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	<title>The Collected Writings of James Newton</title>
	
	<link>http://www.prosody.co.uk</link>
	<description>Games. Music. Life. Words.</description>
	<pubDate>Sat, 13 Dec 2008 06:40:32 +0000</pubDate>
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			<image><link>http://feeds.feedburner.com/tcwjn</link><url>http://www.prosody.co.uk/feed.gif</url><title>The Collected Writings of James Newton</title></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/tcwjn" type="application/rss+xml" /><feedburner:emailServiceId>tcwjn</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
		<title>No. 27 - OutRun 2006: Coast to Coast</title>
		<link>http://feedproxy.google.com/~r/tcwjn/~3/ekJM-R0_NOg/</link>
		<comments>http://www.prosody.co.uk/2008/12/13/no-27-outrun-2006-coast-to-coast/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 06:40:32 +0000</pubDate>
		<dc:creator>James</dc:creator>
		
		<category><![CDATA[Sega Top 50]]></category>

		<guid isPermaLink="false">http://www.prosody.co.uk/?p=392</guid>
		<description>Sega have always been very good at sequels, with Virtua Fighter and House of the Dead growing bigger and better with each addition, but OutRun 2006: Coast to Coast is a very rare find: a follow-up to a follow-up that still manages to feel completely fresh.
Drifting around corners, gliding between traffic and reaching the next [...]</description>
			<content:encoded><![CDATA[<p><a href="http://lh3.ggpht.com/_aZoOgfzOH6A/SS0Mb7hmi9I/AAAAAAAABiQ/wHIWkl1siGs/s1600-h/OutRun%202006%20copy%5B3%5D.jpg"><img style="border-right: 0px; border-top: 0px; margin: 0px 5px 0px 0px; border-left: 0px; border-bottom: 0px" height="184" alt="OutRun 2006 copy" src="http://lh6.ggpht.com/_aZoOgfzOH6A/SS0McYMjA8I/AAAAAAAABiU/u1jMct6CyF0/OutRun%202006%20copy_thumb%5B1%5D.jpg?imgmax=800" width="184" align="left" border="0" /></a>Sega have always been very good at sequels, with Virtua Fighter and House of the Dead growing bigger and better with each addition, but <strong>OutRun 2006: Coast to Coast</strong> is a very rare find: a follow-up to a follow-up that still manages to feel completely fresh.</p>
<p>Drifting around corners, gliding between traffic and reaching the next stage with seconds to spare feels every bit as good as its 1984 brother. <strong>Coast to Coast</strong> improves on <strong>OutRun 2</strong> by adding routes across America to the classic courses, and the horrible-sounding &#8220;Heart Attack&#8221; mode, combined with the &#8220;OutRun miles&#8221; system of unlocking extras, keeps this an engaging single player experience.</p>
<p>I&#8217;ve intentionally included this much higher than the original <strong>OutRun</strong>, even though I said in my first post that only the top twenty are in sequential order. <strong>OutRun 2006: Coast to Coast</strong> takes all the best elements of the original and updates them; from the cars&#8217; handling to the classic European-flavoured routes, it&#8217;s an extremely faithful sequel. The new music isn&#8217;t quite so consistent in its quality, but <em>Shiny World</em> stands out as an extremely strong track with a brilliant bassline and a lead guitar line to make your ears explode. That&#8217;s to say nothing of the stellar remixes by Richard Jacques, which take the Latino essence of the originals and infuse them with a Euro dance-stroke-carnival euphoria that&#8217;s infectious enough to start a conga at a moment&#8217;s notice. If you&#8217;ve ever seen Mr Jacques play <em>Magical Sound Shower</em> live, you&#8217;ll appreciate the dexterity and complexity of these reworkings.</p>
<p>Did I already mention there are rumours of <strong>OutRun Online</strong> in development by Sega and THQ? Let&#8217;s hope Sumo can muscle in there as well!</p>
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		<title>No. 28 - Comix Zone</title>
		<link>http://feedproxy.google.com/~r/tcwjn/~3/ZIb_G0LzCwM/</link>
		<comments>http://www.prosody.co.uk/2008/12/12/no-28-afterburner/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 07:37:51 +0000</pubDate>
		<dc:creator>James</dc:creator>
		
