017/03/15/watch-animated-super-spy-archer-go-on-a-danger-zone-themed-rampage-in-rock-band-4/#comments Wed, 15 Mar 2017 16:00:47 +0000 http://blog.eu.playstation.com/?p=242013 Sterling Archer: secret agent turned private investigator turned… rock star? That’s right, this Thursday everyone’s favorite spy from Archer, the hit animated series on FXX, makes his long-awaited Rock Band debut as part of our March content update for Rock Band 4. “That’s awesome! But why Archer?” you may ask. Well, I’ve got two words […]

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Sterling Archer: secret agent turned private investigator turned… rock star? That’s right, this Thursday everyone’s favorite spy from Archer, the hit animated series on FXX, makes his long-awaited Rock Band debut as part of our March content update for Rock Band 4.

Archer in Rock Band

“That’s awesome! But why Archer?” you may ask. Well, I’ve got two words for you: “Danger Zone.”

When we received word that the Kenny Loggins mega-hit was coming to the Rock Band DLC Music Library, our thoughts immediately went to Archer. We’re big fans of the show. In fact, you could say that we like Archer as much as Archer likes, well, Danger Zone. So we reached out to the good folks at FXX and Floyd County Productions to see if they’d like to do something special for Rock Band and Archer fans and they jumped at the chance.

An Archer cameo in Rock Band was happening.

For our art team, bringing Archer into Rock Band presented a unique challenge. The Archer TV show is cel-shaded, 2D animation – completely different from Rock Band’s signature 3D style.

We experimented with a couple of different approaches for how Archer might look in Rock Band, including an Archer character in the traditional Rock Band style, but ultimately decided that the best approach was one that was true to the look and feel of the FXX series, so we created a custom cel-shader in Rock Band just for this character.

The end result is an Archer that looks like he was pulled straight from TV and dropped on stage. We think he looks awesome – he almost pops off the screen!

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Rock Band’s March update will be available tomorrow, 16th March. In addition to FXX’s Archer, there’s a bunch of other cool assets coming to Rock Band – like new punk outfits in the Rock Shop and a playable Normandy bass from Mass Effect – so make sure to check it out.

Until then, here’s some footage of Archer singing his signature tune to hold you over.

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PS4 shooter Drawn To Death joins PS Plus next month http://feedproxy.google.com/~r/SCEEBlog/~3/2MeNKl-wuqc/ https://blog.eu.playstation.com/2017/03/15/ps-plus-members-get-to-play-next-months-ps4-shooter-drawn-to-death-for-free/#comments Wed, 15 Mar 2017 15:30:20 +0000 http://blog.eu.playstation.com/?p=241997 Hey y’all, it’s Jaffe, game director over at The Bartlet Jones Supernatural Detective Agency and I have a confession to make. For the past few months, whenever players would suggest that Drawn To Death would be a perfect fit as one of the games with PlayStation Plus, I’d have to bite my tongue (and if […]

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Hey y’all, it’s Jaffe, game director over at The Bartlet Jones Supernatural Detective Agency and I have a confession to make. For the past few months, whenever players would suggest that Drawn To Death would be a perfect fit as one of the games with PlayStation Plus, I’d have to bite my tongue (and if you know me, you know that ain’t easy!)

All I could do was nod and say, “That’d be great. We’d love it, but no plans for that. Nice idea though!”

But behind the scenes we had been talking to the folks over at PS Plus. I wanted to find a way to invite all of you PS Plus members into this experience and give you a look at what really excites me about games these days. We’ve been working on Drawn To Death for nearly three years, and over time, it really has become this robust, highly competitive game – and we haven’t even talked about a lot of the new features … yet. Needless to so say, I thought you could all help us build an unbelievable community for the game.

I just couldn’t say anything.

Until now.

We just couldn’t wait any longer to share the good news, so here – finally – loud and proud and excited as-all-get-out, allow me to announce that on 4th April Drawn To Death launches and PS Plus members will be able to play it from the same time!

Drawn To Death, as you may know, is the 3rd person hybrid shooter/brawler that takes place entirely inside the pages of a high school kid’s notebook. All of the kid’s creative drawings come to life and battle it out in this highly competitive, fast paced, online action game.

Drawn To Death

Besides the surprisingly tactical combat, unique over the tops levels, and fantastically deep characters, there’s a lot more to Drawn To Death that we haven’t really talked about. Here are the five coolest new features we’ve added to the game that will be included at launch:

1. Sphinx missions

Wake the mysterious Sphinx and see if you can solve her 8 battle-focused riddles. For every riddle solved, a new weapon – or a new level – will be rewarded!

