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	<title>/gamer</title>
	
	<link>http://www.slashgamer.com</link>
	<description>saving the princess 24/7</description>
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		<title>Netflix PS3 Streaming Starts Tomorrow, Requires Disc</title>
		<link>http://feedproxy.google.com/~r/slashgamer/~3/XKQjnYvRHvo/</link>
		<comments>http://www.slashgamer.com/2009/11/05/netflix-ps3-streaming-starts-tomorrow-requires-disc/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 03:23:19 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[netflix]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=5749</guid>
		<description><![CDATA[Netflix has been sending out emails to people who reserved the free disc, so they can watch the instant streaming&#8230;]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Netflix has been sending out emails to people who reserved the free disc, so they can watch the instant streaming feature on the PlayStation 3. According to the email, the disc should arrive tomorrow, Friday, November 6th. Sadly, unlike the Xbox 360, owners who have a subscription to the rental service, must insert the disc first in order to do so. With the 360, viewers just needed to download the NXE feature and Netflix was an option without the need of a DVD. Other than that, that is the only disadvantage PS3 owners have. No word if a program will ever be available for the PS3 where a icon appears on the XMB bar, so gamers can stream a film and not have to insert a dreaded disc every time they want to watch a movie.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">If you haven&#8217;t reserved your disc, then click here. All you need is a subscription to Netflix and no need to worry about spending money on the DVD, the company sends it out free of charge.</div>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2009/10/netflixps3.jpg"><img class="aligncenter size-medium wp-image-5610" title="netflixps3" src="http://www.slashgamer.com/wp-content/uploads/2009/10/netflixps3-560x232.jpg" alt="netflixps3" width="560" height="232" /></a></p>
<p><strong>Netflix</strong> has been sending out emails to people who reserved the free disc, so they can watch the instant streaming feature on the <strong>PlayStation 3</strong>. According to the email, the disc should arrive tomorrow, <em>Friday, November 6t</em>h. Sadly, unlike the <strong>Xbox 360</strong>, owners who have a subscription to the rental service, must insert the disc first in order to do so. With the 360, viewers just needed to download the <strong>NXE</strong> feature and Netflix was an option without the need of a <strong>DVD</strong>. Other than that, that is the only disadvantage <strong>PS3</strong> owners have. No word if a program will ever be available for the PS3 where a icon appears on the <strong>XMB</strong> bar, so gamers can stream a film and not have to insert a dreaded disc every time they want to watch a movie.</p>
<p>If you haven&#8217;t reserved your disc, <a href="http://www.netflix.com/NetflixReadyDevicesDetails?pdid=105&amp;lnkce=nrd-d&amp;trkid=1456898&amp;lnkctr=nrd-d-m-105-playstation3system" target="_blank">t</a><a href="http://www.netflix.com/NetflixReadyDevicesDetails?pdid=105&amp;lnkce=nrd-d&amp;trkid=1456898&amp;lnkctr=nrd-d-m-105-playstation3system" target="_blank">hen click here</a>. All you need is a subscription to Netflix and no need to worry about spending money on the DVD, the company sends it out free of charge.</p>
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		<title>Halo: Reach Leaked Photos and Info?</title>
		<link>http://feedproxy.google.com/~r/slashgamer/~3/1YBLrb3xQT4/</link>
		<comments>http://www.slashgamer.com/2009/11/05/halo-reach-leaked-photos/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 22:18:56 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Photos]]></category>
		<category><![CDATA[Rumor]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[Halo reach]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=5736</guid>
		<description><![CDATA[
Up top and after the jump, we have apparent photos taken from a cellphone of what will be <strong>Bungie&#8217;</strong>s last <strong>Halo</strong> game&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach5.jpg"><img class="aligncenter size-medium wp-image-5741" title="Halo_Reach5" src="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach5-560x420.jpg" alt="Halo_Reach5" width="560" height="420" /></a></p>
<p><span style="background-color: #ffffff;">Up top and after the jump, we have apparent photos taken from a cellphone of what will be <strong>Bungie&#8217;</strong>s last <strong>Halo</strong> game called, <strong><em>Halo: Reach</em></strong> for the <strong>Xbox 360</strong>. The photos were first posted on the <a href="http://www.mlgpro.com/forum/showthread.php?t=280142" target="_blank">Major League Gaming forum</a><a href="http://www.mlgpro.com/forum/showthread.php?t=280142" target="_blank">s</a> under the name <em>Tom Morello</em>; hence the Microsoft Paint watermarked quality. The pictures look legit and if they&#8217;re not &#8212; it&#8217;s a pretty damn good fake on his part.</span></p>
