<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0">
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    <title>Scene World – The C64 NTSC/PAL Disk Magazine – Podcast</title>
    <link>https://sceneworld.org/</link>
    <description><![CDATA[The C64 NTSC/PAL Disk Magazine also has a podcast. In this podcast we talk to VIPs in the tech area that have something to plug and tell to our listeners. So far we have had high profile guests since the beginning of the show and will have in the future! We also keep up on the current development of things of our past guests!]]></description>
    <language>en</language>
    <ttl>120</ttl>
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<itunes:explicit>no</itunes:explicit><itunes:image href="http://sceneworld.org/assets/images/podcast-cover.jpg"/><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords><itunes:summary>Scene World Podcast with Derision as host, Nafcom as co-host and always a special guest.</itunes:summary><itunes:subtitle>The C64 NTSC/PAL Disk Magazine</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:author>Scene World Magazine</itunes:author><itunes:owner><itunes:email>contact@sceneworld.org</itunes:email><itunes:name>Scene World Magazine</itunes:name></itunes:owner><item>
    <title><![CDATA[Ep. #233 - Myrone]]></title>
    <link>https://sceneworld.org/blog/2026/03/11/ep.-233-myrone/</link>
    <description>
    	<![CDATA[Patrick - Myrone - Lukens is a very prolific and known musician and composer who is regarded of having done the best OST of any indie game - Drift Stage - as well, as others, e.g. followed by Aero GPX and other stuff.
In this podcast episode he shares his beginnings, his experiences and first steps into game soundtrack composing!

The interview part starts at minute 1:00:54]]>
    </description>
    <pubDate>Wed, 11 Mar 2026 18:25:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2026/03/11/ep.-233-myrone/</guid>
    
    <enclosure length="105857913" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode233_march_2026.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Patrick - Myrone - Lukens is a very prolific and known musician and composer who is regarded of having done the best OST of any indie game - Drift Stage - as well, as others, e.g. followed by Aero GPX and other stuff. In this podcast episode he shares his beginnings, his experiences and first steps into game soundtrack composing! The interview part starts at minute 1:00:54</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Patrick - Myrone - Lukens is a very prolific and known musician and composer who is regarded of having done the best OST of any indie game - Drift Stage - as well, as others, e.g. followed by Aero GPX and other stuff. In this podcast episode he shares his beginnings, his experiences and first steps into game soundtrack composing! The interview part starts at minute 1:00:54</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #232 - The Pebble is back with Eric Migicovsky]]></title>
    <link>https://sceneworld.org/blog/2026/02/21/ep.-232-the-pebble-is-back-with-eric-migicovsky/</link>
    <description>
    	<![CDATA[We are back with a historical interview at last as we talk with the inventor of the smartwatch, Eric Migicovsky about his journey which lead to the resurrection of the Pebble smartwatches and future other gadgets which are on the horizon as well! 

Interview starts at minute 31:19]]>
    </description>
    <pubDate>Sat, 21 Feb 2026 04:58:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2026/02/21/ep.-232-the-pebble-is-back-with-eric-migicovsky/</guid>
    
    <enclosure length="102615804" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode232_february_2026.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are back with a historical interview at last as we talk with the inventor of the smartwatch, Eric Migicovsky about his journey which lead to the resurrection of the Pebble smartwatches and future other gadgets which are on the horizon as well! Interview starts at minute 31:19</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We are back with a historical interview at last as we talk with the inventor of the smartwatch, Eric Migicovsky about his journey which lead to the resurrection of the Pebble smartwatches and future other gadgets which are on the horizon as well! Interview starts at minute 31:19</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #231 - Techandising with Joaquin Alviz]]></title>
    <link>https://sceneworld.org/blog/2026/01/31/ep.-231-techandising-with-joaquin-alviz/</link>
    <description>
    	<![CDATA[In this episode, we talk to Joaquin Alviz of Techandising who is a known Spanish tech youtuber - He shares his insights and views on content creation on YouTube as an influencer in Spain and what that means and entitles. 

 Interview starts at minute 25:44]]>
    </description>
    <pubDate>Sat, 31 Jan 2026 04:53:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2026/01/31/ep.-231-techandising-with-joaquin-alviz/</guid>
    
    <enclosure length="81362579" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode231_january_2026.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode, we talk to Joaquin Alviz of Techandising who is a known Spanish tech youtuber - He shares his insights and views on content creation on YouTube as an influencer in Spain and what that means and entitles. Interview starts at minute 25:44</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this episode, we talk to Joaquin Alviz of Techandising who is a known Spanish tech youtuber - He shares his insights and views on content creation on YouTube as an influencer in Spain and what that means and entitles. Interview starts at minute 25:44</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #230 - David Oghia and his Vectrex Mini]]></title>
    <link>https://sceneworld.org/blog/2026/02/04/ep.-230-david-oghla-and-his-vectrex-mini/</link>
    <description>
    	<![CDATA[In this episode, we talk to David Oghia who successfully kickstarted the Vectrex Mini, and with us he spills the beans of all the challenges and features that were or weren't expected. Enjoy this insightful interview! 

 Interview starts at minute 49:55]]>
    </description>
    <pubDate>Tue, 27 Jan 2026 01:58:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2026/02/04/ep.-230-david-oghla-and-his-vectrex-mini/</guid>
    
    <enclosure length="125771578" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode230_january_2026.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode, we talk to David Oghia who successfully kickstarted the Vectrex Mini, and with us he spills the beans of all the challenges and features that were or weren't expected. Enjoy this insightful interview! Interview starts at minute 49:55</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this episode, we talk to David Oghia who successfully kickstarted the Vectrex Mini, and with us he spills the beans of all the challenges and features that were or weren't expected. Enjoy this insightful interview! Interview starts at minute 49:55</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #229 - THEA1200 with Chris Smith and Darren Melbourne]]></title>
    <link>https://sceneworld.org/blog/2025/12/31/ep.-229-thea1200-with-chris-smith-and-darren-melbourne/</link>
    <description>
    	<![CDATA[For yet another time we welcome back the fantastic duo of Chris Smith and Darren Melbourne to talk to us about the upcoming THEA1200 and what else is there to come :) Enjoy!

Interview starts at minute 55:41]]>
    </description>
    <pubDate>Wed, 31 Dec 2025 12:54:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/12/31/ep.-229-thea1200-with-chris-smith-and-darren-melbourne/</guid>
    
    <enclosure length="125344006" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode229_december_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>For yet another time we welcome back the fantastic duo of Chris Smith and Darren Melbourne to talk to us about the upcoming THEA1200 and what else is there to come :) Enjoy! Interview starts at minute 55:41</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>For yet another time we welcome back the fantastic duo of Chris Smith and Darren Melbourne to talk to us about the upcoming THEA1200 and what else is there to come :) Enjoy! Interview starts at minute 55:41</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #228 - Hyper Sentinel Fusion with Rob Hewson]]></title>
    <link>https://sceneworld.org/blog/2025/12/24/ep.-228-hyper-sentinel-fusion-with-rob-hewson/</link>
    <description>
    	<![CDATA[In our new episode we welcome Rob Hewson of Huey Games. His new project 'Hyper Sentinel Fusion', a neat oldschool arcade shooter, is coming up on Kickstarter soon. Tune in for some interesting insights! Enjoy!

The interview starts at minute 1:11:37]]>
    </description>
    <pubDate>Wed, 24 Dec 2025 14:16:56 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/12/24/ep.-228-hyper-sentinel-fusion-with-rob-hewson/</guid>
    
    <enclosure length="153416652" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode228_december_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we welcome Rob Hewson of Huey Games. His new project 'Hyper Sentinel Fusion', a neat oldschool arcade shooter, is coming up on Kickstarter soon. Tune in for some interesting insights! Enjoy! The interview starts at minute 1:11:37</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we welcome Rob Hewson of Huey Games. His new project 'Hyper Sentinel Fusion', a neat oldschool arcade shooter, is coming up on Kickstarter soon. Tune in for some interesting insights! Enjoy! The interview starts at minute 1:11:37</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #227 - Project Motor Racing]]></title>
    <link>https://sceneworld.org/blog/2025/11/30/ep.-227-project-motor-racing/</link>
    <description>
    	<![CDATA[After 5 years, we welcome back the team who worked behind Project Cars and talk with them - now under the studio name of Straight4 - about their newest sim racing project, which could be seen as a spiritual successor named Project Motor Racing.
Social Media Manager Fernando Moutinho and Head of Communications and Marketing Alex Martini join us to talk about their plans with the franchise, what differs from Project Cars, what will improve and what is unique, especially in regards in trying to give an almost equal experience on current gen consoles as well, without watering down the experience compared to the PC version and what it means for a sim racer to rely on the Giant engine which was previously exclusively used for Farming Simulator. This and more is discussed in this pretty frank interview!

The interview starts at minute 23:54]]>
    </description>
    <pubDate>Sun, 30 Nov 2025 07:48:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/11/30/ep.-227-project-motor-racing/</guid>
    
    <enclosure length="104957629" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode227_november_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>After 5 years, we welcome back the team who worked behind Project Cars and talk with them - now under the studio name of Straight4 - about their newest sim racing project, which could be seen as a spiritual successor named Project Motor Racing. Social Media Manager Fernando Moutinho and Head of Communications and Marketing Alex Martini join us to talk about their plans with the franchise, what differs from Project Cars, what will improve and what is unique, especially in regards in trying to give an almost equal experience on current gen consoles as well, without watering down the experience compared to the PC version and what it means for a sim racer to rely on the Giant engine which was previously exclusively used for Farming Simulator. This and more is discussed in this pretty frank interview! The interview starts at minute 23:54</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>After 5 years, we welcome back the team who worked behind Project Cars and talk with them - now under the studio name of Straight4 - about their newest sim racing project, which could be seen as a spiritual successor named Project Motor Racing. Social Media Manager Fernando Moutinho and Head of Communications and Marketing Alex Martini join us to talk about their plans with the franchise, what differs from Project Cars, what will improve and what is unique, especially in regards in trying to give an almost equal experience on current gen consoles as well, without watering down the experience compared to the PC version and what it means for a sim racer to rely on the Giant engine which was previously exclusively used for Farming Simulator. This and more is discussed in this pretty frank interview! The interview starts at minute 23:54</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #226 - Assemble Entertainment with Maria Zubova]]></title>
    <link>https://sceneworld.org/blog/2025/11/22/ep.-226-assemble-entertainment-with-maria-zubova/</link>
    <description>
    	<![CDATA[We're very happy to welcome Maria Zubova in our new episode. 
She's the PR manager of the game publisher Assemble Entertainment and organizer of the German Dev Days . 
Tune in for some exciting all-round insights!

The interview starts at minute 1:11:56]]>
    </description>
    <pubDate>Sat, 22 Nov 2025 19:49:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/11/22/ep.-226-assemble-entertainment-with-maria-zubova/</guid>
    
    <enclosure length="169938161" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode226_november_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We're very happy to welcome Maria Zubova in our new episode. She's the PR manager of the game publisher Assemble Entertainment and organizer of the German Dev Days . Tune in for some exciting all-round insights! The interview starts at minute 1:11:56</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We're very happy to welcome Maria Zubova in our new episode. She's the PR manager of the game publisher Assemble Entertainment and organizer of the German Dev Days . Tune in for some exciting all-round insights! The interview starts at minute 1:11:56</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #225 - Simon The Sorcerer Origins with STS' Art Department]]></title>
    <link>https://sceneworld.org/blog/2025/10/29/ep.-225-simon-the-sorcerer-origins-with-sts-art-department/</link>
    <description>
    	<![CDATA[The classic point-and-click adventure from the UK is back again, this time coming from Italy's Smallthing Studios and published by Inin as a prequel setting you out to an adventure before the events of Simon The Sorcerer of 1993, and we had the pleasure to welcome back the people behind this creation, this time in the flesh of the whole art department responsible for the game, named Fabrizio Rizzo, Georgio Maioli, Giulia Valentini and Federica Fringuellini.

The interview starts at minute 34:21]]>
    </description>
    <pubDate>Wed, 29 Oct 2025 16:13:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/10/29/ep.-225-simon-the-sorcerer-origins-with-sts-art-department/</guid>
    
    <enclosure length="115647353" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode225_october_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The classic point-and-click adventure from the UK is back again, this time coming from Italy's Smallthing Studios and published by Inin as a prequel setting you out to an adventure before the events of Simon The Sorcerer of 1993, and we had the pleasure to welcome back the people behind this creation, this time in the flesh of the whole art department responsible for the game, named Fabrizio Rizzo, Georgio Maioli, Giulia Valentini and Federica Fringuellini. The interview starts at minute 34:21</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>The classic point-and-click adventure from the UK is back again, this time coming from Italy's Smallthing Studios and published by Inin as a prequel setting you out to an adventure before the events of Simon The Sorcerer of 1993, and we had the pleasure to welcome back the people behind this creation, this time in the flesh of the whole art department responsible for the game, named Fabrizio Rizzo, Georgio Maioli, Giulia Valentini and Federica Fringuellini. The interview starts at minute 34:21</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #224 - Stop Killing Games With Ross Scott]]></title>
    <link>https://sceneworld.org/blog/2025/10/26/ep.-224-stop-killing-games-with-ross-scott/</link>
    <description>
    	<![CDATA[Attention: we have a very special guest in our new episode! Please welcome Ross Scott of ‪Accursed Farms‬!
He started the movement 'Stop Killing Games' in order to challenge the legality of publishers destroying video games they have sold to customers.
No more comments needed here, tune in for some insights and enjoy!

The interviews start at minute 8:24]]>
    </description>
    <pubDate>Sun, 26 Oct 2025 06:57:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/10/26/ep.-224-stop-killing-games-with-ross-scott/</guid>
    
    <enclosure length="80503162" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode224_october_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Attention: we have a very special guest in our new episode! Please welcome Ross Scott of ‪Accursed Farms‬! He started the movement 'Stop Killing Games' in order to challenge the legality of publishers destroying video games they have sold to customers. No more comments needed here, tune in for some insights and enjoy! The interviews start at minute 8:24</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Attention: we have a very special guest in our new episode! Please welcome Ross Scott of ‪Accursed Farms‬! He started the movement 'Stop Killing Games' in order to challenge the legality of publishers destroying video games they have sold to customers. No more comments needed here, tune in for some insights and enjoy! The interviews start at minute 8:24</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #223 - Gamescom 2025]]></title>
    <link>https://sceneworld.org/blog/2025/09/25/ep.-223-gamescom-2025/</link>
    <description>
    	<![CDATA[Enjoy our annual Gamescom special episode, this time containing all the interviews an trailers including game play material, B-Roll and a presentation of the latest physical boxes for limited runs, as well as Nodepond's Mixed Reality Theatre presentation, it is all in here! over 4 hours of incredible entertainment of what is coming till Christmas 2025 and 2026 for the (retro) gaming enthusiast! AAA, indie, hardware, mixed reality and physical releases? We've got you covered!
The interviews start at minute 1:10:30]]>
    </description>
    <pubDate>Thu, 25 Sep 2025 20:29:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/09/25/ep.-223-gamescom-2025/</guid>
    
    <enclosure length="265525008" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode223_september_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Enjoy our annual Gamescom special episode, this time containing all the interviews an trailers including game play material, B-Roll and a presentation of the latest physical boxes for limited runs, as well as Nodepond's Mixed Reality Theatre presentation, it is all in here! over 4 hours of incredible entertainment of what is coming till Christmas 2025 and 2026 for the (retro) gaming enthusiast! AAA, indie, hardware, mixed reality and physical releases? We've got you covered! The interviews start at minute 1:10:30</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Enjoy our annual Gamescom special episode, this time containing all the interviews an trailers including game play material, B-Roll and a presentation of the latest physical boxes for limited runs, as well as Nodepond's Mixed Reality Theatre presentation, it is all in here! over 4 hours of incredible entertainment of what is coming till Christmas 2025 and 2026 for the (retro) gaming enthusiast! AAA, indie, hardware, mixed reality and physical releases? We've got you covered! The interviews start at minute 1:10:30</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #222 - Murder On Park Lane with Lucas Lund]]></title>
    <link>https://sceneworld.org/blog/2025/09/10/ep.-222-murder-on-park-lane-with-lucas-lund/</link>
    <description>
    	<![CDATA[Lucas Lund returns with a crowdfunding campaign which aims to translate the Swedish novel based on the C64 "The Detective Game" game, into English! Learn more of the challenges and the way to go to make this awesome book accessible to the world beyond Sweden! (Does not contain spoilers!).

The interview starts at minute 38:22 into the podcast.]]>
    </description>
    <pubDate>Wed, 10 Sep 2025 18:31:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/09/10/ep.-222-murder-on-park-lane-with-lucas-lund/</guid>
    
    <enclosure length="98713319" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode222_september_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Lucas Lund returns with a crowdfunding campaign which aims to translate the Swedish novel based on the C64 "The Detective Game" game, into English! Learn more of the challenges and the way to go to make this awesome book accessible to the world beyond Sweden! (Does not contain spoilers!). The interview starts at minute 38:22 into the podcast.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Lucas Lund returns with a crowdfunding campaign which aims to translate the Swedish novel based on the C64 "The Detective Game" game, into English! Learn more of the challenges and the way to go to make this awesome book accessible to the world beyond Sweden! (Does not contain spoilers!). The interview starts at minute 38:22 into the podcast.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #221 -  Repterrra with Carl Chute]]></title>
    <link>https://sceneworld.org/blog/2025/08/28/ep.-221-repterrra-with-carl-chute/</link>
    <description>
    	<![CDATA[Liking games like Sim City and missing such vibes while liking the pre-historic dinosaurs as a setting? Then Repterra might be the upcoming RTS game for you! We have a chat with its creator Carl Chute and talk about the process of making the game - and indie game dev in general - enjoy! :)

The interview starts at minute 6:50 into the podcast.]]>
    </description>
    <pubDate>Thu, 28 Aug 2025 14:44:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/08/28/ep.-221-repterrra-with-carl-chute/</guid>
    
    <enclosure length="55571572" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode221_august_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Liking games like Sim City and missing such vibes while liking the pre-historic dinosaurs as a setting? Then Repterra might be the upcoming RTS game for you! We have a chat with its creator Carl Chute and talk about the process of making the game - and indie game dev in general - enjoy! :) The interview starts at minute 6:50 into the podcast.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Liking games like Sim City and missing such vibes while liking the pre-historic dinosaurs as a setting? Then Repterra might be the upcoming RTS game for you! We have a chat with its creator Carl Chute and talk about the process of making the game - and indie game dev in general - enjoy! :) The interview starts at minute 6:50 into the podcast.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #220 - Analyzing ROMs with the HPMan]]></title>
    <link>https://sceneworld.org/blog/2025/08/17/ep.-220-analyzing-roms-with-the-hpman/</link>
    <description>
    	<![CDATA[In this episode, AJ, Joerg and our guest host Guilherme Chrinéa, dig deep into analyzing ROMs with the very famous HPMan! This will be super interesting, and especially for those who have waited for this for so many years to happen! :) Do not miss out!

 The interview starts at minute 52:39 into the podcast.]]>
    </description>
    <pubDate>Sun, 17 Aug 2025 12:20:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/08/17/ep.-220-analyzing-roms-with-the-hpman/</guid>
    
    <enclosure length="164141067" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode220_august_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode, AJ, Joerg and our guest host Guilherme Chrinéa, dig deep into analyzing ROMs with the very famous HPMan! This will be super interesting, and especially for those who have waited for this for so many years to happen! :) Do not miss out! The interview starts at minute 52:39 into the podcast.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this episode, AJ, Joerg and our guest host Guilherme Chrinéa, dig deep into analyzing ROMs with the very famous HPMan! This will be super interesting, and especially for those who have waited for this for so many years to happen! :) Do not miss out! The interview starts at minute 52:39 into the podcast.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Placeholder for removed episode]]></title>
    <link>https://sceneworld.org/blog/2025/07/21/placeholder-for-removed-episode/</link>
    <description>
    	<![CDATA[We've been asked to remove an earlier episode, hence we have to put this is a placeholder to make the amount of episodes match again with the actual amount of published episodes]]>
    </description>
    <pubDate>Mon, 21 Jul 2025 05:00:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/07/21/placeholder-for-removed-episode/</guid>
    
    <enclosure length="249165" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/dummy.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We've been asked to remove an earlier episode, hence we have to put this is a placeholder to make the amount of episodes match again with the actual amount of published episodes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We've been asked to remove an earlier episode, hence we have to put this is a placeholder to make the amount of episodes match again with the actual amount of published episodes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #219 - Talking about Arcades And Love Songs with Ed Cunningham]]></title>
    <link>https://sceneworld.org/blog/2025/07/15/ep.-219-talking-about-arcades-and-love-songs-with-ed-cunningham/</link>
    <description>
    	<![CDATA[In our new episode we welcome two amazing guests! Before having an in-depth chat with Ed Cunningham, producer of the documentary 'The King Of Kong' and 'Arcades And Love Songs: The Ballad of Walter Day', we'll hear some insights about the Brazilian Sega scene and Paprium by Guilherme Chirinéa.
A special double feature, don't miss this!
Enjoy!

The interview starts at minute 1:01:43 into the podcast.]]>
    </description>
    <pubDate>Tue, 15 Jul 2025 18:26:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/07/15/ep.-219-talking-about-arcades-and-love-songs-with-ed-cunningham/</guid>
    
    <enclosure length="79691485" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode219_july_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we welcome two amazing guests! Before having an in-depth chat with Ed Cunningham, producer of the documentary 'The King Of Kong' and 'Arcades And Love Songs: The Ballad of Walter Day', we'll hear some insights about the Brazilian Sega scene and Paprium by Guilherme Chirinéa. A special double feature, don't miss this! Enjoy! The interview starts at minute 1:01:43 into the podcast.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we welcome two amazing guests! Before having an in-depth chat with Ed Cunningham, producer of the documentary 'The King Of Kong' and 'Arcades And Love Songs: The Ballad of Walter Day', we'll hear some insights about the Brazilian Sega scene and Paprium by Guilherme Chirinéa. A special double feature, don't miss this! Enjoy! The interview starts at minute 1:01:43 into the podcast.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #218 - Tech And Online Culture With Taylor Lorenz]]></title>
    <link>https://sceneworld.org/blog/2025/07/05/ep.-218-tech-and-online-culture-with-taylor-lorenz/</link>
    <description>
    	<![CDATA[Taylor Lorenz is a journalist and opinion columnist who covers a wide range of the current tech and online culture. Starting out as a blogger, then hopping onto mainstream media like The Washington Post or The New York Times, she is now back as a freelance journalist yet again, offering her expertise with her independent User Mag publication and her Power User podcast. 

The interview starts at minute 40:06 into the podcast.]]>
    </description>
    <pubDate>Sat, 05 Jul 2025 02:16:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/07/05/ep.-218-tech-and-online-culture-with-taylor-lorenz/</guid>
    
    <enclosure length="83352065" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode218_july_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Taylor Lorenz is a journalist and opinion columnist who covers a wide range of the current tech and online culture. Starting out as a blogger, then hopping onto mainstream media like The Washington Post or The New York Times, she is now back as a freelance journalist yet again, offering her expertise with her independent User Mag publication and her Power User podcast. The interview starts at minute 40:06 into the podcast.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Taylor Lorenz is a journalist and opinion columnist who covers a wide range of the current tech and online culture. Starting out as a blogger, then hopping onto mainstream media like The Washington Post or The New York Times, she is now back as a freelance journalist yet again, offering her expertise with her independent User Mag publication and her Power User podcast. The interview starts at minute 40:06 into the podcast.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #217 - J-Popcon with Ida Bjerring Winkler]]></title>
    <link>https://sceneworld.org/blog/2025/06/29/ep.-217-j-popcon-with-ida-bjerring-winkler/</link>
    <description>
    	<![CDATA[After being in touch with J-Popcon since 2015, we finally got the chance to sit down with them, in person of one of their organizers Ida Bjerring Winkler about all things J-Pop and what it means to run the biggest convention of its kind in Denmark! Enjoy! Interview starts at minute 22:18.]]>
    </description>
    <pubDate>Sun, 29 Jun 2025 17:20:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/06/29/ep.-217-j-popcon-with-ida-bjerring-winkler/</guid>
    
    <enclosure length="96303784" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode217_june_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>After being in touch with J-Popcon since 2015, we finally got the chance to sit down with them, in person of one of their organizers Ida Bjerring Winkler about all things J-Pop and what it means to run the biggest convention of its kind in Denmark! Enjoy! Interview starts at minute 22:18.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>After being in touch with J-Popcon since 2015, we finally got the chance to sit down with them, in person of one of their organizers Ida Bjerring Winkler about all things J-Pop and what it means to run the biggest convention of its kind in Denmark! Enjoy! Interview starts at minute 22:18.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #216 - Catching up on Musée Bolo with Cédric Gaudin]]></title>
    <link>https://sceneworld.org/blog/2025/06/25/ep.-216-catching-up-on-musee-bolo-with-cedric-gaudin/</link>
    <description>
    	<![CDATA[In this episode we are are catching up with what's going on at Musée Bolo, this time talking to its president Cédric Gaudin.

Learn more about where they are standing 8 years after our initial interview, and where they are heading to, as well! The interview starts at minute 26:57, enjoy!]]>
    </description>
    <pubDate>Wed, 25 Jun 2025 16:56:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/06/25/ep.-216-catching-up-on-musee-bolo-with-cedric-gaudin/</guid>
    
    <enclosure length="98544463" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode216_june_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode we are are catching up with what's going on at Musée Bolo, this time talking to its president Cédric Gaudin. Learn more about where they are standing 8 years after our initial interview, and where they are heading to, as well! The interview starts at minute 26:57, enjoy!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this episode we are are catching up with what's going on at Musée Bolo, this time talking to its president Cédric Gaudin. Learn more about where they are standing 8 years after our initial interview, and where they are heading to, as well! The interview starts at minute 26:57, enjoy!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #215 - Diskmags.de with Torsten Roeder]]></title>
    <link>https://sceneworld.org/blog/2025/05/31/ep.-215-diskmags.de-with-torsten-roeder/</link>
    <description>
    	<![CDATA[In this episode we are talking with and about diskmags.de - a catalog of disk magazines and on a mission to preserve them for future generations! Enjoy!
(Interview  begins at 27:36)]]>
    </description>
    <pubDate>Sat, 31 May 2025 06:41:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/05/31/ep.-215-diskmags.de-with-torsten-roeder/</guid>
    
    <enclosure length="103725862" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode215_may_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode we are talking with and about diskmags.de - a catalog of disk magazines and on a mission to preserve them for future generations! Enjoy! (Interview begins at 27:36)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this episode we are talking with and about diskmags.de - a catalog of disk magazines and on a mission to preserve them for future generations! Enjoy! (Interview begins at 27:36)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #214 - Being a Japanese solo dev with Nito Souji]]></title>
    <link>https://sceneworld.org/blog/2025/05/05/ep.-214-being-a-japanese-solo-dev-with-nito-souji/</link>
    <description>
    	<![CDATA[In our new episode we have a talk with Nito Souji. He's a solo indie game dev from Japan and describes himself as a shut-in aka Hikikomori for 10 years working on a shut-in themed beat'em'up Pull Stay.
Listen to some interesting insights! Enjoy!

The interview starts at minute 1:35:00]]>
    </description>
    <pubDate>Mon, 05 May 2025 18:23:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/05/05/ep.-214-being-a-japanese-solo-dev-with-nito-souji/</guid>
    
    <enclosure length="141796133" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode214_may_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we have a talk with Nito Souji. He's a solo indie game dev from Japan and describes himself as a shut-in aka Hikikomori for 10 years working on a shut-in themed beat'em'up Pull Stay. Listen to some interesting insights! Enjoy! The interview starts at minute 1:35:00</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we have a talk with Nito Souji. He's a solo indie game dev from Japan and describes himself as a shut-in aka Hikikomori for 10 years working on a shut-in themed beat'em'up Pull Stay. Listen to some interesting insights! Enjoy! The interview starts at minute 1:35:00</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #213 - Rosewater]]></title>
    <link>https://sceneworld.org/blog/2025/04/28/ep.-213-rosewater/</link>
    <description>
    	<![CDATA[We welcome back Francisco Gonzáles from Grundislav Games to talk about his recently released point and click adventure Rosewater which is indeed fully rotoscoped!
Enjoy!

The interview starts at minute 1:21:38]]>
    </description>
    <pubDate>Mon, 28 Apr 2025 07:03:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/04/28/ep.-213-rosewater/</guid>
    
    <enclosure length="156616130" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode213_april_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We welcome back Francisco Gonzáles from Grundislav Games to talk about his recently released point and click adventure Rosewater which is indeed fully rotoscoped! Enjoy! The interview starts at minute 1:21:38</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We welcome back Francisco Gonzáles from Grundislav Games to talk about his recently released point and click adventure Rosewater which is indeed fully rotoscoped! Enjoy! The interview starts at minute 1:21:38</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #212 - The Space Quest Historian]]></title>
    <link>https://sceneworld.org/blog/2025/04/10/ep.-212-the-space-quest-historian/</link>
    <description>
    	<![CDATA[We're very happy to welcome Space Quest Historian ‪in our new episode!
He's not only a Youtuber making videos about adventure games, but also a live streamer, podcaster and musician and of course an overall adventure game aficionado.
Enjoy!

The interview starts at minute 34:16]]>
    </description>
    <pubDate>Thu, 10 Apr 2025 12:29:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/04/10/ep.-212-the-space-quest-historian/</guid>
    
    <enclosure length="163754455" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode212_april_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We're very happy to welcome Space Quest Historian ‪in our new episode! He's not only a Youtuber making videos about adventure games, but also a live streamer, podcaster and musician and of course an overall adventure game aficionado. Enjoy! The interview starts at minute 34:16</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We're very happy to welcome Space Quest Historian ‪in our new episode! He's not only a Youtuber making videos about adventure games, but also a live streamer, podcaster and musician and of course an overall adventure game aficionado. Enjoy! The interview starts at minute 34:16</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #211 - Professional Cosplaying with Eden Craft]]></title>
    <link>https://sceneworld.org/blog/2025/03/28/ep.-211-professional-cosplaying-with-eden-craft/</link>
    <description>
    	<![CDATA[In our new episode we welcome Eden Craft, a fulltime cosplayer from Germany since 2015.
She talked with us about her passion and her work and gave us some fascinating insights.
Enjoy!
The interview starts at minute 58:07]]>
    </description>
    <pubDate>Fri, 28 Mar 2025 15:46:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/03/28/ep.-211-professional-cosplaying-with-eden-craft/</guid>
    
    <enclosure length="144374524" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode211_march_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we welcome Eden Craft, a fulltime cosplayer from Germany since 2015. She talked with us about her passion and her work and gave us some fascinating insights. Enjoy! The interview starts at minute 58:07</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we welcome Eden Craft, a fulltime cosplayer from Germany since 2015. She talked with us about her passion and her work and gave us some fascinating insights. Enjoy! The interview starts at minute 58:07</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #210 - Nordischsound]]></title>
    <link>https://sceneworld.org/blog/2025/03/08/ep.-210-nordischsound/</link>
    <description>
    	<![CDATA[Welcome to our new episode! This time we welcome a true C64 chiptune maestro: Benjamin Dibbert aka Nordischsound   He's popular for plenty of excellent SID cover songs and many more. Get some interesting sound chip insights.
Enjoy!

The interview starts at minute 1:06:30]]>
    </description>
    <pubDate>Sat, 08 Mar 2025 04:10:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/03/08/ep.-210-nordischsound/</guid>
    
    <enclosure length="124661061" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode210_march_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welcome to our new episode! This time we welcome a true C64 chiptune maestro: Benjamin Dibbert aka Nordischsound He's popular for plenty of excellent SID cover songs and many more. Get some interesting sound chip insights. Enjoy! The interview starts at minute 1:06:30</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Welcome to our new episode! This time we welcome a true C64 chiptune maestro: Benjamin Dibbert aka Nordischsound He's popular for plenty of excellent SID cover songs and many more. Get some interesting sound chip insights. Enjoy! The interview starts at minute 1:06:30</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #209 - Dying Breed with Ignacio Trelles]]></title>
    <link>https://sceneworld.org/blog/2025/02/12/ep.-209-dying-breed-with-ignacio-trelles/</link>
    <description>
    	<![CDATA[It's time for a new episode! Say hello to Ignacio Trelles, CEO and Co-Founder of Sarnayer Studio  which is developing 'Dying Breed' - a new isometric pixel art RTS game with retro futuristic vibes! Tune in and enjoy! The interview starts at minute 18:51]]>
    </description>
    <pubDate>Wed, 12 Feb 2025 17:22:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/02/12/ep.-209-dying-breed-with-ignacio-trelles/</guid>
    
    <enclosure length="129131134" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode209_february_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's time for a new episode! Say hello to Ignacio Trelles, CEO and Co-Founder of Sarnayer Studio which is developing 'Dying Breed' - a new isometric pixel art RTS game with retro futuristic vibes! Tune in and enjoy! The interview starts at minute 18:51</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>It's time for a new episode! Say hello to Ignacio Trelles, CEO and Co-Founder of Sarnayer Studio which is developing 'Dying Breed' - a new isometric pixel art RTS game with retro futuristic vibes! Tune in and enjoy! The interview starts at minute 18:51</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #208 - Making Fearzine with Dan Morris and Maria Kinnun]]></title>
    <link>https://sceneworld.org/blog/2025/02/07/ep.-208-making-fearzine-with-dan-morris-and-maria-kinnun/</link>
    <description>
    	<![CDATA[In our new episode we are talking with Dan Morris and Maria Kinnun from Fearzine - an independently owned and operated physical and digital magazine focused on horror games, especially titles from indie studios and individuals. Enjoy!! The interview starts at minute 43:28]]>
    </description>
    <pubDate>Fri, 07 Feb 2025 17:41:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/02/07/ep.-208-making-fearzine-with-dan-morris-and-maria-kinnun/</guid>
    
    <enclosure length="128150602" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode208_february_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we are talking with Dan Morris and Maria Kinnun from Fearzine - an independently owned and operated physical and digital magazine focused on horror games, especially titles from indie studios and individuals. Enjoy!! The interview starts at minute 43:28</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we are talking with Dan Morris and Maria Kinnun from Fearzine - an independently owned and operated physical and digital magazine focused on horror games, especially titles from indie studios and individuals. Enjoy!! The interview starts at minute 43:28</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #207 - Point And Click Adventures with Sarunas Ledas]]></title>
    <link>https://sceneworld.org/blog/2025/01/25/ep.-207-point-and-click-adventures-with-sarunas-ledas/</link>
    <description>
    	<![CDATA[Sarunas Ledas has a rich story in the game industry, starting out in the fan-made Broken Sword 2.5, becoming the co-owner of the Lithuanian game studio Tag of Joy which released Crowns And Pawns, to the upcoming sequel of A Vampyre Story in co-operation with famous point and click adventure pioneer Bill Tiller. We talk about the whole journey he took from making a hobby due to his love for games to a living. Enjoy! The interview starts at minute 48:02]]>
    </description>
    <pubDate>Sat, 25 Jan 2025 14:52:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/01/25/ep.-207-point-and-click-adventures-with-sarunas-ledas/</guid>
    
    <enclosure length="135984411" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode207_january_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Sarunas Ledas has a rich story in the game industry, starting out in the fan-made Broken Sword 2.5, becoming the co-owner of the Lithuanian game studio Tag of Joy which released Crowns And Pawns, to the upcoming sequel of A Vampyre Story in co-operation with famous point and click adventure pioneer Bill Tiller. We talk about the whole journey he took from making a hobby due to his love for games to a living. Enjoy! The interview starts at minute 48:02</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Sarunas Ledas has a rich story in the game industry, starting out in the fan-made Broken Sword 2.5, becoming the co-owner of the Lithuanian game studio Tag of Joy which released Crowns And Pawns, to the upcoming sequel of A Vampyre Story in co-operation with famous point and click adventure pioneer Bill Tiller. We talk about the whole journey he took from making a hobby due to his love for games to a living. Enjoy! The interview starts at minute 48:02</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #206 - GUI64 with Fritz Philipp]]></title>
    <link>https://sceneworld.org/blog/2025/01/15/ep.-206-gui64-with-fritz-philipp/</link>
    <description>
    	<![CDATA[In our new episode we welcome Fritz Philipp, creator of GUI64, an amazing graphical user interface for your Commodore 64. It was just released and makes your good old C64 look more modern than ever before!
Check it out! The interview starts at minute 23:41]]>
    </description>
    <pubDate>Wed, 15 Jan 2025 13:32:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2025/01/15/ep.-206-gui64-with-fritz-philipp/</guid>
    
    <enclosure length="113525374" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode206_january_2025.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we welcome Fritz Philipp, creator of GUI64, an amazing graphical user interface for your Commodore 64. It was just released and makes your good old C64 look more modern than ever before! Check it out! The interview starts at minute 23:41</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we welcome Fritz Philipp, creator of GUI64, an amazing graphical user interface for your Commodore 64. It was just released and makes your good old C64 look more modern than ever before! Check it out! The interview starts at minute 23:41</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #205 - Tempest Rising with Brandon Casteel]]></title>
    <link>https://sceneworld.org/blog/2024/12/21/ep.-205-tempest-rising-with-brandon-casteel/</link>
    <description>
    	<![CDATA[Ho! Ho! Ho! Welcome to our Xmas episode! And this time we welcome Brandon Casteel, the lead game designer of Tempest Rising. It is one of the most hyped games for 2025 and a spiritual successor to Command and Conquer!