Drawn To Death

2. Character centric missions

Besides levelling up characters, Players will also have the opportunity to work through 15 action-centric missions per each of the game’s 6 launch characters. Earn costumes and rare Taunts as you work your way through your favorite characters. Master all of the character missions and you may come face to face with the Volcano God!

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3. Mystery boxes

Who doesn’t love Mystery Boxes?!? The Drawn To Death mystery boxes are filled to the brim with amazing character taunts and insanely creative character skins! Get a free mystery nox just by playing three matches online and then earn mystery boxes for every 150 kills you execute on the battlefield!

Drawn To Death

4. Climb the tower

The Drawn To Death launch tower is based on the theme Dark Fairy Tales, and if you play in ranked mode, you’ll have a chance to reach the tower’s top, earning insane stickers for every floor you reach!

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5. Insane mystery special offer

I’m not at liberty to go into detail or spoil the surprise but let me just say this: “Destroy my enemies and my life…is yours!”

Drawn To Death

I hope I’ve gotten you at least interested enough to consider checking out Drawn To Death and perhaps even adding it into your game collection.

And if I haven’t yet convinced you- or even if I have!- I wanted you to know that myself and a handful of the Bartlet Jones crew will be doing a live stream of the game tonight at 10pm GMT/11pm CET to show off the game and all these new features. We’ll also be taking questions, talking games in general, and heck, who knows, maybe there’ll even be a surprise or two! Hope you can join us!

Take care, y’all- and as always, thanks for the support and interest in all the games we’ve worked on over the years. We’re nothing without you!

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Explore a pixel art wilderness on PS4 & PS Vita in The Deer God, out 25th April http://feedproxy.google.com/~r/SCEEBlog/~3/0di0qV1uL3c/ https://blog.eu.playstation.com/2017/03/15/explore-a-pixel-art-wilderness-on-ps4-ps-vita-in-the-deer-god-out-25th-april/#comments Wed, 15 Mar 2017 15:00:29 +0000 http://blog.eu.playstation.com/?p=241987 Hey it’s Ben from Blowfish Studios and we are happy to finally bring Crescent Moon/Cinopt Studios The Deer God to PS4 and PS Vita on 25th April 2017! The Deer God is a breathtakingly gorgeous pixel art game, but in a 3d pixelized world. It has an amazing soundtrack, brought to you by Evan Gipson. […]

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Hey it’s Ben from Blowfish Studios and we are happy to finally bring Crescent Moon/Cinopt Studios The Deer God to PS4 and PS Vita on 25th April 2017!

The Deer God is a breathtakingly gorgeous pixel art game, but in a 3d pixelized world. It has an amazing soundtrack, brought to you by Evan Gipson. You will platform your way across various landscapes, do story related quests, battle huge animal bosses, and find various powers for your magical antlers to unleash on enemies.

The game is very much inspired by things that we loved growing up (not just video games). Being outside in the woods, building forts, seeing deer standing motionless in the forest and chasing after them. Building bows and arrows, pretending to hunt. We miss those days, but the feeling is here, inside of this game.

So how did it come about that Blowfish are able to publish the game on PlayStation 4 and Vita?

The Deer God

Blowfish Studios and Crescent Moon Games have had a long standing friendship that started with CM Games publishing Siegecraft (with Blowfish as developer) on iOS back in 2011. Since that time Blowfish Studios has branched out into self publishing games on the PlayStation 4.

The Deer God caught our attention when it first launched on Kickstarter and PC, and we have been able to convince CM and the other developers to let us bring the game to Sony devices. Now Blowfish and Crescent Moon definitely have a strange publisher/developer/publisher relationship!

Using our previous experiences when releasing Gunscape and Siegecraft Commander on PS4, we were able to plug in a lot of our console specific modules to help make the port go faster.

Also knowing the certification process allowed us to quickly get the PlayStation 4 version approved with the minimum of fuss. We have used that time to make the PlayStation version of The Deer God the most refined version to date, with extra polish and fixes since its original launch.

The Deer God

Another great thing about this project was that it was a great fit the PlayStation Vita and we dearly wanted to release our first game on that platform. It took us a bit longer to get the game running on our Dev Kit and to get the game approved, but we really think fans of that platform will love this version of the game! Certainly this is only the first of many PS Vita games to come from Blowfish.

We believe you’ll love the game, and we’re super excited to finally get The Deer God out on 25th April for PlayStation 4 and PlayStation Vita. We really hope you all enjoy it!

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