<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-2933554609954070048</atom:id><lastBuildDate>Wed, 23 Dec 2009 21:26:56 +0000</lastBuildDate><title>Team ICO Gamers Blog</title><description>... blogging about Team ICO and their fantastic games.</description><link>http://teamicogamers.blogspot.com/</link><managingEditor>redmond@tigmagazine.com (Redmond)</managingEditor><generator>Blogger</generator><openSearch:totalResults>73</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/teamicogamers" /><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><feedburner:emailServiceId>teamicogamers</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2Fteamicogamers" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2Fteamicogamers" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Ffeeds.feedburner.com%2Fteamicogamers" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/teamicogamers" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2Fteamicogamers" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2Fteamicogamers" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2Fteamicogamers" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-6733396278317054167</guid><pubDate>Mon, 14 Dec 2009 09:21:00 +0000</pubDate><atom:updated>2009-12-14T10:39:49.684+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ico the companion guide</category><category domain="http://www.blogger.com/atom/ns#">book</category><title>ICO Team - The Companion Guide 1997 - 2009 List of Contents</title><description>Like promised here's the final list of contents for the book and the new website. Later this week I will post a Q&amp;A post answering your questions.&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;ICO Team The Companion Guide 1997 - 2009&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;List of contents&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;1997 “ICO IS BORN”&lt;/span&gt;&lt;br /&gt;Fumito Ueda joins Sony Japan&lt;br /&gt;Kenji Kaido is called&lt;br /&gt;Green light&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;1998 “ORIENTATION”&lt;/span&gt;&lt;br /&gt;The ICO team is formed&lt;br /&gt;Ico(N) = The “ICO” internal demonstration&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;1999 “SOME THINGS CHANGE”&lt;/span&gt;&lt;br /&gt;Switch to PlayStation 2&lt;br /&gt;Chika Fukui helps with the female characters' design&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2000 “A BIGGER TOMORROW”&lt;/span&gt;&lt;br /&gt;ICO is announced&lt;br /&gt;Bits on the shelf&lt;br /&gt;Kei Kuwabara sculpts the glyphs&lt;br /&gt;Too noisy&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2001 “ICO IS READY”&lt;/span&gt;&lt;br /&gt;Completion party&lt;br /&gt;Famitsu scores&lt;br /&gt;First week of sales&lt;br /&gt;ICO team duties&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2002 “THE RECIPE FOR SUCCESS”&lt;/span&gt;&lt;br /&gt;ICO is out&lt;br /&gt;ICO guide book hits shelves&lt;br /&gt;Melody in the Mist&lt;br /&gt;The grand adventure&lt;br /&gt;“I'm sorry, my English's bad.”&lt;br /&gt;IGDA Tokyo Seminar: The journey of developing ICO&lt;br /&gt;The ICO team adopts new staff&lt;br /&gt;Fumito Ueda and Kenji Kaido tease news at PlayStation Party&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2003 “MAYDAY, MAYDAY!”&lt;/span&gt;&lt;br /&gt;Ni+ICO = The “Project NICO” internal demonstration&lt;br /&gt;More help needed&lt;br /&gt;Teamwork can be nasty&lt;br /&gt;Horse lessons&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2004 “TBC”&lt;/span&gt;&lt;br /&gt;ICO joins the PlayStation 2 The Best range&lt;br /&gt;Sales data for ICO disclosed&lt;br /&gt;Awards won by ICO&lt;br /&gt;ICO's region differences brought out&lt;br /&gt;Survey feedback samples&lt;br /&gt;ICO novelised&lt;br /&gt;Miyuki Miyabe and The Castle of Mist&lt;br /&gt;Making a game that's not a game at all&lt;br /&gt;New project's progress&lt;br /&gt;Sony Japan trademarks 'NICO'&lt;br /&gt;The art of subtraction&lt;br /&gt;Sugoi desu ne?&lt;br /&gt;Wander and the Colossus is announced&lt;br /&gt;“I dream of happiness.”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2005 “WORTHY SUCCESSOR”&lt;/span&gt;&lt;br /&gt;Fictional tongue&lt;br /&gt;Monster score&lt;br /&gt;The way it ought to end&lt;br /&gt;Lost enemies&lt;br /&gt;Wander around Tokyo&lt;br /&gt;Wander and the Colossus is ready: Promotion storeys&lt;br /&gt;Miyuki Miyabe and Fumito Ueda around the same table&lt;br /&gt;Wander and the Colossus is out&lt;br /&gt;Famitsu scores&lt;br /&gt;First week of sales&lt;br /&gt;Roar of the Earth&lt;br /&gt;Making Shadow of the Colossus: A technical manual&lt;br /&gt;A colossus in Rome&lt;br /&gt;Barcelona's Art Futura Conference&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2006 “NEW ROADS”&lt;/span&gt;&lt;br /&gt;Wander and the Colossus guide book hits shelves&lt;br /&gt;Outside the shadows&lt;br /&gt;A giant wakes in Europe&lt;br /&gt;Shadow of the Colossus: A documentary&lt;br /&gt;Unravelling NICO&lt;br /&gt;Fumito Ueda investigates new roads&lt;br /&gt;ICO team moves mountains&lt;br /&gt;Wander and the Colossus joins the PlayStation 2 The Best range&lt;br /&gt;Fumito Ueda and the early days&lt;br /&gt;Kotobukiya's Wander and the Colossus 'ArtFx'&lt;br /&gt;Awards won by Shadow of the Colossus&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2007 “UNDERWAY”&lt;/span&gt;&lt;br /&gt;ICO and Wander team's call for staff&lt;br /&gt;Kotobukiya's Wander and the Colossus 'Grande'&lt;br /&gt;Fumito Ueda delighted face expressions have improved&lt;br /&gt;Ico v.s. Snake v.s. Zombie&lt;br /&gt;The Japanese way of making games&lt;br /&gt;Fumito Ueda at Game For Future&lt;br /&gt;Tri+ICO = The “Project TRICO” internal demonstration&lt;br /&gt;Fumito Ueda's thoughts about the year&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2008 “TOO MUCH OF A TEASE”&lt;/span&gt;&lt;br /&gt;Gleipnir's pulling&lt;br /&gt;Swedish mischief&lt;br /&gt;ICO The Castle of Mist reprinted&lt;br /&gt;ICO praised at the CEDEC Awards ceremony&lt;br /&gt;Toro and Kuro greet Fumito Ueda&lt;br /&gt;Physical touch is an important facet of Fumito Ueda's new game&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2009 “SURPRISE”&lt;/span&gt;&lt;br /&gt;“I'm surprised everyday!”&lt;br /&gt;The Last Guardian is announced&lt;br /&gt;The Last Guardian press demonstration&lt;br /&gt;Shadow of the Colossus wins at the CEDEC Awards ceremony&lt;br /&gt;The man devouring giant eagle Toriko sleeps in Tokyo&lt;br /&gt;Making The Last Guardian: Documentary Part I&lt;br /&gt;ICO and Shadow of the Colossus re-release&lt;br /&gt;Toro and Kuro investigate The Last Guardian&lt;br /&gt;Help the team of The Last Guardian&lt;br /&gt;Wander and the Colossus' new Best reprin&lt;span style="font-weight:bold;"&gt;&lt;/span&gt;t&lt;br /&gt;&lt;br /&gt;Fact files&lt;br /&gt;Fumito Ueda fact file&lt;br /&gt;Kenji Kaido fact file&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-6733396278317054167?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=K0mMm5yVAE8:OqC8Do5HJYk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=K0mMm5yVAE8:OqC8Do5HJYk:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=K0mMm5yVAE8:OqC8Do5HJYk:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=K0mMm5yVAE8:OqC8Do5HJYk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=K0mMm5yVAE8:OqC8Do5HJYk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=K0mMm5yVAE8:OqC8Do5HJYk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=K0mMm5yVAE8:OqC8Do5HJYk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/K0mMm5yVAE8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/K0mMm5yVAE8/ico-team-companion-guide-1997-2009-list.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">12</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/12/ico-team-companion-guide-1997-2009-list.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-8926118447775783530</guid><pubDate>Sun, 13 Dec 2009 18:22:00 +0000</pubDate><atom:updated>2009-12-15T10:20:06.750+01:00</atom:updated><title>Shadow of the Colossus re-release next February?</title><description>I've just noticed that all major Japanese retailers have a new listing for a reprint of Shadow of the Colossus (The Best edition) for the 4th February 2010.&lt;br /&gt;&lt;br /&gt;The format is PlayStation 2.&lt;br /&gt;&lt;br /&gt;General opinion right now is that Sony might be preparing a bit of a rally for attention for the upcoming release of The Last Guardian.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3060/2917946510_39e56053fd.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm4.static.flickr.com/3060/2917946510_39e56053fd.jpg" border="0" alt="shadow of the colossus" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Links&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.fammys.com/item_detail/419602/1/"&gt;http://www.fammys.com/item_detail/419602/1/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.enet-japan.com/shop/g/g4948872193351/"&gt;http://www.enet-japan.com/shop/g/g4948872193351/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-8926118447775783530?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=7HBP-qT0o94:FV_Gqcwq-JI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=7HBP-qT0o94:FV_Gqcwq-JI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=7HBP-qT0o94:FV_Gqcwq-JI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=7HBP-qT0o94:FV_Gqcwq-JI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=7HBP-qT0o94:FV_Gqcwq-JI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=7HBP-qT0o94:FV_Gqcwq-JI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=7HBP-qT0o94:FV_Gqcwq-JI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/7HBP-qT0o94" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/7HBP-qT0o94/shadow-of-colossus-re-release-next.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">17</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/12/shadow-of-colossus-re-release-next.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-4195192001657206019</guid><pubDate>Fri, 11 Dec 2009 10:16:00 +0000</pubDate><atom:updated>2009-12-11T11:27:07.315+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">team ico</category><category domain="http://www.blogger.com/atom/ns#">site</category><category domain="http://www.blogger.com/atom/ns#">book</category><title>New Book + Site Update</title><description>Hello everyone!&lt;br /&gt;&lt;br /&gt;As you might have noticed posts have been slow these couple weeks, it's all for the best though as I'm dedicating all of my time to the book and the new site.&lt;br /&gt;&lt;br /&gt;Next week I will write a Q&amp;A post answering all of the questions I've received by you regarding the book and the new site. I will also post the final list of contents from the book, which I'm very glad to say is almost done now. When I started this project I never imagined it would end up this big, covering so many years of happenings, news and events.&lt;br /&gt;&lt;br /&gt;Anyways, I have to return to work, but if you have any questions you'd like answered in the Q&amp;A, &lt;a href="mailto:talesofshadows@gmail.com"&gt;ask away!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-4195192001657206019?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=HbA9ZC3xwoM:a3uusoGMHu4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=HbA9ZC3xwoM:a3uusoGMHu4:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=HbA9ZC3xwoM:a3uusoGMHu4:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=HbA9ZC3xwoM:a3uusoGMHu4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=HbA9ZC3xwoM:a3uusoGMHu4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=HbA9ZC3xwoM:a3uusoGMHu4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=HbA9ZC3xwoM:a3uusoGMHu4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/HbA9ZC3xwoM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/HbA9ZC3xwoM/new-book-site-update.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/12/new-book-site-update.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-6805596019719352792</guid><pubDate>Tue, 01 Dec 2009 08:14:00 +0000</pubDate><atom:updated>2009-12-01T09:43:07.919+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ico the companion guide</category><title>ICO The Companion Guide Update</title><description>Last week, when posting about the book I am preparing, I never imagined I would receive so much positive feedback. It looks like there's enough interest for me to find a way and make the book available on a larger scale. This means that the book will be available to buy from anywhere in the world. The cover needs to be changed obviously, so I am already working on an original one. I'll confirm the exact price and number of pages at a later stage, but so far we're looking at a 300 pages paperback edition. And just to be clear this won't be an art book. It's a complete record of these last thirteen years of Team ICO history.