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                            <title>TechRadar: Gaming reviews</title>
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                                    <lastBuildDate>Sat, 06 Jun 2026 14:30:00 +0000</lastBuildDate>
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                                <item>
                                                            <title><![CDATA[ I tried the SteelSeries Nimbus Cloud and feel like it’s just trying to do too much ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/steelseries-nimbus-cloud-review</link>
                                                                            <description>
                            <![CDATA[ The SteelSeries Nimbus Cloud aims to be the only controller you need. A hybrid option that extends to become a USB-C mobile grip and collapses into a standalone Bluetooth gamepad. ]]>
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                                                                        <pubDate>Sat, 06 Jun 2026 14:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alex Berry ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/tKiNz6yuCf5joz34mirfzB.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A photograph of the SteelSeries Nimbus Cloud mobile gaming controller.]]></media:description>                                                            <media:text><![CDATA[A photograph of the SteelSeries Nimbus Cloud mobile gaming controller.]]></media:text>
                                <media:title type="plain"><![CDATA[A photograph of the SteelSeries Nimbus Cloud mobile gaming controller.]]></media:title>
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                                <h3 class="article-body__section" id="section-one-minute-review"><span>One-minute review</span></h3><p>The SteelSeries Nimbus Cloud positions itself as the “world's first true dual-mode cloud controller”. It starts out as a generic-looking Bluetooth gamepad before doing its best Autobot impersonation and extending out to become a mobile grip that connects to your phone via USB-C, too. </p><p>It’s a clever idea and it’s backed up by an impressive spec sheet that ticks all the usual premium controller boxes. Hall Effect thumbsticks and triggers, mechanical face buttons, programmable rear buttons, and compatibility with Mac, PC, iOS, and Android.</p><p>That all sounds great, but after a week of using the Nimbus Cloud, it sadly lived up to its name. Cumulonimbus clouds are the type that bring heavy rain and thunderstorms, and my parade has been well and truly rained on.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="StuixoSZ775iKWJ5TMrvwK" name="SteelSeries-Nimbus-Cloud-3" alt="A photograph of the SteelSeries Nimbus Cloud mobile gaming controller." src="https://cdn.mos.cms.futurecdn.net/StuixoSZ775iKWJ5TMrvwK.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>When it works, it’s not a bad controller and falls neatly in line with the likes of the stock <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a>. However, for a $149.99 / £129.99 / AU$359.99 controller, the Nimbus Cloud simply has too many flaws that spoil the day-to-day experience. There’s a list of buts coming here and it doesn’t make for particularly pleasant reading.</p><p>Build quality is fine, but it’s generic rather than carrying any kind of premium vibe. The triggers use Hall Effect sensors, which is good, but they feel mushy and throttle control in racing games proved a frustrating experience. The mechanical face buttons are crisp, but over both Bluetooth and USB-C I encountered missed inputs when pressing them more than once. </p><p>My iPhone 17 Pro fit, but it was far from a secure hold and it required the removal of the rubber inserts, leaving the phone resting and rubbing against bare plastic. SteelSeries lists Mac as a compatible platform, but my testing on a MacBook Air was a mess, with inverted sticks, wrongly mapped inputs, and Steam not playing nice either.</p><p>If this were a cheaper option or first attempt from a challenger brand then I’d find it easier to focus on the decent core elements and look past the finer details. However, at $149.99, you're paying over the odds for an under par experience, regardless of which mode you’re running it in.</p><h2 class="article-body__section" id="section-steelseries-nimbus-cloud-price-and-availability"><span>SteelSeries Nimbus Cloud: Price and availability</span></h2><ul><li><strong>Costs</strong> <strong>$149.99 / £129.00 / AU$359.99</strong></li><li><strong>Available from SteelSeries and some third-party retailers</strong></li><li><strong>Released September 2025</strong></li></ul><p>The SteelSeries Nimbus Cloud is a relatively new addition to the range, launching in the back half of 2025 at $149.99 / £129.99 / AU$359.99. That’s top-end territory for a mobile grip or PC controller on its own, though it’s certainly more palatable for a device aiming to be both in one.</p><p>For comparison, the <a href="https://www.techradar.com/gaming/backbone-pro-review">Backbone Pro</a> mobile grip and <a href="https://www.techradar.com/gaming/razer-wolverine-v3-pro-review">Razer Wolverine V3 Pro</a> PC controller will both set you back around the same on their own. But you could grab both the <a href="https://www.techradar.com/gaming/gamesir-g8-mfi-review">GameSir G8+ </a>for mobile and <a href="https://www.techradar.com/gaming/8bitdo-ultimate-2-review">8BitDo Ultimate 2 </a>for PC and have a little budget to spare. </p><p>It is worth shopping around, too, because the price seems to vary dramatically. Apple lists the Nimbus Cloud £20 higher in the UK than SteelSeries on its own website. And I’ve seen the price drop as low as £64 while writing this piece.</p><h2 class="article-body__section" id="section-steelseries-nimbus-cloud-specs"><span>SteelSeries Nimbus Cloud: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$149.99 / £129.99 / AU$359.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>6 x 3.5 x 7.2 in / 154 x 90 x 182 mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.1 oz / 252g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>USB-C (mobile only), Bluetooth LE</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>iPhone 15+, Android, iPad, Apple TV, Mac, PC, Chromebook, Smart TV</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>N/A</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-steelseries-nimbus-cloud-design-and-features"><span>SteelSeries Nimbus Cloud: Design and features</span></h2><ul><li><strong>Cleverly extends from a compact PC controller to a full-width mobile controller grip</strong></li><li><strong>Broad compatibility across platforms</strong></li><li><strong>Nicely sized and positioned rear buttons</strong></li></ul><p>Pick up the SteelSeries Nimbus Cloud in its collapsed form, and, apart from a curious split down the middle, you'd be forgiven for thinking it's a fairly standard Bluetooth gamepad. It has the familiar Xbox-style stick layout, ABXY face buttons, bumpers, triggers, a d-pad, and view/menu buttons. </p><p>There's no center button like an Xbox guide button, though there is a Home button that directs you to your device's home screen or, on iOS, Apple's Games app. It’s all pretty standard stuff.</p><p>Build quality is alright rather than impressive. I wasn’t blown away by how it felt in my hands but equally there wasn’t any area of particular concern. It's surprisingly light at just over 250g, which is welcome for a mobile controller with a battery, but that lightness comes with a hollow feeling that doesn't scream premium. </p><p>Nothing rattles or creaks, but it's no better than a stock Xbox controller and lacks the little premium touches like rubberized or textured grips that you’d expect for $150. SteelSeries says the battery is good for 20 hours of play over Bluetooth and that seems about right based on my testing. There’s passthrough USB-C charging too, but no 3.5mm audio output.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pekR4ir4CYe2DkfomHBCSL" name="SteelSeries-Nimbus-Cloud-5" alt="A photograph of the SteelSeries Nimbus Cloud mobile gaming controller." src="https://cdn.mos.cms.futurecdn.net/pekR4ir4CYe2DkfomHBCSL.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The magic trick is when it engages Transformer mode (an unofficial name I’m giving it). Pull the two halves apart and the Nimbus Cloud unfurls into a telescopic mobile grip, revealing a USB-C connector on the upper right side that plugs directly into your phone. </p><p>The mechanism involves multiple overlapping sections that extend, and credit where it's due, it's a very clever bit of mechanical design. It just seems to keep going with more and more phone deck appearing from nowhere. It’s satisfying in a fidget-toy sort of way and while using it in PC controller mode I caught myself idly expanding and collapsing it a few times during cutscenes.</p><p>Phone compatibility is a mixed bag and unlike other dedicated mobile grips it’s not simply a matter of case on vs case off. I tested with both an iPhone 17 Pro and a POCO X5 Pro. The POCO has a slim, nearly flat profile and fit physically with the stock set of rubber inserts. </p><p>By design your phone is seated in the upper half of the grip rather than centrally, though, which leaves it feeling somewhat exposed and prone to knocks. The iPhone 17 Pro was almost a non-starter as with either size of the included rubber inserts the camera bump was too thick to fit neatly. </p><p>Even after removing the inserts entirely, which leaves the phone resting against bare hard plastic, it didn't fit in a way I’d consider usable long term. Beyond worries about it getting scratched to bits, I was concerned about the amount of stress going through the USB-C connector. There's noticeable movement and wobble with the phone inserted, it never feels square, and one bad bump feels like it could snap the connector off inside your phone's port.</p><p>The rear of the SteelSeries Nimbus Cloud has two programmable buttons that sit in a natural resting position for your middle fingers. I’d call them a hybrid between a paddle and a button and it’s a design that works well ergonomically, requiring just the right amount of force to activate while avoiding accidental clicks. </p><p>However, the lack of any official companion app means you can only bind or remap these through iOS's built-in Game Controller settings. On Android, I couldn't remap them at all. </p><p>For a controller at this price from a brand with the resources of SteelSeries, the absence of a dedicated app for customization is difficult to understand. Competitors like Razer, GameSir, and Backbone all offer robust software companions, and some of those are half the price.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NHa8MUGJzgmKKXCUEofCSL" name="SteelSeries-Nimbus-Cloud-6" alt="A photograph of the SteelSeries Nimbus Cloud mobile gaming controller." src="https://cdn.mos.cms.futurecdn.net/NHa8MUGJzgmKKXCUEofCSL.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-steelseries-nimbus-cloud-performance"><span>SteelSeries Nimbus Cloud: Performance</span></h2><ul><li><strong>Hall Effect sticks and mechanical face buttons feel great</strong></li><li><strong>Triggers are mushy and lack control</strong></li><li><strong>Connectivity and compatibility is a real mixed bag across platforms</strong></li></ul><p>Whether in controller or grip trim, the Hall Effect thumbsticks are the SteelSeries Nimbus Cloud's strongest performing feature. </p><p>They're quite firm with a relatively fast spring-back and slightly shorter travel than some competitors I've tested. That means they're precise enough for shooters and responsive enough for general gaming, though the smaller range of movement might take some adjustment. Unlike some competitors, there’s no option to swap or adjust the sticks and SteelSeries has played it reasonably safe with a shortish stick height and traditional caps. </p><p>The triggers also use Hall Effect sensors, but they’re muddy and I didn’t feel like they consistently recreated their physical movement in game. It's hard to explain, but where good thumbsticks let you feel dialed in when playing racing games like <em>Forza Horizon 6</em>, on the Nimbus Cloud I felt disconnected when trying to modulate the throttle. This was the same whether I was playing locally on my PC or via cloud gaming on mobile, so wasn’t a Bluetooth latency issue.</p><p>The mechanical face buttons are super clicky, tactile, and satisfying to press, as is the d-pad. They’re responsive for general gameplay; however, I noticed the Nimbus Cloud would occasionally miss inputs in situations where I was pressing the same button repeatedly. </p><p>This originally cropped up when spam jumping waiting for the Battle Bus in a <em>Fortnite</em> lobby and I was able to confirm it with dedicated testing after getting eliminated. Interestingly, this didn't seem to be an issue when pressing a combination of buttons so appears to be a debounce problem. The face buttons are pretty quiet but the same can’t be said for the bumpers. It’s nice to see these use mechanical switches, but unlike the face buttons they’re<strong> </strong>loud and almost sound like a cheap old-fashioned mouse.</p><p>When stretched out in mobile grip mode the SteelSeries Nimbus Cloud performs well. On both iOS and Android it was immediately recognized, though the controller itself is a little shy in confirming this for you. The four battery LEDs do briefly light up initially, but I’d like a persistent indicator like you find on rivals. </p><p>Both <em>Fortnite </em>and <em>Call of Duty Mobile</em> recognized the controller on launch with no extra config or mapping needed, as did Xbox Cloud Gaming. It all worked nicely and naturally out of the box, which is just as well, because without an app you’d be completely stuck otherwise. I mentioned it before, but the Nimbus Cloud having no companion app feels like a real misstep. Rivals like the GameSir G8+ allow for deep customization like dead zone adjustment and hair trigger modes, both of which are notably absent here on a controller that costs nearly twice as much.</p><p>Where things fell apart completely in my testing was when I tried to use the Nimbus Cloud with macOS. SteelSeries lists Mac as a compatible platform, but in my experience it was borderline unusable. It happily connected via Bluetooth without any fuss, but that’s where the joy ended. </p><p>In <em>Forza Horizon 6 </em>via Xbox Cloud Gaming I was greeted by the left stick input being inverted and triggers that were mapped to start and select. It turned out the bumpers were acting as triggers instead, and while I attempted to remap through macOS system settings, it didn't seem to be respected in game. This wasn’t a <em>Forza </em>problem; either, <em>Stardew Valley</em> didn’t even recognize it at all. Steam fared just as badly, albeit in a different way. There it detected the Nimbus Cloud as two separate controllers simultaneously, neither of which worked correctly.</p><p>The good news is that I was actually quite impressed with how the SteelSeries Nimbus Cloud performed over Bluetooth (as long as you’re not a Mac main, of course). My iPad Pro immediately recognized the Nimbus Cloud without issue and playing <em>Fortnite</em> natively could easily have been mistaken for a scaled-down console experience. </p><p>Connected to my Windows gaming PC I happily spent a couple of hours in <em>Roadcraft</em> and at this slower pace the Nimbus Cloud kept up nicely. I did have to go through the full Steam controller setup procedure, however, something I’ve not needed to do with controllers in the past. Cloud gaming was fine on Windows too, up was up, down was down, and triggers were triggers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Tok6jzAGQ96mKHZ2Dpf4LL" name="SteelSeries-Nimbus-Cloud-2 (1)" alt="A photograph of the SteelSeries Nimbus Cloud mobile gaming controller." src="https://cdn.mos.cms.futurecdn.net/Tok6jzAGQ96mKHZ2Dpf4LL.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-steelseries-nimbus-cloud"><span>Should I buy the SteelSeries Nimbus Cloud?</span></h2><h2 id="buy-it-if">Buy it if...</h2><div class="product"><p><strong>You consistently jump between mobile and desktop devices</strong><br>The Nimbus Cloud combines two controllers into one. The extending mechanism works well to stretch out into a mobile grip and the form factor in both modes is comfortable to hold for longer sessions.</p></div><h2 id="don-t-buy-it-if">Don't buy it if...</h2><div class="product"><p><strong>You mainly game on PC</strong><br>While the Windows experience is good enough, there are many better dedicated PC controllers that’ll set you back far less. Gaming on macOS? Look elsewhere, the Nimbus Cloud is barely compatible.</p></div><div class="product"><p><strong>You have a larger phone</strong><br>While SteelSeries does include a couple of sizes of rubber insert, larger phones like the iPhone 17 Pro don’t sit securely in the Nimbus Cloud. You’ll be left with your phone rubbing against hard plastic which is unlikely to end well.</p></div><h2 id="also-consider">Also consider</h2><p>After a more consistent experience? Here are two capable alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>SteelSeries Nimbus Cloud</strong></p></td><td  ><p><strong>GameSir G8+ MFi </strong></p></td><td  ><p><strong>Backbone Pro</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$149.99 / £129.99 / AU$359.99</p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td><td  ><p>$169.99 / £169.99 / AU$299.95</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>6 x 3.5 x 7.2 in / 154 x 90 x 182 mm</p></td><td  ><p>9.02 x 4.20 x 2.13in / 229 x 106.8 x 54.2mm</p></td><td  ><p>7.1 x 11.1 x 2in / 181 x 281 x 50mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.1 oz / 252g</p></td><td  ><p>10.72oz / 304g</p></td><td  ><p>0.44lbs / 203g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>USB-C (mobile only), Bluetooth</p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (Type-C), Bluetooth</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>iPhone 15+, Android, iPad, Apple TV, Mac, PC, Chromebook, Smart TV</p></td><td  ><p>Android, iOS</p></td><td  ><p>iPhone 15 Series, Android, PC, smart TV, Nintendo Switch</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>N/A</p></td><td  ><p>GameSir App</p></td><td  ><p>Backbone App</p></td></tr></tbody></table></div><div class="product"><p><strong>GameSir G8+ MFi </strong><br>The GameSir G8+ lacks the Nimbus Cloud's dual-mode trick, but it's a better mobile controller in virtually every other way. You get Hall Effect sticks and triggers, dual vibration motors, MFi certification for iPhone and iPad Mini, a companion app for full customization, and swappable ABXY button caps, all for $79.99 / £79.99 / AU$129.99. </p><p>For more information, check out our full <a href="https://www.techradar.com/gaming/gamesir-g8-mfi-review" data-dimension112="9fe3d059-05d1-4f14-8178-b3cc78aef369" data-action="Deal Block" data-label="GameSir G8+ MFi review" data-dimension48="GameSir G8+ MFi review" data-dimension25="">GameSir G8+ MFi review</a></p></div><div class="product"><p><strong>Backbone Pro</strong><br>The Backbone Pro is the Nimbus Cloud's most direct competitor. It costs a touch more and doesn’t fully fold down to a conventional controller form factor, but in return you get a polished companion app, a 3.5mm headphone jack, double the battery life, and reliable cross-platform Bluetooth. Its sticks aren't Hall Effect, but the overall package is refined and, crucially, actually works on every platform it claims to support.</p><p>For more information, check out our full <a href="https://www.techradar.com/gaming/backbone-pro-review" data-dimension112="e6fd164a-7a29-48dc-8cda-4562fac0b7fe" data-action="Deal Block" data-label="Backbone Pro review" data-dimension48="Backbone Pro review" data-dimension25="">Backbone Pro review</a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-steelseries-nimbus-cloud"><span>How I tested the SteelSeries Nimbus Cloud</span></h2><ul><li><strong>I spent a few days testing across devices, including an iPhone 17 Pro and POCO X5 Pro, an iPad Pro, a MacBook Air, and a gaming PC</strong></li><li><strong>I played</strong><em><strong> Fortnite</strong></em><strong> and </strong><em><strong>Call of Duty Mobile</strong></em><strong> natively on mobile and iPad, </strong><em><strong>Roadcraft</strong></em><strong> on desktop, and </strong><em><strong>Forza Horizon 6 </strong></em><strong>via Xbox Cloud Gaming.</strong></li><li><strong>I tested it in both collapsed and expanded modes</strong></li></ul><p>Over the course of a week I tested the SteelSeries Nimbus Cloud across multiple platforms and game genres. Mobile testing was split between an iPhone 17 Pro and a POCO X5 Pro, covering both iOS and Android in the extended USB-C mode. I played a mix of native mobile games and cloud-streamed titles via Xbox GamePass.</p><p>For Bluetooth testing, I paired the Nimbus Cloud with a Windows PC and a MacBook Air, looking at games on Steam and cloud gaming on both platforms. When I noticed potential missed button inputs during regular gameplay, I used a dedicated button testing app to verify.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed July 2025</em></p>
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                                                            <title><![CDATA[ 007 First Light delivers a blockbuster Bond origin story packed with spycraft, stealth and explosive action set pieces  ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/007-first-light-review</link>
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                            <![CDATA[ 007 First Light is undeniably cinematic, perfectly immersing you in Ian Fleming’s Bond with a high-stakes linear narrative, sleek gadget mechanics and globe-trotting levels. ]]>
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                                                                        <pubDate>Tue, 26 May 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 29 May 2026 10:43:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ amelia.schwanke@futurenet.com (Amelia Schwanke) ]]></author>                    <dc:creator><![CDATA[ Amelia Schwanke ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/3o4q8fTaBfwJaZo8trQWiV.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Lana Del Ray wrote the song &#039;First Light&#039; for the opening title sequence. ]]></media:description>                                                            <media:text><![CDATA[A screengrab from 007 First Light showing a Bond character aiming down the sight of a barrel ]]></media:text>
                                <media:title type="plain"><![CDATA[A screengrab from 007 First Light showing a Bond character aiming down the sight of a barrel ]]></media:title>
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                                <p>It was somewhere between sprinting to capture a flag, evading instructors and shooting moving targets in a Maltese training course during my playthrough of <em>007 First Light</em> that I realized IO Interactive has managed to make a third person shooter game that truly feels like you’re playing a James Bond in a movie. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5 Pro<br><strong>Available on: </strong>PS5,<strong> </strong>Xbox Series X|S, PC and Nintendo Switch 2<br><strong>Release date: </strong>May 27, 2026, (Nintendo<strong> </strong>Switch 2 TBC)</p></div></div><p>The sequence plays out like a classic training montage straight out of a <em>Rocky</em> film, quickly switching you from one exercise to the next. One minute you’re learning hand-to-hand combat mechanics like parrying and throwing your opponent into walls, the next you’re driving around a historical fort looking to set a new record for your fastest lap.</p><p>That blockbuster energy runs throughout this reboot, which introduces players to a younger version of the spy before he became 007. Meeting Bond as a fresh-faced, 26-year-old Royal Navy air crewman means there’s no Daniel Craig or Pierce Brosnan shadow hanging over him, making this an original take that shows him still learning when to follow orders and when to improvise. </p><h2 id="the-heart-of-the-matter">The heart of the matter </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YNse25Zy85gRgFuqPymBgD" name="007-First-Light_5" alt="A screengrab from 007 First Light of James Bond doing pushups in a training ground" src="https://cdn.mos.cms.futurecdn.net/YNse25Zy85gRgFuqPymBgD.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">While it's been done before, this training montage sequence is the most creatively put together I've ever seen. </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>After washing up on an Icelandic shore as the lone survivor of a helicopter crash, Bond quickly finds himself on an M16 mission without any security clearance or training. </p><p>Relying solely on quick reflexes and some Montenegrin he picked up during past travels, it doesn’t take long before he’s recruited into M16 and thrown into a conspiracy involving rogue agents, buried secrets and, as is now a permanent plot device of various action movies of the 21st century (think <em>Minority Report </em>crossed with <em>Mission Impossible — The Final Reckoning</em>), dangerous experimental technology. </p><p>Patrick Gibson’s version of Bond is cocky, impulsive and occasionally "a bit of a b***end", as Moneypenny, voiced by Kiera Lester, puts it at one point. I can't say I don't agree with her, either, after hearing all those repetitive smart ass quips about how enemies take their tea while you lob cups and saucers at them during tense combat sequences — it's more eye-roll inducing than funny.</p><p>Often the immaturity works in the game’s favour, though, as this is Bond before the polished charm and cold professionalism fully set in. After all, Bond is more than just a generic run-and-gun action hero — and this is where IO Interactive’s expertise in stealth action games comes in. </p><p>Much of the game revolves around learning new ways to stealthily approach situations, from disguising yourself as valet to infiltrate a world chess championship competition to pickpocketing an invitation to get into an exclusive gala in Kensington. </p><p>These more open world sections of the game allow for the most experimentation outside of the cutscenes and platforming that features throughout the game, creating an undeniable rhythm. </p><p>Missions often begin back at M16 with a briefing from Moneypenny before sending Bond downstairs to the brilliant Q (who’s voiced by Alastair Mackenzie) to field test some new gadgets. From there, you’re deployed into luxury hotels, hostile compounds, crowded marketplaces and snowy mountains, where you almost always manage to devise a cunning escape worthy of an IMAX screen. </p><h2 id="a-matter-of-considerable-delicacy">A matter of considerable delicacy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wpC5htcs7BquUbUQDymbHX" name="007-First-Light_1" alt="A screengrab from 007 First Light of a masked villain walking up to a tied up Bond" src="https://cdn.mos.cms.futurecdn.net/wpC5htcs7BquUbUQDymbHX.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Every Bond needs a villain, or two... or three...  </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Let’s get one thing out of the way, the stealth sandbox gameplay isn’t quite as open-ended or realistic as IO Interactive's<em> Hitman</em> series. Instead, it’s more of a stripped back version of the studio's gaming DNA. </p><p>The core suite of mechanics are here, though, letting you quietly infiltrate guarded areas in several different ways by either bluffing out of conversations or creating distractions to reach your objective unnoticed. </p><p>Just don’t expect the same unforgiving realism, where if you look or do something suspicious you’ll immediately trigger the NPCs to be cautious of you, stopping you from progressing and making you restart the level. <em>007 First Light </em>is much more forgiving — even letting you take down enemies in the same room without others reacting (more on this later). </p><p>That’s not say that you don’t have the same varied gameplay, though. The standout mission for me was in Mauritania, where Bond infiltrates a dusty shipping graveyard settlement built around the wreckage of a giant cargo ship in the Sahara Desert. In order to enter a criminal auction, you first need to raise enough money through underground brawls, shooting contests and other side activities scattered around a dense marketplace. </p><p>It’s one of the missions where the game fully embraces player freedom, and it feels closest to IO Interactive’s work with <em>Hitman </em>as you don't have to complete every side mission available to progress to the next section, making the level varied enough for multiple playthroughs on different difficulties.<em> </em>   </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><p class="fancy-box__body-text">My favorite part of <em>007 First Light</em> was an unassuming moment during an action sequence where I was battling mercenaries while trying to escape a building. After flanking two hostile henchmen, I swiftly shot a red fuel canister clearing the path ahead of me to escape with a confidence that only a truly lethal secret agent could have.</p></div></div><p>In true Bond fashion, gadgets also play a big role. From hacking electronics to disabling lights with your Omega watch, there's a variety of spy tools that you can access through a gadget wheel reminiscent of <em>Batman: Arkham. </em>These mechanics are crucial to the stealth sections of the game, allowing you to create distractions and progress through locked down buildings.</p><p>Punctuating every stealth mission are enormous set pieces very clearly inspired by Naughty Dog's <em>Uncharted </em>series of adventure games that see you evading a sniper's fire while running across rooftops, jumping onto airplanes and car chases that feel ripped straight from a Bond finale. There's even that signature platforming and few puzzles thrown in for good measure.  </p><h2 id="against-the-odds">Against the odds </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U2PktitiBM2goYVHezSLHd" name="007-First-Light_3" alt="A screengrab from 007 First Light of a crouched James Bond beside the Aston Martin Valhalla" src="https://cdn.mos.cms.futurecdn.net/U2PktitiBM2goYVHezSLHd.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Please let me drive the Aston Martin Valhalla more next time, IO Interactive.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>At times, though, the game's cinematic action pieces can break that sense of immersion with bugs pre-emptively triggering a cutscene that suddenly repositions Bond to a place he was otherwise nowhere near a moment ago. During one sequence, the game forced Bond onto a mobile staircase because a cutscene had been triggered, despite me being in the middle of a shootout on the other side of the tarmac. (Although, it's worth noting a new update has just rolled out).         </p><p>The stealth areas occasionally interrupted the realism, too. For instance, when I was given a 'license to kill', which is the game's shoot-em-up mode, I would abandon stealth entirely to fight my way through, bashing enemies into nearby walls and tables, only for nearby NPCs to seemingly ignore the chaos unfolding in the room they're closely guarding. </p><p>While I can fully appreciate the certain restrictions IO Interactive has made to make you play the game in a certain way, I can't help but feel slightly cheated by the driving mechanic. It felt tacked on because of the spy franchise's iconic vehicles and not nearly as dynamic as it could've been — this might very well all be stemming from my frustrations around not being able to drive the Aston Martin Valhalla more than two-feet though, so take it with a pinch of salt as I had been excited to get behind the wheel ever since catching a glimpse of it in M16 headquarters.  </p><p>Thankfully, these frustrations rarely outweigh the sheer expansiveness of what IO Interactive has created here. <em>007First Light </em>brings to life what makes Bond so thrilling beyond the explosions, weaving together a multi-layered espionage plot, sophisticated spy toys and stunning locations that you don't want to leave.  </p><p>While its stealth gameplay isn't quite as polished as<em> Hitman</em> and its cinematic pacing occasionally cuts through the spell, it's easy to see past. IO Interactive has delivered the most immersive Bond game in years. </p><h2 id="should-i-play-007-first-light">Should I play 007 First Light? </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n4F6KQWjMWm5FynibFgn77" name="007-First-Light_4" alt="A screengrab from 007 First Light of James Bond playing a piano opposite a robot playing a piano" src="https://cdn.mos.cms.futurecdn.net/n4F6KQWjMWm5FynibFgn77.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I can still hear Sampha's '(No One Knows Me) Like The Piano' since finishing 007 First Light. </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><h2 id="play-it-if">Play it if... </h2><div class="product"><p><strong>You love big campaigns</strong><br>Expect cinematic action sequences similar to <em>Uncharted </em>threading together a linear narrative that's as multilayered as a Bond movie. <a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="2c91b0a0-fddc-4748-a45f-a8ceca1f9660" data-action="Deal Block" data-label="You love big campaignsExpect cinematic action sequences similar to Uncharted threading together a linear narrative that's as multilayered as a Bond movie." data-dimension48="You love big campaignsExpect cinematic action sequences similar to Uncharted threading together a linear narrative that's as multilayered as a Bond movie." data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>You want to feel like Bond</strong><br>Forget drinking martinis, <em>007 First Light </em>lets you experience nearly every facet of what being Bond entails with a hyper-competence you can dream of.   <a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="a2f30ba9-1780-4194-82e4-7d96c5cf5dc9" data-action="Deal Block" data-label="You want to feel like BondForget drinking martinis, 007 First Light lets you experience nearly every facet of what being Bond entails with a hyper-competence you can dream of." data-dimension48="You want to feel like BondForget drinking martinis, 007 First Light lets you experience nearly every facet of what being Bond entails with a hyper-competence you can dream of." data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>You love 007's spycraft</strong><br>Similar to <em>Batman: Arkham</em>'s<em> </em>gadget mechanics<em>, 007 First Light </em>brings to life a variety of classic 007 spy tools from the movies. <em> </em></p></div><h2 id="don-t-play-it-if">Don't play it if... </h2><div class="product"><p><strong>You're expecting the </strong><em><strong>exact</strong></em><strong> same gameplay as Hitman</strong><br>IO Interactive has stripped back some of the stealth sandbox mastery from<em> Hitman </em>to create a more streamlined tactical experience.  </p></div><div class="product"><p><strong>You can't stand a lot of cutscenes</strong><br><em>007 First Light </em>blurs the line of playing a game and watching a movie, with lengthy set pieces that you won't want to skip.  </p></div><h2 id="accessibility">Accessibility</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LCHdApXHFoccgvGATHgh9K" name="007-First-Light_6" alt="A screengrab from 007 First Light of James Bond being served a drink in a resort while sitting on a lounge chair" src="https://cdn.mos.cms.futurecdn.net/LCHdApXHFoccgvGATHgh9K.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Well, this is a bit different — a baby Bond that doesn't have a signature drink.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive )</span></figcaption></figure><p><em>007 First Light </em>has most of the usual controls and accessibility features you'd find on a AAA game, including subtitles, adjustable difficulty settings, which you can change anytime throughout, tutorials, as well as motion and sensitivity controls. </p><p>Because the game is so linear, you don't have a map to help guide you through the more sandbox-style levels but that doesn't matter too much as it allows for experimentation to occur.</p><h2 id="how-i-reviewed-007-first-light">How I reviewed 007 First Light</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Nucjz99EQVRsTxeDqPvUCe" name="007 First Light" alt="007 First Light" src="https://cdn.mos.cms.futurecdn.net/Nucjz99EQVRsTxeDqPvUCe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Alright then, let's see if there's another way I can raise $100,000.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>I played <em>007 First Light </em>for just under 20 hours on a PlayStation 5 Pro hooked up to a Sky Glass TV and Sonos sound system made up of two speakers, a soundbar and subwoofer. </p><p>I completed the story during that time, and even replayed a couple of sections to test out the variations that could occur depending on the way I played the game. However, I did not unlock everything, so I'm sure there's plenty more worth exploring. </p>
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                                                            <title><![CDATA[ The AndaSeat Phantom 4 Pro brings a lot to the table, but comfort takes a back seat for impressive ergonomics ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/andaseat-phantom-4-pro-review</link>
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                            <![CDATA[ The AndaSeat Phantom 4 Pro has impressive lumbar support, but loses out on comfort. ]]>
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                                                                        <pubDate>Mon, 18 May 2026 17:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Storey ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/oHHRKW382qQJG2t3uixXS3.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC.]]></media:description>                                                            <media:text><![CDATA[The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC.]]></media:text>
                                <media:title type="plain"><![CDATA[The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC.]]></media:title>
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                                <h3 class="article-body__section" id="section-andaseat-phantom-4-pro-one-minute-review"><span>AndaSeat Phantom 4 Pro: One-minute review</span></h3><p>I've reviewed pretty much every AndaSeat gaming chair launched in the last two years, and I've got to say the Phantom 4 Pro line is the most confusing of the lot. It doesn't quite know what it wants to be, straddling two lanes of design decisions, compromising on one more so than the other.</p><p>The big talking point is the adaptive lumbar support that AndaSeat has built into the Phantom 4 Pro. It flexes, shifts, moves with your spine, providing support for any and all angles, and you can (after much fiddling) shift it back and forth to really dial in exactly how you sit.</p><p>But critically, although yes, the Phantom 4 Pro line does indeed hit all of the ergonomic standards it needs to (with full certification) it feels like a bit of a swing and a miss. The brand has sacrificed a lot to hit those heady heights, and I'm not sure it's worth it, certainly not if it's aiming to be one of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> money can buy.</p><p>It's just not comfortable. Not in the same way that the <a href="https://www.techradar.com/gaming/andaseat-kaiser-4-review">Kaiser</a> is, or even the <a href="https://www.techradar.com/gaming/andaseat-novis-review">Novis (my personal budget favorite)</a>. And that's an issue, because this is inherently first and foremost, a gaming chair (albeit one that you're going to have in your home office) and one you’re expected to spend countless hours sat in day-in, day-out.</p><p>And I know why this is. There's two prevailing trains of thought when it comes to how you design office chairs. The first mostly revolves around comfort: "How can we take a design we've already established and make it even better to sit in next time?". Squishier padding, memory foam, plenty of bounce, encapsulating supports, spongey adjustable arm-rests, magnetic headrest pillows, soft fabrics, you name it. This is typically where brands have fun with bucket seats and exciting new features.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nYFbPrGzMAjTiSv3GfCQHJ" name="andaseat-phantom4-h3" alt="The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC." src="https://cdn.mos.cms.futurecdn.net/nYFbPrGzMAjTiSv3GfCQHJ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Then there's the other line of thinking. Ergonomics first. Heavy lumbar support, mesh weave, lightweight, integrated headrests, a hard seat base, all designed to tick off health and safety check-boxes, or ensure your butt doesn't atrophy after months of use (the <a href="https://www.techradar.com/gaming/andaseat-x-air-pro-mesh-gaming-chair-review">AndaSeat X-Air</a> is an example of a very similar style to this), and that the wheels don't roll too fast in case of a fire (it's a genuine EU convention I promise: EN 1335 / BIFMA).</p><p>The problem is that these two design methodologies are so paradoxically juxtaposed to one another, that they can't exist equally in tandem, implemented to a high degree of efficacy. That's a long way of saying, if it's comfy, it's probably not good for you, and if it's good for you, it's probably not comfy.</p><p>Sadly, the Phantom 4 Pro falls in the latter category. Yes, its features are quite impressive on paper, but it lacks that element of comfort that, if I'm honest, it looks like it should have. Which is a shame. It might, ergonomically, be <a href="https://www.techradar.com/best/best-office-chairs">the best office chair</a>, but it certainly isn't the nicest to sit in.</p><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-price-and-availability"><span>AndaSeat Phantom 4 Pro: Price and Availability</span></h3><ul><li><strong>Costs $389 (around £290 or AU$545)</strong></li><li><strong>Only available in the US at launch</strong></li><li><strong>Multiple colorways and fabric options</strong></li></ul><p>Right now, you can pick one of these bad boys up in the US for $389, directly from the AndaSeat webstore. You've got your choice of upholstery, Linen Fabric, or the Premium PVC leather, and some fairly muted colorways as well. </p><p>That's quite the surprising development in of itself, as AndaSeat's webstore gives you access to some store exclusives, and a wider array of color options. Not so today. Instead, you've got "Elegant Black" (PVC leather) and "Royal Black" (PVC leather with some orange, or goldish stitching), and "Ash Grey" (fabric) and a "Carbon Black" option as well.</p><p>Intriguingly, there's also no XL variant on offer here like there usually is, either, so if you sit outside of the realms of AndaSeat's proposed height and weights, you're up a particular creek without a movement device.</p><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-specs"><span>AndaSeat Phantom 4 Pro: Specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$389 (around £290 or AU$545)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>53 x 27.56 x 27.56 in / 134.5 x 70 x 70 cm</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>220 lbs / 100 kg</p></td></tr><tr><td class="firstcol " ><p>Max seat height</p></td><td  ><p>20.2 in / 51.5 cm</p></td></tr><tr><td class="firstcol " ><p>Seat depth</p></td><td  ><p>22 in / 56 cm</p></td></tr><tr><td class="firstcol " ><p>Recline angle</p></td><td  ><p>90–135° (with 15° rocking)</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>5-Years</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Premium PVC Napa Leather, Breathable Linen Fabric</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-design-and-aesthetics"><span>AndaSeat Phantom 4 Pro: Design and Aesthetics</span></h3><ul><li><strong>Impressive appearance</strong></li><li><strong>Black PVC leather is especially good</strong></li><li><strong>Doesn't look overly gamer</strong></li></ul><p>Visually, the Phantom 4 Pro looks pretty damn impressive. Especially the black leather edition I have here. At first glance, this thing is clean. You've got some bolstering, sure, but it's not too dramatic, treading a fine line between gaming and office chair. </p><p>On a call with your CEO? They're not going to be put off by any glaring seatbelt grommet holes from a bucket design lifted straight out of Recaro's back catalog, and there's no snake-based logos or RGB glimmering away in the background telling you to buy Gamersupps either.</p><p>The leather in particular looks utterly lush. It's smooth with a fine grain appearance, and the stitching is remarkably tight, with even the embroidered logo looking far cleaner than it has done in the past. It's not quite at the old <a href="https://www.techradar.com/gaming/noblechairs-legend-review">Noblechairs Legend</a> level, but it's close, and that's seriously impressive, given the cost.</p><p>The caster base, too, is nice. It doesn't have the cleanest weld lines, but let's be fair, you're not going to be looking at the undercarriage of this thing that often. The wheels are super smooth and glossy, gliding nicely along the floor. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T6LEcHSiSqF2G55qFMPjJJ" name="andaseat-phantom4-d4" alt="The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC." src="https://cdn.mos.cms.futurecdn.net/T6LEcHSiSqF2G55qFMPjJJ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Before I get into the two big show-stoppers, though, I do want to cover the added accessories that AndaSeat provides, because, well, the list is quite sparse. You do get a magnetic memory foam headrest pillow that sticks on quite nicely to the headrest area, and two spare bolts and an Allen key, and that's about it. If you're looking for a nice care package, you'd better look elsewhere.</p><p>So, onto the key features then starting with the armrests. The ones here are a bit controversial. In short, they're fully adjustable across three axes, including, what I'm dubbing as an infinite rotation angle, or 360 degrees. You can just continually spin them. That might sound odd, and it kind of is, but it's insanely useful to move them out of the way during assembly. Otherwise, they're still padded, mildly squishy, with that soft sand-blasted-style coating that you've seen on a hundred other gaming chairs.</p><p>Two of two features. Gotta be that lumbar support, right? I've got a lot to say about that in a minute (curse these pesky design subsections limiting my editorial flow), but the tl;dr is that it's a fully fledged, "dynamic", "auto-tracking" lumbar support. Basically, sit in the thing, and it pivots and twists depending on how dapper your spine is, with 15 individual depth locking positions that, fortunately, you can adjust in between (with a bit of effort).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AMnupV8D3kZv4dWvLrGJJJ" name="andaseat-phantom4-h1" alt="The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC." src="https://cdn.mos.cms.futurecdn.net/AMnupV8D3kZv4dWvLrGJJJ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-comfort-and-adjustability"><span>AndaSeat Phantom 4 Pro: Comfort and adjustability</span></h3><ul><li><strong>Seatbase is tough</strong></li><li><strong>Lumbar support is aggressive and complex</strong></li><li><strong>Armrests are impressive but also might be controversial</strong></li></ul><p>I've spent a lot of time testing the Phantom 4 Pro. Trying to understand it. Trying to come to terms with that aggressive lumbar support. And it is aggressive. I almost always come into these reviews as best I can, fully blind. I do get the pitch for the product, but I tend to try and forget everything between that and when it arrives purely so I can go into the review with fresh eyes as a buyer would.</p><p>The lumbar support caught me entirely off guard. After I built it, the lumbar was fully extended in its maximum position, and, try as I might, I just couldn't adjust it. I looked at the manual. I tried moving in and out, and nothing worked. It was only when I accidentally grabbed it with one hand, in the crevice at the bottom, then pulled it forward that I figured out it was actually possible to adjust it. Which is nuts. At its full extension, my head couldn't reach the headrest pillow, and I was practically perched on the very edge of my seat if I wanted to lean back and put my feet up.</p><p>Once I figured out that you can actually grab it from underneath, and then ratchet it forward with your hand, or pull it all the way out and then reset it back flush to the chair, I was convinced it was actually worth it. It's frustrating to say the least. AndaSeat, I know you read these so make a better instruction manual please. </p><p>Moving on to the seat base, and boy is it tough to sit on. The Phantom 4 Pro uses 55 kg/m3 cold-cure foam, which is a high-density design (albeit the lowest density in AndaSeat's chair range). </p><p>It's a bit of a staple of AndaSeat's arsenal of gaming chairs in fact. The <a href="https://www.techradar.com/gaming/andaseat-kaiser-3e-xl-review">Kaiser 3E</a> and the Novis use a 60 kg/m3 setup, and the <a href="https://www.techradar.com/gaming/andaseat-kaiser-3-pro-review">Kaiser 3 Pro</a> and 3 have a 65 kg/m3. More density doesn't necessarily mean softer either, as it depends on how the bolstering is set up, and how that foam is tuned, plus the general thickness of it. </p><p>It can still be 55 kg/m3, and harder, despite having fewer cells in a broader space. The bad news is, the Phantom 4 Pro is, well, quite hard. It's not that there's no padding, but compared to those softer options, like the Novis, the difference is palpable.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LdqAoaCF29fFCJtFavUXFJ" name="andaseat-phantom4-d1" alt="The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC." src="https://cdn.mos.cms.futurecdn.net/LdqAoaCF29fFCJtFavUXFJ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Lastly, we have the armrests, and I'm torn on these. One of my biggest criticisms of a number of AndaSeat chairs in the past is the fact that the armrest ends are often either too big or a bit abrasive, and almost feel like they should've been oriented in the opposite direction. With the Phantom 4 Pro, you actually have the latter as a choice. You can spin it entirely so the lightly embossed AndaSeat logo is situated at the rear, and has a smooth, curved end facing forward. Or alternatively, spin it a complete 180 degrees from there, and instead have the flat-end facing forward. A one-off decision for 90% of us, maybe, but it's a nice touch.</p><p>The price you pay for that flexibility is a lack of quick access to lateral movement (side-to-side). If you want to shift the armrests out, even slightly, you have to take an Allen wrench to the underside of the chair and move the entire armrest. It still moves up and down vertically, but you lose that sideways movement, which is surprisingly useful from time to time, particularly for us cross-legged sitters. Plus, as they constantly spin, you can't actually put that much pressure on them without movement occurring. Lean sideways, or push on them to get up, and they'll move outwards away from you.</p><p>I could deal without the lateral movement, sure, a lack of that is fine, but a locking button to stop the spin that you press in to rotate would be a quick-fire fix for sure.</p><p>Other than that, the usual bells and whistles are here: you've got the recline adjustment, tilt, seat base height adjustment, gas piston, you know the drill, and it works; there's little more that needs adding.</p><p>One final thing I'll add, that does frustrate me quite a bit, is how limited the Phantom 4 Pro chair is in terms of human capacity, too. Max load is just 100KG or 220lbs, and max height is 6 '1 or 185cm. That's not a lot of flexibility there. Particularly given there's no XL variant yet either.</p><h3 class="article-body__section" id="section-andaseat-phantom-4-pro-assembly"><span>AndaSeat Phantom 4 Pro: Assembly</span></h3><ul><li><strong>Easy build process</strong></li><li><strong>Done in 20 minutes</strong></li><li><strong>Seat back bolts were tight</strong></li></ul><p>There's not a whole lot to say about the build process. Overall, it was very consistent with every other gaming chair I've ever constructed. You grab the base, plug in the casters, pop the piston in, and add the covers. Fit the armrests to the seat base. Attach that to the seat back, then install the seat base mount, with its levers, and slot it onto the piston. </p><p>AndaSeat includes everything you need to get it built, and a fairly hefty instruction manual, but as I've already mentioned, the lack of a guide on how to use that adjustable lumbar support is painful.</p><p>One other thing I will say is that there are bolts included in the seat back that you need to remove by default, and they are incredibly tight, so you might need a second set of hands, or a bigger Allen key, or a power drill. Depends how strong you are. Similarly, they're quite the challenge to get back in, too, once you've got the seatback slotted into position.</p><p>Otherwise, it’s an easy build.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DcubsiePWQjVExukSrUkEJ" name="andaseat-phantom4-d6" alt="The AndaSeat Phantom 4 Pro in a brightly lit home office environment in front of a gaming PC." src="https://cdn.mos.cms.futurecdn.net/DcubsiePWQjVExukSrUkEJ.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-andaseat-phantom-4-pro"><span>Should You Buy The AndaSeat Phantom 4 Pro?</span></h3><h2 id="buy-it-if-2">Buy it if...</h2><div class="product"><p><strong>You want aggressive lumbar support baked in</strong><br>Like your spine perfectly cradled? Need a certificate to show HR? The Phantom 4 Pro is your guy, it might not be the most cushiest of chairs out there, but there's no denying it supports you where it counts.</p></div><div class="product"><p><strong>You're after a gaming chair that doesn't scream gaming</strong><br>One word to define the Phantom 4 Pro line? Understated. It's crisp, clean, with beautiful materials and designs. There's no outlandish colorways or insane logos, just pure class.</p></div><h2 id="don-t-buy-it-if-2">Don't buy it if...</h2><div class="product"><p><strong>You prioritize comfort over ergonomics</strong><br>Look, ergonomics are great, they really are, but an obsession over them in favor of comfort? Less so. Some of us just want a comfortable, cushy seat to sit in after a long day at work. This ain't it.</p></div><div class="product"><p><strong>You're not a perfectly sized human</strong><br>Heavier than 100kg or 220lbs? Taller than 6'1 or 185cm, then sling your hook, pal, the Phantom 4 Pro ain't for you, and there's no XL edition either (yet).</p></div><h2 id="also-consider-2">Also consider...</h2><p>Not a fan of AndaSeat's lumbar implementation and want something with a bit more cush? Try these alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>AndaSeat Phantom 4 Pro</strong></p></td><td  ><p><strong>Secretlab Titan Evo 2022</strong></p></td><td  ><p><strong>Razer Iskur V2</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$389 (around £290 or AU$545)</p></td><td  ><p> $519 / £414 / AU$724</p></td><td  ><p>$649.99 / £599.99</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>53 x 27.56 x 27.56 in / 134.5 x 70 x 70 cm</p></td><td  ><p>54.3–58.3 x 27.6 x 27.6 in / 138–148 x 70 x 70 cm</p></td><td  ><p>23.62in x 27.56in x 51.18in / 600mm x 700mm x 1300m</p></td></tr><tr><td class="firstcol " ><p>Max user weight</p></td><td  ><p>220 lbs / 100 kg</p></td><td  ><p>285 lbs / 130 kg</p></td><td  ><p>299 lbs / 136 kg</p></td></tr><tr><td class="firstcol " ><p>Max seat height</p></td><td  ><p>20.2 in / 51.5 cm</p></td><td  ><p>21.9 in / 55.5 cm</p></td><td  ><p>14 inches / 355.6mm</p></td></tr><tr><td class="firstcol " ><p>Seat depth</p></td><td  ><p>22 in / 56 cm</p></td><td  ><p>20.9 in / 53 cm</p></td><td  ><p>15 inches / 381mm</p></td></tr><tr><td class="firstcol " ><p>Recline angle</p></td><td  ><p>90–135° (with 15° rocking)</p></td><td  ><p>85–165°</p></td><td  ><p>152°</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>5-Years</p></td><td  ><p>5-Years (extended warranty)</p></td><td  ><p>3 years</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Premium PVC Napa Leather, Breathable Linen Fabric</p></td><td  ><p>NEO Hybrid Leatherette, SoftWeave Plus Fabric, Napa Leather</p></td><td  ><p>Black</p></td></tr></tbody></table></div><div class="product"><p><strong>Secretlab Titan Evo 2022</strong><br>An absolute legend in the world of Techradar's gaming chair coverage, and with good reason. With exceptional comfort, removable magnetic lumbar support, and a size range that the Phantom 4 just can't cover, despite being four years old at this point, it's still a fine pick.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022" data-dimension112="5b95c59c-08c8-4e78-9341-9aedb7db9ee8" data-action="Deal Block" data-label="For more information, check out our full Secretlab Titan Evo 2022 review" data-dimension48="For more information, check out our full Secretlab Titan Evo 2022 review" data-dimension25=""><strong>Secretlab Titan Evo 2022 review</strong></a></p></div><div class="product"><p><strong>Razer Iskur V2</strong><br>In many ways, a similar concept to the Phantom 4 Pro, Razer's Iskur v2 with its built-in lumbar support still performs admirably, with a remarkable build quality, and solid armrests all around. Also, it kinda just looks good, you know? Albeit at a slightly inflated price.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/razer-iskur-v2-review" data-dimension112="80841291-bbd0-42fe-b3b3-ec7592204d3d" data-action="Deal Block" data-label="For more information, check out our full Razer Iskur V2 review" data-dimension48="For more information, check out our full Razer Iskur V2 review" data-dimension25=""><strong>Razer Iskur V2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-andaseat-phantom-4-pro"><span>How I tested the AndaSeat Phantom 4 Pro</span></h3><ul><li><strong>Tested over 3 weeks of constant use</strong></li><li><strong>Fully built by hand with included tools</strong></li><li><strong>Used in all manner of configurations possible</strong></li></ul><p>Testing gaming chairs and office chairs generally is quite challenging. You need a broad knowledge of other gaming chairs in the area, otherwise everything looks and feels good. These are premium products designed to encourage comfort or ergonomics, so having a broad sense of the industry is pivotal. </p><p>Fortunately I've reviewed practically every AndaSeat gaming chair in the last three years, and a few more besides that. I actively compared the Phantom 4 Pro, to my experience with the Kaiser 3E XL (my daily driver), alongside the Novis, the Kaiser 4, the 4 Pro, and the X-Air too. </p><p>Predominantly I used the Phantom 4 Pro as my daily driver for around three weeks before writing up my review, keeping an active diary of any bug-bears or issues that arose during my time with it. Comfort issues that might be apparent on day one typically shift over time, so it's important to keep a running log.</p><p>I also got my partner (a dinky 5'5 lady) to sit in and provide me with her feedback, along with a few members of my close friends and family as well, asking for their opinions and direct feedback, questioning them on comfort, the feel, the build quality, and what their experiences are with it, providing me with a broad spectrum of qualitative views from multiple body types.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test.</a></p><p><em>First reviewed May 2026</em></p>
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                                                            <title><![CDATA[ Zero Parades: For Dead Spies is a masterful Disco Elysium successor ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/zero-parades-for-dead-spies-review</link>
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                            <![CDATA[ Zero Parades: For Dead Spies is an excellent Disco Elysium successor that still establishes its own identity. ]]>
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                                                                        <pubDate>Mon, 18 May 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Josh Broadwell ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/HKK79LivKvQbwrFbvXPHGg.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[ZA/UM]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Zero Parades: For Dead Spies screenshot taken on PC.]]></media:description>                                                            <media:text><![CDATA[A Zero Parades: For Dead Spies screenshot taken on PC.]]></media:text>
                                <media:title type="plain"><![CDATA[A Zero Parades: For Dead Spies screenshot taken on PC.]]></media:title>
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                                <p>Developer ZA/UM’s new title <a href="https://www.techradar.com/gaming/the-disco-elysium-studios-next-game-just-got-a-free-demo-heres-where-to-play-it"><em>Zero Parades: For Dead Spies</em></a> has the unenviable task of following <a href="https://www.techradar.com/news/disco-elysium-how-cult-heroes-british-sea-power-wrote-its-bafta-nominated-score"><em>Disco Elysium</em></a>, an award-winning <a href="https://www.techradar.com/news/best-rpgs">role-playing game</a> (RPG) widely praised for its unique voice and philosophical insight. It seemed like lighting in a bottle, something that likely could never be matched or replicated — even more so when most of the writers who worked on the game departed in a messy (and controversial) change in leadership.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PC<br><strong>Release date: </strong>May 21, 2026</p></div></div><p><em>Zero Parades</em> looks and acts like <em>Disco Elysium</em>. It's another text-heavy RPG where the rolling of dice determines the outcomes of most encounters, and you stumble your way through major events by making inspired, occasionally diabolical choices, and interacting with a bizarre cast of characters. Dig beneath the surface, however, and it's not like <em>Disco Elysium</em> — in fact, in many ways it's really not trying to be. This is a more grounded and ambitious experience that builds on its predecessor's identity rather than trying to imitate it.</p><p>It seems less exciting at first, as the tone is more grounded, and it's harder to feel connected to the less bombastic protagonist initially. However, it's vastly more ambitious in scope and subject matter, and it makes small, but influential, improvements that raise the standard of what dice-driven RPGs like this can achieve.</p><h2 id="i-spy">I spy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YDefc3gfENHqfEDY7SCAAE" name="zero-parades-review-6" alt="A Zero Parades: For Dead Spies screenshot taken on PC." src="https://cdn.mos.cms.futurecdn.net/YDefc3gfENHqfEDY7SCAAE.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ZA/UM)</span></figcaption></figure><p>You are Hershel Wilk, a spy who wakes up in the coastal city of Portofiro after a particularly disturbing dissociative episode that's left you not quite able to remember what just happened. Her angry handler suggests that whatever "it" was, it wasn't very good, and your job is to try and uncover your mission and get it back on track. </p><p>Unlike <em>Disco Elysium</em>'s amnesiac cop Harry DuBois, Hershel still knows who she is. Reality is less easy to grasp, though, and that's partly because reality is complicated. It's a messy tangle of international conspiracies, post-industrial fallout, bad faith actors manipulating innocent people, and an ever-widening gap between those who have means and those who don't.</p><p><em>Zero Parades </em>is <em>Disco</em>'s ideological successor and a natural follow-up to that game's conclusion: that the pursuit of capital and power infects everything, even unions and progressive movements. <em>Zero Parades</em> examines what happens when labor loses the class conflict, when work dries up and the bankers turn your once-thriving urban center into a tourist trap, and when the much-vaunted opportunities of the privileged world turn out to be unavailable for you. It's the 2000s to <em>Disco Elysium</em>'s 1970s, in other words.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DpeT4VGtjJu5t9fxrGe8AE" name="zero-parades-review-3" alt="A Zero Parades: For Dead Spies screenshot taken on PC." src="https://cdn.mos.cms.futurecdn.net/DpeT4VGtjJu5t9fxrGe8AE.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ZA/UM)</span></figcaption></figure><p>As in real life, class consciousness has faded in the world of <em>Zero Parades</em>. The angry embers of it still exist in those old enough to remember the days when change seemed possible if everyone worked together but they're incapable of pushing back against the entrenched power of the monied classes (or to use the game's favorite phrase, the techno-fascists) who police their morality, close down their places of gathering on technicalities, and threaten to take what few liberties they have left unless they adopt the culture of their imperialistic neighbors. Consumerism and dozens of fragmented ideologies, many of which are entirely unhinged, flood in to fill the gap left by the death of class identity. </p><p><em>Zero Parades</em> is quieter than <em>Disco Elysium</em>. It puts fewer manifestos in its characters' mouths, and it's also generally more interested in showing how conditions shape people and societies than it is in making a specific statement. You're trusted to come to your own conclusions based on what you see and how it aligns with your experience but it's no less observant and incisive than its predecessor and just as adept at using a Marxist lens to examine the faults of government and society.</p><p>It takes a while to recognize that, though. In the early hours, <em>Zero Parades</em> seems far too disorganized. It lumps together gentrification, post-modern cynicism, gun control commentary, the disadvantages of the Global South, weaponized bureaucracy, critiques against globalism, and the outsized cultural influence of superpowers like the US with commentary on <a href="https://www.britannica.com/biography/Juan-Peron">Peronism</a>, dangerous and deluded talk show hosts, and a whole lot more. </p><p>You can spend a good five or six hours wandering around the city's starting zones with a protagonist who feels more like a shadow than a human, picking up various pieces of seemingly disconnected history and personal trivia with no clue why it matters, if any of it does at all. It does, eventually, and <em>Zero Parades</em> deserves credit for how expertly it brings all of these disparate pieces together as the game progresses — even if it takes a long time to pay off. </p><p>Less easy to overlook is the off-putting use of commas. <em>Zero Parades</em> would benefit from another editing pass in the future, partly to correct some typos, but mostly to deal with the egregious number of comma splices, where a comma separates two complete ideas instead of a sentence. The script is bursting with them, and it's incredibly distracting.</p><h2 id="skill-issue">Skill issue</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AdiyZ4r7Fxt38BxwCtny7E" name="zero-parades-review-2" alt="A Zero Parades: For Dead Spies screenshot taken on PC." src="https://cdn.mos.cms.futurecdn.net/AdiyZ4r7Fxt38BxwCtny7E.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ZA/UM)</span></figcaption></figure><p>You might not be able to do anything about <em>Zero Parades</em>' grammar, but you can do something about how messed up the world is. Or try to, though your efforts cause mayhem as much as they help anyone. You have multiple ways to tackle almost every encounter, all of which are effective, even if they may not all be ethical.</p><p>That's standard for this kind of RPG, but one of the most exciting things the game does is open new paths through failure. Normally in games like these, including <em>Disco Elysium</em>, if you fail a check or make the "wrong" choice, the consequence is either having an option removed or suffering some kind of negative effect. <em>Zero Parades</em> also makes you suffer negative effects, but through these you gain new ways to interact. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="543Y46282bqhtkz5oyNFAE" name="zero-parades-review-best-bit" caption="" alt="A Zero Parades: For Dead Spies screenshot taken on PC." src="https://cdn.mos.cms.futurecdn.net/543Y46282bqhtkz5oyNFAE.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: ZA/UM)</span></figcaption></figure><p class="fancy-box__body-text"><em>Zero Parades</em>' strongest facet is its unflinching examination of modern society — who gets to wield power and influence in it, the struggle to find identity in what feels like an unmoored existence, and how capital frequently blocks paths to a fairer, more equitable society. It manages to weave together dozens of issues and viewpoints without losing its own distinct voice, and there's nothing else like it in gaming at the moment.</p></div></div><p>The more dramatic ones happen when you fail active dice rolls like, for example, failing to match the nerve of a psychotic doctor who just drank a formaldehyde cocktail. You can still get what you want from him, but on his terms (in this case, prying teeth out of a teenager's head with a crowbar), which leads to a whole new network of possibilities with their own permutations of outcomes. </p><p>However, there's a decent number of passive checks — the ones that happen in the background without you seeing — that you can fail as well, and some of these have even longer-lasting effects. In one instance, I failed a personality-related check that kept Hershel from understanding the true motivations of someone she was speaking with. That naivete pushed Hershel into a completely different relationship with this person, giving her a disadvantage in future checks and opening an otherwise-blocked branch of interaction. This scenario wasn't the only one of its kind, and it goes a long way toward making every encounter feel important.</p><p>Hershel's skills influence whether you're likely to fail a check, and while they're fewer in total compared to <em>Disco Elysium</em>, <em>Zero Parades</em> tends to do grander things with them. Skills like coordination have little value early in the game, but later, in tense situations where you need to make a quick escape or disarm an opponent, it's an essential tool for survival. </p><p>Cold Read seems like it imitates some of <em>Disco Elysium</em>'s observation skills, except getting an accurate read of a stranger often makes a vital difference in how conflicts with them progress. <em>Zero Parades</em> deftly scatters these more action-packed sequences throughout the game without straying too far from its genre roots, and they make good use of another new feature.</p><h2 id="mental-health-check">Mental health check</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NNfPopuM3GRdCsqRSSYXAE" name="zero-parades-review-7" alt="A Zero Parades: For Dead Spies screenshot taken on PC." src="https://cdn.mos.cms.futurecdn.net/NNfPopuM3GRdCsqRSSYXAE.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ZA/UM)</span></figcaption></figure><p>Where Harry had morale and health in <em>Disco Elysium</em>, Hershel has fatigue, anxiety, and delusion. These fluctuate based on your choices, circumstances, and certain items you wear or consume. Alcohol has benefits, for example, but increases delusion, while chugging coffee lowers fatigue and spikes anxiety. Alone, these seem inconsequential but conversations can quickly go off the rails and dredge up something from Hershel's psyche to push her delusion toward dangerous levels. </p><p>Hershel suffers negative effects once these levels pass certain thresholds and, if they keep rising, loses a skill point in a related area. You can also exert yourself to raise chances of succeeding with certain roles at the cost of increasing your pressure levels. Managing these is straightforward in the early game, but as events escalate and quickly grow out of control, keeping Hershel healthy and still having a decent chance of passing important checks becomes much more complicated. It's a perfect fit for a psychological drama, but it's also an excellent way to make your choices feel like they matter in ways you don't typically see in other RPGs</p><p>That's less true for conditioning, <em>Zero Parades</em>' refined and expanded version of <em>Disco Elysium</em>'s thought cabinet. Hershel can ponder several thoughts at once, about things like the futility (or aspirational nature) of credit debt and gain special bonuses. They start out quite tame, like getting +1 for a personality skill, but steadily become more complex and influence things like your interactions with specific people or groups. They also have violation criteria, where saying the "wrong" thing or purchasing certain items goes against the conditioning, removes your bonuses, potentially adds new ones, and gives you unique disadvantages in certain situations. </p><p>How these thoughts affect your actions is more interesting than what the system tries to say. <em>Zero Parades</em> is a game where Hershel can be whoever you think she should be, and freedom of choice is essential in that. Deciding not to smoke cigarettes for a few hours or not picking one kind of dialogue just to get a specific bonus doesn't change who she ends up becoming, as most of the choices aren't tied to important outcomes. Managing bonuses and consequences adds a welcome extra layer of strategy, but it feels gamified and disconnected from <em>Zero Parades</em>' themes.</p><p><em>Zero Parades</em> aims high and only rarely misses. It's confident enough in its message to leave you to figure it out for yourself, and the improvements to <em>Disco Elysium</em>'s foundations make its roleplaying among the best in the genre. It just takes a bit of patience to get there.</p><h2 id="should-i-play-zero-parades-for-dead-spies">Should I play Zero Parades: For Dead Spies?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You love well-written RPGs</strong><br><em>Zero Parades</em> might not have the sensuousness and excitement of its predecessor's script, but it's still wonderfully written and insightful.</p></div><div class="product"><p><strong>You want your choices to matter</strong><br>They will. Everything from how you interact with people to how you fail and how far off-the-rails you let Hershel go has an influence over certain aspects of how the story plays out. It just takes time to see the effects.</p></div><div class="product"><p><strong>You enjoy figuring things out for yourself</strong><br>This game is every bit as enigmatic as <em>Disco Elysium</em>, and while you'll have clues pointing you toward what to do next, it very much expects you to poke around and find things out on your own.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You hate text-heavy games with slow plots</strong><br>There is <em>a lot</em> of reading in this game, and it takes a long time before things start to take on a shape that makes any sense.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>Zero Parades</em> includes text size toggles and an option for dyslexic-friendly font. There's also a suite of color options so you can change outline colors for characters and objects and another set of color options for dice checks and interface features.</p><h2 id="how-i-reviewed-zero-parades-for-dead-spies">How I reviewed Zero Parades: For Dead Spies</h2><p>I played <em>Zero Parades</em> for more than 35 hours on PC (with an RTX 4080 Super GPU and Intel i9-14900F) using  a <a href="https://www.techradar.com/computing/peripherals-accessories/mice/razer-viper-v3-pro-review">Razer Viper mouse</a>, <a href="https://www.techradar.com/computing/keyboards/steelseries-apex-pro-tkl-gen-3-review">SteelSeries Apex Pro Gen 3</a> wired keyboard, and <a href="https://www.techradar.com/audio/headphones/im-a-recording-musician-and-the-beyerdynamic-dt990-pro-headphones-are-the-audio-christmas-gift-ive-bought-for-myself">Beyerdynamic DT990 headphones</a>. </p><p>In that time I completed the main story once and multiple side quests, though there are many different outcomes I didn't see and some quests I unknowingly locked myself out of based on my choices.</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ The Turtle Beach Stealth Pro 2 takes everything great about the original and almost perfects it ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/turtle-beach-stealth-pro-2-review</link>
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                            <![CDATA[ Turtle Beach has just launched its latest flagship headset, the Stealth Pro 2, and does it deliver. With outstanding audio, exceptional battery life, insane wireless range, and a microphone that's more at home in a professional studio than a gaming setup, it absolutely excels in almost every arena imaginable. ]]>
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                                                                        <pubDate>Sun, 17 May 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Storey ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/oHHRKW382qQJG2t3uixXS3.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Turtle Beach Stealth Pro 2 wireless gaming headset on a wooden desk]]></media:description>                                                            <media:text><![CDATA[The Turtle Beach Stealth Pro 2 wireless gaming headset on a wooden desk]]></media:text>
                                <media:title type="plain"><![CDATA[The Turtle Beach Stealth Pro 2 wireless gaming headset on a wooden desk]]></media:title>
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                                <h3 class="article-body__section" id="section-turtle-beach-stealth-pro-2-one-minute-review"><span>Turtle Beach Stealth Pro 2: one-minute review</span></h3><p>You can always tell when a product launch means a lot to a company. There's almost an air of mystery surrounding it. The Turtle Beach Stealth Pro 2 wireless gaming headset is a textbook example of that. Tightly controlled review NDA up front. Mysterious box with "packed under CCTV surveillance" tape plastered across the side of it. PR check-ins to see how I'm doing. You get the works. And to be fair to them, I can understand why. </p><p>When we reviewed the original <a href="https://www.techradar.com/reviews/turtle-beach-stealth-pro-review-the-definitive-premium-gaming-headset">Turtle Beach Stealth Pro</a> back in 2023, it absolutely dominated. From its outstanding soundscape to the wild amount of connectivity it included, and that legendary build quality it managed to achieve, it ticked almost every box that you'd want a good gaming headset to tick.  </p><p>I'm glad to report that the Stealth Pro 2, in many ways similar to its predecessor, is purely outstanding. And it achieves that heady height, while also dramatically improving in every area that the original Stealth Pro fell short on. The product design team at Turtle Beach took the feedback from the original Stealth Pro and pretty much corrected all of its faults, making it arguably one of the <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">best wireless gaming headsets</a> of 2026.</p><p>Let's start with the audio. These are gaming drivers here; there's no doubt about that. The bass is rich and mids deep; it does lack "some" clarity at first try on the top-end, but a quick dabble in the EQs and you can easily tweak that out of it. Then there's the mic, a removable, flippable, unidirectional 9mm beamforming unit that honestly competes with some of the best fully-fledged XLR setups I've tested. </p><p>Connectivity, too, lands solidly with multi-wireless crossplay and simultaneous Bluetooth 5.3 included as standard, and the wireless range is massive (I left my house and walked down the street for 80-odd feet / 25 meters before I gave up and went home). Oh, and did I mention the battery life? Because yeah, it's 80 hours, courtesy of two battery packs, each rated at 40 hours apiece, one permanently charging in that 2.4 GHz wireless super dock that plugs directly into your PC. </p><p>It's hard to critique this thing. If I had one complaint, it's that I have some concern over the headband mesh and the clamping force. Particularly for those with craniums of a somewhat larger size. </p><p>A necessary evil, perhaps, to assist with that active noise cancelling, but it might take a bit of time to get used to if you're not familiar with studio-style headphones. And yet, that is still not enough to outweigh the vast heaping of pure aura that Turtle Beach has managed to imbue into this thing with practically everything else. It is a delight to use, and a headset I'll be sad to see go.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2M8nspGZj75FVDKvptfarD" name="1778674882.jpg" alt="The Turtle Beach Stealth Pro 2 wireless gaming headset on a headset hangar underneath a wooden desk" src="https://cdn.mos.cms.futurecdn.net/2M8nspGZj75FVDKvptfarD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-turtle-beach-stealth-pro-2-price-and-availability"><span>Turtle Beach Stealth Pro 2: Price and availability</span></h3><ul><li><strong>Costs £300 / $350 / €350 / AU$550</strong></li><li><strong>Available in two colorways</strong></li><li><strong>Not much more expensive than the first gen</strong></li></ul><p>The Stealth Pro 2 launches in May 2026 worldwide and should be readily available at all the major retailers in your region. It's not a cheap headset by any means, but it's in no way a bad value proposition when you consider what you're actually getting for that price.</p><p>Available in two finishes, either black or white, you can also grab an Xbox or "console" specific version if you need that Microsoft compatibility. The standard PC variant will hook up to anything with Bluetooth or up to four other wireless 2.4 GHz devices that support USB (with two included as standard).</p><p>Compared to last gen, the Pro 2 has seen some serious advancements as well. The drivers have shot up in size from 50mm to 60mm, and moved to a dual tweeter and woofer design, audio fidelity has been Hi-Res certified, battery life has increased by well over 200%, ANC is now adjustable, the mic is removable, the list goes on and on, so the value proposition compared to its predecessor is strong. </p><p>Honestly, it's got a feature set that matches the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">SteelSeries Arctis Nova Elite</a>, a headset that comes in at nearly twice the cost, and this one comes with a hard case too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mpcDYXXMWnfM7cKne3Tmt6" name="turtlebeach-stealth-pro-ii-d6" alt="A closeup of the headband of the Turtle Beach Stealth Pro 2 headset" src="https://cdn.mos.cms.futurecdn.net/mpcDYXXMWnfM7cKne3Tmt6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-turtle-beach-stealth-pro-2-specs"><span>Turtle Beach Stealth Pro 2: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Turtle Beach Stealth Pro 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>£300 / $350 / €350 / AU$550</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>13.9oz / 393g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>60mm Eclipse dual drivers</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS4/PS5, Xbox Series X/S (console version only), iOS/Android Switch, Switch 2, Steam Deck</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4 GHz Wireless / Bluetooth5.3</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>80 hours (40 hours per hot swappable battery)</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Hi-Res Audio certified (24-bit/96kHz wireless), Dolby Atmos, adjustable ANC, CrossPlay 2.0 multi-transmitter switching (up to 4 devices), AI noise-reduction beamforming mic, hard storage case, quick charge</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Turtle Beach Swarm 2 (PC)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-turtle-beach-stealth-pro-2-design-and-features"><span>Turtle Beach Stealth Pro 2: Design and Features</span></h3><ul><li><strong>Materials look and feel fantastic</strong></li><li><strong>Insane connectivity & battery</strong></li><li><strong>Bulky design</strong></li></ul><p>Let's talk headline specs before I even land on the physical stuff here. 60mm dynamic "Eclipse" dual driver design (you get both a woofer and a tweeter in each earcup), 10mm larger than its predecessor. 10Hz to 40kHz frequency response frame. Fully Hi-Res certified at 24-bit/96KHz, even over Wireless 2.4GHz, and Bluetooth 5.3. Compatible sync with up to four separate USB 2.4GHz wireless devices at any time (you can swap with a simple button on the headset). </p><p>Adjustable Active Noise Cancelling (ANC) with passthrough options as well. A seriously impressive 9mm beamforming mic (with AI noise reduction added on top), and a battery life of 80 hours, thanks to two hot-swappable packs. One that's always in the headset, and the other that lives in a chunky charging dock and wireless hub. Making it effectively an infinite charge at that point. It's brimming with tech to a purely insane degree. And it all comes in this lush little hard case, too.</p><p>The physical build, as well, is just outstanding. If I'm honest, the original Stealth Pro design, for me, was a little lacklustre; it delivered where it counted on the feature set and quality, but its overall appearance left me underwhelmed, like a discount SteelSeries. The Pro 2, on the other hand, is a different beast. </p><p>It has its own unique style and look. Where there is plastic, it has a soft touch finish; there's metal support bars beautifully curved around, beautifully, fully gussied up in this pristine satin black coating, copper metallic accents throughout, and the headband too is a soft mesh fabric that contorts to the shape of your skull quite nicely. It's all adjustable too, you get the usual mod-cons including rotatable ear-cups, memory foam padding, the works. </p><p>It is quite a large headset by design; those 60mm dual drivers do need space, and so each cup is a chunky old thing, but that's the price you pay for that quality. Would I wear this out and about, even with that removable mic, er, removed? Possibly, but I'm not sure it's really designed for that.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FLuRnYnEAQvQTUFpPpq8vK" name="turtlebeach-stealth-pro-ii-d1" alt="The Turtle Beach Stealth Pro 2 gaming headset in its carry case sitting on a wooden surface" src="https://cdn.mos.cms.futurecdn.net/FLuRnYnEAQvQTUFpPpq8vK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>That hub, though, is such a power play. It's a simple thing, an angled circle, no bigger than a drinks coaster, albeit a bit taller, and you just pop your wee spare Turtle Beach battery in it to charge. There's a physical button here too, that satisfyingly pops it out when you need it, and a slim ring of LED light illuminates the edges, giving you a visual indicator of which noise-cancelling mode you're in, or whether your mic is muted.</p><p>That's such a huge win here as well. I can't overstate that. I was testing the <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a> earlier this year, in fact, and it's a solid headset as well, priced very similarly, but its battery life is, well, a bit "average". It only nets 30 hours or so with ANC disabled. Plus, once it's dead, you've then gotta find the USB cable, plug it in, or charge it up wired, and having the option to just hot-swap like you can with the Stealth Pro 2, is a real treat. Particularly given that each individual battery beats the Sony by a good 33% or so.</p><p>The software has had a major refit as well. Swarm 2 is a different beast than its predecessor. It runs smoothly, there's no login required or clunky download procedures, you can adjust everything you need to on the fly, including ANC sensitivity, game-chat mix, EQs, that Superhuman hearing mode, and reprogram some of the buttons on the Stealth Pro 2.</p><p>The only downsides I found during testing were again there's a bit of tightness on first use on the clamping force (although that did seem to ease with time), and it's well, not light, for sure. Never skip neck day, though, and you'll be fine.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LiN9STQxtrru73awgXuEwh" name="turtlebeach-stealth-pro-ii-d3" alt="A man holding the microphone of the Turtle Beach Stealth Pro 2 headset above the headset sitting in its carry case below." src="https://cdn.mos.cms.futurecdn.net/LiN9STQxtrru73awgXuEwh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-turtle-beach-stealth-pro-2-performance"><span>Turtle Beach Stealth Pro 2: Performance</span></h3><ul><li><strong>Stunning audio quality</strong></li><li><strong>Brilliant microphone</strong></li><li><strong>Wireless range is nuts</strong></li></ul><p>I never thought I'd start a performance segment for a headset talking about wireless range, but here we are. One of the standard tests I perform for a unit like this involves me walking around my home (a small three-bed semi-detached house), to see where the wireless signal cuts out. Just to get a gauge of how the dongle holds up.</p><p>In the Stealth Pro 2's case, it managed every single room in my home just fine. So, I decided to take it one step further, opened my front door, and started walking down the street. I kept going and going and going, and started to question my sanity, as it continued to play just fine, just as clear, just as crisp.</p><p>No phone, no other devices, different tracks from Tidal, through my house's brick walls, and trees, fences, and foliage, all the way down the street for about 85 feet / 25 meters. At which point, it didn't give out, I stopped, turned around, and came home. I suspect this is because the wireless hub has some seriously impressive antennas in it, doing a lot of heavy lifting, but the fact that it outperformed my router is telling.</p><p>As for audio quality, the  Pro 2 dominates that arena as well. When you first use it, you definitely know it's a gaming headset. It has the telltale emphasis on the lows and mids that's such a common signature in units like this (i.e., make explosions boom more), but it's not particularly to its detriment; there's no washed-out treble or higher-end mids at all, really. It reads beautifully on the soundscape, regardless of what audio you push through it. Movies, games, music of all genres. </p><p>Personally, I prefer a more balanced soundscape, and the standard profile Turtle Beach is using here doesn't quite hit that, but it's by no means bad. Jump into the Swarm 2 app, and you can swap between four standard EQs (signature, bass boost, treble and bass boost, and vocal boost), and they do remarkably change the profile quite nicely depending on what you fancy on the day.