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    <title>Second Story Clothesline</title>
    <link>http://blog.secondstory.com</link>
    <description>Curiosity fuels our projects, and our projects propel the imagination. Along the way we seek inspiration, we research and learn, we push and innovate. Here we hang out our creative laundry</description>
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      <pubDate>Thu, 02 Feb 2012 11:36:00 -0800</pubDate>
      <title>Books and Interactivity Redux (Samovar Edition)</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/-X_7jDSvyUo/97594276</link>
      <guid isPermaLink="false">http://blog.secondstory.com/97594276</guid>
      <description>&lt;p&gt;
	&lt;p&gt;Last year, when &lt;a href="http://blog.secondstory.com/41609232"&gt;I wrote about the future of the interactive book&lt;/a&gt;, I had read books on smartphones. But now I have an iPad, and it's been an entirely different reading experience.&lt;/p&gt;
&lt;p&gt;Man, do I love it. The Kindle may be light, use e-ink, and have insane battery life, but the iPad feels like something that Captain Picard might carry around:&lt;/p&gt;
&lt;p&gt;&lt;iframe src="http://www.youtube.com/embed/yVqHoGKQXLI?wmode=transparent" allowfullscreen frameborder="0" height="417" width="500"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;or something that could accompany me to Jupiter to investigate strange phenomena:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;iframe src="http://www.youtube.com/embed/-3949GAIokg?wmode=transparent" allowfullscreen frameborder="0" height="417" width="500"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;But it's not just the futuristic form factor that keeps me coming back. I love the user experience of the iBooks app. One feature I've especially appreciated as I read are the contextual tools, especially in the iBooks app. The ability to highlight, comment, and the ability to look things up in the dictionary feels intuitive.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Recently I read &lt;em&gt;Hadji Murad&lt;/em&gt;, Tolstoy's final novella, in iBooks. The story, about a Chechnyan rebel, is filled with unfamiliar words. I was able to quickly get definitions without getting pulled too far from the story. I don't have to put the book down and pick up a dictionary, yet I am assimilating the information. And there's nothing in the way of my enjoyment of the text: no tags, no footnotes. This isn't about convenience &amp;mdash; it's about keeping what's so great about the user experience of reading books in the first place, and that's the feeling of immersion.&lt;/p&gt;
&lt;p&gt;One downside to this opaqueness is that there's nothing to tell me when there's no available information available. Often, I'll check for a definition to find that there's nothing in the dictionary. That&amp;rsquo;s because right now, the available data is severely limited. I want more.&lt;/p&gt;
&lt;p&gt;For example, I could imagine, in a translated work, being able to quickly see the original text.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Or, I'd love to see quick images of specific references. Or: at the beginning of Hadji Murad is a long passage about different kinds of flowers. Probably Tolstoy's contemporary readers were familiar with them, but I wasn't. He may tell me that the scabious is red and yellow, but what does it look like? (Here's a pink one...)&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-02-02/mCumFErntdlyfrBmzfiEzrnIlGAelAEwnHouhoGtBskrgqskzcaJAEzHvDmz/Scabiosa_columbaria_Pink_Mist.jpeg.scaled1000.jpg"&gt;&lt;img alt="Scabiosa_columbaria_pink_mist" height="485" src="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-02-02/mCumFErntdlyfrBmzfiEzrnIlGAelAEwnHouhoGtBskrgqskzcaJAEzHvDmz/Scabiosa_columbaria_Pink_Mist.jpeg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: x-small;"&gt;&lt;em&gt;photo by Stan Shebs&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Consider the&amp;nbsp;samovar. Throw a rock at a Russian novel from the nineteenth century and you'll hit a samovar. But none of my friends have a samovar. My dinner parties are sans samovar. A reader of Tolstoy might imagine a stone bowl or a statue sitting on the table in the place of a huge teapot. With a quick video, photo or diagram, with scale, the reader gets a much richer experience.&lt;/p&gt;
&lt;p&gt;The idea of all of this extracurricular information raises a lot of questions for literature. You could argue that the writer worked hard to make the language right, and should be able to control what information you get. It's a fair point, but on the other hand, if this was in 1985 and I was 13, I might have stopped reading, gone to my World Book Encyclopedia, and looked up the samovar anyway. So why not make the interruption quicker and maintain that immersion? When it comes to history, science, or really any kind of nonfiction, I see no possible valid objection. Anything to help visualize the world, the better.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Again, we're going to use tools to get more information, so often the best thing is to make those tools unobtrusiveness of the tools. There's a lesson to be learned in developing any user experience that we should always ask ourselves what the user should be focusing on at any moment, and avoid excessive visual flare or unnecessary tech-complexity. Good user experience design should strive to provide depth and breadth when needed, but not at the expense of the story.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;mdash;Scott Smith, Content Strategist&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/97594276"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/-X_7jDSvyUo" height="1" width="1"/&gt;</description>
      <posterous:author>
        <posterous:userImage>http://files.posterous.com/user_profile_pics/765707/scott_smith-2.jpg</posterous:userImage>
        <posterous:profileUrl>http://posterous.com/users/5BhyKAxz0Ii5</posterous:profileUrl>
        <posterous:firstName>Scott</posterous:firstName>
        <posterous:lastName>Smith</posterous:lastName>
        <posterous:nickName>sholdensmith</posterous:nickName>
        <posterous:displayName>Scott Smith</posterous:displayName>
      </posterous:author>
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    <feedburner:origLink>http://blog.secondstory.com/97594276</feedburner:origLink></item>
    <item>
      <pubDate>Tue, 31 Jan 2012 11:51:00 -0800</pubDate>
      <title>The Volumetric Society is meeting at Second Story </title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/_1Zs8j8g9SA/the-volumetric-society-is-meeting-at-second-s</link>
      <guid isPermaLink="false">http://blog.secondstory.com/the-volumetric-society-is-meeting-at-second-s</guid>
      <description>&lt;p&gt;
	&lt;p&gt;&lt;a href="http://secondstory.com/"&gt;Second Story Interactive Studios&lt;/a&gt; is hosting the first Volumetric Society meet-up in Portland. These are interesting times for the fields of depth-sensing and gesture-based technology and this is a great forum for anyone interested in discussing creative applications for such emerging technologies. The majority of the evening is open for attendees to share their stories building Kinect-based experiences. Second Story will share the approach to many of the Kinect and Xtion powered interactives we have done for recent projects, with a focus on multiple (depth camera) sensor fusion, camera calibration techniques, and real time point cloud meshing. The event will be staged in our media lab, where we&amp;rsquo;ll be running multiple Kinect based experiences and will also have a 3D volumetric display courtesy of our friends at &lt;a href="http://www.julietzulu.us/"&gt;Juliet Zulu&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Wednesday, February 15, 6 p.m.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Second Story Interactive Studios&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;714 N Fremont St # 200 / Portland, OR 97227&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Updates + News tweeted from &lt;a href="https://twitter.com/#!/2storypdx"&gt;@2storypdx&lt;/a&gt;. Hashtag = #volumetric.&amp;nbsp;&lt;/em&gt;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/the-volumetric-society-is-meeting-at-second-s"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/_1Zs8j8g9SA" height="1" width="1"/&gt;</description>
      <posterous:author>
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        <posterous:firstName>Second Story</posterous:firstName>
        <posterous:lastName />
        <posterous:nickName>Second Story</posterous:nickName>
        <posterous:displayName>Second Story</posterous:displayName>
      </posterous:author>
    <feedburner:origLink>http://blog.secondstory.com/the-volumetric-society-is-meeting-at-second-s</feedburner:origLink></item>
    <item>
      <pubDate>Tue, 31 Jan 2012 11:31:31 -0800</pubDate>
      <title>Designing Dramaturgy</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/LSbemQMMaaA/designing-dramaturgy</link>
      <guid isPermaLink="false">http://blog.secondstory.com/designing-dramaturgy</guid>
      <description>&lt;p&gt;
	&lt;div style="margin: 8px;"&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2012-01-31/DsGdxpGGxEApEtGADtkIiJeordzDEcnhBkAxshwIHirtzccIdbcuccqDimlF/19-IMG_7635_treated.jpg.scaled1000.jpg"&gt;&lt;img alt="19-img_7635_treated" height="333" src="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-01-31/DsGdxpGGxEApEtGADtkIiJeordzDEcnhBkAxshwIHirtzccIdbcuccqDimlF/19-IMG_7635_treated.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;It's been just over a month since I traveled to Atlanta to help install 12 interactives for the new Vault of the Secret Formula at the World of Coca-Cola. I was deeply involved in this project for about eight months, and watched it grow from feverish conceptual conversations, to rudimentary proof of concept sketches and videos, to finished motion graphics pieces, interactive drawers, and even a 14-foot wide projection where I see myself as a full-body point cloud interacting with objects in virtual environments.&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-01-31/kGgkIgmvyftklialnnGGlnzgjgjlBIdldzgtqwjHnGyDGjikugBtpsBAaDFi/16-IMG_7446.jpg.scaled1000.jpg"&gt;&lt;img alt="16-img_7446" height="333" src="http://getfile4.posterous.com/getfile/files.posterous.com/temp-2012-01-31/kGgkIgmvyftklialnnGGlnzgjgjlBIdldzgtqwjHnGyDGjikugBtpsBAaDFi/16-IMG_7446.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;Along this journey, I worked with exhibit designers, interactive game developers, graphic novelists turned actors, filmmakers, sound designers, engineers, writers, brand marketing strategists, motion graphics gurus, and historians, all under a complete secrecy lock-down.&lt;/p&gt;
&lt;p&gt;Months of effort went into creating experiences that simply had no technical precedent in a public facility. Developers and engineers pushed the boundaries of off-the-shelf depth-sensing camera technology to bring visitors and original characters to life throughout the exhibit. In one unit, generative graphics and sound combine with physical design in a strange synesthesia where visitors turn dials to mix the perfect taste. Hidden cameras use face detection software to secretly snap visitors' images and display them instantly in a giant security grid. These cutting-edge experiences were combined with subtler sleights of hand, such as life-size character silhouettes, peep holes, and a digital update of the classic Pepper's Ghost illusion.&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-01-31/oiDBzrbasvuljtfqcInJkcDiDfExdpavxgekqzIGxGDGCryzbhulFHxDFcfc/13-IMG_7516.jpg.scaled1000.jpg"&gt;&lt;img alt="13-img_7516" height="319" src="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2012-01-31/oiDBzrbasvuljtfqcInJkcDiDfExdpavxgekqzIGxGDGCryzbhulFHxDFcfc/13-IMG_7516.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
With so much going on, we had to think big-picture about the entire exhibit, weaving the double-helixes of history and reverence, intrigue and secrecy, fact and fiction throughout. Striking these balances meant keeping guests on their toes, unsure what would happen next, and creating a sense that their very presence was the key to unlocking the secret. Like the &lt;a href="http://vimeo.com/35591174" target="_blank"&gt;interactive alumni center&lt;/a&gt; we created for the University of Oregon, The Vault of the Secret Formula at the World of Coca-Cola was an exercise in dramaturgy. In this context, I mean the conceptualization and creation of a visitor experience across multiple interactives using different technologies, each building upon the next, and working as a whole to deliver the core messages.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: 12px; line-height: 13px;"&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-01-31/bFjwdreelhAbAbxeansaDxoipxFtrpnroHJChloDraqbceBCoohadgAuerpw/11-IMG_7558.jpg.scaled1000.jpg"&gt;&lt;img alt="11-img_7558" height="333" src="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2012-01-31/bFjwdreelhAbAbxeansaDxoipxFtrpnroHJChloDraqbceBCoohadgAuerpw/11-IMG_7558.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Rather than designing discrete experiences which simply give visitors a quick fix of excitement, or "wow moments" with no context or story arc, Second Story carefully considered how each interactive experience served the core objective - increasing the magic and intrigue of Coca-Cola's secret formula. We thought spatially about visitor traffic flow, how different vantage points would reveal new media in the exhibit space, and even created experiences that reward visitors with surprise content if they dwell a bit longer. As folks move through the new exhibit, the sense of intrigue builds, the design vernacular continues to unfold, and visitors become increasingly immersed and integral to the experiences themselves.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: 12px; line-height: 13px;"&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2012-01-31/ewsxAwhBovldskffuutFzgcFoFEfhhkkxvsIxsGCgbhlxhmkCpJqahCjyoGp/15-IMG_7640.jpg.scaled1000.jpg"&gt;&lt;img alt="15-img_7640" height="399" src="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2012-01-31/ewsxAwhBovldskffuutFzgcFoFEfhhkkxvsIxsGCgbhlxhmkCpJqahCjyoGp/15-IMG_7640.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style=""&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: 12px;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;To me, dramaturgy means you don't just design pretty trains, you also design the tracks they run on. You build new technological experiences and great design on top of strong underlying narrative structures that give them meaning and depth beyond one cursory glance or touch. Projects like The Vault of the Secret Formula continue to challenge Second Story to bring our greatest strength to the table - envisioning interactive experiences and environmental spaces as new paradigms for great storytelling where each interactive, media-rich experience is orchestrated into a thoughtful, greater whole.&lt;/p&gt;
&lt;p&gt;&amp;mdash;David Waingarten, &lt;em&gt;Content Ninja&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;If you&amp;rsquo;d like to witness this project in full, you can see details about &lt;a href="http://secondstory.com/project/vault-of-the-secret-formula" target="_blank"&gt;Vault of the Secret Formula&lt;/a&gt; on our portfolio page. Also, here&amp;rsquo;s a demo video that shows the interactives in action&amp;hellip;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;iframe allowfullscreen="true" src="http://player.vimeo.com/video/34592058?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=d6a34b" frameborder="0" height="248" width="440"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;/div&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/designing-dramaturgy"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/LSbemQMMaaA" height="1" width="1"/&gt;</description>
