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<channel>
	<title>subotron.com</title>
	<link>http://subotron.com</link>
	<description>hands on electronic game culture</description>
	<pubDate>Fri, 03 Jul 2009 13:54:43 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.6</generator>
	<language>en</language>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/subotron" type="application/rss+xml" /><item>
		<title>Öffnungszeiten Sommer</title>
		<link>http://feedproxy.google.com/~r/subotron/~3/2daPIkIeU9k/</link>
		<comments>http://subotron.com/950-oeffnungszeiten-sommer/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 13:08:29 +0000</pubDate>
		<dc:creator>cpt</dc:creator>
		
		<category>SALES</category>

		<guid isPermaLink="false">http://subotron.com/950-oeffnungszeiten-sommer/</guid>
		<description><![CDATA[Wir haben von 06.Juli bis 05.August 2009 nur Samstags geöffnet !
Öffnungstage :
Sa. 11. Juli
Sa. 18. Juli
Sa. 25. Juli
Sa. 01. August
Ab 05. August sind wir wieder Mittwoch - Samstag 13-18h für Euch da.
Between July 6th and August 5th, we´re open only on saturdays !
opening days :
Sat. July 11th
Sat. July 18th
Sat. July 25th
Sat. August 1st
From August 5th [...]]]></description>
			<content:encoded><![CDATA[<p><strong><span style="font-size:15px">Wir haben von 06.Juli bis 05.August 2009 nur Samstags geöffnet !</span></strong></p>
<p>Öffnungstage :<br />
Sa. 11. Juli<br />
Sa. 18. Juli<br />
Sa. 25. Juli<br />
Sa. 01. August</p>
<p>Ab 05. August sind wir wieder Mittwoch - Samstag 13-18h für Euch da.</p>
<p><strong><span style="font-size:15px">Between July 6th and August 5th, we´re open only on saturdays !</span></strong></p>
<p>opening days :<br />
Sat. July 11th<br />
Sat. July 18th<br />
Sat. July 25th<br />
Sat. August 1st</p>
<p>From August 5th we´re open wednesday - saturday 1-6pm again.</p>
<p>&nbsp;<br />
<img id="image949" src="http://subotron.com/wp-content/uploads/2009/06/subotron_shop_by_david_payr.jpg" alt="subotron_shop_by_david_payr.jpg" width="100%"/><br />
<span style="font-size:10px">c by <a href="http://www.davidpayr.com/" target="right">david payr</a></span></p>
]]></content:encoded>
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		<item>
		<title>Little Sound DJ Cartridges</title>
		<link>http://feedproxy.google.com/~r/subotron/~3/UzsL7MAkjCc/</link>
		<comments>http://subotron.com/953-little-sound-dj-cartridges/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 09:32:11 +0000</pubDate>
		<dc:creator>cpt</dc:creator>
		
