PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Wed, 20 Sep 2017 11:59:56 +0000 en-GB hourly 1 https://wordpress.org/?v=4.7.2 My Life in Games: Lawbreakers’ Cliff Bleszinski picks his all-time favourites http://feedproxy.google.com/~r/SCEEBlog/~3/HdxL_MoRGWc/ https://blog.eu.playstation.com/2017/09/20/my-life-in-games-lawbreakers-cliff-bleszinski-picks-his-all-time-favourites/#respond Wed, 20 Sep 2017 11:59:56 +0000 http://blog.eu.playstation.com/?p=256233 Cliff Bleszinski’s career has spanned three decades. He started out in Epic Games in the early ’90s and became one of the driving forces behind the company before leaving the studio and the industry in 2012. Yet you can’t keep a good developer down: two years later he returned to form his current studio Boss […]

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Cliff Bleszinski’s career has spanned three decades. He started out in Epic Games in the early ’90s and became one of the driving forces behind the company before leaving the studio and the industry in 2012. Yet you can’t keep a good developer down: two years later he returned to form his current studio Boss Key Productions and create Lawbreakers.

With that first person team-based sci-fi shooter now released on PS4, Cliff – Cliffy B as he’s affectionately known – took the time to talk those games that shaped him over his life, and what impact they’d had on him, both as a developer and as a gamer.

1. The first game you remember playing

Space Invaders, Atari 2600. Yes, I’m old, now get off of my lawn. It was at my neighbour’s house, they were the neighbour’s kids who always had all the toys. Pinball machines in their basement, LaserDisc (this was the ’80s, remember) etc… Eventually I convinced my father to hook us up at the house and was in love ever since with games.

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2. The game that made you want to be a developer

The original Legend of Zelda because it captured the feeling of being a child exploring the woods for me. I saved up week after week after merely seeing the instruction manual that a friend had showed me and his informing me of bombing a wall and finding a secret passage blew my little mind. I can still smell the ink from that instruction manual when I close my eyes.

3. The game you wish you’d made

Bioshock. I’ve always had a tremendous amount of respect for Ken Levine and his blending of shooting with role playing elements in that series. Ken somehow manages to make political statements in his game while kind of not committing to his own ideologies which is a tough thing to master in these divided times. To make games with those sorts of themes that area also hits is certainly an amazing task.

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4. The last game that made you rethink the medium

Playerunknown’s Battlegrounds. Fun, but janky, and yet it keeps steamrollin’ along. To be fair, Player Unknown has done this before, but they’ve got the formula down pat that everyone’s playing it and it’s the breakout hit of the year.

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5. The last game soundtrack you whistled in the shower

Metal Gear Solid‘s theme. I remember being at E3 years ago and seeing the first realtime demo for Metal Gear Solid 2 on the big screen – the boat sequence. The rain, the ocean, and all of it, timed perfectly with that fantastic score. Chills.

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6. Your favourite multiplayer game

A tie between Super Bomberman 2 and Tetris. SB2 is one of the best 4 player multiplayer games ever made; I still have a SNES setup for challenging people that I bust out on the regular. And then, Tetris, man, that game is still so utterly perfect. I was nearly unbeatable at Tetris multiplayer until I met my now wife and she is nearly unstoppable in Tetris. Suppose that’s one of many reasons I married her!

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Read more in the My Life in Games series:

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New PlayStation Store discounts start today on Battlefield 1, Overwatch, Superhot, more http://feedproxy.google.com/~r/SCEEBlog/~3/bD0XECbcwBI/ https://blog.eu.playstation.com/2017/09/20/new-playstation-store-discounts-start-today-on-battlefield-1-overwatch-superhot-more/#comments Wed, 20 Sep 2017 00:00:45 +0000 http://blog.eu.playstation.com/?p=256189 We have a host of amazing EA titles on offer starting today in our EA Promotion! You can save big on full games and add-ons across PS4 and PS3 until 4th October! Whether it’s Battlefield 1, EA Sports UFC 2, Need for Speed, Mirror’s Edge Catalyst, or the many other top titles we have on […]

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We have a host of amazing EA titles on offer starting today in our EA Promotion! You can save big on full games and add-ons across PS4 and PS3 until 4th October!

Whether it’s Battlefield 1, EA Sports UFC 2, Need for Speed, Mirror’s Edge Catalyst, or the many other top titles we have on offer*, there’s definitely something for everyone.

All your regional pricing can be found on PlayStation Store. Here’s a look at everything on offer*!

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PS3

*Some titles may not be available in your region.

Deal of the Week (until 27th September)

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The world needs heroes in our latest PlayStation Store Deal of the Week: Overwatch Game of the Year Edition!

The Game of the Year Edition includes the full game as well as a host of digital content, available on PS4. Head to PlayStation Store today and don’t miss out on this awesome deal!

Digital Zone (until 4th October)

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Our Digital Zone promotion is back! We’ve got some amazing digital-only content on offer on PS4 starting today.

You can save on the likes of Superhot VR, Pyre, Euro Fishing: Urban Edition, Verdun, Lawbreakers: Deadzo Deluxe Edition and more*.

Head to PlayStation Store today and start your next digital adventure!

*Some titles may not be available in your region.

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Watch fan-favourite characters clash in Marvel vs. Capcom: Infinite’s PS4 launch trailer http://feedproxy.google.com/~r/SCEEBlog/~3/1qmAPXv_Qak/ https://blog.eu.playstation.com/2017/09/19/watch-fan-favourite-characters-clash-in-marvel-vs-capcom-infinites-ps4-launch-trailer/#comments Tue, 19 Sep 2017 15:10:11 +0000 http://blog.eu.playstation.com/?p=256147 Hey PlayStation Nation! Everyone here at Capcom is proud to let our fans know that Marvel vs. Capcom: Infinite is now available on PlayStation 4! With 30 fan-favourite characters, a variety of single player and multiplayer modes, and gameplay allowing you to flex your creativity, the next chapter of our action-packed series is finally here. […]

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Hey PlayStation Nation! Everyone here at Capcom is proud to let our fans know that Marvel vs. Capcom: Infinite is now available on PlayStation 4! With 30 fan-favourite characters, a variety of single player and multiplayer modes, and gameplay allowing you to flex your creativity, the next chapter of our action-packed series is finally here.

Offline modes:

  • Story – You’ll be put at the centre of a fierce battle as heroes from both universes come together to stop Ultron Sigma, the combined form of two robotic villains.
  • Arcade – Recreates the classic arcade experience. Keep winning to move forward and confront the final boss in an epic showdown of skills.
  • Mission – Do various tutorial missions, or try your hand at advanced character-specific challenges and combos.
  • Training – Set up a training area with various parameters and hone your skills to improve your fighting abilities.
  • Vs. Player 2 – Go head-to-head against another player locally.
  • Vs. CPU – Play solo against an AI-controlled opponent.
  • Collection – The Dr. Light Database contains numerous unlockable items, including cut scenes from the story mode, character/stage information, concept artwork, and character/stage audio tracks.

Online odes:

  • Ranked Match – Battle other players online to advance in the rankings.
  • Casual Match – Battle other players online without the results affecting the rankings.
  • Beginners League – A special league fought between players of Rank 14 or lower.
  • Lobby – Search for or create a lobby where up to 8 players can engage in simultaneous player-vs-player matches.
  • Rankings – View the rankings of players from all over the world.
  • Replay Settings – Configure replay settings and view replays.

Also, we have some exclusive content just for PlayStation 4 players! By picking up Marvel vs. Capcom: Infinite on PlayStation 4, you’ll be able to get the exclusive Major Carol Danvers costume to fly into the battle with, just as series newcomer Captain Marvel did in her past. When accomplished Air Force pilot Carol Danvers was caught in the explosion of an alien device, she was imbued with super human powers. As an Avenger, she used her gifts to protect the planet. Now she is a member of the resistance, joining in the fight against Ultron Sigma – the ultimate threat in this newly-formed universe.

Captain Marvel’s moveset focuses on her super strength and energy projection powers. Due to her fighting prowess in the air, you’ll want to pair her with characters who have good ground control or trap options. With 29 other characters and more to come, we can’t wait to see who you pick as her teammate!

In addition to the plethora of available teams, you’ll also make your choice of which of the six Infinity Stones you’d like to harness in battle: Power, Time, Space, Reality, Mind, or Soul. Each Stone comes with its own unique powers which can alter the battle entirely. It’s up to you to discover which Stone works best for your team and your specific playstyle.

The Standard Edition of Marvel vs. Capcom: Infinite is available both physically and digitally, while the Deluxe Edition includes the main game, along with six DLC characters releasing in 2017, including Sigma and Black Panther.

The epic clash has begun. Join the battle now!

