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	<title>Shaddy Safadi</title>
	
	<link>http://www.shaddyconceptart.com</link>
	<description>Concept Studio</description>
	<lastBuildDate>Fri, 14 Jun 2013 17:48:13 +0000</lastBuildDate>
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		<title>Last of Us – Forest Church</title>
		<link>http://www.shaddyconceptart.com/blogs/last-of-us-forest-church</link>
		<comments>http://www.shaddyconceptart.com/blogs/last-of-us-forest-church#comments</comments>
		<pubDate>Fri, 14 Jun 2013 17:48:13 +0000</pubDate>
		<dc:creator>shaddysafadi</dc:creator>
				<category><![CDATA[Art Blog]]></category>
		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.shaddyconceptart.com/?p=2214</guid>
		<description><![CDATA[An early painting done for one of the most critically acclaimed games of all time &#8220;The Last of Us!&#8221; This illustration was from early in the game development showing a story moment where Ellie and Joel are held up in a barn for the night hoping they will wake&#8230; un-fungi&#8217;d]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.shaddyconceptart.com/wp-content/uploads/2013/06/Forest-Church-Safadi.jpg" rel="lightbox[2214]" title="Last of Us - Forest Church "><img class="aligncenter size-medium wp-image-2213" alt="last of us, shaddy safadi, concept art, digital painting, naughty dog, ellie, joel, " src="http://www.shaddyconceptart.com/wp-content/uploads/2013/06/Forest-Church-Safadi-400x160.jpg" width="400" height="160" /></a>An early painting done for one of the most critically acclaimed games of all time &#8220;The Last of Us!&#8221; This illustration was from early in the game development showing a story moment where Ellie and Joel are held up in a barn for the night hoping they will wake&#8230; un-fungi&#8217;d</p>
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		<item>
		<title>Forest-Church-Safadi</title>
		<link>http://www.shaddyconceptart.com/projects/forest-church-safadi</link>
		<comments>http://www.shaddyconceptart.com/projects/forest-church-safadi#comments</comments>
		<pubDate>Fri, 14 Jun 2013 02:37:22 +0000</pubDate>
		<dc:creator>shaddysafadi</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Realistic Gallery]]></category>

		<guid isPermaLink="false">http://www.shaddyconceptart.com/?p=2210</guid>
		<description />
				<content:encoded />
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mrs. Comstock</title>
		<link>http://www.shaddyconceptart.com/blogs/mrs-comstock</link>
		<comments>http://www.shaddyconceptart.com/blogs/mrs-comstock#comments</comments>
		<pubDate>Thu, 13 Jun 2013 22:07:41 +0000</pubDate>
		<dc:creator>shaddysafadi</dc:creator>
				<category><![CDATA[Art Blog]]></category>
		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.shaddyconceptart.com/?p=2205</guid>
		<description><![CDATA[Working back and forth with Ken Levine, the creator and Lead Designer of Bioshock infinite, we attempted to get a finessed image of Mrs. Comstock that had the feel of an old painting while exaggerating the proportions slightly to keep in line with the Bioshock aesthetic. &#160;]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.shaddyconceptart.com/wp-content/uploads/2013/06/Mrs-Comstock-Safadi.jpg" rel="lightbox[2205]" title="Mrs. Comstock"><img class="aligncenter size-medium wp-image-2206" alt="shaddy, concept art, digital painting, bioshock infinite, mrs. comstock, comstock" src="http://www.shaddyconceptart.com/wp-content/uploads/2013/06/Mrs-Comstock-Safadi-141x300.jpg" width="141" height="300" /></a></p>
<p>Working back and forth with Ken Levine, the creator and Lead Designer of Bioshock infinite, we attempted to get a finessed image of Mrs. Comstock that had the feel of an old painting while exaggerating the proportions slightly to keep in line with the Bioshock aesthetic.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Last of Us</title>
		<link>http://www.shaddyconceptart.com/blogs/the-last-of-us</link>
		<comments>http://www.shaddyconceptart.com/blogs/the-last-of-us#comments</comments>
		<pubDate>Tue, 28 May 2013 09:34:38 +0000</pubDate>
		<dc:creator>shaddysafadi</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.shaddyconceptart.com/?p=2198</guid>
		<description><![CDATA[It is not exaggeration to say this will likely be the greatest game of all time and it&#8217;s coming out June 14, 2013. Pre-order and set aside a weekend! I had the great fortune of helping out on this project in the early stages and will be posting concepts and concept process breakdowns regularly in [...]]]></description>
				<content:encoded><![CDATA[<p>It is not exaggeration to say this will likely be the greatest game of all time and it&#8217;s coming out June 14, 2013. Pre-order and set aside a weekend! I had the great fortune of helping out on this project in the early stages and will be posting concepts and concept process breakdowns regularly in the coming weeks.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Bioshock Infinite PROCESS</title>
