PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Tue, 24 Apr 2018 16:33:22 +0100 en-GB hourly 1 https://wordpress.org/?v=4.9 Investigate the disappearance of a space station’s crew in immersive sci-fi Tacoma, out 8th May http://feedproxy.google.com/~r/SCEEBlog/~3/Mcnsx91hWU0/ https://blog.eu.playstation.com/2018/04/24/investigate-the-disappearance-of-a-space-stations-crew-in-immersive-sci-fi-tacoma-out-8th-may/#comments Tue, 24 Apr 2018 16:33:22 +0000 http://blog.eu.playstation.com/?p=270781 Hi there! I’m Steve Gaynor, one of the founders of Fullbright, the creators of Gone Home — and today I’m really excited to announce that we’re bringing our latest game, Tacoma, to PlayStation 4! Tacoma is available to pre-order on PS4 for a special discount right now, and will officially launch on PlayStation on 8th […]

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Hi there! I’m Steve Gaynor, one of the founders of Fullbright, the creators of Gone Home — and today I’m really excited to announce that we’re bringing our latest game, Tacoma, to PlayStation 4!

Tacoma is available to pre-order on PS4 for a special discount right now, and will officially launch on PlayStation on 8th May!

At Fullbright, we’re known for our focus on emotional stories and immersive places. Gone Home was all about exploring a family’s house and discovering who they were by what they left behind.

But with Tacoma, we wanted to push ourselves further: to bring the player closer to the story, putting them in the middle of the moments these characters experienced, giving players new interactive tools to discover every detail of the story as it unfolds.

Tacoma

So in Tacoma, you explore a high-tech space station in the year 2088– and you use the station’s 3D recording and playback technology to put yourself “in the room” as past moments in the missing crew’s lives happen all around you.

It’s a totally new way of playing as an “interactive investigator,” both moving yourself through the station’s physical space as a detective finding objects and clues that tell you about who these people are, and also moving the timeline of events forward and back through these immersive 3D recordings, pausing, rewinding, and discovering every moment of the scenes the station’s surveillance technology has captured.

Tacoma

In one scene you might hear a heated argument going on in one hidden corridor, and then rewind and find that a tender moment between two crewmembers was happening at the exact same time in just the next room.

Or you might experience a disastrous explosion rock the station while observing events in the administrator’s office, then rewind the timeline to discover what each and every other member of the crew was doing leading up to that crucial point.

Tacoma

You even have access to the personal communications and “virtual desktops” of each crewmember, showing you the secret information that only they had, informing each individual character’s unique perspective on the world and events around them– perspective that only you, as a kind of “digital detective”, have the tools to uncover.

Tacoma

We’re so excited to bring Tacoma to our fans on PS4– and with Tacoma’s arrival on PlayStation, we’re also adding a brand new mode to the game: the all-new Developer Commentary Mode, featuring over two hours of audio commentary from the writers, designers, artists and programmers who brought Tacoma to life!

Tacoma

While we aim to make our games as seamless and immersive as possible, we also love hearing the weird behind-the-scenes stories of how our favourite games are made, where their inspirations came from, and all the tricks of the trade that went into bringing them to life– and that’s just what we aim to bring you with Tacoma’s Commentary Mode!

Myself and my story partner Karla discuss the backstories of the characters and our speculative future world; our designers Tynan and Nina talk about all the ins and outs of how the station was built; Hannah our programmer and Noël our animator talk about building the AR scenes and bringing these characters to life; Patrick our sound designer shares insight into where the audio landscape of Tacoma came from; and even more folks jump in to talk about their roles in the creation of the game.

As part of this PlayStation Blog post, I’d like to share a preview of just a bit of the fun stuff you’ll discover in Commentary Mode when Tacoma comes to PlayStation 4 on 8th May:

If you’ve enjoyed this glimpse into how Tacoma came to be, I really hope you’ll pre-order on PS4 right now or buy the game when it launches on PS4 on 8th May!

If you order now, you’ll get the game at a limited-time launch discount that won’t last long. Thanks so much for coming along with us on this journey– we can’t wait for you to play Tacoma on your PS4!

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Free-to-play battle royale shooter H1Z1 enters open beta on PS4 next month http://feedproxy.google.com/~r/SCEEBlog/~3/Nfy3-rjgn4M/ https://blog.eu.playstation.com/2018/04/24/free-to-play-battle-royale-shooter-h1z1-enters-open-beta-on-ps4-next-month/#comments Tue, 24 Apr 2018 15:01:13 +0000 http://blog.eu.playstation.com/?p=270725 Hey everyone! I’m Terrence Yee, a producer on H1Z1, and I’m very excited to share some big news with you today: H1Z1 is coming to the PlayStation 4 as a free-to-play game next month! This is the battle royale game for fans of action console shooters. Battle royale should be about the adrenaline rush you […]

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Hey everyone! I’m Terrence Yee, a producer on H1Z1, and I’m very excited to share some big news with you today: H1Z1 is coming to the PlayStation 4 as a free-to-play game next month!

This is the battle royale game for fans of action console shooters. Battle royale should be about the adrenaline rush you get from being one of the last few remaining, so we’ve drilled down to that core gameplay experience to keep players engaged in all the action. This means more guns, more vehicles, more weapons, a streamlined UI, familiar console controls and faster matches—it’s pure battle royale.

Plus, we’ve added a new take on in-match power progression that forces players to make strategic decisions if they want to win.

H1Z1H1Z1

Now, players will have to engage with airdrops – which drop in masses and frequently — if they want access to better weapons and gear. This includes six new guns – the KH43, Marauder, MK46, Combat Shotgun, CNQ-09 and Scout Rifle.

The gas, which is dynamically based of the population, also moves faster to speed up the pace of the game, ensuring that matches don’t last more than 15 nail-biting minutes.

The battle royale craze has taken over the world and it has been amazing to be part of the genre from the beginning. We can’t wait to hear about your pure battle royale experience on the PS4.

If you want to jump into the action early to help test H1Z1 on the PS4, sign up for the closed beta here.

 

We hope to see you all on 22nd May, with the start of open beta. Until then, be sure to follow H1Z1 on social to stay up to date on all the news. Facebook, Twitter, YouTube, Twitch.

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Procedurally-generated roguelike platform shooter Gonner blasts onto PS4 next month http://feedproxy.google.com/~r/SCEEBlog/~3/vibS1ADEjw0/ https://blog.eu.playstation.com/2018/04/24/procedurally-generated-roguelike-platform-shooter-gonner-blasts-onto-ps4-next-month/#comments Tue, 24 Apr 2018 14:40:57 +0000 http://blog.eu.playstation.com/?p=270807 Get ready for the best announcement you’ve heard all week! The IGF award-winning Gonner is coming to the PS4 on 15th May! I will conveniently ignore the fact that you probably learned that from the headline and pretend that your mind was just blown by that statement. It’s true: the smash-hit, tough-as-nails platformer-shooter by Art […]

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Get ready for the best announcement you’ve heard all week! The IGF award-winning Gonner is coming to the PS4 on 15th May! I will conveniently ignore the fact that you probably learned that from the headline and pretend that your mind was just blown by that statement.

It’s true: the smash-hit, tough-as-nails platformer-shooter by Art in Heart is coming to this glorious console! Initiate the celebration happy dances!

Haven’t heard of Gonner, you say? Step 1: remove the cotton and/or wax buildup from your ear-things and listen up. Gonner is a procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world – a giant landbound whale named Sally – by searching for just the right trinket in the deep and dark places nearby.

Ikk makes his way through this mystical land, powering himself up with the help of three things: heads, backpacks, and weapons. Heads will give you your base health and some kind of nifty trait. Backpacks will give you special abilities like high jumps or temporary invincibility. Weapons do exactly what you think they do (C’mon, do I have to explain everything to you?)

It’s got stuff to unlock! It’s got secrets galore! It has graphics, sounds, and music, all of which is really freaking good! It has death! Lots of death! You will die a lot, and even visit Death himself!

Oh, did I mention that it will have leaderboards, too? *quickly re-reads* Okay, no, it looks like I didn’t… Well anyway, it has leaderboards! You’ll be able to secure sweet bragging rights to your friends, enemies, and frenemies for dominating them on the Daily Challenges and the All-Time High Scores.

And last but certainly not least, exclusively here on PS4, your copy will also come with a Gonner Theme that can make your PS4 home screen about 3.712 times more attractive! You won’t find this kind of Gonner majesty anywhere else!

Think of picking up this game as if you’re entering a long-term relationship. We totally plan to keep supporting with new content in the future; this ain’t no one-and-done thing, baby. We care about you, and we want to see your Gonneriffic dreams come true. We’re here to stay.

Thanks a bunch for checking us out and supporting indies on PlayStation! And feel free to give a shout if you’ve got any questions (Though we may not hear you, so you should probably also type them to us).

