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<channel>
	<title>Storyjammers</title>
	
	<link>http://storyjammers.com</link>
	<description>A podcast about roleplaying games.</description>
	<lastBuildDate>Mon, 30 Aug 2010 22:18:49 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
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	<managingEditor>website@storyjammers.com (The Godesky Brothers)</managingEditor>
	<webMaster>website@storyjammers.com (The Godesky Brothers)</webMaster>
	<category>posts</category>
	<ttl>1440</ttl>
	<image>
		<url>http://storyjammers.com/wp-content/plugins/podpress/images/storyjammers144.jpg</url>
		<title>Storyjammers</title>
		<link>http://storyjammers.com</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:subtitle>A podcast about roleplaying games.</itunes:subtitle>
	<itunes:summary>The Godesky Brothers, Jason and Mike, talk about roleplaying games: why we play them, what we get out of them, and how we can get more out of them.</itunes:summary>
	<itunes:keywords>roleplaying,games,rpg,storyjamming</itunes:keywords>
	
	
	
	<itunes:author>The Godesky Brothers</itunes:author>
	
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://storyjammers.com/wp-content/plugins/podpress/images/storyjammers300.jpg" />
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/storyjammers" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="storyjammers" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>Creative Commons Attribution-Share Alike 3.0 United States License</media:copyright><media:thumbnail url="http://storyjammers.com/wp-content/plugins/podpress/images/storyjammers300.jpg" /><media:keywords>roleplaying,games,rpg,storyjamming</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Other Games</media:category><itunes:owner><itunes:email>website@storyjammers.com</itunes:email><itunes:name>The Godesky Brothers</itunes:name></itunes:owner><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games" /></itunes:category><creativeCommons:license>http://creativecommons.org/licenses/by/3.0/</creativeCommons:license><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://www.plusmo.com/add?url=http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://plusmo.com/res/graphics/fbplusmo.gif">Subscribe with Plusmo</feedburner:feedFlare><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://www.thefreedictionary.com/_/hp/AddRSS.aspx?http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://img.tfd.com/hp/addToTheFreeDictionary.gif">Subscribe with The Free Dictionary</feedburner:feedFlare><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://www.bitty.com/manual/?contenttype=rssfeed&amp;contentvalue=http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://www.bitty.com/img/bittychicklet_91x17.gif">Subscribe with Bitty Browser</feedburner:feedFlare><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://www.newsalloy.com/?rss=http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://www.newsalloy.com/subrss3.gif">Subscribe with NewsAlloy</feedburner:feedFlare><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://www.live.com/?add=http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://tkfiles.storage.msn.com/x1piYkpqHC_35nIp1gLE68-wvzLZO8iXl_JMledmJQXP-XTBOLfmQv4zhj4MhcWEJh_GtoBIiAl1Mjh-ndp9k47If7hTaFno0mxW9_i3p_5qQw">Subscribe with Live.com</feedburner:feedFlare><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://mix.excite.eu/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://image.excite.co.uk/mix/addtomix.gif">Subscribe with Excite MIX</feedburner:feedFlare><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://download.attensa.com/app/get_attensa.html?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://www.attensa.com/blogs/attensa/WindowsLiveWriter/BadgeredintoBadges_10C02/attensa_feed_button5.gif">Subscribe with Attensa for Outlook</feedburner:feedFlare><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://www.webwag.com/wwgthis.php?url=http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://www.webwag.com/images/wwgthis.gif">Subscribe with Webwag</feedburner:feedFlare><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://www.podcastready.com/oneclick_bookmark.php?url=http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://www.podcastready.com/images/podcastready_button.gif">Subscribe with Podcast Ready</feedburner:feedFlare><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://www.flurry.com/pushRssFeed.do?r=fb&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://www.flurry.com/images/flurry_rss_logo2.gif">Subscribe with Flurry</feedburner:feedFlare><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://www.wikio.com/subscribe?url=http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://www.wikio.com/shared/img/add2wikio.gif">Subscribe with Wikio</feedburner:feedFlare><feedburner:feedFlare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://www.dailyrotation.com/index.php?feed=http%3A%2F%2Ffeeds.feedburner.com%2Fstoryjammers" src="http://www.dailyrotation.com/rss-dr2.gif">Subscribe with Daily Rotation</feedburner:feedFlare><item>
		<title>Session #17: Intimidating Games</title>
		<link>http://storyjammers.com/session017/</link>
		<comments>http://storyjammers.com/session017/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 22:18:49 +0000</pubDate>
		<dc:creator>website@storyjammers.com (The Godesky Brothers)</dc:creator>
				<category><![CDATA[Sessions]]></category>
		<category><![CDATA[intimidation]]></category>
		<category><![CDATA[sensitivity]]></category>

		<guid isPermaLink="false">http://storyjammers.com/?p=115</guid>
		<description><![CDATA[Have you ever felt intimidated or uncomfortable at the thought of playing a particular character? Or a particular game? Julia Bond Ellingboe gets that response from a lot of people, because she designed a game called Steal Away Jordan. We pestered her with that same response, yet again, but she was gracious enough to join [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever felt intimidated or uncomfortable at the thought of playing a particular character? Or a particular game? Julia Bond Ellingboe gets that response from a lot of people, because she designed a game called Steal Away Jordan. We pestered her with that same response, yet again, but she was gracious enough to join us on the show anyway. A wonderful discussion ensued about what can intimidate us in gaming, and how and when games can tackle serious and emotionally sensitive topics.<br />
<span id="more-115"></span></p>
<h2>Links</h2>
<ul>
<li><a href="http://www.stone-baby.com/">Stone Baby Games</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://storyjammers.com/session017/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.archive.org/download/storyjammers017/storyjammers017.mp3" length="70516451" type="audio/mpeg" />
		<itunes:duration>1:13:26</itunes:duration>
		<itunes:subtitle>Have you ever felt intimidated or uncomfortable at the thought of playing a particular character? Or a particular game? Julia Bond Ellingboe gets that response ...</itunes:subtitle>
		<itunes:summary>Have you ever felt intimidated or uncomfortable at the thought of playing a particular character? Or a particular game? Julia Bond Ellingboe gets that response from a lot of people, because she designed a game called Steal Away Jordan. We pestered her with that same response, yet again, but she was gracious enough to join us on the show anyway. A wonderful discussion ensued about what can intimidate us in gaming, and how and when games can tackle serious and emotionally sensitive topics.