Enjoy!
The interview starts at minute 19:49]]>
    </description>
    <pubDate>Sat, 21 Dec 2024 17:42:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/12/21/ep.-205-tempest-rising-with-brandon-casteel/</guid>
    
    <enclosure length="81511372" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode205_december_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ho! Ho! Ho! Welcome to our Xmas episode! And this time we welcome Brandon Casteel, the lead game designer of Tempest Rising. It is one of the most hyped games for 2025 and a spiritual successor to Command and Conquer! Enjoy! The interview starts at minute 19:49</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Ho! Ho! Ho! Welcome to our Xmas episode! And this time we welcome Brandon Casteel, the lead game designer of Tempest Rising. It is one of the most hyped games for 2025 and a spiritual successor to Command and Conquer! Enjoy! The interview starts at minute 19:49</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #204 - ScummVM with Eugene Sandulenko]]></title>
    <link>https://sceneworld.org/blog/2024/12/18/ep.-204-scummvm-with-eugene-sandulenko/</link>
    <description>
    	<![CDATA[In our new episode we welcome Eugene Sandulenko. He is one of the project leaders of ScummVM - a program which allows you to run certain classic graphical adventure and role-playing games.
Enjoy! The interview starts at minute 30:10]]>
    </description>
    <pubDate>Wed, 18 Dec 2024 04:28:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/12/18/ep.-204-scummvm-with-eugene-sandulenko/</guid>
    
    <enclosure length="115701688" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode204_december_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we welcome Eugene Sandulenko. He is one of the project leaders of ScummVM - a program which allows you to run certain classic graphical adventure and role-playing games. Enjoy! The interview starts at minute 30:10</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we welcome Eugene Sandulenko. He is one of the project leaders of ScummVM - a program which allows you to run certain classic graphical adventure and role-playing games. Enjoy! The interview starts at minute 30:10</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #203 - GamerTag with Amir Kabirmanesh]]></title>
    <link>https://sceneworld.org/blog/2024/11/26/ep.-203-gamertag-with-amir-kabirmanesh/</link>
    <description>
    	<![CDATA[We had the please to talk to Amir Kabirmanesh from GamerTag for our new episode. GamerTag stands for a new era of gaming social media. Are you curious? Tune in and enjoy! The interview starts at minute 28:23]]>
    </description>
    <pubDate>Tue, 26 Nov 2024 16:39:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/11/26/ep.-203-gamertag-with-amir-kabirmanesh/</guid>
    
    <enclosure length="100701132" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode203_november_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We had the please to talk to Amir Kabirmanesh from GamerTag for our new episode. GamerTag stands for a new era of gaming social media. Are you curious? Tune in and enjoy! The interview starts at minute 28:23</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We had the please to talk to Amir Kabirmanesh from GamerTag for our new episode. GamerTag stands for a new era of gaming social media. Are you curious? Tune in and enjoy! The interview starts at minute 28:23</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #202 - Making the fan-made Broken Sword 2.5 with Marius Gosch]]></title>
    <link>https://sceneworld.org/blog/2024/11/19/ep.-202-making-the-fan-made-broken-sword-2.5-with-marius-gosch/</link>
    <description>
    	<![CDATA[In our new episode we welcome Marius Gosch, one of the founders of the Broken Sword 2.5 project. He'll tell us about some insights and his work as a story- and puzzle writer on this amazing fan-made Broken Sword 2 sequel of the adventure classic. The interview section starts at minute 1:43:08
Tune in and enjoy!]]>
    </description>
    <pubDate>Tue, 19 Nov 2024 18:16:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/11/19/ep.-202-making-the-fan-made-broken-sword-2.5-with-marius-gosch/</guid>
    
    <enclosure length="176609626" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode202_november_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we welcome Marius Gosch, one of the founders of the Broken Sword 2.5 project. He'll tell us about some insights and his work as a story- and puzzle writer on this amazing fan-made Broken Sword 2 sequel of the adventure classic. The interview section starts at minute 1:43:08 Tune in and enjoy!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we welcome Marius Gosch, one of the founders of the Broken Sword 2.5 project. He'll tell us about some insights and his work as a story- and puzzle writer on this amazing fan-made Broken Sword 2 sequel of the adventure classic. The interview section starts at minute 1:43:08 Tune in and enjoy!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #201 - Charles Ceclil about Broken Sword in a Circle Of Blood]]></title>
    <link>https://sceneworld.org/blog/2024/10/23/ep.-201-charles-ceclil-about-broken-sword-in-a-circle-of-blood/</link>
    <description>
    	<![CDATA[In our new episode we are talking with Charles Cecil.
He is a British video game designer and founder of Revolution Software, best known for games like Broken Sword or Beneath a Steel Sky. The interview section starts at minute 1:03:08
Enjoy!]]>
    </description>
    <pubDate>Wed, 23 Oct 2024 12:12:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/10/23/ep.-201-charles-ceclil-about-broken-sword-in-a-circle-of-blood/</guid>
    
    <enclosure length="156762834" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode201_october_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we are talking with Charles Cecil. He is a British video game designer and founder of Revolution Software, best known for games like Broken Sword or Beneath a Steel Sky. The interview section starts at minute 1:03:08 Enjoy!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we are talking with Charles Cecil. He is a British video game designer and founder of Revolution Software, best known for games like Broken Sword or Beneath a Steel Sky. The interview section starts at minute 1:03:08 Enjoy!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #200 - System 3's Last Ninja Collection with Mark Cale]]></title>
    <link>https://sceneworld.org/blog/2024/10/04/ep.-200-system-3s-last-ninja-collection-with-mark-cale/</link>
    <description>
    	<![CDATA[In our new episode we welcome Mark Cale, founder of System 3 and trailblazer of the global video game industry since 1982! He worked on legendary games like International Karate or The Last Ninja. Nothing more to say: it is legend time!
Enjoy! 

Interview starts at minute 16:15 into the podcast.
Enjoy!]]>
    </description>
    <pubDate>Fri, 04 Oct 2024 07:06:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/10/04/ep.-200-system-3s-last-ninja-collection-with-mark-cale/</guid>
    
    <enclosure length="110894061" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode200_october_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we welcome Mark Cale, founder of System 3 and trailblazer of the global video game industry since 1982! He worked on legendary games like International Karate or The Last Ninja. Nothing more to say: it is legend time! Enjoy! Interview starts at minute 16:15 into the podcast. Enjoy!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we welcome Mark Cale, founder of System 3 and trailblazer of the global video game industry since 1982! He worked on legendary games like International Karate or The Last Ninja. Nothing more to say: it is legend time! Enjoy! Interview starts at minute 16:15 into the podcast. Enjoy!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #199 - The Doom Guy Book with John Romero]]></title>
    <link>https://sceneworld.org/blog/2024/09/24/ep.-199-the-doom-guy-book-with-john-romero/</link>
    <description>
    	<![CDATA[This is a huge one! We are very proud and happy to welcome the one and only John Romero - the co-creator of Doom! In this episode of our podcast he is talking about his long-awaited autobiography 'Doom Guy: Life in First Person'. Tune in for gaming's original rock star!
The interview section starts at minute 31:17
Enjoy!]]>
    </description>
    <pubDate>Tue, 24 Sep 2024 03:55:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/09/24/ep.-199-the-doom-guy-book-with-john-romero/</guid>
    
    <enclosure length="82708826" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode199_september_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>This is a huge one! We are very proud and happy to welcome the one and only John Romero - the co-creator of Doom! In this episode of our podcast he is talking about his long-awaited autobiography 'Doom Guy: Life in First Person'. Tune in for gaming's original rock star! The interview section starts at minute 31:17 Enjoy!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>This is a huge one! We are very proud and happy to welcome the one and only John Romero - the co-creator of Doom! In this episode of our podcast he is talking about his long-awaited autobiography 'Doom Guy: Life in First Person'. Tune in for gaming's original rock star! The interview section starts at minute 31:17 Enjoy!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #198 - Music for the Virtual Boy with Tronimal]]></title>
    <link>https://sceneworld.org/blog/2024/09/09/ep.-198-music-for-the-virtual-boy-with-tronimal/</link>
    <description>
    	<![CDATA[We are happy to welcome back chiptune maestro Tronimal! He is well-known for amazing Gameboy music albums and energetic live performances. This time we are talking about his upcoming Virtual Boy album and the process of making an album for Nintendo's early VR attempt.
The interview section starts at minute 44:24
Enjoy!]]>
    </description>
    <pubDate>Mon, 09 Sep 2024 13:31:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/09/09/ep.-198-music-for-the-virtual-boy-with-tronimal/</guid>
    
    <enclosure length="118963023" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode198_september_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are happy to welcome back chiptune maestro Tronimal! He is well-known for amazing Gameboy music albums and energetic live performances. This time we are talking about his upcoming Virtual Boy album and the process of making an album for Nintendo's early VR attempt. The interview section starts at minute 44:24 Enjoy!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We are happy to welcome back chiptune maestro Tronimal! He is well-known for amazing Gameboy music albums and energetic live performances. This time we are talking about his upcoming Virtual Boy album and the process of making an album for Nintendo's early VR attempt. The interview section starts at minute 44:24 Enjoy!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #197 - Gamescom 2024]]></title>
    <link>https://sceneworld.org/blog/2024/08/31/gamescom2024/</link>
    <description>
    	<![CDATA[We are back with our Gamescom 2024 special episode in which Joerg talks about what happened at the biggest game fair of the world, which happens to be in Cologne Germany each year and Scene World is a part of as an exhibitor in the Retro Area since 2014.]]>
    </description>
    <pubDate>Sat, 31 Aug 2024 14:00:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/08/31/gamescom2024/</guid>
    
    <enclosure length="29599588" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode197_august_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are back with our Gamescom 2024 special episode in which Joerg talks about what happened at the biggest game fair of the world, which happens to be in Cologne Germany each year and Scene World is a part of as an exhibitor in the Retro Area since 2014.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We are back with our Gamescom 2024 special episode in which Joerg talks about what happened at the biggest game fair of the world, which happens to be in Cologne Germany each year and Scene World is a part of as an exhibitor in the Retro Area since 2014.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #196 - Metro Siege]]></title>
    <link>https://sceneworld.org/blog/2024/08/28/ep.-196-metro-siege/</link>
    <description>
    	<![CDATA[In this episode, we talk to Alex Brown, coder in the team that is creating the brawler "Metro Siege", the first of its kind which works on a vanilla Amiga 500 and includes multiplayer online crossplay (Amiga, web browser, Steam PC). We talk to him about the technical finesse and firsts the game is putting its toes in, while being a wicked game with fantastic humor and gameplay cherries as an icing on the cake! Enjoy! The interview section starts at minute 0:37 into the podcast]]>
    </description>
    <pubDate>Wed, 28 Aug 2024 12:15:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/08/28/ep.-196-metro-siege/</guid>
    
    <enclosure length="100859539" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode196_august_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode, we talk to Alex Brown, coder in the team that is creating the brawler "Metro Siege", the first of its kind which works on a vanilla Amiga 500 and includes multiplayer online crossplay (Amiga, web browser, Steam PC). We talk to him about the technical finesse and firsts the game is putting its toes in, while being a wicked game with fantastic humor and gameplay cherries as an icing on the cake! Enjoy! The interview section starts at minute 0:37 into the podcast</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this episode, we talk to Alex Brown, coder in the team that is creating the brawler "Metro Siege", the first of its kind which works on a vanilla Amiga 500 and includes multiplayer online crossplay (Amiga, web browser, Steam PC). We talk to him about the technical finesse and firsts the game is putting its toes in, while being a wicked game with fantastic humor and gameplay cherries as an icing on the cake! Enjoy! The interview section starts at minute 0:37 into the podcast</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #195 - Brett Weiss]]></title>
    <link>https://sceneworld.org/blog/2024/07/31/ep.-195-brett-weiss/</link>
    <description>
    	<![CDATA[In this exciting episode, we dive into the vibrant world of retro gaming with special guest Brett Weiss! Brett is an author, historian, and a true connoisseur of classic video games. With a deep passion for gaming history, Brett has penned several books, including the acclaimed "Classic Home Video Games" series and "The 100 Greatest Console Video Games: 1977-1987" and his more recent "The (S)NES Omnibus" book series. Brett Weiss has been a professional writer since 1997. His work has appeared in numerous publications, and he is a frequent speaker at gaming conventions. Brett’s website is a treasure trove of articles, book excerpts, and gaming insights, too.

The interview starts at minute 12:02]]>
    </description>
    <pubDate>Wed, 31 Jul 2024 08:10:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/07/31/ep.-195-brett-weiss/</guid>
    
    <enclosure length="91799856" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode195_july_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this exciting episode, we dive into the vibrant world of retro gaming with special guest Brett Weiss! Brett is an author, historian, and a true connoisseur of classic video games. With a deep passion for gaming history, Brett has penned several books, including the acclaimed "Classic Home Video Games" series and "The 100 Greatest Console Video Games: 1977-1987" and his more recent "The (S)NES Omnibus" book series. Brett Weiss has been a professional writer since 1997. His work has appeared in numerous publications, and he is a frequent speaker at gaming conventions. Brett’s website is a treasure trove of articles, book excerpts, and gaming insights, too. The interview starts at minute 12:02</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this exciting episode, we dive into the vibrant world of retro gaming with special guest Brett Weiss! Brett is an author, historian, and a true connoisseur of classic video games. With a deep passion for gaming history, Brett has penned several books, including the acclaimed "Classic Home Video Games" series and "The 100 Greatest Console Video Games: 1977-1987" and his more recent "The (S)NES Omnibus" book series. Brett Weiss has been a professional writer since 1997. His work has appeared in numerous publications, and he is a frequent speaker at gaming conventions. Brett’s website is a treasure trove of articles, book excerpts, and gaming insights, too. The interview starts at minute 12:02</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #194 - Gregory Nacu's C64 OS]]></title>
    <link>https://sceneworld.org/blog/2024/07/26/ep.-194-gregory-nacus-c64-os/</link>
    <description>
    	<![CDATA[Gregory Nacu is the mastermind behind the new and from ground up developed OS for the C64 called 'C64 OS'. In this episode we talk about his history and experiences with other OSes on the system and why he decided to come up with his own, rather than another 'GEOS Patch'.

The interview starts at minute 08:04]]>
    </description>
    <pubDate>Fri, 26 Jul 2024 07:32:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/07/26/ep.-194-gregory-nacus-c64-os/</guid>
    
    <enclosure length="132602703" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode194_july_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Gregory Nacu is the mastermind behind the new and from ground up developed OS for the C64 called 'C64 OS'. In this episode we talk about his history and experiences with other OSes on the system and why he decided to come up with his own, rather than another 'GEOS Patch'. The interview starts at minute 08:04</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Gregory Nacu is the mastermind behind the new and from ground up developed OS for the C64 called 'C64 OS'. In this episode we talk about his history and experiences with other OSes on the system and why he decided to come up with his own, rather than another 'GEOS Patch'. The interview starts at minute 08:04</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #193 - St1ka]]></title>
    <link>https://sceneworld.org/blog/2024/06/30/ep.-193-st1ka/</link>
    <description>
    	<![CDATA[We are very happy to have St1ka as a guest in the new episode of our podcast. He is a Youtuber from Portugal dedicated to retrogaming and loves Sega and Dos gaming. His videos like for example "17 Weird, Unique and BIZARRE Games You NEVER Played!" or "17 "TERRIBLE GAMES" THAT ARE ACTUALLY GOOD!" regularly reach over 200k views on Youtube....The interview starts at minute 59:00]]>
    </description>
    <pubDate>Sun, 30 Jun 2024 14:40:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/06/30/ep.-193-st1ka/</guid>
    
    <enclosure length="175153456" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode193_june_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are very happy to have St1ka as a guest in the new episode of our podcast. He is a Youtuber from Portugal dedicated to retrogaming and loves Sega and Dos gaming. His videos like for example "17 Weird, Unique and BIZARRE Games You NEVER Played!" or "17 "TERRIBLE GAMES" THAT ARE ACTUALLY GOOD!" regularly reach over 200k views on Youtube....The interview starts at minute 59:00</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We are very happy to have St1ka as a guest in the new episode of our podcast. He is a Youtuber from Portugal dedicated to retrogaming and loves Sega and Dos gaming. His videos like for example "17 Weird, Unique and BIZARRE Games You NEVER Played!" or "17 "TERRIBLE GAMES" THAT ARE ACTUALLY GOOD!" regularly reach over 200k views on Youtube....The interview starts at minute 59:00</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #192 - Inside the World of Console Mods with Samtron5000]]></title>
    <link>https://sceneworld.org/blog/2024/06/20/ep-192-inside-the-world-of-console-mods-with-samtron5000/</link>
    <description>
    	<![CDATA[In this thrilling episode of The Scene World Podcast, we are joined by the ingenious Samtron5000, a renowned figure in the gaming community for her exceptional skills in console modifications, repairs, and upgrades. Tune in as we delve into Samtron5000’s fascinating journey from an avid gamer to a highly respected content creator on YouTube and Twitch. We explore her most challenging and rewarding projects, the latest trends in gaming hardware, and her tips for anyone looking to get into console modding. Whether you're a hardcore gamer, a tech hobbyist, or just curious about the inner workings of game consoles, this episode is packed with insights and stories that will captivate and inspire. Don’t miss out on this deep dive into the cutting-edge world of gaming tech with Samtron5000!

The interview starts at minute 28:28]]>
    </description>
    <pubDate>Thu, 20 Jun 2024 03:34:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/06/20/ep-192-inside-the-world-of-console-mods-with-samtron5000/</guid>
    
    <enclosure length="159772976" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode192_june_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this thrilling episode of The Scene World Podcast, we are joined by the ingenious Samtron5000, a renowned figure in the gaming community for her exceptional skills in console modifications, repairs, and upgrades. Tune in as we delve into Samtron5000’s fascinating journey from an avid gamer to a highly respected content creator on YouTube and Twitch. We explore her most challenging and rewarding projects, the latest trends in gaming hardware, and her tips for anyone looking to get into console modding. Whether you're a hardcore gamer, a tech hobbyist, or just curious about the inner workings of game consoles, this episode is packed with insights and stories that will captivate and inspire. Don’t miss out on this deep dive into the cutting-edge world of gaming tech with Samtron5000! The interview starts at minute 28:28</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this thrilling episode of The Scene World Podcast, we are joined by the ingenious Samtron5000, a renowned figure in the gaming community for her exceptional skills in console modifications, repairs, and upgrades. Tune in as we delve into Samtron5000’s fascinating journey from an avid gamer to a highly respected content creator on YouTube and Twitch. We explore her most challenging and rewarding projects, the latest trends in gaming hardware, and her tips for anyone looking to get into console modding. Whether you're a hardcore gamer, a tech hobbyist, or just curious about the inner workings of game consoles, this episode is packed with insights and stories that will captivate and inspire. Don’t miss out on this deep dive into the cutting-edge world of gaming tech with Samtron5000! The interview starts at minute 28:28</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #191 - WiC64]]></title>
    <link>https://sceneworld.org/blog/2024/05/31/ep.-191-wic64/</link>
    <description>
    	<![CDATA[And here's our new episode: we welcome Hardy Ullendahl, one of the core team members of the  WiC64 -  a very special wifi interface for the C64. Enjoy!

The interview starts at minute 39:57]]>
    </description>
    <pubDate>Thu, 30 May 2024 18:16:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/05/31/ep.-191-wic64/</guid>
    
    <enclosure length="122674919" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode191_may_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>And here's our new episode: we welcome Hardy Ullendahl, one of the core team members of the WiC64 - a very special wifi interface for the C64. Enjoy! The interview starts at minute 39:57</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>And here's our new episode: we welcome Hardy Ullendahl, one of the core team members of the WiC64 - a very special wifi interface for the C64. Enjoy! The interview starts at minute 39:57</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #190 - Asgard's Fall with Vitali Sperling]]></title>
    <link>https://sceneworld.org/blog/2024/05/18/ep.-190-asgards-fall-with-vitali-sperling/</link>
    <description>
    	<![CDATA[Welcome to our new episode! This time we are talking with game designer Vitali Sperling from the game studio Soulpotion who made 'Asgard's Fall'. The game is a mix between a rogue-like and RPG, featuring a persistent skill tree that heavily influences your character's progression.
Enjoy.The interview starts at minute 14:26]]>
    </description>
    <pubDate>Fri, 17 May 2024 17:29:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/05/18/ep.-190-asgards-fall-with-vitali-sperling/</guid>
    
    <enclosure length="69918807" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode190_may_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welcome to our new episode! This time we are talking with game designer Vitali Sperling from the game studio Soulpotion who made 'Asgard's Fall'. The game is a mix between a rogue-like and RPG, featuring a persistent skill tree that heavily influences your character's progression. Enjoy.The interview starts at minute 14:26</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Welcome to our new episode! This time we are talking with game designer Vitali Sperling from the game studio Soulpotion who made 'Asgard's Fall'. The game is a mix between a rogue-like and RPG, featuring a persistent skill tree that heavily influences your character's progression. Enjoy.The interview starts at minute 14:26</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #189 - THE400 Mini with Darren Melbourne]]></title>
    <link>https://sceneworld.org/blog/2024/04/30/ep.-189-the-a400-mini-with-darren-melbourne/</link>
    <description>
    	<![CDATA[Darren Melbourne returns to the podcast - 3 years after, this time with Retro Games'  THE400 Mini. I this episode, hi talks about the rocky way of getting this onto the road and what it means for the Atari scene and the Amiga-Atari competitive being, as well. 
Enjoy!.The interview starts at minute 23:48]]>
    </description>
    <pubDate>Tue, 30 Apr 2024 07:20:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/04/30/ep.-189-the-a400-mini-with-darren-melbourne/</guid>
    
    <enclosure length="92529195" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode189_april_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Darren Melbourne returns to the podcast - 3 years after, this time with Retro Games' THE400 Mini. I this episode, hi talks about the rocky way of getting this onto the road and what it means for the Atari scene and the Amiga-Atari competitive being, as well. Enjoy!.The interview starts at minute 23:48</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Darren Melbourne returns to the podcast - 3 years after, this time with Retro Games' THE400 Mini. I this episode, hi talks about the rocky way of getting this onto the road and what it means for the Atari scene and the Amiga-Atari competitive being, as well. Enjoy!.The interview starts at minute 23:48</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #188 - Mike Killingbeck's Project P3OL]]></title>
    <link>https://sceneworld.org/blog/2024/04/17/ep.-188-mike-killingbecks-project-p3ol/</link>
    <description>
    	<![CDATA[In this new episode we welcome Mike Kilingbeck. He is the developer of Project P3OL, a server project compatible with America Online clients from the 90s.
Enjoy!.The interview starts at minute 25:53]]>
    </description>
    <pubDate>Wed, 17 Apr 2024 13:41:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/04/17/ep.-188-mike-killingbecks-project-p3ol/</guid>
    
    <enclosure length="66510195" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode188_april_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this new episode we welcome Mike Kilingbeck. He is the developer of Project P3OL, a server project compatible with America Online clients from the 90s. Enjoy!.The interview starts at minute 25:53</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this new episode we welcome Mike Kilingbeck. He is the developer of Project P3OL, a server project compatible with America Online clients from the 90s. Enjoy!.The interview starts at minute 25:53</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #187 - Super Tilt Bro and Broke Studio]]></title>
    <link>https://sceneworld.org/blog/2024/03/29/ep.-187-super-tilt-bro-and-broke-studio/</link>
    <description>
    	<![CDATA[We are back with another episode and this time we invited Antoine Gohin  from Broke Studio and Super Tilt Bro coder Sylvain Gadrat AKA Roger Bidon. They are talking about their new upcoming game Super Tilt Bro with us which is an online platform-fighting game with a unique and revolutionary Wi-Fi enabled cartridge for the NES! 
Broke Studios are mostly known for their first NES Game Twin Dragons...The interview starts at minute 28:17]]>
    </description>
    <pubDate>Thu, 28 Mar 2024 18:29:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/03/29/ep.-187-super-tilt-bro-and-broke-studio/</guid>
    
    <enclosure length="86518106" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode187_march_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are back with another episode and this time we invited Antoine Gohin from Broke Studio and Super Tilt Bro coder Sylvain Gadrat AKA Roger Bidon. They are talking about their new upcoming game Super Tilt Bro with us which is an online platform-fighting game with a unique and revolutionary Wi-Fi enabled cartridge for the NES! Broke Studios are mostly known for their first NES Game Twin Dragons...The interview starts at minute 28:17</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We are back with another episode and this time we invited Antoine Gohin from Broke Studio and Super Tilt Bro coder Sylvain Gadrat AKA Roger Bidon. They are talking about their new upcoming game Super Tilt Bro with us which is an online platform-fighting game with a unique and revolutionary Wi-Fi enabled cartridge for the NES! Broke Studios are mostly known for their first NES Game Twin Dragons...The interview starts at minute 28:17</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #186 - Brazilian video game history with Chirinea]]></title>
    <link>https://sceneworld.org/blog/2024/03/21/ep.-186-brazilian-video-game-history-with-chirinea/</link>
    <description>
    	<![CDATA[In our new episode we are talking with Guilherme Chirinéa, a Youtuber from Brazil covering vintage videogames history and doing vgm cover music.
His collection of Master System videos is pretty impressive, also he runs an extensive encyclopedia of Brazilian video game history!  The interview parts starts at minute 24:23]]>
    </description>
    <pubDate>Thu, 21 Mar 2024 07:33:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/03/21/ep.-186-brazilian-video-game-history-with-chirinea/</guid>
    
    <enclosure length="96232731" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode186_march_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we are talking with Guilherme Chirinéa, a Youtuber from Brazil covering vintage videogames history and doing vgm cover music. His collection of Master System videos is pretty impressive, also he runs an extensive encyclopedia of Brazilian video game history! The interview parts starts at minute 24:23</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we are talking with Guilherme Chirinéa, a Youtuber from Brazil covering vintage videogames history and doing vgm cover music. His collection of Master System videos is pretty impressive, also he runs an extensive encyclopedia of Brazilian video game history! The interview parts starts at minute 24:23</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #185 - Eleonora Sayaka and her digital attic]]></title>
    <link>https://sceneworld.org/blog/2024/02/29/ep.-185-eleonora-sayaka-and-her-attic/</link>
    <description>
    	<![CDATA[Eleonora is a striving tech YouTuber that concentrates on retro tech, all about modding and repair any really anything tech, in multiple languages as well! :) 
She tells us more about her history and love for tech and her projects she is following in her attic!  The interview parts starts at minute 23:18]]>
    </description>
    <pubDate>Wed, 28 Feb 2024 16:21:27 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/02/29/ep.-185-eleonora-sayaka-and-her-attic/</guid>
    
    <enclosure length="61361560" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode185_february_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Eleonora is a striving tech YouTuber that concentrates on retro tech, all about modding and repair any really anything tech, in multiple languages as well! :) She tells us more about her history and love for tech and her projects she is following in her attic! The interview parts starts at minute 23:18</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Eleonora is a striving tech YouTuber that concentrates on retro tech, all about modding and repair any really anything tech, in multiple languages as well! :) She tells us more about her history and love for tech and her projects she is following in her attic! The interview parts starts at minute 23:18</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Ep. #184 - Jon Hare about Sociable Soccer 24]]></title>
    <link>https://sceneworld.org/blog/2024/02/08/ep.-184-jon-hare-about-sociable-soccer-24/</link>
    <description>
    	<![CDATA[Now that Sociable Soccer 24 was finally released on PC end of 2023, we welcome back famous and pioneering designer Jon Hare to talk about what had happened between our first interview with him (Podcast Episode #25 in August 2016!) and what the hurdlers have been for him and his time to finally be able to release another kick-ball arcade soccer game! The interview parts starts at minute 22:13]]>
    </description>
    <pubDate>Thu, 08 Feb 2024 15:16:34 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/02/08/ep.-184-jon-hare-about-sociable-soccer-24/</guid>
    
    <enclosure length="57276427" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode184_february_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Now that Sociable Soccer 24 was finally released on PC end of 2023, we welcome back famous and pioneering designer Jon Hare to talk about what had happened between our first interview with him (Podcast Episode #25 in August 2016!) and what the hurdlers have been for him and his time to finally be able to release another kick-ball arcade soccer game! The interview parts starts at minute 22:13</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Now that Sociable Soccer 24 was finally released on PC end of 2023, we welcome back famous and pioneering designer Jon Hare to talk about what had happened between our first interview with him (Podcast Episode #25 in August 2016!) and what the hurdlers have been for him and his time to finally be able to release another kick-ball arcade soccer game! The interview parts starts at minute 22:13</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #183 - Fall of Porcupine]]></title>
    <link>https://sceneworld.org/blog/2024/01/30/podcast-episode-183-fall-of-porcupine/</link>
    <description>
    	<![CDATA[Here's our new episode and we very happy to welcome Sebastian Hesse from Critical Rabbit . They developed the adventure game 'The Fall Of Porcupine' and Sebastian is the writer. He shares some interesting insights with us about the making of the game and his approach to writing and game design. 'The Fall Of Porcupine' is now available on Steam and will be available on further systems soon.
Enjoy! 
The interview parts starts at minute 24:25]]>
    </description>
    <pubDate>Tue, 30 Jan 2024 15:59:40 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/01/30/podcast-episode-183-fall-of-porcupine/</guid>
    
    <enclosure length="71101787" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode183_january_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Here's our new episode and we very happy to welcome Sebastian Hesse from Critical Rabbit . They developed the adventure game 'The Fall Of Porcupine' and Sebastian is the writer. He shares some interesting insights with us about the making of the game and his approach to writing and game design. 'The Fall Of Porcupine' is now available on Steam and will be available on further systems soon. Enjoy! The interview parts starts at minute 24:25</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Here's our new episode and we very happy to welcome Sebastian Hesse from Critical Rabbit . They developed the adventure game 'The Fall Of Porcupine' and Sebastian is the writer. He shares some interesting insights with us about the making of the game and his approach to writing and game design. 'The Fall Of Porcupine' is now available on Steam and will be available on further systems soon. Enjoy! The interview parts starts at minute 24:25</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #182 - VCF SoCal]]></title>
    <link>https://sceneworld.org/blog/2024/01/26/podcast-episode-182-vcf-socal/</link>
    <description>
    	<![CDATA[Jon and Joerg talk to Micki And Steve Diederich who decided to make the Vintage Computer Festival one location richer by creating the new event for the Southern California area! We dig into what made them deciding to start the journey, the challenges, the hopes, and the future plans and what to expect when you visit the event happening February 17-18, 2024!
Enjoy! :) The interview starts at minute 9:15 .]]>
    </description>
    <pubDate>Thu, 25 Jan 2024 18:21:09 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/01/26/podcast-episode-182-vcf-socal/</guid>
    
    <enclosure length="98397276" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode182_january_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jon and Joerg talk to Micki And Steve Diederich who decided to make the Vintage Computer Festival one location richer by creating the new event for the Southern California area! We dig into what made them deciding to start the journey, the challenges, the hopes, and the future plans and what to expect when you visit the event happening February 17-18, 2024! Enjoy! :) The interview starts at minute 9:15 .</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Jon and Joerg talk to Micki And Steve Diederich who decided to make the Vintage Computer Festival one location richer by creating the new event for the Southern California area! We dig into what made them deciding to start the journey, the challenges, the hopes, and the future plans and what to expect when you visit the event happening February 17-18, 2024! Enjoy! :) The interview starts at minute 9:15 .</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #181 - Rebel Rabbit]]></title>
    <link>https://sceneworld.org/blog/2024/01/15/podcast-episode-181-rebel-rabbit/</link>
    <description>
    	<![CDATA[We are back with a new episode of our podcast and this time we welcome Germán Cruz, CTO of the game studio Rebel Rabbit from Peru. We are talking about their history, their several years experience in the industry, their approach and of course about their new game 'Wild Wild Space'.
Enjoy! 

The interview starts at minute 37:37 into the podcast]]>
    </description>
    <pubDate>Mon, 15 Jan 2024 13:42:27 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2024/01/15/podcast-episode-181-rebel-rabbit/</guid>
    
    <enclosure length="74247242" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode181_january_2024.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are back with a new episode of our podcast and this time we welcome Germán Cruz, CTO of the game studio Rebel Rabbit from Peru. We are talking about their history, their several years experience in the industry, their approach and of course about their new game 'Wild Wild Space'. Enjoy! The interview starts at minute 37:37 into the podcast</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We are back with a new episode of our podcast and this time we welcome Germán Cruz, CTO of the game studio Rebel Rabbit from Peru. We are talking about their history, their several years experience in the industry, their approach and of course about their new game 'Wild Wild Space'. Enjoy! The interview starts at minute 37:37 into the podcast</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #180 - Chris Huelsbeck]]></title>
    <link>https://sceneworld.org/blog/2023/12/24/podcast-episode-180-chris-huelsbeck/</link>
    <description>
    	<![CDATA[Ho Ho Ho! We wish you a merry X-Mas and this is our present: in this episode we welcome gamemusic legend Chris Hülsbeck known for legendary soundtracks for legendary games like Turrican or Apidya. We are talking with him about his recent projects and his approach to music. Enjoy!

The interview starts at minute 18:36 into the podcast]]>
    </description>
    <pubDate>Sun, 24 Dec 2023 13:26:42 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/12/24/podcast-episode-180-chris-huelsbeck/</guid>
    
    <enclosure length="66680385" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode180_december_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ho Ho Ho! We wish you a merry X-Mas and this is our present: in this episode we welcome gamemusic legend Chris Hülsbeck known for legendary soundtracks for legendary games like Turrican or Apidya. We are talking with him about his recent projects and his approach to music. Enjoy! The interview starts at minute 18:36 into the podcast</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Ho Ho Ho! We wish you a merry X-Mas and this is our present: in this episode we welcome gamemusic legend Chris Hülsbeck known for legendary soundtracks for legendary games like Turrican or Apidya. We are talking with him about his recent projects and his approach to music. Enjoy! The interview starts at minute 18:36 into the podcast</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #179 - Game development in LATAM with Kartherine "Ekate" Vildoso]]></title>
    <link>https://sceneworld.org/blog/2023/12/11/podcast-episode-179-game-development-in-latam-with-kartherine-ekate-vildoso/</link>
    <description>
    	<![CDATA[In this episode, we delve into the creative realms with the exceptionally talented Katherine "Ekate" Vildoso. As a seasoned artist and designer, Katherine brings a unique perspective to the conversation, sharing insights from her journey that spans the worlds of digital art, illustration, and immersive storytelling. Join us as we explore the dynamic intersection of technology and creativity, uncovering the inspirations that fuel Ekate's work. From her experiences in augmented reality to captivating visual narratives, this episode is a fascinating journey into the mind of a visionary creator.