		<category>SALES</category>
<dc:subject>8bit</dc:subject><dc:subject>chiptune</dc:subject><dc:subject>gameboy</dc:subject><dc:subject>little sound dj</dc:subject><dc:subject>lsdj</dc:subject><dc:subject>micromusic</dc:subject><dc:subject>music</dc:subject><dc:subject>nanoloop</dc:subject><dc:subject>sequencer</dc:subject><dc:subject>sound</dc:subject>
		<guid isPermaLink="false">http://subotron.com/953-little-sound-dj-cartridges/</guid>
		<description><![CDATA[
coming soon 2 your favourite shop :
Little Sound DJ Cartridges with the latest version of Little Sound DJ: 3.9.9
These cartridges work in the original Gameboy DMG, Color, Pocket, Advance and SP.
Save states (songs) are stored on the SRAM which is powered by a CR1225 battery which is easily replaceable due to a slide top battery [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image954" src="http://subotron.com/wp-content/uploads/2009/06/lsdj.png" alt="lsdj.png" /></p>
<p>coming soon 2 your favourite shop :</p>
<p><strong>Little Sound DJ Cartridges with the latest version of Little Sound DJ: 3.9.9</strong></p>
<p>These cartridges work in the original Gameboy DMG, Color, Pocket, Advance and SP.</p>
<p>Save states (songs) are stored on the SRAM which is powered by a CR1225 battery which is easily replaceable due to a slide top battery holder. There is no need to solder as previously required with 32M Smartcards.</p>
<p>They feature a memory (SRAM) protection circuit, used in the original Gameboy cartridges, not present in EMS cartridges (32M Smartcards) that safely switches power from the Gameboy to the onboard battery when power is turned off. They also contain the same Memory Controller as the original Gameboy games. These two ICs insure the same reliability that you enjoyed with Zelda, Pokemon and other Gameboy games.</p>
<p>estimated price : € 89.-</p>
<p>limited stock !!!<br />
if you want to preorder, <a href="mailto:shop@subotron.com">send us a mail</a></p>
]]></content:encoded>
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		<item>
		<title>Vorträge im Herbst</title>
		<link>http://feedproxy.google.com/~r/subotron/~3/SyZxlSXfJ88/</link>
		<comments>http://subotron.com/962-vortraege-im-herbst/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 13:42:57 +0000</pubDate>
		<dc:creator>cpt</dc:creator>
		
		<category>LECTURES</category>

		<guid isPermaLink="false">http://subotron.com/962-vortraege-im-herbst/</guid>
		<description><![CDATA[Unser Vortragsprogramm für den Herbst ist fixiert !
save the dates !

]]></description>
			<content:encoded><![CDATA[<p><span style="font-size:15px">Unser <a href="http://subotron.com/lectures/">Vortragsprogramm für den Herbst</a> ist fixiert !</span></p>
<p>save the dates !</p>
<p><img id="image961" src="http://subotron.com/wp-content/uploads/2009/07/lecture.jpg" alt="lecture.jpg" /></p>
]]></content:encoded>
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		<item>
		<title>street art magazine “betonblumen” by FEFE for sale !</title>
		<link>http://feedproxy.google.com/~r/subotron/~3/SN0XCXPndDE/</link>
		<comments>http://subotron.com/946-street-art-magazine-betonblumen-by-fefe-for-sale/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 12:20:16 +0000</pubDate>
		<dc:creator>cpt</dc:creator>
		
