<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4157673240707077014</id><updated>2024-11-08T07:33:55.668-08:00</updated><category term="Board Games"/><category term="News"/><category term="Meta"/><category term="Group Games"/><category term="Software"/><category term="Chess"/><category term="Design"/><category term="Dice Games"/><category term="Game of the Month"/><category term="Other Games"/><category term="Solo Games"/><category term="My Stuff"/><title type='text'>Tabletop</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tabtop.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default?start-index=26&amp;max-results=25'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>43</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-351180241351561424</id><published>2010-04-17T17:56:00.001-07:00</published><updated>2010-04-27T21:19:20.275-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Design"/><title type='text'>The Perfect Hex Board</title><summary type="text">Recently I decided I wanted to upgrade my Hex board. Currently I’m using a printed piece of paper attached to stiff felt, with blue and red glass beads of the sort that belong in flower arrangements as the pieces. It took all of 10 minutes to make, it’s tiny, and the glass pieces have a tendency to slide along the paper surface. It’s simply unsatisfactory.  Making your own Hex board is something </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/351180241351561424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/351180241351561424'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2010/04/perfect-hex-board.html' title='The Perfect Hex Board'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVQEn0l4FWVr-RWl-IaFGo3R2_cM7NWNcX7EI2FZKMGgDBQ0bIs-pUJCrp_R-wQmgrf6q68gwcUKcf9yL8SdSdnOdNSUT6PAlYxtX0bgBzR6f020gndql6dNVN6jhH2x33CyB4FdY91nhe/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-924082851762095528</id><published>2009-09-07T16:10:00.001-07:00</published><updated>2009-09-07T16:10:19.632-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Lines of Action</title><summary type="text">   Lines of Action is a weird one, both in play mechanics and victory condition. It’s a modestly popular game these days, as far as abstract strategy games go, but it’s not exactly the biggest game around. Which is a shame, because it really is unique and entertaining -- and odd combination of connection and movement that you won’t want to miss. It’s interesting in that there are so many ways of </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/924082851762095528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/924082851762095528'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/09/lines-of-action.html' title='Lines of Action'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgutayth0r2RoT0lXvLyB475yxQgTcP_M7-Sd6G4-p1BlFf4wGjaaVDS_6nCz5FAsYRm106c3fqf1WH31rKoirGMwSuyOK8ObWk-mYGwIB7bu_h10rDA6wMAGTUtis8gSFKDhStQanX866G/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-866805136534623449</id><published>2009-07-12T16:56:00.001-07:00</published><updated>2009-07-12T16:56:45.229-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Tumbling Down</title><summary type="text">   This is a neat little game that I discovered pretty much entirely by accident, but have grown to like for a novel but intuitively logical movement mechanic. It was designed in 2001 by Michael Shuck, and was one of the finalists of the 2001 8x8 Game Design competition (it lost to Breakthrough). That’s all I really know about it. So... onwards!  Equipment  The game can be played on a standard </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/866805136534623449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/866805136534623449'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/07/tumbling-down.html' title='Tumbling Down'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5dU67qhcbwu6EofujoTCXZK0MEiNswN_-0hn2NI447Z4M07Y6HVv1tCK5-fFGVC2raDIWeCwHEjdbIWjfkSkPgCmZWleSDNjzNNEWilyCEVe4qF3vAQBeiG7iuhH6A-0u7QbOnokh1hKY/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-3268256198277740244</id><published>2009-07-05T15:17:00.001-07:00</published><updated>2009-07-05T15:17:56.204-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Yavalath</title><summary type="text">   What a weird game. That’s all I can really say -- this is just a weird game. It’s incredibly simple and almost instantly familiar, but at the same time the gameplay is almost completely foreign. It’s weird.  