<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">

    <title type="text">Sigler Design - Michael Sigler</title>
    <subtitle type="text">Sigler Design - Michael Sigler:</subtitle>
    <link rel="alternate" type="text/html" href="http://siglerdesign.com/blog/index/" />
    
    <updated>2009-08-26T18:56:34Z</updated>
    <rights>Copyright (c) 2009, Michael Sigler</rights>
    <generator uri="http://expressionengine.com/" version="1.6.4">ExpressionEngine</generator>
    <id>tag:siglerdesign.com,2009:08:26</id>


    <link rel="self" href="http://feeds.feedburner.com/siglerdesign" type="application/atom+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry>
      <title>JiveWorld09 Mailable Brochures</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/jiveworld09_mailable_brochures/" />
      <id>tag:siglerdesign.com,2009:blog/index/1.65</id>
      <published>2009-08-26T18:50:33Z</published>
      <updated>2009-08-26T18:56:34Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Design" scheme="http://siglerdesign.com/site/C8/" label="Design" />
      <category term="Jive Software" scheme="http://siglerdesign.com/site/C4/" label="Jive Software" />
      <content type="html"><![CDATA[
        <p><img src="http://siglerdesign.com/img/blog/JiveWorldBrochure.jpg" alt="image" width="540" height="300" />
</p>
<p>
Along with the video in my last post we&#8217;re pushing out a mail campaign. Despite only having a couple of days to do it in I think I put together a rather snazzy tri-fold. We understand budgets are especially tight in this economic climate. One of the first things to be cut is travel and events and we understand JiveWorld can be a hard sell. We created this brochure with the express purpose of arming interested attendees with material to sell their boss on the true value of the event. We&#8217;ve got some great speakers and topics and we&#8217;ve focused on ROI as a real motivator. We want our attendees to leave feeling enriched and I think it shows.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Jive Together</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/jive_together/" />
      <id>tag:siglerdesign.com,2009:blog/index/1.64</id>
      <published>2009-08-25T23:44:39Z</published>
      <updated>2009-08-25T23:49:40Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Design" scheme="http://siglerdesign.com/site/C8/" label="Design" />
      <category term="Jive Software" scheme="http://siglerdesign.com/site/C4/" label="Jive Software" />
      <category term="Video" scheme="http://siglerdesign.com/site/C22/" label="Video" />
      <content type="html"><![CDATA[
        <p><object width="540" height="327"><param name="movie" value="http://www.youtube.com/v/4MGSy28PelI&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4MGSy28PelI&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="327"></embed></object>
</p>
<p>
For our community conference we&#8217;ve put together a video contest. In short it asks, &#8220;What does it mean to Jive together?&#8221; To help kick things off we made a a video of our own that answered that question. Thanks to a great script from the estimable Suzame Tong (<a href="http://twitter.com/pdxmama" title="@pdxmama">@pdxmama</a>) and some suggestions from others I managed to cobble together something that resembles what it&#8217;s like to work at Jive.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Review of Left 4 Dead</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/review_of_left_4_dead/" />
      <id>tag:siglerdesign.com,2009:blog/index/1.63</id>
      <published>2009-08-04T16:43:32Z</published>
      <updated>2009-08-04T16:47:33Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Technology" scheme="http://siglerdesign.com/site/C11/" label="Technology" />
      <category term="Video Games" scheme="http://siglerdesign.com/site/C7/" label="Video Games" />
      <content type="html"><![CDATA[
        <p><object width="540" height="327"><param name="movie" value="http://www.youtube.com/v/Nbzyt79iSR0&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Nbzyt79iSR0&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="327"></embed></object>
</p>
<p>
After hearing the hype for months on end I finally got my chance to play Left 4 Dead by Valve Software on the XBox 360. The opening cinematic kicks in and sucks you into the theme of the game. Kill zombies. Lots of zombies. As fast as possible. While running away. Fast.
</p>
<p>