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Music-powered action RPG Shining Resonance Refrain releases 10th July on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/9Ek5L_865Nk/ https://blog.eu.playstation.com/2018/04/24/music-powered-action-rpg-shining-resonance-refrain-releases-10th-july-on-ps4/#comments Tue, 24 Apr 2018 14:21:12 +0000 http://blog.eu.playstation.com/?p=270799 We announced Shining Resonance Refrain’s western launch earlier this year, and now we are happy to announce that the game will launch both physically and digitally for PS4 on 10th July! It’s not long before you’ll be able to wield the awesome power of the Shining Dragon to smash enemies, and then top it off […]

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We announced Shining Resonance Refrain’s western launch earlier this year, and now we are happy to announce that the game will launch both physically and digitally for PS4 on 10th July! It’s not long before you’ll be able to wield the awesome power of the Shining Dragon to smash enemies, and then top it off with a sick B.A.N.D. performance.

Wait, what’s a B.A.N.D. performance?

I’m glad you asked! The B.A.N.D. system (Battle Anthem of the Noble Dragoneers) gives characters the chance to take centre-stage and perform a musical performance in the middle of battle. These performances grant powerful buffs for the party or inflict devastating debuffs on enemies through the power of their Armonics, or ancient weapon-instruments created by the Shining Dragon.

These effects change depending on which song you choose to play, and which party member takes the centre role. A band’s music is only as good as its members, so let’s get to know each of the playable characters you’ll encounter in your travels through Alfheim!

Yuma Ilvern – The boy with the dragon’s soul

Yuma is an unassuming, somewhat timid young man who possesses the soul of the legendary Shining Dragon. Despite his incredible strength, he tries his best to suppress his abilities and avoid trouble whenever possible. In an attempt to secure the power of the Shining Dragon for themselves, the Lombardian Empire kidnaps Yuma. This is where his story truly begins.

Shining Resonance Refrain

In battle, Yuma fights with the Dragon Resonator Vandelhorn, dealing high damage and quickly manoeuvring around the battlefield. He also has the ability to transform into the Shining Dragon for a limited period of time to deal massive damage to more dangerous opponents.

Sonia Blanche – the lightning princess

Sonia is the daughter of Albert, King of Astoria. She has a fierce tenacity that defies her gentle appearance, and she insists on fighting on the front lines for the sake of Astoria.

Shining Resonance Refrain

On the battlefield, Sonia shows the enemy why she’s earned the nickname of “Astoria’s Lightning Princess,” darting across the field and dispatching enemies with precise, lightning-quick strikes.

Kirika Towa Alma – the diva of nature

An elf raised from birth to take on the role of “Diva Magica,” Kirika is a priestess with the power to commune with dragons and control the forces of nature. Although she seems calm and composed on the outside, she has a few interesting quirks that often takes her companions by surprise.

Shining Resonance Refrain

Kirika is a member of the Dragoneers, warriors who wield the legendary Armonics. While her damage-dealing abilities are nothing to sneeze at, she prefers to take on a more supportive role as a healer for the party.

Rinna Mayfield – the whirlwind sylph

An elven mage and Kirika’s most trusted attendant, Rinna boosts the spirits of everyone around her with her cheerful personality. Rinna is rarely without her fairy companion, Fromage, who helps guide the party throughout their journey.

Shining Resonance Refrain

Rinna prefers to stay on the back lines in battle. She uses her trusty Armonic to provide support to party members and blow enemies away with wind magic.

Agnum Bulletheart – the pyromaestro

A musical mage with a burning heart, Agnum does everything in his power to make sure that he’s always the centre of attention. He never backs down from a challenge, and his fiery personality is perfectly accented by his magical ability to control fire.

Shining Resonance Refrain

Like Kirika and Rinna, he holds the title of Dragoneer and wields a massive, axe-like Armonic. He’s comfortable in both close-range and long-range combat, as long as he has the opportunity to show off his skills.

Lestin Sera Alma – The glacier sentinel

Lestin is Kirika’s older brother, a Dragoneer, and Captain of the knights of the elven kingdom of Wellant. His position as Kirika’s older brother takes precedence over everything else, however, and he’ll often switch personalities entirely when it comes to protecting her. Much like Agnum’s fire, Lestin’s control over ice complements his personality well.

Shining Resonance Refrain

In battle, Lestin restricts enemies’ movement with powerful ice magic, then shatters them with his halberd-like Armonic.

Excella Noa Aura – The dragon princess of the holy dirge

The Imperial Princess of the Lombardian Empire, Excella has the abilities of both Diva Magica and Dragoneer. Logical, loyal, and holding all the qualities of a natural leader, Excella lives by putting the needs of her country above all else, leading her to command a campaign to secure the power of the Shining Dragon for the Empire. However, this encounter doesn’t go exactly as planned, and the resulting battle ends up changing her life forever.

Shining Resonance Refrain

As both a Diva Magica and Dragoneer, Excella has the unique ability to control ancient weapons known as the Dracomachina, living weapons in the form of dragons. She can also control gravity magic to keep enemies pinned down while launching an assault.

Jinas Aion – The lone dragonslayer

A wanderer with no known affiliation to any faction or government, Jinas Aion is the personification of mystery. He’s known across the Empire for his astounding ability to annihilate dragons in a single strike from his powerful katana.

Shining Resonance Refrain

In battle, Jinas overwhelms his opponents with lightning-speed strikes from his divine katana, Susano-o.

Character relationships make up a major part of Shining Resonance Refrain’s gameplay and story, so look forward to learning more about your favourite character(s) when the game launches on 10th July, 2018!

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Strange Brigade’s supernatural campaign and gameplay teased in new trailer for PS4 co-op shooter http://feedproxy.google.com/~r/SCEEBlog/~3/vZ9_Ec0dZKY/ https://blog.eu.playstation.com/2018/04/24/strange-brigades-supernatural-campaign-and-gameplay-teased-in-new-trailer-for-ps4-co-op-shooter/#comments Tue, 24 Apr 2018 13:03:02 +0000 http://blog.eu.playstation.com/?p=270703 Just under a year ago we struck out into unknown territory and announced Strange Brigade – our new 1930s action adventure for 1-4 players. Since then we’ve taken the game on the road but since PSX (what a fantastic show for the PlayStation community) we’ve been silent as, well, a tomb! But fret no longer, […]

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Just under a year ago we struck out into unknown territory and announced Strange Brigade – our new 1930s action adventure for 1-4 players. Since then we’ve taken the game on the road but since PSX (what a fantastic show for the PlayStation community) we’ve been silent as, well, a tomb!

But fret no longer, adventurers, for it’s time to blow open this dusty sarcophagus with a new trailer and finally unveil the rip-roaring story that drives Strange Brigade’s campaign, as well as some important new gameplay details.

The call to adventure awaits …

A story 4000 years in the making

Strange Brigade

At the heart of Strange Brigade’s campaign lies Seteki, the Witch Queen. Ruling over Saharan Africa nearly 4000 years ago, her dynasty was so barbaric that she was eventually overthrown, her dark temples overturned and her history wiped from the hieroglyphs.

Our tale of derring-do begins in 1930s Egypt where a reckless amateur archaeologist Edgar Harbin attempted to write himself into archaeological notoriety by finding the fabled tomb of Seteki, and in doing so unleashed the fallen Queen’s spirit from a millenia-long imprisonment.

Fortunately for the rest of the world, Harbin’s expedition had been infiltrated by an agent from a shadowy British organisation who has since gone missing …

Stranger things

Strange Brigade

The Strange Brigade is the nickname given by British Government officials to a mysterious arm of the Secret Service. Formed in 1858 out of the ashes of the East India Company, the Strange Brigade was tasked with helping the world rather than exploiting it.

As 19th Century technology and exploration advanced ever further, mankind began to uncover dark and ancient powers that had been long buried … and with good reason! Recruited from around the world for their unusual talents by a certain Lady Imelda Webster, the Strange Brigade travels the world defeating metaphysical menaces wherever they appear.

All that glitters is probably gold … and more

We hope the trailer gives a sense of the breathless fun you’ll get to experience when playing Strange Brigade’s campaign, with deadly traps, ancient puzzles, exploration and of course hordes of malevolent mummies to blast back to the afterlife!

About 90 seconds in to the trailer you can glimpse a new glowing device now owned by each player. These “amulets” are the key to the Strange Brigade’s magical prowess and add a lovely new gameplay mechanic to boot.

Strange Brigade

In early incarnations of the game players automatically powered up by defeating enemies, but now they have to use their amulets to deliberately “absorb” souls from enemies and charge up explosive magical attacks, leaving you thrillingly vulnerable as you do so. It feels great to use and gives the game’s combat a really unique rhythm!

Treasure obviously plays its part in the trailer too. I mean the Mummies aren’t going to use it are they? Players are rewarded with gold for defeating enemies and exploring off the beaten track. This can be used to unlock new weapons and items between levels which can be dropped into loadouts at various workbenches throughout each level.

