<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4854303378051089344</id><updated>2026-04-03T08:31:56.042+12:00</updated><category term="video games"/><category term="gamers"/><category term="gaming"/><category term="game developer"/><category term="gamerz"/><category term="game development"/><category term="games"/><category term="video game"/><category term="gamer"/><category term="gamer girls"/><category term="Zynga"/><category term="game developers"/><category term="E3"/><category term="playing video games"/><category term="video game news"/><category term="facebook"/><category term="video game developer"/><category term="video games news"/><category term="videogames"/><category term="Disney"/><category term="Electronic Arts"/><category term="Smithsonian"/><category term="gamer gift guide"/><category term="Avengers"/><category term="Curt Schilling"/><category term="E3 2012"/><category term="Journey"/><category term="Lana Del Rey"/><category term="Microsoft"/><category term="Video Games News Digest"/><category term="cloud gaming"/><category term="developers"/><category term="game design"/><category term="gamer girl"/><category term="gamer girlz"/><category term="mobile games"/><category term="video game gift guide"/><category term="Art of Video Games"/><category term="Best Video Games"/><category term="Bioware"/><category term="Brave"/><category term="Future"/><category term="Guinness World Records"/><category term="Hunger Games"/><category term="Lana Del Ray"/><category term="Lana Del Ray Video Games"/><category term="Military"/><category term="Olympics"/><category term="Players"/><category term="Pro Gamer"/><category term="Red Cross"/><category term="Skyrim"/><category term="Spider-Man"/><category term="The Art of Video Games"/><category term="Video Game Violence"/><category term="World Record"/><category term="XBox"/><category term="apple"/><category term="cats"/><category term="cloud"/><category term="console gaming"/><category term="consoles"/><category term="curiosity"/><category term="depression"/><category term="freemium"/><category term="iPhone5"/><category term="indie game"/><category term="mobile gaming"/><category term="news digest"/><category term="nintendo"/><category term="online"/><category term="online gaming"/><category term="ouya"/><category term="piracy"/><category term="professional gamers"/><category term="top video games"/><category term="video game technology"/><category term="007 LEGENDS"/><category term="Accessories"/><category term="Active video games"/><category term="Activision"/><category term="Actress"/><category term="Adam Lanza"/><category term="Adamowicz"/><category term="Adobe"/><category term="Amazon"/><category term="Amazon promotes little guys with Indie Game Store"/><category term="Amorphous"/><category term="Android devices"/><category term="Ant Crusher"/><category term="Apple new iPad"/><category term="Art"/><category term="Assassin&#39;s Creed III Wii U trailer"/><category term="BAFTA Guru"/><category term="Bart Decrem"/><category term="Bashing Video Games"/><category term="Bearded Dragon"/><category term="Best Way to Make a Living"/><category term="Beyonce"/><category term="BitTorrent"/><category term="Blizzard"/><category term="Blob"/><category term="Burning Skies"/><category term="Call of Duty"/><category term="Call of Duty: Black Ops"/><category term="Cat"/><category term="Christmas gift ideas"/><category term="Composing Music"/><category term="Conscious computing"/><category term="Cow Clicker"/><category term="Crysis 3"/><category term="Dan Houser"/><category term="Development Tool"/><category term="Diablo III"/><category term="Digital Media"/><category term="Disabled Gamer"/><category term="Dungeons and Dragons"/><category term="Dyslexia"/><category term="E3 Expo"/><category term="E3. 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term="brands"/><category term="business model"/><category term="change brain"/><category term="cheating"/><category term="chicago"/><category term="computer game"/><category term="console"/><category term="creativity"/><category term="cultural test"/><category term="culture"/><category term="darksiders"/><category term="design"/><category term="digital revolution"/><category term="education"/><category term="game console"/><category term="game industry"/><category term="game machine"/><category term="game reviews"/><category term="gamer addict"/><category term="gamer laptop"/><category term="gaming revenue"/><category term="gift guide"/><category term="guide"/><category term="iPad"/><category term="iPhone"/><category term="inclusivity"/><category term="indie games"/><category term="indie video games"/><category term="industry"/><category term="jonathan blow"/><category term="kabam"/><category term="kart racing game"/><category term="kickstarter"/><category term="kids"/><category term="kids exercise"/><category term="las vegas"/><category term="linked to depression"/><category term="lizard"/><category term="major restructuring"/><category term="making waves"/><category term="mars rover"/><category term="minimalist"/><category term="mobile"/><category term="mobile gaming tweets"/><category term="more creative"/><category term="muslims"/><category term="nerd"/><category term="neurotopia"/><category term="new iPad"/><category term="newsgames"/><category term="next generation"/><category term="nukes"/><category term="official Twilight Saga mobile game"/><category term="pirated"/><category term="play pay"/><category term="porn"/><category term="portable gaming laptops"/><category term="portable video games"/><category term="prince harry"/><category term="professional"/><category term="programming"/><category term="reading"/><category term="real housewives"/><category term="rent"/><category term="retail sales"/><category term="retro game"/><category term="right of publicity"/><category term="sector"/><category term="security threats"/><category term="sequel"/><category term="sex"/><category term="smartphone or tablet"/><category term="smartphones"/><category term="star wars"/><category term="storytelling"/><category term="streaming"/><category term="symphony"/><category term="tablet"/><category term="tax breaks"/><category term="the answer"/><category term="thrones"/><category term="trading card game"/><category term="trailers"/><category term="used video games"/><category term="vegas"/><category term="video game design"/><category term="video game deveoper"/><category term="video game industry"/><category term="video game market"/><category term="video game sales"/><category term="video game warnings"/><category term="video game worlds"/><category term="video game writer"/><category term="video games are good for you"/><category term="windows 8"/><category term="workouts"/><category term="year in review"/><title type='text'>sobeq | sobeq.com | video games</title><subtitle type='html'>video games, game development, gamers, gaming news digest, sobeq, sobeq.com</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.sobeq.