<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-7518964122971450426</atom:id><lastBuildDate>Wed, 25 Jan 2012 00:30:05 +0000</lastBuildDate><category>Poker</category><category>CryENGINE3</category><category>Blender 2.5 Beta</category><category>Blender 2.58a</category><category>Unity 3</category><category>Blender 2.5x Plugin</category><category>Blender 2.5 Beta 3</category><category>Radial Engine</category><category>Unreal Engine 3</category><category>Blender 2.59</category><category>Unity 3.4</category><category>UDK</category><title>Sinsoft Entertainment Inc.</title><description>DLC, Indie games, Free Online Games, Online Arcade Coin-op, arcade games, arcade cabinet, coinop, coinup, PC, PS3, XBOX 360, PSP, PSP Go, OnLive, Unity 3D, UDK, BGE, iPhone, iPhone Touch, iPad games, Facebook connect games, Facebook games, Unity games, social games, Playstation Move</description><link>http://www.sinsoft.com/</link><managingEditor>noreply@blogger.com (sinsoft.com)</managingEditor><generator>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/sinsoft/LgJB" /><feedburner:info uri="sinsoft/lgjb" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-4780333330975918401</guid><pubDate>Tue, 06 Dec 2011 21:40:00 +0000</pubDate><atom:updated>2012-01-24T19:30:05.866-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Poker</category><title>Sinsoft Poker</title><description>Sinsoft's next game is &lt;i&gt;Sinsoft Poker&lt;/i&gt;. First release will be a single player game while possible social/multi-player&amp;nbsp;features are being looked into. &lt;i&gt;Sinsoft Poker&lt;/i&gt; is classic &lt;i&gt;Texas Hold 'em.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
First there will be a single player online demo, with possible DLC versions in the works that are ad free.&lt;br /&gt;
&lt;br /&gt;
Screenshots:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-0UBOTY51YeM/Tu_oW_fEKWI/AAAAAAAAAGg/VueBVqEv4mg/s1600/SinsoftPoker_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="134" src="http://2.bp.blogspot.com/-0UBOTY51YeM/Tu_oW_fEKWI/AAAAAAAAAGg/VueBVqEv4mg/s320/SinsoftPoker_1.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-6FzZ50jZkTo/Tu_oX3XAd4I/AAAAAAAAAGo/CX6KDslRJV8/s1600/SinsoftPoker_2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="135" src="http://4.bp.blogspot.com/-6FzZ50jZkTo/Tu_oX3XAd4I/AAAAAAAAAGo/CX6KDslRJV8/s320/SinsoftPoker_2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/--kyDIEH5JiA/Tu_oYk1rrLI/AAAAAAAAAGw/xuzbFNwanhY/s1600/SinsoftPoker_3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="134" src="http://4.bp.blogspot.com/--kyDIEH5JiA/Tu_oYk1rrLI/AAAAAAAAAGw/xuzbFNwanhY/s320/SinsoftPoker_3.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Tools used:&amp;nbsp;Unity 3.4.2,&amp;nbsp;MonoDevelop 2.4.2,&amp;nbsp;Alchemy 008,&amp;nbsp;Blender 2.60,&amp;nbsp;GIMP 2.6.11,&amp;nbsp;Audacity 1.3.13,&amp;nbsp;Sinsoft Blender Automation Tool (Unity 3)&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7518964122971450426-4780333330975918401?l=www.sinsoft.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/N0aHX3uqVyotBMY3iqgBWBGjCl8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/N0aHX3uqVyotBMY3iqgBWBGjCl8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/N0aHX3uqVyotBMY3iqgBWBGjCl8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/N0aHX3uqVyotBMY3iqgBWBGjCl8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/FTtIgWFDZss" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/FTtIgWFDZss/sinsoft-poker.html</link><author>noreply@blogger.com (sinsoft.com)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-0UBOTY51YeM/Tu_oW_fEKWI/AAAAAAAAAGg/VueBVqEv4mg/s72-c/SinsoftPoker_1.png" height="72" width="72" /><feedburner:origLink>http://www.sinsoft.com/2011/12/sinsoft-poker.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-2239941120353415647</guid><pubDate>Tue, 23 Aug 2011 19:48:00 +0000</pubDate><atom:updated>2011-12-07T21:36:36.147-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blender 2.59</category><category domain="http://www.blogger.com/atom/ns#">Unity 3.4</category><title>Unity 3 Automation Plug-in Script For Blender 2.59</title><description>&lt;span class="Apple-style-span" style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 21px;"&gt;Shown below is a Unity 3 Automation Frontend script for Blender 2.59. The script is for internal use only.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: 15px; line-height: 21px;"&gt;Screenshot (Updated):&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-gk6csAwfIfA/Tl6C1j4VTBI/AAAAAAAAAGA/jeKX0f01MEs/s1600/UnityAutomationScript_2.