		<category>SALES</category>
<dc:subject>betonblumen</dc:subject><dc:subject>edition</dc:subject><dc:subject>fefe</dc:subject><dc:subject>graffiti</dc:subject><dc:subject>magazine</dc:subject><dc:subject>signed</dc:subject><dc:subject>streetart</dc:subject>
		<guid isPermaLink="false">http://subotron.com/946-street-art-magazine-betonblumen-by-fefe-for-sale/</guid>
		<description><![CDATA[
Das fünfte Magazin Betonblumen der brasilianischen streetartista FEFE TALAVERA ist ab sofort für € 3.-
im Shop erhältlich.
Die nummerierte und signierte Edition kostet € 22.-
- soft cover
- 16 pages
- 5.1 x 7.1 inches
- print run : 500 + signed &#038; numbered edition of 100 
VIEW DETAILS HERE
&#160;
&#160;
&#160;
&#160;
&#160;
&#160;
PLEASE NOTE : ORDERS MADE IN JULY WILL BE SHIPPED [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image947" src="http://subotron.com/wp-content/uploads/2009/06/betonblumen_fefe.jpg" alt="betonblumen_fefe.jpg" style="float:left; margin: 0 10px 0 0"/></p>
<p>Das fünfte Magazin <a href="http://betonblumen.org/info.html" target="right">Betonblumen</a> der brasilianischen streetartista <a href="http://betonblumen.org/artist_fefe.html" target="right">FEFE TALAVERA</a> ist ab sofort für € 3.-<br />
im Shop erhältlich.<br />
Die nummerierte und signierte Edition kostet € 22.-</p>
<p>- soft cover<br />
- 16 pages<br />
- 5.1 x 7.1 inches<br />
- print run : 500 + signed &#038; numbered edition of 100 </p>
<p><a href="http://issuu.com/mandarina/docs/betonblumen05" target="right">VIEW DETAILS HERE</a></p>
<p>&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;</p>
<p><strong>PLEASE NOTE : ORDERS MADE IN JULY WILL BE SHIPPED EARLY AUGUST !</strong><br />
&nbsp;</p>
<p><strong>numbered and signed Streetart Magazine &#8220;Betonblumen&#8221; by FEFE : € 30.-</strong><br />
including insured shipping within the EU<br />
&nbsp; </p>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post"><input type="hidden" name="cmd" value="_s-xclick"><input type="hidden" name="hosted_button_id" value="6094574"><input type="image" src="https://www.paypal.com/de_DE/AT/i/btn/btn_buynowCC_LG.gif" border="0"name="submit" alt="PayPal - The safer, easier way to pay online!"><img alt="" border="0" src="https://www.paypal.com/de_DE/i/scr/pixel.gif" width="1" height="1"></form>
<p><strong>numbered and signed Streetart Magazine &#8220;Betonblumen&#8221; by FEFE : € 35.-</strong><br />
including insured worldwide shipping<br />
&nbsp;</p>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post"><input type="hidden" name="cmd" value="_s-xclick"><input type="hidden" name="hosted_button_id" value="6094626"><input type="image" src="https://www.paypal.com/de_DE/AT/i/btn/btn_buynowCC_LG.gif" border="0"name="submit" alt="PayPal - The safer, easier way to pay online!"><img alt="" border="0" src="https://www.paypal.com/de_DE/i/scr/pixel.gif" width="1" height="1"></form>
<p><strong>Streetart Magazine &#8220;Betonblumen&#8221; by FEFE : € 12.-</strong><br />
including insured shipping within the EU<br />
&nbsp;</p>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post"><input type="hidden" name="cmd" value="_s-xclick"><input type="hidden" name="hosted_button_id" value="6094651"><input type="image" src="https://www.paypal.com/de_DE/AT/i/btn/btn_buynowCC_LG.gif" border="0"name="submit" alt="PayPal - The safer, easier way to pay online!"><img alt="" border="0" src="https://www.paypal.com/de_DE/i/scr/pixel.gif" width="1" height="1"></form>
<p><strong>Streetart Magazine &#8220;Betonblumen&#8221; by FEFE : € 15.-</strong><br />
including insured worldwide shipping<br />
&nbsp;</p>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post"><input type="hidden" name="cmd" value="_s-xclick"><input type="hidden"name="hosted_button_id" value="6094677"><input type="image" src="https://www.paypal.com/de_DE/AT/i/btn/btn_buynowCC_LG.gif"border="0" name="submit" alt="PayPal - The safer, easier way to pay online!"><img alt="" border="0" src="https://www.paypal.com/de_DE/i/scr/pixel.gif" width="1" height="1"></form>
<p>&nbsp;</p>
<p>if you don´t use paypal or have no credit card we will email you an invoice with our account details.<br />
<a href="mailto:shop@subotron.com">send us a mail</a></p>
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		<item>
		<title>ice invaders !</title>
		<link>http://feedproxy.google.com/~r/subotron/~3/3a2UfnMawK8/</link>
		<comments>http://subotron.com/899-ice-invaders/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 12:24:50 +0000</pubDate>
		<dc:creator>cpt</dc:creator>
		