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>495</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-4249256426669993913</id><published>2013-06-22T00:00:00.000+12:00</published><updated>2013-06-22T00:00:12.724+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming tweets"/><title type='text'>mobile gaming tweets</title><content type='html'>&lt;a class=&quot;twitter-timeline&quot; data-widget-id=&quot;346836787806748674&quot; href=&quot;https://twitter.com/search?q=mobile+gaming&quot;&gt;Tweets about &quot;mobile gaming&quot;&lt;/a&gt;&lt;br /&gt;
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&lt;br /&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4249256426669993913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4249256426669993913'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/06/mobile-gaming-tweets.html' title='mobile gaming tweets'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-8812966212160977125</id><published>2013-06-20T00:00:00.000+12:00</published><updated>2013-06-20T00:00:14.023+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xbox One proposition is wrong"/><title type='text'>Xbox One proposition is wrong</title><content type='html'>&lt;a href=&quot;http://www.guardian.co.uk/technology/2013/jun/13/xbox-one-microsoft-e3&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Xbox One and Microsoft&#39;s shocking discovery: gamers aren&#39;t data | Technology | guardian.co.uk&lt;/a&gt;: &quot; . . .But let&#39;s say there has been a thudding realisation within Microsoft that the Xbox One proposition is wrong. What then? Is there a reverse gear? &quot;This is a very difficult question,&quot; says Crossley. &quot;For several years Microsoft has built its new business and console with this ROI plan as a way of justifying the astounding investment. What I&#39;m saying is, the means and ends are intrinsically linked. It&#39;s not like turning off a light switch; if Xbox One scraps this policy, then there&#39;s a massive hole in its revenue projections. Then again, if it sticks with it, the outcome could be much worse.&quot;&quot;

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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/8812966212160977125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/8812966212160977125'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/06/xbox-one-proposition-is-wrong.html' title='Xbox One proposition is wrong'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-8801769530025758176</id><published>2013-06-18T00:00:00.000+12:00</published><updated>2013-06-18T00:00:11.501+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Legend of Zelda: Wind Waker"/><category scheme="http://www.blogger.com/atom/ns#" term="Sailing"/><title type='text'>Sailing in Legend of Zelda: Wind Waker</title><content type='html'>&lt;a href=&quot;http://kotaku.com/heres-why-sailing-took-so-damn-long-in-legend-of-zelda-513171965&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Here&#39;s Why Sailing Took So Damn Long in Legend of Zelda: Wind Waker&lt;/a&gt;: &quot;There&#39;s a reason sailing the sea in the GameCube version of The Legend of Zelda: The Wind Waker was so slow and tedious. If the boat moved any faster, you&#39;d sail off the edge of the ocean. Flat-Earthers smell a conspiracy!

No, really, the GameCube didn&#39;t have the power necessary to render the entirety of Wind Waker&#39;s ocean all at once; it could do so only in chunks, and had to keep Link&#39;s skiff from sailing past what was in memory. As director Eiji Aonuma explains, that&#39;s not a problem with the Wii U&#39;s upgraded processing, which can load the entire ocean at once. Rather than subject players to sailing at the same snail&#39;s pace of the GameCube version, the Wind Waker HD remake will allow for faster travel.&quot;&lt;br /&gt;
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&lt;script src=&quot;http://platform.twitter.com/widgets.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/8801769530025758176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/8801769530025758176'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/06/sailing-in-legend-of-zelda-wind-waker.html' title='Sailing in Legend of Zelda: Wind Waker'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-7963792756711422967</id><published>2013-06-15T00:00:00.000+12:00</published><updated>2013-06-15T00:00:00.793+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Amazon promotes little guys with Indie Game Store"/><title type='text'>Amazon promotes little guys with Indie Game Store</title><content type='html'>&lt;a href=&quot;http://news.cnet.com/8301-1023_3-57588018-93/amazon-promotes-the-little-guys-with-indie-game-store/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Amazon promotes the little guys with Indie Game Store | Internet &amp;amp; Media - CNET News&lt;/a&gt;:&lt;i&gt; &quot;The dedicated storefront on Amazon&#39;s Digital Video Games Store is designed to highlight games that can get lost in the din dominated by developer powerhouses. . . . Amazon today launched an &lt;a href=&quot;http://www.amazon.com/b/?node=6923534011&quot;&gt;Indie Games Store&lt;/a&gt; to address just that problem. A new category on Amazon in the Digital Video Games Store, it is designed to help indie developers get better exposure for PC, &lt;a href=&quot;http://www.cnet.com/apple-mac.html&quot;&gt;Mac&lt;/a&gt;, and browser-based games.&amp;nbsp;For gamers, it means a new way to discover gems.&amp;nbsp;The storefront has features and promotions like Indie Spotlight, which is just what it sounds like: a focus on individual developers, with Q&amp;amp;As and featured bios. Until July 17, players can get three preselected titles for free when they buy any indie title, and until July 23, consumers can get deals on bundles of games at a discount.
