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	<title>Tech-Gaming</title>
	
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	<description>Technology, Gaming, and Culture</description>
	<lastBuildDate>Sun, 26 Feb 2012 22:23:23 +0000</lastBuildDate>
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	<itunes:summary>Each week, DesertEagle, SeanNOLA, Samurage, and TideGear offering impressions of the latest games, trivia, industry interviews and some of the liveliest discussions on interactive entertainment.</itunes:summary>
	<itunes:author>Tech-Gaming</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
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	<managingEditor>editor@tech-gaming.com (Tech-Gaming)</managingEditor>
	<copyright>© 2011 Tech-Gaming</copyright>
	<itunes:subtitle>The Tech-Gaming Podcast</itunes:subtitle>
	<itunes:keywords>Video Games, Xbox, 360, PS3, Wii, DS, PSP, 3DS, Tech-Gaming, Trivia, Games</itunes:keywords>
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		<title>Tech-Gaming</title>
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		<link>http://www.tech-gaming.com</link>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
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		<title>Alan Wake’s American Nightmare Review</title>
		<link>http://feedproxy.google.com/~r/tech-gaming/KTMh/~3/j03X09ObdFQ/</link>
		<comments>http://www.tech-gaming.com/?p=4540#comments</comments>
		<pubDate>Sun, 26 Feb 2012 22:00:28 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Downloadable]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Third-Person Shooter]]></category>

		<guid isPermaLink="false">http://www.tech-gaming.com/?p=4540</guid>
		<description><![CDATA[What is the concept? Although 2010’s Alan Wake received praise from critics and consumers alike, initial sales proved to be sluggish. Fortunately, an aggressive price drop and the inclusion of the game (via digital voucher) into holiday console bundles was able to escalate interest, permitting a wide swath of players to experience the title’s taut [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/AW-American-Nightmare-1.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4541 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="AW American Nightmare (1)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/AW-American-Nightmare-1.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><strong>What is the concept?</strong> Although 2010’s <em>Alan Wake</em> received praise from critics and consumers alike, initial sales proved to be sluggish. Fortunately, an aggressive price drop and the inclusion of the game (via digital voucher) into holiday console bundles was able to escalate interest, permitting a wide swath of players to experience the title’s taut action and compelling storyline. Although developer Remedy (<em>Death Rally</em>, <em>Max Payne</em>) remains dodgy on the status of a true sequel, the recent release of <em>Alan Wake</em>’s <em>American Nightmare</em> reveals that the Finnish studio isn’t ready to retire their tortured writer.</p>
<p>Whereas the original game was able to cultivate premeditated scares by sending players down a fairly narrow path, <em>American Nightmare</em>’s desert setting delivers a wide-open expanse. As such, many of the unnerving set pieces of Alan Wake have been replaced with visceral action sequences. Proof of this alteration can not only be found in the protagonist’s decidedly gung-ho demeanor, but also in the game’s more dominating arsenal- which now includes items such as carbine rifles, sub-machine guns, and combat shotguns. Likewise, the regeneration speed of flashlight batteries as well as the quantity of ammo has been increased, consequently swapping controller-clinching tension with Taken-terminating jubilation.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/AW-American-Nightmare-4.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4544 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="AW American Nightmare (4)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/AW-American-Nightmare-4.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><strong>What are the game’s strengths? </strong>While tension may have been slackened, it doesn’t mean the title lacks an aura of restrained creepiness. The engine’s lighting system remains top-notch, permitting players to use their flashlight to peer into darkened recesses, with illumination often creating apparition–like elongated shadows. The title’s enemies remain disturbing as ever, as safety-mask wearing firemen lithely hurdle tall fences and approach players with menacing weapons. New foes like the Splitters, who split into two smaller doppelgangers when lit, while another adversary can transform into a murder of crows before reconvening behind you, are equally as imaginative.</p>
<p>Wisely, <em>Alan Wake</em>’s myriad of collectable thermoses, alarm clocks, and game boxes are been pared down. Now, manuscript pages have a dual purpose- providing players with a bit of backstory, as well as serving as the currency used to unlock new weaponry. Firearms collected during the game’s core campaign can also be used in <em>American Nightmare’s </em>Fight Until Dawn mode. Drawing inspiration from <em>Resident Evil</em>’s Mercenaries component, this diversion pits players against waves of increasingly powerful crowds of opponents, as gamers try to maximize their score. Although the unlockable maps and leaderboard support are capable of maintaining a gamer’s interest, the lack of any online multiplayer is a slight setback.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/AW-American-Nightmare-3.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4543 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="AW American Nightmare (3)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/AW-American-Nightmare-3.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><strong>What are the game’s weaknesses? </strong>Presumably,<strong> </strong>to squeeze <em>American Nightmare</em> into digital download size, some concessions had to be made. As such, the title’s storyline involves a bit of thematic repetition, as players return to a trio of main locations, albeit with subtle changes each occurrence. While, Remedy tried to offset this design decision with slight changes to the environment and new enemy encounters (and well as rationalization with the game’s plotline), exploring familiar locations doesn’t convey the same thrill as discovering new ones.</p>
<p>Regretfully, the title’s voice-overs and in-game cinematic sequences are wildly uneven. As solid as the game’s faux-Rod Sterling narrator, full-motion video segments, and Old Gods of Asgard radio bits are, they are undermined by lackluster performances by <em>Nightmare</em>’s NPC. Adding insult to injury are the jerky mannerisms displayed by characters during dialog sequences, which diminish the title’s otherwise capable sense of immersion. Licensed music makes a reappearance in this game, with British neo-psychedelia outfit Kasabian offering a number to complement a key sequence.</p>
<p style="text-align: left;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/AW-American-Nightmare-2.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4542 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="AW American Nightmare (2)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/AW-American-Nightmare-2.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><strong>Would I enjoy this game? </strong>Fans of the original title may bemoan the shortage of scariness in <em>Alan Wake’s American Nightmare. </em>Yet, players who can look past that atmospheric alteration will find a lot to enjoy with the title. From prudent tweaks, an additional layer of polish applied to the combat system, to the addition of a compelling score-based survival mode, the game<em> </em>channels the vim and vigor of Remedy’s own <em>Max Payne</em>. While the studio might not consider this to be full-fledged sequel, there are enough commendable amendments which allow <em>American Nightmare</em> to create its own district tenor, yet render the game every bit as obligatory at the original game.</p>
<p style="text-align: left;"><a href="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB+.jpg"><img class="aligncenter size-full wp-image-1098" title="ScoreB+" src="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB+.jpg" alt="" width="610" height="45" /></a></p>
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		<title>Asura’s Wrath Review</title>
		<link>http://feedproxy.google.com/~r/tech-gaming/KTMh/~3/fGJfzJ67bVw/</link>
		<comments>http://www.tech-gaming.com/?p=4527#comments</comments>
		<pubDate>Sat, 25 Feb 2012 04:00:36 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Brawler]]></category>

		<guid isPermaLink="false">http://www.tech-gaming.com/?p=4527</guid>
		<description><![CDATA[Although computer-generated imagery is ubiquitous in contemporary film, its usage is typically rooted in reality rather than the fantastical. With harpists which hurled deadly projectiles out of their malevolent musical instruments and a character capable of creating a topography-altering ‘Buddhist Palm’, 2004’s Kung Fu Hustle shrewdly shunned realism. The film created a breathtaking Wuxia-inspired world [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Asuras-Wrath-2.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4529 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Asuras Wrath (2)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Asuras-Wrath-2.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a>Although computer-generated imagery is ubiquitous in contemporary film, its usage is typically rooted in reality rather than the fantastical. With harpists which hurled deadly projectiles out of their malevolent musical instruments and a character capable of creating a topography-altering ‘Buddhist Palm’, 2004’s <em>Kung Fu Hustle</em> shrewdly shunned realism. The film created a breathtaking Wuxia-inspired world which exhibited its own idiosyncratic system of physics, offering a dose of exhilarating escapism for its viewers. Similarly, Capcom’s recent release of <em>Asura’s Wrath</em> for the Xbox 360 and PlayStation 3 flaunts a realm ruled by imagination and spectacle. It a universe where foes can dwarf celestial objects and a protagonist is capable of sprouting additional appendages when he is <em>really</em> pissed off.</p>
<p>Eager to trump Greek and Roman mythologies, the game’s plotline is pure lunatic hyperbole, crafting a tale spanning 12,000 years and filled with a pantheon of demigods. Following a betrayal by his fellow deities, lead character- Asura, is cast into exile and subsequently endures the death of his wife and kidnapping of his daughter. When millenniums of ire reach a boiling point, our antihero becomes hell-bent on vengeance, lending the title a stirring impetus for six hours of merciless ass-kicking.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Asuras-Wrath-4.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4531 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Asuras Wrath (4)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Asuras-Wrath-4.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a>The <em>God of War</em> series might seem to have stranglehold on the interactive revenge tale; however, <em>Asura</em>’s rendition of retribution offers a remarkable adaptation. Whereas Kratos’ physical supremacy is expressed by the visceral mincing of enemies, Asura articulates his power by swatting away foes like pesky gnats. Whether the title uses button presses, analog stick pulls, or a lock-on system to dispatch adversaries, lesser opponents are always more bothersome that they are dangerous. Often, simple action sequences or QTE events will repeat until players have filled with their Burst Gauge by vanquishing enough enemy fodder. At that point, a press of the right trigger reveals an action-filled cinematic before moving on to the next sequence.</p>
<p>As such, the clashes in <em>Asura’s Wrath</em> feel underwhelming and don’t deliver the sensation of mastery which accompanies most similarly-themed titles. Action games routinely endow players with a growing collection of attacks to choose from, yet <em>Asura</em>’s arsenal is constantly mandated. As such, there’s little sense of exploration or expression, once players have mastered the timing of a recovery maneuver or juggle launch.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Asuras-Wrath-5.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4532 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Asuras Wrath (5)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Asuras-Wrath-5.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a>Failing to complete a quick-time event doesn’t even lead to failure, giving only a mild chastisement at the end of stage evaluation. Of course, the upside to that design decision is that players shouldn’t encounter any frustrating impasses. Shrewdly, returning to previous stages and improving a ranking delivers a pleasing hodgepodge of unlockables. Some even tweak elements of <em>Asura</em>’s gameplay, offering quicker charging strikes or increase the duration of the protagonist’s power-augmenting Infinite Gauge. Yet, even with any of these slight variations in place, the title’s recipe remains two parts cinematic to one part interactive. Consequently, those yearning to play rather than watch aren’t likely to become beguiled by <em>Asura</em>’s storyline, with spans of two minutes occasionally separating the brief sessions of interactivity.</p>