		<category>SALES</category>
<dc:subject>ice cube</dc:subject><dc:subject>space invader</dc:subject>
		<guid isPermaLink="false">http://subotron.com/899-ice-invaders/</guid>
		<description><![CDATA[
&#160;
space invaders - freeze !
- 100% Silikon
- lebensmittelecht
- ofen- &#038; waschmaschinensicher
- Grösse 21 x 12 x 1,5 cm
- Platz für 24 Eiswürfel 
à € 15.-
&#160;
&#160;
&#160;
&#160;
&#160;
&#160;
]]></description>
			<content:encoded><![CDATA[<p><img id="image907" src="http://subotron.com/wp-content/uploads/2009/03/ice_invaders.jpg" alt="ice_invaders.jpg" style="float:left; margin: 0 10px 0 0"/></p>
<p>&nbsp;</p>
<p>space invaders - freeze !</p>
<p>- 100% Silikon<br />
- lebensmittelecht<br />
- ofen- &#038; waschmaschinensicher<br />
- Grösse 21 x 12 x 1,5 cm<br />
- Platz für 24 Eiswürfel </p>
<p><strong>à € 15.-</strong></p>
<p>&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://subotron.com/899-ice-invaders/feed/</wfw:commentRss>
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		<item>
		<title>Preview Video For Invader’s TOP 10 Coming Later This Month To Jonathan LeVine Gallery</title>
		<link>http://feedproxy.google.com/~r/subotron/~3/RGLUQko2DrQ/</link>
		<comments>http://subotron.com/948-preview-video-for-invaders-top-10-coming-later-this-month-to-jonathan-levine-gallery/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 15:42:35 +0000</pubDate>
		<dc:creator>cpt</dc:creator>
		
		<category>TIPS</category>
<dc:subject>graffiti</dc:subject><dc:subject>invader</dc:subject><dc:subject>space invader</dc:subject><dc:subject>streetart</dc:subject>
		<guid isPermaLink="false">http://subotron.com/948-preview-video-for-invaders-top-10-coming-later-this-month-to-jonathan-levine-gallery/</guid>
		<description><![CDATA[&#160;



TOP 10
]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<div><object width="480" height="381">
<param name="movie" value="http://www.dailymotion.com/swf/x9ek87_top-10_creation&#038;related=1"></param>
<param name="allowFullScreen" value="true"></param>
<param name="allowScriptAccess" value="always"></param><embed src="http://www.dailymotion.com/swf/x9ek87_top-10_creation&#038;related=1" type="application/x-shockwave-flash" width="480" height="381" allowFullScreen="true" allowScriptAccess="always"></embed></object><br /><b><a href="http://www.dailymotion.com/video/x9ek87_top-10_creation">TOP 10</a></b></div>
]]></content:encoded>
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		<item>
		<title>Gameplan 1 : Spielkonsolen und Heim-Computer 1972 bis 2009</title>
		<link>http://feedproxy.google.com/~r/subotron/~3/qwf4Z9u0qYY/</link>
		<comments>http://subotron.com/944-gameplan-1-spielkonsolen-und-heim-computer-1972-bis-2009/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 15:05:48 +0000</pubDate>
		<dc:creator>cpt</dc:creator>
		