Why is it so weird? Well, for starters, it was designed by a computer. I don’t know about you, but that throws up a couple weird flags for me. It is the only game I’ve ever heard of to </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/3268256198277740244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/3268256198277740244'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/07/yavalath.html' title='Yavalath'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioosQMoIZkYJ7MW5Iedfv3T4xCZclm3GNBdVdcYZIQwDq30I6SNjvFJ1H4ekdDWPT0V8HrNypm4oZcK1iHlKhbj06H3dYMO1mXXUaGJ_EOtXj5UCXBA1r_Lsy7N5uwvyHlxNBpDs6aV1JJ/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-3927574141241363733</id><published>2009-07-02T14:31:00.001-07:00</published><updated>2009-07-02T14:49:07.096-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="News"/><title type='text'>Game of the Month, July 2009</title><summary type="text">   I know it’s a day late, but hey -- those trophies don’t make themselves. The new Game of the Month is Focus, so you can look forward to more stacking games in the near future!  Also, blue? Yeah, that color is way out of place, but I have spent too long on this already. I’ll be moving on to more important things now...  </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/3927574141241363733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/3927574141241363733'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/07/game-of-month-july-2009.html' title='Game of the Month, July 2009'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgar5u46HknGCNkryrozZa2Kpi4S-echIZtCS6AICqIru3gjaxkbfxyuSKHnQcuEpJuc3p7K3VHLbcSZmfbkT9DnimyUtQpgrhkR5S9z0p8h_e5dBMOGME5tEa8bX_Z3mzlvgIDvuz6iDkX/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-6445194542623540867</id><published>2009-06-29T16:50:00.001-07:00</published><updated>2009-06-29T16:50:20.636-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Design"/><category scheme="http://www.blogger.com/atom/ns#" term="Meta"/><category scheme="http://www.blogger.com/atom/ns#" term="My Stuff"/><title type='text'>Standing Y</title><summary type="text">Let’s be honest -- I was pretty lazy with the Y post. I mean really. I was in a hurry to get it done so I literally just copied the graphics I did for Hex and shoved it out the door. I did not do it justice in the graphics department, and for that I apologize. One of my favorite games, too! I can excuse myself for my fairly lazy artistic work for “lesser” games, but I feel too guilty for Y. So I </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/6445194542623540867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/6445194542623540867'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/standing-y.html' title='Standing Y'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHuJX0SB_A3rtHriuBG1Zwr5qutoocPS3oHazTvO0ZLVCadLy5T3EsJK3QWg3hnasma8nQNcAyO_DI_Ne0xhXgdrI-NjlAcLIgOPZKsXmtRJZgEsJUcuM_xCe4oyU5jvjLFfcA4L_N4bSO/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-6525058348132225970</id><published>2009-06-27T13:05:00.001-07:00</published><updated>2010-04-27T21:19:42.878-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Software"/><title type='text'>Another Semibreve Update</title><summary type="text">It’s been a while since I posted a progress update, so here you go. I haven’t been able to do too much work on it lately, but I have made some progress with the work I’ve been able to do. Check out the latest screenshot and read on for more details about the improvements!   Click for full size. Annotated game of Hex taken from Hexwiki  Major changes this time include a completely redone rendering</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/6525058348132225970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/6525058348132225970'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/another-semibreve-update.html' title='Another Semibreve Update'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiQrlOd0CrD8q_83g71t3YrLegFT2mXLnQFavGRBAFhpJR8waz6HuPE864OAYXq40UhV_Myr0-cBcsmRotoM1yjupHPtcPxgLOBPJx1S9e_RCOwToyhRyXm2-Sdxrd5SbtvGb4njg24HQl/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-3797104992547182993</id><published>2009-06-26T15:14:00.001-07:00</published><updated>2009-06-26T15:14:22.803-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Unlur</title><summary type="text">   Unlur is a connection game -- simple enough. If you’re familiar with Hex or Y, you might think you know what to expect. Place some stones. Try to make some lines. Normal, every day connectionist stuff.  