PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Fri, 18 Aug 2017 15:02:07 +0000 en-GB hourly 1 https://wordpress.org/?v=4.7.2 Celebrate next week’s Uncharted: The Lost Legacy release with new trailer and downloadable wallpapers http://feedproxy.google.com/~r/SCEEBlog/~3/DGNEQAJNZbM/ https://blog.eu.playstation.com/2017/08/18/celebrate-next-weeks-uncharted-the-lost-legacy-release-with-new-trailer-and-downloadable-wallpapers/#comments Fri, 18 Aug 2017 15:02:07 +0000 http://blog.eu.playstation.com/?p=253905 With Uncharted: The Lost Legacy out Tuesday on PS4, we’ve curated a collection of wallpapers optimized for your desktop (oooh, 4K!), tablet, or phone. Click the corresponding link under each image to download the full-resolution image. If you haven’t pre-ordered The Lost Legacy yet, you still have a few days to do so and snag […]

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With Uncharted: The Lost Legacy out Tuesday on PS4, we’ve curated a collection of wallpapers optimized for your desktop (oooh, 4K!), tablet, or phone. Click the corresponding link under each image to download the full-resolution image.

If you haven’t pre-ordered The Lost Legacy yet, you still have a few days to do so and snag a download of Jak and Daxter: The Precursor Legacy for PS4!

So adorn your devices with a new wallpaper or two, watch the launch trailer above, and don’t miss Naughty Dog’s latest adventure when it launches next week.

Enjoy!

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Check out Mages of Mystralia’s rock-hard Archmage mode, ahead of PS4 launch next week http://feedproxy.google.com/~r/SCEEBlog/~3/6HJw69F3wYQ/ https://blog.eu.playstation.com/2017/08/18/check-out-mages-of-mystralias-rock-hard-archmage-mode-ahead-of-ps4-launch-next-week/#respond Fri, 18 Aug 2017 13:28:11 +0000 http://blog.eu.playstation.com/?p=253891 I’m really excited to announce that we have developed an all-new mode called Archmage Mode for Mages of Mystralia in anticipation of our launch on 22nd August! It’s designed for hardcore gamers (The type of person who might be reading PlayStation.Blog!) to make sure that you’re challenged throughout the campaign. In general, one of the […]

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I’m really excited to announce that we have developed an all-new mode called Archmage Mode for Mages of Mystralia in anticipation of our launch on 22nd August! It’s designed for hardcore gamers (The type of person who might be reading PlayStation.Blog!) to make sure that you’re challenged throughout the campaign.

In general, one of the hardest aspects of game design is nailing the difficulty curve.

Ideally, you always want the game to be challenging but not too difficult. At the beginning, the game should be easy enough while the player develops the skills that are unique to the game. Over time, as the player has mastered those skills, the game should test them more and more.

If the game is too difficult, it produces anxiety and frustration. Too easy, and the game is boring. Jesse Schell has a great diagram of this concept in his book The Art of Game Design:

 

The reason why this poses such a challenge for game designers is that it’s really difficult to put ourselves in a position of a new player who hasn’t yet mastered the skills. All of us at Borealys Games have played through Mages of Mystralia so many times that we could probably beat it blindfolded by now!

A good way to test the difficulty is through testers. We’ve brought in dozens of testers (not to mention the hundreds of Kickstarter backers!) through the years and started to notice that we actually had two different categories of players – those who just wanted to play around with the spellcrafting system and enjoy the story, and those who really wanted to prove their mastery by facing a much harder challenge.

Archmage Mode was designed for that latter group. When we set about designing a specific mode for players who wanted a deeper challenge, we didn’t want to be lazy about it. It would have been easy to add more enemies, increase the damage they deal, and increase their HP. That would have slowed down some players — and maybe caused them to die more frequently than they otherwise would have, but it would be more grind than fun.

It would be like making runners at a track meet sprint through molasses. About a year ago, the YouTuber Dunkey (of whom we’re all big fans) made a great video criticising poorly designed difficulty levels. We wanted to avoid that. In essence, we wanted to make it almost an entirely different game experience for a very different audience.

So what’s new in Archmage Mode? First, we’ve added four new enemy types – one for each element – that are only found in this mode. These enemies not only deal more damage than typical enemies, they approach the player differently. They can add elemental effects to their attacks, and they anticipate your actions better.

In addition, there are optional puzzles sprinkled throughout the game, many of which have been ramped up in terms of complexity. Broadly speaking, there are two categories of puzzles in the game. The first one is door puzzles. In this puzzle type, you encounter a magical seal that you need to unlock by rearranging the different nodes so that they all connect to each other.

Another category of puzzle is one that tests your spellcrafting skills, as you need to design a spell to achieve a specific goal. As a relatively simple example, you may need to create a spell that will light three braziers simultaneously. In Archmage Mode, many of these puzzles are far more complex and will require players to use advanced techniques like nesting spells.

When we did our playtesting, most players self-selected into which mode they were more interested in trying. You should know that there’s no “best” way to play. Games should be fun, and if you feel like you want to experience a charming story and play around with spellcrafting, regular mode is for you. But if you really want the game to test your skills, we think Archmage Mode will be like mana from heaven. (See what I did there?)

We’re looking forward to hearing what everyone thinks when Mages of Mystralia launches on 22nd August!

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12 big PS4 remasters that are cheaper than you thought this weekend on PlayStation Store http://feedproxy.google.com/~r/SCEEBlog/~3/_y94vGV1YvI/ https://blog.eu.playstation.com/2017/08/18/12-big-ps4-remasters-that-are-cheaper-than-you-thought-this-weekend-on-playstation-store/#comments Fri, 18 Aug 2017 12:01:05 +0000 http://blog.eu.playstation.com/?p=253879 Happy Friday, people! We hope the week’s been treating you well. Those who’ve passed this way the last few days may have spotted the Games Under €20 promotion that launched on PlayStation Store this Wednesday. A formidable line-up of over a hundred excellent PS4 titles priced at a heck of a lot less than you’d […]

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Happy Friday, people! We hope the week’s been treating you well.

Those who’ve passed this way the last few days may have spotted the Games Under €20 promotion that launched on PlayStation Store this Wednesday. A formidable line-up of over a hundred excellent PS4 titles priced at a heck of a lot less than you’d normally expect, it contains among it some of the best re-masters of the generation.

So much so in fact, that it made us a little nostalgic. So here it is: a rundown of 12 fully-upgraded classics you can pick up this weekend for a totally-downgraded price.

1. Resident Evil: Deluxe Origins Bundle

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In the twenty years since Resident Evil first appeared on PlayStation what we expect from a video game has changed a lot. Despite that, this 2002 remake of the debut title still holds up remarkably well. Now running at full HD with upgraded character models and effects, this is, without a doubt, the best way to experience the mega-franchise’s humble beginnings.

Not only that, Resident Evil: Deluxe Origins Bundle comes packaged with the lesser-known and somewhat experimental spin-off, Resident Evil 0. A lower budget outing that still sports some of the series’ very best level design and pre-rendered artwork.

2. Dead Rising: Triple Bundle Pack

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Back in 2006, Dead Rising delivered what, for many, had long been envisioned as the dream zombie game: a wide-open sandbox environment where absolutely anything could serve as a weapon.

Set in an overrun shopping centre, the seemingly endless ways of dispatching the undead, from hockey sticks and bowling balls to frying pans, custard pies and even a ride-on lawnmower, made the game an instant classic of pure gameplay hilarity.

The 2016 remaster comes with a range of visual upgrades including full-HD resolution and increased performance. Containing Dead Rising 1, 2 and the ‘Off The Record’ expansion, the Triple Pack Bundle is your hot ticket to the series’ most memorable zombie-killing moments.

3. Sleeping Dogs: Definitive Edition

After decades of Mafia and Yakuza-themed games, 2012’s Sleeping Dogs finally gave a starring role to the China’s long-neglected criminal underworld. Playing as under-cover cop Wei Shin, you explore an open-world recreation of Hong Kong as you work to infiltrate the infamous Sun On Yee Triad.

It’s a lavish mix of brutal combat, illegal street racing and death-defying parkour. Fully-remastered for PS4, not only does it run and play better than ever, it also comes with a whopping 24 additional DLC expansions.

4. Dark Souls II: Scholar of the First Sin

The second outing in the infamous Dark Souls series was probably the most contentious among fans. Making departures with its precursor’s uncompromising design philosophy, Dark Souls II carved out a path that, taken on its own merits, still delivers a bold and unique RPG experience.

PS4’s Scholar of the First Edition acknowledged some criticisms the game received at launch as well as delivering improved visuals and performance right across the board. Packaged with all three critically-acclaimed expansions packs, if you skipped Dark Souls II the first time around, you’d be mad to miss this.

