<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-us"><title>Sergepogosyan.com - Updates</title><link href="http://sergepogosyan.com/blog/" rel="alternate" /><id>http://sergepogosyan.com/blog/</id><updated>2012-01-17T23:33:35-06:00</updated><author><name>Sergo Pogosyan</name></author><subtitle>Blog updates on sergepogosyan.com</subtitle><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/sergepogosyan-updates" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="sergepogosyan-updates" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry><title>Script update: BatchCam2 2.0.8 and BatchCam1.9.8</title><link href="http://sergepogosyan.com/blog/BatchCam2-0-8/" rel="alternate" /><updated>2012-01-17T23:33:35-06:00</updated><id>http://sergepogosyan.com/blog/BatchCam2-0-8/</id><summary type="html">Preview button and some bugfixes.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/mhZDvyzfdW4" height="1" width="1"/&gt;</summary></entry><entry><title>For Maxscripters - Script Builder script</title><link href="http://sergepogosyan.com/blog/script-builder/" rel="alternate" /><updated>2011-12-20T01:17:43-06:00</updated><id>http://sergepogosyan.com/blog/script-builder/</id><summary type="html">"Make"-like maxsript utility to  "compile" multi-file maxscripts.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/9F6jV_3vzQA" height="1" width="1"/&gt;</summary></entry><entry><title>Bugfixes - BatchCam2 2.0.7.6</title><link href="http://sergepogosyan.com/blog/BatchCam2-0-7-6/" rel="alternate" /><updated>2011-11-20T19:01:34-06:00</updated><id>http://sergepogosyan.com/blog/BatchCam2-0-7-6/</id><summary type="html">Bugfix release - startup error in 3ds max versions &lt;2012, render preset not found error, animation range detection now works as expected.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/UJbh81uNxAU" height="1" width="1"/&gt;</summary></entry><entry><title>New version of BatchCameraRender script: 1.9.7.5</title><link href="http://sergepogosyan.com/blog/batchcamera-v1-9-7-5/" rel="alternate" /><updated>2011-11-17T13:55:24-06:00</updated><id>http://sergepogosyan.com/blog/batchcamera-v1-9-7-5/</id><summary type="html">New version with Vray Ortho Mode and Animated Ranges bug fix.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/G2e_BCnxl14" height="1" width="1"/&gt;</summary></entry><entry><title>Script update: BatchCam2.0.6</title><link href="http://sergepogosyan.com/blog/BatchCam2-0-6/" rel="alternate" /><updated>2011-11-15T23:15:18-06:00</updated><id>http://sergepogosyan.com/blog/BatchCam2-0-6/</id><summary type="html">Update of BatchCam2 maxscript. New features - render method from the version 1.9.x,  Vray section, Nth Frame property for each preset, Render Preset property is now full file path and some more.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/aIYBbVWuiWc" height="1" width="1"/&gt;</summary></entry><entry><title>Composite Script - Open Containing Folder</title><link href="http://sergepogosyan.com/blog/Open-Containing-Folder-Script/" rel="alternate" /><updated>2011-10-03T14:10:42-05:00</updated><id>http://sergepogosyan.com/blog/Open-Containing-Folder-Script/</id><summary type="html">New script for Autodesk Composite - opens explorer window containing files from Image Import or Output nodes.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/8wJFSEq-OiU" height="1" width="1"/&gt;</summary></entry><entry><title>Script update: BatchCam2</title><link href="http://sergepogosyan.com/blog/BatchCam2-0-225b/" rel="alternate" /><updated>2011-09-11T15:42:08-05:00</updated><id>http://sergepogosyan.com/blog/BatchCam2-0-225b/</id><summary type="html">Small update of Batch Camera Render 2 maxscript. New features - %up% and %trynum% keyword, set/get/select camera buttons, default values in ini file, last rendered location field, bb job name template, temp files (.bat, output and .max) are now deleted after rendering.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/aLJhICwZSzo" height="1" width="1"/&gt;</summary></entry><entry><title>Batch Camera Render 2 - online!</title><link href="http://sergepogosyan.com/blog/BatchCam2-Online/" rel="alternate" /><updated>2011-07-22T15:00:59-05:00</updated><id>http://sergepogosyan.com/blog/BatchCam2-Online/</id><summary type="html">Batch Camera Render 2 maxscript is online!