<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8248008267567919232</atom:id><lastBuildDate>Fri, 08 Nov 2024 14:56:51 +0000</lastBuildDate><category>ANIM 1119</category><category>CACT3027</category><category>ADIR1136</category><category>DESN1119-C</category><category>DESN3012</category><category>TEXT2010</category><category>DESN1086</category><category>DESN2017</category><category>DESN2022-A</category><category>DESN1084</category><category>ADIR1137</category><category>CACT3028</category><category>MOST1136</category><category>DESN1136</category><category>DESN3010</category><category>DESN1083</category><category>CASO</category><category>Events</category><title>Tara Donovan&#39;s Teaching Blog</title><description></description><link>http://tarateach.blogspot.com/</link><managingEditor>noreply@blogger.com (Taranimator)</managingEditor><generator>Blogger</generator><openSearch:totalResults>328</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-7970307293857441587</guid><pubDate>Tue, 15 Apr 2014 18:46:00 +0000</pubDate><atom:updated>2014-04-15T14:46:00.087-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN1086</category><category domain="http://www.blogger.com/atom/ns#">DESN2017</category><category domain="http://www.blogger.com/atom/ns#">DESN3012</category><title>WEEK 15: Final Week! Good Luck!</title><description>For my returning students - have a great summer!&lt;br /&gt;
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For my graduating students - best of luck!&lt;br /&gt;
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&lt;div style=&quot;text-align: left;&quot;&gt;
Keep filling your sketchbooks - drawing skills never go out of style. :)&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;281&quot; mozallowfullscreen=&quot;&quot; src=&quot;//player.vimeo.com/video/90180847&quot; webkitallowfullscreen=&quot;&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt; &lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://vimeo.com/90180847&quot;&gt;Artist Adventures&lt;/a&gt; from &lt;a href=&quot;http://vimeo.com/user4993792&quot;&gt;Olivia Huynh&lt;/a&gt; on &lt;a href=&quot;https://vimeo.com/&quot;&gt;Vimeo&lt;/a&gt;.&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/04/week-15-final-week-good-luck.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-3956484492705540803</guid><pubDate>Wed, 09 Apr 2014 17:34:00 +0000</pubDate><atom:updated>2021-10-22T12:28:43.529-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN2017</category><title>WEEK 14: Game Dev 2 DESN2017 Assignment 5 Due Next week! No classes next Friday!</title><description>This is our last official class as next week is a school holiday. Please feel free to attend any of my classes on Thursdays from 8-6.&lt;br /&gt;
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I hope you&#39;re all at the final polish stage on your final project.&lt;br /&gt;
Here&#39;s another great chase sequence from DreamWorks Animation&#39;s, &#39;The Croods&#39;.&lt;br /&gt;
This is just a snippet of a complex 5 minute sequence featuring Eep in various types of 4-legged runs, regular runs, and slides.&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/mtM7VD3T6AQ?start=78&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;</description><link>http://tarateach.blogspot.com/2014/04/week-14-game-dev-2-desn2017-assignment.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/mtM7VD3T6AQ/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-4809761699869706534</guid><pubDate>Wed, 09 Apr 2014 17:34:00 +0000</pubDate><atom:updated>2014-04-09T13:34:21.804-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN1086</category><title>WEEK 14: Asset Dev DESN1086: Assignment 5: Low poly model due next week!</title><description>This is your last week for your final assignment! I&#39;m here to help.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of great articles about optimizing your models:&lt;br /&gt;
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&lt;div style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13.333333969116211px;&quot;&gt;
&lt;a href=&quot;http://blog.digitaltutors.com/modeling-quads-triangles-use/&quot; style=&quot;color: #1155cc;&quot; target=&quot;_blank&quot;&gt;http://blog.digitaltutors.com/&lt;wbr&gt;&lt;/wbr&gt;modeling-quads-triangles-use/&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13.333333969116211px;&quot;&gt;
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&lt;div style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13.333333969116211px;&quot;&gt;
&lt;a href=&quot;http://blog.digitaltutors.com/whats-the-difference-a-comparison-of-modeling-for-games-and-modeling-for-movies/&quot; style=&quot;color: #1155cc;&quot; target=&quot;_blank&quot;&gt;http://blog.digitaltutors.com/&lt;wbr&gt;&lt;/wbr&gt;whats-the-difference-a-&lt;wbr&gt;&lt;/wbr&gt;comparison-of-modeling-for-&lt;wbr&gt;&lt;/wbr&gt;games-and-modeling-for-movies/&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13.333333969116211px;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNIqVBPOgQIjm0KFxXhoTwkI_p9FvZlcXiZQk-IaBRZEyf7Eb9nBJL6d_9OjVetVR0uyuylqc8rz_DaRsO7j0EmAeADvDhU7QajSflUWcnvFQCF4_8Cy-uCa15PYMXhVyRxGmUzVW4jns/s1600/low_poly_weapons.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNIqVBPOgQIjm0KFxXhoTwkI_p9FvZlcXiZQk-IaBRZEyf7Eb9nBJL6d_9OjVetVR0uyuylqc8rz_DaRsO7j0EmAeADvDhU7QajSflUWcnvFQCF4_8Cy-uCa15PYMXhVyRxGmUzVW4jns/s400/low_poly_weapons.jpg&quot; height=&quot;282&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSFoeRmirqOTFH1b8G5Z1EQO1_DP1pfD0J76O1UVZxs52ErrcwgIIbKviWv1t1qAy4UjxeosdpCTCk_HPApJkD1_psjt65mstqA7vGhsGq9mqJv-EZUvz7_76zvIyVx0j6MC3HtHG2MlQ/s1600/Tree_pack_mini.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSFoeRmirqOTFH1b8G5Z1EQO1_DP1pfD0J76O1UVZxs52ErrcwgIIbKviWv1t1qAy4UjxeosdpCTCk_HPApJkD1_psjt65mstqA7vGhsGq9mqJv-EZUvz7_76zvIyVx0j6MC3HtHG2MlQ/s320/Tree_pack_mini.jpg&quot; height=&quot;292&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><link>http://tarateach.blogspot.com/2014/04/week-14-asset-dev-desn1086-assignment-5.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNIqVBPOgQIjm0KFxXhoTwkI_p9FvZlcXiZQk-IaBRZEyf7Eb9nBJL6d_9OjVetVR0uyuylqc8rz_DaRsO7j0EmAeADvDhU7QajSflUWcnvFQCF4_8Cy-uCa15PYMXhVyRxGmUzVW4jns/s72-c/low_poly_weapons.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-1578550451849640362</guid><pubDate>Wed, 09 Apr 2014 17:34:00 +0000</pubDate><atom:updated>2014-04-09T13:34:13.029-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN3012</category><title>WEEK 14: Game Dev 4 DESN3012 Milestone 5 Due Next Week!</title><description>Good luck with your projects! Make the most of your last week in college and get some constructive critiques from your advisers. Please let me know if you need any help.&lt;br /&gt;
&lt;br /&gt;
Here&#39;s a great post by animator Kenny Music about using helpful tools in Maya to speed up his workflow:&lt;br /&gt;