&lt;br /&gt;&lt;br /&gt;In two weeks I will post the list of contents. You can expect every event, every news from 1997 to 2009 covered inside. &lt;span style="font-weight:bold;"&gt;It's all original work, this is no mere translation or copy/pasting job.&lt;/span&gt; Besides covering those 13 years of Team ICO history there will be a number of special stories, each tackling a particular subject like the language in the games and an investigation on the scrapped colossi in Shadow of the Colossus.&lt;br /&gt;&lt;br /&gt;If you're interested in the book let me know by &lt;a href="mailto:talesofshadows@gmail.com"&gt;email&lt;/a&gt;. This will help me plan ahead.&lt;br /&gt;&lt;br /&gt;PS: Italian readers: La versione italiana del libro sara' pronta per fine gennaio.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-6805596019719352792?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=e3utvl2ddQg:BNPT6SLwHio:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=e3utvl2ddQg:BNPT6SLwHio:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=e3utvl2ddQg:BNPT6SLwHio:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=e3utvl2ddQg:BNPT6SLwHio:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=e3utvl2ddQg:BNPT6SLwHio:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=e3utvl2ddQg:BNPT6SLwHio:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=e3utvl2ddQg:BNPT6SLwHio:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/e3utvl2ddQg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/e3utvl2ddQg/ico-companion-guide-update.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">7</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/12/ico-companion-guide-update.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-927351268952119432</guid><pubDate>Mon, 23 Nov 2009 22:34:00 +0000</pubDate><atom:updated>2009-12-01T22:13:19.268+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ico the companion guide</category><title>ICO The Companion Guide Cover</title><description>EDIT: Cover is being changed!&lt;br /&gt;&lt;br /&gt;The book so far contains 81 articles. Page count is not finalized yet but it's safe to say it will be close to 300 pages.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-927351268952119432?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=njxlnqnHZ8A:FoXnFzfhh6E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=njxlnqnHZ8A:FoXnFzfhh6E:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=njxlnqnHZ8A:FoXnFzfhh6E:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=njxlnqnHZ8A:FoXnFzfhh6E:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=njxlnqnHZ8A:FoXnFzfhh6E:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=njxlnqnHZ8A:FoXnFzfhh6E:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=njxlnqnHZ8A:FoXnFzfhh6E:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/njxlnqnHZ8A" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/njxlnqnHZ8A/ico-companion-guide-cover.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">17</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/11/ico-companion-guide-cover.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-7915510463256920227</guid><pubDate>Mon, 23 Nov 2009 13:11:00 +0000</pubDate><atom:updated>2009-11-23T14:11:39.740+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><title>Team ICO Job Postings Page Updated</title><description>English version:&lt;br /&gt;&lt;br /&gt;The Last Guardian production team wants new creative staff.&lt;br /&gt;&lt;br /&gt;Positions Open&lt;br /&gt;&lt;br /&gt;1. Game Planner&lt;br /&gt;2. Game Production Programmer&lt;br /&gt;3. Motion Designer&lt;br /&gt;4. Graphic Designer&lt;br /&gt;5. Effects/Particle Designer&lt;br /&gt;6. Line Producer&lt;br /&gt;&lt;br /&gt;Job Descriptions&lt;br /&gt;&lt;br /&gt;Game Planner: General Game Planning, preparation of Stage Design Documentation and general Data Management.&lt;br /&gt;Game Production Programmer: Drawing (System, Shaders, Effects and UI), Motion (System and Character Control), we need people with a rich understanding of commerical game programming.&lt;br /&gt;Motion Designer: Character Motion, Expression Animation and Rig making.&lt;br /&gt;Graphic Designer: Character Modelling and Background Modelling.&lt;br /&gt;Effects/Particle Designer: Designing of Particle Effects using in-house tools.&lt;br /&gt;Line Producer: Progress Measuring, Budget Allocation and Control and assisting Production.&lt;br /&gt;&lt;br /&gt;Qualifications Required&lt;br /&gt;&lt;br /&gt;Game Planner: Experience in commercial game development preferred. Creative experience outside the video game industry will be also considered.&lt;br /&gt;Game Production Programmer: Working experience in C and (preferably) knowledge of Assembly Language.&lt;br /&gt;Motion Designer, Graphic Designer, Effects/Particle Designer: Experience in 3D graphics needed. Experience in working with 3D high-end technology will be also considered.&lt;br /&gt;Line Producer: Experience in commercial game production preferred. Production and Project Leading experience in the creative field but outside the video game industry will be also considered.&lt;br /&gt;&lt;br /&gt;We need creative people who possess exceptional knowledge in their field and are fond of the game making business and procedures&lt;br /&gt;&lt;br /&gt;How to Apply&lt;br /&gt;&lt;br /&gt;Please fill out the application form online, and send any relevant material by post to the address at the bottom of the page.&lt;br /&gt;&lt;br /&gt;Game Planners&lt;br /&gt;&lt;br /&gt;Provide an original game concept (please use ten A4 sheets of paper or less). Tell us which are your favourite games (please include more than one). A fondness for video games is necessary. Also include your opinion on video games developed in the last five years (please use two A4 sheets of paper or less). In case of image work please use A3 or A4 paper and for video please use VHS, CD-R or DVD-R.&lt;br /&gt;&lt;br /&gt;Game Production Programmers&lt;br /&gt;&lt;br /&gt;Send any technical demo you may have which are relevant to your programming experience. If possible, also send the executable files of said demos on CD-R. Please also include the source files.&lt;br /&gt;&lt;br /&gt;Motion Designers&lt;br /&gt;&lt;br /&gt;Send a demo (CG is also accepted) of any project you worked on and any other material you have that is relevant to your work experience. In case of image work please use A3 or A4 paper and for video please use VHS, CD-R or DVD-R.&lt;br /&gt;&lt;br /&gt;Graphic Designers, Effects/Particle Designers&lt;br /&gt;&lt;br /&gt;Send a printout or video of any product you worked on in the past. In case of image work please use A3 or A4 paper and for video please use VHS, CD-R or DVD-R.&lt;br /&gt;&lt;br /&gt;Line Producers&lt;br /&gt;&lt;br /&gt;It is not necessary to submit any material when applying for this position, however, if you feel you have something interesting that is related to this post send your material to the address below. In case of image work please use A3 or A4 paper and for video please use VHS, CD-R or DVD-R.&lt;br /&gt;&lt;br /&gt;Kindly use the address below to send in any material. (Applicants with less than three years working experience are welcome to submit their application.)&lt;br /&gt;&lt;br /&gt;Address&lt;br /&gt;&lt;br /&gt;Staff Recruitment Section&lt;br /&gt;Sony Computer Entertainment Inc.&lt;br /&gt;2-6-21, Minami-Aoyama, Minato-ku, Tokyo, 107-0062 Japan&lt;br /&gt;&lt;br /&gt;Please provide full address and details so we may be able to get back to you.&lt;br /&gt;&lt;br /&gt;Note that we will not be able to return any material submitted with the application.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-7915510463256920227?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=hxgKOTyGMy0:rKD8UecmdAM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=hxgKOTyGMy0:rKD8UecmdAM:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=hxgKOTyGMy0:rKD8UecmdAM:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=hxgKOTyGMy0:rKD8UecmdAM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=hxgKOTyGMy0:rKD8UecmdAM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=hxgKOTyGMy0:rKD8UecmdAM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=hxgKOTyGMy0:rKD8UecmdAM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/hxgKOTyGMy0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/hxgKOTyGMy0/team-ico-job-postings-page-updated.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/11/team-ico-job-postings-page-updated.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-1032686403702064877</guid><pubDate>Thu, 19 Nov 2009 08:28:00 +0000</pubDate><atom:updated>2009-11-19T21:16:34.256+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">website</category><title>New website launch: 1st January 2010</title><description>Those who have followed me through the years and my numerous blogs (which seem to disappear and then come up again somewhere else under a new shape quite often) know that what I've been trying to do from day one is to raise awareness about Team ICO and keep the fans updated on all their happenings. There were a few bumps on the road which have slowed down the journey to this moment. But I'm very pleased to say that what I imagined of accomplishing in the beginning of 2006 is happening in a month's time. On January 1st 2010 the new website will go live and my dream of publishing the most comprehensive website about Team ICO will come true.&lt;br /&gt;&lt;br /&gt;This new website is not just a redesign, it's the making of what these last four years were about. All this sounds very pompous but with the volume of content that will be available on the new website it would be unfair towards the hundreds of hours spent researching, translating and writing the 70 articles you'll be able to explore in a month's time to say otherwise. Just to compare this number to the old site, we only had 20 articles published until now.&lt;br /&gt;&lt;br /&gt;So, what will these articles be about? Well, everything. There are interviews, talk reports, news articles, features. You name it, it is there. If it's anything about Team ICO and it happened between 1997 and 2010 there's a very good chance the new website will offer what you're looking for.&lt;br /&gt;&lt;br /&gt;And to celebrate the occasion we'll have a special competition going on. The winner will get a very unique prize; a book version of the website. That's a paper book not an e-book. It won't be available for public consumption, won't be on sale anywhere so the only way to get it will be to visit and follow the website. But more details on that later.&lt;br /&gt;&lt;br /&gt;There's still a lot of work to do so I'll see you next when the website is ready. Take care.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-1032686403702064877?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=if4tyNgmoIk:zqsEjhWa4sY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=if4tyNgmoIk:zqsEjhWa4sY:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=if4tyNgmoIk:zqsEjhWa4sY:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=if4tyNgmoIk:zqsEjhWa4sY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=if4tyNgmoIk:zqsEjhWa4sY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=if4tyNgmoIk:zqsEjhWa4sY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=if4tyNgmoIk:zqsEjhWa4sY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/if4tyNgmoIk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/if4tyNgmoIk/new-website-launch-1-january-2010.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/11/new-website-launch-1-january-2010.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-3212684700487536476</guid><pubDate>Fri, 13 Nov 2009 10:08:00 +0000</pubDate><atom:updated>2009-11-14T20:19:16.487+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">toro station</category><title>The Last Guardian on Toro Station Update</title><description>&lt;span style="font-weight:bold;"&gt;I've added 46 pictures from the episode. You can find them &lt;a href="http://www.flickr.com/photos/tigmagazine/sets/72157622802420100/"&gt;on our Flickr album.&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This week's episode of Toro Station has just aired for Premium members. (Free members can watch the episodes at midnight on Fridays, while Premium members get to watch it at six in the evening.)&lt;br /&gt;&lt;br /&gt;Fellow member Trico1017 has just informed us that the episode has some new information about the game.