		<category>SALES</category>
<dc:subject>books</dc:subject><dc:subject>buch</dc:subject><dc:subject>gameplan</dc:subject><dc:subject>geschichte</dc:subject><dc:subject>history</dc:subject>
		<guid isPermaLink="false">http://subotron.com/944-gameplan-1-spielkonsolen-und-heim-computer-1972-bis-2009/</guid>
		<description><![CDATA[
Dritte, erweiterte Auflage: 240 Seiten mit 700 Abbildungen, ausführlichen Technik-, Spiele- und Geräte-Indices, fadengebunden, komplett in Farbe.
Preis : € 29.-
Vom Atari-Telespiel zum PSX-„Home Server”, vom C-64 zum Nintendo DSi: Das führende Nachschlagewerks zur Geschichte und Technik der Computer- und Videospiele wurde verbessert, aktualisiert, um technische Infos, neue Fotos und die Geräte der HD-Generation erweitert …
Das [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image943" src="http://subotron.com/wp-content/uploads/2009/06/gameplan_016_cover.png" alt="gameplan_016_cover.png" style="float:left; margin: 0 10px 0 0"/></p>
<p>Dritte, erweiterte Auflage: 240 Seiten mit 700 Abbildungen, ausführlichen Technik-, Spiele- und Geräte-Indices, fadengebunden, komplett in Farbe.<br />
Preis : € 29.-</p>
<p>Vom Atari-Telespiel zum PSX-„Home Server”, vom C-64 zum Nintendo DSi: Das führende Nachschlagewerks zur Geschichte und Technik der Computer- und Videospiele wurde verbessert, aktualisiert, um technische Infos, neue Fotos und die Geräte der HD-Generation erweitert …<br />
Das Buch für alle, die nicht nur manchmal, sondern seit Jahren spielen und sammeln: Fast 500 Geräte im Überblick, dazu die besten Spiele in authentischen Pixeln. Mit Kapiteln und Fotos zu den prominentesten japanischen Computer-Familien von Fujitsu, NEC und Sharp, europäischen Exoten (Oric-1, Enterprise &#038; Co.) und vergessenen Konsolen der 8-Bit-Ära (Creativision, Adventurevision, Hanimex). Neben den Technologien der DVD-Frühzeit (z.B. Nuon) enthält „Spielkonsolen und Heimcomputer 1972 bis 2009“ alle Informationen zur jüngsten Hardware-Generation, zu Xbox360, Playstation 3 und Wii, zu Apple iPhone und Nintendo DSi.<br />
80 durchgehend farbige Kapitel beschreiben die wichtigsten amerikanischen, japanischen und europäischen Hardware-Familien von damals bis heute. Dazu Facts und Zahlen in Info-Kästen sowie ausführliche Beschreibung aller Nachfolger und Varianten. Eine Reise durch die Videospiel-Epochen — von der 4-Bit-Urzeit bis in die Blu-Ray- und Breitband-Zukunft. Anhänge vergleichen die technischen Daten, verraten Hersteller, Erscheinungsjahr und Gebrauchtwert.
</p>
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		<item>
		<title>SUBOTRON artist in residence september october 09</title>
		<link>http://feedproxy.google.com/~r/subotron/~3/Kql-iYL3u8k/</link>
		<comments>http://subotron.com/930-subotron-artist-in-residence-september-october-09/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 12:39:01 +0000</pubDate>
		<dc:creator>cpt</dc:creator>
		