May the independent game developer wallow in obscurity no more.&quot;


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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/7963792756711422967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/7963792756711422967'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/06/amazon-promotes-little-guys-with-indie.html' title='Amazon promotes little guys with Indie Game Store'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-4557300399063571667</id><published>2013-06-13T00:00:00.000+12:00</published><updated>2013-06-13T00:00:07.095+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="NCAA case"/><category scheme="http://www.blogger.com/atom/ns#" term="right of publicity"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><title type='text'>NCAA case -- the right of publicity in video games</title><content type='html'>&lt;a href=&quot;http://www.jdsupra.com/legalnews/third-circuit-reverses-summary-judgment-32657/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Third Circuit Reverses Summary Judgment In Favor of Video Game Maker In Important Right of Publicity Case | Jackson Walker - JDSupra&lt;/a&gt;: &quot;In NCAA Football, the player avatars are virtually identical to their real-life athlete counterparts, down to their physical appearance, jersey number, home town, unique playing style, even their wrist bands, visors and gloves. EA obtains no licenses from and pays no royalties to the ex- and current college players, citing the First Amendment&#39;s protection of creative expression. The players counter that inclusion of their life-like avatars adds the realism that makes EA&#39;s games so popular, and constitutes commercial exploitation of their identities without their consent....&quot; (read more at link above)&lt;br /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4557300399063571667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4557300399063571667'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/06/ncaa-case-right-of-publicity-in-video.html' title='NCAA case -- the right of publicity in video games'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-4982882365385009506</id><published>2013-06-11T00:00:00.000+12:00</published><updated>2013-06-11T00:00:01.441+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="portable gaming laptops"/><category scheme="http://www.blogger.com/atom/ns#" term="Razer"/><title type='text'>Razer takes portable gaming laptops to thin extremes</title><content type='html'>&lt;a href=&quot;http://www.usatoday.com/story/tech/gaming/2013/06/01/new-thin-razer-game-laptop/2379987/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Razer takes portable gaming laptops to thin extremes&lt;/a&gt;: &quot; . . . The original Blade began a &quot;technological shift&quot; for Razer, Tan says. &quot;Now, our industry-leading in-house systems engineering team has advanced our thermal solutions to the point that the 14-inch Blade is insanely powerful in an impossibly thin form factor. We see the Blade as the &#39;fourth gaming console,&#39; so to speak.&quot;&quot;

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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4982882365385009506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4982882365385009506'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/06/razer-takes-portable-gaming-laptops-to.html' title='Razer takes portable gaming laptops to thin extremes'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-3070735478782420609</id><published>2013-06-08T00:00:00.000+12:00</published><updated>2013-06-08T00:00:14.010+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox One games"/><title type='text'>Microsoft to invest $1 billion into Xbox One games</title><content type='html'>&lt;a href=&quot;http://www.joystiq.com/2013/05/29/microsoft-investing-1-billion-into-games-on-xbox-one/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Microsoft investing $1 billion into games on Xbox One | Joystiq&lt;/a&gt;:&lt;i&gt; &quot;Microsoft is investing $1 billion into games on the &lt;a href=&quot;http://www.joystiq.com/tag/xbox-one&quot;&gt;Xbox One&lt;/a&gt;, financing not only new studios but also securing exclusives for Microsoft&#39;s next-generation console. This is an unprecedented investment for Microsoft, much more than its &lt;a href=&quot;http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/&quot;&gt;most expensive game&lt;/a&gt; yet,Halo 4.&amp;nbsp;Xbox One is planned to have 15 exclusives from Microsoft in its first year at retail, including eight new intellectual properties - the product of two years that has seen the formation of new studios in London, Washington and Victoria, British Columbia. Phil Harrison, former Sony exec, was brought on to &lt;a href=&quot;http://www.joystiq.com/2012/03/13/report-phil-harrison-filling-molyneuxs-spot-as-head-of-microso/&quot;&gt;oversee internal projects&lt;/a&gt;; Lionhead&#39;s new boss is &lt;a href=&quot;http://www.joystiq.com/2013/05/03/ex-cryptic-gazillion-ceo-john-needham-is-new-lionhead-boss/&quot;&gt;John Needham&lt;/a&gt;, a guy with a heavy MMO background.&amp;nbsp;Microsoft Studios boss Phil Spencer told &lt;a href=&quot;http://www.oxm.co.uk/54785/features/xbox-one-games-why-you-shouldnt-underestimate-microsofts-core-line-up/?page=1&quot;&gt;OXM&lt;/a&gt; Rare is returning to one of its older franchises (&lt;a href=&quot;http://www.joystiq.com/2013/04/04/killer-instinct-trademark-trouble-cleared-up/&quot;&gt;Killer Instinct&lt;/a&gt;, anyone?) and Black Tusk Studios is hard at work on &lt;a href=&quot;http://www.joystiq.com/2012/12/02/microsoft-vancouver-is-now-black-tusk-studios-building-the-nex/&quot;&gt;Microsoft&#39;s next big franchise&lt;/a&gt;. &lt;a href=&quot;http://www.joystiq.com/2013/01/10/microsoft-uk-names-new-studio-lift-london-shuffles-executives/&quot;&gt;Lift London&lt;/a&gt; is working on smaller cloud-based games, while Microsoft Studios Osaka has a project under way - something Don Mattrick says will illustrate how Microsoft is &quot;committed&quot; to Japan. Finally, Press Play and Twisted Pixel are in Microsoft&#39;s bullpen, working on &quot;weird, unique&quot; games for Xbox Live. . . .