I&#8217;ve only played the game for a few hours but my impressions so far are very good. This is a solid FPS focus squarely on one thing. Teamwork. The only possible way to survive the onslaught of the zombie hoard is to watch each others back and save one another&#8217;s ass. Best of all, the game is very aware of these situations and awards you accordingly. Gameplay overtakes realism for the better, notifying the players when one of their teammates is in dire straights. You can share supplies with one another, heal each other and if someone is taken out you can help them back on their feet. If someone is busy reloading you get bonus points for taking out zombies that are trying to jump your helpless comrade. If someone is unfortunate enough to be vomited on by a &#8220;Boomer&#8221; zombie, everyone is warned to protect that person as 50+ zombies swarm that single individual. 
</p>
<p>
Speaking of zombies, lest I forget, this game is pure hardcore zombie slaying action. The first time a stream of zombies rushes you after you haplessly set off a car alarm will take your breath away. These aren&#8217;t the slow and sluggish zombies of bygone ages. These are the fleet footed, completely insane psycopathic undead that will throw themselves at you, dying by the hundreds under a stream of bullets. You&#8217;ll find yourself picking your way through wide open streets and fields, fighting throngs at a time. You&#8217;ll also find yourself picking through creepy, dark buildings with flashlight in hand, barely able to see where the Zeds are coming from.
</p>
<p>
<object width="540" height="437"><param name="movie" value="http://www.youtube.com/v/xWqpibO7tR0&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xWqpibO7tR0&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="437"></embed></object>
</p>
<p>
You might suspect that fighting hundreds of zombies at once could be a frustrating experience but Left 4 Dead manages to balance the game well enough to keep the game fun. Your band of heroes is surprisingly resilient, able to withstand quite a few zombie bites before going down. If you managed to get pinned there is sufficient time for the other players to save you, but not so much time that they can dawdle. Run out of ammo, no problem, just hit the left trigger and push the clumsy zombies away from you to gain a few seconds respite. The game also manages to constantly push you, never letting you rest too long before more zeds show up. You can&#8217;t clear an area and linger, nor can you trust that where you just came from is a safe place to retreat. Zombies climb over fences and rubble to replace those you just took out.
</p>
<p>
Despite all that I love about this game, not all is not perfect in this land of the undead. When I first started the game I was immediately confused about how to actually get a game going. Choosing &#8220;Play Campaign&#8221;, normally something reserved to the single player experience, is actually purely focused on online co-op. It took a bit of poking around until I saw that the single player game was actually further down the screen. Once there you setup the game much like you would an on-line server. This felt a bit clumsy and awkward to me as I wasn&#8217;t quite sure where I was supposed to start. Which chapter did I want to play? Which scenario? What&#8217;s the difference? It&#8217;s obvious that this is a game meant to be played on-line and they focused on that aspect of it. Once you get the hang of it, it&#8217;s really no big deal but it&#8217;s confusing at first.
</p>
<p>
Unfortunately it&#8217;s that online play that is both a boon and a burden to the game. After getting the gist of the gameplay down during single player I decided to try my luck with an online match. With a game focused so heavily on cooperatively teamwork and a few months of gameplay under everyone&#8217;s belts I had hoped that the jackasses might not be so prolific online. I was wrong. I constantly found myself being shot by my teammates just for the hell of it. People running off and attracting a horde of zombies just because they thought it was funny. In a lot of games this can be ignored pretty easily but with a game that requires one another to cover each others back it can be devestating. 
</p>
<p>
I also found that the competitive matches were frustrating. Being able to play as a zombie sounded exciting at first. Then I was killed with a single shot and had to wait 30 seconds before I could play again. Finally I respawned. I was immediately annihilated. Lather. Rinse. Repeat.
</p>
<p>
With the right group of friends this game is an amazing experience. A random group. Not so much. This isn&#8217;t the games fault. It&#8217;s pretty much a given that the internet is full of jerks. It&#8217;s a pity they can ruin such a great game.
</p>
<p>