Wrong. Bam. Here comes Unlur -- one of the very, very few asymmetric&amp;#160; connection games. Asymmetric, you say? I did say. It’s a very novel concept that uses a brilliant and simple new rule </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/3797104992547182993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/3797104992547182993'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/unlur.html' title='Unlur'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihY2MTGwWDue5xpoAevxH8e4k8fd-1YKieoFp0sQaaVvGD89VukmndWCUXDdqoYefDg076tAaHYNWXY1ZKcRcpjDAeeFSXYuRP2Gn3s01eEUOnkXlsefmWZB64bCZSf9x5rdcLtbmvwTyf/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-442738963737739672</id><published>2009-06-21T19:34:00.001-07:00</published><updated>2010-04-27T21:19:42.879-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Software"/><title type='text'>Semibreve Update</title><summary type="text">I got a chance to do some work on Semibreve this weekend, and I decided I’d share the results. Major changes include recognition of standard coordinates (of the “e4” variety), support for hex grids, and, perhaps most impressively, actual raster graphics! Other than that things have been tightened up around the edges and are generally more organized to ease future development -- nothing noticeable</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/442738963737739672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/442738963737739672'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/semibreve-update.html' title='Semibreve Update'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq7za2lddho21oMPNUzuPdOhsZleLknOYEKjNbD_HDqrOpKSaB1_URGu1Fawp55IC6a9sW07yl7xSj0sLSg15nfkkcGFbHHIx_DU1umzDpw1eUOiIwxpYprNr-Im62wQRqk2lbnsABHV3d/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-3465850088683687076</id><published>2009-06-20T17:19:00.001-07:00</published><updated>2009-06-20T17:19:30.810-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Paradux</title><summary type="text">   It’s been a while, but at last I return to you with...Paradux! This is a super simple, interesting game with novel mechanics that was designed by a man with quite possibly the most badass name ever: Cliff Blood. He designed this game in 2003 after winning the World Championship Lumberjack Competition using only his bare hands and an ax he fashioned from the jawbone of one of his opponents, I </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/3465850088683687076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/3465850088683687076'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/paradux.html' title='Paradux'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB6KD3AxiFh38gDtw83sUKRwPSWXihqRG87-omS03HBisfAXFl6K5A_FW4IE-oSMQNzwhfMCpAUKy2sZDGDnIDx_WlcbBnyOdwYCVvhUruscD0NjE4MfN36TK0PPLbX6gInrWjQ46RyUp1/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-1855682185850203441</id><published>2009-06-17T17:25:00.001-07:00</published><updated>2010-04-27T21:19:42.880-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Meta"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><category scheme="http://www.blogger.com/atom/ns#" term="Software"/><title type='text'>Introducing Semibreve</title><summary type="text">   I wish I could have done this much, much sooner, but unfortunately I just didn’t have time. On Monday I started a full-time internship for the summer and it’s been eating up pretty much all of the time I usually have for Tabletop. So for that I apologize. Hopefully I’ll get a few real updates soon, and if not there’s always the weekend.  But anyway, to the point: last weekend I started working</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/1855682185850203441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/1855682185850203441'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/introducing-semibreve.html' title='Introducing Semibreve'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtG6-GeY-Shrg8wpEHbajOtlJodW2K1TCCQ2XlXa0wXut_xTFH4VNZS4hCmMpoDufTuYwOqA7eu99hMsfEOu4L61lmpbfzSDFjbgG4jqDanSboEEG7zqCZ0Ra7WV1WnSe_D16YIaaU3rBI/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-5052351396577011531</id><published>2009-06-13T22:12:00.001-07:00</published><updated>2009-09-08T18:48:56.082-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>The Game of Y</title><summary type="text">&amp;nbsp; This game is usually just called Y, but writing that by itself can be a little confusing to people who don’t know what I’m talking about it. Thus I have chosen to use its longer name as the title for this post, and I may refer to as such in other places, but herein it will be known only as Y.The game is very similar to Hex. Charles Titus and Craig Schensted designed it in 1953, just a few </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/5052351396577011531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/5052351396577011531'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/game-of-y.html' title='The Game of Y'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEishYWx6inS6pw31nBBaaLvRyUTnVUOTvCMVJS6E41fMvfooBOJTr2vP13334DUVcA3a8kEWPKqb4SrP7zUkKjXg9fItnqs2VTCozC88fIEZBPNxEO-blnuraeY96Kr2DWyC_f6zkFBl0UJ/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-2003926202851424733</id><published>2009-06-10T13:34:00.001-07:00</published><updated>2009-06-10T13:34:38.239-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Ataxx</title><summary type="text">   This is a simple game you’ve probably never heard of that, interestingly, was not originally conceived as a board game. It started life as a video game and was later adapted to the physical world -- the reverse of the usual process.  