&quot;&lt;/i&gt;&lt;br /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/3070735478782420609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/3070735478782420609'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/06/microsoft-to-invest-1-billion-into-xbox.html' title='Microsoft to invest $1 billion into Xbox One games'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-7114832894070777414</id><published>2013-06-06T00:00:00.000+12:00</published><updated>2013-06-06T00:00:02.497+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="console"/><category scheme="http://www.blogger.com/atom/ns#" term="iPad"/><category scheme="http://www.blogger.com/atom/ns#" term="XCOM: Enemy Unknown"/><title type='text'>XCOM: Enemy Unknown a console experience on iPad </title><content type='html'>&lt;a href=&quot;http://blogs.mercurynews.com/aei/2013/05/30/xcom-enemy-unknown-puts-a-current-console-experience-on-ipad/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;XCOM: Enemy Unknown puts a current console experience on iPad | A+E Interactive&lt;/a&gt;: &quot;When XCOM: Enemy Unknown was announced for iOS, it may have marked a turning point in gaming. It doesn’t sound like much but getting a current-gen console experience on Apple’s devices is a huge step for the medium. The move does two things: A) It validates the tablet as a gaming device that’s comparable with living room boxes out there and B) It changes the perception of mobile games. They aren’t as simple as Angry Birds or puzzle-oriented as Tetris Blitz.&quot;&lt;br /&gt;
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&lt;script src=&quot;http://platform.twitter.com/widgets.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/7114832894070777414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/7114832894070777414'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/06/xcom-enemy-unknown-console-experience.html' title='XCOM: Enemy Unknown a console experience on iPad '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-6761648987746429071</id><published>2013-06-04T00:00:00.000+12:00</published><updated>2013-06-04T00:00:08.772+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Official Call of Duty Ghosts Reveal Trailer"/><title type='text'>Official Call of Duty Ghosts Reveal Trailer</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/Zxnx3W-HA18?rel=0&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;

&lt;a href=&quot;https://www.youtube.com/watch?feature=player_embedded&amp;amp;v=Zxnx3W-HA18&quot;&gt;Official Call of Duty: Ghosts Reveal Trailer - YouTube&lt;/a&gt;: 
&lt;i&gt;Call of Duty: Ghosts takes the critically-acclaimed franchise into the next generation. New world. New story. New, next-gen engine.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/6761648987746429071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/6761648987746429071'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/06/official-call-of-duty-ghosts-reveal.html' title='Official Call of Duty Ghosts Reveal Trailer'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/Zxnx3W-HA18/default.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-5839773907724631035</id><published>2013-06-01T00:00:00.000+12:00</published><updated>2013-06-01T00:00:11.630+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Live-Action Halo Series"/><category scheme="http://www.blogger.com/atom/ns#" term="Steven Spielberg"/><category scheme="http://www.blogger.com/atom/ns#" term="XBox"/><title type='text'>Steven Spielberg Working on Live-Action Halo Series for Xbox</title><content type='html'>&lt;a href=&quot;http://www.wired.com/underwire/2013/05/steven-spielberg-halo-xbox/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Steven Spielberg Working on Live-Action Halo Series for Xbox | Underwire | Wired.com&lt;/a&gt;: &quot;Amidst all of the hullabaloo – and total gamer glee – surrounding &lt;a href=&quot;http://www.wired.com/gadgetlab/2013/05/xbox-one/&quot;&gt;today’s announcement of Microsoft’s new Xbox One&lt;/a&gt; came a special highlight for TV fans: the news that Steven Spielberg would be producing a live-action series based on the Halo game universe. Well, this is awesome news. When someone who is as much of a kid-at-heart as Spielberg is signed on to work on a show based on a videogame world, nothing but greatness can come of it. The series, which will be available on Xbox Live, will be&lt;a href=&quot;http://variety.com/2013/digital/news/spielberg-to-produce-halo-series-for-xbox-1200485716/&quot;&gt;produced in conjunction with&lt;/a&gt; the game’s developer 343 Industries. . . .&quot;&lt;script&gt;!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?&#39;http&#39;:&#39;https&#39;;if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+&#39;://platform.twitter.com/widgets.js&#39;;fjs.parentNode.insertBefore(js,fjs);}}(document, &#39;script&#39;, &#39;twitter-wjs&#39;);&lt;/script&gt;&lt;br /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/5839773907724631035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/5839773907724631035'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/06/steven-spielberg-working-on-live-action.html' title='Steven Spielberg Working on Live-Action Halo Series for Xbox'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-4238128776882006593</id><published>2013-05-30T00:00:00.000+12:00</published><updated>2013-05-30T00:00:07.024+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360 games"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox One"/><title type='text'>Xbox One will not be backwards compatible with Xbox 360 games</title><content type='html'>&lt;a href=&quot;http://www.theverge.com/2013/5/21/4350662/new-xbox-has-no-backwards-compatibilty&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Xbox One will not be backwards compatible with Xbox 360 games | The Verge&lt;/a&gt;: &quot; .. . . the new Xbox One console will have no backwards compatibility whatsoever.