The interview starts at minute 13:08 into the podcast]]>
    </description>
    <pubDate>Mon, 11 Dec 2023 03:25:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/12/11/podcast-episode-179-game-development-in-latam-with-kartherine-ekate-vildoso/</guid>
    
    <enclosure length="112420281" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode179_december_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode, we delve into the creative realms with the exceptionally talented Katherine "Ekate" Vildoso. As a seasoned artist and designer, Katherine brings a unique perspective to the conversation, sharing insights from her journey that spans the worlds of digital art, illustration, and immersive storytelling. Join us as we explore the dynamic intersection of technology and creativity, uncovering the inspirations that fuel Ekate's work. From her experiences in augmented reality to captivating visual narratives, this episode is a fascinating journey into the mind of a visionary creator. The interview starts at minute 13:08 into the podcast</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this episode, we delve into the creative realms with the exceptionally talented Katherine "Ekate" Vildoso. As a seasoned artist and designer, Katherine brings a unique perspective to the conversation, sharing insights from her journey that spans the worlds of digital art, illustration, and immersive storytelling. Join us as we explore the dynamic intersection of technology and creativity, uncovering the inspirations that fuel Ekate's work. From her experiences in augmented reality to captivating visual narratives, this episode is a fascinating journey into the mind of a visionary creator. The interview starts at minute 13:08 into the podcast</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #178 - Binary Impact's Parking World]]></title>
    <link>https://sceneworld.org/blog/2023/11/27/podcast-episode-178-binary-impacts-parking-world/</link>
    <description>
    	<![CDATA[We are back with a new episode and this time we are very happy to have Jens Wiechering from the game developer Binary Impact on board. He is talking about his work and their upcoming game Parking World with us. Their game BEAM was already a huge success, but Parking World will be a for sure a business simulation blast, too!Enjoy! The interview starts at minute 34:08]]>
    </description>
    <pubDate>Mon, 27 Nov 2023 15:49:22 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/11/27/podcast-episode-178-binary-impacts-parking-world/</guid>
    
    <enclosure length="80577652" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode178_november_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are back with a new episode and this time we are very happy to have Jens Wiechering from the game developer Binary Impact on board. He is talking about his work and their upcoming game Parking World with us. Their game BEAM was already a huge success, but Parking World will be a for sure a business simulation blast, too!Enjoy! The interview starts at minute 34:08</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We are back with a new episode and this time we are very happy to have Jens Wiechering from the game developer Binary Impact on board. He is talking about his work and their upcoming game Parking World with us. Their game BEAM was already a huge success, but Parking World will be a for sure a business simulation blast, too!Enjoy! The interview starts at minute 34:08</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #177 - Richard Loewenstein]]></title>
    <link>https://sceneworld.org/blog/2023/11/18/podcast-episode-177-richard-loewenstein/</link>
    <description>
    	<![CDATA[Here's our new episode and we are very happy to welcome Richard Loewenstein aka Spieleschreiber. He's very well known for his Amiga game Reshoot Proxima 3 or Reshoot R and being an editor for Amiga Joker. Furthermore he also wrote articles for Spiegel Online or T-Online.
Enjoy! The interview starts at minute 29:03]]>
    </description>
    <pubDate>Sat, 18 Nov 2023 14:48:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/11/18/podcast-episode-177-richard-loewenstein/</guid>
    
    <enclosure length="84592568" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode177_november_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Here's our new episode and we are very happy to welcome Richard Loewenstein aka Spieleschreiber. He's very well known for his Amiga game Reshoot Proxima 3 or Reshoot R and being an editor for Amiga Joker. Furthermore he also wrote articles for Spiegel Online or T-Online. Enjoy! The interview starts at minute 29:03</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Here's our new episode and we are very happy to welcome Richard Loewenstein aka Spieleschreiber. He's very well known for his Amiga game Reshoot Proxima 3 or Reshoot R and being an editor for Amiga Joker. Furthermore he also wrote articles for Spiegel Online or T-Online. Enjoy! The interview starts at minute 29:03</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #176 - TheQueenG22]]></title>
    <link>https://sceneworld.org/blog/2023/10/31/podcast-episode-176-thequeeng22/</link>
    <description>
    	<![CDATA[We are very happy to welcome TheQueenG22  in the new episode of our podcast! She is a content creator with a huge love for anything retro and the TNMT.  Being an eighties baby she grew up watching The Teenage Mutant Ninja Turtles cartoons and playing on the Nintendo Entertainment System.
It's all about passion!
Enjoy!
Interview starts at minute 42:49]]>
    </description>
    <pubDate>Mon, 30 Oct 2023 18:21:53 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/10/31/podcast-episode-176-thequeeng22/</guid>
    
    <enclosure length="132217773" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode176_october_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are very happy to welcome TheQueenG22 in the new episode of our podcast! She is a content creator with a huge love for anything retro and the TNMT. Being an eighties baby she grew up watching The Teenage Mutant Ninja Turtles cartoons and playing on the Nintendo Entertainment System. It's all about passion! Enjoy! Interview starts at minute 42:49</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We are very happy to welcome TheQueenG22 in the new episode of our podcast! She is a content creator with a huge love for anything retro and the TNMT. Being an eighties baby she grew up watching The Teenage Mutant Ninja Turtles cartoons and playing on the Nintendo Entertainment System. It's all about passion! Enjoy! Interview starts at minute 42:49</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #175 - Club Koala]]></title>
    <link>https://sceneworld.org/blog/2023/10/25/podcast-episode-175-club-koala/</link>
    <description>
    	<![CDATA[In our new episode we are talking about Club Koala by Play for Fun Games - an Al-powered 3D simulation game which lets players build their own islands and create a fully customized gaming club based on their designs and interests, without the need for complex programming skills.
The public beta version of the game will be released later this year and will feature various cutting-edge AI functions such as lifelike AI NPCs and captivating AI music, as well as user-friendly editors, which make creating your dream world and building a community of like-minded players and NPCs seamless.
Enjoy! The interview itself starts at timestamp 54:37]]>
    </description>
    <pubDate>Wed, 25 Oct 2023 10:07:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/10/25/podcast-episode-175-club-koala/</guid>
    
    <enclosure length="95467146" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode175_october_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we are talking about Club Koala by Play for Fun Games - an Al-powered 3D simulation game which lets players build their own islands and create a fully customized gaming club based on their designs and interests, without the need for complex programming skills. The public beta version of the game will be released later this year and will feature various cutting-edge AI functions such as lifelike AI NPCs and captivating AI music, as well as user-friendly editors, which make creating your dream world and building a community of like-minded players and NPCs seamless. Enjoy! The interview itself starts at timestamp 54:37</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we are talking about Club Koala by Play for Fun Games - an Al-powered 3D simulation game which lets players build their own islands and create a fully customized gaming club based on their designs and interests, without the need for complex programming skills. The public beta version of the game will be released later this year and will feature various cutting-edge AI functions such as lifelike AI NPCs and captivating AI music, as well as user-friendly editors, which make creating your dream world and building a community of like-minded players and NPCs seamless. Enjoy! The interview itself starts at timestamp 54:37</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #174 - The - I adore my 64 - film with Jeff Schaap]]></title>
    <link>https://sceneworld.org/blog/2023/09/23/podcast-episode-174-the-i-adore-my-64-film-with-jeff-schaap/</link>
    <description>
    	<![CDATA[In this episode we are very glad to welcome Jeff Schaap, Producer and Director of - I Adore My 64 - a documentary film of the usership of the Commodore 64 in the US. We talk about his motivation and goal of this documentary, and don't forget to pledge its crowdfunding campaign to make sure it is to be a success! Interview starts 31 Minutes into the podcast episode.]]>
    </description>
    <pubDate>Fri, 22 Sep 2023 19:11:03 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/09/23/podcast-episode-174-the-i-adore-my-64-film-with-jeff-schaap/</guid>
    
    <enclosure length="110288280" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode174_september_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode we are very glad to welcome Jeff Schaap, Producer and Director of - I Adore My 64 - a documentary film of the usership of the Commodore 64 in the US. We talk about his motivation and goal of this documentary, and don't forget to pledge its crowdfunding campaign to make sure it is to be a success! Interview starts 31 Minutes into the podcast episode.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this episode we are very glad to welcome Jeff Schaap, Producer and Director of - I Adore My 64 - a documentary film of the usership of the Commodore 64 in the US. We talk about his motivation and goal of this documentary, and don't forget to pledge its crowdfunding campaign to make sure it is to be a success! Interview starts 31 Minutes into the podcast episode.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #173 - Irata]]></title>
    <link>https://sceneworld.org/blog/2023/09/16/podcast-episode-173-irata/</link>
    <description>
    	<![CDATA[In this episode we are very glad to welcome Irata, one of the first sceners on the C64 talking in this podcast episode how everything started for him back in as early as 1983 and why he still is active in the scene nowadays! The interview start at minute 10:00!]]>
    </description>
    <pubDate>Sat, 16 Sep 2023 03:27:15 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/09/16/podcast-episode-173-irata/</guid>
    
    <enclosure length="59264659" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode173_september_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode we are very glad to welcome Irata, one of the first sceners on the C64 talking in this podcast episode how everything started for him back in as early as 1983 and why he still is active in the scene nowadays! The interview start at minute 10:00!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this episode we are very glad to welcome Irata, one of the first sceners on the C64 talking in this podcast episode how everything started for him back in as early as 1983 and why he still is active in the scene nowadays! The interview start at minute 10:00!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #172 - The Chernobyl Family]]></title>
    <link>https://sceneworld.org/blog/2023/08/31/podcast-episode-172-the-chernobyl-family/</link>
    <description>
    	<![CDATA[In our new podcast episode we are very happy to welcome the Chernobyl Family consisting of Alex from Ukraine and Michaela from Slovakia. They explore and study the phenomenon of Chernobyl since 2009 as on-site researchers and they are retro computing enthusiasts as well. Enjoy!

The interview starts at minute 15:55]]>
    </description>
    <pubDate>Thu, 31 Aug 2023 10:27:12 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/08/31/podcast-episode-172-the-chernobyl-family/</guid>
    
    <enclosure length="82476440" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode172_august_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new podcast episode we are very happy to welcome the Chernobyl Family consisting of Alex from Ukraine and Michaela from Slovakia. They explore and study the phenomenon of Chernobyl since 2009 as on-site researchers and they are retro computing enthusiasts as well. Enjoy! The interview starts at minute 15:55</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new podcast episode we are very happy to welcome the Chernobyl Family consisting of Alex from Ukraine and Michaela from Slovakia. They explore and study the phenomenon of Chernobyl since 2009 as on-site researchers and they are retro computing enthusiasts as well. Enjoy! The interview starts at minute 15:55</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #171 - Bitmap Bureau]]></title>
    <link>https://sceneworld.org/blog/2023/08/12/podcast-episode-171-bitmap-bureau/</link>
    <description>
    	<![CDATA[It's time for another episode of our podcast and this time we welcome Mike Tucker from Bitmap Bureau. Their shooter game Xeno Crisis is a hit on many retro consoles like the Mega Drive, Neo Geo or Dreamcast - at the moment it is even getting ported to SNES! Listen to some new insights. The interview starts at minute 11:10
Enjoy!]]>
    </description>
    <pubDate>Sat, 12 Aug 2023 04:57:50 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/08/12/podcast-episode-171-bitmap-bureau/</guid>
    
    <enclosure length="80777854" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode171_august_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's time for another episode of our podcast and this time we welcome Mike Tucker from Bitmap Bureau. Their shooter game Xeno Crisis is a hit on many retro consoles like the Mega Drive, Neo Geo or Dreamcast - at the moment it is even getting ported to SNES! Listen to some new insights. The interview starts at minute 11:10 Enjoy!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>It's time for another episode of our podcast and this time we welcome Mike Tucker from Bitmap Bureau. Their shooter game Xeno Crisis is a hit on many retro consoles like the Mega Drive, Neo Geo or Dreamcast - at the moment it is even getting ported to SNES! Listen to some new insights. The interview starts at minute 11:10 Enjoy!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #170 - "I Doesn't Exist" with Anna-Lena Pontet + Luzia Huettenmoser of Lual Games!]]></title>
    <link>https://sceneworld.org/blog/2023/07/27/podcast-episode-170-i-doesnt-exist-with-anna-lena-pontet-luzia-huettenmoser-of-lual-games!/</link>
    <description>
    	<![CDATA[Discover the mesmerizing world of "I Doesn't Exist" in this exclusive podcast episode with LuaL Games! Step into a text adventure experience that defies conventions, as we explore the boundless creativity and multiverse possibilities behind this groundbreaking game. Join us for an intriguing peek behind the scenes, where we uncover the inspirations, challenges, and secrets that brought "I Doesn't Exist" to life. Don't miss this thrilling audio adventure - subscribe now and be the first to dive into the extraordinary universe of "I Doesn't Exist"! Interview starts at 27:25 minutes!]]>
    </description>
    <pubDate>Thu, 27 Jul 2023 11:50:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/07/27/podcast-episode-170-i-doesnt-exist-with-anna-lena-pontet-luzia-huettenmoser-of-lual-games!/</guid>
    
    <enclosure length="56644214" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode170_july_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Discover the mesmerizing world of "I Doesn't Exist" in this exclusive podcast episode with LuaL Games! Step into a text adventure experience that defies conventions, as we explore the boundless creativity and multiverse possibilities behind this groundbreaking game. Join us for an intriguing peek behind the scenes, where we uncover the inspirations, challenges, and secrets that brought "I Doesn't Exist" to life. Don't miss this thrilling audio adventure - subscribe now and be the first to dive into the extraordinary universe of "I Doesn't Exist"! Interview starts at 27:25 minutes!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Discover the mesmerizing world of "I Doesn't Exist" in this exclusive podcast episode with LuaL Games! Step into a text adventure experience that defies conventions, as we explore the boundless creativity and multiverse possibilities behind this groundbreaking game. Join us for an intriguing peek behind the scenes, where we uncover the inspirations, challenges, and secrets that brought "I Doesn't Exist" to life. Don't miss this thrilling audio adventure - subscribe now and be the first to dive into the extraordinary universe of "I Doesn't Exist"! Interview starts at 27:25 minutes!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #169 - Limited Run Games]]></title>
    <link>https://sceneworld.org/blog/2023/07/20/podcast-episode-169-limited-run-games/</link>
    <description>
    	<![CDATA[In our new episode we are talking with Joe Modzeleski and Dimitris Giannakis from Limited Run Games.
Enjoy some interesting insights from one of the most interesting gaming companies these days which brings you fantastic collector editions and re-releases of long forgotten retro gems.

Interview starts at minute 21:48]]>
    </description>
    <pubDate>Thu, 20 Jul 2023 11:34:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/07/20/podcast-episode-169-limited-run-games/</guid>
    
    <enclosure length="119805211" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode169_july_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we are talking with Joe Modzeleski and Dimitris Giannakis from Limited Run Games. Enjoy some interesting insights from one of the most interesting gaming companies these days which brings you fantastic collector editions and re-releases of long forgotten retro gems. Interview starts at minute 21:48</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we are talking with Joe Modzeleski and Dimitris Giannakis from Limited Run Games. Enjoy some interesting insights from one of the most interesting gaming companies these days which brings you fantastic collector editions and re-releases of long forgotten retro gems. Interview starts at minute 21:48</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #168 - Watching games being played as a form of entertainment with Rhakimdar]]></title>
    <link>https://sceneworld.org/blog/2023/06/29/podcast-episode-168-watching-games-being-played-as-a-form-of-entertainment-with-rhakimndar/</link>
    <description>
    	<![CDATA[In this episode, we delve into a unique form of entertainment: watching games being played! Join us as we sit down with our newest Scene World staffer, Rhakimndar, to explore this rising trend.

Discover why more and more people are turning to live streams, gameplay videos, and esports events for their fun and engagement with games. We'll dive into the experience of watching games and explore how it influences gaming culture.

Rhakimndar, a passionate gaming expert and live stream enthusiast, will share their insights and perspectives on this phenomenon.

Get ready to immerse yourself in the exciting world of watching games being played as we examine how this trend is shaping the way we interact with games.

Tune in now and join us for this fascinating conversation about watching games being played!

Interview starts at minute 38:07]]>
    </description>
    <pubDate>Thu, 29 Jun 2023 15:00:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/06/29/podcast-episode-168-watching-games-being-played-as-a-form-of-entertainment-with-rhakimndar/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode, we delve into a unique form of entertainment: watching games being played! Join us as we sit down with our newest Scene World staffer, Rhakimndar, to explore this rising trend. Discover why more and more people are turning to live streams, gameplay videos, and esports events for their fun and engagement with games. We'll dive into the experience of watching games and explore how it influences gaming culture. Rhakimndar, a passionate gaming expert and live stream enthusiast, will share their insights and perspectives on this phenomenon. Get ready to immerse yourself in the exciting world of watching games being played as we examine how this trend is shaping the way we interact with games. Tune in now and join us for this fascinating conversation about watching games being played! Interview starts at minute 38:07</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this episode, we delve into a unique form of entertainment: watching games being played! Join us as we sit down with our newest Scene World staffer, Rhakimndar, to explore this rising trend. Discover why more and more people are turning to live streams, gameplay videos, and esports events for their fun and engagement with games. We'll dive into the experience of watching games and explore how it influences gaming culture. Rhakimndar, a passionate gaming expert and live stream enthusiast, will share their insights and perspectives on this phenomenon. Get ready to immerse yourself in the exciting world of watching games being played as we examine how this trend is shaping the way we interact with games. Tune in now and join us for this fascinating conversation about watching games being played! Interview starts at minute 38:07</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #167 - Manu Segura about game development in Spain]]></title>
    <link>https://sceneworld.org/blog/2023/06/13/podcast-episode-167-manu-segura-about-game-development-in-spain/</link>
    <description>
    	<![CDATA[We have a new podcast episode and this time we are talking with retro game developer Manu Segura. He and his team mates of Tuxedo Games are very well-known for their work on ZX Spectrum, Gameboy and Master System and games like Coloco or Chain Break. A lot to learn about the beginnings and history of game developing in Spain and also about what Manu is particularly working on right now.
Enjoy!
Interview starts at minute 09:11]]>
    </description>
    <pubDate>Tue, 13 Jun 2023 12:24:44 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/06/13/podcast-episode-167-manu-segura-about-game-development-in-spain/</guid>
    
    <enclosure length="142558491" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode167_june_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We have a new podcast episode and this time we are talking with retro game developer Manu Segura. He and his team mates of Tuxedo Games are very well-known for their work on ZX Spectrum, Gameboy and Master System and games like Coloco or Chain Break. A lot to learn about the beginnings and history of game developing in Spain and also about what Manu is particularly working on right now. Enjoy! Interview starts at minute 09:11</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We have a new podcast episode and this time we are talking with retro game developer Manu Segura. He and his team mates of Tuxedo Games are very well-known for their work on ZX Spectrum, Gameboy and Master System and games like Coloco or Chain Break. A lot to learn about the beginnings and history of game developing in Spain and also about what Manu is particularly working on right now. Enjoy! Interview starts at minute 09:11</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #166 - OverTake + RaceDepartment]]></title>
    <link>https://sceneworld.org/blog/2023/05/25/podcast-episode-166-overtake-and-racedepartment/</link>
    <description>
    	<![CDATA[In our brand new episode we are dealing with OverTake and RaceDepartment. They joined forces and are now the number 1 sim racing community  The merger between RaceDepartment and OverTake will help them to overcome various challenges while providing the best possible experience for every sim racer!
Enjoy!
Interview starts at minute 13:16]]>
    </description>
    <pubDate>Thu, 25 May 2023 13:09:53 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/05/25/podcast-episode-166-overtake-and-racedepartment/</guid>
    
    <enclosure length="147924251" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode166_may_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our brand new episode we are dealing with OverTake and RaceDepartment. They joined forces and are now the number 1 sim racing community The merger between RaceDepartment and OverTake will help them to overcome various challenges while providing the best possible experience for every sim racer! Enjoy! Interview starts at minute 13:16</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our brand new episode we are dealing with OverTake and RaceDepartment. They joined forces and are now the number 1 sim racing community The merger between RaceDepartment and OverTake will help them to overcome various challenges while providing the best possible experience for every sim racer! Enjoy! Interview starts at minute 13:16</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #165 - Grundislav Games with Francisco González]]></title>
    <link>https://sceneworld.org/blog/2023/05/14/podcast-episode-165-grundislav-games-with-francisco-gonzalez/</link>
    <description>
    	<![CDATA[We're back with a new episode of our podcast and this time we welcome Francisco Gonzáles from Grundislav Games.
They are known for indie adventure games like Lamplight City, Shardlight or A Golden Wake + Ben Jordan.
Currently Francisco is working on his new game 'Rosewater' and we're happy to get some insights.
Enjoy!
Interview starts at 13:05 minutes!]]>
    </description>
    <pubDate>Sun, 14 May 2023 10:20:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/05/14/podcast-episode-165-grundislav-games-with-francisco-gonzalez/</guid>
    
    <enclosure length="94410011" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode165_may_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We're back with a new episode of our podcast and this time we welcome Francisco Gonzáles from Grundislav Games. They are known for indie adventure games like Lamplight City, Shardlight or A Golden Wake + Ben Jordan. Currently Francisco is working on his new game 'Rosewater' and we're happy to get some insights. Enjoy! Interview starts at 13:05 minutes!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We're back with a new episode of our podcast and this time we welcome Francisco Gonzáles from Grundislav Games. They are known for indie adventure games like Lamplight City, Shardlight or A Golden Wake + Ben Jordan. Currently Francisco is working on his new game 'Rosewater' and we're happy to get some insights. Enjoy! Interview starts at 13:05 minutes!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #164 - Postal 4 with Mike Jaret + Vince Desi]]></title>
    <link>https://sceneworld.org/blog/2023/04/22/podcast-episode-164-postal-4-with-mike-jaret-vince-desi/</link>
    <description>
    	<![CDATA[In our new episode we welcome Vince and Mike from Running with Scissors. Masterminds of the most controversial FPS series ever - Postal!
Postal 4 just has been released for the PlayStation 4 and 5, while Postal 2 still has a huge and highly active fan base all around the globe...
Enjoy some awesome insights and stories.
Interview starts at minute 28:05]]>
    </description>
    <pubDate>Sat, 22 Apr 2023 09:03:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/04/22/podcast-episode-164-postal-4-with-mike-jaret-vince-desi/</guid>
    
    <enclosure length="85117942" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode164_april_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we welcome Vince and Mike from Running with Scissors. Masterminds of the most controversial FPS series ever - Postal! Postal 4 just has been released for the PlayStation 4 and 5, while Postal 2 still has a huge and highly active fan base all around the globe... Enjoy some awesome insights and stories. Interview starts at minute 28:05</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we welcome Vince and Mike from Running with Scissors. Masterminds of the most controversial FPS series ever - Postal! Postal 4 just has been released for the PlayStation 4 and 5, while Postal 2 still has a huge and highly active fan base all around the globe... Enjoy some awesome insights and stories. Interview starts at minute 28:05</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #163 - Employee 13]]></title>
    <link>https://sceneworld.org/blog/2023/04/09/podcast-episode-163-employee-13/</link>
    <description>
    	<![CDATA[In this episode, we delve into the captivating world of hacking and the life of legendary hacker John Captain Crunch Draper. Joining us is Screenwriter Jon Artigo, the mastermind behind the upcoming movie "Employee 13," and co-author of "Beyond The Little Bluebox" book, Craig Wilson, who helps revise the stories for the movie, along with John Captain Crunch Draper himself.

We'll learn about the inspiration behind the movie, the challenges of bringing this story to the big screen, and the impact Draper's work has had on the tech world. We'll also get a chance to hear from the man himself, as John Captain Crunch Draper shares his experiences and thoughts on the movie.

The movie, with the working title "Employee 13," is a highly anticipated film that aims to bring Draper's story to a wider audience. Based on the life and exploits of one of the most notorious hackers of all time, the movie promises to be a thrilling ride for tech enthusiasts and true crime fans alike.

Whether you're familiar with Draper's work or just discovering it now, this is an episode you won't want to miss!]]>
    </description>
    <pubDate>Sun, 09 Apr 2023 04:00:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/04/09/podcast-episode-163-employee-13/</guid>
    
    <enclosure length="146033943" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode163_april_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode, we delve into the captivating world of hacking and the life of legendary hacker John Captain Crunch Draper. Joining us is Screenwriter Jon Artigo, the mastermind behind the upcoming movie "Employee 13," and co-author of "Beyond The Little Bluebox" book, Craig Wilson, who helps revise the stories for the movie, along with John Captain Crunch Draper himself. We'll learn about the inspiration behind the movie, the challenges of bringing this story to the big screen, and the impact Draper's work has had on the tech world. We'll also get a chance to hear from the man himself, as John Captain Crunch Draper shares his experiences and thoughts on the movie. The movie, with the working title "Employee 13," is a highly anticipated film that aims to bring Draper's story to a wider audience. Based on the life and exploits of one of the most notorious hackers of all time, the movie promises to be a thrilling ride for tech enthusiasts and true crime fans alike. Whether you're familiar with Draper's work or just discovering it now, this is an episode you won't want to miss!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In this episode, we delve into the captivating world of hacking and the life of legendary hacker John Captain Crunch Draper. Joining us is Screenwriter Jon Artigo, the mastermind behind the upcoming movie "Employee 13," and co-author of "Beyond The Little Bluebox" book, Craig Wilson, who helps revise the stories for the movie, along with John Captain Crunch Draper himself. We'll learn about the inspiration behind the movie, the challenges of bringing this story to the big screen, and the impact Draper's work has had on the tech world. We'll also get a chance to hear from the man himself, as John Captain Crunch Draper shares his experiences and thoughts on the movie. The movie, with the working title "Employee 13," is a highly anticipated film that aims to bring Draper's story to a wider audience. Based on the life and exploits of one of the most notorious hackers of all time, the movie promises to be a thrilling ride for tech enthusiasts and true crime fans alike. Whether you're familiar with Draper's work or just discovering it now, this is an episode you won't want to miss!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #162 - Frank Klepacki]]></title>
    <link>https://sceneworld.org/blog/2023/03/26/podcast-episode-162-frank-klepacki/</link>
    <description>
    	<![CDATA[Join us on this episode as we sit down with legendary video game composer and musician Frank Klepacki. With over 30 years of experience in the industry, Frank has created iconic soundtracks for some of the biggest games of all time, including Command + Conquer, Dune, and Star Wars: Empire at War. Not only is he a master of electronic and rock music, but he's also a multi-instrumentalist and a pioneer of using live instrumentation in video game soundtracks. Tune in as we discuss his creative process, his journey through the gaming industry, and his latest projects.

Interview starts at minute 17:23]]>
    </description>
    <pubDate>Sun, 26 Mar 2023 12:36:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/03/26/podcast-episode-162-frank-klepacki/</guid>
    
    <enclosure length="76182981" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode162_march_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Join us on this episode as we sit down with legendary video game composer and musician Frank Klepacki. With over 30 years of experience in the industry, Frank has created iconic soundtracks for some of the biggest games of all time, including Command + Conquer, Dune, and Star Wars: Empire at War. Not only is he a master of electronic and rock music, but he's also a multi-instrumentalist and a pioneer of using live instrumentation in video game soundtracks. Tune in as we discuss his creative process, his journey through the gaming industry, and his latest projects. Interview starts at minute 17:23</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Join us on this episode as we sit down with legendary video game composer and musician Frank Klepacki. With over 30 years of experience in the industry, Frank has created iconic soundtracks for some of the biggest games of all time, including Command + Conquer, Dune, and Star Wars: Empire at War. Not only is he a master of electronic and rock music, but he's also a multi-instrumentalist and a pioneer of using live instrumentation in video game soundtracks. Tune in as we discuss his creative process, his journey through the gaming industry, and his latest projects. Interview starts at minute 17:23</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #161 - JowyBear]]></title>
    <link>https://sceneworld.org/blog/2023/03/14/podcast-episode-161-jowybear/</link>
    <description>
    	<![CDATA[We're happy to welcome South African Twitch streamer JowyBear as a guest in our podcast episode.
We are talking about her daily routine as a professional streamer and gamer and all the tasks involved...Not only regarding her playing of PUBG, but also other games and activities like her drawing streams.
An episode full of action - 100% promised!
Enjoy!

Interview starts at 49:33 minutes]]>
    </description>
    <pubDate>Mon, 13 Mar 2023 20:13:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/03/14/podcast-episode-161-jowybear/</guid>
    
    <enclosure length="150921891" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode161_march_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We're happy to welcome South African Twitch streamer JowyBear as a guest in our podcast episode. We are talking about her daily routine as a professional streamer and gamer and all the tasks involved...Not only regarding her playing of PUBG, but also other games and activities like her drawing streams. An episode full of action - 100% promised! Enjoy! Interview starts at 49:33 minutes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We're happy to welcome South African Twitch streamer JowyBear as a guest in our podcast episode. We are talking about her daily routine as a professional streamer and gamer and all the tasks involved...Not only regarding her playing of PUBG, but also other games and activities like her drawing streams. An episode full of action - 100% promised! Enjoy! Interview starts at 49:33 minutes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #160 - The Crimson Diamond with Julia Minamata]]></title>
    <link>https://sceneworld.org/blog/2023/02/19/podcast-episode-160-the-crimson-diamond-with-julia-minamata/</link>
    <description>
    	<![CDATA[In our new episode we are happy to talk to Julia Minamata. She is the developer of 'The Crimson Diamond' - a text parser EGA mystery adventure game to be released soon on Steam! Follow amateur geologist and reluctant detective Nancy Maple to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond. Sounds like a wonderful classic adventure experience!
Enjoy!

Interview starts at 12:57 minutes]]>
    </description>
    <pubDate>Sun, 19 Feb 2023 13:14:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/02/19/podcast-episode-160-the-crimson-diamond-with-julia-minamata/</guid>
    
    <enclosure length="115350123" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode160_february_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we are happy to talk to Julia Minamata. She is the developer of 'The Crimson Diamond' - a text parser EGA mystery adventure game to be released soon on Steam! Follow amateur geologist and reluctant detective Nancy Maple to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond. Sounds like a wonderful classic adventure experience! Enjoy! Interview starts at 12:57 minutes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we are happy to talk to Julia Minamata. She is the developer of 'The Crimson Diamond' - a text parser EGA mystery adventure game to be released soon on Steam! Follow amateur geologist and reluctant detective Nancy Maple to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond. Sounds like a wonderful classic adventure experience! Enjoy! Interview starts at 12:57 minutes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #159 - Robert Tuck]]></title>
    <link>https://sceneworld.org/blog/2023/02/01/podcast-episode-159-robert-tuck/</link>
    <description>
    	<![CDATA[In our new episode we talk with Robert Tuck from Screwball Gaming.
He's also the community manager of GameTree and the first person to beat Super Mario Bros on the Super Nintendo.

Interview starts at 10:55 minutes]]>
    </description>
    <pubDate>Wed, 01 Feb 2023 12:58:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/02/01/podcast-episode-159-robert-tuck/</guid>
    
    <enclosure length="73781217" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode159_february_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we talk with Robert Tuck from Screwball Gaming. He's also the community manager of GameTree and the first person to beat Super Mario Bros on the Super Nintendo. Interview starts at 10:55 minutes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we talk with Robert Tuck from Screwball Gaming. He's also the community manager of GameTree and the first person to beat Super Mario Bros on the Super Nintendo. Interview starts at 10:55 minutes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #158 - Modern Vintage Gamer]]></title>
    <link>https://sceneworld.org/blog/2023/01/22/podcast-episode-158-modern-vintage-gamer/</link>
    <description>
    	<![CDATA[We're happy to welcome the one and only Modern Vintage Gamer aka Dimitris Giannakis. In our new episode he talks with us about his channel and his passion for modern and vintage systems and consoles.
His Youtube channel is one of the most popular ones regarding competent facts and information about games culture. Over 725.000 followers love to get educated AND entertained by MVG!
Authentic as authentic can be!
Enjoy! Interview starts at 12:00 minutes into the podcast]]>
    </description>
    <pubDate>Sun, 22 Jan 2023 13:37:49 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/01/22/podcast-episode-158-modern-vintage-gamer/</guid>
    
    <enclosure length="113280868" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode158_january_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We're happy to welcome the one and only Modern Vintage Gamer aka Dimitris Giannakis. In our new episode he talks with us about his channel and his passion for modern and vintage systems and consoles. His Youtube channel is one of the most popular ones regarding competent facts and information about games culture. Over 725.000 followers love to get educated AND entertained by MVG! Authentic as authentic can be! Enjoy! Interview starts at 12:00 minutes into the podcast</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We're happy to welcome the one and only Modern Vintage Gamer aka Dimitris Giannakis. In our new episode he talks with us about his channel and his passion for modern and vintage systems and consoles. His Youtube channel is one of the most popular ones regarding competent facts and information about games culture. Over 725.000 followers love to get educated AND entertained by MVG! Authentic as authentic can be! Enjoy! Interview starts at 12:00 minutes into the podcast</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #157 - Robert Neal's RetroRGB]]></title>
    <link>https://sceneworld.org/blog/2023/01/10/podcast-episode-157-robert-neals-retrorgb/</link>
    <description>
    	<![CDATA[RetroRGB is THE portal to learn all about how to get the picture the best way out of such retro consoles to your modern TVs! Robert Neal is the master behind behind this portal which is the go-to address for console info of all kind as well, thanks to its extensive Wiki which is a whole database, YouTube videos, podcast and so much more! Time to speak to the man! Interview starts at 21:41]]>
    </description>
    <pubDate>Tue, 10 Jan 2023 14:43:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2023/01/10/podcast-episode-157-robert-neals-retrorgb/</guid>
    
    <enclosure length="72210527" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode157_january_2023.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>RetroRGB is THE portal to learn all about how to get the picture the best way out of such retro consoles to your modern TVs! Robert Neal is the master behind behind this portal which is the go-to address for console info of all kind as well, thanks to its extensive Wiki which is a whole database, YouTube videos, podcast and so much more! Time to speak to the man! Interview starts at 21:41</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>RetroRGB is THE portal to learn all about how to get the picture the best way out of such retro consoles to your modern TVs! Robert Neal is the master behind behind this portal which is the go-to address for console info of all kind as well, thanks to its extensive Wiki which is a whole database, YouTube videos, podcast and so much more! Time to speak to the man! Interview starts at 21:41</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #156 - MayTree]]></title>
    <link>https://sceneworld.org/blog/2022/12/22/podcast-episode-156-maytree/</link>
    <description>
    	<![CDATA[Our new episode is a very special Xmas present! Joerg and Remute had the pleasure to interview the world-famous Acapella band MayTree!
Beginning in 2021, the group began releasing a series of YouTube videos in which it covers sound effects used in computer and mobile phone systems. The first video of these series, released in January 2021, covered Windows sound effects. Others followed, including sound effects for iPhones and Samsung Galaxy phones, as well as the Angry Birds and other video games. On Oct 1,2021 at the height of the explosion of popularity of the South Korean show, Squid Game, which became Netflix's most popular ever series, Maytree released covers of some of the main themes from the show. As of Dec 12, 2021, the video has amassed over 240 million views on YouTube.
Enjoy!
The Interview starts at minute 6:13]]>
    </description>
    <pubDate>Thu, 22 Dec 2022 15:13:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/12/22/podcast-episode-156-maytree/</guid>
    
    <enclosure length="50556897" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode156_december_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Our new episode is a very special Xmas present! Joerg and Remute had the pleasure to interview the world-famous Acapella band MayTree! Beginning in 2021, the group began releasing a series of YouTube videos in which it covers sound effects used in computer and mobile phone systems. The first video of these series, released in January 2021, covered Windows sound effects. Others followed, including sound effects for iPhones and Samsung Galaxy phones, as well as the Angry Birds and other video games. On Oct 1,2021 at the height of the explosion of popularity of the South Korean show, Squid Game, which became Netflix's most popular ever series, Maytree released covers of some of the main themes from the show. As of Dec 12, 2021, the video has amassed over 240 million views on YouTube. Enjoy! The Interview starts at minute 6:13</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Our new episode is a very special Xmas present! Joerg and Remute had the pleasure to interview the world-famous Acapella band MayTree! Beginning in 2021, the group began releasing a series of YouTube videos in which it covers sound effects used in computer and mobile phone systems. The first video of these series, released in January 2021, covered Windows sound effects. Others followed, including sound effects for iPhones and Samsung Galaxy phones, as well as the Angry Birds and other video games. On Oct 1,2021 at the height of the explosion of popularity of the South Korean show, Squid Game, which became Netflix's most popular ever series, Maytree released covers of some of the main themes from the show. As of Dec 12, 2021, the video has amassed over 240 million views on YouTube. Enjoy! The Interview starts at minute 6:13</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #155 - Japan's Game Preservation Society with Damian Rogers]]></title>
    <link>https://sceneworld.org/blog/2022/12/15/podcast-episode-155-japans-game-preservation-society-with-damian-rogers/</link>
    <description>
    	<![CDATA[In our new episode we are covering the Game Preservation Society. It  is a non-profit organization actively preserving Japanese retro games from the 70’s and 80’s as cultural assets.
The members are describing their project as follows:
"We see games as an important asset and work to preserve it for future generations. Our members, although having various fields of expertise, overcome differences and share our knowledge to work towards the same goal. The preservation of video games carries many difficulties: scattering, neglect, obsolescence, vast amounts of data to handle... all making it an impossible task to take on as an individual. We strive to pass on to the world the knowledge that we gather. We need more people to help us, regardless of who you are. In return, we promise to do whatever it takes to preserve this important culture."
Enjoy!
Interview starts at minute 12:56]]>
    </description>
    <pubDate>Thu, 15 Dec 2022 15:58:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/12/15/podcast-episode-155-japans-game-preservation-society-with-damian-rogers/</guid>
    
    <enclosure length="76271836" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode155_december_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we are covering the Game Preservation Society. It is a non-profit organization actively preserving Japanese retro games from the 70’s and 80’s as cultural assets. The members are describing their project as follows: "We see games as an important asset and work to preserve it for future generations. Our members, although having various fields of expertise, overcome differences and share our knowledge to work towards the same goal. The preservation of video games carries many difficulties: scattering, neglect, obsolescence, vast amounts of data to handle... all making it an impossible task to take on as an individual. We strive to pass on to the world the knowledge that we gather. We need more people to help us, regardless of who you are. In return, we promise to do whatever it takes to preserve this important culture." Enjoy! Interview starts at minute 12:56</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we are covering the Game Preservation Society. It is a non-profit organization actively preserving Japanese retro games from the 70’s and 80’s as cultural assets. The members are describing their project as follows: "We see games as an important asset and work to preserve it for future generations. Our members, although having various fields of expertise, overcome differences and share our knowledge to work towards the same goal. The preservation of video games carries many difficulties: scattering, neglect, obsolescence, vast amounts of data to handle... all making it an impossible task to take on as an individual. We strive to pass on to the world the knowledge that we gather. We need more people to help us, regardless of who you are. In return, we promise to do whatever it takes to preserve this important culture." Enjoy! Interview starts at minute 12:56</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #154 - Simon The Sorcerer Origins with Giulia Valentini + Fabrizio Rizzo]]></title>
    <link>https://sceneworld.org/blog/2022/12/01/podcast-episode-154-simon-the-sorcerer-origins-with-giulia-valentini-fabrizio-rizzo/</link>
    <description>
    	<![CDATA[In our new podcast episode we are talking with Giulia Valentini and Fabrizio Rizzi from Smallthing Studios who are developing a brand new Simon The Sorcerer game! Enjoy and watch out for Simon The Sorcerer Origins! It's an official prequel to the original Simon the Sorcerer game and transports players back to a few weeks before the events of the first episode, set in 1993. The game world is crafted with a modern visual style filled with seamless real time sequences, magic and puzzle solving tied together with an engrossing story-line that will finally answer some important questions raised by fans from the first game.

