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<channel>
	<title>SideQuesting... We Love Video Games!</title>
	
	<link>http://www.sidequesting.com</link>
	<description>We Love to Write About Games, Geeks, and Beer!</description>
	<lastBuildDate>Wed, 22 May 2013 03:58:15 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<copyright>2011 </copyright>
	<managingEditor>sidequesting@gmail.com (SideQuesting)</managingEditor>
	<webMaster>sidequesting@gmail.com (SideQuesting)</webMaster>
	<category>videogames</category>
	<ttl>1440</ttl>
	<image>
		<url>http://www.sidequesting.com/wp-content/uploads/sq_podcast144.jpg</url>
		<title>SideQuesting... We Love Video Games!</title>
		<link>http://www.sidequesting.com</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:subtitle>The official podcast of SideQuesting.com</itunes:subtitle>
	<itunes:summary>The SideQuest focuses on videogames, geek culture, and the many tangents that our conversations lead us to.  The official podcast of SideQuesting.com</itunes:summary>
	<itunes:keywords>videogames, playstation, nintendo, xbox, wii, sony, games, gamers</itunes:keywords>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Technology">
		<itunes:category text="Gadgets" />
	</itunes:category>
	<itunes:category text="Arts">
		<itunes:category text="Visual Arts" />
	</itunes:category>
	<itunes:author>SideQuesting</itunes:author>
	<itunes:owner>
		<itunes:name>SideQuesting</itunes:name>
		<itunes:email>sidequesting@gmail.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.sidequesting.com/wp-content/uploads/sq_podcast300.jpg" />
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/sidequesting" /><feedburner:info uri="sidequesting" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>The Lonely Tardis S2E14: The Name of the Doctor</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/bVdKc2rvcE8/</link>
		<comments>http://www.sidequesting.com/2013/05/the-lonely-tardis-s2e14-the-name-of-the-doctor/#comments</comments>
		<pubDate>Wed, 22 May 2013 03:57:00 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Doctor Who]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[Lonely Tardis]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[The Name of the Doctor]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33490</guid>
		<description><![CDATA[We talk Nightmare in Silver and the AMAZING finale episode, The Name of the Doctor!]]></description>
				<content:encoded><![CDATA[<h2><a href="http://itunes.apple.com/us/podcast/lonelytardis/id466998500"><img class="aligncenter size-full wp-image-33494" alt="The Name of the Doctor" src="http://www.sidequesting.com/wp-content/uploads/pod-head-lonelytardis-s2e14.jpg" width="610" height="431" /></a></h2>
<h2><strong>Doctor Who!</strong></h2>
<p><strong>Season 2 Episode 14.</strong> An eclectic group of Time Lords comes together to discuss the latest Doctor Who episodes and news.</p>
<p><strong>In this episode:</strong> We talk Nightmare in Silver and the finale episode, The Name of the Doctor!</p>
<p>Geronimooooo!<span id="more-33490"></span></p>
<p><strong>Hosts:</strong><br />
<a href="http://twitter.com/annoyedgamer" target="_blank">Marcus Beer</a>, <a href="http://twitter.com/shaunnorton" target="_blank">Shaun Norton</a>, <a href="http://twitter.com/stevenstrom" target="_blank">Steven Strom</a>, <a href="http://twitter.com/kewlrats" target="_blank">Dali Dimovski</a></p>
<p><strong>Nightmare in Silver review:</strong></p>
<ul>
<li>Marcus 2/5 Cybermites</li>
<li>Shaun 2.5/5 Cybermites</li>
<li>Steven 3/5 Cybermites</li>
<li>Dali 3.5/5 Cybermites</li>
</ul>
<p><strong>The Name of the Doctor review:</strong></p>
<ul>
<li>Marcus 5/5 Doctor&#8217;s Tombstones</li>
<li>Shaun 4.5/5 Doctor&#8217;s Tombstones</li>
<li>Steven 5/5 Doctor&#8217;s Tombstones</li>
<li>Dali 5/5 Doctor&#8217;s Tombstones</li>
</ul>
<p><strong>Theme Song:</strong></p>
<p><a href="http://parrygripp.com/" target="_blank">Parry Gripp - <em>Doctor Who</em></a></p>
<p><strong>Rate us and Subscribe!</strong></p>
<p><a href="http://itunes.apple.com/us/podcast/lonelytardis/id466998500" target="_blank"><img alt="subscribe_with_itunes" src="http://www.sidequesting.com/wp-content/uploads/subscribe_with_itunes.gif" width="155" height="50" /></a></p>
<p>iTunes link: <a href="http://itunes.apple.com/us/podcast/lonelytardis/id466998500" target="_blank">http://itunes.apple.com/us/<wbr />podcast/lonelytardis/<wbr />id466998500</a></p>
<p>Previous Episodes: <a href="http://www.sidequesting.com/tag/lonely-tardis/">Archive</a></p>
<p>RSS feed: <a href="http://lonelytardis.podbean.com/feed" target="_blank">http://lonelytardis.podbean.com/feed</a></p>
<img src="http://feeds.feedburner.com/~r/sidequesting/~4/bVdKc2rvcE8" height="1" width="1"/>]]></content:encoded>
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			<enclosure url="http://www.sidequesting.com/podpress_trac/feed/33490/0/LonelyTardisS2E14.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>We talk Nightmare in Silver and the AMAZING finale episode, The Name of the Doctor!</itunes:subtitle>
		<itunes:summary>We talk Nightmare in Silver and the AMAZING finale episode, The Name of the Doctor!</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>SideQuesting</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>The Xbox One Requires Internet Connection Every 24 Hours, Used Game Fee Unclear [Update]</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/0KbtSD0fvos/</link>
		<comments>http://www.sidequesting.com/2013/05/the-xbox-one-requires-internet-connection-every-24-hours-used-game-fee-unclear/#comments</comments>
		<pubDate>Wed, 22 May 2013 00:10:20 +0000</pubDate>
		<dc:creator>Tyler Colp</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[24 hours]]></category>
		<category><![CDATA[always on]]></category>
		<category><![CDATA[Internet Connection]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Phil Harrison]]></category>
		<category><![CDATA[used games]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33469</guid>
		<description><![CDATA[The Xbox One will require an online connection to play single player games, and Microsoft is being cagey about used games.]]></description>
				<content:encoded><![CDATA[<p dir="ltr"><a href="http://www.sidequesting.com/2013/05/sony-stock-up-after-xbox-one-reveal/xbox-one-3/" rel="attachment wp-att-33430"><img class="aligncenter size-large wp-image-33430" alt="xbox one" src="http://www.sidequesting.com/wp-content/uploads/xbox-one1-610x457.jpg" width="610" height="457" /></a><strong>Update</strong>: <a href="http://www.eurogamer.net/articles/2013-05-22-phil-harrison-tries-again-to-clarify-game-ownership-second-hand-sales-and-always-online-in-xbox-one" target="_blank">Eurogamer </a>clarified how the Xbox One will handle game ownership and used games with Phil Harrison.</p>
<p dir="ltr">The disk, or the content of the game can be on any Xbox One console, but the rights to play the content is tied to the profile. Everyone can have the content on their console, but can only play it if the owner is signed into his or her profile. Without the disk, but still the content, the friend who owns the console can&#8217;t play on their profile unless they pay a fee for it, which Harrison has said will be similar to, if not the same price the original owner paid for it. If that doesn&#8217;t make sense, read Harrison&#8217;s explanation from Eurogamer below.</p>
<blockquote><p>&#8220;So, think about how you use a disc that you own of an Xbox 360 game,&#8221; he began. &#8220;If I buy the disc from a store, I use that disc in my machine, I can give that disc to my son and he can play it on his 360 in his room. We both can&#8217;t play at the same time, but the disc is the key to playing. I can go round to your house and give you that disc and you can play on that game as well.</p>
<p>&#8220;What we&#8217;re doing with the digital permissions that we have for Xbox One is no different to that. If I am playing on that disc, which is installed to the hard drive on my Xbox One, everybody in my household who has permission to use my Xbox One can use that piece of content. [So] I can give that piece of content to my son and he can play it on the same system.&#8221;</p>
<p>Harrison then explained what happens when you want to take that game beyond the borders of your own home and into a friend&#8217;s place.</p>
<p>&#8220;I can come to your house and I can put the disc into your machine and I can sign in as me and we can play the game,&#8221; he explained.</p>
<p>&#8220;The bits are on your hard drive. At the end of the play session, when I take my disc home &#8211; or even if I leave it with you &#8211; if you want to continue to play that game [on your profile] then you have to pay for it. The bits are already on your hard drive, so it&#8217;s just a question of going to our [online] store and buying the game, and then it&#8217;s instantly available to play.</p>
<p>&#8220;The bits that are on the disc, I can give to anybody else, but if we both want to play it at the same time, we both have to own it. That&#8217;s no different to how discs operate today.&#8221;</p></blockquote>
<p dir="ltr"><strong>Original story:</strong></p>
<p dir="ltr">The freshly announced Xbox 360 successor the Xbox One will require an Internet connection every 24 hours to play games, according to <a href="http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109" target="_blank">Kotaku</a> who recently spoke with Microsoft Vice President Phil Harrison after the unveiling event in Redmond, Wash. today.</p>
<p>The system must have an Internet connection once a day to play games. If the Internet connection is lost afterward, Harrison said, players will not be immediately interrupted. It’s unclear what happens if the player is still in a game when the system checks for a connection again after 24 hours.</p>
<p>Microsoft has not said why the system needs an Internet connection. One reason could be to verify if the player owns the rights to their games.</p>
<p>Various reports cite Harrison claiming Xbox One games will require players to input a one-time activation code before installing the game on their console, similar to PC games, requiring used game buyers to pay a fee to install and play it on their own console.</p>
<p>In a post on the <a href="http://majornelson.com/2013/05/21/xbox-one-and-used-games/" target="_blank">Major Nelson blog</a>, Xbox’s Larry Hryb wrote, “&#8230; should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.” Hryb doesn’t say whether or not players will have to pay a fee to install and play a game tied to another player’s profile on their own.</p>
<p>Harrison told <a href="http://kotaku.com/you-will-be-able-to-trade-xbox-one-games-online-micros-509140825" target="_blank">Kotaku</a> games will be playable by all other profiles on the same console, but we&#8217;re not sure what that means if a player downloads his or her profile on a friend&#8217;s Xbox One.</p>
<p>Harrison also said Microsoft has “a solution,” that will let players trade used games online that will be revealed at a later date. Hryb doesn’t deny the report, but wrote, “While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail.” “Beyond that, we have not confirmed any specific scenarios.”</p>
<p>Given Microsoft&#8217;s inconsistency with its answers about used games, and if they&#8217;re tied to individual consoles or profiles, we&#8217;re going to take everything with a grain of salt until it shows us exactly how the Xbox One functions.</p>
<p>Source: Kotaku [<a href="http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109" target="_blank">1</a>] [<a href="http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109" target="_blank">2</a>], <a href="http://majornelson.com/2013/05/21/xbox-one-and-used-games/" target="_blank">Major Nelson Blog</a></p>
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		<item>
		<title>Xbox One preorder pages pop-up on primary purchase points</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/YzlNevhYJ9k/</link>
		<comments>http://www.sidequesting.com/2013/05/xbox-one-preorder-pages-pop-up-on-primary-purchase-points/#comments</comments>
		<pubDate>Tue, 21 May 2013 23:05:54 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[Deals]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[Best Buy]]></category>