&quot;No, there&#39;s not,&quot; said Whitten, when we posed the question. &quot;The system is based on a different core architecture, so back-compat doesn&#39;t really work from that perspective.&quot;

That means that Xbox 360 discs won&#39;t work, but also extends to Xbox Live Arcade downloadable titles. Anything that was designed for the Xbox 360 will have to be rebuilt, and it sounds like Microsoft doesn&#39;t plan to do so. . . .&quot;&lt;br /&gt;
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&lt;script src=&quot;http://platform.twitter.com/widgets.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4238128776882006593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4238128776882006593'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/05/xbox-one-will-not-be-backwards.html' title='Xbox One will not be backwards compatible with Xbox 360 games'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-1406763368063956622</id><published>2013-05-28T00:00:00.000+12:00</published><updated>2013-05-28T00:00:00.663+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo Wii U"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox launch"/><title type='text'>Nintendo Wii U sales collapse ahead of Xbox launch</title><content type='html'>&lt;a href=&quot;http://bgr.com/2013/05/21/nintendo-wii-u-sales-analysis/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Nintendo Wii U sales analysis: total collapse ahead of Xbox launch | BGR&lt;/a&gt;: &quot;What makes the Wii U performance such a horror show is the fact that its sales tanked before the next Xbox has even debuted. After Microsoft and Sony really start slugging it out in the media spotlight with hardware comparisons, game exclusives and pricing speculation, the Wii U is going to be starved of oxygen.&quot;

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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/1406763368063956622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/1406763368063956622'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/05/nintendo-wii-u-sales-collapse-ahead-of.html' title='Nintendo Wii U sales collapse ahead of Xbox launch'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-1333101482441676365</id><published>2013-05-24T00:00:00.000+12:00</published><updated>2013-05-24T00:00:13.834+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Conscious computing"/><category scheme="http://www.blogger.com/atom/ns#" term="Cow Clicker"/><title type='text'>Conscious computing vs Cow Clicker</title><content type='html'>&lt;a href=&quot;http://www.guardian.co.uk/technology/2013/may/10/conscious-computing-twitter-facebook-google&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Conscious computing: how to take control of your life online | Technology | The Guardian&lt;/a&gt;: &quot; . . .&amp;nbsp;By far the funniest, or maybe the most horrifying, illustration of this situation is &lt;a href=&quot;http://en.wikipedia.org/wiki/Cow_Clicker&quot;&gt;Cow Clicker&lt;/a&gt;, a Facebook game created in 2011 by the game designer Ian Bogost as a satire of undemanding &quot;social games&quot; such as&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/FarmVille&quot;&gt;FarmVille&lt;/a&gt; – in which, as Bogost put it, &quot;you click on a cow, and that&#39;s it&quot;. In Cow Clicker, you clicked on your cow and it mooed, and that was it: you then had to wait another six hours to click again, unless you were willing to part with real money (or virtual money, accumulated through clicking) for the right to click again immediately. Bogost&#39;s joke became a surprise hit: at its height, Cow Clicker had more than 50,000 users, some paying $20 or more for pointless &quot;improvements&quot; to their cow, such as making it face the opposite direction.&amp;nbsp;&quot;After a while,&quot; Bogost told a US radio interviewer, &quot;I realised they&#39;re doing exactly what concerned me about these games&quot; – becoming &quot;compulsively attached&quot;. &quot;I began to feel very disturbed about the product.&quot; Eventually, a few months after the launch, Bogost eliminated all the cows in a Rapture-like event he called the Cowpocalypse. After it, users could keep playing only by clicking on a bare patch of grass – and some actually did. Responding to a player who complained that Cow Clicker was no longer &quot;a very fun game&quot;, Bogost replied, &quot;It wasn&#39;t very fun before.&quot;. . .&quot; &lt;br /&gt;
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&lt;br /&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/1333101482441676365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/1333101482441676365'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/05/conscious-computing-vs-cow-clicker.html' title='Conscious computing vs Cow Clicker'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-948356110218623384</id><published>2013-05-22T00:00:00.000+12:00</published><updated>2013-05-22T00:00:14.278+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gran Turismo 6"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><title type='text'>Gran Turismo 6 Holiday Release on PS3</title><content type='html'>&lt;a href=&quot;http://www.pcmag.com/article2/0,2817,2419092,00.asp&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Gran Turismo 6 Set for Holiday Release on PS3 | News &amp;amp; Opinion | PCMag.com&lt;/a&gt;: &quot;Gamers, start your engines: Gran Turismo 6 is heading to the PlayStation 3 this holiday season. Sony announced the news on Wednesday during a celebration of Gran Turismo&#39;s 15 years as a top-selling video game franchise.&quot;&lt;br /&gt;