Interview starts at 31:58]]>
    </description>
    <pubDate>Wed, 30 Nov 2022 16:00:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/12/01/podcast-episode-154-simon-the-sorcerer-origins-with-giulia-valentini-fabrizio-rizzo/</guid>
    
    <enclosure length="112733759" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode154_december_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new podcast episode we are talking with Giulia Valentini and Fabrizio Rizzi from Smallthing Studios who are developing a brand new Simon The Sorcerer game! Enjoy and watch out for Simon The Sorcerer Origins! It's an official prequel to the original Simon the Sorcerer game and transports players back to a few weeks before the events of the first episode, set in 1993. The game world is crafted with a modern visual style filled with seamless real time sequences, magic and puzzle solving tied together with an engrossing story-line that will finally answer some important questions raised by fans from the first game. Interview starts at 31:58</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new podcast episode we are talking with Giulia Valentini and Fabrizio Rizzi from Smallthing Studios who are developing a brand new Simon The Sorcerer game! Enjoy and watch out for Simon The Sorcerer Origins! It's an official prequel to the original Simon the Sorcerer game and transports players back to a few weeks before the events of the first episode, set in 1993. The game world is crafted with a modern visual style filled with seamless real time sequences, magic and puzzle solving tied together with an engrossing story-line that will finally answer some important questions raised by fans from the first game. Interview starts at 31:58</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #153 - GameTree with Dana Sydorenko + John Uke]]></title>
    <link>https://sceneworld.org/blog/2022/11/20/podcast-episode-153-gametree-with-dana-sydorenko-and-john-uke/</link>
    <description>
    	<![CDATA[In our new episode we are covering GameTree. GameTree is a free LFG app for finding gamer friends, getting personal game recommendations, and coordinating gameplay sessions with non-toxic people.
Enjoy!
Interview starts at minute 21:57]]>
    </description>
    <pubDate>Sat, 19 Nov 2022 18:25:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/11/20/podcast-episode-153-gametree-with-dana-sydorenko-and-john-uke/</guid>
    
    <enclosure length="83724426" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode153_november_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we are covering GameTree. GameTree is a free LFG app for finding gamer friends, getting personal game recommendations, and coordinating gameplay sessions with non-toxic people. Enjoy! Interview starts at minute 21:57</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we are covering GameTree. GameTree is a free LFG app for finding gamer friends, getting personal game recommendations, and coordinating gameplay sessions with non-toxic people. Enjoy! Interview starts at minute 21:57</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #152 - Teenage Mutant Ninja Turtles: Shredder's Revenge with Yannick Belzil]]></title>
    <link>https://sceneworld.org/blog/2022/11/04/podcast-episode-152-teenage-mutant-ninja-turtles-shredders-revenge-with-yannick-belzil/</link>
    <description>
    	<![CDATA[In our new episode we talk with Yannick Belzil - script writer for the new Turtles game Shredder's Revenge by Dotemu and Tribute Games!
This brawler for PS4, Switch, Xbox and PC Steam has a lot in common with the classic TMNT games 'Turtles In Time' and 'Hyperstone Heist', but also adds many quirky new ideas...
Cowabunga!
Interview starts at minute 16:41]]>
    </description>
    <pubDate>Thu, 03 Nov 2022 19:14:46 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/11/04/podcast-episode-152-teenage-mutant-ninja-turtles-shredders-revenge-with-yannick-belzil/</guid>
    
    <enclosure length="61471901" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode152_november_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we talk with Yannick Belzil - script writer for the new Turtles game Shredder's Revenge by Dotemu and Tribute Games! This brawler for PS4, Switch, Xbox and PC Steam has a lot in common with the classic TMNT games 'Turtles In Time' and 'Hyperstone Heist', but also adds many quirky new ideas... Cowabunga! Interview starts at minute 16:41</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we talk with Yannick Belzil - script writer for the new Turtles game Shredder's Revenge by Dotemu and Tribute Games! This brawler for PS4, Switch, Xbox and PC Steam has a lot in common with the classic TMNT games 'Turtles In Time' and 'Hyperstone Heist', but also adds many quirky new ideas... Cowabunga! Interview starts at minute 16:41</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #151 - The ATARI Dig Part 2 - Joseph Lewandowski and Richard Griffith]]></title>
    <link>https://sceneworld.org/blog/2022/10/29/podcast-episode-151-the-atari-dig-part-2-joseph-lewandowski-and-richard-griffith/</link>
    <description>
    	<![CDATA[In our new episode we welcome back Joseph Lewandowski to talk about him selling some more cartridges from the ATARI Dig from 2014, as well as the ATARI story from Richard Griffith who does restore ATARI consoles for a living back into mint condition.
Interview starts at minute 17:38]]>
    </description>
    <pubDate>Sat, 29 Oct 2022 16:47:40 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/10/29/podcast-episode-151-the-atari-dig-part-2-joseph-lewandowski-and-richard-griffith/</guid>
    
    <enclosure length="78302175" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode151_october_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we welcome back Joseph Lewandowski to talk about him selling some more cartridges from the ATARI Dig from 2014, as well as the ATARI story from Richard Griffith who does restore ATARI consoles for a living back into mint condition. Interview starts at minute 17:38</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we welcome back Joseph Lewandowski to talk about him selling some more cartridges from the ATARI Dig from 2014, as well as the ATARI story from Richard Griffith who does restore ATARI consoles for a living back into mint condition. Interview starts at minute 17:38</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #150 - Floppy Totaal]]></title>
    <link>https://sceneworld.org/blog/2022/10/13/podcast-episode-150-floppy-totaal/</link>
    <description>
    	<![CDATA[In our new episode we welcome Floppy Totaal .
These amazing people from the Netherlands are 100% into floppy disks!
They are keeping the spirit alive with events and even a book called 'Floppy Disk Fever'.
Enjoy!
Interview starts at minute 19:08]]>
    </description>
    <pubDate>Thu, 13 Oct 2022 13:49:05 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/10/13/podcast-episode-150-floppy-totaal/</guid>
    
    <enclosure length="71856189" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode150_october_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we welcome Floppy Totaal . These amazing people from the Netherlands are 100% into floppy disks! They are keeping the spirit alive with events and even a book called 'Floppy Disk Fever'. Enjoy! Interview starts at minute 19:08</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we welcome Floppy Totaal . These amazing people from the Netherlands are 100% into floppy disks! They are keeping the spirit alive with events and even a book called 'Floppy Disk Fever'. Enjoy! Interview starts at minute 19:08</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #149 - Espacio Tec]]></title>
    <link>https://sceneworld.org/blog/2022/09/27/podcast-episode-149-espacio-tec/</link>
    <description>
    	<![CDATA[We're happy to welcome Sebastián and Francisco from the Espacio Tec Museum in Argentina.
Espacio Tec is a museum dedicated to describing the history and evolution of information
technology around the world, particularly in Argentina, a process in which the city of Bahía
Blanca - where the museum is located - played a singular role.
Drawing on a large and ever growing collection of computer equipment, consoles and
calculating machines, the museum aims to establish a permanent exhibition in a
multipurpose space capable of hosting a range of activities, including exhibitions, and
meetings of related groups and organizations.

The interview starts at minute 06:15]]>
    </description>
    <pubDate>Tue, 27 Sep 2022 15:31:01 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/09/27/podcast-episode-149-espacio-tec/</guid>
    
    <enclosure length="78840105" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode149_september_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We're happy to welcome Sebastián and Francisco from the Espacio Tec Museum in Argentina. Espacio Tec is a museum dedicated to describing the history and evolution of information technology around the world, particularly in Argentina, a process in which the city of Bahía Blanca - where the museum is located - played a singular role. Drawing on a large and ever growing collection of computer equipment, consoles and calculating machines, the museum aims to establish a permanent exhibition in a multipurpose space capable of hosting a range of activities, including exhibitions, and meetings of related groups and organizations. The interview starts at minute 06:15</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We're happy to welcome Sebastián and Francisco from the Espacio Tec Museum in Argentina. Espacio Tec is a museum dedicated to describing the history and evolution of information technology around the world, particularly in Argentina, a process in which the city of Bahía Blanca - where the museum is located - played a singular role. Drawing on a large and ever growing collection of computer equipment, consoles and calculating machines, the museum aims to establish a permanent exhibition in a multipurpose space capable of hosting a range of activities, including exhibitions, and meetings of related groups and organizations. The interview starts at minute 06:15</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #148 - Female Gaming in Jamaica with Sashaun Bailey (Empress Nile) of The Valkyries of Arcadia + Triforce Johnson]]></title>
    <link>https://sceneworld.org/blog/2022/09/09/podcast-episode-148-female-gaming-in-jamica-with-sashaun-bailey-(empress-nile)/</link>
    <description>
    	<![CDATA[Today, we talk about the female side of gaming in Jamaica, for this Sashaun Bailey (Empress Nile) of The Valkyries of Arcadia gives us an insight of the gaming and cosplay scene in Jamaica from a female point of view. She is also joined by Triforce Johnson who celebrates his 2nd comeback to our shows with this episode.

The interview starts at Minute 32:42]]>
    </description>
    <pubDate>Fri, 09 Sep 2022 16:45:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/09/09/podcast-episode-148-female-gaming-in-jamica-with-sashaun-bailey-(empress-nile)/</guid>
    
    <enclosure length="85771896" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode148_september_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today, we talk about the female side of gaming in Jamaica, for this Sashaun Bailey (Empress Nile) of The Valkyries of Arcadia gives us an insight of the gaming and cosplay scene in Jamaica from a female point of view. She is also joined by Triforce Johnson who celebrates his 2nd comeback to our shows with this episode. The interview starts at Minute 32:42</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Today, we talk about the female side of gaming in Jamaica, for this Sashaun Bailey (Empress Nile) of The Valkyries of Arcadia gives us an insight of the gaming and cosplay scene in Jamaica from a female point of view. She is also joined by Triforce Johnson who celebrates his 2nd comeback to our shows with this episode. The interview starts at Minute 32:42</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #147 - The Uncensored Library Part 3]]></title>
    <link>https://sceneworld.org/blog/2022/08/20/podcast-episode-147-the-uncensored-libary-part-3/</link>
    <description>
    	<![CDATA[In our new episode we talk again about The Uncensored Library - This time to Jeanne Cavelier, Head of Eastern Europe and Central Asia Desk at Reporters Without Borders (RSF).
 This time we are focusing on the situation in Belarus.
Enjoy!

Interview section starts at minute 11:52]]>
    </description>
    <pubDate>Sat, 20 Aug 2022 03:23:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/08/20/podcast-episode-147-the-uncensored-libary-part-3/</guid>
    
    <enclosure length="73301094" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode147_august_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we talk again about The Uncensored Library - This time to Jeanne Cavelier, Head of Eastern Europe and Central Asia Desk at Reporters Without Borders (RSF). This time we are focusing on the situation in Belarus. Enjoy! Interview section starts at minute 11:52</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we talk again about The Uncensored Library - This time to Jeanne Cavelier, Head of Eastern Europe and Central Asia Desk at Reporters Without Borders (RSF). This time we are focusing on the situation in Belarus. Enjoy! Interview section starts at minute 11:52</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #146 - eSports in Ghana with Yuba Rahamani]]></title>
    <link>https://sceneworld.org/blog/2022/08/04/podcast-episode-146-esports-in-ghana-with-yuba-rahamani/</link>
    <description>
    	<![CDATA[In our new podcast we welcome Yuba Rahamani and talk about the E-Sports scene in Ghana.
Learn about some interesting insights and entertaining facts.

Interview starts at minute 11:31!]]>
    </description>
    <pubDate>Thu, 04 Aug 2022 13:52:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/08/04/podcast-episode-146-esports-in-ghana-with-yuba-rahamani/</guid>
    
    <enclosure length="56432256" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode146_august_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new podcast we welcome Yuba Rahamani and talk about the E-Sports scene in Ghana. Learn about some interesting insights and entertaining facts. Interview starts at minute 11:31!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new podcast we welcome Yuba Rahamani and talk about the E-Sports scene in Ghana. Learn about some interesting insights and entertaining facts. Interview starts at minute 11:31!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #145 - Christian Leuenberg]]></title>
    <link>https://sceneworld.org/blog/2022/07/27/podcast-episode-145-christian-leuenberg/</link>
    <description>
    	<![CDATA[Once having been our webmaster, Christian Leuenberg returns to the retro gaming scene working on the German podcast "To Be On Pod", we talk about the good old times, his current and upcoming plans for the retro hobby! Interview starts at minute 11:11!]]>
    </description>
    <pubDate>Wed, 27 Jul 2022 14:04:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/07/27/podcast-episode-145-christian-leuenberg/</guid>
    
    <enclosure length="74017083" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode145_july_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Once having been our webmaster, Christian Leuenberg returns to the retro gaming scene working on the German podcast "To Be On Pod", we talk about the good old times, his current and upcoming plans for the retro hobby! Interview starts at minute 11:11!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Once having been our webmaster, Christian Leuenberg returns to the retro gaming scene working on the German podcast "To Be On Pod", we talk about the good old times, his current and upcoming plans for the retro hobby! Interview starts at minute 11:11!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #144 - The Return of MINBEKKER]]></title>
    <link>https://sceneworld.org/blog/2022/07/09/podcast-episode-144-the-return-of-minbekker/</link>
    <description>
    	<![CDATA[Once again we welcome Min and Mina Bekker to the podcast. Joerg and AJ talk to them about new levels for their game Takelshin... and the best thing is: these levels are free of charge! We also talk to them about their non-video-game projects in literature and art.
We hope you enjoy this part as much as part 1.
Have fun!]]>
    </description>
    <pubDate>Sat, 09 Jul 2022 15:23:18 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/07/09/podcast-episode-144-the-return-of-minbekker/</guid>
    
    <enclosure length="56665246" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode144_july_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Once again we welcome Min and Mina Bekker to the podcast. Joerg and AJ talk to them about new levels for their game Takelshin... and the best thing is: these levels are free of charge! We also talk to them about their non-video-game projects in literature and art. We hope you enjoy this part as much as part 1. Have fun!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Once again we welcome Min and Mina Bekker to the podcast. Joerg and AJ talk to them about new levels for their game Takelshin... and the best thing is: these levels are free of charge! We also talk to them about their non-video-game projects in literature and art. We hope you enjoy this part as much as part 1. Have fun!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #143 - Creating new point'n'click adventures with Gregor Mueller and Eva-Ramona Rohleder]]></title>
    <link>https://sceneworld.org/blog/2022/06/21/podcast-episode-143-creating-new-pointnclick-adventures-with-gregor-mueller-and-eva-ramona-rohleder/</link>
    <description>
    	<![CDATA[It's a double-feature-episode! This time we are having 2 interviews in a row! First part with Gregor Mueller who is kickstarting a pixel art detective game Casebook 1899 - The Leipzig Murders - Second part with Eva-Ramona Rohleder who is kickstarting A Twisted Tale with a sparkle of retro. Hear more about their struggles and stories on crowdfunding point'n'click adventures and back them to make sure both games make it to the finish line!

Interview 1 with Gregor Mueller starts at minute 08:34
Interview 2 with Eva-Ramona Rohleder starts at minute 56:58]]>
    </description>
    <pubDate>Mon, 20 Jun 2022 17:17:32 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/06/21/podcast-episode-143-creating-new-pointnclick-adventures-with-gregor-mueller-and-eva-ramona-rohleder/</guid>
    
    <enclosure length="107398616" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode143_june_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's a double-feature-episode! This time we are having 2 interviews in a row! First part with Gregor Mueller who is kickstarting a pixel art detective game Casebook 1899 - The Leipzig Murders - Second part with Eva-Ramona Rohleder who is kickstarting A Twisted Tale with a sparkle of retro. Hear more about their struggles and stories on crowdfunding point'n'click adventures and back them to make sure both games make it to the finish line! Interview 1 with Gregor Mueller starts at minute 08:34 Interview 2 with Eva-Ramona Rohleder starts at minute 56:58</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>It's a double-feature-episode! This time we are having 2 interviews in a row! First part with Gregor Mueller who is kickstarting a pixel art detective game Casebook 1899 - The Leipzig Murders - Second part with Eva-Ramona Rohleder who is kickstarting A Twisted Tale with a sparkle of retro. Hear more about their struggles and stories on crowdfunding point'n'click adventures and back them to make sure both games make it to the finish line! Interview 1 with Gregor Mueller starts at minute 08:34 Interview 2 with Eva-Ramona Rohleder starts at minute 56:58</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #142 - Legowelt]]></title>
    <link>https://sceneworld.org/blog/2022/06/15/podcast-episode-142-legowelt/</link>
    <description>
    	<![CDATA[In the new episode of our podcast we are very happy to welcome Danny Wolfers aka Legowelt!
For over 20 years now he's an acclaimed electronic musician from the Netherlands with many many releases on legendary music labels like Clone, Ghostly Records or Cocoon. Right before a live gig at the famous PAL Hamburg Club, he talked with Remute about his career and his love for synths and home computers. Interview starts at 6:21 minutes!
 Enjoy!]]>
    </description>
    <pubDate>Wed, 15 Jun 2022 09:34:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/06/15/podcast-episode-142-legowelt/</guid>
    
    <enclosure length="42467328" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode142_june_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In the new episode of our podcast we are very happy to welcome Danny Wolfers aka Legowelt! For over 20 years now he's an acclaimed electronic musician from the Netherlands with many many releases on legendary music labels like Clone, Ghostly Records or Cocoon. Right before a live gig at the famous PAL Hamburg Club, he talked with Remute about his career and his love for synths and home computers. Interview starts at 6:21 minutes! Enjoy!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In the new episode of our podcast we are very happy to welcome Danny Wolfers aka Legowelt! For over 20 years now he's an acclaimed electronic musician from the Netherlands with many many releases on legendary music labels like Clone, Ghostly Records or Cocoon. Right before a live gig at the famous PAL Hamburg Club, he talked with Remute about his career and his love for synths and home computers. Interview starts at 6:21 minutes! Enjoy!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #141 - Uni-Joys UNITHOR joystick project]]></title>
    <link>https://sceneworld.org/blog/2022/06/09/podcast-episode-141-uni-joy/</link>
    <description>
    	<![CDATA[and it's a hattrick! After interviewing David Pleasance and Dixon Wu from Retro HK, here's our new episode already! This time with Uni Joy who are explaining us how to make a new joystick in 2022. Their UNITHOR project is very ambitious and promising! Interview starts at 3:47 minutes!
 Enjoy!]]>
    </description>
    <pubDate>Thu, 09 Jun 2022 16:44:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/06/09/podcast-episode-141-uni-joy/</guid>
    
    <enclosure length="58739389" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode141_june_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>and it's a hattrick! After interviewing David Pleasance and Dixon Wu from Retro HK, here's our new episode already! This time with Uni Joy who are explaining us how to make a new joystick in 2022. Their UNITHOR project is very ambitious and promising! Interview starts at 3:47 minutes! Enjoy!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>and it's a hattrick! After interviewing David Pleasance and Dixon Wu from Retro HK, here's our new episode already! This time with Uni Joy who are explaining us how to make a new joystick in 2022. Their UNITHOR project is very ambitious and promising! Interview starts at 3:47 minutes! Enjoy!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #140 - Retro and gaming preservation in Hong Kong with Dixon Wu of Retro.hk]]></title>
    <link>https://sceneworld.org/blog/2022/05/29/duplicate-of-podcast-episode-140-dixon-wus-retro.hk/</link>
    <description>
    	<![CDATA[It's time again for a new episode and this time we welcome Dixon Wu!
 He is the founder of the RETRO.HK Gaming Expo and an avid videogamer since earliest childhood days.
 Currently residing in Hong Kong, Dixon is an Entrepreneur, UX/Gaming Consultant + Designer, who has taken part in numerous mobile applications, online game platforms and startup projects as the lead consultant.
 Tune in for some interesting insights! (Interview starts at 2:29 minutes)]]>
    </description>
    <pubDate>Sun, 29 May 2022 16:56:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/05/29/duplicate-of-podcast-episode-140-dixon-wus-retro.hk/</guid>
    
    <enclosure length="92482811" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode140_may_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's time again for a new episode and this time we welcome Dixon Wu! He is the founder of the RETRO.HK Gaming Expo and an avid videogamer since earliest childhood days. Currently residing in Hong Kong, Dixon is an Entrepreneur, UX/Gaming Consultant + Designer, who has taken part in numerous mobile applications, online game platforms and startup projects as the lead consultant. Tune in for some interesting insights! (Interview starts at 2:29 minutes)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>It's time again for a new episode and this time we welcome Dixon Wu! He is the founder of the RETRO.HK Gaming Expo and an avid videogamer since earliest childhood days. Currently residing in Hong Kong, Dixon is an Entrepreneur, UX/Gaming Consultant + Designer, who has taken part in numerous mobile applications, online game platforms and startup projects as the lead consultant. Tune in for some interesting insights! (Interview starts at 2:29 minutes)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #139 - David Pleasance and the German version of Commodore - The Inside Story]]></title>
    <link>https://sceneworld.org/blog/2022/05/25/podcast-episode-139-david-pleasance-and-the-german-version-of-commodore-an-inside-story/</link>
    <description>
    	<![CDATA[In the new episode of our podcast we are very happy to welcome again the one and only David Pleasance!
 The prolific Ex Commodore + Amiga executive (and musician!) gives us some exclusive , spicy insights and tells us about the German translation of his book  'Commodore - The Inside Story'. (Interview starts at 22:40 minutes)]]>
    </description>
    <pubDate>Wed, 25 May 2022 09:33:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/05/25/podcast-episode-139-david-pleasance-and-the-german-version-of-commodore-an-inside-story/</guid>
    
    <enclosure length="67140402" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode139_may_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In the new episode of our podcast we are very happy to welcome again the one and only David Pleasance! The prolific Ex Commodore + Amiga executive (and musician!) gives us some exclusive , spicy insights and tells us about the German translation of his book 'Commodore - The Inside Story'. (Interview starts at 22:40 minutes)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In the new episode of our podcast we are very happy to welcome again the one and only David Pleasance! The prolific Ex Commodore + Amiga executive (and musician!) gives us some exclusive , spicy insights and tells us about the German translation of his book 'Commodore - The Inside Story'. (Interview starts at 22:40 minutes)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #138 - Isaiah “TriForce” Johnson (Part 2)]]></title>
    <link>https://sceneworld.org/blog/2022/04/30/podcast-episode-138-isaiah-triforce-johnson-part-2/</link>
    <description>
    	<![CDATA[We had such a great talk with Isaiah that we decided to invite him again!
This time we are talking about the recent Esports scene in Jamaica.
It's alive and kicking!]]>
    </description>
    <pubDate>Sat, 30 Apr 2022 03:56:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/04/30/podcast-episode-138-isaiah-triforce-johnson-part-2/</guid>
    
    <enclosure length="114677502" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode138_april_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We had such a great talk with Isaiah that we decided to invite him again! This time we are talking about the recent Esports scene in Jamaica. It's alive and kicking!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We had such a great talk with Isaiah that we decided to invite him again! This time we are talking about the recent Esports scene in Jamaica. It's alive and kicking!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #137 - Isaiah “TriForce” Johnson (Part 1)]]></title>
    <link>https://sceneworld.org/blog/2022/04/22/podcast-episode-137-isaiah-triforce-johnson-part-1/</link>
    <description>
    	<![CDATA[This time we welcome Isaiah “TriForce” Johnson, a true Esports veteran in Jamaica!
He told us so many interesting things about his beginnings in Esports and it was a pleasure to listen...
Tune in and get educated and entertained!]]>
    </description>
    <pubDate>Fri, 22 Apr 2022 09:01:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/04/22/podcast-episode-137-isaiah-triforce-johnson-part-1/</guid>
    
    <enclosure length="136287119" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode137_april_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>This time we welcome Isaiah “TriForce” Johnson, a true Esports veteran in Jamaica! He told us so many interesting things about his beginnings in Esports and it was a pleasure to listen... Tune in and get educated and entertained!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>This time we welcome Isaiah “TriForce” Johnson, a true Esports veteran in Jamaica! He told us so many interesting things about his beginnings in Esports and it was a pleasure to listen... Tune in and get educated and entertained!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #136 - Composing for the Sega Master System with Polaria Poyon]]></title>
    <link>https://sceneworld.org/blog/2022/03/31/podcast-episode-136-composing-for-the-sega-master-system-with-polaria-poyon/</link>
    <description>
    	<![CDATA[We're delighted to welcome Polaria Poyon in our new episode. She's a genius composer of chiptunes for the Sega Master System and Game Gear. AJ, Joerg, and Denis get to know about her and her new projects, as well as some interesting tech insights. Enjoy the tunes and tune in! (interview begins at 23:00)]]>
    </description>
    <pubDate>Thu, 31 Mar 2022 11:16:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/03/31/podcast-episode-136-composing-for-the-sega-master-system-with-polaria-poyon/</guid>
    
    <enclosure length="77615227" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode136_march_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We're delighted to welcome Polaria Poyon in our new episode. She's a genius composer of chiptunes for the Sega Master System and Game Gear. AJ, Joerg, and Denis get to know about her and her new projects, as well as some interesting tech insights. Enjoy the tunes and tune in! (interview begins at 23:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We're delighted to welcome Polaria Poyon in our new episode. She's a genius composer of chiptunes for the Sega Master System and Game Gear. AJ, Joerg, and Denis get to know about her and her new projects, as well as some interesting tech insights. Enjoy the tunes and tune in! (interview begins at 23:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #135 - Gaming journalism and more in Jamaica with Wayne Benjamin]]></title>
    <link>https://sceneworld.org/blog/2022/03/22/podcast-episode-135-michael-wayne-benjamin/</link>
    <description>
    	<![CDATA[AJ and Joerg start off their series to dig into what's going on about gaming in Jamaica - For this episode we're happy to welcome Wayne Benjamin.
He is one of the most influential video game and Esports journalists from Jamaica.
Enjoy!
(interview begins at 18:00)]]>
    </description>
    <pubDate>Tue, 22 Mar 2022 15:06:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/03/22/podcast-episode-135-michael-wayne-benjamin/</guid>
    
    <enclosure length="63411522" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode135_march_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>AJ and Joerg start off their series to dig into what's going on about gaming in Jamaica - For this episode we're happy to welcome Wayne Benjamin. He is one of the most influential video game and Esports journalists from Jamaica. Enjoy! (interview begins at 18:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>AJ and Joerg start off their series to dig into what's going on about gaming in Jamaica - For this episode we're happy to welcome Wayne Benjamin. He is one of the most influential video game and Esports journalists from Jamaica. Enjoy! (interview begins at 18:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #134 - Michael "MrMobile" AKA "Captain2Phones" Fisher]]></title>
    <link>https://sceneworld.org/blog/2022/02/28/podcast-episode-134-podcast-episode-134-michael-mrmobile-aka-captain2phones-fisher/</link>
    <description>
    	<![CDATA[AJ and Joerg talk to Michael Fisher, who is one of the most profiled mobile tech reviewers out there! 
We talk to him about his journey from being an actor to a fully fledged mobile tech reviewer and what made him a grown entity on youtube while still remembering and cultivating his roots that made him who he is now.
Not only does he share his adventure in the race of trying to get a Commdore Pet Phone back in the day, but also how he dips into other fields of interests besides being MrMobile while keeping his coolness.
(interview begins at 26:19)]]>
    </description>
    <pubDate>Mon, 28 Feb 2022 14:35:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/02/28/podcast-episode-134-podcast-episode-134-michael-mrmobile-aka-captain2phones-fisher/</guid>
    
    <enclosure length="105967961" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode134_february_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>AJ and Joerg talk to Michael Fisher, who is one of the most profiled mobile tech reviewers out there! We talk to him about his journey from being an actor to a fully fledged mobile tech reviewer and what made him a grown entity on youtube while still remembering and cultivating his roots that made him who he is now. Not only does he share his adventure in the race of trying to get a Commdore Pet Phone back in the day, but also how he dips into other fields of interests besides being MrMobile while keeping his coolness. (interview begins at 26:19)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>AJ and Joerg talk to Michael Fisher, who is one of the most profiled mobile tech reviewers out there! We talk to him about his journey from being an actor to a fully fledged mobile tech reviewer and what made him a grown entity on youtube while still remembering and cultivating his roots that made him who he is now. Not only does he share his adventure in the race of trying to get a Commdore Pet Phone back in the day, but also how he dips into other fields of interests besides being MrMobile while keeping his coolness. (interview begins at 26:19)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #133 - The Video Game History Foundation with Kelsey Lewin]]></title>
    <link>https://sceneworld.org/blog/2022/02/13/scene-world-podcast-episode-133-the-video-game-history-foundation-with-kelsey-lewin/</link>
    <description>
    	<![CDATA[We're delighted to welcome Kelsey Lewin to the podcast! Kelsey is a a huge nerd, preserving the history of video games with a focus on the weird and the obscure. She joins AJ, Joerg, and Frank to talk about her passion for games and her work for the Video Game History Foundation. (interview begins at 27:50)]]>
    </description>
    <pubDate>Sun, 13 Feb 2022 14:16:20 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/02/13/scene-world-podcast-episode-133-the-video-game-history-foundation-with-kelsey-lewin/</guid>
    
    <enclosure length="132799276" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode133_february_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We're delighted to welcome Kelsey Lewin to the podcast! Kelsey is a a huge nerd, preserving the history of video games with a focus on the weird and the obscure. She joins AJ, Joerg, and Frank to talk about her passion for games and her work for the Video Game History Foundation. (interview begins at 27:50)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We're delighted to welcome Kelsey Lewin to the podcast! Kelsey is a a huge nerd, preserving the history of video games with a focus on the weird and the obscure. She joins AJ, Joerg, and Frank to talk about her passion for games and her work for the Video Game History Foundation. (interview begins at 27:50)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #132 - Netlabels with Simon Carless]]></title>
    <link>https://sceneworld.org/blog/2022/01/22/podcast-episode-132-netlabels-with-simon-carless/</link>
    <description>
    	<![CDATA[Simon Carless is a former Amiga musician and founder/owner of the Monotonik netlabel, which rose to prominence in the late '90s and early '00s. Joerg and guest co-host Martin Wisniowski pick his brain about this unique time in the development of the internet, independent labels, and music distribution. (Interview begins at 19:15)]]>
    </description>
    <pubDate>Sat, 22 Jan 2022 12:14:51 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/01/22/podcast-episode-132-netlabels-with-simon-carless/</guid>
    
    <enclosure length="84875946" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode132_january_2022.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Simon Carless is a former Amiga musician and founder/owner of the Monotonik netlabel, which rose to prominence in the late '90s and early '00s. Joerg and guest co-host Martin Wisniowski pick his brain about this unique time in the development of the internet, independent labels, and music distribution. (Interview begins at 19:15)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Simon Carless is a former Amiga musician and founder/owner of the Monotonik netlabel, which rose to prominence in the late '90s and early '00s. Joerg and guest co-host Martin Wisniowski pick his brain about this unique time in the development of the internet, independent labels, and music distribution. (Interview begins at 19:15)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #131 - Robert Mruczek]]></title>
    <link>https://sceneworld.org/blog/2022/01/09/podcast-episode-131-robert-mruczek/</link>
    <description>
    	<![CDATA[Robert Mruczek is the former head referee of Twin Galaxies and knows a thing or two about high scores! Joerg and AJ sit down and talk to him about his history in gaming, the controversies surrounding Twin Galaxies, and a host of other topics. (interview begins at 15:00)]]>
    </description>
    <pubDate>Sun, 09 Jan 2022 12:11:31 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2022/01/09/podcast-episode-131-robert-mruczek/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Robert Mruczek is the former head referee of Twin Galaxies and knows a thing or two about high scores! Joerg and AJ sit down and talk to him about his history in gaming, the controversies surrounding Twin Galaxies, and a host of other topics. (interview begins at 15:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Robert Mruczek is the former head referee of Twin Galaxies and knows a thing or two about high scores! Joerg and AJ sit down and talk to him about his history in gaming, the controversies surrounding Twin Galaxies, and a host of other topics. (interview begins at 15:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #130 - The A500 Mini with Darren Melbourne and Chris Smith]]></title>
    <link>https://sceneworld.org/blog/2021/12/18/podcast-episode-130-the-a500-mini-with-darren-melbourne-and-chris-smith/</link>
    <description>
    	<![CDATA[Darren Melbourne returns to the podcast - 5 years after, this time with Retro Games' CTO Chris Smith, they are talking about the upcoming A500 Mini. I this episode, they talk about the rocky way of getting this onto the road and what it means for the Amiga scene and the Amiga competitive gaming scene, as well.
Interview starts at 05:55 Minutes]]>
    </description>
    <pubDate>Sat, 18 Dec 2021 03:40:31 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/12/18/podcast-episode-130-the-a500-mini-with-darren-melbourne-and-chris-smith/</guid>
    
    <enclosure length="54580296" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode130_december_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Darren Melbourne returns to the podcast - 5 years after, this time with Retro Games' CTO Chris Smith, they are talking about the upcoming A500 Mini. I this episode, they talk about the rocky way of getting this onto the road and what it means for the Amiga scene and the Amiga competitive gaming scene, as well. Interview starts at 05:55 Minutes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Darren Melbourne returns to the podcast - 5 years after, this time with Retro Games' CTO Chris Smith, they are talking about the upcoming A500 Mini. I this episode, they talk about the rocky way of getting this onto the road and what it means for the Amiga scene and the Amiga competitive gaming scene, as well. Interview starts at 05:55 Minutes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #129 - Mike Witschi (Naomi Sample of Musikfladen)]]></title>
    <link>https://sceneworld.org/blog/2021/12/12/podcast-episode-129-mike-witschi-(naomi-sample-of-musikfladen)/</link>
    <description>
    	<![CDATA[In our brandnew episode we're happy to welcome Naomi Sample - a true chiptune veteran! Get to know some insights about producing music for C64, Game Boy and other consoles.
Interview starts at 04:53 Minutes]]>
    </description>
    <pubDate>Sun, 12 Dec 2021 05:48:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/12/12/podcast-episode-129-mike-witschi-(naomi-sample-of-musikfladen)/</guid>
    
    <enclosure length="65056587" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode129_december_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our brandnew episode we're happy to welcome Naomi Sample - a true chiptune veteran! Get to know some insights about producing music for C64, Game Boy and other consoles. Interview starts at 04:53 Minutes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our brandnew episode we're happy to welcome Naomi Sample - a true chiptune veteran! Get to know some insights about producing music for C64, Game Boy and other consoles. Interview starts at 04:53 Minutes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #128 - Gunnar von Boehn (Apollo Team)]]></title>
    <link>https://sceneworld.org/blog/2021/11/30/podcast-episode-128-gunnar-van-boehn-(apollo-team)/</link>
    <description>
    	<![CDATA[In our new episode we welcome Gunnar Vonn Boehn from the one and only Apollo Team. They are known for their stellar Vampire cards which are a must for every Amiga fan. 
Interview starts at 37:38 Minutes]]>
    </description>
    <pubDate>Tue, 30 Nov 2021 10:51:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/11/30/podcast-episode-128-gunnar-van-boehn-(apollo-team)/</guid>
    
    <enclosure length="174895638" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode128_november_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new episode we welcome Gunnar Vonn Boehn from the one and only Apollo Team. They are known for their stellar Vampire cards which are a must for every Amiga fan. Interview starts at 37:38 Minutes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new episode we welcome Gunnar Vonn Boehn from the one and only Apollo Team. They are known for their stellar Vampire cards which are a must for every Amiga fan. Interview starts at 37:38 Minutes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #127 - Nicola and Anthony Caulfield]]></title>
    <link>https://sceneworld.org/blog/2021/11/09/podcast-episode-127-nicola-and-anthony-caulfield/</link>
    <description>
    	<![CDATA[In our new podcast episode we are happy to have Nicola and Anthony Caulfield: a filmmaking team from London, responsible for awesome documentaries like From Bedrooms To Billions and its sequel The Amiga Years. We are talking with them about their new project The Rubber-Keyed Wonder - a documentary about the ZX Spectrum which is currently on Kickstarter.
Interview starts at 09:47 minutes]]>
    </description>
    <pubDate>Tue, 09 Nov 2021 13:46:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/11/09/podcast-episode-127-nicola-and-anthony-caulfield/</guid>
    
    <enclosure length="87818240" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode127_november_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new podcast episode we are happy to have Nicola and Anthony Caulfield: a filmmaking team from London, responsible for awesome documentaries like From Bedrooms To Billions and its sequel The Amiga Years. We are talking with them about their new project The Rubber-Keyed Wonder - a documentary about the ZX Spectrum which is currently on Kickstarter. Interview starts at 09:47 minutes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new podcast episode we are happy to have Nicola and Anthony Caulfield: a filmmaking team from London, responsible for awesome documentaries like From Bedrooms To Billions and its sequel The Amiga Years. We are talking with them about their new project The Rubber-Keyed Wonder - a documentary about the ZX Spectrum which is currently on Kickstarter. Interview starts at 09:47 minutes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #126 - Lucas Lund and his The Detective Novel]]></title>
    <link>https://sceneworld.org/blog/2021/10/23/episode-126-the-detective-novel-of-and-with-lucas-lund/</link>
    <description>
    	<![CDATA[In our newest episode we speak with Lucas Lund, a swedish author. He is working on a crime fiction book based on Sam Manthorpe's 1986 C64 game 'The Detective Game'.
Interview starts at 11:47 minutes]]>
    </description>
    <pubDate>Sat, 23 Oct 2021 13:29:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/10/23/episode-126-the-detective-novel-of-and-with-lucas-lund/</guid>
    
    <enclosure length="60673083" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode126_october_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our newest episode we speak with Lucas Lund, a swedish author. He is working on a crime fiction book based on Sam Manthorpe's 1986 C64 game 'The Detective Game'. Interview starts at 11:47 minutes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our newest episode we speak with Lucas Lund, a swedish author. He is working on a crime fiction book based on Sam Manthorpe's 1986 C64 game 'The Detective Game'. Interview starts at 11:47 minutes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #125 - Watermelon Games - Fonzie Part 2]]></title>
    <link>https://sceneworld.org/blog/2021/10/04/podcast-episode-125-watermelon-games-fonzie-part-2/</link>
    <description>
    	<![CDATA[Welcome back Gwénaël Godde aka Fonzie! The Watermelon Games chief talks with us about his plans to port the furious Sega Genesis / Mega Drive brawler Paprium to current-gen consoles and games business in general. Turn on, tune in, drop out!
(Watch out for their Kickstarter launching soon!)
Interview starts at 6:38 minutes]]>
    </description>
    <pubDate>Mon, 04 Oct 2021 16:56:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/10/04/podcast-episode-125-watermelon-games-fonzie-part-2/</guid>
    
    <enclosure length="75521202" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode125_october_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welcome back Gwénaël Godde aka Fonzie! The Watermelon Games chief talks with us about his plans to port the furious Sega Genesis / Mega Drive brawler Paprium to current-gen consoles and games business in general. Turn on, tune in, drop out! (Watch out for their Kickstarter launching soon!) Interview starts at 6:38 minutes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Welcome back Gwénaël Godde aka Fonzie! The Watermelon Games chief talks with us about his plans to port the furious Sega Genesis / Mega Drive brawler Paprium to current-gen consoles and games business in general. Turn on, tune in, drop out! (Watch out for their Kickstarter launching soon!) Interview starts at 6:38 minutes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #124 - Scott Miller: Relaunching Apogee Entertainment]]></title>
    <link>https://sceneworld.org/blog/2021/09/30/podcast-episode-124-scott-miller-rejoining-apogee-entertainment/</link>
    <description>
    	<![CDATA[We are delighted to have Scott Miller in our new podcast - the founder of Apogee Entertainment which later on became 3D Realms. The game designer and entrepreneur is responsible for many classic games like Terminal Velocity, Raptor and of course Duke Nukem. Let's rock! (interview begins at 08:44 minutes)]]>
    </description>
    <pubDate>Thu, 30 Sep 2021 10:20:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/09/30/podcast-episode-124-scott-miller-rejoining-apogee-entertainment/</guid>
    
    <enclosure length="51402756" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode124_september_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are delighted to have Scott Miller in our new podcast - the founder of Apogee Entertainment which later on became 3D Realms. The game designer and entrepreneur is responsible for many classic games like Terminal Velocity, Raptor and of course Duke Nukem. Let's rock! (interview begins at 08:44 minutes)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We are delighted to have Scott Miller in our new podcast - the founder of Apogee Entertainment which later on became 3D Realms. The game designer and entrepreneur is responsible for many classic games like Terminal Velocity, Raptor and of course Duke Nukem. Let's rock! (interview begins at 08:44 minutes)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #123 - Andrew Fisher]]></title>
    <link>https://sceneworld.org/blog/2021/08/24/podcast-episode-123-andrew-fisher/</link>
    <description>
    	<![CDATA[Andrew Fisher is an author, journalist, coder, musician, and scholar of all things Commodore. He's a contributor to Retro Gamer Magazine, and also one of the main editors of Scene World. AJ and Joerg catch up with him, talk about his career, and get very, very sidetracked. (interview begins at 10:55)]]>
    </description>
    <pubDate>Tue, 24 Aug 2021 06:18:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/08/24/podcast-episode-123-andrew-fisher/</guid>
    
    <enclosure length="59292732" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode123_august_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Andrew Fisher is an author, journalist, coder, musician, and scholar of all things Commodore. He's a contributor to Retro Gamer Magazine, and also one of the main editors of Scene World. AJ and Joerg catch up with him, talk about his career, and get very, very sidetracked. (interview begins at 10:55)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Andrew Fisher is an author, journalist, coder, musician, and scholar of all things Commodore. He's a contributor to Retro Gamer Magazine, and also one of the main editors of Scene World. AJ and Joerg catch up with him, talk about his career, and get very, very sidetracked. (interview begins at 10:55)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #122 - Brenda Romero]]></title>
    <link>https://sceneworld.org/blog/2021/08/06/podcast-episode123-brenda-romero/</link>
    <description>
    	<![CDATA[We are very proud to have Brenda Romero in our new episode. She is not only an award-winning game designer, but also an amazingly dedicated creative spirit since 1981. And a metal music lover too! As a game director, she has worked on over 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons + Dragons and Def Jam franchises. This episode is packed with interesting stories...enjoy!

