PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SCEE region Tue, 30 Aug 2016 16:00:27 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.2 A beginner’s guide to aerial combat shooter Strike Vector EX, out today on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/LTuNEUGYzc0/ https://blog.eu.playstation.com/2016/08/30/a-beginners-guide-to-aerial-combat-shooter-strike-vector-ex-out-today-on-ps4/#respond Tue, 30 Aug 2016 16:00:27 +0000 http://blog.eu.playstation.com/?p=229149 Strike Vector EX, out today on PS4, is not your normal shooter. Aside from the fact that it is a fast-paced, arcade-style air combat game that plays like a first- or third-person shooter, what sets it apart is its many customisation features. The customisation features are both cosmetic and deeply embedded in gameplay. These helpful […]

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Strike Vector EX, out today on PS4, is not your normal shooter. Aside from the fact that it is a fast-paced, arcade-style air combat game that plays like a first- or third-person shooter, what sets it apart is its many customisation features. The customisation features are both cosmetic and deeply embedded in gameplay.

These helpful tips will quickly slip you into combat and, more importantly, help you stay alive in the thickest of battles.

Strike Vector EX

Two modes of flight

  • Fast mode – Enter fast mode by holding L2 and turning your vector into a screaming fast jet. This enables you to either evade enemy vectors or let you quickly get into a better offensive position.
  • Hover Mode – As soon as you release L2 you will come to a full stop and have more precise control of your vector. Hover mode enables you to take aim at your enemies before you jet off to another spot in the map. This mode is also very useful when flying straight towards walls, ships and other vectors because vectors stop on a dime.

Evasive manoeuvres

  • When in hover mode, hit the Circle button and simultaneously left or right to do a full 180 turn in that direction. This move is perfect when you know you are being chased and want to make the pursuer the pursued.
  • When in fast mode, hit the Square button and simultaneously left or right to do a barrel roll. This is a classic technique used to evade your enemies’ homing missiles. You can never go wrong with the classics. Now say it with me, “Do a Barrel Roll”!
  • When in hover mode, hit the Square and simultaneously left or right to dodge incoming missiles. You will be prompted when someone has locked on to you. Don’t panic! Just use this maneuver and keep on flying.

Custom vector load-outs

No gamers plays the same way and you shouldn’t have to either. Strike Vector EX gives the players mix-and-match weapons and special abilities to find the play style they can truly dominate with. The weapons are organized in three different categories: Primary Weapons, Special Action, and Specialisation. Always try out new combinations of weapons, modifiers and abilities as you never know which one will best suit you.

Strike Vector EX

Sample combinations:

  • The Shotgun Stunner – For the ultimate up-close fight, select Shotgun as a Primary weapon, then pick the Special Action weapons Tesla Coil, and the Specialization Heavy Armor. With this combination, you can swoop into range of an enemy, stun them with the Testa Coil, which jolts and paralyzes them, and protect yourself with the additional armor as you finish them off.
  • Long-Range Sniper — Go for the optimal long-range special combination by combining the Primary Weapon Plasma Rifle (sniper rifle), the Special Action Ghost to cloak yourself in invisibility, and add onto that the Specialisation HyperScope to provide extra distant range to sit back and pick off enemies.
  • Ultimate Tank – Take on the role of the ultimate combat warrior by selecting the Primary Weapon Gatling Gun, Special Action Heavy Armor, and Specialization Nanomachines. The Gatling Gun is an excellent all-around weapon providing a constant stream of fast-rate bullets into enemies, while the Heavy Armor protects in close range skirmishes, and the Nanomachines constantly work to repair your ship in the process.

Strike Vector EX

Tricks of the trade and hints for success

  • Stalker Mine Drive-By – Zoom into a swarm of enemies and drop a Stalker Mine in their midst. Then watch the slow, creepy mine follow the closest enemy and laugh as the blast radius picks off additional enemies.
  • Suicide Bomber – Once you have been destroyed, you have about five seconds to steer your ship before it explodes. Why not take someone down in the process? While dying, steer toward an enemy and hit the self-destroy button to transform into a suicide/kamikaze bomber.
  • Vogue Vector Looks– Customise your ship with thousands of cosmetic changes to soup up your Vector’s after-market bling.
  • “Keb”-Sperience – Kebs are your in-game currency. Use them to trick out your Vector! After each set of games, constantly check back to the Garage as new colours, patterns, profile backgrounds, decals, art pieces, and videos become available to trick our your flying machine.
  • Skirmish Mode – Hone your chops against intense AI in this offline multiplayer mode filled with nasty bots bent on your destruction. If you can’t find a good online multiplayer experience, or you want to play alone, Skirmish mode is designed for you to increase skills, experiment with weapon loadouts, and perfect your strategies.
  • Specialisations — Play around with the wide variety of ‘Specialisations’ to perfect your loadout. For example, did you know that the NanoMachines surround you with a green glowing ball of healing power? They repair you as you play!

We’ll be out there looking to dominate the skies. Come join us!

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Chinese developer Oasis announces five PlayStation VR games http://feedproxy.google.com/~r/SCEEBlog/~3/6xNPPpgJZXw/ https://blog.eu.playstation.com/2016/08/30/chinese-developer-oasis-announces-five-playstation-vr-games/#comments Tue, 30 Aug 2016 15:00:24 +0000 http://blog.eu.playstation.com/?p=229247 Hello from Oasis Games, publishing partner of Sony Computer Entertainment Shanghai (SCES) here in China! As we get closer to the 13th October launch of PlayStation VR, our team is getting more and more excited — just like PlayStation gamers everywhere. But we’re even more hyped because we confirmed today that we’ll have not one, […]

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Hello from Oasis Games, publishing partner of Sony Computer Entertainment Shanghai (SCES) here in China! As we get closer to the 13th October launch of PlayStation VR, our team is getting more and more excited — just like PlayStation gamers everywhere. But we’re even more hyped because we confirmed today that we’ll have not one, not two, not even three, but five PlayStation VR games ready for the launch window this autumn.

All five of our games are unique — from story-driven horror to pixel shooter, even arcade archery. There’s bound to be something for everyone to enjoy. But rather than talking, let’s take a look at the exciting line-up we have planned.

Ace Banana

If you’re a Banana Archer protecting a stash of bananas, there’s one thing you need to watch out for. That’s right, monkeys! In this arcade archery game, you’ll grab your bow and fight off waves of marauding monkeys — because if they get all your bananas, it’s game over. The game features waves of enemies, intuitive archery using one Move controller for your bow hand and another for your arrow hand, and single and multiplayer modes.

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Weeping Doll

A story-driven horror adventure where dolls can come alive, animated by the angry thoughts that arise whenever their children feel wronged. You’ll navigate tough puzzles in eerie environments to solve the mystery of an abused girl’s doll that takes revenge on her parents — and things only get scarier from there!

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Pixel Gear

Shoot those pixel monsters! This game is a colourful 3D pixel shoot ’em up with a variety of crazy cartoon monsters and ghosts as enemies. Each level is packed with interactive objects that exhibit entertaining reactions when hit, and upgradeable weapons grant the ability to slow down or even stop time.

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Dying: Reborn

Prepare to delve into a dark, horror-themed puzzle game that recreates a unique first-person room escape experience in VR. You’ll examine, collect, and use items to solve a variety of creative puzzle types to escape each spooky room, feeling shivers down your spine at every turn!

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Mixip

In this arcade space shooter, you’ll control two ships simultaneously, wielding a Move controller in each hand. Combine the ships for new abilities, dodge heavy fire, and grab upgrades to increase weapon power and take down bosses! It’s like a throwback to bullet hell shooters of the past, but brought to life in a cool VR world where you take your fate in your hands — literally.

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We’re looking forward to sharing these games with PlayStation gamers starting this October all the way through January 2017. Remember to ask us any questions in the comments section below.

