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      <title>SWTOR Community Feed</title>
      <description>Pipes Output</description>
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      <pubDate>Sat, 25 Feb 2012 06:22:54 +0000</pubDate>
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      <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/swtorfeed" /><feedburner:info uri="swtorfeed" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
         <title>Community Q&amp;A February 24th</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/aMeXluPx2rs/</link>
         <description>It&amp;#8217;s Friday and that means it is time for one of my favorite new things BioWare is doing these days, Community Q&amp;#38;A. They managed to go over 10 questions again this week, another trend I would like to see continued, and answered a range of questions from implementing a LFG tool, improving end game usefulness [...]&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/aMeXluPx2rs" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://www.swtor-life.com/?p=6434</guid>
         <pubDate>Sat, 25 Feb 2012 05:37:25 +0000</pubDate>
      <feedburner:origLink>http://www.swtor-life.com/community-news/community-qa-february-24th/6434/</feedburner:origLink></item>
      <item>
         <title>Community Q&amp;A 2/24/2012</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/U6jjULQoQYc/19954-community-q-a-2-24-2012</link>
         <description>&lt;p&gt;BioWare released their weekly &lt;a rel="nofollow"&gt;Community Q&amp;amp;A&lt;/a&gt; today with a look at some feature coming in patch 1.2 and beyond. Questions range from big such as streamlining travel in game, to small such as adding new player emotes. If you'd like to ask a question for next week's Q&amp;amp;A session, visit the official thread &lt;a rel="nofollow"&gt;here&lt;/a&gt;. The thread will close on February 28 at 2pm CST (8pm GMT/9pm CET). Hit the jump to see this week's Q&amp;amp;A in full.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/U6jjULQoQYc" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">19954</guid>
         <pubDate>Sat, 25 Feb 2012 03:02:24 +0000</pubDate>
      <feedburner:origLink>http://www.darthhater.com/articles/swtor-news/19954-community-q-a-2-24-2012</feedburner:origLink></item>
      <item>
         <title>SWTOR Patch 1.1.5 notes</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/g7BJwz-aZ1k/</link>
         <description>In what could be seen as a very encouraging sign, the notes for SWTOR patch 1.1.5 have been posted and it&amp;#8217;s a much shorter list of changes this time. Read on for the whole shebang: &amp;#160; Star Wars™: The Old Republic™ &amp;#8211; 1.1.5 Patch Notes Because development is ongoing during testing, it should be noted [...]
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         <guid isPermaLink="false">http://toroz.com.au/?p=3415</guid>
         <pubDate>Sat, 25 Feb 2012 01:41:14 +0000</pubDate>
      <feedburner:origLink>http://toroz.com.au/2012/02/swtor-patch-1-1-5-notes/</feedburner:origLink></item>
      <item>
         <title>Another round of Star Wars: The Old Republic questions answered by the developers</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/WIH0THk_GhM/</link>
         <description>&lt;p&gt;Filed under: &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/sci-fi/"&gt;Sci-fi&lt;/a&gt;, &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/game-mechanics/"&gt;Game mechanics&lt;/a&gt;, &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/patches/"&gt;Patches&lt;/a&gt;, &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/news-items/"&gt;News items&lt;/a&gt;, &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/star-wars-the-old-republic/"&gt;Star Wars: The Old Republic&lt;/a&gt;, &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/community-qanda/"&gt;Community Q&amp;amp;A&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align:center;"&gt;
	&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/2012/02/24/another-round-of-star-wars-the-old-republic-questions-answered/"&gt;&lt;img alt="Because fans are PROBING for answers!  Get it?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/swtor-qanda-epl-224.jpg"/&gt;&lt;/a&gt;&lt;/div&gt;
It's been two months since &lt;em&gt;&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/"&gt;Star Wars: The Old Republic&lt;/a&gt;&lt;/em&gt; launched, and players have some questions. So it's a good thing that the development team is still hosting a weekly question-and-answer session for the community, with &lt;a rel="nofollow" target="_blank" href="http://www.swtor.com/blog/community-qa-feb-24th-2012"&gt;the latest installment addressing several new concerns about future updates&lt;/a&gt;. Among the answers are new features that will be coming with the second major patch, including animation adjustments for cross-faction parity and tweaks to docking at planets with orbital stations such as Tython and Korriban.&lt;br /&gt;
&lt;br /&gt;
There are also plans for players to gain the ability to roll on equipment specifically for companions; the Need option will be disabled unless the item in question is designed for your advanced class. Amidst all of the good news, however, there is some bad in the sense that new ship models and customization are apparently on the table -- but for much further in the future. Take a look at the full list of answers if you're interested in seeing &lt;a rel="nofollow" target="_blank" href="http://www.swtor.com/blog/community-qa-feb-24th-2012"&gt;what players can expect for new features in the near future and the slightly further future&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;"/&gt;&lt;/a&gt;&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/2012/02/24/another-round-of-star-wars-the-old-republic-questions-answered/"&gt;Another round of Star Wars: The Old Republic questions answered by the developers&lt;/a&gt; originally appeared on &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Fri, 24 Feb 2012 20:00:00 EST.  Please see our &lt;a rel="nofollow" target="_blank" href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0;"&gt;&lt;/h6&gt;&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/2012/02/24/another-round-of-star-wars-the-old-republic-questions-answered/" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/forward/20179351/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/2012/02/24/another-round-of-star-wars-the-old-republic-questions-answered/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a rel="nofollow" target="_blank" href="http://www.swtor.com/blog/community-qa-feb-24th-2012"&gt;Community Q&amp;amp;A: February 24th&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/WIH0THk_GhM" height="1" width="1"/&gt;</description>
