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	<title>[et.splatterladder.com] RSS newsfeed</title>
	<link>http://et.splatterladder.com</link>
	<description>rss news export</description>
	<pubDate>Sun, 19 Jul 2009 11:42:37 +0000</pubDate>
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	<ttl>120</ttl>
	<copyright>Splatterladder GbR</copyright>
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		<title>Wolfenstein Achievements</title>
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		<pubDate>Fri, 17 Jul 2009 23:14:00 +0000</pubDate>
		<category>game</category>
		<guid isPermaLink="true">5464</guid>
		<description>&lt;div style="float:left;text-align:center;padding:0px 5px 5px 0px"&gt;&lt;a href="http://www.wolfenstein.com" target="extnews" target="_blank" &gt;&lt;img src="http://www.wolfmap.de/screenshots/rtcw2.jpg" border="0" &gt;&lt;/a&gt;&lt;/div&gt;xbox360achievements.org released a list of achievements available for Wolfenstein today. From these achievements, it's possible to gather several bits of information on Wolfenstein MP.&lt;p&gt;--&gt; &lt;a href="http://www.xbox360achievements.org/game/wolfenstein/achievements/" target="extnews" target="_blank" &gt;Achievements: Wolfenstein&lt;/a&gt;&lt;br clear="all"&gt;&lt;p&gt;&lt;u&gt;Summary:&lt;/u&gt;&lt;ul&gt;&lt;li&gt;The game will have ranks like CoD4&lt;/li&gt;&lt;li&gt;There will be 49 achievements with a total of 1000 points&lt;/li&gt;&lt;li&gt;There will be a total of 50 Ranks for MP&lt;/li&gt;&lt;li&gt;Points can be collected in MP and SP&lt;/li&gt;&lt;li&gt;There will be veil in the MP&lt;/li&gt;&lt;li&gt;The veil will be a weapon&lt;/li&gt;&lt;li&gt;The veil will only be available to the solider&lt;/li&gt;&lt;li&gt;It looks like the melee has been removed from MP&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;u&gt;Maps:&lt;/u&gt;&lt;blockquote&gt;There will be 8 maps. Note, all of these maps confirmed in the achivements are exactly the same as though leaked a few months ago. It can be said the other leaked information provided by wolf1337 is all true. Screenshots of all the maps can be seen &lt;a href="http://www.enemyterritory.fr/comments.php?news_id=1861" target="extnews" &gt;&lt;u&gt;here&lt;/u&gt;&lt;/a&gt;.&lt;/blockquote&gt;&lt;p&gt;Thanks: &lt;a href="http://www.crossfire.nu/?x=news&amp;mode=item&amp;id=5223" target="extnews" target="_blank" &gt;Crossfire&lt;/a&gt;</description>
		<author>Wolfmap.de</author>
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		<title>High Quality Skyboxes (2048x2048)</title>
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		<pubDate>Thu, 16 Jul 2009 10:18:00 +0000</pubDate>
		<category>maps</category>
		<guid isPermaLink="true">5463</guid>
		<description>&lt;i&gt;Avoc&lt;/i&gt; released so far four high quality skyboxes for your mapping needs. Everyone has an size of 2048x2048 pixels per side. More to come.&lt;p&gt;&lt;blockquote&gt;--&gt; &lt;a href="http://www.splashdamage.com/forums/showthread.php?t=18033" target="extnews" target="_blank" &gt;Grab the skyboxes &lt;u&gt;here&lt;/u&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;p&gt;Don't forget to tell him if you use a skybox he made in your own map.</description>
		<author>Wolfmap.de</author>
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		<title>ET-Map: Vulcano Escape (Beta 7)</title>
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		<pubDate>Wed, 15 Jul 2009 21:13:00 +0000</pubDate>
		<category>maps</category>
		<guid isPermaLink="true">5461</guid>