You’ll want to keep some pennies in your back pockets however, as gold can also be spent on limited-time “prototype” weapons such as the the fire-spitting Krakatoa, the ice cold Chill Burster, and the brain-busting Blunderbuss! And don’t worry, there will be no micro-transactions – this is all just for progression and fun.

We hope you’ll join us on our adventure when Strange Brigade launches on 28th August, but look out for more dispatches in the meantime!

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4 big new releases to look out for on PlayStation Store this week http://feedproxy.google.com/~r/SCEEBlog/~3/b4Uev8VYG3E/ https://blog.eu.playstation.com/2018/04/23/4-big-new-releases-to-look-out-for-on-playstation-store-this-week/#comments Mon, 23 Apr 2018 18:31:49 +0000 http://blog.eu.playstation.com/?p=270759 Whimsical adventures rub shoulders with neo-noir thrillers and horror sequels this week on PlayStation Store. Let’s dive right in to the release highlights, and also take a look at what else is hitting your digital storefront in the days ahead. 1. The Swords of Ditto Explore dungeons and adventure across the centuries in onebitbeyond’s colourful […]

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Whimsical adventures rub shoulders with neo-noir thrillers and horror sequels this week on PlayStation Store. Let’s dive right in to the release highlights, and also take a look at what else is hitting your digital storefront in the days ahead.

1. The Swords of Ditto

Explore dungeons and adventure across the centuries in onebitbeyond’s colourful action game!
Every time your hero perishes their items and upgrades will carry over to a new sword bearer a 100 years later, who’ll embark on a wholly unique journey to save the world.

  • Why you should play it: With multiple ‘micro’ quests unique to each adventurer, and a world reshaped based on your predecessor’s successes or failures, The Swords of Ditto is a unique approach to the classic fantasy epic.
  • Find out more: The Swords of Ditto gets a LocoRoco crossover quest
  • Available: Tuesday 24th April

2. Detroit: Become Human demo

Sample a slice of Quantic Dream’s upcoming neo-noir thriller as you play Connor, an android deployed to assist the city’s police force in a tense hostage negotiation.

  • Why you should play it: The Hostage demo will give you the chance to replay one scene from the game and test out Detroit’s branching narrative to see just how big the repercussions are from every single decision you make.
  • Find out more: Meet Detroit’s three complex protagonists
  • Available: Tuesday 24th April

3. Emily Wants To Play Too

If creepy dolls are anywhere in your top 5 “nope” list, then you may want to brace yourself for this horror tale of a delivery guy whose nightmares start to come to life as he goes about his nighttime shifts.

4. Marvel’s Avengers: Infinity War Movie Level Pack

Excited for this week’s cinema release of Marvel’s Avengers: Infinity War? Then you’ll want to check out this tie-in DLC for Marvel’s Lego Super Heroes 2, that’ll allow you to control Thanos and his Black Order in an all-new level.

LEGO Marvel

  • Why you should play it: Along with a Infinity Gauntlet-wielding Thanos, completing this DLC will unlock both Groot and the Hulkbuster 2.0 characters from the movie.
  • Available: Tuesday 24th April

PlayStation StoreOut this week

ps4

 

 

 

 

 

 

 

PS4 DLC

23rd April

  • Pure Farming 2018
     
  • Goats

24th April

26th April

27th April

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer

Free for PlayStation Plus subscribers in April

The post 4 big new releases to look out for on PlayStation Store this week appeared first on PlayStation.Blog.Europe.

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7 things you’ll notice in your first 30 minutes of Detroit: Become Human http://feedproxy.google.com/~r/SCEEBlog/~3/HMJZU6qmQkA/ https://blog.eu.playstation.com/2018/04/23/7-things-youll-notice-in-your-first-30-minutes-of-detroit-become-human/#comments Mon, 23 Apr 2018 16:00:44 +0000 http://blog.eu.playstation.com/?p=270651 Quantic Dreams‘ vision of the future may feature androids as modern compliances, but pay special attention to the ‘human’ part of the title. Because it becomes particularly poignant even in the game’s opening minutes, as you perform everything from running errands for an emotionally broken father, to diffusing tense hostage situations. And that’s just in […]

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Quantic Dreams‘ vision of the future may feature androids as modern compliances, but pay special attention to the ‘human’ part of the title. Because it becomes particularly poignant even in the game’s opening minutes, as you perform everything from running errands for an emotionally broken father, to diffusing tense hostage situations. And that’s just in its first few scenes.

So, here’s a spoiler-lite taste of what I experienced in my short, but memorable stay in Detroit: Become Human, which left me craving much more…

1. It sets the meta-stage early

From the very start, the game wants you to feel a sense of questioning discomfort, breaking the fourth wall via the fictional world’s first android, Chloe.

Chloe guides you through your first choices in the game’s main menu, with the difficulty options of Experienced (where you gain full access to the controls, and there are more chances for the three main characters to perish) or Casual (simplified controls, fewer chances of characters to die).

Friendly and direct, Chloe’s presence is deliberately both comforting and unnerving, a clever way to introduce you to the potential of a near lifelike AI future in reality, through a high definition, exceptionally realistic video game replication.

2. You’re immediately dealing with high stakes…

Detroit: Become Human

Detroit: Become Human’s very first gameplay scene isn’t the gentle, slice of life introduction that you got in Heavy Rain. Controlling one of the three main characters, Connor, your first job is to investigate a live homicide scene.

If you don’t gather enough clues and work out the nuances of the scenario in time, you’ll find yourself having to improvise and second guess your way through a deadly hostage situation where not only the captive’s life is in danger, but Connor’s too. And in the many different outcomes of the scene, Connor can die.

3. …and your choices ripple through the game quickly

Detroit: Become Human

If you’ve made some poor decisions that gets Connor terminated in the game’s first scene, the actions of what happened in that incident can help change the tale for the remaining playable characters, in subtle ways.

In this particular case, how the public feels about androids can be affected by the events from the hostage situation, and similarly future scenes in the game can also have both direct and indirect consequences to the growing discontent between humans and their mechanical helpers.

At the end of each scene, Detroit shows you a flowchart of the route you took in that chapter, along with the branches that were also available to you had you made different decisions or acted quicker. Don’t worry – you aren’t told what these other choices could be or what they lead to, just that they exist, so there’s plenty of incentive to replay it.

4. It wants to show you its story, much more than tell it

Detroit: Become Human

“Show, don’t tell” is a good – but not always essential – tenet of great storytelling, and Detroit is happy to demonstrate why it’s so effective.

Your first introduction to the game’s second playable character, Kara, is a short sequence inside an android retailer where you can’t talk, walk or interact. You can only move your head to look at other androids, watch as consumers come into the shop to gawk at you and determine your worth, and listen to floor staff detail your functions and warranty.

It’s a subtle and powerful experience capably conveying the horror of not owning your own body, this helpless captivity made worse when Kara’s owner comes to collect her, showing little regard for how she got broken in the first place – but the implications are very clear.

5. You’ll see the many sides to the city

Detroit: Become HumanDetroit: Become Human

 

The world of Quantic Dreams’ game is incredibly detailed, but the tragic story of its class divide is shown through an excellent credits sequence where you see Detroit through Kara’s eyes.

At first you’re taken into a wonderful high tech version of the real city, with monuments such as the Spirit of Detroit and The Fist recreated in-game, but soon this is overtaken with imagery of poverty and discontent.

Assuming control of the third playable character, Markus, you come across a passionate street preacher and protest group expressing their anger at the android industry, something which trickles into how others can react to your presence: linger near a hot dog vendor’s stand and he’ll tell Markus he’s scaring customers away.

6. The controls will make you feel at home

Detroit: Become Human

While you’re guiding each of the characters around their environment with the typical use of the Dualshock 4 controller’s left analogue stick, inventive use of the touch pad lets you perform more contextual gestures, such as swiping to paint on a canvas or mop floors.

Motion controls are also brought into play for some actions like opening windows, while more complex movements demand you to use combination button presses and holds, much like in Heavy Rain and Beyond: Two Souls.

7. Interaction is even more important than ever

Detroit: Become Human

Even though Markus has the most freedom of the three characters, there are plenty of details for each of them to explore during the early parts of the game. Being curious can actually open up important dialogue tree options and actions (such as using a weapon that you found earlier), while other discoveries can subtly reveal story elements that makes character motivations clearer.

Shrewd world building also comes in the shape of journals and online articles that you can read via tablets, which are stored in the Extras menu of the game so you can read them at your leisure.

There’s so much more to discover in Detroit: Become Human, which is going to make the wait for its 25th May launch even more difficult. But just use that time to steady your soul for some of the gut wrenching moments that await – depending on some of your choices, of course…

The post 7 things you’ll notice in your first 30 minutes of Detroit: Become Human appeared first on PlayStation.Blog.Europe.