As you can probably guess from that, it’s a pretty recent game. It was invented in 1988 by Dave Crummack and Craig Gallery, who originally called the game </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/2003926202851424733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/2003926202851424733'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/ataxx.html' title='Ataxx'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmviIc8tazFje-f5JuKfLMmLIP0d5YBjJyExIlRdc2wTq0YyZBbcMSBC_08f_JmDy59SNrtEcg4RtSJXc765m0mFLLNeb0EvbmBlngrlBevwyZaP84upH4XXyeLfESFc7sn-J4z32G8kjW/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-7046366601975394232</id><published>2009-06-09T12:44:00.001-07:00</published><updated>2009-06-10T15:16:43.341-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Chameleon</title><summary type="text">   Making good on my promise, I give you Chameleon. This game was invented in 2003 by Randy Cox, and is a variant of Hex in every sense of the word. It’s probably the closest game possible to Hex without actually being Hex, but by virtue of one unique and creative change the strategy and feel of the game is completely different. How is this possible? Read on, friend.     (Because it’s so similar </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/7046366601975394232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/7046366601975394232'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/chameleon.html' title='Chameleon'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtdnCUgHUC5N4r70iDHT5SlGpG55e0l0hFwNQgEEnAfQsCPxm83BlyurFBdEVMV_MTe_J7CJNojGw_QV9I5bulsv-XXLH8aYg3KfiTUAK_ZuKzKl8_6C1NEopmRR3MRRzgMZQ6TEN3mikx/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-5912217022689045705</id><published>2009-06-07T10:13:00.001-07:00</published><updated>2009-07-02T14:33:43.743-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Meta"/><category scheme="http://www.blogger.com/atom/ns#" term="News"/><title type='text'>Introducing Game of the Month</title><summary type="text">As you may have already noticed, something new is afoot: Game of the Month! What is it? In a nutshell, it’s, you know, Game of the Month. Each month Tabletop will be selecting a game that has previously been written about and bestowing upon it this highest of honors. For the duration of that month it will get special attention, not only by being featured on the sidebar, but you also might expect </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/5912217022689045705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/5912217022689045705'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/introducing-game-of-month.html' title='Introducing Game of the Month'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-8309362498722645690</id><published>2009-06-05T13:26:00.001-07:00</published><updated>2009-06-25T17:45:00.966-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Go</title><summary type="text">  Ladies and gentleman, it’s been a long time coming, but I give you -- Go! In my opinion, this is one of the most interesting games of all time. Everything about it just screams awesome -- the beautiful board, the historical roots, the intensity of the strategy -- it is a marvel both to play and to behold.  Go is the oldest single game that is still widely played today, and has remained </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/8309362498722645690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/8309362498722645690'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/go.html' title='Go'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghbR8KUF_ACNJpxuAe90dZATZhyphenhyphen_k7ZHI2mz_Sb6oJK7peLkGrNGrot7mqG_9_-FJsT240sRRD4edD8q9YcMnaj1HSuN5ZsWHFErWT7mv2JsG-mquH48B03NewuAaomd7Zys_ln8hYdRyx/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-5930366886111779934</id><published>2009-06-01T23:22:00.001-07:00</published><updated>2009-06-01T23:22:18.907-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Other Games"/><title type='text'>Cups</title><summary type="text">   Now here is a great game: from Sid Sackson’s classic book A Gamut of Games, Cups is a very simple Mancala-style game that can be played with any materials and adapted to any size game. It was designed some time in the sixties by a father-son game creating