		<category><![CDATA[GameStop]]></category>
		<category><![CDATA[preorder]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33464</guid>
		<description><![CDATA[And get $10 free, too!]]></description>
				<content:encoded><![CDATA[<p><a href="http://amzn.to/10Sz1UX"><img class="aligncenter size-full wp-image-33466" alt="Preorder the Xbox One" src="http://www.sidequesting.com/wp-content/uploads/xbox-one-preorder.jpg" width="610" height="385" /></a></p>
<p>The Xbox One, the floating behemoth pictured above, was just announced a few hours ago. Guess what? It already has preorder and product placement pages on popular retailers around the world. While they all ask users to &#8220;sign up now&#8221; to find out when more preorder details go live, it&#8217;s perhaps a good idea to do so. These will (probably) be a hot item come release day, so staying up to date for possible preorder opportunities would be justifiable.</p>
<p>Microsoft&#8217;s online store even gives you a $10 credit to their online shop if you sign up. That&#8217;s pretty sweet, mind you. Free money? Surrrrre.</p>
<p>Pages:</p>
<ul>
<li><a href="http://amzn.to/10Sz1UX" target="_blank">Amazon</a></li>
<li><a href="http://bit.ly/ZbKtzY" target="_blank">GameStop</a></li>
<li><a href="http://bit.ly/12KtqDm" target="_blank">Best Buy</a></li>
<li><a href="http://bit.ly/16LxPuy" target="_blank">Microsoft</a></li>
</ul>
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		<item>
		<title>343 Industries and Steven Spielberg bring Halo to the Xbox One in live action series</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/0RqI0vvoDKU/</link>
		<comments>http://www.sidequesting.com/2013/05/343-industries-and-steven-spielberg-bring-halo-to-the-xbox-one-and-tv-in-live-action-series/#comments</comments>
		<pubDate>Tue, 21 May 2013 22:35:49 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Forward Unto Dawn]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Steven Spielberg]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33413</guid>
		<description><![CDATA[It's Master Chief Academy, and we're all invited to watch!]]></description>
				<content:encoded><![CDATA[<div id="attachment_33457" class="wp-caption aligncenter" style="width: 620px"><img class="size-full wp-image-33457" alt="Steven Spielberg Halo Xbox One" src="http://www.sidequesting.com/wp-content/uploads/steven-spielberg-halo-xbox-one.jpg" width="610" height="436" />
<p class="wp-caption-text">Hi, I make movie films.</p>
</div>
<p>343 Industries&#8217; Bonnie Ross took the stage at the Microsoft Xbox One unveiling today to unveil that the company is working with Steven Spielberg to bring a live action Halo series exclusively to Xbox One.<span id="more-33413"></span></p>
<p>Yes, exclusively. As in it won&#8217;t be on TV or on Netflix or on your <a href="http://www.sidequesting.com/2013/05/the-next-xbox-is-called-the-xbox-one/">old old Xbox 360</a>, but on the brand spanking new Xbox One&#8217;s network. No timetable was given, or any details about the plan. A pre-recorded video of Spielberg aired, where he noted how working on the project was going to be &#8220;an amazing opportunity to be at intersection of mythmaking and technology.&#8221;</p>
<p>A few things to note, however.</p>
<p>1) Whenever this releases &#8212; presuming that it&#8217;s within the next year or so &#8212; there probably won&#8217;t be more than a few million Xbox Ones on the market. Even if the Halo series is free to Live subscribers, it won&#8217;t have the massive views of the Forward Unto Dawn live action web series, since it won&#8217;t be leaving the confines of the new box. And not everyone is a Halo fan.  Will it get enough views beyond the dedicated Halo following?</p>
<p>2) How Spielberg is involved is anyone&#8217;s guess, though it&#8217;s more than likely not in much more of a role than having his name slapped alongside it, much like the recent Transformers films. He was a part of those, too, remember?</p>
<p>3) How quickly will these appear on Pirate Bay after becoming available to the Xbox One owners? One hour, or two?</p>
<p>I presume we&#8217;ll hear more in the coming months, or years. These kinds of things never seem to work out how we want them to. I&#8217;m still waiting for the fabled Blomkamp/Peter Jackson halo series that would have REALLY been awesome.</p>
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		<item>
		<title>Xbox Live updated for Xbox One with new features, all the clouds</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/v7k8_WFyfwA/</link>
		<comments>http://www.sidequesting.com/2013/05/xbox-live-updated-for-xbox-one-with-new-features-all-the-clouds/#comments</comments>
		<pubDate>Tue, 21 May 2013 21:54:39 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[XBox Live]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33401</guid>
		<description><![CDATA[1000 friends, dynamic achievements, and video sharing arrive on the Xbox Live update]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-33449" alt="Xbox Live on Xbox One" src="http://www.sidequesting.com/wp-content/uploads/xbox-one-xbox-live.jpg" width="610" height="421" /></p>
<p>We knew there was going to be some sort of update to America&#8217;s Next Top Gaming Network, we just didn&#8217;t know to what extent. Thanks to the Xbox One reveal today, we now have a clearer picture &#8212; though it does remain a bit cloudy, on purpose.<span id="more-33401"></span></p>
<p>Get it? Clouds? Because Xbox Live will firmly be attached to cloud gaming for things like saves, asynchronous multiplayer matching, and even some of the Microsoft Azure-boosted online computing that could take a load off of the processor.</p>
<p>Live&#8217;s new &#8220;Smart Match&#8221; system will allow for better matchmaking, using &#8221;advanced algorithms to pair players based on skill, language, and now reputation.&#8221; This basically means that you&#8217;ll hopefully always play with someone of your level, rather than relying on a developer to figure that out on a per game basis. It&#8217;s essentially baked into the console. Now, players will be able to initiate match-making, hop out and do something else (thanks to the multitasking), and hop back in when a match is made. Think of it like the beacon system that Live currently uses, but with strangers as well as friends.</p>
<p>Furthermore, and thanks to the cloud side of things, games will always be &#8220;alive&#8221;. Every time players pick up the controller, the latest stats and changes have already been fed into the experiences, sometimes even per user. That means that your characters have their latest stats loaded in, even when you&#8217;re not online, for your friends to play against.</p>
<p>Players will also be able to capture and share game video, thanks to what the company is calling &#8220;Game DVR&#8221;. Yes, it&#8217;s what Sony is <a href="http://www.sidequesting.com/2013/02/sony-officially-announces-playstation-4/">doing with the PS4</a>, and what the Wii U does with its image capture and sharing to the MiiVerse. Social media, get it?</p>
<p><img class="aligncenter" alt="Xbox One Dynamic Achievements" src="http://www.sidequesting.com/wp-content/uploads/xbox-one-achievements.jpg" width="610" height="402" /></p>
<p>The company chatted up its new dynamic achievements, which essentially make it possible for developers and publishers to add in cheevos whenever they see fit, such as for DLC, community feedback, wins &amp; losses, etc. It&#8217;s meant to show our &#8220;personal story&#8221; of playing a game, rather than focusing on a score. Don&#8217;t worry, though: our current Gamerscores WILL transfer over to the new console.</p>
<p>Finally, since we&#8217;ve always been shackled to the 100 friend limit, the Xbox One&#8217;s Live will allow for <a href="https://twitter.com/XboxSupport/status/336928585275301888" target="_blank">1000 friends</a> on our lists! That means that within a week someone on the Internet will start to complain that it&#8217;s not enough, instead of withing the hour.</p>
<p>Source: <a href="http://www.xbox.com/en-US/xboxone/how-it-games" target="_blank">Xbox</a></p>
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		<item>
		<title>The Xbox One and the Wii: Industrial design separated at birth?</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/Kv2l5CMUHjY/</link>
		<comments>http://www.sidequesting.com/2013/05/the-xbox-one-and-the-wii-industrial-design-separated-at-birth/#comments</comments>
		<pubDate>Tue, 21 May 2013 18:52:55 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33434</guid>
		<description><![CDATA[It really is the Wii60 we were promised.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-33435" alt="Xbox One Wii" src="http://www.sidequesting.com/wp-content/uploads/xbox-one-wii.jpg" width="610" height="372" /></p>
<p>Upon initial viewing of the Xbox One box, it comes off as just a little bit familiar.</p>
<p><img class="aligncenter size-full wp-image-33438" alt="wii=xbox-one" src="http://www.sidequesting.com/wp-content/uploads/wiixbox-one.jpg" width="610" height="407" /> <img class="aligncenter size-large wp-image-33439" alt="xbox-one-box" src="http://www.sidequesting.com/wp-content/uploads/xbox-one-box.jpg" width="610" height="381" /></p>
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		<title>Sony Stock Up After Xbox One Reveal</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/6pyZr9BYc6I/</link>
		<comments>http://www.sidequesting.com/2013/05/sony-stock-up-after-xbox-one-reveal/#comments</comments>
		<pubDate>Tue, 21 May 2013 18:42:33 +0000</pubDate>
		<dc:creator>Steven Strom</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[prices]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[stock]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33428</guid>
		<description><![CDATA[Stock prices fluctuate in the wake of the new Xbox.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.sidequesting.com/wp-content/uploads/xbox-one1.jpg"><img class="aligncenter size-large wp-image-33430" alt="xbox one" src="http://www.sidequesting.com/wp-content/uploads/xbox-one1-610x457.jpg" width="610" height="457" /></a></p>
<p>So, this has to be a little embarrassing. It seems Sony&#8217;s company stock has actually gone up almost since the announcement of the Xbox One. A quick glance of both companies&#8217; stock prices shows an almost 9% increase for Sony, while Microsoft is actually seeing a sudden, noticeable dip of just under one percent at the time of this writing.<span id="more-33428"></span></p>
<div id="attachment_33444" class="wp-caption aligncenter" style="width: 620px"><img class="size-full wp-image-33444" alt="Sony stock Xbox One" src="http://www.sidequesting.com/wp-content/uploads/microsoft-sony-stock-xbox-one.jpg" width="610" height="700" />
<p class="wp-caption-text">Information via Yahoo Finance</p>
</div>
<p>It&#8217;s not uncommon for a company&#8217;s stock to fluctuate around these announcements &#8212; the market is a very reactionary beast. Still, it&#8217;s not great for one&#8217;s confidence when the initial reveal of your next, great project actually causes people to literally put greater stock in your competitor. The real tale, however, will be told when we see where the two companies&#8217; prices close at later today.</p>
<p>We&#8217;ll be sure to update with the closing prices when they become available.</p>
<p>[Source: Yahoo Finance -- <a href="http://finance.yahoo.com/q?s=SNE">Sony</a>, <a href="http://finance.yahoo.com/echarts?s=MSFT+Interactive#symbol=msft;range=1d;compare=;indicator=volume;charttype=area;crosshair=on;ohlcvalues=0;logscale=off;source=undefined;">Microsoft</a>]</p>
<p>[<strong>Update:</strong> As an addendum, there have been some strong indications that Sony could potentially spin off their entertainment division, which surely could have added to the positive bump. (via <a href="http://www.bloomberg.com/news/2013-05-21/sony-jumps-on-report-company-weighs-entertainment-spinoff.html" target="_blank">Bloomberg</a>)]</p>
<p>[<strong>Update Two</strong>: Sony closed at 9.25% today, with an increase of 1.94 points. Meanwhile, Microsoft did rise up from their worst moment of the day, but not all the way, closing at a decrease of 0.23 points, or 0.66%.]</p>