Links

Stone Baby Games
</itunes:summary>
		<itunes:keywords>Sessions</itunes:keywords>
		<itunes:author>The Godesky Brothers</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.archive.org/download/storyjammers017/storyjammers017.mp3" fileSize="70516451" type="audio/mpeg" /></item>
		<item>
		<title>Session #16: A Good GM</title>
		<link>http://storyjammers.com/session016/</link>
		<comments>http://storyjammers.com/session016/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 01:36:50 +0000</pubDate>
		<dc:creator>website@storyjammers.com (The Godesky Brothers)</dc:creator>
				<category><![CDATA[Sessions]]></category>
		<category><![CDATA[game master]]></category>
		<category><![CDATA[gm-less]]></category>

		<guid isPermaLink="false">http://storyjammers.com/?p=111</guid>
		<description><![CDATA[This week, we have a special guest: the illustrious Rob Bohl, designer of Misspent Youth. He started listening to Storyjammers, and heard our opinions on game mastering, so he asked us what we thought of the GM in his game. This seemed like a great topic of discussion, so we got on Skype and had [...]]]></description>
			<content:encoded><![CDATA[<p>This week, we have a special guest: the illustrious Rob Bohl, designer of Misspent Youth. He started listening to Storyjammers, and heard our opinions on game mastering, so he asked us what we thought of the GM in his game. This seemed like a great topic of discussion, so we got on Skype and had a conversation about games where GM&#8217;s work out really well, and the proper place of GM&#8217;ing in roleplaying games.</p>
]]></content:encoded>
			<wfw:commentRss>http://storyjammers.com/session016/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://www.archive.org/download/session016/16AGoodGm.mp3" length="61894788" type="audio/mpeg" />
		<itunes:duration>1:04:27</itunes:duration>
		<itunes:subtitle>This week, we have a special guest: the illustrious Rob Bohl, designer of Misspent Youth. He started listening to Storyjammers, and heard our opinions on ...</itunes:subtitle>
		<itunes:summary>This week, we have a special guest: the illustrious Rob Bohl, designer of Misspent Youth. He started listening to Storyjammers, and heard our opinions on game mastering, so he asked us what we thought of the GM in his game. This seemed like a great topic of discussion, so we got on Skype and had a conversation about games where GM's work out really well, and the proper place of GM'ing in roleplaying games.</itunes:summary>
		<itunes:keywords>Sessions</itunes:keywords>
		<itunes:author>The Godesky Brothers</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.archive.org/download/session016/16AGoodGm.mp3" fileSize="61894788" type="audio/mpeg" /></item>
		<item>
		<title>Session #15: DexCon 2010</title>
		<link>http://storyjammers.com/session015/</link>
		<comments>http://storyjammers.com/session015/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 01:26:37 +0000</pubDate>
		<dc:creator>website@storyjammers.com (The Godesky Brothers)</dc:creator>
				<category><![CDATA[Sessions]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[fifth world]]></category>

		<guid isPermaLink="false">http://storyjammers.com/?p=107</guid>
		<description><![CDATA[We experimented a bit with this session. OK, we really just wanted to be as cool as Stabbing Contest! I had a microphone for my iPod, and we had a long drive down I-78 on our way back home, so we recorded a session on the games we played at DexCon 2010, in Morristown, New [...]]]></description>
			<content:encoded><![CDATA[<p>We experimented a bit with this session. OK, we really just wanted to be <a href="http://stabbingcontest.libsyn.com/index.php?post_id=628811">as cool as Stabbing Contest</a>! I had a microphone for my iPod, and we had a long drive down I-78 on our way back home, so we recorded a session on the games we played at <a href="http://www.dexposure.com/dexcon13.html">DexCon 2010</a>, in Morristown, New Jersey, including Misspent Youth, Lady Blackbird, the Dresden Files, Shock:, and Jason&#8217;s own game, the Fifth World.<br />
<span id="more-107"></span></p>
<h2>Links</h2>
<ul>
<li><a href="http://www.dresdenfilesrpg.com/">The Dresden Files RPG</a></li>
<li><a href="http://virtualplay.podbus.com/">Virtual Play</a></li>
<li><a href="http://www.ganakagok.com/">Ganakagok</a></li>
<li><a href="http://ipressgames.com/wgp.html">With Great Power</a></li>
<li><a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a></li>
<li>Alfie Kohn&#8217;s <em><a href="https://www.amazon.com/dp/1278980071?tag=anthropik-20">Punished by Rewards</a></em></li>
<li><a href="http://misspentyouthgame.com/">Misspent Youth</a></li>
<li><a href="http://www.trapcast.com/">Trapcast</a></li>
<li><a href="http://playpassionately.wordpress.com/">Play Passionately</a></li>
<li><a href="http://www.onesevendesign.com/ladyblackbird/">Lady Blackbird</a></li>
<li><a href="http://glyphpress.com/shock/">Shock: Social Science Fiction</a></li>
<li><a href="http://shockhumancontact.wikispaces.com/">Human Contact</a></li>
<li><a href="http://en.wikipedia.org/wiki/Star_Trek_role-playing_game_%28FASA%29">FASA Star Trek</a></li>
<li><a href="http://www.lumpley.com/archive/148.html">Otherkind Dice</a></li>
<li><a href="http://www.lumpley.com/dogsources.html">Dogs in the Vineyard</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://storyjammers.com/session015/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://www.archive.org/download/storyjammers015/15Dexcon2010.mp3" length="53143977" type="audio/mpeg" />
		<itunes:duration>55:20</itunes:duration>
		<itunes:subtitle>We experimented a bit with this session. OK, we really just wanted to be as cool as Stabbing Contest! I had a microphone for my ...</itunes:subtitle>
		<itunes:summary>We experimented a bit with this session. OK, we really just wanted to be as cool as Stabbing Contest! I had a microphone for my iPod, and we had a long drive down I-78 on our way back home, so we recorded a session on the games we played at DexCon 2010, in Morristown, New Jersey, including Misspent Youth, Lady Blackbird, the Dresden Files, Shock:, and Jason's own game, the Fifth World.