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        <posterous:firstName>davidwaingarten</posterous:firstName>
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        <posterous:displayName>davidwaingarten</posterous:displayName>
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    <item>
      <pubDate>Wed, 18 Jan 2012 18:02:29 -0800</pubDate>
      <title>Best Interactive Technologies from CES 2012</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/zDDZ_D2gM5I/best-interactive-technologies-from-ces-2012</link>
      <guid isPermaLink="false">http://blog.secondstory.com/best-interactive-technologies-from-ces-2012</guid>
      <description>&lt;p&gt;
	&lt;p&gt;&lt;em&gt;Engineer Matt Arnold attended CES 2012 and returned with a briefcase full of interesting impressions, which he shared with the studio this week. Here&amp;rsquo;s a list of the most promising interactive technologies he experienced at the conference.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2012-01-18/shfpDfkzcadbxujAqidpBtpokuhBcxgeahekawhocBrnEercCwJopagqbAoc/CES_sign.png.scaled1000.png"&gt;&lt;img alt="Ces_sign" height="291" src="http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-01-18/shfpDfkzcadbxujAqidpBtpokuhBcxgeahekawhocBrnEercCwJopagqbAoc/CES_sign.png.scaled500.png" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;3M Multitouch Displays.&lt;/strong&gt; Excited about the product demonstrations that &lt;a href="http://solutions.3m.com/wps/portal/3M/en_US/TouchSystems/TouchScreen/"&gt;3M&lt;/a&gt;&amp;nbsp;brought to the show&amp;mdash;especially the 27 inch multitouch screen. In addition to the usual 3M projected capacitive touch technology (one of our favorites), this new display features bonded glass for an improved picture, higher resolution screen (2560x1440) and the promise of a powerful touch API from &lt;a href="http://www.mosaiqq.com/"&gt;Mosaiqq&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="3m_27in_touch_proto" height="293" src="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2012-01-18/AhFhjmunxvHtcFgcFFgmFFDyxhIDmloykHuoFaFiqhxAfzkgljCpfrDBusAh/3m_27in_touch_proto.png.scaled500.png" width="400" /&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Samsung SUR40 (Microsoft Surface 2).&lt;/strong&gt; Samsung&amp;rsquo;s &lt;a href="http://www.samsunglfd.com/product/spec.do?modelCd=SUR40"&gt;SUR40&lt;/a&gt;&amp;nbsp;holds great promise with a completely new way of sensing touch and featuring some of the best multitouch sensitivity we&amp;rsquo;ve seen to date. Now those on-screen keyboards are starting to make sense. But will it perform as promised?&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2012-01-18/obbonmGuwGeqmrjvuymdyEhufJIueEhAqiryqrcpJlnDBbIlcavIzcrJEIci/surface_img.png.scaled1000.png"&gt;&lt;img alt="Surface_img" height="343" src="http://getfile4.posterous.com/getfile/files.posterous.com/temp-2012-01-18/obbonmGuwGeqmrjvuymdyEhufJIueEhAqiryqrcpJlnDBbIlcavIzcrJEIci/surface_img.png.scaled500.png" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MultiTaction Cell 55&amp;rdquo;.&lt;/strong&gt; MultiTouch brought their new &lt;a href="http://multitouch.fi/products/"&gt;55&amp;rdquo; MultiTaction Cells&lt;/a&gt;&amp;nbsp;for everyone to play with. We love that size&amp;mdash;now we can fit four people comfortably around a table without bezels! Let&amp;rsquo;s not forget to take note of the fact that their multitouch display worked well under the house lights in the exhibit area unlike some of the other technologies we saw!&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2012-01-18/uFBCBfrpGGJdvtbccbBlHDGcidvlkrDJotbibwBHhgpntvavtwgHgGzvbcpt/multitouch_cel55.png.scaled1000.png"&gt;&lt;img alt="Multitouch_cel55" height="375" src="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2012-01-18/uFBCBfrpGGJdvtbccbBlHDGcidvlkrDJotbibwBHhgpntvavtwgHgGzvbcpt/multitouch_cel55.png.scaled500.png" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;OLED Displays.&lt;/strong&gt; It was hard to miss the 55&amp;rdquo; OLED display technology displayed at both the LG and Samsung booth&amp;rsquo;s which stole the show with jaw dropping colors, brightness and viewing angles. Can&amp;rsquo;t wait to make a tiled wall out of these!&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2012-01-18/wbojuEgiFvqpjCxDasCvphbvkxjkmkCHpswuszsrnEcBkHwxvlczIxbyJFAt/OLED_sm.jpg.scaled1000.jpg"&gt;&lt;img alt="Oled_sm" height="414" src="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2012-01-18/wbojuEgiFvqpjCxDasCvphbvkxjkmkCHpswuszsrnEcBkHwxvlczIxbyJFAt/OLED_sm.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Connect to Life.&lt;/strong&gt; Really enjoyed playing with &lt;a href="http://stimulant.io/"&gt;Stimulant&amp;rsquo;s&lt;/a&gt;&amp;nbsp;&lt;a href="http://stimulant.io/wp/index.php/blog/2012/01/intels-connect-to-life-experience-at-ces-2012/"&gt;&amp;ldquo;Connect to Life Experience&amp;rdquo;&lt;/a&gt;&amp;nbsp;incorporated into Intel&amp;rsquo;s booth. What&amp;rsquo;s not to like about creating your own microbes?&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Amoebas1" height="250" src="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2012-01-18/xCwHgDzBeszpDsIiaaoGHCpCfkpxoBlChHznHiuAeuhDuhxttyIsIFJirrFF/amoebas1.png.scaled500.png" width="400" /&gt;
&lt;/div&gt;
&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Amoebas2" height="259" src="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-01-18/ihBkmFvFwumFHBeuACuiEeAJurxfaolspqEcuaFteIsvEssHazubBwIftixb/amoebas2.png.scaled500.png" width="400" /&gt;
&lt;/div&gt;
&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/best-interactive-technologies-from-ces-2012"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/zDDZ_D2gM5I" height="1" width="1"/&gt;</description>
      <posterous:author>
        <posterous:userImage>http://files.posterous.com/user_profile_pics/762745/2storypdx.png</posterous:userImage>
        <posterous:profileUrl>http://posterous.com/users/5Al0rmDXf2UN</posterous:profileUrl>
        <posterous:firstName>Second Story</posterous:firstName>
        <posterous:lastName />
        <posterous:nickName>Second Story</posterous:nickName>
        <posterous:displayName>Second Story</posterous:displayName>
      </posterous:author>
      <media:content type="image/png" height="466" width="800" url="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2012-01-18/shfpDfkzcadbxujAqidpBtpokuhBcxgeahekawhocBrnEercCwJopagqbAoc/CES_sign.png">
        <media:thumbnail height="291" width="500" url="http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-01-18/shfpDfkzcadbxujAqidpBtpokuhBcxgeahekawhocBrnEercCwJopagqbAoc/CES_sign.png.scaled500.png" />
      </media:content>
      <media:content type="image/png" height="293" width="400" url="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2012-01-18/AhFhjmunxvHtcFgcFFgmFFDyxhIDmloykHuoFaFiqhxAfzkgljCpfrDBusAh/3m_27in_touch_proto.png">
        <media:thumbnail height="293" width="400" url="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2012-01-18/AhFhjmunxvHtcFgcFFgmFFDyxhIDmloykHuoFaFiqhxAfzkgljCpfrDBusAh/3m_27in_touch_proto.png.scaled500.png" />
      </media:content>
      <media:content type="image/png" height="548" width="800" url="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2012-01-18/obbonmGuwGeqmrjvuymdyEhufJIueEhAqiryqrcpJlnDBbIlcavIzcrJEIci/surface_img.png">
        <media:thumbnail height="343" width="500" url="http://getfile4.posterous.com/getfile/files.posterous.com/temp-2012-01-18/obbonmGuwGeqmrjvuymdyEhufJIueEhAqiryqrcpJlnDBbIlcavIzcrJEIci/surface_img.png.scaled500.png" />
      </media:content>
      <media:content type="image/png" height="600" width="800" url="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-01-18/uFBCBfrpGGJdvtbccbBlHDGcidvlkrDJotbibwBHhgpntvavtwgHgGzvbcpt/multitouch_cel55.png">
        <media:thumbnail height="375" width="500" url="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2012-01-18/uFBCBfrpGGJdvtbccbBlHDGcidvlkrDJotbibwBHhgpntvavtwgHgGzvbcpt/multitouch_cel55.png.scaled500.png" />
      </media:content>
      <media:content type="image/jpeg" height="663" width="800" url="http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-01-18/wbojuEgiFvqpjCxDasCvphbvkxjkmkCHpswuszsrnEcBkHwxvlczIxbyJFAt/OLED_sm.jpg">
        <media:thumbnail height="414" width="500" url="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2012-01-18/wbojuEgiFvqpjCxDasCvphbvkxjkmkCHpswuszsrnEcBkHwxvlczIxbyJFAt/OLED_sm.jpg.scaled500.jpg" />
      </media:content>
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        <media:thumbnail height="250" width="400" url="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2012-01-18/xCwHgDzBeszpDsIiaaoGHCpCfkpxoBlChHznHiuAeuhDuhxttyIsIFJirrFF/amoebas1.png.scaled500.png" />
      </media:content>
      <media:content type="image/png" height="259" width="400" url="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2012-01-18/ihBkmFvFwumFHBeuACuiEeAJurxfaolspqEcuaFteIsvEssHazubBwIftixb/amoebas2.png">
        <media:thumbnail height="259" width="400" url="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-01-18/ihBkmFvFwumFHBeuACuiEeAJurxfaolspqEcuaFteIsvEssHazubBwIftixb/amoebas2.png.scaled500.png" />
      </media:content>
    <feedburner:origLink>http://blog.secondstory.com/best-interactive-technologies-from-ces-2012</feedburner:origLink></item>
    <item>
      <pubDate>Thu, 08 Dec 2011 14:47:23 -0800</pubDate>
      <title>The Vault of the Secret Formula</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/TljO9thR1TU/the-vault-of-the-secret-formula</link>
      <guid isPermaLink="false">http://blog.secondstory.com/the-vault-of-the-secret-formula</guid>
      <description>&lt;p&gt;
	&lt;p&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-size: 12px;"&gt;Earlier today, December 8th, 2011, the Chairman of the Board of Coca-Cola unveiled the opening of The Vault of the Secret Formula at the World of Coca-Cola in Atlanta, GA. Mythology and intrigue fill the experience as visitors take a journey through the history of one of the world's most famous trade secrets&amp;mdash;the secret formula of Coca-Cola. Our team has been on the ground this past week, polishing the chrome on a suite of thirteen media experiences. Here is a peek inside the opening of The Vault of the Secret Formula exhibit&amp;mdash;we&amp;rsquo;ll have more details on the project soon. A big thank you to our clients at World of Coca-Cola, to the amazing team here at Second Story that made this happen, and to all the project partners: Donna Lawrence Productions, Gallagher &amp;amp; Associates, Electrosonic, Romeantics, Available Light, Lexington, and New South.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-size: 12px;"&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2011-12-08/ofoyJefqaBhoGcuGzExvdJneCguIoopbiqCjsfgsJfBxCmwlzFHGobfoFsqx/vault-10.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-10" height="333" src="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2011-12-08/ofoyJefqaBhoGcuGzExvdJneCguIoopbiqCjsfgsJfBxCmwlzFHGobfoFsqx/vault-10.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2011-12-08/fgqEjguhmDrgeqrpsJjdsCqbctmjBcuFnzaGnJGBsnflcJhlyHyzICepjkac/vault-11.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-11" height="333" src="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2011-12-08/fgqEjguhmDrgeqrpsJjdsCqbctmjBcuFnzaGnJGBsnflcJhlyHyzICepjkac/vault-11.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2011-12-08/jkgiHkwdCdbcjBCeJqbBIvkEFxsaynqogzjybfImnauxzgBgssiywlmEIiAG/vault-12.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-12" height="333" src="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2011-12-08/jkgiHkwdCdbcjBCeJqbBIvkEFxsaynqogzjybfImnauxzgBgssiywlmEIiAG/vault-12.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2011-12-08/bwxHkjrlkoeaoeBrcxaJJjyhxhrJCcAzFyFBaplDHDqJDcezpHxaCmhknaxb/vault-13.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-13" height="333" src="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2011-12-08/bwxHkjrlkoeaoeBrcxaJJjyhxhrJCcAzFyFBaplDHDqJDcezpHxaCmhknaxb/vault-13.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2011-12-08/bumiFCctpACCtvGlhmGrBntakJCxmbktuECycdrwufcbbecttvzIyCIkaiGs/vault-14.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-14" height="333" src="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2011-12-08/bumiFCctpACCtvGlhmGrBntakJCxmbktuECycdrwufcbbecttvzIyCIkaiGs/vault-14.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2011-12-08/JHjFgsAjdnGruwulAFpeeibaJJCdxyiIsjAcrwzeunDzBAzolAzveIgBAAda/vault-15.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-15" height="333" src="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2011-12-08/JHjFgsAjdnGruwulAFpeeibaJJCdxyiIsjAcrwzeunDzBAzolAzveIgBAAda/vault-15.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2011-12-08/ofzsfvvAoGFljkwdttgfBafDxxuqhpCwCdaorHzhsowmFEEDeupoHqlpEatw/vault-16.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-16" height="333" src="http://getfile4.posterous.com/getfile/files.posterous.com/temp-2011-12-08/ofzsfvvAoGFljkwdttgfBafDxxuqhpCwCdaorHzhsowmFEEDeupoHqlpEatw/vault-16.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2011-12-08/xujpHnjDoiJiCIIGeqnktEHJrecvkCfjwtxsxmrrjdIifHGabuaxxovixBHB/vault-17.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-17" height="333" src="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2011-12-08/xujpHnjDoiJiCIIGeqnktEHJrecvkCfjwtxsxmrrjdIifHGabuaxxovixBHB/vault-17.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2011-12-08/fyfmoxnwbfHHFAIstbkeJHnatiqzwjEtezznIsfiGbeFeyqeHlJnHIgbJBJC/vault-18.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-18" height="750" src="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2011-12-08/fyfmoxnwbfHHFAIstbkeJHnatiqzwjEtezznIsfiGbeFeyqeHlJnHIgbJBJC/vault-18.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2011-12-08/DBekhmDdgfnmjcIHkCGwbBpnoJItDfClsBoFyGIzooAcpAxBGeEpBbpnCjFB/vault-19.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-19" height="333" src="http://getfile4.posterous.com/getfile/files.posterous.com/temp-2011-12-08/DBekhmDdgfnmjcIHkCGwbBpnoJItDfClsBoFyGIzooAcpAxBGeEpBbpnCjFB/vault-19.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2011-12-08/zeqGpvAddByxfEHetnqdqstmDCseBbvnJiDeIbkjDxCDCwjzGIsCqwvhoDgF/vault-20.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-20" height="333" src="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2011-12-08/zeqGpvAddByxfEHetnqdqstmDCseBbvnJiDeIbkjDxCDCwjzGIsCqwvhoDgF/vault-20.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;div class='p_see_full_gallery'&gt;&lt;a href="http://blog.secondstory.com/the-vault-of-the-secret-formula"&gt;See the full gallery on Posterous&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2011-12-08/HzlscoceoAEbxCbBipdHnezuCCGhCblympjfrrAkprEkIkkvuihhEqBvJCvH/vault-21.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-21" height="333" src="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2011-12-08/HzlscoceoAEbxCbBipdHnezuCCGhCblympjfrrAkprEkIkkvuihhEqBvJCvH/vault-21.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2011-12-08/BhuccvqmyJjnbrphhDofJwbAkCJrJptbqeAyBpaimdGeyvEdshuBrHacgqDD/vault-22.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-22" height="333" src="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2011-12-08/BhuccvqmyJjnbrphhDofJwbAkCJrJptbqeAyBpaimdGeyvEdshuBrHacgqDD/vault-22.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2011-12-08/vnIEAddIcgjJnDhCdIsrpCalflwzdlonJvGncbfeqiltpnukHiJIyDwlkekl/vault-23.