<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Snoozefest 'Splains BoardGames</title><description>Rules/reviews for Euro/designer games. Not a podcast, but better because:
11.This list goes to 11!
10.No witty banter!
9.Irregular shows=pleasant anticipation!
8.Commercial free!
7.I actually know about these games!
6.No miniatures/RPG crap!
5.I don't overuse crazy, wacky, exactly, awesome, &amp; Racko!
4.It’s NOT only a game! It's how you are spending your time--so do it right!
3.You must play to WIN! But don't be an ass about it.
2.You won't hear me yell RA!
1.Scotch trumps wine.</description><managingEditor>noreply@blogger.com (Anonymous)</managingEditor><pubDate>Thu, 2 Apr 2026 20:35:00 -0500</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">38</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://snoozefestival.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><copyright>copyrighted mine now and forever more</copyright><itunes:keywords>boardgames, board game, eurogames, German games</itunes:keywords><itunes:summary>A collection of rules summaries (and more?) for good games (AKA German games, eurogames, strategy games or TGOO - "These Games Of Ours"). Listen to the rules on the way to your game session - spend more time PLAYING!</itunes:summary><itunes:subtitle>A collection of rules summaries (and more?) for good games (AKA German games, eurogames, strategy games or TGOO - "These Games Of Ours"). Listen to the rules on the way to your game session - spend more time PLAYING!</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games"/></itunes:category><itunes:author>snoozefestival@gmail.com</itunes:author><itunes:owner><itunes:email>snoozefestival@gmail.com</itunes:email><itunes:name>snoozefestival@gmail.com</itunes:name></itunes:owner><item><title>Review #30: Brass</title><link>http://snoozefestival.blogspot.com/2009/01/review-30-brass.html</link><pubDate>Sun, 11 Jan 2009 05:53:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-1447322649425912938</guid><description>&lt;a href="http://www.archive.org/download/RulesSummary--MartinWallacesBrass/reviews.Brass.m4a"&gt;Slideshow Review&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/28720"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Holy crap! It's been almost a year and a half!&lt;br /&gt;&lt;br /&gt;I recorded the rules to a long time ago, shortly after Brass was released. Then I wanted to play some more before doing the review part. But it's been almost a year and a half! So I'll go ahead and put this out ... a &lt;span style="font-weight:bold;"&gt;rules summary&lt;/span&gt;, sans review.&lt;br /&gt;&lt;br /&gt;I do hope to do more of these before the next 1.5 years are up!</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author><enclosure length="23372610" type="audio/mpeg" url="http://www.archive.org/download/RulesSummary--MartinWallacesBrass/reviews.Brass.m4a"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Slideshow Review - BGG Listing Holy crap! It's been almost a year and a half! I recorded the rules to a long time ago, shortly after Brass was released. Then I wanted to play some more before doing the review part. But it's been almost a year and a half! So I'll go ahead and put this out ... a rules summary, sans review. I do hope to do more of these before the next 1.5 years are up!</itunes:subtitle><itunes:author>snoozefestival@gmail.com</itunes:author><itunes:summary>Slideshow Review - BGG Listing Holy crap! It's been almost a year and a half! I recorded the rules to a long time ago, shortly after Brass was released. Then I wanted to play some more before doing the review part. But it's been almost a year and a half! So I'll go ahead and put this out ... a rules summary, sans review. I do hope to do more of these before the next 1.5 years are up!</itunes:summary><itunes:keywords>boardgames, board game, eurogames, German games</itunes:keywords></item><item><title>Boardgame Podcasters Awards</title><link>http://snoozefestival.blogspot.com/2007/08/boardgame-podcasters-awards.html</link><pubDate>Thu, 30 Aug 2007 09:28:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-6660845671609152353</guid><description>So, I participated in the recently announced awards. There were a bunch of us, with the bigger podcasts announcing results. Check out these links:&lt;br /&gt; &lt;br /&gt;On Board Games announcement: http://www.boardgamegeek.com/thread/198203&lt;br /&gt; &lt;br /&gt;Tom's General Announcement: http://www.boardgamegeek.com/thread/198025&lt;br /&gt; &lt;br /&gt;GG&amp;G announcement: http://www.boardgamegeek.com/thread/197620?sk=podcast&lt;br /&gt; &lt;br /&gt;BGB announcement: http://www.boardgamegeek.com/thread/197575?sk=podcast</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Review #29: Age of Discovery</title><link>http://snoozefestival.blogspot.com/2007/08/review-29-age-of-discovery.html</link><pubDate>Tue, 14 Aug 2007 21:19:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-4540404308284618729</guid><description>&lt;a href="http://www.archive.org/download/reviews.AgeOfDiscovery/reviews.AgeOfDiscovery.m4a"&gt;Slideshow Review&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/27165"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;RULES&lt;br /&gt;Components/Setup&lt;br /&gt;Expeditions&lt;br /&gt;- numbered 3-8 (transport limit), in various colors&lt;br /&gt;- each shows point value during first and second scoring round: x/y&lt;br /&gt;- put all of these on display&lt;br /&gt;&lt;br /&gt;Trade Missions (Contracts)&lt;br /&gt;- show colors (same as above) and value (gold paid to player for fulfilling contract)&lt;br /&gt;- deal each player 2&lt;br /&gt;- place 4 face up; the rest are nearby face down&lt;br /&gt;&lt;br /&gt;Ship cards&lt;br /&gt;- each shows a number (=transport value), a number of coins (the cost of the ship = transport value + 2), and a color (matching expedition colors)&lt;br /&gt;- make 2 rows of 5 face up cards&lt;br /&gt;- shuffle the rest into 3 piles of 6, 2 piles of 7 (face down); shuffle a scoring card into the 3rd and 5th piles, then place these above the 2 rows&lt;br /&gt;- when ships are bought, will replenish market by drawing from face down piles, from left to right.&lt;br /&gt;&lt;br /&gt;Gold&lt;br /&gt;- each player gets 6&lt;br /&gt;- rest in bank&lt;br /&gt;&lt;br /&gt;Score Board&lt;br /&gt;- place one cube from each player on the score track, and one on the contract track (bottom)&lt;br /&gt;&lt;br /&gt;Players each get...