Links

The Dresden Files RPG
Virtual Play
Ganakagok
With Great Power
Primetime Adventures
Alfie Kohn's Punished by Rewards
Misspent Youth
Trapcast
Play Passionately
Lady Blackbird
Shock: Social Science Fiction
Human Contact
FASA Star Trek
Otherkind Dice
Dogs in the Vineyard
</itunes:summary>
		<itunes:keywords>Sessions</itunes:keywords>
		<itunes:author>The Godesky Brothers</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.archive.org/download/storyjammers015/15Dexcon2010.mp3" fileSize="53143977" type="audio/mpeg" /></item>
		<item>
		<title>Session #14: Bringing It Home</title>
		<link>http://storyjammers.com/session014/</link>
		<comments>http://storyjammers.com/session014/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 23:56:33 +0000</pubDate>
		<dc:creator>website@storyjammers.com (The Godesky Brothers)</dc:creator>
				<category><![CDATA[Sessions]]></category>
		<category><![CDATA[cooldown]]></category>
		<category><![CDATA[endgame]]></category>
		<category><![CDATA[storyjamming]]></category>

		<guid isPermaLink="false">http://storyjammers.com/?p=98</guid>
		<description><![CDATA[Our short series on the Storyjammers&#8217; Journey concludes with a look at how to &#8220;cool down&#8221;&#8212;how to bring those things from the liminal space of the storyjam back into our normal lives. Some games use retrospective questions to award experience points and other awards, while others have specific endgame mechanics. Links Canon Puncture #97 features [...]]]></description>
			<content:encoded><![CDATA[<p>Our short series on the Storyjammers&#8217; Journey concludes with a look at how to &#8220;cool down&#8221;&mdash;how to bring those things from the liminal space of the storyjam back into our normal lives. Some games use retrospective questions to award experience points and other awards, while others have specific endgame mechanics.<br />
<span id="more-98"></span></p>
<h2>Links</h2>
<ul>
<li><a href="http://www.canonpuncture.com/2010/06/canon-puncture-97-game-advocates-%E2%80%93-ganakagok/">Canon Puncture #97</a> features me talking about <em>Ganakagok</em>!</li>
<li><em><a href="http://www.burningwheel.org/">Burning Wheel</a></em> games (including <em>Mouse Guard</em>), <em><a href="http://projectdonut.com/">FreeMarket</a></em> &amp; <em><a href="http://www.white-wolf.com/worldofdarkness/">World of Darkness</a></em> build some retrospective questions into how they assign rewards to characters at the end of each session.</li>
<li><em><a href="http://www.orphicinstitute.com/">Penny for My Thoughts</a></em>, <em><a href="http://swingpad.com/dustyboots/wordpress/index.php?page_id=243">Polaris</a></em> &amp; <em><a href="http://www.ganakagok.com/">Ganakagok</a></em> have endgame mechanics.</li>
<li>In <em><a href="http://ipressgames.com/wgp.html">With Great Power</a></em>, the GM comes up with the super-villain&#8217;s plan, based on the heroes&#8217; strife aspects.</li>
<li><a href="http://files.crngames.com/cc/sweet20/">The Sweet20 System</a></li>
<li>John Wick&#8217;s <em><a href="http://johnwickpresents.com/marketplace/index.php?main_page=product_info&#038;cPath=1&#038;products_id=21">Blood &amp; Honor</a></em></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://storyjammers.com/session014/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.archive.org/download/storyjammers014/14BringingItHome.mp3" length="32466282" type="audio/mpeg" />
		<itunes:duration>33:48</itunes:duration>
		<itunes:subtitle>Our short series on the Storyjammers' Journey concludes with a look at how to "cool down"—how to bring those things from the liminal space of ...</itunes:subtitle>
		<itunes:summary>Our short series on the Storyjammers' Journey concludes with a look at how to "cool down"—how to bring those things from the liminal space of the storyjam back into our normal lives. Some games use retrospective questions to award experience points and other awards, while others have specific endgame mechanics.

Links

Canon Puncture #97 features me talking about Ganakagok!
Burning Wheel games (including Mouse Guard), FreeMarket &amp; World of Darkness build some retrospective questions into how they assign rewards to characters at the end of each session.
Penny for My Thoughts, Polaris &amp; Ganakagok have endgame mechanics.
In With Great Power, the GM comes up with the super-villain's plan, based on the heroes' strife aspects.
The Sweet20 System
John Wick's Blood &amp; Honor
</itunes:summary>
		<itunes:keywords>Sessions</itunes:keywords>
		<itunes:author>The Godesky Brothers</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.archive.org/download/storyjammers014/14BringingItHome.mp3" fileSize="32466282" type="audio/mpeg" /></item>
		<item>
		<title>Session #13: Hunting Story</title>
		<link>http://storyjammers.com/session013/</link>
		<comments>http://storyjammers.com/session013/#comments</comments>
		<pubDate>Mon, 31 May 2010 21:27:24 +0000</pubDate>
		<dc:creator>website@storyjammers.com (The Godesky Brothers)</dc:creator>
				<category><![CDATA[Sessions]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[gm-less]]></category>
		<category><![CDATA[storyjamming]]></category>

