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<title>Top Story | Studio Daily</title>
<link>http://www.studiodaily.com/main/</link>
<description>StudioDaily.com</description>
<language>en-us</language>
<copyright>2009</copyright>
<pubDate>Wed, 11 Nov 2009 14:38:00 EST</pubDate>
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<title>Reboot(y)ing Playboy's TV Funhouse</title>
<description>Michael Waldron, nailgun*'s creative and live action director, shares the experience of shooting the show open for Girls Next Door in Hef's house....&lt;img src="http://feeds.feedburner.com/~r/studiodaily/topstory/~4/uZ7jxp3sKzk" height="1" width="1"/&gt;</description>
<link>http://feedproxy.google.com/~r/studiodaily/topstory/~3/uZ7jxp3sKzk/11467.html</link>
<pubDate>Thu, 29 Oct 2009 0:00:00 EDT</pubDate>
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<item>
<title>Travelers Insurance Spot Visually Defines &amp;quot;Umbrella Coverage&amp;quot;</title>
<description>&lt;img src="http://feeds.feedburner.com/~r/studiodaily/topstory/~4/877DTva5veM" height="1" width="1"/&gt;</description>
<link>http://feedproxy.google.com/~r/studiodaily/topstory/~3/877DTva5veM/11401.html</link>
<pubDate>Fri, 16 Oct 2009 0:00:00 EDT</pubDate>
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<item>
<title>Transforming Sesame Street Into CG</title>
<description>When the makers of Sesame Street were considering whether to make certain elements of the show digital its main concern was to keeping the look and feel of the Sesame Street puppets in CG. For director Jan Carlee and the animation team at SpeakeasyFX, tasked with creating 13 nine-minute digital episodes along with footage for online games that will begin appearing within the Sesame Street show in November, this presented a number of challenges, not the least of which was creating hair and fur that moved dynamically on these characters....&lt;img src="http://feeds.feedburner.com/~r/studiodaily/topstory/~4/XnCgtqzRQX0" height="1" width="1"/&gt;</description>
<link>http://feedproxy.google.com/~r/studiodaily/topstory/~3/XnCgtqzRQX0/11331.html</link>
<pubDate>Tue, 29 Sep 2009 0:00:00 EDT</pubDate>
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<item>
<title>Plantec’s POV – 3ds Max 2010, In-Depth</title>
<description>Since I’m one of these guys who hate reading software reviews, I’m going to cut to the chase and just go to the final conclusions. This look at 3ds Max 2010 is the first installment of a series of honest, no-hype reviews....&lt;img src="http://feeds.feedburner.com/~r/studiodaily/topstory/~4/QjSqdHFyiBY" height="1" width="1"/&gt;</description>
<link>http://feedproxy.google.com/~r/studiodaily/topstory/~3/QjSqdHFyiBY/11295.html</link>
<pubDate>Tue, 15 Sep 2009 0:00:00 EDT</pubDate>
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<item>
<title>LTO4 Tape Archiving on the Mac</title>
<description>Just about every new camera system has ditched the tired, old idea of recording to tape. I thank my personal god for that, but not all tape needs to go the way of the Dodo. It turns out that a particular tape format called LTO4 is still the best option for backing up and archiving the footage you’ve shot on your tapeless camera...&lt;img src="http://feeds.feedburner.com/~r/studiodaily/topstory/~4/uAflz1v4TmM" height="1" width="1"/&gt;</description>
<link>http://feedproxy.google.com/~r/studiodaily/topstory/~3/uAflz1v4TmM/11294.html</link>
<pubDate>Tue, 15 Sep 2009 0:00:00 EDT</pubDate>
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