PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Tue, 12 Dec 2017 18:09:45 +0000 en-GB hourly 1 https://wordpress.org/?v=4.9 Everything you need to know about Sharefactory’s latest update, out today http://feedproxy.google.com/~r/SCEEBlog/~3/bFy1sdtjiUw/ https://blog.eu.playstation.com/2017/12/12/everything-you-need-to-know-about-sharefactorys-latest-update-out-today/#comments Tue, 12 Dec 2017 18:09:45 +0000 http://blog.eu.playstation.com/?p=262587 Today we’re pleased to announce a new Sharefactory update – v3.00 – which includes new themes and a variety of features requested by the community, including camera effects and text/sticker animations. First – we’re happy to add two new themes with this update. The first theme is a “comic book-style” theme, which is packed with […]

The post Everything you need to know about Sharefactory’s latest update, out today appeared first on PlayStation.Blog.Europe.

]]>
Today we’re pleased to announce a new Sharefactory update – v3.00 – which includes new themes and a variety of features requested by the community, including camera effects and text/sticker animations.

First – we’re happy to add two new themes with this update. The first theme is a “comic book-style” theme, which is packed with content including three intro, title and outro clips, eight transitions, three backgrounds, 39 stickers and a comic style font. The second theme is a special one for our PlayStation fans. To celebrate the 10th anniversary of the Uncharted franchise from Naughty Dog, we’ll have a dedicated theme to honor this critically-acclaimed franchise.

The new update also includes seven new camera effects. You can use the new “Hollywood-style” effect to add more flair to your edits. Add quake, bounce, stomp, pulse and more to enhance your best gameplay achievements.

TITLE

Additionally, Sharefactory’s 3.00 update allows you to add custom animations to your text and stickers. You can choose from many different types of beginning, middle and ending animations on your overlays, as well as control the duration of your text and stickers.

Other features in this update include:

  • Improved video USB import feature to support more videos
  • Over 20 new transitions and two new filters
  • Audio ducking to automatically lower game clip volume when Commentary is present on Track 2
  • Improved load times
  • New Project view options including Zoom for easier editing
  • UX improvements

TITLE

We appreciate the feedback from our fans and we’re always working to update the service by adding new features and enhancements that are highly requested by our fans. It’s always exciting to see how creative PlayStation fans are using Sharefactory, and we look forward to more epic videos from the community. Have fun and happy editing!

The post Everything you need to know about Sharefactory’s latest update, out today appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/12/everything-you-need-to-know-about-sharefactorys-latest-update-out-today/feed/ 8 https://blog.eu.playstation.com/files/avatars/avatar_4805961.jpg https://blog.eu.playstation.com/files/2017/12/sharefactory-704x352.jpg 0 8 3 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/12/everything-you-need-to-know-about-sharefactorys-latest-update-out-today/
First hands-on impressions with PS VR-exclusive tactical shooter Firewall Zero Hour http://feedproxy.google.com/~r/SCEEBlog/~3/aBNSSw7setE/ https://blog.eu.playstation.com/2017/12/12/first-hands-on-impressions-with-ps-vr-exclusive-tactical-shooter-firewall-zero-hour/#comments Tue, 12 Dec 2017 17:01:46 +0000 http://blog.eu.playstation.com/?p=262299 Announced during PlayStation Experience 2017‘s opening presentation, Firewall Zero Hour will deploy 4v4 tactical FPS action to the PS VR battlefield. My hands-on demo pointed to an extremely promising game — in fact, perhaps the most promising and exciting VR game I’ve played. If you’ve ever loved a Rainbow Six or SWAT game, you’ll immediately […]

The post First hands-on impressions with PS VR-exclusive tactical shooter Firewall Zero Hour appeared first on PlayStation.Blog.Europe.

]]>
Announced during PlayStation Experience 2017‘s opening presentation, Firewall Zero Hour will deploy 4v4 tactical FPS action to the PS VR battlefield. My hands-on demo pointed to an extremely promising game — in fact, perhaps the most promising and exciting VR game I’ve played.

If you’ve ever loved a Rainbow Six or SWAT game, you’ll immediately understand the appeal of Firewall. The pacing is deliberate and methodical; the action quick and decisive. It’s a tense game of cat-and-mouse between two (human) teams. Player communication is paramount, and quick wits will get you further than a quick trigger finger.

I played a series of matches set in a shadowy mansion. I quietly crept from room to room with three teammates en tow. Our objective: a laptop hidden somewhere in the house. The other team lay in wait, ready to spring an ambush or ward off our attack.

We activated our flashlights, the beams casting realistic-looking shadows on the walls, and slowly navigated the darkened rooms. As we inched our way closer to the objective, we kept up a stream of tense chatter, speculating where the opposing team might be lurking and calling out safe zones.

Firewall Zero Hour

While passing through a gloomy hallway, a burst of gunfire roared from the top of a nearby stairwell. The guy next to me dropped like a rock. I spun to my left, raising my PS VR Aim Controller at the shadow I spotted at the top of the stairs, and let loose with my shotgun. I clipped him, but he slipped back around the corner before I could finish him off.

I tossed a grenade up the staircase to buy some time, then turned to move quickly towards the objective. Being in PS VR expanded my sense of spatial awareness, and I found myself carefully checking corners and blind spots.

Ahead, our point man traded shots with two hostiles who were holed up in a dining room. Instinctively, I went for the flank, slipping around the corner and making for the back door I had noticed. I pushed through the doors, tossed a frag grenade, and hip-fired until both figures crumpled to the ground. We pushed on to the objective and the win.

We’ve all played games like this before. But in VR, the experience feels completely fresh and exciting. Pinned down by enemy fire? Peek out from behind the corner — or over a countertop — to trade shots. Fleeing some determined pursuers? Slipping into a sneaky hiding spot or ambush position feels far more intuitive.

TITLE

The build I played was still early: just one map, three character classes, and three weapons (rifle, shotgun, silenced SMG). The good news is, developer First Contact Entertainment has confirmed that the final game will have more weapons and maps, as well as weapon attachments and character progression as they prepare for launch in 2018.

The game technically supports both DualShock 4 and the PS VR Aim Controller, but if you’ve got the choice I strongly suggest going with the Aim Controller for a more immersive feel.

The controls are well laid out: the front analogue stick handles movement and sprinting; the rear stick handles quick-turns. Frag and flash grenades map to the front two triggers, while reloading, crouching, weapon swapping, and interacting with objects are assigned to the traditional face buttons on the stock of the Aim Controller.

As in Farpoint, you can raise the Aim Controller up to aim down the sight, or fire from the hip. I generally opted for the latter.

Firewall Zero Hour is shaping up nicely — I’m eager to get more hands-on time and learn more about the final game, so stay tuned to PlayStation Blog for more updates.

The post First hands-on impressions with PS VR-exclusive tactical shooter Firewall Zero Hour appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/12/first-hands-on-impressions-with-ps-vr-exclusive-tactical-shooter-firewall-zero-hour/feed/ 3 https://blog.eu.playstation.com/files/avatars/avatar_49942.jpg https://blog.eu.playstation.com/files/2017/12/Firewallfeat-704x352.jpg 0 3 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/12/first-hands-on-impressions-with-ps-vr-exclusive-tactical-shooter-firewall-zero-hour/
How narrative-driven puzzler Papers, Please was refitted for today’s PS Vita release http://feedproxy.google.com/~r/SCEEBlog/~3/--DMh4BAKiY/ https://blog.eu.playstation.com/2017/12/12/how-narrative-driven-puzzler-papers-please-was-refitted-for-todays-ps-vita-release/#comments Tue, 12 Dec 2017 16:41:22 +0000 http://blog.eu.playstation.com/?p=262583 First item, top of the page. This version of Papers, Please was announced over three years ago. That’s a long time brewing for a relatively simple pixel-art game. There’s a few ingredients in the mix for this delay but the main fault lies with me. I had a great bunch of people to help with […]

The post How narrative-driven puzzler Papers, Please was refitted for today’s PS Vita release appeared first on PlayStation.Blog.Europe.

]]>
First item, top of the page. This version of Papers, Please was announced over three years ago. That’s a long time brewing for a relatively simple pixel-art game. There’s a few ingredients in the mix for this delay but the main fault lies with me.

I had a great bunch of people to help with this project — all the port programming was handled by James Gray and others, engine support from WayForward, testing by Ratloop Asia, and submission assistance from Coatsink.

My responsibility was gluing it all together and in the long tradition of “one simple job”, the best I could manage was the slow-setting kind of glue that takes forever to dry. Working as a single developer has its advantages but managing multiple projects is not one of them. Unfortunately, it was Papers, Please on PS Vita that suffered the most and I apologise for that.

Papers, Please for PS Vita

The game

Ok, the game is available today so let’s turn this around and segue into what we’ve got here: Papers, Please on PS Vita. The most portable version yet, document inspection and stamping in the supple palms of your capable hands.

Content-wise, this version has all the features of the desktop and tablet versions: all 31 days of single player story mode with branching narratives, 20 endings, “endless” mode with online leaderboards, and stamping – so much stamping.

The squeeze

Even though it’s a low-resolution pixel-art game, Papers, Please was originally designed to be played on a big screen. When I wrote it back in 2013 I’d just come off a mobile-only project and wanted to rebel against the low-density large-touch-target design necessary for mobile. So the game packs a lot of small stuff into a big space. There’s three separate sections of the screen that need to be visible at all times: booth, desk, and checkpoint.

The big challenge in making it work well on PS Vita was fitting everything onto the smaller screen without sacrificing the core document shuffling mechanics. Luckily PS Vita has a great touchscreen and, critically, nearby physical controls. For this version we increased the desk size slightly, floated the booth over the border view only when needed, and added vertical scrolling to shift between the booth+checkpoint and the desk. The analog sticks and directional buttons can be used to quickly scroll up/down and after a small adjustment it feels completely natural to use your left thumb for scrolling and your right fingers for touching (or vice versa, no preference, left=right, all love.)

The tech

TITLE

Papers, Please was developed in a programming environment called Haxe/OpenFL. Haxe is the language and OpenFL the engine that enables Flash-like applications to run natively on desktops (PC/Mac/Linux) or mobile devices. When taking a game from desktop to console, it’s not uncommon to just rewrite everything with a more console-friendly engine. I had a few offers for that sort of thing early on but as a hopeless engineer it felt like a waste to ignore Haxe/OpenFL’s inherent multi-platform capabilities.

