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	<title>Split-Screen :: The Game-Geek's Daily Read</title>
	
	<link>http://www.split-screen.com</link>
	<description>gaming news, reviews, discussion, tutorials and humour</description>
	<pubDate>Mon, 06 Jul 2009 16:26:12 +0000</pubDate>
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		<title>First Peek at Ghostbusters-LittleBigPlanet DLC</title>
		<link>http://feedproxy.google.com/~r/split-screen/~3/oc7OeIG3nnk/</link>
		<comments>http://www.split-screen.com/2009/07/06/first-peek-at-ghostbusters-littlebigplanet-dlc/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 16:20:34 +0000</pubDate>
		<dc:creator>Split-Screen</dc:creator>
		
		<category><![CDATA[Gaming News and Reportage]]></category>

		<guid isPermaLink="false">http://www.split-screen.com/?p=3536</guid>
		<description><![CDATA[Media Molecule doesn&#8217;t seem done with July celebrations after this Fourth of July. Not by a long shot. The same promotional tagline - &#8220;Who Ya Gonna Call?&#8221; - was made available earlier for some possible Ghostbusters-themed (it&#8217;s still exclusive to Sony, remember?) LittleBigPlanet DLC. Except now we&#8217;ve got a Sackboy dressed in ghoulish warez. Another [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.split-screen.com/wp-content/uploads/2009/07/lbp-ghostbusters.jpg" alt="lbp-ghostbusters" title="lbp-ghostbusters" width="560" height="462" class="aligncenter size-full wp-image-3537" /><strong>Media Molecule</strong> doesn&#8217;t seem done with July celebrations after this Fourth of July. Not by a long shot. The same promotional tagline - <em>&#8220;Who Ya Gonna Call?&#8221;</em> - was made available earlier for some possible <strong>Ghostbusters</strong>-themed (it&#8217;s still exclusive to <strong>Sony</strong>, remember?) <strong>LittleBigPlanet</strong> DLC. Except now we&#8217;ve got a <em>Sackboy</em> dressed in <a href="http://www.flickr.com/photos/mediamolecule/3694662610/sizes/l/">ghoulish warez</a>. Another possible weekend download? Most likely. Until then, ogle at <em>Sackboy&#8217;s</em> innate skill to make everything cute.</p>
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		<title>To Mr. Schrader: Videogames and the Illusion of Narrative Non-Contrivance</title>
		<link>http://feedproxy.google.com/~r/split-screen/~3/5fmof2e2XpQ/</link>
		<comments>http://www.split-screen.com/2009/07/02/to-mr-schrader-videogames-and-the-illusion-of-narrative-non-contrivance/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 15:30:54 +0000</pubDate>
		<dc:creator>Split-Screen</dc:creator>
		