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         <pubDate>Sat, 25 Feb 2012 01:00:00 +0000</pubDate>
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      <item>
         <title>Community Q&amp;A February 24th – Improved Travel, Combat Animations &amp; More</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/3ewFG8m_gTY/</link>
         <description>This week&amp;#8217;s Community Q&amp;#38;A has just been posted and it&amp;#8217;s got some interesting questions (and answers!) No doubt, some players will feel that there are too many &amp;#8220;coming soon&amp;#8221; answers, but it does give a snapshot into where BioWare is and their eye on the community. You can read the entire Q&amp;#38;A here after the [...]</description>
         <guid isPermaLink="false">http://www.askajedi.com/?p=15044</guid>
         <pubDate>Sat, 25 Feb 2012 00:42:49 +0000</pubDate>
         <content:encoded><![CDATA[<p>This week&#8217;s <a rel="nofollow" target="_blank" href="http://www.swtor.com/blog/community-qa-feb-24th-2012">Community Q&amp;A has just been posted</a> and it&#8217;s got some interesting questions (and answers!) No doubt, some players will feel that there are too many &#8220;coming soon&#8221; answers, but it does give a snapshot into where BioWare is and their eye on the community.</p>
<p>You can read the entire Q&amp;A here after the jump, and don&#8217;t forget to head over to the offical forum thread for next week&#8217;s Q&amp;A and get your question in there!</p>
<p style="padding-left:30px;"><em><strong>Chyp: Can we expect to see any animation/damage timing consistency changes between factions?</strong></em></p>
<p style="padding-left:30px;"><em><strong>Georg Zoeller (Principal Lead Combat Designer):</strong> Yes. The animation team has been working on a new set of animations for abilities like the Trooper&#8217;s Mortar Volley to provide closer matching of animation timings and improved combat responsiveness. We expect to roll these changes out with Game Update 1.2.</em></p>
<p style="padding-left:30px;"><em><strong>Zennis: Has there been any discussion to streamlining the Space Port process? Perhaps allowing speeders in the Space Ports besides the Fleet?</strong></em></p>
<p style="padding-left:30px;"><em><strong>Brian Audette (Senior Designer):</strong> We&#8217;ve absolutely heard what the fans are saying and have been exploring options to address these issues. While we are still investigating allowing speeder use in Space Ports, we&#8217;ve also been looking for other ways to get people from point A to point B with greater haste. One such feature will specifically affect planets that have Orbital Stations instead of Space Ports such as: Tython, Korriban, Hoth, and Belsavis. We&#8217;ll be adding an option for players to go directly to their ships from the surface shuttles as opposed to having them run through the Orbital Station to their airlocks. This feature and some additional tweaks will start showing up in Game Update 1.2.</em></p>
<p style="padding-left:30px;"><em><strong>deusBAAL: Will you be providing a LFG tool? What will be its features? How will it be intended to work and when can we expect it to go live?</strong></em></p>
<p style="padding-left:30px;"><em><strong>Daniel Erickson (Lead Writer):</strong> We are hard at work on a much more robust LFG functionality that will quickly help put groups together while still offering the flexibility to decide how you group and what sort of people you want to be grouped with. We’ll release more details as we get closer to release.</em></p>
<p style="padding-left:30px;"><em><strong><span id="more-15044"></span>LthalSavy: Will there be any way to implement a quick travel to your ship?</strong></em></p>
<p style="padding-left:30px;"><em><strong>Georg Zoeller:</strong> Not in the short term, but it&#8217;s something we&#8217;ve been discussing on and off. Currently, given how easily available fleet travel passes are on the Security Vendor, we don&#8217;t think adding this is necessary.</em></p>
<p style="padding-left:30px;"><em><strong>IsACoolGuy: Will any new emotes be added to the game? The Jedi/Sith meditation thing that NPCs do looks pretty cool, will emotes of that nature become available to players?</strong></em></p>
<p style="padding-left:30px;"><em><strong>Damion Schubert (Principal Lead Systems Designer):</strong> We do have some new emotes planned. Even cooler, we now have tech that allows us to grant emotes as rewards for various game systems. In Game Update 1.2, we have several emotes planned as unlocked rewards of the Legacy System. My favorite is the special dance that is so inspiring that your companion feels the urge to boogie down with you.</em></p>
<p style="padding-left:30px;"><em><strong>TrueDND: Currently, the incentive to choose other Crew Crafting Skills outside of Biochem is minimal due to the fact that, once you reach max level, all gear that is acquired through PvE and PvP is better than all crafted equipment and mods (mostly through the Commendation and token vendors). Is this being looked in to?</strong></em></p>
<p style="padding-left:30px;"><em><strong>Georg Zoeller:</strong> Absolutely. With the upcoming Game Update 1.2, we are adding endgame crafting for all professions. This includes augment crafting, the ability to crit-craft custom (orange) gear with augment slots, new endgame schematics, new color crystals, expanded and improved research and reverse engineering and much more (we&#8217;re up to 4 pages of crew skill related patch notes in 1.2. alone)</em></p>
<p style="padding-left:30px;"><em>Combined with new features such as the ability to extract base-mods from purple items (including the set bonus) and the improved color matching feature, crafters of all professions will find themselves in a lot of demand once the update hits.</em></p>
<p style="padding-left:30px;"><em><strong>Toxin_Polaris: Do you plan to have mini-games like swoop races or pazaak? And if so what is the priority for this? Can we expect them this year?</strong></em></p>