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		<title>Call of Duty Ghosts brings its FPS legacy to the next generation Xbox One [Official Trailer]</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/yPxpiv4kUDI/</link>
		<comments>http://www.sidequesting.com/2013/05/call-of-duty-ghosts-brings-its-fps-legacy-to-the-next-generation-xbox-one-official-trailer/#comments</comments>
		<pubDate>Tue, 21 May 2013 18:09:04 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[Call of Duty Ghosts]]></category>
		<category><![CDATA[infinity ward]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox Infinity]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33380</guid>
		<description><![CDATA[The first trailer revealed!]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-33384" alt="Call of Duty Ghosts Next Gen Xbox" src="http://www.sidequesting.com/wp-content/uploads/call-of-duty-ghosts-xbox.jpg" width="601" height="315" /></p>
<p>At the reveal of the new Xbox today in Redmond, Washington, Activision and Infinity Ward officially took the wraps off of the next game in the Call of Duty series, <em>Call of Duty: Ghosts</em>.<span id="more-33380"></span></p>
<p>This is the first time that the company has revealed in-game action, and did so in all of its next-generation glory. The video features some intense post apocalyptic imagery, highly-detailed visuals, and the dog. The NEXT GEN DOG.</p>
<p><em>Call of Duty: Ghosts</em> is expected in November alongside the launch of the Xbox One.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='610' height='374' src='http://www.youtube.com/embed/Zxnx3W-HA18?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
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		<item>
		<title>Turn 10 Studios’ Forza Motorsport 5 announced, will be available at Xbox One launch [Official Trailer]</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/RXg4ntStWnE/</link>
		<comments>http://www.sidequesting.com/2013/05/turn-10-studios-forza-motorsport-5-announced-will-be-available-at-xbox-one-launch/#comments</comments>
		<pubDate>Tue, 21 May 2013 17:57:39 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Forza 5]]></category>
		<category><![CDATA[Turn 10]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33408</guid>
		<description><![CDATA[Arrives at the console's launch this year]]></description>
				<content:encoded><![CDATA[<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='610' height='374' src='http://www.youtube.com/embed/vy_LDyfCANg?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>Announced today at the Xbox One reveal in Redmond, Washington is the followup to <em>Forza Horizon</em> and <em>Forza 4</em>. Aptly named <em>Forza 5</em>, the latest from Turn 10 will once again bring us glossy and fast cars racing along streets, fog, and even castles. The McLaren P1, one of our favorite concept cars, was featured heavily in the trailer in several shots of extreme racing sex.<span id="more-33408"></span></p>
<p><img class="aligncenter size-full wp-image-33419" alt="Forza 5 McLaren" src="http://www.sidequesting.com/wp-content/uploads/forza-5-1.jpg" width="610" height="364" /></p>
<p>The game will be available at the console&#8217;s launch later this year, with more details coming at E3 next month.</p>
<p><img class="aligncenter size-full wp-image-33420" alt="Forza 5 McLaren P1" src="http://www.sidequesting.com/wp-content/uploads/forza-5-2.jpg" width="610" height="364" /></p>
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		<title>Microsoft’s Xbox One, the successor to the Xbox 360, is multitasking heavy</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/L1tSLLbUZrs/</link>
		<comments>http://www.sidequesting.com/2013/05/microsofts-xbox-one-the-successor-to-the-xbox-360-is-multitasking-heavy/#comments</comments>
		<pubDate>Tue, 21 May 2013 17:23:24 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Infinity]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33378</guid>
		<description><![CDATA[Multitasking woohoo! And Skype, too!]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-33386" alt="Xbox One" src="http://www.sidequesting.com/wp-content/uploads/xbox-one.jpg" width="601" height="315" /></p>
<p>Microsoft took the wraps off of the Xbox One today in Redmond, Washington, and introduced the newest natural user interface advancements almost right away.</p>
<p>The highlight was the multitasking features of the device, which included not only incredibly fast switching between apps and games that are running, but also the ability to make live Skype group calls and check the web while using different apps concurrently.</p>
<p><img class="aligncenter size-large wp-image-33394" alt="Xbox one" src="http://www.sidequesting.com/wp-content/uploads/xbox-one-2-610x324.jpg" width="610" height="324" /></p>
<p>A simple guide, called the Xbox Guide, will allow for TV listings, favorites, and trending community viewing of shows and movies.</p>
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		<item>
		<title>The next Xbox is called the Xbox One</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/nMwTf5lF5jA/</link>
		<comments>http://www.sidequesting.com/2013/05/the-next-xbox-is-called-the-xbox-one/#comments</comments>
		<pubDate>Tue, 21 May 2013 17:11:03 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Durango]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox Infinity]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33382</guid>
		<description><![CDATA[The Xbox One]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-33386" alt="Xbox One" src="http://www.sidequesting.com/wp-content/uploads/xbox-one.jpg" width="601" height="315" /></p>
<p>The new Xbox is called the Xbox One. Microsoft decided to flip the script and go backwards, instead of forwards, in naming conventions.</p>
<p>It&#8217;s angular, much like the Playstation 4 details we saw <a href="http://www.sidequesting.com/2013/05/sony-teases-premium-looking-playstation-4-with-e3-reveal-trailer/">yesterday</a>.</p>
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		<item>
		<title>What are your #XboxMemories?</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/XmAOUJrOblY/</link>
		<comments>http://www.sidequesting.com/2013/05/what-are-your-xboxmemories/#comments</comments>
		<pubDate>Tue, 21 May 2013 15:33:11 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox Reveal]]></category>
		<category><![CDATA[XboxMemories]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33371</guid>
		<description><![CDATA[Hashtags are der greatestest.]]></description>
				<content:encoded><![CDATA[<p><a href="https://twitter.com/search?q=%23xboxmemories&amp;src=hash"><img class="aligncenter size-full wp-image-33373" alt="#XboxMemories" src="http://www.sidequesting.com/wp-content/uploads/xboxmemories-twitter.jpg" width="610" height="400" /></a></p>
<p>Popping up across Twitter and other social media outlets this morning, ahead of the debut of the next Xbox this afternoon, are personal retrospectives from gamers with fond (or not-so) memories of the Xbox and Xbox 360.</p>
<p>Fans have taken to using <a href="https://twitter.com/search?q=%23xboxmemories&amp;src=hash" target="_blank">#XboxMemories</a> to chat about their experiences, much like the #PlaystationMemories hashtag did three months ago. There have been <a href="https://twitter.com/Jordan_Mallory/status/336860031024771073" target="_blank">some really</a><a href="https://twitter.com/Wombat5277/status/336859786786258944" target="_blank"> funny tweets</a> <a href="https://twitter.com/DylanJobe/status/336857432213057536" target="_blank">relating to</a> <a href="https://twitter.com/SamitSarkar/status/336854265563865090" target="_blank">memories of</a> <a href="https://twitter.com/JimSterling/status/336849796541317121" target="_blank">the Xbox</a>. I&#8217;m finding the comedic aspect to be pretty great.</p>
<p>My own personal one: Buying my brother an original Xbox for his birthday, and watching him (in horror) fry it and the entire circuit board of a hotel he was staying at in Germany. Because he didn&#8217;t realize the power requirements were different. Ah well, that was $200 I&#8217;ll never get back. Jerky jerkface.</p>
<p><a href="https://twitter.com/search?q=%23xboxmemories&amp;src=hash" target="_blank">Head on over to Twitte</a>r and join the fun. Or leave a comment below with your own memories of the green X.</p>
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		<title>Sony teases premium-looking Playstation 4 with E3 reveal trailer</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/u4qunzvaVuE/</link>
		<comments>http://www.sidequesting.com/2013/05/sony-teases-premium-looking-playstation-4-with-e3-reveal-trailer/#comments</comments>
		<pubDate>Mon, 20 May 2013 17:36:22 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33359</guid>
		<description><![CDATA[Sorta, kinda, definitely sexy.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-33360" alt="Playstation 4 PS4 reveal video" src="http://www.sidequesting.com/wp-content/uploads/ps4-playstation-4-logo.jpg" width="610" height="343" /></p>
<p>It&#8217;s just a blurry box, but it&#8217;s enough for Sony to try and steal a little thunder from Microsoft&#8217;s big day tomorrow. With this teaser video, seen below, Sony has given us glimpses into the actual industrial design of the <a href="http://www.sidequesting.com/tag/playstation-4/">Playstation 4</a> console. While brief, the video shows static images of parts of the console, the <a href="http://www.sidequesting.com/tag/dualshock-4/">DualShock 4</a> controller, and the new PS4 Eye camera fading in and out dramatically over an extremely blurring square box, one that we think is probably the new <a href="http://www.sidequesting.com/tag/ps4/">PS4</a> design.</p>
<p>Little is seen of the Playstation 4 in its entirety, but a few things are apparent:<span id="more-33359"></span></p>
<ul>
<li>Matte is back, a la the PS3 Slim designs. And we like it. Goodbye, gloss!</li>
<li>The new &#8220;4&#8243; font design is probably the logo, which we also like. It&#8217;s heavy on the right-angle triangle and stands alone on the device, not a part of a &#8220;PS4&#8243; or &#8220;Playstation 4&#8243; combination. It&#8217;s also not matte, as opposed to the surface around it, giving it the darker, glossy black color inside it.</li>
<li>Lots of stippled textures, metal accents, geometric shapes and angled surfaces</li>
<li>It feels in line with what the PS3 design has been doing, as opposed to the PS Vita. It mimics what the company is doing in the design of their <a href="http://store.sony.com/c/Home-Theater-Systems/en/c/S_Home_Theater_Systems?SR=nav:electronics:home_audio:sony_home_theater_systems:shop_compare:ss" target="_blank">home theater systems</a>, especially.</li>
<li>It&#8217;s meant to look and feel premium.</li>
</ul>
<p>For several more images, <a href="http://www.neogaf.com/forum/showpost.php?p=58221422&amp;postcount=288" target="_blank">members of NeoGAF</a> have grabbed stills from the video.</p>
<p>Or, just watch the video right&#8230; now.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='610' height='374' src='http://www.youtube.com/embed/QjXU1anoC5Y?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
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		<title>Metro: Last Light review: A new dawn</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/LSeM50Kdrfw/</link>
		<comments>http://www.sidequesting.com/video-game-review/metro-last-light-review-a-new-dawn/#comments</comments>
		<pubDate>Mon, 13 May 2013 16:00:43 +0000</pubDate>
		<dc:creator>Eric Smith</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[4A Engine]]></category>
		<category><![CDATA[4a games]]></category>
		<category><![CDATA[deep silver]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[metro]]></category>
		<category><![CDATA[Ranger Mode]]></category>
		<category><![CDATA[Russian]]></category>

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		<description><![CDATA[Metro: Last Light isn't perfect, but it tries very hard to do one thing, and it succeeds.]]></description>