		<category><![CDATA[Feature]]></category>

		<guid isPermaLink="false">http://www.split-screen.com/?p=3510</guid>
		<description><![CDATA[Story-telling, in it&#8217;s poetic form of plots and characters, has few masters. Buy a 1000 books, watch a million movies, follow any award-winning drama - the difference in impact and immersion becomes obvious, even as the medium fluctuates with each passing decade. It&#8217;s that same menangerie of story-telling that allows for so many stories to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.split-screen.com/wp-content/uploads/2009/07/paul-schrader-300x300.jpg" alt="paul-schrader" title="paul-schrader" width="300" height="300" class="alignleft size-medium wp-image-3513" />Story-telling, in it&#8217;s poetic form of plots and characters, has few masters. Buy a 1000 books, watch a million movies, follow any award-winning drama - the difference in impact and immersion becomes obvious, even as the medium fluctuates with each passing decade. It&#8217;s that same menangerie of story-telling that allows for so many stories to be told, again and again, at times with little to no variation to an audience playing the illusionary part of the &#8220;eager&#8221; in it&#8217;s consumption. I agree with legendary screen-writer <em>Paul Schrader</em> when he speaks on narrative exhaustion in today&#8217;s contemporary cinema. This same man penned scripts for <strong>Taxi Driver</strong> and <strong>Raging Bull</strong> (both <em>Martin Scorcese</em>-directed films). He knows his story-telling well enough to be called a master, if not <em>the</em> master of screen-writing. In an article for the <a href="http://www.guardian.co.uk/film/2009/jun/19/paul-schrader-reality-tv-big-brother">Guardian</a>, <em>Schrader</em> presented us with his categories of &#8220;counter-narrative&#8221; entertainment - mediums that employ completely different means of story-telling. Videogames found a mention since, &#8220;the ability of the viewer to participate in the storytelling process creates an illusion of non-contrivance&#8221;.<br />
<span id="more-3510"></span><br />
Certainly he gives games too much credit? After all, gaming has come a long way since the days of <strong>Planescape Torment, Dune, Monkey Island</strong> and <strong>System Shock 2</strong>. A long way down. The odd <strong>Bioshock, Beyond Good and Evil</strong> and <strong>Psychonauts</strong> comes along and disrupts the equilibrium, and yet we continue on as if nothing&#8217;s changed. Games today are clear what they&#8217;re about and gamers are clear what they want - you won&#8217;t find any one complaining about <strong>Killzone 2&#8217;s</strong> complete lack of an engaging plot or the sheer sparsity of immersion in <strong>Halo</strong> (which discredits the novels greatly). And why not? It sells. <strong>Monolith Productions</strong> had a tough time selling <strong>No One Lives Forever</strong>, it&#8217;s sharp clever writing and witty ingenuity. But the second it eschewed meaty plot for technical wizardry, anonymity in place of direction, and character for ambience with <strong>F.E.A.R.</strong>, it&#8217;s never looked back, critically and commercially. </p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/07/mass_effect-300x182.jpg" alt="mass_effect" title="mass_effect" width="300" height="182" class="alignleft size-medium wp-image-3511" />Another run-through and &#8220;illusion&#8221; becomes more prominent. That is, even if they&#8217;re not really telling a new story, games can at least fool people into thinking they are. There are very few games nowadays that provide even the illusion of free choice - but then, what&#8217;s the point? <strong>Fallout 3</strong>, <strong>Mass Effect</strong> and the <strong>Elder Scroll</strong> series present players with the tools through which they can shape their existence within the game. However, as the story for a movie can be hindered by lack of imagination on a writer&#8217;s part, the story of a game can be hindered by a lack of imagination from the gamer. We look at our experiences in life, consciously or unconsciously, and shape our play experience keeping those in mind. Out of lack of investment or because the tools aren&#8217;t unique enough (which the above games&#8217; are), we end up staying too close to home for comfort. There are plenty of gamers who look at the smorgasbord of options available to them and rejoice, as there those who shrink and those who are indifferent. It varies greatly. It goes from &#8220;I&#8217;ve seen this before&#8221; to &#8220;I&#8217;m more familiar with this&#8221;. And it matters for everyone because it creates less demand from the gaming community as a whole to partake in fresh, new stories.</p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/07/alma-300x167.jpg" alt="alma" title="alma" width="300" height="167" class="alignleft size-medium wp-image-3512" />There was a time when games simply couldn&#8217;t be compared to movies. You&#8217;d hit an emotional high as things winded down. Suddenly, you realized <em>Ganondorf</em> had tricked you, imprisoned you in the <em>Temple of Time</em> and laid waste to the world as you remained asleep for years. Kill <em>Raddick</em> in <strong>Killzone 2</strong>. Kick <em>Jack-Knife</em> off the chopper in <strong>Mirror&#8217;s Edge</strong>. Shoot <em>Zakhaev</em> in <strong>Call of Duty 4</strong>. <em>Alma</em> rapes you in <strong>F.E.A.R. 2</strong>. &#8220;Wait, that&#8217;s it?&#8221; Yes, it is. &#8220;Well, it was still a good ride.&#8221; Was it? </p>
<p>Maybe I&#8217;m just growing old and still seeking the kind of emotional validation that paid in spades with a game&#8217;s story. Maybe I just need to stop whining and replay <strong>Grim Fandango</strong>. Or maybe I should just wait for <strong>Bioshock 2</strong>. Either way, <em>Schrader</em> had a point, whether he was giving gaming too much credit or not.</p>
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		<item>
		<title>3D Realms Employees Head to Volition, Gearbox, Epic Games among others</title>
		<link>http://feedproxy.google.com/~r/split-screen/~3/gFIPWkXmkcs/</link>
		<comments>http://www.split-screen.com/2009/07/02/3d-realms-employees-head-to-volition-gearbox-epic-games-among-others/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 15:29:28 +0000</pubDate>
		<dc:creator>Split-Screen</dc:creator>
		