<p style="padding-left:30px;"><em><strong>Damion Schubert:</strong> We love mini-games, especially the ones that speak to the heritage of KOTOR. When would something like pazaak make its way to you? Hard to say &#8211; it&#8217;s not on our immediate horizon, and we&#8217;d most likely do it at a point where we want to make a large splash.</em></p>
<p style="padding-left:30px;"><em><strong>Twaggy: I find it troublesome to compare mods/enhancements/armoring/hilts/crystals that are installed in my armor or lightsaber. Will you be implementing something that lets you see the stats of what you have (like the comparability you can do of the boots &#8211; boots or jacket &#8211; jacket)?</strong></em></p>
<p style="padding-left:30px;"><em><strong>Georg Zoeller:</strong> This is a convenience feature on our list of things to look at once the higher priority UI features and community requests have been addressed. We definitely think it’s a good idea, but where it falls in terms of prioritization makes it impossible to give you an ETA at this point.</em></p>
<p style="padding-left:30px;"><em><strong>TheJestersHat: What is BioWare planning to do about performance issues that people get with Warzone, open world PVP, and general FPS issues?</strong></em></p>
<p style="padding-left:30px;"><em><strong>Damion Schubert:</strong> We have an internal strike team that is fully devoted to ensuring that the game runs better and faster, especially on low end machines, and we consider this team&#8217;s work to be a crucial internal initiative. You should see evidence of this work as soon as Patch 1.1.5, when we will be introducing a new &#8216;very low&#8217; setting to shader quality, which should drastically increase the number of mid-to-low machines the game can run well on, especially in Warzones and Operations.</em></p>
<p style="padding-left:30px;"><em><strong>Frung: Have you considered adding a &#8220;companion&#8221; loot roll option?</strong></em></p>
<p style="padding-left:30px;"><em><strong>Damion Schubert:</strong> We&#8217;ve discussed it and have a design for it &#8211; when we do this, we will make it so you can only roll &#8216;need&#8217; on items that your advanced class is meant to use in one of its specs. I do not currently have an ETA on this feature.</em></p>
<p style="padding-left:30px;"><em><strong>Belthazaar: I like my ships but, I was wondering if or when we will be able to purchase, make, or steal a new and different ship beyond the one that we currently get from our class quest?</strong></em></p>
<p style="padding-left:30px;"><em><strong>Damion Schubert:</strong> Unfortunately, the nature of our ships as central story areas for all of our class content, and all of the associated triggers and cinematics that must therefore be done on the ships, means that giving players new ship models, particularly interiors, is very, very hard for us. We will probably look at addressing this instead by providing a greater sense of ship customization at some point well in the future. But it’s someplace we definitely want to go!</em></p>
<p style="padding-left:30px;"><em>Thanks for all of your questions, and thanks to the team for answering them. If you’d like to put forward a question for next week’s Q&amp;A, please visit this <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/showthread.php?t=325701">Forum thread</a>!</em></p>
<p><br />

</p> 
<img src="http://feeds.feedburner.com/~r/AskAJedi/~4/c7GwssflNZ8" height="1" width="1"/><img src="http://feeds.feedburner.com/~r/swtorfeed/~4/3ewFG8m_gTY" height="1" width="1"/>]]></content:encoded>
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         <title>SWTOR Test Server: Patch Notes 1.1.5 Posted</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/65GyX8Ui9i0/</link>
         <description>&lt;a rel="nofollow" target="_blank" href="http://torwars.com/2012/02/24/swtor-test-server-patch-notes-1-1-5-posted/"&gt;&lt;img align="left" hspace="5" width="125" height="125" src="http://torwars.com/wp-content/uploads/2012/02/stormtrooper_die_die-125x125.jpg" class="alignleft wp-post-image tfe" alt="" title="stormtrooper_die_die"/&gt;&lt;/a&gt;Greetings, TORWarriors and happy Friday! Today BioWare’s Amber Green dropped by the official Star Wars: The Old Republic forums to post the official patch notes for next weeks patch, version 1.1.5. Naturally these notes are subject to change if anything comes up or tweaking is required. The patch is mostly small fixes but there are [...]&lt;div class="feedflare"&gt;
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         <pubDate>Fri, 24 Feb 2012 23:11:32 +0000</pubDate>
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         <title>Artist Creates Star Wars Pixel Art for a Galaxy Far, Far Away…</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/LFzllZMBjaw/</link>
         <description>&lt;a rel="nofollow" target="_blank" href="http://torwars.com/2012/02/24/artist-creates-star-wars-pixel-art-for-a-galaxy-far-far-away/"&gt;&lt;img align="left" hspace="5" width="125" height="125" src="http://torwars.com/wp-content/uploads/2012/02/pixel_art_ryan_andrews_C-3p0_r2-d2-125x125.jpg" class="alignleft wp-post-image tfe" alt="" title="pixel_art_ryan_andrews_C-3p0_r2-d2"/&gt;&lt;/a&gt;In my usual business of scavenging the Internet for various tidbits of information involving Star Wars: The Old Republic, I stumbled across some art that rubbed my nostalgia bone just the right way. Laughing Squid had a post pointing towards the work of Artist Ryan Andrews who has created some Pixel art renditions of various [...]&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=jm7TyGcVZXo:4BWXkyTh9N0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=jm7TyGcVZXo:4BWXkyTh9N0:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=7Q72WNTAKBA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=jm7TyGcVZXo:4BWXkyTh9N0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=jm7TyGcVZXo:4BWXkyTh9N0:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=jm7TyGcVZXo:4BWXkyTh9N0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=jm7TyGcVZXo:4BWXkyTh9N0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=jm7TyGcVZXo:4BWXkyTh9N0:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Torwars/~4/jm7TyGcVZXo" height="1" width="1"/&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/LFzllZMBjaw" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://torwars.com/?p=50013</guid>
         <pubDate>Fri, 24 Feb 2012 22:51:24 +0000</pubDate>
