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                                                            <title><![CDATA[ I was expecting combat in Aphelion, but I’m actually glad it’s not there ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/aphelion-review</link>
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                            <![CDATA[ Aphelion is an uplifting love story couched in a gripping sci-fi adventure. ]]>
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                                                                        <pubDate>Tue, 28 Apr 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 28 Apr 2026 15:13:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Yang ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/MhoHz2YGS4aDmrmK8W7E8M-1280-80.jpg">
                                                            <media:credit><![CDATA[Don&#039;t Nod]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An Aphelion screenshot showing]]></media:description>                                                            <media:text><![CDATA[An Aphelion screenshot showing]]></media:text>
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                                <p>Global warming and climate change are issues that won’t go away any time soon. While the topic has been explored plenty of times through the lens of video games, <em>Aphelion</em> separates itself by intertwining humanity’s search for a new home into a personal, heart-wrenching love story.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Xbox Series S<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>April 28, 2026</p></div></div><p>While some of its gameplay mechanics feel like an afterthought, the deep relationship between its two protagonists kept me invested until the end.</p><p><em>Aphelion</em> takes place in the 2060s, when climate change has completely decimated Earth, forcing humanity to find a new home amongst the stars. Two astronauts, Ariane and Thomas, are sent on the first manned mission to the frozen planet of Persephone to make sure that it’s suitable for life.</p><p>Their ship malfunctions, causing a crash and separating them. Along the way they hope to reunite with each other while uncovering Persephone’s secrets, but soon learn that they may not be alone after all.</p><h2 id="planet-of-ice">Planet of ice</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rt6tAPmNiJxrnbb8eZXyxL" name="Persephone" alt="An Aphelion screenshot showing the icy planet Persephone." src="https://cdn.mos.cms.futurecdn.net/rt6tAPmNiJxrnbb8eZXyxL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Don't Nod)</span></figcaption></figure><p>The mysteries surrounding Persephone and its environments are intriguing enough to make me want to understand more about the icy planet. I enjoyed scouring every corner to see which collectibles I could find to absorb the lore. <em>Aphelion</em>’s story has a personal touch as we get to see glimpses of Ariane and Thomas’s relationship. Ariane trained her whole life for this mission, often neglecting Thomas and focusing on her work. </p><p>However, as the elements start wearing her down, she becomes more vulnerable, pining for him and won’t give up until she sees them reunited. On the other hand, Thomas is ultimately supportive of Ariane’s life choices, and underneath that beneath her icy exterior is someone who just wants to be understood and loved. Getting to grips with this emotional core through each dialogue sequence is what makes <em>Aphelion</em> compelling.</p><p>Despite the unrelenting cold, Persephone is a gorgeous planet to traverse. The light reflecting off ice sheets provides a sense of hope that juxtaposes the perilous situation that Ariane and Thomas find themselves in. There are a few areas on the planet where the ice has melted, giving way to earthy tones and rocky terrain that help diversify the environments.</p><p>Persephone’s electromagnetic waves are particularly prevalent and really help the atmosphere. They also work as clever in-game objective markers to guide players on where to go. The waves themselves are colorful, reminiscent of the real-life Northern Lights, and add a splash of visual variety in a game otherwise filled with crisp white ice.</p><p><em>Aphelion</em>’s performance on console is stellar too. Playing on <a href="https://www.techradar.com/reviews/xbox-series-s">Xbox Series S</a>, I didn’t experience any crashes or any debilitating setbacks that could’ve hindered this journey.</p><h2 id="surviving-the-unknown">Surviving the unknown</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ECtoCYxTSZbjuVtHwY2i4P" name="The nemesis" alt="An Aphelion screenshot showing the Nemesis alien menacing over Ariane." src="https://cdn.mos.cms.futurecdn.net/ECtoCYxTSZbjuVtHwY2i4P.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Don't Nod)</span></figcaption></figure><p>Throughout <em>Aphelion</em>, you play as both Ariane and Thomas, both with distinctly different playstyles and mechanics. Ariane’s gameplay consists of climbing across the environment, incredibly similar to how it feels in <a href="https://www.techradar.com/news/gaming/my-favorite-moment-of-uncharted-4-happens-in-an-attic-in-new-orleans-1320417"><em>Uncharted</em></a>. </p><p>That aside, Ariane’s segments have a surprising amount of variety, like scanning electromagnetic waves to open up new platforms. The game has chase sequences, sliding down mountains, and at one point, dodging lightning strikes amidst a snowstorm. For a game without any combat at all, these moments are just as tense and engaging.</p><p>With all the climbing Ariane does, <em>Aphelion</em>’s collision physics can get a bit wonky. Sometimes, when she makes contact with a ledge, she might just miss even though it feels like she definitely shouldn’t have, leading to a ragdoll-style death. It's funny at first, but it can become frustrating over time.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EbuvEkrbBEWwPcqPKFUkWP" name="Aphelion key art" caption="" alt="An Aphelion screenshot showing" src="https://cdn.mos.cms.futurecdn.net/EbuvEkrbBEWwPcqPKFUkWP.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Don't Nod)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Given its similarities to </strong><em><strong>Uncharted</strong></em><strong>, I went into </strong><em><strong>Aphelion </strong></em><strong>expecting some combat. In the end, though, I'm glad it's not there, as it keeps the focus on the central pair's brilliantly written relationship.</strong></p></div></div><p>When Thomas was separated from Ariane, separated from Ariane, his suit and body were punctured by a pole. His injuries prevent him from traversing and climbing freely as Ariane can, so Thomas’s main gameplay gimmick involves traveling between different tanks to refill his suit’s dropping oxygen levels. </p><p>His segments also feature their own investigative segments, but those just boil down to reading a few documents to figure out a passcode or two. Unfortunately, Thomas’s gameplay mechanics aren’t nearly as fleshed out as Ariane’s, and this results in his chapters being rather boring compared to hers.