5. Bioshock: The Collection

The brainchild of industry legend Ken Levine, Irrational Games’s Bioshock trilogy set a new high-watermark for aesthetics, design and environmental storytelling over the course of the last console generation.
Combining early twentieth century art deco imagery with dark, high-concept science fiction themes, the team delivered one of the generation’s most iconic game worlds. If you were unlucky enough to miss out on the originals, this remastered trilogy is a great way to finally experience this unique series.

6. Borderlands: The Handsome Collection

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One of the early pioneers of the ‘shoot n’ loot’ genre, Borderlands, 2K’s stylised, neo-western take on the classic co-op shooter, was a hit with both fans and critics alike during its 2009 debut.

The 2012 follow up, Borderlands 2 and subsequent spin-off Borderlands: The Pre-Sequel added to that proven formula with even more outrageous characters, vast interconnected worlds and an ever-expanding supply of procedurally-generated weapons.

Both made the leap to PS4 in 2015 as part of The Handsome Collection, boasting performance enhancements, increased resolution and a vault-load of DLC to sink your teeth into.

7. Darksiders: Fury’s Collection – War and Death

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Earlier this year, THQ Nordic announced that the third instalment in their Darksider’s franchise was in development for PlayStation 4 – a continuation of their ongoing apocalyptic saga inspired by Christian mythology’s Four Horseman.

Not up to date with said saga? Fear not, to mark the announcement, the publishers released Darksiders: Fury’s Collection, which brings together both previous games, originally released for PS3, fully upgraded for the latest generation with a range of visual goodies.

8. Metro Redux

Based on the novel of the same name, Metro 2033 was a breakout hit on PlayStation 3 when it launched back in 2010, spawning an equally tense and skin-crawling sequel Metro: Last Light which launched in the years following.

Noted for its incredible visuals, unique settings and utterly suffocating sense of tension, the series quickly established itself as a cult and critical darling. With increased visuals and a hefty performance boost the series is now available on PS4, looking better than ever.

9. Valkyria Chronicles Remastered

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A true gem of the last generation, Valkyria Chronicles combined stylized, painterly visuals with a highly unique combat system and a surprisingly deep and character-rich story.

The outcome was a complete left-field hit that garnered high levels of critical praise and a string of gaming awards and nominations. 2016’s remaster recreates all that original magic with higher frames rates, increased visual effects and a boost in resolution.

10. Batman: Return to Arkham

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If you were lucky enough to play Batman: Arkham Knight back in 2015, but somehow missed its critically-acclaimed forerunners Batman: Arkham Asylum and Batman: Arkham City, then I’ve some good news for you.

Both games arrived on PlayStation 4 last year, not just remastered, but fully rebuilt, from the ground-up, for the latest console generation. Sporting a huge visual overhaul that ramps up almost every aspect of presentation, you can marvel at all those velvety visuals while you bring yourself up to speed on two games worth of back story.

11. Dishonored: Definitive Edition

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If you’ve been eyeing last year’s Dishonored 2 with a tempted gaze, but were a bit worried about jumping in midway through the story, then might I draw your attention to Dishonored: Definitive Edition.

A dark and sometimes unexpectedly comic tale of betrayal, redemption and rodent infestation, the series debut was met with huge critical applause, taking home countless game of the year awards in 2012 for its intricate level design, endless player choice and mature story telling.

If this is one you did happen to miss the first time round and you’ve a particular soft-spot of supernatural stealth-action games, then this one is a no-brainer.

12. Back to the Future: The Game – 30th Anniversary Edition

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July 5th, 2015 marked exactly 30 years since the box office release of Back to the Future – a budding sci-fi comedy that would go on to become a cultural icon. To celebrate the milestone, Telltale Games released an upgraded, re-polished edition of their spin off episodic game series for the PS3, Back to the Future: The Game.

Written in collaboration with original writer Bob Gale and featuring the voice talent of original cast members Michael J Fox and Christopher Lloyd, if you’re a fan of the films and would to see the old characters in a new adventure, you’ll struggle to find anything more authentic.

Buy Back to the Future: The Game now, discounted on PlayStation Store.

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Explore or spar with friends, mentor students and clash with fellow fighters in PS4’s Absolver, out 29th August http://feedproxy.google.com/~r/SCEEBlog/~3/jj2R9trbic4/ https://blog.eu.playstation.com/2017/08/17/explore-or-spar-with-friends-mentor-students-and-clash-with-fellow-fighters-in-ps4s-absolver-out-29th-august/#comments Thu, 17 Aug 2017 15:01:32 +0000 http://blog.eu.playstation.com/?p=253825 Greetings dear Prospects, the team here at Sloclap is super excited to present Absolver to the PlayStation community on 29th August and so wanted to dive into one of the game’s biggest feature ahead of launch – online cooperative and competitive play! The new ‘Friends & Foes’ video feature above illustrates some of the online […]

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Greetings dear Prospects, the team here at Sloclap is super excited to present Absolver to the PlayStation community on 29th August and so wanted to dive into one of the game’s biggest feature ahead of launch – online cooperative and competitive play!

The new ‘Friends & Foes’ video feature above illustrates some of the online experiences you can expect in Absolver and we wanted to provide some more insight into what it all means and how these different experiences will affect your time in the ruins of the fallen Adal Empire.

Cooperative combat

Absolver is designed to be a unique mix of solo adventure and online multiplayer experience in a shared world where players can choose to interact with each other in a variety of ways.

When exploring the ruins of Raslan, the fallen capital of the Adal Empire, players are matchmaked together seamlessly: the city is made out of a dozen interconnected zones, and as you go from one zone to another, you will be connected with one or two other players also in that zone, without loading times.

These two players may choose to spar together in an effort to share knowledge on different attacks, engage in a more aggressive fight, purposefully form a team for co-op PvE, or simply pass each other with no interaction at all…

This method of online structure allows for players to both engage with random players from their region as well as intentional meetings: by meditating at an altar, you can decide to invite specific players to your world, from players you have encountered recently, to members of your friends list.

Mentors and students

Another feature our team is excited about is the ability to take the idea of cooperative play one step further and have players enter into a formal, in-game mentor – student relationship. This means that players, usually more advanced ones, can create a ‘Fighting School’ and allow other players to join it, effectively becoming their mentors.

Fighting Schools are based on the mentor’s playstyle, with mentors defining which combat deck, weapons, and powers they will share with their students. By progressing in their mentor’s school, students will be able to use these combat decks, even if they feature attacks they haven’t learnt themselves.

They will also be able to unlock the combat style of their mentor, effectively allowing them to learn and practice a variety of combat styles, and not just the original one of their character. Our hope is that this feature will foster a sense of sharing and player camaraderie amongst the Absolver community, in addition to the more aggressive, competitive angle that comes with a fighting game.

Competitive modes

Absolver is at its heart a complex and nuanced fighting game and nothing puts that front and center more than the raw 1v1 competitive mode.

The first mode available pits two players against one another in one of several distinct versus mode arenas with three health bars each. Players will have access to the set Combat Deck, weapons, and powers during the fight and, in some settings, must also account for environmental variables like changing terrain and deadly cliffs.

Our intention is to expand upon competitive features in the weeks and months after launch with the introduction of 3v3 mode, ranked matches, and a spectator mode.

Hopefully this sheds a bit of light on what awaits you when Absolver launches on 29th August but rest assured we’ve not revealed all that Absolver has to offer, as part of the excitement comes from discovery as you roam the world alone or with others. Launch day isn’t far off now and we look forward to seeing you online, whether you turn out to be friend or foe!

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PS4 system software 5.00 features detailed http://feedproxy.google.com/~r/SCEEBlog/~3/UTRyxnAzs_E/ https://blog.eu.playstation.com/2017/08/17/ps4-system-software-5-00-features-detailed/#comments Thu, 17 Aug 2017 12:00:13 +0000 http://blog.eu.playstation.com/?p=253821 If you were selected to be a beta tester for the next major PlayStation 4 system software update 5.00 (codenamed NOBUNAGA), today’s the day you can get your hands on the new features. If you were chosen, you’ll receive an email with instructions on how to download the update and get started. Whether you’re in […]

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If you were selected to be a beta tester for the next major PlayStation 4 system software update 5.00 (codenamed NOBUNAGA), today’s the day you can get your hands on the new features. If you were chosen, you’ll receive an email with instructions on how to download the update and get started.

Whether you’re in the beta programme or not, we wanted to give a first look at the features included in this update. We’re introducing Family Accounts, making it easier to manage your friends, and adding a variety of new features for broadcast, notifications, messages and much more.