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://4.bp.blogspot.com/-gk6csAwfIfA/Tl6C1j4VTBI/AAAAAAAAAGA/jeKX0f01MEs/s320/UnityAutomationScript_2.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span class="Apple-style-span" style="font-size: 15px; line-height: 21px;"&gt;Sinan&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7518964122971450426-2239941120353415647?l=www.sinsoft.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/u8gEHEJHSNC0xlbMxByK4wWR9pM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/u8gEHEJHSNC0xlbMxByK4wWR9pM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/u8gEHEJHSNC0xlbMxByK4wWR9pM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/u8gEHEJHSNC0xlbMxByK4wWR9pM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/LjZyTH-AHPA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/LjZyTH-AHPA/unity-3-automation-plug-in-script-for.html</link><author>noreply@blogger.com (sinsoft.com)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-gk6csAwfIfA/Tl6C1j4VTBI/AAAAAAAAAGA/jeKX0f01MEs/s72-c/UnityAutomationScript_2.PNG" height="72" width="72" /><feedburner:origLink>http://www.sinsoft.com/2011/08/unity-3-automation-plug-in-script-for.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-201270320240308520</guid><pubDate>Sun, 21 Aug 2011 19:06:00 +0000</pubDate><atom:updated>2011-09-15T18:50:58.197-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blender 2.59</category><category domain="http://www.blogger.com/atom/ns#">CryENGINE3</category><title>CryENGINE3 Automation Plug-in Script For Blender 2.59</title><description>&lt;div&gt;Shown below is a CryENGINE3 Automation Frontend script for Blender 2.59 used by Sinsoft to evaluate the engine.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;We have decided to evaluate CryENGINE3, and currently we are successful in getting Blender to export to Sandbox. However it involves multiple conversions of the collada .dae file that Blender produces ( ---&amp;nbsp;&lt;i&gt;the conversions are automated&lt;/i&gt;).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;b&gt;EDIT: We have found several issues when exporting to Blender (see below).&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;span class="Apple-style-span"&gt;&lt;br /&gt;
One is that the SDK doesn't come with sample DAE files in order for Blender users to post process the dae files to fit the engine requirements. For example User Defined Types (or UDP) are needed to specify physics properties. In CryENGINE3 physics properties like box, sphere, capsule, mass, etc have to be set in the DCC app and are specified in UDP types in the collada output. However we have no idea what the format is.&lt;br /&gt;
&lt;br /&gt;
The second issue that arises is that CryENGINE3 requires long names for objects and materials which Blender does not support.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;The script is not publicly available as it contains workflow operators specific to Sinsoft's workflow.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;
&lt;span class="Apple-style-span"&gt;Screenshots:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;a href="http://2.bp.blogspot.com/-dwZLcGL9Q9E/TlFVjfxmPiI/AAAAAAAAAFw/NmlXLRG2fsY/s1600/BlenderToCryENGINE_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://2.bp.blogspot.com/-dwZLcGL9Q9E/TlFVjfxmPiI/AAAAAAAAAFw/NmlXLRG2fsY/s320/BlenderToCryENGINE_1.png" width="320" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://1.bp.blogspot.com/--IpRpIvDvKc/TlFVqDR4J2I/AAAAAAAAAF0/Xny1xsmPsEM/s1600/BlenderToCryENGINE_2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://1.bp.blogspot.com/--IpRpIvDvKc/TlFVqDR4J2I/AAAAAAAAAF0/Xny1xsmPsEM/s320/BlenderToCryENGINE_2.png" width="320" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;b&gt;&lt;a href="http://1.bp.blogspot.com/-_h2wunbmCAI/TlFVrKUIT0I/AAAAAAAAAF4/2-tVr4_exrg/s1600/CryENGINEAutomationTool.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://1.bp.blogspot.com/-_h2wunbmCAI/TlFVrKUIT0I/AAAAAAAAAF4/2-tVr4_exrg/s320/CryENGINEAutomationTool.PNG" width="320" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;b&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;Sinan&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7518964122971450426-201270320240308520?l=www.sinsoft.