The interview starts 7 minutes into the podcast]]>
    </description>
    <pubDate>Thu, 05 Aug 2021 17:46:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/08/06/podcast-episode123-brenda-romero/</guid>
    
    <enclosure length="60707277" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode122_august_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are very proud to have Brenda Romero in our new episode. She is not only an award-winning game designer, but also an amazingly dedicated creative spirit since 1981. And a metal music lover too! As a game director, she has worked on over 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons + Dragons and Def Jam franchises. This episode is packed with interesting stories...enjoy! The interview starts 7 minutes into the podcast</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We are very proud to have Brenda Romero in our new episode. She is not only an award-winning game designer, but also an amazingly dedicated creative spirit since 1981. And a metal music lover too! As a game director, she has worked on over 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons + Dragons and Def Jam franchises. This episode is packed with interesting stories...enjoy! The interview starts 7 minutes into the podcast</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #121 - Chris Abbott - The Little Books Of Soundchips]]></title>
    <link>https://sceneworld.org/blog/2021/07/21/podcast-episode-121-chris-abbott-the-little-books-of-soundchips/</link>
    <description>
    	<![CDATA[We're happy to have Chris Abbott in our new podcast episode, a british chiptune musician and true master of the C64 SID chip. Right now he is working on an extensive book about soundchips which is set to be released by Fusion Retro Book. The interview starts 10 minutes into the podcast]]>
    </description>
    <pubDate>Wed, 21 Jul 2021 13:42:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/07/21/podcast-episode-121-chris-abbott-the-little-books-of-soundchips/</guid>
    
    <enclosure length="80018130" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode121_july_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We're happy to have Chris Abbott in our new podcast episode, a british chiptune musician and true master of the C64 SID chip. Right now he is working on an extensive book about soundchips which is set to be released by Fusion Retro Book. The interview starts 10 minutes into the podcast</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We're happy to have Chris Abbott in our new podcast episode, a british chiptune musician and true master of the C64 SID chip. Right now he is working on an extensive book about soundchips which is set to be released by Fusion Retro Book. The interview starts 10 minutes into the podcast</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #120 - Jeri Ellsworth (TiltFive)]]></title>
    <link>https://sceneworld.org/blog/2021/07/12/podcast-episode-120-jeri-ellsworth-(tiltfive)/</link>
    <description>
    	<![CDATA[In our new podcast episode we speak with Jeri Ellsworth, an American entrepeneur and chip designer. She is very well-known for 'C64 Direct-To TV', a complete Commodore 64 system on a chip housed within a joystick which was released in 2004. We speak with her about her work on TiltFive, an interesting new company focussing on AR glasses technology...Interview starts at 22:30]]>
    </description>
    <pubDate>Mon, 12 Jul 2021 11:27:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/07/12/podcast-episode-120-jeri-ellsworth-(tiltfive)/</guid>
    
    <enclosure length="179439734" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode120_july_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new podcast episode we speak with Jeri Ellsworth, an American entrepeneur and chip designer. She is very well-known for 'C64 Direct-To TV', a complete Commodore 64 system on a chip housed within a joystick which was released in 2004. We speak with her about her work on TiltFive, an interesting new company focussing on AR glasses technology...Interview starts at 22:30</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new podcast episode we speak with Jeri Ellsworth, an American entrepeneur and chip designer. She is very well-known for 'C64 Direct-To TV', a complete Commodore 64 system on a chip housed within a joystick which was released in 2004. We speak with her about her work on TiltFive, an interesting new company focussing on AR glasses technology...Interview starts at 22:30</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #119 - Japan Retro Game Collector]]></title>
    <link>https://sceneworld.org/blog/2021/06/26/podcast-episode-119-deniz-orbay/</link>
    <description>
    	<![CDATA[In our new podcast episode we speak with Deniz Orbay who is not only one of the most well known Neo Geo collectors, but also THE expert for retrogame imports from Japan. Get ready for some interesting insights and facts about the history and current state of retrogaming in Japan...Interview starts at 25:37]]>
    </description>
    <pubDate>Sat, 26 Jun 2021 06:18:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/06/26/podcast-episode-119-deniz-orbay/</guid>
    
    <enclosure length="81487238" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode119_june_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our new podcast episode we speak with Deniz Orbay who is not only one of the most well known Neo Geo collectors, but also THE expert for retrogame imports from Japan. Get ready for some interesting insights and facts about the history and current state of retrogaming in Japan...Interview starts at 25:37</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In our new podcast episode we speak with Deniz Orbay who is not only one of the most well known Neo Geo collectors, but also THE expert for retrogame imports from Japan. Get ready for some interesting insights and facts about the history and current state of retrogaming in Japan...Interview starts at 25:37</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #118 - Tronimal]]></title>
    <link>https://sceneworld.org/blog/2021/05/23/podcast-episode-118-tronimal/</link>
    <description>
    	<![CDATA[Hello World!
We are happy to have one of the most prolific Chiptune musicians in our podcast - Tronimal.
He released music for the Gameboy, ZX Spectrum and even the TI-82 calculator!
Besides some tech talk, the virtuoso gives us some interesting insights and talks about his upcoming projects.

Interview starts at 18:12.]]>
    </description>
    <pubDate>Sun, 23 May 2021 04:14:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/05/23/podcast-episode-118-tronimal/</guid>
    
    <enclosure length="132038463" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode118_may_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Hello World! We are happy to have one of the most prolific Chiptune musicians in our podcast - Tronimal. He released music for the Gameboy, ZX Spectrum and even the TI-82 calculator! Besides some tech talk, the virtuoso gives us some interesting insights and talks about his upcoming projects. Interview starts at 18:12.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Hello World! We are happy to have one of the most prolific Chiptune musicians in our podcast - Tronimal. He released music for the Gameboy, ZX Spectrum and even the TI-82 calculator! Besides some tech talk, the virtuoso gives us some interesting insights and talks about his upcoming projects. Interview starts at 18:12.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #116-117 - Roy Shildt Part 2]]></title>
    <link>https://sceneworld.org/blog/2021/05/15/podcast-episode-116-117-roy-shildt-part-2/</link>
    <description>
    	<![CDATA[Roy Shildt is back with some more insights about Twin Galaxies - especially regarding Missile Command scores and the people behind them...
Hear some stories, conclusions, theories .. this second part of the interview shows some guts!

Interview starts at 10:53.]]>
    </description>
    <pubDate>Sat, 15 May 2021 13:25:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/05/15/podcast-episode-116-117-roy-shildt-part-2/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Roy Shildt is back with some more insights about Twin Galaxies - especially regarding Missile Command scores and the people behind them... Hear some stories, conclusions, theories .. this second part of the interview shows some guts! Interview starts at 10:53.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Roy Shildt is back with some more insights about Twin Galaxies - especially regarding Missile Command scores and the people behind them... Hear some stories, conclusions, theories .. this second part of the interview shows some guts! Interview starts at 10:53.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #115 - Uncensored Library Part 2]]></title>
    <link>https://sceneworld.org/blog/2021/05/10/podcast-episode-115-uncensored-library-part-2/</link>
    <description>
    	<![CDATA[We are talking to Emmanuel Colombié from RSF Latin America.
Learn about the state of press freedom in Brazil and the work of Reporters Without Borders.
Spoiler Alter: Nearly all indicators are flashing red in Latin America and the coronavirus crisis has exacerbated an already complex and hostile environment for journalists...

Interview starts at 14:52]]>
    </description>
    <pubDate>Mon, 10 May 2021 14:07:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/05/10/podcast-episode-115-uncensored-library-part-2/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are talking to Emmanuel Colombié from RSF Latin America. Learn about the state of press freedom in Brazil and the work of Reporters Without Borders. Spoiler Alter: Nearly all indicators are flashing red in Latin America and the coronavirus crisis has exacerbated an already complex and hostile environment for journalists... Interview starts at 14:52</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We are talking to Emmanuel Colombié from RSF Latin America. Learn about the state of press freedom in Brazil and the work of Reporters Without Borders. Spoiler Alter: Nearly all indicators are flashing red in Latin America and the coronavirus crisis has exacerbated an already complex and hostile environment for journalists... Interview starts at 14:52</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #114​ - Piepacker]]></title>
    <link>https://sceneworld.org/blog/2021/04/17/podcast-episode-114-piepacker/</link>
    <description>
    	<![CDATA[We interview Benjamin Devienne from Piepacker - a new free social gaming platform that allows users to play officially licensed retrogames with friends online!
Piepacker provides access to games that have been featured on a variety of platforms: arcade machines, NES, Super NES, Saturn, Mega Drive, NeoGeo and PlayStation with more to come.
Piepacker has partnerships with publishers Codemaster, Team 17 and Interplay and indies like Bitmap Bureau or Morphcat. The catalog continues to grow with plans to add modern indie as well as original exclusive cards and board games - among the available titles are the iconic Worms World Party, Earthworm Jim 1 + 2, Xeno Crisis and Micro Mages.
Listen to some very interesting insights...
Interview starts at 15:49]]>
    </description>
    <pubDate>Sat, 17 Apr 2021 15:07:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/04/17/podcast-episode-114-piepacker/</guid>
    
    <enclosure length="77253760" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode114_april_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We interview Benjamin Devienne from Piepacker - a new free social gaming platform that allows users to play officially licensed retrogames with friends online! Piepacker provides access to games that have been featured on a variety of platforms: arcade machines, NES, Super NES, Saturn, Mega Drive, NeoGeo and PlayStation with more to come. Piepacker has partnerships with publishers Codemaster, Team 17 and Interplay and indies like Bitmap Bureau or Morphcat. The catalog continues to grow with plans to add modern indie as well as original exclusive cards and board games - among the available titles are the iconic Worms World Party, Earthworm Jim 1 + 2, Xeno Crisis and Micro Mages. Listen to some very interesting insights... Interview starts at 15:49</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>We interview Benjamin Devienne from Piepacker - a new free social gaming platform that allows users to play officially licensed retrogames with friends online! Piepacker provides access to games that have been featured on a variety of platforms: arcade machines, NES, Super NES, Saturn, Mega Drive, NeoGeo and PlayStation with more to come. Piepacker has partnerships with publishers Codemaster, Team 17 and Interplay and indies like Bitmap Bureau or Morphcat. The catalog continues to grow with plans to add modern indie as well as original exclusive cards and board games - among the available titles are the iconic Worms World Party, Earthworm Jim 1 + 2, Xeno Crisis and Micro Mages. Listen to some very interesting insights... Interview starts at 15:49</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #113​ - Oliver "V3to" Lindau And The Eye Of The Beholder]]></title>
    <link>https://sceneworld.org/blog/2021/04/08/podcast-episode-113-v3to-eye-of-the-beholder/</link>
    <description>
    	<![CDATA[Oliver 'Ve3o' Lindau is a a veteran graphic artist. He's best known for working with Starbyte on titles like Rolling Ronny and since 10 years also very active in the demoscene constantly making the first ranks on graphic compos.
In this episode we talk with him about the technological challenges of bringing the Eye Of The Beholder from the Amiga onto the C64. Interview starts at 9:10]]>
    </description>
    <pubDate>Thu, 08 Apr 2021 10:10:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/04/08/podcast-episode-113-v3to-eye-of-the-beholder/</guid>
    
    <enclosure length="84145907" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode113_march_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Oliver 'Ve3o' Lindau is a a veteran graphic artist. He's best known for working with Starbyte on titles like Rolling Ronny and since 10 years also very active in the demoscene constantly making the first ranks on graphic compos. In this episode we talk with him about the technological challenges of bringing the Eye Of The Beholder from the Amiga onto the C64. Interview starts at 9:10</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Oliver 'Ve3o' Lindau is a a veteran graphic artist. He's best known for working with Starbyte on titles like Rolling Ronny and since 10 years also very active in the demoscene constantly making the first ranks on graphic compos. In this episode we talk with him about the technological challenges of bringing the Eye Of The Beholder from the Amiga onto the C64. Interview starts at 9:10</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #112 - C64 Keycaps with Jim Drew]]></title>
    <link>https://sceneworld.org/blog/2021/03/31/podcast-episode-112-c64-keycaps-with-jim-drew/</link>
    <description>
    	<![CDATA[Have you been burnt by the 2015 keycaps Indigogo of Phase5 from Austria like us and many others?
Jim felt the pain as well and went out creating his own C64 keycaps project. Having a long history in developing hardware for Commodore computers, if there is somebody who can pull this off, then this guy with decades of knowledge in the field!
We talk with Jim about the journey of running a successful crowdfunding for C64 keycaps and many other stuff and developments he is involved in.Interview starts at 12:50​ minutes.]]>
    </description>
    <pubDate>Tue, 30 Mar 2021 17:21:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/03/31/podcast-episode-112-c64-keycaps-with-jim-drew/</guid>
    
    <enclosure length="107190684" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode112_march_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Have you been burnt by the 2015 keycaps Indigogo of Phase5 from Austria like us and many others? Jim felt the pain as well and went out creating his own C64 keycaps project. Having a long history in developing hardware for Commodore computers, if there is somebody who can pull this off, then this guy with decades of knowledge in the field! We talk with Jim about the journey of running a successful crowdfunding for C64 keycaps and many other stuff and developments he is involved in.Interview starts at 12:50​ minutes.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Have you been burnt by the 2015 keycaps Indigogo of Phase5 from Austria like us and many others? Jim felt the pain as well and went out creating his own C64 keycaps project. Having a long history in developing hardware for Commodore computers, if there is somebody who can pull this off, then this guy with decades of knowledge in the field! We talk with Jim about the journey of running a successful crowdfunding for C64 keycaps and many other stuff and developments he is involved in.Interview starts at 12:50​ minutes.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #111 - Repair Cafes with Martine Postma]]></title>
    <link>https://sceneworld.org/blog/2021/03/17/podcast-episode-111-repair-cafes-with-martine-postma/</link>
    <description>
    	<![CDATA[When Martine Postma was done with the "throw away and buy new" behavior of society, she had no idea that her idea for a repair cafe where the layman can come in and get help repairing their electronic devices, would cause international awareness.
Nowadays repair cafes are spread all around the world!
Learn her story how it all started, how it moved the society back to a more repair-than-bin mentality, and how it helps the #righttorepair movement despite she is not officially a part of it. (Interview begins at 6:30)]]>
    </description>
    <pubDate>Wed, 17 Mar 2021 15:52:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/03/17/podcast-episode-111-repair-cafes-with-martine-postma/</guid>
    
    <enclosure length="30103595" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode111_march_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>When Martine Postma was done with the "throw away and buy new" behavior of society, she had no idea that her idea for a repair cafe where the layman can come in and get help repairing their electronic devices, would cause international awareness. Nowadays repair cafes are spread all around the world! Learn her story how it all started, how it moved the society back to a more repair-than-bin mentality, and how it helps the #righttorepair movement despite she is not officially a part of it. (Interview begins at 6:30)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>When Martine Postma was done with the "throw away and buy new" behavior of society, she had no idea that her idea for a repair cafe where the layman can come in and get help repairing their electronic devices, would cause international awareness. Nowadays repair cafes are spread all around the world! Learn her story how it all started, how it moved the society back to a more repair-than-bin mentality, and how it helps the #righttorepair movement despite she is not officially a part of it. (Interview begins at 6:30)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #110 - Karl Lillrud]]></title>
    <link>https://sceneworld.org/blog/2021/03/09/podcast-episode-110-karl-lillrud/</link>
    <description>
    	<![CDATA[Karl Lillrud is an entrepreneur and public speaker and also recently released his book 'Hacking Your Destiny'.
In this interview we learn a lot about the live of a person of his caliber and try to tackle why Commodore failed and what they could have done to make certain they'd still be around today. (Interview begins at 21:00)]]>
    </description>
    <pubDate>Tue, 09 Mar 2021 10:49:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/03/09/podcast-episode-110-karl-lillrud/</guid>
    
    <enclosure length="35794091" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode110_march_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Karl Lillrud is an entrepreneur and public speaker and also recently released his book 'Hacking Your Destiny'. In this interview we learn a lot about the live of a person of his caliber and try to tackle why Commodore failed and what they could have done to make certain they'd still be around today. (Interview begins at 21:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Karl Lillrud is an entrepreneur and public speaker and also recently released his book 'Hacking Your Destiny'. In this interview we learn a lot about the live of a person of his caliber and try to tackle why Commodore failed and what they could have done to make certain they'd still be around today. (Interview begins at 21:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #109 - Watermelon Games' CEO Gwénaël Godde aka Fonzie]]></title>
    <link>https://sceneworld.org/blog/2021/02/27/episode-109-watermelon-gamess-ceo-gwenael-godde-aka-fonzie/</link>
    <description>
    	<![CDATA[For the world outside of the retro game bubble, it's just some strange variant of playing with food, but for the retro lovers, this is a publishing powerhouse known for Pier Solar, the biggest Mega Drive game release back in 2010 and a well-praised RPG which was even ported to many current-gen consoles later on.
After many years of hype and drama they just released their new smash hit Paprium, a brawler pushing Sega's 16bit console to its absolute max and even beyond. This sophisticated 80 Mbit shock is already considered by many as the system's best game and even Game Of The Year 2020.

So, what is all the fuzz about? You've got more questions than answers?
Fonzie himself speaks out!

The interview starts at 8:34 minutes.]]>
    </description>
    <pubDate>Sat, 27 Feb 2021 15:00:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/02/27/episode-109-watermelon-gamess-ceo-gwenael-godde-aka-fonzie/</guid>
    
    <enclosure length="59628915" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode109_february_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>For the world outside of the retro game bubble, it's just some strange variant of playing with food, but for the retro lovers, this is a publishing powerhouse known for Pier Solar, the biggest Mega Drive game release back in 2010 and a well-praised RPG which was even ported to many current-gen consoles later on. After many years of hype and drama they just released their new smash hit Paprium, a brawler pushing Sega's 16bit console to its absolute max and even beyond. This sophisticated 80 Mbit shock is already considered by many as the system's best game and even Game Of The Year 2020. So, what is all the fuzz about? You've got more questions than answers? Fonzie himself speaks out! The interview starts at 8:34 minutes.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>For the world outside of the retro game bubble, it's just some strange variant of playing with food, but for the retro lovers, this is a publishing powerhouse known for Pier Solar, the biggest Mega Drive game release back in 2010 and a well-praised RPG which was even ported to many current-gen consoles later on. After many years of hype and drama they just released their new smash hit Paprium, a brawler pushing Sega's 16bit console to its absolute max and even beyond. This sophisticated 80 Mbit shock is already considered by many as the system's best game and even Game Of The Year 2020. So, what is all the fuzz about? You've got more questions than answers? Fonzie himself speaks out! The interview starts at 8:34 minutes.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #108 - Roy "Mr. Awesome" Shildt (Part 1)]]></title>
    <link>https://sceneworld.org/blog/2021/02/22/podcast-episode-108-roy-mister-awesome-shildt-(part-1)/</link>
    <description>
    	<![CDATA[Roy "Mr. Awesome" Shildt is one of the worlds' premier gamers, specifically for his Missile Command scores. More recently, he (and Twin Galaxies) have become the subject of controversies regarding said scores, and Roy's battle to maintain his supremacy. AJ and Joerg talk to him about his history, the intricacies of playing Missile Command, and hit on some of the controversies at the heart of this topic. (interview begins at 14:50)]]>
    </description>
    <pubDate>Mon, 22 Feb 2021 15:02:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/02/22/podcast-episode-108-roy-mister-awesome-shildt-(part-1)/</guid>
    
    <enclosure length="44158735" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode108_february_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Roy "Mr. Awesome" Shildt is one of the worlds' premier gamers, specifically for his Missile Command scores. More recently, he (and Twin Galaxies) have become the subject of controversies regarding said scores, and Roy's battle to maintain his supremacy. AJ and Joerg talk to him about his history, the intricacies of playing Missile Command, and hit on some of the controversies at the heart of this topic. (interview begins at 14:50)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Roy "Mr. Awesome" Shildt is one of the worlds' premier gamers, specifically for his Missile Command scores. More recently, he (and Twin Galaxies) have become the subject of controversies regarding said scores, and Roy's battle to maintain his supremacy. AJ and Joerg talk to him about his history, the intricacies of playing Missile Command, and hit on some of the controversies at the heart of this topic. (interview begins at 14:50)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #107 - Demoscene: The Art of Coding]]></title>
    <link>https://sceneworld.org/blog/2021/02/16/podcast-episode-107-demoscene-the-art-of-coding/</link>
    <description>
    	<![CDATA[Demoscene - The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO's list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00)]]>
    </description>
    <pubDate>Tue, 16 Feb 2021 11:03:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/02/16/podcast-episode-107-demoscene-the-art-of-coding/</guid>
    
    <enclosure length="68063188" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode107_february_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Demoscene - The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO's list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Demoscene - The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO's list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #106 - Remute with Denis Karimani]]></title>
    <link>https://sceneworld.org/blog/2021/01/25/podcast-episode-106-remute-with-denis-karimani/</link>
    <description>
    	<![CDATA[Retro music is in right now, but few people have taken it to the lengths that Remute has, releasing his songs not just on vinyl and digital download, but also on cartridge and floppy disk! Joerg, Martin, and AJ talk to him about why he chose this medium, and the unique challenges associated with releasing music on such unusual platforms. (Interview begins at 22:40)]]>
    </description>
    <pubDate>Mon, 25 Jan 2021 09:44:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2021/01/25/podcast-episode-106-remute-with-denis-karimani/</guid>
    
    <enclosure length="47700231" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode106_january_2021.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Retro music is in right now, but few people have taken it to the lengths that Remute has, releasing his songs not just on vinyl and digital download, but also on cartridge and floppy disk! Joerg, Martin, and AJ talk to him about why he chose this medium, and the unique challenges associated with releasing music on such unusual platforms. (Interview begins at 22:40)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Retro music is in right now, but few people have taken it to the lengths that Remute has, releasing his songs not just on vinyl and digital download, but also on cartridge and floppy disk! Joerg, Martin, and AJ talk to him about why he chose this medium, and the unique challenges associated with releasing music on such unusual platforms. (Interview begins at 22:40)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #105 - Project CARS 3 with Joe Barron]]></title>
    <link>https://sceneworld.org/blog/2020/12/25/podcast-episode-105-project-cars-3-with-joe-barron/</link>
    <description>
    	<![CDATA[Merry Christmas everybody! We close this year with a special treat! 

Project CARS is one of the most anticipating racing series, that sprung out of an idea to make a racing game, formed with the help of the gaming community and covering as many kinds of different racing series and aspects of racing as possible! We speak to Joe Barron, Marketing and eSports Manager of Slightly Mad Studios about the journey of the past 5 years, why Project CARS 3 is a game to not miss and what the changes from a more simulation driven to a more arcade centric means for the players. 

Interview start at 10:56]]>
    </description>
    <pubDate>Fri, 25 Dec 2020 10:00:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/12/25/podcast-episode-105-project-cars-3-with-joe-barron/</guid>
    
    <enclosure length="57161176" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode105_december_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Merry Christmas everybody! We close this year with a special treat! Project CARS is one of the most anticipating racing series, that sprung out of an idea to make a racing game, formed with the help of the gaming community and covering as many kinds of different racing series and aspects of racing as possible! We speak to Joe Barron, Marketing and eSports Manager of Slightly Mad Studios about the journey of the past 5 years, why Project CARS 3 is a game to not miss and what the changes from a more simulation driven to a more arcade centric means for the players. Interview start at 10:56</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Merry Christmas everybody! We close this year with a special treat! Project CARS is one of the most anticipating racing series, that sprung out of an idea to make a racing game, formed with the help of the gaming community and covering as many kinds of different racing series and aspects of racing as possible! We speak to Joe Barron, Marketing and eSports Manager of Slightly Mad Studios about the journey of the past 5 years, why Project CARS 3 is a game to not miss and what the changes from a more simulation driven to a more arcade centric means for the players. Interview start at 10:56</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #104 - Color Switch with David Reichelt]]></title>
    <link>https://sceneworld.org/blog/2020/12/23/podcast-episode-104-color-switch-with-david-reichelt/</link>
    <description>
    	<![CDATA[David Reichelt is the CEO of Color Switch Ltd, and the guy behind the hit mobile games Color Switch and Color Switch 2. He sits down with Joerg and AJ to talk about his history in gaming, how he developed not one but several games, and his philosophy behind creating entertainment. (interview begins at 8:37)]]>
    </description>
    <pubDate>Wed, 23 Dec 2020 03:44:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/12/23/podcast-episode-104-color-switch-with-david-reichelt/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>David Reichelt is the CEO of Color Switch Ltd, and the guy behind the hit mobile games Color Switch and Color Switch 2. He sits down with Joerg and AJ to talk about his history in gaming, how he developed not one but several games, and his philosophy behind creating entertainment. (interview begins at 8:37)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>David Reichelt is the CEO of Color Switch Ltd, and the guy behind the hit mobile games Color Switch and Color Switch 2. He sits down with Joerg and AJ to talk about his history in gaming, how he developed not one but several games, and his philosophy behind creating entertainment. (interview begins at 8:37)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #103 - Gamescom 2020]]></title>
    <link>https://sceneworld.org/blog/2020/12/21/podcast-episode-103-gamescom-2020/</link>
    <description>
    	<![CDATA[As it is a tradition for us, here is the annual Gamescom special. However, 2020 was different from the Gamescoms before, as this year it was all digital through a livestream, rather than meeting half a million people in fair halls!

AJ, Joerg and both of our Martin's talk about how it has been and how it was for AJ to be the first time attending at a Gamescom even though not in person.]]>
    </description>
    <pubDate>Mon, 21 Dec 2020 11:28:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/12/21/podcast-episode-103-gamescom-2020/</guid>
    
    <enclosure length="39912835" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode103_december_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>As it is a tradition for us, here is the annual Gamescom special. However, 2020 was different from the Gamescoms before, as this year it was all digital through a livestream, rather than meeting half a million people in fair halls! AJ, Joerg and both of our Martin's talk about how it has been and how it was for AJ to be the first time attending at a Gamescom even though not in person.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>As it is a tradition for us, here is the annual Gamescom special. However, 2020 was different from the Gamescoms before, as this year it was all digital through a livestream, rather than meeting half a million people in fair halls! AJ, Joerg and both of our Martin's talk about how it has been and how it was for AJ to be the first time attending at a Gamescom even though not in person.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #102 - Netlabels and retro pixeling with Martin 'Nodepond' Wisniowski]]></title>
    <link>https://sceneworld.org/blog/2020/12/16/podcast-episode-102-netlabels-and-retro-pixeling-with-martin-nodepond-wisniowski/</link>
    <description>
    	<![CDATA[Martin is not only part of the demoscene and a graphic artist for Scene World, but he is also a pioneer in the early ages of Netlabels and a creative head that often creates unique artistic projects.

In this podcast, AJ and Joerg talk with him about the early ages of the internet and how he found its way into music and graphics! 

The interviews starts at 21:40 minutes]]>
    </description>
    <pubDate>Wed, 16 Dec 2020 09:39:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/12/16/podcast-episode-102-netlabels-and-retro-pixeling-with-martin-nodepond-wisniowski/</guid>
    
    <enclosure length="128188416" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode102_december_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Martin is not only part of the demoscene and a graphic artist for Scene World, but he is also a pioneer in the early ages of Netlabels and a creative head that often creates unique artistic projects. In this podcast, AJ and Joerg talk with him about the early ages of the internet and how he found its way into music and graphics! The interviews starts at 21:40 minutes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Martin is not only part of the demoscene and a graphic artist for Scene World, but he is also a pioneer in the early ages of Netlabels and a creative head that often creates unique artistic projects. In this podcast, AJ and Joerg talk with him about the early ages of the internet and how he found its way into music and graphics! The interviews starts at 21:40 minutes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #101 - Craig Stadler's Petey Vid]]></title>
    <link>https://sceneworld.org/blog/2020/12/07/episode-101-craig-stadlers-petey-vid/</link>
    <description>
    	<![CDATA[When you are searching for a video on the internet, which search engine do you typically use? Google? YouTube's?
Then perhaps there is another place where you can get more complete and valuable search results! 

What it takes to bring a new search engine for video's alive, all the challenges and hurdles to overcome, we talk about this with founder and birth giver Craig J. Stadler, the guy who went out to improve in the world of content search engines! 

(Interview begins at 28:33)]]>
    </description>
    <pubDate>Mon, 07 Dec 2020 08:55:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/12/07/episode-101-craig-stadlers-petey-vid/</guid>
    
    <enclosure length="94688060" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode101_december_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>When you are searching for a video on the internet, which search engine do you typically use? Google? YouTube's? Then perhaps there is another place where you can get more complete and valuable search results! What it takes to bring a new search engine for video's alive, all the challenges and hurdles to overcome, we talk about this with founder and birth giver Craig J. Stadler, the guy who went out to improve in the world of content search engines! (Interview begins at 28:33)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>When you are searching for a video on the internet, which search engine do you typically use? Google? YouTube's? Then perhaps there is another place where you can get more complete and valuable search results! What it takes to bring a new search engine for video's alive, all the challenges and hurdles to overcome, we talk about this with founder and birth giver Craig J. Stadler, the guy who went out to improve in the world of content search engines! (Interview begins at 28:33)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #100 - Mike Clarke's inSIDious]]></title>
    <link>https://sceneworld.org/blog/2020/11/30/podcast-episode-100-mike-clarkes-insidious/</link>
    <description>
    	<![CDATA["Thank you for purchasing inSIDious, the best SID emulation available for your DAW, and welcome to the wonderful world of the MOS Sound Interface Device," is how the manual refers to Mike Clarke's SID emulation plugin that no longer requires a costly full version of Reaktor to use!

How does a veteran composer, largely known for his awesome music on the Amiga, produce SID emulation that offers the unique sounds of famous composers like Chris Huelsbeck, Martin Galway and many more? AJ, Joerg, and our musical hero Martin sit together with Mike to learn more about the magical world of SID emulation and why this attempt makes it so outstanding!

(Interview begins at 12:46)]]>
    </description>
    <pubDate>Mon, 30 Nov 2020 12:19:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/11/30/podcast-episode-100-mike-clarkes-insidious/</guid>
    
    <enclosure length="68386943" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode100_november_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>"Thank you for purchasing inSIDious, the best SID emulation available for your DAW, and welcome to the wonderful world of the MOS Sound Interface Device," is how the manual refers to Mike Clarke's SID emulation plugin that no longer requires a costly full version of Reaktor to use! How does a veteran composer, largely known for his awesome music on the Amiga, produce SID emulation that offers the unique sounds of famous composers like Chris Huelsbeck, Martin Galway and many more? AJ, Joerg, and our musical hero Martin sit together with Mike to learn more about the magical world of SID emulation and why this attempt makes it so outstanding! (Interview begins at 12:46)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>"Thank you for purchasing inSIDious, the best SID emulation available for your DAW, and welcome to the wonderful world of the MOS Sound Interface Device," is how the manual refers to Mike Clarke's SID emulation plugin that no longer requires a costly full version of Reaktor to use! How does a veteran composer, largely known for his awesome music on the Amiga, produce SID emulation that offers the unique sounds of famous composers like Chris Huelsbeck, Martin Galway and many more? AJ, Joerg, and our musical hero Martin sit together with Mike to learn more about the magical world of SID emulation and why this attempt makes it so outstanding! (Interview begins at 12:46)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #99 - The MADE with Leland Heller]]></title>
    <link>https://sceneworld.org/blog/2020/11/24/podcast-episode-99-the-made-with-leland-heller/</link>
    <description>
    	<![CDATA[The Museum of Arts and Digital Entertainment (the MADE) is one of the premier video game museums in the United States, and they currently need our help! AJ and Joerg talk to MADE Development Director Leland Heller about the museum and how we can all help. (Interview begins at 4:43)]]>
    </description>
    <pubDate>Tue, 24 Nov 2020 10:35:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/11/24/podcast-episode-99-the-made-with-leland-heller/</guid>
    
    <enclosure length="31623434" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode99_november_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The Museum of Arts and Digital Entertainment (the MADE) is one of the premier video game museums in the United States, and they currently need our help! AJ and Joerg talk to MADE Development Director Leland Heller about the museum and how we can all help. (Interview begins at 4:43)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>The Museum of Arts and Digital Entertainment (the MADE) is one of the premier video game museums in the United States, and they currently need our help! AJ and Joerg talk to MADE Development Director Leland Heller about the museum and how we can all help. (Interview begins at 4:43)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #98 - Myst Online: Uru Live and MystiTech Productions!]]></title>
    <link>https://sceneworld.org/blog/2020/11/05/podcast-episode-98-myst-online-uru-live-and-mystitech-productions!/</link>
    <description>
    	<![CDATA[The MystiTech are a fan group currently producing The Lost Art, a YouTube series filmed using the sets and avatars of Cyan's online game, Myst Online: Uru Live.
Learn all about what it takes using an online game engine to create a film series, including all the challenges, obstacles, etc which they had to overcome!

The interview starts 26:10 minutes into the podcast]]>
    </description>
    <pubDate>Thu, 05 Nov 2020 11:15:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/11/05/podcast-episode-98-myst-online-uru-live-and-mystitech-productions!/</guid>
    
    <enclosure length="175384725" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode98_november_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The MystiTech are a fan group currently producing The Lost Art, a YouTube series filmed using the sets and avatars of Cyan's online game, Myst Online: Uru Live. Learn all about what it takes using an online game engine to create a film series, including all the challenges, obstacles, etc which they had to overcome! The interview starts 26:10 minutes into the podcast</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>The MystiTech are a fan group currently producing The Lost Art, a YouTube series filmed using the sets and avatars of Cyan's online game, Myst Online: Uru Live. Learn all about what it takes using an online game engine to create a film series, including all the challenges, obstacles, etc which they had to overcome! The interview starts 26:10 minutes into the podcast</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #97 - ArcadeFire! with Casey Ross and Walter Day]]></title>
    <link>https://sceneworld.org/blog/2020/10/30/podcast-episode-97-arcadefire!-with-casey-ross-and-walter-day/</link>
    <description>
    	<![CDATA[Billy Mitchell is certainly one of the more controversial and divisive individuals among the gaming universe, and precisely the sort of character you might write a musical about! Casey Ross has done just this with with her musical ArcadeFire: The Redemption of Billy Mitchell. Casey -- and Walter Day! -- join Joerg and AJ to discuss the musical, the controversies, and whatever else comes up. (Interview begins at 12:20)]]>
    </description>
    <pubDate>Fri, 30 Oct 2020 15:12:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/10/30/podcast-episode-97-arcadefire!-with-casey-ross-and-walter-day/</guid>
    
    <enclosure length="41963367" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode97_october_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Billy Mitchell is certainly one of the more controversial and divisive individuals among the gaming universe, and precisely the sort of character you might write a musical about! Casey Ross has done just this with with her musical ArcadeFire: The Redemption of Billy Mitchell. Casey -- and Walter Day! -- join Joerg and AJ to discuss the musical, the controversies, and whatever else comes up. (Interview begins at 12:20)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Billy Mitchell is certainly one of the more controversial and divisive individuals among the gaming universe, and precisely the sort of character you might write a musical about! Casey Ross has done just this with with her musical ArcadeFire: The Redemption of Billy Mitchell. Casey -- and Walter Day! -- join Joerg and AJ to discuss the musical, the controversies, and whatever else comes up. (Interview begins at 12:20)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #96 - The Retro Gaming Scene in Venezuela with Pedro Planas]]></title>
    <link>https://sceneworld.org/blog/2020/09/30/podcast-episode-96-the-retro-gaming-scene-in-venezuela-with-pedro-planas/</link>
    <description>
    	<![CDATA[Pedro Planas is a computer game retro composer and a YouTuber from Caracas, Venezuela. Not only he shares his passion for video and computer game music, but also gives us an inside about what is going on regarding the retro scene in his country and why it became harder in the last 11 years for the video game companies to leave a footprint. 