		<category>EVENTS</category>
<dc:subject>artist in residence</dc:subject><dc:subject>code</dc:subject><dc:subject>diy</dc:subject><dc:subject>gender</dc:subject><dc:subject>indie games</dc:subject><dc:subject>open source</dc:subject>
		<guid isPermaLink="false">http://subotron.com/930-subotron-artist-in-residence-september-october-09/</guid>
		<description><![CDATA[
we have a new artist in residence re. our open call:
HEATHER KELLEY of kokomori fame !
Heather Kelley is moboid, a computer and video game designer and interactive artist. Her twelve-year career in the games industry has included AAA next-gen console games, smart toys, handheld games, serious games for behavioral change, and web communities for girls. [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image945" src="http://subotron.com/wp-content/uploads/2009/06/lgcll_socialgraph.jpg" alt="lgcll_socialgraph.jpg"/></p>
<p>we have a new artist in residence re. our <a href="http://subotron.com/880-open-call-subotron-artist-in-residence-fall-2009-wanted/" target="right">open call</a>:</p>
<p>HEATHER KELLEY of <a href="http://www.kokoromi.org/" target="right">kokomori</a> fame !</p>
<p>Heather Kelley is <a href="http://rapport.moboid.com" target="right">moboid</a>, a computer and video game designer and interactive artist. Her twelve-year career in the games industry has included AAA next-gen console games, smart toys, handheld games, serious games for behavioral change, and web communities for girls. Heather co-founded the experimental game collective Kokomori in 2006 to champion games as an art form, and produces and curates the yearly GAMMA events to promote original indie games as creative expression in a social context. For seven years, Heather served as co-chair of the IGDA&#8217;s Women in Game Development Special Interest Group. Her sex game concepts Lapis and Our First Times won the 2006 MIGS Game Design Challenge and 2009 GDC Game Design Challenge, respectively.<br />
As moboid, she has created interactive video installations using game engines such as Quake and Unreal. She holds an MA from the University of Texas at Austin, where she is an alumna of the Advanced Communications Technologies Laboratory. </p>
<p>check her impressive <a href="http://subotron.com/media/subotron_air_kelley_cv.pdf" target="right">CV</a></p>
<p>Heather <a href="http://www.cnn.com/2009/TECH/03/27/videogame.losing.virginity/index.html" target="right">won the game design callenge</a> @ this years game developers conference with just 36 hours of preparation, while their competitors had weeks to come up with concepts for a game about &#8220;your first time&#8221; !</p>
<p>concept :<br />
<a id="more-930"></a><br />
The development of new tools and processes is profoundly changing the way computer games are made, and who makes them. The game creation process, including the software tools themselves, is becoming more playful, personal, and open. Many efforts are underway to attract new creators to games, adding diverse voices to the discussion of goal-driven interactivity.<br />
Simultaneously, new visualization tools are making it simpler and more gratifying to examine and understand the data produced by information-rich systems.</p>
<p>Creative game designers without a background in computer science struggle to learn specific tools and techniques &#8212; namely, programming &#8212; which would enable them to create game systems from scratch. My intention for this residency is to make transparent my own attempts at learning intermediate coding techniques needed to write games, revealing the unique emotional and intellectual effort needed to create these complex expressive systems.</p>
<p>In Live Game Code, I will simultaneously demonstrate and illustrate my attempt to create a playful goal-driven system from scratch. Equally importantly, the final content of the game I create will address subjects of personal relevance, such as interpersonal connection, experimental aesthetics, and meaning through interaction. In other words, the final game will not exist comfortably within a standard game genre such as space shooter or platformer - my personal fight is to create a game with meaning.</p>
<p>The piece takes the form of a multi-day &#8220;live coding&#8221; event, where visitors to the Subotron Shop can watch my working process: both by my physical activity on site, as well as the software activity being analyzed, visualized and projected. Live coding, as it has existed thus far, is usually done with specific flow-based tools like Max/MSP, within a performative context &#8212; a musical/visual presentation of a few hours at most. The Live Game Code event, on the other hand, will focus on the longer-term and continuous design and coding of a game, using game-friendly development tools like Python, Processing, Unity, or the LOVE engine. In addition, I will display visualizations and audio interpretations of the code created throughout the process, exposing the normally private game development process for public observation.<br />
The data visualization framework of Live Game Code will gather interesting information from the code-writing and game-making process, and interpret it visually and audibly, much like the code_swarm project, but will focus on code details. For instance, a graph could plot &#8220;lines of code written per hour&#8221; or &#8220;number and type of crashes&#8221; (complete with algorithmicallygenerated sounds for each failure). Visualizations could even poke fun at the procrastination process by comparing those numbers with “number of times Facebook is checked.” This framework will be built in such a way that new variables can be added and tracked over the course of the residency.</p>
<p>The physical and public manifestation of Live Game Code is a configuration of hardware, furniture, performance, software, display screens, and floor space, all in an accessible location such as the Subotron Shop. In addition to a work desk, chair, computer, and projector, the configuration could include beanbag chairs or other casual seating arrangement, to add interest and accurately recreate a real-world coding environment. Human abjection in response to the demands and seductions of technological work is not the main theme of the piece, but the longterm effects of the human-computer relationship might be observed in the form of dishevelment,<br />
exhaustion, and error (as visualized).</p>
<p>In essence, this work makes visible the learning and coding process, but does not render it virtuosic. Live Game Code will instead reveal, with humility and humor, the struggle to learn and the mistakes that lead to real change and growth. My hope in so doing is to encourage a new chapter in the history of game culture.
</p>
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		<item>
		<title>Killerspieldebatte</title>
		<link>http://feedproxy.google.com/~r/subotron/~3/Y-iCfl5wuoo/</link>
		<comments>http://subotron.com/941-killerspieldebatte/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 16:11:42 +0000</pubDate>
		<dc:creator>cpt</dc:creator>
		