&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/knxGmMs2fV8" height="1" width="1"/&gt;</summary></entry><entry><title>onSubmit script for BatchCameraRender</title><link href="http://sergepogosyan.com/blog/submit-info-script/" rel="alternate" /><updated>2011-07-20T11:46:17-05:00</updated><id>http://sergepogosyan.com/blog/submit-info-script/</id><summary type="html">This script is used to store render submit information into the render folder. It helps you to find the scene from which picture in this folder was rendered.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/hNGphJUVqM8" height="1" width="1"/&gt;</summary></entry><entry><title>Batch Camera Render 2</title><link href="http://sergepogosyan.com/blog/BatchCam2-Announcement/" rel="alternate" /><updated>2011-07-19T00:56:09-05:00</updated><id>http://sergepogosyan.com/blog/BatchCam2-Announcement/</id><summary type="html">Long-awaited version 2 of Batch Camera Render maxscript is nearly online!&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/dcEOvB598Eo" height="1" width="1"/&gt;</summary></entry><entry><title>Script update: AutoMultiMatte 0.7</title><link href="http://sergepogosyan.com/blog/AutoMultiMatte-0-7/" rel="alternate" /><updated>2011-07-15T23:34:22-05:00</updated><id>http://sergepogosyan.com/blog/AutoMultiMatte-0-7/</id><summary type="html">New element naming, channel selecting, optional numbering.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/BaVFMzJQsWQ" height="1" width="1"/&gt;</summary></entry><entry><title>New version of BatchCameraRender script: 1.9.7</title><link href="http://sergepogosyan.com/blog/batchcamera-v1-9-7/" rel="alternate" /><updated>2011-07-04T17:01:45-05:00</updated><id>http://sergepogosyan.com/blog/batchcamera-v1-9-7/</id><summary type="html">New version with Copy/Paste settings, Submit Scripts section, Last Rendered Location field and Local Default Values.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/TtbWrSf-4lQ" height="1" width="1"/&gt;</summary></entry><entry><title>Script update: Move With Keyboard</title><link href="http://sergepogosyan.com/blog/move-with-keyboard-0-9/" rel="alternate" /><updated>2011-06-02T01:26:27-05:00</updated><id>http://sergepogosyan.com/blog/move-with-keyboard-0-9/</id><summary type="html">New reference Coordinate System are now supported&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/tG85jIFlqyw" height="1" width="1"/&gt;</summary></entry><entry><title>New script: MatchTransform</title><link href="http://sergepogosyan.com/blog/MatchTransform-0-5/" rel="alternate" /><updated>2011-03-30T12:15:39-05:00</updated><id>http://sergepogosyan.com/blog/MatchTransform-0-5/</id><summary type="html">New script: will help you to match the modifier gizmo (UVW, Slice) of selected object to the one of picked object by making their local transform equal. &lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/nim3i9-QAcc" height="1" width="1"/&gt;</summary></entry><entry><title>Small update of BatchCameraRender script: 1.9.6.5</title><link href="http://sergepogosyan.com/blog/batchcamera-v1-9-6-5/" rel="alternate" /><updated>2011-03-22T00:06:28-05:00</updated><id>http://sergepogosyan.com/blog/batchcamera-v1-9-6-5/</id><summary type="html">More new keywords.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/-XtW5pVKY8Y" height="1" width="1"/&gt;</summary></entry><entry><title>New version of BatchCameraRender script: 1.9.6</title><link href="http://sergepogosyan.com/blog/batchcamera-v1-9-6/" rel="alternate" /><updated>2011-03-13T23:33:18-05:00</updated><id>http://sergepogosyan.com/blog/batchcamera-v1-9-6/</id><summary type="html">New version with new keywords and customizable keywords&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/Y18L9ZWSeqw" height="1" width="1"/&gt;</summary></entry><entry><title>AutoMultiMatte Script</title><link href="http://sergepogosyan.com/blog/AutoMultiMatte-0-5b/" rel="alternate" /><updated>2011-01-09T02:48:28-06:00</updated><id>http://sergepogosyan.com/blog/AutoMultiMatte-0-5b/</id><summary type="html">New script that utilizes new EffectID property of the VrayMaterials in Vray 2.0.
