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	<channel>
		<title>Artigos</title>
		<link>http://www.sharpgames.net</link>
		<description>DNN Article is not only a powerful module to enable post and manage articles, but also provides total solutions for content management. Content such as articles, news, announcements, product catalogs, etc can be organized into unlimited levels of categories. There are six modules to provide rich and attractive look and feel experiences. New content can be moderated before published. The administrator can assign roles as moderator. Also an email can be sent when new content is added. Visitors can make comment and rating. Of cause it supports common features of DotNetNuke module such as localization, portable interface, search, Syndication etc.</description>
		<language>pt-BR</language>
		<copyright>Copyright 2009 por Sharpgames</copyright>
		<webMaster>jalf@sharpgames.net</webMaster>
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/sharpgamesarticles" type="application/rss+xml" /><item>
			<title>Usando Avatars em XNA</title>
			<description>Adicione Avatares aos seus jogos em XNA 3.1!</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/ASML1FY9vVI/Default.aspx</link>
			<dc:creator>Jose Antonio Farias</dc:creator>
			<pubDate>Sun, 14 Jun 2009 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1646/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Novos recursos do XNA 3.1 : Reprodução de videos</title>
			<description>O XNA Game Studio 3.1 agora possue suporte a tão esperada reprodução de videos. Nesse artigo vou mostrar de forma simples e prática de como você pode usar esse recurso em seus jogos.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/3Qc62MXEGmE/Default.aspx</link>
			<dc:creator>Kellyson Santos</dc:creator>
			<pubDate>Fri, 12 Jun 2009 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1645/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Persista seus Games com Karvonite</title>
			<description>Karvonite é um Framework para persistência de objeto na plataforma .NET. Objetivo desta API é facilitar para os desenvolvedores a serialização de seus objetos, com uma programação de forma não invasiva.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/_s67IlWzdSY/Default.aspx</link>
			<dc:creator>Kellyson Santos</dc:creator>
			<pubDate>Wed, 27 May 2009 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1637/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Instalador do Xna 2.0</title>
			<description>Aprenda passo a passo como instalar o Xna 2.0 Completo, para poder rodar jogos Multiplayer em computadores que não possuam o Visual Studio instalado.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/uxHVhEhmt8g/Default.aspx</link>
			<dc:creator>Jean Deconto</dc:creator>
			<pubDate>Mon, 25 May 2009 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1636/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Integrando XNA com WPF</title>
			<description>Integração por intermédio de controles Windows Forms hosteados numa Window do WPF</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/HCSOxuuTBjY/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Sat, 02 May 2009 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1631/Default.aspx</feedburner:origLink></item>
		<item>
			<title>SilverSprite – Seu game XNA agora na web !!</title>
			<description>Uma introdução de como integrar seu game na web usando o SilverSprite.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/Omdt9YfWRME/Default.aspx</link>
			<dc:creator>Felipe Aron</dc:creator>
			<pubDate>Wed, 08 Apr 2009 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1624/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Manipulação de áudio com XNA utilizando o XACT - Parte I</title>
			<description>Tutoriais bem simples de como trabalhar com o XACT e utilizar sons em um jogo no XNA</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/sMEEjJBGZvA/Default.aspx</link>
			<dc:creator>Rodrigo Ferreira</dc:creator>
			<pubDate>Thu, 26 Mar 2009 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1621/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Algoritmos para Detecção de Colisões em Ambientes Gráficos Bidimensionais</title>
			<description>Este artigo descreve as principais técnicas para detecção de colisões 2D e comenta os resultados de testes realizados em uma quadtree implementada em XNA.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/BCXecBf4KcQ/Default.aspx</link>
			<dc:creator>Rodrigo Ferreira</dc:creator>
			<pubDate>Thu, 29 Jan 2009 05:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1603/Default.aspx</feedburner:origLink></item>
		<item>
			<title>RenderTargets - renderizar para uma textura</title>
			<description>Como gerar uma textura dinâmicamente utilizando renderTargets</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/2Hy9EhuNBWE/Default.aspx</link>
			<dc:creator>lucas colnaghi</dc:creator>
			<pubDate>Tue, 20 Jan 2009 05:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1602/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Pipeline de Renderização Programável e a Manipulação de Shaders na Plataforma XNA</title>
			<description>Analisar características intrínsecas ao pipeline de renderização de dispositivos gráficos atuais, bem como os conceitos por traz da programação de shaders dentro dos estágios programáveis desses pipelines, utilizando a linguagem HLSL dentro da plataforma</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/FlrVAAwZy-E/Default.aspx</link>