		<description>&lt;div style="float:left;text-align:center;padding:0px 5px 5px 0px"&gt;&lt;a href="http://www.wolfmap.de/details.php?file_id=3321" target="extnews" &gt;&lt;img src="http://www.wolfmap.de/screenshots/vulcano_escape.jpg" border="0" &gt;&lt;br&gt;~ Download ~&lt;/a&gt;&lt;/div&gt;The Axis are stuck between two vulcanos that are about to erupt, they need to get away from there before they do! Axis must escort the tank, open the gate, build the bridge, and get away with the truck before there out of time! Allies must prefent all of this!&lt;br clear="all"&gt;&lt;p&gt;This is an axis objective map. It's set near a vulcano. If you want action, this map has it because the spawns keep on changing. The axis have to escort a tank till it blows up a wall inside the mountain. Then they must try to get the flag. After that they must escort a truck to the end.</description>
		<author>Wolfmap.de</author>
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		<title>New Wolfenstein Release Date!</title>
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		<pubDate>Wed, 15 Jul 2009 21:12:00 +0000</pubDate>
		<category>game</category>
		<guid isPermaLink="true">5462</guid>
		<description>&lt;div style="float:left;text-align:center;padding:0px 5px 5px 0px"&gt;&lt;a href="http://www.wolfenstein.com" target="extnews" target="_blank" &gt;&lt;img src="http://www.wolfmap.de/screenshots/rtcw2.jpg" border="0" &gt;&lt;/a&gt;&lt;/div&gt;The rumours were flying yesterday as people noticed retailers had changed their release date for the new Wolfenstein to August 18th from the previously list August 4th date, but it's all been &lt;a href="http://uk.ps3.ign.com/articles/100/1003654p1.html" target="extnews" target="_blank" &gt;&lt;u&gt;&lt;i&gt;confirmed at IGN&lt;/i&gt;&lt;/u&gt;&lt;/a&gt; and the game's release has indeed been pushed back a couple weeks. Here's the word:&lt;br clear="all"&gt;&lt;p&gt;&lt;i&gt;"In order to facilitate a simultaneous global release window for id Software's Wolfenstein, Activision has realigned the game's release date for the week beginning August 17th," a representative from Activision told IGN.&lt;/i&gt;&lt;p&gt;Thanks: &lt;a href="http://www.planetwolfenstein.com" target="extnews" target="_blank" &gt;Planet Wolfenstein&lt;/a&gt;</description>
		<author>Wolfmap.de</author>
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		<title>ET-Mod: TJmod 1.2.2</title>
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		<pubDate>Wed, 15 Jul 2009 00:10:00 +0000</pubDate>
		<category>mods</category>
		<guid isPermaLink="true">5458</guid>
		<description>&lt;div style="float:left;text-align:center;padding:0px 5px 0px 0px"&gt;&lt;a href="http://www.trickjump.me" target="extnews" target="_blank" &gt;&lt;img src="http://www.wolfmap.de/screenshots/tj-mod.png" border="0" &gt;&lt;/a&gt;&lt;/div&gt;The new version of TJMod (1.2.2) has timeruns, similar to defrag and alike. For those who doesn't already know, the point of this is to compete for the best times at different runs. There's already quite a few maps made explicitly for timeruns, and there's new scripted timeruns for realmaps daily, e.g. from Allies first spawn at oasis to the old city wall. &lt;br clear="all"&gt;&lt;p&gt;&lt;u&gt;Download &amp; Info:&lt;/u&gt;&lt;blockquote&gt;--&gt; &lt;a href="http://www.wolfmap.de/details.php?file_id=3320" target="extnews" &gt;TJmod 1.2.2&lt;/a&gt;&lt;br&gt;--&gt; &lt;a href="http://www.trickjump.me" target="extnews" target="_blank" &gt;Trickjump.me&lt;/a&gt;&lt;/blockquote&gt;&lt;p&gt;All records set while logged in are added to the &lt;a href="http://www.trickjump.me/records/" target="extnews" target="_blank" &gt;&lt;u&gt;&lt;i&gt;online record system&lt;/i&gt;&lt;/u&gt;&lt;/a&gt;.