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&lt;br /&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/948356110218623384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/948356110218623384'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/05/gran-turismo-6-holiday-release-on-ps3.html' title='Gran Turismo 6 Holiday Release on PS3'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-7628427545934904585</id><published>2013-05-18T00:00:00.000+12:00</published><updated>2013-05-18T00:00:01.197+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="facebook"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><category scheme="http://www.blogger.com/atom/ns#" term="Zynga"/><title type='text'>Facebook Game Revenue Up as Zynga Presence Wanes</title><content type='html'>&lt;a href=&quot;http://allthingsd.com/20130501/facebook-racks-up-record-games-revenue-even-as-zynga-presence-wanes/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Facebook Game Revenue Up, Even as Zynga Presence Wanes - John Paczkowski - Social - AllThingsD&lt;/a&gt;: &quot;“Q1 represented our largest three-month quarter of games revenue to date despite a 37 percent drop in year-over-year payments volume from our largest developer,” Facebook CFO David Ebersman said during the company’s earnings call. “Our other developers increased their payments volumes by almost 60 percent, and we saw record numbers of people playing games on Facebook.”&quot;&lt;i&gt; (read more at link above)&lt;/i&gt;&lt;br /&gt;
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&lt;br /&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/7628427545934904585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/7628427545934904585'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/05/facebook-game-revenue-up-as-zynga.html' title='Facebook Game Revenue Up as Zynga Presence Wanes'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-4078579411130118754</id><published>2013-05-16T00:00:00.000+12:00</published><updated>2013-05-16T00:00:07.885+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="a critical Quarter"/><category scheme="http://www.blogger.com/atom/ns#" term="Electronic Arts"/><category scheme="http://www.blogger.com/atom/ns#" term="video game industry"/><title type='text'>Electronic Arts - a Critical Quarter</title><content type='html'>&lt;a href=&quot;http://www.fool.com/investing/general/2013/05/04/why-this-quarter-is-key-for-electronic-arts.aspx&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Why This Quarter Is Key for Electronic Arts (EA)&lt;/a&gt;: The video game industry has struggled for a long time now, as console makers have been slow to produce new innovations and game producers have increasingly relied on sequels in established blockbuster series to produce sales . . . Still, Electronic Arts has had a particularly tough time even compared to its peers. The company was named &lt;a href=&quot;http://www.fool.com/investing/general/2013/04/18/america-has-voted-3-of-the-worst-companies-in-exis.aspx&quot;&gt;Consumerist&#39;s Worst Company in America&lt;/a&gt; last month, as survey respondents cited failings in customer support and game quality as key contributors to the bad rating. . . . Moreover, the social-gaming space has been changing at a rapid pace, challenging EA&#39;s presence in it. Last month, &lt;a href=&quot;http://www.fool.com/investing/general/2013/04/18/ea-we-dont-want-to-be-zynga.aspx&quot;&gt;EA said it would shut down three games&lt;/a&gt; it offers to Facebook&amp;nbsp;users. For its part, Facebook has shifted the bulk of its attention toward mobile advertising and other revenue-enhancing initiatives, and the disappearance of its former emphasis on gaming has pushed EA and other gaming players back to their console roots to some extent. . . . &lt;i&gt;(read more at link above)&lt;/i&gt;&lt;br /&gt;
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&lt;br /&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4078579411130118754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4078579411130118754'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/05/electronic-arts-critical-quarter.html' title='Electronic Arts - a Critical Quarter'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-5676080137743410595</id><published>2013-05-14T00:00:00.000+12:00</published><updated>2013-05-14T00:00:17.194+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="EA"/><category scheme="http://www.blogger.com/atom/ns#" term="major restructuring"/><title type='text'>EA confirms 10 percent of staff laid off in major restructuring</title><content type='html'>&lt;a href=&quot;http://www.theverge.com/2013/5/8/4314408/ea-confirms-10-percent-of-staff-laid-off-in-major-restructuring&quot;&gt;EA confirms 10 percent of staff laid off in major restructuring | The Verge&lt;/a&gt;: &quot; . . .&amp;nbsp;During the call, EA label president Frank Gibeau also spoke briefly on the company’s&lt;a href=&quot;http://www.theverge.com/2013/3/14/4103140/simcity-launch-and-server-problems&quot;&gt;disastrous launch of SimCity&lt;/a&gt;, in which network failures left millions of owners unable to play their new game. The franchise’s creator Will Wright might think that &lt;a href=&quot;http://www.theverge.com/2013/5/8/4311780/original-simcity-creator-will-wright-calls-ea-botched-launch-inexcusable&quot;&gt;the launch was “inexcusable,”&lt;/a&gt; but Gibeau insists the company has learned from its mistakes. “This will not happen again,” he said.&quot; &lt;script&gt;!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=&quot;//platform.twitter.com/widgets.js&quot;;fjs.parentNode.insertBefore(js,fjs);}}(document,&quot;script&quot;,&quot;twitter-wjs&quot;);&lt;/script&gt;  &lt;br /&gt;
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&lt;br /&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/5676080137743410595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/5676080137743410595'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/05/ea-confirms-10-percent-of-staff-laid.html' title='EA confirms 10 percent of staff laid off in major restructuring'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-2969503525291685070</id><published>2013-05-11T00:00:00.000+12:00</published><updated>2013-05-11T00:00:01.441+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft IllumiRoom"/><title type='text'>Microsoft IllumiRoom</title><content type='html'>&lt;a href=&quot;http://www.theverge.com/2013/4/29/4281228/microsoft-illumiroom-table-projector-for-next-xbox&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Microsoft IllumiRoom is a coffee table projector designed for the next-generation Xbox | The Verge&lt;/a&gt;: &quot;When Microsoft first unveiled its IllumiRoom technology at CES, it did so in an unusual way. The software giant traditionally reveals its research projects in short, scrappy videos accompanied by research papers and a lot of technical jargon. IllumiRoom was different. The chief technology strategy officer at Microsoft, Eric Rudder, joined the Samsung keynote to showcase a video of an augmented reality projection unit designed to extend gaming onto nearby walls. The demo showed off a concept that appeared finely tuned, using what felt like a marketing video.&quot;&lt;br /&gt;
