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    <title>Squidball (legacy site)</title>
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            <span class="main-title">Squidball</span>
            <span class="sub-title">(legacy site)</span>
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            <img src="squidball.jpg" alt="Squidball Picture">
            Squidball is a platform for high-energy, large-scale, interactive motion capture games for crowds. 
            It debuted with audiences of 4,000 at SIGGRAPH 2004 in a custom-built theater space the size of 
            a football field. This required building the world's largest real-time motion capture volume 
            and a massive multi-player motion game holding several world records in The Motion Capture Society. 
            Other events of various sizes include Ars Electronica in Linz, NY Tech at NYU's Skirball Center, 
            and various venues and clubs in Manhattan and Brooklyn, as well as Nashville and San Diego.
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        	Video of Squidball Premiere at SIGGRAPH in L.A. in 2004 as the pre-show for the Electronic Theater screenings.  It debuted with audiences of up to 4,000 people for each show:
            <iframe width="560" height="315" src="https://www.youtube.com/embed/zrNxPjUx67M?si=X5IgoyoXgT4Ll77c" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
			<hr>
			Video of Squidball behind the scenes footage. See also <a href="squidball_intetain05.pdf">technical paper</a> below for more details. It describes how Squidball was developed and tested in 2004:
            <iframe width="560" height="315" src="https://www.youtube.com/embed/NPJiRpIAA88?si=NFLSIojeUPU0cfli" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
			<hr>	
			Video of Squidball at the NY Tech event at the NYU Skirball Center in 2010:
            <iframe width="560" height="315" src="https://www.youtube.com/embed/5vk9j_jUEqM?si=swD7dbiaBHHDiWcv" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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        <br>
        	More Videos: <a href="https://youtu.be/kN9mbaR_fgk?si=L0xfXLhAuX3z1c8S&t=684" target="_blank" rel="noopener noreferrer">Squidball @ TEDx 2012</a>
        	| <a href="https://www.youtube.com/watch?v=ugLlTMqoTAs" target="_blank" rel="noopener noreferrer">Squidball Edit 2 for LA + Brooklyn</a>
       	<br><br>
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            Media and more information available from <a href="mailto:info@betablonde.com">info@betablonde.com</a>
            <br><br>
            Squidball and other related real world interactive crowd experiences have been conducted by the team from 2004 to 2016 at various locations, including Los Angeles @ SIGGRAPH, various sized events and club venues in Manhattan and Brooklyn, Nashville, Linz @ Ars Electronica, and San Diego.
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            Technical Paper for 2004 shows: 
            <br>
            <a href="squidball_intetain05.pdf"><i>Squidball: An Experiment in Large-Scale Motion Capture and Game Design</i></a>
            <br>
            Christoph Bregler, Clothilde Castiglia, Jessica DeVincezo, Roger Luke DuBois, Kevin Feeley, Tom Igoe, Jonathan Meyer, Michael Naimark, Alexandru Postelnicu, Michael Rabinovich, Sally Rosenthal, Katie Salen, Jeremi Sudol, Bo Wright. Proc. of INTETAIN 2005 
            <a href="squidball_intetain05.pdf">pdf here</a>
            <br><br>
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        	<a href="https://web.archive.org/web/20150206202142/http://crowd2cloud.org/press"><img src="inthepress.jpg" width="560"></a>
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