		<category>TIPS</category>
<dc:subject>gewalt</dc:subject><dc:subject>killerspiele</dc:subject><dc:subject>medien</dc:subject>
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		<description><![CDATA[Zusammenfassung von Fehlern in der Berichterstattung über &#8220;Killerspiele&#8221; von hartaberfair, Frontal21, Kontraste und Panorama. Dieses Video weist ausschließlich auf die Qualität der Berichterstattung hin, zu den (Un-) Wert von Videospielen soll keine Stellung genommen werden. 





]]></description>
			<content:encoded><![CDATA[<p>Zusammenfassung von Fehlern in der Berichterstattung über &#8220;Killerspiele&#8221; von hartaberfair, Frontal21, Kontraste und Panorama. Dieses Video weist ausschließlich auf die Qualität der Berichterstattung hin, zu den (Un-) Wert von Videospielen soll keine Stellung genommen werden. </p>
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</p>
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		<item>
		<title>new backupsystem for NDS &amp; NDS Lite in stock now !</title>
		<link>http://feedproxy.google.com/~r/subotron/~3/esIILbgSkcE/</link>
		<comments>http://subotron.com/837-new-backupsystem-for-nds-nds-lite-in-stock-soon/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 11:00:04 +0000</pubDate>
		<dc:creator>cpt</dc:creator>
		
		<category>SALES</category>
<dc:subject>backup</dc:subject><dc:subject>flashcard</dc:subject><dc:subject>nds</dc:subject>
		<guid isPermaLink="false">http://subotron.com/837-new-backupsystem-for-nds-nds-lite-in-stock-soon/</guid>
		<description><![CDATA[
   ◇ DS original cartridge size, Slot1 interface.
    ◇ Plug &#8216;n Play, easy to use, just Drag &#8216;n Drop file from PC to flash memory card.
    ◇ No FlashMe, built-in NoPass, and the GBA cards in slot2 can be started directly.
    ◇ Supports CleanROM, [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image883" src="http://subotron.com/wp-content/uploads/2009/02/dstt.jpg" alt="dstt.jpg" /><img id="image884" src="http://subotron.com/wp-content/uploads/2009/02/usb_microsd.jpg" alt="usb_microsd.jpg" /></p>
<p>   ◇ DS original cartridge size, Slot1 interface.<br />
    ◇ Plug &#8216;n Play, easy to use, just Drag &#8216;n Drop file from PC to flash memory card.<br />
    ◇ No FlashMe, built-in NoPass, and the GBA cards in slot2 can be started directly.<br />
    ◇ Supports CleanROM, No covert.<br />
    ◇ 100% SDHC TF and standard TF compatibility up to 4TB(4096GB) flash memory card.<br />
    ◇ High speed SDHC. Supports any TF card speed<br />
    ◇ Save directly to TF card, not to onboard chip, Never lose your saves.<br />
    ◇ Automatically detect and generate save type.<br />
    ◇ Supports Moonshell and homebrew. DLDI auto-patching.<br />
    ◇ Supports FAT/FAT32, works on any OS.<br />
    ◇ Supports Action Replay cheat and edit the code base.<br />
    ◇ Built-in energy-saving design.<br />
    ◇ User friendly skinnable interface. Touchscreen or button operation. Supports Skin DIY.<br />
    ◇ Supports the “Hot-Key” SOFT RESET.<br />
    ◇ Supports 4-scale-lightness adjustment ( DS Lite only ). </p>
<p><strong>á € 39.-</strong></p>
<p><a href="http://www.ndstt.com/new_download.html" target="right">software download</a></p>
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