		<category><![CDATA[Gaming News and Reportage]]></category>

		<guid isPermaLink="false">http://www.split-screen.com/?p=3527</guid>
		<description><![CDATA[3D Realms faced a severe financial crush and a subsequent lawsuit from Take Two Interactive leading people to assume Duke Nukem Forever was cancelled. &#8220;The House that Duke Built&#8221; answered by announcing that several of it&#8217;s developers had departed but the company was under &#8220;readjustment&#8221;. George Broussard subsequently revealed that employees from 3DRealms have moved [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.split-screen.com/wp-content/uploads/2009/07/george-broussard-300x225.jpg" alt="george-broussard" title="george-broussard" width="560" height="365" class="aligncenter size-medium wp-image-3528" /><strong>3D Realms</strong> faced a severe financial crush and a subsequent lawsuit from <strong>Take Two Interactive</strong> leading people to assume <strong>Duke Nukem Forever</strong> was cancelled. &#8220;The House that Duke Built&#8221; answered by announcing that several of it&#8217;s developers had departed but the company was under &#8220;readjustment&#8221;. <em>George Broussard</em> subsequently <a href="http://twitter.com/Georgeb3dr">revealed</a> that employees from 3DRealms have moved on to work for <strong>id Software, Lightbox, Epic Games, Volition, Gearbox, Guerrilla Games</strong> and <strong>Sony</strong>. Keeping your friends close but your enemies closer? A long overdue sane decision? Let&#8217;s hope their experience for <strong>DNF</strong> doesn&#8217;t carry over in this case.</p>
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		<title>NPD Group: “Windows 7 Price Point Fits Nowhere in These Economic Times”</title>
		<link>http://feedproxy.google.com/~r/split-screen/~3/y1cFIcnIgT8/</link>
		<comments>http://www.split-screen.com/2009/07/02/npd-group-windows-7-price-point-fits-nowhere-in-these-economic-times/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 15:15:42 +0000</pubDate>
		<dc:creator>Split-Screen</dc:creator>
		
		<category><![CDATA[Gaming News and Reportage]]></category>

		<guid isPermaLink="false">http://www.split-screen.com/?p=3517</guid>
		<description><![CDATA[The pricing of Windows 7 was announced not too long ago. It created a furore for being cheaper than Windows Vista (which was good) but still being expensive overall and limited in some basic user features. The NPD Group&#8217;s Vice President of Industry Analysis Stephen Baker spoke in his official blog post about the negatives [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.split-screen.com/wp-content/uploads/2009/07/windows_7-300x225.jpg" alt="windows_7" title="windows_7" width="300" height="225" class="alignleft size-medium wp-image-3518" />The pricing of <strong>Windows 7</strong> was announced not too long ago. It created a furore for being cheaper than <strong>Windows Vista</strong> (which was good) but still being expensive overall and limited in some basic user features. The <strong>NPD Group&#8217;s</strong> Vice President of Industry Analysis <em>Stephen Baker</em> spoke in his <a href="http://www.npdgroupblog.com/2009/06/windows-7-pricing-the-good-the-bad-and-the-interesting/">official blog post</a> about the negatives of <strong>Windows 7&#8217;s</strong> pricing in relation to it&#8217;s features.<br />
<span id="more-3517"></span><br />
<em>&#8220;Besides the fact that $119 is a price point that fits nowhere in these economic times, it is still way too much for the software. While I acknowledge that this is down from Vista pricing, that is damning with faint praise. It is in Microsoft’s best interests to erase all vestiges of Vista from consumers’ homes, and by making the upgrade expensive (and a bit painful, more on that in a moment) Microsoft is creating a large disincentive for consumers to move to a far superior platform with a better user experience. Doubling down on the disappointment is the fact that this is only a one user license. In a world (at least in the U.S.) where most homes are moving into a multiple PC environment it would enhance the consumer home experience if they could upgrade all their home PCs at a single low price with a single boxed purchase. Although I don’t think it is exactly equivalent, Apple’s Snow Leopard pricing model ($29 for a one user license and $49 for a five user license) is much more appropriate to driving adoption and raising customer satisfaction levels. This is a direction I would have much preferred to see Microsoft head into.&#8221;</em></p>
<p>However, <em>Baker</em> also stated that,</p>
<p><em>&#8220;PC upgrades on Vista machines bought between now and the end of October would be free from Microsoft, with any cost (normally S&#038;H) being charged by the PC OEM. This is within expectations and is the good for both the consumers and the OEMs. We should see a very minimal stall from the transition as these very low cost upgrades are offered to consumers.&#8221;</em></p>
<p>And that, <em>&#8220;The intention of a limited availability sale on Windows 7 (at $49 per copy) fulfilled only through the channel is a boon to the channel and the industry. It certainly addresses at least some of our pricing concerns and adds a few benefits to the marketplace.&#8221;</em> The issue of <strong>MS</strong> delivering the perfect OS is still far off, but at least <strong>Windows 7</strong> doesn&#8217;t seem to be spiraling into chaos like <strong>Vista</strong>.</p>
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		<title>What Square-Enix’s New Game Could Really Be</title>
		<link>http://feedproxy.google.com/~r/split-screen/~3/M63RLaxdy_o/</link>
		<comments>http://www.split-screen.com/2009/06/29/what-square-enixs-new-game-could-really-be/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 14:57:32 +0000</pubDate>
		<dc:creator>Split-Screen</dc:creator>
		