<p>This is the first thing on the Internet since the title was announced back at <strong>E3</strong> and yet, not much is known about the new project. The only thing that is clear; it will be in stores in the fall of next year. The blurry pictures are hard to grasp how the game will look, but to me, the guns look even more detailed than before. If that&#8217;s the case &#8212; maybe Bungie is taking the <strong><em>Killz<span style="font-style: normal; font-weight: normal; background-color: #ffffff;"><strong><em>one 2</em></strong> theory, which is; the player sees the gun the most while experiencing the game &#8212; why not make the weapon the most detailed thing inside the videogame.</span></em></strong></p>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach8.jpg"><img class="aligncenter size-full wp-image-5744" title="Halo_Reach8" src="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach8.jpg" alt="Halo_Reach8" width="512" height="384" /></a></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 680px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">In the picture above, the player can see all of his squamates&#8217; health and names. The player can see all the perks each player he/she has, meaning Halo will take the Modern Warfare approach and anyone who is playing can pick and choose what strength or weakness they&#8217;ll have in multiplayer.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 680px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">According to &#8220;Morello,&#8221; a few perks he saw were sprinting, cloaking and a hologram. To sprint, the player simply presses the LB button to run faster. The cloaking will obviously make you invisible; however, your radar is jammed and no one can hear you speak over on Xbox Live. The Hologram will create a fake you, and enemies won&#8217;t know which one is real and which one is the fake &#8212; giving you a huge advantage.</div>
<p>In the picture above, the player can see all of his squamates&#8217; health and names. The player can see all the perks each player he/she has, meaning Halo will take the <strong><em>Modern Warfare</em></strong> approach and anyone who is playing can pick and choose what strength or weakness they&#8217;ll have in multiplayer.</p>
<p><span style="background-color: #ffffff;">According to &#8220;<em>Morello</em>,&#8221; a few perks he saw were <strong>sprinting</strong>, <strong>cloaking</strong> and a <strong>hologram</strong>. To <em>sprint</em>, the player simply presses the LB button to run faster. The <em>cloaking</em> will obviously make you invisible; however, your radar is jammed and no one can hear you speak over on <strong>Xbox Live</strong>. The <em>Hologram</em> will create a fake you, and enemies won&#8217;t know which one is real and which one is the hologram &#8212; giving you a huge advantage. </span></p>
<p><span style="background-color: #ffffff;">In other pictures, you can kind of see the arm of the main character we&#8217;ll play as. It doesn&#8217;t look like a <strong>Master Chief Officer</strong>, but rather a <strong>Marine</strong>, which is the class we played as in <strong>Halo: ODST</strong>.  Hopefully with the leaked, details will start to emerge soon.</span></p>
<p><span style="background-color: #ffffff;">Again, after the jump check out the rest of the pictures. <span id="more-5736"></span></span></p>
<p><span style="background-color: #ffffff;"><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach.jpg"><img class="aligncenter size-medium wp-image-5737" title="Halo_Reach" src="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach-560x420.jpg" alt="Halo_Reach" width="560" height="420" /></a></span></p>
<p><span style="background-color: #ffffff;"><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach2.jpg"><img class="aligncenter size-medium wp-image-5738" title="Halo_Reach2" src="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach2-560x420.jpg" alt="Halo_Reach2" width="560" height="420" /></a></span></p>
<p><span style="background-color: #ffffff;"><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach3.jpg"><img class="aligncenter size-medium wp-image-5739" title="Halo_Reach3" src="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach3-560x420.jpg" alt="Halo_Reach3" width="560" height="420" /></a></span></p>
<p><span style="background-color: #ffffff;"><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach4.jpg"><img class="aligncenter size-full wp-image-5740" title="Halo_Reach4" src="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach4.jpg" alt="Halo_Reach4" width="512" height="384" /></a></span></p>
<p><span style="background-color: #ffffff;"><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach6.jpg"><img class="aligncenter size-medium wp-image-5742" title="Halo_Reach6" src="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach6-560x420.jpg" alt="Halo_Reach6" width="560" height="420" /></a></span></p>
<p><span style="background-color: #ffffff;"><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach7.jpg"><img class="aligncenter size-medium wp-image-5743" title="Halo_Reach7" src="http://www.slashgamer.com/wp-content/uploads/2009/11/Halo_Reach7-560x420.jpg" alt="Halo_Reach7" width="560" height="420" /></a></span></p>
<p><span style="background-color: #ffffff;"><br />
</span></p>
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		<title>Launch Trailer for Modern Warfare 2</title>
		<link>http://feedproxy.google.com/~r/slashgamer/~3/CLA97HVzw1g/</link>
		<comments>http://www.slashgamer.com/2009/11/05/launch-trailer-for-modern-warfare-2/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 07:55:53 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[trailers]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=5734</guid>