<p>Conversely, gamers impervious to sustained cinematic sequences will likely be captivated by <em>Asura’s Wrath</em> episodic delivery, which tenders up eighteen separate twenty-minute episodes. Launched with a preview of each installment’s forthcoming engagements, each chapter exhibits prodigious pacing while gradually moving the overarching storyline along. During key events, direct control is always presented to player, allowing the fulfillment of delivering an extravagant finishing move. Consistently, the title’s representation of scale is outstanding. As demonstrated in the recent demo, Asura overpowers a gargantuan enemy by punching the tip of his finger, sending a shockwave of energy that decimates the foe’s entire body. Delightfully, hyper-exaggerated feats like this are the rule rather than the exception.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Asuras-Wrath-3.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4530 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Asuras Wrath (3)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Asuras-Wrath-3.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a>Save for a bit of pixelation when textures come near the game’s camera, <em>Asura’s Wrath</em> is visually pleasing. Uniting Pan-Asiatic stylings with habitually sterile science-fiction settings endows the title with a distinct and inspired aesthetic. Characters themselves animate convincingly, conveying an aura of devastating power through their motion and brawny renderings. Aurally, the title is proficient, only stumbling when the game’s sound mix overpowers poignant musical pieces with clamorous sound effects.</p>
<p><em>Asura’s Wrath</em> greatest virtue is that it demonstrates the untapped potential for the medium. While gamers have struggled against bulky, near-insurmountable rivals, these opponents haven’t outsized solar system or carried blades large enough to pierce through a planet.  A sophisticated sense of scale might seem like a gimmick, yet developer CyberConnect2 (the <em>Naruto: Ultimate Ninja </em>series<em>, Solatorobo</em>) rarely misses an opportunity to manipulate perspective into an awe-inspiring moment. Despite a constrained amount of interactivity and a relatively fleeting play-through period, it’s hard to be too angry with <em>Asura’s Wrath</em>.</p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Asuras-Wrath-1.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4528 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Asuras Wrath (1)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Asuras-Wrath-1.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB.jpg"><img class="aligncenter size-full wp-image-1096" title="ScoreB" src="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB.jpg" alt="" width="610" height="45" /></a></p>
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		<title>New Releases for the Week of February 26th, 2012</title>
		<link>http://feedproxy.google.com/~r/tech-gaming/KTMh/~3/tjn4JaGX83s/</link>
		<comments>http://www.tech-gaming.com/?p=4518#comments</comments>
		<pubDate>Fri, 24 Feb 2012 22:00:15 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[New Releases]]></category>

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		<description><![CDATA[Although February can&#8217;t compare to the December&#8217;s deluge of titles, this week&#8217;s list of new releases in certainly no slouch. From SEGA&#8217;s third-person, squad-based shooter Binary Domain, the first SSX game in half a decade, and a trio of pure fan-service titles (Hyperdimension Neptunia mk2, Shin Megami Tensei: Devil Survivor 2, and PokePark 2: Wonders [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Binary-Domain.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4519 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Binary Domain" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Binary-Domain.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a>Although February can&#8217;t compare to the December&#8217;s deluge of titles, this week&#8217;s list of new releases in certainly no slouch. From SEGA&#8217;s third-person, squad-based shooter <em>Binary Domain</em>, the first <em>SSX</em> game in half a decade, and a trio of pure fan-service titles (<em>Hyperdimension Neptunia mk2, Shin Megami Tensei: Devil Survivor 2</em>, and<em> PokePark 2: Wonders Beyond</em>), this week&#8217;s titles have a number of solid contenders. This week, we even considered a mention of <em>Nexuiz</em>, but haven&#8217;t mastered how to say pronouncing the title without contorting our mouth.</p>
<p><span style="color: #3366ff;"><strong>360</strong></span><br />
Binary Domain<br />
Black Knight Sword (XBLA)<br />
Country Dance: All Stars Kinect<br />
Mortal Kombat Komplete Edition<br />
Nexuiz (XBLA)<br />
SSX</p>
<p><span style="color: #3366ff;"><strong>PS3</strong></span><br />
Binary Domain<br />
Black Knight Sword (PSN)<br />
Hyperdimension Neptunia mk2<br />
Mortal Kombat Komplete Edition<br />
SSX</p>
<p><span style="color: #3366ff;"><strong>Wii</strong></span><br />
PokePark 2: Wonders Beyond</p>
<p><span style="color: #3366ff;"><strong>3DS</strong></span><br />
Rhythm Thief &amp; the Emperor&#8217;s Treasure</p>
<p><span style="color: #3366ff;"><strong>DS</strong></span><br />
Shin Megami Tensei: Devil Survivor 2</p>
<p><span style="color: #3366ff;"><strong>PSP</strong></span><br />
No retail releases, digital titles posted 2/28</p>
<p><span style="color: #3366ff;"><strong>Vita</strong></span><br />
No retail releases</p>
<p><strong><span style="color: #3366ff;">PC</span></strong><br />
7554<br />
Deep Black: Reloaded<br />
The Lord of the Rings Online: Mithril Edition</p>
<p><strong>DesertEagle&#8217;s Pick:</strong> Sure, <a href="http://youtu.be/enVXFU8J1uM" target="_blank"><em>Hyperdimension Neptunia mk2</em></a> has an allegorical storyline centering around battling portable systems and it&#8217;s also pretty jiggleriffic. However, it&#8217;s a niche title that probably  won&#8217;t tickle the fancy of most gamers. For those that don&#8217;t appreciate tentacle jokes, there&#8217;s always the ability to pull a flying squirrel in <em>SSX</em>.</p>
<p style="text-align: left;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/SSX.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:482px;" class="aligncenter"><img class=" size-full wp-image-4520 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="SSX" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/SSX.jpg" alt="" width="480" height="270" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><strong>SeanNOLA&#8217;s Pick: </strong>Although I can&#8217;t say I&#8217;ve been a <em>fan</em> of Suda 51&#8242;s work, I have to admit I&#8217;m intrigued by <em>Black Knight Sword.</em> Grasshopper tends to have difficulty reigning in some of their loftier ideas into a cohesive game, but the narrow focus of an artsy side-scroller seems like something that should be right up their alley. I do wish it was coming to the Vita, though.</p>
<p style="text-align: left;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Black-Knight-Sword.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:482px;" class="aligncenter"><img class=" size-full wp-image-4525 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Black Knight Sword" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Black-Knight-Sword.jpg" alt="" width="480" height="270" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><strong>BlueSwim&#8217;s Pick:</strong> When the first details of this new, supposedly darker, <em>SSX</em> came to light, I couldn&#8217;t help but feel disappointed. <em>SSX</em> should be groovy, not gritty. Fortunately, after what I&#8217;ve seen of the demo, anyone concerned about the series losing its charm can feel at-ease; this truly is an <em>SSX</em> game. All it took was break-dancing on the snowboard while doing a quadruple back-flip to take my interest meter from zero-to-sixty. Welcome back, King of the Slopes. If you are unsure as to what system to buy it for, Japan&#8217;s Mt. Fuji is exclusive to the PlayStation 3 version.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/SSX2.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:482px;" class="aligncenter"><img class="  wp-image-4536 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="SSX2" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/SSX2.jpg" alt="" width="480" height="270" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
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		<title>Michael Jackson: The Experience HD Review</title>
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		<comments>http://www.tech-gaming.com/?p=4509#comments</comments>
		<pubDate>Fri, 24 Feb 2012 15:00:31 +0000</pubDate>
		<dc:creator>SeanNOLA</dc:creator>
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		<description><![CDATA[Let’s start by setting aside the notion that I’m reviewing a Michael Jackson game. We’ll gloss over the discussion about exploiting a dead celebrity or the any allegations of misconduct that may make the game’s title character seem inappropriate. Let’s pretend I’m just a guy that picked up a Vita and wants to play a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Micael-Jackdon-Experience-2.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4511 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Micael Jackdon Experience (2)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Micael-Jackdon-Experience-2.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
Let’s start by setting aside the notion that I’m reviewing a Michael Jackson game. We’ll gloss over the discussion about exploiting a dead celebrity or the any allegations of misconduct that may make the game’s title character seem inappropriate. Let’s pretend I’m just a guy that picked up a Vita and wants to play a rhythm game that isn’t <a href="http://www.tech-gaming.com/?p=4497" target="_blank">Lumines</a>. So am I happy in this theoretical scenario? Well, it’s complicated, but I’m more happy than you’d think.</p>
<p><em>Michael Jackson: The Experience HD</em> is essentially a port of the iPad game of the same name. Players can choose from a play-list of 15  Michael Jackson chart-toppers to jam out to, each with 3 difficulty settings. Unlike the original iPad version, there are no in-app purchases, so all content is either available from the get-go, or can be unlocked by playing through the stages and levelling up. The frustrating part is that everything, other than the stages themselves, is an unlockable. Outfits? Unlockable. Normal difficulty? Unlockable. The ability to score “Perfect” on a dance move?! Un.lock.able. The end result is that you’ll spend the first hour or so unlocking the basic tools that make the game feel complete.</p>
<p style="text-align: left;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Micael-Jackdon-Experience-1.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4510 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Micael Jackdon Experience (1)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Micael-Jackdon-Experience-1.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
The game looks decent. The art-style won’t win any awards, but it certainly isn’t offensive to look at. The executive decision was obviously made to use the Thriller era Michael as the game’s avatar, and I can agree that it was a good choice over <em>HIStory</em> era emaciated Michael. Each stage recreates settings from Jackson’s iconic music videos, and aside from a few outliers like Thriller, they do a pretty good job of capturing the tone of each piece (although the <a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=LUArkf_utms#t=105s">toddler rap scene</a> in Black or White is one of the most embarrassing moments for both music and video games). The music is also mixed fairly well, although some tracks do sound a bit hollow &#8211; <em>Thriller</em> sticks out in my mind again &#8211; which is a shame given the crystal clear audio that the Vita provides.</p>