</p><p>You can find my testing preset below, but effectively, you want a recurve bow shape starting from 5dB on the bass, hollowing out in the 500Hz range, and then climbing back up again to just under +5dB on the 16Hz range, and you'll be golden.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fE6TtrL2ti9mAfpRgP8fvm" name="turtlebeach-stealth-pro-ii-d2" alt="A man holding the Turtle Beach Stealth Pro 2s dock" src="https://cdn.mos.cms.futurecdn.net/fE6TtrL2ti9mAfpRgP8fvm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The microphone is a pretty stellar experience as well. When compared to a full-fat Elgato Wave XLR setup combined with a Shure 55SH-II, it was impressively similar. There was a warmth to it that the 55SH just didn't capture amazingly. It did lose out on treble, and of course, that XLR setup is far more ideal if you're taking it into editing software after the fact, but if your aim is to sit in Discord and be perfectly heard by your raid on a Friday night, this just doesn't disappoint.</p><p>The Stealth Pro 2 is, honestly, remarkable. What Turtle Beach has achieved here on such a budget is wild. Honestly, the best comparison that comes to mind is actually <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">SteelSeries Arctis Nova Pro Wireless</a>, and yeah, it is a couple of years old at this point, but it actually does deliver on a lot of the same premise, or tries to. Multi-connectivity, hot-swappable batteries, 10Hz to 40kHz frequency response. But the ANC was average at best, the price tag (at launch) was higher than it is today, and it just felt a little off by comparison. And to be clear, SteelSeries has a hell of a lot more experience in the gaming headset market than Turtle Beach does.</p><p>Yet here we are, a couple of years on, with a brand delivering on a product that shouldn't be as good as it is, at a price that's just right. It's awesome. From the sound it produces, to the audio it captures, to the battery life, wireless range, looks, man, it just nails it. </p><h3 class="article-body__section" id="section-should-you-buy-the-turtle-beach-stealth-pro-2"><span>Should you buy the Turtle Beach Stealth Pro 2?</span></h3><h2 id="buy-it-if-3">Buy it if...</h2><div class="product"><p><strong>You're looking for brilliant all-around audio as a gamer</strong><br>With outstanding bass and mid control, fantastic drivers, and a broad frequency response, a quick tweak of an EQ or two, and you're set, no matter what you're doing with it.</p></div><div class="product"><p><strong>You want that wireless feeling without the battery anxiety</strong><br>80 hours combined battery life, theoretically. Practically, it's infinite and includes a 20-second swap period too.</p></div><div class="product"><p><strong>You're looking for an exceptionally well-built aesthetic headset</strong><br>Its clean styling and fantastic material choice make it feel beyond premium at almost every level.</p></div><h2 id="don-t-buy-it-if-3">Don't buy it if...</h2><div class="product"><p><strong>You're looking for ultimate comfort</strong><br>The Stealth Pro 2's a little bit tight on the first few uses, particularly for those with larger heads. It does ease up over time, but you'll likely find it a little bit on the rough side to begin with.</p></div><div class="product"><p><strong>You want to wear it out and about in town</strong><br>Although the styling is on point, those earcups are 65mm deep to accommodate those massive drivers. That's about 15mm deeper than most "street-wear" headphones are, giving them quite a bulky aesthetic in public. </p></div><h3 class="article-body__section" id="section-turtle-beach-stealth-pro-2-also-consider"><span>Turtle Beach Stealth Pro 2: Also consider...</span></h3><p>The Turtle Beach Stealth Pro 2 not giving you the right feel? Here's how it compares to a few others.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Turtle Beach Stealth Pro 2</strong></p></td><td  ><p><strong>Sony Inzone H9 2</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Pro Wireless</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>£300 / $350 / €350 / AU$550</p></td><td  ><p>$348.00 / £299.00 / around AU$489</p></td><td  ><p>$349.99 / £329.99 (around AU$649)</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>13.9oz / 393g</p></td><td  ><p>9.2oz / 260g</p></td><td  ><p>11.9oz / 337g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>60mm Eclipse dual drivers</p></td><td  ><p>30mm carbon-fibre composite dome</p></td><td  ><p>40mm Neodymium</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS4/PS5, Xbox Series X/S (console version only), iOS/Android Switch, Switch 2, Steam Deck</p></td><td  ><p>PC, PS4/PS5, Xbox Series X/S (wired only), iOS/Android, Switch, Switch 2, Steam Deck</p></td><td  ><p>PC, PS4/PS5, Handheld, Switch, Switch 2, iOS/Android</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4 GHz Wireless / Bluetooth5.3</p></td><td  ><p>2.4 GHz Wireless, Bluetooth, USB Wired, 3.5mm Analog</p></td><td  ><p>Dual USB, Wireless 2.4 GHz, Bluetooth,</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>80 hours (40 hours per hot swappable battery)</p></td><td  ><p>30 Hours (with ANC disabled)</p></td><td  ><p>44 hours of battery life (22 hours per hot swappable battery)</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Hi-Res Audio certified (24-bit/96kHz wireless), Dolby Atmos, adjustable ANC, CrossPlay 2.0 multi-transmitter switching (up to 4 devices), AI noise-reduction beamforming mic, hard storage case, quick charge</p></td><td  ><p>ANC with ambient mode, 360 Spatial Sound, multipoint, detachable boom mic, ski-band suspension headband</p></td><td  ><p>ANC, magnetic drivers, 360-degree spatial audio, retractable ClearCast 2.X mic</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Turtle Beach Swarm 2 (PC)</p></td><td  ><p>INZONE Hub</p></td><td  ><p>SteelSeries GG/Sonar (PC)</p></td></tr></tbody></table></div><div class="product"><p><strong>Sony Inzone H9 2</strong><br>Lightweight, stunning aesthetics, and a remarkably clean soundstage, the Inzone H9 2 absolutely delivers where it counts. Its spatial audio is a bit under-par, though, and its battery life is purely average by comparison to some of the others on this list.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review" data-dimension112="2a99f8f2-7836-4da4-b6a7-c5e51c8fce76" data-action="Deal Block" data-label="For more information, check out our full Sony Inzone H9 2 review" data-dimension48="For more information, check out our full Sony Inzone H9 2 review" data-dimension25=""><strong>Sony Inzone H9 2 review</strong></a><strong></strong></p></div><div class="product"><p><strong>SteelSeries Arctis Nova Pro Wireless</strong><br>In theory, very similar to the Turtle Beach Stealth Pro 2, complete with a hotswappable USB hub and a similar arsenal of tech, but it's starting to show its age a bit in the modern era. Fortunately, the price is dropping lately, so it might be worth a look.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="6fa221df-a2cf-47b2-ab3d-d922fd165236" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong>SteelSeries Arctis Nova Pro Wireless review</strong></a><strong></strong></p></div><h3 class="article-body__section" id="section-how-i-tested-the-turtle-beach-stealth-pro-2"><span>How I tested the Turtle Beach Stealth Pro 2</span></h3><ul><li><strong>Two weeks of continual use as my daily driver, utilised for gaming, working, and general PC use, tested on PS5 and Nintendo Switch 2 too</strong></li><li><strong>Tested across all manner of music genres and film content as well, covering every type and style possible, as well as range tests on the 2.4GHz connection</strong></li><li><strong>Compared side-by-side with multiple audiophile-grade headphones, including Audio-Technica's ATH-A2000Z and Sony's Inzone H9 2 wireless headphones</strong></li></ul><p>I spent around two weeks continually testing the Stealth Pro 2, fully integrating it into my work and play setups. I used it predominantly on my compact <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5080-review">RTX 5080</a> <a href="https://www.techradar.com/computing/gaming-pcs/best-gaming-pc">gaming PC</a>, running alongside a set of Audioengine A2+ Wireless speakers, and a full Elgato XLR DAC setup with a Shure 55SH-2 microphone as well. In that time, I tested it mostly utilising Tidal's hi-fidelity content, and also in-game in the likes of <em>Total War: Warhammer 3</em>, <em>Stellaris</em>, and <em>World of Warcraft Classic</em>.</p><p>For the audio-recording tests, I used Windows in built sound recording software, doing direct comparisons between it and the Shure 55SH-2, reading an identical script back-to-back, then comparing the output.</p><p>I also connected it directly to a <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, <a href="https://www.techradar.com/gaming/steam-deck-oled-review">Steam Deck OLED</a>, and my <a href="https://www.techradar.com/reviews/ps5">PS5</a> to ensure console compatibility worked without fault, as well as fully testing the ANC in all of the modes available to me (including the dynamic adjustment slider).</p><p>Dedicated audio analysis test sessions were also fully implemented (effectively, me listening to the same songs on repeat, swapping between the Stealth Pro 2, the ATH-A2000Zs, and Sony's Inzone H9 2 wireless headset as well. These generally took around 30 minutes or so, using the same tracks, to identify differences between the soundstages, along with any necessary adjustments to EQs and the like.</p><p>I also performed a "walk round" test, with <a href="https://www.techradar.com/reviews/tidal">Tidal</a> playing, I took the Stealth Pro 2 on an adventure around my entire property, before leaving the house entirely and walking down the street for around 25 meters, to see how far the wireless range held up.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed May 2026</em></p>
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                                                            <title><![CDATA[ The GameSir G8+ MFi fixed basically every complaint I had with the original ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gamesir-g8-mfi-review</link>
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                            <![CDATA[ The GameSir G8+ MFi is a USB-C mobile controller with official Apple certification, Hall effect thumbsticks and triggers, swappable components, and vibration motors. ]]>
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                                                                        <pubDate>Sun, 17 May 2026 02:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alex Berry ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/tKiNz6yuCf5joz34mirfzB.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The GameSir G8+ MFi mobile controller on a green surface]]></media:description>                                                            <media:text><![CDATA[The GameSir G8+ MFi mobile controller on a green surface]]></media:text>
                                <media:title type="plain"><![CDATA[The GameSir G8+ MFi mobile controller on a green surface]]></media:title>
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                                <h3 class="article-body__section" id="section-gamesir-g8-mfi-one-minute-review"><span>GameSir G8+ MFi: One-minute review</span></h3><p>The GameSir G8+ MFi is the controller that the <a href="https://www.techradar.com/gaming/gamesir-g8-galileo-review">G8 Galileo</a> probably should have been from the start. It takes the same full-size grips, Hall effect thumbsticks and triggers, and programmable back buttons that made the original one of the best mobile grips going, then layers on MFi certification for iPhone and iPad Mini, swappable ABXY button caps, dual vibration motors, and crucially, improved case compatibility. </p><p>Best of all? It’s still the same $79.99 / £79.99 / AU$129.99 asking price.</p><p>Having tested both of these <a href="https://www.techradar.com/gaming/best-mobile-controllers">mobile controllers</a> side by side on the same phones and games, the G8+ MFi addresses just about every gripe I had with the G8 Galileo. The case compatibility improvements alone are worth shouting about, with magnetically swappable silicone pads and a camera bump panel that let you adjust clearance depending on whether your phone is cased or caseless. </p><p>The screenshot button has been nudged further from the D-pad, and the ability to physically swap button caps to match your layout is a nice bonus for anyone who switches between Xbox and Nintendo-style mapping. The core controller feel, including the high stick sensitivity and trigger response, is identical to the G8 Galileo, but the GameSir app now works on both iOS and Android.</p><p>There are vibration motors in each grip now, which should be a nice add-on, but sadly, they go completely unused by every game I tested on both Android and iOS. Admittedly, that’s more the fault of developers than GameSir, however. With that oversight, there's probably not quite enough here to justify replacing an original G8 if you’re an Android user. But for everyone else, this is the version to buy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="YAxAq4Vk5gaeru2LM8RMPj" name="GameSir-G8-Plus-6" alt="The GameSir G8+ MFi mobile controller on a green surface" src="https://cdn.mos.cms.futurecdn.net/YAxAq4Vk5gaeru2LM8RMPj.jpg" mos="" align="middle" fullscreen="" width="3000" height="1688" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-gamesir-g8-mfi-price-and-availability"><span>GameSir G8+ MFi: Price and availability</span></h3><ul><li><strong>List price: $79.99 / £79.99 / AU$129.99</strong></li><li><strong>Available via Amazon, GameSir, and major retailers</strong></li><li><strong>Same price as the G8 Galileo it effectively replaces, but both are available</strong></li></ul><p>GameSir launched the G8+ MFi in late 2025, two years after the G8 it’s built on, but despite the upgrades, it retains the same $79.99 / £79.99 / AU$129.99 price tag. That sees it continue to undercut rivals like the <a href="https://www.techradar.com/gaming/backbone-one-2nd-gen-review">Backbone One 2nd Gen</a> ($99.99 / £99.99), though it can now stack up head-to-head with them on compatibility thanks to the added MFi certification.</p><p>GameSir's naming across the G8 range remains confusing, and a shared price point doesn’t help matters. The G8+ comes in both Type-C (wired, that I'm reviewing here) and Bluetooth variants. </p><p>There's also the original G8 Galileo, which is Android-only. Sometimes it’s called the G8+, sometimes it’s the G8 Plus. Sometimes Galileo gets a shoutout in there, sometimes he doesn’t. If you're shopping, double-check you're getting the right version for your device and not selling yourself short on feature set.</p><h3 class="article-body__section" id="section-gamesir-g8-mfi-specs"><span>GameSir G8+ MFi: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>GameSir G8+ MFi</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>9.02 x 4.20 x 2.13in / 229 x 106.8 x 54.2mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>10.72oz / 304g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Wired USB-C (pivoting connector)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>iPhone (USB-C), iPad mini 6+, Android 8.0+</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>GameSir App (iOS and Android)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-gamesir-g8-mfi-design-and-features"><span>GameSir G8+ MFi: Design and features</span></h3><ul><li><strong>Familiar G8 ergonomics with a wider platform and stretch for iPad mini compatibility</strong></li><li><strong>Swappable ABXY button caps and improved case compatibility</strong></li><li><strong>Works natively with both Android and iOS devices</strong></li></ul><p>If you've used the GameSir G8 Galileo, the G8+ MFi will feel immediately familiar. In fact, if you’ve used an Xbox 360 or Series controller, the G8+ will feel familiar too. The full-size, contoured grips are the same chunky shape as Xbox’s offering, and the same laser-engraved texturing carries over from the G8.</p><p>It’s noticeably comfortable to hold and feels like a proper device rather than a homebrew solution to gaming on your phone. The same overall build quality remains, too: it’s robust, doesn’t flex or creak, and materials feel premium. </p><p>Placed side by side with its sibling, the G8+ MFi’s phone deck is noticeably wider, but in isolation, I'm not sure you’d actually clock the difference. It's heavier too, at 304g versus the G8's 252g, though again the extra weight didn't really register during testing. The light grey-and-white colorway is an improvement from the G8 Galileo's uniform, darker grey for my eye. It looks a little more refined in this brighter skin, but that’s personal taste, and you don’t get a choice anyway.</p><p>The MFi certification is the headline upgrade and a welcome addition for Apple fans. Where the G8 Galileo only officially supported Android, the G8+ MFi is certified for iPhones with USB-C and the iPad mini 6 and newer. It auto-detects which platform it's connected to and switches mode accordingly, which worked without issue across both my POCO X5 Pro 5G and iPhone 17 Pro during testing. The GameSir app recognized the controller on both phones, too, which wasn’t the case with the G8.</p><p>The wider stretch range, a full 30mm increase over the original, means the G8+ MFi can now accommodate an iPad mini, though without one to hand, I’ll have to take GameSir’s word for it. What I did appreciate was the removable magnetic back panel on the left side of the phone deck. This easily pops off to create more clearance for phones with larger camera bumps. It’s a nice quality of life addition that did its job perfectly with my cased iPhone, though </p><p>I’m not sure what GameSir thinks I’m going to do with that easily losable piece. A slot to tuck it into or even a magnetic spot on the back to stow it would have been much appreciated. I imagine we’ll see a lot of G8 Plus’ with a black stripe on the left side over time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3386px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="wqfyQsnVe4cmcNneH69FCj" name="GameSir-G8-Plus-2" alt="The GameSir G8+ MFi mobile controller on a green surface" src="https://cdn.mos.cms.futurecdn.net/wqfyQsnVe4cmcNneH69FCj.jpg" mos="" align="middle" fullscreen="" width="3386" height="1905" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Case compatibility is where the G8+ MFi makes its biggest practical design improvement over the G8. GameSir now includes magnetic silicone pads of different thicknesses to change the buffer size around the port. </p><p>I played with my iPhone case on, and the controller accommodated it comfortably, which was something I couldn't manage on the G8 Galileo without worrying about the USB-C connector angle. It's probably still not going to handle a chunky Otterbox, but standard slim cases are no longer a problem. For all the clever tweaks and design changes, the USB-C connector is still my favorite choice GameSir made, and I’m glad it’s unchanged on the G8+. It pivots freely up and down, which makes seating and removing your device a doddle. </p><p>The magnetic faceplate system on the grips carries over from the G8, too, but the G8+ MFi adds swappable ABXY button caps on top of the interchangeable thumbstick options. You can physically rearrange the face button layout to match Xbox or Nintendo mapping, which is a nice complement to the software remapping available in the app. Three replacement thumbstick caps are included (short, tall, dome), but you still only get one of each.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3885px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="qyv2USSsHxqq6cLayyvQcj" name="GameSir-G8-Plus-7" alt="The GameSir G8+ MFi mobile controller on a green surface" src="https://cdn.mos.cms.futurecdn.net/qyv2USSsHxqq6cLayyvQcj.jpg" mos="" align="middle" fullscreen="" width="3885" height="2186" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-gamesir-g8-mfi-performance"><span>GameSir G8+ MFi: Performance</span></h3><ul><li><strong>Hall effect sticks and triggers, including hair-trigger mode</strong></li><li><strong>Two customizable M buttons on the back</strong></li><li><strong>Vibration motors in each grip, though they’re rarely used</strong></li></ul><p>When it comes to gaming with the GameSir G8+ MFi, the bits that were great before are still just as great here; en-something-ification clearly isn’t in the GameSir dictionary. The Hall effect thumbsticks and triggers are, as far as I can tell, identical to those on the GameSir G8 Galileo. </p><p>The sticks are smooth and precise with a high level of sensitivity. If you’re coming from a cheaper controller, you may need some time to adjust, but increased control is certainly worth the effort. </p><p>The triggers have full analog travel along with a hair-trigger mode that’s snappy and reliable, perfect for shooters. If you're upgrading from the G8, there's no change in input quality here, which is no bad thing, but don’t jump across expecting an even better experience. Deadzone and hair-trigger settings are configurable through the GameSir app, and the app now working on iOS means iPhone users get the same tuning options Android users have always had.</p><p>The G8+ MFi's d-pad has a slightly mushy wobble, though a snappy, clicky feel when you fire it off. Travel distance is short with a clear click for each direction, including diagonally. The screenshot button has been repositioned slightly further from the D-pad down compared to the G8, and the improvement was both noticeable and very welcome. I didn't accidentally trigger it during testing, which was a recurring frustration for me previously</p><p>Around the back of the G8+ are two programmable buttons, labeled M1 and M2 (compared to L4 and R4 on the last model). They're something of a rarity for mobile controller grips at this price, with the likes of the Backbone One skipping them entirely. I found them well-sized and positioned just about perfectly. </p><p>They’re close to where your fingers naturally rest without getting in the way, taking just the right amount of force to avoid accidental presses. They ship unbound by default, so you'll need the GameSir app to assign functions, and you can only mirror existing buttons on them, no macros.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5105px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="35ZPJphJxQn3ZiSUtR3QEk" name="GameSir-G8-Plus-3" alt="The GameSir G8+ MFi mobile controller on a green surface" src="https://cdn.mos.cms.futurecdn.net/35ZPJphJxQn3ZiSUtR3QEk.jpg" mos="" align="middle" fullscreen="" width="5105" height="2872" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The dual asymmetric vibration motors are the one new feature that falls flat. They work fine in the GameSir app's test mode, delivering both strong and subtle vibrations that feel perfectly capable, if a little slow to spin up. The problem is that no game I tested, on either Android or iOS, actually utilized them. </p><p><em>Fortnite</em>, <em>Call of Duty Mobile</em>, <a href="https://www.techradar.com/reviews/forza-horizon-5"><em>Forza Horizon 5</em></a>,<a href="https://www.techradar.com/reviews/forza-horizon-5"> </a>and <a href="https://www.techradar.com/news/shadow-of-the-tomb-raider-review-a-fitting-end-to-lara-crofts-redemptive-reboot"><em>Shadow of the Tomb Raider</em></a><em> </em>via Xbox cloud gaming, nothing. I believe this is actually a mobile gaming ecosystem issue rather than a GameSir problem; developers just aren’t bothering or don’t have the means to communicate this information to devices. That may well change in the future, but right now, don’t go grabbing the G8+ expecting haptic feedback as you’d get on console.</p><p>The GameSir G8+ MFi features passthrough USB-C charging and a 3.5mm headphone jack, which carry over from the G8 Galileo, and both worked without issue again throughout testing. Passthrough charging reported fast charge speeds on both the POCO X5 Pro and <a href="https://www.techradar.com/phones/iphone/apple-iphone-17-pro-review">iPhone 17 Pro</a> with no overheating. </p><p>The headphone jack remains a welcome inclusion for latency-free wired audio The dedicated GameSir button on the controller has inconsistent behavior on Android, sometimes acting as a home button and occasionally opening the GameSir app instead. On iOS, it seemed to do nothing at all, but it will light up a different color to confirm you’re in the right compatibility mode for your device. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4698px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="suJKMMgWTHVnyKVCZAzKhj" name="GameSir-G8-Plus-4" alt="The GameSir G8+ MFi mobile controller on a green surface" src="https://cdn.mos.cms.futurecdn.net/suJKMMgWTHVnyKVCZAzKhj.jpg" mos="" align="middle" fullscreen="" width="4698" height="2643" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-shoudl-you-buy-the-gamesir-g8-mfi"><span>Shoudl you buy the GameSir G8+ MFi?</span></h3><h2 id="buy-it-if-4">Buy it if...</h2><div class="product"><p><strong>You want a console-like experience on both iPhone and Android</strong><br>Those full-size grips give the G8+ a wonderful feel in your hand, and its sticks and triggers are just as good as on premium console controllers. The MFi certification means the G8+ MFi is now officially supported on iPhones with USB-C and the iPad mini 6 and newer, something the G8 lacked. </p></div><div class="product"><p><strong>You value customization and flexibility</strong><br>The G8+ provides more opportunities to personalize your grip than ever: swappable ABXY caps and three thumbstick options, a removable camera bump plate and case buffers, software deadzone tuning, and programmable back buttons.</p></div><h2 id="don-t-buy-it-if-4">Don't buy it if...</h2><div class="product"><p><strong>You’re looking for something highly portable</strong><br>The GameSir G8+ MFi has an even larger solid phone deck and grips than the original. It’s almost the width of a Nintendo Switch, and not much shorter either. You’ll want to put this one in a backpack (and you’ll need to supply your own carrying case).</p></div><div class="product"><p><strong>You just want rumble in your mobile games</strong><br>The dual motors are there, but currently go unused by games on both Android and iOS. Until developers start supporting external controller vibration on mobile, this feature is essentially dead weight.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>Can’t decide if the GameSir G8+ MFi is the one to get? Here's how it compares to other, similar controller grips.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>GameSir G8+ MFi Galileo MFi</strong></p></td><td  ><p><strong>Razer Kishi Ultra</strong></p></td><td  ><p><strong>Backbone One 2nd Gen</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td><td  ><p>$149.99 / £149.99 / AU$269.95</p></td><td  ><p>$99.99 / £99.99 / AU$179.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>9.02 x 4.20 x 2.13in / 229 x 106.8 x 54.2mm</p></td><td  ><p>9.64 x 4.36 x 2.53in / 244.8 x 110.8 x 64.3mm</p></td><td  ><p>6.93 x 3.70 x 1.34in / 176 x 93.98 x 34.03mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>10.72oz / 304g</p></td><td  ><p>9.38oz / 266g</p></td><td  ><p>4.86oz / 138g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (USB-C / Lightning)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Android, iOS</p></td><td  ><p>Android, iOS</p></td><td  ><p>Android, iOS</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>GameSir App</p></td><td  ><p>Razer Nexus</p></td><td  ><p>Backbone App</p></td></tr></tbody></table></div><div class="product"><p><strong>Razer Kishi Ultra</strong><br>The Razer Kishi Ultra remains the premium choice. It's nearly double the RRP but brings Razer's excellent Nexus app and RGB lighting. If you want the absolute best mobile controller experience and budget isn't a concern, the Kishi Ultra delivers.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/razer-kishi-ultra-review" data-dimension112="a3265299-dd14-4d6d-8cdb-9646405cbdd0" data-action="Deal Block" data-label="For more information, check out our full Razer Kishi Ultra review" data-dimension48="For more information, check out our full Razer Kishi Ultra review" data-dimension25=""><strong>Razer Kishi Ultra review</strong></a><strong></strong></p></div><div class="product"><p><strong>Backbone One 2nd Gen</strong><br>The Backbone One 2nd Gen is significantly more portable and lighter, making it better suited for travel and regular day trips. Its magnetic adapter system handles cases well; however, it lacks Hall effect sticks, back buttons, and a headphone jack, all while costing $20 more.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/backbone-one-2nd-gen-review" data-dimension112="776aa935-35b2-493e-b9e0-324ce212c70e" data-action="Deal Block" data-label="For more information, check out our full Backbone One 2nd Gen review" data-dimension48="For more information, check out our full Backbone One 2nd Gen review" data-dimension25=""><strong>Backbone One 2nd Gen review</strong></a><strong></strong></p></div><h3 class="article-body__section" id="section-gamesir-g8-mfi-one-minute-review"><span>GameSir G8+ MFi: One-minute review</span></h3><ul><li><strong>I spent a few days testing on both an iPhone 17 Pro and POCO X5 Pro</strong></li><li><strong>I played </strong><em><strong>Fortnite</strong></em><strong>, </strong><em><strong>Call of Duty Mobile</strong></em><strong>, </strong><em><strong>Need for Speed No Limits</strong></em><strong>, plus </strong><em><strong>Forza Horizon 5 and Shadow of the Tomb Raider </strong></em><strong>via Xbox Cloud Gaming</strong></li><li><strong>I played with the various customization options and tried to get the rumble working, unsuccessfully</strong></li></ul><p>I approached testing the GameSir G8+ MFi with the question of not only how it fared in general, but specifically how it compared to the G8 Galileo upon which it was built. I used the same two phones and the same set of games to put them directly head-to-head. This allowed me to isolate exactly what's changed between the two controllers and whether those changes are meaningful in practice. </p><p>I tested case compatibility with a slim iPhone case, tried all swappable thumbstick and button cap configurations, checked vibration motor response across multiple games on both platforms, and verified that the GameSir app provided full functionality on both iOS and Android. I also investigated the GameSir button behavior on both operating systems and tested passthrough charging on both devices.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed April 2026</em></p>
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                                                            <title><![CDATA[ Forza Horizon 6 is magnificent, and one new feature cements it as my favorite in the series to date ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/forza-horizon-6-review</link>
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                            <![CDATA[ Forza Horizon 6 is a huge improvement over the fifth entry, and a reminder of what makes Playground Games one of the best studios in Xbox’s repertoire. ]]>
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                                                                        <pubDate>Thu, 14 May 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sports cars rev up their engines at the festival in Forza Horizon 6.]]></media:description>                                                            <media:text><![CDATA[Sports cars rev up their engines at the festival in Forza Horizon 6.]]></media:text>
                                <media:title type="plain"><![CDATA[Sports cars rev up their engines at the festival in Forza Horizon 6.]]></media:title>
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                                <p><em>Forza Horizon 6 </em>is the long-awaited latest entry in Playground Games’ open-world racing game series — and there’s a lot that’s been riding on this one. Many, myself included, found <a href="https://www.techradar.com/reviews/forza-horizon-5"><em>Forza Horizon 5</em></a><em> </em>to be underwhelming. After that, <a href="https://www.techradar.com/gaming/forza-motorsport-review"><em>Forza Motorsport</em></a><em> </em> — while decent at release — suffered from an array of glitches and poor post-launch updates.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on: </strong>Xbox Series X|S, PC (coming to PS5 in 2026)<br><strong>Release date: </strong>May 19, 2026</p></div></div><p>Even though it’s operating well within the series’ trappings, <em>Forza Horizon 6 </em>is a breath of fresh air. The setting of Japan doesn’t disappoint, with impressively varied biomes and sublime vistas. From Tokyo City to the Japanese Alps and the gorgeous countryside and quaint little villages dotted in-between, there’s a ton of brilliant environmental design to marvel at.</p><p>The game’s race events are greatly helped by this variety. The usual selection of road, dirt, cross-country, and street racing events is all still here. But clever routing and vehicle categorization make almost all of them feel one-of-a-kind. There are even a handful of purpose-built circuits and drag strips, with their own time attack events and leader boards.</p><p>The solo experience is by and large excellent, but <em>Forza Horizon 6 </em>does a much better job than its predecessors at encouraging you to enter multiplayer spaces. A new recommended event menu highlights ongoing multiplayer activities like Eliminator and playlist events. Car Meet locations let you hang out with players to check out their cars or start lobbies. Plus, fully customizable garages and an entire compound for you to build on are huge wins for the more creatively-minded players out there.</p><p>My favorite new addition, though, has to be the aftermarket cars you can find dotted about the map. These always have more oomph than stock vehicles you can buy in the showroom, and often come with unique aero or livery touches.</p><p>Throw in some of the best Horizon Showcase events to date and a further refinement of that wonderful ‘simcade’ handling, and you have what is the best <em>Forza Horizon </em>game to date. No small feat when the third and fourth entries in particular were so great back in the day.</p><p>I do have the odd qualm or two. Voiced side characters are still pretty one-dimensional, but decidedly less insufferable in this game. I’ve spotted some visual oddities, too, like NPC vehicles duplicating themselves occasionally when you rewind after a crash, or the camera freaking out a bit if you drive under a low-enough surface but overall, <em>Forza Horizon 6 </em>has been more than worth the wait.</p><h2 id="place-japan">Place, Japan</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6bRNHCJHkpcT3rGkUfz4Lk" name="assets_2026_01_1769110938_FH6_Screenshots_10-Mt-Fuji-Vista" alt="A view of Mt. Fuji in Forza Horizon 6" src="https://cdn.mos.cms.futurecdn.net/6bRNHCJHkpcT3rGkUfz4Lk.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>If you know one thing about <em>Forza Horizon 6, </em>it’ll be that it’s taken the open-world racing formula to Japan. Japan, by Playground Games’ own admission, has been the most-requested setting for a <em>Horizon </em>game among the fanbase. So the pressure to not disappoint said fans must’ve been palpable.</p><p>Fortunately for us, the developer has delivered one of the most striking, impeccably-designed open worlds I’ve seen in any game  — let alone within the racing genre. Some of my previous favorites have been <a href="https://www.techradar.com/news/forza-horizon-4-review"><em>Forza Horizon 4</em></a><em>’s </em>United Kingdom, and <a href="https://www.techradar.com/gaming/consoles-pc/the-crew-motorfest-review-occasionally-spectacular"><em>The Crew Motorfest</em></a><em>’s </em>Hawaii but I think <em>Forza Horizon 6’s </em>Japan is more compelling than both in variety, level design, and just plain looks.</p><p>Virtual tourists will find much to love here. The sweeping highways, luscious countryside, temples and shrines off the beaten path, radio stations, quaint gardens and villages, docks, the coastline, and the Japanese alps off to the north. It’s seriously impressive just how much variety Playground Games has placed into a map that in reality isn’t all that much larger than <em>Forza Horizon 5’s </em>Mexico.</p><p>There are plenty of real-world locations to discover, too. Tokyo City is the most obvious, and it’s massive. It’s a real visual treat, with tons of winding slow-speed corners and subtle back alleys. You’ll spot some iconic landmarks here, too, such as Tokyo Tower and the Shibuya Scramble. Beyond the city, you’ll find plenty of iconic racing spots like the Daikoku Parking Area, the C1 loop, and yes, even Mt. Haruna where you can attempt intense touge race battles.</p><p>Really, the only glaring omission I can think of is Mt. Fuji. It does loom in the background, looking mightily impressive, but you can’t actually go there in-game. It's rather baffling considering the mountain and its surroundings featured prominently in <em>Horizon 6’s </em>original reveal trailer. Maybe it’s a location Playground Games is saving for a DLC expansion? We’ll have to wait and see.</p><h2 id="let-s-go-away">Let's go away</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PCzoEKK3SxVnVWacFZqEd7" name="assets_2026_01_1769110938_FH6_Screenshots_09-Snow-Road (1)" alt="A race depicting four cars amidst the alpine corridors of the Japanese Alps in Forza Horizon 6." src="https://cdn.mos.cms.futurecdn.net/PCzoEKK3SxVnVWacFZqEd7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>If you’re familiar with the series, <em>Forza Horizon 6 </em>doesn’t change up the campaign structure too much, but there are some notable tweaks. </p><p>Your main goal in the campaign is to obtain higher tiers of wristband by participating in road, dirt, and cross-country races. And if you fancy a break from those, smaller activities like speed traps and danger zone jumps contribute to your campaign progress, too.</p><p>Each wristband tier is bookended by showcase events, which act as nice palette cleansers and set piece marvels. Showcases in this game aren’t my favorite in the series, but it’s hard not to grin from ear to ear when you’re racing a giant mech while Ado’s <em>New Genesis</em> blasts from your car stereo.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nkZt7Efo6FXqGkSpEdarAd" name="assets_2026_01_1769110938_FH6_Screenshots_14-See-It-Buy-It (1)" caption="" alt="Forza Horizon 6 aftermarket Porsche Carrera next to a For Sale sign" src="https://cdn.mos.cms.futurecdn.net/nkZt7Efo6FXqGkSpEdarAd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p class="fancy-box__body-text"><strong>I'm in love with </strong><em><strong>Forza Horizon 6</strong></em><strong>'s aftermarket car system. You'll find these dotted across the game's giant map, and are often seriously souped-up versions of iconic cars from a wide variety of manufacturers. You'll often get unique liveries by buying these, too.</strong></p></div></div><p>I want to highlight the impressive event variety, too, in that <em>Horizon 6’s </em>wonderful map design allows for rapid and seamless changes to scenery. Tracks that start in the snowy alps can rocket down into rocky ravines. </p><p>Street races through Tokyo City can end in lovely countryside villages. The various actual circuits dotted around the map also have their own race events, and allow for a variety of surfaces and corner speeds. It’s all great stuff.</p><p>You have the usual Horizon Festival stuff, then, but another avenue of progression available to you in <em>Forza Horizon 6 </em>is labeled Discover Japan. This is a pretty clever repackaging of events like street races, side stories, smashing mascots and EXP boards, photography, barn finds, and general exploration. </p><p>I found these really nice to dip into when I wanted a break from more traditional racing, and it has its own progression rewards ranging from cars and credits to horns and clothing for your avatar. Like <em>Forza Horizon 5, </em>all progression is tracked in the handy Collection Journal, giving you pointers on what you can be doing next.</p><h2 id="start-your-engines">Start your engines</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZRrZM2DGqU3fMsnL4hQYeQ" name="assets_2026_01_1769110937_FH6_Screenshots_08-Offroad-Flowers (1)" alt="Some offroad cars blitz through colorful fields in Forza Horizon 6." src="https://cdn.mos.cms.futurecdn.net/ZRrZM2DGqU3fMsnL4hQYeQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p><em>Forza Horizon 6 </em>would obviously be nothing without its cars, and there’s great variety here. You’re getting over 600 cars in the base game, and as you might expect, there’s heightened focus on Japanese manufacturers. </p><p>That means you’re getting everything from lovely little kei cars to roaring R-class hypercars and everything in between. It’s not all makes from Japan, though, of course. You can still expect tons of whips from international manufacturers; BMW to Volkswagen, Lamborghini to Ferrari.</p><p>You should absolutely be on the lookout for aftermarket cars  — a new addition<em>. </em>As I said earlier, these are modified rides you can find dotted about the map. Many of them helpfully spawn near relevant race events, too, often giving you a chance to buy something seriously cool before signing up. Aftermarket cars and their parts seem randomly generated to a degree, meaning you can often find Legendary class cars in the middle of nowhere (though you’ll be paying a fair chunk of credits for these, mind).</p><p>Another neat addition are the Treasure Cars. There’s one for each region, making for nine in total. Unlike barn finds, the map won’t tell you the general area of where to find these. Instead, the Treasure Cars menu will offer a photo and some text, and you’ll figure out the location from there. Most of these were really enjoyable to find and, honestly, I wish there were more. <em>Horizon </em>as a series could really do with more cool little scavenger hunts like these.</p><p>That brings me onto customization, which for the most part is equally brilliant. Your personal garages (which are part of every house you buy on the map) are now fully customizable, and you can place down your favorite vehicles here, as well as add furniture and other visual flair. You can share these online, too, making garage customization a fun social endeavor.</p><p>This extends on a macro scale with the compound, which you can unlock early on. This is, essentially, a huge blank slate out in the countryside for you to build basically anything you want. You’ll work with prefabricated parts in the map editor, and you can make anything from custom circuits to even more ambitious projects like a driveable village, if you desire. </p><p>There is a bit of a learning curve involved, and it is a bit annoying that your compound is gated behind a loading screen (and thus separate from the rest of the map), but it’s really fun to tinker around with ideas.</p><h2 id="views-for-days">Views for days</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jWFq78Q75MCNsvwukvktSY" name="assets_2026_01_1769110937_FH6_Screenshots_05-Touge (1)" alt="An overhead shot of winding roads where a touge drift battle is taking place in Forza Horizon 6." src="https://cdn.mos.cms.futurecdn.net/jWFq78Q75MCNsvwukvktSY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Presentation is another highlight in <em>Forza Horizon 6. </em>In terms of visual fidelity, it’s not that far removed from the last couple of <em>Horizon </em>entries. But that’s not to say there haven’t been improvements. For one, cars look and sound fantastic, most of which have unique interiors and engine sounds.</p><p>Japan is rendered beautifully here. Playground Games has clearly put tons of time and effort into creating an authentic map. Draw distance is really quite breathtaking, but what’s most impressive is that there’s tons of elevation, winding roads, and obscured sightlines. That means you’ll never quite be able to see the whole map from any given vantage point, making your journey through it feel much more immersive.</p><p>There are some visual oddities to make note of. There’s a bit of noticeable pop-in with distant objects; most notable when you’re on the highway or within Tokyo City. I also had a few instances where, upon using the rewind mechanic, a vehicle I collided with would duplicate itself. A bit strange, but likely something future patches can hone in on.</p><p>I’m a big fan of the licensed soundtrack this time around, too. I was worried that the game would pay lip service to just a few Japanese artists, but I’m happy to be wrong. The new Gacha City Radio station houses the lion’s share, but tracks from Japanese groups are shared across pretty much all radio stations. </p><p>It’s a lot of acts you’ll probably recognize, including Ado, Babymetal, Yoasobi, Creepy Nuts, and Hikaru Utada among others. But there are loads of bangers from overseas, too. Even some of my favorites have shown up, including Spiritbox, Ninajirachi, Turnstile, Biffy Clyro, and Linkin Park.</p><h2 id="should-you-play-forza-horizon-6">Should you play Forza Horizon 6?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dd7X2TPaeHHCAEY8mq58Kg" name="assets_2026_01_1769110937_FH6_Screenshots_03-Cherry-Blossoms (1)" alt="A silver Porsche races down a road covered in cherry blossom petals in Forza Horizon 6." src="https://cdn.mos.cms.futurecdn.net/dd7X2TPaeHHCAEY8mq58Kg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You love Japan</strong><br>This is an easy one. <em>Forza Horizon 6’s </em>rendition of Japan feels like a real love letter to the country. Tokyo City and its surroundings are utterly beautiful, and I think it’s the best map a <em>Horizon </em>game has featured to date.</p></div><div class="product"><p><strong>You want to collect tons of cool cars</strong><br>Every notable manufacturer under the sun is present and accounted for, with tons of love gone to Japanese makes and models in particular. Chuck in barn finds, Treasure Cars, and the new aftermarket cars, and there’s a dizzying amount to collect.</p></div><div class="product"><p><strong>You enjoy multiplayer and social elements in your games</strong><br><em>Forza Horizon 6 </em>has done a great job fixing up its multiplayer suites, which could be rocky in prior entries with frequent convoy and event dropouts. In my testing for this review, I found multiplayer to be largely seamless. And I can’t wait to jump back in to really get stuck into garage customization and car meets.</p></div><h2 id="don-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You were hoping for a real overhaul</strong><br>In terms of overall game flow and progression, <em>Forza Horizon 6 </em>isn't anything out of the ordinary when compared to other titles in the series. If you've recently dabbled in a past <em>Horizon </em>title, then you might feel a little fatigued here.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p>Like prior games in the series, <em>Forza Horizon 6 </em>offers an array of accessibility features. Difficulty options are robust, letting you set AI capability and assists like traction control and anti-lock braking. Meanwhile, subtitle customization and screen reader options are available in the accessibility tab. You can also slow down offline game speed if the default action is a bit hard to keep track of.</p><p>In the visual accessibility tab, you can adjust game and user interface motion blur, as well as alter environmental color filters with the deuteranopia, protanopia, and tritanopia colorblind sliders. There is a robust high contrast mode available, too, letting you add highlights to terrain, cars, objects, and more.</p><h2 id="how-i-reviewed-forza-horizon-6">How I reviewed Forza Horizon 6</h2><p>I played 20 hours of <em>Forza Horizon 6 </em>for this review. That was enough to progress through the entire campaign, and unlock the endgame Legend Island location. In that time, I participated in almost every race event, and tackled a handful of street races and Discover Japan objectives like barn finds, side stories, and the like.</p><p>I primarily played <em>Forza Horizon 6 </em>with the Valve Steam Controller (2026) and greatly enjoyed the haptic feedback it provided during play. I also played on PC, able to run the game at High-Ultra settings with an Nvidia RTX GeForce 5060 GPU.</p><p><em>First reviewed May 2026</em></p>