				<content:encoded><![CDATA[<p><em>Metro: Last Light</em> is not a perfect videogame. It can be clunky, it can be slow moving, and at some points, it can be flat out dumb. Sometimes, though, you don&#8217;t care about perfection. Chasing after a singular goal with a lot of heart can be enough, and <em>Metro </em>has heart in spades.</p>
<p><i>Metro: Last Light </i>explains everything that would be HUD items in other games, in a contextual, in-world way. You navigate with your compass (which is attached to a clip board that has your objective written on it), your watch has the air filter countdown as well as a light on it indicating your visibility, and you can see how much ammo is in your guns by looking. All of these things are in service of keeping you inside of the game, and they work extremely well.</p>
<p>This effort to keep you in the world extended to the entirety of the metro system, itself. Every man, woman, and child feels like they have a place in this post-nuclear event society. Each metro station is its own village, with its own culture. Everything from the military complexes, to the whore houses (more on this later) felt like they had a place in this world.</p>
<p>If the same amount of care that was put into the world was put into the story and plot, then maybe I would have felt a bit better about it. <i>Metro: Last Light</i>’s story isn’t bad, but it feels like a waste. The basic plot revolves around Antyom, the hero of <i>Metro 2033</i>, following other people around the metro system, letting them tell him what to do for no real reason. Of course, Antyom has a terrible case of silent protagonist, so he can’t argue with anyone or tell any of the other characters to screw themselves. Seriously, it’s 2013. Silent protagonists need to go the way of the dodo.</p>
<p><img class="aligncenter size-large wp-image-33344" alt="1Metro3" src="http://www.sidequesting.com/wp-content/uploads/1Metro3-610x381.jpg" width="610" height="381" /></p>
<p>From one macguffin to another, you trudge Antyom through this beautiful, bleak world. Constantly helping others who only promise to be looking out for your best interests. All of this culminates with one of the most abrupt endings to a storyline (actually, two storylines) that I have ever seen in any form of media. The story goes from rising action, to climax, to falling action in a space of ten minutes. And none of it is very satisfying.</p>
<p>If the story does nothing other than bring you through the terrifying world, it would be enough. However,  the combat in <i>Metro: Last Light</i> is simply fantastic. In <i>Metro 2033</i>, none of the weapons felt satisfying – some argued that was the point, I disagree – but this time around, every gun has its place. I spent the majority of the game running around with a silenced pistol, a high-powered shotgun, and a machine gun. Each of which had their own specific uses.</p>
<p>The pistol spent the most time equipped, even though it was probably my least used gun. In any encounter with human enemies, I stealthed around the areas killing as many soldiers with my knife (no longer a selectable weapon, used by pressing in the right stick). Stealth is very gratifying and much easier in <i>Last Light</i> because of your aforementioned watch indicator, as well as very helpful audio stingers that hit when an enemy might see you.</p>
<p><img class="aligncenter size-large wp-image-33345" alt="1Metro1" src="http://www.sidequesting.com/wp-content/uploads/1Metro1-610x381.jpg" width="610" height="381" /></p>
<p>On the other end of the spectrum was the creature enemies, and the bosses. All of which have one attack: Charging. Not only is it boring to shoot at enemies that only run straight at you, but if they do close the distance, you have no way to easily dodge out of the way. Fighting the various creatures is also when the difficulty has a tendency to spike. This usually happens when you are tasked with holding off a group of enemies while waiting for a vehicle of some kind to come pick you up.</p>
<p><i>Last Light</i> doesn’t seem to know what it wants to do in the way of its women in the world. At one point, you have to follow a strong woman, but later on, you bed down with that same woman for what seems to be no other reason than to see her boobs. The strip clubs and whore houses feel believable in a world like this, but at the same time, would my character really sit down and waste his ammo just to see breasts that have antigravity capabilities that rival that of <i>Dead or Alive</i>? It all feels very tenuous, and the extent to which the naked female form is shown feels very unnecessary.</p>
<p>If <i>Metro 2033</i> was too much for you to get into, I still recommend checking out <i>Last Light</i>. It feels much more accessible. On normal difficulty, there is much more ammo to be had and enemies go down in a believable number of shots. Even the PC requirements have loosened. My machine has a couple-year-old video card (everything else is pretty new), and I was able to run the game on “Very High” settings at a high framerate. This definitely isn’t a netbook game, but even lower-end computers will have no problems running this game on lower settings.</p>
<p><img class="aligncenter size-large wp-image-33346" alt="1Metro2" src="http://www.sidequesting.com/wp-content/uploads/1Metro2-610x381.jpg" width="610" height="381" /></p>
<p>Something worth mentioning for <i>Metro 2033</i> veterans is that Ranger Mode is not included with the standard purchase of <i>Metro: Last Light</i>. For a game that is all about immersion, the mode that allows for more realism (no HUD, less ammo, accurate bullet damage) being held off for an extra $5 DLC is a little bit crazy. Hell, on the <a href="http://enterthemetro.com/us/">game’s website</a>, it is stated that Ranger Mode is “The way [the game] was meant to be played. So know going in that you will have to spend extra money just to get the full version of the game.</p>
<p><i>Metro: Last Light</i> is a game that is greater than the sum of its parts. The combat and the environment go a long way to cover up a lackluster story, and some questionable portrayals of the women in the world. The world of <i>Metro: Last Light</i> is one that should be viewed by as many people as possible, as it truly is a beautifully tragic place.</p>
<p style="text-align: left;" align="center"><span style="color: #999999;"><i>This review is based on the final code of the PC version of Metro: Last Light, provided by publisher Deep Silver.</i></span></p>
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		<title>WIN: Skylanders Giants for the 3DS courtesy of Activision! [UPDATE: Winner selected!]</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/ZhXrfnzK4iA/</link>
		<comments>http://www.sidequesting.com/2013/05/win-skylanders-giants-for-the-3ds-courtesy-of-activision/#comments</comments>
		<pubDate>Sun, 12 May 2013 06:21:56 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[giveaway]]></category>
		<category><![CDATA[Skylanders]]></category>
		<category><![CDATA[Skylanders Giants]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33328</guid>
		<description><![CDATA[Win the game, portal of power, and two Skylanders figures!]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-33331" alt="Win Skylanders Giants" src="http://www.sidequesting.com/wp-content/uploads/win-skylanders-giants.jpg" width="610" height="385" /></p>
<p><strong>[UPDATE: Congrats to Michael Jordal for winning!]</strong></p>
<p>Skylanders are STILL super-popular, more than a year and a half after they&#8217;ve been released. The figures are pretty nicely designed, and the latest ones even glow when they come near the portals.</p>
<p>It&#8217;s been a few months since we reviewed it, and our Nintendo 3DS version of <em>Skylanders Giants</em>, courtesy of Activision, is just sitting on our office table, looking lonely. We should find it a new home. How about yours? You&#8217;ll win everything you see in the image above: our review copy of <em>Skylanders Giants</em> for the Nintendo 3DS (which is a different game all together from the console versions), a portal of power compatible with the 3DS, and the two Skylanders pictured above!<span id="more-33328"></span></p>
<p>As usual, it&#8217;s super easy to enter. Just leave a comment below &#8212; up to once per day until Saturday night, May 18th at 11:59PM PST &#8212; telling us what your favorite giant in movies, books or games is! That&#8217;s it. Simple as pie! We&#8217;ll select one winner on Sunday and let them know!</p>
<p>Help these Skylanders find a home, would ya?</p>
<p>MMMMMMMMEGAAAA!</p>
<p>What are you waiting for? Leave a comment and win! (Scroll down to the bottom of the page!)</p>
<h3><strong>RULES</strong></h3>
<ul>
<li>Contest starts today (Sunday, May 12th) and runs until Saturday, May 18th at 11:59PM PST.</li>
<li>Leave a comment on this post, up to once per day for a total of 7 entries, telling us what your favorite giant is</li>
<li>Available to US residents only, 18 yrs of age or older</li>
<li>Winner chosen on Sunday, May 19th at 10AM.</li>
<li>Please see our official <strong><a href="http://www.sidequesting.com/2011/10/2011/04/about/contests-and-giveaways/" target="_blank">Contest Rules</a></strong> for more information.</li>
</ul>
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		<title>The SideQuest Episode 506: Jump to Johnclusions</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/pavKzVmMeX8/</link>
		<comments>http://www.sidequesting.com/2013/05/the-sidequest-episode-506-jump-to-johnclusions/#comments</comments>
		<pubDate>Sat, 11 May 2013 17:24:58 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Evoland]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sidequest]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33316</guid>
		<description><![CDATA[In this episode: Lots of chat about the next Xbox, the value of E3, Sony financials, the death of the Vita, where's the Wii U support, and Eric is the sane one.]]></description>
				<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/us/podcast/the-sidequest/id429590440"><img class="aligncenter size-full wp-image-33318" alt="The SQ 506" src="http://www.sidequesting.com/wp-content/uploads/thesq-506.jpg" width="610" height="407" /></a></p>
<p>Welcome to the SideQuest, your semi-weekly podcast devoted to gaming, culture, and gaming culture, with the often tangent.</p>
<p><strong>Episode 506:</strong> Jump to Johnclusions</p>
<p><strong>In this episode: </strong>Lots of chat about the next Xbox, the value of E3, Sony financials, the death of the Vita, where&#8217;s the Wii U support, and Eric is the sane one. We play Evoland, Candy Box, Air Forte, Borderlands 2</p>
<p><span id="more-33316"></span></p>
<p><strong>What we&#8217;re playing:</strong><br />
Dali &#8211; Evoland (Steam), Candy Box!<br />
Eric &#8211; Borderlands 2, Air Forte<br />
John &#8211; Candy Box</p>
<p><strong>Stupid Notes of Stupid:</strong><br />
Ryan’s yoyo = Coconut and vines<br />
You can hang a dead bear in a man cave<br />
Sometimes you Chann’um, and sometimes you Tate’um<br />
Jump to Johnclusions<br />
Johnerlizations<br />
Weekend of Beers</p>
<p><strong>Want to be our next MindFreak?</strong> Tweet @SideQuesting with the hashtag #SQMF and let us know why!</p>
<p><strong>Hosts:</strong><br />
<a href="http://twitter.com/kewlrats" target="_blank">Dali Dimovski</a>, <a href="http://twitter.com/johnparie" target="_blank">John Parie</a>, <a href="http://twitter.com/ellimem" target="_blank">Eric Smith</a><a href="http://twitter.com/the1ryangunn" target="_blank"><br />
</a></p>
<p><strong>Music:</strong></p>
<p>Intro: Gogol Bordello - <em>Rebellious Love</em></p>
<p>Outro: Cake - <em>Meanwhile, Rick James…</em></p>
<p><strong>Comments? Questions? Email us at:</strong></p>
<p><a href="mailto:podcast@sidequesting.com" target="_blank">podcast @ sidequesting.com</a></p>
<p><a href="http://itunes.apple.com/us/podcast/the-sidequest/id429590440" target="_blank"><strong>Subscribe and rate us via iTunes</strong></a></p>
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<p>RSS feed: <a href="http://sidequesting.podbean.com/feed" target="_blank">http://sidequesting.podbean.com/feed</a></p>