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Solve a priestess’ murder before the world ends in branching mystery Omensight, out on PS4 next month http://feedproxy.google.com/~r/SCEEBlog/~3/m2at7VL6Wck/ https://blog.eu.playstation.com/2018/04/23/solve-a-priestess-murder-before-the-world-ends-in-branching-mystery-omensight-out-on-ps4-next-month/#comments Mon, 23 Apr 2018 15:01:37 +0000 http://blog.eu.playstation.com/?p=270659 Hello, Playstation fans! After being coy every time someone asked about our release date at PAX East, we are so happy to finally announce that Spearhead Games‘ next action-adventure game, Omensight, will be released on 15th May. The game will be part of Totally Digital and pre-orders will start tomorrow! To mark this very special […]

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Hello, Playstation fans! After being coy every time someone asked about our release date at PAX East, we are so happy to finally announce that Spearhead Games‘ next action-adventure game, Omensight, will be released on 15th May.

The game will be part of Totally Digital and pre-orders will start tomorrow! To mark this very special occasion, we’ve released a brand-new trailer that you can check out below.

For us, Omensight takes the branching narrative structure of Stories: The Path of Destinies and spins it in an interesting new direction.

In Stories, our focus was to let players explore and play around with all the choices available to them. But in Omensight we decided that choices should matter even more, since the objective is tied to a murder mystery in which the world of Urralia is ending.

Omensight

Players will need to pay attention to the hints and clues provided to them by their fellow companions, who are all in one way or another involved in the murder of the Godless-Priestess Vera, to make the right decisions to progress in their investigation.

Our team of writers – Nadim Boukhira and Genese Davis, with support by Chris Avellone – spent countless hours crafting an intricate story of conflict, loyalty, betrayal, conspiracy, mythology, time-loop, and murder for Omensight.

They really focused on each of the major characters to give them their own distinct personality and motivations, putting in extra care to sprinkle vital clues on who is Vera’s murderer in their dialogue.

Speaking of characters, we are so honoured to have worked with a fantastic cast of voice actors. Julian Casey, who gave a tour-de-force performance as the narrator in Stories, returns to voice the menacing Indrik, Emperor of Pygarian Empire.

OmensightOmensight

 

Patricia Summersett, who’s appeared in multiple Ubisoft games and voiced Zelda in Zelda: Breath of the Wild recently, plays the honorable General Draga and the always-helpful Witch. Leda Davies really brought out the witty, playful side of Ratika, leader of rebels.

And last but not least, Lateef Martin is Ludomir in the game and in real life, a big guy with a heart of gold.

We hope you’ll enjoy the story and the characters of Omensight as much as we did bringing them to life when the game releases on 15th May!

Please follow Omensight on Discord, Twitter and Facebook.

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Detroit: Become Human has gone gold, game demo out tomorrow on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/AKG9zJ31WQw/ https://blog.eu.playstation.com/2018/04/23/detroit-become-human-has-gone-gold-game-demo-out-tomorrow-on-ps4/#comments Mon, 23 Apr 2018 14:01:11 +0000 http://blog.eu.playstation.com/?p=270655 We are extremely pleased and proud to announce today, that after four years of passionate crafting, Detroit: Become Human has officially gone gold! During these four years, we have gone through all possible states and emotions that the development of such a challenging project induces: the pride of working on something special and unique, the […]

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We are extremely pleased and proud to announce today, that after four years of passionate crafting, Detroit: Become Human has officially gone gold!

During these four years, we have gone through all possible states and emotions that the development of such a challenging project induces: the pride of working on something special and unique, the doubt of attaining all our creative and technical goals, the hope when publicly releasing scenes and trailers and seeing players’ positive reactions, the fear of not having enough time and resources to make everything perfect, the joy of finally seeing all parts of the puzzle come together, scene after scene, and finally being able to play the game from start to finish.

Detroit: Become Human

And today, I guess it is with a mixture of all these feelings that we stand in front of you. Detroit: Become Human is no longer our game, instead it will soon become yours. Yours to play, to own, to hopefully cherish.

The fate of Connor, Kara and Markus is in your hands, along with the fate of all other characters in the game.

Through your decisions and actions, you will have the opportunity to become the writer, the director and the main protagonist of the most branching story we have ever created.

A story made of hopes, fears, sadness but also of joy and happiness. A story as much about us, humans, as it is about androids.

David Cage, the entire team and myself are proud of the work we have accomplished during these four years. We are grateful to all our wonderful actors, composers, artists and partners around the world who have lent their talent to making Detroit: Become Human the very special experience it has become.

Detroit: Become Human

We are also extremely grateful to our fans around the world. We have read all of your emails, all of your letters, all of your tweets and messages. Each of them has given us the inspiration to make the best possible game for our fans.

Last but not least, we are extremely thankful to Sony and the whole PlayStation family for believing in us and enabling us to make our dreams come true.

To celebrate this milestone, and to help you pass the time as you hold on just a little while longer for the game’s release on 25th May, I am extremely happy to announce that the very first scene of the game, Hostage, will be available for download on PS Store starting from tomorrow, Tuesday 24th April.

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The PlayStation Blog Quiz: How well do you know Fortnite’s Battle Royale map? http://feedproxy.google.com/~r/SCEEBlog/~3/IN-iY99GJ84/ https://blog.eu.playstation.com/2018/04/21/the-playstation-blog-quiz-how-well-do-you-know-fortnites-battle-royale-map/#comments Sat, 21 Apr 2018 09:30:41 +0000 http://blog.eu.playstation.com/?p=270613 Think you know your Tomato Town from your Snobby Shores? Can you easily eyeball Retail Row from a single screenshot? Now’s the time to prove it. See if you can identify 13 locations correctly from Fortnite’s Battle Royale map by matching the name with the screenshot. Guess right and that screen will grey out, leaving […]

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Think you know your Tomato Town from your Snobby Shores? Can you easily eyeball Retail Row from a single screenshot?

Now’s the time to prove it. See if you can identify 13 locations correctly from Fortnite’s Battle Royale map by matching the name with the screenshot. Guess right and that screen will grey out, leaving you with one less image to select from for the next question. Watch out though – there are three decoy screens in the gallery below!

How did you do? Post your results in the comments below and be sure to share this with your friends to see if they can beat your score!

The post The PlayStation Blog Quiz: How well do you know Fortnite’s Battle Royale map? appeared first on PlayStation.Blog.Europe.

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11 brilliant shooters that are cheaper than you thought on PlayStation Store this weekend http://feedproxy.google.com/~r/SCEEBlog/~3/r7chN5pR_xs/ https://blog.eu.playstation.com/2018/04/20/11-brilliant-shooters-that-are-cheaper-than-you-thought-on-playstation-store-this-weekend/#comments Fri, 20 Apr 2018 14:32:06 +0000 http://blog.eu.playstation.com/?p=270601 Are you the shoot-first-and-ask-questions-later kind of gamer? We don’t blame you – the throaty rapport of your favourite pea-shooter letting rip as you blast your way through legions of zombies is hard to beat. So, for all those of you in search of some fresh first and third person action to keep you amused this […]

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Are you the shoot-first-and-ask-questions-later kind of gamer? We don’t blame you – the throaty rapport of your favourite pea-shooter letting rip as you blast your way through legions of zombies is hard to beat.

So, for all those of you in search of some fresh first and third person action to keep you amused this weekend look no further than PlayStation Store’s massive Double Discounts promotion, with extra savings for PS Plus members. Here are our highlights for shooter fans:

1. Titanfall 2: Ultimate Edition

It was Shakespeare who said it best: “Go big or go home”. We think it was Shakespeare, anyway… Whatever the case, it doesn’t come much bigger than Titanfall 2.

Strap into your very own gun-toting war-bot and blast your way out of enemy territory in single player or go toe-to-toe with other Titans in multiplayer. Lightening quick and lethal at any range, the Titans and their wall-running, jet-pack jumping pilots are the ultimate battlefield bad-asses.

2. Call of Duty: Modern Warfare Remastered

Regarded by many as a stone-cold genre classic, Call of Duty 4: Modern Warfare holds a special place in the hearts of many FPS fans. The title that launched a modern gaming mega-franchise, Activision launched a remastered version in 2016.

Fully retooled with the latest technology, this iconic title looks and plays better than ever. Just wait until you get a look at Captain Price’s lustrous facial hair in full-HD – it’s a thing of beauty!

3. Metro Redux

Based on the novels by Russian author Dmitry Glukhovsky, the Metro series offers a truly oppressive FPS experience. Set in a post-nuclear apocalypse, you must scavenge weapons and ammunition to fight off hordes of ‘Dark Ones’ (strange mutated creatures) as well as members of a new Nazi regime known as ‘The Fourth Reich’.

Originally released on PS3, both Metro 2033 and its follow up Metro Last Light were remastered for PlayStation 4 and are both included with Metro Redux.