&lt;br /&gt;- the rest of the cubes of their color&lt;br /&gt;- 6 gold&lt;br /&gt;- 3 single-use cards: 2 wild cards allow you to play a ship of ANY color, ignoring normal restrictions; 1 card allows you to reserve a ship for one turn (different distribution for diff # players)&lt;br /&gt;- 2 contracts&lt;br /&gt;- 1 random wild ship card; remaining wilds are out of game. These are usable for 2 different colors shown on card, and can count as transport value of 1, 2 or 3&lt;br /&gt;- 1 special mission card&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Game Play&lt;br /&gt;You get 2 actions on your turn. There are 4 options (you &lt;span style="font-weight:bold;"&gt;MAY NOT&lt;/span&gt; take the same action twice):&lt;br /&gt;- Take 2 gold&lt;br /&gt;- Buy ship(s)&lt;br /&gt;- Buy ONE trade mission contract&lt;br /&gt;- Send ship(s) on expeditions and/or trade missions (= contracts)&lt;br /&gt;&lt;br /&gt;Take 2 Gold&lt;br /&gt;- from bank&lt;br /&gt;- no limit on money&lt;br /&gt;&lt;br /&gt;Buy Ship(s)&lt;br /&gt;- the BOTTOM row is the current market; top row is future market.&lt;br /&gt;- when you buy from bottom row, immediately slide the card above it down&lt;br /&gt;- place a ship card in the empty spot by drawing from the leftmost pile of face down cards at the top; if a scoring card is revealed, finish the current turn, then EVERYONE gets one more turn, then scoring occurs&lt;br /&gt;- cost = #coins shown at bottom of card&lt;br /&gt;- add to your hand&lt;br /&gt;- if scoring card is drawn, set aside and draw another ship card; after player finishes turn, there's a final round for EVERYONE to get a turn before scoring occurs.&lt;br /&gt;&lt;br /&gt;Buy ONE Contract&lt;br /&gt;- any of the face up cards, or top card from draw pile (immediately replace face up card when purchased)&lt;br /&gt;- cost = 1 gold&lt;br /&gt;- goes to your hand&lt;br /&gt;&lt;br /&gt;Send Ship(s) on Expeditions and/or Trade Missions&lt;br /&gt;- Trade Missions&lt;br /&gt;... play contract face up in front of you, along with ship cards of the same color as the contract&lt;br /&gt;... sum of ship transport values must equal contract value&lt;br /&gt;... cost = 1 gold / ship card (or 2 gold if using your wild ship card)&lt;br /&gt;... place a cube on the 1, 2, or 3 space; indicates number of turns to complete, with bigger payoff for longer time&lt;br /&gt;... will advance the time cube one space at the start of each future turn; get paid when cube advances 3-&gt; 2-&gt; 1-&gt; done&lt;br /&gt;... when contract finished, advance your contract counter on Score Board one space and return the ships to your hand&lt;br /&gt;&lt;br /&gt;- Expeditions&lt;br /&gt;... play ship card(s) to expedition(s), with 1 cube per ship card&lt;br /&gt;... for any Expedition, all ships must be the same color as first ship played there and the sum of transport values may NOT exceed the transport limit of that expedition&lt;br /&gt;... cost = 1 gold / ship card (or 2 gold if using your wild ship card)&lt;br /&gt;... ships remain till end of game&lt;br /&gt;... Shows 2 sets of x/y numbers. Use first pair in first scoring round, second pair in second. Each ship (cube) gets y VP awarded if ship color matches expedition, or x VP if not&lt;br /&gt;&lt;br /&gt;Scoring&lt;br /&gt;- First Scoring: only score cubes on expeditions&lt;br /&gt;- Final Scoring: score expeditions, special mission cards, and get 1 VP per ship NOT on an expedition (trade mission ships DO score)&lt;br /&gt;- Special Mission Cards: multiply these two numbers&lt;br /&gt;... top half of card: shows condition required (at least 1 ship on an expedition; half the ships on expedition; majority of ships on expedition; all ships on expedition) -- # expeditions matching the condition&lt;br /&gt;... bottom half of card: top row of the table shows #s for contracts you've completed; use the multiplier # shown in the row below&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;COMMENTS&lt;br /&gt;The Good:&lt;br /&gt;- cheap ($20-25)&lt;br /&gt;- fast: plays in about 45 minutes&lt;br /&gt;- well made: could have been a board, but the tiles work pretty well, are reasonably sturdy, and nice to look at&lt;br /&gt;- tough decisions: timing (how long to invest in contracts, when to buy ships, when to go on expeditions, when to anticipate/control the game end, when to use your single-use cards) is important, money management is tough&lt;br /&gt;The Bad:&lt;br /&gt;- balance: It seems as if some Special Mission Cards are significantly harder to achieve than others, with the VP award not appropriately adjusted.&lt;br /&gt;- luck: setup (which ships and contracts come out, which dual color ship and contracts a player is dealt)&lt;br /&gt;&lt;br /&gt;Overall, a good game probably worth having although there may be some balance issues (fixable with variants?).&lt;br /&gt;&lt;br /&gt;--------&lt;br /&gt;All images are from www.boardgamegeek.com.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author><enclosure length="9756392" type="audio/mpeg" url="http://www.archive.org/download/reviews.AgeOfDiscovery/reviews.AgeOfDiscovery.m4a"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Slideshow Review - BGG Listing RULES Components/Setup Expeditions - numbered 3-8 (transport limit), in various colors - each shows point value during first and second scoring round: x/y - put all of these on display Trade Missions (Contracts) - show colors (same as above) and value (gold paid to player for fulfilling contract) - deal each player 2 - place 4 face up; the rest are nearby face down Ship cards - each shows a number (=transport value), a number of coins (the cost of the ship = transport value + 2), and a color (matching expedition colors) - make 2 rows of 5 face up cards - shuffle the rest into 3 piles of 6, 2 piles of 7 (face down); shuffle a scoring card into the 3rd and 5th piles, then place these above the 2 rows - when ships are bought, will replenish market by drawing from face down piles, from left to right. Gold - each player gets 6 - rest in bank Score Board - place one cube from each player on the score track, and one on the contract track (bottom) Players each get... - the rest of the cubes of their color - 6 gold - 3 single-use cards: 2 wild cards allow you to play a ship of ANY color, ignoring normal restrictions; 1 card allows you to reserve a ship for one turn (different distribution for diff # players) - 2 contracts - 1 random wild ship card; remaining wilds are out of game. These are usable for 2 different colors shown on card, and can count as transport value of 1, 2 or 3 - 1 special mission card Game Play You get 2 actions on your turn. There are 4 options (you MAY NOT take the same action twice): - Take 2 gold - Buy ship(s) - Buy ONE trade mission contract - Send ship(s) on expeditions and/or trade missions (= contracts) Take 2 Gold - from bank - no limit on money Buy Ship(s) - the BOTTOM row is the current market; top row is future market. - when you buy from bottom row, immediately slide the card above it down - place a ship card in the empty spot by drawing from the leftmost pile of face down cards at the top; if a scoring card is revealed, finish the current turn, then EVERYONE gets one more turn, then scoring occurs - cost = #coins shown at bottom of card - add to your hand - if scoring card is drawn, set aside and draw another ship card; after player finishes turn, there's a final round for EVERYONE to get a turn before scoring occurs. Buy ONE Contract - any of the face up cards, or top card from draw pile (immediately replace face up card when purchased) - cost = 1 gold - goes to your hand Send Ship(s) on Expeditions and/or Trade Missions - Trade Missions ... play contract face up in front of you, along with ship cards of the same color as the contract ... sum of ship transport values must equal contract value ... cost = 1 gold / ship card (or 2 gold if using your wild ship card) ... place a cube on the 1, 2, or 3 space; indicates number of turns to complete, with bigger payoff for longer time ... will advance the time cube one space at the start of each future turn; get paid when cube advances 3- 2- 1- done ... when contract finished, advance your contract counter on Score Board one space and return the ships to your hand - Expeditions ... play ship card(s) to expedition(s), with 1 cube per ship card ... for any Expedition, all ships must be the same color as first ship played there and the sum of transport values may NOT exceed the transport limit of that expedition ... cost = 1 gold / ship card (or 2 gold if using your wild ship card) ... ships remain till end of game ... Shows 2 sets of x/y numbers. Use first pair in first scoring round, second pair in second. Each ship (cube) gets y VP awarded if ship color matches expedition, or x VP if not Scoring - First Scoring: only score cubes on expeditions - Final Scoring: score expeditions, special mission cards, and get 1 VP per ship NOT on an expedition (trade mission ships DO score) - Special Mission Cards: multiply these two numbers ... top half of card: shows condition required (at least 1 ship on an expedition; half the ships on expedition; majority of ships on expedition; all ships on expedition) -- # expeditions matching the condition ... bottom half of card: top row of the table shows #s for contracts you've completed; use the multiplier # shown in the row below COMMENTS The Good: - cheap ($20-25) - fast: plays in about 45 minutes - well made: could have been a board, but the tiles work pretty well, are reasonably sturdy, and nice to look at - tough decisions: timing (how long to invest in contracts, when to buy ships, when to go on expeditions, when to anticipate/control the game end, when to use your single-use cards) is important, money management is tough The Bad: - balance: It seems as if some Special Mission Cards are significantly harder to achieve than others, with the VP award not appropriately adjusted. - luck: setup (which ships and contracts come out, which dual color ship and contracts a player is dealt) Overall, a good game probably worth having although there may be some balance issues (fixable with variants?). -------- All images are from www.boardgamegeek.com.</itunes:subtitle><itunes:author>snoozefestival@gmail.com</itunes:author><itunes:summary>Slideshow Review - BGG Listing RULES Components/Setup Expeditions - numbered 3-8 (transport limit), in various colors - each shows point value during first and second scoring round: x/y - put all of these on display Trade Missions (Contracts) - show colors (same as above) and value (gold paid to player for fulfilling contract) - deal each player 2 - place 4 face up; the rest are nearby face down Ship cards - each shows a number (=transport value), a number of coins (the cost of the ship = transport value + 2), and a color (matching expedition colors) - make 2 rows of 5 face up cards - shuffle the rest into 3 piles of 6, 2 piles of 7 (face down); shuffle a scoring card into the 3rd and 5th piles, then place these above the 2 rows - when ships are bought, will replenish market by drawing from face down piles, from left to right. Gold - each player gets 6 - rest in bank Score Board - place one cube from each player on the score track, and one on the contract track (bottom) Players each get... - the rest of the cubes of their color - 6 gold - 3 single-use cards: 2 wild cards allow you to play a ship of ANY color, ignoring normal restrictions; 1 card allows you to reserve a ship for one turn (different distribution for diff # players) - 2 contracts - 1 random wild ship card; remaining wilds are out of game. These are usable for 2 different colors shown on card, and can count as transport value of 1, 2 or 3 - 1 special mission card Game Play You get 2 actions on your turn. There are 4 options (you MAY NOT take the same action twice): - Take 2 gold - Buy ship(s) - Buy ONE trade mission contract - Send ship(s) on expeditions and/or trade missions (= contracts) Take 2 Gold - from bank - no limit on money Buy Ship(s) - the BOTTOM row is the current market; top row is future market. - when you buy from bottom row, immediately slide the card above it down - place a ship card in the empty spot by drawing from the leftmost pile of face down cards at the top; if a scoring card is revealed, finish the current turn, then EVERYONE gets one more turn, then scoring occurs - cost = #coins shown at bottom of card - add to your hand - if scoring card is drawn, set aside and draw another ship card; after player finishes turn, there's a final round for EVERYONE to get a turn before scoring occurs. Buy ONE Contract - any of the face up cards, or top card from draw pile (immediately replace face up card when purchased) - cost = 1 gold - goes to your hand Send Ship(s) on Expeditions and/or Trade Missions - Trade Missions ... play contract face up in front of you, along with ship cards of the same color as the contract ... sum of ship transport values must equal contract value ... cost = 1 gold / ship card (or 2 gold if using your wild ship card) ... place a cube on the 1, 2, or 3 space; indicates number of turns to complete, with bigger payoff for longer time ... will advance the time cube one space at the start of each future turn; get paid when cube advances 3- 2- 1- done ... when contract finished, advance your contract counter on Score Board one space and return the ships to your hand - Expeditions ... play ship card(s) to expedition(s), with 1 cube per ship card ... for any Expedition, all ships must be the same color as first ship played there and the sum of transport values may NOT exceed the transport limit of that expedition ... cost = 1 gold / ship card (or 2 gold if using your wild ship card) ... ships remain till end of game ... Shows 2 sets of x/y numbers. Use