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			<enclosure url="http://www.sidequesting.com/podpress_trac/feed/33316/0/TheSideQuestEpisode506.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>In this episode: Lots of chat about the next Xbox, the value of E3, Sony financials, the death of the Vita, where's the Wii U support, and Eric is the sane one.</itunes:subtitle>
		<itunes:summary>In this episode: Lots of chat about the next Xbox, the value of E3, Sony financials, the death of the Vita, where's the Wii U support, and Eric is the sane one.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>SideQuesting</itunes:author>
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		<title>A Fair Colp: A Critical Retrospective of L.A. Noire</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/hiPoFXZtDwc/</link>
		<comments>http://www.sidequesting.com/2013/05/a-fair-colp-a-critical-retrospective-of-l-a-noire/#comments</comments>
		<pubDate>Sat, 11 May 2013 03:18:36 +0000</pubDate>
		<dc:creator>Tyler Colp</dc:creator>
				<category><![CDATA[A Fair Colp]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[critical]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[L.A. Noire]]></category>
		<category><![CDATA[retrospective]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Team Bondi]]></category>
		<category><![CDATA[Tyler Colp]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33270</guid>
		<description><![CDATA[As the big game releases slow down until the debut of the new consoles and the holiday season, Tyler made the time to revisit some games he never finished. One of those games was L.A. Noire.]]></description>
				<content:encoded><![CDATA[<p dir="ltr"><img class="aligncenter size-large wp-image-33289" alt="L.A.-Noire-Game-7" src="http://www.sidequesting.com/wp-content/uploads/L.A.-Noire-Game-7-610x343.jpg" width="610" height="343" />
<div class="dropcap adelle">A</div>
<p>s the big game releases slow down until the debut of the new consoles and the holiday season, I’ve made the time to revisit some games I never finished. One of those games was L.A. Noire. I twist the term “finished,” when I say I didn’t finish L.A. Noire. I technically did, two years ago, when it first came out. I even wrote a <a href="http://polygonalgrass.wordpress.com/2011/05/20/l-a-noire-review-success-is-a-double-edged-sword/" target="_blank">review of it on my personal blog</a>. What I mean is that I never played any of the DLC cases, and I figured it was time to go back.</p>
<p>I originally wanted to replay the entirety of Team Bondi’s late-1940s, neo-noir game, but when I realized the five DLC cases dabbled in all three of its Los Angeles Police departments&#8211;traffic, vice, and arson&#8211;, I decided they would suffice.</p>
<h1 style="text-align: center;"><strong>&#8230;</strong></h1>
<div class="dropcap adelle">W</div>
<p>hen I first played <em>L.A. Noire</em>, I had no idea what to expect. I don’t think anyone did. Rockstar games have a way of doing that, and it being developed by Team Bondi, a new Australian studio, made it even more mysterious. I think most of us assumed it would be a 1940s aesthetic wrapped around a Grand Theft Auto game. It’s amazing how much we were wrong.</p>
<p><em>L.A. Noire</em> turned out be what could be described as a big-budget adventure game. You control war-veteran-turned-cop Cole Phelps as he works his way up the ladder in the LAPD, rummaging through other people’s junk for clues to help solve crimes. It pulled from modern games tropes and had car chases, foot chases, and shootouts, but most of the time, the game was about surveying detail in both the environments and the people. It was definitely something we hadn’t seen before, and it sparked a large amount of critical discussion from players and writers.</p>
<p>At the time, that kind of discussion was new to me. I hadn’t quite understood the difference between a review and a critique before <em>L.A. Noire</em> came around. Fascinated, I sunk into the discussion, read and listened to as much as I could. I discovered some writers who I now will read anything they write, and I discovered some memorable pieces that I still go back and read or recommend to friends. <em>L.A. Noire</em>, through its critical response, helped shape the writer I am today.</p>
<p>With a few more years of experience playing and writing about games, my return to <em>L.A. Noire</em> let me come at it from a different perspective. While I still regard the game as one of my favorites for a bunch of reasons I still stand behind in my original review, I’m finally able to articulate some of the problems I had with it.</p>
<h1 style="text-align: center;"><strong>&#8230;</strong></h1>
<div class="dropcap adelle">T</div>
<p>he first and last thing I noticed about <em>L.A. Noire</em> is how deliberate its pacing is. Everything moves at a specific tempo. Sluggish is an accurate way to describe it, but in this case, it doesn’t feel like it was on accident. It’s as if the game runs on an internal clock, only moving between the ticks and the tocks.</p>
<p>It’s only frustrating because it exists in a time where most games are about speed. If an entire genre about endlessly running hasn’t made this clear to you, I encourage you to try to play <em>L.A. Noire</em> for more than an hour at a time. Thankfully none of the DLC cases overstay their welcome, because if they did, I’d have surely quit playing on the first one.</p>
<p>Most of the problem comes from the game’s sense of “realistic” presentation. The way Phelps meticulously unfolds and refolds a piece of paper or opens and closes a purse as if he’s referencing a manual will make you rapidly tap the back out button&#8211;in my case the circle button&#8211;as if the game had quick-time-events, and it does not. You’ll want to scream as you position Phelps’ finger through a first-person perspective over a document. And during the game’s horrendous firefights, you’ll learn that for an army man, Phelps is incapable of reaching a full-sprint as he awkwardly jogs to and from cover. The result is something that doesn’t look like a game where the player runs at a constant speed to a third-party, and to the player it’s like your controller was dipped in molasses.</p>
<p>That brings us to the interrogation/interview scenes where Phelps questions suspects and tries to pull information from them by selecting truth, doubt, or lie based off of their responses. I’m not sure how I mostly ignored this mechanic when I first wrote about the game, because it’s the most disappointing thing about it.</p>
<p>When they go well, they are the most engaging part of the game. You study the person you’re questioning and you utilize information you’ve gathered by searching the crime scene and piecing together a timeline to get them talking. It’s like a well-designed boss fight.</p>
<p>Unfortunately, they almost never go perfectly right. More often, Phelps will start screaming at them out of nowhere and you lose the momentum of the interrogation/interview. There’s a divide in logic between you and Phelps. It’s never made clear what he’ll say before you choose one of the three choices, turning them not into an exciting battle of wits with a criminal, but a (very loud) guessing game.</p>
<p>For something as straightforward as shooting people, I’m surprised how long it took me to remember how to control Phelps during the action scenes. It feels wrong to describe them as action scenes, because it’s mostly Phelps standing next to cover and reloading as he grunts from all the bullets hitting him. If you’re uncontrollably laughing while you’re killing large groups of men, you’re probably either mentally damaged or trying to play L.A. Noire. Either this game wasn’t built to support cover-based shooting or no one at Team Bondi played any other games. At least someone had the forethought to include a way to skip them after dying three times.</p>
<p>Another thing I missed on my first playthrough: how weird is it for a game to ask you to skip its own content? That’s like a book that reads, “Yeah, this part? Preeetty boring, why don’t you just skip a few pages ahead.”</p>
<p>What’s worse is that you’ll probably spend more time in the game’s combat sequences than in its incredibly realized 1940’s Los Angeles. Because there’s little reason to explore it, I forced my partner to drive as I sped through each case. You only get to appreciate the artistry of it all in between loading screens.</p>
<h1 style="text-align: center;">&#8230;</h1>
<p dir="ltr">
<div class="dropcap adelle">A</div>
<p>fter writing my review of <em>L.A. Noire</em>, I was surprised how much I had to say about it. There was so much going on; a lot more than I ever realized was possible for a game.  <em>L.A. Noire</em> is certainly not the first game to offer this kind of depth, but for me, it was the first game to introduce me to the critical side of discussing games. At the time I felt like I lacked the skills to talk about it on a deeper level. It’s encouraging to be able to go back and write what I couldn’t before. It&#8217;s the kind of circumstance offered only through the passage of time and reflection, and one that <em>L.A. Noire</em> lends itself to exceedingly well.</p>
<p dir="ltr"><em>A Fair Colp is a weekly column about video games written by Tyler Colp. You can find all the other entries <a href="http://www.sidequesting.com/category/editorial-2/a-fair-colp/" target="_blank">here</a>.</em></p>
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		<item>
		<title>Valve Adds Oculus Rift Support to Half-Life 2, Releases Linux Version</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/_zBEs2Cgyb4/</link>
		<comments>http://www.sidequesting.com/2013/05/valve-adds-oculus-rift-support-to-half-life-2-releases-linux-version/#comments</comments>
		<pubDate>Sat, 11 May 2013 00:57:26 +0000</pubDate>
		<dc:creator>Tyler Colp</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[support]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33297</guid>
		<description><![CDATA[Valve adds Oculus Rift support to its popular shooter and releases a Linux version of the game.]]></description>
				<content:encoded><![CDATA[<p dir="ltr"><a href="http://www.sidequesting.com/2013/05/valve-adds-oculus-rift-support-to-half-life-2-releases-linux-version/hls21/" rel="attachment wp-att-33300"><br />
</a> <a href="http://www.sidequesting.com/2013/05/valve-adds-oculus-rift-support-to-half-life-2-releases-linux-version/hl2/" rel="attachment wp-att-33301"><img class="aligncenter size-large wp-image-33301" alt="hl2" src="http://www.sidequesting.com/wp-content/uploads/hl2-610x343.jpg" width="610" height="343" /></a>A new beta update for <em>Half-Life 2</em> adds Oculus Rift support, Valve programmer Joe Ludwig announced on <a href="https://developer.oculusvr.com/forums/viewtopic.php?f=42&amp;t=957" target="_blank">the device’s official forums</a>.</p>
<p>Oculus Rift developer’s kit owners can get the update by setting the <em>Half-Life 2’s</em> command line to “-vr” in Steam, and opting-into the SteamPipe beta.</p>
<p>“This should ship to everybody in a few weeks,” Ludwig wrote.</p>
<p>Ludwig warns players that the update is “a bit more raw,” than when the company released <em>Team Fortress 2</em> Oculus Rift support earlier this year, and is asking for feedback. The post mentions one of the known issues is a “dim and hard to read,” HUD.</p>
<p>Ludwig told <a href="http://www.engadget.com/2013/03/18/valve-joe-ludwig-interview/" target="_blank">Engadget</a> in March that the Kirkland, Wash.-based company has been testing Oculus Rift support with its other games including <em>Left 4 Dead</em>. It’s likely that the zombie shooter will be the next game to receive Oculus Rift support.</p>
<p>A beta Linux version of <em>Half-Life 2</em> was also released today, adding to a number of Valve-developed games with support for the operating system.</p>
<p>Valve’s own Steambox will run Linux when its released. The company is likely adding Linux versions of its games to support the hardware when it finally launches, which it has said will not be this year.</p>
<p>Source: <a href="https://developer.oculusvr.com/forums/viewtopic.php?f=42&amp;t=957" target="_blank">Oculus Rift Developer Forums</a>, <a href="http://www.engadget.com/2013/03/18/valve-joe-ludwig-interview/" target="_blank">Engadget</a></p>