		<description><![CDATA[
Activision along with Infinity Ward have released the launch trailer for their highly anticipated game, Call of Duty: Modern Warfare&#8230;]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/XQdMdtJSFRw&#038;hl=en&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XQdMdtJSFRw&#038;hl=en&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Activision along with Infinity Ward have released the launch trailer for their highly anticipated game, Call of Duty: Modern Warfare 2. In the clip above, Activision tries to pump up the viewer by blasting some Eminem as the emotional music to one of the last trailers we&#8217;ll see for the first-person shooter. The music choice happens to be from one of the main artist in DJ Hero, which happens to be published by Activision and that probably is not a coincidence.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">One thing the trailer proves, is how far Infinity Ward wanted to take the series with this next installment. Not only is the video nuts with the on screen action, but judging by the trailer, it looks as though the player will literally experience the war from the depths of the ocean, to the final frontier, which is space obviously. I&#8217;m not sure if playing as an astronaut is going to be possible, but observing what the studio has done in the past &#8212; I wouldn&#8217;t be surprised.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">We&#8217;ll find out soon enough when Modern Warfare 2 drops on stores shelves this Tuesday.</div>
<p><strong>Activision</strong> along with <strong>Infinity Ward</strong> have released the launch trailer for their highly anticipated game, <strong><em>Call of Duty: Modern Warfare 2</em></strong>. In the clip above, Activision tries to pump up the viewer by blasting some <strong>Eminem</strong> as the emotional music to one of the last trailers we&#8217;ll see for the first-person shooter. The music choice happens to be from one of the main artist in <strong>DJ Hero</strong>, which happens to be published by Activision and <em>that</em> probably is not a coincidence.</p>
<p><span style="background-color: #ffffff;">One thing the trailer proves, is how far Infinity Ward wanted to take the series with this next installment. Not only is the video nuts with the on screen action, but judging by the trailer, it looks as though the player will literally experience the war from the depths of the ocean, to the final frontier, which is space obviously. I&#8217;m not sure if playing as an astronaut is going to be possible, but observing what the studio has done in the past &#8212; I wouldn&#8217;t be surprised. </span></p>
<p><span style="background-color: #ffffff;">We&#8217;ll find out soon enough when Modern Warfare 2 drops on stores shelves this Tuesday. </span></p>
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		<title>Gamestop Record: 1.5 Million Reserves for Modern Warfare 2</title>
		<link>http://feedproxy.google.com/~r/slashgamer/~3/eptfkf2IEzI/</link>
		<comments>http://www.slashgamer.com/2009/11/04/gamestop-record-1-5-million-reserves-for-modern-warfare-2/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 19:34:20 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=5727</guid>
		<description><![CDATA[Not that this should be huge news to anyone, but Gamestop told the USA Today that their company has now&#8230;]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Not that this should be huge news to anyone, but Gamestop told the USA Today that their company has now seen the largest reservation total for one videogame, thanks to Call of Duty: Modern Warfare 2. Tony Bartel, the chain&#8217;s executive vice president for merchandising and marketing, confirmed the record setting number with the daily newspaper. &#8220;As of today, the number of pre-order reservations we&#8217;ve taken for the game is the highest for any title we&#8217;ve ever sold in our 6,200 store network.&#8221;</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">While Bartel didn&#8217;t go into details about a specific number on where the company stands currently with total number of reservations, or where they plan to be when the game launches on November 10th, we actually have them.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">According to someone inside Gamestop, we were told that the company has about 1.5 million total reservations, and their initial goal is to reach the 2 million mark when the game launches in less than a week. Will they reach it? I don&#8217;t know, but as of now Gamestop should make around $90 million. And that would be if no one else reserved between now and then. And don&#8217;t forget some of the special edition packages cost as high as $150; however, from what we were told there isn&#8217;t a whole lot of those pre-ordered inside the company to really affect how much they make.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">If Gamestop does succeed and hits their original goal of 2 million reserves, Gamestop would make a cool extra $30 million. Tony Bartel adds that he feels &#8220;Call of Duty: Modern Warfare 2 will be the biggest entertainment launch of all time.&#8221; With these numbers, it&#8217;s hard to argue with him.</div>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2009/02/gamestoplogo.jpg"><img class="aligncenter size-medium wp-image-3024" title="gamestoplogo" src="http://www.slashgamer.com/wp-content/uploads/2009/02/gamestoplogo-560x286.jpg" alt="gamestoplogo" width="560" height="286" /></a></p>