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Take a first class train trip to India in new level for PS VR’s I Expect You To Die, out October http://feedproxy.google.com/~r/SCEEBlog/~3/i9yq2Lcn50k/ https://blog.eu.playstation.com/2017/09/19/take-a-first-class-train-trip-to-india-in-new-level-for-ps-vrs-i-expect-you-to-die-out-october/#comments Tue, 19 Sep 2017 13:00:17 +0000 http://blog.eu.playstation.com/?p=256141 Agent, you’ve been hard at work saving the world, and you really deserve a vacation. So we’re going to to give you one. On 24th October, you will be able to download the update to I Expect You To Die (IEYTD) entitled First Class. New and existing players will travel in a first class train […]

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Agent, you’ve been hard at work saving the world, and you really deserve a vacation. So we’re going to to give you one. On 24th October, you will be able to download the update to I Expect You To Die (IEYTD) entitled First Class. New and existing players will travel in a first class train cabin on an all-expenses-paid vacation across India. What do I mean by “all-expenses-paid?” The level is free, of course! Sit back, relax, and… well, try not to die.

I Expect You To Die: First Class

The response to IEYTD has been overwhelmingly positive. We have seen many excellent reviews of the game, but some reviewers mention how four levels doesn’t feel like enough content. We understand this issue is the game’s biggest weakness, and frankly, we feel like it’s a good problem to have. In the end, however, we knew we had to address it.

In mid-April 2017, we started by putting together a small group, some from the original team and some new members, and we set out to make a new level.

Narrowing down our ideas from the initial brainstorms took some time. We wanted to find a setting that felt new and exciting, and allowed us to experiment with some interactions we didn’t get to try the first time around. Fast forward through four months and countless playtests and here we are, squashing the final bugs and getting builds ready for certification.

The team is super excited to share this new level with you, but, you know the game — we can’t share too much without spoiling things. Just know that there’s nothing more relaxing than the click-clack of a train as it rolls lazily through the majestic mountains of Northern India. Enjoy a soothing beverage or a local delicacy as you read the morning paper. We believe trains are the best place to meet new friends and catch up with old ones.

As a developer, I always want to create the best experience for the player. With an escape-the-room game, a well-designed experience comes from countless tweaks to the tools and puzzles presented to the player. Too easy and it’s no fun; too hard and it’s no fun. Walking that line is almost as treacherous as the scenarios in the game, so you’ll have to let me know how we did. Your videos, blogs, vlogs, and social media posts are awesome to see, so keep them coming!

I also wanted to say how flattered we all are by the kind words players had to say about the theme song to the game. We loved making it. And maybe, while you’re enjoying your vacation, you’ll find some new music to listen to. Enjoy your trip, Agents. You’ve earned it.

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Get to know your base of operations in a new trailer for Monster Hunter: World, out 26th January 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/dK8j8EdzQBo/ https://blog.eu.playstation.com/2017/09/19/get-to-know-your-base-of-operations-in-new-trailer-for-monster-hunter-world-out-26th-january-2018/#comments Tue, 19 Sep 2017 09:23:24 +0000 http://blog.eu.playstation.com/?p=256159 Monster Hunter: World brings you into a rich and intricate set of living, breathing ecosystems, and to prepare you for the wildest dangers of this new world, we introduce a robust home base of operations to supply your every need. Enter: Astera. Astera, the beating heart of the Research Commission, has everything a hunter needs: […]

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Monster Hunter: World brings you into a rich and intricate set of living, breathing ecosystems, and to prepare you for the wildest dangers of this new world, we introduce a robust home base of operations to supply your every need. Enter: Astera.

Astera, the beating heart of the Research Commission, has everything a hunter needs:

Guild representatives: these are your points of contact for every quest in the game. They’ll give you all the details on every quest, including any special instructions and potential hazards.

Blacksmiths: as you take down foe after foe, you can bring raw materials, such as scales, claws, bones and minerals, to the blacksmiths and they’ll forge new weapons and armour to prepare you for the next hunt.

Shopkeepers: in addition to picking the right weapon and armour set for the job, you’ll also need healing potions, traps and ammo. Talk to these folks on your way out to the field to replenish your tool set.

Cantina: this is arguably the most important spot in Astera. As every good hunter knows, you should never hunt on an empty stomach, so head on over to the cantina and get a delicious meal before every quest to boost your stats!

Research team: we wouldn’t be a “Research Commission” without one, and these fellows play a key role in Monster Hunter: World. As you saw in our latest trailer above, you have a pretty important job ahead of you, and you’ll be working alongside Astera researchers to get it done.

What big operation is this? What monster are we ultimately tracking? We can’t wait to show you more and start unraveling these mysteries, so make sure you follow Monster Hunter on Twitter and Facebook so you don’t miss any news.

In the meantime, you can pre-order your copy of the game starting today and secure your very own “Origin Set” armour and Fair Wind Charm, which will not only give you bonus attack, defense and gathering skills, but will also make you look like the very first wave of hunters, harking all the way back to the original PS2 Hunter armour design.

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Visual novel murder mystery CHAOS;CHILD comes to PS4 & PS Vita next month http://feedproxy.google.com/~r/SCEEBlog/~3/iNd2OtFog2g/ https://blog.eu.playstation.com/2017/09/18/visual-novel-murder-mystery-chaoschild-comes-to-ps4-ps-vita-next-month/#comments Mon, 18 Sep 2017 15:00:52 +0000 http://blog.eu.playstation.com/?p=256097 We’re very excited to finally reveal that Chaos;Child, the acclaimed visual novel from MAGES and 5pb, is coming to Europe on 13th October, 2017 for PS4 and PS Vita. We’ve also prepared a brand new trailer to show you what the world of Chaos;Child is all about. The New Generation Madness is sweeping Tokyo Part […]

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We’re very excited to finally reveal that Chaos;Child, the acclaimed visual novel from MAGES and 5pb, is coming to Europe on 13th October, 2017 for PS4 and PS Vita. We’ve also prepared a brand new trailer to show you what the world of Chaos;Child is all about.

The New Generation Madness is sweeping Tokyo

Part of the Science Adventure Series that spawned the wildly successful visual novel, STEINS;GATE, the haunting and grisly mystery tale of Chaos;Child tells the story of Takuru Miyashiro. After losing his parents in a tragic accident during an earthquake years ago, he’s now living with a foster family and trying to make his way through school. When a series of bizarre deaths take place in Shibuya, Takuru notices that the dates of the incidents match up with a series of murders that happened shortly before the fateful earthquake that changed his life years earlier.

Using this information, he deduces the date of the next murder, goes to a potential murder scene and becomes a witness to a horrendous act of violence. Determined to get to the bottom of the New Generation Murders, Takuru, along with his classmates from the Newspaper club, becomes involved in a mysterious series of events that will put them all in mortal danger and irrevocably change Takuru’s life once again…

Chaos Child

Are you deluded?

Chaos;Child introduces a brand new delusion system that allow the player to choose how the main character perceives the various situations that he encounter. Takuru sometimes struggles to tell the difference between reality and his imagination, because of this you will be faced with three choices – keep Takuru grounded in reality, experience a positive delusion or a negative delusion.

Staying grounded in reality will have you experiencing the events as they actually unfold with no added ‘colour’, so to speak. Picking a positive delusion will allow Takuru to see a daydream that will often be comical or even sexual in nature. Takuru is a teenage boy after all! Picking a negative delusion on the other hand, will force Takuru to experience strange and often terrible nightmares with horrifying and gory results.

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The player’s choice in how to experience the game will alter how Takuru views the world, his fears, who he likes and who he trusts. This will ultimately change how the ending of the game plays out.

The different endings in Chaos;Child focus on members of the supporting cast depending on who Takuru has bonded with throughout the game. They can vary from down to earth alternatives to the main narrative to crazy shenanigans that completely alter the outcome of the story.

With multiple endings and a variety of ways events in the game can play out, Chaos;Child is a meaty visual novel experience that can keep players busy for 50-plus hours.

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5 big new PlayStation Store releases you need to check out this week http://feedproxy.google.com/~r/SCEEBlog/~3/2d2Gn-uAIGo/ https://blog.eu.playstation.com/2017/09/18/5-big-new-playstation-store-releases-you-need-to-check-out-this-week-5/#comments Mon, 18 Sep 2017 14:30:53 +0000 http://blog.eu.playstation.com/?p=256039 The digital shelves this week echo with the sound of epic fistfights between spandex-clad superheroes; the roar of supersonic sports cars; the fearful science of a suspenseful sci-fi adventure, and more. Below are five of this week’s biggest releases, and the full release schedule follows thereafter. 1. Marvel vs. Capcom: Infinite The Marvel and Capcom […]

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The digital shelves this week echo with the sound of epic fistfights between spandex-clad superheroes; the roar of supersonic sports cars; the fearful science of a suspenseful sci-fi adventure, and more. Below are five of this week’s biggest releases, and the full release schedule follows thereafter.

