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	<title>Simon Whatley</title>
	
	<link>http://www.simonwhatley.co.uk</link>
	<description>The opposite of every great idea is another great idea</description>
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		<title>Imagination, creativity and knowledge</title>
		<link>http://feedproxy.google.com/~r/simonwhatley/~3/fBpyEVFxxos/imagination-creativity-and-knowledge</link>
		<comments>http://www.simonwhatley.co.uk/imagination-creativity-and-knowledge#comments</comments>
		<pubDate>Mon, 05 Nov 2012 09:05:12 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Albert Einstein]]></category>
		<category><![CDATA[Albert Schweitzer]]></category>
		<category><![CDATA[Charles Baudelaire]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[Eric Hoffer]]></category>
		<category><![CDATA[Evan Esar]]></category>
		<category><![CDATA[Helen Keller]]></category>
		<category><![CDATA[imagination]]></category>
		<category><![CDATA[knowledge]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=5226</guid>
		<description><![CDATA[Imagination is more important than knowledge. The purpose of human life is to serve and to show compassion and the will to help others. Creativity is the ability to introduce order into the randomness of nature. Life is an exciting business and most exciting when it is lived for others. You cannot do much about the length of your life, but you can do a lot about its depth and width.]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.simonwhatley.co.uk/blog/wp-content/uploads/2012/11/imagination-is-more-important-than-knowledge-albert-einstein-quotes.jpeg" alt="" title="Imagination is more important than knowledge" width="512" height="271" class="aligncenter size-full wp-image-5237" /></p>
<blockquote><p>Imagination is more important than knowledge. The purpose of human life is to serve and to show compassion and the will to help others. Creativity is the ability to introduce order into the randomness of nature. Life is an exciting business and most exciting when it is lived for others. You cannot do much about the length of your life, but you can do a lot about its depth and width.</p></blockquote>
<p>The quote is an amalgamation of multiple quotes by Albert Einstein, Charles Baudelaire, Albert Schweitzer, Eric Hoffer, Helen Keller and Evan Esar.</p>
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		<title>What users most want from mobile websites, according to Google</title>
		<link>http://feedproxy.google.com/~r/simonwhatley/~3/Gzk-mNRxMoY/what-users-most-want-from-mobile-websites-according-to-google</link>
		<comments>http://www.simonwhatley.co.uk/what-users-most-want-from-mobile-websites-according-to-google#comments</comments>
		<pubDate>Wed, 03 Oct 2012 17:05:35 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[ecommerce]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Mobile banking]]></category>
		<category><![CDATA[Mobile content]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[Mobile search]]></category>
		<category><![CDATA[mobile site]]></category>
		<category><![CDATA[Mobile technology]]></category>
		<category><![CDATA[Mobile Web]]></category>
		<category><![CDATA[Smartphones]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=5205</guid>
		<description><![CDATA[While nearly 75% of users prefer a mobile-friendly site, 96% of consumers say they’ve encountered sites that were clearly not designed for mobile devices. This is both a big problem and a big opportunity for companies seeking to engage with mobile users.]]></description>
				<content:encoded><![CDATA[<p><em>This article was originally posted on <a href="http://www.thinkwithgoogle.com/insights/library/studies/what-users-want-most-from-mobile-sites-today/" title="What Users Want Most from Mobile Sites Today" target="_blank" rel="nofollow">Think with Google</a></em></p>
<p><strong>The problem (and opportunity) is big&#8230;</strong></p>
<p>While nearly 75% of users prefer a mobile-friendly site, 96% of consumers say they&#8217;ve encountered sites that were clearly not designed for mobile devices. This is both a big problem and a big opportunity for companies seeking to engage with mobile users.</p>
<p><strong>Mobile-friendly sites turn users into customers</strong></p>
<p>The fastest path to mobile customers is through a mobile-friendly site. If your site offers a great mobile experience, users are more likely to make a purchase.</p>
<ul>
<li>When they visited a mobile-friendly site, 74% of people say they&#8217;re more likely to return to that site in the future</li>
<li>67% of mobile users say that when they visit a mobile-friendly site, they&#8217;re more likely to buy a site&#8217;s product or service</li>
</ul>
<p><strong>Not having a mobile-friendly site helps your competitors</strong></p>
<p>A great mobile site experience is becoming increasingly important, and users will keep looking for a mobile-friendly site until they find one that works for them. That means your competitors will benefit if your site falls down on the job (and vice versa).</p>
