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	<link>http://sharmavj.wordpress.com</link>
	<description>Lead UI / Interaction Designer / Creative Head</description>
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		<link>http://sharmavj.wordpress.com</link>
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		<title>Contextual Enquiry</title>
		<link>http://sharmavj.wordpress.com/2007/10/05/contextual-enquiry/</link>
		<comments>http://sharmavj.wordpress.com/2007/10/05/contextual-enquiry/#comments</comments>
		<pubDate>Fri, 05 Oct 2007 11:45:17 +0000</pubDate>
		<dc:creator>sharmavj</dc:creator>
				<category><![CDATA[UI Glossary]]></category>

		<guid isPermaLink="false">http://sharmavj.wordpress.com/2007/10/05/contextual-enquiry/</guid>
		<description><![CDATA[Contextual Enquiry (CE) is a technique for examining and understanding users and their workplace, tasks, issues and preferences.
CE can be used to produce user needs analyses and task analyses.
The results of a CE feed directly into the design process.
Although CE is time-consuming, it uncovers a wealth of invaluable data.
When is CE appropriate?
CE is appropriate whenever [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sharmavj.wordpress.com&blog=579600&post=23&subd=sharmavj&ref=&feed=1" />]]></description>
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		<title>Requirements Gathering</title>
		<link>http://sharmavj.wordpress.com/2007/10/05/22/</link>
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		<pubDate>Fri, 05 Oct 2007 11:39:52 +0000</pubDate>
		<dc:creator>sharmavj</dc:creator>
				<category><![CDATA[UI Glossary]]></category>

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		<description><![CDATA[Three Types of Requirements Gathering

There are many different activities that are a form of requirements gathering. So many that it can be difficult to determine which approach to use in what circumstance. By classifying requirements gathering into three different types of activities we can simplify the choices.
The nature of a requirements gathering task should affect [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sharmavj.wordpress.com&blog=579600&post=22&subd=sharmavj&ref=&feed=1" />]]></description>
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			<media:title type="html">migration project continuum</media:title>
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		<title>User experience design</title>
		<link>http://sharmavj.wordpress.com/2007/10/05/user-experience-design/</link>
		<comments>http://sharmavj.wordpress.com/2007/10/05/user-experience-design/#comments</comments>
		<pubDate>Fri, 05 Oct 2007 10:49:54 +0000</pubDate>
		<dc:creator>sharmavj</dc:creator>
				<category><![CDATA[UI Glossary]]></category>

		<guid isPermaLink="false">http://sharmavj.wordpress.com/2007/10/05/user-experience-design/</guid>
		<description><![CDATA[User experience design takes a holistic, multidisciplinary approach to the design of user interfaces for digital products. It integrates interaction design, industrial design, information architecture, visual interface design, instructional design, and user-centered design, ensuring coherence and consistency across all of these design dimensions. User experience design defines a product&#8217;s form, behavior, and content.
   [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sharmavj.wordpress.com&blog=579600&post=21&subd=sharmavj&ref=&feed=1" />]]></description>
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		<title>Usability</title>
		<link>http://sharmavj.wordpress.com/2007/09/28/usability/</link>
		<comments>http://sharmavj.wordpress.com/2007/09/28/usability/#comments</comments>
		<pubDate>Fri, 28 Sep 2007 09:15:17 +0000</pubDate>
		<dc:creator>sharmavj</dc:creator>
				<category><![CDATA[UI Glossary]]></category>

		<guid isPermaLink="false">http://sharmavj.wordpress.com/2007/09/28/usability/</guid>
		<description><![CDATA[The characteristic of being easy to use, usually applied to software, but relevant to almost any human artifact. What makes an artifact easy to use? Broadly, something is easy to use to the extent that it effectively performs the task for which it is being used. Ease of use can be measured by how quickly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sharmavj.wordpress.com&blog=579600&post=19&subd=sharmavj&ref=&feed=1" />]]></description>
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		<title>How is interaction design different?</title>
		<link>http://sharmavj.wordpress.com/2007/09/28/how-is-interaction-design-different/</link>
		<comments>http://sharmavj.wordpress.com/2007/09/28/how-is-interaction-design-different/#comments</comments>
		<pubDate>Fri, 28 Sep 2007 08:33:10 +0000</pubDate>
		<dc:creator>sharmavj</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://sharmavj.wordpress.com/2007/09/28/how-is-interaction-design-different/</guid>
		<description><![CDATA[It&#8217;s easy to understand the confusion, since interaction design as a discipline borrows theory and technique from traditional design, psychology, and technical disciplines. It is a synthesis, however—more than a sum of its parts, with its own unique methods and practices. It is also very much a design discipline, with a different approach than that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sharmavj.wordpress.com&blog=579600&post=18&subd=sharmavj&ref=&feed=1" />]]></description>
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