&lt;a href=&quot;http://www.kenmusicanimator.com/KennyMusicAnimator/MyAnimationBlog/Entries/2010/4/25_Animation_Workflow_Tips_and_Tricks.html&quot;&gt;http://www.kenmusicanimator.com/KennyMusicAnimator/MyAnimationBlog/Entries/2010/4/25_Animation_Workflow_Tips_and_Tricks.html&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO0OrWBAPsa18djhVD9QhSMjpacLUid2mGcG-iwXp81aRdguojXnw8u5EFCcyqrNpQ4sd5e3TZpfsuW02fHZn77tBDyc9tn2F5NrmPYOW6LKXQVB-k6MAYgh-PPDYDqYSk40HOQi5u0lw/s1600/shapeimage_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO0OrWBAPsa18djhVD9QhSMjpacLUid2mGcG-iwXp81aRdguojXnw8u5EFCcyqrNpQ4sd5e3TZpfsuW02fHZn77tBDyc9tn2F5NrmPYOW6LKXQVB-k6MAYgh-PPDYDqYSk40HOQi5u0lw/s1600/shapeimage_1.png&quot; height=&quot;241&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><link>http://tarateach.blogspot.com/2014/04/week-14-game-dev-4-desn3012-milestone-5.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO0OrWBAPsa18djhVD9QhSMjpacLUid2mGcG-iwXp81aRdguojXnw8u5EFCcyqrNpQ4sd5e3TZpfsuW02fHZn77tBDyc9tn2F5NrmPYOW6LKXQVB-k6MAYgh-PPDYDqYSk40HOQi5u0lw/s72-c/shapeimage_1.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-4064673165403537414</guid><pubDate>Wed, 02 Apr 2014 20:10:00 +0000</pubDate><atom:updated>2014-04-02T16:10:00.040-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN2017</category><title>WEEK 13: Game Dev 2 DESN2017 Assignment 5 Due in Two Weeks</title><description>As you think of ways to have your character transition back into the run cycle, consider how you can make your scene interesting. The possibilities are endless. Case in point this nearly 1 minute long sequence from Disney&#39;s 1937 classic &quot;Snow White&quot;. Her terrified run through the forest is one of the most well-known animated sequences of all time. &lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;//www.youtube.com/embed/-SkrX5lgbsg&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt;</description><link>http://tarateach.blogspot.com/2014/04/week-13-game-dev-2-desn2017-assignment.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-4745340770809338413</guid><pubDate>Wed, 02 Apr 2014 20:01:00 +0000</pubDate><atom:updated>2014-04-03T14:43:56.190-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN1086</category><title>WEEK 13: Asset Dev DESN1086: Assignment 4 due </title><description>ASSIGNMENT 4 due today in class.&lt;br /&gt;
&lt;br /&gt;
Last project of the year!&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilmAdZ2agfuCsKLMJoegzGkyZymtPR7r6EuU77UwkGQdSU1REYGGjd8rAnbme0A65tyZquo_HDQsBdCXqSH0em69_ZTQDr7CtpuHzrFTiWRchbbWfRVgaxLyn9PNzHXyZkw-8EVNm392E/s1600/Famous-Weapons_final_web-600x911.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilmAdZ2agfuCsKLMJoegzGkyZymtPR7r6EuU77UwkGQdSU1REYGGjd8rAnbme0A65tyZquo_HDQsBdCXqSH0em69_ZTQDr7CtpuHzrFTiWRchbbWfRVgaxLyn9PNzHXyZkw-8EVNm392E/s320/Famous-Weapons_final_web-600x911.png&quot; height=&quot;320&quot; width=&quot;210&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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ASSIGNMENT 5 – &lt;br /&gt;
&lt;br /&gt;
3D PROP 20%&lt;br /&gt;
&lt;br /&gt;
DUE DATE: in class on BlackBoard WEEK 15 April 17th &lt;br /&gt;
*ZERO marks for late submissions&lt;br /&gt;
&lt;br /&gt;
In 3D Studio Max, build a prop model that accompanies your character design from Assignment 1. For example, if the character was a retro spaceman then the 3D prop model could be his ray gun or helmet.&lt;br /&gt;
&lt;div&gt;
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Polycount range: 2500 – 5000&lt;/div&gt;
&lt;div&gt;
When working be sure to keep in mind protocol and methodologies learned in Term 1 modeling class.&lt;br /&gt;
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SUBMIT ALL OF THE FOLLOWING:&lt;br /&gt;
A) 3D prop model (.max or .fbx)&lt;br /&gt;
B) Reference material (sketches, photos etc. - jpg files)&lt;br /&gt;
C) Screenshots (front, side, back and ¾ view - .jpg files)&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS:&lt;br /&gt;
&lt;br /&gt;
Filenames:&lt;br /&gt;
&lt;br /&gt;
1086_A5_YOUR-NAME_prop.max or fbx&lt;br /&gt;
1086_A5_YOUR-NAME_prop.jpg&lt;br /&gt;
1086_A5_YOUR-NAME_propref01.jpg&lt;br /&gt;
Ex - 1086_A5_BEIBER-JUSTIN_prop.max  (last name first, please!)&lt;br /&gt;
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FORMATS:&lt;br /&gt;
3D Studio Max&lt;br /&gt;
jpgs 1280w x 800h (pixels)&lt;br /&gt;
&lt;br /&gt;
It&#39;s been a while since you guys did any modeling. If you need a refresher, here are some Digital Tutors tutorials to get you back up to speed:&lt;br /&gt;
&lt;a href=&quot;http://www.digitaltutors.com/tutorial/712-CG101-Modeling&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #674ea7;&quot;&gt;&lt;b&gt;CG101: Modeling&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #674ea7;&quot;&gt;&lt;a href=&quot;http://www.digitaltutors.com/tutorial/494-Beginners-Guide-to-Modeling-in-3ds-Max&quot;&gt;&lt;span style=&quot;color: #674ea7;&quot;&gt;Beginner&#39;s Guide to Modeling in 3ds Max&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.digitaltutors.com/tutorial/341-10-Ways-to-Improve-Your-Modeling-in-3ds-Max&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #674ea7;&quot;&gt;10 Ways to Improve Your Modeling in 3ds Max&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.digitaltutors.com/tutorial/193-Modeling-Game-Props-in-3ds-Max&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #674ea7;&quot;&gt;&lt;b&gt;Modeling Game Props in 3ds Max&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://www.digitaltutors.com/tutorial/702-Hard-Surface-Modeling-Workflows-in-3ds-Max&quot;&gt;&lt;span style=&quot;color: #674ea7;&quot;&gt;Hard Surface Modeling Workflows in 3ds Max&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/04/week-13-asset-dev-desn1086-assignment-4.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilmAdZ2agfuCsKLMJoegzGkyZymtPR7r6EuU77UwkGQdSU1REYGGjd8rAnbme0A65tyZquo_HDQsBdCXqSH0em69_ZTQDr7CtpuHzrFTiWRchbbWfRVgaxLyn9PNzHXyZkw-8EVNm392E/s72-c/Famous-Weapons_final_web-600x911.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-463358661154088701</guid><pubDate>Wed, 02 Apr 2014 19:32:00 +0000</pubDate><atom:updated>2014-04-02T15:32:00.619-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN3012</category><title>WEEK 13: Game Dev 4 DESN3012 Milestone 5 Due in 2 Weeks</title><description>Here&#39;s another interesting feature workflow from a Shrek the 3rd animator Justin Barrett. He explains the details of his workflow with video examples from a scene he did on Puss In Boots.&lt;br /&gt;
&lt;div&gt;
&lt;a href=&quot;http://www.justinanimator.com/animStages_puss.php&quot;&gt;http://www.justinanimator.com/animStages_puss.php&lt;/a&gt;&lt;br /&gt;
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&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/04/week-13-game-dev-4-desn3012-milestone-5.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGDxdg7hEnoSznRisGQZkaWE_IyHgXtmA2cRQdtRNvA63YU-5c2YucsZKd6fWJ-hpqlYw5vi8YsUuYGRLQih2RpC3Xq5RGczXH0sj-ZfgC5Nfxq_MPy5j3GWWWS7Ow5McNj_6aoXpRm6k/s72-c/PussInBoots.JPG" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-2421792381859411002</guid><pubDate>Wed, 26 Mar 2014 18:58:00 +0000</pubDate><atom:updated>2014-03-27T08:28:07.803-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN2017</category><title>WEEK 12: Game Dev 2 DESN2017 Assignment 4 due </title><description>The final stretch! This is the last assignment for your course, hopefully one that will bring your character smoothly back into his run cycle you started off with this term. &amp;nbsp;Think about how you can help this deceptively complex action look believable. It&#39;s not just a matter of letting the computer do the inbetweens for you - at this level we would like you to plan some interesting, subtle animation that will show your mastery of the tools and the animation principles. Ok, maybe &quot;mastery&quot; is scary. How about &quot;facility&quot; :D&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
What IS this &#39;recovery&#39; of which I speak? Well, that&#39;s up to you, really - what happens after the slide, after the stagger, before the run cycle starts again? &amp;nbsp;There&#39;s only one way to do this properly - act it out!&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
Don&#39;t forget to stretch! &lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;//www.youtube.com/embed/DGCfiFa82A0&quot; width=&quot;420&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;b style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;&lt;u&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Assignment 5: Recover&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
DUE DATE: WEEK 15 April 18 (in-class) – 20 Marks&lt;br /&gt;
*ZERO marks for late submissions&lt;br /&gt;