		<guid isPermaLink="false">http://storyjammers.com/?p=94</guid>
		<description><![CDATA[As our step-by-step exploration of the Storyjammers&#8217; Journey continues, we get to the heart and soul of storyjamming, the activity that we want to get immersed in, the jam itself. Storyjamming has little to do with making up stories. In fact, most of its best techniques aim specifically to stop you from making up a [...]]]></description>
			<content:encoded><![CDATA[<p>As our step-by-step exploration of <a href="http://storyjammers.com/session010/">the Storyjammers&#8217; Journey</a> continues, we get to the heart and soul of storyjamming, the activity that <a href="http://storyjammers.com/session012/">we want to get immersed in</a>, the jam itself. Storyjamming has little to do with making up stories. In fact, most of its best techniques aim specifically to <em>stop</em> you from making up a story. It has to do with exploring the story already there. It has to do with hunting down a story that already exists.<br />
<span id="more-94"></span></p>
<h2>Links</h2>
<ul>
<li><a href="http://www.ted.com/talks/elizabeth_gilbert_on_genius.html">Elizabeth Gilbert&#8217;s TED talk</a></li>
<li>A thread on <a href="http://story-games.com/">Story Games</a> <a href="http://story-games.com/forums/comments.php?DiscussionID=12057">about investigative games</a> (kind of old now)</li>
<li><em><a href="https://www.amazon.com/dp/0300085524?tag=anthropik-20">The Way of the Human Being</a></em>, by Calvin Luther Martin</li>
<li><em><a href="https://www.amazon.com/dp/0520252179?tag=anthropik-20">Soul Hunters: Hunting, Animism, and Personhood among the Siberian Yukaghirs</a></em>, by Rane Willerslev</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://storyjammers.com/session013/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
			<enclosure url="http://www.archive.org/download/session013/13HuntingStory.mp3" length="41758351" type="audio/mpeg" />
		<itunes:duration>43:28</itunes:duration>
		<itunes:subtitle>As our step-by-step exploration of the Storyjammers' Journey continues, we get to the heart and soul of storyjamming, the activity that we want to get ...</itunes:subtitle>
		<itunes:summary>As our step-by-step exploration of the Storyjammers' Journey continues, we get to the heart and soul of storyjamming, the activity that we want to get immersed in, the jam itself. Storyjamming has little to do with making up stories. In fact, most of its best techniques aim specifically to stop you from making up a story. It has to do with exploring the story already there. It has to do with hunting down a story that already exists.

Links

Elizabeth Gilbert's TED talk
A thread on Story Games about investigative games (kind of old now)
The Way of the Human Being, by Calvin Luther Martin
Soul Hunters: Hunting, Animism, and Personhood among the Siberian Yukaghirs, by Rane Willerslev
</itunes:summary>
		<itunes:keywords>Sessions</itunes:keywords>
		<itunes:author>The Godesky Brothers</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.archive.org/download/session013/13HuntingStory.mp3" fileSize="41758351" type="audio/mpeg" /></item>
		<item>
		<title>Session #12: Immersion</title>
		<link>http://storyjammers.com/session012/</link>
		<comments>http://storyjammers.com/session012/#comments</comments>
		<pubDate>Mon, 24 May 2010 10:59:33 +0000</pubDate>
		<dc:creator>website@storyjammers.com (The Godesky Brothers)</dc:creator>
				<category><![CDATA[Sessions]]></category>
		<category><![CDATA[flow]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[storyjamming]]></category>

		<guid isPermaLink="false">http://storyjammers.com/?p=92</guid>
		<description><![CDATA[&#8220;Immersion&#8221; comes up often in discussions about RPG&#8217;s, and with good reason. Some say that it&#8217;s come to mean so many things to so many people that the term has become meaningless. We don&#8217;t think that&#8217;s necessarily true. Links The Turku Manifesto Stop Saying &#8220;Immersion&#8221; by Matthijs Holter Flow by Mihaly Csikszentmihalyi Heroes of Hesiod [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Immersion&#8221; comes up often in discussions about RPG&#8217;s, and with good reason. Some say that it&#8217;s come to mean so many things to so many people that the term has become meaningless. We don&#8217;t think that&#8217;s necessarily true.<br />
<span id="more-92"></span></p>
<h2>Links</h2>
<ul>
<li><a href="http://www2.uiah.fi/~mpohjola/turku/manifesto.html">The Turku Manifesto</a></li>
<li><a href="http://www.liveforum.dk/kp07book/lifelike_holter.pdf">Stop Saying &#8220;Immersion&#8221;</a> by Matthijs Holter</li>
<li><em><a href="https://www.amazon.com/dp/0061339202?tag=anthropik-20">Flow</a></em> by Mihaly Csikszentmihalyi</li>
<li><a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4dnd/monsterslayers">Heroes of Hesiod</a></li>
<li><a href="http://story-games.com/forums/comments.php?DiscussionID=12047">The Wildlings thread on Story Games</a></li>
<li><a href="http://forum.rpg.net/showthread.php?t=514733">The Wildlings thread on RPG.net</a></li>
<li>I was wrong&mdash;Fortune, Karma and Drama come from Jonathan Tweet, in <em>Everway</em>, not <a href="http://www.darkshire.net/jhkim/rpg/">John Kim</a>. See also <a href="http://thouandone.wordpress.com/2009/01/04/drama-fortune-karma-and/">Jonathan Walton&#8217;s 2009 critique</a>.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://storyjammers.com/session012/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://www.archive.org/download/storyjammers012/12Immersion.mp3" length="37028029" type="audio/mpeg" />
		<itunes:duration>38:33</itunes:duration>
		<itunes:subtitle>"Immersion" comes up often in discussions about RPG's, and with good reason. Some say that it's come to mean so many things to so many ...</itunes:subtitle>
		<itunes:summary>"Immersion" comes up often in discussions about RPG's, and with good reason. Some say that it's come to mean so many things to so many people that the term has become meaningless. We don't think that's necessarily true.