			<dc:creator>Rafael Ferreira</dc:creator>
			<pubDate>Wed, 31 Dec 2008 05:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1601/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Animando Sprites no XNA</title>
			<description>Uma simples abordagem demonstrando como animar  Sprites ( Sprite Sheet ) no XNA</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/lVi1EAJ_0DA/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Tue, 30 Dec 2008 05:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1599/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Exportando mesh com biped do 3D Max para XNA</title>
			<description>Este tutorial serve para mostrar como exportar  bipeds  para o XNA, podendo inclusive usar  footsteps  e o modificador  physique </description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/JRC0IYUaSZQ/Default.aspx</link>
			<dc:creator>Edivar Fernandes</dc:creator>
			<pubDate>Tue, 09 Dec 2008 05:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1598/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Iniciando com Blender</title>
			<description>Um pequeno guia para quem quer iniciar com o Blender</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/leGo1OtEWVQ/Default.aspx</link>
			<dc:creator>Marcos Eich</dc:creator>
			<pubDate>Sat, 06 Dec 2008 05:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1597/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Sintetização e reconhecimento de voz no XNA</title>
			<description>Veja como usar o reconhecimento de voz para executar ações nos seus jogos, bem como a usar a sintetização de voz para torna seu jogo verbalmente mais dinâmico com o Microsft Speech.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/rmYLz1i_YUc/Default.aspx</link>
			<dc:creator>Kellyson Santos</dc:creator>
			<pubDate>Fri, 28 Nov 2008 05:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1595/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Leitor de Mapas gerados na Ferramenta Mappy para XNA</title>
			<description>Construa o mapa de seus jogos na Ferramenta Mappy e importe seus mapas para o XNA</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/OeNc6K9aaQA/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Sun, 05 Oct 2008 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1585/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Gerenciando projetos de software e jogos</title>
			<description>Gerencia projetos de software não é uma tarefa trivial, exige muito de quem a executa e é cada vez mais necessária!</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/yqm_qPnufqM/Default.aspx</link>
			<dc:creator>Marcos Eich</dc:creator>
			<pubDate>Fri, 26 Sep 2008 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1584/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Tocando som no XNA 3.0</title>
			<description>Manipulação do som no XNA 3.0</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/qyLgXU-9fDk/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Sun, 17 Aug 2008 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1572/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Boas práticas ao codificar seus jogos com XNA</title>
			<description>Algumas dicas colhidas da ferramenta Microsoft Source Analysis for C#</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/Wvmh3xf9N4M/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Sun, 15 Jun 2008 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1545/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Aplicando Função quadrática com XNA</title>
			<description>Criando um GameComponent para obtenção de Trajetórias Parabólicas</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/HZvJOUx4ti0/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Mon, 26 May 2008 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1534/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Teste de Unidade</title>
			<description>Testando jogos com Testes de Unidade</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/PaarBneZMMI/Default.aspx</link>
			<dc:creator>edson araujo corral</dc:creator>
			<pubDate>Fri, 23 May 2008 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1526/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Efetuando Scrolling com XNA</title>
			<description> Realizando scrolling atraves de SpriteBatch </description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/KuJqgOlJldc/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Wed, 21 May 2008 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1522/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Um Panorama sobre o objeto SpriteBatch do XNA</title>
			<description>   Uma breve abordagem sobre o objeto SpriteBatch.   </description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/L-nyYJd9HvU/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Mon, 19 May 2008 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1518/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Texturizando Primitivas Graficas com XNA</title>
			<description>Texturizacao com mapeamentos parciais, completos e com um grid de Imagens. Alem de texturizar pontos.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/BpdujJqnZxw/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Sun, 04 May 2008 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1078/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Tutoriais de XNA</title>