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/P0Wf6gkhz1giJeoT-ZADdLMUkV0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/P0Wf6gkhz1giJeoT-ZADdLMUkV0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/P0Wf6gkhz1giJeoT-ZADdLMUkV0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/P0Wf6gkhz1giJeoT-ZADdLMUkV0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/mOFuSmeDHyE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/mOFuSmeDHyE/cryengine-3-automation-plug-in-script.html</link><author>noreply@blogger.com (sinsoft.com)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-dwZLcGL9Q9E/TlFVjfxmPiI/AAAAAAAAAFw/NmlXLRG2fsY/s72-c/BlenderToCryENGINE_1.png" height="72" width="72" /><feedburner:origLink>http://www.sinsoft.com/2011/08/cryengine-3-automation-plug-in-script.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-9001451103726178020</guid><pubDate>Mon, 15 Aug 2011 21:19:00 +0000</pubDate><atom:updated>2011-12-08T18:54:38.477-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">UDK</category><category domain="http://www.blogger.com/atom/ns#">Blender 2.59</category><category domain="http://www.blogger.com/atom/ns#">Unreal Engine 3</category><title>UDK Automation Plug-in Script For Blender 2.59</title><description>The following is a UDK Automation Frontend script for Blender.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
The script is not&amp;nbsp;publicly&amp;nbsp;available anymore because it contains additional operators specific to Sinsoft's workflow and we simply cannot&amp;nbsp;publicly&amp;nbsp;support the script.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
A cool feature about this script is that the&amp;nbsp;&lt;i&gt;start udk game operator&lt;/i&gt; can of course be mapped in &lt;i&gt;Input Configuration&lt;/i&gt; so that when you press "P" a UDK game is launched.&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Screenshot:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-otQWkYZAs3Y/TknsEvYqahI/AAAAAAAAAFk/dzummzVT-Rg/s1600/UDKBlenderAutomation2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://4.bp.blogspot.com/-otQWkYZAs3Y/TknsEvYqahI/AAAAAAAAAFk/dzummzVT-Rg/s320/UDKBlenderAutomation2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Sinan&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7518964122971450426-9001451103726178020?l=www.sinsoft.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/tG13tn7FZZHnKt58Fv0rN6z5124/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tG13tn7FZZHnKt58Fv0rN6z5124/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/tG13tn7FZZHnKt58Fv0rN6z5124/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tG13tn7FZZHnKt58Fv0rN6z5124/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/jXfJtqjczT0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/jXfJtqjczT0/udk-automation-plug-in-script-for.html</link><author>noreply@blogger.com (sinsoft.com)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-otQWkYZAs3Y/TknsEvYqahI/AAAAAAAAAFk/dzummzVT-Rg/s72-c/UDKBlenderAutomation2.png" height="72" width="72" /><feedburner:origLink>http://www.sinsoft.com/2011/08/udk-automation-plug-in-script-for.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-1212800849361071389</guid><pubDate>Mon, 01 Aug 2011 19:19:00 +0000</pubDate><atom:updated>2011-08-06T15:14:36.789-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blender 2.5x Plugin</category><category domain="http://www.blogger.com/atom/ns#">Blender 2.58a</category><title>Edit Blender Text Files using External Text Editor (Plug-in)</title><description>&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;This Blender plug-in will allow you to edit text inside the Blender Text Editor using your favorite External Text Editor. The plug-in gives you two new buttons in the Blender Text Editor: "Edit" and "A drop down to pick a file extension". Each text file in your .blend file will then be associated with a file extension.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;It can be best described as an automatic External Text Editor launcher &lt;i&gt;plus&lt;/i&gt; automatic updater of Blender internal text. &lt;b&gt;EDIT: This plug-in only works for Windows at the present time (see Known Issues below).&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;The plug-in is priced at $4.99 (CDN) and can be purchased through PayPal only.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Plug-in Version: 1.0.0&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Blender Version: 2.58a and up&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Price: $4.99 (CDN)&lt;/div&gt;&lt;center&gt; &lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;&lt;br /&gt;
&lt;input name="hosted_button_id" type="hidden" value="UMPR3ZHNJ6U88" /&gt;&lt;br /&gt;