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Free-to-play PS4 strategy game Guns Up! gets new content today http://feedproxy.google.com/~r/SCEEBlog/~3/98T7pbhlF1Y/ https://blog.eu.playstation.com/2016/08/30/free-to-play-ps4-strategy-game-guns-up-gets-new-content-today/#comments Tue, 30 Aug 2016 13:30:06 +0000 http://blog.eu.playstation.com/?p=229117 Who is the new guy, you ask? Well that’s the chemist, isn’t he cool? He’s just one of the great new things in the latest Guns Up! 2.15 update, available now! Since our last blog update we’ve added some exciting content including new Units, new Cards, and new functionality to existing game mechanics. The Riot […]

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Who is the new guy, you ask? Well that’s the chemist, isn’t he cool? He’s just one of the great new things in the latest Guns Up! 2.15 update, available now!

Guns Up!

Since our last blog update we’ve added some exciting content including new Units, new Cards, and new functionality to existing game mechanics. The Riot and Surgeon Units have been a big hit with the community, adding more variety to the way players Attack and Defend. The new Speed Perk has provided a bit of haste for those Units that hit hard, but can be slow to get into position. The addition of Endless Defence Waves brought a whole new level of replay value for you base builders. You might think that with all of these new additions to GU! we’d take bit of a break, but no way…we’ve got a whole new bundle of content coming in the 2.15 Update as well!

Guns upGuns upGuns up

 

In the 2.15 Update, the Chemist is a new support unit that sprays poison gas clouds onto the battlefield. Units caught in these clouds will take damage over time and will succumb to coughing fits while trapped. Although vulnerable on his own, the Chemist can help to turn the tide in your favour when two large forces face off.

In addition to the Chemist, we’re bringing a lot of community driven additions to the game that we think will really make players rethink their current strategies, both offensive and defensive, in an effort to improve their standings.

One of the most community-requested additions, Base Resets, allows a player the opportunity to redesign their base from scratch. Did you demolish too many rocks? Wish you could replace a tree to aid in you defensive strategy? Do you just want to create a whole new base setup? With the Base Reset option, now you can! We’ve also made the Dynamite resource a direct purchase so you can continue to destroy and rebuild your base without having to wait on those Dynamite drops.

Guns upGuns upGuns up

 

Another big community-inspired addition is the HQ Squad Command Cards. Gone are the days of Grunts and Assault Units being the only ones to spawn from your HQ. With the inclusion of the HQ Squad Command Cards, you can now customise the Units that will spawn from your HQ! Everyone will be getting two new unlocked Command Card slots, one of which will come preloaded with a free Squad Card!

We’ll also be adding 4X Boosts and two Perk Card Packs as well. The 4X Boosts will quadruple the amount of XP and Munitions you earn from battles. The Core Perk Card Pack and the Perk Card Pack will really help out those players who are looking for another option to quickly upgrade their Units.

So be on the lookout for the incoming Guns Up! 2.15 Update and get ready to head back out to the battlefield to try out all of the new content. Be sure to stay tuned to the forums and PS4 community for new info on all things Guns Up!, and check out our weekend PS4 Events for a chance to earn some great in-game rewards! And if you’re interested in learning more, go to http://gunsupgame.com/ or download Guns Up! for free from PlayStation Store today!

We want to thank our community members for their continued support and interest. The growing community helped shape the game into what it is today. Thank you!

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Minecraft Tumble mini-game launches today http://feedproxy.google.com/~r/SCEEBlog/~3/BzXTfJcrIY4/ https://blog.eu.playstation.com/2016/08/30/minecraft-tumble-mini-game-launches-today/#respond Tue, 30 Aug 2016 13:00:15 +0000 http://blog.eu.playstation.com/?p=229199 We hope you’re having a great time playing Battle, our first mini-game for Minecraft on consoles. Getting to challenge your friends and experience Minecraft in new ways is always fun, and we’re about to introduce you to even more ways to do it. Today, we’re really excited to bring you the Tumble mini-game, available as […]

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We hope you’re having a great time playing Battle, our first mini-game for Minecraft on consoles. Getting to challenge your friends and experience Minecraft in new ways is always fun, and we’re about to introduce you to even more ways to do it. Today, we’re really excited to bring you the Tumble mini-game, available as part of the free update on PS4, PS3 and PS Vita.

Tumble is a frantic, competitive mini-game where your objective is to avoid taking a dip in red hot lava by making sure that other players fall into it first. You do this destroying the floor beneath your enemies’ feet as you stand in platforms that can have one or more layers. Sounds easy? Well, remember that other players will use their shovels or snowballs to get you to fall first. And when you get up to eight friends to do this at the same time, it does get a little wild.

Minecraft TumbleMinecraft Tumble

 
We’re also releasing some more goodies for Battle mini-game aficionados today, with a group of three more fun maps to play. Battle Map Pack #3 is now available on PlayStation Store for €2.99 / £2.49 (or local equivalent) and includes three thrilling new maps: the colossal Castle, the incredible Shipyard and the terrifying Invasion!

Minecraft Tumble Minecraft TumbleMinecraft Tumble

 
The latest free update for Minecraft on consoles is available today on PS4, PS3 and PS Vita. All you have to do is turn on your console and update your game — nothing extra to buy — and you’ll be dropping opponents into sizzling pools of lava in minutes.

Keep your feet on the ground, crafters!

Minecraft Tumble

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New on PlayStation Store: Resident Evil 4, Fallout 4 DLC, Battlefield 1 beta, more http://feedproxy.google.com/~r/SCEEBlog/~3/ztkWaDJajGA/ https://blog.eu.playstation.com/2016/08/30/new-on-playstation-store-resident-evil-4-fallout-4-dlc-battlefield-1-beta-more/#comments Tue, 30 Aug 2016 11:30:31 +0000 http://blog.eu.playstation.com/?p=229153 There’s plenty to be getting on with this week on PlayStation Store. One of the finest games ever created – Resident Evil 4 – returns on PS4; Bandai Namco’s action JRPG sequel God Eater 2 Rage Burst lands on PS4 and PS Vita; there’s an open beta for Battlefield 1; aerial combat shooter Strike Vector […]

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There’s plenty to be getting on with this week on PlayStation Store. One of the finest games ever created – Resident Evil 4 – returns on PS4; Bandai Namco’s action JRPG sequel God Eater 2 Rage Burst lands on PS4 and PS Vita; there’s an open beta for Battlefield 1; aerial combat shooter Strike Vector EX debuts; and there’s new DLC for Fallout 4. See below for all this week’s new releases.

PlayStation StoreOut this week

ps4

 

 

 

 


  • Livelock
    31st August

  • Four-Sided Fantasy
    31st August

  • Claire: Extended Cut
    31st August

 


  • Zheros
    1st September

  • Star Hammer: the Vanguard Prophecy
    1st September

 

psvita

 


  • Wanderjahr
    31st August

PS4 DLC

30th August

31st August

  • Table Top Racing World Tour
     
  • Tropical Ice Pack

2nd September

  • Minecraft
     
  • Battle Map Pack 3

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer.

Free for PlayStation Plus subscribers in August

The post New on PlayStation Store: Resident Evil 4, Fallout 4 DLC, Battlefield 1 beta, more appeared first on PlayStation.Blog.Europe.

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Kingsglaive: Final Fantasy XV and Ratchet & Clank land on PlayStation Video http://feedproxy.google.com/~r/SCEEBlog/~3/r_Q4M_6cp5k/ https://blog.eu.playstation.com/2016/08/30/kingsglaive-final-fantasy-xv-and-ratchet-clank-land-on-playstation-video/#comments Tue, 30 Aug 2016 11:00:21 +0000 http://blog.eu.playstation.com/?p=229101 Hi everyone. Just a quick heads-up on a few big movie releases coming on PlayStation Video. Without further ado: Kingsglaive: Final Fantasy XV Kingsglaive takes place in parallel to the events of the upcoming Final Fantasy XV game and is available to own on PlayStation Video up to a month before DVD and Blu-Ray. In […]

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Hi everyone. Just a quick heads-up on a few big movie releases coming on PlayStation Video. Without further ado:

Kingsglaive: Final Fantasy XV

Kingsglaive takes place in parallel to the events of the upcoming Final Fantasy XV game and is available to own on PlayStation Video up to a month before DVD and Blu-Ray.