first pair in first scoring round, second pair in second. Each ship (cube) gets y VP awarded if ship color matches expedition, or x VP if not Scoring - First Scoring: only score cubes on expeditions - Final Scoring: score expeditions, special mission cards, and get 1 VP per ship NOT on an expedition (trade mission ships DO score) - Special Mission Cards: multiply these two numbers ... top half of card: shows condition required (at least 1 ship on an expedition; half the ships on expedition; majority of ships on expedition; all ships on expedition) -- # expeditions matching the condition ... bottom half of card: top row of the table shows #s for contracts you've completed; use the multiplier # shown in the row below COMMENTS The Good: - cheap ($20-25) - fast: plays in about 45 minutes - well made: could have been a board, but the tiles work pretty well, are reasonably sturdy, and nice to look at - tough decisions: timing (how long to invest in contracts, when to buy ships, when to go on expeditions, when to anticipate/control the game end, when to use your single-use cards) is important, money management is tough The Bad: - balance: It seems as if some Special Mission Cards are significantly harder to achieve than others, with the VP award not appropriately adjusted. - luck: setup (which ships and contracts come out, which dual color ship and contracts a player is dealt) Overall, a good game probably worth having although there may be some balance issues (fixable with variants?). -------- All images are from www.boardgamegeek.com.</itunes:summary><itunes:keywords>boardgames, board game, eurogames, German games</itunes:keywords></item><item><title>Rules #28: Cosmic Eidex</title><link>http://snoozefestival.blogspot.com/2007/03/rules-28-cosmic-eidex.html</link><pubDate>Tue, 13 Mar 2007 17:26:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-1779561432113072201</guid><description>&lt;a href="http://ia301335.us.archive.org/0/items/reviews.CosmicEidex/reviews.CosmicEidex.m4a"&gt;Slideshow Review&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/1002"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The crazy mixed up trick-taking game! It's trick-taking, but turned all upside down and inside out. More than anything else, it is characterized by the exceptions to the usual trick-taking rules. A bit "mathy", but still a lot of fun.&lt;br /&gt;&lt;br /&gt;All images are from www.boardgamegeek.com; some are screenshots of the player aids (sometimes modified).</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author><enclosure length="4717362" type="audio/mpeg" url="http://ia301335.us.archive.org/0/items/reviews.CosmicEidex/reviews.CosmicEidex.m4a"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Slideshow Review - BGG Listing The crazy mixed up trick-taking game! It's trick-taking, but turned all upside down and inside out. More than anything else, it is characterized by the exceptions to the usual trick-taking rules. A bit "mathy", but still a lot of fun. All images are from www.boardgamegeek.com; some are screenshots of the player aids (sometimes modified).</itunes:subtitle><itunes:author>snoozefestival@gmail.com</itunes:author><itunes:summary>Slideshow Review - BGG Listing The crazy mixed up trick-taking game! It's trick-taking, but turned all upside down and inside out. More than anything else, it is characterized by the exceptions to the usual trick-taking rules. A bit "mathy", but still a lot of fun. All images are from www.boardgamegeek.com; some are screenshots of the player aids (sometimes modified).</itunes:summary><itunes:keywords>boardgames, board game, eurogames, German games</itunes:keywords></item><item><title>Rules #27.2: Age of Steam Comments</title><link>http://snoozefestival.blogspot.com/2007/01/rules-272-age-of-steam-comments.html</link><pubDate>Tue, 23 Jan 2007 22:00:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-116960771497836449</guid><description>The previous post doesn't seem to be showing up in iTunes. It's also a bit l-o-n-g. So I split it into 2 parts. This is &lt;a aiotarget="false" aiotitle="Part 2 - my comments" href="http://www.archive.org/download/reviews.AgeOfSteam2/reviews.AgeOfSteam2.m4a"&gt;Part 2 - my comments&lt;/a&gt;.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author><enclosure length="7529481" type="audio/mpeg" url="http://www.archive.org/download/reviews.AgeOfSteam2/reviews.AgeOfSteam2.m4a"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>The previous post doesn't seem to be showing up in iTunes. It's also a bit l-o-n-g. So I split it into 2 parts. This is Part 2 - my comments.</itunes:subtitle><itunes:author>snoozefestival@gmail.com</itunes:author><itunes:summary>The previous post doesn't seem to be showing up in iTunes. It's also a bit l-o-n-g. So I split it into 2 parts. This is Part 2 - my comments.</itunes:summary><itunes:keywords>boardgames, board game, eurogames, German games</itunes:keywords></item><item><title>Rules #27.1: Age of Steam Rules</title><link>http://snoozefestival.blogspot.com/2007/01/rules-271-age-of-steam-rules.html</link><pubDate>Tue, 23 Jan 2007 17:08:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-116960755495526295</guid><description>The previous post doesn't seem to be showing up in iTunes. It's also a bit l-o-n-g. So I split it into 2 parts. This is &lt;a href="http://homepage.mac.com/ravindraprasad/.Music/reviews.AgeOfSteam1.m4a"&gt;Part 1 - the rules summary&lt;/a&gt;.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #27: Age of Steam</title><link>http://snoozefestival.blogspot.com/2007/01/rules-27-age-of-steam.html</link><pubDate>Tue, 16 Jan 2007 23:53:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-116903530369885543</guid><description>&lt;a href="http://homepage.mac.com/ravindraprasad/.Music/reviews.AgeOfSteam.m4a"&gt;Slideshow Review&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/4098"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A GREAT game - one of my favorites! Newbie games can be 4-5 hours, but much faster after some experience. Has much of the tension of 18xx games (from my one play of 1846) but more streamlined, less fiddly. You are constantly involved - in auctions, in looking to see if someone is going to steal the cube you MUST have, in planning for what you're going to do when your turn comes up. Lots to think about, plenty of tension, and a TON of expansions if you get tired of the basic game!&lt;br /&gt;&lt;br /&gt;I spent a good deal of time rambling on about some strategy tips (almost 15min!) at the end. My tips are directed towards AoS newbies. For more advanced discussion, check out krainer's series of articles (starting here: http://www.boardgamegeek.com/thread/29840) -- unlike me, he actually seems to know something about AoS strategy :).