		<category><![CDATA[Sega Top 50]]></category>

		<guid isPermaLink="false">http://www.prosody.co.uk/?p=384</guid>
		<description>One of the most distinctive of Sega&amp;#8217;s many Mega Drive beat &amp;#8216;em ups, Comix Zone&amp;#160; follows struggling comic artist Sketch Turner as he&amp;#8217;s somehow sucked into his own comic book world. It&amp;#8217;s all a bit Last Action Hero, but it&amp;#8217;s a classic idea brilliantly realised. 
Each level in Comix Zone is based on an [...]</description>
			<content:encoded><![CDATA[<p><a href="http://lh5.ggpht.com/_aZoOgfzOH6A/SShx4JsoioI/AAAAAAAABfw/An9pdmJckN8/s1600-h/Comix%20Zone%5B4%5D.jpg"><img style="border-right: 0px; border-top: 0px; margin: 0px 10px 0px 0px; border-left: 0px; border-bottom: 0px" height="200" alt="Comix Zone" src="http://lh6.ggpht.com/_aZoOgfzOH6A/SShx4loz3aI/AAAAAAAABf0/6nYq0pv2rA8/Comix%20Zone_thumb%5B2%5D.jpg?imgmax=800" width="200" align="left" border="0" /></a> One of the most distinctive of Sega&#8217;s many Mega Drive beat &#8216;em ups, <strong>Comix Zone</strong>&#160; follows struggling comic artist Sketch Turner as he&#8217;s somehow sucked into his own comic book world. It&#8217;s all a bit <em>Last Action Hero</em>, but it&#8217;s a classic idea brilliantly realised. </p>
<p>Each level in <strong>Comix Zone</strong> is based on an issue of Sketch&#8217;s comic, divided into frames along the way. Not just a gimmick, it serves as the game&#8217;s strongest asset, as enemies are drawn, erased and smashed through paper boundaries along the way. It almost goes without saying that the game has a great art style, with long-limbed characters and nicely drawn backgrounds, but it&#8217;s worth noting that it perfectly suits the game&#8217;s style and all moves beautifully. </p>
<p>The fighting itself is better than your average scrolling fighter, with plenty of moves at Sketch&#8217;s disposal, from spin kicks to uppercuts, and there&#8217;s also a wide range of inventory items, including <strong>a page-shredding superhero</strong> and Sketch&#8217;s pet rat, Roadkill. The little rodent proves invaluable when it comes to revealing secrets hidden within frames and has a nice little electricity attack when called on. </p>
<p>I can&#8217;t think of much bad to say about <strong>Comix Zone</strong>. The music is a little on the rough side &#8211; the Mega Drive just wasn&#8217;t supposed to do rock &#8211; and a two-player mode would have gone down well, but ultimately it&#8217;s a great fusion of graphics and gameplay to create a truly unique fighter.</p>
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		<title>No. 29 - AfterBurner</title>
		<link>http://feedproxy.google.com/~r/tcwjn/~3/WXQwOCttrFk/</link>
		<comments>http://www.prosody.co.uk/2008/12/11/no-29-afterburner/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 08:29:17 +0000</pubDate>
		<dc:creator>James</dc:creator>
		
		<category><![CDATA[Sega Top 50]]></category>

		<guid isPermaLink="false">http://www.prosody.co.uk/?p=379</guid>
		<description>The epitome of the 1980s arcade game &amp;#8211; instant action, bold sights and sounds and, with the hydraulic cabinet, an overwhelming experience impossible to replicate in the home. That said, Sega have had a lot of practice over the years, porting it to everything from the Atari ST to the Sega Saturn, which naturally receives [...]</description>
			<content:encoded><![CDATA[<p><a href="http://lh3.ggpht.com/_aZoOgfzOH6A/SSxzyLN2kdI/AAAAAAAABiA/cgIMgbcB4p0/s1600-h/Afterburner%5B3%5D.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="184" alt="Afterburner" src="http://lh4.ggpht.com/_aZoOgfzOH6A/SSxzzBhjPbI/AAAAAAAABiE/5avZhxcRFrY/Afterburner_thumb%5B1%5D.jpg?imgmax=800" width="184" align="right" border="0" /></a>The epitome of the 1980s arcade game &#8211; instant action, bold sights and sounds and, with the hydraulic cabinet, an overwhelming experience impossible to replicate in the home. That said, Sega have had a lot of practice over the years, porting it to everything from the Atari ST to the Sega Saturn, which naturally receives an arcade-perfect port. The recent sequels, <strong>AfterBurner Climax</strong> and <strong>AfterBurner Black Falcon</strong>, are both graphically stunning, full of Sonic blue skies and Super Sonic yellow suns, not to mention the sheer amount of enemies to blow up every second.</p>
<p>If you&#8217;ve never played <strong>AfterBurner</strong>, it essentially set the template for huge numbers of shoot &#8216;em ups that followed &#8211; the <strong>Panzer Dragoon</strong> series in particular borrows heavily. Piloting your F-14 Tomcats, you obliterate all approaching enemies with your vulcans and lock-on missiles. It&#8217;s completely gratifying, and the evading enemy fire with a barrel roll is one of the most satisfying shoot &#8216;em up moments. AM2&#8217;s output in the 1980s produced some of the arcade&#8217;s finest titles, and AfterBurner sits proudly with the best.</p>
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		<title>No. 30 - Mario and Sonic at the Olympic Games</title>
		<link>http://feedproxy.google.com/~r/tcwjn/~3/wpqxqD2gVvU/</link>
		<comments>http://www.prosody.co.uk/2008/12/10/no-30-mario-and-sonic-at-the-olympic-games/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 06:49:51 +0000</pubDate>
		<dc:creator>James</dc:creator>
		