1. Marvel vs. Capcom: Infinite

The Marvel and Capcom universes collide as a huge cast of iconic characters clash with the fate of worlds at stake. Discover the exciting cinematic Story Mode, or dive into single player Arcade, Training and Mission modes. Then, once you’re ready, fight it out online in epic team-based battles!

2. Project CARS 2

Race through the most epic GT, Formula, Endurance, Touring, and Rally Cross championships in 180 iconic cars across more than 60 tracks. Project CARS 2 delivers an experience that offers a realistic experience across visuals, feel, grip, handling, and performance.

3. The Solus Project – VR

Set on a mysterious and seemingly uninhabited alien planet, The Solus Project is a single player PS VR adventure built upon exploration and survival. Fight to survive and unveil the secrets buried deep below the planet’s surface. Will you be brave enough to face the truth?

  • Why you should play it: The Solus Project offers over 15 hours of sci-fi immersion in an atmospheric and sometimes unsettling adventure.
  • Available: 18th September

4. Battlefield 1: In the Name of the Tsar DLC

Step into the next chapter of Battlefield 1 with the game’s most extensive expansion yet. Fight the Russian Revolution in the harsh winter with the addition of six new maps, 11 Russian-themed weapons and new game modes.

Battlefield 1: In the Name of the Tsar DLC

5. Morphite

Jump into Myrah’s vessel and explore the colourful procedurally-generated landscapes of this unique sci-fi game. This single-player adventure leads you on a quest to unravel the mysteries of this strange world, revolving around a mysterious material called Morphite. Embark on an epic single-player experience and explore a host of open-ended planets on your interstellar journey.

  • Why you should play it: Play researcher and warrior as you battle – and explore – across the galaxy in this atmospheric sci-fi shooter.
  • Available: 20th September

And here’s the full rundown of all this week’s new releases:

PlayStation StoreOut this week

ps4

 

 

 

 

 

 


  • Project CARS Bundle
    22 September

  • Project CARS 2 Deluxe Edition
    22 September

  • Senran Kagura Peach Beach Splash Sexy Soaker Edition
    22 September

 


  • Senran Kagura Peach Beach Splash
    22 September

  • Lego Ninjago Movie Video Game
    (Releases 22/09: Australia, Austria, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Finland, Germany, Greece, Hungary, Iceland, India, Israel, Malta, NZ, Norway, Poland, Portugal, Russia, Slovakia, Slovenia, South Africa, Sweden, Switzerland, Turkey, Ukraine, Middle East)
    22 September

  • Zero Escape: Zero Time Dilemma
    22 September

 


  • Caveman Warriors
    22 September

  • Raiders of the Broken Planet – Founders Pack Bundle
    22 September

  • Raiders of the Broken Planet – Prologue
    22 September

 

 

psvita


  • Plague Road
    (Not in Finland, Norway, Sweden, Turkey)
    19 September

  • Burly Men at Sea
    (Not in Austria, Bahrain, Belgium, Denmark, Finland, Kuwait, Lebanon, Lux, Netherlands, Norway, Oman, Poland, Portugal, Qatar, Saudi, Sweden, Switzerland, Turkey, Ukraine, UAE)
    19 September

  • 36 Fragments of Midnight
    20 September

 

PS4 DLC

19 September

22 September

  • Project Cars 2
     
  • Project CARS 2 Season Pass

The post 5 big new PlayStation Store releases you need to check out this week appeared first on PlayStation.Blog.Europe.

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How acapella shaped the soundtrack of PS4 adventure Burly Men at Sea, out tomorrow http://feedproxy.google.com/~r/SCEEBlog/~3/TW8rIZQXwus/ https://blog.eu.playstation.com/2017/09/18/how-acapella-shaped-the-soundtrack-of-ps4-adventure-burly-men-at-sea-out-tomorrow/#comments Mon, 18 Sep 2017 14:01:18 +0000 http://blog.eu.playstation.com/?p=256079 I’m one half of the composing and sound designing duo at Plied Sound LLC in Chicago. Matt Joynt and I created the score and sound design for the folktale adventure Burly Men at Sea, out tomorrow on PS4 and PS Vita. When the team at Brain&Brain called and asked us to do the sound design […]

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I’m one half of the composing and sound designing duo at Plied Sound LLC in Chicago. Matt Joynt and I created the score and sound design for the folktale adventure Burly Men at Sea, out tomorrow on PS4 and PS Vita.

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When the team at Brain&Brain called and asked us to do the sound design for the game, they pitched us the crazy idea of doing the sound effects entirely with our voices; like a couple kids playing pirates in their back yard, or Michael Winslow in Police Academy. Matt and I chuckled and shook our heads silently to each other while confidently telling Brain&Brain that we’d be willing to try it.

The next day we found ourselves in the studio, barking, squawking, gurgling, and spitting our way through levels. We quickly realized that not only was this weirdness working, but this was the best time we’d ever had in the studio. The world of Burly Men at Sea was coming alive, more immersive and more whimsical with every “PBBBBTH!” and “THWAAANG!” It worked so well, we even decided to work vocal sounds into the music, giving each mythical creature its own organic sound that illuminates its character.

Burly Men at Sea

So, as you play through the game, every sound you hear besides the music, is entirely made by our mouths (technically there were occasional flicks of cheeks or smacks with hands), and a few basic audio effects (reverb, delay, pitch shifting). As you play through, make sure to notice a couple of our favourite sounds: Matt is a coffee connoisseur and completely nailed the espresso machine sound. Also the whale epiglottis opening and closing sounds are probably more realistic than they need to be.

Burly Men at Sea

We’re so excited for people to play Burly Men at Sea! Come for the adventure and stay for the shenanigans!

Burly Men at Sea’s soundtrack is also available tomorrow on PSN, both as a standalone download and bundled with the game. To hear more about Plied Sound’s work on the game, check out their interview with NPR’s Music Respawn! show.

The post How acapella shaped the soundtrack of PS4 adventure Burly Men at Sea, out tomorrow appeared first on PlayStation.Blog.Europe.

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Stealth puzzler Semispheres hits PS Vita on 11th October http://feedproxy.google.com/~r/SCEEBlog/~3/JjLbxprPxs0/ https://blog.eu.playstation.com/2017/09/18/stealth-puzzler-semispheres-hits-ps-vita-on-11th-october/#comments Mon, 18 Sep 2017 13:30:35 +0000 http://blog.eu.playstation.com/?p=256021 Hello there! I’m Radu Muresan, designer and (mostly) solo developer behind Semispheres. I’m very proud to announce my game is coming to PS Vita in less than a month! First off, a bit about the game: it’s a meditative parallel puzzle game, localised in many languages (English, French, Italian, German, Spanish, Portuguese, Russian, Polish and […]

The post Stealth puzzler Semispheres hits PS Vita on 11th October appeared first on PlayStation.Blog.Europe.

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Hello there! I’m Radu Muresan, designer and (mostly) solo developer behind Semispheres. I’m very proud to announce my game is coming to PS Vita in less than a month!

First off, a bit about the game: it’s a meditative parallel puzzle game, localised in many languages (English, French, Italian, German, Spanish, Portuguese, Russian, Polish and Turkish). There’s a very smooth progression curve as you play through it. I owe this to being fortunate enough to be able to showcase and playtest my game at many public events.

Semispheres

I’ve already written about why the game is unique and how it works in my previous PS4 Blog post here.

Showcasing the game

About half a year after beginning work on the game, I started small with a showcase in a city close to where I live (Calgary, Canada). It was a make or break moment as it was the first time showing the game in public.

Fast forward a few more local showcases, adding puzzles, testing them, adjusting and repeating the process over and over again.

The first international recognition came in October 2015 when Semispheres was selected for the “Made With Unity” showcase at Boston Unite (a conference for developers using the Unity engine).

SemispheresSemispheres

 

The first big break was being accepted into the Indie Megabooth at the Game Developers Conference in San Francisco. This is the North American equivalent of the Indie Arena from Gamescom. It was a badge of honour to be part of it and show the game to fellow game developers.

After this showcase, it all becomes a blur. I went to PAX West (Seattle), then Tokyo Game Show, PAX South (San Antonio), PAX East (Boston) and a few other events in Seattle, San Francisco and Los Angeles.

Lessons learned

Making the game work on its own and guide the player without my intervention was probably one of the best decisions made about the game. It allowed me to observe problem areas, attempt to fix them and verify if the changes work during the next showcase.

Showing a puzzle game at a noisy public event is very difficult. Sid Barnhoorn, the composer of the music in Semispheres, did a fantastic job at coming up with music tracks that instantly transported people away while playing and allowed them to get fully immersed in the game.