PlayStation Video

In Kingslaive, an elite guard of fighters must defend the magical kingdom of Lucis and its lands against the menacing empire of Niflheim. This is a must watch for any fan of the Final Fantasy series.

  • Available to buy in the UK now, from £9.99
  • Available to buy in Australia on 1st September, from $18.99
  • Available to buy in Germany on 30th September, from €13.99
  • Available to buy in Italy on 30th September, from €11.99
  • Available to buy in Spain on 30th September, from €9.99
  • Available to buy in France on 30th September, from €11.99

Captain America: Civil War

In the biggest movie of the year so far, “Captain America: Civil War”, a clash between Captain America (Chris Evans) and Iron Man (Robert Downey Jr) pits the Avengers against each other. Don’t miss this action-packed blockbuster featuring some of your favourite Marvel superheroes on PlayStation Video.

PlayStation Video

  • Available to buy in Australia now, from $19.99
  • Available to buy in the UK on 30th September, from £9.99
  • Available to buy in Italy on 14th September, from €11.99
  • Available to buy in Spain now, from €11.99
  • Available to buy in Germany on 30th September, from €13.99
  • Available to buy in France on 21st September, from €13.99

Ratchet & Clank

Based on the iconic PlayStation 2 video game, which spawned a variety of fantastic sequels. Two unlikely heroes struggle to stop a vile alien named Chairman Drek from destroying every planet in the Solana Galaxy. Be sure to check out the dynamic duo’s wonderful adventure on PlayStation Video.

PlayStation Video

  • Available to buy for $19.99 in Australia from 14th September with an extra 20% off for a limited period of time for PlayStation Plus members
  • Available to buy in Spain from 21st September
  • Available to buy in Germany from 15th September
  • Available to buy in the UK from £9.99
  • Available to buy in France from €9.99

More movies and TV available on https://store.playstation.com.

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An update on Gran Turismo Sport http://feedproxy.google.com/~r/SCEEBlog/~3/peg8ULdptAg/ https://blog.eu.playstation.com/2016/08/30/an-update-on-gran-turismo-sport/#comments Tue, 30 Aug 2016 10:48:22 +0000 http://blog.eu.playstation.com/?p=229213 Hello GT community. I want to share the news that we have made the difficult decision to delay the release of Gran Turismo Sport to 2017. GT Sport is Polyphony‘s foremost competitive gaming title, with high expectations from both the fans and from within our team. From the start, the title has been one of […]

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Hello GT community. I want to share the news that we have made the difficult decision to delay the release of Gran Turismo Sport to 2017. GT Sport is Polyphony‘s foremost competitive gaming title, with high expectations from both the fans and from within our team.

From the start, the title has been one of our most ambitious undertakings, using the latest technologies, such as physics-based rendering and sound simulations, and Scapes photo mode. In combining these features with a new Sport mode, we are offering a competitive gaming experience to truly reinvent what it means to be a racing game. We’ve been excited and humbled by the response each time we’ve shared new gameplay with everyone.

However, as we approach our planned release date in November, we realise we need more time to perfect GT Sport, to which we’ve already dedicated so much effort to since announcing the title, and do not want to compromise the experience. While we cannot confirm a new release date at this time, we are more committed than ever to making GT Sport the best Gran Turismo game to date.

GT Sport will continue to be shown at several gaming events around the world. I hope everyone has the opportunity to experience first-hand the yet-to-be revealed cutting edge experiences that will be achieved by GT Sport. Thank you for all your continued support.

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Find out why Binaries might just melt your brain when it hits PS4 today http://feedproxy.google.com/~r/SCEEBlog/~3/9QKF9GgOu7Q/ https://blog.eu.playstation.com/2016/08/30/find-out-why-binaries-might-just-melt-your-brain-when-it-hits-ps4-today/#respond Tue, 30 Aug 2016 07:59:05 +0000 http://blog.eu.playstation.com/?p=229141 In theory, levels in Binaries are really easy to finish. Each level is a single screen so there’s no scrolling, and all you have to do is get Blue and Orange (yes, those circles have names – it’s not a game with lots of lore, so we cling to what’s there) to the blue and […]

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In theory, levels in Binaries are really easy to finish. Each level is a single screen so there’s no scrolling, and all you have to do is get Blue and Orange (yes, those circles have names – it’s not a game with lots of lore, so we cling to what’s there) to the blue and orange chequerboard areas at the same time. You can’t even fail by running out of time.

Binaries

In practise, levels in Binaries are likely to kill you over and over again. You can’t control Blue and Orange separately like in other games that give you a couple of characters, you see. Instead, you use one stick (or the directional buttons if they’re more your thing – there’s no judging here) so actions make them both move at once. You want to jump Blue? Better make sure Orange isn’t underneath some spikes or you’re starting the level again, my friend.

But don’t worry; dying is cheap in Binaries (of course it is, we’ve even got a little counter that comes up and tells you how many times a level has killed you) so you’re good to go again in the blink of an eye and the sad cry of a weirdly personified circle.

Binaries

“Why would someone make a game this hard?” you ask. It’s a good question. For years I’ve loved tough platform games, but the problem has always been that I’m utterly terrible at them. Seriously awful. This left me with a couple of options: either I could practise, spending countless hours gradually honing my skills; or I could make my own, which I’d naturally be good at because I knew the tricks to all of the levels.

Combine that with a fortunate incident where I accidentally duplicated the player character, an irrational love of the colours blue and orange, and a lot of gaming jokes, and here we are – with 101 controller-smashingly tough levels for you to try and master.

And you do have to master them if you want that sweet platinum trophy. Although you can’t fail by running out of time, Binaries will judge you based on how fast you’ve been. Manage to beat our best times and you’ll earn an S rank. Achieve that on every level and you’re done. Simple, right?

Binaries

Don’t worry, it’s not all stacked against you! Don’t tell anyone, but secretly we do really want you to enjoy the challenge and love our game, so we’ve done a lot to remove the frustrations you might feel at dying for the 111th time because of that set of blasted spikes.

The first one you’ll notice is the game’s map. We know that getting stuck on a tough level is annoying, so we try and make sure you’ve always got a lot of different levels to try. They’re arranged in a grid, and finishing one unlocks all of the levels around it. This means the map opens up really quickly and you’ll be able to pick your own way for finishing every level in the game – there’s no linear order or collecting stars to progress here.

Binaries

Next up is the music. Will’s a very clever man (Will is the audio guy on Binaries by the way, I’m not just name-dropping some random chap here). He realised that chirpy excited tunes would really quickly get on your nerves. At the same time, he wanted the music to celebrate along with you when you’re doing well (hey, it does happen!). The solution is a dynamic soundtrack of top funky electronica that strips away to the bare bones if you’re going slowly or dying a lot, and builds up when you’re making progress.

Finally, there are jokes. Now, a lot of games say they’re funny. And Binaries is one of them. We’ve got up to 10 jokes. There might be more if you find the same things funny that we do, but that’s kind of out of our hands.

Binaries

Anyway, that’s a quick run-down of what Binaries is all about. We’re really excited for you all to be able to play it, and we’re looking forward to you telling us which levels you’ve died on the most in what will no doubt be quite colourful language.

PS: At the time of writing I still can’t finish all of the levels in Binaries.