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                                                            <title><![CDATA[ I’ve been testing controllers for half a decade, and not a single budget option has impressed me like the 8BitDo Pro 3 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/8bitdo-pro-3-review</link>
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                            <![CDATA[ The 8BitDo Pro 3 took one look at the Switch 2 Pro Controller and said ‘hold my beer’. ]]>
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                                                                        <pubDate>Sun, 10 May 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/YYxVnQwHQBvGJdHVMAm2cK.png ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The 8BitDo Pro 3 controller photographed on a wooden table.]]></media:description>                                                            <media:text><![CDATA[The 8BitDo Pro 3 controller photographed on a wooden table.]]></media:text>
                                <media:title type="plain"><![CDATA[The 8BitDo Pro 3 controller photographed on a wooden table.]]></media:title>
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                                <h3 class="article-body__section" id="section-8bitdo-pro-3-one-minute-review"><span>8BitDo Pro 3: One-minute review</span></h3><p>In the half-decade or so I’ve been testing gaming hardware, I’ve loved almost every 8BitDo product I’ve reviewed. The 8BitDo Pro 3 is no exception. In fact, I’d go so far as to say it’s the best budget-friendly controller on the market today. Yes, even beating out other desirable choices like the <a href="https://www.techradar.com/gaming/gamesir-nova-lite-controller-review">GameSir Nova Lite</a>.</p><p>Contrary to its appearance, the 8BitDo Pro 3 isn’t just the Pro 2 in a particularly slim-fitting trenchcoat. It looks identical to its predecessor, sure, but 8BitDo has refined the newer gamepad to what feels like its logical conclusion. TMR (Tunnel Magnetoresistance; essentially an improvement over <a href="https://www.techradar.com/gaming/hall-effect-technology-explained-the-gold-standard-for-your-controllers-thumbsticks-and-triggers">Hall effect</a>) thumbsticks, swappable magnetic face buttons, micro switch trigger locks, charging dock, and two additional remappable buttons for a total of four are all additions here.</p><p>Then there’s the d-pad, which, despite being a simpler cardinal design, is one of the nicest-feeling I’ve ever had the chance to play around with. It’s rugged and precise, smartly avoiding that spongy, mushy feel that you find on a lot of retro-inspired controllers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j4SfvD6gdSFUdXZiypHq4m" name="IMG_4240" alt="The 8BitDo Pro 3 controller photographed on a wooden table." src="https://cdn.mos.cms.futurecdn.net/j4SfvD6gdSFUdXZiypHq4m.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>You’re getting a symmetrical stick layout here, which isn’t too common in the third-party controller space, especially beyond the realm of PlayStation and its current <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense</a> controller. And while you’re not getting compatibility with Sony’s machine (or Xbox consoles for that matter), the 8BitDo Pro 3 is broadly compatible with PC, Switch, Switch 2, as well as iOS and Android devices. For connectivity, your options are 2.4GHz (with dongle included), Bluetooth, and good ol’ wired via USB-C.</p><p>Battery life can vary, though I found the 8BitDo Pro 3 outlasts the pricier 8BitDo Ultimate 2 on this front. The brand states you’ll get around 20 hours per charge, but this all depends on your personal usage. Hopping between Switch 2 and PC (Bluetooth and 2.4GHz connectivity, respectively), I managed around 15 hours before needing to top up. On average, that still beats out the Ultimate 2’s 10-15 hours.</p><p>The only gripes I have with the Pro 3 are minimal; nice-to-haves, if anything. I’m not a fan of the Start/Select buttons being crammed right in the center, and they’re a bit mushy to the touch. And I think the lack of a 3.5mm port for wired headphones is a shame, though the Ultimate controllers didn’t have one of these, either.</p><p>Those nitpicks aside, if you’re in the market for a new PC and/or Switch-facing controller and you don’t want to break the bank, buy the 8BitDo Pro 3. For now, it’s the last word in budget-friendly controllers and, astonishingly, has none of the usual concessions made to get it down to a price this low.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DxTHj8PMToA9W7qh9nMD3m" name="IMG_4245" alt="The 8BitDo Pro 3 controller photographed on a wooden table." src="https://cdn.mos.cms.futurecdn.net/DxTHj8PMToA9W7qh9nMD3m.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-8bitdo-pro-3-price-and-availability"><span>8BitDo Pro 3: Price and availability</span></h2><ul><li><strong>Costs $59.99 / £40 (around AU$84)</strong></li><li><strong>Available to buy now at 8BitDo’s Amazon store page</strong></li><li><strong>No set price in the UK, but hovers around £40-£50 depending on colorway</strong></li></ul><p>The 8BitDo Pro 3 launched in 2025 and is available to buy right now from 8BitDo’s Amazon store page. In the US, you can get it for $59.99, which puts it in roughly the same price range as the <a href="https://www.techradar.com/gaming/gamesir-tarantula-pro-review">GameSir Tarantula Pro</a> — a similarly brilliant Switch-facing symmetrical controller. That’s also cheaper than the <a href="https://www.techradar.com/gaming/nintendo-switch-2-pro-controller-review">Nintendo Switch 2 Pro Controller</a>; ideal if you’re shopping for a pad for the handheld hybrid that doesn't empty your bank account.</p><p>Things get a bit weird in the UK, price-wise. At Amazon, I’ve seen the 8BitDo Pro 3 hover anywhere between £40-£50 on the brand’s official store page, and there doesn’t appear to be a set-in-stone retail price for it. It’s worth noting that these aren’t second-hand listings, either. Best not to look a gift horse in the mouth, though; if you’re in the UK, you’re getting the 8BitDo Pro 3 at an aggressive price given its quality and feature set.</p><h3 class="article-body__section" id="section-8bitdo-pro-3-specs"><span>8BitDo Pro 3: Specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.5oz / 242g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Switch, Switch 2, PC, iOS, Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>15-20 hours</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-8bitdo-pro-3-design-and-features"><span>8BitDo Pro 3: Design and features</span></h3><ul><li><strong>Build looks like a SNES controller with modern flourishes</strong></li><li><strong>A focus on tactility and immediacy</strong></li><li><strong>Neat extras like trigger locks and swappable face buttons</strong></li></ul><p>Put the 8BitDo Pro 3 and its predecessor side-by-side, and you might not notice any immediate differences. They broadly share the same silhouette, looking like a SNES pad with grips bolted on. And those flat, slightly curved shoulder buttons almost look like they were taken wholesale from that iconic 16-bit era controller.</p><p>It’s not just looks that 8BitDo has borrowed from Nintendo’s playbook, though. Nearly every module on the controller — from sticks and d-pad to face buttons and triggers — has been implemented with tactility in mind. I know, that’s not uncommon for the modern controller, but it’s still fairly rare to see in the Pro 3’s price bracket.</p><p>One example is the simply sublime d-pad here. It’s not much of a looker, and its bumpy texturing gives the impression of something clunky and toy-like. In reality, it’s exceptionally comfortable and offers a level of precision that even Nintendo’s pricey Switch 2 Pro Controller d-pad can’t match.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UCczLpPJyy8StJh8fX4U3m" name="IMG_4246" alt="The 8BitDo Pro 3 controller photographed on a wooden table." src="https://cdn.mos.cms.futurecdn.net/UCczLpPJyy8StJh8fX4U3m.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Another more interesting feature the 8BitDo Pro 3 has is its magnetic, swappable face buttons. These are more for show than anything, but they’re a neat extra that lends the controller some personality. An obvious usage here is that you can swap around the ‘ABXY’ layout based on Switch/XInput preferences. </p><p>There’s also a multicolored set of face buttons included in a latch underneath the charging dock (where you’ll also find the 2.4GHz dongle) and a small plunger-like item that you stick onto the buttons to remove them with ease. Don’t worry, though; the buttons themselves don’t feel loose and won’t come off during play.</p><p>All around, it’s a great-feeling package, though the one area where design lets me down (and hasn’t been improved on since the Pro 2) is the rather mushy Start and Select buttons. These are reminiscent of the squishier buttons found on the SNES pad, so it’s likely this is another continued design inspiration. They just don’t feel particularly great to press and lack that immediacy shown off by everything else on the Pro 3.</p><h3 class="article-body__section" id="section-8bitdo-pro-3-performance"><span>8BitDo Pro 3: Performance</span></h3><ul><li><strong>Heaps of customizability</strong></li><li><strong>15-20 hours of battery life</strong></li><li><strong>Trigger locks and claw grip bumper buttons feel great</strong></li></ul><p>I test and review controllers pretty frequently, and often, switching from one to another can take a bit of getting used to, especially when there are differences in size and button/stick layouts. In contrast, the 8BitDo Pro 3 felt immediately comfortable to use thanks to a rounded design that sits in the hands just right.</p><p>Except for the Start and Select buttons, which I feel are just a bit too crammed together in the center, everything else rests under your thumbs and index fingers just right. Those long, rounded bumper buttons act as a nice cushion for your fingers, and the new claw-grip remappable bumpers next to them sit under your fingertips. I love these, especially, as they’re wonderfully clicky and responsive. I’ve even taken to mapping them to my trigger actions in <em>Final Fantasy 14 Online, </em>for extremely quick access to skills on my hotbars.</p><p>Briefly, I’ll go over how you can actually make use of these extra remappable buttons yourself, because it’s not immediately obvious. You can set them in the excellent Ultimate Software V2 app for PC (which also lets you tinker with vibration strength, button macros, and stick sensitivity). But a quicker way to do it is to hold one of these buttons in tandem with your input of choice and the ‘Star’ button found on the bottom-left of the controller. It can be fiddly, especially if you’re binding multiple inputs, but it’s much faster and easier this way if you don’t have immediate access to a PC.</p><p>A similar series of inputs applies to the Pro 3’s ‘Turbo’ functionality, which enables the repeated pressing of an input simply by holding a button down — handy for arcade games and shoot-em-ups that don’t already have a turbo function built in. To enable Turbo on the Pro 3, just hold down the button you’d like to assign Turbo to, in addition to the Star and Home buttons. To disable it, repeat that very same input.</p><p>Now, I’ve yapped on about responsiveness a lot, but it really is the name of the game here. There’s wonderful precision to every module found on the 8BitDo Pro 3. The exceptional d-pad is a highlight, as I mentioned at the top. Those TMR thumbsticks are incredibly smooth, too, and as someone who prefers a shorter trigger pull, the digital trigger locks featured here work wonderfully. </p><p>That last point is important, as I’ve tested many a budget pad like the HyperX Clutch Gladiate, which had trigger locks that rendered the triggers completely unusable for most games. That’s why I appreciate it all the more when a cheap controller actually puts the effort in.</p><p>Battery life isn’t exactly class-leading, but I managed around 15-20 hours on a full charge, which is in line with what 8BitDo estimates on its website. Out of the box, battery life is at roughly half, so I recommend topping up via USB-C or with the included charging dock before your first use.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rm2e5eojVwNsMw8nejABfk" name="IMG_4242" alt="The 8BitDo Pro 3 controller photographed on a wooden table." src="https://cdn.mos.cms.futurecdn.net/Rm2e5eojVwNsMw8nejABfk.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-8bitdo-pro-3">Should I buy the 8BitDo Pro 3?</h2><h2 id="buy-it-if-5">Buy it if…</h2><div class="product"><p><strong>You want something highly customizable</strong><br>Hardware-wise, you’ve got those swappable magnetic face buttons, which are a real delight. And on the software front, the excellent Ultimate Software V2 lets you get really granular with vibration strength, stick sensitivity, and more.</p></div><div class="product"><p><strong>You’re in need of a performant controller suitable for all genres</strong><br>I adore the responsiveness and durability of the Pro 3. Drift-beating TMR sticks, tactile buttons, and that glorious d-pad make playing games both old and new a real joy.</p></div><h2 id="don-t-buy-it-if-5">Don’t buy it if…</h2><div class="product"><p><strong>You want a pad for other consoles</strong><br>I’ve no doubt that there’ll be at least an Xbox version of the Pro 3 down the line. But right now, if you’re in need of a controller for Xbox or PlayStation consoles, the Pro 3 won’t fit the bill unfortunately.</p></div><div class="product"><p><strong>You like hooking up wired headphones to your controller</strong><br>A lack of 3.5mm headphone port here is a real shame, especially as the Xbox version of the Pro 2 (not to mention the Ultimate 2) had one. It’s true that this is a more Bluetooth-centric gamepad, but Bluetooth headset connectivity on Switch and Switch 2 is pretty dire, so a wired option would’ve been nice to have here.</p></div><h2 id="also-consider-3">Also consider...</h2><p>If the 8BitDo Pro 3 isn’t quite what you’re after, I’ve highlighted a couple more products from the brand that I recommend.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>8BitDo Pro 3</strong></p></td><td  ><p><strong>8BitDo Ultimate 2</strong></p></td><td  ><p><strong>8BitDo Pro 2</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$59.99 / £40 (around AU$84)</p></td><td  ><p>$59.99 / £49.99 (around AU$90)</p></td><td  ><p>$49.99 / £33.89 (around AU$74)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>8.5oz / 242g</p></td><td  ><p>8.7oz / 246g</p></td><td  ><p>8.0oz / 228g</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td><td  ><p>5.7 x 4.1 x 2.4in / 147 x 103 x 61mm</p></td><td  ><p>6.1 x 3.9 x 2.6in / 154 x 101 x 65mm</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Switch, Switch 2, PC, iOS, Android</p></td><td  ><p>PC, Android (Switch version sold separately)</p></td><td  ><p>Switch, Switch 2, PC, iOS, Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>15-20 hours</p></td><td  ><p>10-15 hours</p></td><td  ><p>15-20 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>8BitDo Ultimate 2</strong><br>While I honestly think the Pro 3 goes toe-to-toe with the Ultimate 2, the latter is one I still highly recommend if you prefer an Xbox-like asymmetrical stick layout. Other flourishes like RGB ring lights add some nice cosmetic flair, and you’ll find many of the same desirable features here, like claw-grip buttons, trigger locks, and TMR thumbsticks. A real winner.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-ultimate-2-review" data-dimension112="e9ba3c3e-0d3b-4735-9ba4-1d8b33e6fa8d" data-action="Deal Block" data-label="Read our full 8BitDo Ultimate 2 review" data-dimension48="Read our full 8BitDo Ultimate 2 review" data-dimension25=""><strong>8BitDo Ultimate 2 review</strong></a></p></div><div class="product"><p><strong>8BitDo Pro 2</strong><br>Older, but cheaper than the 8BitDo Pro 3. If you don’t mind losing 2.4GHz wireless connectivity, and are okay with Hall effect sticks as opposed to TMR, you’ll find a similarly high quality play experience here.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/8bitdo-pro-2-wired-controller-for-xbox-review" data-dimension112="d2e508d8-8c4e-4088-9d5a-d82f0b8b2bf6" data-action="Deal Block" data-label="Read our full 8BitDo Pro 2 review" data-dimension48="Read our full 8BitDo Pro 2 review" data-dimension25=""><strong>8BitDo Pro 2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-8bitdo-pro-3"><span>How I tested the 8BitDo Pro 3</span></h3><ul><li><strong>Tested for three weeks</strong></li><li><strong>Primarily tested on PC and Switch 2 with both wireless and wired connections</strong></li><li><strong>Played a variety of single and multiplayer games</strong></li></ul><p>For this review, I ended up testing the 8BitDo Pro 3 for around three weeks. I put it through its paces with games of all kinds, from the high-difficulty Savage raids of <em>Final Fantasy 14 Online </em>to the hilariously off-kilter vibes of <em>Tomodachi Life: Living the Dream. </em></p><p>The controller felt more than well-equipped for any kind of game thrown at it. That extends to fighting games like <a href="https://www.techradar.com/reviews/street-fighter-6-review"><em>Street Fighter 6 </em></a>and <a href="https://www.techradar.com/gaming/tekken-8-review"><em>Tekken 8</em></a><em>, </em>and retro racers on PC via emulation, including <em>NASCAR: Dirt to Daytona </em>and <em>Ridge Racer Type 4. </em></p><p>Naturally, I also found the Pro 3 to be fantastic for arcade games thanks to its remappable buttons and Turbo functionality. On this front, playing titles like <em>DoDonPachi Resurrection </em>on PC as well as<em> Metal Slug 3 </em>and <em>Rave Racer </em>on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> felt just right.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed May 2026</em></p>
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                                                            <title><![CDATA[ I've been gaming on my phone with the GameSir G8 Galileo, and it's the closest I've come to replacing my console ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gamesir-g8-galileo-review</link>
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                            <![CDATA[ The GameSir G8 Galileo is a wired USB-C mobile controller with full-size grips, Hall effect joysticks and triggers, and a pair of programmable back buttons. ]]>
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                                                                        <pubDate>Sun, 03 May 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 05 May 2026 15:28:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alex Berry ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/tKiNz6yuCf5joz34mirfzB.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Alex Berry]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The GameSir G8 Galileo mobile gaming controller on a wooden surface.]]></media:description>                                                            <media:text><![CDATA[The GameSir G8 Galileo mobile gaming controller on a wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[The GameSir G8 Galileo mobile gaming controller on a wooden surface.]]></media:title>
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                                <h3 class="article-body__section" id="section-gamesir-g8-galileo-one-minute-review"><span>GameSir G8 Galileo: one-minute review</span></h3><p>The GameSir G8 Galileo is an excellent <a href="https://www.techradar.com/gaming/best-mobile-controllers">mobile controller</a> that packs plenty of value for both casual and more serious mobile gamers. With full-size grips, Hall effect thumbsticks and triggers, and a pair of programmable rear buttons, it comes close to replicating a true console controller experience. </p><p>From my time with the G8, its thumbsticks are a real highlight. In testing, I found them to be smooth and precise, though they are quite sensitive and may take a little getting used to if you’re not familiar with a pro-style controller. The triggers are equally refined with configurable deadzones and a useful hair-trigger mode for instant response. The buttons are membrane yet tactile and reliable, with two more hiding around the back. It’s just a nice bundle of inputs all round.</p><p>As a die-hard fan of the <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a>, it feels incredibly familiar. The grips are pleasantly sculpted with the same chunkiness as a stock <a href="https://www.techradar.com/best/the-best-xbox-controllers-in-2023">Xbox controller</a>, and they stayed comfortable through long play sessions, thanks in part to some gentle texturing on the back. It's not without its shortcomings, though. </p><p>You’ll likely need to take your phone case off, and the screenshot button lives dangerously close to the firing line. That said, at $79.99 / £79.99 / AU$129.99, the GameSir G8 Galileo is hard to look past.</p><h3 class="article-body__section" id="section-gamesir-g8-galileo-price-and-availability"><span>GameSir G8 Galileo: Price and availability</span></h3><ul><li><strong>List price: $79.99 / £79.99 / AU$129.99</strong></li><li><strong>Available via Amazon, GameSir, and major retailers</strong></li><li><strong>Watch out for similarly named versions to ensure device compatibility</strong></li></ul><p>The GameSir G8 Galileo launched at the backend of 2023, but make no mistake, it’s not showing its age and still holds its own against more recent rivals. At its $79.99 / £79.99 / AU$129.99 price point, the G8 Galileo undercuts both the <a href="https://www.techradar.com/gaming/backbone-one-2nd-gen-review">Backbone One 2nd Gen</a> ($99.99 / £99.99) and the <a href="https://www.techradar.com/gaming/razer-kishi-ultra-review">Razer Kishi Ultra</a> ($149.99 / £149.99) by a comfortable margin, which is particularly impressive given that its feature set stacks up well against them both. No carrying case is included in the box, though GameSir does sell a bundle with a basic pouch for around $10 more.</p><p>GameSir hasn’t made things simple with naming and compatibility, so you’ll need to stay switched on when shopping. I’ve been testing the G8 Galileo Type-C, which only lists Android compatibility officially. That’s all that’s shown on the box, too, but I was able to use it natively with an <a href="https://www.techradar.com/phones/iphone/apple-iphone-17-pro-review">iPhone 17 Pro,</a> though it wasn’t recognized by the GameSir app. There’s also the GameSir G8+ (sometimes called the G8 Plus), which comes in both Type-C and Bluetooth forms.</p><h3 class="article-body__section" id="section-gamesir-g8-galileo-specs"><span>GameSir G8 Galileo: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>GameSir G8 Galileo</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>8.54 x 4.21 x 2.13in / 217 x 107 x 54mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.88oz / 252g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Wired USB-C (pivoting connector)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Android 8.0+ (iPhone worked unofficially)</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>GameSir App</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-gamesir-g8-galileo-design-and-features"><span>GameSir G8 Galileo: Design and features</span></h3><ul><li><strong>Full-size console grips make this feel like a proper controller</strong></li><li><strong>Pivoting USB-C connector for stress-free installation</strong></li><li><strong>Swappable thumbsticks with three additional shapes included</strong></li></ul><p>The first thing you notice about the GameSir G8 Galileo is its size. Where most mobile controllers try to stay as slimmed down and portable as possible, the G8 holds its form. It has chunky, pleasantly contoured grips with a textured finish on the back. </p><p>The marketing materials proudly boast this design is laser-engraved, though I wouldn’t have known to be perfectly honest, sorry, GameSir. It feels like any other grip texturing I’ve tested, but it’s nice enough and does its job. The whole thing feels closer to holding an Xbox controller than it does any other mobile pad I've used, or any handheld console for that matter. </p><p>For anyone who's found the Backbone One a little too compact, or who just doesn't get along with flatter, Joy-Con-style mobile controllers, this could be the answer. If it weren’t for being a bit wider, you’d have convinced a blindfolded me that this was an Xbox controller.</p><p>Build quality is solid throughout, helped, I’m sure, by the choice to go with a full-height phone deck rather than a smaller bracing bar. It gives the G8 a real heft that I personally think is to its credit, but I can’t argue doesn’t make it considerably more of a lump to store in a bag. </p><p>There's no creak or flex anywhere in the chassis, the spring-loaded extending mechanism moves confidently, and the rubberized grips inside the cradle hold everything securely in place. It’s a tidy system, and I never felt like my phone was exposed or at risk of going anywhere. I tested with both a Poco X5 Pro 5G and an iPhone 17 Pro, and the camera bump sat neatly in the extended section without any issues for both.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oVwByC28Mj3VYUDh2RhY5K" name="GameSir-G8-2" alt="The GameSir G8 Galileo mobile gaming controller on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/oVwByC28Mj3VYUDh2RhY5K.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><p>Shoutout to whoever at GameSir came up with the pivoting USB-C connector, because it’s excellent. It tilts up and down to make the process of seating and removing your phone feel far less nerve-wracking. It's a small quality-of-life detail, but one I really appreciated and frankly hope others copy. </p><p>Where things aren’t as flexible and friendly is case compatibility. GameSir says cases under 1mm should work, but that’ll only account for the absolute thinnest of featherlight cases. I was able to connect while keeping my slim iPhone case on, but having taken a closer look at the angle it forced the USB-C connector into, I swiftly lost my nerve and took it off. If you use a case of any substance, you're almost certainly taking it off every time you want to play. Not a dealbreaker, but certainly an annoyance if you’re out and about.</p><p>GameSir includes three replacement thumbstick caps (short, tall, and dome), which are easy to swap thanks to clever magnetic faceplates. However, you only get one of each alternate option, meaning you can't run a matching pair unless you stick with the defaults. </p><p>Those default sticks are nice enough, with textured edges that look suspiciously like those on an <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> controller, but it seems like an oversight or needless cost-saving measure to include singles and not sets. The face button caps aren't swappable on this model either; you'll need to upgrade to the G8+ MFi for that.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bhmGBzMz5LJkcnrtU2VPMK" name="GameSir-G8-4" alt="The GameSir G8 Galileo mobile gaming controller on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/bhmGBzMz5LJkcnrtU2VPMK.jpg" mos="" align="middle" fullscreen="" width="4000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><h3 class="article-body__section" id="section-gamesir-g8-galileo-performance"><span>GameSir G8 Galileo: Performance</span></h3><ul><li><strong>Hall effect sticks and triggers with app customization and hair-trigger mode</strong></li><li><strong>Two programmable additional buttons on the back</strong></li><li><strong>Some games need a nudge before they'll recognize the controller</strong></li></ul><p>I’m a relative newcomer to the kind of mobile gaming that calls for an add-on controller, but the GameSir G8 Galileo quickly converted me. It only took a few minutes of <em>Fortnite</em> for me to begin to forget I was actually playing on my phone. It’s a natively supported title, and that’s evident while playing, though I did often have to launch the game through the GameSir app to ensure it was recognized. </p><p>Other games rely on hardware mapping, which I found equally finicky to launch at times, though intuitive enough when I got going. </p><p>The Hall effect joysticks are excellent, buttery smooth, but I found them highly sensitive, too. For more serious players than myself, this will be a plus with loads of intricate precision on offer. For more casual players (a category I’m firmly a part of), they took a little getting used to. My unit did need calibrating out of the box to centre the left stick, but the process was straightforward in the GameSir app, and the sticks have been faultless since.</p><p>The Hall effect triggers are equally impressive. They're analog with a full range of travel, and I felt like I had plenty of throttle control while playing <a href="https://www.techradar.com/reviews/forza-horizon-5"><em>Forza Horizon 5</em></a> via <a href="https://www.techradar.com/reviews/xbox-games-pass">Xbox Game Pass</a> cloud gaming. For faster response in shooters, there’s also a hair-trigger mode, which I found was snappy and reliable. What I particularly appreciated was that hair-trigger mode still respected the deadzone settings configured in the app.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vYsyD7eDPGLNwvtPqtQwyJ" name="GameSir-G8-6" alt="The GameSir G8 Galileo mobile gaming controller on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/vYsyD7eDPGLNwvtPqtQwyJ.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><p>The D-pad is clicky with a short travel distance when you commit to an input, though it has a slightly mushy initial feel and quite a bit of wobble overall. More of an issue is the screenshot button placement directly below it, which sits just a little too close to the D-pad down for my liking. I accidentally fired it off mid-game a couple of times, and I can’t help but feel like it would have been better placed further out of the firing line.</p><p>Around the back of the G8 are a pair of programmable buttons, something of a rarity for mobile controller grips. I have a love-hate relationship with back buttons, but I got on well with these. They’re well-sized and perfectly placed to be easily accessible without getting in the way, and they take just the right amount of actuation force to avoid accidental misclicks. Worth noting they’re unbound by default, so you’ll need to head to the GameSir app to configure them to your liking.</p><p>The 3.5mm headphone jack at the bottom of the controller is a welcome inclusion for latency-free wired audio, particularly useful on phones that have dropped the port themselves. Passthrough charging worked reliably throughout my testing, with both phones still reporting fast charge speeds while connected through the controller and no problems with overheating.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XDcUrK5ELtrQRN6nY6fGEK" name="GameSir-G8-3" alt="The GameSir G8 Galileo mobile gaming controller on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/XDcUrK5ELtrQRN6nY6fGEK.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Alex Berry)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-gamesir-g8-galileo"><span>Should you buy the GameSir G8 Galileo?</span></h3><h2 id="buy-it-if-6">Buy it if...</h2><div class="product"><p><strong>You want a mobile controller that feels like a real gamepad</strong><br>The full-size grips and Hall effect inputs make the G8 Galileo less portable than alternatives, but the difference during longer gaming sessions is significant. If comfort is your priority, this is the one.</p></div><div class="product"><p><strong>You feel like the face buttons are never quite enough</strong><br>The addition of two bonus, programmable buttons on the back of the G8 makes a huge difference. They’re nicely aligned, so they’re within reach when you need them, but won’t get in the way when you don’t.</p></div><h2 id="don-t-buy-it-if-6">Don't buy it if...</h2><div class="product"><p><strong>You want something you can slip into a pocket</strong><br>The GameSir G8 Galileo's full-size phone deck and grips make it significantly bulkier than alternatives like the Backbone One or Razer Kishi V2. It's a backpack controller really, not a pocket controller.</p></div><div class="product"><p><strong>You're an iPhone user who wants full support</strong><br>While I was able to get titles to play nicely with the G8 on mobile, it’s not officially supported and wasn’t recognized at all by the GameSir app. For full functionality, you’ll need to step up to the G8+ MFi instead.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>Still not sold on the GameSir G8 Galileo? Here's how it compares to a couple of our other favorites.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>GameSir G8 Galileo</strong></p></td><td  ><p><strong>Razer Kishi Ultra</strong></p></td><td  ><p><strong>Backbone One 2nd Gen</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £79.99 / AU$129.99</p></td><td  ><p>$149.99 / £149.99 / AU$269.95</p></td><td  ><p>$99.99 / £99.99 / AU$179.99</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>8.54 x 4.21 x 2.13in / 217 x 107 x 54mm</p></td><td  ><p>9.64 x 4.36 x 2.53in / 244.8 x 110.8 x 64.3mm</p></td><td  ><p>6.93 x 3.70 x 1.34in / 176 x 93.98 x 34.03mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>8.88oz / 252g</p></td><td  ><p>9.38oz / 266g</p></td><td  ><p>4.86oz / 138 g</p></td></tr><tr><td class="firstcol " ><p><strong>Connection</strong></p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wired (USB-C / Lightning)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>Android</p></td><td  ><p>Android, iOS</p></td><td  ><p>Android, iOS</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>GameSir App</p></td><td  ><p>Razer Nexus</p></td><td  ><p>Backbone App</p></td></tr></tbody></table></div><div class="product"><p><strong>Razer Kishi Ultra</strong><br>The Razer Kishi Ultra is the premium option. With haptic feedback, RGB lighting (of course), and an excellent companion app. If you want the absolute best feature set and don't mind paying nearly double, Razer absolutely delivers. </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/razer-kishi-ultra-review" data-dimension112="a1591325-ab65-4541-adc5-dd09bd4160c5" data-action="Deal Block" data-label="For more information, check out our full Razer Kishi Ultra review" data-dimension48="For more information, check out our full Razer Kishi Ultra review" data-dimension25=""><strong>Razer Kishi Ultra review</strong></a><strong></strong><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="a1591325-ab65-4541-adc5-dd09bd4160c5" data-action="Deal Block" data-label="For more information, check out our full Razer Kishi Ultra review" data-dimension48="For more information, check out our full Razer Kishi Ultra review" data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>Backbone One 2nd Gen</strong><br>The Backbone One 2nd Gen is a more portable alternative. It's lighter, slimmer, and should play nicer with phone cases thanks to its magnetic adapters. However, it lacks Hall effect sticks and costs a little more than the G8.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/backbone-one-2nd-gen-review" data-dimension112="b358d084-9c90-42ba-ae94-d539366da92d" data-action="Deal Block" data-label="For more information, check out our full Backbone One 2nd Gen review" data-dimension48="For more information, check out our full Backbone One 2nd Gen review" data-dimension25=""><strong>Backbone One 2nd Gen review</strong></a><strong></strong><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="b358d084-9c90-42ba-ae94-d539366da92d" data-action="Deal Block" data-label="For more information, check out our full Backbone One 2nd Gen review" data-dimension48="For more information, check out our full Backbone One 2nd Gen review" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-gamesir-g8-galileo"><span>How I tested the GameSir G8 Galileo</span></h3><ul><li><strong>I spent a few days testing across Android games, cloud gaming, and exploring the GameSir companion app</strong></li><li><strong>I tested on a POCO X5 Pro 5G playing </strong><em><strong>Fortnite</strong></em><strong>, </strong><em><strong>Call of Duty Mobile</strong></em><strong>, </strong><em><strong>Need for Speed No Limits</strong></em><strong>, and </strong><em><strong>Forza Horizon 5 </strong></em><strong>via Xbox Cloud Gaming</strong></li><li><strong>While it’s not officially listed as compatible, I also explored functionality with an iPhone 17 Pro</strong></li></ul><p>My testing covered most of the workload a controller like this will handle: native mobile games with controller support, a competitive shooter, a racing game, and cloud gaming via Xbox Game Pass. I used the GameSir companion app to calibrate the sticks out of the box, tested hair-trigger mode in <em>Call of Duty Mobile</em>, and tried all three replacement thumbstick caps to check out the magnetic faceplates and swap system.</p><p>I also spent time troubleshooting some hardware mapping recognition issues in <em>Call of Duty Mobile </em>and<em> Need for Speed No Limits</em>, which turned out to be a game-side requirement to complete the tutorial using touch before any hardware input is accepted.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed April 2026</em></p>
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                                                            <title><![CDATA[ The Nacon RIG R8 Spectre Pro HS proves that headsets can still be great value in 2026 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/nacon-rig-r8-spectre-pro-hs-review</link>
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                            <![CDATA[ A wireless, base station model with similarities to Nacon’s existing R5 that impresses with tight, distinctive, low-distortion audio. ]]>
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                                                                        <pubDate>Sat, 02 May 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Phil Iwaniuk ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/SFEp2YiRSTYzqCXeSmTADm.jpeg ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Phil Iwaniuk]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The RIG R8 PRO HS gaming headset on its base station sitting on a light coloured table]]></media:description>                                                            <media:text><![CDATA[The RIG R8 PRO HS gaming headset on its base station sitting on a light coloured table]]></media:text>