Semispheres

Semispheres on PS Vita

Speaking of good decisions, I still remember seeing my game on PS Vita for the first time. Unfortunately, as this happened quite a while after starting work on the game, the visuals didn’t initially look good. The smooth graphics in Semispheres are heavily shader-based, which just just worked on PS4, but back-porting to another platform was challenging. After lots of ups and downs and many lessons learned, I finally managed to get everything working right. I’m sure this will be easier on my next game.

One of the things that kept me going to make it all work was the PS Vita community. Just seeing the enthusiasm of the online community was really exciting. But being able to show the game and have fans repeatedly ask if the game is coming to PS Vita was a really good indicator of their passion.

Final thoughts

The PS Vita version of Semispheres is very dear to me, even more so because it wasn’t easy for me to get it done. It’s extremely rewarding to be able to share it with you, I hope you will enjoy playing it on 11th October as much as I enjoyed making it!

SemispheresSemispheres

 

The post Stealth puzzler Semispheres hits PS Vita on 11th October appeared first on PlayStation.Blog.Europe.

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Blur and Geometry Wars veterans return with four-wheeled multiplayer combat in PS4’s Switchblade http://feedproxy.google.com/~r/SCEEBlog/~3/iBNIkV5JRuA/ https://blog.eu.playstation.com/2017/09/18/blur-and-geometry-wars-veterans-return-with-four-wheeled-multiplayer-combat-in-ps4s-switchblade/#comments Mon, 18 Sep 2017 13:00:02 +0000 http://blog.eu.playstation.com/?p=255957 The team at Lucid games has a rich history of creating exciting console driving games over the last two decades, so back in 2014 when we had the possibility to self finance and independently publish a new PS4 title we had one major desire: to create a new evolutionary step in vehicle action games. Over […]

The post Blur and Geometry Wars veterans return with four-wheeled multiplayer combat in PS4’s Switchblade appeared first on PlayStation.Blog.Europe.

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The team at Lucid games has a rich history of creating exciting console driving games over the last two decades, so back in 2014 when we had the possibility to self finance and independently publish a new PS4 title we had one major desire: to create a new evolutionary step in vehicle action games. Over this time we have have worked hard to realise our vision, and I am really excited to announce Switchblade for PS4.

Switchblade is like experiencing war but at 100mph! It is an intense 5v5 future sport that combines high octane action combat with an ever-shifting array of strategic choices as the battle unfolds.

Seamlessly switch between different heavily armed vehicles at any time to create endless tactical choices. Chase down a rival in a speedy fighter, then swap to a heavy-duty battlewagon to attack your competitors base whilst your teammates switch between healers & artillery to back you up.

TITLE TITLETITLE

 

Yep you heard that right, one of unique gameplay features of Switchblade is that you choose two vehicles before your match and you can swap between them at any time. This is critical in the game as over the course of the match you encounter many different scenarios emerging from the constantly evolving battle happening around you.

Switchblade has loads of depth in the gameplay, but the the overall objective for each match is very simple, you and your teammates have to try to destroy your opponents base.

Switchblade has also been built from the ground up to support eSports. Every player is portrayed as a virtual character. You start the game in a hall of champions where you can jump into a game lobby, or personalise your character cosmetically, and continue to play the game you will be able to unlock tech chips that tweak your skills further.

TITLETITLE

 

We are really excited about Switchblade and we want as many people as possible to play it so we have taken the decision that Switchblade will be free for all Playstation users, even those who are not on Playstation Plus are able to go online to play this exciting new sport. Oh and before anyone worries, this game is not pay to win, like any sport skill is the only currency for
Winners.

As Playstation users ourselves, we know that the community is one that loves to try new experiences and we cannot wait for you to be able to play our game and give us feedback. So with that we have a special closed beta that you can sign up for now:

https://beta.software.eu.playstation.com/en-gb/sbb

Switchblade is a free to play digital download title for PlayStation 4 and PlayStation Pro, Questions? Comments? We’ll be keeping an eye on the space below with some answers wherever we can provide them. And you’ll definitely be hearing more from us within the next few weeks.

Thanks!

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Classic Trophies: How Dishonored’s pacifist Clean Hands badge was conceived http://feedproxy.google.com/~r/SCEEBlog/~3/yrccwuwFk18/ https://blog.eu.playstation.com/2017/09/16/classic-trophies-how-dishonoreds-pacifist-clean-hands-badge-was-conceived/#comments Sat, 16 Sep 2017 07:30:46 +0000 http://blog.eu.playstation.com/?p=255915 Stealth is a bit of a niche genre. Like, say, survival horror it doesn’t quite have the same mass appeal of FPS games or platformers. The number of players who seek escapism or a challenge through online battles or puzzles, dwarfs those who enjoy a game that requires them to hide in a laundry basket […]

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Stealth is a bit of a niche genre. Like, say, survival horror it doesn’t quite have the same mass appeal of FPS games or platformers. The number of players who seek escapism or a challenge through online battles or puzzles, dwarfs those who enjoy a game that requires them to hide in a laundry basket for minutes at a time.

The players it does attract, however, are a very committed bunch. The investment in a game like Splinter Cell: Blacklist or the more recent (and utterly superb) Hitman require patience, timing and more than a little luck if players want to enjoy the stealth-based delights they have to offer.

If players slip up and draw attention to themselves, modern stealth games usually offer them some options; they can go loud with gunfire or escape, regroup and try again. But developers also know their audiences crave the satisfaction of ghosting a level – sneak in, accomplish the objective and sneak out, leaving no trace they were ever there to begin with.

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The concept behind the ‘Clean Hands’ Trophy…

The Dishonored series rewards the commitment to stealth more than most. Alongside offering Trophies for ghosting entire levels, Arkane Studios placed a Trophy in both of its games called ‘Clean Hands’. Players earn this if they manage to complete either game without killing a single NPC. Given the fact that the protagonist is an assassin armed with one of the most enjoyable kill-boxes in gaming, Clean Hands almost seems counterintuitive.

“Sneaking mechanics were always a part of Dishonored,” says Dinga Bakaba, Lead Designer at Arkane Studios. “Part of the thinking behind Clean Hands was, ‘if I can sneak from one end of this map to the other without killing anyone, why shouldn’t I be able to express this aesthetic throughout the entire game?’.

“If this option is available in a segment of one level, why shouldn’t it be available elsewhere?”

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The idea behind the Clean Hands Trophy was aimed at taking the breaks off what is and isn’t possible in the Dishonored games. Even though Dishonored is billed as a stealth franchise, anyone who has played it knows it’s a mix of FPS mechanics. Players can choose to go loud and gank every NPC they come across – this naturally ratchets up the game’s overall Chaos rating – and they can choose to go completely silent and aim to ghost every level (even go for the Clean Hands Trophy if they so desire). There’s a ton of optional gameplay in between.

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…and the fates worse than death it brought the game’s NPCs

Clean Hands was aimed awarding those players who committed to a certain aesthetic: quiet, non-lethal and above all else, patient. Given the fact that the missions in both Dishonored games centre around dispatching targets the players is tasked with assassinating, the decision to include this Trophy led to a few headaches on the development side of things.

“At first we were thinking of including this sort of gameplay as an Easter egg, making it super obscure and hidden,” says Bakaba. “But at some point our play-testers started noticing the potential for [completing the game without killing any NPCs] and they expressed an interest.

“So we thought ‘why not? Let’s see how far we can push this. Let’s see if we can support this urge for the entire game’. So we started thinking of ways the player could indirectly get rid of their targets.

“Some of them I’d say are worse than death,” he laughs. “Some are really creepy.”

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Bakaba isn’t kidding. In the first Dishonored players are given the option of killing a rich female socialite at a masked ball or drugging her and allowing an obsessed suitor to spirit her away to a place “where she’ll never been seen again”. Which is more humane? In the eyes of a player with their focus on the Clean Hands Trophy, it’s probably the latter.

“That was our way of not allowing players to put themselves on the moral high ground,” says Bakaba. “Yeah, sure, you’re not actually killing anyone but that doesn’t mean that in the end you’re not getting your hands dirty.

“We didn’t want to give players a choice where they can take it and go ‘well, everyone’s happy now’. No one is a good guy in Dishonored. The shades go from grey to very dark. There’s no white.”

Clean Hands is a rare Trophy in that a very small minority of the franchise’s players have bothered pursuing it. According to Bakaba only 6 per cent of players have unlocked it. It takes time, patience and above all else, commitment. If one NPC dies in a game that last 12+ hours, everything’s ruined and those players after this Trophy have to start all over again.

“You have to think about every move you make in the game,” says Bakaba. “And I like the idea of a character that is all powerful but still shows restraint.