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-23" height="333" src="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2011-12-08/vnIEAddIcgjJnDhCdIsrpCalflwzdlonJvGncbfeqiltpnukHiJIyDwlkekl/vault-23.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2011-12-08/DiCAEmxqnBtFiCJDpacEBHfgmqzhpdBfdIymsmscbffpGbyacCaqdAfIplzd/vault-24.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-24" height="333" src="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2011-12-08/DiCAEmxqnBtFiCJDpacEBHfgmqzhpdBfdIymsmscbffpGbyacCaqdAfIplzd/vault-24.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2011-12-08/iDCHtlIjGzmGuGeszxEyxlqnAGEznsbyopgesplIHvAlDHEmAitIlrymaBkq/vault-25.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-25" height="333" src="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2011-12-08/iDCHtlIjGzmGuGeszxEyxlqnAGEznsbyopgesplIHvAlDHEmAitIlrymaBkq/vault-25.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2011-12-08/hDBkGGjejsnHilJnyizuzuirHzuvEgDagksfeppxtuCJoghbaDnnifiwtofF/vault-26.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-26" height="333" src="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2011-12-08/hDBkGGjejsnHilJnyizuzuirHzuvEgDagksfeppxtuCJoghbaDnnifiwtofF/vault-26.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2011-12-08/aGDHehHkqFDaqoswvaIuywIrfxtphBgCnfdHknqudGgxcfsygwpbjtuzAlwz/vault-27.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-27" height="333" src="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2011-12-08/aGDHehHkqFDaqoswvaIuywIrfxtphBgCnfdHknqudGgxcfsygwpbjtuzAlwz/vault-27.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2011-12-08/qriBujhmnaunlxblHBGCykDflbkqzeedJEhdvJceexGiqnEGItuDnjhholIk/vault-28.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-28" height="333" src="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2011-12-08/qriBujhmnaunlxblHBGCykDflbkqzeedJEhdvJceexGiqnEGItuDnjhholIk/vault-28.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2011-12-08/EqjwoHFpmGgCtqkAqIrkjajhjsbredzkcawGDJxztaeBGgilzzciJazIIrhd/vault-29.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-29" height="333" src="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2011-12-08/EqjwoHFpmGgCtqkAqIrkjajhjsbredzkcawGDJxztaeBGgilzzciJazIIrhd/vault-29.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2011-12-08/lkwIxjqsBDoBCwjFvHklfsGhrtvzmobotogFAuJpeDpFhzmiAmJEFGwnjpaF/vault-30.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-30" height="333" src="http://getfile6.posterous.com/getfile/files.posterous.com/temp-2011-12-08/lkwIxjqsBDoBCwjFvHklfsGhrtvzmobotogFAuJpeDpFhzmiAmJEFGwnjpaF/vault-30.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2011-12-08/vJccFBhkzjHdlEcwfgFJwaaAprxfIpfltzAHtgmpHndDvupukktHBBcgEbzC/vault-31.jpg.scaled1000.jpg"&gt;&lt;img alt="Vault-31" height="333" src="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2011-12-08/vJccFBhkzjHdlEcwfgFJwaaAprxfIpfltzAHtgmpHndDvupukktHBBcgEbzC/vault-31.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;div class='p_see_full_gallery'&gt;&lt;a href="http://blog.secondstory.com/the-vault-of-the-secret-formula"&gt;See the full gallery on Posterous&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;

	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/the-vault-of-the-secret-formula"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/TljO9thR1TU" height="1" width="1"/&gt;</description>
      <posterous:author>
        <posterous:userImage>http://files.posterous.com/user_profile_pics/762745/2storypdx.png</posterous:userImage>
        <posterous:profileUrl>http://posterous.com/users/5Al0rmDXf2UN</posterous:profileUrl>
        <posterous:firstName>Second Story</posterous:firstName>
        <posterous:lastName />
        <posterous:nickName>Second Story</posterous:nickName>
        <posterous:displayName>Second Story</posterous:displayName>
      </posterous:author>
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    <feedburner:origLink>http://blog.secondstory.com/the-vault-of-the-secret-formula</feedburner:origLink></item>
    <item>
      <pubDate>Fri, 02 Dec 2011 15:29:40 -0800</pubDate>
      <title>Design for Humanity: A Visit from Studio H </title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/tM9e2g1lecU/design-for-humanity-a-visit-from-studio-h</link>
      <guid isPermaLink="false">http://blog.secondstory.com/design-for-humanity-a-visit-from-studio-h</guid>
      <description>&lt;p&gt;
	&lt;p&gt;Emily Pilloton, of North Carolina based &lt;a href="http://www.studio-h.org/"&gt;Studio H&lt;/a&gt; visited the  studio today to share some of her socially-engaged design work. Studio  H is a design/build program that Emily created for a rural high school  in Bertie County, NC, the poorest and most sparsely populated county in  the state. Using design thinking, as well as hands-on construction  skills, Emily and  her partner Matthew Miller collaborate with their high school students  on  architecture and design projects. She shared an inspiring story of how  her class evolved from creating a simple design for a cornhole game to  building a fully functioning, 2,000 square foot farmer's market for  their community. They also built a series of inventive chicken coops  with names like Chicktopia, Chicken Circus and Coopus Maximus (inspired  by Buckminster Fuller). The story of Studio H is filled with boundless  imagination and endless challenges; their work is currently on exhibit  at the &lt;a href="http://museumofcontemporarycraft.org/"&gt;Museum of Contemporary Craft&lt;/a&gt;&amp;nbsp;in downtown Portland. Here are a few images from the presentation and a promo video they put together.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2011-12-02/EDuyjwxBpEzAgntwBuAwstnIjkFgtshDkjyiBFHwcbqzunrEcvAqIHCgscCi/IMG_0778.jpg.scaled1000.jpg"&gt;&lt;img alt="Img_0778" height="333" src="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2011-12-02/EDuyjwxBpEzAgntwBuAwstnIjkFgtshDkjyiBFHwcbqzunrEcvAqIHCgscCi/IMG_0778.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2011-12-02/muJuBntBegnJEzDDyewgFJIjFiGbrfidhfzvHGIIGBIJJtGbnAnyDdqwBazJ/IMG_0811.jpg.scaled1000.jpg"&gt;&lt;img alt="Img_0811" height="398" src="http://getfile6.posterous.com/getfile/files.posterous.com/temp-2011-12-02/muJuBntBegnJEzDDyewgFJIjFiGbrfidhfzvHGIIGBIJJtGbnAnyDdqwBazJ/IMG_0811.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2011-12-02/irBthJpoFjbqAgdDDEordzfwofuctwpkscGfqdeCIuvkedkuHbkeowcACmqj/IMG_0827.jpg.scaled1000.jpg"&gt;&lt;img alt="Img_0827" height="333" src="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2011-12-02/irBthJpoFjbqAgdDDEordzfwofuctwpkscGfqdeCIuvkedkuHbkeowcACmqj/IMG_0827.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2011-12-02/rvhymnrrjvnlGwwtCHtkgmiEhykkuwmfnjgBmcJhyADbtotpvJBsnkxfevjy/IMG_0806.jpg.scaled1000.jpg"&gt;&lt;img alt="Img_0806" height="285" src="http://getfile4.posterous.com/getfile/files.posterous.com/temp-2011-12-02/rvhymnrrjvnlGwwtCHtkgmiEhykkuwmfnjgBmcJhyADbtotpvJBsnkxfevjy/IMG_0806.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
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&lt;div class='p_see_full_gallery'&gt;&lt;a href="http://blog.secondstory.com/design-for-humanity-a-visit-from-studio-h"&gt;See the full gallery on Posterous&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;&lt;iframe allowfullscreen="true" src="http://player.vimeo.com/video/17342591?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="225" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 8.0pt; line-height: 115%; font-family: Verdana,sans-serif;"&gt;&amp;mdash;&lt;/span&gt;Michael Neault, &lt;em&gt;Content Producer&lt;/em&gt;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/design-for-humanity-a-visit-from-studio-h"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/tM9e2g1lecU" height="1" width="1"/&gt;</description>
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        <posterous:firstName>Second Story</posterous:firstName>
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    <item>
      <pubDate>Fri, 02 Dec 2011 14:52:39 -0800</pubDate>
      <title>Using iPads for Kiosks</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/OTTg3TDrmjA/using-ipads-for-kiosks</link>
      <guid isPermaLink="false">http://blog.secondstory.com/using-ipads-for-kiosks</guid>
      <description>&lt;p&gt;
	&lt;p&gt;The iPad is a great bit of tablet hardware &amp;mdash; it's got a great multitouch sensor, a pretty zippy processor, built in WiFi, etc. No one thing is the kicker, but it's the combination of all the things in one simple form factor that make it pretty compelling. These same strengths are also the same sorts of things you want in a standalone kiosk. And, it turns out that the iPad is great for that as well &amp;mdash; with a little bit of modification.&lt;/p&gt;
&lt;p&gt;To run in a kiosk mode, we want to set up the iPad to do a few things such as automatically starting our specific application and to keep it running if someone tries to quit the app or restart the app if it crashes for some reason. You can get part of the way there by getting an enclosure that restricts access to the hardware buttons. However, because iOS is unix-based, you can go further.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This process requires a jailbroken iPad and we neither condemn nor condone the process. Please be aware of the potential risks and limitations of jailbreaking your device which has evolved considerably with the introduction of iOS 5. If you don't know what you're getting into, please don't consider it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Getting Started&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;So, starting with a jailbroken iPad, you'll want to install the following packages (all available through Cydia):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;openssh (to enable ssh access, this will require a reboot)&lt;/li&gt;
&lt;li&gt;sbsettings (to enable ssh control)&lt;/li&gt;
&lt;li&gt;nano (text editor, there's no vi/emacs/etc)&lt;/li&gt;
&lt;li&gt;open (to launch apps from the command line)&lt;/li&gt;
&lt;li&gt;top (optional - if you ever want to know a process id or what's running... 'ps' is not in iOS)&lt;/li&gt;
&lt;li&gt;IncarcerApp (optional - disables the hardware-based home button, but isn't needed if you have an enclosure)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Creating the StartUp / KeepAli&lt;/strong&gt;&lt;strong&gt;ve script&lt;/strong&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;SSH to the iPad.&lt;/li&gt;
&lt;li&gt;In /Library/LaunchDaemons/ create a launch daemon plist script, named something like com.yourcompany.startUp.launchd.plist:&amp;nbsp;&lt;span style="color: #5c5c5c; font-family: Consolas, Courier New, Courier, mono, serif; font-size: 11px; font-style: italic; line-height: 19px;"&gt;&lt;span style="font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; vertical-align: baseline; color: black; background-color: inherit; padding: 0px; margin: 0px;"&gt;&lt;span style="font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; vertical-align: baseline; color: black; background-color: inherit; padding: 0px; margin: 0px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;div class="data type-xml"&gt;
      &lt;table class="lines" cellspacing="0" cellpadding="0"&gt;
        &lt;tr&gt;
          &lt;td&gt;
            &lt;pre class="line_numbers"&gt;&lt;span rel="#L1" id="L1"&gt;1&lt;/span&gt;
&lt;span rel="#L2" id="L2"&gt;2&lt;/span&gt;
&lt;span rel="#L3" id="L3"&gt;3&lt;/span&gt;
&lt;span rel="#L4" id="L4"&gt;4&lt;/span&gt;
&lt;span rel="#L5" id="L5"&gt;5&lt;/span&gt;
&lt;span rel="#L6" id="L6"&gt;6&lt;/span&gt;
&lt;span rel="#L7" id="L7"&gt;7&lt;/span&gt;
&lt;span rel="#L8" id="L8"&gt;8&lt;/span&gt;
&lt;span rel="#L9" id="L9"&gt;9&lt;/span&gt;
&lt;span rel="#L10" id="L10"&gt;10&lt;/span&gt;
&lt;span rel="#L11" id="L11"&gt;11&lt;/span&gt;
&lt;span rel="#L12" id="L12"&gt;12&lt;/span&gt;
&lt;span rel="#L13" id="L13"&gt;13&lt;/span&gt;
&lt;span rel="#L14" id="L14"&gt;14&lt;/span&gt;
&lt;span rel="#L15" id="L15"&gt;15&lt;/span&gt;
&lt;span rel="#L16" id="L16"&gt;16&lt;/span&gt;
&lt;span rel="#L17" id="L17"&gt;17&lt;/span&gt;
&lt;span rel="#L18" id="L18"&gt;18&lt;/span&gt;
&lt;span rel="#L19" id="L19"&gt;19&lt;/span&gt;
&lt;/pre&gt;
          &lt;/td&gt;
          &lt;td width="100%"&gt;
                &lt;div class="highlight"&gt;&lt;pre /&gt;&lt;div class="line" id="LC1"&gt;&lt;span class="cp"&gt;&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC2"&gt;&lt;span class="cp"&gt;&amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC3"&gt;&lt;span class="nt"&gt;&amp;lt;plist&lt;/span&gt; &lt;span class="na"&gt;version=&lt;/span&gt;&lt;span class="s"&gt;&amp;quot;1.0&amp;quot;&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC4"&gt;&lt;span class="nt"&gt;&amp;lt;dict&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC5"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="nt"&gt;&amp;lt;key&amp;gt;&lt;/span&gt;Label&lt;span class="nt"&gt;&amp;lt;/key&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC6"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="nt"&gt;&amp;lt;string&amp;gt;&lt;/span&gt;com.yourcompany.startUp.launchd.plist&lt;span class="nt"&gt;&amp;lt;/string&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC7"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="nt"&gt;&amp;lt;key&amp;gt;&lt;/span&gt;ProgramArguments&lt;span class="nt"&gt;&amp;lt;/key&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC8"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="nt"&gt;&amp;lt;array&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC9"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="nt"&gt;&amp;lt;string&amp;gt;&lt;/span&gt;open&lt;span class="nt"&gt;&amp;lt;/string&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC10"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="nt"&gt;&amp;lt;string&amp;gt;&lt;/span&gt;appBundleID&lt;span class="nt"&gt;&amp;lt;/string&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC11"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="nt"&gt;&amp;lt;/array&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC12"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="nt"&gt;&amp;lt;key&amp;gt;&lt;/span&gt;RunAtLoad&lt;span class="nt"&gt;&amp;lt;/key&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC13"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="nt"&gt;&amp;lt;true/&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC14"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="nt"&gt;&amp;lt;key&amp;gt;&lt;/span&gt;KeepAlive&lt;span class="nt"&gt;&amp;lt;/key&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC15"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="nt"&gt;&amp;lt;true/&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC16"&gt;&lt;span class="nt"&gt;&amp;lt;/dict&amp;gt;&lt;/span&gt;    &lt;/div&gt;&lt;div class="line" id="LC17"&gt;&lt;span class="nt"&gt;&amp;lt;/plist&amp;gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="line" id="LC18"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="line" id="LC19"&gt;note: The appBundleID in the code above will need to modified to your specific app. (example: com.yourcompany.myLovelyApp)&lt;/div&gt;&lt;/pre&gt;&lt;/div&gt;
          &lt;/td&gt;
        &lt;/tr&gt;
      &lt;/table&gt;
  &lt;/div&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Test things out while still logged in via ssh:&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;ol&gt; &lt;/ol&gt;
&lt;p&gt;&lt;div class="data type-text"&gt;
      &lt;table class="lines" cellspacing="0" cellpadding="0"&gt;
        &lt;tr&gt;
          &lt;td&gt;