The interview starts at 13:14 mins.]]>
    </description>
    <pubDate>Wed, 30 Sep 2020 16:02:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/09/30/podcast-episode-96-the-retro-gaming-scene-in-venezuela-with-pedro-planas/</guid>
    
    <enclosure length="47721283" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast96_october_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Pedro Planas is a computer game retro composer and a YouTuber from Caracas, Venezuela. Not only he shares his passion for video and computer game music, but also gives us an inside about what is going on regarding the retro scene in his country and why it became harder in the last 11 years for the video game companies to leave a footprint. The interview starts at 13:14 mins.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Pedro Planas is a computer game retro composer and a YouTuber from Caracas, Venezuela. Not only he shares his passion for video and computer game music, but also gives us an inside about what is going on regarding the retro scene in his country and why it became harder in the last 11 years for the video game companies to leave a footprint. The interview starts at 13:14 mins.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #95 - Mechanical Pinballs with Hagen Krentz]]></title>
    <link>https://sceneworld.org/blog/2020/09/26/podcast-episode-95-mechanical-pinballs-with-hagen-krentz/</link>
    <description>
    	<![CDATA[Hagen Krentz is a man who knows mechanical pinball machines a lot. He is also a co-founder of the For Amusement Arcade + Pinball Museum in Seligenstadt, Germany.
Furthermore, he also used to work for the movie industry in the 90s. Join AJ and Joerg as they listen to the tales and stories for this man! 

The interview starts at 11:43 minutes]]>
    </description>
    <pubDate>Sat, 26 Sep 2020 02:31:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/09/26/podcast-episode-95-mechanical-pinballs-with-hagen-krentz/</guid>
    
    <enclosure length="139443966" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode95_september_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Hagen Krentz is a man who knows mechanical pinball machines a lot. He is also a co-founder of the For Amusement Arcade + Pinball Museum in Seligenstadt, Germany. Furthermore, he also used to work for the movie industry in the 90s. Join AJ and Joerg as they listen to the tales and stories for this man! The interview starts at 11:43 minutes</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Hagen Krentz is a man who knows mechanical pinball machines a lot. He is also a co-founder of the For Amusement Arcade + Pinball Museum in Seligenstadt, Germany. Furthermore, he also used to work for the movie industry in the 90s. Join AJ and Joerg as they listen to the tales and stories for this man! The interview starts at 11:43 minutes</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #94 - The Yandex Computer Museum - The Russian Retro and Demoscene]]></title>
    <link>https://sceneworld.org/blog/2020/08/25/podcast-episode-94-the-yandex-computer-museum-the-russian-retro-and-demoscene/</link>
    <description>
    	<![CDATA[There is a massive knowledge gap regarding what is going on in Russia and how it all started with the demoscene and retro scene in general in a country that is mostly known for sending us Tetris with love.

AJ and Joerg talk to the the Founder of the museum Pavel Anokhin and to the Technical Manager Oleg Senin about what is going on in Russia in those regards.

The interview starts at 9:45]]>
    </description>
    <pubDate>Tue, 25 Aug 2020 16:10:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/08/25/podcast-episode-94-the-yandex-computer-museum-the-russian-retro-and-demoscene/</guid>
    
    <enclosure length="91633224" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode94_August_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>There is a massive knowledge gap regarding what is going on in Russia and how it all started with the demoscene and retro scene in general in a country that is mostly known for sending us Tetris with love. AJ and Joerg talk to the the Founder of the museum Pavel Anokhin and to the Technical Manager Oleg Senin about what is going on in Russia in those regards. The interview starts at 9:45</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>There is a massive knowledge gap regarding what is going on in Russia and how it all started with the demoscene and retro scene in general in a country that is mostly known for sending us Tetris with love. AJ and Joerg talk to the the Founder of the museum Pavel Anokhin and to the Technical Manager Oleg Senin about what is going on in Russia in those regards. The interview starts at 9:45</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #93 - Revisiting NeoHabitat with Randy Farmer]]></title>
    <link>https://sceneworld.org/blog/2020/08/20/podcast-episode-93-revisiting-neohabitat-with-randy-farmer/</link>
    <description>
    	<![CDATA[Habitat, and its final version Club Caribe, was one of the world's first MMORPGs: an immersive, graphical, virtual world populated by C64 users in real time through the Quantumlink Network. Randy Farmer is one of the original architects of that world, and he remains involved in maintaining the project to this day. He joins AJ and Joerg to talk about the challenges behind creating the original Habitat, as well as resurrecting it, and the unique ways in which it has influenced culture, law, and modern MMORPGs. (Interview begins at 12:00)]]>
    </description>
    <pubDate>Thu, 20 Aug 2020 09:24:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/08/20/podcast-episode-93-revisiting-neohabitat-with-randy-farmer/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Habitat, and its final version Club Caribe, was one of the world's first MMORPGs: an immersive, graphical, virtual world populated by C64 users in real time through the Quantumlink Network. Randy Farmer is one of the original architects of that world, and he remains involved in maintaining the project to this day. He joins AJ and Joerg to talk about the challenges behind creating the original Habitat, as well as resurrecting it, and the unique ways in which it has influenced culture, law, and modern MMORPGs. (Interview begins at 12:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Habitat, and its final version Club Caribe, was one of the world's first MMORPGs: an immersive, graphical, virtual world populated by C64 users in real time through the Quantumlink Network. Randy Farmer is one of the original architects of that world, and he remains involved in maintaining the project to this day. He joins AJ and Joerg to talk about the challenges behind creating the original Habitat, as well as resurrecting it, and the unique ways in which it has influenced culture, law, and modern MMORPGs. (Interview begins at 12:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #92 - MINBEKKER]]></title>
    <link>https://sceneworld.org/blog/2020/07/21/podcast-episode-92-minbekker/</link>
    <description>
    	<![CDATA[Min and Mina Bekker have it all: an enormous YouTube following, two awesome game releases, and even an amazing love story to tie it all together. Now, they're sitting down with AJ and Joerg to discuss their games, Black Bekker and Takelshin, how they got to be where they are, and what drives them forward. (Interview begins at 26:22)]]>
    </description>
    <pubDate>Tue, 21 Jul 2020 13:08:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/07/21/podcast-episode-92-minbekker/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Min and Mina Bekker have it all: an enormous YouTube following, two awesome game releases, and even an amazing love story to tie it all together. Now, they're sitting down with AJ and Joerg to discuss their games, Black Bekker and Takelshin, how they got to be where they are, and what drives them forward. (Interview begins at 26:22)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Min and Mina Bekker have it all: an enormous YouTube following, two awesome game releases, and even an amazing love story to tie it all together. Now, they're sitting down with AJ and Joerg to discuss their games, Black Bekker and Takelshin, how they got to be where they are, and what drives them forward. (Interview begins at 26:22)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #91 - From Vultures to Vampires with David Pleasance]]></title>
    <link>https://sceneworld.org/blog/2020/07/03/podcast-episode-91-from-vultures-to-vampires-with-david-pleasance/</link>
    <description>
    	<![CDATA[David Pleasance is the former marketing director for Commodore, and gained notoriety for his use of software bundles to sell computers, especially in the UK. He's also the author of "Commodore - The Inside Story", which detailed the internal workings of Commodore during its waning years. He's following this book up with a look at the Amiga: "From Vultures to Vampires", which looks at what became of Amiga after Commodore vanished into the mist. David joins AJ and Joerg today to talk about his time at Commodore, how other companies can carry on the torch, and about his new book, which is on Kickstarter. (Interview beings at 24:00)]]>
    </description>
    <pubDate>Fri, 03 Jul 2020 11:56:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/07/03/podcast-episode-91-from-vultures-to-vampires-with-david-pleasance/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>David Pleasance is the former marketing director for Commodore, and gained notoriety for his use of software bundles to sell computers, especially in the UK. He's also the author of "Commodore - The Inside Story", which detailed the internal workings of Commodore during its waning years. He's following this book up with a look at the Amiga: "From Vultures to Vampires", which looks at what became of Amiga after Commodore vanished into the mist. David joins AJ and Joerg today to talk about his time at Commodore, how other companies can carry on the torch, and about his new book, which is on Kickstarter. (Interview beings at 24:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>David Pleasance is the former marketing director for Commodore, and gained notoriety for his use of software bundles to sell computers, especially in the UK. He's also the author of "Commodore - The Inside Story", which detailed the internal workings of Commodore during its waning years. He's following this book up with a look at the Amiga: "From Vultures to Vampires", which looks at what became of Amiga after Commodore vanished into the mist. David joins AJ and Joerg today to talk about his time at Commodore, how other companies can carry on the torch, and about his new book, which is on Kickstarter. (Interview beings at 24:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #90 - Comanche with Hakan Bilenler and Hien Quy Tran]]></title>
    <link>https://sceneworld.org/blog/2020/06/23/podcast-episode-90-comanche-with-hakan-bilenler-and-hien-quy-tran/</link>
    <description>
    	<![CDATA[Who doesn't know Comanche? A development studio in Hanover Germany (Nukklear) is doing a reboot with the help of THQ Nordic and they talk to us about it in what makes the reboot so great and welcoming old retro and new players! :) The interview starts at 25:40]]>
    </description>
    <pubDate>Mon, 22 Jun 2020 16:38:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/06/23/podcast-episode-90-comanche-with-hakan-bilenler-and-hien-quy-tran/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Who doesn't know Comanche? A development studio in Hanover Germany (Nukklear) is doing a reboot with the help of THQ Nordic and they talk to us about it in what makes the reboot so great and welcoming old retro and new players! :) The interview starts at 25:40</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Who doesn't know Comanche? A development studio in Hanover Germany (Nukklear) is doing a reboot with the help of THQ Nordic and they talk to us about it in what makes the reboot so great and welcoming old retro and new players! :) The interview starts at 25:40</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #89 - The Uncensored Library]]></title>
    <link>https://sceneworld.org/blog/2020/05/25/podcast-episode-89-the-uncensored-library/</link>
    <description>
    	<![CDATA[The world is a weird place right now, and censorship of the press has become widespread. Reporters Without Borders have created a unique way to get around this: censored articles become uncensored books inside Minecraft. AJ and Joerg talk to Reporters Without Borders' Kristin Baesse about The Uncensored Library, and how it, and Minecraft, is being used to bring the truth back into countries without press freedom. (Interview begins at 21:00)]]>
    </description>
    <pubDate>Sun, 24 May 2020 17:00:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/05/25/podcast-episode-89-the-uncensored-library/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The world is a weird place right now, and censorship of the press has become widespread. Reporters Without Borders have created a unique way to get around this: censored articles become uncensored books inside Minecraft. AJ and Joerg talk to Reporters Without Borders' Kristin Baesse about The Uncensored Library, and how it, and Minecraft, is being used to bring the truth back into countries without press freedom. (Interview begins at 21:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>The world is a weird place right now, and censorship of the press has become widespread. Reporters Without Borders have created a unique way to get around this: censored articles become uncensored books inside Minecraft. AJ and Joerg talk to Reporters Without Borders' Kristin Baesse about The Uncensored Library, and how it, and Minecraft, is being used to bring the truth back into countries without press freedom. (Interview begins at 21:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #88 - Digital Retro Park with Stefan Pitsch and Falk Heinzelmann]]></title>
    <link>https://sceneworld.org/blog/2020/04/27/podcast-episode-88-digital-retro-park-with-stefan-pitsch-and-falk-heinzelmann/</link>
    <description>
    	<![CDATA[The Digital Retro Park is one of the premier museums of digital culture. Falk Heinzelmann and Stefan Pitsch are the guys who started it all, and they've taken some time to talk to AJ and Joerg about the museum, as well as take us on a virtual tour while we're all stuck at home! (interview starts at 10:05)]]>
    </description>
    <pubDate>Mon, 27 Apr 2020 14:24:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/04/27/podcast-episode-88-digital-retro-park-with-stefan-pitsch-and-falk-heinzelmann/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The Digital Retro Park is one of the premier museums of digital culture. Falk Heinzelmann and Stefan Pitsch are the guys who started it all, and they've taken some time to talk to AJ and Joerg about the museum, as well as take us on a virtual tour while we're all stuck at home! (interview starts at 10:05)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>The Digital Retro Park is one of the premier museums of digital culture. Falk Heinzelmann and Stefan Pitsch are the guys who started it all, and they've taken some time to talk to AJ and Joerg about the museum, as well as take us on a virtual tour while we're all stuck at home! (interview starts at 10:05)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[A Message from Scene World (April 2020)]]></title>
    <link>https://sceneworld.org/blog/2020/04/26/a-message-from-scene-world/</link>
    <description>
    	<![CDATA[As we all go through these unprecedented, socially isolated times together, AJ and Joerg have a quick message for everyone looking for ways to pass the time.]]>
    </description>
    <pubDate>Sun, 26 Apr 2020 02:40:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/04/26/a-message-from-scene-world/</guid>
    
    <enclosure length="3245366" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_supplemental_april_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>As we all go through these unprecedented, socially isolated times together, AJ and Joerg have a quick message for everyone looking for ways to pass the time.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>As we all go through these unprecedented, socially isolated times together, AJ and Joerg have a quick message for everyone looking for ways to pass the time.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #87 - Scene World's 20th Anniversary - With guest host Rick Heaton!]]></title>
    <link>https://sceneworld.org/blog/2020/04/05/podcast-episode-87-scene-worlds-20th-anniversary-with-guest-host-rick-heaton!/</link>
    <description>
    	<![CDATA[Scene World was founded 20 years ago, on November 1st, 2000 to be exact. Long ago enough to look back with staffers Altraz, Merman and Nafcom and share stories how this was all made possible and where it lead to. We are also proud to have gotten the great Rick Heaton aka Sapience!]]>
    </description>
    <pubDate>Sat, 04 Apr 2020 16:27:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/04/05/podcast-episode-87-scene-worlds-20th-anniversary-with-guest-host-rick-heaton!/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Scene World was founded 20 years ago, on November 1st, 2000 to be exact. Long ago enough to look back with staffers Altraz, Merman and Nafcom and share stories how this was all made possible and where it lead to. We are also proud to have gotten the great Rick Heaton aka Sapience!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Scene World was founded 20 years ago, on November 1st, 2000 to be exact. Long ago enough to look back with staffers Altraz, Merman and Nafcom and share stories how this was all made possible and where it lead to. We are also proud to have gotten the great Rick Heaton aka Sapience!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #86 - Johan Grip and the C128 Neo!]]></title>
    <link>https://sceneworld.org/blog/2020/04/02/podcast-episode-86-johan-grab-and-the-c128-neo!/</link>
    <description>
    	<![CDATA[In the world of retro reproductions, the Commodore 128 is the red-headed stepchild, with the least attention from enthusiasts. That is, until now! Johan Grip joins AJ and Joerg to talk about the C128 Neo, a replica PCB designed to help preserve these vintage machines. (interview starts at 13:40)]]>
    </description>
    <pubDate>Wed, 01 Apr 2020 16:55:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/04/02/podcast-episode-86-johan-grab-and-the-c128-neo!/</guid>
    
    <enclosure length="39467724" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode86_april_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In the world of retro reproductions, the Commodore 128 is the red-headed stepchild, with the least attention from enthusiasts. That is, until now! Johan Grip joins AJ and Joerg to talk about the C128 Neo, a replica PCB designed to help preserve these vintage machines. (interview starts at 13:40)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>In the world of retro reproductions, the Commodore 128 is the red-headed stepchild, with the least attention from enthusiasts. That is, until now! Johan Grip joins AJ and Joerg to talk about the C128 Neo, a replica PCB designed to help preserve these vintage machines. (interview starts at 13:40)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #85 - Let's Encrypt with Josh Aas]]></title>
    <link>https://sceneworld.org/blog/2020/03/17/podcast-episode-85-lets-enctypt-with-josh-aas/</link>
    <description>
    	<![CDATA[Josh Aas is one of the founders of Let's Encrypt, THE non-profit certificate authority. We talk to Josh and learn more about why it's important that the last 20% of the internet that isn't secure yet is getting encrypted and why it is also important for us retro related homepage owners (and surprisingly also to phishing sites)!
interview starts at 18:23]]>
    </description>
    <pubDate>Tue, 17 Mar 2020 01:27:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/03/17/podcast-episode-85-lets-enctypt-with-josh-aas/</guid>
    
    <enclosure length="73054230" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode85_march_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Josh Aas is one of the founders of Let's Encrypt, THE non-profit certificate authority. We talk to Josh and learn more about why it's important that the last 20% of the internet that isn't secure yet is getting encrypted and why it is also important for us retro related homepage owners (and surprisingly also to phishing sites)! interview starts at 18:23</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Josh Aas is one of the founders of Let's Encrypt, THE non-profit certificate authority. We talk to Josh and learn more about why it's important that the last 20% of the internet that isn't secure yet is getting encrypted and why it is also important for us retro related homepage owners (and surprisingly also to phishing sites)! interview starts at 18:23</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #84 - Right to Repair South Africa with Gunther Schmitz]]></title>
    <link>https://sceneworld.org/blog/2020/02/25/podcast-episode-84-right-to-repair-south-africa-with-gunther-schmitz/</link>
    <description>
    	<![CDATA[If you thought that the Right to Repair was limited to Europe and North America, you were totally wrong! Being able to repair your own stuff is an important topic all over the world, including Africa. Joerg and AJ talk with Gunther Schmitz of Right to Repair South Africa about how this topic relates to his unique neck of the woods, and ways that this is important for more than just us tech nerds. (Interview begins at 10:15)]]>
    </description>
    <pubDate>Tue, 25 Feb 2020 10:34:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/02/25/podcast-episode-84-right-to-repair-south-africa-with-gunther-schmitz/</guid>
    
    <enclosure length="39089529" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode84_february_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>If you thought that the Right to Repair was limited to Europe and North America, you were totally wrong! Being able to repair your own stuff is an important topic all over the world, including Africa. Joerg and AJ talk with Gunther Schmitz of Right to Repair South Africa about how this topic relates to his unique neck of the woods, and ways that this is important for more than just us tech nerds. (Interview begins at 10:15)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>If you thought that the Right to Repair was limited to Europe and North America, you were totally wrong! Being able to repair your own stuff is an important topic all over the world, including Africa. Joerg and AJ talk with Gunther Schmitz of Right to Repair South Africa about how this topic relates to his unique neck of the woods, and ways that this is important for more than just us tech nerds. (Interview begins at 10:15)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #83 - Intellivision!]]></title>
    <link>https://sceneworld.org/blog/2020/02/04/podcast-episode-83-intellivision!/</link>
    <description>
    	<![CDATA[Intellivision was one of the absolute pioneers in the video game industry, starting all the way back in 1979 with the original Intellivision console. Now in 2020, they're back with a new console called the Amico, which promises to rekindle some of the actual fun that video games used to be. AJ and Joerg talk to Intellivision CEO Tommy Tallarico and European president Hans Ippisch about how this all began and how they're bringing Intellivision into the 21st century while honoring its long legacy. Also, watch AJ struggle to keep his mic from falling over. (Interview begins at 7:00)]]>
    </description>
    <pubDate>Tue, 04 Feb 2020 12:10:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/02/04/podcast-episode-83-intellivision!/</guid>
    
    <enclosure length="58103098" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode83_february_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Intellivision was one of the absolute pioneers in the video game industry, starting all the way back in 1979 with the original Intellivision console. Now in 2020, they're back with a new console called the Amico, which promises to rekindle some of the actual fun that video games used to be. AJ and Joerg talk to Intellivision CEO Tommy Tallarico and European president Hans Ippisch about how this all began and how they're bringing Intellivision into the 21st century while honoring its long legacy. Also, watch AJ struggle to keep his mic from falling over. (Interview begins at 7:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Intellivision was one of the absolute pioneers in the video game industry, starting all the way back in 1979 with the original Intellivision console. Now in 2020, they're back with a new console called the Amico, which promises to rekindle some of the actual fun that video games used to be. AJ and Joerg talk to Intellivision CEO Tommy Tallarico and European president Hans Ippisch about how this all began and how they're bringing Intellivision into the 21st century while honoring its long legacy. Also, watch AJ struggle to keep his mic from falling over. (Interview begins at 7:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #82 - Welle:Erdball]]></title>
    <link>https://sceneworld.org/blog/2020/01/22/podcast-episode-82-welleerdball/</link>
    <description>
    	<![CDATA[Welle:Erdball has been making music for almost 30 years, and the Commodore 64 has been an integral part of their unique sound since the beginning. Joerg and AJ talk to W:E members Honey and MissMoonlight about their musical process, what it means to them to be able to create art at this level, and the importance that the C64 plays in their music. (Interview begins at 35:49)]]>
    </description>
    <pubDate>Tue, 21 Jan 2020 17:43:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2020/01/22/podcast-episode-82-welleerdball/</guid>
    
    <enclosure length="100551099" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode82_january_2020.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welle:Erdball has been making music for almost 30 years, and the Commodore 64 has been an integral part of their unique sound since the beginning. Joerg and AJ talk to W:E members Honey and MissMoonlight about their musical process, what it means to them to be able to create art at this level, and the importance that the C64 plays in their music. (Interview begins at 35:49)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Welle:Erdball has been making music for almost 30 years, and the Commodore 64 has been an integral part of their unique sound since the beginning. Joerg and AJ talk to W:E members Honey and MissMoonlight about their musical process, what it means to them to be able to create art at this level, and the importance that the C64 plays in their music. (Interview begins at 35:49)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #81 - Kick-Off II World Cup with Frank Fuhrmann and Oliver Stender]]></title>
    <link>https://sceneworld.org/blog/2019/12/31/podcast-episode-81-kick-off-ii-world-cup-with-frank-fuhrmann-and-oliver-stender/</link>
    <description>
    	<![CDATA[Kick-Off II is one of the most difficult football (or soccer, if you're NTSC) games to master. Oliver Stender and Frank Fuhrmann have done just that, though, and their skill has lead to them being two of the highest ranked players to take part in the Kick-Off II World Cup -- championships that are still being held today. AJ and Joerg talk to them about what draws them to this game, as well as the challenges of keeping a vintage game championship series relevant and entertaining in the 21st century. (Interview starts at 21:34)]]>
    </description>
    <pubDate>Mon, 30 Dec 2019 15:08:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/12/31/podcast-episode-81-kick-off-ii-world-cup-with-frank-fuhrmann-and-oliver-stender/</guid>
    
    <enclosure length="41658475" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode81_december_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Kick-Off II is one of the most difficult football (or soccer, if you're NTSC) games to master. Oliver Stender and Frank Fuhrmann have done just that, though, and their skill has lead to them being two of the highest ranked players to take part in the Kick-Off II World Cup -- championships that are still being held today. AJ and Joerg talk to them about what draws them to this game, as well as the challenges of keeping a vintage game championship series relevant and entertaining in the 21st century. (Interview starts at 21:34)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Kick-Off II is one of the most difficult football (or soccer, if you're NTSC) games to master. Oliver Stender and Frank Fuhrmann have done just that, though, and their skill has lead to them being two of the highest ranked players to take part in the Kick-Off II World Cup -- championships that are still being held today. AJ and Joerg talk to them about what draws them to this game, as well as the challenges of keeping a vintage game championship series relevant and entertaining in the 21st century. (Interview starts at 21:34)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #80 - Gamescom 2019 Special Episode!]]></title>
    <link>https://sceneworld.org/blog/2019/12/29/podcast-episode-80-gamescom-2019-special-episode!/</link>
    <description>
    	<![CDATA[Martin Ahman, AJ and Joerg look back at the games that were revived via retro IP successors. (Yes, PC retro is also retro nowadays!).
Let's have a look together at what publishers and development studios showed us today!]]>
    </description>
    <pubDate>Sun, 29 Dec 2019 14:13:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/12/29/podcast-episode-80-gamescom-2019-special-episode!/</guid>
    
    <enclosure length="76522419" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode80_december_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Martin Ahman, AJ and Joerg look back at the games that were revived via retro IP successors. (Yes, PC retro is also retro nowadays!). Let's have a look together at what publishers and development studios showed us today!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Martin Ahman, AJ and Joerg look back at the games that were revived via retro IP successors. (Yes, PC retro is also retro nowadays!). Let's have a look together at what publishers and development studios showed us today!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #79 - Pleasant Green: Exploring the World of Internet Scammers with Ben Taylor]]></title>
    <link>https://sceneworld.org/blog/2019/11/30/podcast-79-pleasant-green-exploring-the-world-of-internet-scammers-with-ben-taylor/</link>
    <description>
    	<![CDATA[Ben Taylor likes to make friends with internet scammers. He's the man behind the Pleasant Green YouTube channel, where he tells the stories of -- and gives a human face to -- people we often think of as entirely nefarious. AJ and Joerg talk to him about what drew him to this, the very human stories behind many internet scammers, and what we can all do to help others. (Interview starts at 10:00)]]>
    </description>
    <pubDate>Sat, 30 Nov 2019 10:27:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/11/30/podcast-79-pleasant-green-exploring-the-world-of-internet-scammers-with-ben-taylor/</guid>
    
    <enclosure length="48005873" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode79_november_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ben Taylor likes to make friends with internet scammers. He's the man behind the Pleasant Green YouTube channel, where he tells the stories of -- and gives a human face to -- people we often think of as entirely nefarious. AJ and Joerg talk to him about what drew him to this, the very human stories behind many internet scammers, and what we can all do to help others. (Interview starts at 10:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Ben Taylor likes to make friends with internet scammers. He's the man behind the Pleasant Green YouTube channel, where he tells the stories of -- and gives a human face to -- people we often think of as entirely nefarious. AJ and Joerg talk to him about what drew him to this, the very human stories behind many internet scammers, and what we can all do to help others. (Interview starts at 10:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #78 - Creating a New Mechanical Amiga Keyboard with Liwei Guan]]></title>
    <link>https://sceneworld.org/blog/2019/11/21/podcast-episode-78-creating-a-new-mechanical-amiga-keyboard-with-liwei-guan/</link>
    <description>
    	<![CDATA[The Micronics is hard at work creating a new mechanical keyboard for the Amiga 500, 600, and 1200, and Liwei Guan is the person making it all happen. AJ and Joerg talk to her about how she got involved in the Amiga community, the logistics of creating a new keyboard, and the unique directions she's taking to get this done. (Interview begins at 10:19)]]>
    </description>
    <pubDate>Thu, 21 Nov 2019 13:33:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/11/21/podcast-episode-78-creating-a-new-mechanical-amiga-keyboard-with-liwei-guan/</guid>
    
    <enclosure length="34365294" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode78_november_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The Micronics is hard at work creating a new mechanical keyboard for the Amiga 500, 600, and 1200, and Liwei Guan is the person making it all happen. AJ and Joerg talk to her about how she got involved in the Amiga community, the logistics of creating a new keyboard, and the unique directions she's taking to get this done. (Interview begins at 10:19)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>The Micronics is hard at work creating a new mechanical keyboard for the Amiga 500, 600, and 1200, and Liwei Guan is the person making it all happen. AJ and Joerg talk to her about how she got involved in the Amiga community, the logistics of creating a new keyboard, and the unique directions she's taking to get this done. (Interview begins at 10:19)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #77 - The Internet Archive with Jason Scott]]></title>
    <link>https://sceneworld.org/blog/2019/11/17/podcast-episode-77-the-internet-archive-with-jason-scott/</link>
    <description>
    	<![CDATA[Jason Scott is the free-range archivist of the Internet Archive and the creator of textfiles.com. AJ, Joerg, and Martin W. talk to him about why preservation is so important and ways in which everyone can help ensure that our digital histories are preserved.

Interviews starts at 26:59]]>
    </description>
    <pubDate>Sat, 16 Nov 2019 15:42:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/11/17/podcast-episode-77-the-internet-archive-with-jason-scott/</guid>
    
    <enclosure length="117504652" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode77_november_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jason Scott is the free-range archivist of the Internet Archive and the creator of textfiles.com. AJ, Joerg, and Martin W. talk to him about why preservation is so important and ways in which everyone can help ensure that our digital histories are preserved. Interviews starts at 26:59</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Jason Scott is the free-range archivist of the Internet Archive and the creator of textfiles.com. AJ, Joerg, and Martin W. talk to him about why preservation is so important and ways in which everyone can help ensure that our digital histories are preserved. Interviews starts at 26:59</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #76 - Gamescom: Publishers and Devs with Michael Blatz, Nico Grupp, and Markus Grupp]]></title>
    <link>https://sceneworld.org/blog/2019/11/02/podcast-76-gamescom-publishers-and-devs-with-michael-blatz,-nico-grupp,-and-markus-grupp/</link>
    <description>
    	<![CDATA[Gamescom is one of the biggest gaming conventions on the planet. AJ and Joerg start off Scene World's annual Gamescom retrospective by taking to Markus and Nico Grupp, developers of the game Highrisers; and Michael Blatz, who was at Gamescom as a publisher, to learn about the Gamescom experience from their unique perspectives. Also, AJ learns what "Ego Shooter" means. (interview begins at 33:43)]]>
    </description>
    <pubDate>Sat, 02 Nov 2019 02:30:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/11/02/podcast-76-gamescom-publishers-and-devs-with-michael-blatz,-nico-grupp,-and-markus-grupp/</guid>
    
    <enclosure length="87279512" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode76_october_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Gamescom is one of the biggest gaming conventions on the planet. AJ and Joerg start off Scene World's annual Gamescom retrospective by taking to Markus and Nico Grupp, developers of the game Highrisers; and Michael Blatz, who was at Gamescom as a publisher, to learn about the Gamescom experience from their unique perspectives. Also, AJ learns what "Ego Shooter" means. (interview begins at 33:43)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Gamescom is one of the biggest gaming conventions on the planet. AJ and Joerg start off Scene World's annual Gamescom retrospective by taking to Markus and Nico Grupp, developers of the game Highrisers; and Michael Blatz, who was at Gamescom as a publisher, to learn about the Gamescom experience from their unique perspectives. Also, AJ learns what "Ego Shooter" means. (interview begins at 33:43)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #75 - Christian Spanik's Digisaurier]]></title>
    <link>https://sceneworld.org/blog/2019/10/01/podcast-episode-75-christian-spaniks-digisaurier/</link>
    <description>
    	<![CDATA[Christian Spanik is one of the best known IT journalists on the planet. From his start in journalism, to writing books, TV shows, and eventually joining Data Becker, he has had a hand in almost every facet of the computer world since the 80s. In this podcast, Christian sits down with AJ and Joerg to talk about his new project, Digisaurier, and about how changes in technology and our digital lifestyles impact the way that we consume information. (Interview begins at 14:53)]]>
    </description>
    <pubDate>Tue, 01 Oct 2019 12:48:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/10/01/podcast-episode-75-christian-spaniks-digisaurier/</guid>
    
    <enclosure length="60149892" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode75_october_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Christian Spanik is one of the best known IT journalists on the planet. From his start in journalism, to writing books, TV shows, and eventually joining Data Becker, he has had a hand in almost every facet of the computer world since the 80s. In this podcast, Christian sits down with AJ and Joerg to talk about his new project, Digisaurier, and about how changes in technology and our digital lifestyles impact the way that we consume information. (Interview begins at 14:53)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Christian Spanik is one of the best known IT journalists on the planet. From his start in journalism, to writing books, TV shows, and eventually joining Data Becker, he has had a hand in almost every facet of the computer world since the 80s. In this podcast, Christian sits down with AJ and Joerg to talk about his new project, Digisaurier, and about how changes in technology and our digital lifestyles impact the way that we consume information. (Interview begins at 14:53)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #74 - Antstream with Jo Clifford and Brandon Keenen]]></title>
    <link>https://sceneworld.org/blog/2019/09/09/podcast-74-antstream-arcade-with-jo-clifford-and-brandon-keenan/</link>
    <description>
    	<![CDATA[Antstream is the world's first retro game streaming subscription service (think Netflix, but for retro games!). AJ, Martin, and Joerg talk to Antstream's Brandon Keenen and Jo Clifford about how this all came together, and how they're paving the way for the future of retro gaming.]]>
    </description>
    <pubDate>Mon, 09 Sep 2019 09:59:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/09/09/podcast-74-antstream-arcade-with-jo-clifford-and-brandon-keenan/</guid>
    
    <enclosure length="43831179" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode74_september_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Antstream is the world's first retro game streaming subscription service (think Netflix, but for retro games!). AJ, Martin, and Joerg talk to Antstream's Brandon Keenen and Jo Clifford about how this all came together, and how they're paving the way for the future of retro gaming.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Antstream is the world's first retro game streaming subscription service (think Netflix, but for retro games!). AJ, Martin, and Joerg talk to Antstream's Brandon Keenen and Jo Clifford about how this all came together, and how they're paving the way for the future of retro gaming.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #73 - Dr. Wuro Industries with Christian Gleinser]]></title>
    <link>https://sceneworld.org/blog/2019/08/15/podcast-episode-73-dr.-wuro-industries-with-christian-gleinser/</link>
    <description>
    	<![CDATA[Christian Gleinser is the guy behind Dr. Wuro Industries and some of the most popular and unique games to come out for the C64 in decades. He joins AJ and Joerg to talk about how he got started, where he gets inspiration for creating such unique products, and where he's headed in the future. Also, AJ learns some German. (Interview begins at 8:00)]]>
    </description>
    <pubDate>Thu, 15 Aug 2019 09:30:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/08/15/podcast-episode-73-dr.-wuro-industries-with-christian-gleinser/</guid>
    
    <enclosure length="45365880" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode73_august_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Christian Gleinser is the guy behind Dr. Wuro Industries and some of the most popular and unique games to come out for the C64 in decades. He joins AJ and Joerg to talk about how he got started, where he gets inspiration for creating such unique products, and where he's headed in the future. Also, AJ learns some German. (Interview begins at 8:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Christian Gleinser is the guy behind Dr. Wuro Industries and some of the most popular and unique games to come out for the C64 in decades. He joins AJ and Joerg to talk about how he got started, where he gets inspiration for creating such unique products, and where he's headed in the future. Also, AJ learns some German. (Interview begins at 8:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #72 - The Kodai16 with Peter Smets and Valerio Cannone]]></title>
    <link>https://sceneworld.org/blog/2019/07/30/podcast-episode-72-the-kodai16-with-peter-smets-and-valerio-cannone/</link>
    <description>
    	<![CDATA[Superguns may not be actual guns, but they're definitely super! They're also vital for preserving vintage arcade machines. Valerio Cannone and Peter Smets have designed their own -- the Kodai16 -- and they join the podcast to talk about their version of this important component, and what it means for the future of arcade preservation.