A few years ago there was no way to build Haxe/OpenFL projects for consoles but with a little time, money, the hard work of James Gray, Lars Doucet from Fortress of Doors, OpenFL’s Joshua Granick, Nilsen Filc, and the generous contribution of WayForward’s engine tech, we were able to create a console target for Haxe/OpenFL. One of our goals with all that extra work is to hopefully benefit other games in a similar situation.

The destination, finally

This version was a long time coming and I appreciate your patience. Thank you to all the fans of the game that have encouraged me over the years and I hope you enjoy playing it on PS Vita too.

Glory to Arstotzka.

The post How narrative-driven puzzler Papers, Please was refitted for today’s PS Vita release appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/12/how-narrative-driven-puzzler-papers-please-was-refitted-for-todays-ps-vita-release/feed/ 9 https://blog.eu.playstation.com/files/avatars/avatar_137737.jpg https://blog.eu.playstation.com/files/2016/11/Blog-default-featured-704x352.jpg 0 9 1 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/12/how-narrative-driven-puzzler-papers-please-was-refitted-for-todays-ps-vita-release/
The locales and creatures of MMORPG Ark’s huge new expansion Aberration detailed as it launches on PS4 today http://feedproxy.google.com/~r/SCEEBlog/~3/rzed9NghDvs/ https://blog.eu.playstation.com/2017/12/12/the-locales-and-creatures-of-mmorpg-arks-huge-new-expansion-aberration-detailed-as-it-launches-on-ps4-today/#comments Tue, 12 Dec 2017 15:50:52 +0000 http://blog.eu.playstation.com/?p=262515 Ark: Aberration is launching on PS4 today, and the Studio Wildcard team can’t wait for you to experience the latest chapter of Ark’s gameplay and lore. We have been hard at work building an entirely new world for you to explore and survive in, with fresh challenges and twists on Ark’s core mechanics everywhere you […]

The post The locales and creatures of MMORPG Ark’s huge new expansion Aberration detailed as it launches on PS4 today appeared first on PlayStation.Blog.Europe.

]]>
Ark: Aberration is launching on PS4 today, and the Studio Wildcard team can’t wait for you to experience the latest chapter of Ark’s gameplay and lore. We have been hard at work building an entirely new world for you to explore and survive in, with fresh challenges and twists on Ark’s core mechanics everywhere you look.

Much of Aberration is a cave world, but from the very beginning of the design phase we strove to create something that could never be described as “just a cave”. Free-floating through space, this Ark has malfunctioned, and beneath the radiation-baked surface there are many new biomes full of plants and animals unlike anything you have seen yet.

Ark: Aberration for PS4

The lush and vibrant Fertile Chamber is the beginning of your journey, where hostile sunlight filters through dense hanging plant-life into something tolerable and life-giving. Exploring the giant, ancient ruins of a technologically advanced civilization will lead you to the Biolum Chamber, home to glowing creatures, beautiful plants and stunning underground waterfalls.

Along the way, you’ll want to tame a “Lantern Pet” or two, who can protect you from some of the stranger and more aggressive lifeforms using their organic “Charge” emitting properties (you’ll need it and have more ways to use it later).

Ark: Aberration for PS4Ark: Aberration for PS4

 

Venturing deeper down into the Element Chamber, you’ll learn more about the Ark’s dark secrets and gain access to valuable resources – but watch out! Truly terrifying creatures inhabit the Element Chamber, such as chest-impregnating “Reaper” Queens and scores of swarming “Nameless”, whose grotesque humanoid appearance is nothing short of unnerving and a little too familiar.

Ark: Aberration for PS4 Ark: Aberration for PS4Ark: Aberration for PS4

 

You’ll need to get crafty with tons of new items to help you traverse the terrain, including ziplines, glide suits, and climbing picks, along with new weapons and outfits to keep you safe from hazards such as earthquakes, radiation zones, poison plants, noxious gas and an erratic day cycle.

Make it through, however, and you’ll discover a deep trench that is home to the Rock Drake – one of Ark’s most unique and powerful creatures to date! Possessing the ability to climb nearly anything, glide long distances, and cloak itself and its riders at will, Rock Drakes are one of the keys to survival.

Ark: Aberration for PS4

Aberration is Ark’s second huge expansion, and we’re taking the lore further than ever before. What are the Arks? Why are we here? Where is all of this advanced technology coming from? What does it mean to be human, and where does the story go from here? Explorer notes scattered around the Ark from old and new characters provide some answers, and the environment and end game bring it all to life.

Ark: Aberration for PS4

As always, the Studio Wildcard team is never content with creating “just more of the same” content. Expect something new, different, and exciting at every turn, like the first time you woke up on the beaches of The Island or the desert of Scorched Earth. Whether you prefer to play solo, co-op or online PvP and PvE, if you play Ark, this Expansion is for YOU.

See you on the Ark, Survivors!

The post The locales and creatures of MMORPG Ark’s huge new expansion Aberration detailed as it launches on PS4 today appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/12/the-locales-and-creatures-of-mmorpg-arks-huge-new-expansion-aberration-detailed-as-it-launches-on-ps4-today/feed/ 1 https://blog.eu.playstation.com/files/avatars/avatar_4905881.jpg https://blog.eu.playstation.com/files/2017/12/Ark_feat-704x352.jpg 0 1 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/12/the-locales-and-creatures-of-mmorpg-arks-huge-new-expansion-aberration-detailed-as-it-launches-on-ps4-today/
Grand Theft Auto Online: The Doomsday Heist out now on PlayStation 4 http://feedproxy.google.com/~r/SCEEBlog/~3/amn-jmlqQLM/ https://blog.eu.playstation.com/2017/12/12/grand-theft-auto-online-the-doomsday-heist-out-now-on-playstation-4/#comments Tue, 12 Dec 2017 15:31:26 +0000 http://blog.eu.playstation.com/?p=262537 When the stakes are this high, who else can you trust to save the day but the craziest criminals ever to grace the Los Santos underworld? The risks are colossal, the enemies all but unstoppable… but the rewards are mouth-watering and a massive adrenaline spike is absolutely guaranteed. Assemble your crew for the biggest Online […]

The post Grand Theft Auto Online: The Doomsday Heist out now on PlayStation 4 appeared first on PlayStation.Blog.Europe.

]]>
When the stakes are this high, who else can you trust to save the day but the craziest criminals ever to grace the Los Santos underworld? The risks are colossal, the enemies all but unstoppable… but the rewards are mouth-watering and a massive adrenaline spike is absolutely guaranteed. Assemble your crew for the biggest Online adventure yet, across 3 sprawling acts – The Doomsday Heist is now available to play in GTA Online on PlayStation 4.

GTA Online: The Doomsday Heist

The doomsday scenario

GTA Online: The Doomsday Heist

Billionaire entrepreneur Avon Hertz and his pet neural network Cliffford have stumbled upon evidence that nefarious outside forces are working on a plan so diabolical it could end life as we know it. Somehow, Lester Crest is tasked with assembling a team deadly enough – and crazy enough – to do what it takes to bring them down. That’s where you come in. It’s going to take some luck, some firepower and some serious teamwork to take this threat head-on, assisted by Avon’s access to the latest in lethal blue-sky tactical hardware.

The weird turn pro

GTA Online: The Doomsday Heist

It’s time to assemble your Organization or Motorcycle Club and prepare for a new kind of war. First, one member of your crew needs to own one of the previously undisclosed IAA facility hidden under Southern San Andreas, giving you access to the new advanced planning room where you will map out the steps to launch and complete each mission. This time, operations will run a little differently: crews of 2-4 players will now be able to work together to complete every mission.

Bigger, deadlier and more complex than ever

GTA Online: The Doomsday Heist

Each of the three massive Heist acts that comprises the story of The Doomsday Heist involves negotiating multiple ruthless freemode prep missions, tactical setup operations, and experimental weapons and vehicles – each ending with an over-the-top finale that brings a payoff big enough to comfortably share with your fellow crew members. Some missions may involve competition for resources with other crews in Freemode, and MC Presidents can even enlist additional club members, boosting your squad to up to 8 players to help secure your objective in these missions.

A new set of tools

GTA Online: The Doomsday Heist

If you’ve been drafted to prevent the end of the world, you better have access to the finest technology available. MKII upgrades are now available via the Mobile Operations Center or Avenger’s Weapon Workshop for the Pump Shotgun, Special Carbine, Marksman Rifle, Heavy Revolver, Bullpup Rifle and SNS Pistol.

The Doomsday Heist also brings access to the ultimate in offensive weaponry: from the futuristic fury of the Khanjali tank, to the long-awaited madness of the Mammoth Thruster personal jetpack, you’ll have everything you need to bring down a small army.

Speaking of small armies, purchase of the Facility includes the optional ability to have your own Strike Team on call, or an Orbital Cannon capable of immolating any patch of ground that incurs your wrath. Slow to arm and reload but devastating when deployed tactically – at the moment a gang of rivals is clustered on the same area of the map, for instance – the Orbital Cannon is less a weapon of last resort and more the ultimate revenge, served ice cold.

The Avenger

GTA Online: The Doomsday Heist

So you’re an aspiring criminal and you and your crew have been tasked with staving off an existential threat, but you need just the right vehicle. How about a vertical take-off, turreted, flying fortress/experimental weapons lab in the sky/death-spitting collateral damage producer that practically flies itself? The Avenger is all these things and more. Store it in your Facility, get it fitted out with a Vehicle Mod Shop, a Weapon Workshop, and a suite of ferocious weapon upgrades, and you’ll soon be wreaking a whole new level of havoc without ever having to land.

Return of the mastermind challenge and more

GTA Online: The Doomsday Heist

The Doomsday Heist offers a new set of brutal challenges, all with some serious financial payback for any teams hardcore enough to complete them. All three finale missions have Elite Challenge objectives for those in search of a seriously high bar, and for the perfectionists, the Criminal Mastermind challenges are back across all three acts of the heist for teams of 2, 3 or 4 players along with a brand new suite of Trophies.

New vehicles, weapon customisations & more

GTA Online: The Doomsday Heist

And we’ve barely scratched the surface – discover dozens of new vehicles, new weapons, new clothing and personal customization options, as well as a surprise new radio station just in time for your fight to save the world. It’s all available to play now, free inside the world of GTA Online – with much more still to come.