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                                <h3 class="article-body__section" id="section-nacon-rig-r8-spectre-pro-hs-one-minute-review"><span>Nacon RIG R8 Spectre Pro HS: one-minute review</span></h3><p>Nacon’s making moves lately. In the past couple of years, it’s expanded its offering and, frankly, upped the quality of its products, giving the establishment a headache in every vertical from sim racing to – most pertinently – audio. </p><p>This new RIG R8 Spectre Pro HS is a wireless headset model with a base station unit, USB receiver, and dual wireless connectivity that builds on the R5’s design with additional functionality. Graphene-coated drivers deliver a really distinctive, tight sound with no discernible distortion at max volume, while snap-lock earcup plates and foam cushions offer some customisation potential and extended lifespan. To that end, an easily accessible and removable battery makes it easy to keep the charge life nice and high. </p><p>The chunky design is informed by very generous padding around the earcups and headband, which does provide a lot of comfort but doesn’t entirely offset a short headband design, which can create an awkward fit with the lower earcup portion fanning out, so it’s worth trying these on and ideally wearing them for a few minutes before committing to making them your new multi-device audio pick. </p><p>Speaking of multi-device, it’s simple to set the R8 up with either console (I’m testing the <a href="https://www.techradar.com/reviews/ps5">PS5</a>-compatible version - the Xbox version is branded as HX) or PC via the base station or USB receiver, and then pair a phone via the Bluetooth connection. Battery life and wireless performance are both strong, and it’s nice to have the option of a wired USB connection in your back pocket if you find yourself without charge and don’t want to leave the headset on the base station to charge. </p><p>There’s a lot of value and performance here, then, making the R8 a great all-round package. But it does come with some fiddly bits: specifically, a multifunction button that’s been tasked with more functions than any single button should be given, and a single RGB button on the base station that offers only limited customisation. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="guUZHJnn6XLXhGtpmd8nJQ" name="64308411-E082-426B-83E4-755D4750E874.JPG" alt="The RIG R8 PRO HS gaming headset on its base station sitting on a light coloured table" src="https://cdn.mos.cms.futurecdn.net/guUZHJnn6XLXhGtpmd8nJQ.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Phil Iwaniuk)</span></figcaption></figure><h3 class="article-body__section" id="section-nacon-rig-r8-spectre-pro-hs-price-and-availability"><span>Nacon RIG R8 Spectre Pro HS: Price and availability</span></h3><ul><li><strong>List price: $179.99 (around £135 / AU$349.99)</strong></li><li><strong>Priced competitively against Fractal Scape & Razer BlackShark V2 Pro</strong></li><li><strong>UK pricing yet to be confirmed</strong></li></ul><p>Any discussion of pricing and value in 2026 is inherently depressing, but Nacon’s found a really aggressive price point for this R8 package, considering all the features it brings to the table. </p><p>$180 for a base station and dual wireless feels about right, particularly considering the build and sound quality. Nacon hasn’t revealed the UK MSRP yet, however, so quite how bargainous this will be to UK consumers remains to be seen. </p><p>The pricing does put it up against two particularly strong rival options from Fractal and Razer, though. The <a href="https://www.techradar.com/gaming/fractal-design-scape-review">Fractal Scape</a> is a similar base station wireless model, which has the edge in overall aesthetics – or does it? Looks are subjective, after all. </p><p><a href="https://www.techradar.com/reviews/razer-blackshark-v2-pro-2023">The Razer BlackShark V2 Pro</a> doesn’t come with a base station, but its headband design and adjustability make it more comfortable, so there are no easy answers here when you compare the prices.</p><h3 class="article-body__section" id="section-nacon-rig-r8-spectre-pro-hs-specs"><span>Nacon RIG R8 Spectre Pro HS: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Nacon RIG R8 Spectre Pro HS</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$179.99 (around £135 / AU$349.99)</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>12.8oz / 364g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, Xbox Series X|S (Xbox version only), PS5 (PlayStation version only), MacOS, iOS, Android, Nintendo Switch, Nintendo Switch 2</p></td></tr><tr><td class="firstcol " ><p><strong>Connectivity</strong></p></td><td  ><p>Bluetooth, 2.4GHz wireless, wired 3.5mm/USB-C</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>60 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>RIG Navigator app</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-nacon-rig-r8-spectre-pro-hs-design-and-features"><span>Nacon RIG R8 Spectre Pro HS: Design and features</span></h3><ul><li><strong>Magnetic swappable earcup plates & cushions</strong></li><li><strong>A replaceable, rechargeable battery</strong></li><li><strong>All the cushioning</strong></li></ul><p>Like a certain infamously broken noughties racing game, this is a big RIG. Unlike <em>Big Rigs: Over The Road Racing</em>, however, it’s also an extremely competent one, which displays thoughtful design at every turn.</p><p>The chunky design serves a purpose beyond aesthetics, delivering plenty of cushioning around each earcup and below the headband. And since this model is on the heavier side, it needs that padding to keep you comfortable. </p><p>I love the swappable cushions, affixed by magnetic contact pads with a rubber ring around them to keep the connection snug and eliminate any rattle. It’s a great feature that means if and when your earcup cushions lose their plumpness or become tarnished, you can buy a replacement pair rather than shopping for a new headset. </p><p>That swappable magnetic snap-lock principle’s also been deployed on the outer earcup plates. Nacon sent a set of ‘AAA edition’ mod plates ($19.99) out with the review sample headset, and they’re very easy to install.</p><p>Once the existing plates are pulled away from their snap-lock magnets, you line up the new plates and let the magnets snap them into place. That’s it. There’s no functional benefit to this, of course, but just like the keyboard makers offering barebones kits, it’s bang on trend to provide some customisation options.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cjNrm8iN8tBBkRenzzi5KQ" name="5A0CC281-BE92-4C72-B6BD-941B89B587A7.JPG" alt="The RIG R8 PRO HS gaming headset on its base station sitting on a light coloured table" src="https://cdn.mos.cms.futurecdn.net/cjNrm8iN8tBBkRenzzi5KQ.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Phil Iwaniuk)</span></figcaption></figure><p>The physical controls layout is a bit unusual for being placed entirely on the right-hand earcup, likewise the microphone. It makes absolutely no difference to usage, but at some point in the last ten years, we all silently agreed that mics go on the left, and it is an affront to gaming convention to find this one on the right. It has a flip-to-mute function, though, so all’s forgiven. </p><p>Elsewhere, you’ll find a power button, a notched volume scroll wheel, a multifunction button, and a Bluetooth sync button. It’s possible to use this headset in a multitude of setups, using 2.4GHz wireless, Bluetooth, or dual wireless, with the base station connected in several different ways, so the way Nacon has programmed the multifunction button to handle everything from chat mix to switching to wired mode to taking phone calls is… optimistic. </p><p>Then again, it’s impressive that all that functionality exists in the first place, and some of those actions can be handled by the RIG Navigator app instead. </p><p>It’s feature-rich and versatile, with an attractive, chunky look, and it’s comfortable enough. But I do feel that the headband length and adjustability are slightly lacking. My head is on the smaller size (not to brag), and I have the headband fully extended in order to find a comfortable position. Even then, the earcups fan out slightly at the bottom rather than tucking in as I’d like them to. It’s a really small detail. The sort of thing you only really notice if you’ve been reviewing headsets for 15 years. But I noticed it, so I’m telling you about it. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ppBnVDMBdWFxR5TmWqL8JQ" name="2DE11C26-C01D-47D8-A8B1-F3AADDFA3E68.JPG" alt="The RIG R8 PRO HS gaming headset on its base station sitting on a light coloured table" src="https://cdn.mos.cms.futurecdn.net/ppBnVDMBdWFxR5TmWqL8JQ.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Phil Iwaniuk)</span></figcaption></figure><h3 class="article-body__section" id="section-nacon-rig-r8-spectre-pro-hs-performance"><span>Nacon RIG R8 Spectre Pro HS: Performance</span></h3><ul><li><strong>Tight, distinct audio character</strong></li><li><strong>Easy to pair with multiple devices</strong></li><li><strong>Dual wireless is always a perk</strong></li></ul><p>I’m pleased, but not surprised, to report that the audio performance of these R8 drivers is really strong. Nacon’s very proud of its graphene-coated materials used in the drivers, the idea being that graphene allows for quicker, more responsive driver movement and thus a more precise sound bellowing its way into your ear. </p><p>And that principle really holds up here. This is a remarkably tight-sounding headset, able to voice basslines and low ominous rumbles with sufficient oomph while not losing any detail higher up the frequency response into snare hits, gunfire, or dialogue. The stated frequency response range is 20Hz-40KHz, and while I won’t pretend I headed to the lab to verify that scientifically, I can tell you it sounds about right. Meaty low end, plenty of space higher up. </p><p>It’s also really resistant to distortion. At max volume, using Bluetooth or 2.4GHz wireless, my veteran ears didn’t pick up any discernible unwanted vibration or fizz, which is very impressive and can be genuinely useful in sound cue-heavy games like <em>PUBG: Battlegrounds </em>or <a href="https://www.techradar.com/gaming/arc-raiders-is-a-perfect-mix-of-tension-drama-and-genuinely-human-moments-it-might-just-be-the-best-game-of-2025"><em>Arc Raiders</em></a>. </p><p>Unusually for modern gaming headsets, the EQ response is actually quite distinctive and characterful. It’s <em>noticeably</em> tight, in the same way that SteelSeries’ Arctis headsets were noticeably flat when they arrived to such acclaim a decade ago. The best way I can think to describe that character – and don’t let this put you off, honestly – is that snare hits sound like Travis Barker or Lars Ulrich have been with their drum keys in and tightened the snare skin before recording. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gJx5BqkLZc5HYKquVSR3LQ" name="77133331-4081-49CF-965A-5857ACA8EB15.JPG" alt="The RIG R8 PRO HS gaming headset on its base station sitting on a light coloured table" src="https://cdn.mos.cms.futurecdn.net/gJx5BqkLZc5HYKquVSR3LQ.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Phil Iwaniuk)</span></figcaption></figure><p>That doesn’t mean it’s so specialist that it can’t perform in a musical or cinematic setting. But its disciplined low-end response and fast articulation mean it’s particularly tuned for gaming, which is as it should be. </p><p>Setting the R8 up to use with multiple devices via the base station is simple enough, particularly if you’ve used an Astro or Fractal headset with a similar system before: set the receiver to either PS5 or USB/PC mode (I’m using the PS5-compatible version) and plug either the USB-C receiver into the device, or connect the base station to the device via USB C to A cable. The base station charges the headset, and the rechargeable battery is accessible by removing the snap-lock plate, which can be swapped out and replaced whenever you like. </p><p>Stated battery life is 60 hours. After a week of usage, that stat holds up in the real world, though obviously it’s too early in testing to talk about battery degradation. Both the base station and USB receiver have RGB zones, which you can control via a button on the base station itself. That means you can’t dial in a precise RGB code or lighting pattern, but there are numerous color, lighting strength, and behaviour presets accessible via the button. </p><p>It’s always great to have dual wireless as an option, and it works well here, with the minor caveat that it took me a while to learn that in order to take incoming calls, I need to hold the multifunction button down for three seconds. Not especially intuitive, but functional. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cjNrm8iN8tBBkRenzzi5KQ" name="5A0CC281-BE92-4C72-B6BD-941B89B587A7.JPG" alt="The RIG R8 PRO HS gaming headset on its base station sitting on a light coloured table" src="https://cdn.mos.cms.futurecdn.net/cjNrm8iN8tBBkRenzzi5KQ.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Phil Iwaniuk)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-nacon-rig-r8-spectre-pro-hs"><span>Should you buy the Nacon RIG R8 Spectre Pro HS?</span></h3><h2 id="buy-it-if-7">Buy it if...</h2><div class="product"><p><strong>You like device-hopping</strong><br>The base station and super-desirable dual wireless connectivity make this a great option if you want to take calls while you play.</p></div><div class="product"><p><strong>Customisation is your thing</strong><br>Swappable earcup plates and cushions are a defining feature of this model, so you’ve got a chance to express yourself.</p></div><div class="product"><p><strong>You prefer to tweak via an app than physical controls</strong><br>The RIG Navigator app is much easier to use than the multifunction button on the headset itself, so this is one for those who don’t mind another download. </p></div><h2 id="don-t-buy-it-if-7">Don't buy it if...</h2><div class="product"><p><strong>You haven’t tried the Fractal Scape yet</strong><br>Both models offer very similar feature sets and both perform very well at a similar price point, so your individual comfort wearing each one will be the decider.</p></div><div class="product"><p><strong>You’re a lefty</strong><br>Well, ok, you can still buy it if you like. But having the mic and physical controls all on the right feels a bit odd. </p></div><div class="product"><p><strong>You’re probably only going to use it with one device</strong><br>It’ll perform very well on that device, but your money could be better deployed on audiophile-grade drivers or more luxurious comfort than the multi-device functionality this offers.</p></div><h3 class="article-body__section" id="section-rig-r8-pro-hs-headset-also-consider"><span>RIG R8 PRO HS headset: Also consider</span></h3><p>Don’t feel alright with the R8? Consider these rival wireless offerings.  </p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Nacon RIG R8 Spectre Pro HS</strong></p></td><td  ><p><strong>Fractal Scape</strong></p></td><td  ><p><strong>Razer BlackShark V2 Pro</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$179.99 (around £135 / AU$349.99)</p></td><td  ><p>$199.99 / £169.99 / around AU$285</p></td><td  ><p>$199 / £199/ AU$349</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>12.8oz / 364g</p></td><td  ><p>11.9oz / 338g</p></td><td  ><p>11.2oz / 320g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p><p><br></p></td><td  ><p>PC, Xbox (Xbox version only), PS5 (PlayStation version only), Switch, MacOS, iOS, Android</p></td><td  ><p>PC, Mac, Playstation 4/5, Nintendo Switch, iOS/Android</p></td><td  ><p>PS5, PC, Nintendo Switch</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>2.4GHz wireless, digital wired (USB-C), analog wired (3.5mm audio jack), Bluetooth</p></td><td  ><p>2,4 GHz Wireless via USB-A dongle, Bluetooth 5.3, Wired via USB-C to USB-A cable</p></td><td  ><p>Bluetooth, 2.4GHz wireless (Hyperspeed dongle)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>60 hours</p></td><td  ><p>40 hours RGB off, 24 hours RGB on</p></td><td  ><p>70 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>RIG Navigator app</p></td><td  ><p>Adjust Pro</p></td><td  ><p>Razer Synapse (PC)</p></td></tr></tbody></table></div><div class="product"><p><strong>Fractal Scape</strong><br>It’s like you wandered into an Apple store and asked one of the geniuses to design your perfect wireless gaming headset. Minimalist, gorgeous, sounds great, and offers the same multi-device compatibility.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/fractal-design-scape-review" data-dimension112="54c90211-3f20-49ea-b96b-021d2f6708f1" data-action="Deal Block" data-label="For more information, check out our full Fractal Scape review" data-dimension48="For more information, check out our full Fractal Scape review" data-dimension25=""><strong>Fractal Scape review</strong></a><strong></strong><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="54c90211-3f20-49ea-b96b-021d2f6708f1" data-action="Deal Block" data-label="For more information, check out our full Fractal Scape review" data-dimension48="For more information, check out our full Fractal Scape review" data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>Razer BlackShark V2 Pro</strong><br>Look one notch below Razer’s bells-and-whistles, ANC-enabled flagship model, and you’ll find a price-performance sweet spot in wireless gaming headsets that’s still yet to be beaten outright. No base station, though.  </p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/razer-blackshark-v2-pro" data-dimension112="0d6e6bb1-087d-4413-8997-5fad670b9dbd" data-action="Deal Block" data-label="For more information, check out our full Razer BlackShark V2 Pro review" data-dimension48="For more information, check out our full Razer BlackShark V2 Pro review" data-dimension25=""><strong>Razer BlackShark V2 Pro review</strong></a><strong></strong><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="0d6e6bb1-087d-4413-8997-5fad670b9dbd" data-action="Deal Block" data-label="For more information, check out our full Razer BlackShark V2 Pro review" data-dimension48="For more information, check out our full Razer BlackShark V2 Pro review" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-nacon-rig-r8-spectre-pro-hs"><span>How I tested the Nacon RIG R8 Spectre Pro HS</span></h3><ul><li><strong>One week of testing on PC and PS5, with the companion app</strong></li><li><strong>All connection types tested</strong></li><li><strong>Confirmed: doesn’t make The Hobbit movies better</strong></li></ul><p>The Nacon RIG R8 Spectre Pro HS arrived as I was recovering post-surgery and thus had very few available options besides: lying very still and watching things, and sitting very still and playing things. It’s proven a fine companion during both these activities. </p><p>It’s the PS5 version, which arrived here to test, so I’ve been using my review sample on PC, PS5, and my iPhone, where the RIG Navigator app also resides. On PS5, it’s been pumping out the sounds of <em>NBA 2K26</em>, on PC, it’s been capturing the hammy moans of <em>Dead Rising</em> (the original, not the remaster, obviously), and on my phone, it’s been subjected to more YouTube slop than I’d care to detail. </p><p>I can confirm that while it does capture the audio landscapes of Peter Jackson’s punishingly dull Hobbit trilogy perfectly well, it does nothing to improve the overall experience of watching those films. </p><p><em>First reviewed April 2026.</em></p>
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                                                            <title><![CDATA[ I was expecting combat in Aphelion, but I’m actually glad it’s not there ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/aphelion-review</link>
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                            <![CDATA[ Aphelion is an uplifting love story couched in a gripping sci-fi adventure. ]]>
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                                                                        <pubDate>Tue, 28 Apr 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 28 Apr 2026 15:13:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Yang ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/MhoHz2YGS4aDmrmK8W7E8M-1280-80.jpg">
                                                            <media:credit><![CDATA[Don&#039;t Nod]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An Aphelion screenshot showing]]></media:description>                                                            <media:text><![CDATA[An Aphelion screenshot showing]]></media:text>
                                <media:title type="plain"><![CDATA[An Aphelion screenshot showing]]></media:title>
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                                <p>Global warming and climate change are issues that won’t go away any time soon. While the topic has been explored plenty of times through the lens of video games, <em>Aphelion</em> separates itself by intertwining humanity’s search for a new home into a personal, heart-wrenching love story.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Xbox Series S<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>April 28, 2026</p></div></div><p>While some of its gameplay mechanics feel like an afterthought, the deep relationship between its two protagonists kept me invested until the end.</p><p><em>Aphelion</em> takes place in the 2060s, when climate change has completely decimated Earth, forcing humanity to find a new home amongst the stars. Two astronauts, Ariane and Thomas, are sent on the first manned mission to the frozen planet of Persephone to make sure that it’s suitable for life.</p><p>Their ship malfunctions, causing a crash and separating them. Along the way they hope to reunite with each other while uncovering Persephone’s secrets, but soon learn that they may not be alone after all.</p><h2 id="planet-of-ice">Planet of ice</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rt6tAPmNiJxrnbb8eZXyxL" name="Persephone" alt="An Aphelion screenshot showing the icy planet Persephone." src="https://cdn.mos.cms.futurecdn.net/rt6tAPmNiJxrnbb8eZXyxL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Don't Nod)</span></figcaption></figure><p>The mysteries surrounding Persephone and its environments are intriguing enough to make me want to understand more about the icy planet. I enjoyed scouring every corner to see which collectibles I could find to absorb the lore. <em>Aphelion</em>’s story has a personal touch as we get to see glimpses of Ariane and Thomas’s relationship. Ariane trained her whole life for this mission, often neglecting Thomas and focusing on her work. </p><p>However, as the elements start wearing her down, she becomes more vulnerable, pining for him and won’t give up until she sees them reunited. On the other hand, Thomas is ultimately supportive of Ariane’s life choices, and underneath that beneath her icy exterior is someone who just wants to be understood and loved. Getting to grips with this emotional core through each dialogue sequence is what makes <em>Aphelion</em> compelling.</p><p>Despite the unrelenting cold, Persephone is a gorgeous planet to traverse. The light reflecting off ice sheets provides a sense of hope that juxtaposes the perilous situation that Ariane and Thomas find themselves in. There are a few areas on the planet where the ice has melted, giving way to earthy tones and rocky terrain that help diversify the environments.</p><p>Persephone’s electromagnetic waves are particularly prevalent and really help the atmosphere. They also work as clever in-game objective markers to guide players on where to go. The waves themselves are colorful, reminiscent of the real-life Northern Lights, and add a splash of visual variety in a game otherwise filled with crisp white ice.</p><p><em>Aphelion</em>’s performance on console is stellar too. Playing on <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, I didn’t experience any crashes or any debilitating setbacks that could’ve hindered this journey.</p><h2 id="surviving-the-unknown">Surviving the unknown</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ECtoCYxTSZbjuVtHwY2i4P" name="The nemesis" alt="An Aphelion screenshot showing the Nemesis alien menacing over Ariane." src="https://cdn.mos.cms.futurecdn.net/ECtoCYxTSZbjuVtHwY2i4P.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Don't Nod)</span></figcaption></figure><p>Throughout <em>Aphelion</em>, you play as both Ariane and Thomas, both with distinctly different playstyles and mechanics. Ariane’s gameplay consists of climbing across the environment, incredibly similar to how it feels in <a href="https://www.techradar.com/news/gaming/my-favorite-moment-of-uncharted-4-happens-in-an-attic-in-new-orleans-1320417"><em>Uncharted</em></a>. </p><p>That aside, Ariane’s segments have a surprising amount of variety, like scanning electromagnetic waves to open up new platforms. The game has chase sequences, sliding down mountains, and at one point, dodging lightning strikes amidst a snowstorm. For a game without any combat at all, these moments are just as tense and engaging.</p><p>With all the climbing Ariane does, <em>Aphelion</em>’s collision physics can get a bit wonky. Sometimes, when she makes contact with a ledge, she might just miss even though it feels like she definitely shouldn’t have, leading to a ragdoll-style death. It's funny at first, but it can become frustrating over time.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EbuvEkrbBEWwPcqPKFUkWP" name="Aphelion key art" caption="" alt="An Aphelion screenshot showing" src="https://cdn.mos.cms.futurecdn.net/EbuvEkrbBEWwPcqPKFUkWP.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Don't Nod)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Given its similarities to </strong><em><strong>Uncharted</strong></em><strong>, I went into </strong><em><strong>Aphelion </strong></em><strong>expecting some combat. In the end, though, I'm glad it's not there, as it keeps the focus on the central pair's brilliantly written relationship.</strong></p></div></div><p>When Thomas was separated from Ariane, separated from Ariane, his suit and body were punctured by a pole. His injuries prevent him from traversing and climbing freely as Ariane can, so Thomas’s main gameplay gimmick involves traveling between different tanks to refill his suit’s dropping oxygen levels. </p><p>His segments also feature their own investigative segments, but those just boil down to reading a few documents to figure out a passcode or two. Unfortunately, Thomas’s gameplay mechanics aren’t nearly as fleshed out as Ariane’s, and this results in his chapters being rather boring compared to hers.</p><p>As Ariane and Thomas try to survive on Persephone, they’re both hunted down by a hostile entity called the Nemesis. Its inclusion not only makes the story more interesting, but it also gives them both a proper villain to face in an otherwise desolate world. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZXi3fdvwKt9oBRRXvvw6QQ" name="Thomas Oxygen tank" alt="An Aphelion screenshot showing protagonist Thomas interacting with an oxygen tank." src="https://cdn.mos.cms.futurecdn.net/ZXi3fdvwKt9oBRRXvvw6QQ.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Don't Nod)</span></figcaption></figure><p>With no weapons to defend herself, Ariane has to outmaneuver the foe in stealth sequences to reach her next objective. </p><p>Disappointingly, these sequences are almost exclusively tied to Ariane, and Thomas mainly interacts with the Nemesis in cutscenes, further reducing the gameplay variety between the two characters. Plus, the stealth sequences themselves aren’t very challenging, lessening their tension and impact.</p><p>Still, <em>Aphelion</em> is simultaneously riveting and isolating outside of these weak spots. The pacing is sublime; the game only takes about eight to 10 hours to complete, and each chapter doesn’t overstay its welcome. Ariane and Thomas demonstrate that even when people are physically apart, absence only makes the heart grow fonder. </p><h2 id="should-i-play-aphelion">Should I play Aphelion?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You like themes of romance, sci-fi, and humanity’s hubris</strong><br><em>Aphelion</em>’s story is an emotional roller coaster that touches on personal topics that are also wrapped up in an exciting adventure about finding humanity’s next home.</p></div><div class="product"><p><strong>You like exploration and stealth</strong><br>The frozen planet Persephone is an intriguing place filled with interesting lore. The stealth gameplay and climbing mechanics fit well within the context of the story.</p></div><h2 id="don-t-play-it-if-4">Don't play it if...</h2><div class="product"><p><strong>You’re looking for combat</strong><br><em>Aphelion </em>doesn’t have any combat, so those who are expecting that coming in should look elsewhere.</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p><em>,Aphelion</em> has accessibility features such as subtitles and the ability to adjust their size, add backgrounds to them, and display the names of those speaking. There’s also closed captioning, color blindness mode for the three major dichromacy types (protanopia, deuteranopia, and tritanopia). You can also reduce camera shake.</p><p>There are gameplay adjustment options too. You can toggle on automatic catch so that Ariane doesn’t miss ledges when she climbs. You can highlight ledges too, making the ones that are climbable more distinct against the environment. </p><p>On Thomas’s side, you can toggle infinite oxygen, ensuring that he won’t die if his tank runs out.</p><h2 id="how-i-reviewed-aphelion">How I reviewed Aphelion</h2><p>I played <em>Aphelion</em> for 9 hours on Xbox Series S using the standard <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a>. In that time I completed the game and searched for as many collectibles as I could before heading back into Chapter Select to find the ones I was missing. </p><p>Chapter Select provides useful info about the number of ice sculptures, audio files, and text logs you’ve yet to find. There are no alternate difficulty levels to try.</p><p><em>First reviewed April 2026</em></p>
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                                                            <title><![CDATA[ I was one of the first to test Sony's latest Inzone headset, and it sets a new standard for open-back gaming audio ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sony-inzone-h6-air-review</link>
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                            <![CDATA[ The Sony Inzone H6 Air sets a new standard for open-back gaming audio with its pristine sound and premium design. ]]>
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                                                                        <pubDate>Sat, 18 Apr 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 22 Apr 2026 10:52:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface.]]></media:description>                                                            <media:text><![CDATA[A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface.]]></media:text>
                                <media:title type="plain"><![CDATA[A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface.]]></media:title>
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                                <h2 class="article-body__section" id="section-sony-inzone-h6-air-two-minute-review"><span>Sony Inzone H6 Air: two-minute review</span></h2><p>True to its name, the new Sony Inzone H6 Air <a href="https://www.techradar.com/news/best-wired-gaming-headsets-2021-plug-and-play">wired gaming headset</a> is incredibly lightweight. Coming in at just 7oz / 199g (and only slightly more with the detachable cardioid microphone attached), it’s among the lightest gaming headsets on the market. </p><p>This isn’t just impressive on the spec sheet either; when paired with the wonderfully soft earcups, it easily creates one of the most comfortable headsets I’ve tested. You can wear the Sony Inzone H6 Air for hours at a time with minimal fatigue. In fact, it’s easy to forget that you’re even wearing it at all.</p><p>Sony hasn’t made many compromises to achieve that impressively slight weight either. The overall design is very similar to the equally superb <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a>, albeit with numerous holes in the aluminum outer earcup shells to create an open back. Under the hood, the Sony Inzone H6 Air packs the same drivers as Sony’s open-back MDR-MV1 studio monitor headphones, which is known for excellent sound. Studio monitor headphones are generally quite flat, but the drivers have been specifically adapted for gaming with enhanced bass. </p><p>The sound is far from unbalanced, though, and I’d argue that the default profile is pretty much perfect for almost all uses. The open-back design creates a lovely, wide soundstage that adds a real depth to gaming audio. Every time I fired a weapon in a match of <a href="https://www.techradar.com/gaming/battlefield-redsec-is-a-by-the-numbers-battle-royale-thats-lacking-a-sense-of-character-but-theres-no-question-that-battlefield-fits-the-genre-perfectly"><em>Battlefield Redsec</em></a>, the soft clink of spent bullet casings was impressively life-like and sounded just like it existed in a real 3D space.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/HZn2kHeFeemMBVSXTJgAy5.jpg" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/htxhq6ZWtyFkZBdi26rPy5.jpg" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zkbjyVhZLFXwdmYCoXyyR5.jpg" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>The Inzone H6 Air is still good for music listening and more general use, too, as the bass isn’t overly strong in its default configuration. Jumping into the compatible Inzone Hub software lets you customize the equalizer (EQ) profiles and save them to the included USB-C audio box for use across console platforms.</p><p>Although I stuck with the default settings for the most part (finding them to be by far the most balanced), the ‘RPG/Adventure’ profile (designed in collaboration with the PlayStation Studios team) is a highlight — enabling an immersive spatial effect that’s perfect for getting lost in vast virtual worlds.</p><p>Sadly, this is pretty much the only reason to touch the software, as the few other features it offers aren’t particularly compelling. The aggressive bass boost mode is frankly unlistenable, while the dedicated first-person shooter (FPS) settings seem a tad unnecessary when the strong directional sound already gives you a decent advantage in competitive settings. The software’s dedicated 360 spatial mode is also highly unpleasant, creating an unconvincing surround effect at the cost of rendering all sound incredibly tinny and weak.</p><p>These software shortcomings are only minor gripes, though. At the end of the day, you’re still getting absolutely amazing audio right out of the box.</p><h2 class="article-body__section" id="section-sony-inzone-h6-air-review-price-availability"><span>Sony Inzone H6 Air review: price & availability</span></h2><ul><li><strong>$199 / £175 / around AU$330</strong></li><li><strong>Mid-range price for high-end components</strong></li><li><strong>Strong value proposition</strong></li></ul><p>The Sony Inzone H6 Air is priced at $199 / £175 / around AU$330, putting it in the mid-range market segment. It is slightly more expensive than the <a href="https://www.techradar.com/gaming/turtle-beach-atlas-air-review">Turtle Beach Atlas Air</a> — another open-back model designed for gaming, which costs $179.99 / £159.99 / AU$299 but lacks the premium materials of the Sony headset.</p><p>Sharing its studio-grade drivers with the MDR-MV1, the Sony Inzone H6 Air also has significantly stronger audio chops. Better still, Sony’s Inzone offering is roughly half the price of its MDR-MV1, making for a strong value proposition.</p><h2 class="article-body__section" id="section-sony-inzone-h6-air-review-specs"><span>Sony Inzone H6 Air review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$199 / £175 / around AU$330</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>7oz / 199g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, Xbox, PlayStation, Nintendo Switch, Mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired (3.5mm / USB Type-C)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Detachable cardioid mic, spatial sound</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Inzone Hub</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-sony-inzone-h6-air-review-design-and-features"><span>Sony Inzone H6 Air review: design and features</span></h2><ul><li><strong>Similar design to the Sony Inzone H9 2</strong></li><li><strong>Intuitive controls</strong></li><li><strong>Premium materials</strong></li></ul><p>There’s a tendency for particularly lightweight products to feel cheap, but that’s far from the case with the Sony Inzone H6 Air. Its design is similar to the sleek and stylish <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a>, maintaining the same overall shape and a winning headband that offers a good level of adjustment. The main difference between the two is the perforated shells on the outside of the H6 Air’s earcups, which are constructed from a premium, sturdy-feeling aluminum. </p><p>These holes are what make the H6 Air an open-back headset and allow for a much wider, more natural-feeling soundstage than closed-back designs. There are some caveats inherent with all open-back models, though, namely the tendency for background noise to seep through. Sound also leaks out of the headset through these holes, so it’s not a design you’ll want to wear in a public setting.</p><p>The on-board controls are very basic but highly intuitive, with everything located on the left earcup. There’s a big clicky microphone mute button (with a distinct bumpy texture that makes it easy to find without looking), volume dial, 3.5mm audio input, and a 3.5mm port for the detachable cardioid microphone. My headset came with the volume dial cranked down all the way to mute, so don’t panic if your model doesn’t make any sound when you first plug it in — fiddle around with it for a moment and set it to your desired level. </p><p>The headset comes bundled with a USB-C audio box — a little dongle that can save any settings you create in the Inzone Hub software and allow you to bring them over to your console or phone. It seems to be the same audio box included with the Inzone E9 in-ear gaming headphones, which offer similar functionality.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pZ3ZeguWNeqCANTBqAVTx5" name="17689" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." src="https://cdn.mos.cms.futurecdn.net/pZ3ZeguWNeqCANTBqAVTx5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-sony-inzone-h6-air-review-performance"><span>Sony Inzone H6 Air review: performance</span></h2><ul><li><strong>Pristine audio</strong></li><li><strong>Ideal for gaming and audio listening</strong></li><li><strong>Background noise can be an issue</strong></li></ul><p>Unlike most gaming headsets, the Sony Inzone H6 Air has quite a neutral sound profile. There is some level of punchy bass, but unlike some gaming models, it’s never overpowering. </p><p>Clarity and directionality seem to have been the goal for Sony here, and the Inzone H6 Air excels on both fronts. This is most obvious when listening to music, as the impressively wide soundstage allows for excellent instrument separation.</p><p>In a gaming context, every individual sound effect is clearly defined, even in moments of intense action. Dropping into a match of <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a><em> </em>on the hectic Nuketown 2025 map, I was pleased to find that enemy footsteps were easy to track despite an abundance of gunfire, explosions, and other loud audio cues. </p><p>The same was true in a few matches of <em>Battlefield Redsec</em>, where the clean, crisp sound gave me a newfound appreciation for the game’s high-fidelity weapon effects. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2988px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="z4MfgqaWq3KAWq9TPmDDK5" name="17720" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." src="https://cdn.mos.cms.futurecdn.net/z4MfgqaWq3KAWq9TPmDDK5.jpg" mos="" align="middle" fullscreen="" width="2988" height="1681" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It’s not just great for FPS titles, either; the Sony Inzone H6 Air excels at a wide variety of genres. Modern open-world role-playing games (RPGs) are a particular treat, especially ones that already benefit from strong sound design. </p><p>Wandering 16th-century Japan in <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Assassin’s Creed Shadows</em></a><em> </em>showcased this well; the game’s strong atmosphere was elevated by perfectly reproduced details like the faint trickle of running water from nearby rivers and the subtle rustlings of trees in the wind. Enabling the ‘RPG/Adventure’ profile in the Inzone Hub software kicks all of this into overdrive, adding an extra layer of directionality to the sound.</p><p>The included microphone is great too. It won’t replace a premium standalone model, but it captures your voice and does a decent job of drowning out background noise. You still won’t want to use this headset in loud environments, though, as it lets in a lot of background sound. </p><p>You can hear your own voice clearly while chatting with friends, keyboard taps, and any passing sirens. This is an inevitable trade-off in any open-back model. I think the sound quality on offer more than makes up for it here, but it will make the Sony Inzone H6 Air a poor choice for some.</p><p>If you need strong noise cancellation, consider the Sony Inzone H9 2 (which boasts some effective ANC) instead. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zTf7HQ3Ew5PaTfFCcougY5" name="17703" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." src="https://cdn.mos.cms.futurecdn.net/zTf7HQ3Ew5PaTfFCcougY5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-sony-inzone-h6-air"><span>Should I buy the Sony Inzone H6 Air?</span></h2><h2 id="buy-it-if-8">Buy it if…</h2><div class="product"><p><strong>You want an incredibly comfortable headset</strong><br>The Sony Inzone H6 Air is incredibly lightweight, weighing just 7oz / 199g. It’s very comfortable to wear as a result, and is ideal for even the longest gaming sessions.</p></div><div class="product"><p><strong>You’re after studio-quality drivers for less</strong><br>Powered by the same drivers as the significantly pricier MDR-MV1 studio monitor headphones, the Sony Inzone H6 Air gives you high-quality audio at a reasonable cost.</p></div><h2 id="don-t-buy-it-if-8">Don’t buy it if…</h2><div class="product"><p><strong>You play near others or in loud settings</strong><br>The open-back design means sound can easily get in or out. Consider alternatives if you play near others or in environments with lots of background noise.</p></div><h2 class="article-body__section" id="section-sony-inzone-h6-air-review-also-consider"><span>Sony Inzone H6 Air review: also consider</span></h2><p>Here are two other great headsets to consider alongside the Sony Inzone H6 Air.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone H6 Air</strong></p></td><td  ><p><strong>Turtle Beach Atlas Air</strong></p></td><td  ><p><strong>Sony Inzone H9 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$199 / £175 / around AU$330</p></td><td  ><p>$179.99 / £159.99 / AU$299</p></td><td  ><p>$348.00 / £299.00 / around AU$489</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>7oz / 199g</p></td><td  ><p>10.6oz / 301g</p></td><td  ><p>9.2oz / 260g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, Xbox, PlayStation, Nintendo Switch, Mobile</p></td><td  ><p>PlayStation, PC, Nintendo Switch, Mobile</p></td><td  ><p>PC, PS4/PS5, Xbox Series X/S (wired only), iOS/Android, Switch, Switch 2, Steam Deck</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired (3.5mm / USB Type-C)</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired</p></td><td  ><p>2.4 GHz Wireless, Bluetooth, USB Wired, 3.5mm Analog</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td><td  ><p>50 hours</p></td><td  ><p>30 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Detachable cardioid mic, spatial sound</p></td><td  ><p>Flip to mute high-bandwidth mic, floating ear cups, 40mm drivers</p></td><td  ><p>Detachable mic</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Inzone Hub</p></td><td  ><p>Swarm II app</p></td><td  ><p>Inzone Hub</p></td></tr></tbody></table></div><div class="product"><p><strong>Turtle Beach Atlas Air</strong><br>This open-back model from Turtle Beach is weaker than the Inzone H6 Air on an audio front, but makes up for it with a lower price tag and wireless connectivity.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/turtle-beach-atlas-air-review" data-dimension112="c7abeb75-98e7-46d9-8f12-2649e9525ea1" data-action="Deal Block" data-label="For more information, check out our full Turtle Beach Atlas Air review" data-dimension48="For more information, check out our full Turtle Beach Atlas Air review" data-dimension25=""><strong>Turtle Beach Atlas Air review</strong></a></p></div><div class="product"><p><strong>Sony Inzone H9 2</strong><br>If you’re willing to spend a little more, you can pick up the superb Sony Inzone H9 2 gaming headphones instead. They sound great and boast desirable features like ANC, but are heavier and have less directional sound.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review" data-dimension112="5ecd340d-b48b-489e-8154-25f87c94bf73" data-action="Deal Block" data-label="For more information, check out our full Sony Inzone H9 2 review" data-dimension48="For more information, check out our full Sony Inzone H9 2 review" data-dimension25=""><strong>Sony Inzone H9 2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-sony-inzone-h6-air"><span>How I tested the Sony Inzone H6 Air</span></h3><ul><li><strong>Used for over a week</strong></li><li><strong>Tested with a wide range of games</strong></li><li><strong>Compared to other gaming headsets</strong></li></ul><p>I tested the Sony Inzone H6 Air ahead of its official reveal, going hands-on with a unit for more than a week. During that time, I used it extensively for work (that meant plenty of meetings), play, and music listening. </p><p>I tried the headset with a wide range of games from a variety of genres, including racing in <a href="https://www.techradar.com/reviews/forza-horizon-5"><em>Forza Horizon 5</em></a><em> </em>and <a href="whttps://www.techradar.com/features/need-for-speed-unbound-innovates-by-almost-becoming-a-roguelite"><em>Need for Speed Unbound</em></a>, FPS with <em>Call of Duty: Black Ops 7 </em>and <em>Battlefield Redsec</em>, and RPG in <em>Assassin’s Creed Shadows</em>.</p><p>Although the majority of my time spent with the headset was on PC, I also used it with my <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, mobile phone, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> to assess its compatibility.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed April 2026</em></p>
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                                                            <title><![CDATA[ 'The ultimate funny clip generator' — Tomodachi Life: Living the Dream is the perfect Nintendo Switch game for the social media age ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/tomodachi-life-living-the-dream-review</link>
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                            <![CDATA[ Tomodachi Life: Living the Dream stands out thanks to its wacky humor and incredible level of customization. ]]>
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                                                                        <pubDate>Wed, 15 Apr 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2.]]></media:description>                                                            <media:text><![CDATA[A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2.]]></media:text>