&lt;br /&gt;&lt;br /&gt;Some levels in The Last Guardian are set in stages completely submerged underwater. Puzzles will change to reflect the shift in environment. Maybe that indicates the return of the stamina gauge from Shadow of the Colossus, which also served as an indicator to show how much the main character could stay underwater.&lt;br /&gt;&lt;br /&gt;Trico1017 also says that Toro and Kuro, the hosts of the show, do a fine impression of ICO during the episode as well.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://teamicogamers.blogspot.com"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer;" src="http://i34.tinypic.com/xm0kz5.jpg" border="0" alt="the last guardian on toro station" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://teamicogamers.blogspot.com"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer;" src="http://i37.tinypic.com/j90mqg.jpg" border="0" alt="the last guardian on toro station" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://teamicogamers.blogspot.com"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer;" src="http://i36.tinypic.com/125575e.jpg" border="0" alt="the last guardian on toro station" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://teamicogamers.blogspot.com"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer;" src="http://i36.tinypic.com/33vkc3a.jpg" border="0" alt="the last guardian on toro station" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://teamicogamers.blogspot.com"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer;" src="http://i34.tinypic.com/2m35raq.jpg" border="0" alt="the last guardian on toro station" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://teamicogamers.blogspot.com"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer;" src="http://i36.tinypic.com/vheuyx.jpg" border="0" alt="the last guardian on toro station" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pictures courtesy of Trico1017.&lt;br /&gt;&lt;br /&gt;PS: You might also like to know that the standalone trailer and making-of video from this year's Tokyo Game Show have been added on the Japanese PlayStation Store.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-3212684700487536476?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=ldjKoDrNXVc:2PV9iIss1TE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=ldjKoDrNXVc:2PV9iIss1TE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=ldjKoDrNXVc:2PV9iIss1TE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=ldjKoDrNXVc:2PV9iIss1TE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=ldjKoDrNXVc:2PV9iIss1TE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=ldjKoDrNXVc:2PV9iIss1TE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=ldjKoDrNXVc:2PV9iIss1TE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/ldjKoDrNXVc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/ldjKoDrNXVc/last-guardian-on-toro-station-update.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/11/last-guardian-on-toro-station-update.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-7396420699195466729</guid><pubDate>Wed, 11 Nov 2009 16:36:00 +0000</pubDate><atom:updated>2009-11-11T17:44:18.051+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">fumito ueda</category><category domain="http://www.blogger.com/atom/ns#">toro station</category><title>The Last Guardian on Toro Station next Friday</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://teamicogamers.blogspot.com"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer;" src="http://i36.tinypic.com/10mk60g.jpg" border="0" alt="the last guardian on toro station" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://teamicogamers.blogspot.com"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer;" src="http://i34.tinypic.com/2rzrioi.jpg" border="0" alt="the last guardian on toro station" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This Friday, the newly relaunched Toro Station - Sony's own newscast on the Japanese PSN, now airing once a week on Fridays - will have a news feature about The Last Guardian. Fumito Ueda might also make a guest appearance &lt;a href="http://teamicogamers.blogspot.com/2008/11/fumito-ueda-on-toro-station.html"&gt;like he did last year in November.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Stay tuned as we'll have the details right after the episode airs.&lt;br /&gt;&lt;br /&gt;Thanks to our member Trico1017 for the heads-up!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-7396420699195466729?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=4KK7qTHDFAM:dw9Uvq_MtVg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=4KK7qTHDFAM:dw9Uvq_MtVg:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=4KK7qTHDFAM:dw9Uvq_MtVg:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=4KK7qTHDFAM:dw9Uvq_MtVg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=4KK7qTHDFAM:dw9Uvq_MtVg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=4KK7qTHDFAM:dw9Uvq_MtVg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=4KK7qTHDFAM:dw9Uvq_MtVg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/4KK7qTHDFAM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/4KK7qTHDFAM/last-guardian-on-toro-station-next.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/11/last-guardian-on-toro-station-next.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-1552403686329603131</guid><pubDate>Sat, 31 Oct 2009 13:37:00 +0000</pubDate><atom:updated>2009-10-31T14:40:51.099+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">website</category><title>New site Update</title><description>The new site design is shaping up quite nicely. Take a sneak peek of what the site will look like by following &lt;a href="http://www.the-last-guardian.com/new/"&gt;this link.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Don't forget it's still a work in progress!&lt;br /&gt;&lt;br /&gt;In the meantime if you need to see any of the old articles or interviews, all pages are live and archived. Look at the post below for links.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-1552403686329603131?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uNhoOScbOiI:RMwUq11JSnc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uNhoOScbOiI:RMwUq11JSnc:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=uNhoOScbOiI:RMwUq11JSnc:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uNhoOScbOiI:RMwUq11JSnc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=uNhoOScbOiI:RMwUq11JSnc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uNhoOScbOiI:RMwUq11JSnc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=uNhoOScbOiI:RMwUq11JSnc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/uNhoOScbOiI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/uNhoOScbOiI/new-site-update.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/10/new-site-update.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-3820695031803341129</guid><pubDate>Thu, 22 Oct 2009 09:24:00 +0000</pubDate><atom:updated>2009-10-22T11:42:56.924+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">team ico</category><category domain="http://www.blogger.com/atom/ns#">interviews</category><category domain="http://www.blogger.com/atom/ns#">features</category><category domain="http://www.blogger.com/atom/ns#">articles</category><title>Team ICO Games Magazine News, Articles &amp; Features Archive</title><description>I've uploaded all archived news, articles, interviews and minisites from Team ICO Games Magazine. Look down for the links:&lt;br /&gt;&lt;br /&gt;News&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/"&gt;Team ICO Games Magazine Archived News January 2008 - March 2009&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Interviews / Articles&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/nordic08.html"&gt;Report from Sweden - Fumito Ueda at the Nordic Game Conference '08&lt;/a&gt;&lt;br /&gt;Swedish journalist, Jonny Knutsson, interviews Fumito Ueda about his games at the Nordic Game Conference.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/ops2shadow.html"&gt;They might be giants - Interview with Fumito Ueda and Kenji Kaido&lt;/a&gt;&lt;br /&gt;Official PlayStation 2 Magazine UK corners the developers behind Shadow of the Colossus for a chat about art, arty games and killing massive monsters.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/ops2ico.html"&gt;The man behind the masterpiece - Interview with Fumito Ueda&lt;/a&gt;&lt;br /&gt;Official PlayStation 2 Magazine UK meets the man behind the critically acclaimed masterpiece, ICO, to unlock the secrets behind the castle walls.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/shadowsitaly.html"&gt;Shadows over Italy - Interview with Fumito Ueda and Kenji Kaido&lt;/a&gt;&lt;br /&gt;Vincenzo Aversa asks the developers of Shadow of the Colossus about their game and their philosophy of games design.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/puzzlingduo.html"&gt;A puzzling duo - Interview with Fumito Ueda and Kenji Kaido&lt;/a&gt;&lt;br /&gt;Chronic'art Magazine talks with the duo behind the two most artistically inclined games of the last decade.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/gff07.html"&gt;Artist's story - Fumito Ueda talks at Game For Future '07&lt;/a&gt;&lt;br /&gt;Hirokazu Hamamura, head of video games magazine publisher Enterbrain, interviews Fumito Ueda at GFF '07.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/davinci.html"&gt;The Da Vinci interview - Miyuki Miyabe talks with Fumito Ueda about Shadow of the Colossus&lt;/a&gt;&lt;br /&gt;Miyuki Miyabe, author of “The Castle of Mist,” talks with Fumito Ueda about his latest title, Shadow of the Colossus.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/ico_qa.html"&gt;ICO Q&amp;A - Interview with Fumito Ueda and Kenji Kaido&lt;/a&gt;&lt;br /&gt;SCEE sits down with the creators of ICO for a Q&amp;A session explaining why their game must not be missed.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/dereklittle.html"&gt;Words of incredible wisdom - Chatting about Team ICO with Derek Littlewood&lt;/a&gt;&lt;br /&gt;Free Radical Design's Project Lead, Derek Littlewood, shares his opinion on two of his favourite games; ICO and Shadow of the Colossus.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/dice06.html"&gt;Outside the shadows - Talking with the makers of ICO and Shadow of the Colossus&lt;/a&gt;&lt;br /&gt;Fumito Ueda and Kenji Kaido sit down and talk about making their two games at DICE Summit '06.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/postquotes.html"&gt;Post-release quotes - Fumito Ueda talks about Shadow of the Colossus *With added quotes*&lt;/a&gt;&lt;br /&gt;Fumito Ueda talks about the development of Shadow of the Colossus.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/puzzletogether.html"&gt;Putting the puzzle together - A virtual interview with Fumito Ueda about his new PlayStation 3 game&lt;/a&gt;&lt;br /&gt;This interview was put together by sticking with each other all comments made by Fumito Ueda about his third game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/poetproduce.html"&gt;Producing poetry in games Part I - Game Yarouze interview with Kenji Kaido&lt;/a&gt;&lt;br /&gt;What is the role of the Producer? What does he contribute to a game's design and creation? We ask these questions, and more to Kenji Kaido, the Producer behind high-profile titles ICO and Shadow of the Colossus.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/icounravelled.html"&gt;I-c-o.net unravelled Part I - Special notes from the Japanese ICO website&lt;/a&gt;&lt;br /&gt;Part I of a series of special notes by Fumito Ueda and Kenji Kaido found on Japanese ICO website I-c-o.net. In this part, Fumito Ueda and Kenji Kaido discuss the differences between the Japanese and Western releases of ICO, and how reception to their game was.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/trivia_1.html"&gt;Trivia Article #1: Paving the road to a dream - The birth of "ICO"&lt;/a&gt;&lt;br /&gt;This trivia article describes the birth of ICO and the first steps taken to turn a concept into a masterpiece.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/gdc09.html"&gt;Fumito Ueda at GDC 2009 - Report from this year's Game Developers Conference&lt;/a&gt;&lt;br /&gt;Fumito Ueda talks about the philosophy of his team's games design, expressing reality in fiction, and handing out hints about their third project.&lt;br /&gt;&lt;br /&gt;Features&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/mini-sites/beautyofthebeast/bb.html"&gt;Beauty of the beast - Insights on a masterpiece in the making *With added notes*&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/mini-sites/synthesis/synthesis.html"&gt;Synthesis translated - SCEI job postings for Team ICO's PlayStation 3 game, in English&lt;/a&gt;&lt;br /&gt;Posted in January '08, the job postings for Team ICO's new PlayStation 3 game reveal interesting details of what we can expect from Fumito Ueda's new project and what applicants need to do to join the team's ranks.