</p><p>As Ariane and Thomas try to survive on Persephone, they’re both hunted down by a hostile entity called the Nemesis. Its inclusion not only makes the story more interesting, but it also gives them both a proper villain to face in an otherwise desolate world. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZXi3fdvwKt9oBRRXvvw6QQ" name="Thomas Oxygen tank" alt="An Aphelion screenshot showing protagonist Thomas interacting with an oxygen tank." src="https://cdn.mos.cms.futurecdn.net/ZXi3fdvwKt9oBRRXvvw6QQ.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Don't Nod)</span></figcaption></figure><p>With no weapons to defend herself, Ariane has to outmaneuver the foe in stealth sequences to reach her next objective. </p><p>Disappointingly, these sequences are almost exclusively tied to Ariane, and Thomas mainly interacts with the Nemesis in cutscenes, further reducing the gameplay variety between the two characters. Plus, the stealth sequences themselves aren’t very challenging, lessening their tension and impact.</p><p>Still, <em>Aphelion</em> is simultaneously riveting and isolating outside of these weak spots. The pacing is sublime; the game only takes about eight to 10 hours to complete, and each chapter doesn’t overstay its welcome. Ariane and Thomas demonstrate that even when people are physically apart, absence only makes the heart grow fonder. </p><h2 id="should-i-play-aphelion">Should I play Aphelion?</h2><h2 id="play-it-if">Play it if...</h2><div class="product"><p><strong>You like themes of romance, sci-fi, and humanity’s hubris</strong><br><em>Aphelion</em>’s story is an emotional roller coaster that touches on personal topics that are also wrapped up in an exciting adventure about finding humanity’s next home.</p></div><div class="product"><p><strong>You like exploration and stealth</strong><br>The frozen planet Persephone is an intriguing place filled with interesting lore. The stealth gameplay and climbing mechanics fit well within the context of the story.</p></div><h2 id="don-t-play-it-if">Don't play it if...</h2><div class="product"><p><strong>You’re looking for combat</strong><br><em>Aphelion </em>doesn’t have any combat, so those who are expecting that coming in should look elsewhere.</p></div><h2 id="accessibility-features">Accessibility features</h2><p><em>,Aphelion</em> has accessibility features such as subtitles and the ability to adjust their size, add backgrounds to them, and display the names of those speaking. There’s also closed captioning, color blindness mode for the three major dichromacy types (protanopia, deuteranopia, and tritanopia). You can also reduce camera shake.</p><p>There are gameplay adjustment options too. You can toggle on automatic catch so that Ariane doesn’t miss ledges when she climbs. You can highlight ledges too, making the ones that are climbable more distinct against the environment. </p><p>On Thomas’s side, you can toggle infinite oxygen, ensuring that he won’t die if his tank runs out.</p><h2 id="how-i-reviewed-aphelion">How I reviewed Aphelion</h2><p>I played <em>Aphelion</em> for 9 hours on Xbox Series S using the standard <a href="https://www.techradar.com/reviews/xbox-wireless-controller-2020">Xbox Wireless Controller</a>. In that time I completed the game and searched for as many collectibles as I could before heading back into Chapter Select to find the ones I was missing. </p><p>Chapter Select provides useful info about the number of ice sculptures, audio files, and text logs you’ve yet to find. There are no alternate difficulty levels to try.</p><p><em>First reviewed April 2026</em></p>
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                                                            <title><![CDATA[ I was one of the first to test Sony's latest Inzone headset, and it sets a new standard for open-back gaming audio ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/sony-inzone-h6-air-review</link>
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                            <![CDATA[ The Sony Inzone H6 Air sets a new standard for open-back gaming audio with its pristine sound and premium design. ]]>
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                                                                        <pubDate>Sat, 18 Apr 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 22 Apr 2026 10:52:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Q5MAzKvvLh2HaM69wVcWD5-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface.]]></media:description>                                                            <media:text><![CDATA[A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface.]]></media:text>
                                <media:title type="plain"><![CDATA[A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface.]]></media:title>
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                                <h2 class="article-body__section" id="section-sony-inzone-h6-air-two-minute-review"><span>Sony Inzone H6 Air: two-minute review</span></h2><p>True to its name, the new Sony Inzone H6 Air <a href="https://www.techradar.com/news/best-wired-gaming-headsets-2021-plug-and-play">wired gaming headset</a> is incredibly lightweight. Coming in at just 7oz / 199g (and only slightly more with the detachable cardioid microphone attached), it’s among the lightest gaming headsets on the market. </p><p>This isn’t just impressive on the spec sheet either; when paired with the wonderfully soft earcups, it easily creates one of the most comfortable headsets I’ve tested. You can wear the Sony Inzone H6 Air for hours at a time with minimal fatigue. In fact, it’s easy to forget that you’re even wearing it at all.</p><p>Sony hasn’t made many compromises to achieve that impressively slight weight either. The overall design is very similar to the equally superb <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a>, albeit with numerous holes in the aluminum outer earcup shells to create an open back. Under the hood, the Sony Inzone H6 Air packs the same drivers as Sony’s open-back MDR-MV1 studio monitor headphones, which is known for excellent sound. Studio monitor headphones are generally quite flat, but the drivers have been specifically adapted for gaming with enhanced bass. </p><p>The sound is far from unbalanced, though, and I’d argue that the default profile is pretty much perfect for almost all uses. The open-back design creates a lovely, wide soundstage that adds a real depth to gaming audio. Every time I fired a weapon in a match of <a href="https://www.techradar.com/gaming/battlefield-redsec-is-a-by-the-numbers-battle-royale-thats-lacking-a-sense-of-character-but-theres-no-question-that-battlefield-fits-the-genre-perfectly"><em>Battlefield Redsec</em></a>, the soft clink of spent bullet casings was impressively life-like and sounded just like it existed in a real 3D space.