Families on PlayStation Network

The existing master/sub-account system is being redesigned to be more family friendly. This new “family on PSN” system will offer a more flexible experience, make it easier to set up PSN accounts for children, and customize parental control settings for each family user. Below are the new features that will be introduced with update 5.00:

  • Family Manager, parents/guardians and child accounts

Each family on PSN will now have a Family Manager. In turn, the Family Manager can promote any other adult in the family to be a parent or guardian.

From there, each parent or guardian can customise the parental control levels of each child account, such as restricting certain age ratings or online access.

  • Individual parental controls

Before this update, the same parental controls were applied to all users on the same console, including adults. But with 5.00, all controls (including game age ratings) can be individually controlled for each child account.

Friend list management

In place of the current ‘Favourite Groups’ tab, we’re adding a new ‘Custom Lists’ tab on the ‘Friends’ screen.

This will allow you to create and edit custom lists of your friends and arrange them into specific groups, based on the games you play, or groups of friends you like to hang out with online. For example, you can create a custom list of your Destiny teammates and easily send them raid invites.

PS4 System Software Update 5.00

Broadcast feature updates

  • Communities

If you’ve set up a community on your PS4, you can now link your community to your live gameplay broadcast. When a broadcast is linked to a community, the community button appears on the ‘Live from PlayStation’ spectator screen, allowing any spectator to jump directly into your community page to check out the details or join.

  • PlayStation VR

We’ve added a new setting in PlayStation VR: ‘Display Message to Spectators and Spectators’ Comments’. Once this is enabled, spectator comments sent during a broadcast are displayed not only in cinematic mode, but also in VR mode – so you’ll be able to read comments and interact with spectators from within your PS VR headset.

  • PlayStation 4 Pro

Good news for Twitch users: with this update, PS4 Pro will support 1080p 60fps streaming on Twitch.

Message improvements

You’ve already been able to share your favourite music to Twitter and Facebook via Spotify and PlayStation Music, but now you’ll also be able to share individual tracks by sending a message on PS4.

Your friends will be able to listen to the track directly from the message you send, and if they’re on their mobile device, they can jump directly to their Spotify app from the PS Messages app to check out the song and add it to their own playlist.

PS4 System Software Update 5.00

Notifications updates

We’ve added a new setting that allows you to disable pop-up notifications while you’re watching a movie or TV show on your PS4. This setting is set to ‘off’ by default, so go to Settings > Notifications to enable it.

PS4 System Software Update 5.00

Furthermore, you now have the option to turn off message previews on your pop-up notifications. If you turn this setting off, the pop-up notification will hide the message senders’ online ID and will display a generic user icon and message instead.

Lastly, you’ll have the option to change the colour of your pop-up notifications to either white (default) or black.

PS4 System Software Update 5.00

Quick Menu updates

If you want to keep an eye out on what’s happening in your Notifications tab – like game download progress or new invitations – you can now access this directly from the Quick Menu without leaving your game.

PS4 System Software Update 5.00

Also, we’ve added a ‘Leave Party’ option in the Quick Menu, so you can easily exit a party and go right back to playing your game.

PS4 System Software Update 5.00

Virtual surround sound on PS VR

PlayStation VR now supports 5.1ch and 7.1ch virtual surround sound through your headphones when watching Blu-rays and DVDs in Cinematic Mode, making for an even more immersive viewing experience.

Improved tournaments bracket viewer

We’ve added a new ‘bracket viewer’ that shows full tournament brackets for Single Elimination and Double Elimination tournaments on PS4, making it easier for you to see the current tournament standings.

PS4 System Software Update 5.00

Updated language support

The PS4 user interface now supports Czech, Hungarian, Romanian, Greek, Thai, Indonesian and Vietnamese languages.

As always, if you’ve been chosen as a beta tester, your feedback is really important to us and lets us fine-tune the new additions ahead of the full system software release. We really hope you enjoy using these new features – let us know how you get on in the comments below, and through the usual feedback forums.

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World of Tanks debuts single player campaign in War Stories, out on PS4 22nd August http://feedproxy.google.com/~r/SCEEBlog/~3/gOyXgsEtrTU/ https://blog.eu.playstation.com/2017/08/17/world-of-tanks-debuts-single-player-campaign-in-war-stories-out-on-ps4-22nd-august/#comments Thu, 17 Aug 2017 10:00:38 +0000 http://blog.eu.playstation.com/?p=253815 Listen up Tankers, Wargaming has massive news to share. Beginning 22nd August, we’re introducing the first ever single player campaign mode in World of Tanks history. The mode is called War Stories, and believe me when I tell you, this is a tanking experience like nothing you’ve played before. In War Stories, tankers will be […]

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Listen up Tankers, Wargaming has massive news to share. Beginning 22nd August, we’re introducing the first ever single player campaign mode in World of Tanks history. The mode is called War Stories, and believe me when I tell you, this is a tanking experience like nothing you’ve played before.

In War Stories, tankers will be given the thrill of experiencing story driven, episodic gameplay (solo or co-op), enabling you to relive historical events, play-out alternative histories, and even explore the chaos of fantasy campaigns.

World of Tanks: War Stories

A new tank tutorial will also make it easier for incoming players to immerse themselves into the game thanks to a thorough three-part training mission that covers basic movement, scouting, sniping and a brief overview on tank armor and performance capabilities.

In “Flashpoint Berlin”, a conflict between the Allies and Soviet forces in Germany leads to armoured warfare after the Allied High Commission decides that the Soviet blockade of Berlin is in violation of the Potsdam Agreements. And with the power of PlayStation and PS4 Pro, rewriting history in World of Tanks has never looked better.

World of Tanks: War Stories

And this is only the beginning, as Wargaming promises to introduce new campaigns to War Stories throughout the year, including historic, alternative history and fantasy campaigns ratcheting up the intensity like never before.

The battlefield is about to change, and we can’t wait for everybody to jump inside these War Stories as Wargaming unleashes the ultimate World of Tanks experience exclusive to console.

See you in battle!

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Complusion’s twisted survival horror We Happy Few comes to PS4 on 13th April 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/vwvZ-X4Y5w4/ https://blog.eu.playstation.com/2017/08/16/complusions-twisted-survival-horror-we-happy-few-comes-to-ps4-on-13th-april-2018/#comments Wed, 16 Aug 2017 16:45:54 +0000 http://blog.eu.playstation.com/?p=253739 Attention, everyone! We’ve got a Joyous announcement to make! We at Gearbox Publishing are partnering with Compulsion Games to bring We Happy Few to PlayStation 4 on 13th April! We Happy Few is a first-person action/adventure game that takes place in Wellington Wells, a little English town in an alternate 1960s timeline. There, the citizens […]

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Attention, everyone! We’ve got a Joyous announcement to make! We at Gearbox Publishing are partnering with Compulsion Games to bring We Happy Few to PlayStation 4 on 13th April!

We Happy Few is a first-person action/adventure game that takes place in Wellington Wells, a little English town in an alternate 1960s timeline. There, the citizens block out their traumatic memories of the town’s past by taking “Joy,” a literal happy pill.

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Playing through the storylines of three distinct citizens with wildly different perspectives, you’ll explore Wellington Wells, encounter intriguing characters, and uncover a few secrets along the way. Take advantage of each character’s play style, whether by choosing to fight your way out of conflicts, sneak past unseen, or blend in with the townsfolk to avoid their suspicion. Just don’t get caught off your Joy. Only Downers refuse to take their Joy, and you don’t want people to think you’re a Downer, do you?

We Happy Few’s psychedelic, retro-futuristic world is procedurally generated, so you’ll never experience the same gameplay twice. The world of Wellington Wells is populated by colourful, complex characters and rich quest lines, making each playthrough a unique experience!

We Happy Few for PS4

We Happy Few will be available for €69.99/£54.99 on PlayStation 4 on 13th April, but if you’re a PS Plus member and pre-order, you get 15% off the total price – plus the in-game Jolly Brolly parasol weapon – from now until launch. As an exclusive bonus, PS4 users will receive a We Happy Few PS4 dynamic Theme made by Truant Pixel!

Those who seek further adventures in Wellington Wells can purchase the We Happy Few Deluxe Edition to access the DLC Season Pass! The Season Pass will consist of three pieces of additional game content, which will be released as they become available.

We’re so thrilled to be partnering with Compulsion Games to publish We Happy Few, and we can’t wait to share more information with you. Stay tuned!

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Scandinavian folklore adventure Burly Men at Sea arrives on PS4 & PS Vita 19th September http://feedproxy.google.com/~r/SCEEBlog/~3/hauhVKU3Zfw/ https://blog.eu.playstation.com/2017/08/16/scandinavian-folklore-adventure-burly-men-at-sea-arrives-on-ps4-ps-vita-19th-september/#comments Wed, 16 Aug 2017 16:01:15 +0000 http://blog.eu.playstation.com/?p=253733 I’m the creative half of indie duo Brain&Brain: drawer of beards and writer of salty exclamations in folktale adventure Burly Men at Sea, coming to both PS4 and PS Vita on 19th September. Burly Men at Sea tells a branching story of the unlikely adventures of the Brothers Beard as they muddle their way through […]

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I’m the creative half of indie duo Brain&Brain: drawer of beards and writer of salty exclamations in folktale adventure Burly Men at Sea, coming to both PS4 and PS Vita on 19th September.