&lt;br /&gt;EDGE Australia article describing the intricacies of the development process behind ICO 2, today known as Shadow of the Colossus.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/mini-sites/flashteaser/teaser.html"&gt;Long live The Queen - What would a pre-TGS ICO 3 teaser page look like?&lt;/a&gt;&lt;br /&gt;If rumours are to be believed, Team ICO's new game will be announced at this year's Tokyo Game Show. Can we expect a pre-announcement teaser page? And how would it look? This is a teaser page made for an art competition.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.the-last-guardian.com/tigmagazine/mini-sites/glyphs/icoglyphs.pdf"&gt;ICO glyphs and their meaning - Discover the meaning of each glyph used in ICO's fictional language&lt;/a&gt;&lt;br /&gt;Do the glyphs used in ICO's fictional language carry a meaning? Learn what each of the glyphs in the game represents.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-3820695031803341129?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=reiuJEBUIf0:DcCEoX0y8VI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=reiuJEBUIf0:DcCEoX0y8VI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=reiuJEBUIf0:DcCEoX0y8VI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=reiuJEBUIf0:DcCEoX0y8VI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=reiuJEBUIf0:DcCEoX0y8VI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=reiuJEBUIf0:DcCEoX0y8VI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=reiuJEBUIf0:DcCEoX0y8VI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/reiuJEBUIf0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/reiuJEBUIf0/team-ico-games-magazine-articles.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/10/team-ico-games-magazine-articles.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-2797005599529752838</guid><pubDate>Tue, 20 Oct 2009 07:24:00 +0000</pubDate><atom:updated>2009-10-20T09:31:36.015+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><title>Interesting tidbits about The Last Guardian</title><description>Here are some info snippets about The Last Guardian taken from interviews with the Japanese press:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm3.static.flickr.com/2423/3949481949_8a4d30c1ac.jpg" border="0" alt="the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The music used for the trailers will not appear in the game.&lt;br /&gt;&lt;br /&gt;Three different fonts are used in the Japanese logo of the game. This mixing of typefaces was done to mimic the mismatching look of Toriko and to reflect the many gameplay aspects of the game.&lt;br /&gt;&lt;br /&gt;The team is not yet ready to disclose how much progress they've made on the game even though the game has been at a playable stage for quite some time.&lt;br /&gt;&lt;br /&gt;The game world is filled with air, so animals like birds affect the objects around them. For example, if a bird flies to a tree the leaves will move about because the air around them is affected.&lt;br /&gt;&lt;br /&gt;The choice to have a young child as the protagonist, instead of an older chap, was done because the pairing with the creature reflects one of the central themes of the game - companionship. The team considered choosing a female lead but the idea was dropped due to the particular requirements of level design.&lt;br /&gt;&lt;br /&gt;The graphical fidelity of the game world's environments is quite realistic but effort was made to make scenery look surreal, as if in a fantasy world.&lt;br /&gt;&lt;br /&gt;When talking about the creature's design, Ueda is most fond of Toriko's face.&lt;br /&gt;&lt;br /&gt;Everything is being hand-animated, just like in Shadow of the Colossus. There is no motion capture. This is because there are numerous subtle movements that are not possible to capture using motion capture techniques. Animations are filtered out using a special program first used when working on Shadow of the Colossus. Every little unnatural looking animation is eliminated and replaced with a better looking one.&lt;br /&gt;&lt;br /&gt;Ueda says the team tried to cater for the Western market along with Japanese tastes from the very first day. This is because ICO and Shadow of the Colossus were welcomed very warmly in Europe and America.&lt;br /&gt;&lt;br /&gt;The change of title (The man devouring giant eagle Toriko to The Last Guardian) was made to cater for both markets. The Western title is more direct, can be translated freely in many different languages and describes the game fully. The Japanese title on the other hand is more ambiguous, and evokes a feeling of uneasiness - that there's something quite mysterious about this giant creature.&lt;br /&gt;&lt;br /&gt;Ueda wants to release the game as soon as humanly possible but he wants the game to be complete, without having to discard elements that wouldn't make it in due to time constraints. That said he knows fans have waited for a very long time and he says it's not that far into the future as we may think.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-2797005599529752838?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uGtHcn8mDPE:hiCDoopUPZI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uGtHcn8mDPE:hiCDoopUPZI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=uGtHcn8mDPE:hiCDoopUPZI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uGtHcn8mDPE:hiCDoopUPZI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=uGtHcn8mDPE:hiCDoopUPZI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uGtHcn8mDPE:hiCDoopUPZI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=uGtHcn8mDPE:hiCDoopUPZI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/uGtHcn8mDPE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/uGtHcn8mDPE/interesting-tidbits-about-last-guardian.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">10</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/10/interesting-tidbits-about-last-guardian.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-799699604452458267</guid><pubDate>Fri, 25 Sep 2009 19:07:00 +0000</pubDate><atom:updated>2009-09-25T21:46:51.401+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">fumito ueda</category><category domain="http://www.blogger.com/atom/ns#">tgs</category><title>New details on The Last Guardian</title><description>I've just read another interview with Fumito Ueda, this time by &lt;a href="http://www.4gamer.net/games/093/G009303/20090925074/"&gt;4Gamer.net&lt;/a&gt;. It's similar to the Dengeki one, which you can find a couple posts below,but there are some new details.&lt;br /&gt;&lt;br /&gt;Ueda says that the AI controlling Toriko can keep track of multiple factors, just like real creatures. If Toriko is following the child with its eyes, it will still hear the guards coming from another area, not visible on the screen, and its ears will turn towards their direction. Toriko can hear much further away and this will help the child avoid danger.&lt;br /&gt;&lt;br /&gt;The journalist then asks him about the ending, whether it will be a sad one like many are expecting. Ueda says that he knows what people are thinking and that other journalists asked him the same thing during interviews. He assures us that he will surprise us with how the story will unfold.&lt;br /&gt;&lt;br /&gt;Oh and Toriko might be a female..!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-799699604452458267?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=cP4kVGBOwsk:MVDoe49z9tw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=cP4kVGBOwsk:MVDoe49z9tw:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=cP4kVGBOwsk:MVDoe49z9tw:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=cP4kVGBOwsk:MVDoe49z9tw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=cP4kVGBOwsk:MVDoe49z9tw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=cP4kVGBOwsk:MVDoe49z9tw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=cP4kVGBOwsk:MVDoe49z9tw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/cP4kVGBOwsk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/cP4kVGBOwsk/new-details-on-last-guardian.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/09/new-details-on-last-guardian.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-4073844222167407766</guid><pubDate>Fri, 25 Sep 2009 13:53:00 +0000</pubDate><atom:updated>2009-09-25T15:55:41.528+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">fumito ueda</category><title>Eurogamer interview with Fumito Ueda</title><description>Eurogamer's Ellie Gibson has just posted an interesting and somewhat revealing interview with Fumito Ueda about The Last Guardian. &lt;a href="http://www.eurogamer.net/articles/sceis-fumito-ueda-interview"&gt;Go and have a look!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-4073844222167407766?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=6uuFlTh2Euo:jurjM1jyIXo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=6uuFlTh2Euo:jurjM1jyIXo:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=6uuFlTh2Euo:jurjM1jyIXo:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=6uuFlTh2Euo:jurjM1jyIXo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=6uuFlTh2Euo:jurjM1jyIXo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=6uuFlTh2Euo:jurjM1jyIXo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=6uuFlTh2Euo:jurjM1jyIXo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/6uuFlTh2Euo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/6uuFlTh2Euo/eurogamer-interview-with-fumito-ueda.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/09/eurogamer-interview-with-fumito-ueda.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-7999854484889232759</guid><pubDate>Fri, 25 Sep 2009 06:13:00 +0000</pubDate><atom:updated>2009-09-25T10:19:39.417+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">fumito ueda</category><category domain="http://www.blogger.com/atom/ns#">人喰いの大鷲トリコ</category><category domain="http://www.blogger.com/atom/ns#">tgs</category><title>Dengeki Interview with Fumito Ueda (English &amp; Italian)</title><description>For the Italian translation go to &lt;a href="http://bit.ly/2XUI9P"&gt;Forumeye.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm3.static.flickr.com/2537/3952010003_d643d1d15a.jpg" border="0" alt="the last guardian fumito ueda" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dengeki: You're showing 人喰いの大鷲トリコ (The Last Guardian) for the first time here in Japan at the Tokyo Game Show. What can we expect?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Fumito Ueda: A considerable amount of information was presented in June's E3 trailer so naturally this time around there are fewer things to share. That said, we do show the game's primary concept, and I think you can also see we've successfully merged the organic collision deformation from Shadow of the Colossus with the artificial intelligence of ICO. I am sure this could not have been achieved with previous consoles so it was only because of the PlayStation 3 and the power it's capable of that this was accomplished. In the past we've faced incredible technical challenges and you could say working with The Last Guardian was not any different since we're trying to do something completely new. We've also found new ways to develop and tell the story in a game.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dengeki: The logo for 人喰いの大鷲トリコ is quite unique, isn't it?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ueda: We're using three different fonts for the logo. It's a bit like Toriko's design where we create an amalgamation of different elements to create something quite mismatched. We did that to show there are many elements that form the game. The logo is also a mixture of an adult-like and childish handwriting. I wanted all these things included in the typeface.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dengeki: In the game, is the boy on good terms with Toriko and does the relationship change as the game progresses?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ueda: Well, the reply to this question is tied to the story so I'd like to avoid answering because that would somewhat spoil the game. What I'll say is that while Toriko does listen to you it's essentially a wild creature so it won't always do what you'd like it to 100% of the time. We've created a fine balance between Toriko's wild nature and what the player desires.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dengeki: What message are you trying to pass on to the fans with this new trailer?