<p>Not that this should be huge news to anyone, but <strong>Gamestop</strong> told the <a href="http://content.usatoday.com/communities/gamehunters/post/2009/11/modern-warfare-2-invades-game-hunters-/1?csp=34" target="_blank">USA Today</a> that the company has now seen the largest reservation total for one videogame, thanks to <em><strong>C</strong></em><strong><em>all of Duty: Modern Warfare 2</em></strong>.<strong> Tony Bartel</strong>, the chain&#8217;s executive vice president for merchandising and marketing, confirmed the record setting number with the daily newspaper. &#8220;<em>As of today, the number of pre-order reservations we&#8217;ve taken for the game is the highest for any title we&#8217;ve ever sold in our 6,200 store network</em>.&#8221;</p>
<p><span style="background-color: #ffffff;">While Bartel didn&#8217;t go into the details about a specific number on where the company stands currently with total number of reservations, or where they plan to be when the game launches on <em>November 10th</em>, we actually have them.</span></p>
<p><span style="background-color: #ffffff;">According to someone we talked to inside Gamestop, we were told that the company has about <strong>1.5 million</strong> total reservations, and their initial goal is to reach the <strong>2 million</strong> mark when the game launches in less than a week. Will they reach it? I don&#8217;t know, but as of now Gamestop should make around<em> $90 million</em>. And that would be if no one else reserved between now and then. And don&#8217;t forget some of the special edition packages cost as high as <em>$150</em>; however, from what we were told there isn&#8217;t a whole lot of those pre-ordered with the company to really affect how much they make. </span></p>
<p><span style="background-color: #ffffff;">If Gamestop does succeed and hits their original goal of 2 million reserves, Gamestop would make a cool extra <em>$30 million</em>. Tony Bartel adds that he feels &#8220;<em>Call of Duty: Modern Warfare 2 will be the biggest entertainment launch of all time</em>.&#8221; With these numbers, it&#8217;s hard to argue with him. </span></p>
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		<title>Apple Announces Over 100,000 Apps for the iPhone</title>
		<link>http://feedproxy.google.com/~r/slashgamer/~3/DpkfOxi-7UM/</link>
		<comments>http://www.slashgamer.com/2009/11/04/apple-announces-over-100000-apps-for-the-iphone/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 18:44:14 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Grand Theft Auto: Chinatown Wars]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=5723</guid>
		<description><![CDATA[Today, Apple has announced that their App Store for the iPhone and iPod Touch has exceeded over 100,000 applications. That&#8230;]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Today, Apple has announced that their App Store for the iPhone and iPod Touch has exceeded over 100,000 applications. That number obviously makes both units the largest selection of applications for any platform, and there isn&#8217;t a sign of slowdown either. “The App Store has forever changed the mobile gaming industry and continues to improve,” said Travis Boatman, VP of EA Mobile. “With a global reach of over 50 million iPhone and iPod touch users, the App Store has allowed us to develop high quality EA games that have been a huge success with customers.”</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">It&#8217;s hard to argue that Apple won&#8217;t be a serious gaming machine in the next year or two. Sure, hardcore gamers argue that both devices will never achieve that goal, Mainly because they hate the control scheme on the unit, but the numbers are starting to prove otherwise. Even companies like Rockstar Games, who are releasing Grand Theft Auto: Chinatown Wars for Apple&#8217;s phone and Touch, sees the potential of the portable units. Having them release a flagship title like GTA on the iPhone  and iPod, makes me believe they&#8217;ll be doing even more with the device. If it proves to be successful, expect to see even more companies jump onboard with Apple and developed well-known franchises, that even the hardcore gamer would download.</div>
<div><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/apple-logo.jpg"><img class="aligncenter size-medium wp-image-5724" title="apple logo" src="http://www.slashgamer.com/wp-content/uploads/2009/11/apple-logo-560x420.jpg" alt="apple logo" width="560" height="420" /></a></div>
<div>Today, <strong>Apple</strong> has announced that their <strong>App Store</strong> for the <strong>iPhone</strong> and <strong>iPod Touch</strong> has exceeded over <em>100,000 applications</em>. That number obviously makes both units the largest selection of applications for any platform, and there isn&#8217;t a sign of slowdown either. “<em>The App Store has forever changed the mobile gaming industry and continues to improve</em>,” said <em>Travis Boatman</em>, VP of <strong>EA Mobile</strong>. “<em>With a global reach of over 50 million iPhone and iPod touch users, the App Store has allowed us to develop high quality EA games that have been a huge success with customers</em>.”</div>