&lt;input alt="PayPal - The safer, easier way to pay online!" border="0" name="submit" src="https://www.paypalobjects.com/en_US/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;&lt;br /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_US/i/scr/pixel.gif" width="1" /&gt;&lt;/form&gt;&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
When you press Edit, a file will be created in a temp directory (assigned in Blender User Preferences) and will contain the extension you picked for that file. You can then edit and save your file as many times as you like using your favorite External Text Editor. Once you close your favorite External Text Editor, you will go back to Blender and your file will be updated in Blender inside the Blender Text Editor.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-RaF_QE7OtP4/Tjbjaqcf00I/AAAAAAAAAFc/EPp2W5Eq428/s1600/external_text_edit_screen1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="http://1.bp.blogspot.com/-RaF_QE7OtP4/Tjbjaqcf00I/AAAAAAAAAFc/EPp2W5Eq428/s320/external_text_edit_screen1.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;If you had an external file saved somewhere it will be updated, so all you have to do is press save (alt-s), don't update with red button. If your file was internal, it will stay internal.&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;Additonal notes:&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;You can only edit one file at a time. And you must close your External Text Editor for the file to update in Blender&lt;/li&gt;
&lt;li&gt;If the file inside Blender already has an extension in the name, no extension is added, otherwise an extension is added to the end of the file being edited externally&lt;/li&gt;
&lt;li&gt;Make sure to have temp file directory set in Blender User Preferences&lt;/li&gt;
&lt;li&gt;You need to have your operating system associate the text files with your favorite External Text Editor&lt;/li&gt;
&lt;li&gt;Your External Text Editor should also know how to highlight the files you're editing (example .py, .lua, etc)&lt;/li&gt;
&lt;li&gt;Some file extensions supported by plug-in: .py, .lua, .glsl, .hlsl, .cg, .material, .compositor, .particle, .overlay, .font, .program, .vert, .frag, .c, .cpp, .h, .cc, .txt (see image above for all of them)&lt;/li&gt;
&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;To install:&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Copy &lt;i&gt;development_external_text_edit.py&lt;/i&gt; to Blender plugin directory (..\Blender\2.58\scripts\addons)&lt;/li&gt;
&lt;li&gt;Enable plug-in under User Preferences: Development -&amp;gt; Development: Edit text files using External Text Editor&lt;/li&gt;
&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;Video Demo: &lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&amp;nbsp;&amp;nbsp;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/hGMFDmbR9U8/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hGMFDmbR9U8?f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/hGMFDmbR9U8?f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;link:&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=hGMFDmbR9U8"&gt;http://www.youtube.com/watch?v=hGMFDmbR9U8&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;Known Issues:&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;If you have External Editor running within Blender and you try to quit Blender, Blender will not completely close unless you close the External Editor as well&lt;/li&gt;
&lt;li&gt;This plug-in failed to work currently on Linux and MacOSX: "permission denied" error when opening /tmp/somefile.extension&lt;/li&gt;
&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;Purchase Disclamer:&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;This purchase is non-refundable&lt;/b&gt;. If we create a new update to any plug-ins we write we would simply update the store script and sell at the same price (with a notice of update of course). We have no way of providing an upgrade price to people who already purchased (due to current purchase mechanism and sales volume). Sales are final so please take that into consideration.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;License Disclamer:&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Copyright(c) 2011 Sinsoft Entertainment Inc.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;This library is distributed in the hope that it will be useful,&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;but WITHOUT ANY WARRANTY; without even the implied warranty of&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7518964122971450426-1212800849361071389?l=www.sinsoft.