</p> 
      ]]></content>
    </entry>

    <entry>
      <title>The Portland Online design contest</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/the_portland_online_design_contest/" />
      <id>tag:siglerdesign.com,2009:blog/index/1.62</id>
      <published>2009-07-21T18:21:54Z</published>
      <updated>2009-07-21T18:43:55Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Design" scheme="http://siglerdesign.com/site/C8/" label="Design" />
      <category term="Events" scheme="http://siglerdesign.com/site/C12/" label="Events" />
      <category term="Portland" scheme="http://siglerdesign.com/site/C10/" label="Portland" />
      <content type="html"><![CDATA[
        <p>Much has been said about the recent announcement by Portland Online to <a href="http://www.portlandonline.com/support/index.cfm?c=50638">&#8220;crowdsource&#8221;</a> the refresh of their website. <a href="http://siliconflorist.com/2009/07/13/spec-work-portland-web-design-community-city-ur-doin-it-wrong/">Silicon Florist</a> and <a href="http://blogs.popart.com/2009/07/open-letter-to-portlandonline-refresh-committee/">Pop Art</a> have some interesting discussion going on. While I am not completely up-to-date on the project, I wanted to share some of my thoughts. 
</p>
<p>
At first glance this sort of thing can seem like a great idea. It can be a boon to both young designers just starting their career and small businesses who might not be able to afford the services of a more established designer or agency. This helps designers quickly generate depth in their portfolios and provides a great service to small businesses.
</p>
<p>
Unfortunately in this case its hardly a good option. Given the size and complexity of a site that generates &#8220;over 2 million page views a month&#8221; it would take the talent and time of an agency or individual who can bring to bear the necessary experience and talent to complete such a project. This isn&#8217;t something that can be decided upon a few sexy proofs. For a successful launch, Portland Online would need to consider UI design, site architecture and hierarchy, the mechanics and logistics of content creation and organization, search engine optimization, and extensive project management. 
</p>
<p>
Some have argued that Portland Online should be more responsible, but I don&#8217;t think its fair to wag our fingers at them. Their primary responsibility is to their organization, not to the design community. I think they should be given the benefit of the doubt and given the opportunity understand why a contest would be a bad choice. The design community should approach them with a spirit of open dialogue. We can help educate and inform them of other options and best practices. This is a great opportunity for us to educate others about the design process.
</p>
<p>
That said, the opportunity for dialogue has to be there for anyone to learn. I hope that the people at Portland Online can see past the communities somewhat knee jerk reaction and identify the well meaning and good intentions of designers. I would hope that they would take it into consideration and appraise wether their approach could be altered to better serve both themselves and the design community at large.
</p>
<p>
As I understand it, the Portland chapter of the AIGA is holding a meeting today to engage in just such a dialogue. I&#8217;m very interested to see what comes of it.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Sound the trumpets!</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/sound_the_trumpets/" />
      <id>tag:siglerdesign.com,2009:blog/index/1.61</id>
      <published>2009-06-18T23:10:26Z</published>
      <updated>2009-06-18T23:16:27Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Personal" scheme="http://siglerdesign.com/site/C5/" label="Personal" />
      <content type="html"><![CDATA[
        <p>Behold! My progeny! Prepare yourselves for a new age!
</p>
<p>
<img src="http://siglerdesign.com/img/blog/tictac-dnd.jpg" alt="image" width="540" />
</p>
<p>
Alas, my son has much to learn about D&amp;D. No son. There are never girls there. 
<br />