Links

The Turku Manifesto
Stop Saying "Immersion" by Matthijs Holter
Flow by Mihaly Csikszentmihalyi
Heroes of Hesiod
The Wildlings thread on Story Games
The Wildlings thread on RPG.net
I was wrong—Fortune, Karma and Drama come from Jonathan Tweet, in Everway, not John Kim. See also Jonathan Walton's 2009 critique.
</itunes:summary>
		<itunes:keywords>Sessions</itunes:keywords>
		<itunes:author>The Godesky Brothers</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.archive.org/download/storyjammers012/12Immersion.mp3" fileSize="37028029" type="audio/mpeg" /></item>
		<item>
		<title>Session #11: Warming Up</title>
		<link>http://storyjammers.com/session011/</link>
		<comments>http://storyjammers.com/session011/#comments</comments>
		<pubDate>Tue, 11 May 2010 01:41:21 +0000</pubDate>
		<dc:creator>website@storyjammers.com (The Godesky Brothers)</dc:creator>
				<category><![CDATA[Sessions]]></category>
		<category><![CDATA[flow]]></category>
		<category><![CDATA[fluency]]></category>
		<category><![CDATA[storyjamming]]></category>

		<guid isPermaLink="false">http://storyjammers.com/?p=90</guid>
		<description><![CDATA[I&#8217;m not dead yet! Sorry for that unforeseen delay, folks. We pick up right where we left off, digging into some of the things that distinguish storyjamming from other approaches to roleplaying. Today, we focus on the pre-liminal phase of the storyjammer&#8217;s journey, the warm-up games that we use to try to actively generate creative [...]]]></description>
			<content:encoded><![CDATA[<p><em>I&#8217;m not dead yet!</em> Sorry for that unforeseen delay, folks. We pick up right where we left off, digging into some of the things that distinguish storyjamming from other approaches to roleplaying. Today, we focus on the pre-liminal phase of the storyjammer&#8217;s journey, the warm-up games that we use to try to actively generate creative energy.<br />
<span id="more-90"></span></p>
<ul class="shnotes">
<li><span class="timemark">0:54</span> <a href="http://en.wikipedia.org/wiki/Emotional_contagion">Emotional contagion</a></li>
<li><span class="timemark">1:37</span> <a href="http://en.wikipedia.org/wiki/William_James">William James</a>, &#8220;<a href="http://web.mac.com/cludwig/Site/Philosophie_de_lesprit_files/james.pdf">What is an Emotion?</a>&#8221; [PDF]</li>
<li><span class="timemark">2:55</span> <a href="http://en.wikipedia.org/wiki/Microexpression">Microexpressions</a></li>
<li><span class="timemark">3:25</span> <a href="http://www.edge.org/3rd_culture/ramachandran/ramachandran_p1.html">Mirror neurons</a></li>
<li><span class="timemark">5:38</span> Lizze Buchen, &#8220;<a href="http://www.wired.com/wiredscience/2009/06/evolutionlaughter/">Human Laughter Echoes Chimp Chuckles</a>,&#8221; <em>Wired</em>, 4 June 2009</li>
<li><span class="timemark">6:56</span> When we sit down to game, we face the challenge of building up energy.</li>
<li><span class="timemark">7:52</span> Business meetings vs. Improv scenes</li>
<li><span class="timemark">10:57</span> Warm-up game #1: Yes, and! (to build energy and get everyone into a collaborative spirit)</li>
<li><span class="timemark">13:35</span> Warm-up game #2: Firing line (to break down self-censorship)</li>
<li><span class="timemark">18:48</span> Warm-up game #3: Short, introductory readings (to get your mouth and throat used to talking)</li>
<li><span class="timemark">20:29</span> Warm-up game #4: See me (to get everyone on the same page, imaginatively)</li>
<li><span class="timemark">22:26</span> Warm-up game #5: Color, advance (to get a sense of pacing)</li>
<li><span class="timemark">25:32</span> Warm-up game #6: One word at a time (to build your attention to cues)</li>
<li><span class="timemark">26:45</span> Find the right warm-up games for the problems that your group faces</li>
<li><span class="timemark">27:49</span> Selling your group on warm-up games</li>
<li><span class="timemark">29:06</span> <a href="http://www.boardgamegeek.com/boardgame/1234/once-upon-a-time"><em>Once Upon a Time</em></a></li>
<li><span class="timemark">30:55</span> &#8220;<a href="http://www.obsidianportal.com/campaigns/resorbis">Restitutor Orbis</a>,&#8221; our <em><a href="http://chronicafeudalis.com/">Chronica Feudalis</a></em> campaign set in post-Roman Britain.</li>
<li><span class="timemark">32:33</span> <a href="http://storybythethroat.wordpress.com/2010/04/16/the-relevant-dickweed/">The Relevant Dickweed</a></li>
<li>We never mentioned this directly, but I learned so much of this from my friend Willem Larsen of Portland, who wrote &#8220;Warming Up and Working with Energy&#8221; (Parts <a href="http://www.mythic-cartography.org/2009/02/10/storyjamming-warming-up-and-working-with-energy/">1</a> &amp; <a href="http://www.mythic-cartography.org/2009/02/11/storyjamming-warming-up-and-working-with-energy-ii/">2</a>), and &#8220;<a href="http://www.mythic-cartography.org/2009/02/25/the-pedagogy-of-play-bite-sized-pieces-part-ii/">The Pedagogy of Play: Bite-Sized Pieces</a>.&#8221;</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://storyjammers.com/session011/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.archive.org/download/WarmingUp_653/11WarmingUp.mp3" length="42952042" type="audio/mpeg" />
		<itunes:duration>44:43</itunes:duration>
		<itunes:subtitle>I'm not dead yet! Sorry for that unforeseen delay, folks. We pick up right where we left off, digging into some of the things that ...</itunes:subtitle>
		<itunes:summary>I'm not dead yet! Sorry for that unforeseen delay, folks. We pick up right where we left off, digging into some of the things that distinguish storyjamming from other approaches to roleplaying. Today, we focus on the pre-liminal phase of the storyjammer's journey, the warm-up games that we use to try to actively generate creative energy.