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/HZn2kHeFeemMBVSXTJgAy5.jpg" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/htxhq6ZWtyFkZBdi26rPy5.jpg" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zkbjyVhZLFXwdmYCoXyyR5.jpg" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>The Inzone H6 Air is still good for music listening and more general use, too, as the bass isn’t overly strong in its default configuration. Jumping into the compatible Inzone Hub software lets you customize the equalizer (EQ) profiles and save them to the included USB-C audio box for use across console platforms.</p><p>Although I stuck with the default settings for the most part (finding them to be by far the most balanced), the ‘RPG/Adventure’ profile (designed in collaboration with the PlayStation Studios team) is a highlight — enabling an immersive spatial effect that’s perfect for getting lost in vast virtual worlds.</p><p>Sadly, this is pretty much the only reason to touch the software, as the few other features it offers aren’t particularly compelling. The aggressive bass boost mode is frankly unlistenable, while the dedicated first-person shooter (FPS) settings seem a tad unnecessary when the strong directional sound already gives you a decent advantage in competitive settings. The software’s dedicated 360 spatial mode is also highly unpleasant, creating an unconvincing surround effect at the cost of rendering all sound incredibly tinny and weak.</p><p>These software shortcomings are only minor gripes, though. At the end of the day, you’re still getting absolutely amazing audio right out of the box.</p><h2 class="article-body__section" id="section-sony-inzone-h6-air-review-price-availability"><span>Sony Inzone H6 Air review: price & availability</span></h2><ul><li><strong>$199 / £175 / around AU$330</strong></li><li><strong>Mid-range price for high-end components</strong></li><li><strong>Strong value proposition</strong></li></ul><p>The Sony Inzone H6 Air is priced at $199 / £175 / around AU$330, putting it in the mid-range market segment. It is slightly more expensive than the <a href="https://www.techradar.com/gaming/turtle-beach-atlas-air-review">Turtle Beach Atlas Air</a> — another open-back model designed for gaming, which costs $179.99 / £159.99 / AU$299 but lacks the premium materials of the Sony headset.</p><p>Sharing its studio-grade drivers with the MDR-MV1, the Sony Inzone H6 Air also has significantly stronger audio chops. Better still, Sony’s Inzone offering is roughly half the price of its MDR-MV1, making for a strong value proposition.</p><h2 class="article-body__section" id="section-sony-inzone-h6-air-review-specs"><span>Sony Inzone H6 Air review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$199 / £175 / around AU$330</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>7oz / 199g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, Xbox, PlayStation, Nintendo Switch, Mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired (3.5mm / USB Type-C)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Detachable cardioid mic, spatial sound</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Inzone Hub</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-sony-inzone-h6-air-review-design-and-features"><span>Sony Inzone H6 Air review: design and features</span></h2><ul><li><strong>Similar design to the Sony Inzone H9 2</strong></li><li><strong>Intuitive controls</strong></li><li><strong>Premium materials</strong></li></ul><p>There’s a tendency for particularly lightweight products to feel cheap, but that’s far from the case with the Sony Inzone H6 Air. Its design is similar to the sleek and stylish <a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review">Sony Inzone H9 2</a>, maintaining the same overall shape and a winning headband that offers a good level of adjustment. The main difference between the two is the perforated shells on the outside of the H6 Air’s earcups, which are constructed from a premium, sturdy-feeling aluminum. </p><p>These holes are what make the H6 Air an open-back headset and allow for a much wider, more natural-feeling soundstage than closed-back designs. There are some caveats inherent with all open-back models, though, namely the tendency for background noise to seep through. Sound also leaks out of the headset through these holes, so it’s not a design you’ll want to wear in a public setting.</p><p>The on-board controls are very basic but highly intuitive, with everything located on the left earcup. There’s a big clicky microphone mute button (with a distinct bumpy texture that makes it easy to find without looking), volume dial, 3.5mm audio input, and a 3.5mm port for the detachable cardioid microphone. My headset came with the volume dial cranked down all the way to mute, so don’t panic if your model doesn’t make any sound when you first plug it in — fiddle around with it for a moment and set it to your desired level. </p><p>The headset comes bundled with a USB-C audio box — a little dongle that can save any settings you create in the Inzone Hub software and allow you to bring them over to your console or phone. It seems to be the same audio box included with the Inzone E9 in-ear gaming headphones, which offer similar functionality.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pZ3ZeguWNeqCANTBqAVTx5" name="17689" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." src="https://cdn.mos.cms.futurecdn.net/pZ3ZeguWNeqCANTBqAVTx5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-sony-inzone-h6-air-review-performance"><span>Sony Inzone H6 Air review: performance</span></h2><ul><li><strong>Pristine audio</strong></li><li><strong>Ideal for gaming and audio listening</strong></li><li><strong>Background noise can be an issue</strong></li></ul><p>Unlike most gaming headsets, the Sony Inzone H6 Air has quite a neutral sound profile. There is some level of punchy bass, but unlike some gaming models, it’s never overpowering. </p><p>Clarity and directionality seem to have been the goal for Sony here, and the Inzone H6 Air excels on both fronts. This is most obvious when listening to music, as the impressively wide soundstage allows for excellent instrument separation.</p><p>In a gaming context, every individual sound effect is clearly defined, even in moments of intense action. Dropping into a match of <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a><em> </em>on the hectic Nuketown 2025 map, I was pleased to find that enemy footsteps were easy to track despite an abundance of gunfire, explosions, and other loud audio cues. </p><p>The same was true in a few matches of <em>Battlefield Redsec</em>, where the clean, crisp sound gave me a newfound appreciation for the game’s high-fidelity weapon effects. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2988px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="z4MfgqaWq3KAWq9TPmDDK5" name="17720" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." src="https://cdn.mos.cms.futurecdn.net/z4MfgqaWq3KAWq9TPmDDK5.jpg" mos="" align="middle" fullscreen="" width="2988" height="1681" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It’s not just great for FPS titles, either; the Sony Inzone H6 Air excels at a wide variety of genres. Modern open-world role-playing games (RPGs) are a particular treat, especially ones that already benefit from strong sound design. </p><p>Wandering 16th-century Japan in <a href="https://www.techradar.com/gaming/assassins-creed-shadows-review"><em>Assassin’s Creed Shadows</em></a><em> </em>showcased this well; the game’s strong atmosphere was elevated by perfectly reproduced details like the faint trickle of running water from nearby rivers and the subtle rustlings of trees in the wind. Enabling the ‘RPG/Adventure’ profile in the Inzone Hub software kicks all of this into overdrive, adding an extra layer of directionality to the sound.</p><p>The included microphone is great too. It won’t replace a premium standalone model, but it captures your voice and does a decent job of drowning out background noise. You still won’t want to use this headset in loud environments, though, as it lets in a lot of background sound. </p><p>You can hear your own voice clearly while chatting with friends, keyboard taps, and any passing sirens. This is an inevitable trade-off in any open-back model. I think the sound quality on offer more than makes up for it here, but it will make the Sony Inzone H6 Air a poor choice for some.</p><p>If you need strong noise cancellation, consider the Sony Inzone H9 2 (which boasts some effective ANC) instead. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zTf7HQ3Ew5PaTfFCcougY5" name="17703" alt="A photo of the Inzone H6 Air gaming headset positioned above a wooden desktop surface." src="https://cdn.mos.cms.futurecdn.net/zTf7HQ3Ew5PaTfFCcougY5.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-sony-inzone-h6-air"><span>Should I buy the Sony Inzone H6 Air?</span></h2><h2 id="buy-it-if">Buy it if…</h2><div class="product"><p><strong>You want an incredibly comfortable headset</strong><br>The Sony Inzone H6 Air is incredibly lightweight, weighing just 7oz / 199g. It’s very comfortable to wear as a result, and is ideal for even the longest gaming sessions.</p></div><div class="product"><p><strong>You’re after studio-quality drivers for less</strong><br>Powered by the same drivers as the significantly pricier MDR-MV1 studio monitor headphones, the Sony Inzone H6 Air gives you high-quality audio at a reasonable cost.</p></div><h2 id="don-t-buy-it-if">Don’t buy it if…</h2><div class="product"><p><strong>You play near others or in loud settings</strong><br>The open-back design means sound can easily get in or out. Consider alternatives if you play near others or in environments with lots of background noise.</p></div><h2 class="article-body__section" id="section-sony-inzone-h6-air-review-also-consider"><span>Sony Inzone H6 Air review: also consider</span></h2><p>Here are two other great headsets to consider alongside the Sony Inzone H6 Air.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Sony Inzone H6 Air</strong></p></td><td  ><p><strong>Turtle Beach Atlas Air</strong></p></td><td  ><p><strong>Sony Inzone H9 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$199 / £175 / around AU$330</p></td><td  ><p>$179.99 / £159.99 / AU$299</p></td><td  ><p>$348.00 / £299.00 / around AU$489</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>7oz / 199g</p></td><td  ><p>10.6oz / 301g</p></td><td  ><p>9.2oz / 260g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, Xbox, PlayStation, Nintendo Switch, Mobile</p></td><td  ><p>PlayStation, PC, Nintendo Switch, Mobile</p></td><td  ><p>PC, PS4/PS5, Xbox Series X/S (wired only), iOS/Android, Switch, Switch 2, Steam Deck</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired (3.5mm / USB Type-C)</p></td><td  ><p>Wireless 2.4GHz / Bluetooth 5.2 / Wired</p></td><td  ><p>2.4 GHz Wireless, Bluetooth, USB Wired, 3.5mm Analog</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td><td  ><p>50 hours</p></td><td  ><p>30 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Detachable cardioid mic, spatial sound</p></td><td  ><p>Flip to mute high-bandwidth mic, floating ear cups, 40mm drivers</p></td><td  ><p>Detachable mic</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Inzone Hub</p></td><td  ><p>Swarm II app</p></td><td  ><p>Inzone Hub</p></td></tr></tbody></table></div><div class="product"><p><strong>Turtle Beach Atlas Air</strong><br>This open-back model from Turtle Beach is weaker than the Inzone H6 Air on an audio front, but makes up for it with a lower price tag and wireless connectivity.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/turtle-beach-atlas-air-review" data-dimension112="c7abeb75-98e7-46d9-8f12-2649e9525ea1" data-action="Deal Block" data-label="For more information, check out our full Turtle Beach Atlas Air review" data-dimension48="For more information, check out our full Turtle Beach Atlas Air review" data-dimension25=""><strong>Turtle Beach Atlas Air review</strong></a></p></div><div class="product"><p><strong>Sony Inzone H9 2</strong><br>If you’re willing to spend a little more, you can pick up the superb Sony Inzone H9 2 gaming headphones instead. They sound great and boast desirable features like ANC, but are heavier and have less directional sound.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review" data-dimension112="5ecd340d-b48b-489e-8154-25f87c94bf73" data-action="Deal Block" data-label="For more information, check out our full Sony Inzone H9 2 review" data-dimension48="For more information, check out our full Sony Inzone H9 2 review" data-dimension25=""><strong>Sony Inzone H9 2 review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-sony-inzone-h6-air"><span>How I tested the Sony Inzone H6 Air</span></h3><ul><li><strong>Used for over a week</strong></li><li><strong>Tested with a wide range of games</strong></li><li><strong>Compared to other gaming headsets</strong></li></ul><p>I tested the Sony Inzone H6 Air ahead of its official reveal, going hands-on with a unit for more than a week. During that time, I used it extensively for work (that meant plenty of meetings), play, and music listening. </p><p>I tried the headset with a wide range of games from a variety of genres, including racing in <a href="https://www.techradar.com/reviews/forza-horizon-5"><em>Forza Horizon 5</em></a><em> </em>and <a href="whttps://www.techradar.com/features/need-for-speed-unbound-innovates-by-almost-becoming-a-roguelite"><em>Need for Speed Unbound</em></a>, FPS with <em>Call of Duty: Black Ops 7 </em>and <em>Battlefield Redsec</em>, and RPG in <em>Assassin’s Creed Shadows</em>.</p><p>Although the majority of my time spent with the headset was on PC, I also used it with my <a href="https://www.techradar.com/reviews/ps5">PlayStation 5</a>, mobile phone, <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a>, and <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a> to assess its compatibility.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed April 2026</em></p>