Joleine and I are super excited, completely terrified and have absolutely no idea what we&#8217;re doing. I can&#8217;t wait.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Apple makes a mom joke</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/apple_makes_a_mom_joke/" />
      <id>tag:siglerdesign.com,2009:blog/index/1.60</id>
      <published>2009-06-08T17:42:47Z</published>
      <updated>2009-06-08T17:45:48Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Apple" scheme="http://siglerdesign.com/site/C21/" label="Apple" />
      <content type="html"><![CDATA[
        <p><img src="http://siglerdesign.com/img/blog/wwdc-vista.jpg" alt="image" width="540" />
</p>
<p>
Or at least the business equivalent. As <a href="http://buckwilson.me">Buck</a> put it, &#8220;Windows 7? More like&#8230; Windows Vista! Am I rite?&#8221; I love the pic, very impactful, but it&#8217;s a bit below the belt. Apple can do better than that.&nbsp;
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Star Wars The Old Republic</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/star_wars_the_old_republic/" />
      <id>tag:siglerdesign.com,2009:blog/index/1.59</id>
      <published>2009-06-02T15:45:28Z</published>
      <updated>2009-06-02T15:47:29Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Art" scheme="http://siglerdesign.com/site/C15/" label="Art" />
      <category term="Video Games" scheme="http://siglerdesign.com/site/C7/" label="Video Games" />
      <content type="html"><![CDATA[
        <p><a href="http://swtor.com/media/trailers/deceived-cinematic-trailer"><img src="http://siglerdesign.com/img/blog/Star_Wars_the_Old_Republic.png" alt="image" width="540" height="303" /></a>
</p>
<p>
Proof that the Star Wars universe is still awesome, no matter what George does to it. It also makes me wish I&#8217;d taken more 3d classes in college.&nbsp;
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Illyham, Una the Blade &amp;amp; Lawrence the Cooper</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/illyham_una_the_blade_lawrence_the_cooper/" />
      <id>tag:siglerdesign.com,2009:blog/index/1.58</id>
      <published>2009-06-01T16:44:43Z</published>
      <updated>2009-06-01T16:46:44Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Art" scheme="http://siglerdesign.com/site/C15/" label="Art" />
      <content type="html"><![CDATA[
        <p>In my latest internet excursions I stumbled across a treasure trove. Una the Blade is a comic being developed by cartoonist, Steve LeCouilliard.&nbsp; So far it is absolutely fantastic. The concept is a barbarian mother who is trying to raise her two small children in a harsh Conan like universe. The style is simply out of this world, remaining true to its cartoon roots while rendering a very serious, often violent landscape. The characters are full of emotion, with facial expressions and body movement that tells the story beyond the dialogue. Needless to say, I am very impressed.
</p>
<p>
<img src="http://siglerdesign.com/img/blog/Una-sketch5a.jpg" alt="image" width="540" height="629" />
</p>
<p>
I&#8217;ve collected a few of the choice bits below for those who don&#8217;t want to wade through the blogs. Chapter 1 is what got me hooked.
</p>
<ul>
<li><a href="http://stevelec.vip.warped.com/images/Illyham/Cloudscape-strip2-wou.jpg" title="Una Prequal">Una Prequal</a></li>
<li><a href="http://community.livejournal.com/illyham/1506.html">Una Chapter 1</a></li>
<li><a href="http://community.livejournal.com/illyham/7191.html">Una Chapter 2</a></li>
<li><a href="http://stevelec.vip.warped.com/images/Illyham/Cloudscape-strip1-wou.jpg">Una at Sea</a></li>
<li>Additional Una art <a href="http://whadiwannablogfor.blogspot.com/2008/10/una-blade.html">here</a>, <a href="http://stevelec.vip.warped.com/images/Illyham/pinup1a.jpg">here</a> and <a href="http://community.livejournal.com/illyham/6767.html">here</a>. Oh and some more <a href="http://community.livejournal.com/illyham/4540.html">here</a> and <a href="http://community.livejournal.com/illyham/4540.html">here</a>.</li>
</ul>
<p>
You can find a few chapters of the story and more artwork on his <a href="http://whadiwannablogfor.blogspot.com/">blog</a> . This is also part of a new Live Journal community called <a href="http://community.livejournal.com/illyham/">Illyham</a>.
</p>