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                                <p>The best way to describe life simulator <a href="https://www.techradar.com/gaming/tomodachi-life-living-the-dream-preview"><em>Tomodachi Life: Living the Dream</em></a><em> </em>is like a bizarre cross between <em>The Sims </em>and reality TV show Big Brother, but even that would be doing its special brand of weirdness a disservice. There’s simply nothing else quite like this strange <a href="https://www.techradar.com/gaming/upcoming-nintendo-switch-2-exclusives">Nintendo Switch exclusive</a>, which sees you creating bombastic Mii characters, dropping them into a virtual island, and sitting back to watch as increasingly bizarre events occur.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch<br><strong>Release date: </strong>April 16, 2026</p></div></div><p>Thanks to its frankly staggering degree of character customization, which lets you create a digital representation of everyone from your real-life friend group to celebrities and even your favorite gaming characters, the whole thing seems tailor-made for generating viral social media clips, and it’s clear that the Japanese gaming giant is already on to a winner in this regard. With just a demo available to the public, my social media feeds have been filled with hilarious encounters — all elevated by the series' trademark charmingly robotic text-to-speech voices.</p><p>If you enjoyed the demo or seeing the countless popular posts, then you’ll love the full game. It’s more of the same with everything dialled up to eleven —  letting you unleash up to 70 characters rather than the demo’s three, and with hundreds more items and objects to discover. There are some misses, mostly for those expecting a transformative upgrade on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, but <em>Living the Dream </em>is otherwise a raucous time.</p><h2 id="mini-mii">Mini Mii</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bsfM53EkE4Agz3cZm4VsU9" name="2026032716281200_s" alt="A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2." src="https://cdn.mos.cms.futurecdn.net/bsfM53EkE4Agz3cZm4VsU9.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>The most important thing to know is that this is quite a hands-off game and clearly meant to be toyed with in short bursts over an extended period rather than ravenously consumed in just one sitting. </p><p>The experience opens by guiding you through the creation of your first few characters and outlining the basics of the in-depth character creator. Crafting Miis is a clear highlight, as <em>Living the Dream </em>offers the most expansive system for making them yet.</p><p>The possibilities are practically endless, with tens of face types, hair styles, eyebrows, eyes, noses, mouths, and so on. Beyond the impressive range of options, seemingly minor additions such as the option to select a separate front and back hairstyle and the addition of ears (a first for Miis) make it easier than ever to capture your desired look. </p><p>I set about creating as many members of the TechRadar team as possible, including everyone from my boss, Rob Dwiar, and Senior Entertainment Writer Lucy Buglass to our iconic Editor at Large, Lance Ulanoff, and never struggled to nail the look.</p><p>More elaborate Miis are possible through the face paint system. It turns your Mii’s face into a blank canvas, which you can draw on freely to add everything from little details, such as make-up and scars, to entire new faces based on your wildest dreams.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="73iAhpH5EvT4gCXRoooUU9" name="2026032412060100_s" alt="A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2." src="https://cdn.mos.cms.futurecdn.net/73iAhpH5EvT4gCXRoooUU9.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>The only limit here is your artistic skill, and, luckily, if you’re completely hopeless at drawing like me, you’ll be able to take advantage of some pre-set stamps of common shapes, faces, and a few food items.</p><p>Although it is an option, you don’t ever have to start from scratch either. You can clone an existing Mii and then tweak it to your liking (a tool I used to create a tiny Baby Lance) or follow a series of question-style prompts that run through the most important visual traits. The latter is particularly fun and surprisingly effective — giving you a great, near-perfect base that you can then fine-tune to perfection.</p><p>No matter your chosen method of creation, the final stage is always inputting some biographical information, including a little personality quiz that assigns your character one of a handful of distinct types to inform their behaviour. This doesn’t seem too impactful in the grand scheme of things, though I did occasionally note some differences in how my easy-going, optimistic Miis and confident leaders, for example, would react in different situations.</p><h2 id="if-you-can-dream-it">If you can dream it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8BtDmDmdGHXY32KPe6eeU9" name="2026032916091300_s" alt="A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2." src="https://cdn.mos.cms.futurecdn.net/8BtDmDmdGHXY32KPe6eeU9.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>From there, you’re let loose on your island, a customizable tropical paradise that serves as the home of your Miis. Viewed from a birds-eye perspective, they all wander around chatting with each other throughout the day, occasionally retreating into their little houses for the odd rest. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUU8oNwagzj2YUhEa3cWU9" name="2026032319482000_s" caption="" alt="A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2." src="https://cdn.mos.cms.futurecdn.net/wUU8oNwagzj2YUhEa3cWU9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>If creating your own Miis wasn’t enough, the island itself can be customized extensively with a vast selection of props and almost complete freedom over its layout. I particularly enjoy plopping down objects like vending machines and swings, which have their own special animations and possible interactions to discover.</strong></p></div></div><p>Like <em>Animal Crossing: New Horizons</em>, the game syncs with real-world time, so you’re likely to see something different depending on when you choose to log on. Miis will also remark on how much time you’ve spent in the game recently; leave for more than a few days, and they’ll miss you dearly.</p><p>Sometimes Miis will require some direct interaction, waving up at the sky to offer the chance to play some basic minigames like a quiz that has you guessing obscured objects via their shadows. They’re a bit repetitive, but thankfully totally optional and do have some decent rewards in the random items available if you win. You’ll also see plenty of little thought bubbles, which you can click with the on-screen cursor to chat to the Mii or trigger an animated scene. </p><p>They’ll sometimes ask for advice or guidance as well, which gives you another route to customizing their behavior. </p><p>Completing tasks for your Miis often grants some cash and glowing yellow liquid happiness, raising their individual happiness level. Increasing happiness unlocks new traits and the option to give them objects to play with, distinct walking animations, new catchphrases to spout, and more. On top of this, Miis have a hunger level to manage. They won’t die if you starve them or anything — but dispensing good food regularly is a sure-fire way to farm a lot of happiness easily.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ta3txkoQDp9ZiDFcoKdNU9" name="2026032322412700_s" alt="A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2." src="https://cdn.mos.cms.futurecdn.net/Ta3txkoQDp9ZiDFcoKdNU9.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>You’ll want to keep on top of this, as it all pools into an overall island happiness level. This is the main metric of your progress through the game, and as you raise happiness, a handful of unique buildings are unlocked. This includes a clothes shop to outfit your Miis and a workshop that lets you create your very own objects using an extensive digital canvas.</p><p>It does get to a point where it feels like you’ve seen most of what the game has to offer, but it still finds odd new ways to surprise you. There are loads of possible Mii interactions: they can form relationships, make lifelong enemies, move in together, and much more. Events can even happen off-screen, too, leading to some rather amusing instances where I logged in to find Miis had radically altered their own appearances with new hairstyles, or started a feud with a former friend.</p><p>The lack of Nintendo Switch 2-specific features is undeniably a shame, though. For some reason, Nintendo has opted to release <em>Living the Dream </em>solely for the original Switch, rather than also offer a dedicated Switch 2 version. It is playable through backwards and benefits from slightly shinier visuals, but the lack of support for features like <a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy-Con 2</a> mouse control is noticeable and seems like a huge missed opportunity given the number of mechanics that involve drawing. </p><p>Even those on the original Switch will notice that touch-screen support is also quite limited. You can tap icons in the character creator or drag your fingers across the screen to stroke a Miis head, but that’s basically it — a shame when pressing different options on on-screen pop-ups could easily be accomplished with a quick tap in handheld mode.</p><h2 id="should-i-play-tomodachi-life-living-the-dream">Should I play Tomodachi Life: Living the Dream?</h2><h2 id="play-it-if-5">Play it if...</h2><div class="product"><p><strong>You’re a creative type</strong><br>If you love customizing characters and the world they live in, then you’ll absolutely devour the practically limitless possibilities offered to you in <em>Tomodachi Life: Living the Dream</em>.</p></div><div class="product"><p><strong>You love the viral clips</strong><br>If you’ve been seeing the many online clips of this game or its demo and want to make your own, then it certainly won’t disappoint. This is nothing short of the ultimate funny clip generator.</p></div><h2 id="don-t-play-it-if-5">Don't play it if...</h2><div class="product"><p><strong>You want hands-on life simulation</strong><br><em>Tomodachi Life </em>is all about watching your characters live their lives rather than directly controlling them. If you want more hands-on life simulation, try looking at <em>The Sims </em>and its spinoffs instead.</p></div><h2 id="accessibility-features-4">Accessibility features</h2><p><em>Tomodachi Life: Living the Dream </em>does not have a dedicated accessibility menu and, like other Nintendo-developed games, has very few settings. </p><p>Your only real options are to invert the X-axis of the camera and tweak the levels of individual sounds. Dialogue in the game is conveyed predominantly through text, though you cannot customize its appearance in any way.</p><h2 id="how-i-reviewed-tomodachi-life-living-the-dream">How I reviewed Tomodachi Life: Living the Dream</h2><p>I played more than 15 hours of <em>Tomodachi Life: Living the Dream</em> on Nintendo Switch 2, predominantly in handheld mode using the Joy-Con 2 controllers and relying on the system’s integrated speakers for sound.</p><p>During my time with the game, I created countless Mii characters and experienced as much of it as possible, comparing it with the previous entry, <em>Tomodachi Life </em>on Nintendo 3DS, and other life simulation games like <em>The Sims 4</em>.</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ The Asus ROG Kithara embraces hi-fi and makes for a powerful, precise planar-magnetic gaming headset ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/asus-rog-kithara-review</link>
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                            <![CDATA[ Asus and HiFiMan combine to make an excellent wired audiophile gaming headset in the ROG Kithara, though a few missing features and a complex cable system hold it back. ]]>
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                                                                        <pubDate>Sun, 12 Apr 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Cliff Joseph ]]></dc:creator>                                                                                                                            <dc:contributor><![CDATA[ Rob Dwiar ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface.]]></media:description>                                                            <media:text><![CDATA[A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface.]]></media:text>
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                                <h3 class="article-body__section" id="section-asus-rog-kithara-one-minute-review"><span>Asus ROG Kithara: one-minute review</span></h3><p>There are a number of gaming headsets available that support high-res audio, such as the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">SteelSeries Arctis Nova Elite</a>, but the new Asus ROG Kithara is one of the first we’ve seen that really takes the plunge into the challenging waters of the specialist hi-fi market.</p><p>Named after a stringed instrument in ancient Greece, the Kithara takes its old-school approach seriously, with a wired-only design that turns its back on modern digital features such as Bluetooth, noise-cancellation, and spatial audio. The focus on wired audio may well be a deal-breaker for some people, but in return, the Kithara provides outstanding sound quality that works a treat both for gaming and listening to lossless and high-res music on modern streaming services.</p><p>Although it carries the Asus name, and is part of the company’s popular Republic Of Gamers (ROG) brand, the Kithara was developed in conjunction with HiFiMan, a New York-based manufacturer of seriously expensive hi-fi equipment (founded by the fabulously-named Dr Fang, who really sounds like he should be the villain in a Bond movie). </p><p>HiFiMan is known in the audiophile market for its focus on ‘planar-magnetic’ headphones, which provide a more precise and detailed sound than the less expensive ‘dynamic driver’ designs used by most mass-market headphones. And, like many audiophile headphones, the Kithara also employs an ‘open-back’ design, which allows sound to pass freely through the earpieces.</p><p>Again, this could be a problem for some people, as background noise can leak right through the earpieces while you’re wearing them, while people nearby can also hear every note of your music, and every zap, ker-pow, ka-boom of your gaming action. However, the advantage of open-back headphones is that they provide a spacious, atmospheric soundstage that really immerses you in sound, whether it’s a concert performance or an alien planet crawling with zombies.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nGBBv4yHTJgFUM6P7c7vUF" name="Front 2.JPG" alt="A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/nGBBv4yHTJgFUM6P7c7vUF.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Cliff Joseph)</span></figcaption></figure><h3 class="article-body__section" id="section-asus-rog-kithara-price-and-availability"><span>Asus ROG Kithara: Price and Availability</span></h3><ul><li><strong>List price: $299.99 / £284.99 / AU$569</strong></li><li><strong>Less expensive than many high-end gaming headsets</strong></li><li><strong>Focus is on sound quality, with few additional features</strong></li></ul><p>The planar-magnetic drivers used by the Kithara represent the high end of the hi-fi market and are normally more expensive than conventional headphones and headsets. Even so, the Kithara’s price of $299.99 / £284.99 / AU$569 isn’t wildly high when compared to high-end rivals such as the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-pro-review">Razer BlackShark V3 Pro</a>, <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">SteelSeries Arctis Nova Pro</a>, or <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2</a> headsets.</p><p>Remember, though, that most gaming headsets also provide additional features, such as Bluetooth for wireless connectivity, noise-cancellation, or spatial audio. In contrast, the Kithara is a wired-only headset that spends its entire budget on producing the best possible sound quality, with little in the way of added extras. </p><h3 class="article-body__section" id="section-asus-rog-kithara-specs"><span>Asus ROG Kithara: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Asus ROG Kithara</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$299.99 / £284.99 / AU$569</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>14.8oz / 420g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>100mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5*, PS4* Nintendo Switch*, Nintendo Switch 2*, PC, Mac, Xbox Series X|S, Xbox One (audio only via audio jack on Xbox)</p><p>(*Microphone requires USB-C adaptor)</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired only: 3.5mm audio jack, balanced 4mm, 6.3mm, USB-C</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Frequency response of 8Hz – 55KHz; 1.8m gaming cable with boom mic; 1.8m hi-fi cable with 3.5mm, balanced 4mm, 6.3mm, USB-C adaptors (USB-C supports 24-bit/96KHz) </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>N/A</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-asus-rog-kithara-design"><span>Asus ROG Kithara: Design</span></h3><ul><li><strong>Bulky 100mm drivers</strong></li><li><strong>Separate cables and adaptor for a gaming rig and hi-fi system</strong></li><li><strong>Limited console compatibility</strong></li></ul><p>This is one instance where form and function go completely hand-in-hand. The outstanding feature of the Kithara is its use of HiFiMan’s 100mm planar-magnetic drivers, which puts them in an entirely different league to conventional headsets, such as the 40mm drivers used in the SteelSeries Arctis Nova Elite. The precision of the planar-magnetic technology also provides an impressive frequency range of 8Hz – 55KHz, which goes beyond any gaming headset I’ve used, including my trusty <a href="https://www.techradar.com/reviews/master-and-dynamic-mg20-wireless-gaming-headphones">Master & Dynamic MG20</a>, and only rivalled by hi-fi headphones such as <a href="https://www.techradar.com/audio/wireless-headphones/sennheiser-hdb-630-review">Sennheiser’s HDB 630</a>.</p><p>The downside of those humungous drivers is that the Kithara is also one of the biggest and heaviest headsets that I’ve ever used. Wearing the Kithara for the first time, I was taken aback at the sheer size of the earpieces, which cover my ears with so much room to spare that the Kithara initially slid right down over my ears and almost ended up dangling around my neck. It’s heavy too, weighing in at 14.8oz / 420g, which is considerably heavier even than Apple’s metal-clad <a href="https://www.techradar.com/reviews/airpods-max">AirPods Max</a> at 13.6oz / 386g.</p><p>Fortunately, HiFiMan’s experience comes to the rescue, managing to make the Kithara more comfortable than I might have expected. The headband provides plenty of room for adjustment, so I was quickly able to find a comfortable position for the earpieces, and the well-balanced design ensures that the Kithara doesn’t feel oppressively heavy when you’re wearing it. One nice touch is that there are two sets of removable earpieces included in the box – one set with thick memory foam padding and a leatherette finish, or a slightly smaller set of earpieces covered with a lighter mesh material. The open-back design of the earpieces also provides good ventilation, so your head shouldn’t get too swampy during long gaming sessions. You will, however, end up looking like a Cyberman from Dr Who, due to the sheer size of the headset.</p><p>The connectivity options are a little complicated, though. Wired headphones are normally relatively straightforward – you just plug them into your PC, console or mobile devices, and off you go. However, the Kithara is attempting to satisfy both gamers and audiophiles, so it provides an extensive set of cables and connectors for use with different types of devices.</p><p>There are two separate cables in the box – one cable that includes a flexible microphone boom for gaming, and a second cable designed for listening to music with hi-fi equipment, such as an external DAC or amplifier. Each earpiece on the Kithara has its own 3.5mm audio socket, so both cables have a double-ended connector that plugs into the 3.5mm connectors on the Kithara earpieces (having removable cables like this also allows audiophiles to use their own specialist cables if they prefer).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3115px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="eyoHaRzy6aXEt6XyKUeVLF" name="Profile With Mic.JPG" alt="A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/eyoHaRzy6aXEt6XyKUeVLF.jpg" mos="" align="middle" fullscreen="" width="3115" height="1752" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Cliff Joseph)</span></figcaption></figure><p>As mentioned, the gaming cable includes a microphone, and there’s an inline control for adjusting volume or muting the microphone as well. This cable has two 3.5mm audio jacks on each end, and the two jacks attached to the inline control plug into the 3.5mm connectors on the Kithara’s earpieces. </p><p>The other end of the cable plugs into your PC or gaming console, with one 3.5mm jack handling microphone input while the other handles the audio from your gaming rig. Some PCs do combine the microphone and audio into a single 3.5mm connector, but the Kithara also includes a USB-C-to-dual-3.5mm adaptor, which you can use with any device that has an available USB-C port. Asus states that a USB-C interface can provide a little more power and volume for the headphones, so it recommends using the USB-C adaptor whenever possible. The USB-C adaptor also supports high-res audio formats up to 24-bit/96KHz, so it can handle most of the high-res audio available on Spotify, Apple Music, and other services. </p><p>Unfortunately, this does raise some compatibility issues for console users. Asus states that when using a <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps4-1202432/review">PlayStation 4</a> or <a href="https://www.techradar.com/reviews/ps5">PS5</a>, the microphone on the Kithara only works via the USB-C adaptor included in the box. However, the microphone doesn’t work with the Xbox at all, and audio input requires the 3.5mm audio connector on an Xbox controller, so console owners should pay close attention to the compatibility info on the Asus website to make sure the Kithara will work with the console you own.</p><p>The second cable is designed for use with a variety of hi-fi and audio devices and has a slightly different design. It does have two 3.5mm jacks on one end for connecting to the Kithara’s earpieces. However, the other end has a special ‘3-in-1’ connector that can be used to connect any of the 3.5mm, balanced 4.4mm, or 6.3mm audio adaptors that are included in the box. Most computers, consoles, and mobile devices will work fine with the standard 3.5mm adaptor, but audiophiles may prefer to use the 4.4mm and 6.3mm adaptors with a DAC, amplifier, or other hi-fi equipment.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3023px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="h7SV3H2bK5MjtyK957cLEF" name="Front 1.JPG" alt="A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/h7SV3H2bK5MjtyK957cLEF.jpg" mos="" align="middle" fullscreen="" width="3023" height="1700" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Cliff Joseph)</span></figcaption></figure><h3 class="article-body__section" id="section-asus-rog-kithara-performance"><span>Asus ROG Kithara: Performance</span></h3><ul><li><strong>Planar-magnetic drivers provide superb sound quality</strong></li><li><strong>Open-back design creates a relaxed, open soundstage</strong></li><li><strong>USB-C adaptor supports high-res audio (24-bit/96KHz)</strong></li></ul><p>The Kithara arrived just in time for the new season of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a>, and the first thing I notice as I zone into the capital town of Kyovashad is the sheer clarity and detail of its sound. The Kithara creates a real sense of a lively, bustling town around me, clearly picking out the sound of clanking metal from the blacksmith, and the bubbling cauldron of the alchemist when I stop by to stock up on some potions - details that I never really notice when I'm using my normal set of external speakers with my gaming laptop. </p><p>I'm not sure I'd call <em>Diablo 4 </em>a true open-world game, but the soundscape really opens up as I head out through the town gates. A crow squawks as I pass by, and I hear the sound of flapping wings panning over my head as it takes to the air. I also notice - for the very first time - the rattling armour and shield of my trusty companion, Raheir, as he jogs along behind me. The Kithara doesn't have the spatial audio features of more expensive rivals such as the SteelSeries Arctis Nova Pro Wireless, but the open-back earpieces are highly effective at creating a sense of space as I run along the road, including the crashing sound of a waterfall over to the left of me. </p><p>I get my first taste of combat as a band of Rogues pops up out of nowhere, and the first thing I notice is the power of those chunky 100mm drivers as I fire off a couple of lightning bolts. I only have the game volume set to 50%, but that's more than enough as the chaos of combat erupts all around me. And there's clarity as well as power, capturing the satisfying fizz of energy as my bolts swirl around, bouncing from enemy to enemy. My sorcerer is a typical glass canon, so I trigger my Earthen Bulwark magical shield, and it sounds like a slab of concrete being dragged along the ground as it swirls around me.</p><p>I've got to hand it to the sound design team on <em>Diablo 4</em>, as they've done a great job of keeping all the clashing sounds clear and balanced, and the Kithara is a great fit for the game as it has the precision needed to pick out all the sonic details of swords and shields, and the mystical energy of my spells as they all clash in combat.</p><div  class="fancy-box"><div class="fancy_box-title">Editor's note - PS5 performance</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Alongside Cliff's extremely thorough and deep testing of the Asus ROG Kithara on a host of platforms, I have also been able to put the headset through its paces on PS5. Performance on Sony's current-gen console looks to be a big deal to Asus, with a dedicated badge adorning the Kithara's box - and largely it performs brilliantly. The audio quality is excellent and gives excellent, crisp, and detailed audio that's a joy to experience. However, the connectivity, cable setup, and the fact that you can only use the headset's microphone when plugged into the PS5's USB-C port hold it back and make the logistics of using the headset a bit of a challenge, especially in 'traditional' under-the-TV setups.</em><br><em></em><br><em>Rob Dwiar, Managing Editor, TechRadar Gaming</em></p></div></div><p>The sound design on <a href="https://www.techradar.com/gaming/doom-the-dark-ages-review"><em>Doom: The Dark Ages</em></a> is, admittedly, a little less subtle, but the Kithara digs deep for the opening music, landing the grinding sound of fuzz-drenched guitars with real weight, while the martial beat of drums sets the mood for the mayhem to come. </p><p>I'm more of a role-playing games (RPG) guy these days, but the gonzo adrenaline rush of the Doom games is hard to resist, and I enjoy the metallic thud of the shield charge that softens up my enemies as I return to the game's opening section in Khalim. I decide to get some target practice in the Ripatorium mode, picking Unchained Predator by Finishing Move from the Jukebox. It's not my favourite musical genre, but the track's chugging guitar riffs cleverly sync with the bullets spewing from my pulse rifle, and the sheer gritty power of the guitar and drums will satisfy even the most die-hard metal-heads. And, as mentioned, the Kithara's oversized drivers have enough power to really make your ears bleed.</p><p>But, of course, the Kithara is designed for audiophiles who will enjoy a range of different musical genres, so I grab my iPad with Apple Music and switch to the hi-fi cable that is also included in the box. I start with the bouncing bass of Billie Eilish on Bad Guy, powered by an iFi Go Link Max DAC with a balanced 4mm connector. </p><p>The deep electronic bass that opens the track is firm and precise, but the rhythm is relaxed enough to bounce along like a playful puppy, and it immediately gets my feet tapping. The bass isn’t overwhelming, though, and there’s a really crisp sound to the finger-snaps that lead through the chorus, and a smooth, whispery quality on Billie’s vocals. Planar-magnetic headphones are sometimes criticized for weak bass, but the Kithara can hold its head up with planar-magnetic rivals such as the Audeze Maxwell 2, as it lands the final section of the song with a slow, juddering bass pulse that hits like a pile-driver. </p><p>A new high-res mix of Queen’s Seven Seas Of Rhye recently turned up on Apple Music, and the Kithara proves that it can match the power and precision of traditional hi-fi headphones such as the Sennheiser HDB 630 as it really lets rip on Brian May’s swooping power chords. It can handle Queen’s multi-tracked harmonies too, catching all the different layers of sound, and making room for Roger Taylor’s shrieking falsetto as it leads into the guitar break. </p><p>The old-school approach of the Kithara won’t suit everyone, and the lack of Bluetooth and noise-cancellation features means that it will mainly appeal to wired-only purists. But, if you’re an audiophile who really prefers the quality of traditional wired headphones, then the clarity, precision and spacious sound of the Kithara are hard to beat at this price.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3326px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jKufPqDtX5sQp3gWPkn3VF" name="Accessories.JPG" alt="A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/jKufPqDtX5sQp3gWPkn3VF.jpg" mos="" align="middle" fullscreen="" width="3326" height="1871" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Cliff Joseph)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-asus-rog-kithara"><span>Should you buy the Asus ROG Kithara?</span></h3><h2 id="buy-it-if-9">Buy it if...</h2><div class="product"><p><strong>You're chasing premium gaming audio in a wired set</strong><br>I always prefer wired headphones, but I also like gaming, so the Kithara hits the sweet spot for me. It provides separate cables for gaming (with a mic boom) and high-res music, with adaptors for a range of hi-fi gear.</p></div><div class="product"><p><strong>You’re an old-school Hi-Fi buff</strong><br>he Kithara is totally old-school, with a 100% wired-only design. But it earns its keep thanks to those chunky 100mm drivers and planar-magnetic design that delivers high-end sound quality.</p></div><div class="product"><p><strong>You have an isolated gaming setup</strong><br>The porous open-back design of the Kithara leaks sound – both in and out – so it will work best in a snug man-cave where you can play games and listen to music in privacy.</p></div><h2 id="don-t-buy-it-if-9">Don't buy it if...</h2><div class="product"><p><strong>You want your gaming headset to offer everything</strong><br>If you want Bluetooth for wireless audio, or noise-cancellation when you’re travelling, then look elsewhere. The Kithara is all about sound quality and simply ignores modern digital features (other than USB-C).</p></div><div class="product"><p><strong>You want a gaming headset for travel</strong><br>That open-back design really isn’t suitable for outdoor use or away from home. Wear the Kithara on the train to work in the morning, and you’ll be lynched by your fellow commuters.</p></div><div class="product"><p><strong>You have a small head</strong><br>The 100mm drivers are a sonic delight, but they mean that the Kithara is bigger and heavier than just about every rival headset we’ve come across.  </p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If the Asus ROG Kithara might not be quite for you, then check out these fine alternatives as excellent audiophile options.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Asus ROG Kithara</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Elite</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$299.99 / £284.99 / AU$569</p></td><td  ><p>$599.99 / £599.99 / AU$1,349</p></td><td  ><p>$329 / £319 / about AU$450</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>14.8oz / 420g</p></td><td  ><p>13.4oz / 380g</p></td><td  ><p>17.3oz / 490g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>100mm Planar Magnetic</p></td><td  ><p>40mm carbon fiber with brass surround</p></td><td  ><p>90mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5*, PS4* Nintendo Switch*, Nintendo Switch 2*, PC, Mac, Xbox Series X|S, Xbox One (audio only via audio jack on Xbox)</p><p>(*Microphone requires USB-C adaptor)</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile</p></td><td  ><p>Playstation or Xbox, Nintendo Switch, Nintendo Switch 2, PC, Mac, Mobile</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired only: 3.5mm audio jack, balanced 4mm, 6.3mm, USB-C</p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 (LE Audio, LC3, LC3+)</p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C & audio jack), Bluetooth 5.3 (LC3plus /</p><p>LC3 / LDAC / AAC)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>80+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Frequency response of 8Hz – 55KHz; 1.8m gaming cable with boom mic; 1.8m hi-fi cable with 3.5mm, balanced 4mm, 6.3mm, USB-C adaptors (USB-C supports 24-bit/96KHz) </p></td><td  ><p>Certified Hi-Res audio (96kHz/24-bit), 40mm carbon fiber, brass ring surround drivers, ClearCast Gen 2.X - Retractable Boom Mic and Smart-Switching On-Ear Beamforming Microphone with AI noise rejecting, ANC, Omniplay GameHub (connect four devices simultaneously)</p></td><td  ><p>Detachable hypercardiod mic, beamforming mic with physical and AI reduction, FILTER™ Noise Reduction Technology, embedded Dolby Atmos license (Xbox), </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>N/A</p></td><td  ><p>SteelSeries GG/Sonar (PC), SteelSeries Arctis Companion App (iOS & Android)</p></td><td  ><p>Audeze HQ (PC)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctic Nova Elite</strong><br>The Nova Elite is a real high-end option, costing almost twice the price of the Kithara. However, it provides excellent sound quality that will satisfy audiophiles, whilst also providing Bluetooth, ANC, and other digital features that the Kithara lacks. </p><p><strong>Read more in our full </strong><a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review" data-dimension112="f6d337ed-e308-49e4-8269-56d55b2a36cb" data-action="Deal Block" data-label="Read more in our full SteelSeries Arctis Nova Elite review" data-dimension48="Read more in our full SteelSeries Arctis Nova Elite review" data-dimension25=""><strong>SteelSeries Arctis Nova Elite review</strong></a><strong>.</strong></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>The latest iteration of Audeze's Maxwell will appeal to audiophiles tempted by its chunky planar-magnetic drivers and imposing sound quality. It’s a little more expensive than the Kithara, but it provides a wider range of digital features.</p><p><strong>Read more in our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="833a8488-f8bb-43b9-b757-9df7d82a8603" data-action="Deal Block" data-label="Read more in our full Audeze Maxwell 2 review" data-dimension48="Read more in our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a><strong>.</strong></p></div><h3 class="article-body__section" id="section-how-i-tested-the-asus-rog-kithara"><span>How I tested the Asus ROG Kithara</span></h3><ul><li><strong>Tested over two weeks, gaming and streaming audio</strong></li><li><strong>Used on PC, Mac and mobile devices, on a variety of games and listening to high-res music on Apple Music</strong></li><li><strong>Compared directly with the Master & Dynamic MG20 and Sennheiser HDB 630, as well as other gaming headsets and headphones</strong></li></ul><p>I’m lucky enough to test hi-fi quality headphones on a fairly regular basis, so I was able to compare the Asus Kithara with gaming headsets such as the Master & Dynamic MG20, as well as more conventional headphones from Sennheiser and Bowers & Wilkins.</p><p>As mentioned, I was eager to test the Kithara by jumping into the new season of <em>Diablo 4</em> on my Alienware gaming laptop. <em>Diablo</em> has taken up most of my gaming time in recent weeks, but I also paid a return visit to <em>Doom: The Dark Ages</em>. And, believe it or not, I also spend a fair amount of time reviewing games on the Mac, allowing me to revisit <em>Baldur’s Gate 3</em> and the zombie hordes of <em>Resident Evil 3</em>. And I was able to cover both bases with <em>Death Stranding</em>, which has a wonderfully eerie and atmospheric ambient soundtrack, alongside the beautiful, melancholy song-writing of Low Roar. </p><p>I also use a Mac for work all day long, so the Kithara was often plugged into my Mac mini in order to stream music from Apple Music, ranging from the high-res bombast of Queen to the classical elegance of Max Richter.</p><p><em>First reviewed March 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ 'None of your decisions from the first game matter' — Life is Strange: Reunion wants you to have your cake and eat it ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/life-is-strange-reunion-review</link>
                                                                            <description>
                            <![CDATA[ Life is Strange: Reunion is a disappointingly shallow adventure that wholly undermines the story of the first game. ]]>
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                                                                        <pubDate>Mon, 30 Mar 2026 11:37:43 +0000</pubDate>                                                                                                                                <updated>Mon, 30 Mar 2026 12:22:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Max and Chloe look out into a forest in Life is Strange: Reunion.]]></media:description>                                                            <media:text><![CDATA[Max and Chloe look out into a forest in Life is Strange: Reunion.]]></media:text>
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                                <p>Before I detail what makes narrative adventure game <em>Life is Strange: Reunion </em>quite so egregious, I think it’s important to clarify that I love this series and my issues with the latest instalment are not the result of pure malice, but rather come from a desire to return to the dizzying heights of <a href="https://www.techradar.com/news/gaming/life-is-strange-and-the-importance-of-contemplation-1313600"><em>Life is Strange</em></a><em> </em>and its excellent sequel <a href="https://www.techradar.com/news/life-is-strange-2-explores-adolescence-and-the-bond-between-brothers"><em>Life is Strange 2</em></a>.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>March 26, 2026</p></div></div><p>The franchise may now be helmed by a new studio, Deck Nine, (the studio behind the somewhat underwhelming spinoff <em>Life Is Strange: Before the Storm</em>) rather than original creators Don’t Nod (who have since put out the sublime spiritual successor <a href="https://www.techradar.com/gaming/lost-records-bloom-and-rage-tape-1-review"><em>Lost Records: Bloom & Rage</em></a>) but the team showed incredible promise with its 2021 entry <a href="https://www.techradar.com/gaming/life-is-strange-double-exposure-review"><em>L</em></a><em>ife Is Strange: True Colors</em>. </p><p>It wasn’t perfect, but it still delivered a well-written, emotional tale with a cast of decently memorable characters and a perfectly realized, beautiful setting.</p><p>Given how this standalone story was received, I simply don’t understand why Deck Nine wanted to bring back Max Caulfield (the protagonist of the first game) for 2024’s disastrous <em>Double Exposure</em>, let alone double down by adding her childhood friend (and let’s be honest, practically canon love interest), Chloe Price, to this new entry as well.</p><h2 id="have-your-cake">Have your cake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EoDkyTtW6y4VrWY9CkjXKj" name="5" alt="A Life is Strange: Reunion gameplay screenshot that shows" src="https://cdn.mos.cms.futurecdn.net/EoDkyTtW6y4VrWY9CkjXKj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>If there’s one word to describe <em>Reunion</em>, it’s "cowardly". This is nothing short of an embarrassing attempt to make amends with fans after <em>Double Exposure</em>, executed so sloppily that it even managed to annoy me as someone that didn’t appreciate the direction that game went in the slightest. The problem is a heavy reliance on retconning, with basically every event in that game’s latter half being completely undone in minutes. </p><p><em>Reunion </em>starts by asking you to recap some of your choices from <em>Double Exposure</em>, who you chose to date, for example, in addition to some key decisions from <em>Life is Strange </em>1, like whether you saved Arcadia Bay or Chloe. What does any of this change, exactly? Practically nothing, as it’s quickly revealed that you broke up with your chosen love interest off-screen in the handful of months between entries, and the destructive world-altering events of the last game’s finale have all been forgotten thanks to a convenient widespread case of what the characters dub “storm amnesia”.</p><p>You may recall that friend-turned-antagonist Safi Llewellyn-Fayyad closed out <em>Double Exposure </em>by vowing to travel the country, creating a team of super-powered individuals like some kind of hipster avengers, but all of this is quickly hand-waved away by the simple explanation that she gave up and came home after a few weeks. </p><p>None of your decisions from the first game matter either, as it turns out that both possible timelines have merged into one thanks to the supernatural events of the previous entry. Not only is Chloe alive and well, but the whole town of Arcadia Bay and all of its residents are completely intact.</p><p>It completely undermines the gravity of one of the most memorable decisions in not just the series but all of gaming, and the entire reason why many (including me) fell in love with these titles in the first place. I do understand that many fans will likely be pleased by the idea of everyone getting a happy ending — but it’s cheap and, being frank, not the kind of choice a studio should make for a story that it didn’t even originally create.</p><h2 id="tinderbox">Tinderbox</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UJgasMyJpsW3YEfkpxwjBj" name="3" alt="A Life is Strange: Reunion gameplay screenshot that shows" src="https://cdn.mos.cms.futurecdn.net/UJgasMyJpsW3YEfkpxwjBj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I could forgive much of this if <em>Reunion </em>still had a decent mystery at its core, which sadly isn’t the case. The main thrust is that Max’s beloved Caledon University is about to go up in smoke thanks to some kind of arson attack, and it's up to her to use her timey-wimey powers to travel back in time to fix it. </p><p>Of course, her double exposure power from the last game has been completely forgotten, replaced with rewind a la <em>Life is Strange</em> 1. The ability, which lets her rewind time for a short duration, seems like it would be quite useful for sleuthing, but it’s hardly used and ultimately feels like an afterthought.</p><p>There are multiple moments where it could come in handy, too, like one agonizing sequence that has you distracting a series of characters in order to sneakily inspect the contents of the folders they’re carrying. There is literally nothing stopping Max from simply grabbing the folders (which are all just lying on tables) and taking a look before rewinding a few minutes. In fact, she literally does what I’m describing later on to get her hands on someone’s bag, so I can only assume that the studio either didn’t consider the possibility in that instance or just wanted to pad the runtime.</p><p>I’m leaning towards the latter as padding is a theme elsewhere too; the mystery progresses at a painfully slow pace right up until Max walks into a room and has the story’s most important events literally explained to her (and by extension the player) in a magical sequence of moving images.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AzEjskU8ei8g2jSoVMTBKj" name="4" alt="A Life is Strange: Reunion gameplay screenshot that shows" src="https://cdn.mos.cms.futurecdn.net/AzEjskU8ei8g2jSoVMTBKj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>There’s no joy in exploration either, as environments are lifeless and sterile with ugly lighting that conveys no sense of atmosphere at all — a far cry from the lovely, painterly look of the first two games or even the warm, cozy appearance of <em>True Colors</em>. </p><p>Most are ported directly from <em>Double Exposure</em>, so they already feel quite stale, and that’s before you even consider that they’ve been massively cut down this time around. The university's quad, for instance, now has no accessible buildings adjacent to it (explained as the result of storm damage, though little is visible as that would require changing the models a lot), which really hampers your ability to explore.</p><p>World-building is a major problem in general. Nothing about the story feels genuine, with awkward interactions that verge on almost Lynchian at times. Nobody ever really discusses anything beyond that which is immediately relevant to Max’s understanding of the main mystery which, combined with the dire facial animation and some worryingly unfinished looking moments where the camera fades to black or pans away in order to avoid having to show what would be some rather complex scenes, gives the impression of a world populated by malfunctioning animatronics rather than real people.