		<category><![CDATA[Game Reviews and Opinion]]></category>

		<guid isPermaLink="false">http://www.split-screen.com/?p=3501</guid>
		<description><![CDATA[By Ravi Sinha
Teaser sites. Countdown sites. It&#8217;s bad enough I&#8217;m waiting for games still months from release, crossing the days off on my calendar, plucking the pages off my calendar and counting the hairs of assorted cats (okay, so I have issues) in anticipation. With the newfound teaser sites, I&#8217;m waiting for the game&#8217;s revealing [...]]]></description>
			<content:encoded><![CDATA[<p><em>By Ravi Sinha</em></p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/square-enix-new-game.jpg" alt="square-enix-new-game" title="square-enix-new-game" width="560" height="322" class="aligncenter size-full wp-image-3503" />Teaser sites. Countdown sites. It&#8217;s bad enough I&#8217;m waiting for games still months from release, crossing the days off on my calendar, plucking the pages off my calendar and counting the hairs of assorted cats (okay, so I have issues) in anticipation. With the newfound teaser sites, I&#8217;m waiting for the game&#8217;s revealing so I can begin the waiting for it&#8217;s release. <em>Dante Alighieri&#8217;s</em> <strong>Inferno</strong> has nothing on the gaming industry.<br />
<span id="more-3501"></span><br />
But every once in a while I come across something&#8230;intriguing with these countdowns. Maybe it&#8217;s the hints they give, but all it took for <strong>Square-Enix&#8217;s</strong> <a href="http://www.square-enix.co.jp/0706/">New Game countdown</a> (to finish on July 6th) was the prodiguous number 4 to get me itching. There are several possibilities for what <strong>SE</strong> are planning, but this seems like the most likely one: A <a href="http://www.siliconera.com/2009/06/01/this-trademark-sounds-related-to-final-fantasy/">trademark</a> issued one month ago. Titled <strong>Hikari no Yon Senshi</strong> or <em>Four Warriors of Light</em>, it was the one hidden title that escaped mention at <strong>E3 2009</strong>. Some people may point out that this is likely the <strong>Final Fantasy I PSN</strong> release <strong>Square-Enix</strong> announced before the countdown began - since the protagonists of <strong>FFI</strong> were referred to as the <em>Four Warriors of Light</em>. It sounds plausible - which is why we&#8217;ll leave it out there for people to decide.</p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/romancing-saga-4.jpg" alt="romancing-saga-4" title="romancing-saga-4" width="560" height="296" class="aligncenter size-full wp-image-3504" />Another possibility is that of <strong>Romancing SaGa 4</strong>. Some will debate that Square wouldn&#8217;t go to all this trouble to create publicity for a sequel to didn&#8217;t score well either critically or commercially. However, that same lack of common sense has resulted in many more <strong>SaGa</strong> titles, so I wouldn&#8217;t put it above <strong>SE</strong> to do so. One of the original supporting cast from <strong>Romancing SaGa 3</strong> was a dragon named <em>Gwayne</em> (though, dragons in a fantasy title is nothing new). Something else struck me, however: <strong>Square</strong> considers <strong>Romancing SaGa</strong> to be the fourth edition in the <strong>SaGa</strong> franchise. The <strong>4</strong> could be a reference to <strong>Romancing SaGa</strong> specifically, rather than to a four-quel for any game (it could be a <em>Romancing SaGa X</em>, for all we know) As of now, a new <strong>Romancing SaGa</strong> is tied with <em>Four Warriors of Light</em> as being the <strong>SE&#8217;s</strong> new game.</p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/grandia.jpg" alt="grandia" title="grandia" width="560" height="325" class="aligncenter size-full wp-image-3502" />And now we veer off to pure wishing. It&#8217;s stupid and yes, wishful thinking but&#8230;How about <strong>Grandia 4</strong>, <strong>Square-Enix</strong>? They published the third one, developed by <strong>GameArts</strong>. However, I fear that <strong>Lunar: Dragon Song</strong> for the <strong>Nintendo DS</strong> broke the spirit of many a fan and dev alike. It may be just plain wishing. But <strong>Grandia</strong> is one franchise that deserves to be introduced to a new generation of gamers and would simultaneously reel in the hardcore. Only time can draw us closer to what this new game will be but until then, the above three our are top contenders.</p>
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		<title>Media Molecule Celebrates July 4th with ‘Sacktue of Liberty’ Costume</title>
		<link>http://feedproxy.google.com/~r/split-screen/~3/LQk2U2vz8EA/</link>
		<comments>http://www.split-screen.com/2009/06/29/media-molecule-celebrates-july-4th-with-sacktue-of-liberty-costume/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 12:24:03 +0000</pubDate>
		<dc:creator>Split-Screen</dc:creator>
		