0:54 Emotional contagion
1:37 William James, "What is an Emotion?" [PDF]
2:55 Microexpressions
3:25 Mirror neurons
5:38 Lizze Buchen, "Human Laughter Echoes Chimp Chuckles," Wired, 4 June 2009
6:56 When we sit down to game, we face the challenge of building up energy.
7:52 Business meetings vs. Improv scenes
10:57 Warm-up game #1: Yes, and! (to build energy and get everyone into a collaborative spirit)
13:35 Warm-up game #2: Firing line (to break down self-censorship)
18:48 Warm-up game #3: Short, introductory readings (to get your mouth and throat used to talking)
20:29 Warm-up game #4: See me (to get everyone on the same page, imaginatively)
22:26 Warm-up game #5: Color, advance (to get a sense of pacing)
25:32 Warm-up game #6: One word at a time (to build your attention to cues)
26:45 Find the right warm-up games for the problems that your group faces
27:49 Selling your group on warm-up games
29:06 Once Upon a Time
30:55 "Restitutor Orbis," our Chronica Feudalis campaign set in post-Roman Britain.
32:33 The Relevant Dickweed
We never mentioned this directly, but I learned so much of this from my friend Willem Larsen of Portland, who wrote "Warming Up and Working with Energy" (Parts 1 &amp; 2), and "The Pedagogy of Play: Bite-Sized Pieces."
</itunes:summary>
		<itunes:keywords>Sessions</itunes:keywords>
		<itunes:author>The Godesky Brothers</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.archive.org/download/WarmingUp_653/11WarmingUp.mp3" fileSize="42952042" type="audio/mpeg" /></item>
		<item>
		<title>Session #10: The Storyjammer’s Journey</title>
		<link>http://storyjammers.com/session010/</link>
		<comments>http://storyjammers.com/session010/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 02:15:58 +0000</pubDate>
		<dc:creator>website@storyjammers.com (The Godesky Brothers)</dc:creator>
				<category><![CDATA[Sessions]]></category>
		<category><![CDATA[storyjamming]]></category>

		<guid isPermaLink="false">http://storyjammers.com/?p=88</guid>
		<description><![CDATA[Storyjamming has some things in common with Joseph Campbell&#8217;s &#8220;Hero&#8217;s Journey,&#8221; as well as Arnold van Gennep&#8217;s rites of passage, and traditional hunting practiced by the Yukaghirs in southern Russia. Understanding what they all have in common helps us understand how to approach it, and why storyjamming provides us with something so human and so [...]]]></description>
			<content:encoded><![CDATA[<p>Storyjamming has some things in common with Joseph Campbell&#8217;s &#8220;Hero&#8217;s Journey,&#8221; as well as Arnold van Gennep&#8217;s rites of passage, and traditional hunting practiced by the Yukaghirs in southern Russia. Understanding what they all have in common helps us understand how to approach it, and why storyjamming provides us with something so human and so necessary.<br />
<span id="more-88"></span></p>
<ul class="shnotes">
<li><span class="timemark">0:27</span> Joseph Campbell&#8217;s <em><a href="https://www.amazon.com/dp/1577315936?tag=anthropik-20">Hero With a Thousand Faces</a></em></li>
<li><span class="timemark">0:52</span> <a href="http://www.harpingmonkey.com/">Mick Bradley</a>, now on <em><a href="http://www.canonpuncture.com/">Canon Puncture</a></em></li>
<li><span class="timemark">1:10</span> Other podcasts have dealt with the Hero&#8217;s Journey, like <em><a href="http://www.feartheboot.com/ftb/">Fear the Boot</a></em> did in <a href="http://www.feartheboot.com/ftb/index.php/archives/295">episode 90</a>.</li>
<li><span class="timemark">3:32</span> Arnold van Gennep&#8217;s <em><a href="https://www.amazon.com/dp/0226848493?tag=anthropik-20">Rites of Passage</a></em></li>
<li><span class="timemark">8:29</span> <a href="http://www.abdn.ac.uk/~wap001/staff/details.php?id=tim.ingold">Tim Ingold</a></li>
<li><span class="timemark">9:12</span> Science renouncing Cartesian dualism, e.g., <em><a href="https://www.amazon.com/dp/014303622X?tag=anthropik-20">Descartes&#8217; Error</a></em> by Antonio Damasio</li>
<li><span class="timemark">9:17</span> Rane Willerslev&#8217;s <em><a href="https://www.amazon.com/dp/0520252179?tag=anthropik-20">Soul Hunters: Hunting, Animism, and Personhood among the Siberian Yukaghirs</a></em></li>
<li><span class="timemark">12:11</span> Pat Murphy&#8217;s short story, &#8220;In the Abode of the Snows,&#8221; appears in an anthology of ecotopian fiction titled <em><a href="https://www.amazon.com/dp/0312863500?tag=anthropik-20">Future Primitive</a></em>, edited by Kim Stanley Robinson</li>
<li><span class="timemark">20:16</span> My new <em>Werewolf: The Forsaken</em> game, &#8220;<a href="http://www.obsidianportal.com/campaign/wtfmoon">Children of the Moon</a>&#8220;</li>
<li><span class="timemark">23:54</span> <em><a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a></em></li>
<li><span class="timemark">26:31</span> Aspects and compels from <a href="http://www.faterpg.com/">FATE</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://storyjammers.com/session010/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://www.archive.org/download/storyjammers010/10TheStoryjammersJourney.mp3" length="46854527" type="audio/mpeg" />
		<itunes:duration>48:47</itunes:duration>
		<itunes:subtitle>Storyjamming has some things in common with Joseph Campbell's "Hero's Journey," as well as Arnold van Gennep's rites of passage, and traditional hunting practiced by ...</itunes:subtitle>
		<itunes:summary>Storyjamming has some things in common with Joseph Campbell's "Hero's Journey," as well as Arnold van Gennep's rites of passage, and traditional hunting practiced by the Yukaghirs in southern Russia. Understanding what they all have in common helps us understand how to approach it, and why storyjamming provides us with something so human and so necessary.