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                                                            <title><![CDATA[ 'The ultimate funny clip generator' — Tomodachi Life: Living the Dream is the perfect Nintendo Switch game for the social media age ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/tomodachi-life-living-the-dream-review</link>
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                            <![CDATA[ Tomodachi Life: Living the Dream stands out thanks to its wacky humor and incredible level of customization. ]]>
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                                                                        <pubDate>Wed, 15 Apr 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/kZYtLyfE9AiAR6w8tFcWU9-1280-80.jpg">
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2.]]></media:description>                                                            <media:text><![CDATA[A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2.]]></media:text>
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                                <p>The best way to describe life simulator <a href="https://www.techradar.com/gaming/tomodachi-life-living-the-dream-preview"><em>Tomodachi Life: Living the Dream</em></a><em> </em>is like a bizarre cross between <em>The Sims </em>and reality TV show Big Brother, but even that would be doing its special brand of weirdness a disservice. There’s simply nothing else quite like this strange <a href="https://www.techradar.com/gaming/upcoming-nintendo-switch-2-exclusives">Nintendo Switch exclusive</a>, which sees you creating bombastic Mii characters, dropping them into a virtual island, and sitting back to watch as increasingly bizarre events occur.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>Nintendo Switch 2<br><strong>Available on:</strong> Nintendo Switch<br><strong>Release date: </strong>April 16, 2026</p></div></div><p>Thanks to its frankly staggering degree of character customization, which lets you create a digital representation of everyone from your real-life friend group to celebrities and even your favorite gaming characters, the whole thing seems tailor-made for generating viral social media clips, and it’s clear that the Japanese gaming giant is already on to a winner in this regard. With just a demo available to the public, my social media feeds have been filled with hilarious encounters — all elevated by the series' trademark charmingly robotic text-to-speech voices.</p><p>If you enjoyed the demo or seeing the countless popular posts, then you’ll love the full game. It’s more of the same with everything dialled up to eleven —  letting you unleash up to 70 characters rather than the demo’s three, and with hundreds more items and objects to discover. There are some misses, mostly for those expecting a transformative upgrade on <a href="https://www.techradar.com/gaming/nintendo/nintendo-switch-2-review">Nintendo Switch 2</a>, but <em>Living the Dream </em>is otherwise a raucous time.</p><h2 id="mini-mii">Mini Mii</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bsfM53EkE4Agz3cZm4VsU9" name="2026032716281200_s" alt="A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2." src="https://cdn.mos.cms.futurecdn.net/bsfM53EkE4Agz3cZm4VsU9.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>The most important thing to know is that this is quite a hands-off game and clearly meant to be toyed with in short bursts over an extended period rather than ravenously consumed in just one sitting. </p><p>The experience opens by guiding you through the creation of your first few characters and outlining the basics of the in-depth character creator. Crafting Miis is a clear highlight, as <em>Living the Dream </em>offers the most expansive system for making them yet.</p><p>The possibilities are practically endless, with tens of face types, hair styles, eyebrows, eyes, noses, mouths, and so on. Beyond the impressive range of options, seemingly minor additions such as the option to select a separate front and back hairstyle and the addition of ears (a first for Miis) make it easier than ever to capture your desired look. </p><p>I set about creating as many members of the TechRadar team as possible, including everyone from my boss, Rob Dwiar, and Senior Entertainment Writer Lucy Buglass to our iconic Editor at Large, Lance Ulanoff, and never struggled to nail the look.</p><p>More elaborate Miis are possible through the face paint system. It turns your Mii’s face into a blank canvas, which you can draw on freely to add everything from little details, such as make-up and scars, to entire new faces based on your wildest dreams.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="73iAhpH5EvT4gCXRoooUU9" name="2026032412060100_s" alt="A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2." src="https://cdn.mos.cms.futurecdn.net/73iAhpH5EvT4gCXRoooUU9.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>The only limit here is your artistic skill, and, luckily, if you’re completely hopeless at drawing like me, you’ll be able to take advantage of some pre-set stamps of common shapes, faces, and a few food items.</p><p>Although it is an option, you don’t ever have to start from scratch either. You can clone an existing Mii and then tweak it to your liking (a tool I used to create a tiny Baby Lance) or follow a series of question-style prompts that run through the most important visual traits. The latter is particularly fun and surprisingly effective — giving you a great, near-perfect base that you can then fine-tune to perfection.</p><p>No matter your chosen method of creation, the final stage is always inputting some biographical information, including a little personality quiz that assigns your character one of a handful of distinct types to inform their behaviour. This doesn’t seem too impactful in the grand scheme of things, though I did occasionally note some differences in how my easy-going, optimistic Miis and confident leaders, for example, would react in different situations.</p><h2 id="if-you-can-dream-it">If you can dream it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8BtDmDmdGHXY32KPe6eeU9" name="2026032916091300_s" alt="A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2." src="https://cdn.mos.cms.futurecdn.net/8BtDmDmdGHXY32KPe6eeU9.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>From there, you’re let loose on your island, a customizable tropical paradise that serves as the home of your Miis. Viewed from a birds-eye perspective, they all wander around chatting with each other throughout the day, occasionally retreating into their little houses for the odd rest. </p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wUU8oNwagzj2YUhEa3cWU9" name="2026032319482000_s" caption="" alt="A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2." src="https://cdn.mos.cms.futurecdn.net/wUU8oNwagzj2YUhEa3cWU9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text"><strong>If creating your own Miis wasn’t enough, the island itself can be customized extensively with a vast selection of props and almost complete freedom over its layout. I particularly enjoy plopping down objects like vending machines and swings, which have their own special animations and possible interactions to discover.