      <feedburner:origLink>http://feedproxy.google.com/~r/Torwars/~3/jm7TyGcVZXo/</feedburner:origLink></item>
      <item>
         <title>Smuggler Weekly: Underworld Medicine</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/rfis8i4VgeA/</link>
         <description>&lt;a rel="nofollow" target="_blank" href="http://torwars.com/2012/02/24/smuggler-weekly-underworld-medicine/"&gt;&lt;img align="left" hspace="5" width="125" height="125" src="http://torwars.com/wp-content/uploads/2012/02/new-character-smuggler-zabrak-125x125.jpg" class="alignleft wp-post-image tfe" alt="" title="new character smuggler zabrak"/&gt;&lt;/a&gt;Giving Smugglers the Upper Hand Some of you may be familiar with my Sharpshooter Adolan, but now I’d like to introduce you to my Scoundrel Healer named Hellena. I don’t know if it’s more endearing to call her a Sawbones, but she is indeed a “physician.” You have to learn how to patch up your [...]&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=DyQDS8oneUc:_LsVGlOqoHs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=DyQDS8oneUc:_LsVGlOqoHs:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=7Q72WNTAKBA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=DyQDS8oneUc:_LsVGlOqoHs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=DyQDS8oneUc:_LsVGlOqoHs:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=DyQDS8oneUc:_LsVGlOqoHs:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=DyQDS8oneUc:_LsVGlOqoHs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=DyQDS8oneUc:_LsVGlOqoHs:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Torwars/~4/DyQDS8oneUc" height="1" width="1"/&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/rfis8i4VgeA" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://torwars.com/?p=49925</guid>
         <pubDate>Fri, 24 Feb 2012 22:24:08 +0000</pubDate>
      <feedburner:origLink>http://feedproxy.google.com/~r/Torwars/~3/DyQDS8oneUc/</feedburner:origLink></item>
      <item>
         <title>Love Thy Enemy? Inter-faction Interaction and You</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/oXvSMRyAMXE/</link>
         <description>&lt;a rel="nofollow" target="_blank" href="http://torwars.com/2012/02/24/love-thy-enemy-inter-faction-interaction-and-you/"&gt;&lt;img align="left" hspace="5" width="125" height="125" src="http://torwars.com/wp-content/uploads/2012/02/Voss-125x125.jpg" class="alignleft wp-post-image tfe" alt="" title="Voss"/&gt;&lt;/a&gt;We&amp;#8217;ve all been there. You&amp;#8217;re zipping across Voss on your speeder, taking in the autumn leaves, when all of a sudden you see a flash of red. An Imperial (or Republic, if that&amp;#8217;s how you roll). They don&amp;#8217;t see you, and you think you can take them. Do you attack? Walk nicely over and perhaps [...]&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=jt2LLZcB-kU:0Aqv5fqg08k:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=jt2LLZcB-kU:0Aqv5fqg08k:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=7Q72WNTAKBA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=jt2LLZcB-kU:0Aqv5fqg08k:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=jt2LLZcB-kU:0Aqv5fqg08k:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=jt2LLZcB-kU:0Aqv5fqg08k:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=jt2LLZcB-kU:0Aqv5fqg08k:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=jt2LLZcB-kU:0Aqv5fqg08k:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Torwars/~4/jt2LLZcB-kU" height="1" width="1"/&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/oXvSMRyAMXE" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://torwars.com/?p=49835</guid>
         <pubDate>Fri, 24 Feb 2012 21:19:38 +0000</pubDate>
      <feedburner:origLink>http://feedproxy.google.com/~r/Torwars/~3/jt2LLZcB-kU/</feedburner:origLink></item>
      <item>
         <title>Patch Notes: 1.1.5 – Public Test Server – I’m Rollin’!</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/Rbtc8EzQYT0/</link>
         <description>Today, BioWare rolled out a brand new build of Star Wars: The Old Republic to the Public Test Server. Patch 1.1.5 is now available for players to test and the notes are available below, or here. Items of note are the addition of a /roll command as well as a fix to the Master Looter [...]</description>
         <guid isPermaLink="false">http://www.askajedi.com/?p=15037</guid>
         <pubDate>Fri, 24 Feb 2012 20:26:12 +0000</pubDate>
         <content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://www.askajedi.com/wp-content/uploads/2011/12/patchnotes.png"><img class="aligncenter size-full wp-image-11762" title="Patch Notes" src="http://www.askajedi.com/wp-content/uploads/2011/12/patchnotes.png" alt="" width="580" height="135"/></a></p>
<p>Today, BioWare rolled out a brand new build of Star Wars: The Old Republic to the Public Test Server. Patch 1.1.5 is now available for players to test and the notes are available below, or <a rel="nofollow" target="_blank" href="http://www.swtor.com/test-center/patchnotes">here</a>.</p>
<p>Items of note are the addition of a /roll command as well as a fix to the Master Looter function. Also interesting is the reduction in price of several speeder models &#8220;until patch 1.2&#8243;. Hmm.</p>
<p>No word on character copy yet, which is truly required for the PTS to be of any real value (at least to players.)</p>
<p>Anyway, you can get more details from the <a rel="nofollow" target="_blank" href="http://www.swtor.com/test-center">official Test Center</a> including instructions on how to participate. And don&#8217;t forget to head over to the official <a rel="nofollow" target="_blank" href="http://www.swtor.com/community/forumdisplay.php?f=308">Public Test Server forums</a> to give BioWare your feedback when you do!</p>
<p><center><span style="text-decoration:underline;"><span style="text-decoration:underline;"><br />
</span></span></center></p>
<h2><em>Star Wars</em>™: The Old Republic™ — 1.1.5 Patch Notes</h2>
<p><em>Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.</em></p>
<h2>General</h2>
<ul>
<ul>
<li>Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).</li>
</ul>
</ul>
<h2>Classes and Combat</h2>
<h3>Sith Warrior</h3>
<ul>
<ul>
<li>The French version of the &#8220;Darth&#8221; title is now correct.</li>
</ul>
</ul>
<h2><span id="more-15037"></span>Flashpoints and Operations</h2>
<h3>Operations</h3>
<h4>General</h4>
<ul>
<ul>
<ul>
<ul>
<li>Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.</li>