0:27 Joseph Campbell's Hero With a Thousand Faces
0:52 Mick Bradley, now on Canon Puncture
1:10 Other podcasts have dealt with the Hero's Journey, like Fear the Boot did in episode 90.
3:32 Arnold van Gennep's Rites of Passage
8:29 Tim Ingold
9:12 Science renouncing Cartesian dualism, e.g., Descartes' Error by Antonio Damasio
9:17 Rane Willerslev's Soul Hunters: Hunting, Animism, and Personhood among the Siberian Yukaghirs
12:11 Pat Murphy's short story, "In the Abode of the Snows," appears in an anthology of ecotopian fiction titled Future Primitive, edited by Kim Stanley Robinson
20:16 My new Werewolf: The Forsaken game, "Children of the Moon"
23:54 Primetime Adventures
26:31 Aspects and compels from FATE
</itunes:summary>
		<itunes:keywords>Sessions</itunes:keywords>
		<itunes:author>The Godesky Brothers</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.archive.org/download/storyjammers010/10TheStoryjammersJourney.mp3" fileSize="46854527" type="audio/mpeg" /></item>
		<item>
		<title>Session #9: Storyjamming</title>
		<link>http://storyjammers.com/storyjammers009/</link>
		<comments>http://storyjammers.com/storyjammers009/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 00:47:36 +0000</pubDate>
		<dc:creator>website@storyjammers.com (The Godesky Brothers)</dc:creator>
				<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://storyjammers.com/?p=86</guid>
		<description><![CDATA[It&#8217;s probably about time we got around to nailing down what exactly we mean by &#8220;storyjamming.&#8221; This session introduces a short series we&#8217;ll do on what storyjamming entails. First, we need to back up a little bit and talk a bit about what we mean by &#8220;creativity.&#8221; 02:30 Elizabeth Gilbert&#8217;s TED talk on creativity 10:25 [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s probably about time we got around to nailing down what exactly we mean by &#8220;storyjamming.&#8221; This session introduces a short series we&#8217;ll do on what storyjamming entails. First, we need to back up a little bit and talk a bit about what we mean by &#8220;creativity.&#8221;<br />
<span id="more-86"></span></p>
<ul class="shnotes">
<li><span class="timemark">02:30</span> <a href="http://www.ted.com/index.php/talks/elizabeth_gilbert_on_genius.html">Elizabeth Gilbert&#8217;s TED talk on creativity</a></li>
<li><span class="timemark">10:25</span> <a href="http://www.mythic-cartography.org/">Willem Larsen from the College of Mythic Cartography</a></li>
<li><span class="timemark">23:00</span> Mike&#8217;s D7amp;D 4E Eberron campaign, <a href="http://www.obsidianportal.com/campaign/eberron-the-sleeping-dragon">The Sleeping Dragon</a></li>
<li><span class="timemark">30:34</span> <a href="http://rzero.com/books/GL-GA.html">The Green Lantern/Green Arrow crossovers</a></li>
<li><span class="timemark">36:44</span> The quick-witted listener will recognize that Mike just made <a href="http://www.penny-arcade.com/comic/2004/12/10/">a Penny Arcade reference</a>.</li>
<li><span class="timemark">47:56</span> <a href="http://rpgpundit.xanga.com/">The RPG Pundit</a></li>
<li><span class="timemark">51:11</span> I read two forums regularly: <a href="http://eonsreach.com/gaspforum/index.php">the GASP forum</a> and <a href="http://story-games.com/forums/">the Story Games forum</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://storyjammers.com/storyjammers009/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
			<enclosure url="http://www.archive.org/download/storyjammers009/09Storyjamming.mp3" length="57919203" type="audio/mpeg" />
		<itunes:duration>1:00:18</itunes:duration>
		<itunes:subtitle>It's probably about time we got around to nailing down what exactly we mean by "storyjamming." This session introduces a short series we'll do on ...</itunes:subtitle>
		<itunes:summary>It's probably about time we got around to nailing down what exactly we mean by "storyjamming." This session introduces a short series we'll do on what storyjamming entails. First, we need to back up a little bit and talk a bit about what we mean by "creativity."