&lt;br&gt;There is also an overall ranking, which can be seen &lt;a href="http://www.trickjump.me/records/top.php" target="extnews" target="_blank" &gt;&lt;u&gt;&lt;i&gt;here&lt;/i&gt;&lt;/u&gt;&lt;/a&gt;.&lt;br&gt;Currently it's only the records set on the &lt;a href="http://www.trickjump.me/srv/" target="extnews" target="_blank" &gt;&lt;u&gt;&lt;i&gt;official TJMod servers&lt;/i&gt;&lt;/u&gt;&lt;/a&gt; which are added to the online record systems, due to the possibility to fake records, but the timeruns and such are still usable on any server.&lt;p&gt;Anyways, check it out (and remember to login).&lt;br&gt;Some map examples: &lt;a href="http://www.trickjump.me/etma/info/dinirun6.php" target="extnews" target="_blank" &gt;&lt;u&gt;&lt;i&gt;Dinirun6&lt;/i&gt;&lt;/u&gt;&lt;/a&gt;, &lt;a href="http://www.trickjump.me/etma/info/dinirun7.php" target="extnews" target="_blank" &gt;&lt;u&gt;&lt;i&gt;Dinirun7&lt;/i&gt;&lt;/u&gt;&lt;/a&gt;, &lt;a href="http://www.trickjump.me/etma/info/shorties_fix.php" target="extnews" target="_blank" &gt;&lt;u&gt;&lt;i&gt;Shorties&lt;/i&gt;&lt;/u&gt;&lt;/a&gt;&lt;p&gt;To login you simply do /login in the console, this removes some of your general abilities like noclip and forces your speed to be reset when you load, and basically makes everything a little stricter so the chance of abusing or exploiting anything in order to get better times are minimized. Automatic login for any timerun map can be enabled with tj_autologin 1.&lt;br&gt;Saving and loading is always enabled, for those of you new to this it means that you can save your position, and then load it whenever you wish, so you don't have to walk back to the specific place or related.&lt;p&gt;Normally when you start a timer, all your previous saves are removed, to prevent saving in front of the stoptimer in order to get a very fast time. But we have created something we call "noreset" areas, at most realmaps there is a global noreset area. A noreset area means that your saves inside this area won't be removed when you start a timerun, but instead the timerun will be reset when you load. So when you load, it will be as if you didn't start the timerun, and this makes it impossible to exploit anything with saving and loading.&lt;p&gt;~Dinius</description>
		<author>Wolfmap.de</author>
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		<title>ET-Map: CTF Metro (Beta 1)</title>
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		<pubDate>Tue, 14 Jul 2009 23:56:00 +0000</pubDate>
		<category>maps</category>
		<guid isPermaLink="true">5459</guid>
		<description>&lt;div style="float:left;text-align:center;padding:0px 5px 5px 0px"&gt;&lt;a href="http://www.wolfmap.de/details.php?file_id=3319" target="extnews" &gt;&lt;img src="http://www.wolfmap.de/screenshots/ctf_metro.jpg" border="0" &gt;&lt;br&gt;~ Download ~&lt;/a&gt;&lt;/div&gt;The Metro God is thirsty for an tremendous amount of Cola. The team which brings him 3 tubs of Cola first will gain his love and victory!&lt;br clear="all"&gt;</description>
		<author>Wolfmap.de</author>
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		<title>ET-Map: Pharao's Tomb Domination v1.2</title>
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		<comments />
		<pubDate>Sat, 11 Jul 2009 18:08:00 +0000</pubDate>
		<category>maps</category>
		<guid isPermaLink="true">5454</guid>
		<description>&lt;div style="float:left;text-align:center;padding:0px 5px 5px 0px"&gt;&lt;a href="http://www.wolfmap.de/details.php?file_id=3317" target="extnews" &gt;&lt;img src="http://www.wolfmap.de/screenshots/pharaos-tomb-domination.jpg" border="0" &gt;&lt;br&gt;~ Download ~&lt;/a&gt;&lt;/div&gt;The team who captured the most (or all) flags, wins.&lt;br clear="all"&gt;</description>