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13 expert tips for success in God Eater 2 Rage Burst, out this week http://feedproxy.google.com/~r/SCEEBlog/~3/hiW2V_LRuNo/ https://blog.eu.playstation.com/2016/08/29/13-expert-tips-for-success-in-god-eater-2-rage-burst-out-this-week/#comments Mon, 29 Aug 2016 16:01:06 +0000 http://blog.eu.playstation.com/?p=229067 Hello again fellow God Eaters! With the release of God Eater 2 Rage Burst upon us this week, here are some tasty tactics to get you started: Focus on completing Story Missions until Blood Arts are unlocked. Once Blood Arts are available, level up each type until you find two or three that you like. […]

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Hello again fellow God Eaters! With the release of God Eater 2 Rage Burst upon us this week, here are some tasty tactics to get you started:

  1. Focus on completing Story Missions until Blood Arts are unlocked. Once Blood Arts are available, level up each type until you find two or three that you like. It is recommended to acquire at least one ground and one aerial Blood Art.
  2. God Eater 2 Rage Burst

  3. Actively switch between melee & gun God Arc forms to maximize damage.
  4. Every Aragami can be defeated with any God Arc type. The best GOD EATERS will change their loadout in order to maximize efficiency. For example, the Aragami, “Chi-You” is fairly well armoured over most of its body. This armour can be broken off by repeatedly attacking its legs or wings. Crushing attack from a Buster Blade or Boost Hammer can speed up this process. Don’t have a Buster Blade or Boost Hammer? Equip a gun God Arc with high Crush damage and use Blaze or Freezing bullets to pepper the Chi-You with attacks until it succumbs to the pressure.
  5. God Eater 2 Rage Burst

  6. The defence attribute on a shield determines how much damage Aragami attacks deal. Deploying the shield to block an attack can mitigate damage even further. There are three types of shields.
  7. Bucklers have low defence but generally have support skills that help with offense. These deploy faster than the other two types but do not absorb as much damage while blocking.
  8. God Eater 2 Rage Burst

  9. Shields are the middle ground between Bucklers and Tower Shields. Pick this type if you want a balance between offense and defence.
  10. Tower Shields have the highest defence of the group and generally provide defence/support skills. These deploy slowly but can block most, if not all, of the damage while blocking.
  11. Buster Blades allow GOD EATERS to instantly deploy their shields by blocking mid-swing. This is called Advanced Guard and it can be paired with Tower Shields to negate its slow deployment times.
  12. Dodge Aragami attacks by either sprinting or dashing out of harm’s way. Blocking with a shield should only be used for attacks that cannot be avoided since blocking can drain both health and stamina.
  13. Always keep a good stock of healing items on hand.
  14. Clothing serves no defensive purpose. Look good, feel good!
  15. Use the Bullet Editor to create your own bullets. With some tinkering around you can create lasers that rain from the skies or bullets that explode for tremendous amounts of damage upon hitting an Aragami.
  16. Devour your enemies as much as possible to keep your Burst Gauge up. While in Burst you gain increased movement speed, lower stamina consumption, shorter charge times for special attacks, and Oracle Point regeneration.

God Eater 2 Rage Burst drops tomorrow in digital and physical formats on PS4 and digitally on PS Vita. If you’re looking for a high paced action-RPG to get you through September, God Eater 2 Rage Burst is your ticket! See you on the battlefield!

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Everything you need to know about EVE: Valkyrie on PlayStation VR http://feedproxy.google.com/~r/SCEEBlog/~3/kQU_qzrpKd0/ https://blog.eu.playstation.com/2016/08/29/everything-you-need-to-know-about-eve-valkyrie-on-playstation-vr/#comments Mon, 29 Aug 2016 13:30:18 +0000 http://blog.eu.playstation.com/?p=229057 Following our PlayStation VR Worlds blow-out last week, over the next five days we’ll be turning the spotlight on CCP’s intergalactic dogfight sim EVE: Valkyrie. Stay tuned to PlayStation Blog, Twitter and Facebook all week for new information, footage, features and more. Over to CCP… We’ve put you in the pilot’s seat for the ride […]

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Following our PlayStation VR Worlds blow-out last week, over the next five days we’ll be turning the spotlight on CCP’s intergalactic dogfight sim EVE: Valkyrie. Stay tuned to PlayStation Blog, Twitter and Facebook all week for new information, footage, features and more. Over to CCP…

We’ve put you in the pilot’s seat for the ride of a lifetime as you are launched into space combat with cutting edge visuals and silky smooth controls. There is no pre-flight checklist, no fuel tanks to fill, just instant adrenaline as you full throttle into battle, line up your first target and squeeze the trigger.

EVE: Valkyrie

Since March 2016 we have been refining and updating our combat to make it as intuitive, comfortable and edge-of-your-seat thrilling as possible. We’ve learned a lot about what works (and what doesn’t) in VR. We’ve balanced and tuned our ships and abilities with help from a very active community of players. As part of that process we’ve helped to define some of the VR best practise rules that are ensuring a deeper immersion and greater sense of presence.

The whole team here at CCP Newcastle are eagerly awaiting the arrival of the PlayStation community. As gamers we can’t wait to welcome you to our virtual worlds. Here’s a very brief overview of what you can expect to see when you take that giant leap into the future…

EVE: Valkyrie

Multiplayer combat

Team based multiplayer shooting is the beating heart of the Valkyrie experience. It is here that you will earn XP, increase your pilot’s Rank, and gain access to a wider range of ships and upgrades. You can fly solo, or form a squad with up to five players to properly co-ordinate your attacks. You can also play in co-op mode and face off against AI pilots that are match-made to complement your skills.

There are three core ship classes in Valkyrie: Fighter (assault), Heavy (tank) and Support (healer). Each class has its own progression and class specific XP. As you earn XP in a particular class it will unlock new ships and upgrades for you to craft.

Crafting uses Silver – an in-game currency given as a reward after each battle, and Salvage – materials that are collected from destroyed enemies during a battle. At the end of a battle the total salvage accumulated by the team is shared between all players on the team.

Coordinating attacks and objectives within a balanced team is the key to success. There are no end-game ships that will give you significant advantage. The ships, upgrades and abilities are all tuned to offer tactical choice and variety over firepower alone.

EVE: Valkyrie

There are three main multiplayer game modes:

  • Team Deathmatch is dogfighting in its purest form. The objective is simple – wipe out the opposing teams’ clone resources by raking up the kills!
  • Control is an objective based game mode in which teams fight for dominance over three capture points. To scoop a point, players must deploy a drone near the objective, leaving them free to continue fighting and defending.
  • Carrier Assault is an epic game of base attack/defend. Teams fight to gain control of three objectives. If two out of three objectives are completed, the shield defences on their opponents Carrier will be disabled for a short period of time. With the shields down, the attacking team must destroy the Carrier’s cooling nodes. If these nodes are all demolished the Carrier’s core will be exposed and the attackers must rush into the trench at the centre of the mothership to deliver the killing blow. Stand back for an explosive finale!

Chronicles (single player)

These are an interactive archive of virtual memories reconstructed from the clone data of fallen pilots. Chronicles can be summarised into four gameplay categories:

  • Recall memories are narrative missions that provide some of the backstory to the events before and during the current Valkyrie timeline. They also introduce new players to the features and gameplay they will be experiencing during multiplayer combat.
  • Scout mode allows you to freely explore any of our game maps without fear of attack from the enemy. While cruising around you’ll be able to locate and listen to Echoes, which provide more backstory and Valkyrie lore. We’ve also hidden some Salvage containers within the maps. If you find one, shoot it and scoop the loot!
  • Survival mode pits you against increasing waves of enemy AI to set a high score as you practise against a range of ship classes and squad combinations. It comes in two selectable levels of intensity: Novice and Pro, and is available on all our game maps.
  • Training modules are also available to help you brush up on your flight skills. Race through obstacle courses, try out the different ship class abilities, or put any of your ships through its paces in our AI filled Test Arena.

It was always our intention to build EVE: Valkyrie from solid foundations. You join us on this journey – with the launch of PlayStation VR, console gaming will take a giant leap forward into a brand new and exciting paradigm. Games as we know it are evolving. At CCP we’re all incredibly excited to be a part of that story, both as creators and as players. So light your engines and prep for lift off… it’s time to go into battle.