Using your bi-ped rig animate the character recovering from his stagger and transitioning back into your run cycle. The feel should be consistent with the personality and emotion of the previous animation. Secondary animations a broad range of movements and timing are encouraged to add life to the character.&lt;br /&gt;
&lt;br /&gt;
SUBMIT THE FOLLOWING:&lt;br /&gt;
A) Thumbnails of key poses – minimum 6 key poses&lt;br /&gt;
B) Video file of 3D recovery animation&lt;br /&gt;
REQUIREMENTS:&lt;br /&gt;
Filename: &lt;br /&gt;
DESN2017_A5_YOURNAME_thumbnails.jpg &lt;br /&gt;
DESN2017_A5_YOURNAME_stagger.mov&lt;br /&gt;
EX -&lt;br /&gt;
DESN2017_A5_BIEBERJUSTIN_thumbnails.jpg (last name first, please!)&lt;br /&gt;
&lt;br /&gt;
DUE DATE&lt;br /&gt;
SUBMIT TO BLACKBOARD WEEK 15 IN CLASS&lt;br /&gt;
&lt;br /&gt;
Please compress all images and videos to keep them small using the following guidelines:&lt;br /&gt;
&lt;br /&gt;
Videos:&lt;br /&gt;
Quicktimes, 560 pixels by 316 pixels, H.264 codec, max 10MB. You can use a variety of tools such as Handbrake, Adobe Media Encoder, Quicktime Pro and more to format your videos. I use the 11-second club guidelines for all submissions:&lt;br /&gt;
&lt;a href=&quot;http://www.11secondclub.com/helpful_hints/encoding&quot;&gt;http://www.11secondclub.com/helpful_hints/encoding&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Images:&lt;br /&gt;
JPGs between 500-1200 pixels along longest edge, 72-300 dpi/ppi, max 5MB. You can use a variety of tools such as Photoshop, Gimp, and online programs to compress files.&lt;/div&gt;
&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/03/week-12-game-dev-2-desn2017-assignment.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-3183816113267231546</guid><pubDate>Wed, 26 Mar 2014 18:25:00 +0000</pubDate><atom:updated>2014-03-26T14:25:00.746-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN1086</category><title>WEEK 12: Asset Dev DESN1086: Assignment 4 due Next Week</title><description>Assignment 4 - action - &amp;nbsp;due next week!&lt;br /&gt;
Today is a work period - bring your questions &amp;amp; I&#39;ll have a look at your work in progress.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR-sEiKsvrC13b1QJRYQTRbSKHKkLMmi_fHuFioZlJdrrUZ08jF-6OLTJleYkjUaQlMmq6TCRA7M9uoV2YQcAi9mKpfHdvKUt-QCEnA34Ssvi5_M2kZ6XCtDbaqbmYjQs4V-b4seyREpQ/s1600/Ifers16BitMegaman.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR-sEiKsvrC13b1QJRYQTRbSKHKkLMmi_fHuFioZlJdrrUZ08jF-6OLTJleYkjUaQlMmq6TCRA7M9uoV2YQcAi9mKpfHdvKUt-QCEnA34Ssvi5_M2kZ6XCtDbaqbmYjQs4V-b4seyREpQ/s400/Ifers16BitMegaman.jpg&quot; height=&quot;171&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Make sure you put lots of time into the planning stages - thumbnailing animation is a really important skill. There&#39;s a lot of documentation on how to create nice thumbs online and on this blog. Remember to make the drawings readable in sillhouette. Think CLEAR not clean. &amp;nbsp;The thumbs below are low-detail but very very clear.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq-ClcoAJILZYNF_pXjn9KyqrWlj6LQFlGEfQtAyJfAhiYrsbX1sFxSC8KMXnPgHmzpgqnXkQcWqr1V7d6LdKqW3Jrlw16uj3CtWVg3Uwr8yMpCMT5z4ZqcPOxOgsuCmcRpJrYmlRrujY/s1600/Thumbnails.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq-ClcoAJILZYNF_pXjn9KyqrWlj6LQFlGEfQtAyJfAhiYrsbX1sFxSC8KMXnPgHmzpgqnXkQcWqr1V7d6LdKqW3Jrlw16uj3CtWVg3Uwr8yMpCMT5z4ZqcPOxOgsuCmcRpJrYmlRrujY/s400/Thumbnails.jpg&quot; height=&quot;400&quot; width=&quot;313&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/03/week-12-asset-dev-desn1086-assignment-4.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR-sEiKsvrC13b1QJRYQTRbSKHKkLMmi_fHuFioZlJdrrUZ08jF-6OLTJleYkjUaQlMmq6TCRA7M9uoV2YQcAi9mKpfHdvKUt-QCEnA34Ssvi5_M2kZ6XCtDbaqbmYjQs4V-b4seyREpQ/s72-c/Ifers16BitMegaman.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-3438205633512602865</guid><pubDate>Wed, 26 Mar 2014 18:14:00 +0000</pubDate><atom:updated>2014-03-26T14:14:00.572-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN3012</category><title>WEEK 12: Game Dev 4 DESN3012 Milestone 4 Due </title><description>&lt;span style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;Final stretch!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;
Just 3 weeks left.&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;
Please sign in and let me know if there&#39;s anything I can help you with (animation, uv&#39;ing, texturing, painting)&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;
Please upload your assignments to Blackboard.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;
Your last assignment is due on the final week of class.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;
&lt;b&gt;Milestone 5:&lt;/b&gt; ex 5-10 second piece of animation. Value: 20%&lt;br /&gt;
DUE DATE: WEEK 15 April 17th on BLACKBOARD&lt;br /&gt;
* Late submissions will receive ZERO marks.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
It is recommended that you show work in progress each week. Aim to have everything animated by Week 14 so you can spend the following week on revisions and polish. Playbasts are fine. No rendering required.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
FILE NAMING:&lt;br /&gt;
3012_ m5_lastnamefirstinitial_001.mov&lt;br /&gt;
ex: 3012_m5_donovant.mov&lt;br /&gt;
&lt;br /&gt;
Videos:&lt;br /&gt;
Quicktimes, 560 pixels by 316 pixels, H.264 codec, max 10MB. You can use a variety of tools such as Handbrake, Adobe Media Encoder, Quicktime Pro and more to format your videos. I use the 11-second club guidelines for all submissions:&lt;br /&gt;
&lt;a href=&quot;http://www.11secondclub.com/helpful_hints/encoding&quot; style=&quot;color: black; text-decoration: none;&quot;&gt;http://www.11secondclub.com/helpful_hints/encoding&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
As you approach the end of your program, here&#39;s a good question to start asking yourself?&lt;br /&gt;
&#39;What is your workflow?&#39;. The idea of WORKFLOW in animation is a very personal one.&lt;br /&gt;
&lt;br /&gt;
Generally most animators will do at least most of the following:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;read the script/watch the leica/look at the storyboard&lt;/li&gt;
&lt;li&gt;draw some thumbnails for key actions&lt;/li&gt;
&lt;li&gt;act out the scene on video&lt;/li&gt;
&lt;li&gt;block the broad strokes of their shot using stepped keys or very pose-to-pose timing&lt;/li&gt;
&lt;li&gt;approval or peer review &lt;/li&gt;
&lt;li&gt;start breaking it down&amp;nbsp;&lt;/li&gt;
&lt;li&gt;approval or peer review&lt;/li&gt;
&lt;li&gt;add polish, layering, offsetting&lt;/li&gt;
&lt;li&gt;final approval&lt;/li&gt;
&lt;li&gt;revisions or retakes&amp;nbsp;&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
Some variations:&lt;br /&gt;
- key all controllers on each pose, adding all the detail needed to sell the posing&lt;br /&gt;
- key only the basic controllers on each pose and layer the complexity in subsequent passes&lt;br /&gt;
- work straight ahead keying only the main controls and adding finer detail in subsequent passes&lt;br /&gt;
&lt;br /&gt;
.. and there are more where that came from. &lt;br /&gt;
&lt;br /&gt;
With 3D, it&#39;s important to stay SIMPLE because of the complexity of fixing animation on several controllers moving on different frames. That said, you need to show the director what you&#39;re planning, and that means adding even expressions and finger controls from a very early stage.&lt;br /&gt;
&lt;br /&gt;
What you don&#39;t want to do is randomly start working without any plan.&amp;nbsp; Think! Plan, then start animating. &quot;Measure twice, cut once&quot;&lt;br /&gt;
&lt;br /&gt;
See this example of VFX workflow from John Carter from Animator Patrick Giusiano&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;//www.youtube.com/embed/6ta9xfpo54Y&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9jmbVPdtV8OEVRV5BvRT9e_qwLR5KHSZ_z_b6ucB61wOQe3VYwXnI9PissLRuk3kB5W6yuYgS1jiCRDsA21u9tB7rR7TjoNFhg1qaQ2SKJOzcpnhujcW75T1quNH317ICSEQPcvjlr1A/s1600/artstudents.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;