			<description>Estarei disponibilizando os artigos que estão sendo publicados na revista mundo net, assim que a revista for lançada disponibilizo o artigo anterior.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/r9W4mVPGAvI/Default.aspx</link>
			<dc:creator>Luciano Lima</dc:creator>
			<pubDate>Wed, 30 Apr 2008 12:41:55 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1077/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Criando um ambiente para 2 players com XNA</title>
			<description>Dividindo a tela ao meio, no formato horizontal, obtendo 2 Viewports</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/pgkh5ZK-4TM/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Sun, 27 Apr 2008 23:00:17 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1076/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Criando Efeitos atraves de SpriteBatch com XNA</title>
			<description> Uma abordagem sobre enumenração SpriteBlendMode </description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/c81B169C1UM/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Mon, 21 Apr 2008 04:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1075/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Representando Imagens 2D com XNA</title>
			<description>Breve abordagem sobre Manipulacao de Texels</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/2vz62Qsmvw8/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Tue, 15 Apr 2008 21:51:18 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1074/Default.aspx</feedburner:origLink></item>
		<item>
			<title>BoxCollider</title>
			<description>Exemplo detecta colisão do personagem com o mapa.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/XZZTpilqscQ/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Mon, 14 Apr 2008 19:16:10 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1073/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Criando drawable game components no XNA</title>
			<description>artigo trivial para complementar o artigo de consumo de game components</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/V3Oty2QVc_k/Default.aspx</link>
			<dc:creator>André Furtado</dc:creator>
			<pubDate>Mon, 31 Mar 2008 13:54:57 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1072/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Video Aula XSI com XNA</title>
			<description>Parece ser bom, deem suas notas!!!</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/0dodrcqaEg8/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Tue, 25 Mar 2008 18:59:42 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1071/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Implementando a funcionalidade Drag and Drop em jogos com XNA</title>
			<description>Funcionalidade muito utilizada nos mais variados estilos de jogos</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/W2rQ8WnF5_Y/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Sat, 22 Mar 2008 16:21:39 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1070/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Ganhando Desempenho em jogos com XNA</title>
			<description> Algumas dicas para otimizacao de codigo em jogos com XNA </description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/wqe94tb72QE/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Fri, 07 Mar 2008 05:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1069/Default.aspx</feedburner:origLink></item>
		<item>
			<title>XNA + Física de Newton</title>
			<description>Utilizando a biblioteca Newton portada para XNA</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/o1kFPxMmRNo/Default.aspx</link>
			<dc:creator>Jefferson Biernastki</dc:creator>
			<pubDate>Mon, 11 Feb 2008 21:17:36 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1067/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Criando e Usando Code Snippets com XNA</title>
			<description>Obtenha produtividade ao longo de seu estudo e construcao de seus jogos</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/PSCUdQP2f_4/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Fri, 08 Feb 2008 23:23:13 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1066/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Compartilhando Seus Jogos com XNA</title>
			<description>Gerando o pacote .ccgame requerido em algumas competicoes de XNA</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/HlPZM34sL08/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Fri, 08 Feb 2008 02:18:10 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1065/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Banco de Dados + XNA</title>
			<description>Acessando um banco de dados com XNA + SQL Server Express</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/e1jDQa4NQ7Q/Default.aspx</link>
			<dc:creator>Jefferson Biernastki</dc:creator>
			<pubDate>Thu, 07 Feb 2008 22:25:08 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1064/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Primitivas Graficas com XNA</title>
			<description>Conceitos, abordagem sobre primitivas 3D e criação de um Protótipo</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/y7CwiaYR-70/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Sat, 26 Jan 2008 20:48:15 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1063/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Relacionando Angulos e Vetor Diretor com XNA</title>
