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    <title>Make It So</title>
    <link rel="alternate" type="text/html" href="http://www.rosenfeldmedia.com/books/science-fiction-interface/" />
    
    <id>tag:www.rosenfeldmedia.com,2011-01-03:/books/science-fiction-interface//26</id>
    <updated>2012-09-14T15:09:20Z</updated>
    
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<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/science-fiction-interface" /><feedburner:info uri="science-fiction-interface" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry>
    <title>Diagrams and other illustrations</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/ub3KvJGOeZM/" />
    <id>tag:www.rosenfeldmedia.com,2012:/books/science-fiction-interface//26.2810</id>

    <published>2012-09-14T15:01:56Z</published>
    <updated>2012-09-14T15:09:20Z</updated>

    <summary> All 680 (!!!) images for Make It So: Interaction Design Lessons from Science Fiction (including front and back covers) are now available from the Rosenfeld Media Flickr site. We encourage you to grab and include them into your own...</summary>
    <author>
        <name>Louis Rosenfeld</name>
        <uri>http://www.rosenfeldmedia.com/</uri>
    </author>
    
        <category term="Diagrams" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        &lt;p&gt;&lt;a href="http://www.flickr.com/photos/rosenfeldmedia/sets/72157630803808152/"&gt; &lt;img src="http://rosenfeldmedia.com/books/downloads/science-fiction-interface/thumbnails.jpg" alt="book image thumbnails"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;All &lt;a href="http://www.flickr.com/photos/rosenfeldmedia/sets/72157630803808152/"&gt;680 (!!!) image&lt;/a&gt;s for &lt;em&gt;Make It So: Interaction Design Lessons from Science Fiction&lt;/em&gt; (including front and back covers) are now available from the Rosenfeld Media Flickr site. We encourage you to grab and include them into your own presentations. But please be sure to mention where they come from: cite the book's title, the author's name, the publisher, date, and the book site's URL. Here's an example:&lt;/p&gt;

&lt;p&gt;Figure 7.3 from &lt;em&gt;Make It So: Interaction Design Lessons from Science Fiction&lt;/em&gt; by Nathan Shedroff and Christopher Noessel; Rosenfeld Media, 2012.&lt;br&gt; http://rosenfeldmedia.com/books/science-fiction-interface/&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;
        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/ub3KvJGOeZM" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/content/diagrams/diagrams_and_other_illustratio/</feedburner:origLink></entry>

<entry>
    <title>Out of this world!</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/V_yK0HUYpcU/" />
    <id>tag:www.rosenfeldmedia.com,2012:/books/science-fiction-interface//26.2809</id>

    <published>2012-09-14T14:49:09Z</published>
    <updated>2012-09-14T14:57:57Z</updated>

    <summary>I can't tell you how awesome (and weird) it is to have the print version of the book in hand, hot off the press. The smell of the ink and feel of the cover bring back sweet memories from my...</summary>
    <author>
        <name>Chris Noessel</name>
        
    </author>
    
        <category term="Blog" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        &lt;p&gt;I can't tell you how awesome (and weird) it is to have the print version of the book in hand, hot off the press. The smell of the ink and feel of the cover bring back sweet memories from my print design days. I can't wait to start hearing readers' feedback and joining conversations. Author pride going at warp 10.&lt;/p&gt;
&lt;p&gt;&lt;img alt="box of books" src="http://rosenfeldmedia.com/books/downloads/science-fiction-interface/Box_opening.JPG"&gt;&lt;/p&gt;
        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/V_yK0HUYpcU" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/blog/out_of_this_world/</feedburner:origLink></entry>

<entry>
    <title>Testimonials</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/l7ddS2ITF-8/" />
    <id>tag:www.rosenfeldmedia.com,2012:/books/science-fiction-interface//26.2797</id>

    <published>2012-08-01T18:48:26Z</published>
    <updated>2013-01-22T17:04:18Z</updated>

    <summary><![CDATA[&quot;Designers who love science fiction (and don't we all?) will go bananas over Shedroff and Noessel's delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world. Many movie interfaces are remarkably creative,...]]></summary>
    <author>
        <name>Karen Corbett</name>
        
    </author>
    
        <category term="Testimonials" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        &lt;p&gt;&amp;quot;Designers who love science fiction (and don't we all?) will go bananas over Shedroff and Noessel's delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world. Many movie interfaces are remarkably creative, effective, and useful, and the authors analyze and deconstruct more than a century of cinema to find the best. With dozens of familiar examples, they illuminate some of the trickier aspects of designing how complex future systems interface with humans. You will find it as useful as any design textbook, but a whole lot more fun.&amp;quot;&lt;br /&gt;
&amp;mdash;&lt;strong&gt;Alan Cooper&lt;/strong&gt;, President of pioneering interaction design company Cooper, "Father of Visual Basic," and author of &lt;em&gt;The Inmates Are Running the Asylum &lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&amp;quot;Shedroff and Noessel are leaders in their fields. &lt;em&gt;Make It So&lt;/em&gt; is well-researched, pragmatic, and entertaining. The authors show us that science fiction can not only give us visions of the future but can help us design a better future as well.&amp;quot;&lt;br /&gt;
&amp;mdash;&lt;strong&gt;Brian David Johnson&lt;/strong&gt;, Futurist and Director, Future Casting and Experience Research, Intel Corporation&lt;/p&gt;