4. Bulletstorm: Full Clip Edition

A uniquely raucous shooter of the most over-the-top variety, Bulletstorm prizes two things: humongous weapons and effortless style.

As exiled former assassin Grayson Hunt, it won’t simply be enough to mow down you enemies with the nearest firearm to hand. No, if you want to really master Bulletstorm, you’ll have to make the action look good. This means multi-kills, creative use of the environment and a few tricks from your trusty ‘Laser Leash’.

5. Destiny 2 – Digital Deluxe Edition

The follow up to Bungie’s phenomenally successful sci-fi shooter landed on PS4 in 2017 bringing all the game’s original charm along with a brand-new campaign, new levelling and loot systems, and heaps of fresh locations to explore.

With the first expansion ‘Rise of Osiris’ already released and second expansion ‘Warmind’ due for release next month, there’s no better time to jump in.

6. Sniper Ghost Warrior 3 – Season Pass Edition

Hot on the heels of its predecessors, Sniper Ghost Warrior 3 transports you to the Russian/Ukrainian border to search for a missing sibling, a dangerous pair of Georgian separatists and a Russian scientist.

Breaking with the linear design of previous titles, this third outing places you into a broad, open-world scenario brimming with sandbox gameplay. Whether you’re looking to live-up to the title’s stealthy injunctions or run in all guns blazing, Sniper Ghost Warrior 3 has you covered.

7. Killing Floor 2

One for the multiplayer aficionados here – and the zombie aficionados too, come to think of it! Putting co-operative play front and centre, Killing Floor 2 enjoins you and up to five friends to strap on an absolutely absurd amount of guns and melee weapons and indulge in the perennial past-time of zombie slaying.

Wave-based, highly-tactical and harder than a coffin nail, Killing Floor 2 wears its old-school roots with pride. Our advice: make your shots count, work as a team and, if you see something that looks like a flayed version of Brue Banner’s alter ego, run.

8. Star Wars Battlefront – Ultimate Edition

What’s more iconic amid the Star Wars universe than a light sabre? Well, not much really, but the unmistakable sound of the Imperial troopers’ plasma rifles showering a corridor in neon blasts must be a close second.

If you’ve a fondness for that legendary ‘pew, pew, pew’ and you missed out on 2015’s Star Wars Battlefront, then you can pick it up for mere pocket change in our PlayStation Plus Double Discounts promotion.

9. Sniper Elite 4 – Digital Deluxe Edition

Fancy a trip to the continent? How about Nazi-occupied Italy, circa 1942? Okay, it’s not exactly a prime holiday location, but for a man with a Lee Enfield Rifle and a Nazi general on his hit list, it’s as good a place as any.

The fourth instalment in the Sniper Elite series delivers all the signature kill-cam glory along with vastly expanded mission areas, boatloads of new weapons and more opportunities for a cheeky environmental kill than you can shake a stick (grenade) at.

10. Call of Duty: Infinite Warfare – Deluxe Edition

It was only a matter of time really: having successfully envisioned armed conflict of the past, present and future, on most corners of the Earth, sooner or later Call of Duty was going to have to look farther afield. So it was, in 2016, that the series blasted off into outer space.

Featuring all the classy touches you’d expect from Call of Duty, along with a bunch of new tricks (zero-gravity combat anyone?), Call of Duty: Infinite Warfare stands out as one of the most daring and original titles in the series to date.

11. The Shadow Warrior Collection

A throwback to the Build Engine hey-day of PC gaming brought boldly up-to-date for modern consoles, Shadow Warrior takes that cheeky brand of ’90s humour and gives it a contemporary make-over.

For a knocked-down price this weekend, you’ll get not one but two full-length games filled with a fair amount of toilet humour, dozens of unlikely weapons and demonic monstrosities of every conceivable kind. Sure it’s silly, but it’s also a hell of a lot of a fun!

The post 11 brilliant shooters that are cheaper than you thought on PlayStation Store this weekend appeared first on PlayStation.Blog.Europe.

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How an office chair helped shape the soundscape of zero gravity thriller Downward Spiral: Horus Station http://feedproxy.google.com/~r/SCEEBlog/~3/V_VLR1WyvJ0/ https://blog.eu.playstation.com/2018/04/19/how-an-office-chair-helped-shape-the-soundscape-of-zero-gravity-thriller-downward-spiral-horus-station/#respond Thu, 19 Apr 2018 16:07:18 +0000 http://blog.eu.playstation.com/?p=270517 For Downward Spiral: Horus Station the team and I at 3rd Eye Studios are creating a mysterious and atmospheric solo (or online co-op) zero gravity thriller set in the lost and forgotten Horus Station – coming to PS4, PS4 Pro and with optional PS VR support – this spring. A key feature of the game […]

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For Downward Spiral: Horus Station the team and I at 3rd Eye Studios are creating a mysterious and atmospheric solo (or online co-op) zero gravity thriller set in the lost and forgotten Horus Station – coming to PS4, PS4 Pro and with optional PS VR support – this spring.

A key feature of the game is our sound and music. Horus Station features no voice over, cinematics or other traditional methods to tell our story. We are pure storytelling in a sense that we rely upon environmental storytelling and sound design, without exposition. Only interpretation.

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Ville Valo (HIM)’s electronic ambient score

Ville Valo, the platinum selling HIM frontman is a friend of 3rd Eye Studios and has created an amazing electronic ambient score for the whole experience.

It’s very different from what he’s known for and as you may have noticed from the trailer and dev diary so far it’s a dark, unique and fantastic. It will help us emphasize our key moments and make our thriller even more intense.

For Ville’s score, Can Uzer (our Sound Designer) and I placed his music to drive moments of excitement and atmosphere to its limits.

We’ve shied away from traditional game dynamic scoring and tried to do something more cinematic and unique for Horus Station. We feel Ville’s music really helps us tell our story and by the end, and we use it as sparingly as we can so when it hits it’s as perfect as possible.

Analogue technology inspirations

For the sound references we’ve purely being using analogue and real life samples and sounds where possible to make Horus Station more organic and alive.

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We’ve used nail guns, office chairs, radiators and pneumatic presses to help craft our weapon sounds. We’ve even used a sample of a tiger growl for our bolt sprayer weapon in the experience to make it more exciting.

On top of this screens buzz with static, alarms ring and our enemy agents are malicious and dark, with evil beeps and static roars.

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Atmosphere, ambiance and attitude

Our priorities with Horus Station from the beginning have been to create impact. We’re creating an atmosphere, ambiance and attitude that we feel is exciting and flows from every element of the game.

From Ville’s score to Can’s sound design we’re driving the player forward.

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Horus Station is also very mysterious, something that needs experienced first hand  – so you’ll have to play to experience the atmosphere we’ve crafted.

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For anyone that loves atmospheric, cinematic and innovative experiences, Horus Station will be out this spring. You can learn more about our sound design in the dev diary below.

The team can’t wait to share more ahead. To stay up to date be sure to follow us on Facebook, Twitter and Instagram and get ready to discover the secrets of Horus Station.

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Battlezone will be playable without PS VR from 1st May – here’s how Rebellion did it http://feedproxy.google.com/~r/SCEEBlog/~3/QCN1QB7THv4/ https://blog.eu.playstation.com/2018/04/19/battlezone-will-be-playable-without-ps-vr-from-1st-may-heres-how-rebellion-did-it/#comments Thu, 19 Apr 2018 15:50:09 +0000 http://blog.eu.playstation.com/?p=270583 More than 2 million units sold and loads of ace games on it – what a superb 18 months PlayStation VR has enjoyed. We were delighted to be right there at the front of it, when our sci-fi tank shooter Battlezone released on PS VR’s launch day. We’ve had such great feedback from the thousands […]

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More than 2 million units sold and loads of ace games on it – what a superb 18 months PlayStation VR has enjoyed.

We were delighted to be right there at the front of it, when our sci-fi tank shooter Battlezone released on PS VR’s launch day. We’ve had such great feedback from the thousands upon thousands of you who strapped yourself into the Cobra cockpit – thank you for playing our game!

Now we’re thrilled to say that even more of you will be able to play Battlezone very soon. That’s because on 1st May we’re releasing Battlezone Gold on PlayStation 4 – the game’s definitive edition.

Battlezone

Not only does Battlezone Gold include all the additional content ever released for the game – we’ll get into that in a bit – but it’ll also make the game playable both with or WITHOUT a VR headset for the first time ever! AND Battlezone owners will automatically upgrade to Battlezone Gold, FREE.

So how did we make a VR game work without VR?

Well, on the development team we could always run Battlezone in “standard 3D” but it was a game designed for VR. In this early state, things still needed a lot of work to make the game work without a headset.

A lot of the work needed to go into what we call user experience and user interface alterations.

With the PSVR headset you have a much expanded field of view, so we worked on putting lots and lots of useful information on the panels that you see all around you in your cockpit – things like your shield status, radar and so on.