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		<title>The Evening Report, May 7th, 2013: Desilets’ Defense and Pre-Orders Go Beyond Two Souls</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/R1EcWirykQw/</link>
		<comments>http://www.sidequesting.com/2013/05/the-evening-report-may-7th-2013-desilets-defense-and-pre-orders-go-beyond-two-souls/#comments</comments>
		<pubDate>Wed, 08 May 2013 00:25:35 +0000</pubDate>
		<dc:creator>Dylan Sabin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alice madness returns]]></category>
		<category><![CDATA[beyond two souls]]></category>
		<category><![CDATA[oz]]></category>
		<category><![CDATA[patrice]]></category>
		<category><![CDATA[the evening report]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[willem dafoe]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33256</guid>
		<description><![CDATA[Desilets' out at Ubisoft (again), McGee's working on an Oz game, and Willem Dafoe is getting more screen time in Beyond Two Souls.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center"><strong>Patrice Desilets fired by Ubisoft less than three months after THQ Montreal acquisition</strong></p>
<p><a href="http://www.sidequesting.com/wp-content/uploads/assassins-creed-creator-patrice-desilets-returns-to-ubisoft.jpg"><img class="aligncenter size-large wp-image-33257" alt="assassins-creed-creator-patrice-desilets-returns-to-ubisoft" src="http://www.sidequesting.com/wp-content/uploads/assassins-creed-creator-patrice-desilets-returns-to-ubisoft-610x342.jpg" width="610" height="342" /></a></p>
<p>There&#8217;s generally a lot of fluidity to the life of a game developer, but making a name for yourself can lead to keeping your feet on the ground for long periods of time, or so you&#8217;d think. For former <em>Assassin&#8217;s Creed </em>director Patrice Desilets, his last few years have treated him to leaving Ubisoft and joining THQ Montreal only to have the publisher go bankrupt, resulting in his studio&#8217;s acquisition by Ubisoft once again. Now, as Kotaku <a href="http://kotaku.com/assassins-creed-designer-patrice-desilets-leaves-ubiso-494016846">reported earlier today</a>, it seems he&#8217;s been taken out of the equation. Fired and escorted out of the building by guards, the story echoes that of the West/Zampella incident with Infinity Ward several years ago.</p>
<p>It seems odd to say anything condemning about this event. He&#8217;ll doubtlessly fight the termination and I&#8217;m hoping he&#8217;ll be able to succeed. Even with the average turnover rate of game developers, seeing a higher-profile name like Desilets get dropped from a team he&#8217;d been leading for two years is really terrifying. Having spent over a year on an idea of my own allows me to sympathize moreso than your average developer termination. If someone tried to pry that idea away from me, I&#8217;d be digging tooth and nail in to keep it.</p>
<p>[Source: <a href="http://kotaku.com/assassins-creed-designer-patrice-desilets-leaves-ubiso-494016846">Kotaku</a>]</p>
<p style="text-align: center"><strong>Spicy Horse working on a new Wizard of Oz game, not tied to 2004&#8242;s <em>Oz</em></strong></p>
<p style="text-align: center"><a href="http://www.sidequesting.com/wp-content/uploads/w-o-the-wizard-of-oz-20473349-1488-1080.jpg"><img class="aligncenter size-large wp-image-33258" alt="w-o-the-wizard-of-oz-20473349-1488-1080" src="http://www.sidequesting.com/wp-content/uploads/w-o-the-wizard-of-oz-20473349-1488-1080-610x442.jpg" width="610" height="442" /></a></p>
<p style="text-align: left">Spicy Horse isn&#8217;t known for a whole lot beyond <em>Alice: Madness Returns </em>and the unrecognized <em>Grimm </em>series. Their proclivity for making off-beat, &#8220;dark-and-edgy&#8221; versions of children&#8217;s tales and fables is stepping into familiar ground, with <a href="http://www.joystiq.com/2013/05/07/american-mcgees-spicy-horse-working-on-a-shiny-new-oz-game/">Joystiq reporting </a>that the Shanghai-based developer is working on a <em>Wizard of Oz </em>game that&#8217;s not tied to American McGee&#8217;s canned 2004 game <em>American McGee&#8217;s Oz.</em> What that&#8217;ll mean is still largely up in the air: they state that they&#8217;ve yet to settle on a genre, but that it will come out on PC/Mac/Linux and tablet-like devices. It&#8217;s also worth mentioning that this new game is planning to incorporate elements from &#8220;the entire Oz series,&#8221; which could mean some interesting stuff from left field. Perhaps it&#8217;ll just mean more of a focus on the Lollipop Guild.</p>
<p style="text-align: left">Having played and enjoyed <em>Madness Returns, </em>I&#8217;ll be cautiously optimistic about another new venture from the Spicy Horse folks. That <em>Akaneiro: Demon Hunters </em>Kickstarter they launched a while back didn&#8217;t catch my eye with its twisted take on Little Red Riding Hood, and it&#8217;s likely that their take on <em>Oz </em>might follow that same route. Here&#8217;s hoping that the angst of hunting demons doesn&#8217;t bleed over into the adventures of the yellow brick road.</p>
<p style="text-align: left">[Source: <a href="http://www.joystiq.com/2013/05/07/american-mcgees-spicy-horse-working-on-a-shiny-new-oz-game/">Joystiq</a>]</p>
<p style="text-align: center"><strong>Extra 30 minutes of content planned for <em>Beyond: Two Souls </em>pre-orders</strong></p>
<p style="text-align: left"><a href="http://www.sidequesting.com/wp-content/uploads/willem-dafoe-beyond-two-souls.jpg"><img class="aligncenter size-large wp-image-33261" alt="willem-dafoe-beyond-two-souls" src="http://www.sidequesting.com/wp-content/uploads/willem-dafoe-beyond-two-souls-610x343.jpg" width="610" height="343" /></a></p>
<p style="text-align: left">
<p style="text-align: left">Even as a person familiar with the oddities that crop up when pre-orders push extra content, I can&#8217;t seem to wrap my head around this one. <a href="http://www.eurogamer.net/articles/2013-05-07-beyond-two-souls-special-edition-includes-a-30-minute-exclusive-scene">Eurogamer is reporting</a> that special edition pre-orders of Quantic Dream&#8217;s upcoming <em>Beyond: Two Souls </em>will include an extra &#8220;30 minutes of playable story,&#8221; along with behind the scenes gumbo and a steelbook package. What we don&#8217;t know rests on the context of the scene or its relative importance given that you&#8217;ll have to pre-order <em>Beyond </em>to even see this content.</p>
<p style="text-align: left">Having a pre-order incentive that adds an extra &#8220;Battle Arena&#8221; or &#8220;Phat Weapon Upgradezzz™&#8221; has become the norm, but for a game so heavily skewed towards a linear narrative approach that one could almost call it &#8220;movie-esque&#8221; &#8211; if that wasn&#8217;t a horrible adjective &#8211; it seems odd to include any sort of tacked-on story stuff for pre-order customers. At most, it&#8217;ll be an extra batch of unimportant side stories; at worst, we could have a repeat of <em>Mass Effect 3&#8242;s Leviathan </em>on our hands, with crucial story components being hidden away being a paywall. I&#8217;m really hoping it&#8217;s the former.</p>
<p style="text-align: left">[Source: <a href="http://www.eurogamer.net/articles/2013-05-07-beyond-two-souls-special-edition-includes-a-30-minute-exclusive-scene">Eurogamer</a>]</p>
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		<title>Totally Not EA’s Star Wars Games</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/lt-bOvQEmfs/</link>
		<comments>http://www.sidequesting.com/2013/05/totally-not-eas-star-wars-games/#comments</comments>
		<pubDate>Tue, 07 May 2013 18:17:33 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SideQuesting]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33243</guid>
		<description><![CDATA[We're horrible.]]></description>
				<content:encoded><![CDATA[<p>Right, like you weren&#8217;t already thinking about it. We&#8217;re just having some fun with the news. And yes, none of these are real.</p>
<p><img class="aligncenter size-large wp-image-33245" alt="Star Wars 1313 EA Disney" src="http://www.sidequesting.com/wp-content/uploads/starwars-1313-610x874.jpg" width="610" height="874" /></p>
<p>Above you can see that <em>StarWars 1313</em> is still alive and kicking. Featuring the all new &#8220;Jedi Stick&#8221; fighting mechanic that lets players juke and deke and do other things with names like that! Online leagues of gungan racing are also available. This year&#8217;s iteration of the fantastic series features Boba Fett on the cover, though Young Obi Wan has the lead on the fan voting for <em>Star Wars 1414</em> next season.<span id="more-33243"></span></p>
<p><img class="aligncenter size-full wp-image-33246" alt="The Sims 4 Jedi" src="http://www.sidequesting.com/wp-content/uploads/sims4-jedi.jpg" width="610" height="254" /></p>
<p>Hot off of the announcement of <em>the Sims 4</em> comes this Star Wars infused version. Expect to be able to build your own lightsaber closet, choose which planet you&#8217;d like to live on, and even visit Tatooine for shopping and bartering!</p>
<p><img class="aligncenter size-large wp-image-33248" alt="Real Pod Racing 3" src="http://www.sidequesting.com/wp-content/uploads/real-pod-racing-3-610x274.jpg" width="610" height="274" /></p>
<p>In Real Pod Racing 3, you&#8217;re only able to race once per day. But if you spend $9.99, you can play up to 7 times per week! Also, outfit your pod racer with new colors, pieces of metal, and the lightning thingy that holds the engine thingies together!</p>
<p><img class="aligncenter size-large wp-image-33250" alt="Plants vs Zombies vs Droids" src="http://www.sidequesting.com/wp-content/uploads/plants-vs-zombies-2-610x552.jpg" width="610" height="552" /></p>
<p>The beloved iOS game returns, and now both Plants and Zombies must defend against the oncoming threat of Droids! Featuring new playing fields to conquer, like Hoth and deserts and the Death Star, we&#8217;re sure you&#8217;ll love trying to figure out ways for plants to survive without air.  In spaaaaace!</p>
<p>We have more ideas coming. This is just the first blast I did during lunch. I&#8217;ll post more later tonight/tomorrow.</p>
<p>Enjoy.</p>
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		<title>The Lonely Tardis S2E13: Journey to the Centre of the Crimson Horror</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/NKjx6-Q0qw4/</link>
		<comments>http://www.sidequesting.com/2013/05/the-lonely-tardis-s2e13-journey-to-the-centre-of-the-crimson-horror/#comments</comments>
		<pubDate>Tue, 07 May 2013 04:26:42 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Doctor Who]]></category>
		<category><![CDATA[Journey to the Centre of the TARDIS]]></category>
		<category><![CDATA[Lonely Tardis]]></category>
		<category><![CDATA[Matt Smith]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[The Crimson Horror]]></category>
		<category><![CDATA[The Lonely Tardis]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33233</guid>
		<description><![CDATA[We cover a lot of space 9and time) this week! We recap both Journey to the Centre of the TARDIS and The Crimson Horror!]]></description>
				<content:encoded><![CDATA[<h2><a href="http://itunes.apple.com/us/podcast/lonelytardis/id466998500" target="_blank"><img class="aligncenter size-full wp-image-33235" alt="Lonely Tardis S2E13" src="http://www.sidequesting.com/wp-content/uploads/tlt-s2e13.jpg" width="610" height="431" /></a></h2>
<h2><strong>Doctor Who!</strong></h2>
<p><strong>Season 2 Episode 13.</strong> An eclectic group of Time Lords comes together to discuss the latest Doctor Who episodes and news.</p>
<p><strong>In this episode:</strong> We cover a lot of space (and time) this week! We recap both Journey to the Centre of the TARDIS and The Crimson Horror, and share our thoughts for each. Hint: we really disliked one, but not so much the other. Also, the curse of the bad ending continues!</p>
<p>Geronimooooo!<span id="more-33233"></span></p>
<p><strong>Hosts:</strong><br />
<a href="http://twitter.com/shaunnorton" target="_blank">Shaun Norton</a>, <a href="http://twitter.com/stevenstrom" target="_blank">Steven Strom</a>, <a href="http://twitter.com/kewlrats" target="_blank">Dali Dimovski</a></p>