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ueda: This trailer's all about the giant eagle Toriko, as you can see. I wanted to show how it moves naturally. I don't know whether you've noticed or not, but every body part is animated. Toriko's whiskers move and after a while its ears move independently. I wanted fans to notice those movements.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dengeki: What's the most different thing in this game compared to your previous efforts?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ueda: The natural expressions of an animal. With Shadow of the Colossus and its console, PlayStation 2, we were limited as to what we could achieve. We had to cut out an incredible volume of information. Now we don't have to do that anymore. Everything's expressed naturally, even the movement of the eyes. If the object of attention moves, so do the eyes of the characters following it. We're also able to express for the first time, thanks to the new hardware, the ferocious behaviour of wild animals. I hope we did a good job on that.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dengeki: What were your inspirations for this particular game?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ueda: I have many obviously. To name two, E.T. and My Neighbour Totoro. We've also looked at the charm and qualities of different animals, but not only that - we've focused on the wild behaviour of these animals as well.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dengeki: I'm really intrigued by the sounds the creature does.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ueda: It's strange isn't it? I like that too. It's always the same creature but it produces a variety of sounds.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dengeki: Do you have a message for your fans?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ueda: Like you can imagine, we're feeling pressure but we're doing our very best so not only we meet your expectations but surpass them. Please wait a little more and look forward to the game.&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;Japanese version: &lt;a href="http://news.dengeki.com/elem/000/000/197/197077/"&gt;Dengeki&lt;/a&gt;&lt;br /&gt;Versione italiana: &lt;a href="http://bit.ly/2XUI9P"&gt;Forumeye&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-7999854484889232759?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=Zxd4RiBMXvc:GpVqs9tWlbQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=Zxd4RiBMXvc:GpVqs9tWlbQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=Zxd4RiBMXvc:GpVqs9tWlbQ:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=Zxd4RiBMXvc:GpVqs9tWlbQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=Zxd4RiBMXvc:GpVqs9tWlbQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=Zxd4RiBMXvc:GpVqs9tWlbQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=Zxd4RiBMXvc:GpVqs9tWlbQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/Zxd4RiBMXvc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/Zxd4RiBMXvc/dengeki-interview-with-fumito-ueda.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/09/dengeki-interview-with-fumito-ueda.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-3302669130384006782</guid><pubDate>Thu, 24 Sep 2009 07:42:00 +0000</pubDate><atom:updated>2009-09-24T12:10:38.330+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">tgs</category><title>The Last Guardian at TGS!</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i36.tinypic.com/33x8pw1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://i37.tinypic.com/invpzs.png" border="0" alt="the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Lots of new media and updates for The Last Guardian this morning.&lt;br /&gt;&lt;br /&gt;Sony has launched the game's official site. Head over there to watch the new TGS trailer, and 28 amazing screenshots:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.jp.playstation.com/scej/title/trico/"&gt;http://www.jp.playstation.com/scej/title/trico/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Official US blog has also posted a subbed version of the Q&amp;A part with Fumito Ueda. Watch that &lt;a href="http://blog.us.playstation.com/2009/09/the-last-guardian-interview-and-new-video/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;You can download the hi-resolution version of the new trailer by following &lt;a href="http://cdn.jp.playstation.com/scej/trico/trico_tgs.mp4"&gt;this link&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And finally you'll find all 28 screenshots in one handy zip file &lt;a href="http://www.mediafire.com/?kztznjwthu3"&gt;over here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This is quite a fantastic day for Team ICO fans. The game is looking absolutely fabulous. Just look at Toriko's animations!&lt;br /&gt;&lt;br /&gt;Update: Posted some gameplay pictures &lt;a href="http://bit.ly/XB4OZ"&gt;here.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-3302669130384006782?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=Xwifir4MFWw:wlW-9jkg6e8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=Xwifir4MFWw:wlW-9jkg6e8:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=Xwifir4MFWw:wlW-9jkg6e8:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=Xwifir4MFWw:wlW-9jkg6e8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=Xwifir4MFWw:wlW-9jkg6e8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=Xwifir4MFWw:wlW-9jkg6e8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=Xwifir4MFWw:wlW-9jkg6e8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/Xwifir4MFWw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/Xwifir4MFWw/last-guardian-at-tgs.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/09/last-guardian-at-tgs.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-841015436148345724</guid><pubDate>Thu, 03 Sep 2009 07:50:00 +0000</pubDate><atom:updated>2009-09-03T10:07:42.180+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">shadow of the colossus</category><category domain="http://www.blogger.com/atom/ns#">hajime sugiyama</category><category domain="http://www.blogger.com/atom/ns#">fumito ueda</category><category domain="http://www.blogger.com/atom/ns#">cedec</category><title>Shadow of the Colossus Awarded at CEDEC 2009</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm4.static.flickr.com/3444/3883132365_69deffabf1.jpg" border="0" alt="cedec awards 2009" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;After last year's CEDEC (CESA Developers Conference), where ICO was awarded with the Special Award for Visual Arts, it's now time for Shadoe of the Colossus to have the spotlight.&lt;br /&gt;&lt;br /&gt;Fumito Ueda and Hajime Sugiyama received, on behalf of all the staff at Team ICO, the much sought Programming Award. Both went on stage to receive the honours but it was Sugiyama that made the acceptance speech:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm3.static.flickr.com/2541/3883132565_ddd8e4b4a8.jpg" border="0" alt="cedec awards 2009" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;quote&gt;&lt;strong&gt;&lt;em&gt;When we actually played the game, it happens we noticed there was a fault in the organic collision deformation pattern. The director, together with the game designer, worked hard and followed up this problem in the collision design.&lt;br /&gt;&lt;br /&gt;This technique was only achieved through the support of all the people that worked on it and I think you can actually feel these people's efforts right through the screen. It was also a lot of fun doing it.&lt;br /&gt;&lt;br /&gt;Today happens to be my birthday as well, so this was a wonderful present. Thank you very much.&lt;/em&gt;&lt;/strong&gt;&lt;/quote&gt;&lt;br /&gt;&lt;br /&gt;Congratulations to Fumito Ueda, Hajime Sugiyama and all staff that worked hard on the game!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://teamicogamers.blogspot.com/2008/09/ico-given-award-at-cedec-2008.html"&gt;Read about last year's CEDEC awards.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Photos: &lt;a href="http://game.watch.impress.co.jp/"&gt;GAME Watch&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-841015436148345724?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=8mV-N6uq-uU:tb12Kb6tvlI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=8mV-N6uq-uU:tb12Kb6tvlI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=8mV-N6uq-uU:tb12Kb6tvlI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=8mV-N6uq-uU:tb12Kb6tvlI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=8mV-N6uq-uU:tb12Kb6tvlI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=8mV-N6uq-uU:tb12Kb6tvlI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=8mV-N6uq-uU:tb12Kb6tvlI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/8mV-N6uq-uU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/8mV-N6uq-uU/shadow-of-colossus-awarded-at-cedec.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/09/shadow-of-colossus-awarded-at-cedec.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-6965814383393699005</guid><pubDate>Wed, 08 Jul 2009 10:27:00 +0000</pubDate><atom:updated>2009-07-08T19:48:31.730+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">twitter</category><title>Twitter Update: Famitsu PSP+PS3 The Last Guardian Shots</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm3.static.flickr.com/2676/3701033364_effc7162e1.jpg" border="0" alt="the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm3.static.flickr.com/2602/3701033366_0e8ff71947.jpg" border="0" alt="the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm3.static.flickr.com/2494/3701033368_89137fecee.jpg" border="0" alt="the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Received the new Famitsu PSP+PS3. Two new shots from The Last Guardian. One is very spooky and the other shows how grand some of the scenes will be.&lt;br /&gt;&lt;br /&gt;Ths spooky shot (&lt;a href="http://bit.ly/cFBAw"&gt;http://bit.ly/cFBAw&lt;/a&gt;) shows Toriko coming out of the darkness and ready to attack one of the guards. The guard looks quite startled.&lt;br /&gt;&lt;br /&gt;The other screen (&lt;a href="http://bit.ly/EIpLH"&gt;http://bit.ly/EIpLH&lt;/a&gt;) shows the familiar pillar climbing scene but from a new angle, you see a lot more of the structure in the background... That building looks grander than the temple in Shadow of the Colossus...&lt;br /&gt;&lt;br /&gt;NOTE: I know the quality of the scans is not so perfect but it's the best I could do since the original images were just a few centimetres big.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Follow us on Twitter &lt;a href="http://twitter.com/teamicogamers"&gt;@teamicogamers&lt;/a&gt;.&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-6965814383393699005?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=EdBDGQM3uCQ:ojMyqTyibsI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=EdBDGQM3uCQ:ojMyqTyibsI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=EdBDGQM3uCQ:ojMyqTyibsI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=EdBDGQM3uCQ:ojMyqTyibsI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=EdBDGQM3uCQ:ojMyqTyibsI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=EdBDGQM3uCQ:ojMyqTyibsI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=EdBDGQM3uCQ:ojMyqTyibsI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/EdBDGQM3uCQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/EdBDGQM3uCQ/twitter-update-famitsu-pspps3-last.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/07/twitter-update-famitsu-pspps3-last.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-8457525516903216933</guid><pubDate>Mon, 06 Jul 2009 06:42:00 +0000</pubDate><atom:updated>2009-07-06T08:47:40.268+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">shadow of the colossus</category><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">ico</category><category domain="http://www.blogger.com/atom/ns#">fumito ueda</category><title>Twitter Update: The Mysterious Appeal of Ueda's Worlds</title><description>Over the weekend, Pat pointed me to a post by Gamasutra's Leigh Alexander called &lt;strong&gt;&lt;a href="http://bit.ly/15D82M"&gt;The Mysterious Appeal of Ueda's Worlds&lt;/a&gt;&lt;/strong&gt;. It goes in-depth on Fumito Ueda's game worlds and their structure. Loved reading it and I'm giving you a heads-up so you do the same.&lt;br /&gt;&lt;br /&gt;Link: &lt;a href="http://bit.ly/15D82M"&gt;http://bit.ly/15D82M&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-8457525516903216933?