<div><span style="background-color: #ffffff;">It&#8217;s hard to argue that Apple won&#8217;t be a serious gaming machine in the next year or two. Sure, hardcore gamers argue that both devices will never achieve that goal, Mainly because they hate the control scheme on the unit, but the numbers are starting to prove otherwise. Even companies like <strong>Rockstar Games</strong>, who are releasing <strong><em>Grand Theft Auto: Chinatown Wars</em></strong> for Apple&#8217;s phone and touch units, sees the potential of the portable units. Having them release a flagship title like <em>GTA</em> on the iPhone  and iPod, makes me believe they&#8217;ll be doing even more with the devices. If it proves to be successful, expect to see even more companies jump onboard with Apple and developed well-known franchises, that even the hardcore gamer would download. </span></div>
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		<title>Pictures of the Aftermath from the Terrorists Level in Modern Warfare 2</title>
		<link>http://feedproxy.google.com/~r/slashgamer/~3/C2Gcur350TY/</link>
		<comments>http://www.slashgamer.com/2009/11/04/pictures-of-the-aftermath-of-the-terrorists-level-in-modern-warfare-2/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 09:18:47 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Photos]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=5714</guid>
		<description><![CDATA[If you haven&#8217;t heard, Call of Duty: Modern Warfare 2 is going to have an option to play as the&#8230;]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">If you haven&#8217;t heard, Call of Duty: Modern Warfare 2 is going to have an option to play as the terrorists in one mission. Some people are just fine with it, while others, including gamers no less, are against the idea of playing as the enemy. During the scene, a elevator opens up at an airport and it&#8217;s up to the player to shoot and kill as many innocent bystanders as possible.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">A video was leaked a few days ago that showed the action in motion. It was kind of hard to make out because the footage was so grainy, but you could easily tell what was going on. Infinity Ward quickly took down the footage, although I&#8217;m sure it&#8217;s more than accessible to find online at various websites.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The site ps3-scene has some images of what the aftermath looks like when the player is done gunning down the civilians. After I checked them out, I found it actually quite shocking and I even can understand why some people are disgusted by what Infinity Ward decided to included in the game. I picked out a few of the disturbing pictures, but if you want to see rest, just click here.</div>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/MWTerr3.jpg"><img class="aligncenter size-medium wp-image-5717" title="MWTerr3" src="http://www.slashgamer.com/wp-content/uploads/2009/11/MWTerr3-560x420.jpg" alt="MWTerr3" width="560" height="420" /></a></p>
<p><span style="background-color: #ffffff;">If you haven&#8217;t heard, <strong><em>Call of Duty: Modern Warfare 2 </em></strong>is going to have an option to play as the terrorists in one mission. Some people are just fine with it, while others, including gamers no less, are against the idea of playing as the enemy. During the scene, a elevator opens up at an airport and it&#8217;s up to the player to shoot and kill as many innocent bystanders as possible. </span></p>
<p><span style="background-color: #ffffff;">A video was leaked a few days ago that showed the action in motion. It was kind of hard to make out because the footage was so grainy, but you could easily tell what was going on. <strong>Activision</strong> quickly took down the footage, although I&#8217;m sure it&#8217;s more than accessible to find online at various websites. </span></p>
<p><span style="background-color: #ffffff;">The site <a href="http://translate.google.nl/translate?hl=nl&amp;sl=nl&amp;tl=en&amp;u=http://www.ps3-sense.nl/2009/10/screenshots-van-de-beruchte-terroristen-missie-in-modern-warfare-2/" target="_blank">ps3-scene</a> has some images of what the aftermath looks like when the player is done gunning down the civilians. After I checked them out, I found it actually quite shocking and I even can understand why some people are disgusted by what <strong>Infinity Ward</strong> decided to included in the game. I picked out a few of the disturbing pictures and you can see the rest of them after the jump.<span id="more-5714"></span><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/MWTerr.jpg"><img class="aligncenter size-medium wp-image-5715" title="MWTerr" src="http://www.slashgamer.com/wp-content/uploads/2009/11/MWTerr-560x420.jpg" alt="MWTerr" width="560" height="420" /></a></span></p>
<p><span style="background-color: #ffffff;"><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/MWTerr2.jpg"><img class="aligncenter size-medium wp-image-5716" title="MWTerr2" src="http://www.slashgamer.com/wp-content/uploads/2009/11/MWTerr2-560x420.jpg" alt="MWTerr2" width="560" height="420" /></a></span></p>
<p><span style="background-color: #ffffff;"><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/MWTerr4.jpg"><img class="aligncenter size-medium wp-image-5718" title="MWTerr4" src="http://www.slashgamer.com/wp-content/uploads/2009/11/MWTerr4-560x420.jpg" alt="MWTerr4" width="560" height="420" /></a></span></p>
<p><span style="background-color: #ffffff;"><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/MWTerr5.jpg"><img class="aligncenter size-medium wp-image-5719" title="MWTerr5" src="http://www.slashgamer.com/wp-content/uploads/2009/11/MWTerr5-560x420.jpg" alt="MWTerr5" width="560" height="420" /></a><br />