<ul>
<li>61% of users said that if they didn&#8217;t find what they were looking for right away on a mobile site, they&#8217;d quickly move on to another site</li>
<li>79% of people who don&#8217;t like what they find on one site will go back and search for another site</li>
<li>50% of people said that even if they like a business, they will use them less often if the website isn&#8217;t mobile-friendly</li>
</ul>
<p><strong>Non-mobile friendly sites can hurt a company&#8217;s reputation</strong></p>
<p>It turns out that you can lose more than the sale with a bad mobile experience. A site that&#8217;s not designed for mobile can leave users feeling downright frustrated, and these negative reactions translate directly to the brands themselves.</p>
<ul>
<li>48% of users say they feel frustrated and annoyed when they get to a site that&#8217;s not mobile-friendly</li>
<li>36% said they felt like they&#8217;ve wasted their time by visiting those sites</li>
<li>52% of users said that a bad mobile experience made them less likely to engage with a company</li>
<li>48% said that if a site didn&#8217;t work well on their smartphones, it made them feel like the company didn&#8217;t care about their business</li>
</ul>
<p><strong>Takeaways</strong></p>
<p>While the research confirms what we already suspected &#8212; that mobile users actively seek out and prefer to engage with mobile-friendly sites &#8212; it&#8217;s a sobering reminder of just how quickly and deeply users attitudes about companies can be shaped by mobile site experiences. Having a great mobile site is no longer just about making a few more sales. It&#8217;s become a critical component of building strong brands, nurturing lasting customer relationships, and making mobile work for you.</p>
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		<item>
		<title>What Smart TV might look like a few years from now</title>
		<link>http://feedproxy.google.com/~r/simonwhatley/~3/2H-VDyv5U9E/what-smart-tv-might-look-like-a-few-years-from-now</link>
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		<pubDate>Mon, 01 Oct 2012 08:21:03 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[personalisation]]></category>
		<category><![CDATA[second screens]]></category>
		<category><![CDATA[smart tv]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Unitid Interaction Designers]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=5183</guid>
		<description><![CDATA[Gestural and touch interfaces, second screens, social interactions, personalisation...Unitid Interaction Designers have created an interesting video on the future of the smart TV.]]></description>
				<content:encoded><![CDATA[<p>Gestural and touch interfaces, second screens, social interactions, personalisation&#8230;this study by <a href="http://unitid.nl/" title="Unitid Interaction Designers" target="_blank">Unitid Interaction Designers</a> gives an interesting insight into the future of smart TVs.</p>
<p><a href="http://www.simonwhatley.co.uk/what-smart-tv-might-look-like-a-few-years-from-now"><em>Click here to view the embedded video.</em></a></p>
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		<title>The Annual Mobile Monday London Debate: HTML5 vs. Native apps</title>
		<link>http://feedproxy.google.com/~r/simonwhatley/~3/aGrgCaw62qs/the-annual-mobile-monday-london-debate-html5-vs-native-apps</link>
		<comments>http://www.simonwhatley.co.uk/the-annual-mobile-monday-london-debate-html5-vs-native-apps#comments</comments>
		<pubDate>Tue, 25 Sep 2012 12:55:55 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Alex Caccia]]></category>
		<category><![CDATA[Andrew Betts]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[Chris Book]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[Jose Valles]]></category>
		<category><![CDATA[Mark Zuckerberg]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[Mobile Monday]]></category>
		<category><![CDATA[Mobile Monday London]]></category>
		<category><![CDATA[Mozilla]]></category>
		<category><![CDATA[native]]></category>
		<category><![CDATA[Nick Barnett]]></category>
		<category><![CDATA[Sam Arora]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[Web apps]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=5131</guid>
		<description><![CDATA[Last night, at Mobile Monday London (#MoMoLo), we saw the latest edition of the HTML5 versus Native Apps debate. That never ending debate where a bunch of ‘experts’ get together and pontificate over which platform is the best.]]></description>
				<content:encoded><![CDATA[<p>Last night, at <a href="http://www.mobilemonday.org.uk/" title="Mobile Monday London" target="_blank" rel="nofollow">Mobile Monday London (#MoMoLo)</a>, we saw the latest edition of the <abbr title="HyperText Markup Language version 5">HTML5</abbr> versus Native Apps debate. That never ending debate where a bunch of &#8216;experts&#8217; get together and pontificate over which platform is the best.</p>