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=mboEGMIgh2o:JOrJYLlRwJI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=mboEGMIgh2o:JOrJYLlRwJI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=mboEGMIgh2o:JOrJYLlRwJI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=mboEGMIgh2o:JOrJYLlRwJI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=mboEGMIgh2o:JOrJYLlRwJI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=mboEGMIgh2o:JOrJYLlRwJI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=mboEGMIgh2o:JOrJYLlRwJI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/mboEGMIgh2o" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/mboEGMIgh2o/twitter-update-mysterious-appeal-of.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/07/twitter-update-mysterious-appeal-of.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-3020205455821643093</guid><pubDate>Mon, 06 Jul 2009 06:08:00 +0000</pubDate><atom:updated>2009-07-06T18:05:34.734+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">fumito ueda</category><title>Dreams about Reality - Fumito Ueda's Legacy</title><description>&lt;em&gt;&lt;strong&gt;Marcus&lt;/strong&gt; translated for us this interview with Fumito Ueda by Swedish magazine LEVEL.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Written by: Thomas Wiborgh&lt;br /&gt;Interview by: Fredrik Schaufelberger&lt;br /&gt;Translated into English by: Marcus&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Fumito Ueda creates the most beautiful of fantasy worlds, though what he struggles for is to create something that resembles our everyday reality.&lt;br /&gt;&lt;br /&gt;He wants to leave something for future generations but doesn't want to see his games in a museum.&lt;br /&gt;&lt;br /&gt;He prefers to stay working at his desk but gives LEVEL a chance to get to know one of the modern gaming-world's most original designers a little better.&lt;br /&gt;&lt;br /&gt;Ueda looks a little lost.&lt;br /&gt;&lt;br /&gt;He's once again the focus of attention without necessarily wanting to be so. The shy game designer seems to be caught between the will to explain when everybody misunderstands him and the will to just stay in his Tokyo office and let his games speak for themselves. His face is almost totaly free from signs that reveal his allnighters and the fact that he is soon to turn 40. His apperance is more like that of a young boy than a middleaged man.&lt;br /&gt;&lt;br /&gt;Not since Shigeru Miyamoto gave interviews at ETCS 1998 at the age of 45, dressed in a colourful red t-shirt and a bright yellow plastic watch has somebody impersonated his own games so well.&lt;br /&gt;&lt;br /&gt;Fumito Ueda always speaks in Japanese and with a calm thoughtful voice even though he clearly understands English as he from time to time stops his interpreter and corrects him when he is not satisfied with the translation.&lt;br /&gt;&lt;br /&gt;When we meet him it's only days after the "Project TRICO" leak and while he doesn't comment on the game we soon understand what he means when he tells us that the new game lends inspiration from of his old school projects.&lt;br /&gt;&lt;br /&gt;With a nostalgic smile on his lips he talks about how he filled an aquarium with sand and put an airpump at the bottom of it. A couple of meters away he put a big red button and encouraged people to get involved with his project. When the button was pressed the pump shot small bursts of sand in random directions and made the impression that something was living under the sand in the aquarium.&lt;br /&gt;&lt;br /&gt;Ueda called this installation "The cat under the sand", and with this he wanted to make people curious and surprised. These are themes that have followed him from being a student to becoming an internationally acclaimed designer.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- My deepest hope is to entertain people. I know a lot of people point out how emotional my games are, but the way I see it I get to players' hearts by pulling their emotional strings, to make a person cry is never the goal but if I create an entertaining experience by using that tool I feel that I have succeded.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;With the scenes from The Last Guardian fresh in our memory, it doesn't take much to see the connection to his earlier games, namely the relationship between someone weak and something strong. He seems more interested in the dynamics of two different creatures than any other game creator, from the way they have different basic conditions to the way they have to aid each other. It's also an interesting contrast to the rest of the gaming industry where games tend to circle around a physically or psychologically strong and powerful main character who is ready to carry the world's fate on their shoulders.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- One of the main reasons why I decide to design my games this way is because of the underlying game mechanics. Ico needed to be weak and the protagonst in Shadow of the Colossus too. Otherwise as a gamer you wouldn't identify yourself with them. It's also about credibility towards the puzzles and game world. A weak character makes easy looking puzzles work as they feel consistent. A powerful character could just beat the colossi with raw power, as you can imagine. There is of course something aesthetically appealing in a weak character in an adventure game, but it's also about me getting into the mechanics in a different way and therefore needing different tools.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;It's an answer that would surprise most people who thought ICO and Shadow of the Colossus were aesthetic perfections. But it's also an answer that makes perfect sense when thinking of what he often talks about - namely realism.&lt;br /&gt;&lt;br /&gt;The fact that his games look and feel the way they do perhaps comes from that he works so hard to hide the underlying mechanics of the games.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- I always want to use the full technical potential. Even before we start developing our games I try to predict how close to reality we can come, and then start working from that point. Reality is actually the key point. After we come to a conclusion regarding that we start deciding what type of game we are making and how it should look.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;He laughs and seems to have found a new idea.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- I both hate and love the technical limitations. It's kind of a Catch-22 for me. If we don't have any limit to work from, it becomes hard to make anything good out of an idea. But if we on the other hand have a very distinct technical limit it's impossible to go beyond it. It will put the bar in a certain place without any way to raise it. It's thanks to that my games have a very special aesthetic profile. It's a way to make the player forget about technical limitations and focus on the gaming experience. If a player sees a beautiful landcape or pretty light effects that's probably what he will remember and not the bad texture next to it.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;That the reason Ueda's games look so beautiful is because he is trying to make them look like our own (often grey) reality may seem strange. Maybe he is seeing something most people don't. His vision is good and so is his hearing.&lt;br /&gt;&lt;br /&gt;Ueda talks about why he left ICO with almost no music at all, and instead focused on ambient soundscapes. It wasn't an active choice but rather something that came naturally. He asked Oshima, his composer, to try and make music that would fit every part of the game. It ended up being a heartbreaking soundtrack full of emotional strings and pianos. Ueda listened to the first track but felt that it somehow took away much of the illusion of strange reality he had been trying to create with the graphics. Ueda asked her to take away that track and instead replace it with naturally occuring sounds. History repeated itself and the first time Ueda played through the whole game he realised there was no music left. He became surprised because he had thought that at least half of the soundtrack was kept, but he trusted his gut feeling and kept his silent game as he felt that the game unconsciously told him it wanted to be that way.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- I could talk about realism here too, but instead I choose to call the sounds natural. For me they are just natural, nothing to notice, if you stood alone out in a giant forest you would hear the same sounds we put in ICO. Calm, wide, open landscapes like the ones in our games sound just like that. So why force something else into the soundtrack?&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Ueda patiently explains that he doesn't talk about realism in the traditional sense, He is more than aware of the shadow creatures and supernatural events that occur in his games.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- If people don't believe what I'm trying to tell there is no need to tell it at all.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm4.static.flickr.com/3201/2859519964_abe7ffebe5.jpg" border="0" alt="ico" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Freedom and Theft&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Something that kind of goes in the opposite direction to the ambition of reality is the fact that Ueda has created his own languages in his games. And The Last Guardian doesn't sem to be any different.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- A made-up language gives us freedom. I think that people can more easily identify with something he or she is interpreting themselves, but most of all it's about freedom in our development of the game. A real language creates invisible barriers for developers as real life voice acting is hard to change and replace. Most developers stay in that situation but I want to have as much freedom as possible. If we feel that something should be changed in the last minute, we have the possibility to do that. In ICO we actually made changes to the gold master just before mass production.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Fumito Ueda's well-known perfectionism shows itself once more. He talks about his inspirations and that his will to strive for fulfillment often makes it hard to enjoy culture.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- Inspiration comes from music, books and movies, but more than anything it derives from games. I play a lot of games and always look at them with a critical point of view. In the middle of a death-scene I can stop and think "That was a good idea but I could change it like this, correct that and make it much better."&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;One example is a little bit surprising - Grand Theft Auto 4. He talks about the biggest problem with that game being the lack of original game elements. The graphics are impressive but not the basic foundation which is just like the earlier versions. After making it clear that one of the last year's most beloved games was boring he continues to the next one. When we ask him if he had played Super Mario Galaxy - since it has a level that is a clear tribute to Shadow of the Colossus - he shows us a shy smile.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- Of course I have played it, I couldn't resist after hearing that Miyamoto-san was inspired by me. But I have to say that I had expected a little more. That particular level (and the rest of the game) wasn't as entertaining as it could have been. I think the press and the fans made too much of a fuss about him (Miyamoto) borrowing from me. And the atmosphere on the internet became a little heavy. What I'm critical against isn't the fact that they borrowed something that actually isn't even originally from me, but the fact that they didn't make anything more interesting out of it.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm4.static.flickr.com/3207/2856413620_f3a8f132de.jpg" border="0" alt="shadow of the colossus" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Impossible Expectations&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;To say that the expectations of The Last Guardian are staggering is hardly an exaggeration. He expresses a frustration that the press and fans make such a big thing out of, and find such pretention in his simple fantasy worlds. They are hailed and made out to be something they aren't, and never was intended to be. The silent relationship between Ico and Yorda was interpreted as a symbol of the problems with communication in modern society.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- We built the game around the concept of "holding hands."&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;He smiles.