For more information about The Doomsday Heist, visit rockstargames.com.

The post Grand Theft Auto Online: The Doomsday Heist out now on PlayStation 4 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/12/grand-theft-auto-online-the-doomsday-heist-out-now-on-playstation-4/feed/ 2 https://blog.eu.playstation.com/files/avatars/avatar_1051109.jpg https://blog.eu.playstation.com/files/2017/12/GTA_Doomsday_Heist_Sony_Blog_IAA_1880x704-1-704x352.jpg 0 2 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/12/grand-theft-auto-online-the-doomsday-heist-out-now-on-playstation-4/
How pioneering open-world blockbuster The Getaway squeezed London’s criminal underworld onto PS2 http://feedproxy.google.com/~r/SCEEBlog/~3/sRPAgnwuJRc/ https://blog.eu.playstation.com/2017/12/12/how-pioneering-open-world-blockbuster-the-getaway-squeezed-londons-criminal-underworld-onto-ps2/#comments Tue, 12 Dec 2017 14:55:14 +0000 http://blog.eu.playstation.com/?p=262421 “Morning, sunshine. Good to see ya again. We’re going to play a little game…” When is a movie more than a movie? That was the question posed back in 2002 when an intense, memorable live-action promo helped pioneering open-world crime saga The Getaway jostle its way onto PlayStation 2. Sure, the popularity of the British […]

The post How pioneering open-world blockbuster The Getaway squeezed London’s criminal underworld onto PS2 appeared first on PlayStation.Blog.Europe.

]]>
“Morning, sunshine. Good to see ya again. We’re going to play a little game…”

When is a movie more than a movie? That was the question posed back in 2002 when an intense, memorable live-action promo helped pioneering open-world crime saga The Getaway jostle its way onto PlayStation 2. Sure, the popularity of the British gangster movie had been reinvigorated by Guy Ritchie’s Lock, Stock and Two Smoking Barrels but that kind of widescreen Cockney swagger was very new to the world of video games.

Whereas Hollywood-grade production values are taken for granted in AAA video game development today, that gruff two minute promo was a revelation, promising an all-action, open-world London, recreated on your TV screen thanks to the power of PS2.

The Getaway

So, it only seems fitting that we celebrate The Getaway’s 15th anniversary with a few of the original developers from what was Team Soho (now Sony London Studio) to get beneath the gritty fingernails of a PlayStation classic…

London calling

“I’m not sure any of us actually knew what we were getting ourselves into,” remembers Gavin Moore, The Getaway’s Director of Animation (now Creative Director at Sony Japan Studio). It’s easy to see why – before it became a massive, photorealistic game map taking in 10 square miles of London, The Getaway started off as a spiritual successor to PS one hit Porsche Challenge.

Merging that game’s open-world driving concept with The Italian Job-inspired gameplay (nicknamed “Minis in a Field”), the core idea took shape.

“It was a mission-based game where you were a getaway driver for hire on different robberies around the world,” explains Gavin. “Brendan McNamara, head of the studio, saw the potential of a massive, narrative-driven open world on PlayStation 2 and suddenly a small heist/getaway driver game became a giant gangster action movie where the real star was the city it was set in, London.”

The Getaway

The Getaway

“Hang on lads, I’ve got a great idea…”

As the team expanded to over 60 people, so did the technology required to fulfil their ideas.

“We didn’t want to break the recreation of London into areas and impose loading times,” says Gavin. “We wanted the player to remain immersed in the game. But there was no hard drive on the PS2 and no way to load the whole city into memory.

“So the engine was completely rewritten to stream geometry and textures of areas that the player was close to, which was ground-breaking at the time. To load and stream the data that fast put a lot of pressure on the PS2 disc drive, so the data for the city was burnt onto the disc in sequential order to reduce the strain.”

The Getaway

Similarly, the game was also one of the few titles at the time to favour a minimalist on-screen user interface. There was no visible health bar, ammo counter or map, meaning you had to pay careful attention to subtle cues like the blinking indicators on the back of the car to guide you to your destination.

“I loved the opening and how you transitioned straight from intro to gameplay,” says Will Burdon, Technical Director (now at Sony London Studio). “This wasn’t a typical game with loads of cluttered graphics on the screen. It just felt very cinematic from start to finish – it was hard work, but ultimately very rewarding.”

When black suits meet blue uniforms

There were long nights involved to make the action adventure look and feel the part, but there were also plenty of memorable moments during its development. It was the first time any game studio had done full face, body and voice motion capture of seven actors at once and Gavin remembers some of the more comedic elements of being part of such a new set up.

The Getaway

Actor Ricky Hards in full prosthetic mask, as gangster Charlie Jolson

The Getaway

Actor and model Anna Edwards, as female assassin for hire Yasmin

“All of the actors who played the gangsters in the game were big men,” he recounts. “But I used to have a good laugh – in secret, of course – watching them in the motion capture studio acting out intense, often violent scenes, with a lot of colourful language… dressed in these skin tight, black suits.”

And then there were the jokes that came with the live action commercial, which was given a VIP movie-style premiere at Leicester Square’s Odeon cinema.

“I was dressed as a police woman and riding around in one of the stunt cars in-between takes on London Bridge,” recalls animator Tara Saunders, now Head of Studio Operations at London Studio.

“We pulled alongside a van driver who was drinking from a soft drink bottle and shouted ‘you shouldn’t drink and drive’. The van driver looked at me in uniform and gushed ‘I’m really sorry ma’am, I won’t do it again’. Then we sped off with blue lights to do the chase sequence!”

A London landmark played across the world

The Getaway went on to become one of PlayStation 2’s biggest and most popular games, its slick cinematic style influencing the third-person action adventure genre in the following years, although very few titles attempted to ape its London-based flavour.

The Getaway

In fact, it was the same team that ended up carrying the torch for the gaming-based Cockney capers that came after, creating the commercially successful PS2 sequel, The Getaway: Black Monday in 2004, and its PSP spin-off Gangs of London in 2006.

15 years on from its launch, The Getaway and its team still casts ripples throughout the games industry, with key members of its staff delivering acclaimed games such as Puppeteer (Gavin Moore) and L.A. Noire (Brendan McNamara), while Designer Dominic Robilliard is now Creative Director on highly anticipated PS4 exclusive Concrete Genie, recently unveiled during Paris Games Week.

Not only that, but both Will and Tara are working on the action-packed PlayStation VR exclusive, Blood & Truth, which looks to recapture the same London crime thriller feel of its PS2 forbearer.

It’s been emotional

Given its legacy, it’s easy to see why The Getaway still has a faithful following, especially amongst those that spent years of their lives working on it.

The Getaway

“The Getaway was my first project and also still one of the largest and most successful franchises I’ve worked on so it will always hold a special place in my heart,” says Tara.

“For me personally, still being part of the studio after 15 years and seeing us return to some of our London crime scene roots with Blood & Truth is very exciting! It’s incredible watching the action narrative genre be re-invented for virtual reality.”

The Getaway

“It was my first big project,” recollects Will. “It seems strange today with how far games have come along in 15 years, but for its time The Getaway was very cutting edge.

“As the development process for Blood & Truth shapes up, everything that comes with the experience of making a game of this scale – the anticipation, the energy – reminds me of my Getaway days. Its spirit definitely lives on in PSVR.”

“I’m very proud of the Getaway and what we achieved at the time,” says Gavin. “Even though the process of creating the game was long and hard, I look back on those times with great fondness.

The Getaway

“In London Studio, if your game sells a million copies you get a plaque with a platinum disc. I brought mine to Japan and it’s hanging in my house in Tokyo. It’s a good reminder of my roots and that however impossible the task looks, you can make it happen. Happy 15th anniversary to everyone who worked on The Getaway!”

6 things you didn’t know about The Getaway

  1. The team took over 500,000 reference images to capture London streets and locations used in the game. The large scale led to one of the team’s artists being banned from local planning offices, as he spent too much time looking at reference material.
  2. The grooves on the back of The Getaway disc are a digital map of London.
  3. Some of the art team were chased by club bouncers whilst on a reference photoshoot around Soho.
  4. There’s a secret first-person drive mode in the game involving Free Roam mode, a pink shop front, Charing Cross Road and a very tight time limit – can you figure it out?
  5. The character Eyebrows was played by Paul ‘Fish’ Burfoot, who has a successful hair product company based in London’s Soho neighbourhood. Other actors in the game went on to star in both Hollywood and Bollywood movies.
  6. The Getaway was the 100,000,000th disc to go through Sony’s DADC (Digital Audio Disc Corporation) supply chain – a big milestone for the company.

The post How pioneering open-world blockbuster The Getaway squeezed London’s criminal underworld onto PS2 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/12/how-pioneering-open-world-blockbuster-the-getaway-squeezed-londons-criminal-underworld-onto-ps2/feed/ 18 https://blog.eu.playstation.com/files/avatars/avatar_9500.jpg https://blog.eu.playstation.com/files/2017/12/Getaway_Feat1-704x352.jpg 0 18 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/12/how-pioneering-open-world-blockbuster-the-getaway-squeezed-londons-criminal-underworld-onto-ps2/
Survive a dystopian future by spying on your neighbours in PS4’s Beholder: Complete Edition, out 16th January http://feedproxy.google.com/~r/SCEEBlog/~3/387pDGWT7pg/ https://blog.eu.playstation.com/2017/12/12/survive-a-dystopian-future-by-spying-on-your-neighbours-in-ps4s-beholder-complete-edition-out-16th-january/#comments Tue, 12 Dec 2017 13:00:38 +0000 http://blog.eu.playstation.com/?p=262417 Hi! I’m George Morgan, Product Manager for Curve Digital, and I’m here to tell you all about our new title called Beholder Complete Edition, which lands on PlayStation Store on 16th January, 2018 (I know, it’s nearly 2018!) Beholder Complete Edition is a tactical strategy game set in a dystopian future, where you’ll play as […]

The post Survive a dystopian future by spying on your neighbours in PS4’s Beholder: Complete Edition, out 16th January appeared first on PlayStation.Blog.Europe.

]]>
Hi! I’m George Morgan, Product Manager for Curve Digital, and I’m here to tell you all about our new title called Beholder Complete Edition, which lands on PlayStation Store on 16th January, 2018 (I know, it’s nearly 2018!)