02:30 Elizabeth Gilbert's TED talk on creativity
10:25 Willem Larsen from the College of Mythic Cartography
23:00 Mike's D7amp;D 4E Eberron campaign, The Sleeping Dragon
30:34 The Green Lantern/Green Arrow crossovers
36:44 The quick-witted listener will recognize that Mike just made a Penny Arcade reference.
47:56 The RPG Pundit
51:11 I read two forums regularly: the GASP forum and the Story Games forum
</itunes:summary>
		<itunes:keywords>Sessions</itunes:keywords>
		<itunes:author>The Godesky Brothers</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.archive.org/download/storyjammers009/09Storyjamming.mp3" fileSize="57919203" type="audio/mpeg" /></item>
		<item>
		<title>Session #8: PAX East 2010</title>
		<link>http://storyjammers.com/session008/</link>
		<comments>http://storyjammers.com/session008/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 03:31:31 +0000</pubDate>
		<dc:creator>website@storyjammers.com (The Godesky Brothers)</dc:creator>
				<category><![CDATA[Sessions]]></category>
		<category><![CDATA[convention]]></category>

		<guid isPermaLink="false">http://storyjammers.com/?p=82</guid>
		<description><![CDATA[PAX made it to the East Coast, so we went to join the party. Each night, we recorded from our room in the Sheraton Hotel in Boston with our thoughts and experiences from that day. 1:25 Wil Wheaton&#8217;s keynote 4:52 Jane McGonigal&#8217;s TED talk on how gaming can save the world 8:45 The Compleat Strategist [...]]]></description>
			<content:encoded><![CDATA[<p>PAX made it to the East Coast, so we went to join the party. Each night, we recorded from our room in the Sheraton Hotel in Boston with our thoughts and experiences from that day.<br />
<span id="more-82"></span></p>
<ul class="shnotes">
<li><span class="timemark">1:25</span> <a href="http://vimeo.com/10515989">Wil Wheaton&#8217;s keynote</a></li>
<li><span class="timemark">4:52</span> <a href="http://vimeo.com/10515989">Jane McGonigal&#8217;s TED talk on how gaming can save the world</a></li>
<li><span class="timemark">8:45</span> <a href="http://www.thecompleatstrategist.com/">The Compleat Strategist</a></li>
<li><span class="timemark">8:54</span> <em><a href="http://glyphpress.com/shock/">Shock: Social Science Fiction</a></em></li>
<li><span class="timemark">10:36</span> You can also hear this story from Joshua A.C. Newman&#8217;s perspective in <a href="http://glyphpress.com/talk/2010/pax-east-2010/">the recap he wrote for his blog.</a></li>
<li><span class="timemark">16:08</span> <a href="http://roosterteeth.com/home.php">Rooster Teeth</a></li>
<li><span class="timemark">16:39</span> <a href="http://www.youtube.com/watch?v=43DA7W2ZKz4">Mike&#8217;s video of D&#038;D on the Microsoft Surface at PAX East</a></li>
<li><span class="timemark">17:41</span> <a href="http://www.geekchichq.com/">Geek Chic</a></li>
<li><span class="timemark">18:01</span> <em><a href="http://www.riograndegames.com/games.html?id=278">Dominion</a></em></li>
<li><span class="timemark">18:29</span> I ran three demos of <em>Mouse Guard</em></li>
<li><span class="timemark">24:09</span> The &#8220;<a href="http://www.youtube.com/watch?v=Jo8R4s0AY4o">Action Castle Incident</a>&#8220;</li>
<li><span class="timemark">29:03</span> <a href="http://www.habitualindolence.net/masterplan/">Masterplan</a></li>
<li><span class="timemark">36:06</span> The audio quality on Sunday took a sudden nose-dive. We apologize; this can happen with on-site recording. If it doesn&#8217;t bother you, we have some good disucssion in there for those willing to listen. If not, we can&#8217;t blame you!</li>
<li><span class="timemark">37:06</span> <em><a href="com/shadowsovercamelot/en/">Shadows over Camelot</a></em></li>
<li><span class="timemark">40:52</span> D&amp;D &#8220;<a href="http://www.wizards.com/DnD/Archive.aspx?category=dungeon&#038;subcategory=savemygame">Save My Game!</a>&#8220;</li>
<li><span class="timemark">52:40</span> <em><a href="http://www.burningempires.com/wiki/index.php?title=Main_Page">Burning Empires</a></em></li>
<li><span class="timemark">57:29</span> The guys who do the <a href="http://www.frontrowcrew.com/">Geek Nights podcast</a> did a panel on Friday night called &#8220;Beyond Dungeons &#038; Dragons&#8221;</li>
</ul>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
			<enclosure url="http://www.archive.org/download/storyjammers008/08PaxEast2010.mp3" length="58940425" type="audio/mpeg" />
		<itunes:duration>1:01:20</itunes:duration>
		<itunes:subtitle>PAX made it to the East Coast, so we went to join the party. Each night, we recorded from our room in the Sheraton Hotel ...</itunes:subtitle>
		<itunes:summary>PAX made it to the East Coast, so we went to join the party. Each night, we recorded from our room in the Sheraton Hotel in Boston with our thoughts and experiences from that day.


1:25 Wil Wheaton's keynote
4:52 Jane McGonigal's TED talk on how gaming can save the world
8:45 The Compleat Strategist
8:54 Shock: Social Science Fiction
10:36 You can also hear this story from Joshua A.C. Newman's perspective in the recap he wrote for his blog.
16:08 Rooster Teeth
16:39 Mike's video of D&amp;D on the Microsoft Surface at PAX East
17:41 Geek Chic
18:01 Dominion
18:29 I ran three demos of Mouse Guard
24:09 The "Action Castle Incident"
29:03 Masterplan
36:06 The audio quality on Sunday took a sudden nose-dive. We apologize; this can happen with on-site recording. If it doesn't bother you, we have some good disucssion in there for those willing to listen. If not, we can't blame you!
37:06 Shadows over Camelot
40:52 D&amp;D "Save My Game!"
52:40 Burning Empires
57:29 The guys who do the Geek Nights podcast did a panel on Friday night called "Beyond Dungeons &amp; Dragons"
</itunes:summary>
		<itunes:keywords>Sessions</itunes:keywords>
		<itunes:author>The Godesky Brothers</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	<media:content url="http://www.archive.org/download/storyjammers008/08PaxEast2010.mp3" fileSize="58940425" type="audio/mpeg" /></item>
	<media:credit role="author">The Godesky Brothers</media:credit><media:rating>nonadult</media:rating><media:description type="plain">A podcast about roleplaying games.</media:description></channel>
</rss>