</p><h2 id="missing-persons">Missing persons</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:52.55%;"><img id="LWimoLWfoZkGf3nqfw4R8j" name="2" alt="A Life is Strange: Reunion gameplay screenshot that shows" src="https://cdn.mos.cms.futurecdn.net/LWimoLWfoZkGf3nqfw4R8j.jpg" mos="" align="middle" fullscreen="" width="1920" height="1009" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Deck Nine clearly wants to distance itself from <em>Double Exposure</em>, though given how many of that game’s major characters still appear here, the handful of absences are painfully obvious. Noteworthy undergraduate student Diamond Washington is completely missing in action, as is Max’s friend and fellow educator, Gwen Hunter.</p><p>Having been hounded out of her university job thanks to a misunderstanding in the previous game, not bringing Hunter back in an entry so slavishly devoted to creating the perfect “happy ending” is a massive missed opportunity, and especially stings given the real-world parallels with transgender women being bullied out of academia.</p><p>Then there’s Chloe. I can’t pretend that part of me wasn’t glad when she burst through Max’s door on the hunt for answers about the strange visions she’s been having, quickly sinking into her former (girl)friend’s embrace. It’s like she never left, and therein lies the rub. Still a punk rock rebel with a “stick it to the man” attitude at the age of nearly 30, this doesn’t come across like an authentic adult Chloe but rather an insincere facsimile of her child self.</p><p>Are we really expected to believe that her traumatic past and years out on the open road have barely changed her after more than a decade? </p><p>Contrast this with the way that <a href="https://www.techradar.com/gaming/lost-records-bloom-and-rage-tape-2-review"><em>Lost Records: Bloom & Rage</em></a><em> </em>engages with the idea of aging to great effect, particularly with its presentation of Nora, a similarly cool character as a teenager and many players’ primary love interest in that game. It’s uncomfortable when the adult Nora arrives and turns out to be something of a facile conformist, but this entirely believable evolution forces you to re-evaluate your relationship with her and shines a new light on both your past and future interactions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xaiCfkjeteWb4HfLzUB47j" name="1" alt="A Life is Strange: Reunion gameplay screenshot that shows" src="https://cdn.mos.cms.futurecdn.net/xaiCfkjeteWb4HfLzUB47j.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I’m not arguing that Chloe should have come back unrecognizable by any means, but a scrap of development to gesture to an existence outside of this series’ plot would have gone a very long way to make her more believable.</p><p>The segments where you actually get to play as Chloe are underwhelming in the grand scheme of things, too. Her ability to backtalk, first introduced in <em>Before the Storm</em>, has been stripped down massively. Originally a way of outsmarting opponents with witty comebacks by carefully considering whatever they had just said, it now involves selecting the right option using information that was invariably shown to you immediately beforehand.</p><p>The mechanic’s treatment is honestly emblematic of this entire affair: a shallow imitation of things taken wholesale from much better games. If your entire enjoyment of a new <em>Life is Strange </em>game boils down to seeing your favorite characters unconvincingly thrown around like action figures, then you’re going to be right at home here. For those of us who fell in love with the games<em> </em>for their narratives, I’m hoping that whatever the studio has planned next represents the new beginning this series now so desperately needs.</p><h2 id="should-i-play-life-is-strange-reunion">Should I play Life is Strange: Reunion?</h2><h2 id="play-it-if-6">Play it if...</h2><div class="product"><p><strong>You're simply desperate to see Chloe again</strong><br>If your one wish is to see Chloe Price show up in a game again, with no regard to how it affects the story of other entries, then <em>Life is Strange: Reunion </em>is probably good enough for you.</p></div><h2 id="don-t-play-it-if-6">Don't play it if...</h2><div class="product"><p><strong>You're expecting a decent mystery</strong><br>The mystery at the heart of <em>Life is Strange: Reunion </em>is poorly paced and sloppy. There are many better mysteries to discover in the rest of the series or other narrative adventure games.</p></div><div class="product"><p><strong>You're after a true sequel</strong><br>This doesn't feel like a true sequel to any of the other <em>Life is Strange</em> games, thanks to a huge amount of awkward retconning. Describing it as more like fan fiction would be an insult to AO3 authors.</p></div><div class="product"><p><strong>You need high production values</strong><br>This is by far the worst-looking game in the franchise, with many scenes spoiled by cheap animations and awkward dialogue.</p></div><h2 id="accessibility-features-5">Accessibility features</h2><p><em>Life is Strange: Reunion </em>has an admirably expansive suite of accessibility options. </p><p>This includes a range of pre-sets for low vision, low motor, low audio, or low sensory profiles, plus a huge number of individual settings. Key options include the ability to enable longer decision times for important choices (though there are quite a few of those in the game), highlight key objects and items that can be interacted with in the world, and even skip gameplay sequences if desired.</p><p>Subtitles are featured throughout the game and can be altered to your liking in the UI menu. There are multiple font styles, text size options, and the ability to enable a subtitle background to make them easier to read.</p><p>The game also offers a range of toggleable trigger warning screens, which can alert you to death, blood, suicide, violence, intense effects, drug use, sex, and high brightness scenes. A separate warning for loud sounds can also be enabled.</p><h2 id="how-i-reviewed-life-is-strange-reunion">How I reviewed Life is Strange: Reunion</h2><p>I completed <em>Life is Strange: Reunion</em> in roughly 12 hours on my PC, which is a 5070 Ti-powered model from retailer Scan. It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, Intel Core Ultra 7 265K processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5070-ti-review-nearly-perfect-but-with-one-major-flaw">Asus Nvidia 5070 Ti</a> graphics card.</p><p>This allowed me to play the game smoothly on its highest graphics preset at 1080p, though it still didn't look too great. I played using my usual Razer <a href="https://www.techradar.com/computing/mice/razer-deathadder-v4-pro">DeathAdder V4 Pro mouse</a> and Cherry XTRFY K5V2 keyboard, plus Logitech desktop speakers for audio.</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ I want to love Marathon but can already see why players are falling off its miserable grind ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/marathon-review</link>
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                            <![CDATA[ Marathon looks great and has some strong moment-to-moment action, but it lacks compelling reasons to keep playing. ]]>
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                                                                        <pubDate>Mon, 23 Mar 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:50 +0000</updated>
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                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marathon press image showing three Runners aiming guns down a hallway, with red lasers in the background]]></media:description>                                                            <media:text><![CDATA[Marathon press image showing three Runners aiming guns down a hallway, with red lasers in the background]]></media:text>
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                                <p>With its incredibly expressive and vibrant art direction, there’s a lot to like about extraction shooter <em>Marathon</em> from an aesthetic standpoint. Its own brand of brightly colored science fiction is a sight to behold, and there’s a real sense of wonder in the first few hours as you explore each of the three early maps, soaking it all in.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>March 5, 2026</p></div></div><p>Developed by Bungie, the original creators of <a href="https://www.techradar.com/features/halo-infinite-co-op-is-fond-familiar-fun-but-cant-keep-the-campaign-fresh"><em>Halo</em></a>, it should come as no surprise that the gunplay is well-crafted and compelling, with a strong variety of meaningfully distinct weapon types to try out. They're great-looking, like the rest of the world, too, with striking, blocky, 3D printed designs that really help sell the distant future setting.</p><p>These strong fundamentals mean that <em>Marathon </em>is plenty of fun when you’re joined by two friends in a full team, where the intense player-versus-player (PvP) encounters really shine. Unfortunately, the unremittingly grindy missions and lack of compelling cosmetic rewards, not to mention the current rather threadbare content offering, seriously limit the game’s long term potential. </p><p>With a Steam player count that’s been gradually declining for weeks since the game’s initial launch, some big changes are needed if <em>Marathon</em> is going to be more than a sprint.</p><h2 id="starting-line">Starting line</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uAjNzsDWU9H5bPDLCwbUhT" name="20260306191304_1" alt="A Marathon screenshot from a first-person perspective." src="https://cdn.mos.cms.futurecdn.net/uAjNzsDWU9H5bPDLCwbUhT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>I am optimistic, as many of my biggest problems with <em>Marathon </em>have been addressed in the time since launch. The thoroughly miserable inventory, for example, has been overhauled completely. Why did tiny stacks of three med kits and 60 ammo (items needed in bulk for practically every run) originally take up most of your highly limited slots? </p><p>I’m not entirely sure, as this would have presumably been immediately highlighted as a problem by play testers, but with their stacks increased to nine and 800, respectively, you're no longer spending minutes staring at the screen and selling your recently obtained gear in order to ensure that you have enough space to start another match.</p><p>The difficulty of computer-controlled enemies has been rebalanced, too, with the generic hostile robots that litter each map now not needing you to pump multiple magazines into them if you’re unlucky enough to get spotted. The game still doesn’t do a great job of communicating whether a hostile bot is carrying a super-powerful shield (you seem to need to manually ping them every time in order to see that), but being able to reliably take on these threats head-on makes it much easier to move around in each game.</p><p>The latest major update also introduced Cryo Archive (which went live on March 20, 2026), a stellar, massive map filled with challenging combat gauntlets and countless hidden secrets to uncover.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u4panaXU53KGDNzDdJdaDU" name="20260317202450_1" caption="" alt="A Marathon screenshot from a first-person perspective." src="https://cdn.mos.cms.futurecdn.net/u4panaXU53KGDNzDdJdaDU.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p class="fancy-box__body-text"><strong>I’ve loved everything about </strong><em><strong>Marathon</strong></em><strong>’s aesthetic since its very first trailer. The maps are stunning and have a range of possible weather conditions that all look great. The Runner shells are attractive too, with distinct designs that reflect their abilities. </strong></p></div></div><p>Set in a crumbling spacecraft, it’s a delight to explore and is bursting with high-end loot. It’s only available to jump into on weekends, though, which feels like Bungie artificially gating off content for no real reason other than to prevent players from finding everything that it has to offer too quickly and then simply leaving to play something else.</p><p>It’s a massive shame, especially when the three launch maps don’t have much going for them. Perimeter, the starting map, is tiny and segmented with multiple chokepoints that make running into other teams practically a guarantee. As with other extraction shooters, bullets are lethal here, and the threat of stumbling upon others is thrilling at first, but you’ll quickly learn the layout like the back of your hand. The map is so small that more experienced players like to beeline straight for the locations of key items for the earliest quests, too, forcing newcomers to contend with frustrating campers.</p><p>It wouldn’t be such a big issue if you could progress more than one quest at a time, but you can’t. They’re mostly boring fetch quests too, and dropping into a map only to discover what you need is long gone, just leaves entire matches feeling like a total waste of time.</p><h2 id="faltering-pace">Faltering pace</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3BHG54ncC9fvShCsN4MdfT" name="20260309210920_1" alt="A Marathon screenshot from a first-person perspective." src="https://cdn.mos.cms.futurecdn.net/3BHG54ncC9fvShCsN4MdfT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>The other two readily available maps, Dire Marsh and Outpost, are both much better thanks to their larger sizes and more complex layouts, not to mention the fact that later missions are slightly less repetitive than the early ones. Don’t be fooled by the increased scale, though, as you’ll still encounter other teams near constantly. <em>Marathon </em>might be one of the most combat-heavy extraction shooters that I’ve ever played, which is fun when you’re able to coordinate with a team of friends, but invariably miserable if you choose to matchmake with randoms.</p><p>You can embody one of six Runner shells (synthetic bodies with their own distinct personalities) plus the blank-slate, solo-play-only Rook. None of the shell’s hero-like abilities are particularly imaginative (with your usual suite of movement, stealth, recon, healing, and tank powers), but they do all work well and lead to some interesting combat scenarios.</p><p>I particularly love dropping in as Vandal, the movement hero, and using her super-sprint ability to flank entire teams. It‘s incredibly effective with a meaty shotgun in hand, plus a longer-range homing energy weapon for locking on to any foes that might try to flee.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XPJUVU3NdxgiXKJvYM3nmT" name="20260307193951_2" alt="A Marathon screenshot from a first-person perspective." src="https://cdn.mos.cms.futurecdn.net/XPJUVU3NdxgiXKJvYM3nmT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>When it all comes together, the moment-to-moment action can be incredibly fun, but after almost forty hours grinding through quests, I can’t help but sit back and wonder what I’m actually doing it all for.</p><p>Bungie has already confirmed that your progress is going to be wiped every few months, with only cosmetic unlocks carrying over. Unfortunately, the skins are completely bland and not really worth the time investment. This is doubly true of the ones in the paid battle pass (which is stuffed with basic weapon recolors and just one simplistic Runner skin) and the measly assortment offered in the in-game store.</p><p>Even with the addition of Cryo Archive, it’s not like there are anywhere near enough maps or modes (the game launched with just one) to keep me coming back for more, and I can’t help but think other players will inevitably feel the same with time. </p><p>There’s very little here compared to even free-to-play alternatives like <em>Arena Breakout: Infinite</em>, which looks much less impressive but boasts significantly more to do and, importantly, doesn't actually cost any money to get into. Hopefully, future updates will build out this beautiful-looking game with some much-needed substance before it’s too late.</p><h2 id="should-i-play-marathon">Should I play Marathon?</h2><h2 id="play-it-if-7">Play it if...</h2><div class="product"><p><strong>You have a full team of friends on hand</strong><br><em>Marathon </em>is at its best when you’re playing as a full team of friends and coordinating throughout its intense PvP encounters.</p></div><div class="product"><p><strong>You love the aesthetic</strong><br>There’s no game out there today that looks quite like Marathon. It’s beautiful to look at, and worth playing if you love how it looks.</p></div><h2 id="don-t-play-it-if-7">Don't play it if...</h2><div class="product"><p><strong>You want a game you can pour hundreds of hours into</strong><br>There’s just not enough here to justify playing <em>Marathon</em> for an extended period of time. The limited selection of maps and lack of attractive rewards for grinding through its repetitive quests mean that you’ll struggle to stay engaged after too long.</p></div><h2 id="accessibility-features-6">Accessibility features</h2><p><em>Marathon </em>doesn’t have a dedicated accessibility menu, but there are a few useful options in its settings menus. On PC, the game can be played with either keyboard and mouse or a controller, with the ability to rebind inputs fully on either control method. </p><p>There are four colorblind modes to choose from, which affect item rarity colors and the appearance of the HUD. Subtitles are enabled by default and can be customized in size, color, and background style.</p><h2 id="how-i-reviewed-marathon">How I reviewed Marathon</h2><p>I played almost 40 hours of <em>Marathon </em>on my PC, which is a 5070 Ti-powered model <a href="https://www.awin1.com/awclick.php?awinmid=15473&awinaffid=103504&clickref=trd-gb-8237450943804148863&p=https%3A%2F%2Fwww.scan.co.uk%2Fshop%2Fcomputer-hardware%2Fgaming-pcs%2Fgeforce-rtx-5070-ti-high-end-gaming-pc">from retailer Scan</a>. </p><p>It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, Intel Core Ultra 7 265K processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Asus Nvidia 5070 Ti graphics card, which allowed me to play the game at 75 frames per second (fps) on the Highest pre-set graphics mode at native resolution on my 1080p monitor. I trust an <a href="https://www.techradar.com/gaming/astro-a20-x-review">Astro A20 X</a> wireless gaming headset for my audio needs, including the use of its microphone when playing with friends.</p><p>I played the game exclusively with my usual gaming mouse and keyboard: a <a href="https://www.techradar.com/computing/mice/razer-deathadder-v4-pro">Razer DeathAdder V4 Pro</a> and Cherry XTRFY K5V2.</p><p>Throughout my time with the game, I compared my experience with my hands-on testing of other extraction shooters, namely <a href="https://www.techradar.com/gaming/starting-this-escape-from-tarkov-wipe-late-turned-me-into-a-loot-scrounging-coward"><em>Escape from Tarkov</em></a><em> </em>and <em>Arena Breakout: Infinite, </em>in addition to the wider first-person shooter genre.</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ AndaSeat's first standing desk just needs a touch more refinement in the cable management and desktop department ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/andaseat-xtreme-series-standing-desk-review</link>
                                                                            <description>
                            <![CDATA[ Rushed perhaps? AndaSeat's first standing desk could use a bit of spit and polish on some of those cable management elements that's for sure. ]]>
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                                                                        <pubDate>Sat, 21 Mar 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Storey ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/oHHRKW382qQJG2t3uixXS3.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[AndaSeat Xtreme Series Standing Desk]]></media:description>                                                            <media:text><![CDATA[AndaSeat Xtreme Series Standing Desk]]></media:text>
                                <media:title type="plain"><![CDATA[AndaSeat Xtreme Series Standing Desk]]></media:title>
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                                <h2 class="article-body__section" id="section-andaseat-xtreme-series-standing-desk-one-minute-review"><span>AndaSeat Xtreme Series Standing Desk: one-minute review</span></h2><p>As a first attempt at a budget-oriented standing <a href="https://www.techradar.com/best/best-gaming-desk-2020-top-standing-l-shaped-and-motorized-desks">gaming desk</a>, there are certainly positives for AndaSeat to draw on here. Still, it's clear it could use some refinement moving forward, and in some areas, it does feel rather rushed. Before we get to the bad, let's cover the feature set, shall we? </p><p>As standard, you get solid height adjustment ranging from 28.7in to 46.1in (73 - 117cm), multiple width options, with both 47.2in (120cm) and 55in (140cm) variants available, and a choice of colors too (black and white, albeit the white variant is only available at that larger size). </p><p>AndaSeat's also included a digital display and control panel (super easy to use), which comes with three separate profiles you configure and save multiple heights on. </p><p>Cable management on the whole is a bit of a mixed bag, although there is a cable caddy fixed to the back of the desk below where the monitor would sit, for UK and US plugs. The gaps between it and the desktop, when fully installed, are too tight to actually thread them through. </p><p>If you're plugging or unplugging devices into an extension lead back here, you're going to effectively need to unscrew it from the desk before you can do that. That's a shame because AndaSeat's included a metric ton of cable management adhesive tie-off points and cable ties, too, to help with your clean desk endeavors. Oh, and you get, well, a plastic cup holder and a headphone stand that you can screw to it, and that's about it.</p><p>Overall design is a mixed bag. It's not entirely square like most modern desks, but actually leans into an older, early 2010s office vibe, with this curved front, which, although perhaps more ergonomic, looks slightly dated in contrast to the cleaner, sharper aesthetic of more modern alternatives. There's also a cutout behind the monitor to allow you to run cables through, which is a nice touch, but that front arch may put many off, as it does make it stand out in a more modern office environment.</p><p>The biggest win, though? The price. At $500 US for the white 55-inch variant, and $400 for the smaller 47-inch, it's one of the most affordable standing desks on the market, at least one that's purposely designed for gaming anyway.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qNSF8j5RwcYpsccQtieu6X" name="andaseathero2" alt="AndaSeat Xtreme Series Standing Desk" src="https://cdn.mos.cms.futurecdn.net/qNSF8j5RwcYpsccQtieu6X.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-andaseat-xtreme-series-standing-desk-review-price-and-availability"><span>AndaSeat Xtreme Series Standing Desk review: Price and Availability</span></h3><ul><li><strong>Costs $400 / $500, around £297 / £370, or AU$562 / AU$703</strong></li><li><strong>Currently only available via AndaSeat's webstore in the US</strong></li><li><strong>Multiple sizes and black/white versions available</strong></li></ul><p>Right now the Xtreme series is only available for purchase via AndaSeat's webstore directly, it comes in two sizes currently, either the 47.2in (1.20cm), or 55.1in (140cm), although if you look in AndaSeat's instruction manual for the Xtreme series, there's also mention of a 63in (160cm) version listed too, so I suspect that'll land with us sometime in the future.</p><p>This is actually one of the cheapest standing desks out there, specifically designed for gaming, beating out the likes of <a href="https://www.techradar.com/gaming/corsair-platform-4-review">Corsair's Platform:4</a> series (which starts at $700), and <a href="https://www.techradar.com/gaming/eureka-ergonomic-gtg-wave-gaming-desk-review#section-eureka-ergonomic-gtg-wave-specs">Eureka's Ergonomic GTG</a> as well ($600). Although it's worth mentioning that both of those do have quite a few more extras than the Xtreme line does here.</p><h3 class="article-body__section" id="section-andaseat-xtreme-series-standing-desk-review-specs"><span>AndaSeat Xtreme Series Standing Desk review: specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$400/$500 around £297/£370, or AU$562/AU$703</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>28.7in / 73cm (up to 46.1in / 117cm)</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>154lbs / 70kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Cold-formed Steel, Laminated MDF</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>47.2 x 29.5in (120 x 75cm) or 55.1 x 29.5in (140 x 75cm)</p></td></tr><tr><td class="firstcol " ><p>Noise level</p></td><td  ><p><50db</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-andaseat-xtreme-series-standing-desk-review-design-and-features"><span>AndaSeat Xtreme Series Standing Desk review: design and features</span></h3><ul><li><strong>Solid build quality</strong></li><li><strong>Easy(ish) assembly, but could be easier</strong></li><li><strong>Some features need a rethink</strong></li></ul><p>Standing desks are inherently fraught products to launch. It's a difficult market to break into. Not only is it a niche within a niche, but competition is so tight these days that you really do need to bring something special to the table. </p><p>When Corsair first launched its Platform line, it was all about those added extras, monitor arms, Elgato support, and all the bells and whistles you'd expect from a company like that. Secretlab came in with all the RGB you could imagine, and Eureka had that funky, curved, angled, glass top thing that you either love or hate (or smash in one bad <em>Valorant</em> run).</p><p>AndaSeat's offering is markedly different. The added extras are relatively minimal; in fact, in many ways, it does feel like the company grabbed a Desktronics HomeOne standing desk frame, popped its branding on it, added a curved MDF top, a few optional extras, and called it a day. That's a real issue as it seriously struggles to stand out as a result.</p><p>The finish on the desk is just about serviceable as a result of that. It's a laminate MDF top, with a speckled matt coating in black or white. Our sample had a few chips on it and the odd grubby mark too (likely because it shipped all the way to the UK from China), but it's just not that exciting. </p><p>The curve in it is similarly highly divisive. It doesn't necessarily look that great by modern standards, and although it is ergonomic and gets you a little closer to your monitor compared to some offerings (these things always seem to be super deep by comparison to most 60cm / 24in desks), it would have been much better served against the current competition with just a flat edge.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RWYtd3pqyPVEepsceSwtSj" name="Andaseatdetail10" alt="AndaSeat Xtreme Series Standing Desk" src="https://cdn.mos.cms.futurecdn.net/RWYtd3pqyPVEepsceSwtSj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And then there's the cable management, which, honestly, in many ways does feel like the biggest afterthought on this whole project. The gap between the metal cable caddy in the rear and the top of the desk is just ridiculously tight. I cannot thread a UK plug through there, and even if I could, struggling to then try and insert that into the extension lead itself, cramming my wrist through the gap, while haphazardly trying to see what I'm doing while I do it,  just feels like a recipe for disaster. Even with that height adjustment. </p><p>What's interesting is that AndaSeat's animated GIFs and videos littering the product page actually show that as being almost hinged, like you can drop it down on one side to access the extension load, which honestly would be fantastic, but you can't. It's secured in place with four Allen key screws, and that's it. You could loosen two and bend it down, but you'd likely be damaging that MDF top in the process.</p><p>Then there's the cupholder and the headphone holders included as well. Both of which are plastic. A quick glance at the imagery here, and you'll spot I didn't install them. Why? Because they just don't look premium at all. Cheap white shiny plastic with a mottled finish? No, thank you. They certainly don't match the white top finish, that's for sure.</p><p>Also missing from the product page is the under-desk PC holder and an elevated monitor stand, too, which would have been nice additional extras to see at least somewhat available on launch. That does make me wonder if the launch itself was rushed to hit a particular quarter, rather than when the product was ready.</p><p>Otherwise, building it is, although quite the time consuming process, easy enough to do as long as you follow the instructions; there's not a whole lot that can go wrong here, and the desk frame itself is impressively durable once you've finished with it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jbDjUhu6ETR4rrsw5vzMq" name="andaseathero5" alt="AndaSeat Xtreme Series Standing Desk" src="https://cdn.mos.cms.futurecdn.net/jbDjUhu6ETR4rrsw5vzMq.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-andaseat-xtreme-series-standing-desk-review-performance"><span>AndaSeat Xtreme Series Standing Desk review: performance</span></h3><ul><li><strong>Multi-profile settings are impressive</strong></li><li><strong>Cable management needs work</strong></li><li><strong>Load capacity is limited</strong></li></ul><p>On to the good news, then, once the desk is built, certainly in white, it does look remarkably clean, particularly with the Mac setup I have running on top of it. Now, admittedly, I am testing this in a coffee roastery, but it does fit the whole aesthetic here beautifully, and it'll work just as well in a spacious office, as long as you don't mind that curve I mentioned earlier.</p><p>The profile settings and height adjustment, too, are super sleek. There's a child lock on here, and it's incredibly smooth when you're adjusting the height as well. Setting specific profile heights is a doddle (simply pick a height, then press S, and the profile number you want to set it to), so if you do want to swap it on the fly, you can do so super quickly and easily.</p><p>As mentioned, cable management, though, leaves a lot to be desired. Not only is the cable tidy tray a pain to deal with, but I feel like the power setup for the height adjustment monitor could have been hidden a bit better as well. If the legs came pre-assembled with the power cable running through them directly, you could have hidden the kettle lead it requires in the top of the desk, rather than at the base of one of the legs.</p><p>Total rated load capacity is also quite light, too, at just 154lbs / 70kg. It's certainly considerably less capable than the Platform:4 (330lbs / 150kg), and even the more budget-friendly <a href="https://www.techradar.com/gaming/this-new-secretlab-desk-is-covered-with-magnets-so-that-you-wont-have-to-worry-about-losing-cables-ever-again">Secretlab Magnus Evo</a> (264lbs / 120kg). That said, I did sit my own 176lbs / 80kg of weight on it, and it didn't snap in two, so who knows. This is likely a precaution due to the motors and that 18mm thick MDF that sits on top, so don't overdo it if you do invest in it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KHvWTbGL4FraB27PRmm9g9" name="Andaseatdetail11 (1)" alt="AndaSeat Xtreme Series Standing Desk" src="https://cdn.mos.cms.futurecdn.net/KHvWTbGL4FraB27PRmm9g9.jpg" mos="" align="middle" fullscreen="" width="1440" height="810" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-andaseat-xtreme-series-standing-desk"><span>Should I buy the AndaSeat Xtreme Series Standing Desk?</span></h3><h2 id="buy-it-if-10">Buy it if...</h2><div class="product"><p><strong>You're in the US after a cheap entry-level standing desk</strong><br>With multiple sizes and a relatively low entry point its remarkably affordable. Best-case scenario, you fall in love with multiple height adjustments; worst-case scenario, you've got a nice, comfortable, deep desk to sit at</p></div><div class="product"><p><strong>You don't want fancy RGB or additional features</strong><br>It's simple, remarkably so, and in some ways that's a positive, not a negative; there's no overtly gamer emphasis on display here, which is a win in some arenas.</p></div><div class="product"><p><strong>You want curved ergonomics</strong><br>You'll either love or hate that front curve, but if you're willing to take a chance on it, it does provide a modicum more ergonomic freedom than a standard flat desk</p></div><h2 id="don-t-buy-it-if-10">Don't buy it if...</h2><div class="product"><p><strong>You're looking for something a little more premium</strong><br>Although it's impressively affordable, AndaSeat's cut some serious corners to make that a reality, from the MDF top to the cheap accessories.</p></div><div class="product"><p><strong>You value good cable management</strong><br>It's technically there, but you almost have to strip the desk down to get access to your extension leads again.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p>AndaSeat Xtreme Series</p></td><td  ><p>Corsair Platform:4</p></td><td  ><p>Secretlab Magnus Pro</p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$400/$500, around £297/£370, or AU$562/AU$703</p></td><td  ><p>$699.99 / £799.99 / around AU$1,600 or $899.99 / £999.99 (Elevate) / around AU$2,000</p></td><td  ><p>$799 / £770</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>28.7in / 73cm (up to 46.1in / 117cm)</p></td><td  ><p>29in / 74cm (up to 48in / 122cm Elevate)</p></td><td  ><p>25.6-49.2in / 65-125cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>154lbs / 70kg</p></td><td  ><p>330lbs / 150kg</p></td><td  ><p>264.6lbs / 120kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Cold-formed Steel, Laminated MDF</p></td><td  ><p>Steel, laminate / birchwood</p></td><td  ><p>Steel, wood fiberboard</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>120 x 75cm (47.2 x 29.5in) or 140 x 75cm (55.1 x 29.5in)</p></td><td  ><p>29in / 74cm x 47in / 120cm x 30in / 76cm</p></td><td  ><p>59.1 x 27.6 x 25.6-49.2in / 150 x 70 x 65-125cm</p></td></tr><tr><td class="firstcol " ><p>Noise level</p></td><td  ><p><50db</p></td><td  ><p>~50db</p></td><td  ><p>N/A</p></td></tr></tbody></table></div><div class="product"><p><strong>Corsair Platform:4</strong><br>The ultimate high-end gaming desk, ideal for creators and those who crave high-quality materials and Elgato support. It's expensive, yes, but the functionality feels almost endless.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/corsair-platform-4-review" data-dimension112="c90e0520-106d-40b6-8e5c-6ec917f13c93" data-action="Deal Block" data-label="For more information, check out our full Corsair Platform:4 review" data-dimension48="For more information, check out our full Corsair Platform:4 review" data-dimension25=""><strong>Corsair Platform:4 review</strong></a></p></div><div class="product"><p><strong>Secretlab Magnus Pro</strong><br>A rival for the Platform:4, but in a Secretlab package? Probably, with exceptional cable management, a great built-in controller, sleek, professional, and with a ton of magnetic accessories, it's seriously slick.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/pro/secretlab-magnus-pro-standing-desk-review" data-dimension112="a2fd0807-974f-43a4-a8ff-0f5323a6fb9b" data-action="Deal Block" data-label="For more information, check out our full Secretlab Magnus Pro review" data-dimension48="For more information, check out our full Secretlab Magnus Pro review" data-dimension25=""><strong>Secretlab Magnus Pro review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-andaseat-xtreme-series-standing-desk"><span>How I tested the AndaSeat Xtreme Series Standing Desk</span></h3><ul><li><strong>Built and used by hand, solo wherever possible</strong></li><li><strong>Extensive work in an industrial environment</strong></li><li><strong>Direct comparisons made to similarly priced competitors</strong></li></ul><p>I actually requested the Xtreme Series be shipped directly to a coffee roastery I work at, for two reasons primarily. Firstly, so it could be used in a working capacity (managing a coffee roastery is a hectic business), and secondly, to act as a coffee tasting table for clients and guests, to see if its versatility extended beyond just the technical capacity. </p><p>With direct feedback from multiple clients and colleagues, and used in a wide range of activities for multiple weeks, both gaming, working, and in an industrial capacity, it gave me a fantastic idea of just how this desk contends not only with modern standing desks, but also in more taxing environments.</p><p><em>First reviewed February 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ I tested Asus’ new open earbuds for weeks, and I love their great sound and comfort level — but they’re so ugly I’m actually impressed ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/asus-rog-cetra-open-review</link>
                                                                            <description>
                            <![CDATA[ The Asus Rog Cetra Open earbuds are seriously comfortable, but their high price tag and ugly design make them difficult to wholeheartedly recommend. ]]>
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                                                                        <pubDate>Fri, 20 Mar 2026 01:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Asus ROG Cetra Open wireless gaming earbuds.]]></media:description>                                                            <media:text><![CDATA[The Asus ROG Cetra Open wireless gaming earbuds.]]></media:text>
                                <media:title type="plain"><![CDATA[The Asus ROG Cetra Open wireless gaming earbuds.]]></media:title>
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                                <h2 class="article-body__section" id="section-asus-rog-cetra-open-two-minute-review"><span>Asus ROG Cetra Open: Two-minute review</span></h2><p>I’ve become very fond of <a href="https://www.techradar.com/audio/earbuds-airpods/the-best-open-ear-headphones">open earbuds</a> recently, and was pretty excited when Asus announced the <a href="https://www.techradar.com/gaming/gaming-accessories/asus-just-released-new-open-earbuds-for-gaming">ROG Cetra Open</a>. If you’re not familiar with the open ear style, they’re basically earbuds that clip onto your ears and have drivers that sit a few millimeters away from your ear canal rather than plug with a silicon tip.</p><p>They’re incredibly comfortable to wear and help you maintain awareness of your surroundings, which is great when you're out and about and would rather avoid getting hit by passing bikes and the like. The trade-off is generally that you lose out on noise cancellation, isolation, and the earbuds’ ability to effectively produce bass.</p><p>Open earbuds seem like a bit of a strange choice for gaming, given the fact that they are usually towards runners or gymgoers, but I think Asus might be on to a winner with the concept. The level of comfort they offer is second to none, and I always appreciate the ability to hear myself while chatting in a match.</p><p>Unfortunately, the Asus ROG Cetra Open really stumble, presumably as a result of being the brand’s first pair of open <a href="https://www.techradar.com/news/best-gaming-earbuds">gaming earbuds</a>. For starters, they’re ridiculously expensive at an eye-watering $229.99 / £174.99 - that’s more than many of the <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">best wireless gaming headsets</a> and triple excellent non-gaming alternatives such as the Huawei FreeArc Buds. While the Asus pair does sound much better overall and has vastly superior microphones, they’re still not worth such a higher cost in my eyes.</p><p>The case that they sit in is also absurdly massive. It’s big enough to be uncomfortable in your pocket and, at the point you have to carry around a rucksack just to have space for your earbuds, it’s safe to say something has gone seriously wrong in the design department. To make matters worse, it feels very hollow and plasticky, which is unacceptable in a product at this price.</p><p>All of this leaves the Asus ROG Cetra Open difficult to recommend outside of a sale or if you’re really, really desperate for an open gaming pair. Hopefully, the brand’s next attempt is cheaper and more feature-dense, because there is real potential here.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1940px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="iQtLPeK7fX9fKUMFti3Nc7" name="IMG_20260122_101939_edit_20225883486033" alt="The Asus ROG Cetra Open wireless gaming earbuds." src="https://cdn.mos.cms.futurecdn.net/iQtLPeK7fX9fKUMFti3Nc7.jpg" mos="" align="middle" fullscreen="" width="1940" height="1091" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-asus-rog-cetra-open-price-and-availability"><span>Asus ROG Cetra Open: Price and availability</span></h3><ul><li><strong>Cost $229.99 / £174.99 / around AU$330</strong></li><li><strong>Available via the Asus website, Amazon, and Newegg</strong></li><li><strong>Very expensive for gaming earbuds</strong></li></ul><p>The Asus ROG Cetra Open earbuds retail for $229.99 / £174.99 and can be purchased via the Asus website in the US and UK, in addition to Amazon and Newegg in the US. </p><p>At this price, they’re substantially more expensive than our current favorite premium gaming buds, the <a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review">SteelSeries Arctis GameBuds</a>, which go for $159.99 / £159.99 / AU$359, and you’re paying a massive premium for the open design.</p><p>For PlayStation owners, the $199.99 / £179.99 / AU$249.95 <a href="https://www.techradar.com/gaming/consoles-pc/sony-inzone-buds-review">Sony Inzone Buds</a> are another major competitor, while the <a href="https://www.techradar.com/gaming/playstation-pulse-explore-earbuds-review">PlayStation Pulse Explore earbuds</a> are also in the mix, and offer out-of-the-box <a href="https://www.techradar.com/gaming/playstation-portal-review">PlayStation Portal</a> compatibility too.</p><p>They’re also pretty pricey compared to other open earbuds, costing much more than the Huawei FreeArc Buds and Honor Earbuds Open, but less than the super premium Bose Ultra Open Earbuds.</p><h3 class="article-body__section" id="section-asus-rog-cetra-open-specs"><span>Asus ROG Cetra Open: Specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £174.99 / around AU$330</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.3oz / 11g (per earbud bud)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, PS4, Nintendo Switch, Nintendo Switch 2, mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless (Bluetooth / 2.4GHz dongle)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>16+ hours (48+ hours with case)</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Immersion mode, RGB lighting, EQ settings</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Gear Link (web)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-asus-rog-cetra-open-design-and-features"><span>Asus ROG Cetra Open: Design and features</span></h3><ul><li><strong>Generic, cheap-looking design</strong></li><li><strong>Browser-based software</strong></li><li><strong>A few gaming features</strong></li></ul><p>I’ll be completely honest here: I absolutely hate how the Asus ROG Cetra Open looks. They’re bulky and weirdly angular for a pair of open earbuds, and look nowhere near as sleek and stylish as the alternatives by Huawei and Honor. In fact, they look more like they’re by a weirdly named off-brand that you would find scrolling too far down Amazon rather than a major hardware manufacturer. This certainly isn’t helped by the RGB lighting with its overly garish default rainbow pattern, or the fact that the plastic materials used on each bud don’t feel too premium.</p><p>The case is just as hideous and, worse still, comically large: it’s only slightly more compact than the average mid-size phone and about four times as thick. This makes it difficult to fit in a pocket and annoying to bring around with you. Sure, lots of open-ear buds have cases on the bulkier side, but I’ve not used any quite as impractical as this. I don’t quite understand why Asus is advertising these earbuds so heavily as suitable for sports, as a result of this, as surely anyone running or at the gym would favor something with a case that's more compact.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3037px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="XSnPPsxMTkb4BEQXWnqte7" name="IMG_20260122_101921_edit_20207366919425" alt="The Asus ROG Cetra Open wireless gaming earbuds." src="https://cdn.mos.cms.futurecdn.net/XSnPPsxMTkb4BEQXWnqte7.jpg" mos="" align="middle" fullscreen="" width="3037" height="1708" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Part of the reason the case is so big is to make room for the 2.4GHz USB-C wireless dongle. The dongle has a pass-through feature, with its own USB-C port that you can use to charge a controller, for example, but it’s an odd L-shape that tends to block more than one port when it’s plugged in.