<blockquote><p>The idea is that all the stories will surround the town of Illyham, a port town set in a generic fantasy universe. Any style of fantasy is welcome in the mix. Japanese RPG, Sword and Sorcery, 80&#8217;s cartoons, D&amp;D, whatever. It&#8217;s completely open, so anyone can contribute. There are a few simple rules posted on the site. Ultimately, we plan to collect and publish the best stories that come out of this. I hope some of you guys feel inspired to contribute.</p></blockquote>

<p>
Another very promising story from the community is Lawrence of Illyham, Cooper. I know less about the creator for this one but it too has a ton of charm and personality. The art style is quite different than Una but also well worth checking out.
</p>
<p>
<img src="http://siglerdesign.com/img/blog/LOI_02_p09_650.jpg" width="540" height="540" />
</p>
<ul>
<li><a href="http://community.livejournal.com/illyham/4011.html">Lawrence of Illyham Chapter 1</a></li>
<li><a href="http://community.livejournal.com/illyham/6213.html">Lawrence of Illyham Chapter 2</a></li>
</ul>
<p>
Note that these links may ask you to verify your age. I don&#8217;t believe there is anything NSFW in either Una or Lawrence but there are a few pieces in the community that are less than work safe.
</p>
 
      ]]></content>
    </entry>

    <entry>
      <title>Team Fortress 2: The Spy</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/team_fortress_2_the_spy/" />
      <id>tag:siglerdesign.com,2009:blog/index/1.57</id>
      <published>2009-05-20T16:37:52Z</published>
      <updated>2009-05-20T16:43:53Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Video Games" scheme="http://siglerdesign.com/site/C7/" label="Video Games" />
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title>370Z revealed</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/370z_revealed/" />
      <id>tag:siglerdesign.com,2008:blog/index/1.56</id>
      <published>2008-11-25T18:01:18Z</published>
      <updated>2008-11-25T18:10:19Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Cars" scheme="http://siglerdesign.com/site/C9/" label="Cars" />
      <category term="Design" scheme="http://siglerdesign.com/site/C8/" label="Design" />
      <content type="html"><![CDATA[
        <p><img src="http://siglerdesign.com/img/blog/370z.jpg" alt="image" width="536" height="251" />
</p>
<p>
The Z is one of those cars that strikes me somewhere deep down in my design gut. The lines, curves, shape...everything. It all comes together into my ideal vehicle. I&#8217;ve loved the 350 for a while now but its always had a few issues that bugged me. Her ass was a little wide. The interior was a little drab. All of that seems to have been fixed in the latest evolution of the Z-car. <a href="http://www.nissanusa.com/370z/?intcmp=370z.Promo.Homepage.Home.P2" title="The 370 is a beauty">The 370Z is a beauty</a>. A lovely interior, shorter and more finely proportioned and even a bit more power. I have a life goal of owning a new sports car before I hit the big 3-0. Next year is my last chance. The 370Z couldn&#8217;t have come out at a better time.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Crystal Sea Wallpapers</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/crystal_sea_wallpapers/" />
      <id>tag:siglerdesign.com,2008:blog/index/1.55</id>
      <published>2008-10-03T08:31:12Z</published>
      <updated>2008-10-03T08:40:13Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Art" scheme="http://siglerdesign.com/site/C15/" label="Art" />
      <category term="Design" scheme="http://siglerdesign.com/site/C8/" label="Design" />
      <category term="Personal" scheme="http://siglerdesign.com/site/C5/" label="Personal" />
      <content type="html"><![CDATA[
        <p><a href="http://siglerdesign.com/down/CrystalSea.zip"><img src="http://siglerdesign.com/img/blog/crystalSea.png" alt="image" width="536" height="300" /></a>
</p>
<p>
I&#8217;ve been experimenting a lot with wallpapers lately. They&#8217;ve let me break out of the web design mold and try something new. This new set is an exploration of color, geometry, style and composition. I&#8217;ve posted them <a href="http://flickr.com/photos/chibbell/sets/72157607686254060/">all up on Flickr</a> for you get to a better look. I recommend checking out the full resolution to see the details. Alternatively you could just <a href="http://siglerdesign.com/down/CrystalSea.zip">download the zip</a>. Let me know which one you like best. I&#8217;m currently using Deep Sea.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>My Dad</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/my_dad/" />
      <id>tag:siglerdesign.com,2008:blog/index/1.54</id>
      <published>2008-10-02T18:07:20Z</published>
      <updated>2008-10-02T18:17:21Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Personal" scheme="http://siglerdesign.com/site/C5/" label="Personal" />
      <content type="html"><![CDATA[
        <p><img src="http://siglerdesign.com/img/blog/oldmanSept11.png" alt="image" width="536" height="300" />