&lt;p&gt;&amp;quot;It has been both revealing and refreshing to see a book that, for the first time, so deeply explores the contrasts, connections, and influences from the realm of fantasy to the real. Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain and from a unique angle, not only providing comprehensive coverage of the vast number of examples, but also drawing practical and valuable lessons that inform and can be applied to the problems we think about every day.&amp;quot;&lt;br /&gt;
&amp;mdash;&lt;strong&gt;Mark Coleran&lt;/strong&gt;, visual designer of interfaces for movies (credits include &lt;em&gt;The Bourne Identity&lt;/em&gt;, &lt;em&gt;The Island&lt;/em&gt;, and &lt;em&gt;Lara Croft: Tomb Raider&lt;/em&gt;)&lt;/p&gt;

&lt;p&gt;&amp;quot;Part futurist treatise, part design manual, and part cultural analysis, &lt;em&gt;Make It So&lt;/em&gt; is a fascinating investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow's machine interfaces.&amp;quot;&lt;br /&gt;
&amp;mdash;&lt;strong&gt;Annalee Newitz&lt;/strong&gt;, Editor, io9 blog&lt;/p&gt;

&lt;p&gt;&amp;quot;Every geek's wet dream: a science fiction and interface design book rolled into one.&amp;quot;&lt;br /&gt;
&amp;mdash;&lt;strong&gt;Maria Giudice&lt;/strong&gt;, CEO and Founder, Hot Studio&lt;/p&gt;

        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/l7ddS2ITF-8" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/content/testimonials/testimonials/</feedburner:origLink></entry>

<entry>
    <title>Frequently Asked Questions</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/c9dIdvr8DUs/" />
    <id>tag:www.rosenfeldmedia.com,2012:/books/science-fiction-interface//26.2796</id>

    <published>2012-08-01T18:11:55Z</published>
    <updated>2012-08-01T18:27:19Z</updated>

    <summary>These common questions and their short answers are taken from Nathan Shedroff and Christopher Noessel's book Make It So: Interaction Design Lessons from Science Ficton. You can find longer answers to each in your copy of the book, either printed...</summary>
    <author>
        <name>Karen Corbett</name>
        
    </author>
    
        <category term="FAQ" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        &lt;p&gt;These common questions and their short answers are taken from Nathan Shedroff and Christopher Noessel's book &lt;a href="/books/science-fiction-interface/"&gt;Make It So: Interaction Design Lessons from Science Ficton&lt;/a&gt;. You can find longer answers to each in your copy of the book, either printed or digital version.&lt;/p&gt;

&lt;h5&gt;The topic of this book is a fun idea, but how is science fiction relevant to design?&lt;/h5&gt;
&lt;p&gt;Design and science fiction do much the same thing. Sci-fi uses characters in stories to describe a possible future. Similarly, the design process uses personas in scenarios to describe a possible interface. They're both fiction. Interfaces only become fact when a product ships. The main differences between the two come from the fact that design mainly proposes what it thinks is best, and sci-fi is mostly meant to entertain. But because sci-fi can envision technology farther out, largely freed from real-world constraints, design can look to it for inspiration and ideas about what can be done today.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;See Chapters 1 and 14.&lt;/em&gt;&lt;/p&gt;

&lt;h5&gt;Do you distinguish between&lt;em&gt; science fiction&lt;/em&gt; and &lt;em&gt;sci-fi&lt;/em&gt;?&lt;/h5&gt;
&lt;p&gt;In a 1997 article, Harlan Ellison claimed the term "science fiction" for the genre of story that is concerned with science and "eternal questions," with an implied focus on literature. We wanted to look at interfaces, and this led us quite often into that&lt;em&gt; other &lt;/em&gt;category of story that he characterized as a "debasement" and "a simplistic, pulp-fiction view of the world" called "sci-fi." We don't entirely agree with his characterization, and it's true that we didn't look at literature for this project, so we don't make the same distinction. We just use &lt;em&gt;sci-fi&lt;/em&gt; as an abbreviation for &lt;em&gt;science fiction&lt;/em&gt; to save space. Hopefully Mr. Ellison won't be too mad.&lt;/p&gt;

&lt;h5&gt;Where is [insert an example from sci-fi here]?&lt;/h5&gt;
&lt;p&gt;To misquote Douglas Adams: Sci-fi is big. Really big. We couldn't get to everything, and we didn't have the room to include everything we got to. Fortunately, many sci-fi examples build on very similar ideas. Sometimes we passed over one example in favor of another that might be more well known or, alternatively, we included an unsung one that deserved some credit. Most of what we've reviewed is sci-fi from the United States, but we've also ventured into sci-fi from other countries. Even given what we've managed to achieve, we've barely scratched the surface. You can find additional material on our website: &lt;a href="http://www.scifiinterfaces.com"&gt;www.scifiinterfaces.com&lt;/a&gt;.&lt;/p&gt;

&lt;h5&gt;Why didn't you talk about [insert interaction design principle here]?&lt;/h5&gt;
&lt;p&gt;The lessons are derived from sci-fi, not the other way around. If no example in the survey pointed us toward, say, Fitts's Law, then it doesn't appear, and some principles didn't make the final cut due to space constraints. Another style of investigation would have been to write a textbook on interaction or interface design using only examples from sci-fi, which would be interesting,  but isn't this project.&lt;/p&gt;