</strong></p></div></div><p>Like <em>Animal Crossing: New Horizons</em>, the game syncs with real-world time, so you’re likely to see something different depending on when you choose to log on. Miis will also remark on how much time you’ve spent in the game recently; leave for more than a few days, and they’ll miss you dearly.</p><p>Sometimes Miis will require some direct interaction, waving up at the sky to offer the chance to play some basic minigames like a quiz that has you guessing obscured objects via their shadows. They’re a bit repetitive, but thankfully totally optional and do have some decent rewards in the random items available if you win. You’ll also see plenty of little thought bubbles, which you can click with the on-screen cursor to chat to the Mii or trigger an animated scene. </p><p>They’ll sometimes ask for advice or guidance as well, which gives you another route to customizing their behavior. </p><p>Completing tasks for your Miis often grants some cash and glowing yellow liquid happiness, raising their individual happiness level. Increasing happiness unlocks new traits and the option to give them objects to play with, distinct walking animations, new catchphrases to spout, and more. On top of this, Miis have a hunger level to manage. They won’t die if you starve them or anything — but dispensing good food regularly is a sure-fire way to farm a lot of happiness easily.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ta3txkoQDp9ZiDFcoKdNU9" name="2026032322412700_s" alt="A Tomodachi Life: Living the Dream screenshot captured on Nintendo Switch 2." src="https://cdn.mos.cms.futurecdn.net/Ta3txkoQDp9ZiDFcoKdNU9.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>You’ll want to keep on top of this, as it all pools into an overall island happiness level. This is the main metric of your progress through the game, and as you raise happiness, a handful of unique buildings are unlocked. This includes a clothes shop to outfit your Miis and a workshop that lets you create your very own objects using an extensive digital canvas.</p><p>It does get to a point where it feels like you’ve seen most of what the game has to offer, but it still finds odd new ways to surprise you. There are loads of possible Mii interactions: they can form relationships, make lifelong enemies, move in together, and much more. Events can even happen off-screen, too, leading to some rather amusing instances where I logged in to find Miis had radically altered their own appearances with new hairstyles, or started a feud with a former friend.</p><p>The lack of Nintendo Switch 2-specific features is undeniably a shame, though. For some reason, Nintendo has opted to release <em>Living the Dream </em>solely for the original Switch, rather than also offer a dedicated Switch 2 version. It is playable through backwards and benefits from slightly shinier visuals, but the lack of support for features like <a href="https://www.techradar.com/gaming/nintendo/joy-con-2-review">Joy-Con 2</a> mouse control is noticeable and seems like a huge missed opportunity given the number of mechanics that involve drawing. </p><p>Even those on the original Switch will notice that touch-screen support is also quite limited. You can tap icons in the character creator or drag your fingers across the screen to stroke a Miis head, but that’s basically it — a shame when pressing different options on on-screen pop-ups could easily be accomplished with a quick tap in handheld mode.</p><h2 id="should-i-play-tomodachi-life-living-the-dream">Should I play Tomodachi Life: Living the Dream?</h2><h2 id="play-it-if-2">Play it if...</h2><div class="product"><p><strong>You’re a creative type</strong><br>If you love customizing characters and the world they live in, then you’ll absolutely devour the practically limitless possibilities offered to you in <em>Tomodachi Life: Living the Dream</em>.</p></div><div class="product"><p><strong>You love the viral clips</strong><br>If you’ve been seeing the many online clips of this game or its demo and want to make your own, then it certainly won’t disappoint. This is nothing short of the ultimate funny clip generator.</p></div><h2 id="don-t-play-it-if-2">Don't play it if...</h2><div class="product"><p><strong>You want hands-on life simulation</strong><br><em>Tomodachi Life </em>is all about watching your characters live their lives rather than directly controlling them. If you want more hands-on life simulation, try looking at <em>The Sims </em>and its spinoffs instead.</p></div><h2 id="accessibility-features-2">Accessibility features</h2><p><em>Tomodachi Life: Living the Dream </em>does not have a dedicated accessibility menu and, like other Nintendo-developed games, has very few settings. </p><p>Your only real options are to invert the X-axis of the camera and tweak the levels of individual sounds. Dialogue in the game is conveyed predominantly through text, though you cannot customize its appearance in any way.</p><h2 id="how-i-reviewed-tomodachi-life-living-the-dream">How I reviewed Tomodachi Life: Living the Dream</h2><p>I played more than 15 hours of <em>Tomodachi Life: Living the Dream</em> on Nintendo Switch 2, predominantly in handheld mode using the Joy-Con 2 controllers and relying on the system’s integrated speakers for sound.</p><p>During my time with the game, I created countless Mii characters and experienced as much of it as possible, comparing it with the previous entry, <em>Tomodachi Life </em>on Nintendo 3DS, and other life simulation games like <em>The Sims 4</em>.</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ The Asus ROG Kithara embraces hi-fi and makes for a powerful, precise planar-magnetic gaming headset ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/asus-rog-kithara-review</link>
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                            <![CDATA[ Asus and HiFiMan combine to make an excellent wired audiophile gaming headset in the ROG Kithara, though a few missing features and a complex cable system hold it back. ]]>
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                                                                        <pubDate>Sun, 12 Apr 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Cliff Joseph ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ZkvWvaLca7Vcu5oE9avDQF-1280-80.jpg">