</span></p>
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		<title>Next Zelda Game for the Wii to Use MotionPlus</title>
		<link>http://feedproxy.google.com/~r/slashgamer/~3/QtzOXhxlWRk/</link>
		<comments>http://www.slashgamer.com/2009/11/04/next-zelda-game-for-the-wii-to-use-motionplus/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 08:22:28 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Legend of Zelda]]></category>
		<category><![CDATA[MotionPlus]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=5710</guid>
		<description><![CDATA[The Steven Spielberg of videogames, Shigeru Miyamoto, is all about the WiiMotion Plus. The newest Nintendo accessory for the Wii,&#8230;]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The Steven Spielberg of videogames, Shigeru Miyamoto, is all about the WiiMotion Plus. The newest Nintendo accessory for the Wii, has been confirmed by the legendary game designer that it will be utilized in the next Zelda game for the popular home console. He believes the added control will help the player feel like he&#8217;s holding a sword because how precise the movements the device can mimic onscreen. &#8220;In this (installment of the series), we’re using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand,” he said while having a Q&amp;A session in Tokyo.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Not only can it make the WiiMote feel like a weapon to the player, but it also sounds like it could make the targeting system deeper. “In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience,&#8221; he said.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">This shouldn&#8217;t come to a surprise to anyone. For one, Nintendo has been hoping the MotionPlus was going to help solidify the Wii as the number one home videogame system in the world. Also during E3, Miyamoto told Wired that he would like to make his next Zelda project use the MotionPlus exclusively, much like Wii Sports Resort has done and what Red Steel 2 is about to do. Meaning, in order to play this next Zelda adventure game on the WIi, you must own the MotionPlus too.</div>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/ZeldaWii2.jpg"><img class="aligncenter size-medium wp-image-5711" title="ZeldaWii2" src="http://www.slashgamer.com/wp-content/uploads/2009/11/ZeldaWii2-560x262.jpg" alt="ZeldaWii2" width="560" height="262" /></a></p>
<p><span style="background-color: #ffffff;">The <em>Steven Spielberg</em> of videogames, <strong>Shigeru Miyamoto</strong>, is all about the <strong>WiiMotion Plus</strong>. The newest <strong>Nintendo</strong> accessory for the <strong>Wii</strong>, has been confirmed by the legendary game designer that it will be utilized in the next <em>Zelda</em> game for the popular home console. He believes the added control scheme will help the player feel like he’s holding a sword because how precise the movements the device can mimic onscreen. “<em>In this</em> (installment of the series), <em>we’re using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand</em>,” he said while having a Q&amp;A session in Tokyo.</span></p>
<p><span style="background-color: #ffffff;">Not only can it make the <strong>WiiMote</strong> feel like a weapon to the player, but it also sounds like it could make the targeting system deeper. “<em>In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience</em>,&#8221; he said. </span></p>
<p><span style="background-color: #ffffff;">This shouldn&#8217;t come to a surprise to anyone. For one, Nintendo has been hoping the MotionPlus was going to help solidify the Wii as the number one home videogame system in the world. Also during <strong>E3</strong>, Miyamoto told <a href="http://www.wired.com/gamelife/2009/06/zelda-wii-motionplus/" target="_blank">Wired</a> that he would like to make his next Zelda project use the MotionPlus exclusively, much like what <strong><em>Wii Sports Resort </em></strong>has done and <strong><em>Red Steel 2</em></strong> is about to do. Meaning, in order to play this next Zelda adventure game on the WIi, you must own the MotionPlus too.</span></p>
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		<title>Picture: What Does a DS Look Like When Thrown Through a Wall?</title>
		<link>http://feedproxy.google.com/~r/slashgamer/~3/qpplh7GNgQE/</link>
		<comments>http://www.slashgamer.com/2009/11/04/picture-what-does-a-ds-look-like-when-thrown-through-a-wall/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 07:52:27 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=5705</guid>
		<description><![CDATA[Have any of you ever taken a controller and threw it up against a wall, due to a fit of&#8230;]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Have any of you ever taken a controller and threw it up against a wall, due to a fit of anger? I know I&#8217;ve been guilty of doing just that because of an intense online battle? Do I have anger issues? Probably, but hey &#8212; sometimes you can&#8217;t stop the rage. One thing I didn&#8217;t know, is I was one photo shot away from capturing something beautiful.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">French gaming publication Amazement did something similar with their sixth issue and took a snapshot of the action. They grabbed a camera and caught a red DS blasting through a wall (picture above). It&#8217;s pretty freaking cool if you ask me, and makes me wish someone would try the exact same thing but use a video camera that can record at 1000 frames-per-second. How cool would it be too see a DS break into small pieces because of the impact?</div>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/DSgoingthroughawall.jpg"><img class="aligncenter size-medium wp-image-5707" title="DSgoingthroughawall" src="http://www.slashgamer.com/wp-content/uploads/2009/11/DSgoingthroughawall-560x382.jpg" alt="DSgoingthroughawall" width="560" height="382" /></a></p>