&lt;h5&gt;Wouldn't this have worked better as a movie or an ebook that can play video clips?&lt;/h5&gt;
&lt;p&gt;Because our lessons and commentary involve moments from movies and television, it's a little problematic to publish them in a medium that doesn't allow us to show these interfaces in action. But because our focus was on studying interfaces and deriving lessons, we've started with media that would work best for later reference: traditional book, ebook, and website. If you're eager to see some of these interfaces in action, certainly check out the original movies or TV shows, or come to one of the workshops and lectures we give on the subject, where we share relevant clips. And be assured that we're exploring
alternative media for these lessons and ideas next.&lt;/p&gt;

&lt;h5&gt;These interfaces weren't designed to be studied or for users in the real world. Aren't you being a little unfair?&lt;/h5&gt;
&lt;p&gt;Indeed, we are using real-world criteria for interfaces that aren't in the real world&amp;mdash;the vast majority of which aren't meant to be. But as fans and designers, we can't help but bring a critical eye to bear on the sci-fi we watch, and with most of the world becoming more technologically savvy as time goes on, audiences will become so, too. But it's the "outsider" nature of these interfaces that make them fascinating to study, as their creators produce both blunders and inspired visions.&lt;/p&gt;

&lt;h5&gt;What was the most interesting thing you discovered when writing the book?&lt;/h5&gt;
&lt;p&gt;We were surprised at how productive it was to investigate the "bad" interfaces. The "good" interfaces often serve as reminders of principles with which we are already familiar. Sometimes they are inspiring. But the "bad" interfaces, because they still worked at a narrative level, revealed the most surprising insights through the process of "apology," discussed in Chapter 1.&lt;/p&gt;

&lt;h5&gt;What was left on the editing room floor?&lt;/h5&gt;
&lt;p&gt;One of our early ideas for the book was to include interviews with sci-fi makers and science practitioners. The interviews didn't make it into the final iteration of the book, but these people gave their time and shared much with us, and we'd like to acknowledge them individually with special thanks: Douglas Caldwell, Mark Coleran, Mike Fink, Neil Huxley, Dean Kamen, Joe Kosmo, David Lewindowsky, Jerry Miller, Michael Ryman, Rpin Suwannath, and Lee Weinstein.&lt;/p&gt;

&lt;p&gt;Additionally, we had early draft chapters on sci-fi doors, chemical interfaces, weapons, and spacesuits/spaceships. Early reviews of the sheer size of the book forced us to make some hard choices. Perhaps in some future work we will be able to develop this content further, but for now it will have to wait.&lt;/p&gt;

&lt;h5&gt;Why didn't you mention [insert title] more?&lt;/h5&gt;
&lt;p&gt;Several movies and TV shows are incredibly seminal and culturally influential. &lt;em&gt;Star Trek&lt;/em&gt;, &lt;em&gt;Minority Report&lt;/em&gt;, and &lt;em&gt;2001: A Space Odyssey&lt;/em&gt; are three we can name off of the top of our heads. But we didn't want to lean too much on a small set of movies and shows. Rather, we wanted to use these examples for their most salient aspects, then branch out into other examples from the survey when the topic warranted.&lt;/p&gt;

&lt;h5&gt;What about other speculative technology found in video games, futuristic commercials, or industry films?&lt;/h5&gt;
&lt;p&gt;The hard-core genre nerds know that conversations about defining science fiction often lead to conversations about &lt;em&gt;speculative fiction&lt;/em&gt; instead, which is a much broader topic of interest to us, but isn't the focus of this project. Anyone interested in these related media should read Chapter 14.&lt;/p&gt;

        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/c9dIdvr8DUs" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/info/faq/frequently_asked_questions/</feedburner:origLink></entry>

<entry>
    <title>Scifi becomes a patent issue</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/UVjTyRTsZWc/" />
    <id>tag:www.rosenfeldmedia.com,2011:/books/science-fiction-interface//26.2315</id>

    <published>2011-08-23T20:46:42Z</published>
    <updated>2011-08-23T21:59:19Z</updated>

    <summary> This is a pretty amazing development. As the patent war heats-up in the mobile computing sector, Scifi is being recognized as instances of "prior art." Essentially, Samsung is using a scene from 2001: A Space Odyssey to bash Apple's...</summary>
    <author>
        <name>Nathan Shedroff</name>
        <uri>www.nathan.com</uri>
    </author>
    
        <category term="Blog" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
         This is a pretty amazing development. As the patent war heats-up in the mobile computing sector, Scifi is being recognized as instances of "prior art."&lt;br&gt;&lt;br&gt;

Essentially, Samsung is using a scene from 2001: A Space Odyssey to bash Apple's IP case, citing it as prior art for tablets. There isn't much in the scene that shows tablets in actual use (two sit on a table playing an interview but there's no interaction with them). Better clips might have come from Star Trek: The Next Generation, which uses PADDs throughout that and the following series.&lt;br&gt;&lt;br&gt;