			<description>Explicacao baseada em um jogo</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/Deyp9CoFHIk/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Thu, 10 Jan 2008 05:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1062/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Tutorial de XNA - Parte V</title>
			<description>Continuação do tutorial de XNA para iniciantes, mostra como desenhar textos na tela e como realizar um evento de tempos em tempos.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/S6S5VYgJ-_g/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Wed, 09 Jan 2008 15:02:57 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1061/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Colisao BoundingBox com XNA</title>
			<description>Utilizando a Estrutura BoundingBox provida pelo XNA FrameWork</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/N6zadN0HyqI/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Mon, 07 Jan 2008 17:26:20 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1060/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Tutorial de XNA - Parte IV</title>
			<description>Continuação do tutorial de XNA para iniciantes, aborda desenho de imagens com áreas transparentes e colisão por pixel.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/0AtIWKkZAUc/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Wed, 02 Jan 2008 18:36:05 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1059/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Colisao Ray com XNA</title>
			<description>Teoria e funcionamento da Estrutura Ray provida pelo XNA FrameWork</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/MCoTiWyIOSs/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Tue, 01 Jan 2008 06:13:36 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1058/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Tutorial de XNA - Parte III</title>
			<description>Continuação do meu tutorial de XNA para iniciantes - republicado :-)</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/lXXQAD7Y8-4/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Wed, 19 Dec 2007 18:44:12 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1057/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Tutorial de XNA - Parte II</title>
			<description>Continuação do Tutorial de XNA para inciantes (segunda parte)  - republicado conforme pedidos :-)</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/ry8JgDG6xSY/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Mon, 17 Dec 2007 15:00:20 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1056/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Colisao BoundingSphere com XNA</title>
			<description> Teoria, funcionamento da Estrutura BoundingSphere e Criacao de um prototipo </description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/dZIqAUz0RHU/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Sat, 15 Dec 2007 05:00:00 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1055/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Angulo entre Vetores com XNA</title>
			<description>Construa uma classe reusável para obtenção de ângulos</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/0i8gMLd7vhE/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Tue, 11 Dec 2007 03:09:49 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1054/Default.aspx</feedburner:origLink></item>
		<item>
			<title>COMPONENTE FPS XNA - 0.1</title>
			<description>Componente informativo de desempenho das aplicações</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/scyzLnbyYDc/Default.aspx</link>
			<dc:creator>Washington de Almeida</dc:creator>
			<pubDate>Sun, 09 Dec 2007 23:32:33 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1053/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Aplicando Equacao do Primeiro Grau em Jogos com XNA</title>
			<description>Sprite percorrendo uma Trajetoria Retilinea</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/OuGxTOl8EVs/Default.aspx</link>
			<dc:creator>Luciano José</dc:creator>
			<pubDate>Sun, 18 Nov 2007 22:12:02 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1052/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Graphical User Interfaces</title>
			<description>Documento explica passo a passo como criar uma interface de usuário.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/5zgKtB9kWK4/Default.aspx</link>
			<dc:creator>Leonardo Trindade</dc:creator>
			<pubDate>Thu, 15 Nov 2007 20:55:50 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1051/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Game Design - O Início</title>
			<description>Parte 1 da série</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/ySvUbLcHdmo/Default.aspx</link>
			<dc:creator>Gutemberg Ribeiro</dc:creator>
			<pubDate>Tue, 13 Nov 2007 16:38:30 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1050/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Tutorial de XNA - Parte I</title>
			<description>Primeira parte do tutorial de XNA, mostrando como é a estrutura de um jogo no XNA :-) </description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/3EisSpeegio/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Mon, 22 Oct 2007 20:03:25 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1049/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Joystick Genérico</title>