<p>The MoMoLo debate was prescient since Facebook CEO, Mark Zuckerberg, said his <a href="/mark-zuckerberg-on-html5-vs-native-apps" title="Mark Zuckerberg on HTML5 vs. Native apps">company&#8217;s biggest mistake was using HTML5 for mobile development</a>, sending shockwaves across the development landscape. The comment re-ignited the conversation over whether to go native or HTML5 and Web-standards based when building mobile apps. </p>
<p>The following are key tenets of the perennial discussion:</p>
<ul>
<li><strong>Distribution</strong> &#8211; Native apps (based on iOS, Android, etc.) are distributed through app stores and markets controlled by the owners of the platform ecosystems. HTML5-based apps are distributed through the rules of the open Web: the link economy.</li>
<li><strong>Monetisation</strong> &#8211; Native apps come with one-click purchase options (a.k.a. in-app purchases) built into the platform. HTML5-based apps tend to be monetised through advertising and subscriptions. Native apps are often subject to a revenue share model, HTML5-based apps do not have that constraint.</li>
<li><strong>Network effects</strong> &#8211; Developers have to conform with platform&#8217;s rules. The platform&#8217;s market share, meanwhile, creates network effects and lock-in. If and when developers can build excellent functionality on the web using HTML5 and JavaScript, developers can cut the platform out of the loop. This will reduce the network effects of each platform (iOS, Android, Metro, etc.).</li>
<li><strong>Functionality</strong> &#8211; Right now, native apps can do a lot more than HTML5-based apps because they have access to core platform APIs. HTML5-based apps will get better, but not as fast as some HTML5 advocates seem to think since, arguably, it&#8217;s not in the interest of each platform to support a full HTML5 feature set any time soon. Some suggest taking a hybrid approach &#8212; wrapping HTML5-based apps with something like <a href="http://phonegap.com/" title="PhoneGap cross-platform mobile development framework" target="_blank" rel="nofollow">PhoneGap</a> or <a href="http://www.appcelerator.com/" title="Appcelerator's Titanium mobile development platform" target="_blank" rel="nofollow">Appcelerator&#8217;s Titanium</a> &#8212; but that has it&#8217;s own challenges.</li>
</ul>
<p>On the side of HTML5 based web-apps was <a href="http://twitter.com/triblondon" title="Andrew Betts" target="_blank" rel="nofollow">Andrew Betts</a> of the FT, <a href="https://twitter.com/keynotesystems" title="Sam Arora" target="_blank" rel="nofollow">Sam Arora</a> of Keynote Systems and <a href="http://twitter.com/JoseValles49" title="José Valles" target="_blank" rel="nofollow">Jos&eacute; Valles</a> of BlueVia; on the side of native apps was <a href="http://twitter.com/marmaladeapps" title="Alex Caccia" target="_blank" rel="nofollow">Alex Caccia</a> of Marmalade, <a href="http://twitter.com/bardowl" title="Chris Book" target="_blank" rel="nofollow">Chris Book</a> of Bardowl and <a href="http://twitter.com/mippin" title="Nick Barnett" target="_blank" rel="nofollow">Nick Barnett</a> of Mippin.</p>
<p>Here is an overview of the two camps&#8217; arguments (and apologies if I&#8217;ve missed a whole bunch of them; please feel free to comment):</p>
<p><strong>Native apps</strong></p>
<ul>
<li>The strength of native apps is in the business model, payment mechanism and distribution mechanism. App stores allow users to search and download apps with relative ease.</li>
<li>The &#8216;footfall&#8217; of users in the app stores is vast.</li>
<li>In-app purchases and subscription mechanisms reduce purchase friction.</li>
<li>The browser is a black box. If a bug exists in it, which prevents some functionality from working, there&#8217;s little you can do about it. Native apps on the other hand have access to the core API of the device, so limitations become the expertese of the developer.</li>
<li>HTML5 and its sister technologies are still fragmented and ill-defined/implemented. The <abbr title="World Wide Web Consortium">W3C</abbr> are dragging their feet in ratifying the standard.</li>
<li>App stores are no different from the traditional retail model found in shops such as Selfriges and John Lewis. They provide the mechanism to get the product to the customer, for a percentage.</li>
<li>You can&#8217;t do decent high-end games in HTML5.</li>
<li>You can&#8217;t deliver large amounts of content securely and in a way that allows for offline storage.</li>
<li>The user experience of HTML5-based web-apps is hindered by needing to seek permission of the user every step of the way. Permission is implied when you buy a native app.</li>
</ul>
<p><strong>HTML5-based web-apps</strong></p>
<ul>
<li>Native is monopolistic, which isn&#8217;t good for the user experience.</li>
<li>HTMl5-based web-apps are device agnostic. If a new device or ecosystem emerges, the apps can be made to adapt relatively easily.</li>
<li>Need to think about TV, kiosks, etc., which don&#8217;t have app architectures.</li>