		<author>Wolfmap.de</author>
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		<title>ET-Map: Closer (Final)</title>
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		<pubDate>Sat, 11 Jul 2009 17:54:00 +0000</pubDate>
		<category>maps</category>
		<guid isPermaLink="true">5455</guid>
		<description>&lt;div style="float:left;text-align:center;padding:0px 5px 5px 0px"&gt;&lt;a href="http://www.wolfmap.de/details.php?file_id=3316" target="extnews" &gt;&lt;img src="http://www.wolfmap.de/screenshots/closer.jpg" border="0" &gt;&lt;br&gt;~ Download ~&lt;/a&gt;&lt;/div&gt;Steal two Gold Crates from the Enemy!&lt;br clear="all"&gt;</description>
		<author>Wolfmap.de</author>
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		<title>ETpro LUA: Dynamite Counter</title>
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		<pubDate>Sat, 11 Jul 2009 17:37:00 +0000</pubDate>
		<category>mods</category>
		<guid isPermaLink="true">5453</guid>
		<description>To prevent 30 players to spam up the chat with their 1337 client-side dyno counters, I wrote this small server-side dyno counter.&lt;p&gt;&lt;u&gt;Download:&lt;/u&gt;&lt;blockquote&gt;--&gt; &lt;a href="http://www.wolfmap.de/details.php?file_id=3315" target="extnews" &gt;LUA Dynamite Counter&lt;/a&gt;&lt;/blockquote&gt;&lt;p&gt;Build for and tested on ETpro. (since ETpub 0.9.x has built-in team-only dyno counter, but the LUA should work flawlessly on ETpub aswell). ~&lt;i&gt;Necromancer&lt;/i&gt;</description>
		<author>Wolfmap.de</author>
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		<title>ET-Mod: Kmod+ v0.5.6</title>
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		<pubDate>Thu, 09 Jul 2009 20:23:00 +0000</pubDate>
		<category>mods</category>
		<guid isPermaLink="true">5452</guid>
		<description>KMOD+, built from &lt;i&gt;clutch152&lt;/i&gt;'s kmod, aims to bring complete admin support to the ETpro mod.&lt;p&gt;&lt;u&gt;Download:&lt;/u&gt;&lt;p&gt;&lt;blockquote&gt;--&gt; &lt;a href="http://www.wolfmap.de/details.php?file_id=3314" target="extnews" &gt;Kmod+ v0.5.6&lt;/a&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;u&gt;Features:&lt;/u&gt;&lt;ul&gt;&lt;li&gt;Complete shrubbot support&lt;/li&gt;&lt;li&gt;Comes with a set of most used admin commands&lt;/li&gt;&lt;li&gt;Ability to write your own commands and share them easily (drag &amp; drop)&lt;/li&gt;&lt;li&gt;Killing spree's / multi-kills&lt;/li&gt;&lt;li&gt;Banners&lt;/li&gt;&lt;li&gt;Player inactivity&lt;/li&gt;&lt;li&gt;and lots more...&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Alot of the stuff, like the killing spree's, multi-kills and banners are compatible with the ETpub mod, which means you can use the same banners.cfg spree.cfg with KMOD+, and you dont need to rewrite everything.&lt;p&gt;Kmod+ 0.5.5 contained a small typo. This version fixes it.&lt;p&gt;&lt;br&gt;&lt;u&gt;Installation notes:&lt;/u&gt;&lt;p&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;Extract the kmod+.zip into your etpro directory, and add "kmod+.lua" to the lua_modules cvar.&lt;/li&gt;&lt;li&gt;Make sure the fs_homepath and fs_basepath cvar's set correctly to the ET directory.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Please report bugs back to &lt;a href="http://www.usef-et.org" target="extnews" target="_blank" &gt;&lt;u&gt;USEF-ET.org&lt;/u&gt;&lt;/a&gt;.&lt;/blockquote&gt;&lt;p&gt;You can find more LUA modules I've made on &lt;a href="http://www.usef-et.org" target="extnews" target="_blank" &gt;&lt;u&gt;USEF-ET.org&lt;/u&gt;&lt;/a&gt;.&lt;br&gt;And don't forget to share your custom made commands with us.&lt;p&gt;~&lt;i&gt;Necromancer&lt;/i&gt;</description>
