<?xml version="1.0" encoding="windows-1252"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:georss="http://www.georss.org/georss"><id>tag:blogger.com,1999:blog-3755775</id><updated>2009-06-08T17:01:34.008-07:00</updated><title type="text">Welcome to Studio ArtFX</title><subtitle type="html">Blog on the world of independent animation, anime creation and 3D computer graphics.</subtitle><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/Blog.html" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default?start-index=26&amp;max-results=25" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.studioartfx.com/atom.xml" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>1015</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><link rel="self" href="http://feeds.feedburner.com/studioartfx" type="application/atom+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry><id>tag:blogger.com,1999:blog-3755775.post-6760852456961231010</id><published>2009-03-23T00:09:00.000-07:00</published><updated>2009-03-23T00:26:07.080-07:00</updated><title type="text">WHO'S REALLY DOING IT?</title><summary type="text">Animator Obinna Onwuekwe, a frequent reader and commentor on this site in times past, is one of the few really doing it. On his Mayhem Productions site, he is making it happen. He currently has two 3D animated, cel shaded series running on the site, and in addition to being free to vue there, you can also download versions for the most popular mobile devices, including the PSP, Zune and iPhone. </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/6760852456961231010/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=6760852456961231010" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6760852456961231010" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6760852456961231010" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2009/03/whos-really-doing-it.html" title="WHO'S REALLY DOING IT?" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-3243100675751613112</id><published>2009-03-22T03:32:00.000-07:00</published><updated>2009-03-22T04:07:04.558-07:00</updated><title type="text">CREATION OR COMPETITION?</title><summary type="text">Last night, the youngest brother in the family I am staying with here in South Korea, was watching the last few episodes of Fullmetal Alchemist. I haven't watched anime in ages, so I was quickly sucked in. Don't get me wrong, I am traveling in Asia and anime is everywhere. It's on the TV, in the cinema and posters and billboards line the streets and shopping malls. But I haven't really watched </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/3243100675751613112/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=3243100675751613112" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3243100675751613112" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3243100675751613112" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2009/03/creation-or-competition.html" title="CREATION OR COMPETITION?" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-4547088945431989839</id><published>2009-02-10T07:44:00.000-08:00</published><updated>2009-02-10T08:00:32.085-08:00</updated><title type="text">GETTING CHEAPER?</title><summary type="text">Is it me or are Tablet PCs getting a lot cheaper? I don't know how it might be in the U.S. right now, but here in South Korea I am seeing some amazing prices on some very nice models. An awesome, nice sized tablet PC can be had for less than $1000 now. I remember that I payed almost $3000 for mine when I first bought it in 2005. Now similar tablets at similar processing speeds are very cheap. </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/4547088945431989839/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=4547088945431989839" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/4547088945431989839" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/4547088945431989839" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2009/02/getting-cheaper.html" title="GETTING CHEAPER?" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-7603244356160061189</id><published>2009-01-24T21:48:00.000-08:00</published><updated>2009-01-24T21:50:42.611-08:00</updated><title type="text">BACK IN BLACK</title><summary type="text">It's been a long time since I posted on this blog, but circumstances have brought me back to it. I think a more web based life is going to be the future. I have seen a glimpse of it here in South Korea where I am now staying. I will try to continue dishing out the final secrets here for the time being. Doing full video is a bit difficult at the moment, but I will keep the information flowing as </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/7603244356160061189/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=7603244356160061189" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/7603244356160061189" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/7603244356160061189" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2009/01/back-in-black.html" title="BACK IN BLACK" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-975841327608785561</id><published>2007-09-26T08:23:00.000-07:00</published><updated>2007-09-26T10:10:35.420-07:00</updated><title type="text">GET DOWN WITH THE SICKNESS</title><summary type="text">One of the reasons I wanted to move away from this blog is because... well, I'm blogging right now instead of working on my show! ;) Seriously though, one of the reasons was that I wasn't seeing the results I was hoping for. I wasn't seeing the indie animaton world change on the level I expected. In fact, the world of animation as whole seemed to be getting worse, with even major TV animation </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/975841327608785561/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=975841327608785561" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/975841327608785561" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/975841327608785561" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/09/get-down-with-sickness.html" title="GET DOWN WITH THE SICKNESS" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-3302617701159550932</id><published>2007-09-20T13:13:00.000-07:00</published><updated>2007-09-28T11:45:46.365-07:00</updated><title type="text">COMING TO A CLOSE</title><summary type="text">I think it's getting about time to wrap this blog up. It's been a good run over the years but things are very different now. I'm different. It's time to refocus. It's time to simplify. There's a whole world out there starving for good animation. It may not seem like it because it's been flooded with cheap flash cartoons and shows that barely pass for animation while relying solely on comedic </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/3302617701159550932/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=3302617701159550932" title="21 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3302617701159550932" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3302617701159550932" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/09/coming-to-close.html" title="COMING TO A CLOSE" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">21</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-1067513174380200828</id><published>2007-09-11T11:41:00.000-07:00</published><updated>2007-09-11T12:35:40.868-07:00</updated><title type="text">MODO 301 IS HERE!