Or as the Valkyrie say – “fly together, die together!”

The post Everything you need to know about EVE: Valkyrie on PlayStation VR appeared first on PlayStation.Blog.Europe.

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How The Brookhaven Experiment puts you face to face with fear on PlayStation VR http://feedproxy.google.com/~r/SCEEBlog/~3/lbSjTGo3ev0/ Mon, 29 Aug 2016 13:00:30 +0000 http://blog.eu.playstation.com/?p=229039 We at Phosphor are huge fans of survival horror, going back to the original Resident Evil and Silent Hill games on PS one. And Virtual Reality seemed like the perfect medium to express the sense of terror and helplessness you feel in the best moments of the genre! There really is no comparable feeling to […]

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We at Phosphor are huge fans of survival horror, going back to the original Resident Evil and Silent Hill games on PS one. And Virtual Reality seemed like the perfect medium to express the sense of terror and helplessness you feel in the best moments of the genre! There really is no comparable feeling to literally looking up at a monster that is twice your height, which is something traditional screen games can’t replicate. We thought this kind of terror would be a very memorable first experience for many people in VR, and the countless videos of players screaming in fear (and fun) as they played the Brookhaven Experiment demo proved us right!

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Of course, VR, as a new medium, presented us with a number of challenges to solve in making a fun and immersive survival horror game.

Strip it down

The Brookhaven Experiment came out of a number of different prototypes and demos that various Phosphor developers were working on late last year. We tried different styles of gameplay, various kinds of interaction, and what came out of that was a demo for a very immersive monster shooter that grabbed everyone that tried it. Once we had this, the first thing we asked ourselves was: what is the purest full-game version of this demo experience? This led to two other questions:

  • What is the essence of a compelling survival horror experience?
  • Given the newness of the medium, what aspects of VR did we want to focus on?

The answers to these questions helped shape the direction of The Brookhaven Experience. Combining the helplessness of not being able to run from the enemies, the worry of limited ammo, the terror of the darkness and the awesome feeling you get in the pit of your stomach when a photorealistic and drooling mutant is looming over you, turned out to be the crux of the game, and so we opted not to try and make it any more complex than it needed to be. You start the game feeling helpless and afraid, and as you get better with the realistic shooting, you start to feel more powerful… but you always need to watch your back…

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New lessons

When it comes to satisfying and immersive gameplay, VR comes with a whole new rulebook that we had to learn very quickly.

We decided early on that the player camera for our game should be entirely controlled by the headset, so as to eliminate any disconnect and not disturb immersion. This is now a common choice for VR games, but it does put limits on the bag of tricks we developers have come up with over the years in terms of player animation and camera effects communicating important information to the player. Having a true first-person experience also meant that a lot of fancy graphical tricks we’d grown accustomed to that make games look like high-end movies, such as lens flare, bloom and motion blur, had to be disabled – not just for performance, but because they’re things you just don’t typically see with your eyes. Screen games can feel like watching a great movie, but VR games are about feeling like you are IN the character.

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Along these lines, we discovered that the perspective on virtual objects around you is totally different than on a flat screen, and suddenly even more important. Tiny imperfections in the environment details like scale of objects, resolution of textures, etc become extremely noticeable when you are perceiving these elements as though you were really in the room with them.

Although we did some very interesting prototypes of inventory management, in the end we decided to keep our inventory as simple as possible so we could focus on the real core of our experience: shooting, explosions and cool monsters scaring the heck out of you! In the final version of the game, inventory management, including choice of gun, attachments, buffs and throwables, is done between waves. We decided to use the gun as the primary UI controller, since it’s already the primary game tool, so making UI choices is as simple as shooting at options. The limitation of only being able to change your loadout between waves means you have to plan carefully and think about what you choose – exactly the kind of tough decision making we wanted in a survival horror experience.

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Our experiment

When we showed off our demo at GDC and SXSW, people were lined up all day to play it. Soon, videos of people playing our game started going viral: people so scared they tried to run out of the room with their headsets still on, or cowering on the floor in abject fear. Our original hunch was that a simple, polished and fun experience, combining a fear of the dark with truly scary monsters would be an unforgettable first Virtual Reality encounter. We turned out to be right, and we are excited for all the soon-to-be PSVR owners out there to have this experience and share it with their friends and family! And when you do get everyone trying The Brookhaven Experiment, be sure you grab your phone and record them playing… that will be a vid worth sharing…

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The PlayStation weekly wrap-up http://feedproxy.google.com/~r/SCEEBlog/~3/ijovwv_SQHc/ https://blog.eu.playstation.com/2016/08/27/the-playstation-weekly-wrap-up-14/#comments Sat, 27 Aug 2016 08:00:14 +0000 http://blog.eu.playstation.com/?p=229015 Excited for PlayStation VR? We certainly are – which is why we’ve kicked off a series of weekly spotlights on specific VR games in the run up to the 13th October launch. Take a look below for your first steps into a PS VR revolution. But if you’ve already thrown yourself into all of our […]

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Excited for PlayStation VR? We certainly are – which is why we’ve kicked off a series of weekly spotlights on specific VR games in the run up to the 13th October launch. Take a look below for your first steps into a PS VR revolution. But if you’ve already thrown yourself into all of our PlayStation VR Worlds features for this week, there are still plenty of other sweet treats to enjoy…

This week’s biggest new trailers

  1. PlayStation VR Developer Diaries | Ep. 1 A Vision for the Future of Play
    Go behind the scenes with the teams who know PlayStation VR best, and get an impressive look at how the groundbreaking tech came together from its initial conception.

  1. PlayStation VR Worlds – Danger Ball trailer
    Forget all that track and field stuff – this is the true sporting event of the summer. Sure, your life’s on the line, but what’s a little competition with high stakes?

  1. PlayStation VR Worlds – Scavengers Odyssey trailer
    Treasure hunting, beastie bashing and galaxy raiding – it’s a sci-fi archaeologist’s dream come true…. apart from the nasty creatures baying for your blood…

  1. FIFA 17 – official gameplay trailer
    As a new season in the English Premier League kicks off, EA Sports gives us a bit of Frostbite to go with new signings, moves and celebrations. Oh, and a Song 2 remix, to boot.

Tweets of the week:

Around the world of PlayStation:

We don’t know why you’d want to smell South Park’s Fractured But Whole, however if you’re curious (or just crazy) enough to want to experience the forthcoming PS4 game in a new way, Ubisoft has you covered. The Nosulus Rift is a gaming wearable that lets you smell your character’s toxic… gassy excess. While it’s possible you won’t be able to try it out via normal means, as it may not be actually sold in shops, consider yourself duly warned.

This week’s PlayStation Store ‘leftfield’ pick:

Here’s a challenge: how many quirky and inventive sci-fi romance adventure games have been made our beloved medium? I’m willing to bet you’ll still have a few fingers left on a single hand (if you were actually counting on your hand). So the arrival of Alone With You on PS4 and PS Vita is a rather special occasion. Thoughtful, emotional and featuring a wonderfully eclectic soundtrack, go into this game blind and enjoy the starry eyed journey.

The pick of PlayStation Blog:

  • A closer look at PlayStation VR Worlds’ sci-fi treasure hunt, Scavenger’s Odyssey
    PlayStation VR Worlds’ deep space trek has been hiding away in the depths of a faraway nebula, but we snagged it for an in-depth look as its prepares to land in October.
  • How PlayStation VR Worlds was brought to life with extraordinary art
    You’ve seen the beasts that you’ll be facing down in this fantastic looking PSVR title, so here’s a little beauty to help balance it out.
  • Just a brief reminder, all of our PlayStation VR Worlds goodies have been handily collected over at our Storify page.
  • New Gravity Rush 2 characters and locations revealed
    Lisa, Vogo, Cecie and others join Kat in the increasingly gorgeous looking Gravity Rush 2. We heartily approve of their wonderful designs.