</ul>
</ul>
</ul>
</ul>
<p>&nbsp;</p>
<h4>Eternity Vault</h4>
<ul>
<ul>
<ul>
<li>The &#8220;Duel of the Fates&#8221; and &#8220;Penalty of Destiny&#8221; effects are now properly removed when the Infernal Council encounter resets.</li>
</ul>
</ul>
</ul>
<h2>Items</h2>
<h3>General</h3>
<ul>
<ul>
<li>New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.</li>
<li>Several high end speeder models have been temporarily reduced in price until Game Update 1.2.</li>
<li>A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.</li>
<li>The Portable Holo Dancer once again displays the correct visual effect.</li>
<li>Dark/Light requirements present on some color crystals have been removed.</li>
</ul>
</ul>
<h2>Missions and NPCs</h2>
<h3>Missions</h3>
<h4>Republic</h4>
<ul>
<ul>
<ul>
<li>Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.</li>
</ul>
</ul>
</ul>
<h2>PvP</h2>
<h3>World PvP</h3>
<h4>Ilum</h4>
<ul>
<ul>
<ul>
<li>To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.</li>
</ul>
</ul>
</ul>
<h2>UI</h2>
<h3>General</h3>
<ul>
<ul>
<li>The Shader Complexity preference now supports a &#8220;Very Low&#8221; option.</li>
</ul>
</ul>
<p><br />

</p> 
<img src="http://feeds.feedburner.com/~r/AskAJedi/~4/5X9R4DVR40Q" height="1" width="1"/><img src="http://feeds.feedburner.com/~r/swtorfeed/~4/Rbtc8EzQYT0" height="1" width="1"/>]]></content:encoded>
      <feedburner:origLink>http://feedproxy.google.com/~r/AskAJedi/~3/5X9R4DVR40Q/</feedburner:origLink></item>
      <item>
         <title>Public Test Server Patch Notes: 1.1.5 2/24/12</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/FwM_8waKgM8/19952-public-test-server-patch-notes-1-1-5-2-24-12</link>
         <description>&lt;p&gt;&lt;a rel="nofollow"&gt;&lt;img src="http://media-titanium.cursecdn.com/attachments/thumbnails/39/985/630/630/pnotes22412.jpg" alt=""&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Patch notes for the upcoming &lt;a rel="nofollow"&gt;1.1.5 patch&lt;/a&gt; are now available. Keep in mind that these notes are from the Public Test Servers and may not reflect the final official client patch that players will see when BioWare releases it to the live servers. For the patch notes in full, hit the jump.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;UPDATED:&lt;/strong&gt; New vendor-purchasable color crystals added to our &lt;a rel="nofollow" target="_blank" href="http://db-ptr.darthhater.com/items/?filters=8019=220"&gt;&lt;strong&gt;DarthHaterDB Test Server database&lt;/strong&gt;&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/FwM_8waKgM8" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">19952</guid>
         <pubDate>Fri, 24 Feb 2012 19:59:58 +0000</pubDate>
      <feedburner:origLink>http://www.darthhater.com/articles/swtor-news/19952-public-test-server-patch-notes-1-1-5-2-24-12</feedburner:origLink></item>
      <item>
         <title>Video: Wiggle Wiggle Wiggle Wiggle Wiggle</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/7zX9THuFt50/</link>
         <description>&lt;a rel="nofollow" target="_blank" href="http://torwars.com/2012/02/24/video-wiggle-wiggle-wiggle-wiggle-wiggle/"&gt;&lt;img align="left" hspace="5" width="125" height="125" src="http://torwars.com/wp-content/plugins/thumbnail-for-excerpts/tfe_no_thumb.png" class="alignleft wp-post-image tfe" alt="" title=""/&gt;&lt;/a&gt;There are some days when you just have to wiggle. This is one of those days! Enjoy this most awesome vid that&amp;#8217;s been floating the net since beta, but it still has that appeal, especially when you see Smuggler booty wiggle.&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=ondnZyGzY1E:yNoqYUvJVYU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=ondnZyGzY1E:yNoqYUvJVYU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=7Q72WNTAKBA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=ondnZyGzY1E:yNoqYUvJVYU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=ondnZyGzY1E:yNoqYUvJVYU:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=ondnZyGzY1E:yNoqYUvJVYU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=ondnZyGzY1E:yNoqYUvJVYU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=ondnZyGzY1E:yNoqYUvJVYU:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Torwars/~4/ondnZyGzY1E" height="1" width="1"/&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/7zX9THuFt50" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://torwars.com/?p=49991</guid>
         <pubDate>Fri, 24 Feb 2012 19:40:10 +0000</pubDate>
      <feedburner:origLink>http://feedproxy.google.com/~r/Torwars/~3/ondnZyGzY1E/</feedburner:origLink></item>
      <item>
         <title>The Best Star Wars Bounty Hunters</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/RvIYce0o7z0/</link>
         <description>&lt;a rel="nofollow" target="_blank" href="http://torwars.com/2012/02/24/the-best-star-wars-bounty-hunters/"&gt;&lt;img align="left" hspace="5" width="125" height="125" src="http://torwars.com/wp-content/uploads/2012/02/IG88_Poster-125x125.jpg" class="alignleft wp-post-image tfe" alt="" title="IG88_Poster"/&gt;&lt;/a&gt;Gregg Katzman at UGO.com has a fun article up looking at the best &amp;#8220;Star Wars Bounty Hunters&amp;#8220;. (Source: TheForce.Net) As you might imagine you&amp;#8217;ll find Boba Fett on the list, but you&amp;#8217;ll also find cool badasses such as HK-47, Cad Bane and Bossk. Now, don&amp;#8217;t get your mercenary knickers in a twist &amp;#8211; I know [...]&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=Ipx-TapQEME:tFiPdJVMuLQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=Ipx-TapQEME:tFiPdJVMuLQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=7Q72WNTAKBA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=Ipx-TapQEME:tFiPdJVMuLQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=Ipx-TapQEME:tFiPdJVMuLQ:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=Ipx-TapQEME:tFiPdJVMuLQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=Ipx-TapQEME:tFiPdJVMuLQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=Ipx-TapQEME:tFiPdJVMuLQ:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Torwars/~4/Ipx-TapQEME" height="1" width="1"/&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/RvIYce0o7z0" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://torwars.com/?p=49997</guid>
         <pubDate>Fri, 24 Feb 2012 19:39:59 +0000</pubDate>
      <feedburner:origLink>http://feedproxy.google.com/~r/Torwars/~3/Ipx-TapQEME/</feedburner:origLink></item>