Read the article at &lt;a href="http://fosspatents.blogspot.com/2011/08/samsung-cites-stanley-kubricks-2001.html"&gt;FOSS Patents&lt;/a&gt;&lt;br&gt;&lt;br&gt;

We have two thoughts:&lt;br&gt;&lt;br&gt;

1. To interaction designers, this means knowing scifi could become a vital part of their work, since it's public prior art.&lt;br&gt;&lt;br&gt;

2. To studios, this creates some pressure to use experienced designers (outside of production designers) on staff (or consulting) for interface/interaction design. It might also signal the possibility for studios to begin patenting what comes out of their own imaginations, since the relevancy to industry may be just a matter of time.
        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/UVjTyRTsZWc" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/blog/scifi_becomes_a_patent_issue/</feedburner:origLink></entry>

<entry>
    <title>The survey so far</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/qKbrGZXzK_w/" />
    <id>tag:www.rosenfeldmedia.com,2011:/books/science-fiction-interface//26.2250</id>

    <published>2011-06-01T00:57:33Z</published>
    <updated>2011-06-01T01:01:23Z</updated>

    <summary>We haven't posted in awhile but we thought I'd give a quick update. The book is coming together really well and the first draft should be finished in roughly 30 days (at least, we hope). We thought we'd publish the...</summary>
    <author>
        <name>Nathan Shedroff</name>
        <uri>www.nathan.com</uri>
    </author>
    
        <category term="Blog" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        &lt;p&gt;We haven't posted in awhile but we thought I'd give a quick update. The book is coming together really well and the first draft should be finished in roughly 30 days (at least, we hope). We thought we'd publish the list of properties we've reviewed so far (not all are films and television shows). Not all of these will make it into the book and it's clear to us that we have way more material than one book will hold (sequel perhaps?). However, we want to make sure that, on this maiden voyage, we don't leave-out anything critical (or something we're going to be crucified for later, for not including). So, in the interest of transparency, here is what we've made it through so far. If you don't see something on the list that you think we should know about, now's the time to speak up!&lt;/p&gt;