            &lt;pre class="line_numbers"&gt;&lt;span rel="#L1" id="L1"&gt;1&lt;/span&gt;
&lt;span rel="#L2" id="L2"&gt;2&lt;/span&gt;
&lt;span rel="#L3" id="L3"&gt;3&lt;/span&gt;
&lt;span rel="#L4" id="L4"&gt;4&lt;/span&gt;
&lt;span rel="#L5" id="L5"&gt;5&lt;/span&gt;
&lt;span rel="#L6" id="L6"&gt;6&lt;/span&gt;
&lt;span rel="#L7" id="L7"&gt;7&lt;/span&gt;
&lt;span rel="#L8" id="L8"&gt;8&lt;/span&gt;
&lt;span rel="#L9" id="L9"&gt;9&lt;/span&gt;
&lt;span rel="#L10" id="L10"&gt;10&lt;/span&gt;
&lt;span rel="#L11" id="L11"&gt;11&lt;/span&gt;
&lt;/pre&gt;
          &lt;/td&gt;
          &lt;td width="100%"&gt;
                &lt;div class="highlight"&gt;&lt;pre /&gt;&lt;div class="line" id="LC1"&gt;Load dynamically with&lt;/div&gt;&lt;div class="line" id="LC2"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="line" id="LC3"&gt;	launchctl load /Library/LaunchDaemons/com.yourcompany.startUp.launchd.plist&lt;/div&gt;&lt;div class="line" id="LC4"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="line" id="LC5"&gt;Verify load with&lt;/div&gt;&lt;div class="line" id="LC6"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="line" id="LC7"&gt;	launchctl list | grep yourcompany&lt;/div&gt;&lt;div class="line" id="LC8"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="line" id="LC9"&gt;Unload dynamically with&lt;/div&gt;&lt;div class="line" id="LC10"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="line" id="LC11"&gt;	launchctl unload /Library/LaunchDaemons/com.yourcompany.startUp.launchd.plist&lt;/div&gt;&lt;/pre&gt;&lt;/div&gt;
          &lt;/td&gt;
        &lt;/tr&gt;
      &lt;/table&gt;
  &lt;/div&gt;&lt;/p&gt;
&lt;ol&gt; &lt;/ol&gt;
&lt;p&gt;&lt;strong&gt;Additional Settings&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;In Settings -&amp;gt; General, set "Use Side Switch to:" to "Lock Rotation" (if you need to keep the iPad oriented in a specific direction). And, toggle the side switch. ;)&lt;/li&gt;
&lt;li&gt;In Settings -&amp;gt; General, set "Auto-Lock" to "Never" (to keep the device from going to sleep)&lt;/li&gt;
&lt;li&gt;In Settings -&amp;gt; General, set "Multitasking Gestures" to "Off" (may not be an option on all iPads)&lt;/li&gt;
&lt;li&gt;In SBSettings, set "Show Icon" to "Off". (the icon will stay visible until the next reboot)&lt;/li&gt;
&lt;li&gt;Remove any provisioning which will expire during the period that the app will be in use. This can be modified in Settings -&amp;gt; General -&amp;gt; Profile. If multiple profiles are installed, tapping any profile will bring up a red, "Remove" button. Tap this button to delete the profile. When profiles are set to expire, a blue popup dialog box will be displayed on the iPad until the provisioning is removed.&lt;/li&gt;
&lt;li&gt;If users have access to the hardware buttons (around the iPad's periphery and the Home Button, you'll need to set up IncarcerApp to disable the buttons.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Disabling the Autostart (i.e., please don't run in kiosk mode any more)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The single best way to stop the autostart routines is to unload the plist mentioned above and modify it to prevent the App from launching after a restart:&lt;/p&gt;
&lt;p&gt;This will take a little bit of timing, a network connection, and the ability to use SSH.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;If Incarcerapp is being used, disable it so you can use the Home Button (the round hardware button).&lt;/li&gt;
&lt;li&gt;Press the Home Button to quit the ASH App -- the app will try to relaunch in a few seconds, so the next step may require a few tries.&lt;/li&gt;
&lt;li&gt;Swipe the status bar at the top of the screen (where the network connection and time are displayed). This will slide down a panel of information in the upper left of the display. Near the bottom of that display, make note of the WiFi IP Address.&lt;/li&gt;
&lt;li&gt;Using the SSH login details from the Script section above, connect to the iPad. It's fine if the app relaunches during this and following steps.&lt;/li&gt;
&lt;li&gt;Unload the script with&amp;nbsp;launchctl unload /Library/LaunchDaemons/com.secondstory.startUp.launchd.plist&lt;/li&gt;
&lt;li&gt;You can now quit the app using the Home Button and use the device as needed.&lt;/li&gt;
&lt;li&gt;If you want to leave the script permanently disabled, modify the script above to alter the appBundleID.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;If the iPad is not connected to a WiFi network:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;You can try and get connected via Settings -&amp;gt; General -&amp;gt; Network. This may require multiple attempts while the app restarts.&lt;/li&gt;
&lt;li&gt;You can connect to the iPad in iTunes and temporarily delete the App from the iPad. The App will need to be reinstalled in order to use it again.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/using-ipads-for-kiosks"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/OTTg3TDrmjA" height="1" width="1"/&gt;</description>
      <posterous:author>
        <posterous:userImage>http://files.posterous.com/user_profile_pics/622756/7711_thumb.jpg</posterous:userImage>
        <posterous:profileUrl>http://posterous.com/users/5BhyKBijIoAV</posterous:profileUrl>
        <posterous:firstName>Bruce</posterous:firstName>
        <posterous:lastName>Wyman</posterous:lastName>
        <posterous:nickName>bwyman</posterous:nickName>
        <posterous:displayName>Bruce Wyman</posterous:displayName>
      </posterous:author>
    <feedburner:origLink>http://blog.secondstory.com/using-ipads-for-kiosks</feedburner:origLink></item>
    <item>
      <pubDate>Thu, 03 Nov 2011 19:32:00 -0700</pubDate>
      <title>HOW Interactive Design Conference Presentation </title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/F3guEHoDKUo/how-interactive-design-conference-presentatio</link>
      <guid isPermaLink="false">http://blog.secondstory.com/how-interactive-design-conference-presentatio</guid>
      <description>&lt;p&gt;
	&lt;p&gt;By popular demand, we've posted Julie Beeler's talk on multi-disciplinary design collaboration delivered earlier today at the HOW Interactive Design Conference in San Francisco. The slideshow is posted &lt;a href="http://secondstory.com/public/2S_HOW_Presentation.pdf "&gt;here&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;Large-scale interactive projects often involve specialists from a variety of disciplines, which can&amp;mdash;as the saying goes&amp;mdash;involve too many cooks in the kitchen. In this talk, Julie speaks about her experience working with such complex teams and shares insight on how to best streamline the process. &amp;nbsp;&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;In the presentation, she also mentions a project we did for the University of Oregon Ford Alumni Center. If you're interested in learning more about this installation, you can read about it on&amp;nbsp;&lt;a href="http://secondstory.com/portfolio/lists/project/university-of-oregon/overview"&gt;our portfolio page&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;p /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2011-11-03/gqjgqdzoznEiozjsnamyjpposlCIwnybAzcHrJocGwvxtudkewwBelAnBvig/2s_media_lab.png.scaled1000.png"&gt;&lt;img alt="2s_media_lab" height="375" src="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2011-11-03/gqjgqdzoznEiozjsnamyjpposlCIwnybAzcHrJocGwvxtudkewwBelAnBvig/2s_media_lab.png.scaled500.png" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2011-11-03/dneBaaddcEgzxBywxCxixtfFswgqqIyJvAborslgHxyBgyqmIxzothkuJodo/project_score.png.scaled1000.png"&gt;&lt;img alt="Project_score" height="375" src="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2011-11-03/dneBaaddcEgzxBywxCxixtfFswgqqIyJvAborslgHxyBgyqmIxzothkuJodo/project_score.png.scaled500.png" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;Included in the presentation is a collection of videos of studio staff talking about process. Here they are:&lt;/p&gt;
&lt;p&gt;&lt;iframe allowfullscreen="true" src="http://player.vimeo.com/video/31580461?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="225" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;iframe allowfullscreen="true" src="http://player.vimeo.com/video/31580496?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="225" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;iframe allowfullscreen="true" src="http://player.vimeo.com/video/31580509?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="225" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;iframe allowfullscreen="true" src="http://player.vimeo.com/video/31580528?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="225" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;iframe allowfullscreen="true" src="http://player.vimeo.com/video/31580544?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="225" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;iframe allowfullscreen="true" src="http://player.vimeo.com/video/31580561?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="225" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;iframe allowfullscreen="true" src="http://player.vimeo.com/video/19539630?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="225" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/how-interactive-design-conference-presentatio"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/F3guEHoDKUo" height="1" width="1"/&gt;</description>
      <posterous:author>
        <posterous:userImage>http://files.posterous.com/user_profile_pics/762745/2storypdx.png</posterous:userImage>
        <posterous:profileUrl>http://posterous.com/users/5Al0rmDXf2UN</posterous:profileUrl>
        <posterous:firstName>Second Story</posterous:firstName>
        <posterous:lastName />
        <posterous:nickName>Second Story</posterous:nickName>
        <posterous:displayName>Second Story</posterous:displayName>
      </posterous:author>
      <media:content type="image/png" height="768" width="1024" url="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2011-11-03/gqjgqdzoznEiozjsnamyjpposlCIwnybAzcHrJocGwvxtudkewwBelAnBvig/2s_media_lab.png">
        <media:thumbnail height="375" width="500" url="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2011-11-03/gqjgqdzoznEiozjsnamyjpposlCIwnybAzcHrJocGwvxtudkewwBelAnBvig/2s_media_lab.png.scaled500.png" />
      </media:content>
      <media:content type="image/png" height="768" width="1024" url="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2011-11-03/dneBaaddcEgzxBywxCxixtfFswgqqIyJvAborslgHxyBgyqmIxzothkuJodo/project_score.png">
        <media:thumbnail height="375" width="500" url="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2011-11-03/dneBaaddcEgzxBywxCxixtfFswgqqIyJvAborslgHxyBgyqmIxzothkuJodo/project_score.png.scaled500.png" />
      </media:content>
    <feedburner:origLink>http://blog.secondstory.com/how-interactive-design-conference-presentatio</feedburner:origLink></item>
    <item>
      <pubDate>Fri, 28 Oct 2011 16:59:47 -0700</pubDate>
      <title>Developing the Next Talkie</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/ifHLbPwVL58/77664532</link>
      <guid isPermaLink="false">http://blog.secondstory.com/77664532</guid>
      <description>&lt;p&gt;
	&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="013-singin-in-the-rain-1952-kathy-sings-for-lina" height="300" src="http://getfile6.posterous.com/getfile/files.posterous.com/temp-2011-10-28/CIIepEiJBbFfzICackxoBvxiivEojJmgoIgsDuIaAAAeBEotvJhfvfjbClrB/013-Singin-in-the-Rain-1952-Kathy-Sings-for-Lina.jpeg.scaled500.jpg" width="400" /&gt;
&lt;/div&gt;
If you haven't seen the 1952 movie &lt;em&gt;Singin' in the Rain,&lt;/em&gt; well, I envy you, because you can only see it for the first time once. Aside from being one of my favorite films, I've found that to be a great look at the collaborative creative process, especially in trying to figure out how to use a new technology.&lt;/p&gt;
&lt;p&gt;The MGM musical is set in the late 1927s, in the last days of the silent film. Fictional studio Monumental Pictures is in the midst of filming a new swashbuckler (more of the same that they've been cranking out for years) with Gene Kelly's character as the star. Things are going fine, although Kelly's feeling a little hemmed in by the medium (what another character called "so much dumb show").&lt;/p&gt;
&lt;p&gt;Then word starts circulating around the industry that Warner Bros. are working on a picture called The Jazz Singer with synced sound and image. The newfangled technology is touted by some as great, doubted as a fad by others, and deemed "vulgar" by others.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;iframe src="http://www.youtube.com/embed/-j8GwkniGrU?wmode=transparent" allowfullscreen frameborder="0" height="417" width="500"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;Monumental resists until finally, it's clear that talkies are here to stay, so they temporarily shut down The Dueling Cavalier, install recording booths on their soundstages, and prepare to turn the film into Monumental's first talkie. One scene shows the production staff try to work out the details. They run the wires across the floor and put the microphone -- which is about the size of a Roomba -- in a bush. When that doesn't work, they sew it into the actress's clothes, but it picks up her heartbeat. When they finally screen the movie, the audio goes out of sync.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;iframe src="http://www.youtube.com/embed/OTFCctdiS04?wmode=transparent" allowfullscreen frameborder="0" height="417" width="500"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;As I rewatching the film recently, it occurred to me just how similar this situation is to what is happening again and again in our own field, where game-changing emerging technologies seem to be coming faster and faster: Depth cameras as interactive controllers, HTML5/Ajax, Processing and OpenFrameworks, image recognition and mobile technology, including near field technology, even this wild thing:&lt;/p&gt;
&lt;p&gt;&lt;iframe src="http://www.youtube.com/embed/Pz17lbjOFn8#!?wmode=transparent" allowfullscreen frameborder="0" height="417" width="500"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;At Second Story, we get really excited about the possibility of using these technologies to enhance storytelling and create more immersive and engaging experiences. But the possibilities outweigh the certainties. At this point, the language of the talking film and the user experience of sitting in a theater and watching one is clear. Expectations have been set, and from there the storyteller can meet, exceed, subvert, or otherwise play with those expectations.&lt;/p&gt;
&lt;p&gt;That's not entirely true yet with many kinds of interactions. Notice that interfaces and navigation ideas are constantly being innovated, raising new expectations in users. We're too eager to experiment and figure out what these new technologies mean for telling the stories we want to tell.&amp;nbsp;In the movie, the divided opinions about the new technology underscores the need to embrace new technology in the creative process and simply try things. You never know what's going to stick around. If you need confirmation of this, simply go look up early doubters of the web itself, or look at early reviews of the iPod.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;One of the central plot points of Singin' in the Rain (do you have to issue a spoiler alert for a 59-year-old movie?) is that the new sound technology reveals a serious problem with the way they're telling the story: they have an actress who looks the part, but when she opens her mouth, she sounds like an idiot. The filmmakers adapt to this problem by accepting the limitation of the technology and coming up with a creative solution, or, in other words, a hack, that makes the final product even better. Working with our technologists and developers, that's one of the most exciting parts of living now: we're constantly developing the next talkie.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;mdash;Scott Smith, Content Strategist&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/77664532"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/ifHLbPwVL58" height="1" width="1"/&gt;</description>