&lt;br /&gt;&lt;br /&gt;The quick and dirty:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;pick-up-and-deliver&lt;/li&gt;&lt;li&gt;route-building&lt;/li&gt;&lt;li&gt;connection&lt;br /&gt;&lt;/li&gt;&lt;li&gt;economic: spend money early on to set up a rail network, then use it to earn income&lt;/li&gt;&lt;li&gt;random setup; dice-rolls at the end of every turn; no other randomness&lt;br /&gt;&lt;/li&gt;&lt;li&gt;first game with newbies longish ... then ~2hours&lt;/li&gt;&lt;li&gt;lots of planning&lt;/li&gt;&lt;li&gt;lots of pain ... muahahahahaha&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;All pictures are from www.boardgamegeek.com.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #26: Take Stock</title><link>http://snoozefestival.blogspot.com/2006/12/rules-26-take-stock.html</link><pubDate>Tue, 19 Dec 2006 21:30:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-116658294018453276</guid><description>&lt;a href="http://www.archive.org/download/reviews.TakeStock/reviews.TakeStock.m4a"&gt;Slideshow Review&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/20847"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It's been a LONG time! I suppose I just got very busy: we did a LOT of traveling this year (check out my BGG year's end summary on my &lt;a href="http://www.boardgamegeek.com/geeklist.php3?action=view&amp;listid=5803"&gt;Gaming History Geeklist&lt;/a&gt;). I'm hoping to get back to doing these things more regularly. You can help me pick future games to discuss &lt;a href="http://www.boardgamegeek.com/geeklist/16416"&gt;here&lt;/a&gt; (although I'm hoping to do Imperial next - what a great game!). Anyway, on with the show!&lt;br /&gt;&lt;br /&gt;Disclosure: Review copy, sort of; Simon gave me a copy at BGG.CON 2006 (great event!) for being "Cheeky" - thanks!&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A 60-minute game for 2-6&lt;/li&gt;&lt;li&gt;A stock game: build up portfolios of investments in 5 stocks; abstracted, but has a lot of stock-type features in the market events&lt;/li&gt;&lt;li&gt;It's closer to a traditional card game than other stock games like Pit or Wheedle: this will take you some time!&lt;/li&gt;&lt;li&gt;Lots of different events; takes a while to teach, but plays smoothly once you've seen the cards&lt;/li&gt;&lt;li&gt;Fun, but maybe a bit long? Depends on the players, I think: need to play QUICKLY!&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;All images come from Boardgamegeek.com</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author><enclosure length="10010953" type="audio/mpeg" url="http://www.archive.org/download/reviews.TakeStock/reviews.TakeStock.m4a"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Slideshow Review - BGG Listing It's been a LONG time! I suppose I just got very busy: we did a LOT of traveling this year (check out my BGG year's end summary on my Gaming History Geeklist). I'm hoping to get back to doing these things more regularly. You can help me pick future games to discuss here (although I'm hoping to do Imperial next - what a great game!). Anyway, on with the show! Disclosure: Review copy, sort of; Simon gave me a copy at BGG.CON 2006 (great event!) for being "Cheeky" - thanks! A 60-minute game for 2-6A stock game: build up portfolios of investments in 5 stocks; abstracted, but has a lot of stock-type features in the market eventsIt's closer to a traditional card game than other stock games like Pit or Wheedle: this will take you some time!Lots of different events; takes a while to teach, but plays smoothly once you've seen the cardsFun, but maybe a bit long? Depends on the players, I think: need to play QUICKLY! All images come from Boardgamegeek.com</itunes:subtitle><itunes:author>snoozefestival@gmail.com</itunes:author><itunes:summary>Slideshow Review - BGG Listing It's been a LONG time! I suppose I just got very busy: we did a LOT of traveling this year (check out my BGG year's end summary on my Gaming History Geeklist). I'm hoping to get back to doing these things more regularly. You can help me pick future games to discuss here (although I'm hoping to do Imperial next - what a great game!). Anyway, on with the show! Disclosure: Review copy, sort of; Simon gave me a copy at BGG.CON 2006 (great event!) for being "Cheeky" - thanks! A 60-minute game for 2-6A stock game: build up portfolios of investments in 5 stocks; abstracted, but has a lot of stock-type features in the market eventsIt's closer to a traditional card game than other stock games like Pit or Wheedle: this will take you some time!Lots of different events; takes a while to teach, but plays smoothly once you've seen the cardsFun, but maybe a bit long? Depends on the players, I think: need to play QUICKLY! All images come from Boardgamegeek.com</itunes:summary><itunes:keywords>boardgames, board game, eurogames, German games</itunes:keywords></item><item><title>Rules #25: Freya's Folly</title><link>http://snoozefestival.blogspot.com/2006/07/rules-25-freyas-folly.html</link><pubDate>Thu, 27 Jul 2006 19:01:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-115404609759324441</guid><description>&lt;a href="http://ia301221.us.archive.org/3/items/reviews.FreyasFolly/reviews.FreyasFolly.m4a"&gt;Slideshow Review&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/19624"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;I bought this game from (and was taught to play by) the designer at my first Essen (2005)!&lt;/li&gt;&lt;li&gt;A good set-collection, pick-up-and-deliver game&lt;/li&gt;&lt;li&gt;Fantasy theme: dwarves digging in mines for gems, creating jewelry&lt;/li&gt;&lt;li&gt;Only 2 actions per turn, so you have to optimize: need to work with others some, but hopefully not too much!&lt;/li&gt;&lt;li&gt;Watch out - don't let the end of the game sneak up on you!&lt;/li&gt;&lt;li&gt;I'm trying to host the file on the Internet Archive ... I hope it works!&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author><enclosure length="8233947" type="audio/mpeg" url="http://ia301221.us.archive.org/3/items/reviews.FreyasFolly/reviews.FreyasFolly.m4a"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Slideshow Review - BGG Listing I bought this game from (and was taught to play by) the designer at my first Essen (2005)!A good set-collection, pick-up-and-deliver gameFantasy theme: dwarves digging in mines for gems, creating jewelryOnly 2 actions per turn, so you have to optimize: need to work with others some, but hopefully not too much!Watch out - don't let the end of the game sneak up on you!I'm trying to host the file on the Internet Archive ... I hope it works!