<p>If you strip away all of the Michael Jacksonism from the title and take a hard look at the basic gameplay, what you are left with is a surprisingly compelling and challenging rhythm game. Michael dances in the center of the screen, and gesture prompts create a circular HUD around him. Rather than tapping or pulling a specific area or button like <em>Elite Beat Agents</em>, players can make the gestures at any point on the screen, regardless of where the prompts originate. Each gesture corresponds to a dance move, but users only take direct control of Michael during specific points in each song. During these “freestyle” moments, you have the opportunity to bust out signature moves from memory in order to earn bonus points and unlock stage-specific special effects. The rest of the time is spent following along with the canned animation. The plus side is that the dance always looks smooth unless you are freestyling, but it also means that there is very little feedback as to how well you are doing. There is also no failure, so there is very little incentive to shape up once you’ve dropped a few steps.</p>
<p style="text-align: left;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Micael-Jackdon-Experience-4.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4513 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Micael Jackdon Experience (4)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Micael-Jackdon-Experience-4.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
The game is a far cry from perfect, but I was surprised how much I enjoyed it. The gesture choreography is a lot of fun, and can be very challenging. It could have used a better tutorial, and really needs a better method of feedback, but I found myself replaying stages over and over again to clear challenges and unlock special gloves and statues, which isn’t something I normally do &#8211; especially for what should be, by all accounts, licensed shovelware. As a consumer activist, it’s my duty to let people know that this game is flawed, but it’s been a long time since I’ve had this much fun playing a rhythm game. I hope that we’ll see this choreography system used again in a less-Jackson-centric release in the future. Until then, I’ll just say that if you like MJ, and aren’t already worn out by the other 8 versions of The Experience, this one might be worth a second look.</p>
<p style="text-align: left;"><a href="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreC+.jpg"><img class="aligncenter size-full wp-image-1101" title="ScoreC+" src="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreC+.jpg" alt="" width="610" height="45" /></a></p>
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		<title>Lumines: Electronic Symphony Review</title>
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		<pubDate>Thu, 23 Feb 2012 04:00:11 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<description><![CDATA[Although industry marketing reps periodically throw around the word “synergy” when discussing their products, a scant number of developers actually make good on the term. One studio that has reliably delivered on the declaration is Tokyo-based Q Entertainment- who have crafted a handful of titles which seamlessly merge the visual and aural, forging a blissfully [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Lumines-ES-1.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4498 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Lumines ES (1)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Lumines-ES-1.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
Although industry marketing reps periodically throw around the word “synergy” when discussing their products, a scant number of developers actually make good on the term. One studio that has reliably delivered on the declaration is Tokyo-based Q Entertainment- who have crafted a handful of titles which seamlessly merge the visual and aural, forging a blissfully hypnotic and immersive set of experiences. From <em>Child of Eden</em>’s amalgam of pulsating shapes and throbbing beats to <em>Every Extend Extra Extreme</em>’s syncopated explosions, Mizuguchi-san and company have delivered some of gaming’s most mesmerizing moments.</p>
<p>While both titles were well-received by critics and consumers, neither game seemed to connect with players as well as 2004’s <em>Lumines</em>. As Q’s inaugural title, the game was a perfect showpiece for the newly released PSP, flaunting the portable’s vibrant widescreen display and ability to output distortion-free music. Equally instrumental in the achievement success, were the game’s mechanics- which like <em>Tetris</em>, concealed a surprising amount of depth amongst the guileless tumbling blocks. Hoping to replicate the launch day coup of its predecessor, recent release <em>Lumines: Electronic Symphony</em> might just be the luminary of the Vita’s launch library, offering a dazzling diversion capable of stimulating multiple senses.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Lumines-ES-2.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4499 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Lumines ES (2)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Lumines-ES-2.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p>Graciously, Q Entertainment changed little of the <em>Lumines</em>’ core gameplay. Square blocks still cascade down from the top of screen, challenging players to slide and spin these shapes so that four (or more) same-colored squares converge.  Meanwhile, a metronome-like ‘timeline’ sweeps past the playfield, eliminating matched blocks to the cadence of the music. To keep these conventions from becoming stale, <em>Lumines</em> employs skins- 43 different visual themes which alter the fundamental elements of each stage. Veterans will know these changes transcend mere aesthetic appeal. A simple transformation of green and grey squares into pastel colored circles can muddle perception, obliging a player to adapt to each new motif.</p>
<p>One component which has been thoughtfully altered is the game’s avatar system. No longer just vacant visual personas, icons now provide special abilities, such as temporarily stopping the timeline or changing the color of blocks. While routine play fills up your avatar’s gauge, so does tapping on the rear touch panel, encouraging games to drum their fingers to the beat of each song. There’s even a sound effect which accompanies every tap, pulling players deeper into <em>Electronic Symphony</em>’s engrossing elements. Whereas mounds of mismatched blocks once foreshadowed an imminent finale, this game’s new shuffle block can offer a serendipitous reprieve by scrambling the color of on-screen squares.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Lumines-ES-4.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4501 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Lumines ES (4)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Lumines-ES-4.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
Unlocking new skins in the first iteration of <em>Lumines</em> meant persevering through the Challenge Mode, until a new stage was reached. If players failed, they were sent to the beginning, resulting in the mind-numbing repetition of early tracks. <em>Electronic Symphony</em>’s similar Voyage Mode remedies this failing, permitting players to continue (albeit with a score reset) after piling their blocks to the top of the screen. Alternatively, gamers can cash out their progress, earning enough experience to purchase additional avatars. For those who wish to have a bit more control over their game, Stopwatch Mode allows participants to play for a preset duration while the Playlist option enables gamers to build a custom set from their favorite skins.</p>
<p>Although competitive-minded players have the option to clash in a local match, <em>Electronic Symphony </em>lacks any online duals, which would have bolstered the title’s longevity. As a compromise, the game’s on-line stat tracking is both nicely integrated and sufficiently robust, goading players with both global leaderboards as well as their friend’s accomplishments. The game’s most enigmatic online feature is its World Block mode, which tasks <em>Lumines’</em> collective audience with clearing more than two million blocks on a single day. Conceivably, players will be rewarded for this milestone, but at the time of this writing, no incentive has been revealed.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Lumines-ES-5.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4502 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Lumines ES (5)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Lumines-ES-5.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
Beyond the absence of net-play, <em>Electronic Symphony’s </em>other transgressions are minor.<em> </em>Although a front screen touch control method is offered, it’s never obligatory, but it is ineffective.  Once stages start to accelerate the pace, moving and rotating blocks can’t be performed as rapidly, rendering the input method as little more than a ploy to show off hardware functionality. While <em>Lumines</em> certainly has lasting appeal, some might take issue with the game’s $40 price ($36.99 from PSN).  Electronica enthusiasts will be able to take solace knowing that <em>Electronic Symphony’s </em>licensing fees must have been sizable, yet completely justifiable. With top-tier artists such as BT, Bebel Gilberto, Howard Jones, Kaskade, and Faithless, the title has one of the swankiest soundtracks in gaming history. Hopefully, producer James Mielke has some DLC cued up; block removal set to the strains of Massive Attack, Chicane, or Sasha would be ideal. Complementing the game’s stellar collection of music is a razor-sharp visual output filled with a persistent procession of eye-pleasing graphical effects.</p>
<p>Remove the polygon-pushing playfields and supplementary touch control options and there’s no reason why <em>Lumines: Electronic Symphony </em>couldn’t have been successfully implemented on the PSP.  Yet, as a Vita launch title, the game’s celebratory vibe seems fitting, ushering in an air of jubilant optimism for the fledgling hardware. Players with the slightest interest in rhythmic puzzlers shouldn’t skip a beat and pick up the title as their earliest opportunity.</p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Lumines-ES-3.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4500 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Lumines ES (3)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Lumines-ES-3.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreA-.jpg"><img class="aligncenter size-full wp-image-1095" title="ScoreA-" src="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreA-.jpg" alt="" width="610" height="45" /></a></p>
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		<title>BlazBlue Continuum Shift Extend Review</title>
		<link>http://feedproxy.google.com/~r/tech-gaming/KTMh/~3/LFZfxskC7b4/</link>
		<comments>http://www.tech-gaming.com/?p=4486#comments</comments>
		<pubDate>Tue, 21 Feb 2012 04:00:55 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<description><![CDATA[Typically, launch titles fall into two categories: simplistic diversions which scarcely surpass the definition of a tech demo, as well as quick and dirty ports of pre-existing titles. After being adapted for a variety of consoles and portables, Arc System Works’, BlazBlue: Continuum Shift Extend for the Sony Vita might seem to be an archetypical [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/BlazBlue-Continuum-Shift-Extend-1.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4487 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="BlazBlue Continuum Shift Extend (1)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/BlazBlue-Continuum-Shift-Extend-1.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
Typically, launch titles fall into two categories: simplistic diversions which scarcely surpass the definition of a tech demo, as well as quick and dirty ports of pre-existing titles. After being adapted for a variety of <a href="http://www.tech-gaming.com/?p=276" target="_blank">consoles</a> and <a href="http://www.tech-gaming.com/?p=1591" target="_blank">portables</a>, Arc System Works’, <em>BlazBlue: Continuum Shift Extend </em>for the Sony Vita might seem to be an archetypical example of the second classification. In execution, the title marginally outshines its console counterpart, delivering extra characters, new content, and balancing tweaks gleaned straight out of Japanese arcades. For fighting game devotees looking to get their ‘rebels’ on the go, the title is a near-obligatory purchase.</p>