Beholder Complete Edition is a tactical strategy game set in a dystopian future, where you’ll play as a landlord in a totalitarian State. There are rules for everything, and any violation can see you put into prison, or beaten up by the police. For instance, are you wearing jeans right now? Well, in this State, wearing or owning jeans is against State rules, so to prison with you!

Beholder

To do your job, you’ll need to spy on your tenants, watch their every move, eavesdrop on their conversations, talk to their neighbours, even break into their apartments to set cameras up and search through their belongings, all to ensure that the State is kept happy and you don’t end up like the last landlord that held the keys to the castle (we won’t say what happened to that landlord, but if you want to find out, all the DLC is included in the bundle! All of it!).

Beholder

Once you’ve got the details you need, you’ll need to profile your tenant for the State, ensuring that everything you’ve found is noted down. Does your tenant enjoy a drink? Do they like a game of chess when they get back from a long day at work? All the little details are important, because if a profile is filed to the State and it’s incorrect, you’ll be penalized for not handing over all the information!

Beholder

“But George, what if I really like my tenant!” I hear you cry, well fear not, you don’t always have to tell the State everything , and you can hold back information in exchange for a little blackmail money (everyone needs to make a profit somehow) should you need, but keep in mind that your tenants are people too, and pushing people too far might cause them to snap.

Only you can choose what to do. With all your choices having consequences, doing the right thing might be the hardest thing to do. Check Beholder Complete Edition out when it lands on PlayStation store on 16th January, 2018!

The post Survive a dystopian future by spying on your neighbours in PS4’s Beholder: Complete Edition, out 16th January appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/12/survive-a-dystopian-future-by-spying-on-your-neighbours-in-ps4s-beholder-complete-edition-out-16th-january/feed/ 1 https://blog.eu.playstation.com/files/avatars/avatar_5927033.jpg https://blog.eu.playstation.com/files/2017/12/Beholder_feat1-704x352.jpg 0 1 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/12/survive-a-dystopian-future-by-spying-on-your-neighbours-in-ps4s-beholder-complete-edition-out-16th-january/
5 big new PlayStation Store releases you need to check out this week http://feedproxy.google.com/~r/SCEEBlog/~3/wEnaLTgu0ng/ https://blog.eu.playstation.com/2017/12/11/5-big-new-playstation-store-releases-you-need-to-check-out-this-week-14/#comments Mon, 11 Dec 2017 16:45:35 +0000 http://blog.eu.playstation.com/?p=262341 Even as we’re wrapping up to counter the arctic conditions, PlayStation Store is heating up with a diverse range of new releases and DLC updates to some of our favourite games. There are surprises (The Last Guardian VR Demo, announced at PSX), much anticipated launches (Gang Beasts), single-player time sinks (Okami HD, Romancing SaGa 2) […]

The post 5 big new PlayStation Store releases you need to check out this week appeared first on PlayStation.Blog.Europe.

]]>
.cps{font-size:16px; -webkit-box-sizing: border-box; -moz-box-sizing: border-box; box-sizing: border-box;}.cps *{-webkit-box-sizing: border-box; -moz-box-sizing: border-box; box-sizing: border-box;}.cps-content{max-width: 940px}.cps .clearfix:before, .cps .clearfix:after, .cps h3:before,.cps h3:after,.cps h4:before,.cps h4:after,.cps-ps-store-content ul:before,.cps-ps-store-content ul:after,.cps-ps-plus-mitglieder-content:before,.cps-ps-plus-mitglieder-content:after{content: ""; display: table; }.cps .clearfix:after,.cps h3:after,.cps h4:after,.cps-ps-store-content ul:after,.cps-ps-plus-mitglieder-content:after{clear: both; }.cps-heading-blue{background-color:#0068bf !important; padding:15px 20px 8px 20px !important; margin:0 0 15px 0 !important;}.cps-heading-blue h3{display:block; padding:0 !important; margin:0 !important; border:none !important; font-size:20px !important; line-height:1.3em !important; color:#fff !important; font-family: "adelle", Georgia;}.cps-heading-blue h3 img{max-width:100%; height:auto; display:block; margin:0 12px 0 0; float:left;}.cps-heading-blue h3 span{display:block; float:left; font-size:1em; line-height:1.3em; margin-top:-1px;}.cps-heading-white-center{background-color:#fff; padding:15px 20px 8px 20px; margin:0 0 4px 0;}.cps-heading-white-center h3{display:block; padding:0 !important; margin:0 !important; border:none !important; font-size:20px !important; line-height:1.3em !important; color:#0068bf !important; text-align:center !important; font-family: "adelle", Georgia;}.cps-heading-yellow-center{background-color:#fedd00; padding:15px 20px 8px 20px; margin:0 0 7px 0;}.cps-heading-yellow-center h3{display:block; padding:0 !important; margin:0 !important; border:none !important; font-size:20px !important; line-height:1.3em !important; color:#0068bf !important; text-align:center !important; font-family: "adelle", Georgia;}.cps-heading-yellow-center h3 img{max-width:100%; height:auto; display:block; margin:0 12px 0 0; float:left;}.cps-heading-gray{background-color:#eee; padding:15px 20px 8px 20px; margin:0 0 15px 0;}.cps-heading-gray h3{display:block; padding:0 !important; margin:0 !important; border:none !important; font-size:20px !important; line-height:1.3em !important; color:#363636 !important; font-family: "adelle", Georgia;}.cps-heading-gray h3 img{max-width:100%; height:auto; display:block; margin:0 12px 0 0; float:left;}.cps-heading-gray h3 span{display:block; float:left; font-size:1em; line-height:1.3em; margin-top:1px;}.cps-ps-store-ps4,.cps-ps-store-ps3,.cps-ps-store-psvita{margin-bottom:26px;}.cps-ps-store-content{}.cps-ps-store-content h4{margin:0 0 15px 0 !important; padding:15px 20px !important; border:none !important; border-bottom:#eeeeee 1px solid !important;}.cps-ps-store-content h4 img{display:block; height:auto;}.cps-ps-store-content ul{display:block; list-style:none; margin:0 -7px 0 -8px !important; padding:0 !important; text-align:center !important;} .cps-ps-store-content ul li{display:block; list-style:none; margin:0 !important; padding:0 7px 0 8px !important; width:33.33333333333333%; float:left;}.cps-ps-store-content ul li:before{display:none !important;}.cps-ps-store-content ul li .cps-ps-store-conten-thumb{display:block; margin-bottom:9px;}.cps-ps-store-content ul li .cps-ps-store-conten-thumb img{display:block; width:100%; height:auto;}.cps-ps-store-content ul li .cps-ps-store-conten-title{display:block; font-size:12px; line-height:1.2em; color:#0068bf; margin-bottom:3px;}.cps-ps-store-content ul li span{color:#363636; display:block; font-size:12px; line-height:1.2em; margin-bottom:5px;}.cps-ps-plus-mitglieder{padding-bottom:35px;}.cps-ps-plus-mitglieder-content{margin:0 -7px 0 -8px;}.cps-ps-plus-mitglieder-content h4{background-color:#fedd00; margin:0 -7px 28px -8px !important; padding:19px 15px 17px 15px !important; border:none !important; }.cps-ps-plus-mitglieder-content h4 img{display:block; margin:auto; height:auto;}.cps-ps-plus-mitglieder-content ul{display:block; list-style:none; margin:0 !important; padding:0 !important;}.cps-ps-plus-mitglieder-content ul li{display:block; list-style:none; margin:0 0 15px 0!important; padding:0 !important;}.cps-ps-plus-mitglieder-content ul li:before{display:none !important;}.cps-ps-plus-mitglieder-content ul li a{display:block; overflow:hidden;}.cps-ps-plus-mitglieder-content ul li a img{display:block; width:100%; height:auto;}.cps-ps-plus-mitglieder-ps4,.cps-ps-plus-mitglieder-ps3,.cps-ps-plus-mitglieder-psvita{display:block; float:left; width:33.33333333333333%; padding:0 7px 0 8px;}.cps-ps-plus-mitglieder-ps4 h4{margin-left:0 !important;}.cps-ps-plus-mitglieder-psvita h4{margin-right:0 !important;}.cps-title-last-month-content{padding:0 0 46px 0;}.cps-title-last-month-content ul{display:block; list-style:none; margin:0 0 21px 0!important; padding:0 !important;}.cps-title-last-month-content ul li{display:table; list-style:none; margin:0 !important; padding:0 !important; width:100%;}.cps-title-last-month-content ul li:before{display:none !important;}.cps-title-last-month-content ul li .cps-one{display:table-cell; width:14.03508771929825%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 0 3px 20px; border-top:#eee 1px solid;}.cps-title-last-month-content ul li .cps-two{display:table-cell; width:85.96491228070175%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 20px 3px 20px; border-top:#eee 1px solid;}.cps-title-last-month-content ul li:first-child .cps-one,.cps-title-last-month-content ul li:first-child .cps-two{border-top:none;}.cps-title-last-month-conditional span{display:block; color:#363636; font-size:12px; line-height:1.2em;}.cps-ps-plus-discounts-content{padding:0 0 30px 0;}.cps-ps-plus-discounts-content ul{display:block; list-style:none; margin:0 0 21px 0!important; padding:0 !important;}.cps-ps-plus-discounts-content ul li{display:table; list-style:none; margin:0 !important; padding:0 !important; width:100%;}.cps-ps-plus-discounts-content ul li:before{display:none !important;}.cps-ps-plus-discounts-content ul li .cps-one{display:table-cell; width:14.03508771929825%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 0 3px 20px; border-top:#eee 1px solid;}.cps-ps-plus-discounts-content ul li .cps-two{display:table-cell; width:50.87719298245614%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 0 3px 20px; border-top:#eee 1px solid;}.cps-ps-plus-discounts-content ul li .cps-three{display:table-cell; width:17.54385964912281%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 0 3px 20px; border-top:#eee 1px solid;}.cps-ps-plus-discounts-content ul li .cps-four{display:table-cell; width:17.54385964912281%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 20px 3px 20px; border-top:#eee 1px solid;}.cps-ps-plus-discounts-content ul li:first-child .cps-one,.cps-ps-plus-discounts-content ul li:first-child .cps-two,.cps-ps-plus-discounts-content ul li:first-child .cps-three,.cps-ps-plus-discounts-content ul li:first-child .cps-four{border-top:none;}.cps-ps4-dlcs-content{padding:0 0 30px 0;}.cps-ps4-dlcs-content ul{display:block; list-style:none; margin:0 0 21px 0!important; padding:0 !important;}.cps-ps4-dlcs-content ul li{display:table; list-style:none; margin:0 !important; padding:0 !important; width:100%;}.cps-ps4-dlcs-content ul li:before{display:none !important;}.cps-ps4-dlcs-content ul li .cps-one{display:table-cell; width:85.96491228070175%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 20px 3px 20px; border-top:#eee 1px solid;}.cps-ps4-dlcs-content ul li .cps-two{display:table-cell; width:14.03508771929825%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 0 3px 0; border-top:#eee 1px solid;}.cps-ps4-dlcs-content ul li:first-child .cps-one,.cps-ps4-dlcs-content ul li:first-child .cps-two{border-top:none;}@media (max-width:960px){.cps-title-last-month-content ul li .cps-one{width: 16.035088%;}.cps-title-last-month-content ul li .cps-two{width: 83.964912%;}.cps-ps-plus-discounts-content ul li .cps-one{width: 16.035088%;}.cps-ps-plus-discounts-content ul li .cps-two{width: 44.877193%;}.cps-ps-plus-discounts-content ul li .cps-four{width: 23.54386%;}.cps-ps4-dlcs-content ul li .cps-one{width: 83.964912%;}.cps-ps4-dlcs-content ul li .cps-two{width: 17.035088%;}}div.rotating-image { position: absolute; }div.rotating-image img {border: none; outline: none;}div.rotating-image-current { z-index: 51; }div.rotating-image-hidden { display: none; }.feature-fade-bottom {position: absolute; top: 279px; left: 0; z-index: 60;}.feature-fade-side {position: absolute; top: -74px; left: 574px; z-index: 60;}