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                                                                                                                                                                                                                                    <media:description><![CDATA[A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface.]]></media:description>                                                            <media:text><![CDATA[A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface.]]></media:text>
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                                <h3 class="article-body__section" id="section-asus-rog-kithara-one-minute-review"><span>Asus ROG Kithara: one-minute review</span></h3><p>There are a number of gaming headsets available that support high-res audio, such as the <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review">SteelSeries Arctis Nova Elite</a>, but the new Asus ROG Kithara is one of the first we’ve seen that really takes the plunge into the challenging waters of the specialist hi-fi market.</p><p>Named after a stringed instrument in ancient Greece, the Kithara takes its old-school approach seriously, with a wired-only design that turns its back on modern digital features such as Bluetooth, noise-cancellation, and spatial audio. The focus on wired audio may well be a deal-breaker for some people, but in return, the Kithara provides outstanding sound quality that works a treat both for gaming and listening to lossless and high-res music on modern streaming services.</p><p>Although it carries the Asus name, and is part of the company’s popular Republic Of Gamers (ROG) brand, the Kithara was developed in conjunction with HiFiMan, a New York-based manufacturer of seriously expensive hi-fi equipment (founded by the fabulously-named Dr Fang, who really sounds like he should be the villain in a Bond movie). </p><p>HiFiMan is known in the audiophile market for its focus on ‘planar-magnetic’ headphones, which provide a more precise and detailed sound than the less expensive ‘dynamic driver’ designs used by most mass-market headphones. And, like many audiophile headphones, the Kithara also employs an ‘open-back’ design, which allows sound to pass freely through the earpieces.</p><p>Again, this could be a problem for some people, as background noise can leak right through the earpieces while you’re wearing them, while people nearby can also hear every note of your music, and every zap, ker-pow, ka-boom of your gaming action. However, the advantage of open-back headphones is that they provide a spacious, atmospheric soundstage that really immerses you in sound, whether it’s a concert performance or an alien planet crawling with zombies.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nGBBv4yHTJgFUM6P7c7vUF" name="Front 2.JPG" alt="A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/nGBBv4yHTJgFUM6P7c7vUF.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Cliff Joseph)</span></figcaption></figure><h3 class="article-body__section" id="section-asus-rog-kithara-price-and-availability"><span>Asus ROG Kithara: Price and Availability</span></h3><ul><li><strong>List price: $299.99 / £284.99 / AU$569</strong></li><li><strong>Less expensive than many high-end gaming headsets</strong></li><li><strong>Focus is on sound quality, with few additional features</strong></li></ul><p>The planar-magnetic drivers used by the Kithara represent the high end of the hi-fi market and are normally more expensive than conventional headphones and headsets. Even so, the Kithara’s price of $299.99 / £284.99 / AU$569 isn’t wildly high when compared to high-end rivals such as the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-pro-review">Razer BlackShark V3 Pro</a>, <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">SteelSeries Arctis Nova Pro</a>, or <a href="https://www.techradar.com/gaming/audeze-maxwell-2-review">Audeze Maxwell 2</a> headsets.</p><p>Remember, though, that most gaming headsets also provide additional features, such as Bluetooth for wireless connectivity, noise-cancellation, or spatial audio. In contrast, the Kithara is a wired-only headset that spends its entire budget on producing the best possible sound quality, with little in the way of added extras. </p><h3 class="article-body__section" id="section-asus-rog-kithara-specs"><span>Asus ROG Kithara: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Asus ROG Kithara</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$299.99 / £284.99 / AU$569</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>14.8oz / 420g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>100mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5*, PS4* Nintendo Switch*, Nintendo Switch 2*, PC, Mac, Xbox Series X|S, Xbox One (audio only via audio jack on Xbox)</p><p>(*Microphone requires USB-C adaptor)</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired only: 3.5mm audio jack, balanced 4mm, 6.3mm, USB-C</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Frequency response of 8Hz – 55KHz; 1.8m gaming cable with boom mic; 1.8m hi-fi cable with 3.5mm, balanced 4mm, 6.3mm, USB-C adaptors (USB-C supports 24-bit/96KHz) </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>N/A</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-asus-rog-kithara-design"><span>Asus ROG Kithara: Design</span></h3><ul><li><strong>Bulky 100mm drivers</strong></li><li><strong>Separate cables and adaptor for a gaming rig and hi-fi system</strong></li><li><strong>Limited console compatibility</strong></li></ul><p>This is one instance where form and function go completely hand-in-hand. The outstanding feature of the Kithara is its use of HiFiMan’s 100mm planar-magnetic drivers, which puts them in an entirely different league to conventional headsets, such as the 40mm drivers used in the SteelSeries Arctis Nova Elite. The precision of the planar-magnetic technology also provides an impressive frequency range of 8Hz – 55KHz, which goes beyond any gaming headset I’ve used, including my trusty <a href="https://www.techradar.com/reviews/master-and-dynamic-mg20-wireless-gaming-headphones">Master & Dynamic MG20</a>, and only rivalled by hi-fi headphones such as <a href="https://www.techradar.com/audio/wireless-headphones/sennheiser-hdb-630-review">Sennheiser’s HDB 630</a>.</p><p>The downside of those humungous drivers is that the Kithara is also one of the biggest and heaviest headsets that I’ve ever used. Wearing the Kithara for the first time, I was taken aback at the sheer size of the earpieces, which cover my ears with so much room to spare that the Kithara initially slid right down over my ears and almost ended up dangling around my neck. It’s heavy too, weighing in at 14.8oz / 420g, which is considerably heavier even than Apple’s metal-clad <a href="https://www.techradar.com/reviews/airpods-max">AirPods Max</a> at 13.6oz / 386g.