		<link>http://www.shaddyconceptart.com/blogs/2193</link>
		<comments>http://www.shaddyconceptart.com/blogs/2193#comments</comments>
		<pubDate>Tue, 28 May 2013 09:01:41 +0000</pubDate>
		<dc:creator>shaddysafadi</dc:creator>
				<category><![CDATA[Art Blog]]></category>
		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.shaddyconceptart.com/?p=2193</guid>
		<description><![CDATA[A explanation of the process involved in creating  town square concept for the critically acclaimed game, Bioshock Infinite.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.shaddyconceptart.com/wp-content/uploads/2013/05/Bioshock-Townsquare-Tutorial-Safadi.jpg" rel="lightbox[2193]" title="Bioshock Infinite PROCESS"><img class="aligncenter size-medium wp-image-2194" alt="shaddy, digital painting, bioshock infinite, bioshock, concept art" src="http://www.shaddyconceptart.com/wp-content/uploads/2013/05/Bioshock-Townsquare-Tutorial-Safadi-400x260.jpg" width="400" height="260" /></a></p>
<p style="text-align: center;">A explanation of the process involved in creating  town square concept for the critically acclaimed game, Bioshock Infinite.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Bioshock Infinite Town Square</title>
		<link>http://www.shaddyconceptart.com/blogs/bioshock-infinite-town-square</link>
		<comments>http://www.shaddyconceptart.com/blogs/bioshock-infinite-town-square#comments</comments>
		<pubDate>Mon, 20 May 2013 22:34:26 +0000</pubDate>
		<dc:creator>shaddysafadi</dc:creator>
				<category><![CDATA[Art Blog]]></category>
		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.shaddyconceptart.com/?p=2189</guid>
		<description><![CDATA[Had the pleasure of working with Nate Wells and Ken Levine on this image. Spent about 4-5 days total adding more and more signage trying to push for a feeling of life and energy they were going for in Columbia.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.shaddyconceptart.com/wp-content/uploads/2013/05/Safadi-Bioshock-Town-Square-3-web.jpg" rel="lightbox[2189]" title="Bioshock Infinite Town Square"><img class="aligncenter size-medium wp-image-2188" alt="shaddy concept art, digital painting, concept art, " src="http://www.shaddyconceptart.com/wp-content/uploads/2013/05/Safadi-Bioshock-Town-Square-3-web-400x258.jpg" width="400" height="258" /></a></p>
<p>Had the pleasure of working with Nate Wells and Ken Levine on this image. Spent about 4-5 days total adding more and more signage trying to push for a feeling of life and energy they were going for in Columbia.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Columbia Digital Plein Air Process</title>
		<link>http://www.shaddyconceptart.com/blogs/columbia-digital-plein-air-process</link>
		<comments>http://www.shaddyconceptart.com/blogs/columbia-digital-plein-air-process#comments</comments>
		<pubDate>Wed, 08 May 2013 00:41:41 +0000</pubDate>
		<dc:creator>shaddysafadi</dc:creator>
				<category><![CDATA[Art Blog]]></category>
		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.shaddyconceptart.com/?p=2179</guid>
		<description><![CDATA[PROCESS/MATERIALS: ASUS Piece of Shit N53S Series / Wacom Intuos 4 Tablet / Photoshop CS6 My amazing hosts took me to cozy glass walled house in the Columbian countryside. It was raining hard when we started but it let up towards the end of the day and a bit of sun was able to start [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.shaddyconceptart.com/wp-content/uploads/2013/05/columbia-countryside-process-web.jpg" rel="lightbox[2179]" title="Columbia Digital Plein Air Process"><img class="aligncenter size-medium wp-image-2184" alt="columbia-countryside-process-web" src="http://www.shaddyconceptart.com/wp-content/uploads/2013/05/columbia-countryside-process-web-134x300.jpg" width="134" height="300" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.shaddyconceptart.com/wp-content/uploads/2013/05/columbian-forest-edit-blue.jpg" rel="lightbox[2179]" title="Columbia Digital Plein Air Process"><img class="aligncenter size-medium wp-image-2181" alt="columbian-forest-edit-blue" src="http://www.shaddyconceptart.com/wp-content/uploads/2013/05/columbian-forest-edit-blue-400x233.jpg" width="400" height="233" /></a></p>
<p style="text-align: center;">PROCESS/MATERIALS:</p>
<p style="text-align: center;">ASUS Piece of Shit N53S Series / Wacom Intuos 4 Tablet / Photoshop CS6</p>
<p style="text-align: center;">My amazing hosts took me to cozy glass walled house in the Columbian countryside. It was raining hard when we started but it let up towards the end of the day and a bit of sun was able to start lighting the clouds and ground. With digital it&#8217;s relatively easy to change the lighting and color on a moments notice assuming your layers are well organized. 3 hours in the field and another 2 at home adding subtle gradients and making subtle color tweaks using the curves tool. I feel like in general, shapes can be stylized a lot but color often has to stay VERY accurate to feel real.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Drinking Robot</title>