<p>Despite the efforts of a comprehensive tutorial and an optional, simplified control scheme known as “Stylish Mode”, <em>BlazBlue</em>’s erudite nuances are bound to be overlooked by casual fans. Although the title’s four-button combat might feel vaguely familiar, and rudimentary combos can be pecked out, the title’s multitude of sub-systems make <em>Blaz</em> one of the most technical fighters on the market. However, for determined players, the title possesses near-limitless depth. From mastering the game’s air juggling system to minding the defensive blocking gauge (known as the Guard Libra), there’s a near-overwhelming number of simultaneous mechanics in each match. Thankfully, there’s a moment when resolute players become cognizant of <em>BlazBlue</em>’s inner workings, justifying the time invested in each match.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/BlazBlue-Continuum-Shift-Extend-2.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4488 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="BlazBlue Continuum Shift Extend (2)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/BlazBlue-Continuum-Shift-Extend-2.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
For those devoted disciples, <em>Continuum Shift Extend </em>offers up an elevated test of skill through the Unlimited Mars challenge, which pits players against a succession of insanely powered-up combatants. Far less grueling and exponentially more enjoyable is the inclusion of Abyss Mode- which endows <em>BlazBlue </em>with a light role-playing component. Tasking gamers with scrapping their way down chasms of selectable depth, players are forced to preserve on only a single life bar. Mercifully, success in battle recuperates health, with vanquishing particular opponents will reward gamers with a stat increase or special ability. Woefully, the recreational recruiting found in Legion Mode didn’t make <em>Continuum Shift Extend’s </em>final cut.<em> </em></p>
<p>Fortunately, a number of agreeable small improvements did work their way into the Vita iteration. Booting up the title’s presents players with the game’s invigorating new intro, crafted by Production I.G (<em><a href="http://www.tech-gaming.com/?p=4408" target="_blank">Kimi ni Todoke: From Me to You</a>, Jin-Roh: The Wolf Brigade</em>), which is accompanied by an infectious song courtesy of J-pop vocalist Faylan. With the inclusion of characters previously only available as DLC (Platinum, Makoto, Valkenhayn) as well as a new combatant named Relius Clover, <em>BlazBlue</em>’s nineteen-strong roster is as diverse as it is unusual. In addition to the supplemental storyline for each of the four new fighters, the title offers also offer summary for <em>Calamity Trigger</em><em>’s plotline. With a </em><em>Rashômon</em>-esque angle, <em>Continuum Shift Extend’s </em>central story is presented from the perspective of each character.<em> </em>As such, the title’s narrative is far better than the typical fighting game impetus, inspiring players to see another piece of the plot with each tournament win in Story Mode.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/BlazBlue-Continuum-Shift-Extend-4.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4490 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="BlazBlue Continuum Shift Extend (4)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/BlazBlue-Continuum-Shift-Extend-4.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p>Amazingly, <em>Continuum Shift Extend </em>retains all the visual sumptuousness and animation fluidity of its console, brethren and looking even more stunning on the Vita’s OLED screen. For gamers hoping to immerse themselves in <em>Blaz</em>’s jubilant, hard-rocking soundtrack, a pair of headphones are a necessity, as the portable’s speakers produce a rather anemic output. Agreeably, gamers can switch between the game’s Japanese and English voice-overs, with both deliveries offering their own distinct, yet competent deliveries.</p>
<p>Although connectivity with the PS3 version of <em>Continuum Shift</em> was an expected feature, it’s nowhere to be found in the Vita release; hopefully cross-platform play will be patched in at a later date. Despite that omission, the title’s online is impressive, with options for two-on-two and three-on-three team battles (and even handicapped matches) as well as customary one-on-one skirmishes. Thankfully, the title’s netcode is reliably steady, exhibiting scant lag across an afternoon of heated matches.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/BlazBlue-Continuum-Shift-Extend-3.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4489 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="BlazBlue Continuum Shift Extend (3)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/BlazBlue-Continuum-Shift-Extend-3.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p>With the inclusion of supplemental characters, an array of engaging game modes, and faultless online component, <em>BlazBlue Continuum Shift Extend</em> is the definitive edition of the title. Although launch titles can lose their luster after a few week, there’s enough depth in <em>Blaz </em>to keep the ‘wheel of fate turning’ well past the next wave of game hits store shelves, as long at your left thumb holds up.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB+.jpg"><img class="aligncenter size-full wp-image-1098" title="ScoreB+" src="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB+.jpg" alt="" width="610" height="45" /></a></p>
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		<title>Podcast 10-2: Undone by Itagaki</title>
		<link>http://feedproxy.google.com/~r/tech-gaming/KTMh/~3/ZvK6qmNCimk/</link>
		<comments>http://www.tech-gaming.com/?p=4467#comments</comments>
		<pubDate>Mon, 20 Feb 2012 06:00:09 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.tech-gaming.com/?p=4467</guid>
		<description><![CDATA[Early signs point to a demure podcast, with discussions of Vita hardware and software, Kingdoms of Amalur: Reckoning, Sakura Samurai: Art of the Sword, Mario and Sonic at the London 2012 Olympic Games, and The Simpsons Arcade Game leading off the show. However, a mention of ‘globe physics’ and alternate uses for Dead or Alive: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/itagaki.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4468 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="itagaki" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/itagaki.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
Early signs point to a demure podcast, with discussions of Vita hardware and software, <em>Kingdoms of Amalur: Reckoning, Sakura Samurai: Art of the Sword</em><em>, Mario and Sonic at the London 2012 Olympic Games</em>, and <em>The Simpsons Arcade Game</em> leading off the show. However, a mention of ‘globe physics’ and alternate uses for <em>Dead or Alive: Paradise</em> transport the show into decidedly bawdy territory. Fortunately, a wholesome helping of Simpson’s gaming trivia, an interview with Ken from Hauppauge Computer works, and a violate round of reader mail keep the crew from becoming too uncouth.</p>
<p>Don’t forget to <a href="mailto:editor@tech-gaming.com" target="_blank">send</a> your questions for our next mailbag, and subscribe to the <a href="http://itunes.apple.com/us/podcast/tech-gaming/id441040645">Tech-Gaming Podcast</a> on iTunes. Leaving a review would be an awesome thing to do and keep us from begging for feedback every show. Congrats to Reptile, Freddie Fingers, BL1NKY, and Punqrok Cowboy who won our <em>Bermuda Triangle/Gold Medalist</em> contest.</p>
<p><br />
Download: <a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/10-2-Undone-by-Itagaki.mp3">Podcast 10-2: Undone by Itagaki</a><br />
RSS Feed: <a href="http://feeds.feedburner.com/tech-gaming/HZXF" target="_blank">The Tech-Gaming Podcast</a></p>
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			<itunes:subtitle>Early signs point to a demure podcast, with discussions of Vita hardware and software, Kingdoms of Amalur: Reckoning, Sakura Samurai: Art of the Sword, Mario and Sonic at the London 2012 Olympic Games, and The Simpsons Arcade Game leading off the show.</itunes:subtitle>
		<itunes:summary>Early signs point to a demure podcast, with discussions of Vita hardware and software, Kingdoms of Amalur: Reckoning, Sakura Samurai: Art of the Sword, Mario and Sonic at the London 2012 Olympic Games, and The Simpsons Arcade Game leading off the show. However, a mention of ‘globe physics’ and alternate uses for Dead or Alive: Paradise transport the show into decidedly bawdy territory. Fortunately, a wholesome helping of Simpson’s gaming trivia, an interview with Ken from Hauppauge Computer works, and a violate round of reader mail keep the crew from becoming too uncouth.

Don’t forget to send your questions for our next mailbag, and subscribe to the Tech-Gaming Podcast on iTunes. Leaving a review would be an awesome thing to do and keep us from begging for feedback every show. Congrats to Reptile, Freddie Fingers, BL1NKY, and Punqrok Cowboy who won our Bermuda Triangle/Gold Medalist contest.


Download: Podcast 10-2: Undone by Itagaki
RSS Feed: The Tech-Gaming Podcast</itunes:summary>
		<itunes:author>DesertEagle</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:28:48</itunes:duration>
	<feedburner:origLink>http://www.tech-gaming.com/?p=4467</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/tech-gaming/KTMh/~5/usEb7UvNEQg/10-2-Undone-by-Itagaki.mp3" length="31972821" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.tech-gaming.com/wp-content/uploads/2012/02/10-2-Undone-by-Itagaki.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Tales of the Abyss Review</title>
		<link>http://feedproxy.google.com/~r/tech-gaming/KTMh/~3/4zRz6OmhzZQ/</link>
		<comments>http://www.tech-gaming.com/?p=4456#comments</comments>
		<pubDate>Sun, 19 Feb 2012 20:00:39 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Portable]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.tech-gaming.com/?p=4456</guid>
		<description><![CDATA[As the Nintendo 3DS inches towards its first birthday, it’s becoming evident that the system has some unmistakable gaps in its software library. Beyond the lack of a solitary first-person shooter, adventure aficionados have had to subsist on a pair of role-playing titles: Shin Megami Tensei: Devil Summoner Overclocked and a bug-plagued port of Harvest [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tales-of-the-Abyss-1.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4457 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Tales of the Abyss (1)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tales-of-the-Abyss-1.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
As the Nintendo 3DS inches towards its first birthday, it’s becoming evident that the system has some unmistakable gaps in its software library. Beyond the lack of a solitary first-person shooter, adventure aficionados have had to subsist on a pair of role-playing titles<em>: Shin Megami Tensei: Devil Summoner Overclocked</em> and a bug-plagued port of <em>Harvest Moon: Tale of Two Towns</em>. For purists, neither of these titles captured the oft- cherished conventions of the traditional JRPG- with the formal offering a more tactical approach to combat, while the later avoids battles altogether. With Namco-Bandai’s recent remake of beloved PS2 title, <em>Tales of the Abyss, </em>3DS owners finally have access to the type of prototypical party-based expedition capable of captivating devotees of the genre.</p>
<p>Expectedly, many of the usual conventions are comfortably in place; players unite a team of unlikely, divergent heroes to save a world from imminent peril. Yet, what elevates <em>Tales of the Abyss</em> above similar efforts is the title’s capable articulation of the character arc. When gamers are first introduced to the game’s protagonist, Luke Fon Fabre, he’s a spoiled aristocrat, sheltered from the world after a kidnapping which took place seven years earlier. Initially, the character’s dialog is irritatingly impetuous and self-centered. However, following a number of crucial realizations and incidents, players behold Fon Fabre’s poignant redemption- resulting in one of the genre’s more satisfying personal progressions. For players who overlooked the PS2 iteration of the game, <em>Tales of the Abyss’ </em>plotline has a few foreseeable wrinkles, but most the title’s twists are expressed cautiously.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tales-of-the-Abyss-2.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:402px;" class="aligncenter"><img class="  wp-image-4458 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Tales of the Abyss (2)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tales-of-the-Abyss-2.jpg" alt="" width="400" height="240" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p>Following the action-oriented, real-time combat which has become commonplace in the <em>Tales</em> series, battles are another one of the title’s most satisfying elements. Gamers take control of a single party member, leaving the game’s A.I. responsible for the remaining trio of heroes. While preliminary encounters can be concluded with a bit of button-mashing, <em>Tales of the Abyss </em>steadily adds nuance to combat, upholding a player’s interest. Initially, each character’s normal attacks are augmented by up to eight different Fonic Artes- special abilities which draw from a limited pool of Technical Points (or TP). Later, party members can combine these sturdier strikes. With one character crafting an elemental strike, another can step into the casting field, producing an exponentially more powerful assault.</p>