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Dr5f0yVt3VOA84dukC69_yBWllo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Dr5f0yVt3VOA84dukC69_yBWllo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Dr5f0yVt3VOA84dukC69_yBWllo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Dr5f0yVt3VOA84dukC69_yBWllo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/GvGMXFN8W58" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/GvGMXFN8W58/edit-blender-text-files-using-external.html</link><author>noreply@blogger.com (sinsoft.com)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-RaF_QE7OtP4/Tjbjaqcf00I/AAAAAAAAAFc/EPp2W5Eq428/s72-c/external_text_edit_screen1.png" height="72" width="72" /><feedburner:origLink>http://www.sinsoft.com/2011/08/edit-blender-text-files-using-external.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-96800399636830753</guid><pubDate>Wed, 10 Nov 2010 20:16:00 +0000</pubDate><atom:updated>2011-07-25T14:36:19.982-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blender 2.5 Beta 3</category><title>Blender 2.5 tips, Updated (April 2011)</title><description>Here are some very small Blender 2.5 tips. They are very important and I hope that others might find them useful.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Proper Shading&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Newer people to Blender will wonder why objects don't render nicely when you create some test object to test drive Blender. To fix this, use the &lt;i&gt;Edge Split Modifier&lt;/i&gt;. You will see a lot of improvements in how your objects are rendered! And of course don't forget to set the shading for the object to smooth (vs flat shading which is default).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;EDIT:&lt;/b&gt; Make sure to set &lt;i&gt;smooth shading&lt;/i&gt; on for an object to see Edge Split Modifier in action.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Painting&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
When in paint mode, if you press tab to go to edit mode, select some faces, exit out of edit more, and then press M your painting will be constrained to the selected faces only.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Proportional Editing&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Various DCC apps let you control the amount of influence a proportional editing tool has. In Blender you can do this with the scroll wheel. So while dragging the translate tool with &lt;i&gt;proportional editing on&lt;/i&gt; for example, simply use the scroll wheel on a mouse (or circular wheel on tablet or alt '+'/alt '-') to increase or decrease the strength of the proportional tool. There is a hint anyways that this is possible because of the circle that appears when proportional editing is on (i.e. it hints that strength could be changed). Also note that the shortcut for proportional editing in Blender is 'O'.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Modifiers&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Blender lets you use a vertex group to mask the affect a modifier has on a mesh. For example, say you have a plane subdivided to 10x10 and you want to bend that plane say &lt;a href="http://www.imdb.com/title/tt1375666/"&gt;inception&lt;/a&gt; style. A simple Blender deformer will bend the plane forming a "U" shape. However you can create a vertex group that contains only half of the plane, and then specify it in the Bend Modifier in Blender, this will let you Bend only half of that plane. Of course with vertex groups you can get even more interesting effects.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Parenting in the Outliner&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Currently there is no "drag and drop" parenting in the outliner. The best way to do this with Blender 2.5 beta is to shift click the child objects, shift click the parent you want to parent to, then hit space, type "make p", and choose "Make Parent". This works "fast enough" for me when I want to orginize my scene - your search value is saved next time you press 'space'.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Manipulators&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
When you press G to translate, R to rotate, and S to scale, the manipulator is not shown like in other DCC apps. Some people like to work with a manipulator sometimes rather than shortcuts. Although the shortcuts are useful and essential.&lt;br /&gt;
&lt;br /&gt;