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“It’s like you’re a superhero that has a code. I don’t know why I like that, but I do; the idea that a killing machine is willing to restrain itself. It’s cool if a player can do that.”

Dinga Bakaba’s tips to obtain the Trophy

  1. Save very often (if you aren’t playing Iron Mode, that is); and check your “killed” stats regularly from the pause menu when in doubt whether a character is dead or not
  2. Clean Hands isn’t the same as Ghost, so it is compatible with an improvisation/action playthrough. Being detected, there are various ways to get rid of enemies non-lethally: flee until things calm down, combat choke, air and slide takedown, gadgets like the Burning Venom darts, powers like Mesmerize or Bend time; use environmental objects like hot steam, chloroform bottles, knocking out unsuspecting enemies by throwing empty bottles at the back of their head ….
  3. You can try to focus your build on the nonlethal path by selecting the proper upgrades and bone charms, allowing you to perform devastating and spectacular combos. An upgraded non-lethal Shadow Walk combined with Domino, for instance, can empty a room in seconds.Placing an Arc Mine that is upgraded to shoot three times on the back of a Bloodfly, and then Possessing the Bloodfly, allows you to strategically put enemies to sleep from the air. Some Bonecharms, like Strong Arms, help a lot when their effect is stacked with the Trait Synergy crafting upgrade. Get creative.
  4. Look in the environment, read important notes and listen to conversations to hear about the alternative approaches to eliminate the main targets. There is always a way.
  5. Every now and then, blow off some steam by making a quicksave, slaughtering a bunch of guards, and quickloading. No, really, that helps (if you aren’t playing Iron Mode, that is).

Dishonored: Death of the Outsider launched on PS4 this week. Pick up the standalone adventure now from PlayStation Store.

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Four player co-op shooter Raid: World War II is Payday meets Kelly’s Heroes http://feedproxy.google.com/~r/SCEEBlog/~3/WfQoXB19Gwc/ Fri, 15 Sep 2017 15:01:18 +0000 http://blog.eu.playstation.com/?p=255929 Here we are! Just a few weeks away from the release of Raid: World War II. Me and the Lion game crew are busy working away on the finale elements of the game before we ship! Some years ago I had a sitdown with my former boss, Bo. I wanted to talk to him about […]

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Here we are! Just a few weeks away from the release of Raid: World War II. Me and the Lion game crew are busy working away on the finale elements of the game before we ship!

Some years ago I had a sitdown with my former boss, Bo. I wanted to talk to him about Project Tokyo – a game set during World War II, with the DNA of Payday. He asked: “What the hell is Project Tokyo?”, and I said: “It’s a co-op FPS during World War II. Four guys cause mayhem, kill Nazis, steal their gold, all while being tongue-in-cheek with a dark twist.

Raid: World War IIRaid: World War II

 

We got funded, made the game and it’s soon going to be released! A nerve-wracking time right now for sure.

About that DNA. I know some might compare the two games – RAID and Payday. This is of course fair to do. Having worked on Payday: The Heist and Payday 2 as the lead level designer and I know how to make a good coop heisting game. But the DNA is only the foundation.

I’d state that even though the DNA is the same, we’ve changed the heart, blood and brain. There’s huge things as well as smaller details that separate the two games. This isn’t just Payday 2 during WW2. It’s RAID. What we did was that we looked at Payday and saw what features worked. But also which ones we lacked. So we added stuff like the War Cry feature and Challenge Cards that’ll make the gameplay more dynamic.

Raid: World War II Raid: World War IIRaid: World War II

 

We also wanted to give the players a real “home” to come back to, so we made a Camp for the player that’ll expand and update as you complete Raids. And finally we have what we call Operations that creates a more story driven game flow where you raid but with lore on top. These will help us create a nice place to continue the narrative.

I am a WW2 buff, and so is my brother Niki and our writer Tid. So after we got funded, we started shaping the game together to what we felt we missed in the WW2 themed game genre.

We didn’t want to focus on big battles. Many other games seem to look at Saving Private Ryan type movies as inspiration, but both me and Tid prefer movies like Kelly’s Heroes. More focus on the smaller teams with relatable characters and stories that you can go deeper into. Stories that can expand on not often gamified stories of World War 2, Like greed for example! Greed was a thing during WW2!

Raid: World War IIRaid: World War II

 

So the question of who is good and who is bad became important for me and the rest of the team. Of course it’s understood that Nazis are bad. But when it came to the story we wanted to tell, and our four main characters, we wanted it to be about a group of not the clean cut traditional square jawed commandos fighting the good fight. Sure these guys are trying to take down Hitler and the Nazis, but that won’t stop them being in it for personal gain either.

Another aspect that differs from Payday, is the fact that RAID is set in a much more analog world then in Payday. I wanted to work with this a lot. That’s why RAID has elements like lockpicking, and that’s why the trailer shows a bomb that doesn’t go off exactly when it’s supposed to (you know when Sterling flips the bird?). Dynamite doesn’t always explode on time, and not everything goes according to plan, so this goes for raids in-game too. You have to adlib and make use of what you got, and there’s not a guy telling you what to do through your earpiece. Our characters are figuring out how to complete their goal in the missions.

Raid: World War II Raid: World War IIRaid: World War II

 

Finally I’d like to mention the history part of RAID. Tid is a real WW2 nerd. What he doesn’t know, isn’t worth knowing. But our goal is to entertain, not to educate. We wanted to provide players with the full WW2 experience where you get access to all mindblowing weapons, how they were modded, and vehicles created during the era. As we said in the office: we’ve made the research, now we’re twisting it to create a the fantasy.

Basically, RAID is the game I wanted to create and play myself. It’s Kelly’s Heroes! It’s about that interesting moral grey area and it stems from a game that obviously was a success due to amazing gameplay.

In just a few weeks everyone can play it. Some might love it, others might hate it. The main thing I’d like is for you to have fun while playing it. Let’s find out.

See you behind enemy lines!

The post Four player co-op shooter Raid: World War II is Payday meets Kelly’s Heroes appeared first on PlayStation.Blog.Europe.

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Your guide to victory in Ghost Recon Wildlands’ PvP open beta, starting 21st September http://feedproxy.google.com/~r/SCEEBlog/~3/Y4-2H8MxI1M/ https://blog.eu.playstation.com/2017/09/15/your-guide-to-victory-in-ghost-recon-wildlands-pvp-open-beta-starting-21st-september/#respond Fri, 15 Sep 2017 13:40:33 +0000 http://blog.eu.playstation.com/?p=255925 Ghost Recon Wildlands pits you against an entire country’s worth of cartel goons and corrupt security forces, and now there’s a new challenge on the horizon: other players. Ghost War, a new PvP mode coming in a free update for Ghost Recon Wildlands later this autumn, pits two four-person fireteams against each other across new, […]

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Ghost Recon Wildlands pits you against an entire country’s worth of cartel goons and corrupt security forces, and now there’s a new challenge on the horizon: other players. Ghost War, a new PvP mode coming in a free update for Ghost Recon Wildlands later this autumn, pits two four-person fireteams against each other across new, cover-filled maps. And starting 21st September, you can get an early taste of the action by joining the open beta, available to all PS Plus subscribers whether they own Ghost Recon Wildlands or not.

Running from 10.00am BST on 21st September through 10.00am BST on 25th September, the standalone open beta on PS4 features two maps and six available character classes (out of a total 12), and is a perfect opportunity to familiarize yourself with the sound markers, suppression mechanics, and other new features Ghost War introduces to encourage stealth and tactical team play.

The Ghost War beta takes place across five distinct maps. The six character classes – Pointman, Tank, Scout, Artillery, Enforcer, and Sniper – each fit into one of three different categories: Assault, Support, or Marksman. To give you an edge when the beta begins, here’s an overview of the class categories and an in-depth look at some specific map tactics from the developers themselves.

Assault: Assault classes are frontline attackers, boasting abilities that promote aggressive gameplay. They can engage the enemy effectively from medium to long range, and their main goal is hunting them down and securing areas. Either “guns-blazing” or stealthy approaches are viable Assault class strategies.

Support: Equipped with drones, the Support classes provide teammates with intel on enemy position and movement. They are equipped for medium- to short-range combat, so a more cautious approach is recommended. They can provide cover fire or keep an eye out for flanking enemies.

Marksman: While some classes in this category are more versatile in terms of combat tactics, marksmen focus on long-range combat and enemy suppression. High ground or spots with a clear view over the battlefield give marksmen an advantage over other classes. Most of them are at a disadvantage at short range, so they should stay in cover while maneuvering to strategic positions.

Now let’s see how you can put these skill sets to work. We asked the Ghost Recon Wildlands developers for some map-specific tips to help you hit the ground running (or cautiously advancing from cover to cover, as the case may be). Here’s a strategic look at two of the five maps in the open beta, Deforestation and Desert Outpost.