		<category><![CDATA[Sega Top 50]]></category>

		<guid isPermaLink="false">http://www.prosody.co.uk/?p=375</guid>
		<description>Almost single-handedly responsible for Sega&amp;#8217;s most successful financial year since 1992, it&amp;#8217;s easy to forget that for all its success Mario and Sonic at the Olympic Games could have ended up a terrible game, an anomaly in the rivalries between the two heroes.&amp;#160; 
It seems like a recipe for surefire commercial (if not critical) success [...]</description>
			<content:encoded><![CDATA[<p><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 5px 5px; border-right-width: 0px" height="184" alt="Mario and Sonic" src="http://lh3.ggpht.com/_aZoOgfzOH6A/SSnLtKct8NI/AAAAAAAABh4/IVFlCWU34k4/Mario%20and%20Sonic%5B2%5D.jpg?imgmax=800" width="184" align="right" border="0" />Almost single-handedly responsible for Sega&#8217;s most successful financial year since 1992, it&#8217;s easy to forget that for all its success <strong>Mario and Sonic at the Olympic Games</strong> could have ended up a terrible game, an anomaly in the rivalries between the two heroes.&#160; </p>
<p>It seems like a recipe for surefire commercial (if not critical) success &#8211; take the world&#8217;s best-selling consoles, mix it with the game world&#8217;s most recognisable characters, the Olympic licence and release it around Christmas. Luckily it was also a huge word-of-mouth success, as its accessible take on track and field entertained everyone who played it, and it sold out countless times in the run-up to Christmas. It&#8217;s had long-standing sales though, rarely (if ever - I forget!) dipping out of the all-formats top ten, and with the real Olympics I&#8217;m sure its sales will see another boost pretty soon. </p>
<p><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 0px 10px; border-right-width: 0px" height="170" alt="MandS" src="http://lh4.ggpht.com/_aZoOgfzOH6A/SSnLtqjIebI/AAAAAAAABh8/NDQalmqvlss/MandS5.gif?imgmax=800" width="220" align="right" border="0" />Enough of its success though &#8211; it is actually a good game, at its best in the multiplayer events that combine plenty of frantic Remote shaking with skilful timing. There&#8217;s plenty to unlock as well, from extra standard events to the &#8220;Dream Events&#8221; that mix athletics with game elements such as Green Shells and Super Sneakers. For such a casual game there&#8217;s plenty of depth to it, and even if you haven&#8217;t got three friends you can still get plenty of life by challenging the scores on the online leaderboards. </p>
<p>There are rumours of a second <strong>Mario and Sonic Olympics</strong> to be released around this Christmas, and in all honesty I can&#8217;t think of too much they could introduce to improve it. Online multiplayer, more characters and events and Wii Balance Board support would be welcome additions, but the original is a truly classic sports game that will still be as enjoyable ten years on.</p>
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		<title>No. 31 - Crazy Taxi</title>
		<link>http://feedproxy.google.com/~r/tcwjn/~3/jUAYkYsL01E/</link>
		<comments>http://www.prosody.co.uk/2008/12/09/no-31-crazy-taxi/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 06:48:56 +0000</pubDate>
		<dc:creator>James</dc:creator>
		
		<category><![CDATA[Sega Top 50]]></category>

		<guid isPermaLink="false">http://www.prosody.co.uk/?p=372</guid>
		<description>Probably one of Sega&amp;#8217;s most widely-enjoyed arcade games of its time, and it&amp;#8217;s not hard to see why &amp;#8211; Crazy Taxi is pure cool, from its wild characters to its sunny take on San Francisco, it drips with style. The core gameplay mechanic is as accessible as they come, as you ferry passengers between [...]</description>
			<content:encoded><![CDATA[<p><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; margin: 10px 5px 10px 15px; border-right-width: 0px" height="244" alt="Crazy Taxi" src="http://lh6.ggpht.com/_aZoOgfzOH6A/SShu_V9kxVI/AAAAAAAABfo/OWh8p7hubw8/CrazyTaxi5.jpg?imgmax=800" width="244" align="right" border="0" /> Probably one of Sega&#8217;s most widely-enjoyed arcade games of its time, and it&#8217;s not hard to see why &#8211; <strong>Crazy Taxi</strong> is pure cool, from its wild characters to its sunny take on San Francisco, it drips with style. The core gameplay mechanic is as accessible as they come, as you ferry passengers between landmarks, giving them as many thrills on the way as possible. </p>
<p><strong>Crazy Taxi</strong>&#8217;s impact diminished somewhat with each sequel, but that&#8217;s likely because the original is as close to playability perfection as can be. The sheer joy of leaping over those first three hills is on a par with any arcade moment you could mention, and the sheer scale of the map gives you endless choice with routes and customers in search of that elusive Crazy ranking. </p>
<p>The second game in the series adds a Crazy Jump that, while fun, maybe makes the game a little easy. Having said that, the Mini Golf-based Crazy Box game is absolutely stupendous - you speed up to a giant golf ball, fling your cab into the air and try to send the ball as far as possible. Like all the best Crazy Box games, it&#8217;s simple, built around a few skills and is unbelievably addictive.</p>
<p>The home versions have added various minigames, and the PSP&#8217;s <strong>Fare Wars</strong> even adds two-player gameplay, but for sheer fun you can&#8217;t beat those solo three minutes in San Francisco.</p>
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