For Battlezone Gold we had to find a way of getting all that info back onto a 16 by 9 screen, which was no easy thing!

The first step was emulating the way you look around in the VR version. We added the ability to hold down the right analogue stick so that you can freely look around the tank’s cockpit – a start but not enough. We then cranked up the field of view so that some of the more peripheral information was now more central, which took us further in the right direction.

We also heavily tweaked various parts of our 3D user interface. In the VR version of Battlezone the user interface is all rendered on actual 3D polygons floating in space all around you.

Battlezone

For Battlezone Gold we spent an extensive amount of time adjusting the shapes, positions and animations of these polygons to work in standard 3D, so you can see everything you need to without having to manually adjust the camera.

We really dug into all the little details to make this work – things like increasing the size of various bits of text, reducing the angles on 3D elements to make them more readable and adding code to focus the camera on key areas as and when needed.

It’s the cavalcade of all these adjustments, minor and major, that have come together to get us to a point where Battlezone not only works without a headset, but is really fun too.

One of the more amusing changes came from what happens when you pause the game while on a slope. Because the pause menu is displayed as part of your tank, pausing at an angle means the whole display is at an angle, and that looks really weird outside of VR!

So in Battlezone Gold we temporarily adjust the camera to be level while you do whatever you need to while paused, and then set it back to normal when you restart.

Battlezone

There are loads of little things that we did to make Battlezone Gold work optimally. We added a control input that snaps the camera to your objectives for those frantic moments during gameplay when you need to check your progress while dodging incoming fire.

We improved the signalling of all incoming damage by adding flashing red hit indicators around the radar. We even repositioned all the bobbleheads so that you can see them all without a headset!

And that brings us on nicely to one of the coolest things about Battlezone Gold – namely that all of the additional content ever released for Battlezone is included free!

Whether you’re a new player or a returning one, you’ll receive all the bobbleheads, horns, tank skins and Classic Mode, our homage to the original arcade game, complete with green vector lines and traditional tank controls.

Battlezone Gold has been a long time coming. Redesigning the game so players with PS VR and those without can enjoy it together – yes, you can play together – has been a challenge.

We designed our game to take advantage of an exciting new technology, but we’re equally excited about bringing it to as many players as possible, so we’ve absolutely made sure it’s in tip-top condition for all.

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Disgaea 1 Complete is an HD update of the original strategy RPG classic and it’s coming to PS4 soon http://feedproxy.google.com/~r/SCEEBlog/~3/EEbIR-TsnHs/ https://blog.eu.playstation.com/2018/04/19/disgaea-1-complete-is-an-hd-update-of-the-original-strategy-rpg-classic-and-its-coming-to-ps4-soon/#comments Thu, 19 Apr 2018 14:21:11 +0000 http://blog.eu.playstation.com/?p=270545 “Your new name is ‘Mid-Boss.'” Ah, what a memorable moment 15 years ago from Disgaea: Hour of Darkness. And now, it’s back! The original Disgaea adventure is getting a complete makeover in Disgaea 1 Complete for PS4! Disgaea 1 Complete will show fans the origins of this critically-acclaimed strategy RPG series that took the West […]

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“Your new name is ‘Mid-Boss.'”

Ah, what a memorable moment 15 years ago from Disgaea: Hour of Darkness. And now, it’s back! The original Disgaea adventure is getting a complete makeover in Disgaea 1 Complete for PS4!

Disgaea 1 Complete will show fans the origins of this critically-acclaimed strategy RPG series that took the West by storm back in 2003. For those of you who are new to the Disgaea franchise, this is the true beginning of it all and definitely a game you won’t want to miss.

The story begins as Laharl awakens from a two-year slumber when Etna, one of the castle’s (devious) vassals, informs him that his father (King Krichevskoy) has died. The young prince realizes what he must do and vows to reclaim the throne.

Along the way, he meets Flonne, an angel trainee who was sent from Celestia to assassinate the already-dead King Krichevskoy, but instead follows Laharl and Etna to see if demons are truly heartless. With its rag-tag team of unlikely heroes, this zany and over-the-top story illustrates just why the series is renowned in the West for being “uniquely Disgaea.”

And now, the original is back and better than ever! With classic elements of gameplay combined with modern HD graphics, players can get lost in the fast-paced strategy RPG action and roller-coaster storyline. Over-the-top level caps (Up to 9999!) and damage upwards of hundreds of millions await.

Not happy with how things are going in your game? Vote in the Dark Assembly to change the rules of the Netherworld, or obtain nostalgic items like the Horse Wi… Actually, we’ll let you finish that sentence.

Disgaea 1 Complete arrives on PS4 this fall. If you’re feeling rusty on the Disgaea madness, you might want to check out Disgaea 5: Alliance of Vengeance to get a taste of the chaos before the original makes its triumphant return. Each game in the series builds on the Disgaea lore in its own unique way, so we highly recommend coming back to its roots to see how it all began.

For more information about Disgaea 1 Complete, be sure to check out the official website as well. We look forward to seeing you in the Netherworld that started it all.

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Multiplayer fighter Brawlout gets Hyper Light Drifter, Guacamelee guest stars in this summer’s PS4 release http://feedproxy.google.com/~r/SCEEBlog/~3/qxjilLjn9dw/ https://blog.eu.playstation.com/2018/04/18/multiplayer-fighter-brawlout-gets-hyper-light-drifter-guacamelee-guest-stars-in-this-summers-ps4-release/#comments Wed, 18 Apr 2018 14:01:12 +0000 http://blog.eu.playstation.com/?p=270507 Bogdan Iliesiu here, CEO of Angry Mob Games. We’re excited to announce the upcoming launch of our party-fighter, Brawlout, on PS4! We knew we couldn’t be the only ones with fond memories of sitting with the buddies, sprawled across college dorms or sunk into comfy rec rooms. For those with an ingrained love of fighting […]

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Bogdan Iliesiu here, CEO of Angry Mob Games. We’re excited to announce the upcoming launch of our party-fighter, Brawlout, on PS4!

We knew we couldn’t be the only ones with fond memories of sitting with the buddies, sprawled across college dorms or sunk into comfy rec rooms. For those with an ingrained love of fighting games, this one’s for you. And by you, I also mean us.

Brawlout for PS4

Brawlout is a fighting game built for fast-paced matches and action-oriented play by eliminating shielding and defensive tactics. By focusing on aggressive mechanics, new players will be able to easily nail impressive combos while not feeling overwhelmed by friends who’ve had a bit more practice.

It’s easy to learn and difficult to master, which we think is a good way to appeal to both casual players and gamers looking to dedicate the time to honing their skills to become pros.

Brawlout for PS4

We’ve got seven original fighters to choose from, but add in variants to those characters and it swells up to eighteen, in addition to the three indie guest characters we’ve teleported in from Hyper Light Drifter, Guacamelee, and… currently undisclosed!

Want an agile, deadly, assassin-type? Sephi’ra is a good bet (and my personal favourite). For close combat, nothing beats a grappler like Paco, while if long range projectiles are your thing, Chief Feathers, or even better, his Condor X variant covers most of the battleground with carefully placed mines, bombs, or even guided missiles.

Brawlout for PS4

“Isn’t this just another Smash clone?” is something we’ve heard a lot during development. In some ways, yes, we do have elements that people loved in Smash. Character movement, Ledge grabs and even some character power sets are reminiscent of the Nintendo classic. But at its core, Smash Bros. wasn’t where we dove for inspiration when thinking about the type of core mechanics we wanted to include in Brawlout.

Our game more closely reflects our love for the traditional fighters like Street Fighter and Mortal Kombat. You really feel the weight of your punches and kicks-in-the-face! Plus combo-breakers! We wanted an aggressive, combo heavy game, not something that was just full of blocks and defensive stand-offs.

We’re beyond excited to bring Brawlout to PS4; we’re confident that it’s an experience not previously available for console. With the PS4’s stellar online capabilities, it was immediately one of the goals we set for ourselves when developing Brawlout.

Its visuals got a huge boost, too – plus it’s PlayStation Pro enhanced, with crisp 4K fighting. Feel free to challenge the team online this summer!

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Sci-fi action RPG Songbringer gets free story DLC, massive update next week http://feedproxy.google.com/~r/SCEEBlog/~3/Dl3GJXiVyTA/ https://blog.eu.playstation.com/2018/04/18/sci-fi-action-rpg-songbringer-gets-free-story-dlc-massive-update-next-week/#comments Wed, 18 Apr 2018 12:04:01 +0000 http://blog.eu.playstation.com/?p=270487 Songbringer isn’t your grandma’s action RPG. Unless your grandma is into robot sidekicks, intergalactic bad guys, hallucinogenic cacti, and epic free updates. It’s been a whirlwind year for one-man developer Wizard Fu: he launched his first PlayStation title and moved to East Asia, all the while creating new content and working on improvements for the […]

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Songbringer isn’t your grandma’s action RPG. Unless your grandma is into robot sidekicks, intergalactic bad guys, hallucinogenic cacti, and epic free updates.

