<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" 
     xmlns:content="http://purl.org/rss/1.0/modules/content/" 
     xmlns:wfw="http://wellformedweb.org/CommentAPI/" 
     xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" 
     xmlns:dc="http://purl.org/dc/elements/1.1/" 
     xmlns:cc="http://web.resource.org/cc/">
    <channel>
        <title>Delicious/mikewalsh/gaming+statistics</title>
        <link>http://del.icio.us/mikewalsh/gaming+statistics</link>
        <description>bookmarks tagged gaming+statistics by mikewalsh</description>
        <atom:link rel="self" type="application/rss+xml" href="http://feeds.del.icio.us/v2/rss/mikewalsh"/>
        <item>
            <title>Sponsored: 64% off Code Black Drone with HD Camera</title>
            <pubDate></pubDate>
            <guid isPermaLink="false">https://shop.icio.us/sales/the-limited-edition-black-hawk-drone-hd-camera?utm_source=del.icio.us&amp;utm_medium=referral&amp;utm_campaign=the-limited-edition-black-hawk-drone-hd-camera</guid>
            <link>https://shop.icio.us/sales/the-limited-edition-black-hawk-drone-hd-camera?utm_source=del.icio.us&amp;utm_medium=referral&amp;utm_campaign=the-limited-edition-black-hawk-drone-hd-camera</link>
            <dc:creator><![CDATA[delicious]]></dc:creator>
            <comments>https://shop.icio.us/sales/the-limited-edition-black-hawk-drone-hd-camera?utm_source=del.icio.us&amp;utm_medium=referral&amp;utm_campaign=the-limited-edition-black-hawk-drone-hd-camera</comments>
            <wfw:commentRss>https://shop.icio.us/sales/the-limited-edition-black-hawk-drone-hd-camera?utm_source=del.icio.us&amp;utm_medium=referral&amp;utm_campaign=the-limited-edition-black-hawk-drone-hd-camera</wfw:commentRss>
            <source url="http://feeds.del.icio.us/v2/rss/mikewalsh">mikewalsh's links</source>
            <description>Our #1 Best-Selling Drone--Meet the Dark Night of the Sky!</description>
        </item>
        
        <item>
            <title>Nielsen report ranks gaming usage for Wii, PS3, and Xbox 360 consoles</title>
            <pubDate>Mon, 13 Apr 2009 02:50:23 +0000</pubDate>
            <guid isPermaLink="false">http://del.icio.us/url/6cce78269d0e2c50c0a5d4a945082a09#mikewalsh</guid>
            <link>http://www.engadget.com/2009/04/08/neilsen-report-ranks-gaming-usage-for-wii-ps3-and-xbox-360-con/</link>
            <dc:creator><![CDATA[mikewalsh]]></dc:creator>
            <comments>http://del.icio.us/url/6cce78269d0e2c50c0a5d4a945082a09</comments>
            <wfw:commentRss>http://feeds.del.icio.us/v2/rss/url/6cce78269d0e2c50c0a5d4a945082a09</wfw:commentRss>
            <source url="http://feeds.del.icio.us/v2/rss/mikewalsh">mikewalsh's links</source>
            <description>Conducted in December of 2008, Nielsen investigated use of the three major consoles -- the Nintendo Wii, the Xbox 360, and the PS3. The study found that of those three, owners of the Xbox 360 got the most use out of their console -- an average of 11.4 percent of the time for the duration of the poll, while the PS3 came in a close second at 10.6 percent. The original Xbox followed directly behind that with 10.2 percent, while Wii owners gamed a sad 6.8 percent of the time... far less than that of even PS2 owners. The Wii also came in last place</description>
            <category domain="http://del.icio.us/mikewalsh/">statistics</category>
            <category domain="http://del.icio.us/mikewalsh/">gaming</category>
            