&lt;p&gt;Thanks.&lt;br /&gt;
 &lt;br /&gt;
2001: A Space Odyssey&lt;br /&gt;
Adaptive Path Charmr&lt;br /&gt;
Aeon Flux&lt;br /&gt;
Aesthedes&lt;br /&gt;
AI&lt;br /&gt;
Alien&lt;br /&gt;
Alien Resurrection&lt;br /&gt;
Alien vs. Predator&lt;br /&gt;
Apple Project 2000&lt;br /&gt;
Armageddon&lt;br /&gt;
Avatar&lt;br /&gt;
Back to the Future&lt;br /&gt;
Barbarella&lt;br /&gt;
Batman&lt;br /&gt;
Battlestar Gallactica&lt;br /&gt;
Big Bang Theory&lt;br /&gt;
Blade Runner&lt;br /&gt;
Brainstorm&lt;br /&gt;
Brazil&lt;br /&gt;
Buck Rogers (1939)&lt;br /&gt;
Children of Men&lt;br /&gt;
Chronicles Of Riddick&lt;br /&gt;
Chrysalis&lt;br /&gt;
Cisco Telepresence&lt;br /&gt;
City of Lost Children&lt;br /&gt;
Clockwork Orange&lt;br /&gt;
Cowboy Bebop&lt;br /&gt;
Dark Star&lt;br /&gt;
Defying Gravity&lt;br /&gt;
Deja Vu&lt;br /&gt;
Deka Prosthetic Arm&lt;br /&gt;
Demolition Man&lt;br /&gt;
Demon Seed&lt;br /&gt;
Destination Moon&lt;br /&gt;
District 9&lt;br /&gt;
Dollhouse&lt;br /&gt;
Dr. Strangelove&lt;br /&gt;
Dr. Who&lt;br /&gt;
Dune&lt;br /&gt;
Eagle Eye&lt;br /&gt;
Enemy Mine&lt;br /&gt;
Equilibrium&lt;br /&gt;
Event Horizon&lt;br /&gt;
eXistenZ&lt;br /&gt;
Fantastic Four&lt;br /&gt;
Fantastic Four Silver Surfer&lt;br /&gt;
Firefly&lt;br /&gt;
Flesh Gordon&lt;br /&gt;
Flesh Gordon 2&lt;br /&gt;
Flight of the Navigator&lt;br /&gt;
Flightplan&lt;br /&gt;
Forbidden Planet&lt;br /&gt;
Futurama&lt;br /&gt;
Futureworld&lt;br /&gt;
Galaxy Quest&lt;br /&gt;
Gamer&lt;br /&gt;
Gattaca&lt;br /&gt;
Ghost in the Shell 2&lt;br /&gt;
Hackers&lt;br /&gt;
Hitchhicker's Guide to the Galaxy&lt;br /&gt;
Hollow Man&lt;br /&gt;
HP Halo&lt;br /&gt;
Inception&lt;br /&gt;
Independence Day&lt;br /&gt;
Iron Man&lt;br /&gt;
Iron Man 2&lt;br /&gt;
Johnny Mnemonic&lt;br /&gt;
Jurassic Park&lt;br /&gt;
Kekkou Kammen&lt;br /&gt;
Knight Rider&lt;br /&gt;
Knowledge Navigator (Apple)&lt;br /&gt;
Lawnmower Man&lt;br /&gt;
Le Voyage Dans La Lune&lt;br /&gt;
Lifted&lt;br /&gt;
Logan's Run&lt;br /&gt;
Looker&lt;br /&gt;
Lost in Space (film)&lt;br /&gt;
Lost in Space (TV)&lt;br /&gt;
Marooned&lt;br /&gt;
Men In Black&lt;br /&gt;
Metropolis&lt;br /&gt;
Microsoft Actimates&lt;br /&gt;
Microsoft BOB&lt;br /&gt;
Microsoft Photosynth&lt;br /&gt;
Minority Report&lt;br /&gt;
Mission to Mars&lt;br /&gt;
Moon&lt;br /&gt;
Motorola StarTAC&lt;br /&gt;
Ms. Dewey (Microsoft)&lt;br /&gt;
Odorama&lt;br /&gt;
Outer Limits&lt;br /&gt;
Pandorum&lt;br /&gt;
Paprika&lt;br /&gt;
Paycheck&lt;br /&gt;
Pi&lt;br /&gt;
Pitch Black&lt;br /&gt;
Pultius Products&lt;br /&gt;
Quantum Leap&lt;br /&gt;
Red Planet&lt;br /&gt;
Renaissance&lt;br /&gt;
RIBA and RI-MAN (robots)&lt;br /&gt;
Rocketship XM 2&lt;br /&gt;
Serenity&lt;br /&gt;
Silent Running&lt;br /&gt;
Sky Captain and the World of Tomorrow&lt;br /&gt;
Sleeper&lt;br /&gt;
Solaris&lt;br /&gt;
Space Truckers&lt;br /&gt;
Space-1999&lt;br /&gt;
Star Trek (TV series and films)&lt;br /&gt;
Star Wars I-VI&lt;br /&gt;
Stargate Universe&lt;br /&gt;
Starship Troopers&lt;br /&gt;
Strange Days&lt;br /&gt;
Sun Starfire&lt;br /&gt;
Sunshine&lt;br /&gt;
Supernova&lt;br /&gt;
The Abyss&lt;br /&gt;
The Cell&lt;br /&gt;
The Day the Earth Stood Still&lt;br /&gt;
The Fifth Element&lt;br /&gt;
The Final Cut&lt;br /&gt;
The Glass Bottom Boat&lt;br /&gt;
The Incredibles&lt;br /&gt;
The Island&lt;br /&gt;
The Last Starfighter&lt;br /&gt;
The Lathe of Heaven&lt;br /&gt;
The Matrix&lt;br /&gt;
The Terminator&lt;br /&gt;
The Tonky&lt;br /&gt;
The Truman Show&lt;br /&gt;
The Visitor&lt;br /&gt;
Things to Come&lt;br /&gt;
Timeline&lt;br /&gt;
Torchwood&lt;br /&gt;
Total Recall&lt;br /&gt;
Transformers&lt;br /&gt;
Transformers 2&lt;br /&gt;
TRON&lt;br /&gt;
Until the End of the World&lt;br /&gt;
Vanilla Sky&lt;br /&gt;
Virtuality&lt;br /&gt;
Visual Human Project&lt;br /&gt;
WALL-E&lt;br /&gt;
War Games&lt;br /&gt;
Watchmen&lt;br /&gt;
Westworld&lt;br /&gt;
When Worlds Collide&lt;br /&gt;
Wildfire&lt;br /&gt;
X-Men&lt;br /&gt;
X-Men 2&lt;br /&gt;
Xenotran Xenovision&lt;br /&gt;
Zardoz&lt;/p&gt;
        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/qKbrGZXzK_w" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/blog/the_survey_so_far/</feedburner:origLink></entry>

<entry>
    <title>Two new books from Brian David Johnson</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/yJ7ry6pxMeU/" />
    <id>tag:www.rosenfeldmedia.com,2011:/books/science-fiction-interface//26.2249</id>

    <published>2011-06-01T00:47:34Z</published>
    <updated>2011-06-01T00:57:06Z</updated>

    <summary>Brian David Johnson is a futurist at Intel who's work complements our own investigation well. He's a sharp, fun, and fascinating guy who is exploring how Science Fiction is already being used as a prototyping process for the development of...</summary>
    <author>
        <name>Nathan Shedroff</name>
        <uri>www.nathan.com</uri>
    </author>
    
        <category term="Blog" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        &lt;p&gt;&lt;a href="http://blogs.intel.com/research/authors#brian_johnson"&gt;Brian David Johnson&lt;/a&gt; is a futurist at Intel who's work complements our own investigation well. He's a sharp, fun, and fascinating guy who is exploring how Science Fiction is already being used as a prototyping process for the development of real technologies, products, and services.&lt;br /&gt;
 &lt;br /&gt;
His latest two books (he wrote &lt;a href="http://www.amazon.com/Screen-Future-Entertainment-Computing-Devices/dp/1934053260"&gt;Screen Future&lt;/a&gt; last year), investigate the subject from two different perspectives. The first, Science Fiction Prototyping, directly investigates how SF can be used as a design technique, complete with interviews, examples, and some process description. It's a fun, smart read. You can download his book in PDF here: http://www.morganclaypool.com/toc/csl/1/1&lt;/p&gt;