<p><strong>The Journey to the Centre of the TARDIS review:</strong></p>
<ul>
<li>Shaun 1/5 Ghosts</li>
<li>Steven 2/5 Ghosts</li>
<li>Dali 1/5 Ghosts</li>
</ul>
<p><strong>The Crimson Horror review:</strong></p>
<ul>
<li>Shaun 4/5 Ghosts</li>
<li>Steven 4/5 Ghosts</li>
<li>Dali 3/5 Ghosts</li>
</ul>
<p><strong>Theme Song:</strong></p>
<p><a href="http://parrygripp.com/" target="_blank">Parry Gripp - <em>Doctor Who</em></a></p>
<p><strong>Rate us and Subscribe!</strong></p>
<p><a href="http://itunes.apple.com/us/podcast/lonelytardis/id466998500" target="_blank"><img alt="subscribe_with_itunes" src="http://www.sidequesting.com/wp-content/uploads/subscribe_with_itunes.gif" width="155" height="50" /></a></p>
<p>iTunes link: <a href="http://itunes.apple.com/us/podcast/lonelytardis/id466998500" target="_blank">http://itunes.apple.com/us/<wbr />podcast/lonelytardis/<wbr />id466998500</a></p>
<p>Previous Episodes: <a href="http://www.sidequesting.com/tag/lonely-tardis/">Archive</a></p>
<p>RSS feed: <a href="http://lonelytardis.podbean.com/feed" target="_blank">http://lonelytardis.podbean.com/feed</a></p>
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		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>We cover a lot of space 9and time) this week! We recap both Journey to the Centre of the TARDIS and The Crimson Horror!</itunes:subtitle>
		<itunes:summary>We cover a lot of space 9and time) this week! We recap both Journey to the Centre of the TARDIS and The Crimson Horror!</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>SideQuesting</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>Dust 514 Uprising Update Now Live</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/NxiJTspJ5O0/</link>
		<comments>http://www.sidequesting.com/2013/05/dust-514-uprising-update-now-live/#comments</comments>
		<pubDate>Mon, 06 May 2013 20:21:20 +0000</pubDate>
		<dc:creator>Steven Strom</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ccp]]></category>
		<category><![CDATA[dust 514]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[Uprising]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33229</guid>
		<description><![CDATA[Dust 514 is now about as real as it's going to get.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.sidequesting.com/wp-content/uploads/dust-514.jpg"><img class="aligncenter size-large wp-image-33230" alt="dust 514" src="http://www.sidequesting.com/wp-content/uploads/dust-514-610x343.jpg" width="610" height="343" /></a></p>
<p><em>Dust</em> <em>514</em>, the PlayStation 3 shooter which ties into the shared universe of <em>EVE</em> <em>Online</em>, just received its Uprising update, bringing it more-or-less in line with the launch version of the game.</p>
<p>The update includes substantial graphical updates (it actually looks like a modern game now), a completely reworked skill training system, user interface improvements, and a new starmap. There&#8217;s also a glut of new vehicles, kills, and items to toy around with as you get accustomed to the new version of the game, before the official launch of May 14.</p>
<p>For those who have already played and are wondering what happens to their character&#8217;s progress, you&#8217;re in luck. Rather than do a full character wipe like most betas, players will simply find that their skill points market transactions have been refunded. That means you&#8217;ll be able to respec your character (and reallocate your funds) however you choose.</p>
<p>One thing players will find missing altogether, however, is the Planetary Conquest mode, which has been pushed back until the new release. The game mode allows players in Dust 514 to conquer planetary districts within the <em>EVE</em> universe, eventually capturing them completely. Interestingly, though, this seems to have been because of fan feedback, as players requested a grace period in which to respec their characters and loadouts.</p>
<p>Given <em>EVE&#8217;s</em> focus on precarious politics and economy, it&#8217;s not really surprising that players would want the extra time to prepare.</p>
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		<title>Eternal Darkness Spiritual Successor in Development, Seeking Funding for Pilot Episode</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/vmU4jSstm5g/</link>
		<comments>http://www.sidequesting.com/2013/05/eternal-darkness-spiritual-successor-in-development-seeking-funding-for-pilot-episode/#comments</comments>
		<pubDate>Mon, 06 May 2013 18:06:30 +0000</pubDate>
		<dc:creator>Tyler Colp</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Dream Within A Dream]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[crowd funding]]></category>
		<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[Denis Dyack]]></category>
		<category><![CDATA[Eternal Darkness: Sanity's Requiem]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pilot episode]]></category>
		<category><![CDATA[Precursor Games]]></category>
		<category><![CDATA[Shadow of the Eternals]]></category>
		<category><![CDATA[Silicon Knights]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33215</guid>
		<description><![CDATA[Precursor Games is developing a spiritual successor to Eternal Darkness: Sanity's Requiem.]]></description>
				<content:encoded><![CDATA[<p dir="ltr"><a href="http://www.sidequesting.com/2013/05/eternal-darkness-spiritual-successor-in-development-seeking-funding-for-pilot-episode/shadowoftheeternals/" rel="attachment wp-att-33217"><img class="aligncenter size-large wp-image-33217" alt="shadowoftheeternals1" src="http://www.sidequesting.com/wp-content/uploads/shadowoftheeternals-610x370.jpg" width="610" height="370" /></a>A spiritual sequel to 2002’s <em>Eternal Darkness: Sanity’s Requiem</em> is in development by Precursor Games who is seeking $1.5 million to produce the first episode of the game.</p>
<p><em>Shadow of the Eternals</em> will be released digitally in 12, two- to four-hour long episodes on the PC and Wii U, according to <a href="http://www.precursorgames.com/shadowoftheeternals/" target="_blank">the website</a>. The developer has not announced a release date.</p>
<p>The game will maintain the horror theme of <em>Eternal Darkness</em>, and will include “physical combat, magick, exploration, and sanity systems.” In the first episode, “A Dream Within A Dream,” players will guide Clara, handmaiden and lover of Erzébet Bathory, a 16th century serial killer, through Čachtice Castle.</p>
<p dir="ltr">The Hamilton, Ontario-based studio has started their campaign to raise $1.5 million to fund “production on the Pilot Episode, game engine costs and core system development.” The game will run on CryEngine 3. If it succeeds its goal, the developer said it will use the money to help release the game on other platforms. The campaign will end June 6, 2013.</p>
<p>The price of the episodes has not been announced, but the $5 tier of the campaign includes the first episode of the game.</p>
<p>Precursor Games was created in July 2012 and includes former Silicon Knights&#8211;the company that created <em>Eternal Darkness</em>&#8211;employees, including Denis Dyack. Dyack will act as chief creative officer on the project.</p>
<p>Silicon Knights was <a href="http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny" target="_blank">reportedly</a> working on a pitch demo for a sequel to <em>Eternal Darkness</em>, but following the release of the poorly received and selling <em>X-Men Destiny</em>, significant layoffs, and a lawsuit with Epic Games over the rights to use of the Unreal Engine 3 that forced the studio to destroy any game using the engine, the project was cancelled.</p>
<p>Source: Precursor Games [<a href="http://www.precursorgames.com/shadowoftheeternals/" target="_blank">1</a>] [<a href="http://www.precursorgames.com/shadowoftheeternals/faq/" target="_blank">2</a>] [<a href="http://www.precursorgames.com/team/" target="_blank">3</a>], <a href="http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny" target="_blank">Kotaku</a></p>
<p>&nbsp;</p>
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		<title>Game of Thrones Season 3 Episode 6: The Climb review</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/WlBZ6pgmDYc/</link>
		<comments>http://www.sidequesting.com/2013/05/game-of-thrones-season-3-episode-6-the-climb-review/#comments</comments>
		<pubDate>Mon, 06 May 2013 16:40:08 +0000</pubDate>
		<dc:creator>Dalibor Dimovski</dc:creator>
				<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[George RR Martin]]></category>
		<category><![CDATA[HBO]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[The Climb]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33187</guid>
		<description><![CDATA[Chaos isn't a pit. It's a ladder.]]></description>
				<content:encoded><![CDATA[<div id="attachment_33205" class="wp-caption aligncenter" style="width: 620px"><img class="size-full wp-image-33205" alt="Game of Thrones Season 3 Episode 6 The Climb Petyr Baelish" src="http://www.sidequesting.com/wp-content/uploads/game-of-thrones-episode-6-petyr.jpg" width="610" height="338" />
<p class="wp-caption-text">The Iron Throne could be his, if he wanted it</p>
</div>
<p><em>[Spoilers throughout. Do not pass GO, do not collect $200 if you haven't watched the episode.]</em></p>
<p>Chaos isn&#8217;t a pit. It&#8217;s a ladder.</p>
<p>That&#8217;s essentially the premise Game of Thrones, and A Song of Ice and Fire along with it. Those words are the gist of the incredible monologue by Petyr Baelish that takes place at the tail end of this week&#8217;s episode, The Climb. This <a href="http://www.sidequesting.com/tag/game-of-thrones/">entire season</a> has been about picking up after the chaos of the Battle of the Blackwater. While most of the kingdom &#8212; the North especially &#8212; is in dire straits, there are a few who are capitalizing from the shambles. Baelish is one of those, and his conversation to Varys while standing in front of the Iron Throne shows us that he&#8217;s not only reveling in the bedlam but lives through its existence.<span id="more-33187"></span></p>
<p>The entire episode this week was a stark (no pun intended) contrast from the last, <a href="http://www.sidequesting.com/2013/04/game-of-thrones-season-3-episode-5-kissed-by-fire-review/">Kissed by Fire</a>. And though it wasn&#8217;t as narratively great as the last two episodes, it still succeeded through its heavy use of symbolism and character definition. It&#8217;s becoming fairly clear that chaos runs the Kingdom, not civility or respect for hierarchy or tradition. Baelish is at the center of it; he&#8217;s become the character I despise the most and somehow respect the most for knowing how to play &#8220;the game of thrones&#8221;. He&#8217;s played the Lannisters and the Starks, no doubt stemming from his obsession with Catleyn and his upbringings from nothingness to Master of Coin at King&#8217;s Landing, to become an enigma. Every one of his moves is calculated well before the unsuspecting parties can even remotely catch on. He brought on the death of Eddard, remember, and he&#8217;s bankrupting Tywin little by little. His next goal is taking on the Tully family. Marrying Lysa can only be a ploy, since he seems to want Sansa for himself as the only link he has left to Catelyn.</p>
<p>That&#8217;s what made that monologue so freakishly wonderful. Petyr wants chaos, because he was born of chaos, and he&#8217;s succeeding. His &#8220;climb&#8221; is the ladder of chaos.  He doesn&#8217;t want the throne, but he also doesn&#8217;t want anyone else to have it&#8230; at least, not easily.</p>
<div id="attachment_33207" class="wp-caption aligncenter" style="width: 620px"><img class="size-full wp-image-33207" alt="Game of Thrones Season 3 Episode 6 Theon Greyjoy" src="http://www.sidequesting.com/wp-content/uploads/game-of-thrones-episode-6-theon.jpg" width="610" height="336" />
<p class="wp-caption-text">Theon prepares to be flayed</p>
</div>