      <item>
         <title>BioWare Clarifies Billing Summary Email Confusion</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/FhZOVr-Q4VQ/19951-bioware-clarifies-billing-summary-email-confusion</link>
         <description>&lt;p&gt;A short time ago, &lt;span&gt;Associate Online Community Manager&amp;nbsp;&lt;/span&gt;Joveth Gonzalez &lt;a rel="nofollow"&gt;posted a statement&lt;/a&gt; on the official &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;&amp;nbsp;forums regarding an account summary e-mail that some players have, or will shortly receive. The emails are a delayed send out that were supposed to coincide with a previous transaction. Instead, the emails sent caused a bit of confusion for players who previously canceled their accounts. Thankfully, no accounts were reactivated or double-billed as a result of this issue.&lt;/p&gt;
&lt;blockquote&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a rel="nofollow"&gt;Joveth Gonzalez&lt;/a&gt;&lt;span&gt;Hi everyone,&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;Many of you have received an email earlier today that has caused a bit of confusion that we would like to clear up. The summary and confirmation email that players have received (or will receive) is a delayed email that should have been sent on the original date of the transaction. The date for the actual transaction can be found in the first sentence of the email that was sent out.&amp;nbsp;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;In other words, this is not a new charge. Rest assured that if you have cancelled your subscription since the date featured in the email, you are NOT being re-subscribed.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;Apologies for any confusion, and in the future you can look forward to receiving summary and confirmation emails in a more timely manner.&amp;nbsp;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span&gt;Thank you&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;
&lt;p&gt;For the official forum thread regarding the mix-up, visit &lt;a rel="nofollow"&gt;Joveth's post&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;: EA's Origin store is also experiencing problems with delayed email.&lt;/p&gt;
&lt;blockquote&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a rel="nofollow"&gt;EA&lt;/a&gt;&lt;span&gt;If you are trying to purchase Star Wars The Old Republic, The Sims or any other product that needs to be activated by a code, you will not be able to activate and play your game until you have received your confirmation email. We apologize for the inconvenience. Please do not attempt to place another order because you have yet to receive your confirmation email; rest assured your order has been placed, and your confirmation email will be sent as soon as possible.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/FhZOVr-Q4VQ" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">19951</guid>
         <pubDate>Fri, 24 Feb 2012 18:39:05 +0000</pubDate>
      <feedburner:origLink>http://www.darthhater.com/articles/swtor-news/19951-bioware-clarifies-billing-summary-email-confusion</feedburner:origLink></item>
      <item>
         <title>Holovid Heroes – Knights Who Say Ni</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/302d8sS4Dss/</link>
         <description>&lt;a rel="nofollow" target="_blank" href="http://torwars.com/2012/02/24/holovid-heroes-knights-who-say-ni/"&gt;&lt;img align="left" hspace="5" width="125" src="http://torwars.com/wp-content/uploads/2012/02/Holovid-Logo-KWSNi-500x373.png" class="alignleft wp-post-image tfe" alt="" title="Holovid-Logo-KWSNi"/&gt;&lt;/a&gt;Jono from Knights Who Say Ni graciously agreed to present their recruitment video to you all here at Holovid Heroes. unfortunately  I won&amp;#8217;t be able to put my feet up next to you all and watch the video with you guys today, since either EA or ComCast has decided to block me from watching this [...]&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=siVuYY-ATd8:zlEC94qje90:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=siVuYY-ATd8:zlEC94qje90:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=7Q72WNTAKBA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=siVuYY-ATd8:zlEC94qje90:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=siVuYY-ATd8:zlEC94qje90:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=siVuYY-ATd8:zlEC94qje90:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=siVuYY-ATd8:zlEC94qje90:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=siVuYY-ATd8:zlEC94qje90:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Torwars/~4/siVuYY-ATd8" height="1" width="1"/&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/302d8sS4Dss" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://torwars.com/?p=49954</guid>
         <pubDate>Fri, 24 Feb 2012 18:00:45 +0000</pubDate>
      <feedburner:origLink>http://feedproxy.google.com/~r/Torwars/~3/siVuYY-ATd8/</feedburner:origLink></item>
      <item>
         <title>Video: Interview with Stacy Haiduk, the Voice of Smuggler Companion Akaavi Spar</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/F8FzJqdfg-s/</link>
         <description>&lt;a rel="nofollow" target="_blank" href="http://torwars.com/2012/02/24/video-interview-with-stacy-haiduk-the-voice-of-smuggler-companion-akaavi-spar/"&gt;&lt;img align="left" hspace="5" width="125" src="http://torwars.com/wp-content/uploads/2012/02/Stacy-Haiduk-SWTOR-Interview-500x210.jpg" class="alignleft wp-post-image tfe" alt="" title="Stacy Haiduk SWTOR Interview"/&gt;&lt;/a&gt;Recently, we here at TORWars had the opportunity to sit down with Jennifer Hale, the voice behind a number of iconic Star Wars: The Old Republic characters. She even appeared on our podcast! Well, one of Stacy Haiduk&amp;#8217;s people just contacted us, advising us that she also has a fresh interview up over at her [...]&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=1WYJz_cIEeA:H22jXMLvNv0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=1WYJz_cIEeA:H22jXMLvNv0:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=7Q72WNTAKBA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=1WYJz_cIEeA:H22jXMLvNv0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=1WYJz_cIEeA:H22jXMLvNv0:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=1WYJz_cIEeA:H22jXMLvNv0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=1WYJz_cIEeA:H22jXMLvNv0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=1WYJz_cIEeA:H22jXMLvNv0:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Torwars/~4/1WYJz_cIEeA" height="1" width="1"/&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/F8FzJqdfg-s" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://torwars.com/?p=49981</guid>