			<description>Utilizar um joystick que não seja do XBox 360 no XNA</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/FWAkKl-N5ws/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Thu, 18 Oct 2007 11:09:22 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1048/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Tutorial de XNA - Partes I, II e III XD</title>
			<description>Uma intrudodução a plataforma XNA abordando a criação da classe básica do jogo, movimentação, desenho de sprites, transparência e colisões por bounding box. </description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/03C3HQcc6_A/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Tue, 16 Oct 2007 13:58:11 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1047/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Desenhando texto centralizado no XNA</title>
			<description>aprenda a centralizar textos de seu jogo XNA em relação a um ponto específico da tela</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/y2A5zyCHo5g/Default.aspx</link>
			<dc:creator>André Furtado</dc:creator>
			<pubDate>Tue, 09 Oct 2007 05:46:56 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1046/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Xbox 360: o fim da pirataria?</title>
			<description>Este breve artigo é fruto de uma conversa que tive com meus colegas Shinji [http://thespoke.net/blogs/shinji] e Datorre [http://www.datorre.net] a respeito do Xbox 360 e a questão da pirataria. O que descrevo não são afirmações, mas considerações para reflexão.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/cXtREFljOMg/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Fri, 21 Sep 2007 17:07:32 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1045/Default.aspx</feedburner:origLink></item>
		<item>
			<title>DirectX9: Preparando o dispositivo</title>
			<description>Este artigo tem como objetivo mostrar como dar o primeiro passo no desenvolvimento de Jogos e interfaces gráficas avançadas utilizando a linguagem C++ com a API gráfica DirectX</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/hy8y50H3tY8/Default.aspx</link>
			<dc:creator>Murilo Curti</dc:creator>
			<pubDate>Thu, 20 Sep 2007 17:36:50 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1044/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Realizando alpha blending - ou transparência - em texturas e primitivas gráficas do XNA</title>
			<description>aprenda a utilizar transparência e opacidade em suas texturas e primitivas gráficas desenhadas com o XNA</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/LUbRM6HNQSU/Default.aspx</link>
			<dc:creator>André Furtado</dc:creator>
			<pubDate>Tue, 11 Sep 2007 04:15:47 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1043/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Consumindo game components no XNA</title>
			<description>aprenda a reusar em seu jogo componentes criados por terceiros</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/4Fa16mAUWic/Default.aspx</link>
			<dc:creator>André Furtado</dc:creator>
			<pubDate>Mon, 10 Sep 2007 23:06:20 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1042/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Tocando um som repetidamente - ou em loop - em jogos XNA</title>
			<description>Aprenda a inserir sons em loop, como músicas de fundo que tocam repetidamente, no seu jogo XNA</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/7KsOGzUCHFg/Default.aspx</link>
			<dc:creator>André Furtado</dc:creator>
			<pubDate>Tue, 04 Sep 2007 04:11:37 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1041/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Jogos para todos. Feitos por você.</title>
			<description>Artigo sobre XNA publicado na revista GameMaster</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/fzBM7Go3xZY/Default.aspx</link>
			<dc:creator>Jose Antonio Farias</dc:creator>
			<pubDate>Mon, 30 Jul 2007 14:54:02 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1040/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Integração XNA + BLENDER (PRINCÍPIO DE CRIAÇÃO DE JOGOS 3D)</title>
			<description>Uma proposta de integração do blender 2.44 + XNA</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/lDwz1CjMJTU/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Fri, 20 Jul 2007 21:35:46 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1039/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Guia para iniciantes no Microsoft XNA</title>
			<description>Um guia para iniciantes em XNA</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/s7c-PXROmmw/Default.aspx</link>
			<dc:creator>Leonardo Trindade</dc:creator>
			<pubDate>Wed, 18 Jul 2007 03:54:32 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1038/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Usando um banco ou grid de imagens com o XNA</title>
			<description>O XNA permite facilmente o uso de apenas um único arquivo no qual estão todas as imagens do seu jogo. Veja como.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/713azSU3ViE/Default.aspx</link>
			<dc:creator>André Furtado</dc:creator>
			<pubDate>Sat, 07 Jul 2007 17:14:45 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1037/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Wiimote no XNA </title>
			<description>Neste artigo você verá como conectar e utilizar o Nintendo Wiimote com C#/.Net 2.0.  No final dele você terá uma Class Library que irá facilmente permitir que você utilize o controle do Wii em qualquer aplicação em .Net inclusive nos seus jogos feitos em XNA.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/ELgsdwqM3gs/Default.aspx</link>