</title><summary type="text">Many have been following the developments of this newcomer to the major 3D market for some time. Each time they announce a release, users and studios alike, usually set in their ways, wonder exactly how yet another tool can possibly fit into their pipelines. Yet with each release, modo continues to grow increasingly more powerful and adding irresistable features that make it nearly a necessity. </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/1067513174380200828/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=1067513174380200828" title="10 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/1067513174380200828" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/1067513174380200828" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/09/modo-301-is-here.html" title="MODO 301 IS HERE!" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-5469982638848548467</id><published>2007-09-01T20:50:00.001-07:00</published><updated>2007-09-01T21:33:01.789-07:00</updated><title type="text">WHO WANTS TO WORK?</title><summary type="text">The CGSociety galleries are a place where you often see incredible artwork. Unfortunately, the attitude around the CGSociety can sometimes be a little cliquish and inclusive. Those who are in are in and those who ren't well... One thing I have personally noticed is that even though there are other galleries that have equally stunning and high quality artwork, at The CGSociety, the tools certainly</summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/5469982638848548467/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=5469982638848548467" title="35 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/5469982638848548467" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/5469982638848548467" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/09/who-wants-to-work.html" title="WHO WANTS TO WORK?" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">35</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-5921393650290137502</id><published>2007-08-25T15:09:00.000-07:00</published><updated>2007-08-25T15:44:08.276-07:00</updated><title type="text">THE BIGGEST PROBLEM</title><summary type="text">You know what the biggest problem in this industry is? It isn't money. It isn't the gatekeepers, the lack of distribution or the lack of means for indies. The biggest problem in this industry is shortsightedness. You know the type I am talking about. The belief that there isn't room enough in the market for many different types of content. The idea that everything must conform to one style or </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/5921393650290137502/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=5921393650290137502" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/5921393650290137502" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/5921393650290137502" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/08/biggest-problem.html" title="THE BIGGEST PROBLEM" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-3754305520187895763</id><published>2007-08-22T08:35:00.000-07:00</published><updated>2007-08-22T09:36:07.810-07:00</updated><title type="text">STORM on the HORIZON</title><summary type="text">Today there are so many ways for creators to get their projects made I am actually surprised we don't see more quality content out there. I think expectation of what should be done holds more people back than anything else. Those who defy expectation are willing to try some interesting things. The creators of the recent, hit web series Afterworld have done that, using Poser to create something </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/3754305520187895763/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=3754305520187895763" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3754305520187895763" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3754305520187895763" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/08/storm-on-horizon.html" title="STORM on the HORIZON" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-3558742479302524226</id><published>2007-08-16T10:10:00.000-07:00</published><updated>2007-08-16T10:24:55.813-07:00</updated><title type="text">BROKEN MISSION</title><summary type="text">You may remember a year ago I posted about the web based visual novel Broken Saints being picked up by Fox for mainstream DVD distribution. Well, according to the Broken Saints Blog, there are very few left, and when they're gone, that's it.Just wanted to let u know that Amazon has less than 80 copies of the deluxe FOX Broken Saints DVD set left - a mix of new and used, and they’ve dropped the </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/3558742479302524226/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=3558742479302524226" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3558742479302524226" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3558742479302524226" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/08/broken-mission.html" title="BROKEN MISSION" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-3585589589551089848</id><published>2007-08-03T12:06:00.001-07:00</published><updated>2007-08-03T12:52:32.996-07:00</updated><title type="text">GOING AGAINST THE SYSTEM</title><summary type="text">Like Morpheus tells us in the anime inspired, action film The Matrix, we are programmed to be a part of a system. The penalty for going against the system can be grave. How often do we hear terms like, "You have to pay your dues."