         <pubDate>Fri, 24 Feb 2012 17:16:24 +0000</pubDate>
      <feedburner:origLink>http://feedproxy.google.com/~r/Torwars/~3/1WYJz_cIEeA/</feedburner:origLink></item>
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         <title>Consular Weekly: All Things in Balance</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/5Mr74Aoua3M/</link>
         <description>&lt;a rel="nofollow" target="_blank" href="http://torwars.com/2012/02/24/consular-weekly-all-things-in-balance/"&gt;&lt;img align="left" hspace="5" width="125" src="http://torwars.com/wp-content/uploads/2012/02/Tumult-for-balance-sage-500x342.jpg" class="alignleft wp-post-image tfe" alt="" title="Tumult for balance sage"/&gt;&lt;/a&gt;&amp;#8220;Balance&amp;#8221; is the theme for the week as we investigate this specialization. The Sage Balance tree has a lot to offer in damage-over-time, crowd-control, and stun skills along with some nice self-heals. Who should play this specialization? You&amp;#8217;ll enjoy the Balance Sage if you enjoy stunning enemies and stopping them in their tracks. There&amp;#8217;s nothing [...]&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=ZM3Cdo7ZIt4:9jezKMt-C08:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=ZM3Cdo7ZIt4:9jezKMt-C08:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=7Q72WNTAKBA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=ZM3Cdo7ZIt4:9jezKMt-C08:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=ZM3Cdo7ZIt4:9jezKMt-C08:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=ZM3Cdo7ZIt4:9jezKMt-C08:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Torwars?a=ZM3Cdo7ZIt4:9jezKMt-C08:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Torwars?i=ZM3Cdo7ZIt4:9jezKMt-C08:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Torwars/~4/ZM3Cdo7ZIt4" height="1" width="1"/&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/5Mr74Aoua3M" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://torwars.com/?p=49810</guid>
         <pubDate>Fri, 24 Feb 2012 17:00:15 +0000</pubDate>
      <feedburner:origLink>http://feedproxy.google.com/~r/Torwars/~3/ZM3Cdo7ZIt4/</feedburner:origLink></item>
      <item>
         <title>BioWare: Average SWTOR play session tops four hours</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/VZ-XqsLt-XE/</link>
         <description>&lt;p&gt;Filed under: &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/sci-fi/"&gt;Sci-fi&lt;/a&gt;, &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/interviews/"&gt;Interviews&lt;/a&gt;, &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/mmo-industry/"&gt;MMO industry&lt;/a&gt;, &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/news-items/"&gt;News items&lt;/a&gt;, &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/star-wars-the-old-republic/"&gt;Star Wars: The Old Republic&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align:center;"&gt;
	&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/2012/02/24/bioware-average-swtor-play-session-tops-four-hours/"&gt;&lt;img alt="Star Wars: The Old Republic - Twi'lek Smuggler girl" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tumblrlpb8ffnffa1qzcge7o1500.jpg"/&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/category/star-wars-the-old-republic"&gt;&lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;&lt;/a&gt; players are consuming game content in four- to six-hour sessions on average, according to &lt;a rel="nofollow" target="_blank" href="http://kotaku.com/5887987/star-wars-the-old-republic-players-average-at-least-four-hours-per-session-love-sundays"&gt;Kotaku&lt;/a&gt; and &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/tag/bioware"&gt;BioWare&lt;/a&gt; bigwig &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/tag/greg-zeschuk"&gt;Greg Zeschuk&lt;/a&gt;. "When they play, their sessions are absurd," he said recently.&lt;br /&gt;
&lt;br /&gt;
Zeschuk goes on to say both that the retention is a sign of the title's addictive "just-one-more" gameplay and that the firm is pulling an "intense amount of analytics and telemetry" from the title.&lt;br /&gt;
&lt;br /&gt;
Finally, he hints at the theory that most &lt;em&gt;SWTOR&lt;/em&gt; players are happy due to a general drop in forum tomfoolery. "You can tell when things are going really well in the game," Zeschuk explains. "The amount of forum chatter drops. People don't go to forums. They just play."&lt;br /&gt;
&lt;br /&gt;
Take that as you will, and let us know how long your average &lt;em&gt;SWTOR&lt;/em&gt; session lasts.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;"/&gt;&lt;/a&gt;&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/2012/02/24/bioware-average-swtor-play-session-tops-four-hours/"&gt;BioWare: Average SWTOR play session tops four hours&lt;/a&gt; originally appeared on &lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Fri, 24 Feb 2012 12:00:00 EST.  Please see our &lt;a rel="nofollow" target="_blank" href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0;"&gt;&lt;/h6&gt;&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/2012/02/24/bioware-average-swtor-play-session-tops-four-hours/" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/forward/20178955/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a rel="nofollow" target="_blank" href="http://massively.joystiq.com/2012/02/24/bioware-average-swtor-play-session-tops-four-hours/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a rel="nofollow" target="_blank" href="http://kotaku.com/5887987/star-wars-the-old-republic-players-average-at-least-four-hours-per-session-love-sundays"&gt;Kotaku&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/swtorfeed/~4/VZ-XqsLt-XE" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://massively.joystiq.com/2012/02/24/bioware-average-swtor-play-session-tops-four-hours/</guid>
         <pubDate>Fri, 24 Feb 2012 17:00:00 +0000</pubDate>
      <feedburner:origLink>http://massively.joystiq.com/2012/02/24/bioware-average-swtor-play-session-tops-four-hours/</feedburner:origLink></item>
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         <title>CRR HoloScan:   David Bass of BioWare</title>