<p>Have any of you ever taken a controller and threw it up against a wall, due to a fit of anger? I know I&#8217;ve been guilty of doing just that because of an intense online battle? Do I have anger issues? Probably, but hey &#8212; sometimes you can&#8217;t stop the rage. One thing I didn&#8217;t know, is I was one photo shot away from capturing something beautiful.</p>
<p><span style="background-color: #ffffff;">French gaming publication <a href="http://amusement.fr/index.php?/gallery/overheating/" target="_blank">Amazement</a> did something similar with their sixth issue and took a snapshot of the action. They grabbed a camera and caught a red DS blasting through a wall (picture above). It&#8217;s pretty freaking cool if you ask me, and makes me wish someone would try the exact same thing but use a video camera that can record at <a href="http://www.youtube.com/watch?v=nzAr3u3GiTY" target="_blank">1000 frames-per-second</a>. How cool would it be too see a DS break into small pieces because of the impact?</span></p>
<p><span style="background-color: #ffffff;">via: <a href="http://www.gamesetwatch.com/2009/11/amusement_ships_bugfilled_sixt.php" target="_blank">Gamesetwatch</a></span></p>
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		<title>Warren Spector has Two More Epic Mickey’s Planned</title>
		<link>http://feedproxy.google.com/~r/slashgamer/~3/DWVeiX_j6Wc/</link>
		<comments>http://www.slashgamer.com/2009/11/03/warren-spector-has-two-more-epic-mickeys-planned/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 06:26:00 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Epic Mickey]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=5702</guid>
		<description><![CDATA[Warren Spector, the genius behind Deus Ex, is underway developing maybe his most ambitious title to date, Epic Mickey. The&#8230;]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Warren Spector, the genius behind Deus Ex, is underway developing maybe his most ambitious title to date, Epic Mickey. The Wii exclusive (for now), sounds like one of the more intriguing titles to come out this generation of systems. The platformer follows Disney&#8217;s most famous star Mickey Mouse, who found himself trapped inside the studio of Yen Sid, who was a powerful sorcerer in the film Fantasia. Sid created a world of old forgotten Disney characters, by drawing them and could be interacted with a mirror. Mickey quickly tries to escape when Yen Sid has left the room and accidently trips through the mirror, spilling paint thinner inside with him. Mickey somehow gets out of the mirror and returns back to his own world. Unfortunately, he realizes his world has been destroyed because of the paint-thinner and it somehow created a villain named the Phantom Blot. Blot took the power from the original Disney mascot named Oswald the Lucky Rabbit, who Sid, apparently drew before Mickey, and he kidnaps the famous mouse. The story later unfolds and we get to see jealous Disney Characters, who most have never even heard of, and try to destroy Mickey because of his fame.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The story sounds fantastic and easily could have been developed as a film, instead of a game. However, the plot came from the mind of Warren Spector and he even has more ideas about the story, and they won&#8217;t fit into this one game. When asked by 1up if we would ever see this game made into a franchise, Spector wasn&#8217;t opposed to the idea. &#8220;I don&#8217;t do anything that isn&#8217;t extensible,&#8221; he said. &#8220;And I will certainly feel like that I have not done my job if we can&#8217;t make other games in this world with these characters. In my head, I&#8217;ve got two more planned. In the business world of reality, those games have not approved, and who knows if we&#8217;ll ever see them. I had three games planned for Deus Ex, and you see where that got me.&#8221;</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I really do hope Disney greenlights the future installments of Epic Mickey. I really can&#8217;t think of a time when I was excited for a videogame project and barley have seen anything about it, besides the premise. And if Spector already has two planned in his head, you better believe they&#8217;re probably awesome.</div>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/epicmickeylogo.jpg"><img class="aligncenter size-full wp-image-5703" title="epicmickeylogo" src="http://www.slashgamer.com/wp-content/uploads/2009/11/epicmickeylogo.jpg" alt="epicmickeylogo" width="556" height="191" /></a></p>
<p><strong>Warren Spector</strong>, the genius behind <strong><em>Deus Ex</em></strong>, is underway developing maybe his most ambitious title to date,<strong><em> Epic Mickey</em></strong>. <strong><em>The Wii </em></strong>exclusive (for now), sounds like one of the more intriguing titles to come out this generation of systems. The platformer follows <strong>Disney&#8217;s</strong> most famous star <strong>Mickey Mouse</strong>, who found himself trapped inside the studio of Yen Sid, who was a powerful sorcerer in the film <em>Fantasia</em>.</p>