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&lt;script src=&quot;http://platform.twitter.com/widgets.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/2969503525291685070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/2969503525291685070'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/05/microsoft-illumiroom.html' title='Microsoft IllumiRoom'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-4175141169765001135</id><published>2013-05-09T00:00:00.000+12:00</published><updated>2013-05-09T00:00:00.879+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tiny Tinas Assault on Dragon Keep"/><title type='text'>Tiny Tina&#39;s Assault on Dragon Keep</title><content type='html'>&lt;a href=&quot;http://www.google.com/url?sa=X&amp;amp;q=http://kotaku.com/that-tiny-tina-borderlands-2-dlc-will-release-on-june-2-487462074&amp;amp;ct=ga&amp;amp;cad=CAEQAhgBIAAoATAvOC9AvZCQjAVIAVAAWABiBWVuLVVT&amp;amp;cd=P2JcqIphG4k&amp;amp;usg=AFQjCNGrr6xDF1oWADkZqnEYiXGyzGcxnA&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;That Tiny Tina Borderlands 2 DLC Will Release on June 25 - Kotaku&lt;/a&gt;&lt;br /&gt;Kotaku&lt;br /&gt;Today Gearbox acknowledged the next piece of downloadable content coming to Borderlands 2 is indeed named Tiny Tina&#39;s Assault on Dragon Keep. It&#39;s coming out on June 25, either for $9.99 (aka 800 Microsoft points) or for free as part of the Season Pass ...&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;&lt;b&gt;more news below&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;
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&lt;br /&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4175141169765001135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/4175141169765001135'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/05/tiny-tinas-assault-on-dragon-keep.html' title='Tiny Tina&#39;s Assault on Dragon Keep'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-9169925568021206791</id><published>2013-05-07T00:00:00.000+12:00</published><updated>2013-05-07T00:00:06.033+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Firefox UE3"/><category scheme="http://www.blogger.com/atom/ns#" term="Mozilla"/><title type='text'>Mozilla releases Firefox UE3 demo</title><content type='html'>&lt;a href=&quot;http://www.google.com/url?sa=X&amp;amp;q=http://www.t3.com/news/mozilla-releases-firefox-ue3-demo&amp;amp;ct=ga&amp;amp;cad=CAEQAhgBIAAoATAwODBAvZCQjAVIAVAAWABiBWVuLVVT&amp;amp;cd=P2JcqIphG4k&amp;amp;usg=AFQjCNEcrszZVJYMaPKBucLCTld--WULBw&quot;&gt;Mozilla releases Firefox UE3 demo&lt;/a&gt;&lt;br /&gt;T3&lt;br /&gt;Mozilla has released a demo of Epic Citadel for its recently announced Unreal Engine 3 Firefox port. The game was ported to Javascript using the new browser-based engine. Significantly, it was the first game to make use of the engine on the iPhone after it ...&lt;br /&gt;
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&lt;br /&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/9169925568021206791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/9169925568021206791'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/05/mozilla-releases-firefox-ue3-demo.html' title='Mozilla releases Firefox UE3 demo'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-8644676126888084396</id><published>2013-05-02T00:00:00.000+12:00</published><updated>2013-05-02T00:00:16.765+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Design merit badge"/><title type='text'>Game Design merit badge </title><content type='html'>&lt;a href=&quot;http://www.google.com/url?sa=X&amp;amp;q=http://mashable.com/2013/04/21/game-design-merit-badge/&amp;amp;ct=ga&amp;amp;cad=CAcQAhgAIAAoATAAOABA6a7RiwVIA1AAWABiBWVuLVVT&amp;amp;cd=fDpRfHx-gp4&amp;amp;usg=AFQjCNFWZyhWLOPej9yyGfwkgTJcXzspiA&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Girl Scouts Chapter Introduces Game Design Merit Badge - Mashable&lt;/a&gt;&lt;br /&gt;
Mashable&lt;br /&gt;
The Girl Scouts of Greater Los Angeles have introduced a Game Design merit badge to help encourage its members to get interested in a variety of science and technology fields. The L.A. Girl Scouts chapter partnered with the Women in Games International ...&lt;br /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/8644676126888084396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/8644676126888084396'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/05/game-design-merit-badge.html' title='Game Design merit badge '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-3058979653608015908</id><published>2013-04-30T00:00:00.000+12:00</published><updated>2013-04-30T00:00:06.965+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><category scheme="http://www.blogger.com/atom/ns#" term="Zynga"/><title type='text'>Zynga Revenues Decline </title><content type='html'>&lt;a href=&quot;http://techcrunch.com/2013/04/24/zynga-q1/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Amid A Challenging Mobile Transition, Zynga’s Revenues Decline 18% To $264M | TechCrunch&lt;/a&gt;: &quot;Zynga’s revenues for the first quarter of 2013 declined 18% year-over-year to $264 million as the company is in the midst of doing a big pivot onto mobile platforms. The company swung to a profit from a year ago though, with net income of $4 million. Last year, during the same quarter, Zynga earned $321 million in revenue.