</itunes:subtitle><itunes:author>snoozefestival@gmail.com</itunes:author><itunes:summary>Slideshow Review - BGG Listing I bought this game from (and was taught to play by) the designer at my first Essen (2005)!A good set-collection, pick-up-and-deliver gameFantasy theme: dwarves digging in mines for gems, creating jewelryOnly 2 actions per turn, so you have to optimize: need to work with others some, but hopefully not too much!Watch out - don't let the end of the game sneak up on you!I'm trying to host the file on the Internet Archive ... I hope it works!</itunes:summary><itunes:keywords>boardgames, board game, eurogames, German games</itunes:keywords></item><item><title>Rules #24: GemBlo (Light)</title><link>http://snoozefestival.blogspot.com/2006/07/rules-24-gemblo-light.html</link><pubDate>Thu, 13 Jul 2006 05:22:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-115278711598578094</guid><description>&lt;a href="http://ia311525.us.archive.org/1/items/reviews.GemBloLight/reviews.GemBloLight.m4a"&gt;Slideshow Review&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/19427"&gt;BGG Link&lt;/a&gt;&lt;ul&gt;&lt;li&gt;Thanks to Tom Vasel for bringing a copy to Origins all the way from Korea!&lt;/li&gt;&lt;li&gt;This is exactly the same game as GemBlo, only smaller and not as pretty. I really prefer the look of the pieces in the original game (like cut gems) over this version, in which the pieces look like Blokus pieces.&lt;/li&gt;&lt;li&gt;Good abstract game, easy to teach. Blokus seems more intuitive, although that may simply be a matter of familiarity. This game also seems to have more legal plays (at least, early on) because every piece has MANY corners, whereas Blokus pieces only have a few corners to play off of ... so it's easy for people to start playing very quickly.&lt;/li&gt;&lt;li&gt;I'm still no good at these kinds of games!&lt;/li&gt;&lt;li&gt;Lastly, I know the music in the review isn't Korean ... but that's all I had in Garage Band!&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author><enclosure length="4541412" type="audio/mpeg" url="http://ia311525.us.archive.org/1/items/reviews.GemBloLight/reviews.GemBloLight.m4a"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Slideshow Review - BGG LinkThanks to Tom Vasel for bringing a copy to Origins all the way from Korea!This is exactly the same game as GemBlo, only smaller and not as pretty. I really prefer the look of the pieces in the original game (like cut gems) over this version, in which the pieces look like Blokus pieces.Good abstract game, easy to teach. Blokus seems more intuitive, although that may simply be a matter of familiarity. This game also seems to have more legal plays (at least, early on) because every piece has MANY corners, whereas Blokus pieces only have a few corners to play off of ... so it's easy for people to start playing very quickly.I'm still no good at these kinds of games!Lastly, I know the music in the review isn't Korean ... but that's all I had in Garage Band!</itunes:subtitle><itunes:author>snoozefestival@gmail.com</itunes:author><itunes:summary>Slideshow Review - BGG LinkThanks to Tom Vasel for bringing a copy to Origins all the way from Korea!This is exactly the same game as GemBlo, only smaller and not as pretty. I really prefer the look of the pieces in the original game (like cut gems) over this version, in which the pieces look like Blokus pieces.Good abstract game, easy to teach. Blokus seems more intuitive, although that may simply be a matter of familiarity. This game also seems to have more legal plays (at least, early on) because every piece has MANY corners, whereas Blokus pieces only have a few corners to play off of ... so it's easy for people to start playing very quickly.I'm still no good at these kinds of games!Lastly, I know the music in the review isn't Korean ... but that's all I had in Garage Band!</itunes:summary><itunes:keywords>boardgames, board game, eurogames, German games</itunes:keywords></item><item><title>Rules #23: Ninja Galaxy</title><link>http://snoozefestival.blogspot.com/2006/07/rules-23-ninja-galaxy.html</link><pubDate>Wed, 12 Jul 2006 05:42:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-115270097800061458</guid><description>&lt;a href="ftp://ia311535.us.archive.org/1/items/reviews.NinjaGalaxy/reviews.NinjaGalaxy.m4a"&gt;Slideshow Review&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/23388"&gt;BGG Link&lt;/a&gt;&lt;ul&gt;&lt;li&gt;DISCLOSURE: Based on a free review copy from the publisher.&lt;/li&gt;&lt;li&gt;Images from Boardgamegeek.com and the included rulebook.&lt;/li&gt;&lt;li&gt;I've covered the Advanced Rules, which may actually change: the publisher sent the game to several playtesters and modified the rules based on comments (wow!) - even going so far as to send out new playing pieces. I'd suspect the rules may still be subject to change.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;This is a roll-and-move player-elimination filler game. It's actually kind of fun, although the rules seem overly complex (for a filler), with lots of special cases and details. Still, I'd expect this would be fun for families and kids, if not necessarily for eurogamers. &lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Struggle of Empires, Take 2</title><link>http://snoozefestival.blogspot.com/2006/05/struggle-of-empires-take-2.html</link><pubDate>Sat, 20 May 2006 19:53:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-114817300258747449</guid><description>&lt;a href="http://www.archive.org/download/reviews.StruggleOfEmpires_792/reviews.StruggleOfEmpires.m4a"&gt;Enhanced Audio&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/9625"&gt;BGG Link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I recently needed to refresh my memory of the SoE rules, and listened to my original recording again. It was my first ... and you can tell! Well, with my fancy new tools (Garage Band, mostly) I went back and cleaned the audio up a bit. I cut the intro-to-the-podcast bit out, making it a file of its own, and also put chapter breaks and several pictures into the file which resulted in an another of those enhanced audio thingamabobs ... check it out!