duo consisting of Arthur and Wald Amberstone, who would go on to found the New York Gamers Association. Yes, the New York Gamers Association</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/5930366886111779934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/5930366886111779934'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/06/cups.html' title='Cups'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMpqDdaNNz701NRcjgXAoXCOYHCuCJlWIHPlOqYU6JVHkdx_XDb1esRpMlOF8IfpOL8O7wsRSA07DT21sfDTe2yvRH9_7yQQag9M0j3CbXUW6Cq6nqQz1l2o-K1cPjcljR8AB_12fINsD1/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-2734495820577998411</id><published>2009-05-31T13:38:00.001-07:00</published><updated>2009-05-31T13:38:43.899-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Bombardment</title><summary type="text">   This is a great little game with a unique and exciting mode of capturing. Moving into the same space, a la Chess too boring? Custodial capture (see Tablut) got you down? Jumping been done too much (see Alquerque, Konane, Peg Solitaire, Bagha Chal, etc)? How about...exploding?  Yes, in this game, which was just recently invented in 2003 by Chris Huntoon (to the best of my knowledge), your </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/2734495820577998411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/2734495820577998411'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/05/bombardment.html' title='Bombardment'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8jX7vXLkCtLkrTmusTeQ9IPFoWZPMvkz3FrM0ARM92Hq_SEzg574gbm0Q3ep0lzw9VPA301C5F6ZfyOsknJ6_-26RXGIrQ_9O9s2EFUCSEIy2gk1HzHMqR_AMD_B8zy0k4L4i8voSQ8ZN/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-4942402140057742187</id><published>2009-05-29T10:02:00.001-07:00</published><updated>2009-05-29T10:02:40.698-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Dao</title><summary type="text">   Slightly in the vein of Teeko, Dao is a much more modern and (compared to Teeko, anyway) more complicated take on the alignment genre. I’m not going to lie; I don’t love this game. I prefer Teeko for its elegance, but Dao could be said to have slightly deeper strategy. I chose it instead for its remarkable board: so small, yet with such strategy contained within. Just slightly bigger than a </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/4942402140057742187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/4942402140057742187'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/05/dao.html' title='Dao'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbKSNecKQT1JG_Yx8d0sXigOiUL8IgnSGCxis9lOMuqGrg4M8JllR8YMxVzlWodF5hV5gpDGLvJ_Jqs2A6tIgnfB8oJHvP6YS3vDbLlcM9wmoFG4jOuCvwqvjgWjRXptQtKw_r9fs4xQ5W/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-4106697067956788308</id><published>2009-05-28T15:54:00.001-07:00</published><updated>2009-06-03T01:09:58.570-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Snail Trail</title><summary type="text">   This is a fun little game with an interesting mechanic that should provide some unique entertainment. There are many games called “Snail Trail,” and to the best of my knowledge this one was invented in 2001 by Don Green. It is slightly reminiscent of Amazons, although it is a much shorter and more simplistic game with intuitive rules that will have you up and playing in no time.  Equipment  </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/4106697067956788308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/4106697067956788308'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/05/snail-trail.html' title='Snail Trail'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOIBJPWglgKNnL1vDzcDEUeNdpBLDT-eZlDoZ_y_Mvqzwhc7UiXbjTZNz6uB5NGpuTz8BOj8gNncN5yRWkrReQMyYFtxajkdp-mNZUuJnnWGP9Urwh7k_wgHlmtY6UNV9VcZ0Kxorv2964/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-8689276724091728309</id><published>2009-05-26T19:20:00.001-07:00</published><updated>2009-05-26T19:20:25.344-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Breakthrough</title><summary type="text">   This is a truly remarkable game. The rules are so incredibly simple that it’s hard to believe the strategy can be as compelling and sophisticated as it is, but there you go. It was designed by Dan Troyka in 2001, and is one of my personal favorites for its incredible simplicity.  