      <posterous:author>
        <posterous:userImage>http://files.posterous.com/user_profile_pics/765707/scott_smith-2.jpg</posterous:userImage>
        <posterous:profileUrl>http://posterous.com/users/5BhyKAxz0Ii5</posterous:profileUrl>
        <posterous:firstName>Scott</posterous:firstName>
        <posterous:lastName>Smith</posterous:lastName>
        <posterous:nickName>sholdensmith</posterous:nickName>
        <posterous:displayName>Scott Smith</posterous:displayName>
      </posterous:author>
      <media:content type="image/jpeg" height="300" width="400" url="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2011-10-28/CIIepEiJBbFfzICackxoBvxiivEojJmgoIgsDuIaAAAeBEotvJhfvfjbClrB/013-Singin-in-the-Rain-1952-Kathy-Sings-for-Lina.jpeg">
        <media:thumbnail height="300" width="400" url="http://getfile6.posterous.com/getfile/files.posterous.com/temp-2011-10-28/CIIepEiJBbFfzICackxoBvxiivEojJmgoIgsDuIaAAAeBEotvJhfvfjbClrB/013-Singin-in-the-Rain-1952-Kathy-Sings-for-Lina.jpeg.scaled500.jpg" />
      </media:content>
    <feedburner:origLink>http://blog.secondstory.com/77664532</feedburner:origLink></item>
    <item>
      <pubDate>Thu, 27 Oct 2011 17:16:00 -0700</pubDate>
      <title>Evolution of a Timeline</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/IkG3hjG32Pc/evolution-of-a-timeline</link>
      <guid isPermaLink="false">http://blog.secondstory.com/evolution-of-a-timeline</guid>
      <description>&lt;p&gt;
	&lt;p&gt;We recently completed a project for the National Library of Medicine called Native Voices. The project prominently features an interactive timeline that charts the history of Native peoples&amp;rsquo; healing traditions. The time-line however, became more of a time-circle, and had an interesting evolution in the design process.&lt;/p&gt;
&lt;p&gt;During the conceptual phase of the project, we were thinking of graphical and navigational motifs that represented how many native cultures kept track of time, historically speaking; knotted ropes, beads, and chains. As we learned more about the subject of Native history, we learned that some Native cultures think about time, not as a linear event, but as cyclical. It occurred to us that we could take this philosophy and apply it graphically. We evolved the idea of ropes and chains into circles representing distinct historical eras, thereby implying the cyclical nature of time.&lt;/p&gt;
&lt;p&gt;The final design is a somewhat unorthodox representation of time, but hopefully it will subtly convey an underlying message to visitors. Here&amp;rsquo;s a slideshow of how the design evolved from sketch to schematic to wireframe and finally to design comps.&lt;/p&gt;
&lt;p&gt;&amp;mdash;Chris DeWan, Art Director + Lead Interaction Designer&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
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&lt;a href="http://getfile0.posterous.com/getfile/files.posterous.com/2storypdx/d3B5BJZ9BIU7X0gSPXwILVoRgLnq34BTpMduxieF8BAEALHlERpi5vtzFecN/wireframe3.png.scaled.1000.jpg"&gt;&lt;img alt="Wireframe3" height="312" src="http://getfile8.posterous.com/getfile/files.posterous.com/2storypdx/NBUJBqzGjEmWMp1IIhO9EcaabHpf188dzMnrj8yF3x12FOFDJMDEHYIlxIlV/wireframe3.png.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
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&lt;a href="http://getfile2.posterous.com/getfile/files.posterous.com/2storypdx/RyT5nylsY7lSDC4QjZPACdkMhVGcx97F5nojflXSpAtQOrvpbJiub8VJcMBF/comp2.png.scaled.1000.jpg"&gt;&lt;img alt="Comp2" height="281" src="http://getfile0.posterous.com/getfile/files.posterous.com/2storypdx/RRDtZ9m8DEdsIwuMEejbDQmLPeDcEy3CPoh4jh4oDh4xr8uXQU2a8ZTOJghu/comp2.png.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://getfile8.posterous.com/getfile/files.posterous.com/2storypdx/t5uvZMgWLenLaowc5VgWsv95vMwXZl4PYhXx5JKgj8rYmtqk3cxTcipc1Eef/comp3.png.scaled.1000.jpg"&gt;&lt;img alt="Comp3" height="281" src="http://getfile6.posterous.com/getfile/files.posterous.com/2storypdx/bvV17JXBjUKVNaoYpPOHOr9yij3BgniDrn3QJ7HAGyeEHtyMgHXc25PmsmLs/comp3.png.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;div class='p_see_full_gallery'&gt;&lt;a href="http://blog.secondstory.com/evolution-of-a-timeline"&gt;See the full gallery on Posterous&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/evolution-of-a-timeline"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/IkG3hjG32Pc" height="1" width="1"/&gt;</description>
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    <item>
      <pubDate>Thu, 15 Sep 2011 15:56:00 -0700</pubDate>
      <title>Conceptual Vistas Part 2: This Time It's Physical</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/Q8hTAwwF_n4/conceptual-vistas-part-2-this-time-its-physic</link>
      <guid isPermaLink="false">http://blog.secondstory.com/conceptual-vistas-part-2-this-time-its-physic</guid>
      <description>&lt;p&gt;
	
&lt;p&gt;&lt;span style="font-size: 10.0pt;"&gt;Recently, my colleague Scott Smith &lt;a href="http://blog.secondstory.com/conceptual-vistas"&gt;posted&lt;/a&gt; some thoughts on authorship and narrative control, in the context of our work. Stories and their trajectories are a big part of exhibit design, but a visitor brings unpredictable perspectives and patterns to a museum experience. Can we ensure that every visitor will see information presented in a predetermined order? Is it possible to deliver a traditional &lt;em style=""&gt;narrative&lt;/em&gt; in space?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 10.0pt;"&gt;Actually, examples of spatial narratives are not hard to find&amp;mdash; cave paintings, or the &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Stations_of_the_Cross"&gt;&lt;span style="font-size: 10.0pt;"&gt;Stations of the Cross&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 10.0pt;"&gt; come immediately to mind. With the emergence of museums, ideas about spatial narrative evolved, and some of the first collections of objects we would recognize as &amp;ldquo;exhibits&amp;rdquo; used spatial narrative in a less linear way than the church. These spaces were designed to warehouse artifacts and provide opportunities to inspect them, and the relationship between the visitor and the content was tightly controlled and formalized. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;The &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Cabinet_of_curiosities"&gt;&lt;span style="font-size: 10.0pt;"&gt;Wunderkammer&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 10.0pt;"&gt; was like this- the visitor was a master surveyor of the collected objects, and was free to explore them individually and in self-curated groupings. But through meta-curation, the &amp;ldquo;collector-warden&amp;rdquo; ensured that the space represented a very specific and personal worldview, not designed to accommodate wide-ranging interpretation based on visitor perspective. This arrangement was in a way an inversion of &lt;/span&gt;&lt;a href="http://foucault.info/documents/disciplineAndPunish/foucault.disciplineAndPunish.panOpticism.html"&gt;&lt;span style="font-size: 10.0pt;"&gt;Foucault&amp;rsquo;s Panopticon&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 10.0pt;"&gt;, with the role of prisoner played by the objects and the narrative they describe. Imagine for a moment if this line from &lt;em style=""&gt;Discipline and Punish&lt;/em&gt; described the natural oddities on &lt;/span&gt;&lt;a href="http://www.kunstkammer.dk/H_R/H_R_UK/GBworm.shtml"&gt;&lt;span style="font-size: 10.0pt;"&gt;Ole Worm&amp;rsquo;s&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 10.0pt;"&gt; walls:&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-left: .5in;"&gt;&lt;span style="font-size: small;"&gt;&amp;ldquo;He is seen, but he does not see; he is the object of information, never a subject in communication.&amp;rdquo;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/2storypdx/8y07SEcaVHw9pUJRtdvVf1qyw92i27jv9CCDg7MgSLBoYzuhBVLKXTWUKwbL/I_Friman-Presidio-modelo2.jpg"&gt;&lt;img alt="I_friman-presidio-modelo2" height="335" src="http://posterous.com/getfile/files.posterous.com/2storypdx/J5CHyq6zVfhJi7QhkvdmhtPXN0quwz3rukb7qN7pLCkZHeSgivOG3lnBFvzk/I_Friman-Presidio-modelo2.jpg.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: x-small;"&gt;Presidio Modelo, Cuba. I. Friman Photo.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 10.0pt;"&gt;Collections like Worm&amp;rsquo;s were meant to express humankind&amp;rsquo;s ability to name and order the universe, as a demonstration of man&amp;rsquo;s deep understanding of &lt;em style=""&gt;the way things are&lt;/em&gt;. Of course, the legibility of this intention was dependent on the visitor&amp;rsquo;s reliable reaction to the exhibited artifacts. But after the 20&lt;sup&gt;th&lt;/sup&gt; century, it&amp;rsquo;s harder to believe that it&amp;rsquo;s possible to collect and present a universal microcosm. And who believes that even if such a collection existed, that we could design a spatial narrative around consistent visitor perspectives? Could visitors understand the collection in the same way as its author? The challenges storytellers face in the digital realm extend to the physical.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 10.0pt;"&gt;If it&amp;rsquo;s impossible to send or receive a complete story, either in print or in space, then what good is an exhibit? Scott&amp;rsquo;s point here is right on target: we may not be able to create a legible self-contained world, but we can create compelling &lt;em style=""&gt;conceptual vistas&lt;/em&gt;. We&amp;rsquo;d like to think that there&amp;rsquo;s meaning (or meanings) to be found out there in the world, in the Sciences and in the Arts.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The best thing we can do as storytellers is offer a compelling experiential landscape to visitors, with the hope that they are able to make their own connections, as Scott describes.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 10.0pt;"&gt;Thinking at a practical level then, what kind of models or metaphors could help us design physical installations with integrated media that provide conceptual vistas and avoid the pitfalls of ignoring visitor heterogeneity? One word: networks. If you&amp;rsquo;ll forgive me, a wild and Eurocentric generalization about three epochs of urban planning might help:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/2storypdx/f2453FUrBOuNZB636DwvzEwW6g1Il8mb8wDYdQ1Aqnyy3DatE7Criap8devm/changing_networks.jpg.scaled.1000.jpg"&gt;&lt;img alt="Changing_networks" height="206" src="http://posterous.com/getfile/files.posterous.com/2storypdx/9xQWWHfRjojf7SOFlrcG6iuoFSvHnoLgDvAp8uEqQ6dz6vkcbeidD78i1xrF/changing_networks.jpg.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 10.0pt;"&gt;&lt;span style="font-size: x-small;"&gt;Organic, Formal, and Networked systems. &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 10.0pt;"&gt;Many early cities developed organically, in response to site conditions like topography and water, as well as cultural conditions like, &amp;ldquo;We want the church to be in the middle.&amp;rdquo; Later on, designers wanted to be the boss of everyone else because they thought they knew best how to order the universe. So they sliced up the old cities into rationally and mathematically ordered formal spaces, which responded less to physical conditions and more to abstract ones. Theoricians like &lt;a href="http://books.google.com/books?id=7KD-zi5N1u8C&amp;amp;pg=PR1&amp;amp;lpg=PR1&amp;amp;dq=thomas+sieverts+cities+without+cities&amp;amp;source=bl&amp;amp;ots=2bByvwrv_J&amp;amp;sig=VZm5WsQaPI8sNhzpSM75XFWOwPo&amp;amp;hl=en&amp;amp;ei=uH1yTpSJOanYiAKc99WXCQ&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;ct=result&amp;amp;resnum=5&amp;amp;sqi=2&amp;amp;ved=0CEYQ6AEwBA#v=onepage&amp;amp;q&amp;amp;f=false"&gt;Thomas Sieverts&lt;/a&gt; and others have recognized that the modern urban condition is decentralized, nodal, and a hybrid of the organic and the formal. &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 10.0pt;"&gt;If Enlightenment-era urban planning looks a lot like the wunderkammer in that it attempts to identify a universal language and apply it forcefully to a big organic mess, that&amp;rsquo;s no accident. It&amp;rsquo;s the same kind of spatial thinking. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 10.0pt;"&gt;So what&amp;rsquo;s the next step? A modern exhibit, if it&amp;rsquo;s going to respond to a modern visitor, has to recognize the decentralization of experiences and knowledge in the same way that modern cities have recognized the decentralization of economic systems, cultural practices, and almost every other aspect of urban life. An exhibit today has to be a network of experiences that can be freely combined by the visitor. But to tell real story, it must provide vistas from one idea to the next. Sometimes this kind of thing is achievable purely with physical exhibits, through the positioning of casework, artifacts, graphics, etc. But when space can&amp;rsquo;t accommodate this, or when some form of information augmentation is called for, digital media can be an indispensible tool. &lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: 10.0pt;"&gt;We&amp;rsquo;re working on an exhibit right now in which the story is the specific connections through time between objects and events. How can we show a causal relationship between events in the early nineteenth century and a visitor&amp;rsquo;s contemporary experience, when the exhibit hall will not allow that to happen by literally aligning objects in space? Digital space is infinite, and infinitely malleable. (I sense another post on uses of 3D coming.&amp;hellip;) If we are careful about how, where, and why we make windows into that imaginary realm, we can provide opportunities for conceptual vistas that are contiguous with the physical ones, and become part of a larger narrative network that makes space for the visitor&amp;rsquo;s own interpretation. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;_daniel meyers&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/conceptual-vistas-part-2-this-time-its-physic"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/Q8hTAwwF_n4" height="1" width="1"/&gt;</description>
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    <item>
      <pubDate>Thu, 08 Sep 2011 11:37:00 -0700</pubDate>
      <title>Point Clouds</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/86agakKHRI8/69129634</link>
      <guid isPermaLink="false">http://blog.secondstory.com/69129634</guid>
      <description>&lt;p&gt;
	&lt;p style="margin-bottom: 0in;"&gt;We've all have to arrange and rearrange things on a daily basis. We arrange things in our personal lives&amp;mdash;our sock drawers, puzzles, furniture, or a bouquet of flowers&amp;mdash;and in our professional lives&amp;mdash;Photoshop layers, audio tracks, the events in a project timeline, or the distribution of your 401k.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;Today, I was arranging point clouds.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;The kind of clouds I'm dealing with consists of thousands of points in 3d. They look a little something like this:&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Screenshot-1315423161" height="250" src="http://posterous.com/getfile/files.posterous.com/temp-2011-09-08/CgmivIgeiIrtvetfrAECAfGhGcuzdkqeifDowhdBhutqAziwfgrziDDDJIhs/screenshot-1315423161.png.scaled500.png" width="272" /&gt;