Deforestation

Ghost Recon Wildlands

Fighting at a sawmill means that trees are going to be your primary source of cover, whether it’s the piles of logs in the open central area or the dense tree stands that circle the perimeter. The north and south spawn points (marked by the arrows) both offer access to flanking routes and sniper positions, and the asymmetrical design of the map makes it even more crucial to know the lay of the land. For example, marksmen from the southern spawn might swing around to the west to set up shop amidst the trees (the large green circle pictured below), but they’ll have to be conscious that marksmen from the northern spawn have a shorter, more direct route to a tree-lined ridge (the wide green oval) and might be scouting for their approach.

Ghost Recon Wildlands

If you stray too far from your teammates in hopes of getting the perfect shot, it may be difficult for them to revive you if you are downed. Revives are a powerful way to reclaim the advantage in the no-respawn matches of Ghost War, so consider positioning support players in the two smaller green circles where they can quickly reposition for a revive if needed. These circles also provide strong positions from which to spot the enemy’s advances and root out counter-snipers with your surveillance drone, as well as providing good sight lines for suppressing fire.

Suppression really does a number on enemies in Ghost War and can be crucial for supporting a flanking run. The roads are the fastest routes, but minimal cover makes them risky. If you can suppress an enemy position while your assault teammate makes a run, you can shift the battlefield in your favor. Just be sure to lay any traps you have in nearby doorways or near obvious cover emplacements, because your enemies will be trying to outflank you as well.

Desert Outpost

Ghost Recon Wildlands

The rocky scrubland of Desert is a bit stingy with natural cover, so players will have to take advantage of rocks and small terrain height variation to remain undetected. If an enemy drone is airborne, it’s best to move as little as possible, and even better to be near some of the larger rocks or shrubbery. Drones operate on a cooldown timer, so once it goes away, that’s your chance to move up. The two southernmost green zones indicate rocky areas where players moving up from the southern spawn point through the open terrain can seek cover.

Ghost Recon Wildlands

Standing tall on either side of the map are two sniper towers indicated by the two similar green circles on the east and west sides of the map. The western tower is the more exposed of the two, so the trick here is to stay at the bottom of the tower and shoot from behind the supports. This is the more exposed of the two towers, so don’t hesitate to take cover in the nearby diner if an enemy identifies your position. Climbing up to the eastern tower is risky as well, given the long sight lines to the southern spawn. Get there fast and then lay traps in case an enemy is bold enough to climb up after you.

If you spawn in the south, you can get quicker access to the closer of buildings which can be a great place to work a support/assault duo. From the northern spawn, you can speedily reach the large rock indicated by the large central green circle, which provides great visibility for calling out enemy positions to your teammates. The smaller circle just to the north provides a more sheltered view if enemy marksmen already have the big rock sighted in. As the fight wears on, visiting one of the restock points indicated by the health/ammo icons can give you a crucial boost, but you’ll want to have a teammate covering you because the enemy is sure to be watching.

The full version of Ghost War will arrive later this fall as a free update for all Ghost Recon Wildlands players. To get an early look at Ghost War ahead of the open beta, tune in to the Ghost War Premiere on twitch.tv/ubisoft at 9 AM Pacific on September 19. The event kicks off with a four-hour pre-show event with special guests, starting at 5 AM Pacific, and a rebroadcast of the full program (including the pre-show) is scheduled for 11:30 AM Pacific.

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New PlayStation Store weekend deals go live today on Prey, Persona 5, more http://feedproxy.google.com/~r/SCEEBlog/~3/BLuPDp5bv74/ https://blog.eu.playstation.com/2017/09/15/new-playstation-store-weekend-deals-go-live-today-on-prey-persona-5-more/#comments Fri, 15 Sep 2017 00:00:06 +0000 http://blog.eu.playstation.com/?p=255899 It’s the weekend, and here at PlayStation Store, we’ve got a host of amazing PS4 titles available on offer until Monday 18th September. You can save big on the likes of Dead By Daylight: Special Edition, FIFA 17, Persona 5, Rocket League, Prey, Call of Duty: Infinite Warfare and more*! Just head to PlayStation Store […]

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It’s the weekend, and here at PlayStation Store, we’ve got a host of amazing PS4 titles available on offer until Monday 18th September.

You can save big on the likes of Dead By Daylight: Special Edition, FIFA 17, Persona 5, Rocket League, Prey, Call of Duty: Infinite Warfare and more*!

PlayStation Store Weekend Discounts

Just head to PlayStation Store and don’t miss out on these great deals!

*Some titles may not be available in your region

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Lifting the lid on Call of Duty WWII’s intense Zombies mode http://feedproxy.google.com/~r/SCEEBlog/~3/aU4wp6h9TEg/ https://blog.eu.playstation.com/2017/09/14/lifting-the-lid-on-call-of-duty-wwiis-intense-zombies-mode/#respond Thu, 14 Sep 2017 17:00:28 +0000 http://blog.eu.playstation.com/?p=255887 Ever since 2008’s Call of Duty: World at War, I’ve hugely appreciated the Zombies co-op mode that has evolved into a series staple. With Sledgehammer Games taking the reins for COD: WWII, I’ve been dying to learn how this talented studio will innovate on one of the most popular cooperative shooters in history. This is […]

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Ever since 2008’s Call of Duty: World at War, I’ve hugely appreciated the Zombies co-op mode that has evolved into a series staple. With Sledgehammer Games taking the reins for COD: WWII, I’ve been dying to learn how this talented studio will innovate on one of the most popular cooperative shooters in history.

This is an especially important question since some of Sledgehammer’s founding members were responsible for the horror classic Dead Space! So we tossed a batch of questions at COD: WWII’s Zombies lead Jon Horsley, senior director at Sledgehammer Games, to learn what the studio is up to. Read on to get the first nitty-gritty details on COD: WWII’s Zombies mode, straight from Sledgehammer.

Call of Duty WWII Zombies

Call of Duty Zombies has always been about four-player cooperative, wave-based combat. Just to set expectations, can we expect the same basic premise behind Call of Duty: WWII Nazi Zombies?
Jon Horsley: Yes, the mode is focused on exciting four-player cooperative combat against waves of increasingly deadly zombies. Call of Duty WWII’s Zombies mode is grounded in a gritty, horrifying setting based on World War II, and we take things to terrifying new levels.

The approach is, of course, rooted in [the studio’s] horror background, so it was a lot of fun to develop this new experience. Our goal was to make this the most terrifying Zombies experience we’ve ever created…

In the trailer, we see a clock tower, sewers, and laboratory. Will players explore the three of these levels?
JH: Zombies will take place in a quiet Bavarian village in Germany in the later years of WWII. Players will be transported to a horrifying corner of the town, where bloody sewers, evil laboratories, and ancient tombs will reveal their dark secrets. It’s an immersive thrill ride, and developing the canvas and the environment the player is immersed in was a fun challenge for our team.

“Interestingly, these zombies retain some of the discipline and purpose of the soldiers they once were.”

The trailer hints at different types of zombies. How far is Sledgehammer going in this direction?
JH:In our story, the Third Reich has built an army of the dead in a last-ditch attempt to save the war effort. Interestingly, these zombies retain some of the discipline and purpose of the soldiers they once were. Each zombie type fills a specialised role as well: there are flaming zombies and running zombies, for example, and they will give you serious problems if you get cornered.

It will take a ton of strategy and teamwork to survive the varied undead soldiers in this mode. Teamwork, communication, and a level head will be key!

The trailer showed a saw blade, which got us thinking… can players use the environment to their advantage?
JH:There are a variety of structures built by the enemy to subdue and constrain the undead. A resourceful player can turn the tables and use their engines of death against them. And saw blades are just the beginning; there are numerous ways to trap and kill your enemies. The environment can be a great ally if you know how to leverage it…

Call of Duty WWII Zombies

Previous Call of Duty Zombie modes have offered experiences for both hardcore and casual fans. How are you looking to challenge players here?
JH:We introduce and guide new players, but also cater to the hardcore Zombie fans as well. We’re offering new challenges and additional layers of gameplay. For players looking below the surface, there will be many secrets and rewards to uncover — beyond what they’d expect, actually. There will be no guide on that journey. Hardcore players will need to find their own path, their own way. Good luck!

The announcement trailer showed a cage. What’s in it?
JH:That cage contains a special machine constructed by the Nazis, and it’s designed to make their weapons deadlier. But there is something else there which players will need to discover for themselves.

How will players upgrade their weapons?
JH:Players can upgrade their weapons in a variety of ways, one of which is via the special machine hidden in the level. There are other ways, too, but it’s too early to get into all that fun stuff….