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- That's all there is to it, thats why Ico and Yorda don't speak. If they had been speaking the whole game mechanic would have been unnecessary, instead they communicate using the only way they know of, physically. The special language in ICO didn't make it into the game until the very last moment. At first, the plan was to make Yorda totally mute.&lt;br /&gt;&lt;br /&gt;ICO was subtitled in the PAL version and if you played it again after completing it once, the symbols that represented their language were replaced by English text. This gave the game depth and clarity, but also robbed the game of some of its mystery.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;When Ueda hears that we have played the PAL version he asks us how we liked it. He starts talking about the Japanese tradition to write everything out on screen with subtitles, something that is common in Japanese game shows and video games, and he comes to the conclusion that it was a very Japanese thing even in ICO. Shadow of the Colossus was also developed with the Japanese market in mind.&lt;br /&gt;&lt;br /&gt;ICO was made with the huge PlayStation player-base in mind but ended up being released on the PS2, and after rather poor sales, Shadow of the Colossus was decided to be developed differently. In ICO it was important for everybody to identify with the characters, but Shadow of the Colossus was made for the hardcore players since those where the only ones who actually bought and liked ICO.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- We made the game for people like me, who love to play games, and that made Shadow of the Colossus a little more advanced than ICO. Every aspect of the game was raised to a new level and that unfortunately made the game selective and hard to get a grip on.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Fumito Ueda tells us that he feels just like any other hardcore gamer out there, but it's hard to think of this superfamous game developer as a regular hardcore game fan. He goes on and talks about how he gets hyped over upcoming games and makes countdowns and surfs international webshops to import games. He even takes days off from developing just to play new games.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm4.static.flickr.com/3328/3594193047_e24bf83909.jpg" border="0" alt="toriko the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;From Colossi to Kittens&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ueda keeps talking about Shadow of the Colossus, what he has described as a game full of compromisation. Because he can't talk about The Last Guardian directly everything he says becomes small clues and hints to what the game might actually be like.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- Riding Agro is something I have spent much time thinking about, I wanted to add enemies but felt it would become too much like other games and didn't want to do that. Today I think that the segments between the colossi feel like they are missing something, not enemies, but something else. Unlike what has been criticized though, I really like the long rides on Agro. They give the feeling of searching for something, if the search didn't take time and effort, finding the colossi wouldn't feel so rewarding.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Even though interviews with Ueda often end up in less than romantic rambling about game mechanics his games are always used in debates whether or not games can be seen as an art form.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- It's unbelievably honouring to hear my games being talked about as being art. I'v heard that you have a deeper game research in Europe. And nothing would make me happier than to hold a speech on the subject for those who concentrate on my games. I'm thinking of a university researcher who made a long document about Shadow of the Colossus. It was a 60 page long document about a game starring a boy riding around on his horse, fighting colossi to resurrect his loved one. Sixty pages about that seems a lot if you ask me, but I'm very honoured!&lt;br /&gt;&lt;br /&gt;My intentions are never to make games that are art, It all comes from my background as an artist and my will to create things that I think are beautiful. The goal is to make games that are fun, entertaining and interesting to play. If people think that my natural style is art then I take that as a huge compliment but it isn't anything I'm aiming for.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;It's easy to believe everything that Ueda says when you watch the trailer for The Last Guardian, everything looks so natural. the mythological creature (a cross between cat and bird as Ueda himself says) plays the role of the strong even though it seems young, maybe it's just a baby in need of constant care and guidance? It's a relationship somewhere between ICO and Shadow of the Colossus.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;- To leave something to future generations would feel great. But I don't want my games to end up in a museum. I'd rather see that someone in a hundred years from now finds one of my games and play it. That way it's solid proof that I've made something timeless. and therefore lasting. That would be my legacy.&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-3020205455821643093?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=8bDnqF2ppmc:xt1kcdidGKw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=8bDnqF2ppmc:xt1kcdidGKw:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=8bDnqF2ppmc:xt1kcdidGKw:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=8bDnqF2ppmc:xt1kcdidGKw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=8bDnqF2ppmc:xt1kcdidGKw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=8bDnqF2ppmc:xt1kcdidGKw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=8bDnqF2ppmc:xt1kcdidGKw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/8bDnqF2ppmc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/8bDnqF2ppmc/dreams-about-reality-fumito-uedas.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">7</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/07/dreams-about-reality-fumito-uedas.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-2791806193886691254</guid><pubDate>Thu, 25 Jun 2009 07:46:00 +0000</pubDate><atom:updated>2009-06-25T09:51:43.409+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">famitsu</category><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">fumito ueda</category><category domain="http://www.blogger.com/atom/ns#">toriko</category><title>Famitsu Interview Report: Fumito Ueda talks about The Last Guardian</title><description>&lt;strong&gt;The tale of the giant man-devouring eagle Toriko&lt;br /&gt;Fumito Ueda presents his newest game, The Last Guardian&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm4.static.flickr.com/3368/3609781823_91747396bd.jpg" border="0" alt="toriko the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;After Shadow of the Colossus hit shelves back in 2005, a shroud of mystery was placed on the small team at JAPAN Studio responsible for two of the greatest masterpieces of the old generation. Fumito Ueda and his team have kept quiet on their workings for four years, until today.&lt;br /&gt;&lt;br /&gt;A fantastic trailer of nearly five minutes shows us what the best team at JAPAN Studio has prepared to unleash on PlayStation 3. And while "unleash" might be a strange word to describe a game being revealed it could not be more appropriate than this case.&lt;br /&gt;&lt;br /&gt;The Last Guardian, or "The giant man-devouring eagle Toriko," like it is known in Japan, tells of a very unusual story of friendship. A boy bearing strange marks all over his body makes the acquaintance of a giant creature unlike anything you've ever seen on your TV. The owner of feathers and bird-like limbs but a feline face, Toriko is a mixture of creatures.&lt;br /&gt;&lt;br /&gt;"We knew we could create a natural looking and moving animal in a game. We did it with Agro in Shadow of the Colossus. But when you're familiar with a particular animal, say a cat, you'd notice any little abnormality it will display on screen. You can notice it because you can compare what you're seeing with what you have at home.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm4.static.flickr.com/3591/3591497475_ce6ff00c60.jpg" border="0" alt="toriko the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To avoid this problem, we decided to create an entirely new creature - a creature that is an amalgamation of many different animals. The team and I refer to it as Oowashi (Giant Eagle) but it has little like an eagle ignoring the feathers and tiny wings!"&lt;br /&gt;&lt;br /&gt;This amalgamation, like Ueda calls it, looks too weird at first. We were very surprised by its look when we watched the trailer the first time. We are not alone as Ueda admits:&lt;br /&gt;&lt;br /&gt;"Even I find it weird-looking, to tell you the truth. But creating something that cannot be recognised as an existent animal is what we were trying to do in the first place. We want to create something strange but having it move and behave naturally."&lt;br /&gt;&lt;br /&gt;After the shock of seeing the creature, we set our eyes on its companion - a young boy wearing familiar-looking robes and adorned with marks all over his body. It's an unlikely duo, but fate brings them together.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm4.static.flickr.com/3644/3590673948_6ff4ed35ea.jpg" border="0" alt="toriko the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"You could think that the relationship between the boy and Oowashi is very like the one between Wander and Agro in Shadow of the Colossus. You'd be right in a way, because the first thing we wanted to do with our new game was to make that kind of relationship the very heart of it."&lt;br /&gt;&lt;br /&gt;As soon as Ueda compares Oowashi to Agro we can't help think there's something very, very different between the two.&lt;br /&gt;&lt;br /&gt;"Even though the relationship aspect might start off familiar, as soon as you get that controller in your hands you realize it's a completely new type of relationship. Oowashi is not your loyal animal friend that your character spent countless days interacting with before the game even starts. Agro was already a very amicable partner at the beginning of Shadow of the Colossus. You'd whistle for him and he'd come in a few seconds, obeying your every command. Oowashi is not like that. The bond between you and him is not very developed as the duo have met for the first time very recently. You might have some difficulty even to grab its attention, perhaps needing to throw something at it to make it look at you. You'll need to learn the pattern of its behaviour, which unlike Agro's is very complex. Getting used to these patterns and then using them to your advantage will be the key to success."&lt;br /&gt;&lt;br /&gt;Asked to give an example of such a case Ueda quickly gave us a simple description:&lt;br /&gt;&lt;br /&gt;"Say you're in a situation where you need Oowashi to stay still in order to proceed. It might not be simple because he has the habit of moving around. This creature is not trained. It is smart but not accustomed to humans and their whims."&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm4.static.flickr.com/3411/3590673966_3afd9df247.jpg" border="0" alt="toriko the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We tried to imagine ways how this relationship could develop to one similar to Agro and Wander's from Shadow of the Colossus. Ueda hinted at possible interactions between you and the creature:&lt;br /&gt;&lt;br /&gt;"You can feed it, and take out those nasty spears your enemies used against it. You can touch it in different places, and each will present a different outcome. You're free to interact with Oowashi at any given time, but as it might become a chore for the player to take care of all these things all the time, we're trying to find just the right balance."&lt;br /&gt;&lt;br /&gt;We then asked Ueda what other important themes can we find throughout the game.&lt;br /&gt;&lt;br /&gt;"All animals are surrounded by a veil of mystery. You never really know what your cat is thinking. This is one of the reasons why we decided to make animals one of the central themes of our game. We opted for a theme full of character."