<p>The Climb was aptly titled. The show this year seems to have been about preparation: for a wedding, for a war, for wildlings. Each scene this week was a rung on the ladder climb to bigger events. Sam is alone with Gilly and her son, and an obsidian knife is in his possession. They make their way back to the Wall, but will they protect Gilly there? Theon is being tortured by someone &#8212; but who? Not the Karstarks as he may have thought. He hasn&#8217;t seen the Flayed Man banners of House Bolton all around him, and he&#8217;s paying the price in a horrific scene where the skin is torn from his finger. But why is he being &#8220;flayed&#8221;?</p>
<p>Robb is in need of an army, and the next step is to marry Edmure Tully to Roslin Fray &#8212; much to Edmure&#8217;s hesitation. &#8220;I&#8217;ve won every battle, but I&#8217;m losing the war,&#8221; he tells him. Walder Fray, whom we met back in season 1 at the Twins, is a vindictive man who wants his line of succession to include Kings. And though Catelyn offered Robb to Walder&#8217;s daughter, without his consent mind you, it&#8217;s up to Robb to clean up his mother&#8217;s mess. The more I reflect on it, the more I consider Catelyn to be at the center of the Stark downfall. Her selfish actions have put her family (and the North) into danger every time.</p>
<div id="attachment_33208" class="wp-caption aligncenter" style="width: 620px"><img class="size-full wp-image-33208" alt="Game of Thrones Season 3 Episode 6 Jaime Lannister" src="http://www.sidequesting.com/wp-content/uploads/game-of-thrones-episode-6-jaime.jpg" width="610" height="334" />
<p class="wp-caption-text">Jaime fumbles to eat a real dinner</p>
</div>
<p>Conversely, it seems as though Robb&#8217;s few supporters are deserting him at record paces, or at least weren&#8217;t as trustworthy as they seemed. Roose Bolton, after having come face-to-face with Jaime, offers to let him go so that Tywin will not hold blame him for the Kingslayer&#8217;s missing hand. He treates Jaime and Brienne to a full dinner, only to tell them that Brienne will be held for treason. Jaime resists, having found some respect and honor in Brienne, but is seemingly left without choice. It&#8217;s interesting to note that chaos is winning here as well. Classic armies are not winning, scoundrels and brigands are. Where Robb and Tywinn want to play by the rules of Westeros engagement, no one else to want to do so.</p>
<p>The Sansa/Tyrion/Cersei/Loras love rectangle was served up extremely well this week. With none of the four being happy about the potential outcome &#8212; Loras&#8217; clumsy conversation with Sansa was excellent, and Tyrion&#8217;s &#8220;well, this is going to be awkward&#8221; revelation to her afterward was even better &#8212; there is a comedic yet serious element to it. In the grand scheme of things it doesn&#8217;t really matter who marries who, but it does serve to show us that Tywin is hated everywhere he goes. Stuck to his ultra-evil conservative view of the Kingdom, he verbally spars with Lady Olenna during the marriage planning. And though her much more liberal viewpoint wins the exchange, Tywin&#8217;s stern stance ultimately gets the job done.</p>
<div id="attachment_33209" class="wp-caption aligncenter" style="width: 620px"><img class="size-full wp-image-33209" alt="Game of Thrones Season 3 Episode 6 Jon Snow Ygritte" src="http://www.sidequesting.com/wp-content/uploads/game-of-thrones-episode-6-jon-snow.jpg" width="610" height="337" />
<p class="wp-caption-text">Jon and Ygritte&#8217;s magic moment</p>
</div>
<p>There was an actual &#8220;climb&#8221; in this episode, as Jon and Ygritte scale the Wall to its peak. The Wildlings need to make it to the other side to prepare for their battle with the Night&#8217;s Watch. &#8220;Don&#8217;t ever betray me, Jon Snow,&#8221; she says as she reveals to him that she knows that he is still loyal to the Watch. Ygritte&#8217;s story is intriguing. As a Wildling she&#8217;s only known the rough wilderness beyond the Wall. She&#8217;s lived to survive and little else. Around Jon she becomes someone different; she opens up and her exterior melts. She becomes more human, and more of a wide-eyed youth, not an adult. &#8221;I&#8217;ve waited my whole life to see the world from up there,&#8221; she tells him as they stand at the base looking up the Wall&#8217;s facade. When they finally reach the top after a harrowing climb, they stand at the summit, embracing and kissing. She&#8217;s climbed to where she&#8217;s always wanted to be, with the ice desert on one side of the divide and the green grass on the other. And yet, it seemed a bit overly-mushy. A kiss on the top of the Wall? With winds whipping around at high speeds and every step treacherous? It served more to advance the love story rather than the actual plot, and came off hokey in doing so.</p>
<p>Finally, there was one particular scene that surprised me much more than I thought it would. As Arya practices archery, the Brotherhood Without Banners comes across Melisandre. She&#8217;s been searching for Gendry for some reason, telling us that he&#8217;s the key to the Kingdom. What was more interesting and enjoyable was her interchange with Thoros. She accuses the fallen priest of being a drunk and failing in his mission to convert the late King Robert to follow the god of fire R&#8217;Hllor. He reveals that he brought Beric back to life several times, dumbfounding her. &#8220;You should not have this kind of power&#8221; she says, clearly because she&#8217;s not able to do the same.</p>
<div id="attachment_33210" class="wp-caption aligncenter" style="width: 620px"><img class="size-full wp-image-33210" alt="Game of Thrones Season 3 Episode 6 Thoros" src="http://www.sidequesting.com/wp-content/uploads/game-of-thrones-episode-6-thoros.jpg" width="610" height="338" />
<p class="wp-caption-text">Thoros: the best character, or THE BEST CHARACTER?</p>
</div>
<p>Thoros&#8217; revivals of Beric reawakened his faith in the god of fire. &#8220;You worship him your way, and I&#8217;ll worship him mine.&#8221; His words to her send a piercing arrow through her. He&#8217;s a fantastic new player in the game this season, and one that, like Davos, is slowly climbing back up his own personal ladder.</p>
<p>There are several little plot threads weaving through each other now, as characters are crossing paths more often and creating issues for one another. How they&#8217;ll be resolved, I don&#8217;t know. But, at least we&#8217;re seeing what is driving many of the characters now. This was a backstory-heavy episode, and I enjoyed it for that. I enjoyed seeing how Thoros&#8217; fall reignited his faith and how Ygritte&#8217;s innocence is still there inside her, and how Baelish used his climb to create the chaos along the way. And that&#8217;s why Petyr&#8217;s monologue to close the show was spot on, effective and evocative.</p>
<p>We&#8217;re building up to something. The ladder is nearing its end.</p>
<p><em>All images courtesy HBO</em></p>
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		<title>EVE Online Politics: The Return to Delve</title>
		<link>http://feedproxy.google.com/~r/sidequesting/~3/Rx9yMh9EfoY/</link>
		<comments>http://www.sidequesting.com/2013/05/eve-online-politics-the-return-to-delve/#comments</comments>
		<pubDate>Sun, 05 May 2013 19:37:23 +0000</pubDate>
		<dc:creator>Steven Strom</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alliance]]></category>
		<category><![CDATA[ccp]]></category>
		<category><![CDATA[delve]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[feature]]></category>
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		<category><![CDATA[politics]]></category>
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		<category><![CDATA[test]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://www.sidequesting.com/?p=33152</guid>
		<description><![CDATA[The instigators of one of EVE Online's biggest wars has all new problems on their hands.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.sidequesting.com/wp-content/uploads/eve-online2.jpg"><img class="aligncenter size-large wp-image-33157" alt="eve online" src="http://www.sidequesting.com/wp-content/uploads/eve-online2-610x334.jpg" width="610" height="334" /></a></p>
<p>Word has come down through the hyperspace network regarding big changes to the political structure of <em>EVE Online</em>, changes that could potentially lead to all-out civil war.</p>
<p>It all started with a message to Boodabooda, the current head of the Reddit-based Test Alliance Please Ignore, one of the more powerful alliances of player-run corporations (guilds) in EVE. Boodabooda has only been at the head of Test Alliance for about a week, and perhaps that&#8217;s why &#8212; according to him during a <a href="https://soundcloud.com/eddicted/state-of-the-test-alliance-may">State of the Alliance broadcast</a> &#8212; Sort Dragon, the current head of the Honeybadgers Coalition (HBC), thought he could present his counterpart with an ultimatum.</p>
<p>He could either &#8220;get TEST in line with the other [alliances] in the coalition, doing things like moderating the forums and community, removing people that may not be liked,&#8221; or the HBC would take control of Test Alliance by force.</p>
<p>Test Alliance has been a member of the HBC, an unofficial assortment of in-game alliances, for quite some time. Together, the two entities were responsible for Delve 2012, one of the largest wars in <em>EVE</em> history. So large, in fact, that it got its own <a href="https://soundcloud.com/seamusfish/the-ballad-of-delve-part1">player-composed ballad</a> [NSFW].</p>
<p>The conflict saw tens of thousands of players duke it out for control of the space region after Test Alliance entered the space intentionally looking for a fight. When its demands for conflict weren&#8217;t met, Test Alliance began pillaging the region &#8212; destroying everything in sight, and stealing everything not nailed to a gravity well.</p>
<p><iframe src="http://www.youtube.com/embed/ZNn3GDBLyFc" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></p>
<p>That eventually got the attention of the reigning government of the region, and the lasers began to fly.</p>
<p>Nulli Secunda, the aforementioned reigning alliance, finally retaliated, calling in massive reinforcements. The conflict escalated when Test Alliance called in the rest of the HBC, and finally ended with the two wresting control of much of the southwestern portion of the region from the apparently-too-peaceful sovereign.</p>
<p>Now, about a year after their successful campaign, conflicting leadership (e.g. attempting to coerce Test Alliance into taking part in an upcoming war) and the recently appointed Sort Dragon&#8217;s braggadocio (e.g. threatening to take Test&#8217;s space and structures, as well as install a puppet government) have culminated in Test Alliance leaving the coalition altogether</p>
<p>The alliance has broken ties with nearly every member of HBC, and is redeploying its forces back into the Delve region. Furthermore, Short Bus, the group&#8217;s leadership council, has announced plans to slim down, asking six corporations to leave the alliance with no plans to replace them or expand. Short Bus cited the upcoming changes to <em>EVE Online</em>&#8216;s moon mining system as one of the reasons for the restructuring.</p>
<p>Now the real question remains, hanging in the air like a derelict; will Sort Dragon and what remains of HBC try to make good on their promises? Test Alliance was the primary member of the coalition, effectively defanging the organization. If Sort Dragon and his newly formed Here Be Dragons alliance were to make a move, the odds would certainly be stacked against them.</p>
<p>That didn&#8217;t stop the now largely toothless leader of the coalition from issuing a final statement through Jabber, following the secession.</p>
<p>&#8220;Thank you Test was fun. You always hold a spot in my heart.  And Booda. Well fucking played. Never been dunked like that before. Thank you and goodnight!&#8221;</p>
<p>Which was followed by &#8221;Oh and any corps wanting to join me instead of the crazies message me in game I do not have services anymore :( Sort Dragon in game!&#8221;</p>
<p>[Source: <a href="https://soundcloud.com/eddicted/state-of-the-test-alliance-may">State of the Test Alliance May 2013</a>]</p>
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