Equipment  Each player needs sixteen pieces -- checkers or coins or pawns or whatever -- that can be differentiated</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/8689276724091728309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/8689276724091728309'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/05/breakthrough.html' title='Breakthrough'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9TMbaHAraFf7RRYlVQDdQLWTy9nJeypLMLV0pml9DwV9XT9-xd4tahnBav_UD8rN0Ntce8Mj2FwAwfH4M0xGCsFlpoPYNKPRN5OtZ0l9NXfXgNE1xIoalauiIClnWvLBxkVFMycmwNKOr/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-857971217576818797</id><published>2009-05-25T15:52:00.001-07:00</published><updated>2009-05-25T15:52:35.031-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Amazons</title><summary type="text">   This is a weird game, and a fairly recent one. It was invented in 1988 by Walter Zamkauskas, an Argentinean, and should provide no shortage of strategic fun for those who are looking for a unique challenge.  Equipment  The game is traditionally played on a 10 x 10 checkered board, although it can be easily adapted to an 8 x 8, which will merely provide a shorter game. Get the standard board </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/857971217576818797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/857971217576818797'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/05/amazons.html' title='Amazons'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2LtZRl6qac1_2M7KFE-ILjoTBYNaz7Z6uClmpPwHa4g6zK8tdHw1Z-uS1FSa6kScHjEOTZK8irtbGk2ijJRUj5Ioi65uaX1PA_eT_V0kC91q4a5l9CWZ_IDXs4_ILN0AOE7WEnIKK51f1/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-5193242247879056212</id><published>2009-05-24T14:34:00.001-07:00</published><updated>2009-05-24T16:48:20.286-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Teeko</title><summary type="text">   I really like this game. It’s very simple, can be easily played with almost any materials, and there is just enough strategy to maintain one’s interest without turning off newcomers.  The game is very much like Tic-Tac-Toe, but it sadly cannot be played on pen and paper. It’s the brainchild of John Scarne, who, as far as I can tell, loved this game more than his children. I have read the book </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/5193242247879056212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/5193242247879056212'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/05/teeko.html' title='Teeko'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUdq50fuJ6tmwsaF2WSj5-K4ODIR779pBPRbgzwnCwOA-Vzu4Z3rtStdFsorwSJMsAFXZfhOCqoa8Iem0VgxEGBMAc4PTIOL1hAf8MfvSv7HrTAePc_eyK0Hb4MNkvX1myr3Y6kNuFgWoo/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-5299722110660042290</id><published>2009-05-11T15:13:00.001-07:00</published><updated>2009-05-11T15:13:48.445-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Solo Games"/><title type='text'>Peg Solitaire</title><summary type="text">   This is the original “Solitaire” game, and for centuries it went by that name alone. About twenty years ago, however, that changed, with the advent of Windows 3.0 and a simple computer version of Klondike, a solitaire card game, which went on to become the most played computer game of all time (by many accounts). Since then Solitaire has taken on a completely different meaning, and hardly </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/5299722110660042290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/5299722110660042290'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/05/peg-solitaire.html' title='Peg Solitaire'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnWrg4HFt5Op8v0a9-GmSIRW1fPmSotRVG_batkCEmYuI91VEcw2PWD4M81Bgt-roWmvEEKT1rWDktrVpidLVggIJqidTi-oNlXsMskpmK_bVjw3qAmvVHdxL2A2ZNkYZUNfwlU3054Yqi/s72-c?imgmax=800" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-4157673240707077014.post-7267408941572338541</id><published>2009-05-07T11:04:00.000-07:00</published><updated>2009-05-10T23:05:26.264-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Board Games"/><title type='text'>Abalone</title><summary type="text">   Abalone is a relatively recent game, invented by Laurent Levi and Michel Lalet in 1987, that has nonetheless become pretty popular as far as abstract strategy games go. It’s a very neat idea -- sort of a team sumo wrestling game -- that is probably unlike any game you’re used to. Although the rules might look a little daunting, they’re really very intuitive, and the game isn’t hard to get into</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/7267408941572338541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4157673240707077014/posts/default/7267408941572338541'/><link rel='alternate' type='text/html' href='http://tabtop.blogspot.com/2009/05/abalone.html' title='Abalone'/><author><name>Ian</name><uri>http://www.blogger.com/profile/02340811543672586857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIcPQUi8Q_EpQOhGrOrOdwUwQrYcS3BTImgJkqAdiSEc1W26-oQcWKjc32EhmTApA624gTDNJWQABXpCFZZ_HAP_mYOzqnZbZ-QuEq0Wzy0Gx4vds9TLpa0E9i5-XZ6UbLNcz8b_Bcw7lo/s72-c?imgmax=800" height="72" width="72"/></entry></feed>