Analysts had estimated on average that the company would pull in $209.8 million in revenue and lose 4 cents a share. So this is an earnings beat — thanks to FarmVille 2. But shares are down 9.6 percent in after-hours trading.

“2013 remains a transition year,” said CEO Mark Pincus on the earnings call. “We continue to expect non-linear, uneven results and a significant decline in second quarter bookings.” He said the company had to kill two unreleased games and that they would sunset about four others including The Ville, Empires &amp;amp; Allies, Zynga City on Tencent and Dream Zoo.&quot;&lt;br /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/3058979653608015908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/3058979653608015908'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/04/zynga-revenues-decline.html' title='Zynga Revenues Decline '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-450535273186109178</id><published>2013-04-27T00:00:00.000+12:00</published><updated>2013-04-27T00:00:01.690+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Leviathan: Warships"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><title type='text'>Leviathan: Warships releases April 30 (video)</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/Vxxnq5YAVHw?rel=0&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;i&gt;Leviathan: Warships is a naval turn-based strategy game from Paradox Interactive, developed by Pieces Interactive and coming soon for PC, MAC, Android and iOS devices.&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;Grab a blanket and curl up in front of the computer for the new official Leviathan: Warships Jazzy Pre-Order Trailer.&amp;nbsp;&quot;You&#39;ve earned it.&quot; &amp;nbsp;Afterwards, congratulate yourself on a job well done and head over to the game page.&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;Leviathan: Warships releases on April 30th, for PC, MAC, Android and iOS tablets.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Preorder now:&amp;nbsp;&lt;a href=&quot;http://bitly.com/12LISlp&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://bitly.com/12LISlp&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;/b&gt;&lt;/i&gt;&lt;/span&gt; &lt;a class=&quot;twitter-follow-button&quot; data-show-count=&quot;false&quot; href=&quot;http://twitter.com/sobeq&quot;&gt;Follow @sobeq&lt;/a&gt; &lt;script src=&quot;http://platform.twitter.com/widgets.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt; &lt;br /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/450535273186109178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/450535273186109178'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/04/leviathan-warships-releases-april-30.html' title='Leviathan: Warships releases April 30 (video)'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/Vxxnq5YAVHw/default.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-3395131539350649016</id><published>2013-04-25T00:00:00.000+12:00</published><updated>2013-04-25T00:00:05.975+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Electronic Arts"/><category scheme="http://www.blogger.com/atom/ns#" term="facebook"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><title type='text'>Electronic Arts drops three Facebook game titles</title><content type='html'>&lt;a href=&quot;http://www.washingtonpost.com/business/technology/electronic-arts-drops-three-facebook-game-titles/2013/04/15/c0a366f0-a5f6-11e2-8302-3c7e0ea97057_story.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Electronic Arts drops three Facebook game titles - The Washington Post&lt;/a&gt;:&amp;nbsp;&quot;Electronic Arts said Monday that it will discontinue three Facebook game titles because player activity has taken a sharp dive. Three titles from EA developer Playfish — The Sims Social, SimCity Social and Pet Society — will be discontinued. EA will continue to support other, more popular titles, such as Bejeweled Blitz, Solitaire Bliz and Plants vs. Zombies adventures. . . .While companies aren’t seeing the mega-hits they once did on Facebook’s social gaming platform, that the genre itself doesn’t appear to be fading. Facebook said that gaming on its network continues to grow, saying at last month’s Game Developers Conference that it plays host to 250 million gamers each month — up, &lt;a href=&quot;http://techcrunch.com/2013/03/26/facebook-now-hosts-250m-monthly-gamers-paid-out-2b-to-devs-in-2012/&quot;&gt;as TechCrunch noted&lt;/a&gt;, from 235 million in August 2012.&quot;&lt;br /&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;&lt;b&gt;more news below&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;script src=&quot;http://platform.twitter.com/widgets.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/3395131539350649016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/3395131539350649016'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/04/electronic-arts-drops-three-facebook.html' title='Electronic Arts drops three Facebook game titles'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4854303378051089344.post-6032874533138083917</id><published>2013-04-23T00:00:00.000+12:00</published><updated>2013-04-23T00:00:13.136+12:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 720"/><title type='text'>An Always-Online Xbox 720</title><content type='html'>&lt;a href=&quot;http://www.ign.com/articles/2013/04/18/the-pros-and-cons-of-an-always-online-xbox-720&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;The Pros and Cons of an Always-Online Xbox 720 - IGN&lt;/a&gt;: &quot;A popular rumor that refuses to die purports that Microsoft’s Xbox 360 successor – a machine which, I suspect, will simply be called “Xbox” and may be revealed on May 21 – will require an always-online Internet connection. Since we heard the first rumblings of this prospect, the gaming community’s incendiary outrage has lit up message boards, IGN comments sections, and social media alike. Is this rage justified, or is it simply a knee-jerk overreaction without the benefit of key facts?&quot; (read more at link above)&lt;br /&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;&lt;b&gt;more news below&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
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</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/6032874533138083917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4854303378051089344/posts/default/6032874533138083917'/><link rel='alternate' type='text/html' href='http://www.sobeq.com/2013/04/an-always-online-xbox-720.html' title='An Always-Online Xbox 720'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>