? How often do we hear of the struggle and pain of the one who went their own way before they found success. The system desires to run like a well oiled machine. If you </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/3585589589551089848/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=3585589589551089848" title="27 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3585589589551089848" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3585589589551089848" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/08/going-against-system.html" title="GOING AGAINST THE SYSTEM" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">27</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-7396938754664065088</id><published>2007-08-02T14:38:00.000-07:00</published><updated>2007-08-02T15:06:37.827-07:00</updated><title type="text">GONE ARE THE DAYS</title><summary type="text">I guess the good old days of DVD extra features really telling us anything about the movie aside from entertainment fluff are truly over. What I really mean is that DVD's no longer seem to care about post production. Extra features have fallen strictly in the domain of actors, directors and all things involving principal photography. From there we go straight to the premiere.If there is any movie</summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/7396938754664065088/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=7396938754664065088" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/7396938754664065088" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/7396938754664065088" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/08/gone-are-days.html" title="GONE ARE THE DAYS" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-6615776060103607453</id><published>2007-07-30T12:15:00.000-07:00</published><updated>2007-07-30T12:37:17.435-07:00</updated><title type="text">I KNEW IT WASN'T THE END</title><summary type="text">I happen to be one of the few, the proud, the fans of Final Fantasy: The Spirits Within. Now don't get me wrong, I recognize Advent Children as a far better movie, but for what it is, the first Final Fantasy movie has a special place in my heart. More importantly, I didn't want it's poor box office performance to kill any hope that future films of this type might get made. Of course, the biggest </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/6615776060103607453/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=6615776060103607453" title="14 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6615776060103607453" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6615776060103607453" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/07/i-knew-it-wasnt-end.html" title="I KNEW IT WASN'T THE END" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-2854823134044522681</id><published>2007-07-25T07:35:00.000-07:00</published><updated>2007-07-25T08:20:05.776-07:00</updated><title type="text">A KILLER INTERVIEW</title><summary type="text">It was nearly two years ago when the first sounds of buzz began generating about Afro Samurai, the epic co-production involving Gonzo, Spike TV and actor Samuel L. Jackson. The show debuted on TV to ratings most anime could only dream of achieving. The combination of incredible animation quality, big name talent and the hip hop sounds of The RZA led me to wonder if we were seeing a possible </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/2854823134044522681/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=2854823134044522681" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/2854823134044522681" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/2854823134044522681" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/07/killer-interview.html" title="A KILLER INTERVIEW" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-4489445037977580353</id><published>2007-07-17T07:44:00.000-07:00</published><updated>2007-07-17T08:04:20.091-07:00</updated><title type="text">THE KEYS TO CONTENT</title><summary type="text">There are keys to getting our content to the widest possible audience. One of those keys is in meeting people where they want to see new material. In this case, I am talking about the Apple iPhone. Just as the Sony PSP was the must have device in 2005 and crowds clamored for content to view on it, creating a sudden boom in movie releases on their UMD format, now people are after content for </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/4489445037977580353/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=4489445037977580353" title="13 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/4489445037977580353" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/4489445037977580353" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/07/keys-to-content.html" title="THE KEYS TO CONTENT" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-1524759569325310390</id><published>2007-07-15T09:15:00.000-07:00</published><updated>2007-07-16T10:36:02.593-07:00</updated><title type="text">GET EYES ON YOUR PRIZE</title><summary type="text">So it seems from the many comments received on the last post that it is pretty unanimous. People want to see more information on the "other side" of getting their projects done and sold. That side being marketing and distribution. I tend to agree there is a lack of information out there, especially targeted to creative content producers, about getting the needed traffic to to see their products. </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/1524759569325310390/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=1524759569325310390" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/1524759569325310390" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/1524759569325310390" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/07/get-eyes-on-your-prize_15.html" title="GET EYES ON YOUR PRIZE" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-6125660359297520002</id><published>2007-07-09T08:26:00.000-07:00</published><updated>2007-07-09T08:51:35.616-07:00</updated><title type="text">Which Do You Need More?</title><summary type="text">From the start, with Understanding Chaos, I have focused on many of the technical aspects of getting a project a done. Anigen, for the most part, did the same thing, and when it starts up again, likely next month, it will continue to do the same, but as recent discussions show, there is another aspect which plagues the mind of the indie which has not been covered quite enough. I'm talking about </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/6125660359297520002/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=6125660359297520002" title="29 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6125660359297520002" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6125660359297520002" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/07/which-do-you-need-more.html" title="Which Do You Need More?" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">29</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-6055952720168031104</id><published>2007-07-05T19:10:00.001-07:00</published><updated>2007-07-05T19:38:22.958-07:00</updated><title type="text">CODES WITHIN CODES</title><summary type="text">I think it's been over a week now since I have been following a schedule inspired by The Da Vinci Code author Dan Brown who, as I wrote in a previous post, wakes up really early and gets his writing out of the way by the afternoon. I haven't been getting quite as early as him, but I have to say I've been greatly enjoying getting a full day of production in by 3:00 PM. I get so much more done. </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/6055952720168031104/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=6055952720168031104" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6055952720168031104" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6055952720168031104" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/07/codes-within-codes.html" title="CODES WITHIN CODES" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-6383545069368481844</id><published>2007-06-30T06:52:00.000-07:00</published><updated>2007-06-30T07:38:07.749-07:00</updated><title type="text">DVD or DOWNLOAD?