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&lt;div class=&quot;post-header&quot;&gt;
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</description><link>http://tarateach.blogspot.com/2014/03/week-12-game-dev-4-desn3012-milestone-4.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-3899076173509858803</guid><pubDate>Mon, 17 Mar 2014 17:41:00 +0000</pubDate><atom:updated>2014-03-17T13:41:59.043-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN2017</category><title>WEEK 11: Game Dev 2 DESN2017 Assignment 4 due next week</title><description>&lt;div style=&quot;text-align: left;&quot;&gt;
I hope your stagger animation is going well! I keep finding these little examples of animated run-stagger-recovery sequences for you -- please send me links if you find more!&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
This is a great example from Tangled. Once again it&#39;s another 90-degree change of direction. Watch how carefully the animator slows the character&#39;s momentum and rebalances the COG so he can continue running.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
This type of animation is very tricky. Be sure to show it in context -- the point of the exercise is to show how you handle the forces required. &amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
The last assignment will lead you back into the run so don&#39;t worry about having that part completed for next week.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://swf.tubechop.com/tubechop.swf?vurl=4EEn9qILaeU&amp;start=145.02&amp;end=149.84&amp;cid=2332696&quot;&gt;&lt;/param&gt;
&lt;embed src=&quot;http://swf.tubechop.com/tubechop.swf?vurl=4EEn9qILaeU&amp;start=145.02&amp;end=149.84&amp;cid=2332696&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/03/week-11-game-dev-2-desn2017-assignment.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-6218297876485439920</guid><pubDate>Mon, 17 Mar 2014 17:28:00 +0000</pubDate><atom:updated>2014-03-17T13:28:43.726-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN1086</category><title>WEEK 11: Asset Dev DESN1086: Assignment 4 due in 2 Weeks</title><description>This class is for you to work on your character action. By the end of this class you should have animated your scene in rough. &amp;nbsp;Please check with me if you don&#39;t understand your marks or my notes from the last assignment.&lt;br /&gt;
&lt;br /&gt;
Be sure to double check your naming conventions and formatting.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxCGhW9HezgVm1r140HVJEjJuSK3WxfYEp00l529Rl1F5F9CF6sQz98EpRlMvuUwseLFxpRWOG3rQ1StnZAlDm9z2hKNsNjAbey08imcAFkOZnLzLSFLFRQ8YM9tXOq1wdR2Z5Dlh4gCU/s1600/street-fighter-IV-Volt.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxCGhW9HezgVm1r140HVJEjJuSK3WxfYEp00l529Rl1F5F9CF6sQz98EpRlMvuUwseLFxpRWOG3rQ1StnZAlDm9z2hKNsNjAbey08imcAFkOZnLzLSFLFRQ8YM9tXOq1wdR2Z5Dlh4gCU/s320/street-fighter-IV-Volt.jpg&quot; height=&quot;240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Street Fighter&lt;/td&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU9aWWhCa6I4_48LYlNsJnsh9FP5jxw_A595W5CnGXE__FwtOziIVULY7gtKwemsbVfYJnyoRtuX2ZoHWsAEhA5tTf7Cx2ZCpFmik0AbABdXUxehwk1sYILSyV_fUeF-KFRTlLDNJzHNw/s1600/Super-Meat-Boy-The-Game-iOS.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU9aWWhCa6I4_48LYlNsJnsh9FP5jxw_A595W5CnGXE__FwtOziIVULY7gtKwemsbVfYJnyoRtuX2ZoHWsAEhA5tTf7Cx2ZCpFmik0AbABdXUxehwk1sYILSyV_fUeF-KFRTlLDNJzHNw/s320/Super-Meat-Boy-The-Game-iOS.jpg&quot; height=&quot;168&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Super Meat Boy&lt;/td&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWguv5Gn4qIIt10eX_ABSz-iRrQAKbEdTogGikjYuWEFV9DDMIaZhNcRfi4XITfFBXdW7nIbHhq1kWoC5wjF7HwmH9CeThBfEXb1lcLoqHWlJ9-Ag2FJX-HuazmDXfK13S9YTf9mnspBU/s1600/b0.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWguv5Gn4qIIt10eX_ABSz-iRrQAKbEdTogGikjYuWEFV9DDMIaZhNcRfi4XITfFBXdW7nIbHhq1kWoC5wjF7HwmH9CeThBfEXb1lcLoqHWlJ9-Ag2FJX-HuazmDXfK13S9YTf9mnspBU/s320/b0.jpg&quot; height=&quot;159&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Braid&lt;/td&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
</description><link>http://tarateach.blogspot.com/2014/03/week-11-asset-dev-desn1086-assignment-4.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxCGhW9HezgVm1r140HVJEjJuSK3WxfYEp00l529Rl1F5F9CF6sQz98EpRlMvuUwseLFxpRWOG3rQ1StnZAlDm9z2hKNsNjAbey08imcAFkOZnLzLSFLFRQ8YM9tXOq1wdR2Z5Dlh4gCU/s72-c/street-fighter-IV-Volt.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-4069897081182806344</guid><pubDate>Mon, 17 Mar 2014 16:47:00 +0000</pubDate><atom:updated>2014-03-17T12:49:24.080-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN3012</category><title>WEEK 11: Game Dev 4 DESN3012 Milestone 4 Due Next Week!</title><description>Morning, folks! Don&#39;t forget to sign in.&lt;br /&gt;
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Your animation is due next week so I hope you have all your blocking done today so we can make any last-minute corrections in the final polishing phase. The polish pass is usually the most fun for animators - after all the hard work of blocking and posing, you finally get to finesse your shot and show everyone the lovely, fluid animation that&#39;s been playing in your head for days or weeks. :D&lt;/div&gt;
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Digital Tutors recently released a really nice 1-hour tutorial on polishing techniques:&lt;/div&gt;
&lt;div class=&quot;h2 whiteCLR light&quot;&gt;
&lt;a href=&quot;http://www.digitaltutors.com/11/training.php?pid=1012&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Animation Polishing Techniques in Maya&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhqm9O0t0TfKE-Fw2zvB5f9jB0z9x6YL10MYNmEhi5SFbHq-_EzbZR8tEaU_xRWfDEYmwtcQH5v50testnUjJckoxEP2cLA10DOO_p39UwTBoAhQnvaxhcGs5y5-TIPHE-EgGVNl3A1MY/s1600/Polishing.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhqm9O0t0TfKE-Fw2zvB5f9jB0z9x6YL10MYNmEhi5SFbHq-_EzbZR8tEaU_xRWfDEYmwtcQH5v50testnUjJckoxEP2cLA10DOO_p39UwTBoAhQnvaxhcGs5y5-TIPHE-EgGVNl3A1MY/s400/Polishing.JPG&quot; height=&quot;117&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Many animators have documented their polishing process. Here&#39;s a really nice one from Malcolm Pierce who worked on Tangled and Ice Age 3:&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://malconpierce.wordpress.com/2010/04/07/final/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;“FINAL” thoughts on Refining and Polishing a shot.&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;b style=&quot;color: blue;&quot;&gt;&lt;a href=&quot;http://malconpierce.wordpress.com/2010/04/07/final/&quot; target=&quot;_blank&quot;&gt;&lt;br /&gt;
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&lt;span style=&quot;color: #674ea7;&quot;&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;300&quot; mozallowfullscreen=&quot;&quot; src=&quot;http://player.vimeo.com/video/21983514&quot; webkitallowfullscreen=&quot;&quot; width=&quot;400&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;