Even as we’re wrapping up to counter the arctic conditions, PlayStation Store is heating up with a diverse range of new releases and DLC updates to some of our favourite games. There are surprises (The Last Guardian VR Demo, announced at PSX), much anticipated launches (Gang Beasts), single-player time sinks (Okami HD, Romancing SaGa 2) and co-op action (Nine Parchments). So get ready for some more winter warmers in the week ahead!

1. The Last Guardian VR Demo

Get a new perspective on the scale of The Last Guardian’s iconic Trico with this new PS VR experience, just announced at PSX. In this short demo you can re-discover the bond between Trico and your character from a first-person viewpoint

The Last Guardian

  • Why you should play it: Experience the evocative fantasy world of The Last Guardian and its titanic creature from an intimate new perspective, and as you don’t need to own The Last Guardian to play, this free PS VR experience is open to everybody.
  • More info: The Last Guardian VR Demo lands on PS4 this Tuesday
  • Available: 12th December

2. Okami HD

The great goddess Amaterasu is ready to save the world once again! Take on the role of Amaterasu, the Japanese sun goddess, and help restore the land to its previous glory in the aftermath of Orochi’s destruction. Take the form of a legendary white wolf Shiranui and rid the land of Orochi’s curse.

  • Why you should play it: Rediscover the BAFTA award-winning and critically acclaimed masterpiece on PS4, and with stunning 4K graphics on PS4 Pro.
  • Available: 12th December

3. Gang Beasts

Are you ready to meet Beef City’s gangs of saggy, pugnacious thugs? This glorious yet bizarre looking beat-em-up has enough hilarious game modes – both online and off – as well as customisation options to keep you and your friends busy.

4. Nine Parchments

From the creators of Trine comes Nine Parchments, a co-operative blast ’em up full of spellcasting mayhem. Join a group of drop-out wizard apprentices as they skip their training to go search for the lost Nine Parchments.

5. Romancing SaGa 2

The classic JRPG franchise arrives on PS4 with Romancing SaGa 2. Sit on the throne of the Varennes Empire and defeat the Seven Heroes, seven brave champions from another time who returned to the world as demons. With its dynamic freeform narrative, you get to chose which protagonists will make your game and how your adventure will play out.

PlayStation StoreOut this week

ps4


  • OKAMI HD (Not in Saudi)
    12th December

  • Dynasty Feud (Not in Australia and New Zealand)
    12th December

  • Mahjong Deluxe 3 (Not in Middle East, Denmark, Finland, Poland, Russia, Turkey, Ukraine)
    12th December

 

 

 

 

 

 

 

ps3

 

psvita

 

 

 

PS4 DLC

12th December

13th December

14th December

PS Vita DLC

12th December

Closing Copy
Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer.

PS Plus Free Games for the Month

Free for PlayStation Plus subscribers in May

The post 5 big new PlayStation Store releases you need to check out this week appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/11/5-big-new-playstation-store-releases-you-need-to-check-out-this-week-14/feed/ 33 https://blog.eu.playstation.com/files/avatars/avatar_5830757.jpg https://blog.eu.playstation.com/files/2017/12/StorePost-1-704x352.jpg 0 33 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/11/5-big-new-playstation-store-releases-you-need-to-check-out-this-week-14/
How an expert military adviser helped shape the look of Resident Evil 7’s Chris Redfield http://feedproxy.google.com/~r/SCEEBlog/~3/wflb6lIx5bI/ https://blog.eu.playstation.com/2017/12/11/how-an-expert-military-adviser-helped-shape-the-look-of-resident-evil-7s-chris-redfield/#comments Mon, 11 Dec 2017 16:31:51 +0000 http://blog.eu.playstation.com/?p=262321 Hello, PS Blog readers. My name is Koji Nakanishi and I’m the director of Resident Evil 7 biohazard. With the Gold Edition and free “Not a Hero” DLC just around the corner, I thought I’d share some insights into how we approached designing series mainstay Chris Redfield for his appearance in Resident Evil 7. 1. […]

The post How an expert military adviser helped shape the look of Resident Evil 7’s Chris Redfield appeared first on PlayStation.Blog.Europe.

]]>
Hello, PS Blog readers. My name is Koji Nakanishi and I’m the director of Resident Evil 7 biohazard. With the Gold Edition and free “Not a Hero” DLC just around the corner, I thought I’d share some insights into how we approached designing series mainstay Chris Redfield for his appearance in Resident Evil 7.

1. Scanning a model, and using an expert military adviser to perfect Redfield’s outfit

With the advancement towards the PlayStation 4 console, we had an incredible amount of power at our disposal, and that also raised the bar for the kind of quality people would expect from the game. In order to achieve that kind of photorealistic quality while respecting Chris’ character, we decided to use a technique known as photogrammetry. This is a process where a real person is scanned as the basis for the character model.

Resident Evil 7

We started out by auditioning for models who had the look we wanted for Chris. For the process of auditioning a model, it was obviously important that his face look like Chris, but I also wanted someone who had a wild, tough look. He also needed to have a military bearing while wearing the outfit for the scan, as the way he holds himself is an important part of Chris.

Once we found the right person, we dressed them for the part in real military uniform. We’d previously used military gear as reference material or as the basis for texture assets, but it was the first time we’d ever actually shot footage of a real person wearing it, so we wanted to make sure we got it right. We actually hired an expert military adviser to help us out with the selection of uniform pieces and how to make them look right for the shoot.

2. Adjusting the model’s face to make it look like Chris

Chris’s face is based on the photogrammetry scans, but it isn’t used exactly as-is. Our designers made some adjustments to his facial details to ensure they were brought into line with what we envisage the characteristics of Chris to be.

Resident Evil 7

We converted the scanned photographic data to 3D model data, even down to the finest details on the outfit and accessories.

Resident Evil 7

Textures included not just colour information but detailed depth information obtained from the scans.

3. Making sure the outfit fitted the story’s plot points

For his body, there are also details which help identify Chris and what kind of character he is at this point in the timeline. For example, his uniform is missing the kind of patches or medals you might normally see to indicate rank or unit.

Resident Evil 7

This is the 3D model version of the face data. You can see that it captures everything down to the subtle textures of the model’s skin.

Combined with the black colour, it gives the impression that he works for a mysterious organisation with access to cutting-edge technology such as the visor-like gas mask he wears.

Even the design of the gun and protective gear Chris uses have been given a slightly near-future edge to them.

Resident Evil 7

Resident Evil 7

4. The most realistic Chris Redfield yet

The Chris model we were able to create using this process is incredibly realistic with almost 40,000 polygons and over 250 joints in his face alone. Combined with the tools available to us in our proprietary new RE Engine, what we were able to do in terms of quality was light years ahead of anything we could have done with the previous hardware generations.

Thanks for reading, and if you haven’t already played the game, I hope you take the chance to check out Resident Evil 7 biohazard Gold Edition this holiday season!

The post How an expert military adviser helped shape the look of Resident Evil 7’s Chris Redfield appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/11/how-an-expert-military-adviser-helped-shape-the-look-of-resident-evil-7s-chris-redfield/feed/ 6 https://blog.eu.playstation.com/files/avatars/avatar_5926865.jpg https://blog.eu.playstation.com/files/2017/12/RE_feat1-704x352.jpg 0 6 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/11/how-an-expert-military-adviser-helped-shape-the-look-of-resident-evil-7s-chris-redfield/
Everything you need to know about extraordinary PS4 exclusive Dreams in 4 short videos http://feedproxy.google.com/~r/SCEEBlog/~3/YnKEcqqPtOY/ https://blog.eu.playstation.com/2017/12/11/everything-you-need-to-know-about-extraordinary-ps4-exclusive-dreams-in-4-short-videos/#comments Mon, 11 Dec 2017 14:33:19 +0000 http://blog.eu.playstation.com/?p=262287 The scale of Media Molecule‘s ambitious new PS4 project has been hinted at since its reveal at PlayStation’s E3 press conference in 2015, but now, in the wake of both the new trailer at last week’s Game Awards and the dedicated PSX panel this past weekend, it’s the perfect time to delve into the specifics […]

The post Everything you need to know about extraordinary PS4 exclusive Dreams in 4 short videos appeared first on PlayStation.Blog.Europe.

]]>
The scale of Media Molecule‘s ambitious new PS4 project has been hinted at since its reveal at PlayStation’s E3 press conference in 2015, but now, in the wake of both the new trailer at last week’s Game Awards and the dedicated PSX panel this past weekend, it’s the perfect time to delve into the specifics and offer you an in-depth look at the game.

Below, join key creatives at Media Molecule in a video tour of the game ahead of its 2018 release.

Dig into an overview of what you can do when starting the game, check out the Story mode and meet its lead characters, then enjoy a showcase of how easy it is to create environments and levels using either PS Move or Dualshock 4 controllers.