         <link>http://feedproxy.google.com/~r/swtorfeed/~3/voDrvDxU_gc/</link>
         <description>Each week we will spotlight a member of the SWTOR community and get him or her to answer ten slightly off-the-beaten-path questions. Feel free to answer the questions yourself in the Comments section! This week we highlight, David Bass, Senior Community Coordinator for BioWare.  We find that David never found where in the World Carmen &lt;a rel="nofollow" target="_blank" href='http://corellianrun.com/2012/02/24/crr-holoscan-david-bass-of-bioware/' class='excerpt-more'&gt;[...]&lt;/a&gt;</description>
         <guid isPermaLink="false">http://corellianrun.com/?p=11400</guid>
         <pubDate>Fri, 24 Feb 2012 14:02:20 +0000</pubDate>
         <content:encoded><![CDATA[<div id="attachment_8450" class="wp-caption alignleft" style="width:220px;"><a rel="nofollow" target="_blank" href="http://corellianrun.com/2011/12/02/crr-holoscan-lethality-of-ask-a-jedi/holoscan/"><img class="size-full wp-image-8450" title="HoloScan" src="http://corellianrun.com/wp-content/uploads/2011/12/HoloScan.jpg" alt="" width="210" height="172"/></a><p class="wp-caption-text">CRR HoloScan</p></div>
<p>Each week we will spotlight a member of the SWTOR community and get him or her to answer ten slightly off-the-beaten-path questions. Feel free to answer the questions yourself in the Comments section!</p>
<p>This week we highlight, David Bass, Senior Community Coordinator for BioWare.  We find that David never found where in the World Carmen Santiago was, loves peanut butter, and finished Portal 2.</p>
<p><strong>Comments and more after the jump…</strong></p>
<p><span id="more-11400"></span></p>
<p>&nbsp;</p>
<p><strong>Q: What was your first video game obsession?</strong></p>
<p>A: When I was little, my dad and I would hop on the computer every night to play Where in the World is Carmen Sandiego (the 5.25” floppy disk version). Back then, the game came with this giant almanac you had to use to look up answers, and I loved the challenge. I’m not sure we ever actually caught her, sadly.</p>
<div>
<p><strong>Q: What is your guilty pleasure, snack-wise?</strong></p>
</div>
<p>A: Anything with peanut butter in it. The Girl Scouts came to the office a couple weeks ago, and I bought 5 boxes of peanut butter cookies from them, and our whole team ate three boxes within a couple days. I have serious problems.</p>
<div>
<p><strong>Q: Describe what you did last Sunday afternoon.</strong></p>
</div>
<p>A: Laundry. And while I waited for laundry, I checked into almost every MMO I have characters on… I’ve recently gotten on this binge where I want to play ALL the MMOs at the same time.</p>
<div>
<p><strong>Q: What video game have you not yet played that you know you should?</strong></p>
</div>
<p>A: Ooh, this is a great question. I need to rephrase it to “What video game have you not <em>finished</em> yet that you know you should,” because I play almost every game but I rarely finish them. The answer, in this case, is Dragon Age Origins and DAII. I’m about 2/3 of the way through DAII, and after that I’d like to go back to DA Origins, but I’m just not very good at them.</p>
<div>
<p><strong>Q: What game did you most recently play? Thumbs up or thumbs down?</strong></p>
</div>
<p>A: The most recent game I actually finished was Portal 2, and by finished I mean “played it through 6 times.” Whenever I’m feeling down or stressed, it’s the best possible game to improve my mood. Not just because I know I can beat it, but because it’s hilarious every time.</p>
<div>
<p><strong>Q: What TV show do you watch faithfully and why?</strong></p>
</div>
<p>A: Way too many, right now. I look forward to How I Met Your Mother and Parks and Recreation each week. HIMYM because its stories tend to be extremely parallel to my own life (though I hate laugh tracks SO MUCH), and Parks and Rec because it really came into its own as being funnier and more unique than The Office.</p>
<div>
<p><strong>Q: What was the last song you listened to on your iPod?</strong></p>
</div>
<p>A: I’m not sure when the last time I actually listened to music was… I’ve been stuck on podcasts for about two years now. Mostly I listen to the Rooster Teeth podcast and Wait, Wait, Don’t Tell Me each week.</p>
<div>
<p><strong>Q: What bad habit do you have that you hope no one notices?</strong></p>
</div>
<p>A: I bite my nails like nobody’s business. It used to be stress-related, but then I started working in the industry, so now I’m always stressed <img src='http://corellianrun.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley'/> </p>
<div>
<p><strong>Q: Describe your first Star Wars experience.</strong></p>
</div>
<p>A: Ooh. I’m ashamed to admit I don’t remember the first time I saw Star Wars. I do remember that I hadn’t ever seen Empire and RotJ until a few years ago, and I never really knew what it was that held me back. I did see the entire prequel trilogy in theaters, though I didn’t dress up and wait outside, sadly. My Star Wars obsession really came into its own once I started reading the Expanded Universe novels (especially the Zahn books).</p>
<div><strong>Q: Finish the sentence: My first character in SWTOR will be__________ because _________.</strong></div>
<p>A: My first character in SWTOR will be a Trooper, because I love the feeling of assembling a squad to take down a powerful threat.</p>
<div>
<p><strong>Q: Bonus Question: What is your catch phrase?</strong></p>
</div>
<p>A: There is too much profanity contained within my catchphrase to put here.</p>
<p>&nbsp;</p>
<p>We want to thank David Bass for being such a great sport by answering our questions.   David is an awesome community coordinator.   He is the point of contact for fansites and guilds.</p>
<p>&nbsp;</p>
<div id="attachment_11402" class="wp-caption aligncenter" style="width:233px;"><a rel="nofollow" target="_blank" href="http://corellianrun.com/2012/02/24/crr-holoscan-david-bass-of-bioware/david_bass_comic_con/"><img class="size-medium wp-image-11402" title="David_Bass_Comic_Con" src="http://corellianrun.com/wp-content/uploads/2012/02/David_Bass_Comic_Con-223x300.jpg" alt="" width="223" height="300"/></a><p class="wp-caption-text">Photo by TorWars.com</p></div><img src="http://feeds.feedburner.com/~r/swtorfeed/~4/voDrvDxU_gc" height="1" width="1"/>]]></content:encoded>
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