Burly Men at Sea tells a branching story of the unlikely adventures of the Brothers Beard as they muddle their way through encounters with creatures from Scandinavian folklore. You’ll play the role of storyteller, shaping the narrative around our ungainly heroes. With its short branching story and discoverable choices, the game is designed to be played multiple times for entirely different voyages (though we do encourage breaks). There’s even a mystery, of sorts, waiting at the end of each playthrough, for those curious enough to find it.

Burly Men at Sea

As a game that celebrates adventure, it’s fitting that most of Burly Men at Sea’s development and its original release took place during a weird journey of our own. The two of us spent eighteen months traveling North America as nomads, starting out as farmhands in Oregon and ending at the old mill in the Ozarks we now call home. We lived in a tiny house community, an old mining town in the Rockies, and more. You can see a map of the points in between on our website.

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Since its original PC release, Burly Men at Sea has been celebrated by the likes of TIME and Rock, Paper, Shotgun, and nominated for a number of showcases and awards. Of our PS4 demo at E3, Paste said, “It’s whimsical and charming; a real breath of fresh air.”

And so, we’re excited to finally introduce our beardy fellas to you next month, in all their newly 4K vector crispness. The game is cross-buy, with trophies, avatars, and cross-save support. We hope it makes you smile.

 

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Man the tills as shop assistant sim meets mutated killer fruit in PS VR’s hilarious Shooty Fruity http://feedproxy.google.com/~r/SCEEBlog/~3/FTKbayXUz7c/ https://blog.eu.playstation.com/2017/08/16/man-the-tills-as-shop-assistant-sim-meets-mutated-killer-fruit-in-ps-vrs-hilarious-shooty-fruity/#comments Wed, 16 Aug 2017 15:00:47 +0000 http://blog.eu.playstation.com/?p=253705 Hello PlayStation friends! The team here at nDreams and co-developers Near Light are very excited to announce that our new over-the-top multitasking game Shooty Fruity will be launching later this year on PlayStation VR. As the newest employee of Super Megamart, you begin your day only to be set upon by masses of ‘genetically mutated’ […]

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Hello PlayStation friends! The team here at nDreams and co-developers Near Light are very excited to announce that our new over-the-top multitasking game Shooty Fruity will be launching later this year on PlayStation VR.

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As the newest employee of Super Megamart, you begin your day only to be set upon by masses of ‘genetically mutated’ fruit. That’s mutated, not modified. Like human-sized melons, rabid oranges, and raspberries that fire artillery at you. It’s all completely under control though.

Successfully ‘doing your job’ gives you access to an arsenal of high octane, military-grade weapons that you can use to pulp the ripe plump fruit into little pieces. Juicy… Scan a tin of beans, get a pistol. Scan more tins of beans and you get a high velocity submachine gun along with an exploding ammo power-up. You get the idea.

Check out the absurd yet sweet mayhem in our first trailer below:

As you progress through the numerous challenges, striving for illusive promotion in your glowing ‘career’, you get to do even more shop-themed tasks whilst taking on a whole store of fruit types – including exploding pineapples, kamikaze limes & ninja lemons!

Unlock increasingly deadly and fully customisable load outs, to become Super Megamart’s very own human blender (yes, that is an eight-barrel revolver in one of the screenshots).

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So Shooty Fruity combines VR sharp shooting with immersive job simulation, in brand new “shoot and serve” multi-tasking gameplay. Why do we keep going on about multi-tasking? Well it’s a gameplay mechanic we’ve found to be only possible in VR with a couple of PS Move controllers.

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And that’s the kind of VR experience we’ve been wanting to play ourselves. So, ready your PlayStation VR and Move controllers, and start browsing eBay for a suitable supermarket tabard. Things are going to get very juicy very soon…

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Late this year be prepared to scan, shoot and repeat – we guarantee you’ll never look at your local supermarket in the same way again!

If you’d like to find out more about Shooty Fruity, or if you have any questions, leave a comment below, follow the ‘Shooty Fruity’ conversation on Facebook, or tweet @nDreamsVR using the hashtag #ShootyFruity.

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Tower defense meets action platformer in Aegis Defenders, coming to PS4 this winter http://feedproxy.google.com/~r/SCEEBlog/~3/xWVi_bu8kyo/ https://blog.eu.playstation.com/2017/08/16/tower-defense-meets-action-platformer-in-aegis-defenders-coming-to-ps4-this-winter/#comments Wed, 16 Aug 2017 14:01:00 +0000 http://blog.eu.playstation.com/?p=253727 Hey everyone! My name is Bryce Kho, creative director for Aegis Defenders, and today I’m excited to show off our new trailer and share some more info on what you can expect from its world and gameplay. Aegis Defenders is essentially a “genre-mashup” of our favorite action-platformers and tower defense games. Here’s a quick rundown: […]

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Hey everyone! My name is Bryce Kho, creative director for Aegis Defenders, and today I’m excited to show off our new trailer and share some more info on what you can expect from its world and gameplay. Aegis Defenders is essentially a “genre-mashup” of our favorite action-platformers and tower defense games. Here’s a quick rundown:

Aegis Defenders for PS4

Explore

  • Our exploration is all about classic platforming and puzzles, but with a twist: dynamic character switching! You’ll be able to switch between up to four unique characters at any time, and you’ll need them to work together if you want to make your way past the puzzles and enemies guarding precious resources and treasure.

Build

  • Once you find the base at the end of each level, the build phase is your last chance to set up buildings and collect resources before enemies come pouring in! But building isn’t just about placing structures strategically, you’ll also need to switch between characters and have them fuse buildings together if you want to stand a chance.

Defend

  • And then… the enemies come! Let too many enemies through and it’s game over – so defend the base at all costs! If it gets too tough, you can always bring in a friend to help out with our drop-in / drop-out local co-op!

If you haven’t seen the trailer we posted at the top, take a look. If you’ve been following our game for awhile, you might notice something very familiar about it — that’s because it’s basically a shot-for-shot recreation of our original Kickstarter trailer, remade with new, updated art & gameplay. Here are a few side by side examples:

 

The game’s come a long way since we started the project back in 2014 and nowhere is that more apparent than with the art style. As the sole artist, looking back at some of our old assets can be pretty cringe inducing but for your enjoyment, I’ll show you guys a little bit of what I mean:

Aegis Defenders for PS4

See the difference? The images on the left lack a sense of depth and the muted color palettes feel flat. As development has progressed, the underlying goal has been to focus on using expressive shapes that give you a sense of depth and weight rather than adding detail, though we did a bit of that as well. The end result is a meatier, chunkier style. Just look at how sad and pathetic that Roly Poly on the left is! Now he’s MEAN AND BUFF.

Aegis Defenders for PS4

Aegis Defenders for PS4

Wish I could share more with you guys but that’s all the time I have for today! For more info about Aegis Defenders, please check out our website or follow us at on Twitter or Facebook. Also, we’re pleased to say that we’ve partnered with Humble Bundle as our publisher! Lastly, come find us at the Indie Megabooth at PAX West or Indie Arena Booth at Gamescom this year to say hi because we’ll have a demo for you to try out!

Thanks for checking out our game. Look forward to seeing Aegis Defenders on PS4 this winter!

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New ‘Games under €20’ discounts start today on PlayStation Store http://feedproxy.google.com/~r/SCEEBlog/~3/Ficn0LaSUIg/ https://blog.eu.playstation.com/2017/08/16/new-games-under-20-discounts-start-today-on-playstation-store-2/#comments Wed, 16 Aug 2017 00:00:45 +0000 http://blog.eu.playstation.com/?p=253697 Our Games under €20 promotion is back and we’ve a fantastic selection of PS4 games on offer, including The Witcher 3: Wild Hunt, Little Nightmares, Tropico 5 and many more. Check out the full list below! Plus our Deal of the Week offers something for fans of one of the biggest Japanese series out there… Deal of […]

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Our Games under €20 promotion is back and we’ve a fantastic selection of PS4 games on offer, including The Witcher 3: Wild Hunt, Little Nightmares, Tropico 5 and many more. Check out the full list below! Plus our Deal of the Week offers something for fans of one of the biggest Japanese series out there…

Deal of the Week (Until 23 August 2017)

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The PlayStation Store Deal of the Week is back and we’ve got DRAGON BALL XENOVERSE 2* available on offer!