Call of Duty WWII Zombies

Will Perks make an appearance here?
JH:We’ll provide rewards and upgrades to players, some of which will be temporary and others permanent. Players will recognise these upgrades, but they’ll be presented in a new and interesting way that makes them feel like part of this terrifying world.

Has the Mystery Box evolved? What about the Monkey Bomb? We have so many questions…
JH:You’ll have to wait until November to find out. Though there are hints in the trailer for those with keen eyes…

The post Lifting the lid on Call of Duty WWII’s intense Zombies mode appeared first on PlayStation.Blog.Europe.

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Introducing the Limited Edition Call of Duty: WWII PS4 bundle http://feedproxy.google.com/~r/SCEEBlog/~3/mGnVIZ3o89U/ https://blog.eu.playstation.com/2017/09/14/introducing-the-limited-edition-call-of-duty-wwii-ps4-bundle/#comments Thu, 14 Sep 2017 14:00:58 +0000 http://blog.eu.playstation.com/?p=255847 Today I’m happy to introduce the Limited Edition Call of Duty: WWII PS4 bundle, available alongside the game’s launch on 3rd November.* This special bundle honours the long tradition of Call of Duty on PlayStation with a unique Green Camouflage PS4 console equipped with a 1TB HDD. The limited edition bundle also includes a matching […]

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Today I’m happy to introduce the Limited Edition Call of Duty: WWII PS4 bundle, available alongside the game’s launch on 3rd November.* This special bundle honours the long tradition of Call of Duty on PlayStation with a unique Green Camouflage PS4 console equipped with a 1TB HDD.

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The limited edition bundle also includes a matching Dualshock 4 Wireless Controller, and a standard edition of Call of Duty: WWII on Blu-ray disc.

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What’s more, you can play the DLC map packs 30 days early on PS4**. And every Call of Duty: WWII PS4 bundle includes additional digital content:

  • Divisions Pack
  • Nazi Zombies Pack
  • Weapon Unlock Token
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In addition, we’ll have a range of other Call of Duty WWII bundles available. Here’s a full summary, all of which come with Call of Duty WWII on Blu-ray disc, additional Call of Duty WWII digital content***, and from our PlayLink range, a free That’s You! full game download voucher.****

  • Limited Edition Call of Duty: WWII 1TB PS4 bundle
  • Jet Black PS4 1TB bundle
  • Jet Black PS4 Pro 1TB bundle

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*Check local retailers for further details regarding price and stock availability

**DLC Map Packs, when available, will launch on PS4 30 days prior to launch on other platforms. Map Packs sold separately. See www.CallofDuty.com for more details

*** The Divisions Pack, Nazi Zombies Pack and Weapon Unlock are all included in each bundle

**** see voucher insert for more details

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8 things you need to know about Gran Turismo Sport before you start racing http://feedproxy.google.com/~r/SCEEBlog/~3/VdNmMoLbv8U/ https://blog.eu.playstation.com/2017/09/14/8-things-you-need-to-know-about-gran-turismo-sport-before-you-start-racing/#comments Thu, 14 Sep 2017 13:30:45 +0000 http://blog.eu.playstation.com/?p=255831 With the launch of Gran Turismo Sport just around the corner on 17th October, there’s a lot of exciting information to share about the new game. We wanted to provide a round-up of some of the announcements that you may have missed, as well as some new details for the dedicated amongst you. GT Sport […]

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With the launch of Gran Turismo Sport just around the corner on 17th October, there’s a lot of exciting information to share about the new game. We wanted to provide a round-up of some of the announcements that you may have missed, as well as some new details for the dedicated amongst you.

GT Sport is built from the bottom up to provide race fans with something different, whether you’re a Gran Turismo first timer, or one of our veterans from the last 20 years of titles – GT Sport will offer something for everyone. So buckle up as we take you through eight things that you need to know in order to be fully prepared to take to the track and race!

1. Prepare to race with Campaign Mode

Campaign Mode gives players the chance to improve driving skills across four different categories and tutorial videos. Each of these modes play a key role in making every driver better prepared for racing against others.

  • Driving School teaches drivers everything from basic operations to advanced racing techniques to help make everyone an expert behind the wheel.
Gran Turismo SportGran Turismo Sport

 

  • Mission Challenge provides various dramatic racing situations for players to overcome. Each mission has a “friend-ranking” leaderboard to encourage drivers to challenge their friends.
Gran Turismo SportGran Turismo Sport

 

  • Circuit Experience lets you learn how to drive the most challenging sections of the world’s great race tracks, sector by sector, braking point by braking point and apex by apex, until you’ve mastered them like a pro.
Gran Turismo SportGran Turismo Sport

 

  • In Racing Etiquettes players learn signals, flags and safety car protocols to ensure fair and respectful race conditions for all.

As you naturally increase your skill level, you will be awarded with a multitude of vehicles in various race groups, as well as in-game currency to allow you to further expand your dream garage.

2. Keeping things fair – staying connected

This year’s Gran Turismo includes a world first – the only video game with an online Championship endorsed by the world’s motoring governing body, the FIA. As a competition endorsed by the same organisation that oversees some of the biggest races in the world online competition has been endorsed by FIA rules supremo Charlie Whiting, and we’re taking racing integrity very seriously for the FIA GT Championship.

In order to ensure fair racing for all, GT Sport will require an internet connection for the majority of functionality. This connectivity requirement is to ensure that progress, car availability and driver ratings are properly maintained at all times.

This doesn’t mean you’ll need PlayStation Plus though. As with all PlayStation titles, PS Plus will only be needed for the online multiplayer, portions of the Arcade Mode, including limited two-player split screen, single player races on select tracks and time trials can still be played offline.

3. Always race an equal – Advanced Matchmaking

There’s nothing worse than taking to the track and finding yourself pulling up alongside the next racing superstar in your first race.

The matchmaking system in GT Sport has been tuned to ensure that racers of similar abilities are pitted against each other. So, when you start off fresh, you’ll be placed against drivers of a similar ability. As you build up time on the track, you’ll be rematched accordingly.

For those that are curious, the matchmaking is based on three key metrics:

  • Driver Level – Your driver level increases with XP gained in races.
  • Sportsmanship Rating (‘Sport Mode’) – Just like in real world driving, we want to reward those that drive, and race, clean. So stick to the track, and limit the number of collisions to secure a positive sportsmanship rating.
  • Driver Rating (‘Sport Mode’) – Starting on E, you can build towards achieving the coveted “A” rating – but watch out, a bad sportsmanship rating will limit your ability to progress.

4. Set it up your way – car customization

Want to set up your vehicle for road, dirt, or drift? The Car Settings within your Garage allow you to change your tires, brake bias, suspension, aerodynamics, drivetrain, transmission, and power to weight ratio – basically anything you’d want to tune, you can!

That’s not the only way you can customise your ride though. In GT Sport, every mile driven means extra rewards for you; with Mileage Exchange, you can trade in-game miles for a host of customisation options for your driver avatar and vehicles within your Garage.

Gran Turismo Sport Gran Turismo SportGran Turismo Sport

You’ll still use the in-game credits earned from racing (or pre-ordering) to purchase cars.

5. Scapes pushes the boundaries of tech and innovations in photography

Gran Turismo Sport

This is not your traditional photo mode. The Scapes feature in GT Sport is a new format of photography developed from a True HDR workflow and physics-based rendering technologies. Basically, each photo location contains all the light energy information of that scene, which means your favourite car can realistically be placed in hundreds of real world locations.

Take a look at the below to see what we mean.

6. Drive on your own terms

With powerful AI-assisted systems, even the most novice driver can get the most out of driving some of the most sought-after cars in the world! The high-level driving aids can help with everything from steering, to throttle control, to braking. For the more seasoned drivers, fear not – all aids can be switched off, allowing you to race for real…

Online racing will feature a mix of assisted and unassisted racing, so there will be something for all levels when you take your race experience to the world.

Gran Turismo Sport

7. Go one step closer with PlayStation VR

Want to take it to that extra level? Then strap yourself in and check out Gran Turismo Sport in VR, featured within the “Arcade mode”…

Here you’ll be able to go head to head (1:1) against another AI opponent in over 135 cars on 27 new and classic tracks that will take you from the Japanese metropolis to the Mexican-American border.

8. You’ve been seeing it all wrong…

In preparation for GT Sport, and designed to make the most of the power of PlayStation 4 and PlayStation 4 Pro, Polyphony Digital has developed brand new capturing equipment used in conjunction with HDR to ensure that the cars are as beautifully recreated in the game as they are in real life.

What does that actually mean? Well, that Ferrari and McLaren you’ve been racing before don’t actually look like that! The technology hasn’t existed to faithfully represent the Ferrari Red and McLaren Orange in a video game, so not only does the game look great, it’s now as faithful a recreation as you can get!