1. What is Dreams?

Studio Director Siobhan Reddy, Art Director Kareem Ettouney, Technical Director Alex Evans and Creative Director Mark Healey offer an overview of what Dreams is all about.

2. Introducing Dreams’ Story Mode

Here’s your first look at the three interweaving narratives that make up Dreams’ central Story Mode, all built using the very same tools that you’ll have access to.

3. Creating an environment in Dreams in 5 minutes

Art Director Kareem Ettouney demonstrates how easy it is to create a beautiful environment in the games’ Dream Shaping mode.

4. Creating a level in Dreams in under 10 minutes

Finally, Level Designer John Beech puts together a fully playable level.

Want to know even more? You can watch the Dreams panel from PSX 2017 right here.

Dreams DreamsDreams

 

DreamsDreams

 

The post Everything you need to know about extraordinary PS4 exclusive Dreams in 4 short videos appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/11/everything-you-need-to-know-about-extraordinary-ps4-exclusive-dreams-in-4-short-videos/feed/ 12 https://blog.eu.playstation.com/files/avatars/avatar_5830757.jpg https://blog.eu.playstation.com/files/2017/12/Dreams_feat1-704x352.jpg 0 12 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/11/everything-you-need-to-know-about-extraordinary-ps4-exclusive-dreams-in-4-short-videos/
Extreme sports game The Surfer promises to bring realistic surfing to PS3 this week http://feedproxy.google.com/~r/SCEEBlog/~3/KLbyynAbtFM/ https://blog.eu.playstation.com/2017/12/11/extreme-sports-game-the-surfer-promises-to-bring-realistic-surfing-to-ps3-this-week/#comments Mon, 11 Dec 2017 12:59:56 +0000 http://blog.eu.playstation.com/?p=262303 We are surfers, so for us it was always vital to focus on capturing a genuine feel and understanding of our sport as well as the surfing lifestyle. As an indie shop we love the PS2 era surfing games – Transworld, Sunny Garcia and Kelly Slater – and we wanted to bring that feel back […]

The post Extreme sports game The Surfer promises to bring realistic surfing to PS3 this week appeared first on PlayStation.Blog.Europe.

]]>
We are surfers, so for us it was always vital to focus on capturing a genuine feel and understanding of our sport as well as the surfing lifestyle.

As an indie shop we love the PS2 era surfing games – Transworld, Sunny Garcia and Kelly Slater – and we wanted to bring that feel back to consoles. So we set out to create a retro art style for the PS3 and then we focused on creating gameplay depth; still building on the past but aiming to be as innovative as we could be in our game design.

Surfer

So after years of R&D our unique Pump control emerged, a method that centres on the player using the physics of the wave to generate speed in order to combo.

You can’t just button mash; there’s a real skill to surfing that you pick up through the control. The sport of surfing is all about using the power of a wave to score in a flowing fashion. It’s very much a combination of a surfer’s individual style aesthetic and controlled aggression. We use our physics and scoring mechanic to emphasise this, so the focus is about the position on the wave + momentum performed in tandem.

Another cool feature is our tactile button input; the longer you hold your button in for wave moves, the harder you carve; you slide sideways before eventually wiping-out, as indicated by the surfer’s animation. An animation indicating near death isn’t anything new in games of course, but because you can use the energy of the wave to generate your speed, you can also power-slide on the wave in a similar fashion to a power-slide in a car.

Surfer

One of the criticisms we’ve received along the way is that a physics based surfing game is too difficult to just pick up and play when compared to skating or snowboarding.

We listened. It is, however, fair to point out that in video games, skate and snowboarding have natural advantages over surfing. In general, you can jump on a skate or snowboard, move in a forward direction and perform a basic trick.

Surfer

You can also interact with an environment. Surfing on the other hand, has natural impediments: paddling, duck-diving, reading the ocean and to boot, we only interact with waves. But, the cool thing about Pump is that utilizes the same mechanics integral to both snowboarding and skateboarding, namely, speed and tricks; however, we apply it to waves that change randomly by rolling or tubing in genuinely differing locations and swell conditions.

Suddenly you have a new way of thinking of how a surfing game could play.

We’re also focusing largely on how the equipment affects gameplay. If you don’t choose the right board and / or suit combination per the wave conditions, it’s going to impact your performance.

Surfer

You can select a board, repair a board when it snaps, ride your jetski to tow into hard to paddle into waves, select a range of 3rd to 1st person cameras whenever it suits. We’re also returning to traditional local split screen gameplay (online is coming later).

Non-surfers have quite correctly pointed to a lack of “depth” in the surfing genre, but we hope that in a small way we’ve addressed some of those concerns. Alternatively if you do surf and you like the old games, we think you might like The Surfer. We live for surfing… and there’s much more to come.

The post Extreme sports game The Surfer promises to bring realistic surfing to PS3 this week appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/11/extreme-sports-game-the-surfer-promises-to-bring-realistic-surfing-to-ps3-this-week/feed/ 14 https://blog.eu.playstation.com/files/avatars/avatar_5926855.jpg https://blog.eu.playstation.com/files/2017/12/surf_featured1-704x352.jpg 0 14 1 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/11/extreme-sports-game-the-surfer-promises-to-bring-realistic-surfing-to-ps3-this-week/
Street Fighter 30th Anniversary Collection announced for PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/6it9ypAEEvs/ https://blog.eu.playstation.com/2017/12/11/street-fighter-30th-anniversary-collection-announced-for-ps4/#comments Mon, 11 Dec 2017 02:50:15 +0000 http://blog.eu.playstation.com/?p=262275 PlayStation Experience 2017 has come to an end, which means Capcom Cup 2017 has crowned a champion! Whether you visited our booth at PSX, attended any match at Capcom Cup, or were watching it all from your couch at home, thank you for the support as we bid 2017 farewell. It’s been an incredible year […]

The post Street Fighter 30th Anniversary Collection announced for PS4 appeared first on PlayStation.Blog.Europe.

]]>
PlayStation Experience 2017 has come to an end, which means Capcom Cup 2017 has crowned a champion! Whether you visited our booth at PSX, attended any match at Capcom Cup, or were watching it all from your couch at home, thank you for the support as we bid 2017 farewell.

It’s been an incredible year for Street Fighter V as we brought Akuma back for Season 2 and introduced five brand new characters to the series, each with their own unique stories, designs, and playstyles. Season 3 will add all-new fighters to the roster, but we’ve also got four familiar faces that should make all Street Fighter fans excited for 2018!

In the past, we ended each year by showing silhouettes of the characters for the following year’s Season, but this time, we revealed all six for Season 3 at once using the cinematic opening for Street Fighter V: Arcade Edition! Fan-favourites Sakura, Blanka, Cody, and Sagat will return in 2018 and will be joined by newcomers Falke and G – two mysterious fighters we can’t wait to show you more of.

Street Fighter 30th Anniversary CollectionStreet Fighter 30th Anniversary Collection

 
Coming up first is the exuberant youth herself, Sakura! Making her first appearance in Street Fighter Alpha 2, she has now graduated from high school and searches for a deeper meaning of life, all the while continuing to challenge her rival, Karin, and her idol, Ryu.

This time, Sakura has a few new moves in addition to her signature emulation of Ryu’s playstyle. Sakura will be available on January 16, 2018, the same day Street Fighter V: Arcade Edition comes out. If you purchase the Season 3 Character Pass, you’ll receive not only Sakura, but her Battle Costume with colors 3-10 and Default Costume colors 3-10 unlocked!

Season 3 Character Pass holders will automatically get Blanka, Falke, Cody, G, Sagat, and their Battle Costumes and colors when they’re ready to join the fight in 2018. Beginning with Season 3, if you purchase each character individually with real money, you’ll also get the same Battle Costume and colors as you would if you have the Character Pass.

We also announced the Street Fighter 30th Anniversary Collection, a tribute to how far the series has come after being introduced in 1987. This collection contains 12 iconic titles in the series that each have their place in Street Fighter history:

  • Street Fighter
  • Street Fighter II
  • Street Fighter II: Champion Edition
  • Street Fighter II: Hyper Fighting
  • Super Street Fighter II
  • Super Street Fighter II: Turbo
  • Street Fighter Alpha
  • Street Fighter Alpha 2
  • Street Fighter Alpha 3
  • Street Fighter III
  • Street Fighter III: 2nd Impact
  • Street Fighter III: 3rd Strike
Street Fighter 30th Anniversary CollectionStreet Fighter 30th Anniversary Collection

 

If you have ever wanted to test your classic arcade skills against fighters around the world, Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3, and Street Fighter III: 3rd Strike are all playable online! Each of these four titles will have their own global leaderboards to prove you really were unbeatable in your local arcade. Online play features new “rewind” technology that provides low-latency matches with the ability to adjust your own input latency!

Street Fighter 30th Anniversary Collection

Journey through the Interactive Timeline where you can browse all 30 years of Street Fighter and see how the series has evolved. The Museum contains stunning concept art, pitch documents, and little-known facts behind each game’s release. You can also explore all your favourite character’s bios and discover the story behind the fighter. Finally, sit back and let the nostalgic notes of memorable Street Fighter tracks flow through your ears as you imagine yourself watching each fight in person.

We’re incredibly excited to bring you this collection so you can celebrate Street Fighter’s 30th anniversary with us! We have much more to share, so here’s to 2018! The Street Fighter 30th Anniversary Collection will be available in May 2018 on PlayStation 4.

The post Street Fighter 30th Anniversary Collection announced for PS4 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/11/street-fighter-30th-anniversary-collection-announced-for-ps4/feed/ 7 https://blog.eu.playstation.com/files/avatars/avatar_5912837.jpg https://blog.eu.playstation.com/files/2018/12/27148261069_f3d88ed958_o-704x352.jpg 0 7 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/11/street-fighter-30th-anniversary-collection-announced-for-ps4/
5 tips to master out-there musical platformer LocoRoco 2, out on PS4 today http://feedproxy.google.com/~r/SCEEBlog/~3/76i76PeRru8/ https://blog.eu.playstation.com/2017/12/09/5-tips-to-master-out-there-musical-platformer-locoroco-2-out-on-ps4-today/#comments Sat, 09 Dec 2017 17:00:25 +0000 http://blog.eu.playstation.com/?p=262145 Hello PlayStation fans and welcome to launch day for LocoRoco 2 Remastered! We’re delighted to bring you our final trailer today, as well as a few tips and tricks to help you get the most out of the big, beautiful world of LocoRoco 2 Remastered! As you can see, there are plenty of high-flying, fast-rolling […]

The post 5 tips to master out-there musical platformer LocoRoco 2, out on PS4 today appeared first on PlayStation.Blog.Europe.