&lt;br /&gt;&lt;br /&gt;All images come from www.boardgamegeek.com</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author><enclosure length="16106496" type="audio/mpeg" url="http://www.archive.org/download/reviews.StruggleOfEmpires_792/reviews.StruggleOfEmpires.m4a"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Enhanced Audio - BGG Link I recently needed to refresh my memory of the SoE rules, and listened to my original recording again. It was my first ... and you can tell! Well, with my fancy new tools (Garage Band, mostly) I went back and cleaned the audio up a bit. I cut the intro-to-the-podcast bit out, making it a file of its own, and also put chapter breaks and several pictures into the file which resulted in an another of those enhanced audio thingamabobs ... check it out! All images come from www.boardgamegeek.com</itunes:subtitle><itunes:author>snoozefestival@gmail.com</itunes:author><itunes:summary>Enhanced Audio - BGG Link I recently needed to refresh my memory of the SoE rules, and listened to my original recording again. It was my first ... and you can tell! Well, with my fancy new tools (Garage Band, mostly) I went back and cleaned the audio up a bit. I cut the intro-to-the-podcast bit out, making it a file of its own, and also put chapter breaks and several pictures into the file which resulted in an another of those enhanced audio thingamabobs ... check it out! All images come from www.boardgamegeek.com</itunes:summary><itunes:keywords>boardgames, board game, eurogames, German games</itunes:keywords></item><item><title>Rules #22: McMulti</title><link>http://snoozefestival.blogspot.com/2006/04/rules-22-mcmulti.html</link><pubDate>Wed, 26 Apr 2006 21:06:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-114610367137901596</guid><description>&lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_McMulti.m4a"&gt;Enhanced Audio&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/147"&gt;BGG Entry&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Another one I played at the Gathering of Friends :)&lt;/li&gt;&lt;li&gt;An oldie, but fun to play. Lots of luck so deal with it!&lt;/li&gt;&lt;li&gt;Feel free to buy me a copy :) &lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #21: Fischmarkt (Fish Market)</title><link>http://snoozefestival.blogspot.com/2006/04/rules-21-fischmarkt-fish-market.html</link><pubDate>Wed, 26 Apr 2006 19:53:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-114610053265654014</guid><description>&lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_Fischmarkt.m4a"&gt;Enhanced Audio&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/22233"&gt;BGG Entry&lt;/a&gt;&lt;br /&gt;An auction/negotiation/economic game where players are buying and selling fish.&lt;br /&gt;1. Catch of the Day: show what the fisherman have caught, and which fish are in demand today.&lt;br /&gt;2. Auction Phase: blind auction for each boat's catch.&lt;br /&gt;3. Haggling Phase: lots of fun in a free-form market between players.&lt;br /&gt;4. Selling Phase: sell fish, make money, and don't throw away too many fish!&lt;br /&gt;5. Cleanup: Reset play area, deposit all but $50 into the bank.&lt;br /&gt;After 4 rounds, whoever has the most money (cash + bank) wins!</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #20: Ticket to Ride Märklin</title><link>http://snoozefestival.blogspot.com/2006/03/rules-20-ticket-to-ride-mrklin.html</link><pubDate>Fri, 31 Mar 2006 22:34:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-114386273655670153</guid><description>&lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_TTRM.m4a"&gt;Enhanced Audio&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/21348"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;#3 in the Ticket to Ride series.&lt;/li&gt;&lt;li&gt;The most complicated one yet.&lt;/li&gt;&lt;li&gt;Based on the original game, with several new additions and a new map.&lt;/li&gt;&lt;li&gt;A good more strategic version of the game, but I think I still prefer the simplicity and gameplay of TTR: Europe. Also, this seems awfully fiddly in the setup! Still, worth giving a try - especially for jaded gamers.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #19: Gang of Four</title><link>http://snoozefestival.blogspot.com/2006/03/rules-19-gang-of-four.html</link><pubDate>Thu, 16 Mar 2006 16:06:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-114254395289112593</guid><description>&lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_GangFour.m4a"&gt;Enhanced Audio&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/3085"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Tichu-lite, sort of.&lt;/li&gt;&lt;li&gt;A traditional card game like hearts, but with some twists.&lt;/li&gt;&lt;li&gt;A lot of fun, once you get the hang of it.&lt;/li&gt;&lt;li&gt;Can &lt;a href="http://www.gangoffour.com"&gt;try it online&lt;/a&gt; for free, against other players or robots! &lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #18: Ticket to Ride Europe</title><link>http://snoozefestival.blogspot.com/2006/03/rules-18-ticket-to-ride-europe.html</link><pubDate>Mon, 6 Mar 2006 17:10:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-114168435283954590</guid><description>&lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_TTRE.m4a"&gt;Enhanced Audio&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/14996"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The second Ticket to Ride game.&lt;/li&gt;&lt;li&gt;Slightly more complicated than the original game, although it might be OK to teach to the motivated nongamer.&lt;/li&gt;&lt;li&gt;I really like the addition of ferries and tunnels, and also that the destination tickets have been split into long and short connections.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #17: Ticket to Ride</title><link>http://snoozefestival.blogspot.com/2006/03/rules-17-ticket-to-ride.html</link><pubDate>Mon, 6 Mar 2006 14:42:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-114167585964690188</guid><description>&lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_TTR.m4a"&gt;Enhanced Audio&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/9209"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Won the Spiel des Jahres 2005!&lt;/li&gt;&lt;li&gt;A great introductory game, but also good for more experienced gamers. &lt;/li&gt;&lt;li&gt;Set collection, hand management, and connection with a train theme.&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #16: Hansa</title><link>http://snoozefestival.blogspot.com/2006/03/rules-16-hansa.html</link><pubDate>Mon, 6 Mar 2006 13:27:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-114166996959714108</guid><description>&lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_Hansa.m4a"&gt;Enhanced audio file&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/8989"&gt;BGG listing&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;This is an abstract trading-themed game without any trading! Rather, it's a set-collection, pick-up-and-deliver, economic game.&lt;/li&gt;&lt;li&gt;It's not a deep game, but it is a nice little filler-type game with some good tactical play.&lt;/li&gt;&lt;li&gt;Now available for &lt;a href="http://www.mabiweb.com"&gt;play-by-web&lt;/a&gt;, which should increase its popularity.