You can grab either the Standard or Deluxe editions on PS4 at a drop-down price, so visit PlayStation Store and save, download and play!

*Please note; Deal of the Week in India is GOD EATER 2 Rage Burst.

Games under €20 (Until 6th September 2017)

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Our Games Under €20 promotion is back on PlayStation Store, and we have a host of amazing PS4 titles available for under €20 (or your local equivalent)

Save on the likes of The Witcher 3: Wild Hunt, Yooka-Laylee, Middle-earth: Shadow of Mordor-Game of the Year Edition, Grand Theft Auto: The Trilogy, Elite Dangerous* and many more!

Here’s a look at the full list, just head to PlayStation Store for your local pricing!

Digital Zone (Until 6th September 2017)

Our Digital Zone promotion starts this week, with an amazing selection of digital PS4 titles on offer.

Whether it’s Nex Machina, Firewatch, Duke Nukem 3D: 20th Anniversary World Tour, Furi – Definitive Edition or Layers of Fear: Masterpiece Edition*, you’re sure to find your next adventure!

As before, visit PlayStation Store for all your regional pricing; here’s everything that’s on offer!

*Some titles may not be available in your region.

LEGO promotion (Until 30th August 2017)

We have a very special two week promotion starting today on select LEGO content across PS4, PS3 and PS Vita on PlayStation Store.

We have LEGO Batman 3: Beyond Gotham, LEGO Jurassic World, LEGO Harry Potter: Years 5-7, LEGO The Lord of the Rings and more on offer, just head to PlayStation Store for all the details!

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Uncharted: The Lost Legacy update coming to Uncharted 4 multiplayer http://feedproxy.google.com/~r/SCEEBlog/~3/daR4V_5kXZ4/ https://blog.eu.playstation.com/2017/08/15/uncharted-the-lost-legacy-update-coming-to-uncharted-4-multiplayer/#comments Tue, 15 Aug 2017 19:06:11 +0000 http://blog.eu.playstation.com/?p=253671 Just in time for the launch of Uncharted: The Lost Legacy next week, we’re excited to announce a new update for Uncharted 4 multiplayer that adds new Uncharted: The Lost Legacy character skins, an all-new playable character, and a new cooperative challenge mode: Survival Arena. Arriving in time for Uncharted: The Lost Legacy on 23rd […]

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Just in time for the launch of Uncharted: The Lost Legacy next week, we’re excited to announce a new update for Uncharted 4 multiplayer that adds new Uncharted: The Lost Legacy character skins, an all-new playable character, and a new cooperative challenge mode: Survival Arena.

Arriving in time for Uncharted: The Lost Legacy on 23rd August, the update will introduce new skins for Chloe and Nadine featuring character models and outfits pulled directly from Uncharted: The Lost Legacy. We’ll also be adding Asav, Uncharted: The Lost Legacy’s antagonist as a playable villain character for Multiplayer and Survival, complete with his own uniquely menacing VO.

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It will also include Survival Arena – a new take on our cooperative Survival mode that adds over 100 new waves with new enemy types, new Siege zones, and all-new wave modifiers. Survival Arena offers thousands of potential encounter combinations for you and up to two additional players to take on. For your efforts, you can also earn our new Savage Starlight Skeleton skins, unlockable exclusively through Survival Arena.

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Best of all, the update will be available for both Uncharted 4 owners and for those picking up Uncharted: The Lost Legacy, which comes with all Uncharted 4 multiplayer content. The community is also unified, so regardless of which game you own, you can team up and play with your friends.

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Last but certainly not least, this week Uncharted: The Lost Legacy Stickers for Apple devices arrive on the App Store. Get the message across in your conversations with a little help from illustrated versions of Chloe, Nadine, and Asav—from OMW to YAS QUEEN and plenty in between.

In the meantime, follow Naughty Dog on Twitter, Facebook, and Instagram to get the latest on Uncharted: The Lost Legacy.

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EVE: Valkyrie – Warzone expands game, removes need for PS VR http://feedproxy.google.com/~r/SCEEBlog/~3/4GAxuonmjn4/ https://blog.eu.playstation.com/2017/08/15/eve-valkyrie-warzone-expands-game-removes-need-for-ps-vr/#comments Tue, 15 Aug 2017 14:59:45 +0000 http://blog.eu.playstation.com/?p=253537 Attention, pilots! Andrew Willans here, Lead Game Designer at CCP Games’ Newcastle studio. Today, we’re thrilled to announce Warzone – the first major expansion for EVE: Valkyrie, heading your way on 26th September. Enter the Warzone The Warzone expansion introduces a huge range of exciting new features, with the biggest game changer being support for […]

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Attention, pilots! Andrew Willans here, Lead Game Designer at CCP Games’ Newcastle studio. Today, we’re thrilled to announce Warzone – the first major expansion for EVE: Valkyrie, heading your way on 26th September.

Enter the Warzone

The Warzone expansion introduces a huge range of exciting new features, with the biggest game changer being support for both standard and VR gameplay. PS4 and PS VR gamers will be able to fly and fight alongside each other in EVE: Valkyrie – Warzone, both in and out of virtual reality. We look forward to seeing the already intense competition between Valkyrie pilots going up a notch, as more players from around the world will be able to join existing pilots for all-action space-dogfighting battles.

But that’s not all – not by a long shot. This expansion is a complete overhaul for the game, making EVE: Valkyrie – Warzone an entirely fresh experience. Better yet, it will be a free download for all existing Valkyrie pilots, with the complete package coming down in price to €29.99/£22.99 for new recruits.

First-person spaceship shooter

Set against the glittering darkness of space in the unforgiving corner of the universe known as New Eden, EVE: Valkyrie – Warzone is a visceral and immediately accessible first-person spaceship shooter, where you can jump straight in and heroically turn the tide of battle. Guiding you through your Valkyrie journey is Rán Kavik, leader of the Valkyrie, brought to life by critically acclaimed actress Katee Sackhoff (Battlestar Galactica, Longmire).

Next-generation fleet

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The cockpit of your spacecraft is an immersive bubble and your window onto a battlefield among the stars. It’s from here that you’ll enjoy multiple competitive multiplayer modes, co-op and squad-based gameplay as well as getting involved in Leaderboards and, later this year, Leagues.

Choosing from one of the four distinct ship classes – Assault, Heavy, Support and the all-new Covert class ship, the Shadow – your awesome vessel becomes your avatar, where using the intuitive controls to combine great firepower with agility provides genuine tactical depth. When chasing the thrill of victory, just remember that your next kill – or death – may lie above or below as well as behind you.

New features and improved gameplay

EVE: Valkyrie – Warzone brings with it enhanced and refined gameplay features across the board.

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Each ship within a class will have a more distinctive role to play in battle and all ships will be available from the first time a pilot enters the Clone Vat. This new, open hangar will allow pilots to experiment and find the ships that best fit their playstyle within a few matches.

There will be new weapons and abilities to inflict upon each other, including powerful ship-specific Ultra abilities that, when timed correctly, can turn the course of battle. Ultras facilitate a deeper combat experience, being fuelled by the performance of you and your team.

Pilots will be able to explore a new modular progression system that introduces multiple new modifications for each ship. With unique abilities and meaningful upgrade paths for each ship, you’ll have more control over how you evolve and customise your fleet.

Warzone introduces the brand-new ‘Extraction’ game mode – think capture the flag in outer space – that mixes combat and navigational challenge in new and exciting ways, encouraging pilots to use the environment to their advantage. Most importantly though, it makes team-play – and team-tactics – a key component of success.

In addition, the Warzone expansion will also feature two new maps; ‘Fleet’, a Sisters of EVE space station, and ‘Outpost’, a mysterious Drifter base, that will bring even more aspects of the rich EVE universe to the world of the EVE: Valkyrie. There will also be new weekly Wormholes to fight for, where established reality is twisted for a fresh gameplay experience.

New rewards system

In Warzone, we’ve simplified EVE: Valkyrie’s previously complex in-game economy with the removal of Gold and the reduction of surplus Silver. You’ll earn XP per ship and use only XP to craft a Modification for that ship, which is far easier to follow. Salvage picked up during a battle by you or your team now has a more immediate effect by fuelling your ship’s Ultra gauge.

You can also fight over Spoils of War to earn Reward Capsules, enabling you to unlock a hangar-full of personalization options for your ships and pilot. Each item rewarded is categorised as Common, Rare or Epic to convey its sense of worth and desirability, plus a random element ensures that the content of each capsule remains a surprise.

Join the battle

EVE: Valkyrie – Warzone is for everyone. If you can play first-person shooters, you can pilot one of Warzone’s amazing ships. Not having access to VR hardware will no longer hold you back from diving weapons-first into intense and highly competitive space combat with your friends. It’s fast, it’s fun and there’s a ship with your name on it.