&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm4.static.flickr.com/3308/3590673958_b97c8e972b.jpg" border="0" alt="toriko the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We had time for just one question so we decided to ask what will be so different in this game compared to ICO and Shadow of the Colossus:&lt;br /&gt;&lt;br /&gt;"We have learned much about AI thanks to the our work on ICO, and we then explored how different things and characters can interact with each other in Shadow of the Colossus. With The Last Guardian, we're taking these two facets of gameplay, combining them together and bringing them to a whole new level, allowing us to create a truly living and breathing world, even surpassing our first two games."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-2791806193886691254?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=a8WLx-OosLU:fiY857-yqbM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=a8WLx-OosLU:fiY857-yqbM:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=a8WLx-OosLU:fiY857-yqbM:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=a8WLx-OosLU:fiY857-yqbM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=a8WLx-OosLU:fiY857-yqbM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=a8WLx-OosLU:fiY857-yqbM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=a8WLx-OosLU:fiY857-yqbM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/a8WLx-OosLU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/a8WLx-OosLU/famitsu-interview-report-fumito-ueda.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/06/famitsu-interview-report-fumito-ueda.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-5447381012433415336</guid><pubDate>Thu, 25 Jun 2009 07:27:00 +0000</pubDate><atom:updated>2009-06-25T09:42:29.177+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">toriko</category><title>Twitter Updates</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm3.static.flickr.com/2441/3590673938_3ccc0e22e5.jpg" border="0" alt="toriko the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;For those who still don't follow Team ICO Gamers through Twitter (&lt;a href="http://twitter.com/teamicogamers"&gt;what are you waiting for?&lt;/a&gt;) here's an update on what's been posted these past few days:&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;#1: &lt;/strong&gt;Is it a coincidence that Ico loses his right horn first during his battle with the Queen, and Oowashi's right horn looks broken in the Last Guardian trailer?&lt;/em&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;#2: &lt;/strong&gt;Forum members are spotting similarities between The Last Guardian's character and story and the myths of Fenrir (Norse) and Karura (Japanese).&lt;/em&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;#3: &lt;/strong&gt;Shuhei Yoshida all but confirms Last Guardian for 2010:&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;The Last Guardian is the brand new game from Team ICO, I used to call them “the Olympic team” as they took four years to make ICO and Shadow of the Colossus, but this time they are taking one more year to develop TORIKO. I’m painfully aware fans of the team’s work are waiting for the game globally, so it is a shame we have to make them wait for so long. I apologise, but please rest assured once the team feels the game is ready for release, it will make as much of an impact as the last two games did when they came out. Team ICO is developing a new way the digital characters can make an emotional connection to the players, taking full advantage of the PS3.  Please watch out for more info later.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://bit.ly/19TaTI"&gt;Link to interview&lt;/a&gt;&lt;/em&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;#4: &lt;/strong&gt;I've also received the Famitsu issue with the Last Guardian feature. There are two shots from different angles - unlike what we've seen in the trailer; one is rather beautiful. It's a bird's eye view of the crumbling bridge scene from the trailer, the one where Oowashi is carrying the child on its tail.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;The other is of the chain scene. You can see that there are some black feathers together with the grey ones. Wonder where they come from. (Lots of people are suggesting there might be another, less friendly creature roaming around, who knows if it's true..? Hmm...)&lt;/em&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;That's it for Twitter updates, if you want to read these as soon as they're posted why not &lt;a href="http://twitter.com/teamicogamers"&gt;start following our Twitter&lt;/a&gt;? More than a hundred people are already doing so.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-5447381012433415336?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uQpi34V_M4M:a7DJjObwQXA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uQpi34V_M4M:a7DJjObwQXA:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=uQpi34V_M4M:a7DJjObwQXA:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uQpi34V_M4M:a7DJjObwQXA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=uQpi34V_M4M:a7DJjObwQXA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=uQpi34V_M4M:a7DJjObwQXA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=uQpi34V_M4M:a7DJjObwQXA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/uQpi34V_M4M" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/uQpi34V_M4M/twitter-updates.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/06/twitter-updates.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-6061375823036324754</guid><pubDate>Tue, 16 Jun 2009 17:45:00 +0000</pubDate><atom:updated>2009-06-16T19:53:05.284+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">pixiv</category><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">人喰いの大鷲トリコ</category><category domain="http://www.blogger.com/atom/ns#">fanart</category><title>How to sign up on Pixiv and enjoy their fantastic fanart</title><description>I've been asked to help with signing up to Pixiv so here's a simple guide for those who can't read Japanese. If you have any difficulties leave a comment or e-mail me on redmond@tigmagazine.com.&lt;br /&gt;&lt;br /&gt;Pixiv hosts an incredible amount of high quality fanart by Japanese artists. And &lt;a href="http://www.pixiv.net/search.php?word=人喰いの大鷲トリコ&amp;s_mode=s_tag"&gt;as you can see&lt;/a&gt;, their Last Guardian section is already pretty impressive.&lt;br /&gt;&lt;br /&gt;1. Go to &lt;a href="http://www.pixiv.net"&gt;www.pixiv.net&lt;/a&gt;&lt;br /&gt;2. Click on the orange button that says "Sign up for Pixiv."&lt;br /&gt;3. Input your e-mail address in the box and click on the yellow button.&lt;br /&gt;4. On the next screen click on the yellow button to the right.&lt;br /&gt;5. Check your e-mail, you should receive a confirmation message. Check your junk or spam folder and see if the message is in there.&lt;br /&gt;6. Click on the confirmation link in the e-mail you received.&lt;br /&gt;7. In the 1st box choose a username between 3 and 32 lowercase alphanumerical characters. You can also use the hyphen "-" and underscore "_".&lt;br /&gt;8. In the 2nd box enter a password. Passwords must be between 6 and 32 alphanumeric characters.&lt;br /&gt;9. In the 3rd box re-type your password from step 8.&lt;br /&gt;10. In the 4th box type in a nickname. Nicknames must be shorter than 15 characters.&lt;br /&gt;11. Skip the 5th box. In the 6th box choose your gender. 男 (otoko) is male, 女 (onna) is female.&lt;br /&gt;12. Skip the 7th box. The 8th box is asking for your location, you can leave it as it is.&lt;br /&gt;13. The 9th box is the year you were born in.&lt;br /&gt;14. The 10th box asks for the month and day you were born on.&lt;br /&gt;15. The 11th box wants you to enter your job or occupation, you can leave it as it is.&lt;br /&gt;16. The last box is for some information about yourself. You can input anything you want.&lt;br /&gt;17. Ignore all boxes to the right and click on the grey box at the bottom and you're done!&lt;br /&gt;&lt;br /&gt;To log in, simply go back to &lt;a href="http://www.pixiv.net"&gt;www.pixiv.net&lt;/a&gt;, and input your username and password in the boxes to the left. From now on you can check every picture in the Pixiv database. Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-6061375823036324754?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=aUXEJgS3-8I:0nWl3luM21M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=aUXEJgS3-8I:0nWl3luM21M:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=aUXEJgS3-8I:0nWl3luM21M:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=aUXEJgS3-8I:0nWl3luM21M:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=aUXEJgS3-8I:0nWl3luM21M:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=aUXEJgS3-8I:0nWl3luM21M:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=aUXEJgS3-8I:0nWl3luM21M:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/aUXEJgS3-8I" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/aUXEJgS3-8I/how-to-sign-up-on-pixiv-and-enjoy-their.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/06/how-to-sign-up-on-pixiv-and-enjoy-their.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-3484779524308221184</guid><pubDate>Fri, 12 Jun 2009 15:05:00 +0000</pubDate><atom:updated>2009-06-12T17:14:36.458+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">fan-video</category><title>The Last Guardian Remixed Trailer by Nolan "ScOULaris" Snoap</title><description>Our friend Nolan has put together a superb re-cut trailer of The Last Guardian. The mood is quite different but in my opinion fits the game extremely well.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/OVtDIW4SPCA&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/OVtDIW4SPCA&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;Nolan's one of my favourite fan-video makers, check out &lt;a href="http://www.youtube.com/user/ScOULaris"&gt;his videos&lt;/a&gt; on his channel to see why.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-3484779524308221184?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=lDrwVk5O-NU:j3Bk1fvWv4c:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=lDrwVk5O-NU:j3Bk1fvWv4c:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=lDrwVk5O-NU:j3Bk1fvWv4c:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=lDrwVk5O-NU:j3Bk1fvWv4c:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=lDrwVk5O-NU:j3Bk1fvWv4c:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=lDrwVk5O-NU:j3Bk1fvWv4c:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=lDrwVk5O-NU:j3Bk1fvWv4c:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/lDrwVk5O-NU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/lDrwVk5O-NU/last-guardian-remixed-trailer-by-nolan.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/06/last-guardian-remixed-trailer-by-nolan.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2933554609954070048.post-5329844681831163996</guid><pubDate>Tue, 09 Jun 2009 10:05:00 +0000</pubDate><atom:updated>2009-06-09T12:08:51.894+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">the last guardian</category><category domain="http://www.blogger.com/atom/ns#">gpara</category><title>Three new hi-res Last Guardian shots</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://farm4.static.flickr.com/3368/3609781823_91747396bd.jpg" border="0" alt="the last guardian" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.gpara.com/article/cms_show.php?c_id=14072&amp;c_num=14"&gt;Gpara.com have put up some screenshots&lt;/a&gt; of The Last Guardian, three of which were not yet available in high resolution.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;Don't forget all hi-res shots published so far are available on &lt;a href="http://www.flickr.com/photos/tigmagazine/sets/72157619157993008/"&gt;our Flickr set.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2933554609954070048-5329844681831163996?l=teamicogamers.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=PpMWL8yuvY4:TxANc847LbE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=PpMWL8yuvY4:TxANc847LbE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=PpMWL8yuvY4:TxANc847LbE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=PpMWL8yuvY4:TxANc847LbE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=PpMWL8yuvY4:TxANc847LbE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/teamicogamers?a=PpMWL8yuvY4:TxANc847LbE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/teamicogamers?i=PpMWL8yuvY4:TxANc847LbE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/teamicogamers/~4/PpMWL8yuvY4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/teamicogamers/~3/PpMWL8yuvY4/three-new-hi-res-last-guardian-shots.html</link><author>redmond@tigmagazine.com (Redmond)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://teamicogamers.blogspot.com/2009/06/three-new-hi-res-last-guardian-shots.html</feedburner:origLink></item></channel></rss>