&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #15: Tikal</title><link>http://snoozefestival.blogspot.com/2006/03/rules-15-tikal.html</link><pubDate>Sat, 4 Mar 2006 09:35:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-114148336157193751</guid><description>&lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_Tikal.m4a"&gt;Audio Rules&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/54"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Tikal is an "oldie" (1999). We loved it when we first got it: deep game play, beautiful board, lots of fun :)&lt;/li&gt;&lt;li&gt;Unfortunately, it hardly hits the table any more - partly because it is so prone to analysis paralysis.&lt;/li&gt;&lt;li&gt;But now, with a &lt;a href="http://www.spielbyweb.com"&gt;play-by-web&lt;/a&gt; implementation available, it's baaaaack! &lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #14: For Sale</title><link>http://snoozefestival.blogspot.com/2006/03/rules-14-for-sale.html</link><pubDate>Sat, 4 Mar 2006 09:32:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-114148289040855157</guid><description>&lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_ForSale.m4a"&gt;Audio Rules&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/172"&gt;BGG Summary&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;This is a fantastic filler! It is easy to explain, fast and fun to play.&lt;/li&gt;&lt;li&gt;Now reprinted by &lt;a href="http://www.uberplay.com"&gt;Uberplay&lt;/a&gt;!&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #13: Das Zepter von Zavandor</title><link>http://snoozefestival.blogspot.com/2006/02/rules-13-das-zepter-von-zavandor.html</link><pubDate>Fri, 24 Feb 2006 18:41:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-114099448299088433</guid><description>The Scepter of Zavandor - &lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_Zavandor.m4a"&gt;Rules&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/13884"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;I finally have my microphone set up! This is the first recording with it, and it sounds pretty good - amazing what a difference it makes! I added a few pictures from BGG, so this is another of those iTunes formatted recordings. On the plus side, I again included chapter headings, so you can fast-forward to any section. This might run a bit too long, unfortunately.&lt;/li&gt;&lt;li&gt;Zavandor is a really interesting game. It has auctions, an economic system, turn order manipulation (limited, I think), and is a lot of fun to play. I just wish it played faster, although that may just come with repeated playings.&lt;/li&gt;&lt;li&gt;The game should be coming out in an English version soon, from &lt;a href="http://www.zmangames.com/"&gt;Z-Man Games&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules #12: Battle Line</title><link>http://snoozefestival.blogspot.com/2006/02/rules-12-battle-line.html</link><pubDate>Sun, 12 Feb 2006 18:49:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-113978983936557475</guid><description>Battle Line - &lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_BattleLine.m4a"&gt;Rules&lt;/a&gt; - &lt;a href="http://www.boardgamegeek.com/game/760"&gt;BGG Listing&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Wow! It's been a LONG time! Actually, I recorded the rules for &lt;a href="http://www.boardgamegeek.com/game/15033"&gt;Australia&lt;/a&gt; some time early in January. Unfortunately, my laptop crashed and I lost that file; I haven't gotten around to doing it again. I later bought (eBayed) a headset/microphone to try to improve the sound quality of these recordings. More bad news - I couldn't get it (them; I actually got 2!) to work! My wife finally figured out that Macintoshes need powered microphones, so yet another little adapter device is on the way. It's been so long, though, that I decided to go ahead and record something.&lt;/li&gt;&lt;li&gt;This file is a bit different from the others:&lt;/li&gt;&lt;/ul&gt;&lt;ol&gt;&lt;li&gt;I recently bought Garage Band and wanted to try it; this file is an enhanced podcast, with a few pictures taken from BoardGameGeek.&lt;/li&gt;&lt;li&gt;I also tried using my iSight camera to record the audio, so it sounds kind of funny. I may eventually come back and record this again so it sounds better.&lt;/li&gt;&lt;li&gt;I am considering this a test: does the podcast software work with enhanced files? do other (non-iTunes) applications play the audio part of the file? Please let me know if you have problems.&lt;/li&gt;&lt;/ol&gt;&lt;ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;So anyway, what about the game?? It's been out for many years, but I only learned to play it some time in the last year or so. Most gamers seem to think of it as Lost Cities For Gamers, which may be a fair summary except that so many gamers seem to like LC so much! I don't - I rate LC only 5 (or maybe 5.5) but BL gets an 8 from me right now: deeper, more interesting, just not quite as pretty.&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Rules: Ark (Arche Optimix)</title><link>http://snoozefestival.blogspot.com/2005/11/rules-ark-arche-optimix.html</link><pubDate>Mon, 7 Nov 2005 07:59:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-113137679853280180</guid><description>Ark - &lt;a href="http://homepage.mac.com/ravindraprasad/.Music/AudioRules_Ark.mp3"&gt;Rules Summary&lt;/a&gt; (#11) - &lt;a href="http://www.boardgamegeek.com/game/19947"&gt;BGG Listing&lt;/a&gt;&lt;br /&gt;&lt;ul&gt; &lt;li&gt;The new card game from Frank &amp;amp; Doris, about Noah's Ark. It's one of our purchases from our &lt;a href="http://www.boardgamegeek.com/article/663195"&gt;first trip to Essen&lt;/a&gt;!&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The rules are a bit intricate so it takes a game or so before you get a feel for which card plays are legal. Nevertheless, it all makes sense: it's a very well-themed game.&lt;/li&gt; &lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item><item><title>Claiming My Podcast</title><link>http://snoozefestival.blogspot.com/2005/09/claiming-my-podcast.html</link><pubDate>Tue, 27 Sep 2005 13:22:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-14396020.post-112784555859959098</guid><description>Hi. Just browsing another Podcast (Serenity Firefly - go see the movie!) and saw a bunch of other links I was curious about. Which resulted in my putting this up on Pod-something and Odeo. So this here is the required Odeo post to "claim" this as mine.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feeds.feedburner.com/snoozefest"&gt;My Feed&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://odeo.com/claim/feed/312f14d6364d2fd4"&gt;My Odeo Channel&lt;/a&gt; (odeo/312f14d6364d2fd4)</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>snoozefestival@gmail.com (snoozefestival@gmail.com)</author></item></channel></rss>