What you can do in Blender is &lt;b&gt;&lt;i&gt;shift click&lt;/i&gt;&lt;/b&gt; "on the&amp;nbsp;manipulator&amp;nbsp;boxes" (left of layer panels) in 3d view to &lt;i&gt;select all of them&lt;/i&gt;. Then use "Ctrl space" shortcut to show and hide the manupilator. The manupilator now is a *universal* translate, rotate, and scale manupilator that you can use when you edit meshes/objects. You can setup the manupilator in the preferences to work the way you want (i.e. hotspots, size of manupilators, etc and make that default). &amp;nbsp;Remember also that "alt space" is a shortcut for moving the manipulator along global, normal, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/_pH9HlV_JJfo/TNr5NY_okcI/AAAAAAAAAE4/FhfVMALE7kI/s1600/Blender25Manupilators.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_pH9HlV_JJfo/TNr5NY_okcI/AAAAAAAAAE4/FhfVMALE7kI/s1600/Blender25Manupilators.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Parent compensation&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
If you have an Object with say 20 children objects, and you want to translate the parent only without&amp;nbsp;transforming&amp;nbsp;the children, there is currently no way of doing that in Blender. This should be addressed. The best way is to duplicate the parent "Empty" object that everything is parented to. Move the duplicate to the new position. Select old parent, "Shift G" and select "Children" to select child objects. Then press Alt-P to unparent (select "Clear Parent"). With children still selected, select the new parent "Empty" object and Ctrl-P to parent. Delete the old parent object, and rename the new parent object to the same name as the old object.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Speeding animation preview&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
In the time line, if you switch from "No Sync" to "Frame Dropping" and then switch back to "No Sync", the animation preview speeds up.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The cursor&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I have seen people complain about the cursor in Blender. What people have to realize is that the cursor is very essential in Blender. It has many purposes. It is used to specify and change pivots,&amp;nbsp;changing&amp;nbsp;object centers, snapping objects to vertices, edges, etc. In a sense the cursor is a "shortcut" way of doing these tasks, because Blender is all about shortcuts and fast workflow. Should you have the ability to hide the cursor? Sure. But that's a design&amp;nbsp;decision. Currently the only way I know of is to press N for right toolbox and go to display and choose "Only Render". This hides everything that cannot be rendered.&lt;br /&gt;
&lt;br /&gt;
Sinan&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7518964122971450426-96800399636830753?l=www.sinsoft.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/_ck-8-nfuBfvpS_D2kIGCHrbBTY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_ck-8-nfuBfvpS_D2kIGCHrbBTY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/Pt5fozTPHb0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/Pt5fozTPHb0/some-blender-tips.html</link><author>noreply@blogger.com (sinsoft.com)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_pH9HlV_JJfo/TNr5NY_okcI/AAAAAAAAAE4/FhfVMALE7kI/s72-c/Blender25Manupilators.PNG" height="72" width="72" /><feedburner:origLink>http://www.sinsoft.com/2010/11/some-blender-tips.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-8795575311706939726</guid><pubDate>Sat, 11 Sep 2010 17:20:00 +0000</pubDate><atom:updated>2011-09-18T19:20:20.744-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blender 2.5 Beta</category><category domain="http://www.blogger.com/atom/ns#">Unity 3</category><title>Pinball Game Cancelled</title><description>Sinsoft is no longer working on &lt;i&gt;Sinsoft Pinball&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;UPDATE:&lt;/b&gt; however we do not rule out the possibility that a future game might contain "pinball aspects" in it.&lt;br /&gt;
&lt;br /&gt;
An online demo of the game can be found&amp;nbsp;&lt;a href="http://www.sinsoft.net/2010/10/sinsoft-pinball-demo-cancelled-10.html"&gt;here&lt;/a&gt; [sinsoft.net] (&lt;i&gt;Unity 3 Web Player needed&lt;/i&gt;).&lt;br /&gt;
&lt;br /&gt;