It’s been a whirlwind year for one-man developer Wizard Fu: he launched his first PlayStation title and moved to East Asia, all the while creating new content and working on improvements for the Zelda-inspired pixel art adventure game Songbringer.

This all culminates in one huge game update for PS4 players, which includes free story DLC (The Trial of Ren), a free dynamic Theme and a set of avatars.

The free Trial of Ren DLC, along with the rest of the goodies, will be available for PlayStation 4 players on 24th April, as a special thank you to players and fans who supported Songbringer from its successful Kickstarter through to the game’s launch.

The Trial of Ren DLC

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Discover the whereabouts of the mysterious Ren and undertake his trial in the hopes of achieving spiritual ascension! This DLC pack is free for all Songbringer players and adds more story, allowing players to uncover a new battle dungeon.

Collect new items, fight remixed enemies and defeat Ren to obtain a new power: Battle Meditation. Other new items include a craftable Flamethrower and Hyper Boots.

Also included is a mysterious ring, Eiael’s Snare which introduces a new enhanced difficulty mode.

By wearing the ring, you’ll receive a higher end-game score but all bosses now have a wider range of special attacks, and regular enemies are tougher.

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The big update

Along with the DLC launch, Songbringer’s base game is also receiving a big update.

We’ve listened closely to the feedback from players and added features to improve and expand Roq’s combat abilities.

You can now parry attacks and charge your weapon for a harder hit, along with other tweaks to improve the feel of combat. You can find out the full details of the patch on Double Eleven’s blog.

Songbringer
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Songbringer

 

Dynamic Theme

Free for all PlayStation 4 Europe players, you can now download an epic Songbringer theme, featuring the threatening visage of a hideous Drobth, found stalking the overworld and dungeons of Ekzera.

Songbringer’s update, Free DLC, dynamic theme and avatars will be available for PlayStation™ Europe players from 24th April.

You can follow Wizard Fu and Double Eleven on Twitter for more information on this and other games. Budding games developers can also watch Nathanael live-stream the entire development process.

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Monster Hunter: World expands with new quest type, welcomes new Elder Dragon this week http://feedproxy.google.com/~r/SCEEBlog/~3/cTf-MApN5iY/ https://blog.eu.playstation.com/2018/04/17/monster-hunter-world-expands-with-new-quest-type-welcomes-new-elder-dragon-this-week/#respond Tue, 17 Apr 2018 17:07:12 +0000 http://blog.eu.playstation.com/?p=270423 It’s been nearly three months since we launched Monster Hunter: World globally and we are humbled by how many new and returning hunters have enlisted to investigate the New World and the Elder Crossing. From all of us at Capcom, thank you! Now, let’s talk about the next addition to the game: a brand new […]

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It’s been nearly three months since we launched Monster Hunter: World globally and we are humbled by how many new and returning hunters have enlisted to investigate the New World and the Elder Crossing. From all of us at Capcom, thank you!

Now, let’s talk about the next addition to the game: a brand new Elder Dragon accompanied by a new quest type and loot system, all coming for free starting at 19th April at 1am BST.

New Elder Dragon: Kulve Taroth

With the conclusion of the Zorah Magdaros and Nergigante investigations, the path is now clear for new Elder Dragons to emerge in the New World; the perfect opening for the majestic Kulve Taroth.

Cloaked in a heavy golden mantle, this dazzling threat is fast approaching and it’s up to you and your Hunting Squad to work together and repel it at all costs. Of course, you’ll be handsomely rewarded for your efforts.

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New quest type: Siege

The magnitude of Kulve Taroth’s arrival is nothing to be scoffed at. To prevent a total catastrophe, we’re deploying a brand new hunting strategy. Prepare for an all-out Siege.

In this new quest type, we invite all of you up to the Gathering Hub to coordinate your hunting efforts with all 16 players in the lobby. Up to four parties of four hunters each can team up and contribute progress, work together to collectively break more parts, and reap greater benefits of hunting the same Kulve Taroth.

Please note that the Siege game mode balance is the same regardless of the hunting party size, and SOS Flares will be disabled for this special operation. Instead, we advise that you make use of the Search for Online Session function or Squad Sessions to find or build a hub ready to take on this massive feat.

Multiplayer coordination is a requirement for anyone seeking the shiny, powerful new rewards we have to offer, so make sure you have an active PlayStation Plus subscription to join the Siege.

New weapon loot system

The primary goal of this Siege is to repel Kulve Taroth, but its shimmering golden mantle happens to be a collection of shiny weapon relics it has gathered along its journey through the New World.

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We don’t have much information on when and where Kulve Taroth has amassed all these relics, so the nature and quality of these weapons (read: type and stats) are entirely up to fate. Focus your efforts on breaking as many parts and dealing as much damage as possible to take home some exciting rewards.

New armour and new layered armour

When it comes to armour, however, the Smithy already has tailored blueprints to craft majestic α and β armor sets with the most glimmering materials you can gather. And to mark the special occasion, we’re also offering a brand new Layered Armour Set, which you can equip on top of your favorite set to change its appearance. Look for a special delivery request after you take on your first Kulve Taroth Siege.

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The first instance of the Kulve Taroth Siege will start on 19th April at 1am BST, along with our second free content update, and will be live only for a limited time, so be sure to assemble your Squad and take full advantage of this golden opportunity. The Siege of Kulve Taroth will be returning at a later date, so stay tuned to the Monster Hunter channels on Facebook and Twitter for the latest reports.

The post Monster Hunter: World expands with new quest type, welcomes new Elder Dragon this week appeared first on PlayStation.Blog.Europe.

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Creating the beautiful animated cutscenes of Little Witch Academia: Chamber of Time http://feedproxy.google.com/~r/SCEEBlog/~3/VAj6b5c69rI/ https://blog.eu.playstation.com/2018/04/17/creating-the-beautiful-animated-cutscenes-of-little-witch-academia-chamber-of-time/#respond Tue, 17 Apr 2018 16:03:54 +0000 http://blog.eu.playstation.com/?p=270367 Today I am very excited, and proud, to talk to you all about our collaboration with Studio TRIGGER and the legendary Yoh Yoshinari for this game. Yoh Yoshinari worked on such anime as Evangelion, Gurren Lagann and Kill La Kill. For this game, set in the Little Witch Academia universe, APLUS Co., Ltd – our […]

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Today I am very excited, and proud, to talk to you all about our collaboration with Studio TRIGGER and the legendary Yoh Yoshinari for this game. Yoh Yoshinari worked on such anime as Evangelion, Gurren Lagann and Kill La Kill.

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Illustrated by TRIGGER

For this game, set in the Little Witch Academia universe, APLUS Co., Ltd – our game studio – truly worked hand-in-hand with the animation studio who created this brand.

We felt incredibly lucky to have TRIGGER create some original animation for the cutscenes of the game – Chamber of Time can be considered as an extra season of the series in many aspects.

Below you will find a storyboard showcasing one of our cutscenes with Akko trying to catch a running skeleton (it’s a long story).

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Illustrated by TRIGGER

The game is set during the summer holidays at Luna Nova where Akko, Lotte and Sucy discover a room that seems to manipulate time. They will investigate the Seven Wonders of Luna Nova to try and get out of a time loop.

For the player, the real wonder is that each discovery of a new mystery is animated by TRIGGER, and fully voiced by the talented Seiyū cast of the anime.

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Illustrated by TRIGGER

Let’s now take a closer look at how we made the game.

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Illustrated by TRIGGER

TRIGGER’s Animation is amongst the most respected in the anime industry and we needed the game to be able to match the virtuoso art style and smoothness of LWA. That was a real challenge at first, as you can imagine.

In order to pull it off, we developed the Visual Harmony System. It allowed our characters to act just as they would in the original work, breathing more life into the game and giving a very distinct anime feel to the experience.

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Designed by APLUS Co.,Ltd

Once we defined the visual aspects and the story direction we wanted to follow (no spoilers!), we started crafting more details of the world of Little Witch. In an anime you only see what the director wants to show you, but in a game we need to give the players the freedom to explore. That meant recreating Luna Nova in all its glory and crafting rooms the viewers might only have heard of in passing.

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Designed by APLUS Co.,Ltd

In addition to all the main beloved cast, we had to create a lot more extra students since the player would be able to roam freely in the Luna Nova Academy and interact with all of them. That meant a lot of dedication to making sure that they fit in this world. We also had to imagine their relationships with Akko and how they would interact with each other.

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Illustrated by TRIGGER

Characters in Little Witch Academia are so full of life we had to make sure this transcribed well within our game, creating entire backstories for students the players might not even interact with (but please do if possible!).

Since this is a game, we also imagined a lot of enemies that the player would have to face. These creatures had to be scary and magical… and yet full of quirks!