</title><summary type="text">For the last two weeks there has been the rumble of construction as AT&amp;T put a new fiber box in the area, allowing us to possibly tap into some of that immense bandwidth and internet power of Warner Bros. The result is, as they seem to be offering, faster-than-cable internet service, digital and HD TV, phone service, and maybe even iphone service all in one package, available to all. This not </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/6383545069368481844/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=6383545069368481844" title="28 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6383545069368481844" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6383545069368481844" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/06/dvd-or-download.html" title="DVD or DOWNLOAD?" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">28</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-3224245710840459396</id><published>2007-06-27T20:27:00.001-07:00</published><updated>2007-06-27T20:46:53.341-07:00</updated><title type="text">CRACKING THE CODE!</title><summary type="text">I've done it! Okay, maybe I didn't exactly get up at 4:00 AM but after reading the information about the working method of The Da Vinci Code author Dan Brown, it really struck a chord with me and I remembered the old days when I was doing what I loved, loving what I did, and was super productive. So I did not exactly rise at 4:00 AM, but I did, in fact, get up at 5:30 AM. By 6:00 AM or just after</summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/3224245710840459396/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=3224245710840459396" title="12 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3224245710840459396" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3224245710840459396" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/06/cracking-code.html" title="CRACKING THE CODE!" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-3579966358889734886</id><published>2007-06-26T09:53:00.000-07:00</published><updated>2007-06-26T10:32:35.186-07:00</updated><title type="text">CODE OF CREATION</title><summary type="text">Dan Brown, the best selling author of The Da Vinci Code has a success story that is not unlike many we have heard. His first book was published by a small publisher which put very little into marketing, forcing Brown to spend his own money booking radio interviews and doing his own publicity. His second book met with a similar fate, pushing Brown to sell books out of the trunk of his car while he</summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/3579966358889734886/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=3579966358889734886" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3579966358889734886" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/3579966358889734886" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/06/code-of-creation.html" title="CODE OF CREATION" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-1883853414503551830</id><published>2007-06-21T16:35:00.000-07:00</published><updated>2007-06-21T19:46:59.253-07:00</updated><title type="text">PRODUCTION DIARY 007</title><summary type="text">Yesterday I decided to wrap my mind around Soundtrack, the audio program that comes with Final Cut. Today I am going through LiveType, which is primarily for doing titles and effects, but it has potential to be so much more than that. So I want to talk about these tools for a bit and cover a few other things I learned as I continue to create. I am finding out quite a bit more about how much </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/1883853414503551830/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=1883853414503551830" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/1883853414503551830" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/1883853414503551830" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/06/production-diary-007.html" title="PRODUCTION DIARY 007" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-8482934276994847069</id><published>2007-06-19T18:56:00.000-07:00</published><updated>2007-06-19T19:07:50.120-07:00</updated><title type="text">PRODUCTION DIARY 006</title><summary type="text">So I got the program today and it was a surprisingly long install. About 16 GB of content, most of which I installed to an external USB 2.0 drive for space reasons. I haven't had a chance to even look at LiveType or Soundtrack Pro yet, but Final Cut, in the short time I have been playing with it, seems like the dream I have been searching for. It is easy, as I already something up and running </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/8482934276994847069/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=8482934276994847069" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/8482934276994847069" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/8482934276994847069" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/06/production-diary-006.html" title="PRODUCTION DIARY 006" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3755775.post-6703422958459408081</id><published>2007-06-18T18:52:00.000-07:00</published><updated>2007-06-18T19:09:26.314-07:00</updated><title type="text">PRODUCTION DIARY 005</title><summary type="text">In an effort to keep from program hopping and learning too many tools on my project, it turns out I am actually going to be learning an all new tool. That tool is Final Cut Express HD. It became clear to me not long ago that my production process was being hindered by the limitations of iMovie. While I value the simplicity of the program, and though it is certainly possible to do everything I </summary><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/6703422958459408081/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=3755775&amp;postID=6703422958459408081" title="12 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6703422958459408081" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3755775/posts/default/6703422958459408081" /><link rel="alternate" type="text/html" href="http://www.studioartfx.com/webpage6/2007/06/production-diary-005.html" title="PRODUCTION DIARY 005" /><author><name>- Terrence</name><uri>http://www.blogger.com/profile/17511294274619744756</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">12</thr:total></entry></feed>