<li>There is a direct relationship with the customer. You&#8217;re not constrained by intermediaries, i.e., the device/ecosystem manufacturers.</li>
<li>The Web succeeds by breaking boundaries; Native creates boundaries.</li>
<li>If you subscribe to the notion that experiences should be branded to the organisation rather than device, we should standardise on a brand <abbr title="user interface">UI</abbr> rather than a platform UI.</li>
<li>Can cater for different input paradigms, e.g., gestures, keyboard/mouse, etc.</li>
<li>We don&#8217;t need an imtermidiary with the Web (a la the traditional retail model of app stores).</li>
<li>Security isn&#8217;t an issue in HTML5 apps, since we have the likes of online banking for desktop users.</li>
<li>A more granular permissions can be applied to your apps, e.g., with localStorage.</li>
</ul>
<p><!-- Findability remains an issue for both HTML5-based web-apps and native apps. The former need to be found by traditional means, i.e., Google and Bing, whilst the latter suffers from the problem of hundreds of thousands of rubbish apps blurring the existence of the decent few.</p>
<p>An important reason HTML5-based web-apps can't compete with native apps is because the ecosystem manufacturers -- Apple, Microsoft, Google, etc. -- don't want HTML5 to succeed as it destroys their business model. 30% of nothing does not a profitable company make. --></p>
<p>Unfortunately the native camp won the debate. I say unfortunately because overall the debating wasn&#8217;t terribly coherent! Apart from gaming and the need to protect DRM&#8217;ed content, the supporters of native apps didn&#8217;t justify clearly why you should choose their paradigm. Similarly, the HTML5 camp didn&#8217;t make any profound arguments, but everyone largely agreed that Telef&oacute;nica&#8217;s partnership with Mozilla on <a href="https://developer.mozilla.org/en-US/docs/Mozilla/Firefox_OS" title="Firefox OS (Boot to Gecko)" target="_blank" rel="nofollow">Firefox OS</a> will be a proving ground to see if the Web can truly be set free on mobile devices.</p>
<p>But in essence, whether the app is native or HTML5-based, normal people simply don&#8217;t care! They want a frictionless experience using an app that satisfies their needs. They just want things to work. Like everything, you need to choose the best tool for the job.</p>
<p><strong>What other people are saying</strong></p>
<ul>
<li><a href="http://www.guardian.co.uk/info/developer-blog/2012/aug/28/html5-native-apps-hybrid-approach" title="HTML5 and native apps: the hybrid approach" target="_blank" rel="nofollow">HTML5 and native apps: the hybrid approach.</a></li>
<li><a href="http://www.theverge.com/2012/8/23/3262782/facebook-for-ios-native-app" title="Facebook for iOS goes native, waves goodbye to HTML 5" target="_blank" rel="nofollow">Facebook for iOS goes native, waves goodbye to HTML 5.</a></li>
<li><a href="http://venturebeat.com/2012/02/22/html5-vs-native-apps-how-to-pick-the-right-path/" title="HTML5 vs. native apps: How to pick the right path" target="_blank" rel="nofollow">HTML5 vs. native apps: How to pick the right path.</a></li>
<li><a href="http://www.zdnet.com/why-html5-is-in-trouble-on-the-mobile-front-7000003748/" title="Why HTML5 is in trouble on the mobile front" target="_blank" rel="nofollow">Why HTML5 is in trouble on the mobile front.</a></li>
</ul>
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		<title>Nordstrom’s Innovation Lab: Sunglasses iPad app case study</title>
		<link>http://feedproxy.google.com/~r/simonwhatley/~3/CmWs0kybW7E/nordstrom-innovation-lab-sunglasses-ipad-app-case-study</link>
		<comments>http://www.simonwhatley.co.uk/nordstrom-innovation-lab-sunglasses-ipad-app-case-study#comments</comments>
		<pubDate>Sun, 16 Sep 2012 11:58:02 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[Eric Ries]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[lean]]></category>
		<category><![CDATA[lean ux]]></category>
		<category><![CDATA[Nordstrom]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=5168</guid>
		<description><![CDATA[By applying a healthy dose of Lean and Agile methodologies to projects, the waterfall model of software development has been replaced leading to rapid innovation and learning.]]></description>
				<content:encoded><![CDATA[<p>By applying a healthy dose of Lean and Agile methodologies to projects, the waterfall model of software development has been replaced leading to rapid innovation and learning.</p>
<blockquote><p>It&#8217;s one thing to talk about &#8216;rapid experimentation&#8217; and &#8216;validated learning&#8217; as abstract concepts. It&#8217;s quite another to see them in action, in a real-world setting.<cite>Eric Ries, <a href="http://www.startuplessonslearned.com/2011/10/case-study-nordstrom-innovation-lab.html" title="Case Study: The Nordstrom Innovation Lab" target="_blank" rel="nofollow">Startup Lessons Learned</a></cite></p></blockquote>