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</description><link>http://tarateach.blogspot.com/2014/03/week-11-game-dev-4-desn3012-milestone-4.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhqm9O0t0TfKE-Fw2zvB5f9jB0z9x6YL10MYNmEhi5SFbHq-_EzbZR8tEaU_xRWfDEYmwtcQH5v50testnUjJckoxEP2cLA10DOO_p39UwTBoAhQnvaxhcGs5y5-TIPHE-EgGVNl3A1MY/s72-c/Polishing.JPG" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-1179249429763624625</guid><pubDate>Tue, 11 Mar 2014 22:49:00 +0000</pubDate><atom:updated>2014-03-11T18:50:28.527-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN2017</category><title>WEEK 10: Game Dev 2 DESN2017 Assignment 4 due in 2 weeks!</title><description>&lt;span style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;Please let me know if you have any WIP to show me. It&#39;s good to get some feedback before you get too deep into your work. You have a couple of weeks left so you should be into your blocking this week. Next week you should aim to have all your animation finished in rough so you can polish it in the last week.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: white; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;I&#39;m really not finding much in the way of run-stagger-recover reference (here&#39;s a good excuse to do some video reference shooting&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;if you&#39;d like to borrow equipment like cameras and tripods just&lt;/span&gt;&lt;span style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;&amp;nbsp;ask me).&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: white; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt; &lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: white; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;A large part of making this assignment work has to do with how you handle the shifting of weight. This is true of any full-body animated scene.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;Here&#39;s a great student piece by &quot;Kolin&quot; from Animation Mentor (Kolin, if you&#39;re reading this, please tell me your full name so I can properly identify you!)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;500&#39; height=&#39;416&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dzdmmdrn5MrZIrjLhvv2r936aHCGBGApXl7YKeWKWN9qcmisYxrNRLUypiZziWjg37b4nkbsIUVY8eu5CAjQQ&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;</description><link>http://tarateach.blogspot.com/2014/03/week-10-game-dev-2-desn2017-assignment.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-8413778835472146389</guid><pubDate>Tue, 11 Mar 2014 22:22:00 +0000</pubDate><atom:updated>2014-03-13T11:58:30.066-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN1086</category><title>WEEK 10: Asset Dev DESN1086: Assignment 3 DUE, Assignment 4 starts today!</title><description>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikAkFrozANzNNy1jO7p3GWbAgXHr-MvOg3eoLFZJ6FEblInWBNzaBnR8V3WlOed1fQc1keK9TJREzYwghycwGI8ZkdRxvlec2vN9POXtxQotMmZFVbsPWWjLrDiM5A9PQH3YBu1idxdww/s1600/LImbo4.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikAkFrozANzNNy1jO7p3GWbAgXHr-MvOg3eoLFZJ6FEblInWBNzaBnR8V3WlOed1fQc1keK9TJREzYwghycwGI8ZkdRxvlec2vN9POXtxQotMmZFVbsPWWjLrDiM5A9PQH3YBu1idxdww/s200/LImbo4.JPG&quot; height=&quot;103&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;b&gt;Assignment 3 due today! &lt;/b&gt;&lt;br /&gt;
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Assignment 4 hand-out today - &lt;br /&gt;
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&lt;b&gt;CHARACTER ACTION ANIMATION&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKz0u7owLhJ5AC6DBJf8CgbAbJFXyCTO0xedi_REVHEHLX0vD_sI3ekA_DxViy8WVZtbINntLix69Bht3KOHCdqzFvY3lDT-LQ37bN_tb0dK7tHxkMM5HI-h9iMLhT66J-LJijUhf8se8/s1600/Limbo2.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCOKleC5KFp4dwyuW25N-2YeYrfyWkmenz6tI4MsfRgVgU8vPnToHK4VPFZFAYreXK3SEi6z_n6hc4A5C5qNIqFIx0lLbB7Ux9keGhvggGig7Ojo-Tz-KlqtlAWRj_Nr22SBy6RueZYPM/s1600/Limbo.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCOKleC5KFp4dwyuW25N-2YeYrfyWkmenz6tI4MsfRgVgU8vPnToHK4VPFZFAYreXK3SEi6z_n6hc4A5C5qNIqFIx0lLbB7Ux9keGhvggGig7Ojo-Tz-KlqtlAWRj_Nr22SBy6RueZYPM/s1600/Limbo.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCOKleC5KFp4dwyuW25N-2YeYrfyWkmenz6tI4MsfRgVgU8vPnToHK4VPFZFAYreXK3SEi6z_n6hc4A5C5qNIqFIx0lLbB7Ux9keGhvggGig7Ojo-Tz-KlqtlAWRj_Nr22SBy6RueZYPM/s200/Limbo.JPG&quot; height=&quot;110&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DUE DATE: WEEK 13 (in-class) April 3rd&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;20 Marks&lt;/b&gt;&lt;br /&gt;
*ZERO marks for late submissions&lt;br /&gt;
&lt;br /&gt;
Develop an action animation (side-scrolling) for the character you designed in Assignment 1. The animation should be consistent with your character’s design and personality as shown in previous assignments.&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV2XpnEk5Hu9aFk6fjrBbdbSajnDtSoa2_bzPrvIwitHSZyKY9Qee6nUbwcrBIcRiYQQ2A84jSPig6yKvMiArLbTC-wndso-EpregxMISnsuQygFUAF4bAQvf8EKEBZxGkjLpcBobi5jY/s1600/limbo3.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV2XpnEk5Hu9aFk6fjrBbdbSajnDtSoa2_bzPrvIwitHSZyKY9Qee6nUbwcrBIcRiYQQ2A84jSPig6yKvMiArLbTC-wndso-EpregxMISnsuQygFUAF4bAQvf8EKEBZxGkjLpcBobi5jY/s200/limbo3.JPG&quot; height=&quot;104&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Use thumbnails and rough sketches to explore your ideas. Establish your key poses first (minimum 6 frames). Any additional in-between frames are more to support the main action found in your key poses.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKz0u7owLhJ5AC6DBJf8CgbAbJFXyCTO0xedi_REVHEHLX0vD_sI3ekA_DxViy8WVZtbINntLix69Bht3KOHCdqzFvY3lDT-LQ37bN_tb0dK7tHxkMM5HI-h9iMLhT66J-LJijUhf8se8/s1600/Limbo2.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKz0u7owLhJ5AC6DBJf8CgbAbJFXyCTO0xedi_REVHEHLX0vD_sI3ekA_DxViy8WVZtbINntLix69Bht3KOHCdqzFvY3lDT-LQ37bN_tb0dK7tHxkMM5HI-h9iMLhT66J-LJijUhf8se8/s200/Limbo2.JPG&quot; height=&quot;110&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;Action can be some form of attack (kick, punch, sword slash etc) or other suitable action (evade/dodge, ground roll etc).&lt;br /&gt;
&lt;br /&gt;
In the examples from Limbo the character runs, jumps, climbs, and hangs from objects. What do the characters do in your favorite side scrollers that your character might do?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;SUBMIT ALL OF THE FOLLOWING:&lt;/b&gt;&lt;br /&gt;
A) Thumbnail sketches – minimum 6 key poses&lt;br /&gt;
B) Line-test animation – preliminary animation&lt;br /&gt;
C) Final animation – polished B&amp;amp;W or Colour&lt;br /&gt;
&lt;br /&gt;
Filename:&lt;br /&gt;
1086_A4_YOUR-NAME_actionthumbs.jpg&lt;br /&gt;1086_A4_YOUR-NAME_actionlinetest.mov or .gif&lt;br /&gt;1086_A4_YOUR-NAME_actionfinal.mov or .gif&lt;br /&gt;Ex - 1086_A4_BEIBER-JUSTIN_actionthumbs.jpg (last name first, please!)&lt;br /&gt;
Thumbnails should be no more than 1200 px wide&lt;br /&gt;
Animation should be no more than 640 px along longest edge.&lt;br /&gt;
Mov files should be compressed using H.264 or other standard codec using Adobe Media Encoder, Handbrake or QT pro.&lt;br /&gt;
&lt;br /&gt;
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</description><link>http://tarateach.blogspot.com/2014/03/week-10-asset-dev-desn1086-assignment-3.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikAkFrozANzNNy1jO7p3GWbAgXHr-MvOg3eoLFZJ6FEblInWBNzaBnR8V3WlOed1fQc1keK9TJREzYwghycwGI8ZkdRxvlec2vN9POXtxQotMmZFVbsPWWjLrDiM5A9PQH3YBu1idxdww/s72-c/LImbo4.JPG" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-1769428692440969832</guid><pubDate>Tue, 11 Mar 2014 22:14:00 +0000</pubDate><atom:updated>2014-03-11T18:14:43.834-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN3012</category><title>WEEK 10: Game Dev 4 DESN3012 Milestone 4 due in 2 Weeks</title><description>Please let me know if you have any WIP to show me. It&#39;s good to get some feedback before you get too deep into your work. You have a couple of weeks left so you should be into your blocking this week. Next week you should aim to have all your animation finished in rough so you can polish it in the last week.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Here&#39;s a great example of the blocking process from Disney&#39;s Zach Parrish. There&#39;s a full interview if you want more info.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;281&quot; mozallowfullscreen=&quot;&quot; src=&quot;//player.vimeo.com/video/64010299&quot; webkitallowfullscreen=&quot;&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt; &lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://vimeo.com/64010299&quot;&gt;Animators Resource Interview - Zach Parrish on Blocking Animation Workflow&lt;/a&gt; from &lt;a href=&quot;http://vimeo.com/user4575563&quot;&gt;Animators Resource&lt;/a&gt; on &lt;a href=&quot;https://vimeo.com/&quot;&gt;Vimeo&lt;/a&gt;.&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/03/week-10-game-dev-4-desn3012-milestone-4.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-5825274196140652876</guid><pubDate>Tue, 04 Mar 2014 01:54:00 +0000</pubDate><atom:updated>2014-03-07T12:20:26.922-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN3012</category><title>WEEK 9: Game Dev 4 DESN3012 Milestone 3 due today!</title><description>Milestone 4:  ex 5-10 second piece of animation. Value: 20%&lt;br /&gt;