Interview starts at 12:15!]]>
    </description>
    <pubDate>Tue, 30 Jul 2019 12:25:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/07/30/podcast-episode-72-the-kodai16-with-peter-smets-and-valerio-cannone/</guid>
    
    <enclosure length="29742863" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode72_july_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Superguns may not be actual guns, but they're definitely super! They're also vital for preserving vintage arcade machines. Valerio Cannone and Peter Smets have designed their own -- the Kodai16 -- and they join the podcast to talk about their version of this important component, and what it means for the future of arcade preservation. Interview starts at 12:15!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Superguns may not be actual guns, but they're definitely super! They're also vital for preserving vintage arcade machines. Valerio Cannone and Peter Smets have designed their own -- the Kodai16 -- and they join the podcast to talk about their version of this important component, and what it means for the future of arcade preservation. Interview starts at 12:15!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #71 - The Repair Association with Gay Gordon-Byrne]]></title>
    <link>https://sceneworld.org/blog/2019/07/17/podcast-episode-71-the-repair-association-with-gay-gordon-byrne/</link>
    <description>
    	<![CDATA[Gay Gordon-Byrne is the Executive Director of The Repair Association, and is one of the foremost voices in the Right to Repair movement. She joins AJ and Joerg to finish up Scene World's Right to Repair Month [obnoxious air horn], to discuss why the right to repair is so important, the ways in which we're losing this right, and how everyone can help to keep the right to repair. (interview begins at 8:55)]]>
    </description>
    <pubDate>Tue, 16 Jul 2019 18:17:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/07/17/podcast-episode-71-the-repair-association-with-gay-gordon-byrne/</guid>
    
    <enclosure length="39161788" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode71_july_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Gay Gordon-Byrne is the Executive Director of The Repair Association, and is one of the foremost voices in the Right to Repair movement. She joins AJ and Joerg to finish up Scene World's Right to Repair Month [obnoxious air horn], to discuss why the right to repair is so important, the ways in which we're losing this right, and how everyone can help to keep the right to repair. (interview begins at 8:55)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Gay Gordon-Byrne is the Executive Director of The Repair Association, and is one of the foremost voices in the Right to Repair movement. She joins AJ and Joerg to finish up Scene World's Right to Repair Month [obnoxious air horn], to discuss why the right to repair is so important, the ways in which we're losing this right, and how everyone can help to keep the right to repair. (interview begins at 8:55)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #70 - Tora.mod with Katja Becker]]></title>
    <link>https://sceneworld.org/blog/2019/07/08/podcast-70-tora.mod-with-katja-becker/</link>
    <description>
    	<![CDATA[The Right to Repair movement covers not only repairing, but also the right to modify. Katja Becker, the force behind Tora.mod, is one of the premier hardware modders around. She joins AJ and Joerg to talk about vintage hardware, the modding scene, and why it's important that the knowledge and ability to do this be available. Also, Joerg gives his views on why disk drives are still important. (Interview begins at 34:30)]]>
    </description>
    <pubDate>Mon, 08 Jul 2019 08:24:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/07/08/podcast-70-tora.mod-with-katja-becker/</guid>
    
    <enclosure length="54854073" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode70_july_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The Right to Repair movement covers not only repairing, but also the right to modify. Katja Becker, the force behind Tora.mod, is one of the premier hardware modders around. She joins AJ and Joerg to talk about vintage hardware, the modding scene, and why it's important that the knowledge and ability to do this be available. Also, Joerg gives his views on why disk drives are still important. (Interview begins at 34:30)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>The Right to Repair movement covers not only repairing, but also the right to modify. Katja Becker, the force behind Tora.mod, is one of the premier hardware modders around. She joins AJ and Joerg to talk about vintage hardware, the modding scene, and why it's important that the knowledge and ability to do this be available. Also, Joerg gives his views on why disk drives are still important. (Interview begins at 34:30)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #69 - iFixit's Kelsea Weber and Kay-Kay Clapp]]></title>
    <link>https://sceneworld.org/blog/2019/06/30/podcast-episode-69-ifixits-kelsea-weber-and-kay-kay-clapp/</link>
    <description>
    	<![CDATA[If you're looking to repair almost anything, iFixit is THE place to go for almost every resource you'd need. Joerg wraps up Scene World's Right to Repair Month [obnoxious air horn] with iFixit's Kelsea Weber and Kay-Kay Clapp, where they talk about the amazing resource that iFixit provides to those who want to repair their stuff, and why having the right to repair is so important. (interview begins at 11:40)]]>
    </description>
    <pubDate>Sat, 29 Jun 2019 17:29:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/06/30/podcast-episode-69-ifixits-kelsea-weber-and-kay-kay-clapp/</guid>
    
    <enclosure length="42213905" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode69_june_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>If you're looking to repair almost anything, iFixit is THE place to go for almost every resource you'd need. Joerg wraps up Scene World's Right to Repair Month [obnoxious air horn] with iFixit's Kelsea Weber and Kay-Kay Clapp, where they talk about the amazing resource that iFixit provides to those who want to repair their stuff, and why having the right to repair is so important. (interview begins at 11:40)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>If you're looking to repair almost anything, iFixit is THE place to go for almost every resource you'd need. Joerg wraps up Scene World's Right to Repair Month [obnoxious air horn] with iFixit's Kelsea Weber and Kay-Kay Clapp, where they talk about the amazing resource that iFixit provides to those who want to repair their stuff, and why having the right to repair is so important. (interview begins at 11:40)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #68 - iPad Rehab with Jessa Jones, PhD]]></title>
    <link>https://sceneworld.org/blog/2019/06/21/podcast-episode-68-ipad-rehab-with-jessa-jones,-phd/</link>
    <description>
    	<![CDATA[Jessa Jones is the force behind iPad Rehab, and one of the foremost authorities on data iPhone/iPad data recovery. She joins AJ and Joerg for part 2 of Scene World's Right to Repair Month to talk about her history, the amazing work she does, and why having the right to repair your own devices is so important. Interview starts at 14:07]]>
    </description>
    <pubDate>Fri, 21 Jun 2019 01:33:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/06/21/podcast-episode-68-ipad-rehab-with-jessa-jones,-phd/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jessa Jones is the force behind iPad Rehab, and one of the foremost authorities on data iPhone/iPad data recovery. She joins AJ and Joerg for part 2 of Scene World's Right to Repair Month to talk about her history, the amazing work she does, and why having the right to repair your own devices is so important. Interview starts at 14:07</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Jessa Jones is the force behind iPad Rehab, and one of the foremost authorities on data iPhone/iPad data recovery. She joins AJ and Joerg for part 2 of Scene World's Right to Repair Month to talk about her history, the amazing work she does, and why having the right to repair your own devices is so important. Interview starts at 14:07</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #67 - Strange Parts with Scotty Allen]]></title>
    <link>https://sceneworld.org/blog/2019/06/11/podcast-episode-67-strange-parts-with-scotty-allen/</link>
    <description>
    	<![CDATA[Scotty Allen is the man behind the hugely successful YouTube channel, Strange Parts. He joins Joerg and AJ for Scene World's Repair Month to talk building and repairing your own hardware, China's unique electronics marketplace, and why preserving older hardware is important for future generations. (Interview begins at 14:42)]]>
    </description>
    <pubDate>Tue, 11 Jun 2019 01:09:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/06/11/podcast-episode-67-strange-parts-with-scotty-allen/</guid>
    
    <enclosure length="61875917" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode67_june_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Scotty Allen is the man behind the hugely successful YouTube channel, Strange Parts. He joins Joerg and AJ for Scene World's Repair Month to talk building and repairing your own hardware, China's unique electronics marketplace, and why preserving older hardware is important for future generations. (Interview begins at 14:42)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Scotty Allen is the man behind the hugely successful YouTube channel, Strange Parts. He joins Joerg and AJ for Scene World's Repair Month to talk building and repairing your own hardware, China's unique electronics marketplace, and why preserving older hardware is important for future generations. (Interview begins at 14:42)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #66 - Valerio Cannone]]></title>
    <link>https://sceneworld.org/blog/2019/05/31/podcast-episode-66-valerio-cannone/</link>
    <description>
    	<![CDATA[Valerio Cannone is a hardware developer known for repairing vintage arcade machines in his spare time. Valerio shares some of his knowledge with Joerg, and gives us some insight into his history, what drives him, and why keeping vintage arcade machines functional is important in the 21st century. (Interview begins at 8:40)]]>
    </description>
    <pubDate>Fri, 31 May 2019 02:27:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/05/31/podcast-episode-66-valerio-cannone/</guid>
    
    <enclosure length="34003908" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode66_may_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Valerio Cannone is a hardware developer known for repairing vintage arcade machines in his spare time. Valerio shares some of his knowledge with Joerg, and gives us some insight into his history, what drives him, and why keeping vintage arcade machines functional is important in the 21st century. (Interview begins at 8:40)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Valerio Cannone is a hardware developer known for repairing vintage arcade machines in his spare time. Valerio shares some of his knowledge with Joerg, and gives us some insight into his history, what drives him, and why keeping vintage arcade machines functional is important in the 21st century. (Interview begins at 8:40)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #65 - Andrew and Rob Hewson!]]></title>
    <link>https://sceneworld.org/blog/2019/05/19/podcast-episode-65-andrew-and-rob-hewson!/</link>
    <description>
    	<![CDATA[Hewson Consultants! Who doesn't know them! (Later renamed to 21st Century Entertainment), we talk to Andrew Hewson who started all this and talk about the good old times, as well, as talking about what Rob Hewson does nowadays as an Indie videogame developer and publisher with Huey Games, releasing Hyper Sentinel on the Switch before and currently working on Kickstarting their new game Droid Assault! 
(Interview starts at 20:55)]]>
    </description>
    <pubDate>Sun, 19 May 2019 12:23:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/05/19/podcast-episode-65-andrew-and-rob-hewson!/</guid>
    
    <enclosure length="93774126" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode65_may_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Hewson Consultants! Who doesn't know them! (Later renamed to 21st Century Entertainment), we talk to Andrew Hewson who started all this and talk about the good old times, as well, as talking about what Rob Hewson does nowadays as an Indie videogame developer and publisher with Huey Games, releasing Hyper Sentinel on the Switch before and currently working on Kickstarting their new game Droid Assault! (Interview starts at 20:55)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Hewson Consultants! Who doesn't know them! (Later renamed to 21st Century Entertainment), we talk to Andrew Hewson who started all this and talk about the good old times, as well, as talking about what Rob Hewson does nowadays as an Indie videogame developer and publisher with Huey Games, releasing Hyper Sentinel on the Switch before and currently working on Kickstarting their new game Droid Assault! (Interview starts at 20:55)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #64 - The 8-Bit Symphony with Rob Hubbard and Chris Abbott]]></title>
    <link>https://sceneworld.org/blog/2019/05/02/podcast-episode-64-the-8-bit-symphony-with-rob-hubbard-and-chris-abbott/</link>
    <description>
    	<![CDATA[Chris Abbott and Rob Hubbard are at it again! This time, they're working on the 8-Bit Symphony, a live concert featuring the Hull Philharmonic, celebrating the history of home computer gaming. They join AJ and Joerg for this special 64th episode to discuss bringing together this amazing project. (Interview starts at 22:27)]]>
    </description>
    <pubDate>Tue, 30 Apr 2019 13:21:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/05/02/podcast-episode-64-the-8-bit-symphony-with-rob-hubbard-and-chris-abbott/</guid>
    
    <enclosure length="45824473" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode64_april_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Chris Abbott and Rob Hubbard are at it again! This time, they're working on the 8-Bit Symphony, a live concert featuring the Hull Philharmonic, celebrating the history of home computer gaming. They join AJ and Joerg for this special 64th episode to discuss bringing together this amazing project. (Interview starts at 22:27)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Chris Abbott and Rob Hubbard are at it again! This time, they're working on the 8-Bit Symphony, a live concert featuring the Hull Philharmonic, celebrating the history of home computer gaming. They join AJ and Joerg for this special 64th episode to discuss bringing together this amazing project. (Interview starts at 22:27)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #63 - The Retro Hour with Dan Wood and Ravi Abbott]]></title>
    <link>https://sceneworld.org/blog/2019/04/08/podcast-episode-63-the-retro-hour-with-dan-wood-and-ravi-abbott/</link>
    <description>
    	<![CDATA[Dan Wood and Ravi Abbott host the amazingly popular Retro Hour Podcast, as well as having awesome YouTube channels of their own. AJ and Joerg talk to them about how they do it, keeping retro fresh, and we trade some fun podcasting stories. (Interview starts at 24:50)]]>
    </description>
    <pubDate>Mon, 08 Apr 2019 12:12:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/04/08/podcast-episode-63-the-retro-hour-with-dan-wood-and-ravi-abbott/</guid>
    
    <enclosure length="40393611" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode63_april_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Dan Wood and Ravi Abbott host the amazingly popular Retro Hour Podcast, as well as having awesome YouTube channels of their own. AJ and Joerg talk to them about how they do it, keeping retro fresh, and we trade some fun podcasting stories. (Interview starts at 24:50)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Dan Wood and Ravi Abbott host the amazingly popular Retro Hour Podcast, as well as having awesome YouTube channels of their own. AJ and Joerg talk to them about how they do it, keeping retro fresh, and we trade some fun podcasting stories. (Interview starts at 24:50)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #62 - Rad Rodgers RE - Ion Maiden - Wrath!]]></title>
    <link>https://sceneworld.org/blog/2019/03/17/podcast-episode-62-rad-rodgers-re-ion-maiden-wrath!/</link>
    <description>
    	<![CDATA[Even in 2019 firepower matters still! Our retro gaming expert Andrew and Joerg spoke to Frederik Schreiber  (Vice President of 3D Realms + Managing Director of Slipgate Studios) and Mike Nielsen (President + CEO of 3D Realms) about their latest games:

- Rad Rodgers: Radical Edition - Spiritual successor of "Commander Keen" with extended extras, and more characters to play with! 

- Ion Maiden - Action 3D game based on the same engine as "Duke Nukem 3D"!

- Wrath - Action 3D game based on the same engine as "Quake".

They talk about the long bumpy ride to develop and bring such new retro coined IP games to us enthusiastic old-school gamers! 

The interview starts at 4:56 minutes!]]>
    </description>
    <pubDate>Sun, 17 Mar 2019 10:43:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/03/17/podcast-episode-62-rad-rodgers-re-ion-maiden-wrath!/</guid>
    
    <enclosure length="20672512" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode62_march_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Even in 2019 firepower matters still! Our retro gaming expert Andrew and Joerg spoke to Frederik Schreiber (Vice President of 3D Realms + Managing Director of Slipgate Studios) and Mike Nielsen (President + CEO of 3D Realms) about their latest games: - Rad Rodgers: Radical Edition - Spiritual successor of "Commander Keen" with extended extras, and more characters to play with! - Ion Maiden - Action 3D game based on the same engine as "Duke Nukem 3D"! - Wrath - Action 3D game based on the same engine as "Quake". They talk about the long bumpy ride to develop and bring such new retro coined IP games to us enthusiastic old-school gamers! The interview starts at 4:56 minutes!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Even in 2019 firepower matters still! Our retro gaming expert Andrew and Joerg spoke to Frederik Schreiber (Vice President of 3D Realms + Managing Director of Slipgate Studios) and Mike Nielsen (President + CEO of 3D Realms) about their latest games: - Rad Rodgers: Radical Edition - Spiritual successor of "Commander Keen" with extended extras, and more characters to play with! - Ion Maiden - Action 3D game based on the same engine as "Duke Nukem 3D"! - Wrath - Action 3D game based on the same engine as "Quake". They talk about the long bumpy ride to develop and bring such new retro coined IP games to us enthusiastic old-school gamers! The interview starts at 4:56 minutes!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #61 - Silk with Chris Bateman]]></title>
    <link>https://sceneworld.org/blog/2019/03/15/podcast-episode-61-silk-with-chris-bateman/</link>
    <description>
    	<![CDATA[Chris Bateman is a game designer with a storied history. From helping to develop the Discworld game series to his newest endeavor, Silk, he has been blazing trails in game design for years. Joerg talks to him about his history and about his newest project, the unique sandbox RPG and adventure game, "Silk", that is on Kickstarter right now! (Interview starts at 11:33)]]>
    </description>
    <pubDate>Fri, 15 Mar 2019 02:31:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/03/15/podcast-episode-61-silk-with-chris-bateman/</guid>
    
    <enclosure length="29933864" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode61_march_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Chris Bateman is a game designer with a storied history. From helping to develop the Discworld game series to his newest endeavor, Silk, he has been blazing trails in game design for years. Joerg talks to him about his history and about his newest project, the unique sandbox RPG and adventure game, "Silk", that is on Kickstarter right now! (Interview starts at 11:33)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Chris Bateman is a game designer with a storied history. From helping to develop the Discworld game series to his newest endeavor, Silk, he has been blazing trails in game design for years. Joerg talks to him about his history and about his newest project, the unique sandbox RPG and adventure game, "Silk", that is on Kickstarter right now! (Interview starts at 11:33)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #60 - The Guru Meditation!]]></title>
    <link>https://sceneworld.org/blog/2019/03/03/podcast-episode-60-the-guru-meditation!/</link>
    <description>
    	<![CDATA[Bill Winters and Anthony Becker are, together, the creative force behind The Guru Meditation, one of the Amiga scene's most beloved and visible institutions. AJ and Joerg sit down with them for a wide-ranging conversation about the modern Amiga scene and how they produce their brilliant content. (Interview begins @ 24:00)]]>
    </description>
    <pubDate>Sun, 03 Mar 2019 13:36:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/03/03/podcast-episode-60-the-guru-meditation!/</guid>
    
    <enclosure length="55332864" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode60_march_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Bill Winters and Anthony Becker are, together, the creative force behind The Guru Meditation, one of the Amiga scene's most beloved and visible institutions. AJ and Joerg sit down with them for a wide-ranging conversation about the modern Amiga scene and how they produce their brilliant content. (Interview begins @ 24:00)</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Bill Winters and Anthony Becker are, together, the creative force behind The Guru Meditation, one of the Amiga scene's most beloved and visible institutions. AJ and Joerg sit down with them for a wide-ranging conversation about the modern Amiga scene and how they produce their brilliant content. (Interview begins @ 24:00)</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #59 - Farming Simulator with GIANTS' Martin Rabl]]></title>
    <link>https://sceneworld.org/blog/2019/02/03/podcast-episode-59-farming-simulator-with-martin-rabl/</link>
    <description>
    	<![CDATA[2018 was a banner year for commercial C64 releases, none more surprising -- or more well-received -- than GIANTS Software's hit game Farming Simulator. AJ and Joerg talk to GIANTS' Martin Rabl about how the C64 port came to be and why retrogaming is such a big part of gaming culture. The interview starts 12 minutes into the podcast.]]>
    </description>
    <pubDate>Sun, 03 Feb 2019 03:10:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2019/02/03/podcast-episode-59-farming-simulator-with-martin-rabl/</guid>
    
    <enclosure length="42214474" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode59_february_2019.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>2018 was a banner year for commercial C64 releases, none more surprising -- or more well-received -- than GIANTS Software's hit game Farming Simulator. AJ and Joerg talk to GIANTS' Martin Rabl about how the C64 port came to be and why retrogaming is such a big part of gaming culture. The interview starts 12 minutes into the podcast.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>2018 was a banner year for commercial C64 releases, none more surprising -- or more well-received -- than GIANTS Software's hit game Farming Simulator. AJ and Joerg talk to GIANTS' Martin Rabl about how the C64 port came to be and why retrogaming is such a big part of gaming culture. The interview starts 12 minutes into the podcast.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #58 - Richie Knucklez]]></title>
    <link>https://sceneworld.org/blog/2018/12/21/podcast-episode-58-richie-knucklez/</link>
    <description>
    	<![CDATA[AJ and Joerg talk to Richie Knucklez who is very famous for his Kong Off events, his skills in repairing Arcades to make them look again like new from factory, and his strong bounds with good old Twin Galaxies, when Walter Day still ran it. 
We cover everything about arcades in this interview, Twin Galaxies, high score scandals, changes in the scene, his experience with Walter and the rest of the core founder gang of Twin Galaxies! 
 The interview starts 30 minutes into the podcast]]>
    </description>
    <pubDate>Fri, 21 Dec 2018 13:47:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/12/21/podcast-episode-58-richie-knucklez/</guid>
    
    <enclosure length="54648759" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode58_december_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>AJ and Joerg talk to Richie Knucklez who is very famous for his Kong Off events, his skills in repairing Arcades to make them look again like new from factory, and his strong bounds with good old Twin Galaxies, when Walter Day still ran it. We cover everything about arcades in this interview, Twin Galaxies, high score scandals, changes in the scene, his experience with Walter and the rest of the core founder gang of Twin Galaxies! The interview starts 30 minutes into the podcast</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>AJ and Joerg talk to Richie Knucklez who is very famous for his Kong Off events, his skills in repairing Arcades to make them look again like new from factory, and his strong bounds with good old Twin Galaxies, when Walter Day still ran it. We cover everything about arcades in this interview, Twin Galaxies, high score scandals, changes in the scene, his experience with Walter and the rest of the core founder gang of Twin Galaxies! The interview starts 30 minutes into the podcast</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #57:Andras Kaptas - Hungarian C64+Amiga Gaming Scene]]></title>
    <link>https://sceneworld.org/blog/2018/11/14/hungarian-c64-amiga-gamesscene/</link>
    <description>
    	<![CDATA[Martin Ahman and Joerg talk to Andras Kaptas from the insert-coin.hu Association about the Hungarian C64 and Amiga Gaming Scene and how it came to be behind the iron curtain and how it envolved into creation of independand full price games for these machines long after their lifetimes. Also we talk about preserving the Hungarian videogame culture with him and a lot of other things! The interview starts 17 minutes into the podcast]]>
    </description>
    <pubDate>Wed, 14 Nov 2018 11:36:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/11/14/hungarian-c64-amiga-gamesscene/</guid>
    
    <enclosure length="94057269" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode57_november_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Martin Ahman and Joerg talk to Andras Kaptas from the insert-coin.hu Association about the Hungarian C64 and Amiga Gaming Scene and how it came to be behind the iron curtain and how it envolved into creation of independand full price games for these machines long after their lifetimes. Also we talk about preserving the Hungarian videogame culture with him and a lot of other things! The interview starts 17 minutes into the podcast</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Martin Ahman and Joerg talk to Andras Kaptas from the insert-coin.hu Association about the Hungarian C64 and Amiga Gaming Scene and how it came to be behind the iron curtain and how it envolved into creation of independand full price games for these machines long after their lifetimes. Also we talk about preserving the Hungarian videogame culture with him and a lot of other things! The interview starts 17 minutes into the podcast</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #56 - PLATO and IRATA.ONLINE with Thomas Cherryhomes]]></title>
    <link>https://sceneworld.org/blog/2018/11/09/podcast-episode-56-plato-and-irata.online-with-thomas-cherryhomes/</link>
    <description>
    	<![CDATA[PLATO is the great, great, great granddaddy of the online computer network. Developing forums, email, multiplayer networked games, screen sharing, and instant messaging, it is responsible for many of the things we take for granted today. AJ and Joerg take a deep dive with IRATA.ONLINE's Thomas Cherryhomes into why PLATO is as awesome as it is, and how it still has plenty to offer both retro- and non-retro-enthusiasts. The interview starts 19 minutes into the recording! Watch the YouTube version preferably!]]>
    </description>
    <pubDate>Fri, 09 Nov 2018 04:15:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/11/09/podcast-episode-56-plato-and-irata.online-with-thomas-cherryhomes/</guid>
    
    <enclosure length="78667910" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode56_november_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>PLATO is the great, great, great granddaddy of the online computer network. Developing forums, email, multiplayer networked games, screen sharing, and instant messaging, it is responsible for many of the things we take for granted today. AJ and Joerg take a deep dive with IRATA.ONLINE's Thomas Cherryhomes into why PLATO is as awesome as it is, and how it still has plenty to offer both retro- and non-retro-enthusiasts. The interview starts 19 minutes into the recording! Watch the YouTube version preferably!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>PLATO is the great, great, great granddaddy of the online computer network. Developing forums, email, multiplayer networked games, screen sharing, and instant messaging, it is responsible for many of the things we take for granted today. AJ and Joerg take a deep dive with IRATA.ONLINE's Thomas Cherryhomes into why PLATO is as awesome as it is, and how it still has plenty to offer both retro- and non-retro-enthusiasts. The interview starts 19 minutes into the recording! Watch the YouTube version preferably!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #55 - Databases with Retroplace and Consolevariations!]]></title>
    <link>https://sceneworld.org/blog/2018/10/28/podcast-episode-55-retroplace-and-consolevariations!/</link>
    <description>
    	<![CDATA[How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you're looking for is real and authentic? Databases, that's how! The guys talk to Fred Fischer from Consolevariations and Armin Hierstetter from Retroplace about creating and maintaining these databases and how this plays a vital role in the retro scene.]]>
    </description>
    <pubDate>Sat, 27 Oct 2018 18:49:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/10/28/podcast-episode-55-retroplace-and-consolevariations!/</guid>
    
    <enclosure length="49899828" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode55_october_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you're looking for is real and authentic? Databases, that's how! The guys talk to Fred Fischer from Consolevariations and Armin Hierstetter from Retroplace about creating and maintaining these databases and how this plays a vital role in the retro scene.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you're looking for is real and authentic? Databases, that's how! The guys talk to Fred Fischer from Consolevariations and Armin Hierstetter from Retroplace about creating and maintaining these databases and how this plays a vital role in the retro scene.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #54 - Gamescom 2018 Special]]></title>
    <link>https://sceneworld.org/blog/2018/10/21/podcast-episode-54-gamescom-2018-special/</link>
    <description>
    	<![CDATA[As each year, we have been with a booth at the biggest game fair in the world: Gamescom! This is our special episode in which Martin Ahman and Joerg discuss with AJ about the experiences and flair of this year's gamescom, including interviews with creators and publishers about what's coming up for us retro gamers for end of this year and 2019!]]>
    </description>
    <pubDate>Sun, 21 Oct 2018 01:09:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/10/21/podcast-episode-54-gamescom-2018-special/</guid>
    
    <enclosure length="170053488" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode54_october_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>As each year, we have been with a booth at the biggest game fair in the world: Gamescom! This is our special episode in which Martin Ahman and Joerg discuss with AJ about the experiences and flair of this year's gamescom, including interviews with creators and publishers about what's coming up for us retro gamers for end of this year and 2019!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>As each year, we have been with a booth at the biggest game fair in the world: Gamescom! This is our special episode in which Martin Ahman and Joerg discuss with AJ about the experiences and flair of this year's gamescom, including interviews with creators and publishers about what's coming up for us retro gamers for end of this year and 2019!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #53 - Building a New C64 PSU with Andrzej Wisniewski]]></title>
    <link>https://sceneworld.org/blog/2018/09/14/podcast-episode-53-c64psu-with-andrzej-wisniewski/</link>
    <description>
    	<![CDATA[Andrzej Wisniewski is making amazing new power supplies for vintage Commodore hardware! Joerg talks to him about this complex project, and how important it is to preserving this hardware.

The interview starts at timestamp 16 minutes into the podcast.]]>
    </description>
    <pubDate>Fri, 14 Sep 2018 05:34:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/09/14/podcast-episode-53-c64psu-with-andrzej-wisniewski/</guid>
    
    <enclosure length="42509529" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode53_september_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Andrzej Wisniewski is making amazing new power supplies for vintage Commodore hardware! Joerg talks to him about this complex project, and how important it is to preserving this hardware. The interview starts at timestamp 16 minutes into the podcast.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Andrzej Wisniewski is making amazing new power supplies for vintage Commodore hardware! Joerg talks to him about this complex project, and how important it is to preserving this hardware. The interview starts at timestamp 16 minutes into the podcast.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #52 - Kim Justice]]></title>
    <link>https://sceneworld.org/blog/2018/09/06/podcast-episode-52-kim-justice/</link>
    <description>
    	<![CDATA[Kim Justice is one of the retro scene's most popular YouTube broadcasters, with videos covering nearly every aspect of the video game industry. This month, Kim joins AJ and Joerg to talk about her history in the gaming scene, YouTube popularity, and her process for creating engaging content.]]>
    </description>
    <pubDate>Wed, 05 Sep 2018 16:53:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/09/06/podcast-episode-52-kim-justice/</guid>
    
    <enclosure length="63157220" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode52_september_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Kim Justice is one of the retro scene's most popular YouTube broadcasters, with videos covering nearly every aspect of the video game industry. This month, Kim joins AJ and Joerg to talk about her history in the gaming scene, YouTube popularity, and her process for creating engaging content.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Kim Justice is one of the retro scene's most popular YouTube broadcasters, with videos covering nearly every aspect of the video game industry. This month, Kim joins AJ and Joerg to talk about her history in the gaming scene, YouTube popularity, and her process for creating engaging content.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #51 - Digging Deeper with Tectoy's Stefano Arnhold]]></title>
    <link>https://sceneworld.org/blog/2018/08/17/podcast-episode-51-digging-deeper-with-tectoys-stefano-arnhold/</link>
    <description>
    	<![CDATA[Tectoy is the producer and distributor of Sega products in Brazil, credited with keeping the consoles popular in Brazil long after their discontinuation around the rest of the world. Andrew and Joerg welcome back Tectoy CEO Stefano Arnhold for a deeper dive into the unique legacy of this company and their 2017 edition of the Megadrive. Also, AJ and Joerg fall into a sci fi rabbit hole.]]>
    </description>
    <pubDate>Fri, 17 Aug 2018 01:43:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/08/17/podcast-episode-51-digging-deeper-with-tectoys-stefano-arnhold/</guid>
    
    <enclosure length="55318755" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode51_august_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Tectoy is the producer and distributor of Sega products in Brazil, credited with keeping the consoles popular in Brazil long after their discontinuation around the rest of the world. Andrew and Joerg welcome back Tectoy CEO Stefano Arnhold for a deeper dive into the unique legacy of this company and their 2017 edition of the Megadrive. Also, AJ and Joerg fall into a sci fi rabbit hole.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Tectoy is the producer and distributor of Sega products in Brazil, credited with keeping the consoles popular in Brazil long after their discontinuation around the rest of the world. Andrew and Joerg welcome back Tectoy CEO Stefano Arnhold for a deeper dive into the unique legacy of this company and their 2017 edition of the Megadrive. Also, AJ and Joerg fall into a sci fi rabbit hole.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #50 - 50th Episode Extravaganza with Lars Sobiraj!]]></title>
    <link>https://sceneworld.org/blog/2018/08/15/fifty/</link>
    <description>
    	<![CDATA[Lars Sobiraj is a freelance journalist, member of the Amiga scene as Ghandy, and editor for Tarnkappe.info and fomer editor of the Hugi diskmag and the news / underground portal gulli.com. He is also the first guest to ever be on the Scene World Podcast, all the way back in 2014. AJ and Joerg welcome Lars back to catch up with him on this special 50th episode!]]>
    </description>
    <pubDate>Wed, 15 Aug 2018 06:43:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/08/15/fifty/</guid>
    
    <enclosure length="62237855" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode50_august_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Lars Sobiraj is a freelance journalist, member of the Amiga scene as Ghandy, and editor for Tarnkappe.info and fomer editor of the Hugi diskmag and the news / underground portal gulli.com. He is also the first guest to ever be on the Scene World Podcast, all the way back in 2014. AJ and Joerg welcome Lars back to catch up with him on this special 50th episode!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Lars Sobiraj is a freelance journalist, member of the Amiga scene as Ghandy, and editor for Tarnkappe.info and fomer editor of the Hugi diskmag and the news / underground portal gulli.com. He is also the first guest to ever be on the Scene World Podcast, all the way back in 2014. AJ and Joerg welcome Lars back to catch up with him on this special 50th episode!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #49 - Neohabitat with Steve Salevan]]></title>
    <link>https://sceneworld.org/blog/2018/07/16/habitat/</link>
    <description>
    	<![CDATA[Habitat was one of the precursors of the modern MMORPG: in the 1980s and 1990s, it was an immersive graphical world populated by C64 users in real-time, through the Quantumlink network. AJ and Joerg talk to developer Steve Salevan about the challenges in resurrecting Habitat and why this unique chapter of computing history is important today.]]>
    </description>
    <pubDate>Sun, 15 Jul 2018 18:47:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/07/16/habitat/</guid>
    
    <enclosure length="52902396" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode49_july_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Habitat was one of the precursors of the modern MMORPG: in the 1980s and 1990s, it was an immersive graphical world populated by C64 users in real-time, through the Quantumlink network. AJ and Joerg talk to developer Steve Salevan about the challenges in resurrecting Habitat and why this unique chapter of computing history is important today.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Habitat was one of the precursors of the modern MMORPG: in the 1980s and 1990s, it was an immersive graphical world populated by C64 users in real-time, through the Quantumlink network. AJ and Joerg talk to developer Steve Salevan about the challenges in resurrecting Habitat and why this unique chapter of computing history is important today.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #48 - Engineering a New C64 Keyboard with Lau Brix]]></title>
    <link>https://sceneworld.org/blog/2018/06/16/brix/</link>
    <description>
    	<![CDATA[Lau Brix has designed a modern, drop-in replacement for the C64's keyboard. Joerg and AJ talk to him about this awesome new hardware, and the story behind how it came to be.]]>
    </description>
    <pubDate>Fri, 15 Jun 2018 17:39:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/06/16/brix/</guid>
    
    <enclosure length="52150168" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode48_june_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Lau Brix has designed a modern, drop-in replacement for the C64's keyboard. Joerg and AJ talk to him about this awesome new hardware, and the story behind how it came to be.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Lau Brix has designed a modern, drop-in replacement for the C64's keyboard. Joerg and AJ talk to him about this awesome new hardware, and the story behind how it came to be.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #47 - The 128 Remastered with Peter Reichenbach]]></title>
    <link>https://sceneworld.org/blog/2018/05/16/128rm/</link>
    <description>
    	<![CDATA[Peter Reichenbach has been hard at work designing and building a remastered motherboard for the much neglected Commodore 128! AJ and Joerg talk to him about the hurdles and triumphs of this project, and why it's awesome. Also, Peter troubleshoots AJ's C128, and AJ gets to talk about Jeeps again.]]>
    </description>
    <pubDate>Tue, 15 May 2018 15:22:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/05/16/128rm/</guid>
    
    <enclosure length="59381851" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode47_may_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Peter Reichenbach has been hard at work designing and building a remastered motherboard for the much neglected Commodore 128! AJ and Joerg talk to him about the hurdles and triumphs of this project, and why it's awesome. Also, Peter troubleshoots AJ's C128, and AJ gets to talk about Jeeps again.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Peter Reichenbach has been hard at work designing and building a remastered motherboard for the much neglected Commodore 128! AJ and Joerg talk to him about the hurdles and triumphs of this project, and why it's awesome. Also, Peter troubleshoots AJ's C128, and AJ gets to talk about Jeeps again.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #46 - User Group Meetings with Robert Bernardo]]></title>
    <link>https://sceneworld.org/blog/2018/04/25/podcast-episode-46-user-group-meetings-with-robert-bernardo/</link>
    <description>
    	<![CDATA[Robert Bernardo is a very known figure in the American Commdore scene, being the head of the "Fresno Commodore User Group", we have been in touch with him since we started with Scene World 18 years ago - time to talk to him and hear about his side of our Commodore User World and Sphere! Enjoy listening to his experiences! This guy knows everybody and everything!]]>
    </description>
    <pubDate>Tue, 24 Apr 2018 17:17:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/04/25/podcast-episode-46-user-group-meetings-with-robert-bernardo/</guid>
    
    <enclosure length="77444125" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode46_april_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Robert Bernardo is a very known figure in the American Commdore scene, being the head of the "Fresno Commodore User Group", we have been in touch with him since we started with Scene World 18 years ago - time to talk to him and hear about his side of our Commodore User World and Sphere! Enjoy listening to his experiences! This guy knows everybody and everything!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Robert Bernardo is a very known figure in the American Commdore scene, being the head of the "Fresno Commodore User Group", we have been in touch with him since we started with Scene World 18 years ago - time to talk to him and hear about his side of our Commodore User World and Sphere! Enjoy listening to his experiences! This guy knows everybody and everything!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #45 - Sam's Journey with Chester Kollschen]]></title>
    <link>https://sceneworld.org/blog/2018/03/15/kollschen/</link>
    <description>
    	<![CDATA[Chester Kollschen has been producing groundbreaking games on the C64 for over two decades. AJ and Joerg talk to him about his acclaimed new game, Sam's Journey, as well as about his past, and what might be in his future (hint: it's not a racing game).]]>
    </description>
    <pubDate>Thu, 15 Mar 2018 03:12:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/03/15/kollschen/</guid>
    
    <enclosure length="81555425" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode45_march_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Chester Kollschen has been producing groundbreaking games on the C64 for over two decades. AJ and Joerg talk to him about his acclaimed new game, Sam's Journey, as well as about his past, and what might be in his future (hint: it's not a racing game).</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Chester Kollschen has been producing groundbreaking games on the C64 for over two decades. AJ and Joerg talk to him about his acclaimed new game, Sam's Journey, as well as about his past, and what might be in his future (hint: it's not a racing game).</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #44 - Rob Hubbard!]]></title>
    <link>https://sceneworld.org/blog/2018/02/07/robhubbard/</link>
    <description>
    	<![CDATA[Rob Hubbard is one of the best known composers of video game music, and has been producing music on the C64 as well as many other machines for decades. AJ and Joerg talk to him about the recently completed PROJECT HUBBARD, his career, and the future of game music.]]>
    </description>
    <pubDate>Tue, 06 Feb 2018 18:05:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/02/07/robhubbard/</guid>
    
    <enclosure length="47581780" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode44_february_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Rob Hubbard is one of the best known composers of video game music, and has been producing music on the C64 as well as many other machines for decades. AJ and Joerg talk to him about the recently completed PROJECT HUBBARD, his career, and the future of game music.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Rob Hubbard is one of the best known composers of video game music, and has been producing music on the C64 as well as many other machines for decades. AJ and Joerg talk to him about the recently completed PROJECT HUBBARD, his career, and the future of game music.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #43 - Talking Bitpop with Gavin Graham]]></title>
    <link>https://sceneworld.org/blog/2018/02/04/podcast-episode-43-talking-bitpop-with-gavin-graham/</link>
    <description>
    	<![CDATA[AJ and Joerg talk to musician Gavin Graham about the mixture of sid/retro vgm sounds and pop music called "Bitpop". He talks about his journey from being a former demoscener under the handle of "Gazza" over analyzing C64 sound drivers written by famous C64 composers into going towards Bitpopping.]]>
    </description>
    <pubDate>Sun, 04 Feb 2018 13:16:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2018/02/04/podcast-episode-43-talking-bitpop-with-gavin-graham/</guid>
    
    <enclosure length="150711723" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode43_february_2018.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>AJ and Joerg talk to musician Gavin Graham about the mixture of sid/retro vgm sounds and pop music called "Bitpop". He talks about his journey from being a former demoscener under the handle of "Gazza" over analyzing C64 sound drivers written by famous C64 composers into going towards Bitpopping.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>AJ and Joerg talk to musician Gavin Graham about the mixture of sid/retro vgm sounds and pop music called "Bitpop". He talks about his journey from being a former demoscener under the handle of "Gazza" over analyzing C64 sound drivers written by famous C64 composers into going towards Bitpopping.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #42 - AmeriCon Special]]></title>
    <link>https://sceneworld.org/blog/2017/12/28/podcast-episode-42-americon-special/</link>
    <description>
    	<![CDATA[As every year, Scene World has also been visiting conventions in America!

Jon, AJ and Joerg talk about the VCFEMidwest and EEEC that our staffer Jon has visited and VCFEast and AVGC which AJ has visited.]]>
    </description>
    <pubDate>Thu, 28 Dec 2017 02:14:00 -0800</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>As every year, Scene World has also been visiting conventions in America! Jon, AJ and Joerg talk about the VCFEMidwest and EEEC that our staffer Jon has visited and VCFEast and AVGC which AJ has visited.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>As every year, Scene World has also been visiting conventions in America! Jon, AJ and Joerg talk about the VCFEMidwest and EEEC that our staffer Jon has visited and VCFEast and AVGC which AJ has visited.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #41 - David Fox]]></title>
    <link>https://sceneworld.org/blog/2017/12/02/davidfox/</link>
    <description>
    	<![CDATA[David Fox is a game designer and programmer that worked on some of LucasArts' most memorable games, as well as the new Thimbleweed Park. AJ and Joerg talk to him about his history in the games industry, and his experience coming back to the point-and-click adventure genre.]]>
    </description>
    <pubDate>Sat, 02 Dec 2017 10:42:00 -0800</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>David Fox is a game designer and programmer that worked on some of LucasArts' most memorable games, as well as the new Thimbleweed Park. AJ and Joerg talk to him about his history in the games industry, and his experience coming back to the point-and-click adventure genre.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>David Fox is a game designer and programmer that worked on some of LucasArts' most memorable games, as well as the new Thimbleweed Park. AJ and Joerg talk to him about his history in the games industry, and his experience coming back to the point-and-click adventure genre.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #40 - Gamescom 2017 Special]]></title>
    <link>https://sceneworld.org/blog/2017/11/19/podcast-episode-40-gamescom-2017-special/</link>
    <description>
    	<![CDATA[As every year, Scene World has also had a booth at the biggest game fair in Europe: Gamescom!