<p>Nordstrom has put Eric Reis&#8217; statement into practice by creating an &#8216;innovation lab&#8217;. The following video is an interesting case study on <a href="http://uxdesign.smashingmagazine.com/2011/03/07/lean-ux-getting-out-of-the-deliverables-business/" title="Lean UX: Getting Out Of The Deliverables Business" target="_blank" rel="nofollow">Lean UX</a> and what Nordstrom are doing to embrace innovation.</p>
<p><a href="http://www.simonwhatley.co.uk/nordstrom-innovation-lab-sunglasses-ipad-app-case-study"><em>Click here to view the embedded video.</em></a></p>
<p>Here are some of the highlights from the video:</p>
<ul>
<li><strong>One week experiments.</strong> Innovation and agility is notoriously difficult for large organisations such as Nordstrom, but by working in one week iterations, the lab is able to break from the usual corporate slowness. In the video above, the team creates a usable product in one week.</li>
<li><strong>Simple and rapid experimentation.</strong> By having two iPads, the team were able to use one for testing, while another was loaded with the latest version of the software, cutting down the time needed to deploy each release.</li>
<li><strong>Innovation on the shop floor.</strong> By being on the shop floor, the lab is able to rapidly prototype and test their ideas with real users: the salespeople and customers. This also allows them to identify an opportunity and execute it extremely quickly. An example is when the team discover iPad screens can&#8217;t be seen in portrait when wearing polaroid sunglasses.</li>
</ul>
<p>Arguably, innovation should flow through the veins of everyone in the company, but where that is unrealistic, or impossible, &#8216;innovation labs&#8217; such as Nordstrom&#8217;s, are helping to extol the virtues of the Lean movement.</p>
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		<title>Mark Zuckerberg on HTML5 vs. Native apps</title>
		<link>http://feedproxy.google.com/~r/simonwhatley/~3/gfyCSeJaAEA/mark-zuckerberg-on-html5-vs-native-apps</link>
		<comments>http://www.simonwhatley.co.uk/mark-zuckerberg-on-html5-vs-native-apps#comments</comments>
		<pubDate>Wed, 12 Sep 2012 08:44:40 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[Mark Zuckerberg]]></category>
		<category><![CDATA[native]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=5125</guid>
		<description><![CDATA[When I’m introspective about the last few years I think the bigest mistake that we made, as a company, is betting too much on HTML5 as opposed to native…because it just wasn’t there.]]></description>
				<content:encoded><![CDATA[<blockquote><p>When I&#8217;m introspective about the last few years I think the bigest mistake that we made, as a company, is betting too much on HTML5 as opposed to native&#8230;because it just wasn&#8217;t there. And it&#8217;s not that HTML5 is bad. I&#8217;m actually, on long-term, really excited about it. One of the things that&#8217;s interesting is we actually have more people on a daily basis using mobile Web Facebook than we have using our iOS or Android apps combined. So mobile Web is a big thing for us.<cite>Mark Zuckerberg at <a href="http://techcrunch.com/2012/09/11/mark-zuckerberg-our-biggest-mistake-with-mobile-was-betting-too-much-on-html5/" title="Mark Zuckerberg: Our Biggest Mistake Was Betting Too Much On HTML5" target="_blank" rel="nofollow">Disrupt SF 2012</a></cite></p></blockquote>
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		<title>The 22 Rules of Storytelling, According to Pixar</title>
		<link>http://feedproxy.google.com/~r/simonwhatley/~3/9NrfT0OpgEQ/the-22-rules-of-storytelling-according-to-pixar</link>
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		<pubDate>Mon, 11 Jun 2012 12:46:16 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[basics]]></category>
		<category><![CDATA[Emma Coats]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[guidelines]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[stories]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=5102</guid>
		<description><![CDATA[Pixar story artist Emma Coats tweeted a series of “story basics” last year — guidelines that she learned from her colleagues on how to create appealing stories.]]></description>
				<content:encoded><![CDATA[<p>Pixar story artist <a href="http://twitter.com/lawnrocket" title="Emma Coats on Twitter" target="_blank" rel="nofollow">Emma Coats tweeted</a> a series of &#8220;story basics&#8221; last year — guidelines that she learned from her colleagues on how to create appealing stories.</p>
<p>Emma doesn&#8217;t mention anything about how to defend yourself from your childhood toys, when they inevitably come to murderous life, or how to jump onto a speeding car, but the 22 &#8216;rules&#8217; are nuggets of narrative wisdom from Pixar.</p>
<ol>
<li>You admire a character for trying more than for their successes.</li>
<li>You gotta keep in mind what&#8217;s interesting to you as an audience, not what&#8217;s fun to do as a writer. They can be very different.</li>
<li>Trying for theme is important, but you won&#8217;t see what the story is actually about until you&#8217;re at the end of it. Now rewrite.</li>