&lt;/div&gt;
&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Screenshot-1315426767" height="376" src="http://posterous.com/getfile/files.posterous.com/temp-2011-09-08/eBFEmqkktGCbEicJHABrCIhuxdkyBpuxoeHlvljFjlbtcvAvlzqnzxmBteiw/screenshot-1315426767.png.scaled500.png" width="331" /&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;That's me! Finally, in 3D. This is the output from a Kinect, Microsoft's motion sensing input device for the Xbox game console. The Kinect is able to do 3D sensing by covering the surroundings in a diffraction pattern of infrared light. This image (taken from &lt;a href="http://worldcadaccess.typepad.com/blog/2010/11/3d-reconstruction-for-150.html"&gt;http://worldcadaccess.typepad.com/blog/2010/11/3d-reconstruction-for-150.html&lt;/a&gt;) shows what this looks like:&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-09-08/nHbxtqEgDnyhGtijIxFdsGiwdJmImtsskeqamyoyAnDgbgkpGEhfdJksvCBx/dots.jpg.scaled1000.jpg"&gt;&lt;img alt="Dots" height="267" src="http://posterous.com/getfile/files.posterous.com/temp-2011-09-08/nHbxtqEgDnyhGtijIxFdsGiwdJmImtsskeqamyoyAnDgbgkpGEhfdJksvCBx/dots.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;Software inside the Kinect figures out how far away objects in its field of view are based on the distance between the dots (the math is more complicated than I make it sound).&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;Point clouds have been around a lot longer than the Kinect: 3D scanning applications have been in use for a long time to build models for manufacturing and quality assurance, to digitize real life objects for use in movie special effects, and in the field of medical imaging, among other uses. However, the devices used to perform these 3d scans have been exorbitantly expensive.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;Here at Second Story, we've been excited by the potential of such an inexpensive sensing device ($149.99 at the time of this writing). It wasn't long before a project came along where we wanted to map a large space. This space would require three Kinects to cover it. The two questions that immediately came to mind were, &amp;ldquo;Can we run multiple Kinects on one computer?&amp;rdquo; and &amp;ldquo;How do we align the multiple point clouds?&amp;rdquo;&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-09-08/tEHGzlkveBnwCDanthvcqGecjHlIzejvrCwEfDDiBHszmzxFbwrDvijlCqtk/three_kinects.PNG.scaled1000.png"&gt;&lt;img alt="Three_kinects" height="270" src="http://posterous.com/getfile/files.posterous.com/temp-2011-09-08/tEHGzlkveBnwCDanthvcqGecjHlIzejvrCwEfDDiBHszmzxFbwrDvijlCqtk/three_kinects.PNG.scaled500.png" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;That blurry mess is three superimposed point clouds, two from Kinects and one from an Asus Xtion. The Asus Xtion is a device that has some of the same 3D sensing capabilities that the Kinect does, primarily the ability to generate a point cloud out of the scene it is viewing. It costs a little more, weighing in at $189.00.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;Each individual point cloud is represented by a different color. In the foreground you may be able to see the red point cloud that shows my face, and although it's difficult to tell at this angle, there are corresponding yellow and green head blobs.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;The reason they are not in the same place is that cameras are in different locations and know nothing about one another. It would be similar to watching a movie of a scene shot from two different angles.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;The next step is to ask, &amp;ldquo;How do we align these point clouds in 3D space?&amp;rdquo; Theoretically, if we knew the details of how the camera sees, its field of view, its position in space, and its direction, precisely, we might be able to use those details to align the point clouds. However, practically, it doesn't make sense. The alignment of the point clouds would be limited to the accuracy of your measurements and the accuracy of your supposition of how the camera sees things. All it takes is to just be a little bit off and you have a very poorly aligned and disappointing set of point clouds. Furthermore, if someone accidentally nudges your Kinect it will send you in to a screaming, hair-pulling frenzy.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;One idea for how to align point clouds is to use an object with known dimensions to calibrate the cameras. Place a cube in the cameras' fields of view, and based on your knowledge of the shape of a cube you should be able figure out how to align the point clouds. The disadvantages of this are that you always have to have a cube with you (possibly a very specific cube), you have to carefully control the elements in the scene, and you have to be able to extract the cube data from the scene.  It turns out that the task of separating an object from the scene (a processcalled segmentation) is not a trivial task.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;So what is the solution? Well, first thing we do is call it by the correct name. The process of aligning point clouds to each other is called registration.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;The kind of registration we need to perform is a registration that is based on rigid transformations, which means that the objects in a scene aren't deformed from one point cloud to another. What one camera sees is just a moved and rotated view of what another camera sees. Nothing is squashed or bent or extruded.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;The registration algorithms make a guess as to which points are the &amp;ldquo;same&amp;rdquo; point from one point cloud to another and then the point clouds are registered. For example, the point at the tip of my nose is the same point no matter what camera is looking at it. If an algorithm can somehow detect that that the points on my face are the same points even though they're from different cameras, then we can move and rotate one of the point clouds until it &amp;ldquo;fits&amp;rdquo; with the other point cloud.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;This is the library I used for the registration of point clouds from multiple Kinects is the Point Cloud Library.  The PCL is a C++ programming library  developed specifically for doing things with point clouds. These things include but are not limited to:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p style="margin-bottom: 0in;"&gt;Filtering - getting rid of noisy 	data, downsampling&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p style="margin-bottom: 0in;"&gt;Segmentation - breaking up a scene 	in to different components&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p style="margin-bottom: 0in;"&gt;Registration - stitching various 	point clouds together&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p style="margin-bottom: 0in;"&gt;Feature Detection- describing 	point clouds for use in comparisons, and object detection&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p style="margin-bottom: 0in;"&gt;Surface Reconstruction- creating 	hulls and meshes from points&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p style="margin-bottom: 0in;"&gt;Visualization - viewing and 	exploring point clouds&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p style="margin-bottom: 0in;"&gt;IO - loading and saving point 	clouds from files and devices (such as the Kinect)&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p style="margin-bottom: 0in;"&gt;Before I get in to anything technical, check out the video I made of the registration of three point clouds captured from Kinects. You'll get the general gist of what's going on. I&amp;rsquo;ll wait.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;iframe src="http://player.vimeo.com/video/28781446?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="250" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://vimeo.com/28781446"&gt;Point Clouds&lt;/a&gt; from &lt;a href="http://vimeo.com/secondstory"&gt;Second Story&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;Okay, now I'll quickly outline the process of registration without getting in to too much of the nitty-gritty.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;The first step is to downsample the point clouds. Downsampling reduces the number of points in the cloud in such a way that it still represents the object well enough.  You can imagine this as being similar to converting a movie from HD format to standard format.  You're getting rid of some information in exchange for having less data.  We want to have less points so that our calculations for registration are quicker. I used the VoxelGrid functionality to downsample the point clouds. This also guarantees that there aren't multiple points in the exact same spot. Some algorithms really hate points in the same spot. In order to get rid of even more points I filtered out everything past a certain distance from the camera. This was so that we can focus on aligning points from an object in the foreground. Just based on empirical observation this worked better than including the entire scene.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;After the three point clouds were downsampled and filtered, they were ready for registration. The point clouds were registered sequentially. I registered cloud 2 against cloud 1, and cloud 3 against cloud 2.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;The methodology I decided to use was to align the point clouds using a sample consensus initial alignment. Sample consensus methods are iterative methods in which at each iteration, points from one cloud are tested against a model (in this case another cloud) to decide if those points are &amp;ldquo;inliers,&amp;rdquo; i.e., if they are similar enough to be probably the same point. There are two take-homes from this. Firstly, the more points that two cameras share, the more likely you'll get a quick and decent registration. Secondly, since it's an iterative method, the longer you're willing to wait, the better a match you'll get.&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;Finally, the point clouds aren't actually compared directly. Rather, a set of feature descriptors is derived from each point cloud and those feature descriptors are compared against each other.  It's useless to say that Donny (me) is standing 3 meters away at an angle of 90 degrees in the picture from one camera and 5.5 meters at an angle of 20 degrees in the picture from the other camera, especially when we have no idea where the cameras are in relation to each other. Instead, if we describe Donny, and say he is 6 feet tall, has dark brown hair, a cleft chin, and is wearing blue jeans and a gray t-shirt, it would be easier to identify and match him between the two cameras. The above description of me is equivalent to the feature descriptor for a point. It's these feature descriptors that we use in our sample consensus comparisons to determine the aforementioned &amp;ldquo;inliers.&amp;rdquo;&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Merged" height="445" src="http://posterous.com/getfile/files.posterous.com/temp-2011-09-08/DEjvHAjbwsBxJcnwhbnBtfdjtGzuFFHeCdDwvBGArEuaBIFpCjAfFciyJhnh/merged.PNG.scaled500.png" width="457" /&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0in;"&gt;The ability to perform accurate sensing in large space opens the door to many possibilities.  Imagine a hall of screens each reacting as you towards them, or perhaps a projection of an immersive environment a visitor can walk through and interact with, or strips of leds in the floor that trace out where you've been walking allowing you to become your own life-sized paintbrush.  Interactive installations like these have been possible, but not at such an accessible level.  The combination of the drop in price-point for advanced sensing technology, the wealth of software that has been developed for the technology, and our insatiable desire to push the envelope makes this an exciting time to be a developer at Second Story.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/69129634"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/86agakKHRI8" height="1" width="1"/&gt;</description>
      <posterous:author>
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        <posterous:firstName>Second Story</posterous:firstName>
        <posterous:lastName />
        <posterous:nickName>Second Story</posterous:nickName>
        <posterous:displayName>Second Story</posterous:displayName>
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    <feedburner:origLink>http://blog.secondstory.com/69129634</feedburner:origLink></item>
    <item>
      <pubDate>Fri, 26 Aug 2011 15:07:00 -0700</pubDate>
      <title>Check out my Niu Tattoo!</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/4K1cdWeh82c/check-out-my-niu-tattoo</link>
      <guid isPermaLink="false">http://blog.secondstory.com/check-out-my-niu-tattoo</guid>
      <description>&lt;p&gt;
	
&lt;div&gt;Sometimes, a bright soul crosses your path. Someone whose spirit, talents, and zest for life and learning make an indelible impression upon you. Many of us at Second Story have been impressed by intern Niu Miao whose infectious smile, laugh and incredible talents have been blowing our minds since June.&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;In his three months here at Second Story, Niu helped carve giant foam core props, embed custom LED controls into topographic models, build prototypes of kiosks, and worked with projection mapping surfaces.&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;Niu's curiosity and willingness to dive into projects and tasks is evident in the pictures from &lt;a href="http://blog.secondstory.com/whitewater-on-the-white-salmon" target="_blank"&gt;our recent studio white water rafting trip&lt;/a&gt;. Among the many faces of terror and recoil, Niu seems downright giddy, with a smile that seems to say "WOW! WATER!" With every crushing wave, he was heard saying, "NICE!"&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;In honor of Niu's last day with us, we decided to all wear Niu tattoos. Traci Sym, tattoo designer and fabricator says, "I like to make people happy. And Niu is a ridiculously happy, inspiring person. I think we need to celebrate Niu-ness."&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;We will miss you, Niu!&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;David Waingarten,&amp;nbsp;&lt;em&gt;Content Ninja&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/sAJkcAkBChEFvjAHtIBpEAIgwifcvrbGktbDBIuFazEEbCBaBivzAqdbzsoj/_MG_5357.JPG.scaled1000.jpg"&gt;&lt;img alt="_mg_5357" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/sAJkcAkBChEFvjAHtIBpEAIgwifcvrbGktbDBIuFazEEbCBaBivzAqdbzsoj/_MG_5357.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/BfIFbbFesCvtnniDbqcnusHHhxDoGhmvAIpdrahfgxdCvfeiqlFerpEGBlnt/_MG_5360.JPG.scaled1000.jpg"&gt;&lt;img alt="_mg_5360" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/BfIFbbFesCvtnniDbqcnusHHhxDoGhmvAIpdrahfgxdCvfeiqlFerpEGBlnt/_MG_5360.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