        </item>
        
        <item>
            <title>Video Games Approaching &#34;5th Network&#34; Status</title>
            <pubDate>Sat, 28 Mar 2009 06:41:05 +0000</pubDate>
            <guid isPermaLink="false">http://del.icio.us/url/fa42cbbd3f6455ba596a0ff8234f03cc#mikewalsh</guid>
            <link>http://www.mediaweek.com/mw/content_display/news/digital-downloads/metrics/e3i21fd82b8e716e6715b0159a712976641</link>
            <dc:creator><![CDATA[mikewalsh]]></dc:creator>
            <comments>http://del.icio.us/url/fa42cbbd3f6455ba596a0ff8234f03cc</comments>
            <wfw:commentRss>http://feeds.del.icio.us/v2/rss/url/fa42cbbd3f6455ba596a0ff8234f03cc</wfw:commentRss>
            <source url="http://feeds.del.icio.us/v2/rss/mikewalsh">mikewalsh's links</source>
            <description>Americans, as a whole, spend more time playing video games than they do watching the CW. And video games—the real “5th Network”--may even be closing in on NBC. According to the data derived from Nielsen usage of console video games (gaming systems which are connected to a user’s TV) accounted for a whopping 64 billion minutes in December.</description>
            <category domain="http://del.icio.us/mikewalsh/">statistics</category>
            <category domain="http://del.icio.us/mikewalsh/">gaming</category>
            
        </item>
        
        <item>
            <title>Japanese Game Industry in a Decline</title>
            <pubDate>Mon, 02 Feb 2009 06:31:21 +0000</pubDate>
            <guid isPermaLink="false">http://del.icio.us/url/4f6a3a78ce9bb0a19d4be271a32caede#mikewalsh</guid>
            <link>http://www.digitalbattle.com/2009/01/06/japanese-game-industry-in-a-decline/</link>
            <dc:creator><![CDATA[mikewalsh]]></dc:creator>
            <comments>http://del.icio.us/url/4f6a3a78ce9bb0a19d4be271a32caede</comments>
            <wfw:commentRss>http://feeds.del.icio.us/v2/rss/url/4f6a3a78ce9bb0a19d4be271a32caede</wfw:commentRss>
            <source url="http://feeds.del.icio.us/v2/rss/mikewalsh">mikewalsh's links</source>
            <description>The Famitsu Marketing Data Service revealed some troubling news for the Japanese gaming industry. For the year 2008 in Japan, sales have dropped 23.5% since the year before. Furthermore, the year 2007 went down 15% from the year before. Software sales have gone down by 7.9%.</description>
            <category domain="http://del.icio.us/mikewalsh/">statistics</category>
            <category domain="http://del.icio.us/mikewalsh/">japan</category>
            <category domain="http://del.icio.us/mikewalsh/">gaming</category>
            
        </item>
        
        <item>
            <title>Video Game Consoles for Next-Gen TV?</title>
            <pubDate>Tue, 30 Dec 2008 06:55:09 +0000</pubDate>
            <guid isPermaLink="false">http://del.icio.us/url/d074cb6b92c59fcdd9494d20b56bfc7d#mikewalsh</guid>
            <link>http://newteevee.com/2008/12/02/video-game-consoles-for-next-gen-tv-dont-believe-the-hype/</link>
            <dc:creator><![CDATA[mikewalsh]]></dc:creator>
            <comments>http://del.icio.us/url/d074cb6b92c59fcdd9494d20b56bfc7d</comments>
            <wfw:commentRss>http://feeds.del.icio.us/v2/rss/url/d074cb6b92c59fcdd9494d20b56bfc7d</wfw:commentRss>
            <source url="http://feeds.del.icio.us/v2/rss/mikewalsh">mikewalsh's links</source>
            <description>According to TDG, by 2012, roughly 190 million households will use a next-generation game console — of them, some 80 percent will be connected to the Internet, and 75 percent of console-connected households will use video-based services at least a couple of times each week</description>
            <category domain="http://del.icio.us/mikewalsh/">onlinevideo</category>
            <category domain="http://del.icio.us/mikewalsh/">statistics</category>
            <category domain="http://del.icio.us/mikewalsh/">TV</category>
            <category domain="http://del.icio.us/mikewalsh/">gaming</category>
            
