Steve Mieczkowski
eCommerce at Riot Games
- Location
- Greater Los Angeles Area
- Industry
- Computer Games
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Steve Mieczkowski's Overview
- Current
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- eCommerce at Riot Games
- Past
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- Production at Riot Games
- QA at Activision
- Development/Fundraising at University of Southern California
- New Media at Warner Bros. Entertainment Group of Companies
- Production at Rigberg Entertainment Group
- Education
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- University of Southern California - Marshall School of Business
- Recommendations
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2 people have recommended Steve
- Connections
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500+ connections
- Websites
Steve Mieczkowski's Summary
Amongst a ton of other things, I make sure that League of Legends players continue to have a strong positive experience when acquiring content, and that Riot can continue to deliver highly engaging content to our loyal players.
I've been involved with nearly every aspect of development across the entire organization, most recently focused on eCommerce. I've also been with Riot and LoL from pre-announcement until the present day, through all of the growth and challenges.
Specialties: Project management, release management, product development, random acts of baritone, being cannon fodder for jokes, teaching people to pronounce my last name
Steve Mieczkowski's Experience
eCommerce
Riot Games
Privately Held; 501-1000 employees; Computer Games industry
April 2013 – Present (2 months)
With League of Legends, one of the most played and critically acclaimed PC games today, Riot Games is a leading innovator in its mission to be the most player-focused game company in the world.
Production
Riot Games
Privately Held; 501-1000 employees; Computer Games industry
September 2008 – March 2013 (4 years 7 months) Santa Monica
I've was involved with too many initiatives and areas to list. Ultimately, I helped deliver the best for our players, no matter the situation.
A few highlights:
• Release Manager from launch through early 2013
• Product Manager for Mac Client and proprietary patcher
• Live Producer from launch through fall of 2011
• Waffle Chef from pre-launch through 2057
QA
Activision
Public Company; 5001-10,000 employees; ATVI; Computer Games industry
May 2008 – August 2008 (4 months) Santa Monica
Ensured quality of course! And assured others of it!
Development/Fundraising
University of Southern California
Educational Institution; 10,001+ employees; Research industry
January 2007 – May 2008 (1 year 5 months) Greater Los Angeles Area
Coached and managed a team of fundraisers to help ensure the continued and future success of USC through scholarships and alumni endowments.
Steve Mieczkowski's Courses
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BS, Business Cinematic Arts
University of Southern California - Marshall School of Business
- Strategic Management
- Operations Management
- Business and Mgmt of Games
- Data Analysis for Decision Making
Steve Mieczkowski's Projects
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League of Legends
- September 2008 to Present
Team Members: Steve Mieczkowski, Marc Merrill, , Tom Cadwell, Steve Snow, Travis George, Scott Gelb, David Banks, Steve Mescon, nicolo - Nicolas Laurent, Jonathan McCaffreyLeague of Legends, Riot Games’ debut title, celebrated its second anniversary on Oct. 27, 2011. Since its launch, over 30 million players have downloaded the game to engage in session-based, multiplayer battles against rival teams, with more than four million players enjoying League of Legends every day.
Steve Mieczkowski's Honors and Awards
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Best Online Technology: League of Legends
GDC Online- October 2010
The Best Online Technology Award recognizes the overall excellence of technology in an online game that launched in the 12 months to May 2010. This includes excellence in complexity of network infrastructure, persistent world coding, graphics technology, artificial intelligence, or any other elements.
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Best Online Game Design: League of Legends
GDC Online- October 2010
The Best Online Game Design Award honors the overall excellence of design in an online game that launched in public beta or full version in the year to May 2010. This category recognizes the best social-specific gameplay mechanics, quest design, and other major game design elements.
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Best Online Visual Arts: League of Legends
GDC Online- October 2010
The Best Online Visual Arts Award recognizes the overall excellence of visual art in online games that launched in the 12 months to May 2010 - including, but not limited to, character and animation design, interface design, and 2D or 3D art creation and direction of all kinds.
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Best New Online Game: League of Legends
GDC Online- October 2010
The Best New Online Game Award recognizes excellence in any online-specific game, including MMOs, free to play titles and social network games that launched to the public in open beta or full versions in the twelve months ending May 2010.
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Audience Award: League of Legends
GDC Online- October 2010
The Audience Award honors the favorite game of the worldwide online game community. Members of the public will be able to vote on their favorite currently operating online game, with options from the Game Developers Choice Online finalists and beyond.
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Best Live Game: League of Legends
GDC Online- October 2012
The Best Live Game Award recognizes the best currently-operating online game -- distinguishing itself by releasing exceptional new content through expansion packs, patches, or other updates in the 12 months to May 2012, as well as a vibrant player community, high-quality community management and network operation during that period.
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Best Community Relations: League of Legends
GDC Online- October 2012
The Best Community Relations Award honors the currently operating online game that provides the highest quality community feedback and experience, including customer support, forum moderation and leadership, weblog and information updates, real-life events, and other community outreach.
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Audience Award: League of Legends
GDC Online- October 2012
The Audience Award honors the favorite game of the worldwide online game community. Members of the public will be able to vote on their favorite currently operating online game, with options from the Game Developers Choice Online finalists and beyond.
Steve Mieczkowski's Skills & Expertise
Steve Mieczkowski's Education
University of Southern California - Marshall School of Business
BS, Business Cinematic Arts
2005 – 2009
Activities and Societies: Sigma Alpha Lambda Honor's Society, USC Rugby, KSCR
Steve Mieczkowski's Additional Information
- Websites:
- Interests:
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cars and racing, games, rugby, home brewing, poker
- Groups and Associations:
- Honors and Awards:
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•USC Presidential Scholar
•Member of the 2005 Global Leadership Seminar
Contact Steve for:
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