AJ, Martin Ahman and Joerg have a look at the experiences and interviews Scene World had this year.]]>
    </description>
    <pubDate>Sat, 18 Nov 2017 17:35:00 -0800</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>As every year, Scene World has also had a booth at the biggest game fair in Europe: Gamescom! AJ, Martin Ahman and Joerg have a look at the experiences and interviews Scene World had this year.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>As every year, Scene World has also had a booth at the biggest game fair in Europe: Gamescom! AJ, Martin Ahman and Joerg have a look at the experiences and interviews Scene World had this year.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #39 - Talking Project Hubbard Kickstarter with Chris Abbott]]></title>
    <link>https://sceneworld.org/blog/2017/10/22/duplicate-of-podcast-episode-37-talking-project-hubbard-kickstarter-and-c64audio-with-chris-abbott/</link>
    <description>
    	<![CDATA[Joerg and AJ talk to Chris Abbott, "C64Audio.com", about his currently running Rob Hubbard book Kickstarter called "Project Hubbard", and whatever else comes up in the retro computing music sphere.]]>
    </description>
    <pubDate>Sun, 22 Oct 2017 06:32:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2017/10/22/duplicate-of-podcast-episode-37-talking-project-hubbard-kickstarter-and-c64audio-with-chris-abbott/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Joerg and AJ talk to Chris Abbott, "C64Audio.com", about his currently running Rob Hubbard book Kickstarter called "Project Hubbard", and whatever else comes up in the retro computing music sphere.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Joerg and AJ talk to Chris Abbott, "C64Audio.com", about his currently running Rob Hubbard book Kickstarter called "Project Hubbard", and whatever else comes up in the retro computing music sphere.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #38 - Talking Sonic Mania and Sega with Fabian Mario Doehla]]></title>
    <link>https://sceneworld.org/blog/2017/10/09/fabiandoehla/</link>
    <description>
    	<![CDATA[Joerg and AJ talk to Fabian Mario Doehla, "Mr. Sega", about Sonic Mania, doing PR for Sega Europe and America, and whatever else comes up.]]>
    </description>
    <pubDate>Mon, 09 Oct 2017 00:48:00 -0700</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Joerg and AJ talk to Fabian Mario Doehla, "Mr. Sega", about Sonic Mania, doing PR for Sega Europe and America, and whatever else comes up.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Joerg and AJ talk to Fabian Mario Doehla, "Mr. Sega", about Sonic Mania, doing PR for Sega Europe and America, and whatever else comes up.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #37 - RetroKram's Senad Palic Talks Retrobourse 2017!]]></title>
    <link>https://sceneworld.org/blog/2017/09/05/retrobourse/</link>
    <description>
    	<![CDATA[Senac Palic of RetroKram is back with his newest project, Retrobourse Darmstadt 2017! AJ and Joerg talk to him about the bourse, RetroKram, and whatever else he's been up to!]]>
    </description>
    <pubDate>Mon, 04 Sep 2017 16:45:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2017/09/05/retrobourse/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Senac Palic of RetroKram is back with his newest project, Retrobourse Darmstadt 2017! AJ and Joerg talk to him about the bourse, RetroKram, and whatever else he's been up to!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Senac Palic of RetroKram is back with his newest project, Retrobourse Darmstadt 2017! AJ and Joerg talk to him about the bourse, RetroKram, and whatever else he's been up to!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #36 - Saul Cross]]></title>
    <link>https://sceneworld.org/blog/2017/08/10/podcast36/</link>
    <description>
    	<![CDATA[Saul Cross is a pioneering graphician and developer who is still active to this day. Andrew, AJ, and Joerg talk to him about what he's been up to, and about his history in the scene.]]>
    </description>
    <pubDate>Wed, 09 Aug 2017 16:25:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2017/08/10/podcast36/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Saul Cross is a pioneering graphician and developer who is still active to this day. Andrew, AJ, and Joerg talk to him about what he's been up to, and about his history in the scene.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Saul Cross is a pioneering graphician and developer who is still active to this day. Andrew, AJ, and Joerg talk to him about what he's been up to, and about his history in the scene.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #35 - Reshoot R with Richard Loewenstein and Altraz]]></title>
    <link>https://sceneworld.org/blog/2017/07/25/reshootr/</link>
    <description>
    	<![CDATA[Richard Loewenstein and Altraz are currently working on Reshoot R, the follow-up to Richard's 2016 game, Reshoot, for the Amiga. AJ and Joerg talk to them about developing for the Amiga, and the challenges they face in bringing new games to the market.]]>
    </description>
    <pubDate>Tue, 25 Jul 2017 14:47:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2017/07/25/reshootr/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Richard Loewenstein and Altraz are currently working on Reshoot R, the follow-up to Richard's 2016 game, Reshoot, for the Amiga. AJ and Joerg talk to them about developing for the Amiga, and the challenges they face in bringing new games to the market.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Richard Loewenstein and Altraz are currently working on Reshoot R, the follow-up to Richard's 2016 game, Reshoot, for the Amiga. AJ and Joerg talk to them about developing for the Amiga, and the challenges they face in bringing new games to the market.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #34 - The  Musée Bolo's Yves Bolognini]]></title>
    <link>https://sceneworld.org/blog/2017/05/27/bolo/</link>
    <description>
    	<![CDATA[Yves Bolognini is the founder of the  Musée Bolo in Lausanne, Switzerland. They’re working to preserve and display the history of computers, and they need your help! AJ and Joerg talk to Yves about this unique collection, and about the largely unknown Swiss influence on computing history.]]>
    </description>
    <pubDate>Sat, 27 May 2017 12:41:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2017/05/27/bolo/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Yves Bolognini is the founder of the Musée Bolo in Lausanne, Switzerland. They’re working to preserve and display the history of computers, and they need your help! AJ and Joerg talk to Yves about this unique collection, and about the largely unknown Swiss influence on computing history.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Yves Bolognini is the founder of the Musée Bolo in Lausanne, Switzerland. They’re working to preserve and display the history of computers, and they need your help! AJ and Joerg talk to Yves about this unique collection, and about the largely unknown Swiss influence on computing history.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #33 - Ron Gilbert]]></title>
    <link>https://sceneworld.org/blog/2017/05/08/podcast-episode-33-ron-gilbert/</link>
    <description>
    	<![CDATA[Ron Gilbert is legendary for genre-defining games like Maniac Mansion, Monkey Island, and The Cave. His newest game, Thimbleweed Park, builds on the classic point-and-click adventure games while delivering a fun new gaming experience. AJ and Joerg talk to him about his history in the gaming industry, what makes a good game, and what the future might hold.]]>
    </description>
    <pubDate>Mon, 08 May 2017 02:38:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2017/05/08/podcast-episode-33-ron-gilbert/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ron Gilbert is legendary for genre-defining games like Maniac Mansion, Monkey Island, and The Cave. His newest game, Thimbleweed Park, builds on the classic point-and-click adventure games while delivering a fun new gaming experience. AJ and Joerg talk to him about his history in the gaming industry, what makes a good game, and what the future might hold.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Ron Gilbert is legendary for genre-defining games like Maniac Mansion, Monkey Island, and The Cave. His newest game, Thimbleweed Park, builds on the classic point-and-click adventure games while delivering a fun new gaming experience. AJ and Joerg talk to him about his history in the gaming industry, what makes a good game, and what the future might hold.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #32 - Andreas Wallstroem]]></title>
    <link>https://sceneworld.org/blog/2017/04/17/podcast-episode-32-andreas-wallstroem/</link>
    <description>
    	<![CDATA[AJ and Joerg talk to Andreas “Morpheus” Wallstroem about his new book, Commodore 64: For the Love of a Machine.]]>
    </description>
    <pubDate>Mon, 17 Apr 2017 13:54:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2017/04/17/podcast-episode-32-andreas-wallstroem/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>AJ and Joerg talk to Andreas “Morpheus” Wallstroem about his new book, Commodore 64: For the Love of a Machine.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>AJ and Joerg talk to Andreas “Morpheus” Wallstroem about his new book, Commodore 64: For the Love of a Machine.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #31 - Cosplay with Lily Stitches and Sven Voessing]]></title>
    <link>https://sceneworld.org/blog/2017/03/22/podcast-episode-31-cosplay-with-lily-stitches-and-sven-voessing/</link>
    <description>
    	<![CDATA[AJ and Joerg welcome Lily Stitches and Sven Voessing back to the podcast to talk all things cosplay, Ghostbusters, and... er... everything else!]]>
    </description>
    <pubDate>Tue, 21 Mar 2017 23:56:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2017/03/22/podcast-episode-31-cosplay-with-lily-stitches-and-sven-voessing/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>AJ and Joerg welcome Lily Stitches and Sven Voessing back to the podcast to talk all things cosplay, Ghostbusters, and... er... everything else!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>AJ and Joerg welcome Lily Stitches and Sven Voessing back to the podcast to talk all things cosplay, Ghostbusters, and... er... everything else!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #30 - MEGA65 Update]]></title>
    <link>https://sceneworld.org/blog/2017/02/13/podcast-episode-30-mega65-update/</link>
    <description>
    	<![CDATA[AJ and Joerg start off the year with an update from the MEGA65 team, Paul Gardner-Stephen, Andre Kudra, and Detlef Hastik.]]>
    </description>
    <pubDate>Mon, 13 Feb 2017 01:02:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2017/02/13/podcast-episode-30-mega65-update/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>AJ and Joerg start off the year with an update from the MEGA65 team, Paul Gardner-Stephen, Andre Kudra, and Detlef Hastik.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>AJ and Joerg start off the year with an update from the MEGA65 team, Paul Gardner-Stephen, Andre Kudra, and Detlef Hastik.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #29 - Individual Computers with Jens Schoenfeld]]></title>
    <link>https://sceneworld.org/blog/2016/12/27/podcast-episode-29-individual-computers-with-jens-schoenfeld/</link>
    <description>
    	<![CDATA[AJ and Joerg close out the year by talking to Jens Schoenfeld from Individual Computers about their Commodore products and what their plans for the future hold.]]>
    </description>
    <pubDate>Mon, 26 Dec 2016 22:15:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2016/12/27/podcast-episode-29-individual-computers-with-jens-schoenfeld/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>AJ and Joerg close out the year by talking to Jens Schoenfeld from Individual Computers about their Commodore products and what their plans for the future hold.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>AJ and Joerg close out the year by talking to Jens Schoenfeld from Individual Computers about their Commodore products and what their plans for the future hold.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #28 - Talking Tectoy with Stefano Arnhold]]></title>
    <link>https://sceneworld.org/blog/2016/12/07/podcast-episode-28-talking-tectoy-with-stefano-arnhold/</link>
    <description>
    	<![CDATA[Stefano Arhnold is the chairman of Tectoy, a Brazilian company that helped Sega gain a foothold in South America. AJ and Joerg welcome him to the podcast to talk about his history with the company and with gaming, and about Tectoy's new Mega Drive Limited.]]>
    </description>
    <pubDate>Tue, 06 Dec 2016 16:37:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2016/12/07/podcast-episode-28-talking-tectoy-with-stefano-arnhold/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Stefano Arhnold is the chairman of Tectoy, a Brazilian company that helped Sega gain a foothold in South America. AJ and Joerg welcome him to the podcast to talk about his history with the company and with gaming, and about Tectoy's new Mega Drive Limited.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Stefano Arhnold is the chairman of Tectoy, a Brazilian company that helped Sega gain a foothold in South America. AJ and Joerg welcome him to the podcast to talk about his history with the company and with gaming, and about Tectoy's new Mega Drive Limited.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #27 - For Amusement Only with Reiner Krapohl and Senad Palic]]></title>
    <link>https://sceneworld.org/blog/2016/11/29/scene-world-podcast-episode-27-for-amusement-only-with-reiner-krapohl-and-senad-palic/</link>
    <description>
    	<![CDATA[AJ and Joerg welcome Reiner Krapohl and Senad Palic from For Amusement Only and the Flipper- und Arcademuseum, Seligenstadt, to the podcast to talk about their unique video game and pinball museum.]]>
    </description>
    <pubDate>Tue, 29 Nov 2016 13:02:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2016/11/29/scene-world-podcast-episode-27-for-amusement-only-with-reiner-krapohl-and-senad-palic/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>AJ and Joerg welcome Reiner Krapohl and Senad Palic from For Amusement Only and the Flipper- und Arcademuseum, Seligenstadt, to the podcast to talk about their unique video game and pinball museum.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>AJ and Joerg welcome Reiner Krapohl and Senad Palic from For Amusement Only and the Flipper- und Arcademuseum, Seligenstadt, to the podcast to talk about their unique video game and pinball museum.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #26 - A Video Game Con's Paul Solomine]]></title>
    <link>https://sceneworld.org/blog/2016/10/13/podcast-episode-26-a-video-game-cons-paul-solomine/</link>
    <description>
    	<![CDATA[Paul Solomine is the guy behind A Video Game Con, New Jersey’s first and biggest gaming con, now in its second year. AJ went there, and now he and Joerg talk to Paul about how this event came together and what’s planned for the future.]]>
    </description>
    <pubDate>Wed, 12 Oct 2016 18:36:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2016/10/13/podcast-episode-26-a-video-game-cons-paul-solomine/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Paul Solomine is the guy behind A Video Game Con, New Jersey’s first and biggest gaming con, now in its second year. AJ went there, and now he and Joerg talk to Paul about how this event came together and what’s planned for the future.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Paul Solomine is the guy behind A Video Game Con, New Jersey’s first and biggest gaming con, now in its second year. AJ went there, and now he and Joerg talk to Paul about how this event came together and what’s planned for the future.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #25 - Jon Hare talking about Sociable Soccer & Gamescom 2016 Special]]></title>
    <link>https://sceneworld.org/blog/2016/08/25/podcast-episode-24-jon-hare-talking-about-sociable-soccer-and-gamescom-2016-special/</link>
    <description>
    	<![CDATA[Scene World ran again a booth together with the retro gaming music group Hans Hiscore and crashed into Jon Hare to talk about his newest and upcoming soccer game: Sociable Soccer!]]>
    </description>
    <pubDate>Thu, 25 Aug 2016 06:45:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2016/08/25/podcast-episode-24-jon-hare-talking-about-sociable-soccer-and-gamescom-2016-special/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Scene World ran again a booth together with the retro gaming music group Hans Hiscore and crashed into Jon Hare to talk about his newest and upcoming soccer game: Sociable Soccer!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Scene World ran again a booth together with the retro gaming music group Hans Hiscore and crashed into Jon Hare to talk about his newest and upcoming soccer game: Sociable Soccer!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #24 - Nick Vivid!]]></title>
    <link>https://sceneworld.org/blog/2016/08/16/podcast-episode-24-nick-vivid!/</link>
    <description>
    	<![CDATA[Nick Vivid is both an accomplished musician as well as a member of Scene World’s editorial staff! AJ and Joerg talk to him about his history and experiences with the C64, and how he uses retro sounds and effects in his modern music production.]]>
    </description>
    <pubDate>Mon, 15 Aug 2016 15:29:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2016/08/16/podcast-episode-24-nick-vivid!/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Nick Vivid is both an accomplished musician as well as a member of Scene World’s editorial staff! AJ and Joerg talk to him about his history and experiences with the C64, and how he uses retro sounds and effects in his modern music production.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Nick Vivid is both an accomplished musician as well as a member of Scene World’s editorial staff! AJ and Joerg talk to him about his history and experiences with the C64, and how he uses retro sounds and effects in his modern music production.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #23 - Joseph Lewandowski and the Alamagordo Atari Dig]]></title>
    <link>https://sceneworld.org/blog/2016/06/30/podcast-episode-23-joseph-lewandowski-and-the-alamagordo-atari-dig/</link>
    <description>
    	<![CDATA[Near mythical tales have been told of the 1983 burial of 700,000 Atari games and products in a New Mexico landfill. Joseph Lewandowski is the man who separated fact from myth to track down, locate, and excavate these games. AJ and Joerg talk to him about the process behind that, and the many interwoven stories that make this such an endearing legend.]]>
    </description>
    <pubDate>Thu, 30 Jun 2016 11:28:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2016/06/30/podcast-episode-23-joseph-lewandowski-and-the-alamagordo-atari-dig/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Near mythical tales have been told of the 1983 burial of 700,000 Atari games and products in a New Mexico landfill. Joseph Lewandowski is the man who separated fact from myth to track down, locate, and excavate these games. AJ and Joerg talk to him about the process behind that, and the many interwoven stories that make this such an endearing legend.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Near mythical tales have been told of the 1983 burial of 700,000 Atari games and products in a New Mexico landfill. Joseph Lewandowski is the man who separated fact from myth to track down, locate, and excavate these games. AJ and Joerg talk to him about the process behind that, and the many interwoven stories that make this such an endearing legend.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #22 - THE 64 with Darren Melbourne]]></title>
    <link>https://sceneworld.org/blog/2016/05/28/podcast-episode-22-the-64-with-darren-melbourne/</link>
    <description>
    	<![CDATA[Darren Melbourne, creator of the C64 DTV, is trying to bring the C64 back with THE 64, a reimagining of the Commodore 64 in both console and handheld form. AJ and Joerg talk to him about this new project, and how his history has led to what he’s doing now.]]>
    </description>
    <pubDate>Sat, 28 May 2016 08:58:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2016/05/28/podcast-episode-22-the-64-with-darren-melbourne/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Darren Melbourne, creator of the C64 DTV, is trying to bring the C64 back with THE 64, a reimagining of the Commodore 64 in both console and handheld form. AJ and Joerg talk to him about this new project, and how his history has led to what he’s doing now.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Darren Melbourne, creator of the C64 DTV, is trying to bring the C64 back with THE 64, a reimagining of the Commodore 64 in both console and handheld form. AJ and Joerg talk to him about this new project, and how his history has led to what he’s doing now.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #21 - Susan Bennett and Karen Jacobsen]]></title>
    <link>https://sceneworld.org/blog/2016/05/28/podcast-episode-21-susan-bennett-and-karen-jacobsen/</link>
    <description>
    	<![CDATA[Susan Bennett and Karen Jacobsen are voice actors perhaps best known for being the original American and Australian voices of Apple's Siri personal assistant. AJ and Joerg talk to them about their experiences and thoughts on being two of the most recognizable voices in the world.]]>
    </description>
    <pubDate>Tue, 26 Apr 2016 00:30:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2016/05/28/podcast-episode-21-susan-bennett-and-karen-jacobsen/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Susan Bennett and Karen Jacobsen are voice actors perhaps best known for being the original American and Australian voices of Apple's Siri personal assistant. AJ and Joerg talk to them about their experiences and thoughts on being two of the most recognizable voices in the world.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Susan Bennett and Karen Jacobsen are voice actors perhaps best known for being the original American and Australian voices of Apple's Siri personal assistant. AJ and Joerg talk to them about their experiences and thoughts on being two of the most recognizable voices in the world.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #20 - The MEGA65 Project]]></title>
    <link>https://sceneworld.org/blog/2016/02/17/podcast-episode-20-the-mega65-project/</link>
    <description>
    	<![CDATA[What could be cooler than a fully compatible, functioning, and NEW Commodore 65? AJ and Joerg talk to Paul Gardner-Stephen, Andre Kudra, and Detlef Hastik from the MEGA65 Project about just how they're working to make this a reality!]]>
    </description>
    <pubDate>Wed, 17 Feb 2016 13:15:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2016/02/17/podcast-episode-20-the-mega65-project/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>What could be cooler than a fully compatible, functioning, and NEW Commodore 65? AJ and Joerg talk to Paul Gardner-Stephen, Andre Kudra, and Detlef Hastik from the MEGA65 Project about just how they're working to make this a reality!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>What could be cooler than a fully compatible, functioning, and NEW Commodore 65? AJ and Joerg talk to Paul Gardner-Stephen, Andre Kudra, and Detlef Hastik from the MEGA65 Project about just how they're working to make this a reality!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #19 - Scene World Magazine]]></title>
    <link>https://sceneworld.org/blog/2016/01/16/podcast-episode-19-scene-world-magazine/</link>
    <description>
    	<![CDATA[AJ and Joerg start the year with a look back at the history of Scene World -- as well as the history and future of computing in general -- with two of magazine's founding members, Andrew Fisher and Silvio Savarino.]]>
    </description>
    <pubDate>Fri, 15 Jan 2016 15:21:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2016/01/16/podcast-episode-19-scene-world-magazine/</guid>
    
    <enclosure length="78333108" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode19_january_2016.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>AJ and Joerg start the year with a look back at the history of Scene World -- as well as the history and future of computing in general -- with two of magazine's founding members, Andrew Fisher and Silvio Savarino.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>AJ and Joerg start the year with a look back at the history of Scene World -- as well as the history and future of computing in general -- with two of magazine's founding members, Andrew Fisher and Silvio Savarino.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #18 - Nerdlesque with Lily Stitches and Vonka Romanov]]></title>
    <link>https://sceneworld.org/blog/2015/12/18/podcast-episode-18-nerdlesque-with-lily-stitches-and-vonka-romanov/</link>
    <description>
    	<![CDATA[Happy holidays, everyone! AJ and Joerg wrap up 2015 with Lily Stitches and Vonka Romanov, covering the emergence of nerdy burlesque -- "nerdlesque" -- and where it fits in the video game and scene subculture.]]>
    </description>
    <pubDate>Thu, 17 Dec 2015 17:17:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2015/12/18/podcast-episode-18-nerdlesque-with-lily-stitches-and-vonka-romanov/</guid>
    
    <enclosure length="55346891" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode18_december_2015.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Happy holidays, everyone! AJ and Joerg wrap up 2015 with Lily Stitches and Vonka Romanov, covering the emergence of nerdy burlesque -- "nerdlesque" -- and where it fits in the video game and scene subculture.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Happy holidays, everyone! AJ and Joerg wrap up 2015 with Lily Stitches and Vonka Romanov, covering the emergence of nerdy burlesque -- "nerdlesque" -- and where it fits in the video game and scene subculture.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #17 - eSports with Vanessa Arteaga]]></title>
    <link>https://sceneworld.org/blog/2015/11/24/podcast-episode-17-egaming-with-vanessa-arteaga/</link>
    <description>
    	<![CDATA[Vanessa Arteaga was the #1 draft pick of the Championship Gaming Series, excelling in fighting games, and was a contestant in Syfy's WCG Ultimate Gamer reality show. AJ and Joerg talk to her about eSports and her experiences in the field.]]>
    </description>
    <pubDate>Tue, 24 Nov 2015 11:26:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2015/11/24/podcast-episode-17-egaming-with-vanessa-arteaga/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Vanessa Arteaga was the #1 draft pick of the Championship Gaming Series, excelling in fighting games, and was a contestant in Syfy's WCG Ultimate Gamer reality show. AJ and Joerg talk to her about eSports and her experiences in the field.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Vanessa Arteaga was the #1 draft pick of the Championship Gaming Series, excelling in fighting games, and was a contestant in Syfy's WCG Ultimate Gamer reality show. AJ and Joerg talk to her about eSports and her experiences in the field.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #16 - Pro Evolution Soccer 2016 with Konami's Adam Bhatti]]></title>
    <link>https://sceneworld.org/blog/2015/11/19/podcast-episode-16-pro-evolution-soccer-2016-with-konamis-adam-bhatti/</link>
    <description>
    	<![CDATA[Pro Evolution Soccer 2016 has been released to rave reviews, with IGN saying that it "might well be the best football game ever made." We played the game ourselves, and were duly impressed. Tonight, Joerg and AJ talk to PES Global Product and Brand Manager Adam Bhatti about the future of PES, and where he thinks the franchise is going.]]>
    </description>
    <pubDate>Thu, 19 Nov 2015 05:54:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2015/11/19/podcast-episode-16-pro-evolution-soccer-2016-with-konamis-adam-bhatti/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Pro Evolution Soccer 2016 has been released to rave reviews, with IGN saying that it "might well be the best football game ever made." We played the game ourselves, and were duly impressed. Tonight, Joerg and AJ talk to PES Global Product and Brand Manager Adam Bhatti about the future of PES, and where he thinks the franchise is going.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Pro Evolution Soccer 2016 has been released to rave reviews, with IGN saying that it "might well be the best football game ever made." We played the game ourselves, and were duly impressed. Tonight, Joerg and AJ talk to PES Global Product and Brand Manager Adam Bhatti about the future of PES, and where he thinks the franchise is going.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #15 - Extra Life's Rick Heaton]]></title>
    <link>https://sceneworld.org/blog/2015/11/04/podcast-episode-15-extra-lifes-rick-heaton/</link>
    <description>
    	<![CDATA[Extra Life is a unique way for gamers to give back, and has raised more than $14 million for Children's Miracle Network Hospitals since 2008. AJ and Joerg talk to community manager Rick Heaton about his experiences with the organization, the work they do, and how all of us can help out. Also, Joerg really wants Extra Life to expand to Europe.]]>
    </description>
    <pubDate>Wed, 04 Nov 2015 01:39:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2015/11/04/podcast-episode-15-extra-lifes-rick-heaton/</guid>
    
    <enclosure length="45856821" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode15_november_2015.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Extra Life is a unique way for gamers to give back, and has raised more than $14 million for Children's Miracle Network Hospitals since 2008. AJ and Joerg talk to community manager Rick Heaton about his experiences with the organization, the work they do, and how all of us can help out. Also, Joerg really wants Extra Life to expand to Europe.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Extra Life is a unique way for gamers to give back, and has raised more than $14 million for Children's Miracle Network Hospitals since 2008. AJ and Joerg talk to community manager Rick Heaton about his experiences with the organization, the work they do, and how all of us can help out. Also, Joerg really wants Extra Life to expand to Europe.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #14 - Mushroom 11 by Untame]]></title>
    <link>https://sceneworld.org/blog/2015/10/16/podcast-episode-14-mushroom-11-by-untame/</link>
    <description>
    	<![CDATA[After talking a lot about Retro and Triple A games, this time we shed a light on Indie Games! Joerg talks to 
Julia Keren Detar of Untame about their new Geek Awarded mushrooming game: Mushroom 11 and what makes Indie Game development standing out and coolish aside the other videogame sections of the industry!]]>
    </description>
    <pubDate>Fri, 16 Oct 2015 04:23:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2015/10/16/podcast-episode-14-mushroom-11-by-untame/</guid>
    
    <enclosure length="106740505" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode14_october_2015.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>After talking a lot about Retro and Triple A games, this time we shed a light on Indie Games! Joerg talks to Julia Keren Detar of Untame about their new Geek Awarded mushrooming game: Mushroom 11 and what makes Indie Game development standing out and coolish aside the other videogame sections of the industry!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>After talking a lot about Retro and Triple A games, this time we shed a light on Indie Games! Joerg talks to Julia Keren Detar of Untame about their new Geek Awarded mushrooming game: Mushroom 11 and what makes Indie Game development standing out and coolish aside the other videogame sections of the industry!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #13 - Commodore Business Machines]]></title>
    <link>https://sceneworld.org/blog/2015/09/25/podcast-episode-13-commodore-business-machines/</link>
    <description>
    	<![CDATA[Commodore is back, with a... smartphone? AJ and Joerg talk to Commodore Business Machines CEO Massimo Canigiani and General Manager Paolo Besser on resurrecting the brand and what they hope to accomplish.]]>
    </description>
    <pubDate>Fri, 25 Sep 2015 02:48:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2015/09/25/podcast-episode-13-commodore-business-machines/</guid>
    
    <enclosure length="70424290" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/sceneworld.org/assets/downloads/podcast/scene_world_podcast_episode13_september_2015.mp3"/>
<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Commodore is back, with a... smartphone? AJ and Joerg talk to Commodore Business Machines CEO Massimo Canigiani and General Manager Paolo Besser on resurrecting the brand and what they hope to accomplish.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Commodore is back, with a... smartphone? AJ and Joerg talk to Commodore Business Machines CEO Massimo Canigiani and General Manager Paolo Besser on resurrecting the brand and what they hope to accomplish.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #12:The new episode of the Aquanox franchise: Deep Descent]]></title>
    <link>https://sceneworld.org/blog/2015/09/06/podcast-episode-12the-new-episode-of-the-aquanox-franchise-deep-descent/</link>
    <description>
    	<![CDATA[Aquanox is a 19 years old IP that is famous for its underwater action, also often quoted as being "The Wing Commander of sea fighting". Published first by BlueByte in 1996, now Aquanox is owned by Nordic Games and the 4th episode of the series is now handcrafted by the Serbian game development studio "Digital Arrow".

Currently, they are currently running a Kickstarter campaign to get the ideas of the community and fans and form a game that will provide underwater action surpreme.

AJ and Joerg talk to CEO, Producer, Designer and underwater expert Norbert Varga.]]>
    </description>
    <pubDate>Sat, 05 Sep 2015 17:45:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2015/09/06/podcast-episode-12the-new-episode-of-the-aquanox-franchise-deep-descent/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Aquanox is a 19 years old IP that is famous for its underwater action, also often quoted as being "The Wing Commander of sea fighting". Published first by BlueByte in 1996, now Aquanox is owned by Nordic Games and the 4th episode of the series is now handcrafted by the Serbian game development studio "Digital Arrow". Currently, they are currently running a Kickstarter campaign to get the ideas of the community and fans and form a game that will provide underwater action surpreme. AJ and Joerg talk to CEO, Producer, Designer and underwater expert Norbert Varga.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Aquanox is a 19 years old IP that is famous for its underwater action, also often quoted as being "The Wing Commander of sea fighting". Published first by BlueByte in 1996, now Aquanox is owned by Nordic Games and the 4th episode of the series is now handcrafted by the Serbian game development studio "Digital Arrow". Currently, they are currently running a Kickstarter campaign to get the ideas of the community and fans and form a game that will provide underwater action surpreme. AJ and Joerg talk to CEO, Producer, Designer and underwater expert Norbert Varga.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #11: Gamescom Special with EA Sports!]]></title>
    <link>https://sceneworld.org/blog/2015/08/29/podcast-episode-11-gamescom-special-with-ea-sports!/</link>
    <description>
    	<![CDATA[Scene World visited Gamescom 2015 in Cologne, Germany -- the largest video game conference in the world! AJ and Joerg check out some highlights, including an interview with EA Sports!]]>
    </description>
    <pubDate>Fri, 28 Aug 2015 15:55:00 -0700</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Scene World visited Gamescom 2015 in Cologne, Germany -- the largest video game conference in the world! AJ and Joerg check out some highlights, including an interview with EA Sports!</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Scene World visited Gamescom 2015 in Cologne, Germany -- the largest video game conference in the world! AJ and Joerg check out some highlights, including an interview with EA Sports!</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #10 - Jay Maynard: The Tron Guy]]></title>
    <link>https://sceneworld.org/blog/2015/08/28/podcast-episode-10-jay-maynard-the-tron-guy/</link>
    <description>
    	<![CDATA[Jay Maynard – "The Tron Guy" – is one of the first celebrities born of the internet. AJ, Joerg, and special chat host Sven Voessing, talk to him in their first LIVE podcast at the Film Museum of Frankfurt, hosted by Olymptronica.]]>
    </description>
    <pubDate>Fri, 28 Aug 2015 02:03:00 -0700</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jay Maynard – "The Tron Guy" – is one of the first celebrities born of the internet. AJ, Joerg, and special chat host Sven Voessing, talk to him in their first LIVE podcast at the Film Museum of Frankfurt, hosted by Olymptronica.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Jay Maynard – "The Tron Guy" – is one of the first celebrities born of the internet. AJ, Joerg, and special chat host Sven Voessing, talk to him in their first LIVE podcast at the Film Museum of Frankfurt, hosted by Olymptronica.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #9 - Uncle Art: Dave Lowe and Holly Jazz Lowe]]></title>
    <link>https://sceneworld.org/blog/2015/07/06/podcast-episode-9-uncle-art-dave-lowe-and-holly-jazz-lowe/</link>
    <description>
    	<![CDATA[Dave Lowe is one of the most prolific game musicians on any platform. Now he and his daughter, Holly Jazz Lowe, are working to remake and re-release his classic compositions in ways they could never have been heard before! AJ and Joerg talk to them about their project, Uncle Art: A Temporal Shift.]]>
    </description>
    <pubDate>Mon, 06 Jul 2015 10:51:00 -0700</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Dave Lowe is one of the most prolific game musicians on any platform. Now he and his daughter, Holly Jazz Lowe, are working to remake and re-release his classic compositions in ways they could never have been heard before! AJ and Joerg talk to them about their project, Uncle Art: A Temporal Shift.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Dave Lowe is one of the most prolific game musicians on any platform. Now he and his daughter, Holly Jazz Lowe, are working to remake and re-release his classic compositions in ways they could never have been heard before! AJ and Joerg talk to them about their project, Uncle Art: A Temporal Shift.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #8 - John Draper aka Captain Crunch]]></title>
    <link>https://sceneworld.org/blog/2015/06/21/podcast-episode-8-john-draper-aka-captain-crunch/</link>
    <description>
    	<![CDATA[Inventor of the Blue Box, coder of EasyWriter, and a legend in the hacking and phreaking scenes, John "Captain Crunch" Draper sits down with AJ and Joerg to talk about security, privacy, and some other things.]]>
    </description>
    <pubDate>Sun, 21 Jun 2015 07:27:00 -0700</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Inventor of the Blue Box, coder of EasyWriter, and a legend in the hacking and phreaking scenes, John "Captain Crunch" Draper sits down with AJ and Joerg to talk about security, privacy, and some other things.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Inventor of the Blue Box, coder of EasyWriter, and a legend in the hacking and phreaking scenes, John "Captain Crunch" Draper sits down with AJ and Joerg to talk about security, privacy, and some other things.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #6 - Charles Martinet, the Voice of Super Mario and Luigi!]]></title>
    <link>https://sceneworld.org/blog/2015/03/08/podcast-episode-6-charles-martinet-the-voice-of-super-mario-and-luigi/</link>
    <description>
    	<![CDATA[Charles Martinet is the voice of Super Mario and Luigi, among a ton of others. AJ and Joerg talk to him about his incredible career and his love of people.]]>
    </description>
    <pubDate>Sun, 08 Mar 2015 05:57:00 -0700</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Charles Martinet is the voice of Super Mario and Luigi, among a ton of others. AJ and Joerg talk to him about his incredible career and his love of people.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Charles Martinet is the voice of Super Mario and Luigi, among a ton of others. AJ and Joerg talk to him about his incredible career and his love of people.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #5 - The Frag Dolls]]></title>
    <link>https://sceneworld.org/blog/2015/02/20/podcast-episode-5-the-frag-dolls/</link>
    <description>
    	<![CDATA[The Frag Dolls are Ubisoft's professional, all-female competitive gaming team who represent all-inclusive communities and gaming for all. AJ and Joerg talk to Krystal “SiREN” Herring and Michelle “Esper” Roberson about what they do and where they're going.]]>
    </description>
    <pubDate>Fri, 20 Feb 2015 01:49:00 -0800</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The Frag Dolls are Ubisoft's professional, all-female competitive gaming team who represent all-inclusive communities and gaming for all. AJ and Joerg talk to Krystal “SiREN” Herring and Michelle “Esper” Roberson about what they do and where they're going.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>The Frag Dolls are Ubisoft's professional, all-female competitive gaming team who represent all-inclusive communities and gaming for all. AJ and Joerg talk to Krystal “SiREN” Herring and Michelle “Esper” Roberson about what they do and where they're going.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #4 - 3D Realms]]></title>
    <link>https://sceneworld.org/blog/2015/02/12/podcast-episode-4-3d-realms/</link>
    <description>
    	<![CDATA[Firepower matters with 3D Realms, and they're back producing the bad ass games they're known for. AJ and Joerg talk to 3D Realms President and CEO Mike Nielsen and Vice President Frederik Schreiber in a surprisingly candid interview.]]>
    </description>
    <pubDate>Thu, 12 Feb 2015 11:00:00 -0800</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Firepower matters with 3D Realms, and they're back producing the bad ass games they're known for. AJ and Joerg talk to 3D Realms President and CEO Mike Nielsen and Vice President Frederik Schreiber in a surprisingly candid interview.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Firepower matters with 3D Realms, and they're back producing the bad ass games they're known for. AJ and Joerg talk to 3D Realms President and CEO Mike Nielsen and Vice President Frederik Schreiber in a surprisingly candid interview.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #3 - The Peruvian Scene]]></title>
    <link>https://sceneworld.org/blog/2014/12/13/podcast-episode-3-the-peruvian-scene/</link>
    <description>
    	<![CDATA[AJ and Joerg talk to Lobsang Alvites (Mr. Byte) about the Peruvian Scene.]]>
    </description>
    <pubDate>Sat, 13 Dec 2014 01:41:00 -0800</pubDate>
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>AJ and Joerg talk to Lobsang Alvites (Mr. Byte) about the Peruvian Scene.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>AJ and Joerg talk to Lobsang Alvites (Mr. Byte) about the Peruvian Scene.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #2 - The Return of Cinemaware]]></title>
    <link>https://sceneworld.org/blog/2014/11/14/podcast-episode-2-the-return-of-cinemaware/</link>
    <description>
    	<![CDATA[Cinemaware is back! AJ and Joerg talk to Matt Falcus and Sven Vößing from Cinemaware, who have taken their classic games to entirely new levels. Aheh… get it? Games? Levels?]]>
    </description>
    <pubDate>Fri, 14 Nov 2014 10:16:00 -0800</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2014/11/14/podcast-episode-2-the-return-of-cinemaware/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Cinemaware is back! AJ and Joerg talk to Matt Falcus and Sven Vößing from Cinemaware, who have taken their classic games to entirely new levels. Aheh… get it? Games? Levels?</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Cinemaware is back! AJ and Joerg talk to Matt Falcus and Sven Vößing from Cinemaware, who have taken their classic games to entirely new levels. Aheh… get it? Games? Levels?</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
<item>
    <title><![CDATA[Podcast Episode #1 - retro music copyright violence, social network security, privacy in danger for everybody?]]></title>
    <link>https://sceneworld.org/blog/2014/07/20/podcast-episode-1/</link>
    <description>
    	<![CDATA[Welcome to our new project: Scene World Podcast with Derision as host, Nafcom as co-host and always a special guest.]]>
    </description>
    <pubDate>Sun, 20 Jul 2014 04:03:00 -0700</pubDate>
    <guid isPermaLink="true">https://sceneworld.org/blog/2014/07/20/podcast-episode-1/</guid>
    
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<dc:creator>contact@sceneworld.org (Scene World Magazine)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welcome to our new project: Scene World Podcast with Derision as host, Nafcom as co-host and always a special guest.</itunes:subtitle><itunes:author>Scene World Magazine</itunes:author><itunes:summary>Welcome to our new project: Scene World Podcast with Derision as host, Nafcom as co-host and always a special guest.</itunes:summary><itunes:keywords>c64,commodore,64,commodore,retro,games,computer,scene,world,diskmagazine</itunes:keywords></item>
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