<p>Additionally, a right tap on the directional pad is able to boost characters into Overlimit- a condition which not only offers a temporary offensive and defensive stat boost, but also allows access to a powerful field of fire blast known as a Mystic Arte. Despite the vast array of options at the player’s disposal, combat rarely becomes overwhelming thanks to the savvy CPU team. Able to perceptively aid endangered players, follow orders, and offer a helping hand against formidable foes, your party members are consistently cooperative, supporting the title’s theme of solidarity. Should you wish to make any micro-adjustments in the midst of battle, <em>Tales of the Abyss </em>is happy to accommodate<em> </em>any weapon or armor adjustments.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tales-of-the-Abyss-4.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:402px;" class="aligncenter"><img class=" size-full wp-image-4460 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Tales of the Abyss (4)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tales-of-the-Abyss-4.jpg" alt="" width="400" height="240" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
Venturing across the title’s overworld is made stimulating though forked paths which routinely hide trinkets and offer the sporadic puzzle element. Players who scour the game’s assortment of cities, settlements, dungeons and paths for treasures are able to push <em>Tales of the Abyss </em>above the sixty hour threshold, making the cartridge a comparative bargain for fans of the genre. Likewise, the game gives control over its challenge level, allowing gamers to adjust the difficulty setting at any time.</p>
<p>Despite several virtuous features, <em>Tales of the Abyss </em>also a number of quizzical components bound to disappoint players. Periodically, gamers are prompt to press the selection button to watch a ‘skit’- an auxiliary conversation between characters. Whereas the original Japanese version of <em>Tales</em> voiced these interludes, the localized 3DS iteration is noticeably mute and unlike the text of the main game, follows its own fixed pace. As such, these sequences feel woefully underwhelming, obliging players to skip these supplemental story pieces, which could have added to the title’s feel. While the game’s art style, character design, and animation are commendable the transition to a stereoscopic screen wasn’t without consequence. While <em>Tales of the Abyss </em>accurately recreates the visuals of its PS2 predecessor when the 3D is turned off, engaging the depth slider can upset the perspective of characters and backgrounds. One noticeable example: dialog balloon are rendered in the extreme forefront, creating an odd gap between a character and their conversation. Save for Mieu’s shrill catch-phrases, the game’s voice acting is a solid effort, but given the amount of speech in the game, sounds a bit too compressed.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tales-of-the-Abyss-6.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:402px;" class="aligncenter"><img class=" size-full wp-image-4462 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Tales of the Abyss (6)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tales-of-the-Abyss-6.jpg" alt="" width="400" height="240" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
For Nintendo 3DS owners pining for a ‘proper’ JRPG, <em>Tales of the Abyss </em>is your savior- delivering a gratifying adventure elevated by a remarkably engaging combat system. While the integration of simulated depth won’t be compelling enough to attract players who have already persevered through Luke Fon Fabre’s adventures on the PlayStation 2, those who haven’t experienced <em>Abyss</em> are encouraged to dive in head first.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB.jpg"><img class="aligncenter size-full wp-image-1096" title="ScoreB" src="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB.jpg" alt="" width="610" height="45" /></a></p>
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		<title>New Releases for the Week of February 19th, 2012</title>
		<link>http://feedproxy.google.com/~r/tech-gaming/KTMh/~3/FXoRHjAjpec/</link>
		<comments>http://www.tech-gaming.com/?p=4444#comments</comments>
		<pubDate>Sat, 18 Feb 2012 00:00:39 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[New Releases]]></category>

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		<description><![CDATA[With last week&#8217;s pre-release and first salvo of launch games making quite a splash, Sony is hoping to capture the spotlight for the second consecutive week with  another round of noteworthy Vita titles. Yet, with notable releases such as Alan Wake&#8217;s American Nightmare, Asura&#8217;s Wrath and Syndicate, the new portable faces stiff competition from a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Alan-Wake-AN.jpeg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:610px;" class="aligncenter"><img class="  wp-image-4447 shadow_flat" title="Alan Wake AN" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Alan-Wake-AN.jpeg" alt="" width="610" height="343"  style="padding:0 !important; margin:0 !important; max-width:100% !important;"><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
With last week&#8217;s pre-release and first salvo of launch games making quite a splash, Sony is hoping to capture the spotlight for the second consecutive week with  another round of noteworthy Vita titles. Yet, with notable releases such as <em>Alan Wake&#8217;s American Nightmare, Asura&#8217;s Wrath</em> and <em>Syndicate</em>, the new portable faces stiff competition from a trio of console titles. Picking up a Vita this week? We&#8217;d like to hear what games you&#8217;ll be grabbing for your new system.</p>
<p><strong><span style="color: #3366ff;">360</span></strong><br />
Alan Wake&#8217;s American Nightmare (XBLA, $15)<br />
Asura&#8217;s Wrath<br />
Heavy Fire: Afghanistan<br />
NeverDead: Expansion Pack Volume 1 (DLC)<br />
Outdoors Unlimited<br />
Syndicate</p>
<p><strong><span style="color: #3366ff;">PS3</span></strong><br />
Asura&#8217;s Wrath<br />
Full Spectrum Warrior: Ten Hammers (PS2 Classic)<br />
NeverDead: Expansion Pack Volume 1 (DLC)<br />
Outdoors Unlimited<br />
Syndicate</p>
<p><strong><span style="color: #3366ff;">Wii</span></strong><br />
Outdoors Unlimited</p>
<p><strong><span style="color: #3366ff;">3DS</span></strong><br />
Fractured Soul: Deep Void<br />
Metal Gear Solid: Snake Eater 3D</p>
<p><strong><span style="color: #3366ff;">PSP</span></strong><br />
New Releases announced 2/21</p>
<p><strong><span style="color: #3366ff;">Vita</span></strong><br />
Augmented Reality Suite: Fireworks, Cliff Diving, and Table Soccer (PSN)<br />
Army Corps of Hell<br />
Dynasty Warriors Next<br />
Escape Plan (PSN)<br />
Hustle Kings (PSN)<br />
Ninja Gaiden Sigma Plus<br />
Plants vs. Zombies (PSN)<br />
Shinobido 2: Revenge of Zen<br />
Super Stardust Delta (PSN)<br />
Super Stardust Delta: Blast Pack (PSN, DLC)<br />
Touch My Katamari</p>
<p><strong><span style="color: #3366ff;">PC</span></strong><br />
Out There Somewhere<br />
Syndicate</p>
<p><strong>DesertEagle&#8217;s Pick</strong>: For the handful of Musou-maniacs like myself, the thought of <em>Dynasty Warriors</em> on the go is certainly appealing, especially if it can produce more on-screen enemies than the anemic 3DS version. For those less enamored by another interpretation of the <em>Romance of the Three Kingdoms</em>, <em>Alan Wake&#8217;s American Nightmare</em> looks like it might satisfy my craving for nail-gun carnage.</p>
<p style="text-align: left;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Dynasty-Warriors-NEXT.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:482px;" class="aligncenter"><img class=" size-full wp-image-4446 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Dynasty Warriors NEXT" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Dynasty-Warriors-NEXT.jpg" alt="" width="480" height="272" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p><strong>BlueSwim&#8217;s Pick:</strong> <em>Metal Gear Solid 3: Snake Eater</em> has a very distinct honor; it&#8217;s the only game I love so much that I have vowed never to replay it. With a story that gets better and more compelling as it advances and memorable, dramatic boss battles, I firmly believe that <em>Snake Eater</em> is an &#8220;essential read&#8221; for anyone who calls themselves gamers. If you&#8217;ve never experienced Kojima&#8217;s classic and the 3DS just so happens to be your platform of choice, pick up <em>Snake Eater 3D</em> without a moment&#8217;s hesitation.</p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/MGS-Snake-Eater-3D.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:482px;" class="aligncenter"><img class=" size-full wp-image-4453 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="MGS Snake Eater 3D" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/MGS-Snake-Eater-3D.jpg" alt="" width="480" height="275" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p style="text-align: left;"><strong>Samurage&#8217;s Pick:</strong> <em>Katamari</em> makes me wish I had a Vita! But since I don&#8217;t, I&#8217;ve got my eye on<em> Somewhere Out There</em>. A Google search of this title will at first get you to the song from <em>An American Tail</em>, but if you specify that it&#8217;s a PC game, you&#8217;ll find a video with some interesting looking game play.  It looks like it could be really cool, or really frustrating. Either way, I&#8217;m eager. (Editor&#8217;s note: Samurage will be celebrating her birthday this week; it would be nice to read some kind words)</p>
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		<title>Tekken 3D Prime Edition Review</title>
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		<pubDate>Fri, 17 Feb 2012 20:00:19 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Portable]]></category>

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		<description><![CDATA[With entries ranging from Super Street Fighter IV: 3D Edition, Dead or Alive 3D and BlazBlue: Continuum Shift II, the fighting genre is certainly well represented on the 3DS. Hoping to perpetuate the trend of portable pugnaciousness, Namco-Bandai’s recent release of Tekken 3D Prime Edition does an admirable job of bringing its famous franchise onto [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tekken-3D-1.jpg"><img class="aligncenter  wp-image-4434" style="border: 1px solid black;" title="Tekken 3D (1)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tekken-3D-1.jpg" alt="" width="610" height="343" /></a><br />
With entries ranging from <em>Super Street Fighter IV: 3D Edition, Dead or Alive 3D</em> and <em>BlazBlue: Continuum Shift II</em>, the fighting genre is certainly well represented on the 3DS. Hoping to perpetuate the trend of portable pugnaciousness, Namco-Bandai’s recent release of <em>Tekken 3D Prime Edition </em>does an admirable job of bringing its famous franchise onto the stereoscopic screen. Elevated by a painstakingly polished game engine and a substantial roster of familiar combatants, even a handful of niggling issues won’t prohibit series aficionados from enjoying the game’s eclectic collection of offerings.</p>
<p>Discarding series tradition, <em>Tekken 3D</em> forgoes the obligatory story mode. While some players might be disappointed by the lack of any post- King of Iron Fist tournament cinematics, the title’s undiluted succession of ten opponents in Quick Battle is ideal for portable owners seeking a commute-sized challenge. Additionally, the elimination of a treacherous, juggle-happy final boss should reduce the chances for an embarrassing rage-quit tantrum on public transportation. Special Survivor allows players to select the number of opponents they must vanquish using a single health bar, giving bonus vitality based on the performance of each match.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tekken-3D-21.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:482px;" class="aligncenter"><img class="  wp-image-4439 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Tekken 3D (2)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tekken-3D-21.jpg" alt="" width="480" height="289" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