DUE DATE: WEEK 12 March 27th @ BEGINNING OF CLASS on BLACKBOARD&lt;br /&gt;
* Late submissions will receive ZERO marks.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
It is recommended that you show work in progress each week. Aim to have everything animated by Week 11 so you can spend the following week on revisions and polish. Playbasts are fine. No rendering required.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
FILE NAMING:&lt;br /&gt;
3012_ m4_lastnamefirstinitial_001.mov &lt;br /&gt;
ex: 3012_m4_donovant.mov&lt;br /&gt;
&lt;br /&gt;
Videos:&lt;br /&gt;
Quicktimes, 560 pixels by 316 pixels, H.264 codec, max 10MB. You can use a variety of tools such as Handbrake, Adobe Media Encoder, Quicktime Pro and more to format your videos. I use the 11-second club guidelines for all submissions:&lt;br /&gt;
&lt;a href=&quot;http://www.11secondclub.com/helpful_hints/encoding&quot;&gt;http://www.11secondclub.com/helpful_hints/encoding&lt;/a&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Here&#39;s some Olaf dance animation from the Frozen game by Chase Shields at Binary Digital. Happy animating!&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;//www.youtube.com/embed/Qr7QH0sexNA&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/03/week-9-game-dev-4-desn3012-milestone-3.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-8619647025397340457</guid><pubDate>Tue, 04 Mar 2014 01:25:00 +0000</pubDate><atom:updated>2014-03-03T20:25:58.698-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN2017</category><title>WEEK 9: Game Dev 2 DESN2017 Assignment 3: Slide Under Object Due Today!</title><description>Hello and welcome back from your break.&lt;br /&gt;
&lt;div&gt;
You have the rest of class to complete your slides and then head into your 2nd-last assignment.&lt;br /&gt;
&lt;br /&gt;
This next piece is about what happens to your character after he jumps over, and then slides under obstacles on his way back to the run cycle. You will have another assignment in between this one and the regular run cycle for your character to regain his footing. &amp;nbsp;This is all about the &#39;stagger&#39; where he&#39;s off balance and trying to get his COG over his base of support. Maybe the floor is slippery or it takes him a few steps to get balanced. You have a lot of leeway with this assignment.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Here&#39;s a very brief example from Ratatouille as Remy runs away from Chef Skinner, Skinner slides to turn the corner and change his direction 90 degrees. He takes a couple of staggering steps, even placing his hand briefly on the ground to recover his balance and continue forward.&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://swf.tubechop.com/tubechop.swf?vurl=WLqCug7otCw&amp;start=75.95&amp;end=81.55&amp;cid=2176009&quot;&gt;&lt;/param&gt;
&lt;embed src=&quot;http://swf.tubechop.com/tubechop.swf?vurl=WLqCug7otCw&amp;start=75.95&amp;end=81.55&amp;cid=2176009&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;u&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Assignment 4: Stagger&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
DUE DATE: WEEK 12 (in-class) – 20 Marks&lt;br /&gt;
*ZERO marks for late submissions&lt;br /&gt;
Using an existing rig create a stagger animation for a bi-ped.&amp;nbsp;The character should stagger or stumble forward. The feel should be consistent with the personality&amp;nbsp;and emotion of the previous animation. Secondary animations a broad range of movements and&amp;nbsp;timing are encouraged to add life to the character.&lt;br /&gt;
&lt;br /&gt;
SUBMIT THE FOLLOWING:&lt;br /&gt;
A) Thumbnails of key poses – minimum 6 key poses&lt;br /&gt;
B) Video file of 3D slide animation&lt;br /&gt;
REQUIREMENTS:&lt;br /&gt;
Filename: &lt;br /&gt;
DESN2017_A4_YOURNAME_thumbnails.jpg &lt;br /&gt;
DESN2017_A4_YOURNAME_stagger.mov&lt;br /&gt;
EX -&lt;br /&gt;
DESN2017_A4_BIEBERJUSTIN_thumbnails.jpg  (last name first, please!)&lt;br /&gt;
&lt;br /&gt;
DUE DATE&lt;br /&gt;
SUBMIT TO BLACKBOARD WEEK 12 IN CLASS&lt;br /&gt;
&lt;br /&gt;
Please compress all images and videos to keep them small using the following guidelines:&lt;br /&gt;
&lt;br /&gt;
Videos:&lt;br /&gt;
Quicktimes, 560 pixels by 316 pixels, H.264 codec, max 10MB. You can use a variety of tools such as Handbrake, Adobe Media Encoder, Quicktime Pro and more to format your videos. I use the 11-second club guidelines for all submissions:&lt;br /&gt;
&lt;a href=&quot;http://www.11secondclub.com/helpful_hints/encoding&quot;&gt;http://www.11secondclub.com/helpful_hints/encoding&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Images:&lt;br /&gt;
JPGs between 500-1200 pixels along longest edge, 72-300 dpi/ppi, max 5MB. You can use a variety of tools such as Photoshop, Gimp, and online programs to compress files.&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/03/week-9-game-dev-2-desn2017-assignment-3.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-3355615364071034218</guid><pubDate>Tue, 04 Mar 2014 01:03:00 +0000</pubDate><atom:updated>2014-03-03T20:03:08.190-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN1086</category><title>WEEK 9: Asset Dev 2 DESN1086 Milestone 3: Jump Due Next Week!</title><description>Jumping... continued!&lt;br /&gt;
&lt;br /&gt;
By now your thumbnail studies should be done and your rough animation should be ready to start.&lt;br /&gt;
&lt;b&gt;The final artwork is due next week in class!&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Your jump must fit into the style of your piece just as do these brilliant pixel art frames from local studio Spooky Squid Games&lt;b&gt;&#39; &lt;a href=&quot;http://www.theybleedpixels.com/index.htm&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #674ea7;&quot;&gt;&quot;They Bleed Pixels&quot;:&lt;/span&gt;&amp;nbsp; &lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW3D5Zq1cvQKuAqoV5wcbKYYQvJk4Cn_uCcpANrS6yongAWqVSlLLrAtMw5tJuIfbdm1-uoJV7WKi-sK2PuMF4LTGNVpDrPTQMM5GByDjcyqWCivLhdB9hDCNeLRIjp7VMLTGzPAcHBO4/s1600/JumpPixelArtTBP.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW3D5Zq1cvQKuAqoV5wcbKYYQvJk4Cn_uCcpANrS6yongAWqVSlLLrAtMw5tJuIfbdm1-uoJV7WKi-sK2PuMF4LTGNVpDrPTQMM5GByDjcyqWCivLhdB9hDCNeLRIjp7VMLTGzPAcHBO4/s400/JumpPixelArtTBP.jpg&quot; height=&quot;46&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The art style really fits the action of this game - here&#39;s a sample:&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;//www.youtube.com/embed/7X42GIOfuYo&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Think about the physics of jumping - the power comes&amp;nbsp;from a weight shift in the centre of gravity and the extension of the legs. Anyone who wants to challenge the idea that legs must straighten before they contract in a landing is welcome to demonstrate that for us all :D&lt;/div&gt;
&lt;br /&gt;
The 12 Principles of animation are probably familiar by now but we&#39;ll quickly review one for the jump. As Disney giant Bill Tytla said,&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&quot;There are only three things in animation&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