&lt;p&gt;The second, &lt;a href="http://newsroom.intel.com/docs/DOC-1490"&gt;The Tomorrow Project&lt;a&gt;, is a set of commissioned SciFi stories specifically to inspire designers and developers to create new things using these stories as a departure&lt;/p&gt;
        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/yJ7ry6pxMeU" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/blog/two_new_books_from_brian_david/</feedburner:origLink></entry>

<entry>
    <title>MacWorld presentation</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/L7o9lpA1PVs/" />
    <id>tag:www.rosenfeldmedia.com,2011:/books/science-fiction-interface//26.2134</id>

    <published>2011-02-17T22:52:33Z</published>
    <updated>2012-07-21T04:45:19Z</updated>

    <summary>This is the video from our presentation of Make It So at MacWorld this year. It contains some of what is in our draft Chapter 1 on this site....</summary>
    <author>
        <name>Nathan Shedroff</name>
        <uri>www.nathan.com</uri>
    </author>
    
        <category term="Blog" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="macworld" label="MacWorld" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="presentation" label="Presentation" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        This is the video from our presentation of &lt;i&gt;Make It So&lt;/i&gt; at MacWorld this year. It contains some of what is in our draft Chapter 1 on this site.&lt;br&gt;&lt;br&gt;

&lt;iframe width="420" height="315" src="http://www.youtube.com/embed/u6lHVkTakSs" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;
        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/L7o9lpA1PVs" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/blog/macworld_presentation/</feedburner:origLink></entry>

<entry>
    <title>Events with Nathan and Chris</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/mPWgJmbIyl8/" />
    <id>tag:www.rosenfeldmedia.com,2011:/books/science-fiction-interface//26.2122</id>

    <published>2011-02-03T22:14:26Z</published>
    <updated>2012-04-29T17:39:35Z</updated>

    <summary> Upcoming Appearances and Presentations Past Appearances and Presentations Upcoming Appearances and Presentations for Nathan and Chris: July 15-16, 2011: Dallas, TX for The Big Design Confernece (Nathan) --&gt;...</summary>
    <author>
        <name>Nathan Shedroff</name>
        <uri>www.nathan.com</uri>
    </author>
    
        <category term="Appearances" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        &lt;p&gt;&lt;script src="http://cdn.lanyrd.net/badges/person-v1.min.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;h4&gt;Upcoming Appearances and Presentations&lt;/h4&gt;&lt;/p&gt;

&lt;div class="lanyrd-target-splat"&gt;&lt;a href="http://lanyrd.com/people/nathanshedroff/" class="lanyrd-splat lanyrd-number-10 lanyrd-context-future lanyrd-type-speaking lanyrd-type-attending lanyrd-template-detailed lanyrd-headingstart-h5" rel="me"&gt;&lt;/a&gt;&lt;/div&gt;

&lt;h4&gt;Past Appearances and Presentations&lt;/h4&gt;&lt;div class="lanyrd-target-splat"&gt;&lt;a href="http://lanyrd.com/people/nathanshedroff" class="lanyrd-splat lanyrd-number-10 lanyrd-context-past lanyrd-type-speaking lanyrd-type-attending lanyrd-template-compact" rel="me"&gt;&lt;/a&gt;&lt;/div&gt;

&lt;p&gt;&lt;br /&gt;
&lt;!--&lt;h4&gt;Upcoming Appearances and Presentations for Nathan and Chris:&lt;/h4&gt;&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;&lt;strong&gt; July 15-16, 2011: &lt;/strong&gt; Dallas, TX for &lt;a href="http://bigdesignevents.com"&gt;The Big Design Confernece&lt;/a&gt; (Nathan)&lt;/li&gt;&lt;br /&gt;
&lt;/ul&gt;--&gt;&lt;/p&gt;
        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/mPWgJmbIyl8" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/author/appearances/events_with_nathan_and_chris/</feedburner:origLink></entry>

<entry>
    <title>Table of Contents</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/0HPfKKbyG24/" />
    <id>tag:www.rosenfeldmedia.com,2011:/books/science-fiction-interface//26.2114</id>

    <published>2011-01-26T17:48:15Z</published>
    <updated>2012-08-01T18:46:45Z</updated>

    <summary> Chapter 1: Learning Lessons from Science Fiction Part 1: Elements of Sci-fi Interfaces Chapter 2: Mechanical Controls Chapter 3: Visual Interfaces Chapter 4: Volumetric Projection Chapter 5: Gesture Chapter 6: Sonic Interfaces Chapter 7: Brain Interfaces Chapter 8: Augmented...</summary>
    <author>
        <name>Karen Corbett</name>
        