Screenshots of the game (10% complete).&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/_pH9HlV_JJfo/TIu5uQJcUZI/AAAAAAAAAEs/yI9U3dD-KXU/s1600/Pinball_ES1.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://3.bp.blogspot.com/_pH9HlV_JJfo/TIu5uQJcUZI/AAAAAAAAAEs/yI9U3dD-KXU/s320/Pinball_ES1.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/_pH9HlV_JJfo/TIu5vSl8RKI/AAAAAAAAAEw/CEy13OvaU3o/s1600/Pinball_ES2.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://2.bp.blogspot.com/_pH9HlV_JJfo/TIu5vSl8RKI/AAAAAAAAAEw/CEy13OvaU3o/s320/Pinball_ES2.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/_pH9HlV_JJfo/TIu5wSLduYI/AAAAAAAAAE0/db-SW8HERto/s1600/Pinball_ES3.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://4.bp.blogspot.com/_pH9HlV_JJfo/TIu5wSLduYI/AAAAAAAAAE0/db-SW8HERto/s320/Pinball_ES3.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Sinan&lt;/div&gt;
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&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/26PnOFNML7flkogJXFuI80ZcIiY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/26PnOFNML7flkogJXFuI80ZcIiY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/26PnOFNML7flkogJXFuI80ZcIiY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/26PnOFNML7flkogJXFuI80ZcIiY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/3klxEWoPEEw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/3klxEWoPEEw/sinsoft-is-working-on-physx-powered.html</link><author>noreply@blogger.com (sinsoft.com)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_pH9HlV_JJfo/TIu5uQJcUZI/AAAAAAAAAEs/yI9U3dD-KXU/s72-c/Pinball_ES1.PNG" height="72" width="72" /><feedburner:origLink>http://www.sinsoft.com/2010/09/sinsoft-is-working-on-physx-powered.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-1766174324134157618</guid><pubDate>Sun, 07 Mar 2010 00:58:00 +0000</pubDate><atom:updated>2010-03-06T19:58:55.131-05:00</atom:updated><title>RSS feed changed</title><description>sinsoft.com RSS feed has changed. You need to resubscribe to get new feeds. Scroll to the bottom of this page for the new RSS/Atom feed link. Or click on the icon in the right hand side of your browsers URL address bar (if supported).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7518964122971450426-1766174324134157618?l=www.sinsoft.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/iims062sDJnSYjLhqSJvoEEXB7E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iims062sDJnSYjLhqSJvoEEXB7E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/iims062sDJnSYjLhqSJvoEEXB7E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iims062sDJnSYjLhqSJvoEEXB7E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/QlXCjAJq9sA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/QlXCjAJq9sA/rss-feed-changed.html</link><author>noreply@blogger.com (sinsoft.com)</author><feedburner:origLink>http://www.sinsoft.com/2010/03/rss-feed-changed.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-8325115939955373671</guid><pubDate>Mon, 24 Aug 2009 17:11:00 +0000</pubDate><atom:updated>2011-07-07T18:40:51.057-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Radial Engine</category><title>Radial Engine Demo</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/_pH9HlV_JJfo/SpRPqaGdhqI/AAAAAAAAACo/kOLdOvzr2ik/s1600-h/downloadcenter.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_pH9HlV_JJfo/SpRPqaGdhqI/AAAAAAAAACo/kOLdOvzr2ik/s400/downloadcenter.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-family: inherit;"&gt;A demo of the&amp;nbsp;&lt;i&gt;Radial Game Engine&lt;/i&gt; is no longer available for download. &lt;i&gt;Radial Game Engine&lt;/i&gt; used OGRE for rendering, PhysX for physics, and OpenAL for audio.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7518964122971450426-8325115939955373671?l=www.sinsoft.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/1__V7Ye_24xJ_yh-OdgnWZbmx2M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1__V7Ye_24xJ_yh-OdgnWZbmx2M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/1__V7Ye_24xJ_yh-OdgnWZbmx2M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1__V7Ye_24xJ_yh-OdgnWZbmx2M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/v5IT4fsfoGk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/v5IT4fsfoGk/original-radial-engine-demo-now-free.html</link><author>noreply@blogger.com (sinsoft.com)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_pH9HlV_JJfo/SpRPqaGdhqI/AAAAAAAAACo/kOLdOvzr2ik/s72-c/downloadcenter.png" height="72" width="72" /><feedburner:origLink>http://www.sinsoft.com/2009/08/original-radial-engine-demo-now-free.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-2273282060364290777</guid><pubDate>Wed, 22 Apr 2009 16:00:00 +0000</pubDate><atom:updated>2009-09-16T17:37:52.672-04:00</atom:updated><title>Donate/Sponsor</title><description>&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;&lt;br /&gt;
&lt;input name="hosted_button_id" type="hidden" value="7461921" /&gt;&lt;br /&gt;