Fly safe and fly together!

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Greek titans battle works of art in a tower defense game with a difference in PS4’s Rock of Ages 2, out 28th August http://feedproxy.google.com/~r/SCEEBlog/~3/WiGyQeWKTLs/ https://blog.eu.playstation.com/2017/08/15/greek-titans-battle-works-of-art-in-a-tower-defense-game-with-a-difference-in-ps4s-rock-of-ages-2-out-28th-august/#comments Tue, 15 Aug 2017 14:30:35 +0000 http://blog.eu.playstation.com/?p=253567 It’s time to brush up on your geology because everyone’s favorite part tower defense, part racing, part art history lesson, and all smashing game from ACE Team is back. That’s right, Rock of Ages 2: Bigger & Boulder will be digitally available worldwide for PlayStation 4 on 28th August! Let’s talk a bit about what’s […]

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It’s time to brush up on your geology because everyone’s favorite part tower defense, part racing, part art history lesson, and all smashing game from ACE Team is back. That’s right, Rock of Ages 2: Bigger & Boulder will be digitally available worldwide for PlayStation 4 on 28th August! Let’s talk a bit about what’s new in the sequel to 2011’s Rock of Ages.

This time around Atlas (no relation to Atlus), the Greek titan that’s tasked with the eternally dreary job of holding up the sky, has literally dropped the ball and must run through different periods of Art History to escape the consequences.

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The only problem is that some very notable figures and works of art are trying their best to stop him. With art periods ranging from Early Renaissance to Surrealism, take a look at some of the foes that would love nothing more than to keep Atlas from rolling away. Recognize any of them?

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Of course, in order to get past each stage, Atlas must rock and roll his way to victory in classic Rock of Ages action. Not familiar with how disputes between mythological figures are resolved? Don’t worry! The basic idea of it is quite simple.

You must repeatedly roll a boulder to your adversary’s castle on the other end of the map, bash open the gates, and then flatten them into a pancake.

Okay, maybe it’s not that simple because your enemy is trying to whittle down your boulder with various defensive obstacles. Oh, and they’re trying to smash through your castle gate to crush you into oblivion as well, so it would be wise to setup obstacles too.

And yes, it’s just as fun and frantic as it sounds, especially with the updated visuals and graphics courtesy of Unreal Engine 4. So what’s new in ROA2? Besides new stages and characters, there’s now a bigger selection of customisable units.

From the humble but essential Catapult to the deadly range of the Battleship, there are plenty of new and improved units to help protect your castle. There’s also a gneiss selection of boulders that would make any petrologist blush. Want to blow things out of proportion? The Gunpowder Boulder is what you need. Looking for something that hits like a tank? The cubed Block of Ages is the way to go! Trying to sabotage your enemy’s tiles with something grimy? Say no more because the Tar Boulder will accomplish that.

Each boulder has unique stats and uses, so pick and utilize them wisely as you smash your way through the ages. Oh, and gold can now be accrued through special resource nodes on each stage, so be sure to exploit and protect those!

Smashing things with friends has never been more glorious because ACE Team have also enhanced the multiplayer features of the game! You can now play with up to four players online or locally in 2v2 War matches or in free-for-all obstacle course races that will test just how solid the bonds of friendship are. Battle it out with customizable banners and colours for your army and see who cracks under pressure. Additional quality-of-life changes like a Quick Match function and a map voting system after matches have also been included.

Get ready to have the most fun you’ll ever have rolling rocks down a hill when Rock of Ages 2: Bigger & Boulder… rolls to PSN on 28th August!

The post Greek titans battle works of art in a tower defense game with a difference in PS4’s Rock of Ages 2, out 28th August appeared first on PlayStation.Blog.Europe.

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Chess strategies mix with military might in PS VR’s League of War: VR Arena, out this autumn http://feedproxy.google.com/~r/SCEEBlog/~3/viYwAa83kGg/ https://blog.eu.playstation.com/2017/08/15/chess-strategies-mix-with-military-might-in-ps-vrs-league-of-war-vr-arena-out-this-autumn/#respond Tue, 15 Aug 2017 13:31:13 +0000 http://blog.eu.playstation.com/?p=253583 Do you like war games, but get confused by all that chaotic running around? Do you like tabletop gaming, but get tired of staring at little bits of pewter that don’t actually do anything? Then you’ve come to the right place. The talented folks behind the popular League of War franchise have been working nonstop […]

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Do you like war games, but get confused by all that chaotic running around? Do you like tabletop gaming, but get tired of staring at little bits of pewter that don’t actually do anything?

Then you’ve come to the right place.

The talented folks behind the popular League of War franchise have been working nonstop to bring their tanks, flamethrowers, helicopters, and commanders into the wonderful world of VR. After many long nights, and more than a few burned-out motherboards, we’ve emerged with League of War: VR Arena.

Remember those forty year-old sci-fi movies with those cool holographic chess boards? VR Arena is a lot like that. Only with tanks. And you’re standing in the middle of the chess board. And things are exploding.

It’s a deceptively simple game. You and your opponent have armies of twelve military units, which randomly become deployable in groups of four. Each unit takes a certain amount of energy to deploy, depending on how powerful it is. When a unit is ready to deploy, simply pick it up, put it down on the battlefield, and watch it go zipping off to destroy the enemy’s base. Simple, right?

League of War: VR Arena

Only it’s not that simple, because your opponent is doing the same thing. As the seconds tick by, and the enemy’s troops get ever closer, you begin to wonder whether it’s worth it to wait for that big, powerful tank to charge up, or if you should send out an inexpensive recon to distract the enemy. Should you deploy that anti-infantry helicopter, or wait until you can pair it with some artillery? Simple to play, difficult to master – it’s practically our company credo.

You can play League of War: VR Arena in both a single player campaign mode (and hear our commanders’ voices for the first time!), or in arcade mode. We like arcade mode a lot because you can play head-to-head on the social screen, and build your own custom armies.

We hope you have a lot of fun playing VR Arena. We here at MunkyFun have enjoyed the challenge of creating our first VR game, and our first game for PS VR in particular. Sony has been a wonderful partner in getting VR Arena out the door, and their support and vision has been invaluable.

League of War VR Arena will be available this autumn for PlayStation VR.

The post Chess strategies mix with military might in PS VR’s League of War: VR Arena, out this autumn appeared first on PlayStation.Blog.Europe.

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Explore the abandoned city of Pripyat in upcoming PS VR experience Chernobyl VR Project http://feedproxy.google.com/~r/SCEEBlog/~3/zqQBolc4G5Q/ https://blog.eu.playstation.com/2017/08/15/explore-the-abandoned-city-of-pripyat-in-upcoming-ps-vr-experience-chernobyl-vr-project/#comments Tue, 15 Aug 2017 13:00:33 +0000 http://blog.eu.playstation.com/?p=253533 Today we are announcing our PS VR title,  Chernobyl VR Project, an interactive journey to the abandoned city of Pripyat and its nearby nuclear power plant. The disaster at the Chernobyl nuclear power plant on 26th April, 1986 is one of the greatest tragedies of our time. Our title merges the interactive experiences only available through the gaming […]

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Today we are announcing our PS VR title,  Chernobyl VR Project, an interactive journey to the abandoned city of Pripyat and its nearby nuclear power plant.

The disaster at the Chernobyl nuclear power plant on 26th April, 1986 is one of the greatest tragedies of our time. Our title merges the interactive experiences only available through the gaming medium with educational elements to create this unique experience, one that allows you to understand the tragedy through the stories of the people who lived there before and after the tragedy.

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The Chernobyl VR project was created through the combination of multiple 360 movies, panoramas, 3D scanning of locations and buildings, 360 photography, stereoscopic videos and much more. The result is a visual tour around the Chernobyl and Pripyat area.

Our development focused on conveying what it was like to actually be there. As a result, you’ll be transported back to 26th April 1986 to witness stories of the citizens and workers of Chernobyl.

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We scanned and filmed a large number of areas in Chernobyl, covering the most well known locales such as the plant itself, the Duga Radar, the amusement park, the Azure swimming pool. But we also made sure to document the lesser known places – Primary School No.3, the hospital, apartments and the scrap yard, in which hundreds of vehicles, used in rescue missions, now rest.

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The Chernobyl exclusion zone, filled with a vast number of abandoned buildings, offers stories at every turn. You can spot everyday objects left behind by the populace during the evacuation, as they were told they’d return in a few days. 30 years later we came across rooms that seemed frozen in time, untouched since they were originally vacated.

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Documenting the locale so thoroughly brought with its own risks: debris would fall during a strong wind. One of our cameramen fell into a hole two meters deep. A Geiger counter was a constant companion to make sure we avoided the most radiated areas.