    </author>
    
        <category term="Table of Contents" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        
&lt;ul&gt;
	&lt;li&gt;Chapter 1: Learning Lessons from Science Fiction&lt;/li&gt;
&lt;/ul&gt;
&lt;h4&gt;Part 1: Elements of Sci-fi Interfaces&lt;/h4&gt;
&lt;ul&gt;
	&lt;li&gt;Chapter 2: Mechanical Controls&lt;/li&gt;
	&lt;li&gt;Chapter 3: Visual Interfaces&lt;/li&gt;
	&lt;li&gt;Chapter 4: Volumetric Projection&lt;/li&gt;
	&lt;li&gt;Chapter 5: Gesture&lt;/li&gt;
	&lt;li&gt;Chapter 6: Sonic Interfaces&lt;/li&gt;
	&lt;li&gt;Chapter 7: Brain Interfaces&lt;/li&gt;
	&lt;li&gt;Chapter 8: Augmented Reality&lt;/li&gt;
	&lt;li&gt;Chapter 9: Anthropomorphism&lt;/li&gt;
&lt;/ul&gt;
&lt;h4&gt;Part II: Sci-fi Interfaces and Human Activities&lt;/h4&gt;
&lt;ul&gt;
	&lt;li&gt;Chapter 10: Communication&lt;/li&gt;
	&lt;li&gt;Chapter 11: Learning&lt;/li&gt;
	&lt;li&gt;Chapter 12: Medicine&lt;/li&gt;
	&lt;li&gt;Chapter 13: Sex&lt;/li&gt;
	&lt;li&gt;Chapter 14: What's Next?&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;Appendix: Collected Lessons
and Opportunities&lt;/h4&gt;
        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/0HPfKKbyG24" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/info/table_of_contents/table_of_contents/</feedburner:origLink></entry>

<entry>
    <title>Welcome!</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/D9Tlsp_AfeY/" />
    <id>tag:www.rosenfeldmedia.com,2011:/books/science-fiction-interface//26.2113</id>

    <published>2011-01-26T17:22:49Z</published>
    <updated>2011-02-08T17:25:57Z</updated>

    <summary>We're really excited to finally have this book on its way to being published. We have been researching this material for over three years now, and have found some incredible examples we'll share with you.So, to start with, what are...</summary>
    <author>
        <name>Nathan Shedroff</name>
        <uri>www.nathan.com</uri>
    </author>
    
        <category term="Blog" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="welcome" label="Welcome" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        We're really excited to finally have this book on its way to being published. We have been researching this material for over three years now, and have found some incredible examples we'll share with you.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, to start with, what are the moments in Science Fiction that have excited you, inspired you, or taught you something about interaction and interfaces?&lt;/div&gt;
        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/D9Tlsp_AfeY" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/blog/welcome/</feedburner:origLink></entry>

<entry>
    <title>Author Biographies</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/cQxOu-1Dz1w/" />
    <id>tag:www.rosenfeldmedia.com,2011:/books/science-fiction-interface//26.2111</id>

    <published>2011-01-24T21:03:36Z</published>
    <updated>2011-01-26T17:28:09Z</updated>

    <summary> In his day job as a Director at Cooper, Chris Noessel designs products, services, and strategy for a variety of domains, including health, financial, and consumer. In prior experience he's developed interactive kiosks and spaces for museums, helped to...</summary>
    <author>
        <name>Dave Shea</name>
        <uri>http://www.brightcreative.com/</uri>
    </author>
    
        <category term="Biography" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        &lt;div class="authorbio"&gt; 
&lt;img src="/i/photos/author/chris-noessel.jpg" width="107" height="128" alt="Chris Noessel" /&gt; 
 
&lt;div class="biotext"&gt; 
&lt;p&gt;In his day job as a Director at Cooper, &lt;strong&gt;Chris Noessel&lt;/strong&gt; designs products, services, and strategy for a variety of domains, including health, financial, and consumer. In prior experience he's developed interactive kiosks and spaces for museums, helped to visualize the future of counter-terrorism, built prototypes of coming technologies for Microsoft, and designed telehealth devices to accommodate the crazy facts of modern healthcare.&lt;/p&gt;

&lt;p&gt;His spidey sense goes off about random topics, and this has led him to speak at conferences about a wide range of things including interactive narrative, ethnographic user research, interaction design, sex-related interactive technologies, free-range learning, and, most recently, the relationship between science fiction and interface design. Chris was one of the founding graduates of the now-passing-into-legend Interaction Design Institute Ivrea in Ivrea, Italy.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;



&lt;div class="authorbio"&gt; 
&lt;img src="/i/photos/author/nathan-shedroff.jpg" width="107" height="128" alt="Nathan Shedrodd" /&gt; 


&lt;div class="biotext"&gt; 
&lt;p&gt;&lt;a href="http://www.nathan.com"&gt;&lt;strong&gt;Nathan Shedroff&lt;/strong&gt;&lt;/a&gt; is the chair of the ground-breaking MBA in &lt;a href="http://designmba.org"&gt;Design Strategy&lt;/a&gt; program at &lt;a href="http://cca.edu"&gt;California College of the Arts&lt;/a&gt; (CCA) in San Francisco. This program melds the unique principles that design offers business strategy with a vision of the future of business as sustainable, meaningful, and truly innovative&amp;#151;as well as profitable.&lt;/p&gt;

&lt;p&gt;Nathan is one of the pioneers in experience design, an approach to design that encompasses multiple senses and requirements and explores common characteristics in all media that make experiences successful&amp;#151;and has played an important role in the related fields of interaction design and information design. He is a serial entrepreneur, works in several media, and consults strategically for companies to build better, more meaningful experiences for their customers.&lt;/p&gt;