Often, 3DS screenshot quality doesn’t accurately reflect the visual quality viewed by players. With <em>Tekken 3D Prime Edition </em>this schism is particularly conspicuous. Unlike the pixelated, inspiring pictures accompanying this review, the title is an impressive visual powerhouse. Each of the game’s forty-one fighters are sufficiently sized, spectacularly animated and adorned with nicely textured muscle and convincingly flowing fabric. Most remarkable is the title’s refresh rate, which is locked onto a sixty frames per second delivery, even when the 3D slider is cranked to capacity. To achieve this level of precision, a few sacrifices had to be made. Gratifyingly, these are limited to the amount of detail articulated by the game’s backdrops, which eliminate some of the animations found in the game’s well-known locales.</p>
<p>To maintain the game’s rock-solid framerate in online and local multiplayer, <em>Tekken 3D</em> is forced to eliminate three-dimensional output. Essentially, the trade-off is prudent, as it allows for the type of fluidity favored by fighting game enthusiasts. Local matches proved to the lag free, but online competitions were a different story, with specific games sullied by chronic slowdown. Without the assistance of any kind meter to gauge connection quality, it’s difficult to pinpoint to the source of the problem.  Those considering the purchase of <em>Tekken 3D Prime Edition</em> primarily for online play may want to hold tight, as see if the situation improves.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tekken-3D-3.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:482px;" class="aligncenter"><img class=" size-full wp-image-4436 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Tekken 3D (3)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tekken-3D-3.jpg" alt="" width="480" height="288" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
Beyond tense battles, the title also has a number of extras to maintain the interest of players. Success in single player matches rewards gamers with dividends culled a compendium of 765 different cards. With each collectible exhibiting a fragment of Tekken lore, there’s the possibility for<em> Pokémon</em>-esque obsession, as players strive to achieve a complete collection. Fortunately, the title’s StreetPass functionality means that gamers won’t have to earn every card themselves. Players choose three collectables to share with their <em>Tekken 3D</em>-owning compatriots. Ideally, players would have the ability to wager or trade cards with the online rivals.  The cartridge’s other trimming is the inclusion of the CGI film, T<em>ekken: Blood Vengeance.</em> Although artifacting was visible during some of the dark scenes, it’s quite an impressive achievement to fit a 92 minute, 3D movie alongside a full-fledged <em>Tekken</em> game.</p>
<p><em>Tekken’s 3D</em>’s other drawback doesn’t stem from software, but rather the limitations of Nintendo’s hardware. Executing dialogs with the portable’s direction pad can be tricky. While the circle pad is a bit more precise, the longer throw of the analog controller reduces the speed of issuing commands. To compensate for this setback, players are given four assignable hotkeys which are mapped to the touchscreen. Those worried about exploitation during competitive matches can rest easy- veteran <em>Tekken</em> devotees will be able to devastate players who depend on a quartet of commands.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tekken-3D-5.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:482px;" class="aligncenter"><img class=" size-full wp-image-4438 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Tekken 3D (5)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Tekken-3D-5.jpg" alt="" width="480" height="288" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
For series enthusiasts who can overlook the 3DS’s control methods, <em>Tekken 3D Prime Edition </em>will make a welcome addition to their library. Not only does the game’s look stunning on the portable screen, but this version retains all of the responsiveness and character command sets of its console brethren. If Namco-Bandai can remedy its issues with the online servers, the cartridge could easily stand alongside <em>Super Street Fighter IV: 3D Edition </em>as the system’s most recommended fighting game.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB.jpg"><img class="aligncenter size-full wp-image-1096" title="ScoreB" src="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB.jpg" alt="" width="610" height="45" /></a></p>
<p>&nbsp;</p>
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		<title>Sakura Samurai: Art of the Sword Review</title>
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		<comments>http://www.tech-gaming.com/?p=4419#comments</comments>
		<pubDate>Wed, 15 Feb 2012 20:00:29 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Portable]]></category>

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		<description><![CDATA[With over 200 downloadable titles, Nintendo’s DSIware service certainly delivers quantity. However, with only a handful of must-have applications, quality is a separate story. Distressingly, the online store has become swamped with halfhearted smartphone ports and simplistic original titles. Propelled by remarkable releases such as Zen Pinball 3D and Pushmo, the 3DS’s burgeoning eShop seems [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Sakura-Samurai-1.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4420 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Sakura Samurai (1)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Sakura-Samurai-1.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
With over 200 downloadable titles, Nintendo’s DSIware service certainly delivers quantity. However, with only a handful of must-have applications, quality is a separate story. Distressingly, the online store has become swamped with halfhearted smartphone ports and simplistic original titles. Propelled by remarkable releases such as <a href="http://www.tech-gaming.com/?p=4110"><em>Zen Pinball 3D</em></a> and <em>Pushmo, </em>the 3DS’s burgeoning eShop<em> </em>seems to be a harbinger of promise- particularly when a title as proficient as <em>Sakura Samurai: Art of the Sword</em> makes its way into the digitally distributed marketplace.</p>
<p>Best known for <em>Project Draco</em>, the Kinect-enabled, decidedly <em>Panzer Dragoon</em>-esque title headed to Xbox 360s later this year, developer Grounding Inc. hasn’t had a chance to cultivate much of a following in the U.S. Following the release of <em>Sakura Samurai</em>, that seems likely to change. Blending solid play mechanics, inspired visuals, and a modest $6.99 USD price, the game is more than just pleasing and thoroughly polished- it’s also an elevated benchmark for future eShop action titles.</p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Sakura-Samurai-2.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:402px;" class="aligncenter"><img class=" size-full wp-image-4421 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Sakura Samurai (2)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Sakura-Samurai-2.jpg" alt="" width="400" height="480" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p><em>Sakura Samurai’s </em>impetus is unabashedly skeletal, tasking players with liberating the land’s beloved guardian, Princess Cherry Blossom, from a malevolent enemy. While clichéd, the title’s cast combines cartoonish whimsy with a dash of Japanese tradition, delivering a collection of spirited personalities. Fans of Ukiyo-e will certainly appreciate the game’s introduction, which articulates an old kappa transforming a virtuous traveller into the title’s titular hero, all set against a sumptuous three-dimensional backdrop.</p>
<p>The game’s thirty stages are arranged via a <em>Super Mario Bros. 3</em>-like network, with new pathways opening once stages are overcome. Beyond the levels which pit the protagonist against venues filled with escalating quantities of swordsmen, there’s also a trio of boss encounters, as well as tranquil towns, which allows players to save, refill their heath and purchase provisions. To keep these municipalities from becoming too monotonous, there’s the sporadic NPC eager to test your skills, rewarding successful players with skill-enhancing perk. Villages also function as outposts for optimization, allowing gamers to augment their sword at the resident blacksmith’s shop.</p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Sakura-Samurai-3.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:402px;" class="aligncenter"><img class=" size-full wp-image-4422 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Sakura Samurai (3)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Sakura-Samurai-3.jpg" alt="" width="400" height="480" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p>Within <em>Sakura Samurai’s </em>core levels, players find themselves habitually surrounded by foes. Pleasingly, the game tenders up an agreeable amount of enemies &#8211; each with different weapons and tactics. Evading the hyperactive, hack and slash mentality of many blade-based titles, <em>Art of the Sword </em>truly lives up to its moniker, requiring players to carefully monitor their opponents. Once an adversary is about to strike, players sidestep out of harms ways, then meticulously strike with lethal precision. Cleverly, a few elements prohibit the title from becoming a tedious ‘Simon-says’ time-waster. First, combat is complemented by a bit of resource management, requiring players to be mindful of their health and the sharpness of their blade, as well as when to unleash opponent quelling measures like shuriken and distracting frogs. More importantly, enemies are endowed with a bit of cunning, and are able to feign inattentive players. Arguably, the title’s most compelling mechanic is precision points- a system that rewards players with dividends for fastidious evasion.</p>
<p>Elegantly, <em>Sakura Samurai </em>avoid garish 3d effects, instead offering a gentle sense of perspective across each battlefield. However, that doesn’t mean the title isn’t visually impressive. From well-drawn and animated character models, the exquisite flutter of falling cherry blossoms, and the sporadic eye-catcher like the pattern of rain cascading down a castle wall, the game is graphically gratifying. Likewise, the game’s soundtrack incorporates signature Japanese instruments such as the taiko drum and shakuhachi, which complement the action flawlessly.</p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Sakura-Samurai-5.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:402px;" class="aligncenter"><img class=" size-full wp-image-4424 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Sakura Samurai (5)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Sakura-Samurai-5.jpg" alt="" width="400" height="480" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p>Although <em>Art of the Sword </em>can be vanquished by resolute gamers in about five hours,<em> </em>the title does offer a nice set of superfluities. A hard mode reduces the player’s health and raises the formidability of foes, for those looking for a supreme challenge. Players can also unlock Thug Challenges which defies the defeat of 30, 50, or 100 foes as quickly as possible. Lastly, the Rock Garden uses the 3DS pedometer to permeate a landscape full of barren tree with hundreds of cherry blossom petals.</p>
<p>The most puzzling part of <em>Sakura Samurai: Art of the Sword</em> is why Nintendo hasn’t pushed the title more. With vibrant visuals, a satisfying score and an immersive adaptation of sword fighting, the game is recommended to all 3DS owners. After years of stepping into the <em>geta </em>of frantic bladesmen, it’s refreshing to experience a title that channels the methodical tempo of battle, while remaining insistently enjoyable.</p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Sakura-Samurai-3.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:402px;" class="aligncenter"><img class=" size-full wp-image-4422 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Sakura Samurai (3)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Sakura-Samurai-3.jpg" alt="" width="400" height="480" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreA-.jpg"><img class="aligncenter size-full wp-image-1095" title="ScoreA-" src="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreA-.jpg" alt="" width="610" height="45" /></a></p>
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		<title>Kimi ni todoke: From Me to You – Season One Review</title>
		<link>http://feedproxy.google.com/~r/tech-gaming/KTMh/~3/RisOIXhPJZU/</link>
		<comments>http://www.tech-gaming.com/?p=4408#comments</comments>
		<pubDate>Mon, 13 Feb 2012 22:00:25 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[Anime]]></category>