<li>Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.</li>
<li>Simplify. Focus. Combine characters. Hop over detours. You&#8217;ll feel like you&#8217;re losing valuable stuff but it sets you free.</li>
<li>What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?</li>
<li>Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.</li>
<li>Finish your story, let go even if it&#8217;s not perfect. In an ideal world you have both, but move on. Do better next time.</li>
<li>When you&#8217;re stuck, make a list of what WOULDN&#8217;T happen next. Lots of times the material to get you unstuck will show up.</li>
<li>Pull apart the stories you like. What you like in them is a part of you; you&#8217;ve got to recognise it before you can use it.</li>
<li>Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you&#8217;ll never share it with anyone.</li>
<li>Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.</li>
<li>Give your characters opinions. Passive/malleable might seem likeable to you as you write, but it&#8217;s poison to the audience.</li>
<li>Why must you tell THIS story? What&#8217;s the belief burning within you that your story feeds off of? That&#8217;s the heart of it.</li>
<li>If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.</li>
<li>What are the stakes? Give us reason to root for the character. What happens if they don&#8217;t succeed? Stack the odds against.</li>
<li>No work is ever wasted. If it&#8217;s not working, let go and move on &#8211; it&#8217;ll come back around to be useful later.</li>
<li>You have to know yourself: the difference between doing your best and fussing. Story is testing, not refining.</li>
<li>Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.</li>
<li>Exercise: take the building blocks of a movie you dislike. How do you rearrange them into what you DO like?</li>
<li>You gotta identify with your situation/characters, can&#8217;t just write &#8216;cool&#8217;. What would make YOU act that way?</li>
<li>What&#8217;s the essence of your story? Most economical telling of it? If you know that, you can build out from there.</li>
</ol>
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		<title>Creative Thinking Hacks</title>
		<link>http://feedproxy.google.com/~r/simonwhatley/~3/_QYji_wQt3k/creative-thinking-hacks</link>
		<comments>http://www.simonwhatley.co.uk/creative-thinking-hacks#comments</comments>
		<pubDate>Wed, 06 Jun 2012 17:29:14 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[Scott Berkun]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[Skill]]></category>
		<category><![CDATA[Subconscious]]></category>
		<category><![CDATA[talking]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=5090</guid>
		<description><![CDATA[Back in 2007, Scott Berkun wrote a really interesting essay on Creative Thinking Hacks. In the article he suggested all of us possess everything necessary to be more creative. The problem is we’ve been trained away from our creative instincts by schools, parents, movies, workplaces and now the unerring distraction of the World Wide Web.]]></description>
				<content:encoded><![CDATA[<p>Back in 2007, <a href="http://www.scottberkun.com/" title="Scott Berkun" target="_blank" rel="nofollow">Scott Berkun</a> wrote a really interesting essay on <a href="http://www.scottberkun.com/essays/56-creative-thinking-hacks/" title="Scott Berkun - Creative Thinking Hacks" target="_blank" rel="nofollow">Creative Thinking Hacks</a>. In the article he suggested all of us possess everything necessary to be more creative. The problem is we’ve been trained away from our creative instincts by schools, parents, movies, workplaces and now the unerring distraction of the World Wide Web. It&#8217;s like the old adage that we can all draw when we&#8217;re kids, but through schooling (formal or otherwise) and into adulthood, we &#8216;learn&#8217; [read: lose the skill] not to draw. And of course, when we&#8217;re adults it&#8217;s harder to learn and it&#8217;s harder, perhaps, to be creative.</p>
<p>He continues: The word creativity is frequently inflated by association, frequently appearing with overused, hype-laden words such as genius, brilliance, revolution and innovation. Hype mongers and creative intimidators throw those labels around like candy, scaring most people out of their own natural creative instincts.</p>
<p>But we can be saved from this plight by a few concepts and tricks, which Scott believes will help anyone be creative at any time:</p>
<ul>
<li><strong>Start an idea journal.</strong> The rule is: any idea that pops in your mind, at any time, write it down. There are no inhibitions: any idea for anything goes in here. This will help you find your own creative rhythms, as over time you can note what times of day you’re more creative. Use a paper journal, so you sketch or draw things, but digital journals, like those on the iPad, can work too. Your idea many not be feasible right here and right now, but should be saved. Whenever you’re stuck, flip through your journal. You are bound to find an old idea you’ve forgotten about that can be used towards the problem you’re trying to solve.</li>