		<author>Wolfmap.de</author>
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		<title>~ BraveHeart 4vs4 Tournament ~</title>
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		<pubDate>Sat, 04 Jul 2009 19:45:00 +0000</pubDate>
		<category>liga</category>
		<guid isPermaLink="true">5440</guid>
		<description>&lt;a href="http://www.braveheart-gaming.com" target="extnews" target="_blank" &gt;&lt;img src="http://www.wolfmap.de/screenshots/braveheart-et-tournament.jpg" border="0" &gt;&lt;/a&gt;&lt;p&gt;16 teams! 64 players! 1 Goal! Eternal Glory! ...till the next battle&lt;p&gt;Join today with your team!&lt;br&gt;&lt;a href="http://www.braveheart-gaming.com/enemy-territory/modules.php?name=Tournament&amp;file=signup" target="extnews" target="_blank" &gt;Signup &lt;u&gt;here&lt;/u&gt;&lt;/a&gt;&lt;p&gt;Also post your team in these: &lt;a href="http://www.braveheart-gaming.com/enemy-territory/modules.php?name=Forums&amp;file=viewtopic&amp;t=2036" target="extnews" target="_blank" &gt;&lt;u&gt;4vs4 Tournament forums&lt;/u&gt;&lt;/a&gt; with all the teammembers names.&lt;p&gt;Starting 18-07-2009 with 2 matches each day, till the final on 25-07-2009!All info's: &lt;a href="http://www.braveheart-gaming.com/enemy-territory/modules.php?name=Tournament" target="extnews" target="_blank" &gt;&lt;u&gt;Tournament page&lt;/u&gt;&lt;/a&gt;&lt;p&gt;This is a fun tournament! with no prize just the honour.</description>
		<author>Wolfmap.de</author>
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		<title>ET-Map: Rhineland Bridge 4 (Final)</title>
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		<comments />
		<pubDate>Wed, 01 Jul 2009 21:52:00 +0000</pubDate>
		<category>maps</category>
		<guid isPermaLink="true">5437</guid>
		<description>&lt;div style="float:left;text-align:center;padding:0px 5px 5px 0px"&gt;&lt;a href="http://www.wolfmap.de/details.php?file_id=3308" target="extnews" &gt;&lt;img src="http://www.wolfmap.de/screenshots/rhineland-bridge-4.jpg" border="0" &gt;&lt;br&gt;~ Download ~&lt;/a&gt;&lt;/div&gt;1945, Southern Germany. Allied forces are trying to cross the Rhine river at the last functional bridge. Axis forces are struggling to keep them from crossing, if the Allied forces succeed it may be the turning point of the war.&lt;br clear="all"&gt;&lt;p&gt;&lt;u&gt;New in version 4:&lt;/u&gt;&lt;ul&gt;&lt;li&gt;Use of better textures&lt;/li&gt;&lt;li&gt;Smaller filesize&lt;/li&gt;&lt;li&gt;Changed mapscript&lt;/li&gt;&lt;li&gt;Fixed and better shaders&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;a href="http://www.wolfmap.de/screenshots/rhineland-bridge-4_1.jpg" target="extnews" target="_blank" &gt;&lt;img src="http://www.wolfmap.de/screenshots/rhineland-bridge-4_1_th.jpg" border="0" &gt;&lt;/a&gt;&lt;a href="http://www.wolfmap.de/screenshots/rhineland-bridge-4_2.jpg" target="extnews" target="_blank" &gt;&lt;img src="http://www.wolfmap.de/screenshots/rhineland-bridge-4_2_th.jpg" border="0" &gt;&lt;/a&gt;&lt;a href="http://www.wolfmap.de/screenshots/rhineland-bridge-4_3.jpg" target="extnews" target="_blank" &gt;&lt;img src="http://www.wolfmap.de/screenshots/rhineland-bridge-4_3_th.jpg" border="0" &gt;&lt;/a&gt;&lt;a href="http://www.wolfmap.de/screenshots/rhineland-bridge-4_4.jpg" target="extnews" target="_blank" &gt;&lt;img src="http://www.wolfmap.de/screenshots/rhineland-bridge-4_4_th.jpg" border="0" &gt;&lt;/a&gt;</description>
		<author>Wolfmap.de</author>