</p><p>Rather than a traditional application, the Asus ROG Cetra Open relies on a browser-based program called Gear Link. I really appreciate this, as it removes the need to install any software bloat and gives you immediate access to settings on practically any PC or phone when you need them. Major features it lets you tweak include equalizer settings (with pre-sets for gaming, movies, music, and so on), RGB lighting effects, and Immersion Mode. Immersion Mode seems to be some form of active noise cancellation (ANC), though I found that it wasn’t particularly effective at blocking even low-level background sound.</p><p>There’s also optional multipoint connectivity, letting you pair two devices at once for the times when you want to game while listening to music or taking a phone call.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3333px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="8HKTb4YGvzbNviKXGLNZi7" name="IMG_20260122_101950_edit_20234232188790" alt="The Asus ROG Cetra Open wireless gaming earbuds." src="https://cdn.mos.cms.futurecdn.net/8HKTb4YGvzbNviKXGLNZi7.jpg" mos="" align="middle" fullscreen="" width="3333" height="1875" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-asus-rog-cetra-open-performance"><span>Asus ROG Cetra Open: Performance</span></h3><ul><li><strong>Sound great with a surprising amount of bass</strong></li><li><strong>Secure and comfortable fit</strong></li><li><strong>Microphones are decent</strong></li></ul><p>For a pair of open earbuds, the Asus ROG Cetra Open sounds great with some surprisingly punchy bass. The sound is crisp and clean, with decent tuning out of the box - though I would still recommend selecting the flat EQ in its software. It’s hard to overstate just how comfortable they are to wear, too. I have used them for an entire day of work with absolutely no discomfort or fatigue, making them some of the most comfortable earbuds that I’ve ever used.</p><p>They’re very secure on the ears too, and can easily withstand walking or even running. The included neck band can be used for some added peace of mind, too, ensuring that they will stay on your person even if they do come loose.</p><p>The ability to hear your surroundings is also surprisingly useful, though it does come with some drawbacks. If you’re using these headphones in an office environment, you can easily chat to others without taking them out of yours and when exercising outdoors, you don’t need to worry about drowning out oncoming traffic. In a gaming context, though, it’s a bit of a double-edged sword. You’re going to hear pretty much everything in your surroundings, even if you’re playing at home, which makes it difficult to get truly immersed. The headphones do have an Immersion Mode feature, which seemingly enables some kind of ANC, but it’s not effective at blocking noise at all.</p><p>The microphones of the Asus ROG Cetra Open are decent for a pair of earbuds. They’re not broadcast quality by any means, but they do a decent job picking up your voice and will ensure that you can be heard clearly in most situations. The battery life is also nothing to complain about, with around 16 hours of use for each bud and an additional three charges held in the case.</p><p>The included dongle makes it easy to use the headphones with consoles, and cuts down potential latency, though I do find its L shape design a little awkward. If you’re not careful, it can block adjacent USB ports, though it does offer USB-C passthrough that somewhat mitigates this annoyance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2305px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="srJQvU9GvsunFZjYPDvte7" name="IMG_20260122_102024_edit_20244819323942" alt="The Asus ROG Cetra Open wireless gaming earbuds." src="https://cdn.mos.cms.futurecdn.net/srJQvU9GvsunFZjYPDvte7.jpg" mos="" align="middle" fullscreen="" width="2305" height="1297" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-asus-rog-cetra-open"><span>Should I buy the Asus ROG Cetra Open?</span></h3><h2 id="buy-it-if-11">Buy it if…</h2><div class="product"><p><strong>You're after open gaming earbuds</strong><br>If you want a pair of open earbuds designed specifically for gaming, there really aren’t any real alternatives to the Asus ROG Cetra Open, making them your best option by default.</p></div><div class="product"><p><strong>You’re desperate for earbuds suitable for both gaming and sport</strong><br>If, for some reason, you really, really want to use the same earbuds for gaming and sport, then the Asus ROG Cetra Open is one of the few products geared towards both.</p></div><h2 id="don-t-buy-it-if-11">Don’t buy it if…</h2><div class="product"><p><strong>You’re on any kind of budget</strong><br>The biggest drawback of the Asus ROG Cetra Open is easily its massive price tag. If you’re after a pair of open earbuds, there are plenty of cheaper options out there, and if you can sacrifice the open design, premium gaming earbud models come in much cheaper.</p></div><div class="product"><p><strong>You love being immersed in your games</strong><br>The open design inherently can’t block noise as effectively as closed models that create a seal in your ear. If you value immersion and cutting out distractions, choose something else.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>After some alternatives to the Asus ROG Cetra Open? Here’s one gaming model and one more general pair of open earbuds to consider.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Asus ROG Cetra Open</strong></p></td><td  ><p><strong>SteelSeries Arctis GameBuds</strong></p></td><td  ><p><strong>Huawei FreeArc Buds</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £174.99 / around AU$330</p></td><td  ><p>$159.99 / £159.99 / AU$359</p></td><td  ><p>£99.99 (around $130 / AU$200)</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.3oz / 11g (per earbud bud)</p></td><td  ><p>0.19oz / 5.3g (each bud); 1.7oz / 48.7g (case)</p></td><td  ><p>0.31oz / 8.9 g (per bud)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, PS4, Nintendo Switch, Nintendo Switch 2, mobile</p></td><td  ><p>GameBuds for PlayStation: PS5, PS4, Nintendo Switch, PC, Mac, Meta Quest 2/3, mobile; GameBuds for Xbox: Xbox Series X|S, Xbox One, PS5, PS4, Nintendo Switch, PC, Mac, Meta Quest 2/3</p></td><td  ><p>Mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless (Bluetooth / 2.4GHz dongle)</p></td><td  ><p>2.4Ghz (via USB-C), Bluetooth 5.3 (mobile)</p></td><td  ><p>Wireless (Bluetooth)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>16+ hours (48+ hours with case)</p></td><td  ><p>Up to 40 hours (buds 10 hours; case 30 hours)</p></td><td  ><p>7 hours (earbuds), 23 hours (total)</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Immersion mode, RGB lighting, EQ settings</p></td><td  ><p>360° Spatial Audio, Qi Wireless Charging Case, 6mm neodymium drivers, four-mic ANC, transparency mode, in-ear detection/sensor, IP55 rating, fast charge, companion app with more than 100 presets</p></td><td  ><p>Companion app</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Gear Link (web)</p></td><td  ><p>Arctis Companion App (mobile), SteelSeries Sonar (PC)</p></td><td  ><p>Huawei AI Life (mobile)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis GameBuds</strong><br>My go-to gaming earbuds and easily the best premium pair that money can buy right now. They boast excellent sound, great companion software, and some highly effective ANC to keep you immersed in your game.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review" data-dimension112="6515a3ca-9cdf-4d6f-803c-73b858edd79c" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension48="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension25=""><strong>SteelSeries Arctis GameBuds review</strong></a></p></div><div class="product"><p><strong>Huawei FreeArc Buds</strong><br>This more affordable, general-use pair is my current open earbuds of choice for when I’m outdoors. They’re just as comfortable as the Asus pair, but much more stylish. They’re not designed for gaming, though, and you lose some sound quality.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/audio/earbuds-airpods/the-huawei-freearc-are-the-best-sounding-open-ear-headphones-ive-ever-tested-and-theyre-surprisingly-cheap" data-dimension112="9afa87df-c069-467d-87ab-1c0a39529a61" data-action="Deal Block" data-label="For more information, check out our full Huawei FreeArc Buds review" data-dimension48="For more information, check out our full Huawei FreeArc Buds review" data-dimension25=""><strong>Huawei FreeArc Buds review</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="9afa87df-c069-467d-87ab-1c0a39529a61" data-action="Deal Block" data-label="For more information, check out our full Huawei FreeArc Buds review" data-dimension48="For more information, check out our full Huawei FreeArc Buds review" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-asus-rog-cetra-open"><span>How I tested the Asus ROG Cetra Open</span></h3><ul><li><strong>Tested for more than a month</strong></li><li><strong>Used for gaming and general music listening</strong></li><li><strong>Compared against other open earbuds and gaming earbuds</strong></li></ul><p>I tested the Asus ROG Cetra Open earbuds for more than a month, using them as my go-to headphones for practically everything in that time. I spent hours using them for gaming on both PC and <a href="https://www.techradar.com/reviews/ps5">PS5 </a>in addition to taking calls with friends over Discord. I took them with me daily to the office too, wearing them outside to listen to music and for taking meetings at work,</p><p>Throughout my time with the earbuds, I compared them frequently to many of the best gaming earbud models, particularly the SteelSeries Arctis GameBuds. I also evaluated them against open earbuds that I have tried, like the <a href="https://www.techradar.com/audio/earbuds-airpods/honor-earbuds-open-review">Honor Earbuds Open</a> and Huawei FreeArc Buds.</p><p>Read more about how we test</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ After 80 hours of Crimson Desert I'm thirsty for more of its breathtaking open-world and enthralling set pieces — it just needs a few tweaks in some areas to become a masterpiece ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/crimson-desert-review</link>
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                            <![CDATA[ Crimson Desert provides a fantastic open-world experience, which thrives in puzzle-solving, finding surprises, and combat that rivals the best out there. ]]>
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                                                                        <pubDate>Wed, 18 Mar 2026 22:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 17 Apr 2026 10:01:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/riqwhsJX2XLMYHR6WeadJD.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Pearl Abyss]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Landscape shot with Kliff in Crimson Desert]]></media:description>                                                            <media:text><![CDATA[Landscape shot with Kliff in Crimson Desert]]></media:text>
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                                <p><em>Crimson Desert </em>is easily one of the best action-adventure games of this generation. Developer Pearl Abyss provides stylish, remarkable combat in an exceptional open-world experience with spectacular visuals that make it a must-play. </p><p>It provides little to no guidance, giving players total freedom to think outside the box in both exploration and combat encounters, utilizing unique mechanics to overcome puzzles, enemy ambushes, and the other obstacles that await you.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>March 19, 2026</p></div></div><p>Despite initial fears of a 'catch', <em>Crimson Desert</em> ticks all the important boxes for a game that will keep you coming back for more, with moments of distraction during discovery, large-scale battles, fantastic voice acting, and a strong original soundtrack to accompany players throughout their journey.</p><p>After 80 hours of playing, I still have the same smile from my first hour of diving in, as there's still so much more that awaits me in the continent of Pywel.</p><h2 id="getting-lost-in-pywel">Getting lost in Pywel</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="an5vgiKrkVfpDYri5aPhya" name="Crimson Desert Review DNT UNTIL MARCH 20 | Embargoed" alt="Wide shot of Crimson Desert's open world" src="https://cdn.mos.cms.futurecdn.net/an5vgiKrkVfpDYri5aPhya.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/an5vgiKrkVfpDYri5aPhya.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p><em>Crimson Desert</em>'s map is absolutely massive, so much so that I had only seen eight per cent of it by the 60-hour mark. The continent of Pywel is filled with so much to discover, and I often found myself getting sidetracked and distracted on the path to main story quests in this well-crafted open world. </p><p>Whether it's a cave you've stumbled upon, full of traps to complete a puzzle, or an ambush led by a non-playable character (NPC) who fools you into believing they need your help, <em>Crimson Desert</em> is constantly keeping you engrossed and curious to uncover what lies beyond its main path.</p><p>As Kliff Macduff, you lead the Greymanes after a sudden ambush by fierce rivals, the Black Bears, leaving Kliff and his comrades left for dead. Your job is to find and reunite the surviving Greymanes and avenge all that was lost, but there's more than what meets the eye here.</p><p>It's important to note that <em>Crimson Desert</em> is not a narrative-driven game, and there's a heavier focus on the open-world sandbox and its immersive nature. Having said that, I was quite surprised to see that Pearl Abyss constructed an interesting story that not only helps you grow attached to characters among the Greymanes but also leaves you constantly wondering what lies ahead on your journey.</p><p>Following the game's grand opening, <em>Crimson Desert</em> gives you important starter tools and essentially allows you to freely explore any region you choose. You effectively pick your own difficulty by either seeking out gear via boss battles or finding Abyss Artifacts to unlock new skills, all early on, or head into quests or large-scale battles without them for a challenge. </p><p>Finding those Abyss Artifacts is no easy feat, as many require solving puzzles across the map. Remember when I said there was no hand-holding? You're not getting anything but a few hints with <em>Crimson Desert</em>'s puzzles, and it felt so rewarding to complete them, as I was consistently excited to see how each new skill I unlocked would change my playstyle.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cT7XXJLmcwERjRsbPxrnGV" name="Crimson Desert Review DNT UNTIL MARCH 20 | Embargoed" alt="Wide panning view of Hernand in Crimson Desert" src="https://cdn.mos.cms.futurecdn.net/cT7XXJLmcwERjRsbPxrnGV.gif" mos="" align="middle" fullscreen="1" width="800" height="450" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/cT7XXJLmcwERjRsbPxrnGV.gif' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p>For example, you might find a puzzle with stone slabs and symbols that must follow a particular pattern for each phase. While there are potentially clues for what that pattern is in another hidden location on the map, chances are you haven't found it. Once you finally succeed through trial and error, the sense of relief is profoundly cathartic.</p><p>That applies to both puzzles in casual exploration, side quests, and main quests, so it's best to be patient with each of them. The scale of <em>Crimson Desert</em>'s open world is something I've not seen in any game until now, and that means most players will easily pass the 50-hour mark, and still be in the game's starting region, Hernand.</p><p>Now, that doesn't mean you can't travel to any region you want; you can. However, I offer you the best of luck in doing so without finding the right gear, and levelling up accordingly, as the enemies and bosses in <em>Crimson Desert</em> are very unforgiving - sometimes to the game's detriment.</p><h2 id="suplex-city">Suplex city</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/BWV38SQiqvGcMbuRFzc2PJ.png" alt="Gameplay screenshot of Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4RN5QZPfhhtaDvxpibeKWd.png" alt="Clothesline attack in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/A7A4ATkCT7ACFBS6xXaaPG.png" alt="Kliff in combat in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qkAJKPYrCr9Sn8WinW7GVd.png" alt="Jump kick attack in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KY2PvK3GWxbRdWnZ787tcB.png" alt="Force Palm ability in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure></figure><p>Combat in <em>Crimson Desert</em> is a wrestling fan's dream and more, easily standing out as the strongest aspect of the game. While there's plenty to enjoy in terms of spectacle, especially when mounting dragons, using jetpacks, or simply deploying tools like Axiom Force to traverse the map, Pearl Abyss has done a phenomenal job at making the battlefield your playground.</p><p>Once you've equipped enough Abyss Artifacts, you can either choose a build dedicated to unarmed combat, with stylish combos that reminded me of <a href="https://www.techradar.com/reviews/devil-may-cry-5-review"><em>Devil May Cry 5</em></a>, or one that focuses on special attacks like Force Palm.</p><p>The great thing is you can dip into both, and blend multiple styles, but you'll need to master combat and the game's controls to do so. You'll know you're beginning to grip combat when you run into formidable base enemies who can pull off some of the same moves you can, and you're able to time your dodges and parries and execute your counters before shifting back into defence, as they're quite hard to pull off consistently.</p><p>It also has you stringing particular combos together promptly, especially since certain special attacks and combos can only be executed on stunned enemies and bosses. For example, Kliff can clothesline enemies, pull off a Randy Keith Orton (RKO) — yes, I'm not kidding — a suplex, and an elbow drop all in one string if timed well, and may even save you from an ambush as their impact can push other enemies back away from you.</p><p>Fortunately, it didn't take me long to become well accustomed to the controls, which can be slightly confusing at first, especially if you're not used to intense action games. Once you can grab enemies using Axiom Force, and use the game's fundamental mechanics (which are usually ideal for puzzles) in combat, the experience excels, particularly when coming across aggressive foes.</p><p>All three playable characters in Kliff, Damiane, and Oongka have their own skill trees and weapons, and most importantly, diverse fighting styles. Using Damiane, I could grab an enemy for a ground-slamming attack, but then hit the same combination again, only for her to inflict multiple knee attacks mid-air on an enemy's face, or send them crashing into the ground again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oJCJRVPqqs7SKZrt8AGLae" name="Crimson Desert Review DNT UNTIL MARCH 20 | Embargoed" alt="Wrestling / grapple moves in Crimson Desert combat" src="https://cdn.mos.cms.futurecdn.net/oJCJRVPqqs7SKZrt8AGLae.gif" mos="" align="middle" fullscreen="1" width="800" height="450" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oJCJRVPqqs7SKZrt8AGLae.gif' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p>Enemies won't give you any waiting time either, often working by ambushing you and attacking all at once, making you stay on your toes to come out of encounters alive. It flows incredibly well, and the difficulty within normal enemy and faction encounters feels very well-balanced.</p><p>Unfortunately, that isn't the same case with some of <em>Crimson Desert</em>'s boss battles. Two of the worst offenders have already been showcased in marketing: Kearush the Slayer and the Reed Devil. </p><p>Bosses in the game often trigger special and large-scale attacks that are capable of killing you in one hit, and there should be a fair chance to evade these attacks.</p><p>However, Kearush the Slayer has a special attack that is almost impossible to dodge, parry, or even run away from — and the only solution for me was to desperately Force Palm myself into the ceiling of the hall the fight takes place in. Kearush is also incredibly aggressive, to an unfair degree, leaving little time for you to react.</p><p>It's much worse in the Reed Devil encounter, specifically a second phase that has you destroying certain objects to continue, but you can hardly move due to the ferocious attacks that easily break through your defence. </p><p>You'll find yourself hard-pressed to defeat bosses without entering each encounter with tons of food or other healing items, because each boss gets far more aggressive through each phase, and there's no checkpoint in between each of them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="np8gNXjGRvXXxzoFvMtkzV" name="Crimson Desert Review" alt="Fighting arena in Crimson Desert" src="https://cdn.mos.cms.futurecdn.net/np8gNXjGRvXXxzoFvMtkzV.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/np8gNXjGRvXXxzoFvMtkzV.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p>Going from challenging but fair enemy ambushes, casual open-world exploration, and fun mini-game activities, to overly aggressive boss battles in the main story made it feel like I was playing two different games at times. </p><p>I'm sure there'll be players who have a better time during these encounters, especially if care is taken to use most Abyss Artifacts on stamina and health upgrades (and perhaps if Pearl Abyss does tweak some of these encounters post-launch), but they were frustrating for me. </p><p>It's not all doom and gloom, though, as I ran into a few epic and engaging boss battles that gave me a fair opportunity to come out victorious without feeling hard done by. I just hope that, at the very least, Pearl Abyss can include checkpoints for those that feature multiple phases.</p><h2 id="let-s-get-technical">Let's get technical</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/R4zJtfF3mgaJrvbtATQc7X.png" alt="Hernand in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tfBYMyPnbmHWaKuXZtFwwW.png" alt="Flying in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure></figure><p>I'll admit, I was worried about <em>Crimson Desert</em>'s performance before getting my hands on it, but fortunately, those fears were quelled instantly. PC players will be glad to know that <em>Crimson Desert</em> runs like an absolute charm, and the BlackSpace Engine from Pearl Abyss is exceptional. </p><p>I ran <em>Crimson Desert</em> on an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">RTX 4080 Super</a>, with 32GB of DDR4 RAM, and an AMD Ryzen 5700X3D processor. At a native 3440x1440 resolution, on the maximum 'Cinematic' graphics preset without any upscaling, I was able to hit around 70 frames per second (fps) and more in multiple graphically intense scenarios. </p><p>The optimization from Pearl Abyss here is exceptional, and as I <a href="https://www.techradar.com/gaming/pc-gaming/crimson-desert-will-feature-both-amds-fsr-redstone-and-nvidias-dlss-4-but-we-might-not-even-need-them">speculated previously</a>, it's the first title on PC I've seen in years that doesn't need to use any form of upscaling for good performance. Bear in mind, on the Cinematic preset, only 6GB of VRAM was being utilized.</p><p>It's also easily one of the best-looking games of this generation, with amazing vistas alongside cloth physics and water simulation that leave me stunned each time I take a breather while exploring.</p><p>The only issues I ran into were quality-of-life annoyances and game-breaking bugs. Reading the latter might make you panic, but don't. These were softlocks that occurred when resetting skills, which removed ones that were fundamental to game progression, and another that locked the game's camera in place after a boss battle, without any way of progressing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="37WuGJjSCc4SNABuusHcN5" name="Crimson Desert Review DNT UNTIL MARCH 20 | Embargoed" alt="Kliff Macduff in Crimson Desert" src="https://cdn.mos.cms.futurecdn.net/37WuGJjSCc4SNABuusHcN5.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/37WuGJjSCc4SNABuusHcN5.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p>I've never been a fan of constant inventory management, and unfortunately, it's at its worst here in <em>Crimson Desert</em>. You find yourself discarding items to free up space, and since there is no storage at the Greymane camp, it was a constant interruption to the flow of gameplay for me.</p><p>Pearl Abyss has already made improvements by fixing those softlock issues, and were very quick to respond to feedback regarding quality-of-life. The day one patch should fix many of the issues I came across in my review period, and the developers have promised a housing update for additional storage at a later date after launch.</p><p>Overall, I had an absolute blast playing <em>Crimson Desert</em>, and while it's not a perfect game, it's a few tweaks and updates away from being a mastercraft, and is already a strong game of the year contender.</p><h2 id="should-you-play-crimson-desert">Should you play Crimson Desert?</h2><h2 id="play-it-if-8">Play it if...</h2><div class="product"><p><strong>You're seeking an impressive open-world sandbox</strong><br><em>Crimson Desert</em> is an incredibly massive game, with a map that will leave most players easily surpassing the 50-hour mark with plenty of playtime left to go. It thrives in moments of open-world exploration, and does enough to keep you distracted from the main path in the best ways possible.</p></div><div class="product"><p><strong>You're a stylish combat fanatic</strong><br>With three playable characters, there's so much fun to be had in combat, and it's easily the best aspect of <em>Crimson Desert</em>. Combat here may remind you of games like <a href="https://www.techradar.com/gaming/dragons-dogma-2-review" data-dimension112="837f50ec-8b4f-44a5-8280-3e1155661434" data-action="Deal Block" data-label="Dragon's Dogma 2" data-dimension48="Dragon's Dogma 2" data-dimension25=""><em>Dragon's Dogma 2</em></a> and <a href="https://www.techradar.com/reviews/devil-may-cry-5-review"><em>Devil May Cry 5</em></a>, but Pearl Abyss has made this a unique experience, with combinations and controls that are different from anything you've experienced before.</p></div><h2 id="don-t-play-if">Don't play if...</h2><div class="product"><p><strong>You like having video game 'yellow paint' for guidance</strong><br><em>Crimson Desert</em> is a game that does not hold your hand whatsoever in its puzzles, including when and where to apply certain mechanics. Players will be required to think outside of the box for both main and side progression.</p></div><div class="product"><p><strong>You have open-world fatigue</strong><br>While the map is full of puzzles, surprises, and more to keep you engrossed, it's easily one of the biggest maps in gaming, and it will require plenty of hours to complete and see everything.</p></div><h2 id="accessibility-features-7">Accessibility features</h2><p><em>Crimson Desert</em> doesn't feature any difficulty options, unlike other action-adventure games, but rather relies on player exploration and finding the right gear, effectively leaving them to form their own difficulty.</p><p>There isn't a wide range of settings available in terms of accessibility, with no colorblind options, no controller configuration options, and the inability to completely remove the game's HUD. </p><p>Fortunately, the game includes particle effects, blur intensity, and camera shake sliders, suitable for those sensitive to flashing lights during combat, and who prefer a less intense visual experience, including the choice to reduce HUD and cutscene subtitle size.</p><p>There are options to not display all three characters' accessories, but this option doesn't seem to apply to headgear, and there isn't a transmog system in Crimson Desert.</p><p>Blood can be disabled entirely, but there isn't too much on display when the setting is enabled.</p><p>Pearl Abyss has also included an option that allows you to preview the game while changing graphics settings, which is ideal for quick adjustments. DLSS and FSR Frame Generation can also be enabled or disabled without the game requiring a restart.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2206px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="9gmxBfYvwPewzTDKsgox4b" name="Crimson Desert Review DNT UNTIL MARCH 20 | Embargoed" alt="Wider view of Crimson Desert" src="https://cdn.mos.cms.futurecdn.net/9gmxBfYvwPewzTDKsgox4b.png" mos="" align="middle" fullscreen="" width="2206" height="1241" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><h2 id="how-i-reviewed-crimson-desert">How I reviewed Crimson Desert</h2><p>I tested both 3440x1440 (ultrawide) and 3840x2160 (4K) display resolutions, using an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">RTX 4080 Super</a>, <a href="https://www.techradar.com/reviews/corsair-vengence-ddr5">Corsair Vengeance</a> 32GB DDR4 RAM, and an AMD Ryzen 7 5700X3D, and had no performance issues throughout my time playing. </p><p>The monitor I used was the LG UltraGear 45GS95QE OLED ultrawide, similar to the <a href="https://www.techradar.com/computing/monitors/lg-ultragear-gx9">LG UltraGear GX9 45GX950A</a> we've reviewed, thanks to its immersive 800R curvature, but it doesn't feature the 45GX950A's 5K display resolution. As for the 4K TV, it was the <a href="https://www.techradar.com/reviews/tcl-qm8">TCL QM8</a> 55-inch mini-LED, taking advantage of the game's incredible lighting with high brightness.</p><p>I also tested <em>Crimson Desert</em> on my <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> Z1 Extreme handheld using SteamOS, and managed to achieve around 30 to 40 frames per second on the medium graphics preset with AMD FSR 3.1 balanced enabled.</p><p>My handheld testing was done early into receiving my review copy, and would barely run without using 'Proton Experimental' — without it, an error message would state that the graphics device isn't supported. I suspect performance and visuals will be much sharper after launch, and drivers are updated and suitable for the game on SteamOS.</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ Fatal Frame 2: Crimson Butterfly Remake is beautiful, but some of its biggest changes introduce new rough edges ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/fatal-frame-2-crimson-butterfly-review</link>
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                            <![CDATA[ Fatal Frame 2: Crimson Butterfly Remake is a strong survival horror game, but some ill-considered changes mean that it’s not as compelling as its legendary predecessor. ]]>
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                                                                        <pubDate>Mon, 16 Mar 2026 23:30:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/fcZC2LhPK8ufw6QWmhv6kY.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Koei Tecmo Games Co., LTD.]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Fatal Frame 2: Crimson Butterfly Remake screenshot showing]]></media:description>                                                            <media:text><![CDATA[A Fatal Frame 2: Crimson Butterfly Remake screenshot showing]]></media:text>
                                <media:title type="plain"><![CDATA[A Fatal Frame 2: Crimson Butterfly Remake screenshot showing]]></media:title>
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                                <p>Just how much should you change when remaking a beloved cult classic? It’s a difficult question, as any approach comes with its own drawbacks. Simply sprucing up the visuals and little else risks you winding up with a game that feels dated and simplistic, while sprinkling in new additions could improve the experience for newcomers but upset your most dedicated long-term fans.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>March 12, 2026</p></div></div><p>Developer Koei Tecmo has clearly taken the latter route with its latest <a href="https://www.techradar.com/gaming/fatal-frame-2-crimson-butterfly-remake-directors-interview"><em>Fatal Frame 2: Crimson Butterfly</em></a><em> </em>remake, which has a mostly successful mix of the old and the new. The game was always visually impressive, with the 2003 <a href="https://www.techradar.com/news/best-ps2-games-anniversary">PlayStation 2</a> original boasting some incredible fidelity for the time, but this latest remake takes that excellence to another level in its detailed, atmospheric environments and wonderfully stylized yet still believably realistic character models.</p><p>The trademark camera-based combat, a sticking point in most entries in the series, has been totally overhauled, too, with the addition of a new dodge mechanic that makes it easier to avoid damage and helps you remain in control in even the most intense encounters. Unfortunately, other alterations are much less successful and prevent this new rendition of one of the best survival horror games from living up to its full potential.</p><h2 id="hand-in-hand">Hand in hand</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:798px;"><p class="vanilla-image-block" style="padding-top:56.14%;"><img id="EE8MrUHzDuaf3e2UdXyXjm" name="FF2remake2" alt="A short FATAL FRAME II: Crimson Butterfly REMAKE gif showing protagonist Mio encountering a ghost." src="https://cdn.mos.cms.futurecdn.net/EE8MrUHzDuaf3e2UdXyXjm.gif" mos="" align="middle" fullscreen="" width="798" height="448" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo Games Co., LTD.)</span></figcaption></figure><p>It all hits the fan at a record clip when twin sisters Mio and Mayu return to the mysterious forest where they used to play as children. Now set to be flooded thanks to the construction of a massive dam, it was once the site of an accident that left Mayu walking with a limp, and Mio wracked with guilt for leaving her behind. You hardly have time to get your bearings before you spot Mayu wandering off into the forest in pursuit of a magical crimson butterfly. Following your sister, you’re soon drawn into the dark world of Minakami Village - a haunted town trapped in eternal night after a sinister ritual gone awry.</p><p>Each of the nine chapters takes place entirely within its walls, with all the intricate level design that you would expect from the survival horror genre. In addition to elaborate puzzles that block your way, every location that you explore, be it the inside of the many labyrinthine houses or the village’s winding streets, is overflowing with resources to scavenge including rare prayer beads that can be spent improving your character’s stats and equipment in a modest, but impactful, upgrade menu. </p><p>The creepy ‘ghost grab’ mechanic from later entry <em>Maiden in Black Water </em>has also been implemented and feels like a natural inclusion. Rather than immediately adding items on the ground or inside containers to your inventory, you reach towards them slowly with a slim chance that a ghostly enemy will grab your hand and inflict some instant damage. </p><p>You can pull away to avoid it if you’re fast enough, but the mere threat of this occurring adds a fantastic level of tension to the otherwise simple action of acquiring items. It only actually happens a couple of times too, stopping the scare from feeling cheap or overused.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:766px;"><p class="vanilla-image-block" style="padding-top:56.14%;"><img id="SEgN3FXfBUkSst3gn4U36m" name="FF2remake5" alt="A short FATAL FRAME II: Crimson Butterfly REMAKE gif showing combat gameplay. Ghosts swing at the player as they aim their camera." src="https://cdn.mos.cms.futurecdn.net/SEgN3FXfBUkSst3gn4U36m.gif" mos="" align="middle" fullscreen="" width="766" height="430" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo Games Co., LTD.)</span></figcaption></figure><p>The original <em>Fatal Frame 2 </em>was never a particularly long experience, but it was easy to set yourself back hours trying to work out exactly what you need to do in order to progress. Signposting was clearly a key concern for Koei Tecmo with this remake, and there are multiple quality-of-life changes geared towards leading you down the correct path. Whether it’s following distant sounds, spotting a spectre walking into a previously locked room, the appearance of a crimson butterfly, or simply heading to a newly marked location on the detailed world map, there was never a moment when I wasn’t sure exactly where I needed to go.</p><p>In fact, I would argue that it holds your hand a little too much at times. An example of this are the moments when you encounter the two indestructible enemies that occasionally show up and force you to flee. They pretty much only appear at one end of very linear corridors with clearly signposted hiding spots that you can use to escape, or obvious alternate routes to avoid them. I’m sure this clear design prevents frustrating game-overs, but knowing that my safety is guaranteed also removes a great deal of tension.</p><h2 id="duck-and-weave">Duck and weave</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:824px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="nyhe9TzmG3amxTLaofzkzk" name="FF2remake6" alt="A short FATAL FRAME II: Crimson Butterfly REMAKE gif showing the protagonist opening a door to reveal a ghost." src="https://cdn.mos.cms.futurecdn.net/nyhe9TzmG3amxTLaofzkzk.gif" mos="" align="middle" fullscreen="" width="824" height="464" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo Games Co., LTD.)</span></figcaption></figure><p>The changes to the combat system are a mixed bag too. I know that series fans are divided over the addition of a dodge mechanic, with plenty of posts on the <em>Fatal Frame</em> subreddit and horror game forums arguing that it strays too far from the established formula, but for my money, it's a very positive change. Centred around snapping pictures of ghosts through a first-person viewfinder, combat in <em>Fatal Frame </em>has always had a steep learning curve with enemies that can shred your health bar if you happen to stand in the wrong place.</p><p>The dodge gives you a very reliable way to get out of harm's way, making your survival more predictable and consistent. It took a while for the muscle memory that I developed with the recent <em>Mask of the Lunar Eclipse </em>remaster to fade, but once it did I would say this new system is a dramatic improvement and, importantly, makes this infamously obtuse franchise more approachable than ever.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJ7Td5C4TWBkzwviKwVFHM" name="ss_f5482aa0029a1c47800017a50bcc9ce80d61ceea.1920x1080" caption="" alt="A Fatal Frame 2: Crimson Butterfly Remake screenshot showing" src="https://cdn.mos.cms.futurecdn.net/KJ7Td5C4TWBkzwviKwVFHM.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo Games Co., LTD.)</span></figcaption></figure><p class="fancy-box__body-text">One of <em>Fatal Frame 2: Crimson Butterfly Remake</em>’s new features is the ability to hold your sister’s hand while you explore together. It’s a great way of illustrating their bond and has some practical uses too, allowing you to quickly regenerate health, presumably with the power of sisterly love.</p></div></div><p>In contrast, I simply can’t understand why the developer found it necessary to add a new red form for enemy ghosts. Now, when you defeat one, there’s a pretty significant likelihood that they will transform into a red variant, regenerating all of their health and doling out much more damage. Aside from a few scripted boss fights this happening is, as far as I can tell, down to random chance, and it leads to ridiculous difficulty spikes early on. There were multiple occasions where I escaped a fight by the skin of my teeth using all of my film supplies and health consumables only to have my adversary transform without warning and kill me in a few hits.</p><p>The intended countermeasure? Seemingly just reloading your save (via the mercifully generous smattering of checkpoints or reliable autosave system) and trying again, hoping that it won’t happen the second time around. It’s a bizarre change that should have been reserved for new game plus or simply removed entirely, and, to make matters worse, a launch day patch has tried to remedy it by completely obliterating the balance of the standard difficulty mode. Red enemies are no longer a major problem, but that’s because every threat has been rendered completely trivial, and even the final boss now dies in just a few hits. </p><p>This is a huge shame and needs to be fixed, as it cheapens the otherwise incredibly impactful narrative. Exploring the sisters’ strained relationship and the horrific history of the village, it’s a beautiful journey of sacrifice and loss - provided the message isn’t being undercut by the newfound ability to blast through it like a <em>Call of Duty </em>campaign. You get a real sense of the pair’s relationship, elevated by the wonderful background music and stand-out performances by lead voice actors Erica Mendez and Xanthe Huynh.</p><p>Despite this I'm optimistic that better thought out future patches will be able to address most of my biggest complaints and, with three of the six endings under my belt, I’m still looking forward to going back to Minakami Village to uncover even more of its secrets.</p><h2 id="should-i-play-fatal-frame-2-crimson-butterfly-remake">Should I play Fatal Frame 2: Crimson Butterfly Remake?</h2><h2 id="play-it-if-9">Play it if...</h2><div class="product"><p><strong>You’re new to </strong><em><strong>Fatal Frame</strong></em><br>The changes to the combat mechanics make this remake the most approachable<em> Fatal Frame</em> game to date. It’s the one to start with if you’ve been meaning to get into the series, but have been put off by its reputation.</p></div><div class="product"><p><strong>You’re craving a beautiful survival horror game</strong><br><em>Fatal Frame 2: Crimson Butterfly Remake </em>looks superb, and its memorable story is elevated by strong production values, not to mention brilliant voice acting.</p></div><h2 id="don-t-play-it-if-8">Don't play it if...</h2><div class="product"><p><strong>You’re a </strong><em><strong>Fatal Frame 2</strong></em><strong> purist</strong><br>If you’re a huge fan of the original game, then you might be upset with some of the changes in this remake - particularly the additional hand-holding and more approachable combat. </p></div><h2 id="accessibility-features-8">Accessibility features</h2><p>Despite the lack of a dedicated menu, <em>Fatal Frame 2: Crimson Butterfly Remake </em>has a few accessibility features in its settings menu. Like other Koei Tecmo ports, keyboard support is very poor on PC, with awkward bindings and mismatched icons, so a controller is highly recommended. </p><p>There are three control types to choose from, plus the option to select which thumbstick moves your character. Controller vibration can also be disabled. Subtitles are enabled throughout the game by default, though there does not seem to be a way to change their style or appearance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1158px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="SKpK5U2hhCL9mTQ9xmThNn" name="FF2remake4" alt="A short FATAL FRAME II: Crimson Butterfly REMAKE gif showing" src="https://cdn.mos.cms.futurecdn.net/SKpK5U2hhCL9mTQ9xmThNn.gif" mos="" align="middle" fullscreen="" width="1158" height="652" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo Games Co., LTD.)</span></figcaption></figure><h2 id="how-i-reviewed-fatal-frame-2-crimson-butterfly-remake">How I reviewed Fatal Frame 2: Crimson Butterfly Remake</h2><p>I played close to twenty hours of<em> Fatal Frame 2: Crimson Butterfly Remake</em> on PC using a DualSense Wireless Controller. My machine is a 5070 Ti-powered model <a href="https://www.awin1.com/awclick.php?awinmid=15473&awinaffid=103504&clickref=trd-gb-8237450943804148863&p=https%3A%2F%2Fwww.scan.co.uk%2Fshop%2Fcomputer-hardware%2Fgaming-pcs%2Fgeforce-rtx-5070-ti-high-end-gaming-pc" target="_blank">from retailer Scan</a>. </p><p>It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, <a href="https://www.techradar.com/pro/the-core-9-ultra-285k-is-intels-fastest-cpu-and-costs-under-usd500-so-why-is-it-so-much-cheaper-compared-to-amd-usd679-ryzen-9-9950x3d">Intel Core Ultra 7 265K</a> processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5070-ti-review-nearly-perfect-but-with-one-major-flaw">Asus Nvidia 5070 Ti</a> graphics card, which all allowed me to play the game smoothly on the recommended graphics preset on my 1080p Lenovo monitor. For audio, I relied on my trusty <a href="https://www.techradar.com/gaming/astro-a20-x-review">Astro A20 X wireless gaming headset</a>.</p><p>During my time with the game, I frequently compared my experience to my playthroughs of other entries in the <em>Fatal Frame </em>series, most recently <em>Maiden of Black Water </em>and <em>Mask of the Lunar Eclipse</em>, in addition to other survival horror games.</p><p><em>First reviewed March 2026</em></p>
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