But we were resolute in capturing everything we could. The location continues to fall into ruin, so at some point in the future it’ll cease to exist. This VR experience will serve as a document to the place, the stories behind it and the people who lived there. It’ll be available on PS VR in the near future.

 

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Matterfall’s must-try augmentation loadouts, as recommended by Housemarque http://feedproxy.google.com/~r/SCEEBlog/~3/PPR5qcblR0c/ https://blog.eu.playstation.com/2017/08/15/matterfalls-must-try-augmentation-loadouts-as-recommended-by-housemarque/#comments Tue, 15 Aug 2017 12:22:39 +0000 http://blog.eu.playstation.com/?p=253527 Hi PlayStation people! Tommi Hartikainen here, game director of Matterfall. Everyone at Housemarque is very excited that you are finally able to get your hands on our latest game this week, and I’m taking this opportunity to tell you a bit more of some of my favourite augmentations, which are some secondary weapons and passive […]

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Hi PlayStation people! Tommi Hartikainen here, game director of Matterfall. Everyone at Housemarque is very excited that you are finally able to get your hands on our latest game this week, and I’m taking this opportunity to tell you a bit more of some of my favourite augmentations, which are some secondary weapons and passive abilities that will help you to survive.

When playing the game I like to switch between augmentations regularly, as I find certain combinations work best for tackling certain situations. That said, once all of the augmentations have been discovered, it’s great fun to return to previously completed levels just to see how much the game changes with an alternate loadout.

For me though, my usual selection has involves two passive Augmentations and one weapon.

My favourite augmentation is the Matter Bomb Probability. This increases the amount of Matter Bombs enemies spawn after they die. This can create these long chain reactions when you burst one with the Matter Jet.

If things get too hectic in the later levels, consider using Strike Detonation, which detonates Matter Bombs when Striking through them, without the need to use the Matter Jet.

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The weapon I use the most is the Grenade Launcher, which takes some time to get used to to properly predict the arc of the grenade, but it’s a great weapon after you get the hang of it!

In some levels the Seeker weapon is great fun to use to take care of the waves of enemies that spawn all around the player. In smaller corridors, the Railgun is an excellent choice if you make the projectile ricochet from floor to ceiling multiple times, punching through several enemies.

Shockwave Radius is an amazing Augmentation and makes Striking an even better move to use in combat.

The extended radius of the Shockwave makes it easier to clear out some space around you when enemies are trying to pin you down from all directions. After you’ve knocked the enemies back and stunned them with the Shockwave, use a secondary weapon to increase your firepower and finish the job.

Having said that, keep in mind that while these are my favourite augmentations, pretty much everyone at the studio uses a different loadout and have their own preferred abilities. Here are just a few…

Tomi Kokki, Senior Animator

 
Favourite loadout: ”As I love to see enemies exploding, my favourite loadout has to be the combination of Strike Detonation, Matter Bomb Probability and Shockwave Radius.”

Why: ”This combination allows me to have an advantage pretty much every time I see a Matter Bomb lingering in the middle of an enemy horde. And by having the Matter Bomb Probability, I can be pretty sure there will be bombs waiting to be detonated. Sometimes I like to switch one of the aforementioned augmentations to the Grenade Launcher. The way I use The Grenade Launcher is to shoot a bouncing grenade into a corridor first and follow it, guns blazing. It’s like giving yourself cover fire!”

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Suvi Järvinen, Game artist

 
Favourite loadout: ”One weapon and two augmentations. Shotgun, Strike Damage and Shockwave Radius.”

Why: ”I usually just stick to the Shotgun, but I sometimes like to switch things up and use the Seeker. In my opinion the Shotgun works well when you have speed run in mind, and the Seeker works better when you are score hunting. To accompany the weapon of choice I almost always go for Strike Damage and Shockwave Radius. Strike Damage gives me the ability to kill the weaker waves of enemies as I Strike through them, letting me concentrate on shooting the tougher and meaner enemies. As for the Shockwave Radius, it just happens to be a perfect fit with the Strike Damage as it knocks back and stuns enemies that survived the Strike.”

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Ian Monaghan, FPQA Tester

Favourite loadout: ”Grenade Launcher, Shotgun, Overcharge Time.”

Why: ”Maximum firepower! This loadout proved to be deadly, cutting holes in waves of attacking enemies. Combining multiple weapon augmentations provided a near constant steam of powerful attacks, each capable of stopping the most dangerous enemies. What it lacks in tactical play it more than made up for with stopping power. Extending the length of the overcharge only increased the damage output as well as providing a useful shield to help survive intense situations. The loadout came into its element when battling those more challenging bosses.”

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Pete Suen, FPQA Tester

 
Favourite loadout: ”Seeker, Shockwave Radius, Matter Bomb Probability.”

Why: ”I always favoured having one weapon and two augmentations as my set-up, as I felt this complimented my frenetic play style perfectly. Having an increased Strike shock wave radius allowed me to freeze more on-screen enemies, whilst my homing missiles would finish them off (regardless of where I was aiming!). The added effect of having more Matter bombs spawn when killing enemies also meant that the chance of chaining Matter bomb explosions much easier, thus adding to my damage multipliers! High-score city, here I come!”

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But that’s just our own favourites. We have a total of twelve Augmentations – four secondary weapons and eight passive abilities – so try them all to find out which one is your perfect combination!

The post Matterfall’s must-try augmentation loadouts, as recommended by Housemarque appeared first on PlayStation.Blog.Europe.

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Five new PlayStation Store releases you need to check out this week http://feedproxy.google.com/~r/SCEEBlog/~3/tgByHUhuH8s/ https://blog.eu.playstation.com/2017/08/14/five-new-playstation-store-releases-you-need-to-check-out-this-week/#comments Mon, 14 Aug 2017 16:30:08 +0000 http://blog.eu.playstation.com/?p=253435 This week’s range of PlayStation Store releases cater for a variety of tastes, be you an open-world warrior, a life-long platforming fan, twitch-shooter addict or JRPG veteran. Below are just five of the games launching this week, with the full release list below them in full. 1. Sonic Mania Sega’s blue hedgehog returns to his […]

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This week’s range of PlayStation Store releases cater for a variety of tastes, be you an open-world warrior, a life-long platforming fan, twitch-shooter addict or JRPG veteran. Below are just five of the games launching this week, with the full release list below them in full.

1. Sonic Mania

Sega’s blue hedgehog returns to his roots in this all-new 2D platformer, designed to look, sound and most importantly feel like the classic 90’s entries (but with a modern era sheen).

2. Undertale

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Toby Fox’s award-winning indie darling finally arrives on PS4 and PS Vita, fusing retro visuals, quirky role-playing game foundations and reflex testing bullet hell inspired battle sequence. The result? Something rather wonderful.

  • Out: 15th August
  • Why you should play it: hilariously fourth-wall breaking humour, sharp writing and refreshingly unpredictable gameplay makes this an unforgettable RPG. Oh, and you can play the entire game without killing a soul, if you want…
  • Find out more: The story behind PS4 & PS Vita’s post-modern RPG Undertale.

3. Matterfall

Not sated with delivering us just one sci-fi shooter spectacular this year in Nex Machina, Housemarque returns with fast-paced side-scroller Matterfall. Studio fans will know what they’re in for: another prime cut of twitch-based, beautifully explosive action adventure.

4. Cities: Skylines PS4 Edition


The creative city builder starts construction on PlayStation 4 this week. Set your sights on building a shining metropolis or just play havoc with a warped version of a city: it’s your call.

5. Agents of Mayhem

Volition’s Saints Row series is famous for its ultra-humorous and bizarre take on the open world genre. In Agents of Mayhem, the studio sets its sights on enhanced agents and supervillains battling it out in a futuristic Seoul. Cue – you guessed it – mayhem.

  • Out: 18th August
  • Why you should play it: Build a three-strong team from the choice of a dozen agents, each with a unique set of skills, then get to swapping between the trio at any time for some creative chaos.
  • Find out more: Enhanced for PS4 Pro: Agents of Mayhem.