And the rest of the headlines:

What we’re currently playing:

Rhys: “I’m making progress with No Man’s Sky; the creatures are getting weirder, the Sentinels are getting more aggressive, and I’m slipping into a life of piracy. Now I’ve beefed up my ship’s Photon Cannons, no freighter is safe.”

Corey:Day of the Tentacle‘s got its sticky hooks back into me of late. Feels so good to be back in the mansion. Although it also kinda feels like déjà vu. Hmmm.”

Matt: “I’m currently trying to avoid being blown to smithereens in Divinity Original Sin‘s Black Cove – it’s addictive as hell!”

Tell us what you’re playing below, have a great weekend and see you on Monday.

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Hold back the darkness in Claire: Extended Cut, out 30th August on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/zX605KdkyT8/ https://blog.eu.playstation.com/2016/08/26/hold-back-the-darkness-in-claire-extended-cut-out-30th-august-on-ps4/#comments Fri, 26 Aug 2016 16:00:30 +0000 http://blog.eu.playstation.com/?p=228967 We are excited to announce that Claire: Extended Cut is coming to PS4 on Tuesday, 30th August. Two years in the making, our small team has put in countless hours and extra love into the Extended Cut for PS4. The most exciting feature is our upgraded engine and ability to pull in dynamic lighting and […]

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We are excited to announce that Claire: Extended Cut is coming to PS4 on Tuesday, 30th August. Two years in the making, our small team has put in countless hours and extra love into the Extended Cut for PS4.

The most exciting feature is our upgraded engine and ability to pull in dynamic lighting and real-time shadows into this retro-styled game. We’ve created an amalgam of old-world pixel art techniques with new-world technology. The game’s been overhauled with false depth and 3D objects to create a 2.5D result. The world is alive and moving, Claire’s not just being chased by shadow creatures, but by her own shadow and everything around her! Extended Cut is a lot closer to our original vision of what Claire could be.

Claire: Extended Cut Claire: Extended CutClaire: Extended Cut

 
While the environment of Claire is dark, brooding and somewhat sarcastic, we didn’t want to make the standard dull… grungy… grey… bloody… type of horror game. We really wanted to balance horror with a bit of beauty. Those moments of respite where Claire can relax for a few minutes before reality kicks back in again.

If you’re unfamiliar with Claire, it’s about a teenage girl struggling to make her way through high school because of her constant nightmares and dreamscape. Failing out of school and trying to take care of her sick mother, the stress gets to her. As she tries to hold it all together, the past, the present and something else entirely… mesh together.

Claire: Extended Cut Claire: Extended CutClaire: Extended Cut

 
Claire constantly shifts to and from her younger self, reliving moments without realising anything’s changed. But Claire’s not alone in the darkness, she’s accompanied by a dog wondering the grounds, and few other people that could use assistance as well. It’s up to the player to put the pieces together. Extended Cut goes a little deeper into Claire’s history bringing up more questions, and more answers.

We hope PlayStation gamers love playing it as much as we loved making it!

Claire: Extended Cut

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All the highlights from PlayStation VR Worlds week, in one place http://feedproxy.google.com/~r/SCEEBlog/~3/ujf6_XTL5ks/ https://blog.eu.playstation.com/2016/08/26/all-the-highlights-from-playstation-vr-worlds-week-in-one-place/#comments Fri, 26 Aug 2016 15:00:15 +0000 http://blog.eu.playstation.com/?p=228959 As you may well have noticed, we’ve been shining the spotlight on PlayStation VR Worlds all week here on PlayStation Blog and on our various social media channels, debuting feature reveals, new video, screens and unseen art. In case you’ve missed anything, we’ve curated everything in a single Storify feed for your convenience, embedded below. […]

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As you may well have noticed, we’ve been shining the spotlight on PlayStation VR Worlds all week here on PlayStation Blog and on our various social media channels, debuting feature reveals, new video, screens and unseen art. In case you’ve missed anything, we’ve curated everything in a single Storify feed for your convenience, embedded below. See you on Monday for another PlayStation VR game takeover.

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5 things London Studio learned while making PlayStation VR Worlds http://feedproxy.google.com/~r/SCEEBlog/~3/CxqZwstKhRE/ https://blog.eu.playstation.com/2016/08/26/5-things-london-studio-learned-while-making-playstation-vr-worlds/#comments Fri, 26 Aug 2016 10:28:07 +0000 http://blog.eu.playstation.com/?p=228999 To round off our PlayStation VR Worlds week, we caught up with executive producer Brynley Gibson to chat about the various challenges he and the team at London Studio encountered as they took their maiden voyage into VR game development. Like most journeys into the unknown, there were plenty of hurdles to overcome and lessons […]

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To round off our PlayStation VR Worlds week, we caught up with executive producer Brynley Gibson to chat about the various challenges he and the team at London Studio encountered as they took their maiden voyage into VR game development.

Like most journeys into the unknown, there were plenty of hurdles to overcome and lessons to be learnt. Reflecting on three years of pioneering development, Brynley talks us through the most important lessons the team took away.

1. The rules have yet to be written

“One of the really exciting things is that, while in traditional gaming there’s a language that already exists – we know, for example, a red barrel will explode if we shoot it – there’s a new language for VR to be explored and discovered simply by trying things out. Over the next few years we’ll start to see some conventions come together, but right now it’s very open – it’s like a wild west.

“What genres are best? What works really well? There was a time when the first-person shooter didn’t exist. It’s hard to remember, but that was the case. Now it’s established and there are even sub-genres within it. In VR, we’ve not yet reached that point, and as a game developer that is one of the most exciting things you can do.”

PlayStation VR Worlds

2. The biggest challenges aren’t always the most obvious

“When I joined the project, games accessibility was something I felt quite passionate about. I remember talking about about subtitles and people telling me, ‘We can’t do subtitles in VR – it’s not possible.’ They explained why, of course: you’re in a 3D world and you’ve got a floating text box to add – how do you achieve that?

“Still, I thought that there should be a way around it, so that the languages we don’t localise dialogue in or people with hearing impairments can play and enjoy the full experience. So there was a whole creative, technical challenge of how we could get it to work. We came up with a plan and we’ve implemented it into the game.”

PlayStation VR Worlds

3. VR makes everything more intense

“One of the things we find when people experience VR is that emotional engagement is enhanced and, as a result, something very mundane can suddenly become very cool.

“A perfect example happens in The London Heist. At one point you can use your virtual hand to open a drawer – extending the Move controller like you would in real life, grasp the trigger as you would the handle and then you pull. Just as it would in real life, the drawer opens and closes, one-to-one.

“It’s something so simple and if you did that in a normal game it would be ‘press X to open drawer’ but suddenly in VR it’s transformed. The first time you do it, you’re like “wow!” Now, if VR can make opening a drawer exciting, then when you do something really intense, like hand the player a gun, it goes up by a huge factor.”

PlayStation VR Worlds

4. Not everything works

“There are some games that naturally transfer from traditional gaming to VR very easily – like cockpit games, tanks, flight simulators. It works well in traditional mediums and it works well in VR, too.

“Other genres, though – like first-person shooters – don’t translate across straight away. Right now, lots of people are trying out different ways of recreating locomotion and while we’ve got some of that in PlayStation VR Worlds, it’s certainly an area to explore.”

PlayStation VR Worlds

5. VR changes how we think about gaming

“‘Game’ is a misnomer for what we make. It comes from that historical root of video games being a recreation of card games or sports. Ultimately, they’ve become more than that – they’re a multimedia experience.

“It drives me up the wall when I hear people say ‘oh, that’s not a game’, when what they mean is ‘that’s not one of the set, traditional genres I’m used to’. These new types of experiences really are games and I do think virtual reality will push the medium further.