		<category><![CDATA[Gaming News and Reportage]]></category>

		<guid isPermaLink="false">http://www.split-screen.com/?p=3492</guid>
		<description><![CDATA[Summers, in my opinion, are as celebration-worthy as a two-month long lobotomy (seven months, if you live in New Delhi) but Media Molecule&#8217;s happily grooving to the global warming. After releasing the Druid costume for LittleBigPlanet in celebration of the Summer Solstice, what better way to celebrate July 4th than with a Sackboy in lady&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/sacktue-of-liberty.jpg" alt="sacktue-of-liberty" title="sacktue-of-liberty" width="560" height="315" class="aligncenter size-full wp-image-3493" />Summers, in my opinion, are as celebration-worthy as a two-month long lobotomy (seven months, if you live in New Delhi) but <strong>Media Molecule&#8217;s</strong> happily grooving to the global warming. After releasing the <a href="http://www.mediamolecule.com/2009/06/17/celebrate-the-summer-solstice-get-beardy/">Druid costume</a> for <strong>LittleBigPlanet</strong> in celebration of the <em>Summer Solstice</em>, what better way to celebrate July 4th than with <a href="http://www.mediamolecule.com/2009/06/29/the-sacktue-of-liberty/">a <strong>Sackboy</strong> in lady&#8217;s clothing</a>?<br />
<span id="more-3492"></span></p>
<blockquote><p>We’re marking this years Independence Day by releasing a Sacktue of Liberty costume, available once more for free! Featuring the iconic crown and robe from the Statue of Liberty, the costume also includes the famous torch of enlightenment, complete with glowing flames of fabric.</p></blockquote>
<p>The <em>Sacktue of Liberty</em> costume will be available from July 2nd on the <strong>Playstation Network</strong> for a limited time only. If you&#8217;re looking for a gamer&#8217;s touch on your Fourth of July, then this is it. Just don&#8217;t create a riot when they eventually sell out (which the <em>Druid</em> costume seems to be heading for).</p>
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		<title>Call of Duty: World At War #1 Player is Ubisoft’s New Frag Doll</title>
		<link>http://feedproxy.google.com/~r/split-screen/~3/avcGmKsniq4/</link>
		<comments>http://www.split-screen.com/2009/06/28/call-of-duty-world-at-war-1-player-is-ubisofts-new-frag-doll/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 15:08:43 +0000</pubDate>
		<dc:creator>Split-Screen</dc:creator>
		