		<link>http://www.shaddyconceptart.com/blogs/drinking-robot</link>
		<comments>http://www.shaddyconceptart.com/blogs/drinking-robot#comments</comments>
		<pubDate>Tue, 16 Apr 2013 21:05:07 +0000</pubDate>
		<dc:creator>shaddysafadi</dc:creator>
				<category><![CDATA[Art Blog]]></category>
		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.shaddyconceptart.com/?p=2169</guid>
		<description><![CDATA[&#160; A higher rez version with a full tutorial series coming soon! ]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://www.shaddyconceptart.com/wp-content/uploads/2013/04/Robot-Ambush-Final-web1.jpg" rel="lightbox[2169]" title="Robot-Ambush-Final-web"><img class="aligncenter size-medium wp-image-2171" title="Robot-Ambush-Final-web" src="http://www.shaddyconceptart.com/wp-content/uploads/2013/04/Robot-Ambush-Final-web1-400x162.jpg" alt="shaddy safadi, shaddy, concept art, digital painting, 3D total, imagine FX, expose" width="400" height="162" /></a></p>
<p><span style="font-size: 13px; line-height: 19px;">A higher rez version with a full tutorial series coming soon! </span></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The NEW Concept Art</title>
		<link>http://www.shaddyconceptart.com/blogs/the-new-concept-art</link>
		<comments>http://www.shaddyconceptart.com/blogs/the-new-concept-art#comments</comments>
		<pubDate>Tue, 16 Apr 2013 20:57:37 +0000</pubDate>
		<dc:creator>shaddysafadi</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.shaddyconceptart.com/?p=2164</guid>
		<description><![CDATA[This Week! A two day intensive workshop at the Illustration Congress in Bogota Columbia. We&#8217;ll be going over in great detail all the modern tricks and technique concepts artists use to get their work to that next level. Later this year I will releasing my first paid concept tutorial series that will be very reasonably [...]]]></description>
				<content:encoded><![CDATA[<p>This Week! A two day intensive workshop at the Illustration Congress in Bogota Columbia. We&#8217;ll be going over in great detail all the modern tricks and technique concepts artists use to get their work to that next level. Later this year I will releasing my first paid concept tutorial series that will be very reasonably priced and go in depth in to some of these career changing techniques. Updates coming soon!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Little Lord</title>
		<link>http://www.shaddyconceptart.com/blogs/little-lord</link>
		<comments>http://www.shaddyconceptart.com/blogs/little-lord#comments</comments>
		<pubDate>Tue, 02 Apr 2013 16:58:27 +0000</pubDate>
		<dc:creator>shaddysafadi</dc:creator>
				<category><![CDATA[Art Blog]]></category>
		<category><![CDATA[Blogs]]></category>

		<guid isPermaLink="false">http://www.shaddyconceptart.com/?p=2157</guid>
		<description><![CDATA[Photoshop CS6 trying my darndest to copy Jaime Jones. Some of his most recent images from &#8220;Destiny&#8221; the new Bungie game caused me to cry myself to sleep&#8230; For Tyrion, I painted the hair over twice, it got too fussy the first time. Started with a quick line sketch, something I rarely do but should more often, [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.shaddyconceptart.com/wp-content/uploads/2013/04/Shaddy-Safadi-Tyrion-WEB.jpg" rel="lightbox[2157]" title="Shaddy-Safadi-Tyrion-WEB"><img class="aligncenter size-medium wp-image-2158" title="Shaddy-Safadi-Tyrion-WEB" src="http://www.shaddyconceptart.com/wp-content/uploads/2013/04/Shaddy-Safadi-Tyrion-WEB-400x294.jpg" alt="tyrion lannister, shaddy, concept art, digital painting" width="400" height="294" /></a></p>
<p style="text-align: center;">Photoshop CS6 trying my darndest to copy Jaime Jones. Some of his most <span style="font-size: 13px; line-height: 19px;">recent images from &#8220;Destiny&#8221; the new Bungie game caused me to cry myself to sleep&#8230; For Tyrion, I p</span><span style="font-size: 13px; line-height: 19px;">ainted the hair over twice, it got too fussy the first time. Started with a quick line </span><span style="font-size: 13px; line-height: 19px;">sketch, something I rarely do but should more often, and then did everything on almost one layer except the eyes and pupils which which were a separate layer and clipping mask. The shape of those where my anchor for the image. I blended their edges later and overall started with a vivid red orange underpainting. Towards the last %20 I started making tweaks ALL on separate layers as a lot of it was experimenting with stuff I wanted the option to change.</span></p>
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