“We often talk about experience when we talk about VR and that’s partly because some things we’re doing are non-traditional, but it’s also partly in reference to the feeling you get from VR – that enhanced emotion I mentioned. I think it will allow developers to do some very experimental things. It’s a really exciting time to be working in games.”

PlayStation VR Worlds

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The King of Fighters XIV is out today – watch the launch trailer http://feedproxy.google.com/~r/SCEEBlog/~3/08wmYxQH61w/ https://blog.eu.playstation.com/2016/08/26/the-king-of-fighters-xiv-is-out-today-watch-the-launch-trailer/#comments Fri, 26 Aug 2016 09:06:31 +0000 http://blog.eu.playstation.com/?p=228975 Dear PlayStation fans, we’re very excited today to share some new details on the next instalment in The King of Fighters franchise, The King of Fighters XIV, out now in Europe for €59.99/£49.99. Those who pick up the Day One edition will get an exclusive Steelbook and Classic Kyo DLC costume! We had the chance […]

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Dear PlayStation fans, we’re very excited today to share some new details on the next instalment in The King of Fighters franchise, The King of Fighters XIV, out now in Europe for €59.99/£49.99. Those who pick up the Day One edition will get an exclusive Steelbook and Classic Kyo DLC costume!

We had the chance to sit down with KOF XIV Producer, Yasuyuki Oda-san, to discuss the development of KOF XIV for PlayStation 4, but before we get into the interview we’re thrilled to release our new trailer to celebrate the launch of KOF XIV around the world!

Now, without further ado, the interview KOF XIV Producer, Yasuyuki Oda-san

How was KOF XIV’s development started? What was the “trigger” that kicked off the project?

Yasuyuki Oda: I heard that while SNK Playmore was focusing mainly on Pachinko-Slot Machines and Mobile Apps a few years back, one day the former chairman Mr. Kawasaki decided to revive SNK’s (internal) console game development. However, there was a definite lack of developers / manpower at the time, so we had to recruit a lot of dev staff for this project.

A few times every year, some of the ex-Fatal Fury dev team members would get together to go out for dinner and drinks. A few years back our current lead artist Ogura was asked by the chairman to introduce and headhunt some of the ex-SNK dev staff to reunite for this project.

It took some time, but thanks to the chairman’s call a good number of veteran staff returned to Esaka, and officially started development on the KOF XIV project from April 2014.

The King of Fighters XIV

How was the large roster of 50 characters formed?

Yasuyuki Oda: First off, we made one line-up consisting of all the existing (classic) characters, and then another one comprised of 90% new characters (many of them not very “KOF-ish”). We then went on to compare them, and discuss internally. Additionally, we thought of markets such as Mexico, South America, and China, and even a few of the popular Pachi-Slot characters here in Japan, for a true SNK “All-Star” line-up.

The King of Fighters XIV

What was the biggest change that you’ve liked in this new instalment of KOF?

Yasuyuki Oda: It has to be the large amount of new and fresh characters in KOF XIV.

Do you have a special message to all the fans at launch?

Yasuyuki Oda: For these past two years, in order to successfully resurrect the SNK brand, both new and veteran staff members have come together with the goal of developing this flagship title. We have long looked forward to this day, to release the newest instalment in the KOF Series that our fans and a new generation of KOF players can fully enjoy.

I hope you, your friends, and all your rival players truly have a blast playing KOF XIV.

READY… GO !

The King of Fighters XIV

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New video series charts the creation of PlayStation VR http://feedproxy.google.com/~r/SCEEBlog/~3/bJSSEHHpp0k/ https://blog.eu.playstation.com/2016/08/25/new-video-series-charts-the-creation-of-playstation-vr/#comments Thu, 25 Aug 2016 15:00:03 +0000 http://blog.eu.playstation.com/?p=228943 Today we’re kicking off a video series going behind the scenes with the teams behind PlayStation VR, charting the headset’s journey from its earliest prototype stages right through to its impending launch. The first video, which you can watch above, glances back at the project’s early days, while future instalments will look at how development […]

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Today we’re kicking off a video series going behind the scenes with the teams behind PlayStation VR, charting the headset’s journey from its earliest prototype stages right through to its impending launch.

The first video, which you can watch above, glances back at the project’s early days, while future instalments will look at how development teams have harnessed the headset’s innovative display, 3D audio and intuitive control inputs to create truly immersive gameplay experiences.

New episodes will arrive regularly over the coming weeks – follow us on Twitter for first word on when they go live.

For more on PlayStation VR, head on over to the official site. Also, we’re currently showcasing one PlayStation VR game every week across PlayStation Blog, YouTube and Twitter. This week the spotlight is on PlayStation VR Worlds – head on over to Storify for a round-up of all the coverage.

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5 things to look out for in the new Battlezone PlayStation VR trailer http://feedproxy.google.com/~r/SCEEBlog/~3/F96NNX2I5dc/ https://blog.eu.playstation.com/2016/08/25/5-things-to-look-out-for-in-the-new-battlezone-playstation-vr-trailer/#comments Thu, 25 Aug 2016 14:30:25 +0000 http://blog.eu.playstation.com/?p=228875 After over a year of demoing the game, I’d say that seeing people play Battlezone – many of whom have never experienced PlayStation VR before – is the best feeling. We love seeing the “wow” smile on players’ faces as they enter the cockpit and take in the scale of Battlezone’s cyberworld. That never gets […]

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After over a year of demoing the game, I’d say that seeing people play Battlezone – many of whom have never experienced PlayStation VR before – is the best feeling. We love seeing the “wow” smile on players’ faces as they enter the cockpit and take in the scale of Battlezone’s cyberworld. That never gets old!

Battlezone

Well, after last week’s news the whole studio has got a big smile on their face! We were thrilled to reveal that PlayStation are partnering with Rebellion to publish Battlezone on PlayStation VR. It’s a huge honour, and Sony’s help throughout development has been invaluable, so we’re delighted.

We’re particularly happy because it means boxed copies of Battlezone will be available in retail games stores! When PlayStation VR launches this October, Battlezone will be one of the games available to buy both physically and digitally, and our thanks go out to everyone at PlayStation for making that happen.

To celebrate the news, we’ve got a brand new trailer for Battlezone to really get you in the mood for October. And, well, there’s an ulterior motive…
If you watch closely, you’ll see a tonne of things we’ve never shown before. Like the tanks in Battlezone, there’s a lot more going on underneath the hood of our game! Because as much as Battlezone will make you go “wow,” we’ve always said it’s a game at its core, not just an experience.

We’ve still got a fair bit to reveal before October, but to give you a taster of what’s to come, here are five secrets from our latest trailer:

1. New enemies bring new challenges

Battlezone features a diverse roster of mechanized adversaries, from the iconic Heavy Tanks to the shoal-like flying Swarms and the smaller, nimble Scout, which packs a nasty rapid-fire laser machine gun. And did you spot the cameo by the Minelayer? Some of our enemies have some clever tricks up their sleeve – this isn’t your grandfather’s Battlezone!

2. Your tank is your castle

If you watch the trailer closely, you’ll spot a number of different chassis appearing beyond the bounds of your cockpit. We’ve not talked much about it yet, but you’ll have worked it out by now; yes, you can drive different tanks!

Not only do they feature varied, customisable load-outs, but they also have different attributes. Some tanks are more heavily armoured, others speedier or more manoeuvrable. You’ll find some tanks better suit your play style or particular missions, so we encourage you to experiment!

3. Bring lots of guns to a gunfight

Until now we’ve only shown you using one or two weapons. But the eagle-eyed among you will see that’s no longer the case. Our arsenal has been designed to befit the super tanks that carry it!

Look out for the devastating multi-lock-on launcher and booming artillery gun – they’re just a taste of the many weapons in Battlezone. And as you progress through our procedurally generated campaign, you’ll earn credits that you can use to upgrade them.

4. Purple haze

In addition to regular weapons, your Cobra tank can also deploy what we call “special equipment”. There are plenty of these in Battlezone, offering everything from area of effect attacks to helpful buffs.