<p>Sid created a world of old forgotten Disney characters, by drawing them and could be interacted with a mirror. Mickey quickly tries to escape when <strong>Yen Sid</strong> has left the room and accidently trips through the mirror, spilling paint thinner inside with him. Mickey somehow gets out of the mirror and returns back to his own world. Unfortunately, he realizes his world has been destroyed because of the paint-thinner and it somehow created a villain named the <strong>Phantom Blot</strong>. Blot took the power from the original Disney mascot named <strong><em>Oswald the Lucky Rabbit</em></strong>, who Sid, apparently drew before Mickey, and he kidnaps the famous mouse. The story later unfolds and we get to see jealous Disney characters, who most have never even heard of, and try to destroy Mickey because of his fame.</p>
<p>The story sounds fantastic and easily could have been developed as a film, instead of a game. However, the plot came from the mind of Warren Spector and he even has more ideas about the story, and they won&#8217;t fit into this one game. When asked by 1up if we would ever see this game made into a franchise, Spector wasn&#8217;t opposed to the idea. &#8220;<em>I don&#8217;t do anything that isn&#8217;t extensible,&#8221; he said</em>. &#8220;<em>And I will certainly feel like that I have not done my job if we can&#8217;t make other games in this world with these characters. In my head, I&#8217;ve got two more planned. In the business world of reality, those games have not approved, and who knows if we&#8217;ll ever see them. I had three games planned for Deus Ex, and you see where that got me</em>.&#8221;</p>
<p>I really do hope Disney greenlights the future installments of Epic Mickey. I really can&#8217;t think of a time when I was excited for a videogame project and barley have seen anything about it, besides the premise. And if Spector already has two planned in his head, you better believe they&#8217;re probably awesome.</p>
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		<title>Pedro Martinez: Red Sox Fans Hate When the Yankees Win in Nintendo Games</title>
		<link>http://feedproxy.google.com/~r/slashgamer/~3/B8yx7xoj8qg/</link>
		<comments>http://www.slashgamer.com/2009/11/03/pedro-martinez-red-sox-fans-hate-when-the-yankees-win-in-nintendo-games/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 05:29:26 +0000</pubDate>
		<dc:creator>Jon Christensen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.slashgamer.com/?p=5699</guid>
		<description><![CDATA[Pedro Martinez, the pitcher for the Philadelphia Phillies, is set to take the mound for game six of the World&#8230;]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Pedro Martinez, the pitcher for the Philadelphia Phillies, is set to take the mound for game six of the World Series against the New York Yankees, tomorrow night. The three-time Cy Young Award winner, was the former ace of the Boston Red Sox for seven seasons. Martinez knows from personal experience the heated rivalry between the Red Sox and Yankees, so naturally a reporter decided to ask him if Red Sox fans were pulling for his new team in the Series.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">&#8220;I know they don&#8217;t like the Yankees to win, not even in Nintendo games.&#8221;</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">As a die hard Red Sox fan who grew up near Boston, I have to agree. There have been times when I would play some of my Yankee fans in a baseball videogame. Let me tell ya, it&#8217;s pretty heart breaking when I when I loose. Of course, that doesn&#8217;t happen much.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Go Phils!</div>
<p><a href="http://www.slashgamer.com/wp-content/uploads/2009/11/pedro.jpg"><img class="aligncenter size-medium wp-image-5700" title="pedro" src="http://www.slashgamer.com/wp-content/uploads/2009/11/pedro-560x363.jpg" alt="pedro" width="560" height="363" /></a></p>
<p><strong>Pedro Martinez</strong>, the pitcher for the P<strong>hiladelphia Phillies</strong>, is set to take the mound for game six of the World Series against the <strong>New York Yankees</strong>, tomorrow night. The three-time Cy Young Award winner, was the former ace of the <strong>Boston Red Sox</strong> for seven seasons. Martinez knows from personal experience the heated rivalry between the Red Sox and Yankees, so naturally a reporter decided to ask him if Red Sox fans were pulling for his new team in the Series.</p>
<blockquote><p>&#8220;I know they don&#8217;t like the Yankees to win, not even in Nintendo games.&#8221;</p></blockquote>
<p><span style="background-color: #ffffff;">As a die hard Red Sox fan who grew up near Boston, I have to agree. There have been times when I would play some of my Yankee fans in a baseball videogame. Let me tell ya, it&#8217;s pretty heart breaking when I when I loose. Of course&#8230; <em>that</em> doesn&#8217;t happen much. </span></p>
<p><span style="background-color: #ffffff;">Go Phils!</span></p>
<p><span style="background-color: #ffffff;">Source: <a href="http://www.boston.com/sports/baseball/redsox/extras/extra_bases/2009/11/pedro_has_bosto.html" target="_blank">Boston.com</a></span></p>
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