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&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/JlruEgebzdojHFtcDGpCfEnomAFlrEHnICABJgbfeCzqcnirDFaJioBamwdB/_MG_5361.JPG.scaled1000.jpg"&gt;&lt;img alt="_mg_5361" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/JlruEgebzdojHFtcDGpCfEnomAFlrEHnICABJgbfeCzqcnirDFaJioBamwdB/_MG_5361.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/IpyFejoyBBDdnBjomdwnoxynyBtnmxFpCgxjHJpbdcFCfDdbxrfdmumdqCdb/_MG_5363.JPG.scaled1000.jpg"&gt;&lt;img alt="_mg_5363" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/IpyFejoyBBDdnBjomdwnoxynyBtnmxFpCgxjHJpbdcFCfDdbxrfdmumdqCdb/_MG_5363.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/awkzhEzmosechgHwpxecrsnDHzxdkBqklegkIsoptiAGtsfCqEoxoebIlGdd/_MG_5368.JPG.scaled1000.jpg"&gt;&lt;img alt="_mg_5368" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/awkzhEzmosechgHwpxecrsnDHzxdkBqklegkIsoptiAGtsfCqEoxoebIlGdd/_MG_5368.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/hwiabnupffHzJpfnucpiphtxACaiItpcwAcmdxvdbtiBlgDJIphoBfnnmaga/_MG_5370.JPG.scaled1000.jpg"&gt;&lt;img alt="_mg_5370" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/hwiabnupffHzJpfnucpiphtxACaiItpcwAcmdxvdbtiBlgDJIphoBfnnmaga/_MG_5370.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
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&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/fxAjtdjGxrhFvoBrCfutiAqECDDqompHEdmjDIDqjvFtAztdgDGHiiExIDso/_MG_5379.JPG.scaled1000.jpg"&gt;&lt;img alt="_mg_5379" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-26/fxAjtdjGxrhFvoBrCfutiAqECDDqompHEdmjDIDqjvFtAztdgDGHiiExIDso/_MG_5379.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;div class='p_see_full_gallery'&gt;&lt;a href="http://blog.secondstory.com/check-out-my-niu-tattoo"&gt;See the full gallery on Posterous&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/check-out-my-niu-tattoo"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/4K1cdWeh82c" height="1" width="1"/&gt;</description>
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    <item>
      <pubDate>Wed, 24 Aug 2011 14:26:00 -0700</pubDate>
      <title>Notes from an Intern</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/Lt_ooe-sBqU/notes-from-an-intern</link>
      <guid isPermaLink="false">http://blog.secondstory.com/notes-from-an-intern</guid>
      <description>&lt;p&gt;
	&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-24/HHhjtinBtFhprIDctbtddgEvmbnEJoivhuelygesochuwcnrJlAzdJipsyJy/blog_pic.jpg.scaled1000.jpg"&gt;&lt;img alt="Blog_pic" height="276" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-24/HHhjtinBtFhprIDctbtddgEvmbnEJoivhuelygesochuwcnrJlAzdJipsyJy/blog_pic.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
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&lt;/p&gt;
&lt;p&gt;My name is Kirsten Southwell and I just finished a seven week internship with Second Story Interactive Studios. Since I've returned home to Raleigh, NC, I've mostly been talking about the studio whitewater rafting trip, being part of the Timbers Army, road tripping to Manzanita, and floating across the Willamette. But, more importantly, my new design practices and habits are the true sign of the influence of this internship.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I'll go ahead and address the question I get most: how does an undergrad from North Carolina land an internship with an award winning interactive design studio all the way in Portland? Since last October, I have been the graphic design intern for the Institute for Emerging Issues (IEI). IEI is a public policy organization located on the Centennial Campus of North Carolina State University, and also happens to be a client of Second Story. Through a series of events and presentations, I met some of the members of the Second Story team: Michael Pittman, Michael Godfrey, and Julie Beeler. Before I knew anything about their work, I was impressed by Second Story's efforts on the project and how engaged they've been with the client. After becoming familiar with their work, I was astounded at how they concept and execute such unique and creative ideas.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;More impressive still is the outstanding client/designer relationship that IEI and Second Story have. They genuinely love working with each other. Seeing it from both sides now, I think this is a text book example of how designers and clients should communicate. IEI's expertise is in collaboration. They are open minded to designers and know exactly how to provide influence while letting them do their jobs. Second Story meets IEI's needs through flexibility and attentiveness. And, right in the middle of this beautiful union is me, the design intern. I had worked hard with IEI to prove that I could be a benefit to Second Story in the short-term and with IEI in the long-term, after my return from Portland.&lt;/p&gt;
&lt;p&gt;So with IEI's blessing, Second Story invited me to come work with them this summer. While I wasn't sure what to fully expect when I headed out to Portland, in the end I took on a variety of roles: quality assurance, art production, user experience, and content strategy. For me, at this point of my education, this was an eye opening experience about what I could achieve with my graphic design degree. In my design classes, our professors stress to us the importance of scenarios, case studies, audience research, and a strong understanding of the problem. This summer, I put these ideas into practice with a focus on the underlying reasons for good design and not just on the design itself.&lt;/p&gt;
&lt;p&gt;Aside from the actual work, what was more influential were my new peers. I constantly felt like every single person at Second Story was on my side to make sure I got the most out of my time there. They gave me work that was challenging and supported me with honest critiques and a fair share of patience. On a personal level, I had something to learn from each of them. Whether it was the story of how their career had brought them to Second Story or etiquette on how to best organize my files for the developers, just being there in the studio was a wealth of knowledge. I looked forward to showing up every single day.&lt;/p&gt;
&lt;p&gt;To future and aspiring interns, especially if you want to spend time at Second Story, I think the best thing you can bring to the studio is enthusiasm. I can say that the more curiosity, excitement, and courage you bring, the more you will get out of an experience like this. To my friends and mentors at Second Story, I hope that I can show my thanks by applying what I've learned to my final year of school and to the continuation of the IEI project.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;mdash;Kirsten Southwell, Intern&amp;nbsp;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/notes-from-an-intern"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/Lt_ooe-sBqU" height="1" width="1"/&gt;</description>
      <posterous:author>
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        <posterous:firstName>Second Story</posterous:firstName>
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        <posterous:nickName>Second Story</posterous:nickName>
        <posterous:displayName>Second Story</posterous:displayName>
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      <pubDate>Wed, 24 Aug 2011 09:59:00 -0700</pubDate>
      <title>Update from the University of Oregon School of Architecture and Allied Arts: Final Review (and notes on “community”)</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/zoFIoYrCIrg/update-from-the-university-of-oregon-school-o-1435</link>
      <guid isPermaLink="false">http://blog.secondstory.com/update-from-the-university-of-oregon-school-o-1435</guid>
      <description>&lt;p&gt;
	&lt;p&gt;The final review for the summer design studio I&amp;rsquo;ve been writing about took place a few Wednesdays ago, at the Museum of Contemporary Craft in Portland. The review event itself was enjoyable and engaging. The event was attended by jury members from a wide cross-section of the Portland (and Oregon) design and art community, including academics, architects and landscape architects, fine artists and engineers, among other creative professionals.&amp;nbsp; The wide variety of observations and criticism facilitated by this diversity was fantastic, and reminded me how important events like this are in the maintenance and growth of the elusive &amp;ldquo;design community.&amp;rdquo;&lt;p /&gt; More on that in a minute, but first let me sum up the last few weeks of the quarter: &amp;ldquo;sawdust.&amp;rdquo; Having sorted through lessons learned from the design exercises of the first five of the eight weeks, the students selected, developed and built a single design as a group. Most students come into this studio with no previous fabrication experience; one of the most important functions of the course is to give future designers hands-on experience manipulating and assembling real materials.&amp;nbsp; There was a lot of time spent learning how to shape wood and metal while keeping digits intact (we had a 100% success rate on this point), learning to use CAD / CAM software and hardware that is new or unfamiliar, learning about chemical properties of finishes, etc.&amp;nbsp; In the end, the students completed a finished piece of furniture, and presented it for review.&lt;p /&gt; &lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/2storypdx/EaCzWjGayts58LBgyj0lnAioOlJvRWe6brRxW5LZxDFfCzxMWIHDblgkcuNb/1.jpg.scaled.1000.jpg"&gt;&lt;img alt="1" height="375" src="http://posterous.com/getfile/files.posterous.com/2storypdx/G8A4Z6wmyoGRpHmHyWxVpRu3GP2CEtDdvjEfZijgGSsIrABqYQb4EVXJXTWN/1.jpg.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
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&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/2storypdx/onKAu8VBxpAYGFBBNiL1vA21fGjWoWqVqu1BTi0bkIMhPiIasuYr1rJ9G5ko/6.jpg.scaled.1000.jpg"&gt;&lt;img alt="6" height="375" src="http://posterous.com/getfile/files.posterous.com/2storypdx/8go64EQUgtEjlfmL2XscQYfozSfzN0WNLDNyycP7nz4n5qIEfqXMVU19pXqR/6.jpg.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Construction Process&lt;/span&gt;&lt;p /&gt;The jury on Wednesday had a lot to say about the piece. We heard commentary and observations on compositional, structural, and theoretical grounds, as well as on issues of design methodology- in other words, all of the things that matter!&lt;p /&gt; In addition to the great educational opportunity this afforded the students, there was also a benefit for the attendees. In this age of specialization, we have precious few settings in which designers and artists from a variety of backgrounds get to engage directly. It&amp;rsquo;s easy to become discipline-myopic when functioning inside our respective professions, but the reality is that observations and methodologies from other kinds of practice can inform what we ourselves do. Seeing the exchanges that took place on Wednesday, I&amp;rsquo;m reminded that design communities, whether they are local, national or international, should continue to seek professional diversity.&lt;p /&gt; &lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/2storypdx/dYyEk8WI7hlAZifh5ZDz12eQQ0KdCNC3ergTLp7qgNvZl8B6Kypdb6Q0oero/7.jpg"&gt;&lt;img alt="7" height="332" src="http://posterous.com/getfile/files.posterous.com/2storypdx/utqiCixcmc8srLeMko8qgCXfFH9Sq3ulqy7lGXEUMlSbgoirnkX9liEriYac/7.jpg.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
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&lt;a href="http://posterous.com/getfile/files.posterous.com/2storypdx/0i4rCv8OHK0EZVkwPYZl5CSjPTX3ol1VtFjzGxbylMfFq6r5ZM8I78O2fIQM/8.jpg"&gt;&lt;img alt="8" height="332" src="http://posterous.com/getfile/files.posterous.com/2storypdx/V4sFXD7dhjvAq7bKFZbEA1EJtZi4hPF58VB7pj2hr5xGdhWiv7bUoTvcc4p8/8.jpg.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
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&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Scenes from the Review&lt;/span&gt;&lt;p /&gt;&amp;nbsp;As a final note, I wanted to add a heartfelt thanks: Second Story, the School of Architecture and Allied Arts, myself and my students all appreciate the opportunity to host this event afforded by the Museum of Contemporary Craft (&lt;a href="http://www.museumofcontemporarycraft.org/" target="_blank"&gt;MoCC&lt;/a&gt;).&lt;p /&gt;&lt;strong&gt;_Daniel Meyers&lt;/strong&gt;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/update-from-the-university-of-oregon-school-o-1435"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/zoFIoYrCIrg" height="1" width="1"/&gt;</description>
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    <item>
      <pubDate>Fri, 19 Aug 2011 14:57:00 -0700</pubDate>
      <title>Intuitive Vs. Curated Experiences</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/BykS34ZLsYE/intuitive-vs-curated-experiences-82852</link>
      <guid isPermaLink="false">http://blog.secondstory.com/intuitive-vs-curated-experiences-82852</guid>
      <description>&lt;p&gt;
	&lt;p&gt;A fantastic discussion broke out earlier today about intuitive vs. curated experiences. Some co-workers and I were talking about the subjectivity involved in experience&amp;mdash;how each of us brings our own ideas, memories, and personal preferences with us as we interact with the world. This is a very fertile topic in a studio that works to tell stories in which the visitor plays the most important role, the final curator if you will. Whether it's content in museums, looking at an abstract painting, or strolling down the street of a European city surrounded by buildings that are older than our country, the question becomes what authenticates an experience for you? What makes you feel emotionally engaged and invested in an experience? Is it your own inner, intuitive understanding that is coaxed to the surface? Or is our job as storytellers to give you the proper context to have an emotional response?&lt;/p&gt;
&lt;p&gt;I fall very squarely on the "intuitive" side of this imaginary line. For me, what makes an experience authentic is that I am left alone to experience it autonomously, with as little curation as possible. To me, less is always more. If you create an empty space for me, my mind and heart enjoy filling it up with meaning. That's the way I like to experience the world.&lt;/p&gt;
&lt;p&gt;For example, my girlfriend and I were recently at the Guggenheim in New York for an exhibition of the &lt;a href="http://www.guggenheim.org/new-york/exhibitions/on-view/lee-ufan" target="_blank"&gt;Korean-born artist Lee Ufan&lt;/a&gt;. Sarah gravitated immediately to the audio headset area and offered me one as well. I have always had an aversion to these devices that add a layer of curation and explanation. I want to have my own experience of the art, not the one the museum staff tell me I'm supposed to have.&lt;/p&gt;
&lt;p&gt;Another example... When I was 21, I went to the Auschwitz and Birkenau death camps in rural Poland. At the time, these sites had minimal restoration of any kind. At Birkenau, the remaining structures were left as they had been the day the camp was liberated. Weeds were growing up through the crumbled remains of the crematoria that the Germans had detonated in an effort to disguise the function of the space to the approaching Allied forces. Standing in those places&amp;mdash;places that had in a sense been left untouched&amp;mdash;made a deep emotional impact on me. I felt clearly that I was standing and moving through the spaces that the prisoners and guards themselves had. That the wood and bricks lying around were in fact the real thing. I was given the freedom to have my own experience and my own emotions about what I was seeing. The fact that this site had not been "curated", re-created or preserved made the experience of it more authentic and resonant for me than my visit to the Holocaust Memorial Museum in Washington, D.C.&lt;/p&gt;