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Designed by APLUS Co.,Ltd

Working on a game based on an existing universe can be very challenging since we have to satisfy fans, offering them something new and exciting, whilst serving as an entry point for newcomers to this world. Never an easy task. Our team had a lot of fun imaging secret rooms for the Luna Nova academy, as well as new spells for the witches.

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Designed by APLUS Co.,Ltd

This game really is a passion project for all of us at Bandai Namco Entertainment, so hopefully you enjoyed this little behind-the-scenes post, and I hope you will be excited to discover more on this title. Little Witch Academia: Chamber of Time will be available on 15th May, and if you pre-order now you’ll receive an exclusive Grand Charion mini-game.

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Illustrated by TRIGGER

Visit the official Little Witch Academia: Chamber of Time site to learn more about the game.

The post Creating the beautiful animated cutscenes of Little Witch Academia: Chamber of Time appeared first on PlayStation.Blog.Europe.

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Fortnite interview: how Epic created the Battle Royale mode, and what’s next for its smash hit shooter http://feedproxy.google.com/~r/SCEEBlog/~3/f_ChiJLMMLM/ https://blog.eu.playstation.com/2018/04/17/epic-games-on-fortnite-creating-battle-royale-gameplay-tweaks-and-whats-next-for-the-game/#comments Tue, 17 Apr 2018 15:07:33 +0000 http://blog.eu.playstation.com/?p=270399 Epic Games has been on top of the world since its smash-hit Battle Royale mode launched in Fortnite, heading up Twitch viewership charts and crossing over into mainstream conversation with numerous celebrities name-checking it and streaming it alongside the game’s most popular personalities. I’ve had a great time being carried to racking up Victory Royales […]

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Epic Games has been on top of the world since its smash-hit Battle Royale mode launched in Fortnite, heading up Twitch viewership charts and crossing over into mainstream conversation with numerous celebrities name-checking it and streaming it alongside the game’s most popular personalities.

I’ve had a great time being carried to racking up Victory Royales with my PSN pals and I think it’s safe to say I’ve boarded the Fortnite hype train. Naturally, I wanted to learn more about how Epic crafted what may currently be the most talked-about game in the world.

So I reached out to Eric Williamson, design lead on Fortnite to answer some burning questions about their free-to-play phenomenon.

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PSB: How has the team at Epic been handling the insane amount of attention Fortnite has enjoyed in the past few months? Did you expect this would become as big as it is now?

Eric Williamson: We’re blown away by the response. We’re thrilled that players are enjoying the game and that it’s bringing people together!

PSB: What did the process of adding Battle Royale to Fortnite look like? How long did it take from the first person having the idea to shipping it?

EW: In the past, the Fortnite team had been experimenting with a number of PvP modes, but ultimately decided to move its focus to the PvE experience. There was always the intention to go back to that. Last year, the idea of a battle royale-style game came up. We just thought it would be cool to combine the last-man standing gameplay with the action-building mechanics that make Fortnite unique. In July of last year, we started to work on a prototype, and then released our first version of the game in September. So, roughly two months. There was such a good, solid foundation there for us, so that certainly helped us get to a playable version so quickly.

PSB: There have been lots of big updates to Fortnite since launch, with more anticipated ones on the way. Can you give us a peek at some of the smaller tweaks the team is working on? Any new QoL-level stuff in the pipeline?

EW:Yeah, the team is constantly looking to improve everything across the board, and a lot of that is based on feedback from players. Whether it’s performance improvements, new content, or updates to existing game elements, we’re always looking at how we can make the experience better.

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PSB: Since adding Battle Royale, what change or tweak has made the biggest overall impact on gameplay?

EW:I think our inventory system has had such a positive impact overall. Being able to quickly pick up or swap items makes it very quick to grab exactly what you need. Some of our items also don’t take any inventory space, so running through a pile of loot to pick it all up is a really satisfying moment. All of this helps get you back to the action as quickly as possible.

We didn’t initially think 5 inventory slots would be enough — in fact, we even had plans right around launch time to increase the number of slots so players could carry more. But then we started seeing these really interesting choices about what players would carry, and how it forced people to prioritize what items they wanted. We realized pretty quickly that we shouldn’t make any changes to how that works.

PSB: Has the success of Battle Royale influenced Epic’s approach to the Save the World mode?

EW:We have folks working on both modes which are both influencing in a lot of ways. A lot of the content that comes into Battle Royale was designed for PvE first, for example. Going the other way, the Combat Pro control scheme that our team implemented into Battle Royale, the Save the World later adapted a version of that. We work closely with each other and share a lot of content, so players of both modes are seeing the benefits all of the time.

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PSB: What are some other “emergent gameplay” type experiences you’d like to see someone take a stab at?

EW:The thing about “emergent gameplay” is that players discover it, so we wouldn’t want to give too much away and even lead them in any one direction. We look at everything we add to the game, whether it’s the building mechanic or a new item, as a tool players can use. How they use them is what makes the moment to moment unique and surprising, and we love to see what players come up with.

PSB: Lots of folks are starting to dip their toes into the waters of Fortnite after seeing all the recent coverage and hearing about it from friends. If there’s one tip you would give to a brand-new player, what would it be?

EW:Building! Learning how to place a ramp to get onto the roof of a building is a great first step. Fortnite’s action-building system can be used for mobility, defense, or even offense, and becoming comfortable with the system is a great way to increase your chances of winning.

For example, if you get caught out in the open and begin taking fire, you can quickly build a wall or a ramp to give yourself some cover. This protection can give you a moment to heal, apply a shield, or reload a weapon.

PSB: We can’t let you go without asking: Any hints about what we can expect in the next Battle Pass?

EW:We like to surprise players, so sorry, I can’t say much! You’ll learn more soon.

The post Fortnite interview: how Epic created the Battle Royale mode, and what’s next for its smash hit shooter appeared first on PlayStation.Blog.Europe.

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NBA Playgrounds 2 gets online league, Season mode when it releases on PS4 this summer http://feedproxy.google.com/~r/SCEEBlog/~3/cm5Nhcj8Ko0/ https://blog.eu.playstation.com/2018/04/17/nba-playgrounds-2-gets-online-league-season-mode-when-it-releases-on-ps4-this-summer/#comments Tue, 17 Apr 2018 13:01:18 +0000 http://blog.eu.playstation.com/?p=270393 When NBA Playgrounds launched last May, the team here at Saber was incredibly excited – but also full of nervous energy. When developing an arcade NBA-licensed game, you’re taking part in a rich history of gaming that brings with it certain expectations. On release day – and the weeks and months that followed – we […]

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When NBA Playgrounds launched last May, the team here at Saber was incredibly excited – but also full of nervous energy. When developing an arcade NBA-licensed game, you’re taking part in a rich history of gaming that brings with it certain expectations.

On release day – and the weeks and months that followed – we were delighted to find out NBA Playgrounds was a hit for our indie game company. High-flying basketball arcade action was back in a big way! So how do you follow that up? You have to get that much better and you need to be responsive to what fan requests. NBA Playgrounds 2 is coming this summer, and it’s essentially everything you asked for. And more.

One of the first things we wanted to do with the sequel was to expand online play. We witnessed some epic online games on YouTube and knew that we wanted to bring an even richer experience. We looked at our tournaments that filled the blackboard in our office pitting one developer against another and very soon it became clear that we want to bring this competitive experience and spirit to you.

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That’s why we created Playgrounds Championship for NBA Playgrounds 2. It’s a worldwide online league with several divisions where you can climb the ladder to the top. You’ll always know exactly where you stack up against other Playgrounds 2 players online and see yourself progress as you acquire skills. We made sure to include co-op leagues to climb the ranks with a friend as well, or go it alone in the solo league.

Of course, what good is an online league without solid online play? That’s why we’re also adding dedicated servers to NBA Playgrounds 2 for fast online matchmaking and responsive gameplay. We know lag was a problem in the first game for some and this should address the concern. We also listened to community feedback and have added four-player online games where you can have each player be a human player online or any combination of human and AI opponents.

Single-player was also a big focus, which is why we developed the new Season Mode. You’ll now be able to take your team through a season, the playoffs, and win the NBA Championship, with special players to collect depending on the team you choose to take all the way. For all you collection fans, we’ll have more than 200 current and retired NBA players to unlock in card packs.

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The Saber team also kept pushing forward on a ton of other aspects of the original game. The player modelers and artists added a variety of new player models for a more representative variety. New animations and facial animations have been added. The AI is improved and smarter. There are dozens of tracks of new original music recorded. New gameplay mechanics like double alley-oops bring even more high-flying action.

We have some more surprises up our sleeves, so keep a look out for more news as summer quickly approaches. Get ready to prove yourself on the Playgrounds!

The post NBA Playgrounds 2 gets online league, Season mode when it releases on PS4 this summer appeared first on PlayStation.Blog.Europe.

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