]]>
Hello PlayStation fans and welcome to launch day for LocoRoco 2 Remastered!

We’re delighted to bring you our final trailer today, as well as a few tips and tricks to help you get the most out of the big, beautiful world of LocoRoco 2 Remastered!

As you can see, there are plenty of high-flying, fast-rolling and crazy-bouncing adventures that await you, so here’s a few tips to help you along the way!

TITLE

1. Check everywhere for hidden areas

The world of LocoRoco 2 Remastered is packed with secrets. Every wall you see, every crack in the ground, every odd-looking leaf and unique area likely holds some kind of reward, so make sure to get as close as you can and investigate!

2. Look into their eyes

As if their cute songs weren’t enough, the LocoRoco are also really great about telling you when there’s secrets nearby. If you see your LocoRoco’s antennae start to wiggle and notice them looking at something, set your controller down for a moment and let them investigate! (That’s right. They’ll approach the area on their own!)

TITLE

3. The MuiMui House is the Key

Every MuiMui you rescue in a stage will make their way to the MuiMui house – an ever-growing utopia for MuiMui, LocoRoco and all of their friends!

New to LocoRoco 2 Remastered is the ability to collect items throughout the game and use them to continuously build new rooms and furniture for your MuiMui residents. The bigger the MuiMui house becomes, the more items you’ll receive from the MuiMui, some of which will allow you to access hidden stages!

TITLE

But wait! That’s not all. Those who manage to 100% complete the MuiMui House will receive an EXTRA special reward, so make sure to do your best!

4. Get rid of the Bunyo!

Throughout every stage in the game you’ll find Bunyo – little bits of black muck formed from the songs of the Moja. Bunyo actually suck the life out of the stages they inhabit, so do your best to clear every Bunyo out of all of the stages! Some are hidden quite well, so you’ll have to search high and low, but a special challenge awaits those who manage to do so.

TITLE

5. Enjoy the new music track with the PS4 Loco Roco 2 Holiday Theme

As a final reminder, those who pick up LocoRoco 2 Remastered throughout this PSX weekend will also receive a special Holiday Theme! This theme features a brand new music track and is only available for a very limited time, so don’t miss out!

We hope you enjoy LocoRoco 2 Remastered, and have a wonderful holiday!

The post 5 tips to master out-there musical platformer LocoRoco 2, out on PS4 today appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/09/5-tips-to-master-out-there-musical-platformer-locoroco-2-out-on-ps4-today/feed/ 3 https://blog.eu.playstation.com/files/avatars/avatar_4391181.jpg https://blog.eu.playstation.com/files/2017/12/38029235345_cfa5e04994_o-704x352.jpg 0<p>sCee14lastname</p> 3 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/09/5-tips-to-master-out-there-musical-platformer-locoroco-2-out-on-ps4-today/
Patapon 2 Remastered marches onto PS4 in 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/YUlqMi5cJ10/ https://blog.eu.playstation.com/2017/12/09/patapon-2-remastered-marches-onto-ps4-in-2018/#comments Sat, 09 Dec 2017 10:55:03 +0000 http://blog.eu.playstation.com/?p=262185 Patapon 2 Remastered – the beloved second entry in the Patapon series – is marching its way to PS4s everywhere in 2018 in resolutions up to 4K*! Separated from their Zigaton compatriots, the Patapon tribe arrives on a strange new island, fighting through mysterious new enemies and creatures as they search for Earthend! With a […]

The post Patapon 2 Remastered marches onto PS4 in 2018 appeared first on PlayStation.Blog.Europe.

]]>
Patapon 2 Remastered – the beloved second entry in the Patapon series – is marching its way to PS4s everywhere in 2018 in resolutions up to 4K*!

TITLE

Separated from their Zigaton compatriots, the Patapon tribe arrives on a strange new island, fighting through mysterious new enemies and creatures as they search for Earthend!

TITLE

With a whole slew of new features, including eight drum rhythms, new Patapon types and evolutions, brand new mini-games and the ability to create your own Patapon Hero, Patapon 2 Remastered is sure to keep you bobbing to the beat for hours on end.

TITLETITLE

 
*PS4 Pro and 4K display device required to view in 4K.

The post Patapon 2 Remastered marches onto PS4 in 2018 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/09/patapon-2-remastered-marches-onto-ps4-in-2018/feed/ 6 https://blog.eu.playstation.com/files/avatars/avatar_3257055.jpg https://blog.eu.playstation.com/files/2017/12/Patapon-featured-704x352.jpg 0 6 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/09/patapon-2-remastered-marches-onto-ps4-in-2018/
Rick and Morty: Virtual Rick-ality is coming to PS VR in 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/BfK7ds9eh5Y/ https://blog.eu.playstation.com/2017/12/09/rick-and-morty-virtual-rick-ality-is-coming-to-ps-vr-in-2018/#comments Sat, 09 Dec 2017 05:53:30 +0000 http://blog.eu.playstation.com/?p=262229 Rick and Morty: Virtual Rick-ality is a great way to question your self worth, and we’re excited to give PlayStation VR owners the chance to do just that in 2018 when Virtual Rick-ality comes to PS VR. Virtual Rick-ality is a fully-voiced VR game featuring Rick, Morty, and oodles of iconic stuff from the TV […]

The post Rick and Morty: Virtual Rick-ality is coming to PS VR in 2018 appeared first on PlayStation.Blog.Europe.

]]>
Rick and Morty: Virtual Rick-ality is a great way to question your self worth, and we’re excited to give PlayStation VR owners the chance to do just that in 2018 when Virtual Rick-ality comes to PS VR.

Virtual Rick-ality is a fully-voiced VR game featuring Rick, Morty, and oodles of iconic stuff from the TV show. In the game, you play as a Morty clone on a journey that’ll take you across multiple dimensions and to places like Purgatory and even the Smiths’ bathroom. Along the way, you’ll solve puzzles and experience a great Rick and Morty story.

One of our favorite things to talk about is the sheer amount of stuff you can do in Virtual Rick-ality. To name a few:

  • You can listen to Rick’s instructions (or, don’t!).
  • Walk through portals into space. Or other dimensions.
  • Flip knobs. Press buttons. Wear hats. Throw and break stuff. Drink detergent.
  • Combine objects in the Combinator to make new objects.
  • Control your own Youseeks. Make him explode.
  • Experience death.
  • Raise a pet. Feed a monster. Eat fruits and vegetables.
  • Learn how to fix an intergalactic car.

And you can do all of that without leaving the comfort of your PS VR in your living room. Or den? Or basement? We don’t know your life. But Virtual Rick-ality is the most immersive way to get into the world of Rick and Morty.

If you’d like to get your hands on the PS VR version before 2018, your first chance will be at PlayStation Experience! We’ll be there with a few stations offering demos. Come check it out! Wubba Lubba dub dub!

The post Rick and Morty: Virtual Rick-ality is coming to PS VR in 2018 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/09/rick-and-morty-virtual-rick-ality-is-coming-to-ps-vr-in-2018/feed/ 3 https://blog.eu.playstation.com/files/avatars/avatar_5926505.jpg https://blog.eu.playstation.com/files/2017/12/Rickandmorty-704x352.jpg 0 3 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/09/rick-and-morty-virtual-rick-ality-is-coming-to-ps-vr-in-2018/
MediEvil returning to PS4 in 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/TJFbpNsDVrg/ https://blog.eu.playstation.com/2017/12/09/medievil-returning-to-ps4-in-2018/#comments Sat, 09 Dec 2017 05:44:16 +0000 http://blog.eu.playstation.com/?p=262223 That’s another PlayStation Experience in the books! And we’ve been holding onto some especially exciting news. Hot on the heels of this year’s smash hit Crash Bandicoot N. Sane Trilogy, we’re making another PlayStation fan dream come true: a proper, PS4-grade resurrection of the original MediEvil just in time for the game’s 20th anniversary. If […]

The post MediEvil returning to PS4 in 2018 appeared first on PlayStation.Blog.Europe.

]]>
That’s another PlayStation Experience in the books! And we’ve been holding onto some especially exciting news. Hot on the heels of this year’s smash hit Crash Bandicoot N. Sane Trilogy, we’re making another PlayStation fan dream come true: a proper, PS4-grade resurrection of the original MediEvil just in time for the game’s 20th anniversary.

If you’re not familiar with the MediEvil series, it’s a colourful action-adventure game originally released in 1998 for the original PlayStation system. As the resurrected Sir Daniel Fortesque, players defend Gallowmere from the evil forces of Zarok, a sorcerer with the power to control the dead.

The game is noteworthy for its unique horror-comedy tone and its early contributions to the world of 3D gaming. It’s still a fan favourite, and I’m proud we can resurrect Sir Daniel once again.

Have a happy and healthy holidays — see you in 2018!

The post MediEvil returning to PS4 in 2018 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/09/medievil-returning-to-ps4-in-2018/feed/ 19 https://blog.eu.playstation.com/files/avatars/avatar_4531137.jpg https://blog.eu.playstation.com/files/2017/12/MediEvil-704x352.jpg 0 19 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/09/medievil-returning-to-ps4-in-2018/
Blast through WipEout Omega Collection in PS VR with free update http://feedproxy.google.com/~r/SCEEBlog/~3/elaGexz-rDc/ https://blog.eu.playstation.com/2017/12/09/blast-through-wipeout-omega-collection-in-ps-vr-with-free-update/#comments Sat, 09 Dec 2017 04:47:33 +0000 http://blog.eu.playstation.com/?p=262183 Attention all anti-gravity pilots, it’s time to suit up once again! You have piloted your ships through the tracks of WipEout HD, Fury and 2048 in the Omega Collection in stunning native 4K* while listening to a whole new raft of thumping tunes. Now, prepare to see the world of WipEout in a whole new […]

The post Blast through WipEout Omega Collection in PS VR with free update appeared first on PlayStation.Blog.Europe.

]]>
Attention all anti-gravity pilots, it’s time to suit up once again! You have piloted your ships through the tracks of WipEout HD, Fury and 2048 in the Omega Collection in stunning native 4K* while listening to a whole new raft of thumping tunes.