&lt;p&gt;My favorite documentary films are ones which eschew "voice of god" style narration and allow you to have your own experience with the footage on screen. However, in an ironic twist, I'm also a filmmaker and I've made my own documentary films. And I can tell you from experience that documentary filmmaking is the practice of smart editing. And the editing (whether it is eventually dressed up with narration or not) is a huge curatorial effort. But if it's done well, this effort often flows so seamlessly that many viewers are left feeling that they saw the whole story, when in fact they are probably just viewing 5-10% of the footage that was actually captured. Similarly, my co-worker Bruce Wyman informs me that in most museum exhibits, only about 10-20% of the content that's been discussed or sifted through makes it into the final form. Editing and curating are always part of a finely crafted result, even if the visitor&amp;rsquo;s experience of this content feels &amp;ldquo;uncurated&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;I'm quickly realizing that there's no tidy way to summarize this wonderful, highly personal debate about what level of curation works for us as viewers. Maybe the best way to end is to say that; whether here at Second Story, or in my own art, or sitting around the dinner table and recounting stories with friends, I take seriously my curatorial responsibility as a storyteller. Stories are powerful things. Equally powerful is the right of audiences to be told stories in a respectful, open, loving way. A way that encourages them to see themselves, their own realities and truths, within the the content they're being exposed to.&lt;/p&gt;
&lt;p&gt;And by the way, I took Sarah's advice and wore the damned audio headset at the Guggenheim. And it was way better. :-)&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;mdash;David Waingarten, Content Ninja&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/intuitive-vs-curated-experiences-82852"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/BykS34ZLsYE" height="1" width="1"/&gt;</description>
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        <posterous:firstName>Second Story</posterous:firstName>
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        <posterous:nickName>Second Story</posterous:nickName>
        <posterous:displayName>Second Story</posterous:displayName>
      </posterous:author>
    <feedburner:origLink>http://blog.secondstory.com/intuitive-vs-curated-experiences-82852</feedburner:origLink></item>
    <item>
      <pubDate>Fri, 19 Aug 2011 13:19:00 -0700</pubDate>
      <title>Conceptual Vistas</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/TvYB2qtd0B0/conceptual-vistas</link>
      <guid isPermaLink="false">http://blog.secondstory.com/conceptual-vistas</guid>
      <description>&lt;p&gt;
	&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-19/npgtogegchaBHmExfFBhDBmbGyaxbdECuvtluJgrnCwjpjchBifnJACHEkpw/citizen_kane_rosebud.png.scaled1000.png"&gt;&lt;img alt="Citizen_kane_rosebud" height="365" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-19/npgtogegchaBHmExfFBhDBmbGyaxbdECuvtluJgrnCwjpjchBifnJACHEkpw/citizen_kane_rosebud.png.scaled500.png" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;

&lt;div&gt;&lt;span style="font-size: xx-small;"&gt;&lt;em&gt;Citizen Kane, &lt;/em&gt;dir. Orson Welles, 1941&lt;/span&gt;&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;Here at Second Story, we consider ourselves storytellers. But not so fast: Let&amp;rsquo;s look at that term, storyteller. When I tell my daughter a story, I&amp;rsquo;m controlling a narrative that has a beginning, a middle, and (if I can think of one) an ending. If I make a movie or put on a play or write a novel, it&amp;rsquo;s not a stretch to say I&amp;rsquo;m telling a story. Even a poster tells a story in the sense that it conveys a message. Graphic design is a good example of this interpretation of &amp;ldquo;story&amp;rdquo;: By selecting photos, writing some copy, and crafting a layout, we can say that we&amp;rsquo;re telling a client&amp;rsquo;s story.&amp;nbsp;&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;In all of these examples, the story is controlled by an author or authors. The reader or listener or viewer or audience consumes the same thing.&amp;nbsp;&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;Yes, but what is the story the reader (or listener or viewer or audience) digests? Mid-century post-structuralist theory proclaimed the &lt;a href="http://www.ubu.com/aspen/aspen5and6/threeEssays.html#barthes"&gt;death of the author&lt;/a&gt;. &lt;a href="http://en.wikipedia.org/wiki/Reader-response_criticism"&gt;Reader-response criticism&lt;/a&gt; taught us that readers bring volumes of their own individual life experiences, beliefs, hopes, prejudices to a narrative. The reader creates the meaning in his own head.&amp;nbsp;&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;The implications are staggering, even for a novelist or a filmmaker. You create a linear experience, work hard to control every variable, but you yourself are irrelevant. Your reader is thinking of his father. Your audience is in a bad mood and sees your comedy as terribly sad. But think of the challenges when we&amp;rsquo;re creating interactive experiences, and the path through content isn&amp;rsquo;t linear anymore. Principal and Creative Director Brad Johnson has described his philosophical approach thusly: "We provide the characters, the stage, music, information, imagery, and atmosphere that visitors use to weave their own story. The narrative is only visible in hindsight, when we piece together the visitor's path through our work&amp;mdash;the path that was their history, their story. This is the second story."&amp;nbsp;&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;That&amp;rsquo;s right: We have to be more honest about this than linear storytellers. But we also don&amp;rsquo;t pretend that we don&amp;rsquo;t have real control over the visitor&amp;rsquo;s experience. Those characters, the stage, the music, the information, everything is considered carefully at the start. Each element is an individual storytelling opportunity, but what&amp;rsquo;s really exciting is when we think strategically about the visitor or user experience.&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;I like to think in terms of conceptual vistas. These are metaphorical sightlines between areas of an non-linear experience that might not seem immediately to have a connection. In a movie, this might be done with color or a recurring object, like a sled representing innocence (spoiler alert). In a book, we call it foreshadowing.&amp;nbsp;&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;We are often telling stories to visitors that are moving through physical spaces, being influenced by the architecture, exhibit graphics, video, audio, and interactives. And we&amp;rsquo;re often working with partners like exhibit designers or media producers. We look at possible visitor paths through an experience, consider every variable from emotional to informational content. Then we can seed design motifs, metaphorical themes, turns of phrase, images, type treatments, that can encourage visitors to make connections.&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;We've been working on developing media for a historical museum. We're working with the exhibit designers, museum staff, and scholars to craft both animated films and interactive experiences that support the stories at strategic moments in the visitor path. The exhibit is chronological, but we don&amp;rsquo;t know what people will stop and look at. We don&amp;rsquo;t know how long they&amp;rsquo;ll be in the space. But we do know what the main attractions will be and the important information and most emotional content that will constitute the climax of the museum experience, so we&amp;rsquo;re looking for ways to refer to those words and images in our units, which come earlier, to maximize the educational and emotional impact later.&amp;nbsp;&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;One of the highest intellectual pleasures is to recognize similarity in the dissimilar. If we can get visitors to do that, we are crafting a story where there is no linear narrative.&amp;nbsp;&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;&lt;em&gt;&amp;mdash; Scott Smith&lt;/em&gt;&lt;/div&gt;

	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/conceptual-vistas"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/TvYB2qtd0B0" height="1" width="1"/&gt;</description>
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    <feedburner:origLink>http://blog.secondstory.com/conceptual-vistas</feedburner:origLink></item>
    <item>
      <pubDate>Thu, 18 Aug 2011 16:13:18 -0700</pubDate>
      <title>Portlandia: How'd it go?</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/0xb1xE9cyys/portlandia-howd-it-go</link>
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      <description>&lt;p&gt;
	&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/2storypdx/4xZ8ZQLoQ2StCl2yiHsdQRQp1baO0PYQPrvT1iPAQINbpbAfoCP698B9Osfg/IMG_6053.jpg.scaled.1000.jpg"&gt;&lt;img alt="Img_6053" height="333" src="http://posterous.com/getfile/files.posterous.com/2storypdx/ux1YIgslxETEdPGfVcXm95dg0Qh1nSd3FF5RbASKNvaEiGUv6uwspEj8rMCO/IMG_6053.jpg.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;

	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/portlandia-howd-it-go"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/0xb1xE9cyys" height="1" width="1"/&gt;</description>
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    <item>
      <pubDate>Wed, 17 Aug 2011 17:15:00 -0700</pubDate>
      <title>Portlandia!</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/MwPmSgwTDqQ/portlandia</link>
      <guid isPermaLink="false">http://blog.secondstory.com/portlandia</guid>
      <description>&lt;p&gt;
	&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/2storypdx/fK3WhoqVQEZItzFEkJj3xJjyrE440AQJrPDaYx1V62gsgpkvfWvs5R57zQGt/portlandia.jpg"&gt;&lt;img alt="Portlandia" height="373" src="http://posterous.com/getfile/files.posterous.com/2storypdx/NkW9jJaRCh2VFm5EdDHW5XBceKeFmClfDjzeFF50Jb0DSW2HiBPVnP3ztroU/portlandia.jpg.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;In the words of our own Jen Dolan, "Tomorrow, Second Story will metaphorically have a bird put on it."&lt;p /&gt; Yep, that's because tomorrow, IFC's Portlandia will be shooting in our studio!&amp;nbsp; &lt;p /&gt;Which Portland characters will be running amok with us you ask? Well, you'll just have to check back for more about Fred and Carrie's shenanigans.&lt;p /&gt; Stay tuned...&lt;p /&gt;- &lt;em&gt;Traci Sym, Producer&lt;/em&gt;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/portlandia"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/MwPmSgwTDqQ" height="1" width="1"/&gt;</description>
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    <feedburner:origLink>http://blog.secondstory.com/portlandia</feedburner:origLink></item>
    <item>
      <pubDate>Tue, 02 Aug 2011 16:18:52 -0700</pubDate>
      <title>Whitewater on the White Salmon</title>
      <link>http://feedproxy.google.com/~r/secondstory/~3/JBHDmNryoPA/whitewater-on-the-white-salmon</link>
      <guid isPermaLink="false">http://blog.secondstory.com/whitewater-on-the-white-salmon</guid>
      <description>&lt;p&gt;
	&lt;p&gt;Last week, the studio took the day and drove across the Columbia River to Washington State, where we donned wetsuits, life preservers, and helmets and climbed into inflatable rafts in order to hurtle over rocks. For fun.&lt;/p&gt;
&lt;p&gt;This is the last summer, apparently, for the White Salmon as it exists now. The Condit Dam is &lt;a href="http://www.americanrivers.org/our-work/restoring-rivers/dams/projects/condit-dam-white-salmon.html"&gt;scheduled for removal&lt;/a&gt; this fall, which will change the river but open up more room for rafting (oh, and room for salmon to return to the river).&lt;/p&gt;
&lt;p&gt;The water was very high for this time of year, which made for a fairly smooth ride. However, fortunately or unfortunately (depending on who you asked) we weren't allowed to go over the 12-foot waterfall, which has recently had a log lodged in it, and is, according to the river guides, a "deathtrap." We learned of something called dark water, which is a roiling foam that renders your life preserver useless. We opted to take their advice and not go. (Donny Richardson did suggest the concept of the "lifetrap." Not sure what that would be.)&lt;/p&gt;
&lt;p&gt;The most treacherous part of the trip was the endless river guide jokes told by the river guides. The best one: What's the difference between a river guide and a 16-inch pizza? The pizza can feed a family of four.&lt;/p&gt;
&lt;p&gt;All in all, it was a blast. Top marks for entertaining photo goes to our intern&amp;nbsp;Niu Miao, the one with his arms (ill-advisedly) raised high and the look of delight on his face.&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-02/oeniJuayilmyFbykiAAutBElqssAcmjwICtHgbEbHiBAdCmaGdgbqcyIrHAl/07-29-11-130_016.JPG.scaled1000.jpg"&gt;&lt;img alt="07-29-11-130_016" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-02/oeniJuayilmyFbykiAAutBElqssAcmjwICtHgbEbHiBAdCmaGdgbqcyIrHAl/07-29-11-130_016.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-02/suFdzkxyCmIFynmzvgDeyjjFashjfskoDnCzbyhrsEyuzuycfEsykvhaqADI/07-29-11-130_084.JPG.scaled1000.jpg"&gt;&lt;img alt="07-29-11-130_084" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-02/suFdzkxyCmIFynmzvgDeyjjFashjfskoDnCzbyhrsEyuzuycfEsykvhaqADI/07-29-11-130_084.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-02/BqzinjqhjhDkJcsGlpHcroxurGfjwjxDjGgimxfytiduJranwxwHdxIqxvtB/07-29-11-130_085.JPG.scaled1000.jpg"&gt;&lt;img alt="07-29-11-130_085" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-02/BqzinjqhjhDkJcsGlpHcroxurGfjwjxDjGgimxfytiduJranwxwHdxIqxvtB/07-29-11-130_085.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-02/kFxstmfqwIqeixgFwxpEflzIrCeDHnyszCGzgxoGnozbJIzGflljadqAeyfu/07-29-11-130_106.JPG.scaled1000.jpg"&gt;&lt;img alt="07-29-11-130_106" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-02/kFxstmfqwIqeixgFwxpEflzIrCeDHnyszCGzgxoGnozbJIzGflljadqAeyfu/07-29-11-130_106.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;a href="http://posterous.com/getfile/files.posterous.com/temp-2011-08-02/IzDmsxHepyeivvHpfltblCpipemiCJxktHGmxfJdmHoCpzzCbsjbHHvsEFmg/07-29-11-130_132.JPG.scaled1000.jpg"&gt;&lt;img alt="07-29-11-130_132" height="333" src="http://posterous.com/getfile/files.posterous.com/temp-2011-08-02/IzDmsxHepyeivvHpfltblCpipemiCJxktHGmxfJdmHoCpzzCbsjbHHvsEFmg/07-29-11-130_132.JPG.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;div class='p_see_full_gallery'&gt;&lt;a href="http://blog.secondstory.com/whitewater-on-the-white-salmon"&gt;See the full gallery on Posterous&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&amp;mdash;Scott Smith, Content Strategist&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.secondstory.com/whitewater-on-the-white-salmon"&gt;Permalink&lt;/a&gt; 

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/secondstory/~4/JBHDmNryoPA" height="1" width="1"/&gt;</description>
      <posterous:author>
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        <posterous:firstName>Scott</posterous:firstName>
        <posterous:lastName>Smith</posterous:lastName>
        <posterous:nickName>sholdensmith</posterous:nickName>
        <posterous:displayName>Scott Smith</posterous:displayName>
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