ANTICIPATION, ACTION, and REACTION&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
and these imply the rest.&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Learn to do these things well&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
and you can animate well.&quot;&lt;/div&gt;
&lt;br /&gt;
There&#39;s a ton  of great information on jumps in Richard Williams&#39;&lt;a href=&quot;http://www.amazon.ca/Animators-Survival-Kit-Richard-Williams/dp/0571202284/ref=pd_ybh_1&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;b&gt; The Animator&#39;s Survival Kit&lt;/b&gt;&lt;/a&gt; from 212-216 and on anticipation from 273-284. Buy this book! It takes several readings to get it to sink in.&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/03/week-9-asset-dev-2-desn1086-milestone-3.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW3D5Zq1cvQKuAqoV5wcbKYYQvJk4Cn_uCcpANrS6yongAWqVSlLLrAtMw5tJuIfbdm1-uoJV7WKi-sK2PuMF4LTGNVpDrPTQMM5GByDjcyqWCivLhdB9hDCNeLRIjp7VMLTGzPAcHBO4/s72-c/JumpPixelArtTBP.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-2169173322335113084</guid><pubDate>Sat, 22 Feb 2014 00:06:00 +0000</pubDate><atom:updated>2014-02-21T19:06:28.008-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN1086</category><category domain="http://www.blogger.com/atom/ns#">DESN2017</category><category domain="http://www.blogger.com/atom/ns#">DESN3012</category><title>Week 8: Have a Great Break! </title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
Hope you can rest up over the break!&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
Here are the keys that make up Erick Oh&#39;s fantastic little fox run from The Dam Keeper I showed in class. Click to view larger.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGOuZasocdOgeIxk2qrS85YhB9wRUyNi11zK1tZqCQD0jw3kPvVcTth3a6Gpf_bjvoPjbnVdjafY5yWREjNmjaHdOUmV7I9yTn2RoYod9BDkCLWRz6gM8auwc6sDMsQsIOGCVEUS2u77w/s1600/Dam_Keeper_Fox.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGOuZasocdOgeIxk2qrS85YhB9wRUyNi11zK1tZqCQD0jw3kPvVcTth3a6Gpf_bjvoPjbnVdjafY5yWREjNmjaHdOUmV7I9yTn2RoYod9BDkCLWRz6gM8auwc6sDMsQsIOGCVEUS2u77w/s1600/Dam_Keeper_Fox.jpg&quot; height=&quot;106&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><link>http://tarateach.blogspot.com/2014/02/have-great-break.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGOuZasocdOgeIxk2qrS85YhB9wRUyNi11zK1tZqCQD0jw3kPvVcTth3a6Gpf_bjvoPjbnVdjafY5yWREjNmjaHdOUmV7I9yTn2RoYod9BDkCLWRz6gM8auwc6sDMsQsIOGCVEUS2u77w/s72-c/Dam_Keeper_Fox.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-3488952687540795619</guid><pubDate>Fri, 21 Feb 2014 14:20:00 +0000</pubDate><atom:updated>2014-02-21T09:20:55.522-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN2017</category><title>WEEK 7: Game Dev 2 DESN2017 Assignment 3: Slide Due in 2 Weeks!</title><description>Hope your work is going well on the slide animation. If you have any questions, I&#39;m here to help!&lt;br /&gt;
Your work is due the first class after the break.&lt;br /&gt;
&lt;br /&gt;
Here&#39;s a great example of a fight-sequence slide used in the show RollBots by animator Phil Bonner.&lt;br /&gt;
&lt;br /&gt;
&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://swf.tubechop.com/tubechop.swf?vurl=9Fr3swdlSQE&amp;start=100.2&amp;end=104.84&amp;cid=2068757&quot;&gt;&lt;/param&gt;
&lt;embed src=&quot;http://swf.tubechop.com/tubechop.swf?vurl=9Fr3swdlSQE&amp;start=100.2&amp;end=104.84&amp;cid=2068757&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://tarateach.blogspot.com/2014/02/week-7-game-dev-2-desn2017-assignment-3.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-2720260292633074464</guid><pubDate>Thu, 20 Feb 2014 01:49:00 +0000</pubDate><atom:updated>2014-02-19T20:49:17.477-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN1086</category><title>WEEK 7: Asset Dev 2 DESN1086 Milestone 2: Walk/Run Due Today!</title><description>You have today&#39;s class to finish up your walk/run cycles.&lt;br /&gt;
&lt;br /&gt;
Here&#39;s a cute example of the same sort of run cycle you&#39;ve been working on - a little fox from the short &quot;The Dam Keeper&quot; currently doing the festival rounds.&amp;nbsp;&lt;img alt=&quot;Meet Fox!  #TheDamKeeper an animated short film by Robert Kondo and Dice Tsutsumi  making its premiere at the Berlin Film Festival - www.TheDamKeeper.com - www.Facebook.com/TheDamKeeper&quot; class=&quot;pinImage&quot; src=&quot;http://media-cache-ak0.pinimg.com/originals/09/ae/95/09ae9596701437135584104494092675.jpg&quot; style=&quot;height: 408px; margin: 0px auto; padding: 40px 0px; width: 390px;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Assignment 3: Jump&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;DUE DATE: WEEK 10, March 13th (in-class) – 20 Marks&lt;br /&gt;*ZERO marks for late submissions&lt;br /&gt;&lt;br /&gt;Develop a jump (side-scrolling) for the character you designed in Assignment 1.&amp;nbsp;The animation should be consistent with your character in terms of the overall design,&amp;nbsp;game type, platform etc., similar considerations that were approached in the initial&amp;nbsp;character design assignment.&lt;div&gt;
&lt;br /&gt;Use thumbnails and rough sketches to explore your ideas. Establish your key poses&amp;nbsp;first (minimum 6 frames). Any additional in-between frames are more to support the&amp;nbsp;main action found in your key poses.&lt;br /&gt;&lt;br /&gt;SUBMIT ALL OF THE FOLLOWING:&lt;br /&gt;A) Thumbnail sketches – minimum 6 key poses&lt;br /&gt;B) Line-test animation – preliminary animation&lt;br /&gt;C) Final animation – polished B&amp;amp;W or Colour&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
FILE NAMING:&lt;br /&gt;1086_A3_YOUR-NAME_jumpthumbs.jpg&lt;br /&gt;1086_A3_YOUR-NAME_jumplinetest.mov or .gif&lt;br /&gt;1086_A3_YOUR-NAME_jumpfinal.mov or .gif&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Ex - 1086_A3_BEIBER-JUSTIN_jumpthumbs.jpg   (last name first, please!)&lt;br /&gt;&lt;br /&gt;Format:&lt;br /&gt;Traditional (ie pencil, ink, markers, paints etc)&lt;br /&gt;Digital 2D art (Adobe Photoshop, Corel Painter, Flash, Illustrator etc.)&lt;br /&gt;Filetypes: movie clip ( mov) or animated GIF&lt;br /&gt;Please compress all images and videos to keep them small using the following guidelines:&lt;br /&gt;&lt;br /&gt;Videos:&lt;br /&gt;Quicktimes, 560 pixels by 316 pixels, H.264 codec, max 10MB. You can use a variety of tools such as Handbrake, Adobe Media Encoder, Quicktime Pro and more to format your videos. I use the 11-second club guidelines for all submissions:&lt;br /&gt;&lt;a href=&quot;http://www.11secondclub.com/helpful_hints/encoding&quot;&gt;http://www.11secondclub.com/helpful_hints/encoding&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Images:&lt;br /&gt;JPGs between 500-1200 pixels along longest edge, 72-300 dpi/ppi, max 5MB. You can use a variety of tools such as Photoshop, Gimp, and online programs to compress files.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Enjoy your break! See you in 2 weeks.&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/02/week-7-asset-dev-2-desn1086-milestone-2.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-8079834611630454861</guid><pubDate>Thu, 20 Feb 2014 01:43:00 +0000</pubDate><atom:updated>2014-03-03T20:26:30.251-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN3012</category><title>WEEK 7: Game Dev 4 DESN3012 Milestone 3 due in 2 weeks!</title><description>How is your 3rd milestone going? I&#39;m happy to look at thumbnails and blocking today to help you make the most of your assignment. The week it&#39;s due is the one right after the break so this is your last class to get my feedback before handing it in.&lt;br /&gt;
&lt;br /&gt;
Good luck!&lt;br /&gt;
&lt;br /&gt;
