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		<title>Farewell mouse and keyboard?</title>
		<link>http://blog.synthetic-toys.com/?p=619</link>
		<comments>http://blog.synthetic-toys.com/?p=619#comments</comments>
		<pubDate>Sun, 03 Jun 2012 16:14:58 +0000</pubDate>
		<dc:creator>Antonis</dc:creator>
				<category><![CDATA[2012]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Peripherals]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Interface]]></category>

		<guid isPermaLink="false">http://blog.synthetic-toys.com/?p=619</guid>
		<description><![CDATA[Is it time to say farewell to our mice and keyboards? That is what Leap motion claims. In the past months, we have heard of many promising projects aiming to substitute mouse or keyboard input to a personal computer &#8211; an aspect of HCI discussed and researched for over a decade. So what is the [...]]]></description>
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		<title>Workshop – I: How would you design an AR marker (to minimize the computational cost of detection and tracking)</title>
		<link>http://blog.synthetic-toys.com/?p=534</link>
		<comments>http://blog.synthetic-toys.com/?p=534#comments</comments>
		<pubDate>Tue, 03 Apr 2012 12:28:00 +0000</pubDate>
		<dc:creator>Panos</dc:creator>
				<category><![CDATA[2012]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://blog.synthetic-toys.com/?p=534</guid>
		<description><![CDATA[Our`Workshop&#8217; series tries to revisit some basic &#8211; or not so basic &#8211; concepts of AR/VR. We will attempt to keep this fairly frequent and try to answer genuine questions that crop up &#8211; mostly asked by students and researchers when they first start working on these fields. We are pretty sure this will turn [...]]]></description>
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		<title>Samsung’s Smart Window</title>
		<link>http://blog.synthetic-toys.com/?p=548</link>
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		<pubDate>Tue, 17 Jan 2012 00:45:19 +0000</pubDate>
		<dc:creator>Panos</dc:creator>
				<category><![CDATA[2012]]></category>
		<category><![CDATA[Displays]]></category>
		<category><![CDATA[See-through]]></category>
		<category><![CDATA[Touchscreen]]></category>

		<guid isPermaLink="false">http://blog.synthetic-toys.com/?p=548</guid>
		<description><![CDATA[Back from the Xmas holidays and right after tackling some things at work &#8211; aka &#8216;the demo&#8217; &#8211; I had time too look into recent developments and news. Naturally CES 2012 was one of the high points of 2012. And I stumbled upon the most impressive transparent screen I have seen. Here is a video [...]]]></description>
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		<title>A look at Kinect Fusion and Lightspace from Microsoft labs</title>
		<link>http://blog.synthetic-toys.com/?p=537</link>
		<comments>http://blog.synthetic-toys.com/?p=537#comments</comments>
		<pubDate>Fri, 23 Dec 2011 11:21:33 +0000</pubDate>
		<dc:creator>Panos</dc:creator>
				<category><![CDATA[2011]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Kinect]]></category>

		<guid isPermaLink="false">http://blog.synthetic-toys.com/?p=537</guid>
		<description><![CDATA[Nice video from The Verge &#8211; with colorful comments bellow &#8211; on work being done in Microsoft Labs on Kinect and Lightspace. We hope to experiment with Kinect after I am done with the bulk of work for Project IVY]]></description>
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		<title>UX and GUI Guides from Vendors and Manufacturers</title>
		<link>http://blog.synthetic-toys.com/?p=505</link>
		<comments>http://blog.synthetic-toys.com/?p=505#comments</comments>
		<pubDate>Tue, 04 Oct 2011 12:02:14 +0000</pubDate>
		<dc:creator>Antonis</dc:creator>
				<category><![CDATA[2011]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Interface]]></category>

		<guid isPermaLink="false">http://blog.synthetic-toys.com/?p=505</guid>
		<description><![CDATA[One of the most important considerations for a developer &#8211; when writing code for an application or website &#8211; is to ensure a good level of usability, a task quite difficult as more often than not users have their&#8230; own way of classifying usability in applications and consequently turning them into favorites or not. UX [...]]]></description>
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