        </item>
        
        <item>
            <title>Yong Male Students Groups Become into Mainstream Audiences of Mobile Games</title>
            <pubDate>Thu, 04 Dec 2008 03:44:49 +0000</pubDate>
            <guid isPermaLink="false">http://del.icio.us/url/858c2ca1a0390a3d567dc774fd9b9c6b#mikewalsh</guid>
            <link>http://english.iresearch.com.cn/views/Others/DetailNews.asp?id=8992</link>
            <dc:creator><![CDATA[mikewalsh]]></dc:creator>
            <comments>http://del.icio.us/url/858c2ca1a0390a3d567dc774fd9b9c6b</comments>
            <wfw:commentRss>http://feeds.del.icio.us/v2/rss/url/858c2ca1a0390a3d567dc774fd9b9c6b</wfw:commentRss>
            <source url="http://feeds.del.icio.us/v2/rss/mikewalsh">mikewalsh's links</source>
            <description>According to Chinese mobile games users report 2008 published by iResearch and Downjoy.com, the male users become into the main audiences of mobile games, accounts for 93.1%. The students group accounts for 47.3%, and workers, service employees and soldiers also become into the important parts of mobile games from the professions point of view.</description>
            <category domain="http://del.icio.us/mikewalsh/">mobile</category>
            <category domain="http://del.icio.us/mikewalsh/">china</category>
            <category domain="http://del.icio.us/mikewalsh/">gaming</category>
            <category domain="http://del.icio.us/mikewalsh/">statistics</category>
            
        </item>
        
        <item>
            <title>Online Gaming in Korea</title>
            <pubDate>Mon, 02 Feb 2009 11:20:05 +0000</pubDate>
            <guid isPermaLink="false">http://del.icio.us/url/9c3f3d3dfbc7e025a2634305a30f0d82#mikewalsh</guid>
            <link>http://www.koreaninsight.com/2008/11/ea-found-the-perfect-business-partner-in-korea/</link>
            <dc:creator><![CDATA[mikewalsh]]></dc:creator>
            <comments>http://del.icio.us/url/9c3f3d3dfbc7e025a2634305a30f0d82</comments>
            <wfw:commentRss>http://feeds.del.icio.us/v2/rss/url/9c3f3d3dfbc7e025a2634305a30f0d82</wfw:commentRss>
            <source url="http://feeds.del.icio.us/v2/rss/mikewalsh">mikewalsh's links</source>
            <description>Pearl Research, American consulting firm, forecasts the online games market in Korea will exceed $1.7 billion by 2009, driven by new releases and a fervent gaming culture.</description>
            <category domain="http://del.icio.us/mikewalsh/">statistics</category>
            <category domain="http://del.icio.us/mikewalsh/">gaming</category>
            <category domain="http://del.icio.us/mikewalsh/">korea</category>
            
        </item>
        
        <item>
            <title>German Online and Mobile Gaming</title>
            <pubDate>Sun, 24 Aug 2008 04:21:11 +0000</pubDate>
            <guid isPermaLink="false">http://del.icio.us/url/a217088a67b718550f007b144e076e09#mikewalsh</guid>
            <link>http://www.comscore.com/press/release.asp?press=2403</link>
            <dc:creator><![CDATA[mikewalsh]]></dc:creator>
            <comments>http://del.icio.us/url/a217088a67b718550f007b144e076e09</comments>
            <wfw:commentRss>http://feeds.del.icio.us/v2/rss/url/a217088a67b718550f007b144e076e09</wfw:commentRss>
            <source url="http://feeds.del.icio.us/v2/rss/mikewalsh">mikewalsh's links</source>
            <description>According to comScore 30%  of the total German Internet audience visited an online gaming site in June 2008, while 22.3% of all German mobile phone subscribers used their mobile device to play a game during the same period.</description>
            <category domain="http://del.icio.us/mikewalsh/">gaming</category>
            <category domain="http://del.icio.us/mikewalsh/">statistics</category>
            <category domain="http://del.icio.us/mikewalsh/">germany</category>
            