You may have seen the EMP in a previous trailer, which takes out all nearby enemies with an electrical pulse attack. In this trailer, we feature the purple-glowing “Rot” special item, which gradually corrodes any enemies caught in its radius. Like regular weapons, special equipment can be upgraded too and we’ll have more to reveal soon.

5. “Destroy the shield generators!”

Okay, you probably spotted this one from the rather explosive end to the trailer! As you progress through the game’s campaign, you must choose “hexes” from your map to explore – each hex represents a mission, location or event. Some hexes offer special missions that have a huge tactical impact in the long run, but the trade off is they might be harder or require a riskier approach.

Players have to consider their whole campaign strategy, not just the moment-to-moment first person shooting. For now, we’ll let you speculate about the role of the Shield Generators and how taking them down might help or hinder you in combat later in the game …

In the meantime, keep an eye on PlayStation Blog for more from us, and for every last bit of Battlezone news, be sure to follow us on Twitter and like us on Facebook. And thank you so much for all your great support so far! We’re so excited to be developing for PSVR, and we can’t wait to show you Battlezone in all its glory on 13th October. Not long to go!

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How London Studio created five soundtracks in one for PlayStation VR Worlds http://feedproxy.google.com/~r/SCEEBlog/~3/jCE-lDDu418/ https://blog.eu.playstation.com/2016/08/25/how-london-studio-created-five-soundtracks-in-one-for-playstation-vr-worlds/#comments Thu, 25 Aug 2016 12:15:51 +0000 http://blog.eu.playstation.com/?p=228871 Hello everyone, my name is Joe Thwaites and I’m the composer for PlayStation VR Worlds. The audio team has just finished doing the final mix of the game and it’s sounding amazing! I’ve been working with PlayStation VR for nearly three years now and it’s been a lot of fun. Virtual reality is a really […]

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Hello everyone, my name is Joe Thwaites and I’m the composer for PlayStation VR Worlds. The audio team has just finished doing the final mix of the game and it’s sounding amazing!

I’ve been working with PlayStation VR for nearly three years now and it’s been a lot of fun. Virtual reality is a really exciting new medium and as a composer it’s thrown up all kinds of interesting opportunities that haven’t been possible in the past. VR gives access to a whole new dimension of immersion but also challenges some of the approaches we take for granted in traditional game development.

When we first started making PlayStation VR Worlds there were lots of discussions about the importance of simulating the real world and that threw up concerns about the relevance of non-diegetic (off-screen) music. But as it turned out, we needn’t have worried.

PS VR Worlds

Virtual reality is a powerful medium to create immersive experiences that come in many different forms. Abstract worlds can be equally as convincing as more realistic 3D environments. The player will suspend their disbelief and become immersed in a game as long as the content being delivered is both audibly and visually consistent and presented in a believable way.

Writing the music for PlayStation VR Worlds has probably been one of the most difficult and fun projects I’ve worked on to date. At the start of the game development I spent a lot of time with the Creative Director Russ Harding & Audio Lead Joanna Orland working on a style guide that would encapsulate the vision of the project.

The game features five very different experiences, from controlling a gangster in London’s East End, to playing the futuristic face-paddle sport Danger Ball. At the beginning of the project, this seemed like a gargantuan task!

The biggest challenge was creating distinct styles that complimented each experience whilst also maintaining a consistency that brought everything together as whole package. Among other things, one key element in achieving this was to use a single theme throughout. This gave a sense of togetherness by musically linking all the experiences even though each of them use very different sound pallets.

Here are a few things that you can look forward to hearing when you play the game:

  • Ocean Descent uses a combination of synthetic and orchestral colours to create a sense of awe and excitement as you descend through the underwater environment. Listen out for the jellyfish that play binaurally positioned tones when you look at them!
    Electronic tones are used to create an arcadey feel of Danger Ball; they’re also used to help build a sense of tension as you score more points.
  • Scavenger’s Odyssey is a full-blown orchestral epic, using Wagner tubas and a big string section to capture both the alien nature of the environment and the drama of the combat.
  • VR Luge is primarily percussion, bringing out the raw adrenaline of the sport as you speed down the mountain dodging between cars. The faster you go the more percussion you hear!
  • The London Heist has a The-Clash-meets-James-Bond vibe to it with a little bit of the Italian Job thrown in for good measure. Complete the game to be rewarded with an alternate version featuring drunken pub chanting – oi oi oi!
  • The hub brings everything together, with elements of each experience adding to the mix as you scroll through the games.

After demos of each track in the game were created, the immensely talented orchestrator Jim Fowler turned them into scores to be performed at Air Studios London. Using world-class musicians we spent four days recording with a 60-piece orchestra and a four-piece punk band. The video below is a quick clip from one of the Scavenger’s Odyssey cues – enjoy!

While that video has some clips from the recording session, you can listen to one of the finished tracks in full below:

The post How London Studio created five soundtracks in one for PlayStation VR Worlds appeared first on PlayStation.Blog.Europe.

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Don’t Starve Together arrives on PS4 on 13th September http://feedproxy.google.com/~r/SCEEBlog/~3/dqTubGO8tOY/ https://blog.eu.playstation.com/2016/08/25/dont-starve-together-arrives-on-ps4-on-13th-september/#comments Thu, 25 Aug 2016 09:33:45 +0000 http://blog.eu.playstation.com/?p=228899 Hello, PlayStation Blog! Corey here from Klei Entertainment with some exciting news. We are extremely happy to announce that Don’t Starve Together is coming to PS4 on 13th September along with a brand new bundle, the Don’t Starve Mega Pack, which will be 60% off for players who already own the original Don’t Starve! Since […]

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Hello, PlayStation Blog! Corey here from Klei Entertainment with some exciting news. We are extremely happy to announce that Don’t Starve Together is coming to PS4 on 13th September along with a brand new bundle, the Don’t Starve Mega Pack, which will be 60% off for players who already own the original Don’t Starve!

Don't Starve Together

Since the launch of the classic single-player Don’t Starve on PS4, we’ve gone on to release two expansions, various themes, and now the multiplayer focused Don’t Starve Together. The Mega Pack will include the entire current Don’t Starve PS4 catalogue in one snazzy bundle full of survival and savings.

The Mega Pack includes:

  • Don’t Starve Together: Console Edition
  • Don’t Starve: Console Edition
  • Don’t Starve: Shipwrecked
  • Don’t Starve: Reign of Giants
  • Don’t Starve: Console Edition: Shipwrecked Theme
  • Don’t Starve: Console Edition: Autumn Theme

On 13th September, PS4 fans will be able to get everything shown in the list above via the Don’t Starve: Mega Pack.

As a special thank you to PS4 Players who already own the original Don’t Starve, you’ll be able to get the Don’t Starve Mega Pack for 60% off its normal price. This way you can save on the brand new multiplayer expansion and get any themes or single-player expansions you may not have yet. Thank you!

Don't Starve TogetherDon't Starve Together

 

One of the most exciting parts of this bundle is undoubtedly the release of Don’t Starve Together. This new entry in the Don’t Starve collection will support up to six players online and for the first time ever, support split-screen couch co-op both locally and online!

We loved hearing stories about friends and families finding creative ways to share the controller while playing the original single-player Don’t Starve. From passing the controller every in-game day, every death, or simply at random, it was clear this was a game many people wanted to enjoy “Together” (See what we did there?), on a couch. Now players will be able to survive together on the same couch, and even take their split-screen game online if they want and create or join an existing game to play with others.

Don't Starve TogetherDon't Starve Together

 

Thank you to all the Don’t Starve players who have been patiently waiting for an official release date on Don’t Starve Together. We’re really excited for everyone to jump in on 13th September, and hopefully not starve.

Don't Starve Together

The post Don’t Starve Together arrives on PS4 on 13th September appeared first on PlayStation.Blog.Europe.

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