Here is the full list of this week’s PlayStation Store releases:

PlayStation StoreOut this week

ps4


  • Sonic Mania
    15 August

  • Undertale
    15 August

  • Cities: Skylines – PlayStation 4 Edition
    15 August

 


  • Nidhogg 2
    15 August

  • Tokyo 42
    15 August

  • Dark Mystery (Not in Portugal)
    15 August

 


  • RobotRiot Hyper Edition (Not in Middle-East, Scandinavia, Poland, Russia, Turkey, Ukraine)
    15 August

  • StarBlood Arena Demo
    15 August

  • Red Bull TV: Live Sports, Music & Entertainment
    15 August

 


  • Matterfall
    16 August

  • Paranormal Activity VR
    16 August

  • Special Delivery (Only in Australia, Bulgaria, Croatia, Czech Republic, Greece, Hungary, Iceland, India, Ireland, Israel, Malta, NZ, Romania, Slovakia, Slovenia, South Africa, UK)
    16 August

 


  • Ken Follett’s The Pillars of the Earth (Not in NZ)
    16 August

  • Observer_
    16 August

  • Agents of Mayhem
    18 August

 


  • Zero Escape: Zero Time Dilemma
    18 August

  • Armello – Deluxe Bundle
    18 August

  • Hand of the Gods: SMITE Tactics (Only in Australia, Denmark, France, Germany, Italy, NZ, Poland, Portugal, Russia, Spain, Turkey, UK)
    18 August

 

psvita


  • Undertale
    15 August

  • The Bard’s Tale: Remastered and Resnarkled (Not in Middle-East)
    15 August

PS4 DLC

15 August

  • Minecraft: Story Mode – Season Two – Episode 2
  • DREADNOUGHT PLUS PACK
  • (Not in Malta)

18 August

  • Agents of Mayhem – Franchise Force Skins Pack

Free for PlayStation Plus subscribers in August

The post Five new PlayStation Store releases you need to check out this week appeared first on PlayStation.Blog.Europe.

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How the inability to reverse time impacts Life is Strange prequel Before the Storm http://feedproxy.google.com/~r/SCEEBlog/~3/Vtv3bqlogzY/ https://blog.eu.playstation.com/2017/08/14/how-the-inability-to-reverse-time-impacts-life-is-strange-prequel-before-the-storm/#comments Mon, 14 Aug 2017 16:01:50 +0000 http://blog.eu.playstation.com/?p=253091 There are many reasons why Life is Strange built such a passionate following. You could talk about its distinctive art style; its witty writing; maybe its surprising emotional depth; the lively and diverse cast of characters. Given the critical acclaim that Dontnod‘s 2015 sleeper hit garnered, little wonder that a sequel is on the way. […]

The post How the inability to reverse time impacts Life is Strange prequel Before the Storm appeared first on PlayStation.Blog.Europe.

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There are many reasons why Life is Strange built such a passionate following. You could talk about its distinctive art style; its witty writing; maybe its surprising emotional depth; the lively and diverse cast of characters.

Given the critical acclaim that Dontnod‘s 2015 sleeper hit garnered, little wonder that a sequel is on the way. What is surprising is that while Dontnod is hard at work developing Life is Strange 2, it’s not the only new game in the series that’s inbound. A prequel, created by Deck Nine Games, is also in the works.

As a big fan of the original, I was a little wary at first, but the short demo I played at Square Enix Europe quickly reassured me that the studio has taken meticulous care of everything that made Life is Strange so special.

Before the Storm focuses on Chloe, Max’s punk-rock sidekick from the original Life is Strange. As Before the Storm takes place in Arcadia Bay three years before the first game, the Chloe we meet and get to play is only 16 years old – not yet blue-haired and very much a teenager. Her friend Max is nowhere to be found, and her father’s death is a far fresher wound than it was in the first game. TITLE

In my brief look at Before the Storm, I follow Chloe as she sneaks into a secret gig. She doesn’t yet have the self-confidence and assurance she will gain a few years down the line but she is already defiant, quirky, and a little too eager to speak her mind. Without spoiling too much about the sequence, I can assure you that Chloe will successfully get herself into trouble before her first meeting with Rachel Amber, Arcadia Bay’s very own Laura Palmer and one of the central characters in the prequel.

In terms of gameplay, the situations and choices Chloe could pick from in the demo are very different from the ones we’ve been used to with Max. Not only are their personalities very different — leaving you with choices that feel a lot more daring than the ones Max often had to choose from — but you will also have to tread very carefully as you won’t be able to rewind time.

If, like me, you’ve played through the original game by picking the craziest choices for a sneak peak of their consequences before using Max’s power for something that felt more in line with your playthrough, the permanent nature of Chloe’s choices will give you pause for thought.

TITLE

But precisely because there’s now an unfixable risk to what your choices will result in brings a slight tension to even the smallest of your decisions. You’re less blasé, and arguably more attentive because of the lack of the safety net of a time-altering superpower.

The studio offers an olive branch by way of Chloe’s quick wit; a ‘back talk’ mechanic can let her try and talk her way out of unexpected situations, but it’s risky and might not work as you’d expect it to.

Without the sci-fi leanings of a rewind time button, I’m left with the impression of a more grounded experience, which promotes a different approach to the way you’ll play the prequel. It’s possibly one of its strengths, making it a subtly different experience from its predecessor.

TITLE

Of course, if you have played Life is Strange, you will recognize familiar faces and see nods to the original here and there, but Before the Storm is very much a standalone adventure. Knowing what lies ahead for a few of the characters doesn’t take anything away from the intrigue, and if anything, it makes these discoveries all the more interesting.

Going back to Arcadia Bay and getting the chance to see more of this strange town and unique personalities felt great, and I can’t wait to see more when the first entry of this three-episode series drops on PS4 come 31st August.

The post How the inability to reverse time impacts Life is Strange prequel Before the Storm appeared first on PlayStation.Blog.Europe.

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Test out your space combat skills in Starblood Arena PS VR demo, out tomorrow http://feedproxy.google.com/~r/SCEEBlog/~3/mgf02_1VxjM/ https://blog.eu.playstation.com/2017/08/14/test-out-your-space-combat-skills-in-starblood-arena-ps-vr-demo-out-today/#comments Mon, 14 Aug 2017 15:33:19 +0000 http://blog.eu.playstation.com/?p=253319 Greetings pilots, aces and rocket loving space weirdos! This is Matt, proud member of WhiteMoon Dreams and Starblood Arena‘s community manager (you may have even kicked my butt on occasion during our community events). It’s a big day for our studio and our amazing partners Sony’s San Diego Studio. The StarBlood Arena demo is available […]

The post Test out your space combat skills in Starblood Arena PS VR demo, out tomorrow appeared first on PlayStation.Blog.Europe.

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Greetings pilots, aces and rocket loving space weirdos! This is Matt, proud member of WhiteMoon Dreams and Starblood Arena‘s community manager (you may have even kicked my butt on occasion during our community events). It’s a big day for our studio and our amazing partners Sony’s San Diego Studio. The StarBlood Arena demo is available tomorrow, for free on PlayStation Store!

I thought I’d use this post to shed some light on the demo’s offerings, fun things to look out for and also throw in some pro tips for the arena. Drumroll please…

The tutorial will help get you off the ground, but I’ve also got some major keys to drop that will have you owning the arena in no time:

1. Use your head

One of the unique elements of gaming in VR is the ability to not only use your controller, but your PS VR headset as well to aim. Starblood Arena makes use of this head tracking technology, so wherever you choose to look – you can shoot!

 

2. Lock on

The pilots of Starblood Arena come equipped with many lock-on weapons that will seek out enemies and destroy them. Just make sure your reticle stays focused on your enemy long enough for a lock-on ring to appear around them, then fire away for devastating results!

 

3. ABDM – Always Be Dropping Mines

Don’t forget to make use of your mines. The more you drop, the more havoc you will wreak! Mines stay active until they’re blown up – so drop them often for maximum carnage. Warning: this will make the arena extremely dangerous.

 

4. Use your boost

Use your boosters to quickly get in and out of confrontations. Boost time is limited, but it recharges automatically – so time your escapes and attacks with that in mind.

 

5. In the secondary we trust

Your secondary weapon is your friend! In the case of your demo pilot, Alice, you’ll pull out a vicious grenade launcher. Pound your enemies with a grenade barrage then finish them off your primary and missiles for maximum results.

 

Other things of note

Now that you know how to handle yourself in combat, don’t forget to stop and smell the gun powder! Take your time and have a look around the arena. A couple fun things to pay attention to are:

The pilots of SBA – Although Alice is the only playable pilot in the demo, you can still browse through all 9 pilots and check out their stats and animations.

Watch TikTakToh fail at building a human pyramid:

 

Or Dregg throw some of his world famous “Whatever” attitude at you:

 

Keep in mind that Starblood Arena is an inter-galactic bloodsport, being broadcast live for your entertainment! Take a moment to enjoy the digital billboards, powered by the money grubbing sponsors of SBA:

 

This is just a small taste of what the Starblood Arena experience has to offer, but don’t take our word for it, go play the demo!

Before you turbo boost out of this post, I’d like to offer one more big thanks to our partners at Sony for helping carry the vision of Starblood Arena into reality. PS VR is a very exciting platform to develop for and we’re honored to be a part of this emerging community.

Contact us everywhere on social media @WhiteMoonDreams if you have feedback, questions or feel lonely.

The post Test out your space combat skills in Starblood Arena PS VR demo, out tomorrow appeared first on PlayStation.Blog.Europe.

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