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		<description><![CDATA[I typically loathe the star-studded, Hollywood romantic movie. Originally, I thought contempt for the genre stemmed from being socialized to appreciate their assumed antithesis: big, dumb, action flicks. Upon closer analysis, it was the medium itself: two hours simply wasn’t enough time to convincingly explore the nuances of a blossoming relationship, obliging cliché to fill [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Kimi-ni-todoke-1.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4409 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Kimi ni todoke (1)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Kimi-ni-todoke-1.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
I typically loathe the star-studded, Hollywood romantic movie. Originally, I thought contempt for the genre stemmed from being socialized to appreciate their assumed antithesis: big, dumb, action flicks. Upon closer analysis, it was the medium itself: two hours simply wasn’t enough time to convincingly explore the nuances of a blossoming relationship, obliging cliché to fill in the minutiae. Evidence supporting this assertion can be found within NIS America’s recent release of the first volume of <em>Kimi ni todoke: From Me to You</em>. Across a dozen episodes, viewers observe the subtle transformational capacity of romance. While not every moment of the series 273 minute running time in engaging, there are enough instances of rapturous charm to warrant a purchase to <em>shōjo</em> fans.</p>
<p>The first episode introduces viewers to Sawako Kuronuma, a perpetually courteous and thoughtful teen who has the misfortune of having a haircut that similar to the main character from the film <em>Ringu</em>. Nicknamed “Sadako” by her classmates, a belief that she can see ghosts and can craft curses instigates isolation. Once she crosses paths with the ever-amiable and well-liked Shota Kazehawa, not only do we see the foundations of a poignant bond being established, but we also witness the budding relationship act as a catalyst for the two characters.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Kimi-ni-todoke-4.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4412 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Kimi ni todoke (4)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Kimi-ni-todoke-4.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p>As a textbook case of complementarity, we gradually see changes in both teens.  Sawako begins to shirk her social awkwardness, garnered a new circle of friends, and gaining self-esteem, Meanwhile,  Shota,  accustomed to the superficial affections of his female classmates is initially shown as being oblivious. Steadily, as he confirms Sawako’s admiration, Shota becomes more conscientious, recognizing his own weaknesses. To underline these transformations studio Production I.G. (<em>Eden of the East, xxxHOLiC, Blood+</em>) often interweaves <em>Kimi ni todoke’s </em>dialog<em> </em>with unbelievably exquisite interpretations of nature.</p>
<p>These interspliced scenes also communicate the series’ worldview. With characters so untiringly polite, thoughtful and selfless, <em>Kimi ni todoke </em>can seem inoffensively idealistic. While some viewers won’t mind the series uninhibited optimism, some might take issue with the series’ pacing. Director Hiro Kaburaki embeds every frame with relevance and offers an ample amount of foreshadowing, complexity (including the appearance of an obligatory villain), and analysis. Yet, for those accustomed to the pace of throwaway romantic fluff, <em>Kimi ni todoke </em>can move at a decidedly torpid tempo<em>.  </em></p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Kimi-ni-todoke-2.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4410 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Kimi ni todoke (2)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Kimi-ni-todoke-2.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p>As is customary for NIS America, the twelve episodes are housed in two slim cases. Whereas previous editions revealed slight bubbling on the surface of each cover, the vexing blemishes seem to have been eliminated. Accompanying the two DVDs are a set of Blu-ray discs, which offer an expectedly pristine viewing experience. The ancillary hardcover book, entitled, “My Memories” offers a pleasing collection of character bios, scenery stills, as well as brief episode recaps peppered with bits of dialog.</p>
<p>The first volume of <em>Kimi ni todoke: From Me to You </em>has more tender, subtle, and honest moments than Hollywood has likely churned out in the last half-decade. As other <em>shōjo</em> have shown, allocating more than four and a half hours to observe the quiet tempest of emotions which accompany a young romance can be advantageous. Fortunately, <em>Kimi ni todoke </em>rarely squanders its time<em>, </em>using each moment to explore the interplay between a cast of likable and intriguing characters. As such, the series would be an ideal token of admiration to the anime aficionado in your life.</p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Kimi-ni-todoke-5.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class=" size-full wp-image-4413 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Kimi ni todoke (5)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Kimi-ni-todoke-5.jpg" alt="" width="610" height="554" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
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		<title>Mario &amp; Sonic at the London 2012 Olympic Games Review</title>
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		<pubDate>Mon, 13 Feb 2012 01:00:27 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Portable]]></category>

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		<description><![CDATA[Few games reveal the gulf between critics and consumers as well as the Mario &#38; Sonic at the Olympic Games series. While the aggregate review score for the three Wii iterations has loitered around the midranges, purchasers have paid little attention to these assessments, snapping up over eighteen million copies. At least a portion of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Mario-and-Sonic-3DS-2.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4400 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Mario and Sonic 3DS (2)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Mario-and-Sonic-3DS-2.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
Few games reveal the gulf between critics and consumers as well as the <em>Mario &amp; Sonic at the Olympic Games</em> series. While the aggregate review score for the three Wii iterations has loitered around the midranges, purchasers have paid little attention to these assessments, snapping up over eighteen million copies. At least a portion of this discrepancy can be attributed to critics- who are a decidedly different demographic than series’ intended audience.  With the release of <em>Mario &amp; Sonic at the London 2012 Olympic Games</em>, the discord seems destined for resolution, with both groups fated to find the 3DS version to be an uninspired effort.</p>
<p>With fifty-five different events spread across ten categories, the cartridge easily matches the variety of sports found in the <a href="http://www.tech-gaming.com/?p=3679" target="_blank">Wii iteration</a> of the title. Yet consistently, recreations are scaled back from the console version. Whereas Beach Volleyball previously offered a moderately convincing interpretation of the pastime, the 3DS version removes player positioning. In execution- receiving, tossing, spiking, and blocking are all handled with the “A” and “B” button, reducing the sport to <em>WarioWare</em>-esque simplicity. As such, this impairs any sense of simulation; matches feels less like volleyball than a procession of four or five quick time events.  Likewise, the game’s rendition of Weightlifting is a simple as yelling into the 3DS’ microphone when an oscillating marker hits the middle of a power gauge. With no control over the duration of each activity, recreations are also curiously brief; team Badminton matches compete for three points, while cycling heats completed in a matter of seconds.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Mario-and-Sonic-3DS-3.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:402px;" class="aligncenter"><img class=" size-full wp-image-4401 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Mario and Sonic 3DS (3)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Mario-and-Sonic-3DS-3.jpg" alt="" width="400" height="480" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p>Fortunately, not all of <em>Mario &amp; Sonic</em>’s events are as reductive, with a handful inspiring multiple tries from gamers. Double Trap, for instance, uses the portable’s gyroscopic function, tasking players with shooting down two arcing clay disks. By twisting and tilting the 3DS, players move an on-screen cursor; although it spoils the system’s 3D-effect, the mini-game can be distracting exercise once players immersive themselves in the control scheme. Recalling the cadenced stylus swipes of <em>Elite Beat Agents</em>, Rhythmic Ribbon is another enjoyable recreation, with players tapping, sliding, and drawing circles to simulate the flourishes of an energetic gymnastic routine. Football boils soccer down to scoring on a throw in, which players pulling back on the circle pad to choose their trajectory. A well timed release can propel the ball past a defender or two, resulting in a satisfying crowd cheer.  Not only is the game challenging, but the perspective from the playing field exhibits the power of the 3DS.</p>
<p>An inconsistency in the complexity of events is also echoed in the variety of input schemes used in the game. From alternating finger taps in 100 Meter Freestyle Swimming, simultaneous direction pad and button presses in Judo, accelerometer input in Horizontal Bar and microphone blowing in Sailing, nearly every conceivable control permutation is used in <em>Mario &amp; Sonic</em>. To exacerbate the complication, even similar events have different input methods: individual archery uses the stylus to direct each shot, while the team variant requires players to aim by moving the system around. Whereas the Wii iterations of <em>Mario &amp; Sonic</em> have consistently allowed for both Wiimote and Nunchuck control as well as play with a solitary Wiimote, this version imposes its input methods on players. Ideally, players would have been offered selectable control options for each mini-game. What’s more, the roster of available participants for each event is limited. Instead of choosing an avatar from Nintendo and SEGA’s broad membership, players choose from one of four preset character for most sports. While the move from disk to cartridge means memory is at a premium, it’s disappointing to not be able to take control of your favorite character.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Mario-and-Sonic-3DS-5.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:402px;" class="aligncenter"><img class=" size-full wp-image-4403 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Mario and Sonic 3DS (5)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Mario-and-Sonic-3DS-5.jpg" alt="" width="400" height="480" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
<p>Inexplicably, Dream Events- the series hyperbolic and most gratifying recreations have gone missing, along with the Wii version’s lively London Party mode. In their absence, players have access to both local and download play with up to four competitors as well as Story Mode. The later offers an impetus for players to try every event, as they try to stop Bowser and Dr. Eggman from sabotaging the Olympic Games with impenetrable fog. Although the campaign’s dialog is a bit contrived, the visuals are pleasing and the character models in the cutscenes are eye-grabbing. Although <em>Mario &amp; Sonic</em>’s gameplay can be humdrum at times, the game is quite a performer with solid framerates, short load times, and vibrant visuals.</p>
<p>For the right audience, the Wii version of <em>Mario &amp; Sonic at the London 2012 Olympic Games</em> could be a crowd-pleaser capable of cultivating heated matches.  Unfortunately, the abridged events and absence of key play modes undermine the 3DS iteration, leaving behind a robust collection of mini-games which would be out of place on any smartphone. Woefully, players may walk away from the title feeling that Nintendo and SEGA’s famous mascots have delivered a performance that scarcely deserves a perfunctory bronze medal.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Mario-and-Sonic-3DS-4.jpg"><img class="aligncenter size-full wp-image-4402" title="Mario and Sonic 3DS (4)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Mario-and-Sonic-3DS-4.jpg" alt="" width="400" height="480" /></a></p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreC-.jpg"><img class="aligncenter size-full wp-image-1100" title="ScoreC-" src="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreC-.jpg" alt="" width="610" height="45" /></a></p>
<h6 style="text-align: center;">A copy of the game was provided by the publisher for review purposes.</h6>