        </item>
        
        <item>
            <title>Extreme Gamer Segmentation</title>
            <pubDate>Sat, 23 Aug 2008 06:14:32 +0000</pubDate>
            <guid isPermaLink="false">http://del.icio.us/url/6d127c46fcd3ad51669e3f5040cccd82#mikewalsh</guid>
            <link>http://www.npd.com/press/releases/press_080811.html</link>
            <dc:creator><![CDATA[mikewalsh]]></dc:creator>
            <comments>http://del.icio.us/url/6d127c46fcd3ad51669e3f5040cccd82</comments>
            <wfw:commentRss>http://feeds.del.icio.us/v2/rss/url/6d127c46fcd3ad51669e3f5040cccd82</wfw:commentRss>
            <source url="http://feeds.del.icio.us/v2/rss/mikewalsh">mikewalsh's links</source>
            <description>Extreme Gamers spend an average of 45 hours a week playing video games and have purchased 24 titles in the past three months, according to Games Segmentation 2008 from the The NPD Group.</description>
            <category domain="http://del.icio.us/mikewalsh/">gaming</category>
            <category domain="http://del.icio.us/mikewalsh/">statistics</category>
            
        </item>
        
        <item>
            <title>217 Million People Play Online Games</title>
            <pubDate>Sat, 23 Aug 2008 06:07:06 +0000</pubDate>
            <guid isPermaLink="false">http://del.icio.us/url/99eb8d963f0d371d1a0880d96bf73a24#mikewalsh</guid>
            <link>http://www.techcrunch.com/2007/07/10/217-million-people-play-online-games/</link>
            <dc:creator><![CDATA[mikewalsh]]></dc:creator>
            <comments>http://del.icio.us/url/99eb8d963f0d371d1a0880d96bf73a24</comments>
            <wfw:commentRss>http://feeds.del.icio.us/v2/rss/url/99eb8d963f0d371d1a0880d96bf73a24</wfw:commentRss>
            <source url="http://feeds.del.icio.us/v2/rss/mikewalsh">mikewalsh's links</source>
            <description>217 million people worldwide play online games, according to new figures released by comScore</description>
            <category domain="http://del.icio.us/mikewalsh/">gaming</category>
            <category domain="http://del.icio.us/mikewalsh/">statistics</category>
            
        </item>
        
        <item>
            <title>Virtual Goods: the next big business model</title>
            <pubDate>Sat, 23 Aug 2008 06:08:13 +0000</pubDate>
            <guid isPermaLink="false">http://del.icio.us/url/eb730a210bdd82aef7b97df1b4b913dc#mikewalsh</guid>
            <link>http://www.techcrunch.com/2007/06/20/virtual-goods-the-next-big-business-model/</link>
            <dc:creator><![CDATA[mikewalsh]]></dc:creator>
            <comments>http://del.icio.us/url/eb730a210bdd82aef7b97df1b4b913dc</comments>
            <wfw:commentRss>http://feeds.del.icio.us/v2/rss/url/eb730a210bdd82aef7b97df1b4b913dc</wfw:commentRss>
            <source url="http://feeds.del.icio.us/v2/rss/mikewalsh">mikewalsh's links</source>
            <description>People spend over $1.5 billion on virtual items every year. Pets, coins, avatars, and bling: these virtual objects are nothing more than a series of digital 1s and 0s stored on a remote database somewhere in the ether</description>
            <category domain="http://del.icio.us/mikewalsh/">currency</category>
            <category domain="http://del.icio.us/mikewalsh/">virtualcurrency</category>
            <category domain="http://del.icio.us/mikewalsh/">gaming</category>
            <category domain="http://del.icio.us/mikewalsh/">statistics</category>
            
        </item>
        
    </channel>
</rss>