		<category><![CDATA[Gaming News and Reportage]]></category>

		<guid isPermaLink="false">http://www.split-screen.com/?p=3472</guid>
		<description><![CDATA[The Frag Dolls, Ubisoft&#8217;s all-girl pro-gamer team, was initially regarded as yet another sex-in-advertising gimmick. That is until they got gals with names like Seppuku and Valkyrie who play a mean round of Soul Calibur and Halo. Their latest roster edition could easily be their most bad-ass (in a cute and totally dateable way) Doll [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/cover_pic.jpg" alt="cover_pic" title="cover_pic" width="560" height="274" class="aligncenter size-full wp-image-3484" /><strong><a href="http://www.fragdolls.com">The Frag Dolls</a></strong>, <strong>Ubisoft&#8217;s</strong> all-girl pro-gamer team, was initially regarded as yet another sex-in-advertising gimmick. That is until they got gals with names like <em><a href="http://www.fragdolls.com/index.php/profile/category/seppuku/">Seppuku</a></em> and <em><a href="http://www.fragdolls.com/index.php/profile/category/valkyrie/">Valkyrie</a></em> who play a mean round of <strong>Soul Calibur</strong> and <strong>Halo</strong>. Their latest roster edition could easily be their most bad-ass (in a cute and totally dateable way) <strong>Doll</strong> to date.<br />
<span id="more-3472"></span><br />
<img src="http://www.split-screen.com/wp-content/uploads/2009/06/fidget-3.jpg" alt="fidget-3" title="fidget-3" width="560" height="368" class="aligncenter size-full wp-image-3481" />Meet <strong>Lanai Gara</strong> aka <em>Fidget</em>. She&#8217;s from Oregon, 5&#8242;8&#8243;, naturally brown and once played <strong>Counterstrike</strong> for 21 hours straight. The <strong>NES</strong> got her hooked on gaming, her favourite title being <strong>Duck Hunt</strong>. <strong>Call of Duty 4</strong> became her main addiction in 2007 and with <strong>COD World at War</strong>, she decided to take her skills further. She became #5 in the world on the Beta in FFA. With the game&#8217;s release, she quickly shot to #1 in the world before becoming a <strong>Frag Doll</strong> at <strong>E3 2009</strong>. During this period, she also co-founded <strong>Team V Gaming</strong> (the &#8216;V&#8217; corresponding to her previous handle - <em>Ms. Vixen</em>), a 120-person strong team. </p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/fidget-2.jpg" alt="fidget-2" title="fidget-2" width="560" height="383" class="aligncenter size-full wp-image-3480" />As she recounts on her <a href="http://www.fragdolls.com/index.php/blogs/category/fidget/">FD blog</a>:</p>
<blockquote><p>&#8220;When I found out about the Frag Dolls I knew I had to apply and see what would happen. To make sure I was ready for whenever they announced a Casting Call, I made a point of proving that girls can play at the top by earning #1 in the world in Free for All on Call of Duty World at War.  While playing Call of Duty through the wee hours of the night, I formed a team called Team V Gaming which had about 120 players at our peak. Together we ran through the leader boards, taking out one big name after another. Managing Team V Gaming gave me the experience to better understand gaming communities and the competitive edge gained through team work.&#8221;</p></blockquote>
<p>You can head to her official blog to read more about her (as well as to the origins of her new handle). Or just admire her admittedly pretty <a href="http://www.fragdolls.com/index.php/photos/album/profile_fidget/fidget8/#album_full_view">pics</a>. Decisions, decisions.</p>
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		<title>Michael Jackson Video Game To Be Cancelled?</title>
		<link>http://feedproxy.google.com/~r/split-screen/~3/Ee38Xs-POlg/</link>
		<comments>http://www.split-screen.com/2009/06/26/michael-jackson-video-game-to-be-cancelled/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 23:07:55 +0000</pubDate>
		<dc:creator>Split-Screen</dc:creator>
		
		<category><![CDATA[Game Reviews and Opinion]]></category>

		<guid isPermaLink="false">http://www.split-screen.com/?p=3463</guid>
		<description><![CDATA[Michael Jackson, the King of Pop, the man who influenced artists like Justin Timberlake and inspired bands like Alien Ant Farm, has died at the age of 50. In the midst of all this confusion and tragedy is his little known (to every one but gamers) title to be released for the Playstation 3, Playstation [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/michael_jackson_with_sister_janet.jpg" alt="michael_jackson_with_sister_janet" title="michael_jackson_with_sister_janet" width="555" height="285" class="aligncenter size-full wp-image-3464" /><strong>Michael Jackson</strong>, the King of Pop, the man who influenced artists like <em>Justin Timberlake</em> and inspired bands like <em>Alien Ant Farm</em>, has died at the age of 50. In the midst of all this confusion and tragedy is his little known (to every one but gamers) title to be released for the <strong>Playstation 3, Playstation 2 and Wii</strong>. Given that the title would be one of the last pieces of work to come from <strong>MJ Productions</strong>, there&#8217;s no doubt that <strong>Jackson</strong> himself was involved in development. If not directly, then there&#8217;s still the issue of ownership over his various clips, songs, albums, performances and whatnot. The entanglements to follow will not be pretty. Jackson earlier played the protagonist in the infamous and much berated <a href="http://en.wikipedia.org/wiki/Michael_Jackson%27s_Moonwalker">Moonwalker</a> for the <strong>Sega Genesis</strong> and <strong>Master System</strong>.<br />
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If the game were to release, it would be termed as many things: A coaster. A cash-in. Memorabilia. As of now, the fate of the game is unknown with the death of one of the greatest pop stars of all time. Time will tell whether it actually releases or not (the game was due to come out at the end of 2009) and for that matter, who will be benefit. Because now, <strong>Jackson</strong> is forever above such things. </p>
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		<title>A New Xbox by 2010 and Unquestioned Speculation: Now With Questioning!</title>
		<link>http://feedproxy.google.com/~r/split-screen/~3/2hEyPa6dxXM/</link>
		<comments>http://www.split-screen.com/2009/06/26/a-new-xbox-by-2010-and-unquestioned-speculation-now-with-questioning/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 22:00:54 +0000</pubDate>
		<dc:creator>Split-Screen</dc:creator>
		