&lt;input alt="PayPal - The safer, easier way to pay online!" border="0" name="submit" src="https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif" type="image" /&gt;&lt;br /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypal.com/en_US/i/scr/pixel.gif" width="1" /&gt;&lt;/form&gt;&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Z1nHgiItDphqc5ix3LV17dUkmV4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Z1nHgiItDphqc5ix3LV17dUkmV4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/xAm_H2FlGtc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/xAm_H2FlGtc/donatesponsor.html</link><author>noreply@blogger.com (sinsoft.com)</author><feedburner:origLink>http://www.sinsoft.com/2009/04/donatesponsor.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-4719401642878554953</guid><pubDate>Mon, 20 Apr 2009 16:00:00 +0000</pubDate><atom:updated>2009-09-16T17:40:15.651-04:00</atom:updated><title>Payment cancelled.</title><description>&lt;span style="font-family: Arial; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/QLHIPYlwm3zz-cVZB7LCLZ5wsoc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QLHIPYlwm3zz-cVZB7LCLZ5wsoc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/U3-6D8m4dEg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/U3-6D8m4dEg/payment-cancelled.html</link><author>noreply@blogger.com (sinsoft.com)</author><feedburner:origLink>http://www.sinsoft.com/2009/04/payment-cancelled.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-8214773230377131746</guid><pubDate>Mon, 20 Apr 2009 16:00:00 +0000</pubDate><atom:updated>2009-08-31T15:10:35.258-04:00</atom:updated><title>Donation payment successful.</title><description>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7518964122971450426-8214773230377131746?l=www.sinsoft.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/-uV777BFpTeWnNAVt0K6STVeh8w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-uV777BFpTeWnNAVt0K6STVeh8w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/AIHNoDeGlKU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/AIHNoDeGlKU/donation-success.html</link><author>noreply@blogger.com (sinsoft.com)</author><feedburner:origLink>http://www.sinsoft.com/2009/04/donation-success.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-2811884751529502244</guid><pubDate>Mon, 20 Apr 2009 16:00:00 +0000</pubDate><atom:updated>2009-08-31T15:10:06.687-04:00</atom:updated><title>Donation cancelled.</title><description>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7518964122971450426-2811884751529502244?l=www.sinsoft.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/oiANOoTsSEWtnHwWw-WCHJjTTxc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oiANOoTsSEWtnHwWw-WCHJjTTxc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/oiANOoTsSEWtnHwWw-WCHJjTTxc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oiANOoTsSEWtnHwWw-WCHJjTTxc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/Lt8SGlKKZt0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/Lt8SGlKKZt0/donation-cancel.html</link><author>noreply@blogger.com (sinsoft.com)</author><feedburner:origLink>http://www.sinsoft.com/2009/04/donation-cancel.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7518964122971450426.post-8181701357244239566</guid><pubDate>Mon, 20 Apr 2009 16:00:00 +0000</pubDate><atom:updated>2009-08-24T18:43:14.435-04:00</atom:updated><title>ICON</title><description>&lt;a href="http://1.bp.blogspot.com/_pH9HlV_JJfo/So4ioJOUmQI/AAAAAAAAAAo/7yqtzZyMdw4/s1600-h/sinsoft_logo_2.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5372269478565681410" src="http://1.bp.blogspot.com/_pH9HlV_JJfo/So4ioJOUmQI/AAAAAAAAAAo/7yqtzZyMdw4/s200/sinsoft_logo_2.png" style="height: 32px; width: 32px;" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7518964122971450426-8181701357244239566?l=www.sinsoft.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zsaeXP-rcgsyJpCr1NneYgriOvc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zsaeXP-rcgsyJpCr1NneYgriOvc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zsaeXP-rcgsyJpCr1NneYgriOvc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zsaeXP-rcgsyJpCr1NneYgriOvc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/sinsoft/LgJB/~4/UBNMVA_Ry0s" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/sinsoft/LgJB/~3/UBNMVA_Ry0s/icon.html</link><author>noreply@blogger.com (sinsoft.com)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_pH9HlV_JJfo/So4ioJOUmQI/AAAAAAAAAAo/7yqtzZyMdw4/s72-c/sinsoft_logo_2.png" height="72" width="72" /><feedburner:origLink>http://www.sinsoft.com/2009/04/icon.html</feedburner:origLink></item></channel></rss>