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		<title>PunkBuster Client Update 2.190 (W:ET)</title>
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		<comments />
		<pubDate>Wed, 01 Jul 2009 13:32:00 +0000</pubDate>
		<category>game</category>
		<guid isPermaLink="true">5435</guid>
		<description>&lt;div style="float:left;text-align:center;padding:0px 5px 5px 0px"&gt;&lt;img src="http://www.wolfmap.de/screenshots/punkbuster.jpg" border="0" align="left" &gt;&lt;/div&gt;&lt;i&gt;"Version 2.190 of the PB Client for ET has been released to our PB Master Servers for auto-update and to our website download page. This version fixes a bug in v2.186 related to cvar checking."&lt;/i&gt;&lt;br clear="all"&gt;</description>
		<author>Wolfmap.de</author>
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		<title>ET-Map: Falkenstein SW2</title>
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		<comments />
		<pubDate>Wed, 01 Jul 2009 10:22:00 +0000</pubDate>
		<category>maps</category>
		<guid isPermaLink="true">5434</guid>
		<description>&lt;div style="float:left;text-align:center;padding:0px 5px 5px 0px"&gt;&lt;a href="http://www.wolfmap.de/details.php?file_id=3307" target="extnews" &gt;&lt;img src="http://www.wolfmap.de/screenshots/falkenstein_sw2.jpg" border="0" &gt;&lt;br&gt;~ Download ~&lt;/a&gt;&lt;/div&gt;The Allies are trying to infiltrate a secret Axis base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.&lt;br clear="all"&gt;&lt;p&gt;&lt;u&gt;Changes:&lt;/u&gt;&lt;ul&gt;&lt;li&gt;General bug fixes&lt;/li&gt;&lt;li&gt;Removed flagcap delay&lt;/li&gt;&lt;li&gt;Reduced the trainyard's size&lt;/li&gt;&lt;li&gt;Moved the bridge closer to the generator&lt;/li&gt;&lt;li&gt;Added a way in the middle of the bridge to jump of from&lt;/li&gt;&lt;li&gt;Added more cover in the trainyard&lt;/li&gt;&lt;li&gt;Speeded up the lowering gates&lt;/li&gt;&lt;li&gt;The axis teamdoor on the side of gates also opens when generator is destroyed&lt;/li&gt;&lt;li&gt;Generator room is a bit more open&lt;/li&gt;&lt;li&gt;Added a hole with ladder from cp to lower entrance&lt;/li&gt;&lt;li&gt;Added a entrance at the back of cp, so you can get to the up entrance faster&lt;/li&gt;&lt;li&gt;Widened the escape train area&lt;/li&gt;&lt;li&gt;Added axis constructable fencedoors at the back entrance of the escape train&lt;/li&gt;&lt;li&gt;Basiscly changed the complete inside area, it's more open now&lt;/li&gt;&lt;/ul&gt;</description>
		<author>Wolfmap.de</author>
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		<title>Wolfenstein: Minimum Specifications</title>
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		<comments />
		<pubDate>Wed, 01 Jul 2009 10:16:00 +0000</pubDate>
		<category>game</category>
		<guid isPermaLink="true">5433</guid>
		<description>The minimum specifcations for Wolfenstein:&lt;p&gt;&lt;u&gt;SOFTWARE REQUIREMENTS:&lt;/u&gt;&lt;br&gt;Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)&lt;br&gt;Microsoft DirectX(R) 9.0c (included &amp; required for Windows XP &amp; Vista)&lt;p&gt;&lt;u&gt;HARDWARE REQUIREMENTS:&lt;/u&gt;&lt;br&gt;CPU: Intel(R) Pentium(R) 4 3.2 GHz or AMD Athlon(TM) 64 3400+ processor&lt;br&gt;RAM: 1GB RAM&lt;br&gt;Video Card: 256MB NVIDIA(R) Geforce(R) 6800 GT or ATI Radeon(TM) X800&lt;br&gt;Sound Card: 100% DirectX 9.0c compatible sound card&lt;br&gt;HDD Space: 8GB (Plus an additional 800MB for Windows swap file)&lt;br&gt;Media: 100% Microsoft Windows compatible DVD-ROM drive&lt;br&gt;Internet: Broadband connection and service required for multiplayer</description>
		<author>Wolfmap.de</author>
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