<li><strong>Give your subconscious a chance.</strong> The reason ideas come to you in the shower, or just before falling asleep, is that you’re relaxed enough for your subconscious to surface ideas for you. Make this easier: find time to turn your mind off. Go for a run, swim, jog, have sex, something that’s as far from your creative problem as possible.</li>
<li><strong>Inversion.</strong> If you’re stuck, come up for ideas for the opposite of what you want. If your goal was to design the best album cover ever, switch to designing the worst album cover ever. Five minutes at an inverted problem will get your frustrations out, make you laugh, and likely get you past you fears. Odds are high you’ll hit something so horribly bad that it’s almost good, and you’re inspired to switch back to your original goal.</li>
<li><strong>Switch modes.</strong> Everyone has dominate ways to express ideas: sketching, writing, talking. If you switch the mode you’re working in, different ideas are easier to find and your understanding of a particular idea changes every time you use a different medium to express it. This is both a way to find new ideas, and to explore an idea you’re focusing on.<br />
Take an improvisational comedy class. This will be easier and less painful than you think. It will teach you an entirely new way of thinking about the craft of creation. Most improve classes are structured around fun, party type games and teach you ways to combine ideas in real time: a powerful skill for any creator.</li>
<li><strong>Find a partner.</strong> Many people are most creative when they’re with other creative people they like. Partnering up on a project, or even being around other creative people who are working on solo projects, keeps energy levels high. It also gives you a drinking buddy when things go sour.</li>
<li><strong>Stop reading and start doing.</strong> The word create is a verb. Be active. Go make things. Don’t study it like accounting: you have to go do it, and make lots of mistakes, to learn anything about your own creative process. So get off the Web and start making something.</li>
</ul>
<p>Will all that in mind, now&#8217;s the time to go and be creative.</p>
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		<title>Mobile Payment Users on the Rise Says Gartner</title>
		<link>http://feedproxy.google.com/~r/simonwhatley/~3/KLoxVIVCgro/mobile-payment-users-on-the-rise-says-gartner</link>
		<comments>http://www.simonwhatley.co.uk/mobile-payment-users-on-the-rise-says-gartner#comments</comments>
		<pubDate>Tue, 05 Jun 2012 13:53:04 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[gartner]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Mobile payment]]></category>
		<category><![CDATA[Near Field Communication]]></category>
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		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=5016</guid>
		<description><![CDATA[Research from Gartner says that this year will see more than $171.5 billion in mobile payment transactions — a rise of over 60 percent on 2011′s $105.9 billion — with 212.2 million people (up 32 percent from 160.5 million in 2011) using some form of mobile payment service. And what’s fueling the rise? Despite the rise of smartphones, it’s legacy-based services like SMS and web-based transactions.]]></description>
				<content:encoded><![CDATA[<p>Research from <a href="http://www.gartner.com/DisplayDocument?id=2010515" title="Gartner - Forecast: Mobile Payment, Worldwide, 2009-2016" target="_blank" rel="nofollow">Gartner</a> says that this year will see more than $171.5 billion in mobile payment transactions — a rise of over 60 percent on 2011&#8242;s $105.9 billion — with 212.2 million people (up 32 percent from 160.5 million in 2011) using some form of mobile payment service. And what’s fueling the rise? Despite the rise of smartphones, it’s legacy-based services like <abbr title"Simple Message Service">SMS</abbr> and web-based transactions.</p>
<p>Longer term, Gartner believes that transactions will reach a volume of $617 billion by 2016 — with average growth slightly slowing down to around 42 percent — with 448 million users using such services.</p>
<p><a href="http://www.simonwhatley.co.uk/blog/wp-content/uploads/2012/06/mobile-payment-users.png"><img src="http://www.simonwhatley.co.uk/blog/wp-content/uploads/2012/06/mobile-payment-users.png" alt="" title="Mobile Payment Users" width="600" class="aligncenter size-full wp-image-5027" /></a></p>
<p><a href="https://docs.google.com/spreadsheet/ccc?key=0AsVc8F0TD9PpdEgwREJGWk5wd0R6N0pYMUpub0tHYlE" title="Source data - Gartner Mobile Payment Users" target="_blank" rel="nofollow">Source data (Google Spreadsheet)</a></p>
<p>The bulk of mobile payment transactions take place in Asian countries, such as Japan and Korea, where using Near Field Communication (<abbr title="Near Field Communication">NFC</abbr>) technology to make and accept mobile payments has become routine. Europe and the United States are catching on, although they still have a long way to go before NFC and other forms of mobile payment reach mainstream adoption levels.</p>