		<category><![CDATA[Feature]]></category>

		<category><![CDATA[Game Reviews and Opinion]]></category>

		<guid isPermaLink="false">http://www.split-screen.com/?p=3449</guid>
		<description><![CDATA[By Ravi Sinha
An interesting rumour increasingly agitates into a conspiracy. If you checked out the news on Microsoft&#8217;s X-Engine, then you&#8217;ve doubtless heard about Project Phoenix as well. We&#8217;re told (all on good faith, of course) that the X-Engine is a powerful new set of dev tools designed to specifically work for the upcoming Xbox [...]]]></description>
			<content:encoded><![CDATA[<p><em>By Ravi Sinha</em></p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/phoenix.jpg" alt="phoenix" title="phoenix" width="560" height="300" class="aligncenter size-full wp-image-3451" />An interesting rumour increasingly agitates into a conspiracy. If you checked out the news on <strong><a href="http://www.gamezine.co.uk/news/formats/xbox360/xbox-secrets-the-truth-about-xbox-360-relaunch--$1305320.htm">Microsoft&#8217;s X-Engine</a></strong>, then you&#8217;ve doubtless heard about <strong><a href="http://www.gamezine.co.uk/news/formats/xbox360/rumour-project-phoenix-xbox-720-and-x-engine-$1306788.htm">Project Phoenix</a></strong> as well. We&#8217;re told (all on good faith, of course) that the <strong>X-Engine</strong> is a powerful new set of dev tools designed to specifically work for the upcoming <strong>Xbox 720</strong> or <strong>Project Phoenix</strong>. Then, of course, we have <strong>Project Natal</strong>, <strong>Microsoft&#8217;s</strong> motion controller technology that&#8217;s come under a severe beating since it&#8217;s <strong>E3</strong> showing when hawk-eyed journalists picked out the &#8220;smoke and mirrors&#8221; of <strong>Lionhead Studios&#8217; Milo</strong>. Time and again, I&#8217;ve come across these stories. Whether it be the <strong>Xbox 720</strong> as a brand new platform or <strong>Project Natal</strong> combined with the <strong>360</strong> to make&#8230;a brand new platform. Now, I&#8217;m not going to offer counter-theories and what not, or even refute the rumours that have spread willy-nilly. Rather, I&#8217;d just like to poise the following questions. No biggies or mind-benders so relax.<br />
<span id="more-3449"></span><br />
<img src="http://www.split-screen.com/wp-content/uploads/2009/06/playstation-2.jpg" alt="playstation-2" title="playstation-2" width="565" height="275" class="aligncenter size-full wp-image-3452" /><strong>Assuming we&#8217;re going by the principle</strong> of a new console every five years - are the returns (keeping in mind the balance between production cost and revenue) on either the <strong>Xbox 360</strong> or even the Playstation 3 as great as, say, the <strong>Playstation 2</strong> to justify a brand new console in 2010? </p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/playstation-wand.jpg" alt="playstation-wand" title="playstation-wand" width="560" height="301" class="aligncenter size-full wp-image-3453" /><strong>The Playstation 3 introduced it&#8217;s own brand</strong> of motion controller (the <strong>Playstation Wand</strong>) to be used in conjunction witht the <strong>Playstation Eye</strong>. Why is this not considered the <strong>Playstation 4</strong>? For that matter, if <strong>Natal</strong> is little-more than a &#8220;rip-off&#8221; of the <strong>Playstation Eye</strong>, why was the <strong>PS3</strong> equipped with the <strong>Eye</strong> never called the <strong>PS4</strong>? Is it because it&#8217;s still a <strong>PS3</strong> on the inside? The architecture of the <strong>Nintendo Wii</strong> and <strong>Gamecube</strong> are virtually the same. So why is the <strong>Wii</strong> considered a new console but the <strong>PS3</strong> with motion controls is not?</p>
<p><strong>Speaking in Sony terms:</strong> Why is the PSP Go considered a new handheld (the PSP2, as many were so nice to call it) with a few new features but the <strong>PS3</strong> with a feature <em>announced on centre-stage at <strong>E3 2009</strong></em> is still called a <strong>PS3</strong>?</p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/ubisoft.jpg" alt="ubisoft" title="ubisoft" width="560" height="300" class="aligncenter size-full wp-image-3454" /><strong>We talk about the development of next generation titles.</strong> For instance, <a href="http://www.thesixthaxis.com/2009/05/28/ubisoft-working-on-ps4-xbox-720-games/">The Sixth Axis</a> reported how, &#8220;10 percent of Ubisoft&#8217;s workforce is working on developing games for the next generation of game systems that will eventually replace [the] Wii, [the] Xbox 360 and Sony&#8217;s PlayStation 3.&#8221; Now, any one would look at this, and say, &#8220;Well Ravi, there&#8217;s your proof right there. The next-gen consoles are coming&#8221;. To which I put forth the following questions: <strong>Why only 10%?