			<dc:creator>Gutemberg Ribeiro</dc:creator>
			<pubDate>Mon, 30 Apr 2007 03:20:42 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1036/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Suporte a Bitmap Fonts com Xna</title>
			<description>Como utilizar o recurso de fontes incorporado ao Xna 1.0 Refresh</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/1gml30oefVo/Default.aspx</link>
			<dc:creator>Murilo Curti</dc:creator>
			<pubDate>Thu, 26 Apr 2007 17:22:50 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1035/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Wiimote no C#/XNA – Parte 1</title>
			<description>Neste artigo você verá como conectar e utilizar o Nintendo Wiimote com C#/.Net 2.0.  No final dele você terá uma Class Library que irá facilmente permitir que você utilize o controle do Wii em qualquer aplicação em .Net inclusive nos seus jogos feitos em XNA.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/0cgtYLMJ2QI/Default.aspx</link>
			<dc:creator>Gutemberg Ribeiro</dc:creator>
			<pubDate>Thu, 26 Apr 2007 01:31:40 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1034/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Dica: use seu Xbox360 com um monitor VGA qualquer</title>
			<description>Esta dica apresenta um cabo conversor para usar o Xbox360 em um monitor VGA</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/D_hqZaKe56U/Default.aspx</link>
			<dc:creator>André Furtado</dc:creator>
			<pubDate>Fri, 23 Mar 2007 05:01:50 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1033/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Suporte a PC mais antigo que não tem shader 2.0</title>
			<description>Coisas que achei na net e são importantes. </description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/4fyscHp7uIQ/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Wed, 07 Feb 2007 19:46:41 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1032/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Olá em xna - como utilizar fontes</title>
			<description>Artigo (http://www.nuclex.org)</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/Hds5jsW-Za0/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Mon, 22 Jan 2007 15:35:35 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1031/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Joysticks ou GamePads</title>
			<description>Qual é a diferença?</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/Yr89WTu-L5E/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Sat, 20 Jan 2007 01:45:15 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1030/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Criando um jogo com XNA</title>
			<description>Uma introdução a criação de jogos com XNA Game Studio Express</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/MRDHeTT4k10/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Mon, 20 Nov 2006 22:23:56 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1029/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Utilizando POO na criação de jogos com XNA</title>
			<description>Continuação do artigo anterior, neste você verá a construção do mesmo jogo mas utilizando técnicas OO, podendo fazer o paralelo entre os dois métodos</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/C9DN53osXIQ/Default.aspx</link>
			<dc:creator> </dc:creator>
			<pubDate>Sun, 19 Nov 2006 06:52:22 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1028/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Carregando uma Textura remota com XNA Framework</title>
			<description>O artigo apresenta uma variação dos métodos de carregamento de texturas 2D do XNA Framework para carregar texturas hospedadas remotamente</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/mJz9IHqCL1o/Default.aspx</link>
			<dc:creator>Murilo Curti</dc:creator>
			<pubDate>Wed, 15 Nov 2006 08:31:51 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1027/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Objetivos do XNA Framework</title>
			<description>Principais objetivos do XNA Framework para o desenvolvimento de jogos</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/MMh0Jam0d20/Default.aspx</link>
			<dc:creator>Murilo Curti</dc:creator>
			<pubDate>Wed, 30 Aug 2006 01:15:57 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1026/Default.aspx</feedburner:origLink></item>
		<item>
			<title>Introdução ao Managed DirectX</title>
			<description>O DirectX é uma API multimídia que possibilita a criação de aplicações de alta performance através de um conjunto de interfaces padronizadas para que se obtenha o máximo de aproveitamento da capacidade gráfica do hardware utilizado.</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/XZEbHOZJh2c/Default.aspx</link>
			<dc:creator>Murilo Curti</dc:creator>
			<pubDate>Thu, 24 Aug 2006 15:08:40 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1025/Default.aspx</feedburner:origLink></item>
		<item>
			<title>IA em Jogos</title>
			<description>Breve descrição sobre o uso da tecnologia de IA em Jogos</description>
			<link>http://feedproxy.google.com/~r/sharpgamesarticles/~3/cRdDGe3ClbM/Default.aspx</link>
			<dc:creator>Jose Antonio Farias</dc:creator>
			<pubDate>Thu, 24 Aug 2006 14:40:32 GMT</pubDate>
		<feedburner:origLink>http://www.sharpgames.net/Artigos/tabid/54/selectmoduleid/376/ArticleID/1024/Default.aspx</feedburner:origLink></item>
	</channel></rss>