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		<title>Shank 2 Review</title>
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		<comments>http://www.tech-gaming.com/?p=4388#comments</comments>
		<pubDate>Sat, 11 Feb 2012 20:00:14 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[PS3]]></category>
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		<description><![CDATA[What is the concept? 2010’s Shank injected the fusty 2D brawler with much-needed dose of adrenaline, resulting in a wonderfully hyperkinetic and impishly violent game. For the sequel, the developers at Klei Entertainment knew not to tamper with their competent template, instead using the opportunity to refine their core mechanics. As such, the recent release [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Shank-2-1.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4389 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Shank 2 (1)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Shank-2-1.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><strong><br />
What is the concept?</strong> 2010’s <em>Shank</em> injected the fusty 2D brawler with much-needed dose of adrenaline, resulting in a wonderfully hyperkinetic and impishly violent game. For the sequel, the developers at Klei Entertainment knew not to tamper with their competent template, instead using the opportunity to refine their core mechanics. As such, the recent release of <em>Shank 2</em> for the Xbox 360 and PlayStation 3 feels evolutionary rather the revolutionary. Yet, when a title allows you to strip a gun from an enemy and then use the firearm to discharge a few point-blank rounds into the foe’s stomach, innovation might just be superfluous.</p>
<p>Whereas evading enemies with a trigger pull could be a bit unwieldy in the first game, here a tap of the right stick initiates an impenetrable tuck and roll. Considering that games as diverse as <em>God of War 3</em> to the <em>Ninja Gaiden</em> series use a similar technique, it’s pleasing to see the studio adopt this increasingly prevalent mechanic, as it allows <em>Shank</em>’s eponymous hero to dodge intuitively. Similarly, Klei also ditched the clumsy design decision which mapped the melee command to the same button used to snatch items. To help offset the frustrations associated with restrained ballistic targeting, <em>Shank 2</em> allows firing in all directions. Periodically an exclamation point appears over a foe’s head, permitting nimble fingered gamers to execute an instant finisher. Collectively, these elements help cultivate a natural rhythm, encouraging players to shirk and slice at a palpable pace.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Shank-2-2.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4390 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Shank 2 (2)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Shank-2-2.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><strong><br />
What are the game’s strengths?  </strong>With so many methods of mayhem in Shank’s arsenal, the title avoids some of the reductive “only weapon X can defeat enemy Y” tropes that are dominant in the action genre. Pleasingly, almost any armament will whittle away an opponent’s health, allowing stubborn players to eventually persevere. That’s not to say certain weapons aren’t more useful against particular opponents; progress unlocks additional devices which may have a conspicuous advantage against a certain type of attacker. Largely, <em>Shark 2</em> allows players to determine how they will butcher the game’s bevy of baddies.</p>
<p>Much of the charm of the original <em>Shank </em>stemmed from the game’s source material- Klei was unquestionably inspired by Robert Rodriguez’s <em>Desperado</em> and <em>Machete. </em>While there are still traces of the dusty tequila-drenched towns and Santana-inspired guitar wails, the sequel was crafted from a broader, richer palette. With locations ranging from jungles, docks, and an ancient temple, <em>Shank 2</em> offers a greater amount of visual diversity. Likewise, the game’s selection of music is much wider, with songs recalling everything from <em>Requiem for a Dream</em>’s <a title="Lux Aeterna (Requiem for a Dream)" href="http://en.wikipedia.org/wiki/Lux_Aeterna_%28Requiem_for_a_Dream%29">Lux Aeterna</a> to the taut orchestral fanfares which have propelled the majority of action films for the last quarter century. While Shank can still move a bit  mechanically at times, most of the animations which made larger enemies look like marionettes have been revamped to look more lifelike.</p>
<p>Although co-op play through the game’s campaign was been confiscated, it’s been replaced by an online Survival Mode. Accommodating up to two online participants, three different maps require players to suppress waves of enemies. While some foes are content on hurting heroes, others are tasked with attached timed explosives to piles of resources. While Survival Mode probably won’t hold most gamers attention for too long, the side-game is strengthened by characters with differing stat bonus, loadouts, and item discounts, allowing for some interesting strategic choices.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Shank-2-4.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4392 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Shank 2 (4)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Shank-2-4.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><strong></strong></p>
<p><strong>What are the game’s weaknesses?</strong> <em>Shank </em>communicated a portion of its plotline through unobtrusive picture-in-picture cinematics which played as gamers sliced through swaths of foes. For the sequel, supplemental story elements have been relegated to text-based collectable items scattered throughout the game’s stages, which seems like a step backwards.</p>
<p><em>Shank 2</em>’s other narrative shortcoming emanates its skeletal story. Although the first game offered a straightforward revenge impetus, the motivation which drives players through each stage of the sequel isn’t as clear or compelling. To compensate for this deficiency, the developers have given Shank more instruments of destruction. From handheld weapons like shovels and cleavers (as well as boat engines, kitchen sinks, and fish) to environmental switches which can trigger a grisly calamity, the game’s delivers a bigger toolset for its bloodbath. Yet, as gratifying as tossing attackers into giant meat grinders is, it doesn’t feel as rewarding without a rousing premise.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Shank-2-5.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4393 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Shank 2 (5)" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Shank-2-5.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><strong></strong></p>
<p><strong>Would I enjoy this game?</strong> Despite the feverish on-screen action, <em>Shank 2</em>’s journey demands a mastery of each control element. As such, enjoyment and completion of the game requires a bit of diligence, as players glean the methods of subduing each foe.  So while button mashers are likely to encounter aggravation, those with determination to conquer the title’s<em> </em>challenges will be rewarded. Considering that <em>Shank 2</em> is launching at a price that’s $5 cheaper that its ancestor, fans of blood-drenched brawlers won’t want to miss this satisfying and sinewy sequel.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB+.jpg"><img class="aligncenter size-full wp-image-1098" title="ScoreB+" src="http://www.tech-gaming.com/wp-content/uploads/2011/05/ScoreB+.jpg" alt="" width="610" height="45" /></a></p>
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		<title>New Releases for the Week of February 12th, 2012</title>
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		<pubDate>Fri, 10 Feb 2012 20:00:54 +0000</pubDate>
		<dc:creator>DesertEagle</dc:creator>
				<category><![CDATA[New Releases]]></category>

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		<description><![CDATA[While the majority of aspiring Vita purchasers will likely be waiting until the system&#8217;s official launch date of February 22nd to pick up the portable, those committing to the First Edition Bundle are in luck this week. Agreeing to purchase the Wi-Fi+3G model, along with a 4GB memory card and Little Deviants allows access to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Twisted-Metal.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:612px;" class="aligncenter"><img class="  wp-image-4379 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Twisted Metal" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Twisted-Metal.jpg" alt="" width="610" height="343" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><br />
While the majority of aspiring Vita purchasers will likely be waiting until the system&#8217;s official launch date of February 22nd to pick up the portable, those committing to the First Edition Bundle are in luck this week. Agreeing to purchase the Wi-Fi+3G model, along with a 4GB memory card and<em> Little Deviants</em> allows access to the system one week early. So that the entire seven days aren&#8217;t filled with AR mini-games, Sony has opened the floodgates, releasing its launch titles to stores and via download.</p>
<p><span style="color: #3366ff;"><strong>360</strong></span><br />
Grand Slam Tennis 2<br />
UFC Undisputed 3<br />
Warp (XBLA, $10)</p>
<p><strong><span style="color: #3366ff;">PS3</span></strong><br />
Grand Slam Tennis 2<br />
Twisted Metal<br />
UFC Undisputed 3<br />
Warp (PSN, $10)</p>
<p><strong><span style="color: #3366ff;">Wii</span></strong><br />
Rhythm Heaven Fever</p>
<p><strong><span style="color: #3366ff;">3DS</span></strong><br />
Mario &amp; Sonic at the London 2012 Olympic Games<br />
Tales of the Abyss<br />
Tekken 3D Prime Edition</p>
<p><strong><span style="color: #3366ff;">DS</span></strong><br />
Chess for Kids</p>
<p><strong><span style="color: #3366ff;">PSP</span></strong><br />
<a href="http://www.tech-gaming.com/?p=4347">Hakuoki: Demon of the Fleeting Blossom</a></p>
<p><strong><span style="color: #3366ff;">Vita</span></strong><br />
Asphalt: Injection<br />
BEN 10 Galactic Racing<br />
BlazBlue: Continuum Shift EXTEND<br />
Dungeon Hunter Alliance<br />
F1 2011<br />
FIFA Soccer<br />
Hot Shots Golf: World Invitational<br />
Lumines Electronic Symphony<br />
Michael Jackson: The Experience<br />
ModNation Racers: Road Trip<br />
Rayman Origins<br />
Ultimate Marvel vs Capcom 3<br />
Uncharted: Golden Abyss<br />
WipEout 2048</p>
<p><strong><span style="color: #3366ff;">PC</span></strong><br />
Crusader Kings II<br />
Jagged Alliance: Back in Action<br />
Telepath RPG: Servants of God</p>
<p><strong>DesertEagle&#8217;s Pick</strong>: Sure, I&#8217;ve dropped my share of blocks and birdies over the years, but that won&#8217;t stop me from recommending <em>Lumines Electronic Symphony</em> and <em>Hot Shots Golf: World Invitational</em> to Vita owners. The first has one of the best electronica soundtracks in gaming history while the later has always pulled me in with it&#8217;s light role-playing elements and breezy mechanics which are perfect for portable play.</p>
<p><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Hot-Shots-Vita.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:482px;" class="aligncenter"><img class=" size-full wp-image-4383 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Hot Shots Vita" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Hot-Shots-Vita.jpg" alt="" width="480" height="271" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a><strong></strong></p>
<p><strong>SeanNOLA&#8217;s Pick: </strong>I was going to abstain from picking <em>Uncharted: Golden Abyss</em> on account of the fact that I have no Vita on which to play it (yet), but my next best choice would be <em>Twisted Metal</em>, and after spending a few hours with the &#8220;beta,&#8221; I can safely say I won&#8217;t be spending Earth dollars on that. So, this week I&#8217;ll download <em>Uncharted </em>and wait patiently for its native system to arrive at my doorstep.</p>
<p style="text-align: center;"><a href="http://www.tech-gaming.com/wp-content/uploads/2012/02/Uncharted-GA.jpg"><div style="overflow:hidden;display:table;line-height:0;text-align:center;width:482px;" class="aligncenter"><img class=" size-full wp-image-4386 shadow_flat" style="border: 1px solid black;; padding:0 !important; margin:0 !important; max-width:100% !important;" title="Uncharted GA" src="http://www.tech-gaming.com/wp-content/uploads/2012/02/Uncharted-GA.jpg" alt="" width="480" height="270" /><br/><img src="http://www.tech-gaming.com/wp-content/plugins/shadows/shadow_flat.png" class="shadow_img" style="margin:0 !important;height:10px;width:100%;-moz-opacity:.90;opacity:.90;"></div></a></p>
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