</strong> Leave aside the fact that almost every major technology company, gaming and non-gaming, has a Research and Development (R&#038;D) department that specializes in future computing. If the gaming consoles of tomorrow are literally hitting us then, shouldn&#8217;t their development be given equal, if not greater, precendence than the current generation? Okay, if not that much, then at least more than 10%? </p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/milo.jpg" alt="milo" title="milo" width="560" height="310" class="aligncenter size-full wp-image-3455" /><strong>Investigations behind Natal have been revealing</strong>, but no one will deny it was buggy and incomplete. Calling it &#8220;smoke and mirrors&#8221; or an &#8220;elaborate fraud&#8221; doesn&#8217;t change the fact that it still exists. So how long would it take to perfect this kind of technology? And how long after could you then make games for it?</p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/gamecube.jpg" alt="gamecube" title="gamecube" width="560" height="300" class="aligncenter size-full wp-image-3456" /><strong>Companies are merging</strong> (<strong>Mythic</strong> and <strong>BioWare</strong>). Buy-outs are the big thing (<strong>id Software</strong> bought by <strong>ZeniMax</strong>). Lay-offs still haven&#8217;t cooled down. The economy is still extremely fragile and will adversely affect the launch of a new console (remember when the <strong>Gamecube</strong> launched shortly after 9/11?). It&#8217;s understandable that companies have plans for the future. But plans are <em>adjustable</em>, in the long-term. Pushing forward a new console&#8217;s release by five years, for example. This may seem like forever to us gamers, but for a <strong>Microsoft</strong> or <strong>Sony</strong> it&#8217;s business as usual. How sane is it to launch a new console so soon, especially when you thump your chest on a daily basis as to how &#8220;future-proof&#8221; your console is? And then to tell your customers they&#8217;ll need to shell out cash for it? And then to tell your developers to put everything else aside and commence developent, stat? </p>
<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/wii.jpg" alt="wii" title="wii" width="560" height="304" class="aligncenter size-full wp-image-3457" /><strong>Finally, the Nintendo Wii</strong> - the progenitor of consoles with motion controls - made the Wiimote an integral part of the console. You <em>had</em> to have it to play games. <strong>Project Natal</strong> and the <strong>PS Wand</strong> are add-ons, meaning there are games that don&#8217;t require having them to have fun. They are <em>alternatives</em> to an established console&#8217;s method of play. I&#8217;m sure there&#8217;ll be titles that support motion controls, but as long as a less complicated, less expensive and yet still extremely satisfactory alternative exists, will the titles that offer support exceed those that don&#8217;t?</p>
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		<title>Eight New Screenshots of Pandemic Studios’ Saboteur</title>
		<link>http://feedproxy.google.com/~r/split-screen/~3/XToMFsTqnPQ/</link>
		<comments>http://www.split-screen.com/2009/06/26/eight-new-screenshots-of-pandemic-studios-saboteur/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 19:35:21 +0000</pubDate>
		<dc:creator>Split-Screen</dc:creator>
		
		<category><![CDATA[Gaming News and Reportage]]></category>

		<guid isPermaLink="false">http://www.split-screen.com/?p=3445</guid>
		<description><![CDATA[Pandemic Studios has updated their galleries with new screenshots of their upcoming World War II action game Saboteur. Unlike the previous shots that established the game&#8217;s noir premise (and how it ties into the gameplay), these shots are in full colour detailing some more actions and areas you can visit through the game, including the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.split-screen.com/wp-content/uploads/2009/06/saboteur.jpg" alt="saboteur" title="saboteur" width="570" height="321" class="aligncenter size-full wp-image-3446" /><strong>Pandemic Studios</strong> has updated their galleries with new screenshots of their upcoming World War II action game <strong>Saboteur</strong>. Unlike the previous shots that established the game&#8217;s noir premise (and how it ties into the gameplay), these shots are in full colour detailing some more actions and areas you can visit through the game, including the above location (say it with us now: &#8220;Whoa, hello&#8221;). Check out <strong>Pandemic&#8217;s</strong> official <strong>Saboteur</strong> <a href="http://www.pandemicstudios.com/thesaboteur/screenshots">web-page</a> for all eight new screenshots.</p>
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