Automatically creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/tCwV0unacJM" height="1" width="1"/&gt;</summary></entry><entry><title>Png plugins fixed for 3ds max 2009/2010 64-bit</title><link href="http://sergepogosyan.com/blog/png-plugin-fixed/" rel="alternate" /><updated>2010-09-15T23:40:02-05:00</updated><id>http://sergepogosyan.com/blog/png-plugin-fixed/</id><summary type="html">&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/M_AzUsr9uGY" height="1" width="1"/&gt;</summary></entry><entry><title>New version of BatchCameraRender script: 1.9.5</title><link href="http://sergepogosyan.com/blog/batchcamera-v1-9-5/" rel="alternate" /><updated>2010-09-08T21:29:26-05:00</updated><id>http://sergepogosyan.com/blog/batchcamera-v1-9-5/</id><summary type="html">New version with default values and with onLoad and onMerge callbacks and some other cool features.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/ex1HJmkN2NQ" height="1" width="1"/&gt;</summary></entry><entry><title>Welcome to the new version of my website!</title><link href="http://sergepogosyan.com/blog/new-site-design/" rel="alternate" /><updated>2010-09-01T22:59:33-05:00</updated><id>http://sergepogosyan.com/blog/new-site-design/</id><summary type="html">&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/Yenzs1W2JVk" height="1" width="1"/&gt;</summary></entry><entry><title>New version of BatchCameraRender script: 1.9.4.1</title><link href="http://sergepogosyan.com/blog/batchcamera-v1-9-4-1/" rel="alternate" /><updated>2010-04-28T02:01:38-05:00</updated><id>http://sergepogosyan.com/blog/batchcamera-v1-9-4-1/</id><summary type="html">New bugfix release with (unfinished) Scripts section.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/6qDlR0NFDGc" height="1" width="1"/&gt;</summary></entry><entry><title>Sergo's script pack 1.4.7</title><link href="http://sergepogosyan.com/blog/scriptspack-1-4-7/" rel="alternate" /><updated>2010-04-09T01:59:28-05:00</updated><id>http://sergepogosyan.com/blog/scriptspack-1-4-7/</id><summary type="html">New version with updated scripts 3PointRotation and 3PointScale.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/TbxRf34uhVM" height="1" width="1"/&gt;</summary></entry><entry><title>Shutdown computer after rendering with Backburner</title><link href="http://sergepogosyan.com/blog/shutdown-with-backburner/" rel="alternate" /><updated>2008-11-02T16:55:41-06:00</updated><id>http://sergepogosyan.com/blog/shutdown-with-backburner/</id><summary type="html">Besides automating rendering process Backburner allows you to automate some other tasks. For example you can ask him to shutdown your render servers after they finish the rendering.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/xxBfOGcbL1I" height="1" width="1"/&gt;</summary></entry><entry><title>Changing extrude direction of the spline</title><link href="http://sergepogosyan.com/blog/spline-normals/" rel="alternate" /><updated>2008-10-30T23:02:20-05:00</updated><id>http://sergepogosyan.com/blog/spline-normals/</id><summary type="html">Frequently, when you've get spline from the object's edges, it doesn't extrude properly - not across the spline but along it or in some different, not expected direction. Here's the solution for this problem.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/JSryoXLB29s" height="1" width="1"/&gt;</summary></entry><entry><title>Fading undo with Morpher modifier/object</title><link href="http://sergepogosyan.com/blog/undo_by_morpher/" rel="alternate" /><updated>2008-10-29T23:13:58-05:00</updated><id>http://sergepogosyan.com/blog/undo_by_morpher/</id><summary type="html">Photoshop has excellent command Fade, with help of this command you can alter the amount of last applied filter. Similar functionality gives you Morper modifier in 3dsmax.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/SyYcVRvl-go" height="1" width="1"/&gt;</summary></entry><entry><title>How to convert bunch of Section objects to splines</title><link href="http://sergepogosyan.com/blog/spline-from-section/" rel="alternate" /><updated>2008-07-24T22:28:57-05:00</updated><id>http://sergepogosyan.com/blog/spline-from-section/</id><summary type="html">Section spline objects are very useful for creating various sections from 3d model in 3dsmax. Especially there're useful when 3d model is used in architectural designing stage. But often you need to convert many sections, say 100, in one spline to export them in dwg or other format.&lt;img src="http://feeds.feedburner.com/~r/sergepogosyan-updates/~4/fHPVRysUJvk" height="1" width="1"/&gt;</summary></entry></feed>