<p>According to Gartner, the mobile payments arena will see continued fragmentation over the next two years, with technology providers aiming to capture the market on two different levels &#8211; local and global. As NFC payment integration slowly comes to pass, Web or Wireless Application Protocol will continue to dominate.</p>
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		<title>What is a Mobile Payment?</title>
		<link>http://feedproxy.google.com/~r/simonwhatley/~3/Haa_yQwlFKw/what-is-a-mobile-payment</link>
		<comments>http://www.simonwhatley.co.uk/what-is-a-mobile-payment#comments</comments>
		<pubDate>Tue, 05 Jun 2012 13:36:25 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Mobile]]></category>
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		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=5037</guid>
		<description><![CDATA[Mobile payment is being adopted all over the world in different ways. Combined market for all types of mobile payments is expected to reach more than $600 billion globally by 2013, which would be double the figure as of February, 2011, while mobile payment market for goods and services, excluding contactless NFC transactions and money transfers, is expected to exceed $300 billion globally by 2013.]]></description>
				<content:encoded><![CDATA[<p>Mobile payment is being adopted all over the world in different ways. Combined market for all types of mobile payments is expected to reach more than $600 billion globally by 2013, which would be double the figure as of February, 2011, while mobile payment market for goods and services, excluding contactless <abbr title="Near Field Communication">NFC</abbr> transactions and money transfers, is expected to exceed $300 billion globally by 2013.</p>
<p>But what is a mobile payment? Mobile Payments Today put together a handy <a href="http://www.mobilepaymentstoday.com/infographic.php?id=2" title="What is a Mobile Payment infographic" target="_blank" rel="nofollow">infographic</a>, which I&#8217;ve summarised below:</p>
<ul>
<li><strong>Mobile at the point of sale</strong> &#8211; The mobile wallet. It&#8217;s paying for things at a shop with a mobile device using Near Field Communication (<abbr title="Near Field Communication">NFC</abbr>) or &#8220;tap and go&#8221;. Providers include <a href="http://www.google.com/wallet/" title="Google Wallet" target="_blank" rel="nofollow">Google Wallet</a>, <a href="http://www.mastercard.com/uk/personal/en/contactless-mobile-payments/index.html" title="MasterCard contactless payment" target="_blank" rel="nofollow">MasterCard</a>, <a href="http://www.paywithisis.com/" title="Pay with Isis" target="_blank" rel="nofollow">Isis</a> and Visa.</li>
<li><strong>Mobile as the point of sale</strong> &#8211; Every smartphone is a cash register. This is merchants using a mobile device to process credit card payments. Not to be confused with mobile wallets, they are not the same thing. Providers include Verifone and <a href="https://squareup.com/" title="Square Inc." target="_blank" rel="nofollow">Square</a>.</li>
<li><strong>The mobile payment platform</strong> &#8211; The &#8216;everything else&#8217; mobile payment. Think of this as a catch-all category for products that let consumers send money to merchants, or even to each other (sometimes called P2P), using mobile devices. It might be at the point-of-sale. It might be online. It might use text messages or even NFC. Examples include <a href="https://www.paypal.com/" title="PayPal" target="_blank" rel="nofollow">PayPal</a> and <a href="http://www.serve.com/" title="Serve mobile payments from AMEX" target="_blank" rel="nofollow">Serve</a> from AMEX.</li>
<li><strong>Direct carrier billing</strong> &#8211; Telling digital merchants to &#8216;put it on my bill.&#8217; This is consumers buying ringtones, games or digital content by putting the charges on their mobile phone bills. You may hear this being called &#8220;in app billing&#8221;. Providers include <a href="http://payone.com/" title="PayOne mobile payments" target="_blank" rel="nofollow">PayOne</a>, <a href="http://www.boku.com/" title="Boku pay by mobile" target="_blank" rel="nofollow">boku</a>, <a href="http://www.zong.com/" title="Zong mobile payments" target="_blank" rel="nofollow">Zong</a> from PayPal and <a href="http://www.mopay.com/" title="Mopay mobile payments" target="_blank" rel="nofollow">mopay</a>.</li>
<li><strong>Closed loop mobile payments</strong> &#8211; The return of the store credit card. This time it&#8217;s mobile. If a company doesn&#8217;t want to wait for someone else to build a wallet or a payment platform, it can always build its own. That&#8217;s what Starbucks did. Is it expensive? Yes. Is it worth it? Ask Starbucks. They reportedly did 3 million transactions in their first two months.</li>
</ul>
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