Now, prepare to see the world of WipEout in a whole new way as you blast round Omega Collection’s tracks in PS VR. Check out the first trailer above!

And this isn’t a separate slice of gameplay: you can race in every track, across every game mode, off or online, with this free PS VR update.

But not only that: we’ve created three new ships for PS VR pilots, featuring a special cockpit view for PS VR that includes head tracking, so you can check out the interiors of the new ships and see the futuristic racecourses like never before. And as you can now enjoy the game’s blistering soundscape in full 3D audio, this’ll be the most immersive WipEout experience ever.

We’re also happy to announce that this update will also include the new remix of “Shake It” from our recent competition winner Vieille Griffe.

You’ve been asking for it, and now we are almost ready to give it to you. WipEout Omega Collection will be playable on PSVR in early 2018.

*PS4 Pro system and 4K display device required to view in 4K.

The post Blast through WipEout Omega Collection in PS VR with free update appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/09/blast-through-wipeout-omega-collection-in-ps-vr-with-free-update/feed/ 20 https://blog.eu.playstation.com/files/avatars/avatar_10567.jpg https://blog.eu.playstation.com/files/2017/12/WipEout-704x352.jpg 0 20 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/09/blast-through-wipeout-omega-collection-in-ps-vr-with-free-update/
The Last Guardian VR Demo lands on PS4 this Tuesday http://feedproxy.google.com/~r/SCEEBlog/~3/DwH89bg2rRQ/ https://blog.eu.playstation.com/2017/12/09/the-last-guardian-vr-demo-lands-on-ps4-this-tuesday/#comments Sat, 09 Dec 2017 04:35:13 +0000 http://blog.eu.playstation.com/?p=262187 From the first moments we were introduced to Trico many years ago, there was a special connection between that mysterious creature and its beholder. After we reannounced The Last Guardian at E3 2015, we explored the idea of a Trico fans could interact with. What became the Trico projection wall was something that many of […]

The post The Last Guardian VR Demo lands on PS4 this Tuesday appeared first on PlayStation.Blog.Europe.

]]>
From the first moments we were introduced to Trico many years ago, there was a special connection between that mysterious creature and its beholder. After we reannounced The Last Guardian at E3 2015, we explored the idea of a Trico fans could interact with. What became the Trico projection wall was something that many of you might have seen at a subsequent PlayStation Experience show.

Still, even after the launch of the game, we wondered about ways to bring across the special bond between Trico and the boy in even more engaging ways. The launch of PlayStation VR offered a tantalizing means to do exactly that.

TITLE

We are proud to announce The Last Guardian VR Demo, a special virtual reality experience VR set in the unforgettable world of The Last Guardian: one filled with haunting ruins and breathtaking scale. Users will play from the perspective of the boy as he interacts with Trico.

The Last Guardian VR Demois a short experience, and it is standalone; there are no larger versions of this project planned. But it is an amazing testament to the power of PS VR to immerse, and the breathtaking scale and character of the world of The Last Guardian. Also, it works with a Dualshock 4 and does not require that you own copy of The Last Guardian on PS4. You will, though, need PS VR and the PlayStation camera to experience the demo.

TITLE TITLETITLE

 

The Last Guardian VR Demo will be available for free via PlayStation Store on 12/12. We hope you will step into this magical world and behold the wonder of staring up into Trico’s beautiful eyes, of calling out to it, and of the thrill of riding upon its back.

The post The Last Guardian VR Demo lands on PS4 this Tuesday appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/09/the-last-guardian-vr-demo-lands-on-ps4-this-tuesday/feed/ 7 https://blog.eu.playstation.com/files/avatars/avatar_5919585.jpg https://blog.eu.playstation.com/files/2017/12/guardianfeatv2-704x352.jpg 0 7 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/09/the-last-guardian-vr-demo-lands-on-ps4-this-tuesday/
Strategic squad-based shooter Firewall Zero Hour announced for PS VR http://feedproxy.google.com/~r/SCEEBlog/~3/Jln19k-cR4s/ https://blog.eu.playstation.com/2017/12/09/strategic-squad-based-shooter-firewall-zero-hour-announced-for-ps-vr/#comments Sat, 09 Dec 2017 04:26:39 +0000 http://blog.eu.playstation.com/?p=262189 I’m Adam Orth, Creative Strategist at First Contact Entertainment. We are a seasoned VR game development studio located in Santa Monica, CA and I’m very excited to be able to come out of stealth mode and finally reveal Firewall Zero Hour. Firewall Zero Hour is a team-based, tactical multiplayer FPS coming exclusively to PlayStation VR […]

The post Strategic squad-based shooter Firewall Zero Hour announced for PS VR appeared first on PlayStation.Blog.Europe.

]]>
I’m Adam Orth, Creative Strategist at First Contact Entertainment. We are a seasoned VR game development studio located in Santa Monica, CA and I’m very excited to be able to come out of stealth mode and finally reveal Firewall Zero Hour.

Firewall Zero Hour is a team-based, tactical multiplayer FPS coming exclusively to PlayStation VR in 2018.

Information is power and in the right or wrong hands, can change the course of the world simply with the push of a button. A well-timed release of sensitive data can bring the most powerful swiftly to their knees and crumble empires in an instant.

TITLE

In Firewall Zero Hour, two teams of mercenaries are hired by anonymous contract handlers to either protect or obtain highly sensitive information on a laptop in dangerous and exotic locations around the globe.

Each team’s anonymous contract handler acts as their “eye in the sky” and guides each match by providing objectives and critical mission information along the way. Their only concern is the data and they are willing to pay you handsomely for it.

  • As Attackers, your team’s objectives are: Bypass the Firewall access points, Locate the Laptop and Initiate the Hack.
  • As Defenders, your team’s objectives are: Secure the Firewall access points, Protect the Laptop and Prevent the Hack.

Each team accomplishes these objectives through highly-coordinated teamwork with an arsenal of modern weapons and offensive/defensive equipment to help their team and hinder the other.

Players are rewarded in-game with cryptocurrency and experience points upon the successful completion of contracts/matches and can use those currencies to upgrade contractors, weapons, equipment, load-outs and cosmetic customization.

TITLE

When you pick up a PS VR Aim Controller or DualShock 4 to play Firewall Zero Hour, we want you to immediately notice a heavy emphasis on organized, tactical firefights, team communication, and realistic pacing.

That’s not to say that combat won’t be intense and visceral; whether you’re exchanging fire across a hallway or peeking over cover to shoot at a distant hostile, the goal is satisfying, thrilling gunplay. We also want you to feel the tension of defending your position, strategically laying down traps and identifying key vantage points with your teammates.

The drama of hacking into a shortcut to your objective or a dark passage illuminated solely by your flashlight is heightened by super-realistic environments and dynamic shadows that bring moments like these to life in truly unique ways.

Of course, the most exciting aspect of Firewall Zero Hour is that all of this takes place in VR, allowing you alone, or with your friends through PlayStation Plus (required for multiplayer), to be transported and immersed into the action in a way that’s never been possible before until now, through the magic and presence of VR.

We are so excited for you to experience Firewall Zero Hour; there’s a lot more to come. If you’re at PlayStation Experience this weekend, we’re thrilled to confirm that we will have a fully playable 4v4 PvP demo on the show floor throughout the event.

Keep in touch and let us know what you think.

Thanks!

– Adam

The post Strategic squad-based shooter Firewall Zero Hour announced for PS VR appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/09/strategic-squad-based-shooter-firewall-zero-hour-announced-for-ps-vr/feed/ 2 https://blog.eu.playstation.com/files/avatars/avatar_5419987.jpg https://blog.eu.playstation.com/files/2017/12/Firewallfeat-704x352.jpg 0 2 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/09/strategic-squad-based-shooter-firewall-zero-hour-announced-for-ps-vr/
Soul Calibur VI arrives on PS4 in 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/wjSINSR3jcA/ https://blog.eu.playstation.com/2017/12/08/soul-calibur-vi-arrives-on-ps4-in-2018/#comments Fri, 08 Dec 2017 14:13:42 +0000 http://blog.eu.playstation.com/?p=262137 More than 20 years ago, the fate of players around the world was sealed as they searched for the Legendary Swords. Now, SoulCalibur is back with the 6th installment of the series, returning to its roots with an updated gameplay and presentation! Watch our launch trailer above and discover the first two characters of the […]

The post Soul Calibur VI arrives on PS4 in 2018 appeared first on PlayStation.Blog.Europe.

]]>
More than 20 years ago, the fate of players around the world was sealed as they searched for the Legendary Swords. Now, SoulCalibur is back with the 6th installment of the series, returning to its roots with an updated gameplay and presentation!

Watch our launch trailer above and discover the first two characters of the roster.

TITLE

As you’ve just seen, legendary warriors Heishiro Mitsurugi from Japan and Sophitia Alexandra from Greece, who first appeared in Soul Edge back in 1995, are back for SoulCalibur VI. Mitsurugi’s katana and Sophitia’s short sword and small shield clash in an epic duel in our announcement trailer. They’ll join the cast of characters which we’ll reveal through the upcoming months, compromised on of both new and returning fighters.

SoulCalibur VI retains its 3D weapon-based fighting roots. The 8-Way Run movement system returns, allowing for smooth 3D movement, while adding in new gameplay systems including the new Reversal Edge. Reversal Edge allows characters to clash against each other and follow-up with a powerful counterattack based on their opponent’s actions. We’ll have much more to say about gameplay mechanics soon in the future!

TITLE

You have been many to ask for the return of SoulCalibur VI, and as you’ll get to see, the wait was worth it ;) SoulCalibur has never looked so beautiful or played so well. We’re returning back to the series’ roots and bringing it to the 21st century.

TITLE

SoulCalibur VI will release for PlayStation 4 in 2018. Say it with me one more time: WELCOME TO THE STAGE OF HISTORY!

The post Soul Calibur VI arrives on PS4 in 2018 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2017/12/08/soul-calibur-vi-arrives-on-ps4-in-2018/feed/ 14 https://blog.eu.playstation.com/files/avatars/avatar_4244871.jpg https://blog.eu.playstation.com/files/2017/12/Soulcalibur-featured-704x352.jpg 0 14 0 AE AU GB IE NZ https://blog.eu.playstation.com/2017/12/08/soul-calibur-vi-arrives-on-ps4-in-2018/