&lt;p&gt;Nathan speaks and teaches internationally and has written extensively on design and business issues, including &lt;a href="http://experiencedesignbooks.com"&gt;&lt;cite&gt;Experience Design 1.1&lt;/cite&gt;&lt;/a&gt;, and &lt;a href="http://makingmeaning.org"&gt;&lt;cite&gt;Making Meaning&lt;/cite&gt;&lt;/a&gt;, co-written with two members of Cheskin, a Silicon Valley-based strategy consultancy, which explores how companies can specifically create products and services to evoke meaning in their audiences and customers. Nathan is also the editor of the &lt;a href="http://www.sustainabilitydictionary.com"&gt;&lt;cite&gt;Dictionary of Sustainable Management&lt;/cite&gt;&lt;/a&gt;, a website and now printed book.  In addition, he maintains an extensive set of &lt;a href="http://www.nathan.com/ed/"&gt;resources on experience design&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Nathan earned a BS in Industrial Design, with an emphasis on Automobile Design from the Art Center College of Design in Pasadena. However, fear of Detroit, coupled with a passion for information design, led Nathan to work with Richard Saul Wurman at TheUnderstandingBusiness. Later, he co-founded vivid studios, a decade-old pioneering company in interactive media and one of the first Web services firms on the planet. vivid's hallmark was helping to establish and validate the field of information architecture by training an entire generation of designers in the newly emerging Web industry. Nathan was nominated for a Chrysler Innovation in Design Award in 1994 and 1999, and a National Design Award in 2001. In 2006, Nathan earned a Masters in Business Administration at Presidio School of Management in San Francisco, the only accredited MBA program in the USA specializing in Sustainable Business.&lt;/p&gt;

&lt;/div&gt;&lt;/div&gt;
        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/cQxOu-1Dz1w" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/author/biography/author_biography/</feedburner:origLink></entry>

<entry>
    <title>Home Page</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/tcUMLlhZEJk/" />
    <id>tag:www.rosenfeldmedia.com,2011:/books/science-fiction-interface//26.2031</id>

    <published>2011-01-03T18:40:46Z</published>
    <updated>2012-09-18T19:50:52Z</updated>

    <summary>Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these...</summary>
    <author>
        <name>Dave Shea</name>
        <uri>http://www.brightcreative.com/</uri>
    </author>
    
        <category term="Home Page" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
        &lt;p&gt;Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Make It So&lt;/em&gt; shows:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Sci-fi interfaces have been there (almost) from the beginning&lt;/li&gt;
  &lt;li&gt;Sci-fi creates a shared design language that sets audience expectations&lt;/li&gt;
  &lt;li&gt;If an interface works for an audience, there's something there that will work for users&lt;/li&gt;
  &lt;li&gt;Bad sci-fi interfaces can sometimes be the most inspiring&lt;/li&gt;
  &lt;li&gt;There are ten "meta-lessons" spread across hundreds of examples&lt;/li&gt;
  &lt;li&gt;You can use&amp;#8212;and not just enjoy&amp;#8212;sci-fi in your design work&lt;/li&gt;
  &lt;li&gt;Over 150 lessons and 10 &amp;ldquo;meta&amp;ldquo; lessons that developers can use to enhance their realworld interfaces&lt;/li&gt;
&lt;/ul&gt;
        
    &lt;img src="http://feeds.feedburner.com/~r/science-fiction-interface/~4/tcUMLlhZEJk" height="1" width="1"/&gt;</content>
<feedburner:origLink>http://www.rosenfeldmedia.com/books/science-fiction-interface/content/home_page/home_page/</feedburner:origLink></entry>

<entry>
    <title>Publication Notification</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/xr0emsXAxR4/" />
    <id>tag:www.rosenfeldmedia.com,2011:/books/science-fiction-interface//26.2030</id>

    <published>2011-01-03T18:40:12Z</published>
    <updated>2011-06-22T18:30:19Z</updated>

    <summary> To receive an email when this book has been published, please enter your name and email address in this form. We will only email you once to notify you of this book's publication. We will not use your email...</summary>
    <author>
        <name>Dave Shea</name>
        <uri>http://www.brightcreative.com/</uri>
    </author>
    
        <category term="Publication Notification" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
         &lt;p&gt;To receive an email when this book has been published, please enter your name and email address in this form.&lt;/p&gt;

&lt;p&gt;We will only email you once to notify you of this book's publication. We will not use your email address for any other purpose, or share/sell it to anyone else.&lt;/p&gt;

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<entry>
    <title>Contact the Authors</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/science-fiction-interface/~3/Dz6023pIWGo/" />
    <id>tag:www.rosenfeldmedia.com,2011:/books/science-fiction-interface//26.2029</id>

    <published>2011-01-03T18:39:36Z</published>
    <updated>2011-01-03T18:40:07Z</updated>

    <summary> Your comments on this blog will improve our book. If we include your information in our book, you'll be acknowledged. Send quick feedback directly to the authors and editors:...</summary>
    <author>
        <name>Dave Shea</name>
        <uri>http://www.brightcreative.com/</uri>
    </author>
    
        <category term="Contact" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.rosenfeldmedia.com/books/science-fiction-interface/">
         &lt;p&gt;Your comments on this blog will improve our book.  If we include your information in our book, you'll be acknowledged.&lt;/p&gt;

&lt;p&gt;Send quick feedback directly to the authors and editors:&lt;/p&gt;

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