</p>
<p>
My dad has always been a bit ridiculous. He revels in self-deprecating humor and it&#8217;s a trait I admire. On Sept. 11 this year he took it upon himself to drive around the small town of Hopkinsville, KY with a giant American flag tied to his scooter. He brought smiles to a lot of faces, reminding others that you don&#8217;t have to take yourself quite so seriously. In the wake of tragedy it&#8217;s good to remember that life is still full of wonderfully silly moments. Like a middle-aged IT Director on a tiny scooter with giant American Flag. I love you, dad.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>DB Clay closing it’s doors</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/dbclay_closing_its_doors/" />
      <id>tag:siglerdesign.com,2008:blog/index/1.53</id>
      <published>2008-10-01T19:06:07Z</published>
      <updated>2008-10-01T19:20:08Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Design" scheme="http://siglerdesign.com/site/C8/" label="Design" />
      <category term="Personal" scheme="http://siglerdesign.com/site/C5/" label="Personal" />
      <category term="Portland" scheme="http://siglerdesign.com/site/C10/" label="Portland" />
      <content type="html"><![CDATA[
        <p><a href="http://ww2.dbclay.com/wallets/v.3/Dark_Bark"><img src="http://siglerdesign.com/img/blog/dbclay1.png" alt="image" width="536" height="300" /></a>
</p>
<p>
I was quite sad to hear that <a href="http://ww2.dbclay.com">DB Clay</a> will be shutting down. They have some of the damned nicest, prettiest, most interesting wallets I&#8217;ve ever come across. They are a design icon in Portland and it&#8217;s unfortunate to see them going away. I&#8217;ve been talking with <a href="http://www.justinkistner.com/">some</a> <a href="http://siliconflorist.com/">friends</a> about a possible save DB Clay movement. Whatever happens I wish them the best of luck in their future endeavors. I&#8217;ll keep rocking <a href="http://ww2.dbclay.com/wallets/v.3/Dark_Bark">Dark Bark</a> as my guilty pleasure, no matter how ugly <a href="http://www.joleine.com">my wife</a> thinks it is.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Wario Land Shake It!</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/wario_land_shake_it/" />
      <id>tag:siglerdesign.com,2008:blog/index/1.52</id>
      <published>2008-10-01T05:08:30Z</published>
      <updated>2008-10-01T05:13:31Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Design" scheme="http://siglerdesign.com/site/C8/" label="Design" />
      <category term="Technology" scheme="http://siglerdesign.com/site/C11/" label="Technology" />
      <category term="Video Games" scheme="http://siglerdesign.com/site/C7/" label="Video Games" />
      <content type="html"><![CDATA[
        <p><a href="http://www.youtube.com/experiencewii"><img src="http://siglerdesign.com/img/blog/warioland.png" alt="image" width="536" height="300" /></a>
</p>
<p>
I&#8217;ve been sitting on this one for a week now and kept forgetting to post about it. The <a href="http://www.youtube.com/experiencewii">new Wario Land video at YouTube</a> is probably the best use of a Flash ad I&#8217;ve seen on the web in a long time. I&#8217;m incredibly impressed with just how functional and accurate everything is. I didn&#8217;t suspect for a minute that anything was amiss.You really should go see it for yourself if you haven&#8217;t already.&nbsp; I&#8217;m also very intrigued by the game and it&#8217;s cartoony graphics. It takes me back to the days of games like Battletoads and The Simpsons Arcade.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Liquid Jive</title>
      <link rel="alternate" type="text/html" href="http://siglerdesign.com/site/liquid_jive/" />
      <id>tag:siglerdesign.com,2008:blog/index/1.51</id>
      <published>2008-09-30T17:36:24Z</published>
      <updated>2008-09-30T17:40:25Z</updated>
      <author>
            <name>Michael Sigler</name>
            <email>mikesigler@gmail.com</email>
            <uri>http://www.siglerdesign.com</uri>      </author>

      <category term="Design" scheme="http://siglerdesign.com/site/C8/" label="Design" />
      <category term="Jive Software" scheme="http://siglerdesign.com/site/C4/" label="Jive Software" />
      <content type="html"><![CDATA[
        <p><a href="http://www.siglerdesign.com/down/LiquidJive.zip"><img src="http://siglerdesign.com/img/blog/liquidjive.jpg" alt="image" width="536" height="308" /></a>
</p>
<p>
I put together a slew of new wallpapers for <a href="http://www.jivesoftware.com" title="Jive Software">Jive</a> today. 14 color variations, from dark to light, colorful to dismal and everything in between. I don&#8217;t know if anyone else really wants Jive wallpapers but you can <a href="http://www.siglerdesign.com/down/LiquidJive.zip">download them for yourself</a>. Inspiration and help happily garnered from <a href="http://www.bartelme.at/">Bartelme</a>.
</p> 
      ]]></content>
    </entry>


</feed>