That’s all from us for now folks, but not all GT Sport has to offer. Stay tuned over the next few weeks as we take a closer look at some of the game’s key features, including Campaign mode, Arcade mode, and the FIA GT Championships FIA championship through our GT Facebook, Twitter, and Instagram channels.

The post 8 things you need to know about Gran Turismo Sport before you start racing appeared first on PlayStation.Blog.Europe.

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Premium Varsity Jackets, new Pop! Vinyl figures and more arrive on PlayStation Gear http://feedproxy.google.com/~r/SCEEBlog/~3/d2zHFZsPh_w/ https://blog.eu.playstation.com/2017/09/14/premium-varsity-jackets-new-pop-vinyl-figures-and-more-arrive-on-playstation-gear/#comments Thu, 14 Sep 2017 13:04:16 +0000 http://blog.eu.playstation.com/?p=255793 Following the launch of our official Destiny 2 range last week, we are pleased to announce even more new loot has landed on PlayStation Gear. Our latest arrivals include two very premium Street Fighter Varsity jackets, a whole range of new Elder Scrolls and Tekken Pop Vinyl figures, Deus Ex clothing plus Fallout and PlayStation […]

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Following the launch of our official Destiny 2 range last week, we are pleased to announce even more new loot has landed on PlayStation Gear.

Our latest arrivals include two very premium Street Fighter Varsity jackets, a whole range of new Elder Scrolls and Tekken Pop Vinyl figures, Deus Ex clothing plus Fallout and PlayStation Brand aluminium drinks bottles.

You can head over to the playstation-gear here and find out more about each of our new additions below.

Street Fighter Varsity Jackets

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Not one but two premium Varsity jackets join our Street Fighter range.

The Ryu and Shadaloo jackets each feature a stunning high-resolution full colour print lining. You’ll also find the iconic skull logo on the back of the Shadaloo edition, while the Ryu version sports a print of the symbols featured on the character’s gloves.

Pop! Vinyl figures

Alongside Overwatch, we are happy to be expanding our Pop! Vinyl range with official Elder Scrolls and Tekken figures.

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The Tekken line-up includes Heihachi, King, Kazuya and Nina Williams, while the Elder Scrolls range features Naryu, Warden and Vivec.

Aluminium Drinks Bottles

Keep yourself cool in the wasteland and show your love for PlayStation with these aluminium drinks bottles, featuring the retro Nuka Cola artwork and iconic PS shapes respectively.

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Deus Ex range

Deus Ex fans rejoice, PlayStation Gear has now got you covered.

The brand new range includes an exact replica of Adam Jensen’s in-game trench coat, crafted from tough water-repellent fabric and full of hidden elements and pockets.

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We also have two stylish t-shirts featuring The Golden Mask and Icarus Wings insignia.

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Let us know what you think of the new additions in the comments and discover more at playstation-gear.com now.

The post Premium Varsity Jackets, new Pop! Vinyl figures and more arrive on PlayStation Gear appeared first on PlayStation.Blog.Europe.

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Building the multi-routed courses of PS4’s sci-fi racer Lightfield, out 26th September http://feedproxy.google.com/~r/SCEEBlog/~3/0hkvaSR3dQ4/ https://blog.eu.playstation.com/2017/09/13/building-the-multi-routed-courses-of-ps4s-sci-fi-racer-lightfield-out-26th-september/#comments Wed, 13 Sep 2017 13:08:38 +0000 http://blog.eu.playstation.com/?p=255779 Hi, this is Simon from Lost in the Garden, a small indie team from Vienna, Austria. Today we are very excited to finally share the news with you that our game Lightfield will land on PlayStation 4 on 26th September. It’s a sci-fi racing game with local and online multiplayer and we can’t wait to […]

The post Building the multi-routed courses of PS4’s sci-fi racer Lightfield, out 26th September appeared first on PlayStation.Blog.Europe.

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Hi, this is Simon from Lost in the Garden, a small indie team from Vienna, Austria. Today we are very excited to finally share the news with you that our game Lightfield will land on PlayStation 4 on 26th September. It’s a sci-fi racing game with local and online multiplayer and we can’t wait to see and hear your reactions once it goes live!

We have put our hearts and souls into our first project, which we describe as a hyper futuristic racing game with a parkour twist. The key feature in Lightfield is that you can drive on any surface, including walls and ceilings. This makes gameplay very different to any other racing game out there.

The ability to fly/drive on any surface means that there isn’t just one single fastest route through each track. Instead there is a plethora of different paths that allow you to express your own unique playing style. If you take a look at the screenshots here, each one of the fine white lines is a previous player’s path!

LightfieldLightfield

 

Building the futuristic race courses

This feature also means that designing the tracks and the environments is critical. In Lightfield, we don’t constrain the players to only standard races on each track. Instead, you can wander off to simply explore the environments and use them as your hyperfuturistic playground.

When designing the levels and environments, we worked in tandem on the look and functional aspects.

Lightfield LightfieldLightfield

 
Julia, our technical artist and level designer, began to ‘grey box’ the levels at an early stage. This means that the tracks are first built out of simple grey boxes – hence the name! The goal is to achieve something playable extremely quickly, that can then be playtested and refined to ensure the layout is spot on.

At the same time, Raimund, our art director, worked on the concept art that gives our worlds a natural and cohesive feel. This follows a holistic approach, where it is important to capture the look and feel of the tracks in order to shape the final visual experience.

Debuting two new tracks

The tracks and environments are the main characters in our game – besides the player of course! – and we’d like to introduce two of them today, one of which we haven’t shown publicly so far.

The first track I’d like to showcase is in the debris zone. It features a mix of fractured mechanical structures and also organic matter including rocks and asteroids. You’ll see a cave with glowing red bubbles and blue-green crystals – definitely an eyecatcher! – and green, twisted plant-like spirals bring a whole new gameplay element to the otherwise harshly broken and hard surfaces.

LightfieldLightfield

 
The second environment I’d like to highlight here is our water planet. It’s surface is dominated by a vast ocean and there are large space station like structures that drill into the planet in large tunnels to harvest its resources. The super-structure that we are playing on is above one of those huge tunnels, and the track takes the player not only through the structure but also shoots them into one of the tunnels and back again.

Even though there is a small amount of text or description in the game, we hope that the tracks and environments each tell their own story, and that they create a hyperfuturistic and abstract atmosphere for the players.

It has been a very exciting endeavour for us four so far, and we are eagerly anticipating your feedback when you see the environments and then of course on 26th September when the game is finally released!

Lightfield LightfieldLightfield

 

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New PlayStation Store discounts start today on Final Fantasy XII & XV, Nier: Automata, Injustice 2, more http://feedproxy.google.com/~r/SCEEBlog/~3/qTJsdrdbkf4/ https://blog.eu.playstation.com/2017/09/13/new-playstation-store-discounts-start-today-on-final-fantasy-xii-xv-nier-automata-injustice-2-more/#comments Wed, 13 Sep 2017 00:00:19 +0000 http://blog.eu.playstation.com/?p=255741 Power up and build the ultimate version of your favourite DC legends in our PlayStation Store Deal of the Week, Injustice 2! We have both the Standard Edition and Ultimate Edition, which comes with a host of extras, available on offer on PS4. Visit PlayStation Store and save today! GTA V Promotion (until 20th September) […]

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Power up and build the ultimate version of your favourite DC legends in our PlayStation Store Deal of the Week, Injustice 2!

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We have both the Standard Edition and Ultimate Edition, which comes with a host of extras, available on offer on PS4. Visit PlayStation Store and save today!

GTA V Promotion (until 20th September)

The first of our title promotions this week is for Rockstar’s smash hit, Grand Theft Auto V.

We have the full game and Shark Cash Card bundles available on offer on PS4. Just head to PlayStation Store for pricing and save on this classic!

Square Enix Promotion (until 27th September)

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We’ve got a special promotion on select Square Enix content on PlayStation Store, starting today.

Get your hands on Final Fantasy XII The Zodiac Age, Final Fantasy XV, Final Fantasy XV Digital Premium Edition and NieR: Automata at a drop down price until 27th September.

Star Wars Battlefront Ultimate Edition (until 20th September)

The second of our title promotions starting today is for Star Wars: Battlefront Ultimate Edition.

Available on PS4, the Ultimate Edition includes the full game, the Star Wars: Battlefront Season Pass and five exciting in-game items, so don’t miss out on this great deal!

Fortnite offer (until 18th September)

Finally, we have the amazing Fortnite available on offer until the 18th September.

Save big on both the Standard Edition and the Deluxe Founders Pack on PS4. Head to PlayStation Store and save, download and play!

The post New PlayStation Store discounts start today on Final Fantasy XII & XV, Nier: Automata, Injustice 2, more appeared first on PlayStation.Blog.Europe.

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