Here&#39;s something to think about over the break...&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;iframe allowfullscreen=&quot;&quot; height=&quot;281&quot; mozallowfullscreen=&quot;&quot; src=&quot;//player.vimeo.com/video/24715531&quot; webkitallowfullscreen=&quot;&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
Enjoy your break! See you on March 6th!&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/02/week-7-game-dev-4-desn3012-milestone-3.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-679839828235835871</guid><pubDate>Wed, 12 Feb 2014 22:06:00 +0000</pubDate><atom:updated>2014-03-03T20:04:36.169-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN2017</category><title>WEEK 6: Game Dev 2 DESN2017 Assignment 2: Leap due today!</title><description>&lt;div&gt;
Today&#39;s the day to hand in your second assignment on Blackboard.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Onward to the next assignment!&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Assignment 3: &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Slide Under Object&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;i&gt;*Note: If your run cycle didn&#39;t turn out as well as you had hoped, please redo it instead of the next action. You can still use the same hand-in parameters and call it Assignment 3. Just make it a run instead of a slide.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
DUE DATE: WEEK 9, March 7th (in-class) – 20 Marks&lt;br /&gt;
*ZERO marks for late submissions&lt;br /&gt;
Using the Stewart or Eleven Rig, create a slide animation for a bi-ped. The character should slide under an object of some sort (object can be invisible) as if avoiding impact. The feel should be consistent with the personality and emotion of the previous animation. Secondary animation, a broad range of movements and timing are encouraged to add life to the character.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
SUBMIT THE FOLLOWING:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
A) Thumbnails of key poses – minimum 6 key poses&lt;br /&gt;
B) Video file of 3D slide animation&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
REQUIREMENTS:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Filename:&lt;br /&gt;
DESN2017_A3_YOURNAME_thumbnails.jpg&lt;br /&gt;
DESN2017_A3_YOURNAME_slide.mov (.mov file)&lt;br /&gt;
EX -&lt;br /&gt;
DESN2017_A3_BIEBERJUSTIN_thumbnails.jpg (last name first, please!)&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Please compress all images and videos to keep them small using the guidelines for Assignments 1 &amp;amp; 2&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
About the assignment:&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
What exactly is meant by a &#39;slide&#39;? Well, that&#39;s largely up to you. If you give yourself an imaginary obstacle it could be easier, but the main idea is to continue moving the character forward but under something, causing him to duck and slide.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Thumbs, thumbnailing, thumbnail posing... in animation these terms get tossed around a fair bit. They all refer to drawing quick, small gestures in planning animation.&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu5i4MIPXRhvF6QupZo-I3fbUx-y_85tjMNBNWFW37efOpQMeT4VDoifXdb9GYGEzr5BoYZY38zJf8XeIMOQ2IBpw-rq0haYPvavZZrbDEVtAlDISlCjej47TnNUjpwV4GouUx-JoEkIY/s1600/dash_runthumbs2.jpg&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu5i4MIPXRhvF6QupZo-I3fbUx-y_85tjMNBNWFW37efOpQMeT4VDoifXdb9GYGEzr5BoYZY38zJf8XeIMOQ2IBpw-rq0haYPvavZZrbDEVtAlDISlCjej47TnNUjpwV4GouUx-JoEkIY/s400/dash_runthumbs2.jpg&quot; height=&quot;175&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;Check out Pixar&#39;s Victor Navone&#39;s run study from The Incredibles. Can you guess which movie he used to source that action?&lt;br /&gt;
&lt;br /&gt;
Oh, yes, the Breakfast Club ...&lt;br /&gt;
&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://swf.tubechop.com/tubechop.swf?vurl=nCdLPOcTlME&amp;start=22.17&amp;end=25.7&amp;cid=2018324&quot;&gt;&lt;/param&gt;
&lt;embed src=&quot;http://swf.tubechop.com/tubechop.swf?vurl=nCdLPOcTlME&amp;start=22.17&amp;end=25.7&amp;cid=2018324&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
...and here&#39;s the clip from the Incredibles in which he used all that reference:&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://swf.tubechop.com/tubechop.swf?vurl=t5v2qBBD-gE&amp;start=173.09&amp;end=185.24&amp;cid=2018807&quot;&gt;&lt;/param&gt;
&lt;embed src=&quot;http://swf.tubechop.com/tubechop.swf?vurl=t5v2qBBD-gE&amp;start=173.09&amp;end=185.24&amp;cid=2018807&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;a href=&quot;http://www.navone.org/Media/AnimationThumbs/index.htm&quot; style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px; text-decoration: none;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: blue;&quot;&gt;Check out Victor Navone&#39;s beautiful collection of thumbnails here.&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Drawing is the premier means of visual communication and it&#39;s absolutely essential in collaborating with other artists. Drawing is a learned skill that comes more easily to some than others -- but make no mistake, a few hours of dedicated study can make all the difference. Animators have to draw so darned many drawings that they&#39;ve spent a century developing a list of tricks to streamline the process. &amp;nbsp;Here&#39;s a great article that might help you.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot;&gt;
&lt;b style=&quot;text-decoration: none;&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;a href=&quot;http://newsletters.animationmentor.com/newsletter/1005/feature_geek.html&quot; style=&quot;text-decoration: none;&quot;&gt;Animation Mentor article &quot;Animation Tips &amp;amp; Tricks: THUMBNAILS&quot;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br style=&quot;background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 15px; line-height: 20.790000915527344px;&quot; /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://tarateach.blogspot.com/2014/02/week-6-game-dev-2-desn2017-assignment-2.html</link><author>noreply@blogger.com (Taranimator)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu5i4MIPXRhvF6QupZo-I3fbUx-y_85tjMNBNWFW37efOpQMeT4VDoifXdb9GYGEzr5BoYZY38zJf8XeIMOQ2IBpw-rq0haYPvavZZrbDEVtAlDISlCjej47TnNUjpwV4GouUx-JoEkIY/s72-c/dash_runthumbs2.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8248008267567919232.post-8264191672736847518</guid><pubDate>Wed, 12 Feb 2014 20:52:00 +0000</pubDate><atom:updated>2014-02-12T15:54:16.254-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESN1086</category><title>WEEK 6: Asset Dev 2 DESN1086 Milestone 2: Walk/Run Due in next week</title><description>Having fun with your animated cycles? Please ask if you need any help. &lt;br /&gt;
&lt;br /&gt;
While drawing away in your various softwares it&#39;s wise to remember the one advantage of hand-drawn animation: freedom. It&#39;s easy to paint ourselves into a restrictive corner without realizing, when every now and then you see something that makes you stop and see that when it comes to creative 2D animation cycles, the sky&#39;s the limit.  I had one of those moments when I first saw this: &lt;br /&gt;
&lt;iframe src=&quot;//player.vimeo.com/video/63473414&quot; width=&quot;500&quot; height=&quot;375&quot; frameborder=&quot;0&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt; &lt;p&gt;&lt;a href=&quot;http://vimeo.com/63473414&quot;&gt;Evolution&lt;/a&gt; from &lt;a href=&quot;http://vimeo.com/user14208360&quot;&gt;Mehdi Alibeygi&lt;/a&gt; on &lt;a href=&quot;https://vimeo.com&quot;&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
</description><link>http://tarateach.blogspot.com/2014/02/week-6-asset-dev-2-desn1086-milestone-2.html</link><author>noreply@blogger.com (Taranimator)</author><thr:total>0</thr:total></item></channel></rss>