</p><p>Fortunately, HiFiMan’s experience comes to the rescue, managing to make the Kithara more comfortable than I might have expected. The headband provides plenty of room for adjustment, so I was quickly able to find a comfortable position for the earpieces, and the well-balanced design ensures that the Kithara doesn’t feel oppressively heavy when you’re wearing it. One nice touch is that there are two sets of removable earpieces included in the box – one set with thick memory foam padding and a leatherette finish, or a slightly smaller set of earpieces covered with a lighter mesh material. The open-back design of the earpieces also provides good ventilation, so your head shouldn’t get too swampy during long gaming sessions. You will, however, end up looking like a Cyberman from Dr Who, due to the sheer size of the headset.</p><p>The connectivity options are a little complicated, though. Wired headphones are normally relatively straightforward – you just plug them into your PC, console or mobile devices, and off you go. However, the Kithara is attempting to satisfy both gamers and audiophiles, so it provides an extensive set of cables and connectors for use with different types of devices.</p><p>There are two separate cables in the box – one cable that includes a flexible microphone boom for gaming, and a second cable designed for listening to music with hi-fi equipment, such as an external DAC or amplifier. Each earpiece on the Kithara has its own 3.5mm audio socket, so both cables have a double-ended connector that plugs into the 3.5mm connectors on the Kithara earpieces (having removable cables like this also allows audiophiles to use their own specialist cables if they prefer).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3115px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="eyoHaRzy6aXEt6XyKUeVLF" name="Profile With Mic.JPG" alt="A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/eyoHaRzy6aXEt6XyKUeVLF.jpg" mos="" align="middle" fullscreen="" width="3115" height="1752" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Cliff Joseph)</span></figcaption></figure><p>As mentioned, the gaming cable includes a microphone, and there’s an inline control for adjusting volume or muting the microphone as well. This cable has two 3.5mm audio jacks on each end, and the two jacks attached to the inline control plug into the 3.5mm connectors on the Kithara’s earpieces. </p><p>The other end of the cable plugs into your PC or gaming console, with one 3.5mm jack handling microphone input while the other handles the audio from your gaming rig. Some PCs do combine the microphone and audio into a single 3.5mm connector, but the Kithara also includes a USB-C-to-dual-3.5mm adaptor, which you can use with any device that has an available USB-C port. Asus states that a USB-C interface can provide a little more power and volume for the headphones, so it recommends using the USB-C adaptor whenever possible. The USB-C adaptor also supports high-res audio formats up to 24-bit/96KHz, so it can handle most of the high-res audio available on Spotify, Apple Music, and other services. </p><p>Unfortunately, this does raise some compatibility issues for console users. Asus states that when using a <a href="https://www.techradar.com/reviews/gaming/games-consoles/sony-ps4-1202432/review">PlayStation 4</a> or <a href="https://www.techradar.com/reviews/ps5">PS5</a>, the microphone on the Kithara only works via the USB-C adaptor included in the box. However, the microphone doesn’t work with the Xbox at all, and audio input requires the 3.5mm audio connector on an Xbox controller, so console owners should pay close attention to the compatibility info on the Asus website to make sure the Kithara will work with the console you own.</p><p>The second cable is designed for use with a variety of hi-fi and audio devices and has a slightly different design. It does have two 3.5mm jacks on one end for connecting to the Kithara’s earpieces. However, the other end has a special ‘3-in-1’ connector that can be used to connect any of the 3.5mm, balanced 4.4mm, or 6.3mm audio adaptors that are included in the box. Most computers, consoles, and mobile devices will work fine with the standard 3.5mm adaptor, but audiophiles may prefer to use the 4.4mm and 6.3mm adaptors with a DAC, amplifier, or other hi-fi equipment.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3023px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="h7SV3H2bK5MjtyK957cLEF" name="Front 1.JPG" alt="A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/h7SV3H2bK5MjtyK957cLEF.jpg" mos="" align="middle" fullscreen="" width="3023" height="1700" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Cliff Joseph)</span></figcaption></figure><h3 class="article-body__section" id="section-asus-rog-kithara-performance"><span>Asus ROG Kithara: Performance</span></h3><ul><li><strong>Planar-magnetic drivers provide superb sound quality</strong></li><li><strong>Open-back design creates a relaxed, open soundstage</strong></li><li><strong>USB-C adaptor supports high-res audio (24-bit/96KHz)</strong></li></ul><p>The Kithara arrived just in time for the new season of <a href="https://www.techradar.com/reviews/diablo-4-review"><em>Diablo 4</em></a>, and the first thing I notice as I zone into the capital town of Kyovashad is the sheer clarity and detail of its sound. The Kithara creates a real sense of a lively, bustling town around me, clearly picking out the sound of clanking metal from the blacksmith, and the bubbling cauldron of the alchemist when I stop by to stock up on some potions - details that I never really notice when I'm using my normal set of external speakers with my gaming laptop. </p><p>I'm not sure I'd call <em>Diablo 4 </em>a true open-world game, but the soundscape really opens up as I head out through the town gates. A crow squawks as I pass by, and I hear the sound of flapping wings panning over my head as it takes to the air. I also notice - for the very first time - the rattling armour and shield of my trusty companion, Raheir, as he jogs along behind me. The Kithara doesn't have the spatial audio features of more expensive rivals such as the SteelSeries Arctis Nova Pro Wireless, but the open-back earpieces are highly effective at creating a sense of space as I run along the road, including the crashing sound of a waterfall over to the left of me. </p><p>I get my first taste of combat as a band of Rogues pops up out of nowhere, and the first thing I notice is the power of those chunky 100mm drivers as I fire off a couple of lightning bolts. I only have the game volume set to 50%, but that's more than enough as the chaos of combat erupts all around me. And there's clarity as well as power, capturing the satisfying fizz of energy as my bolts swirl around, bouncing from enemy to enemy. My sorcerer is a typical glass canon, so I trigger my Earthen Bulwark magical shield, and it sounds like a slab of concrete being dragged along the ground as it swirls around me.</p><p>I've got to hand it to the sound design team on <em>Diablo 4</em>, as they've done a great job of keeping all the clashing sounds clear and balanced, and the Kithara is a great fit for the game as it has the precision needed to pick out all the sonic details of swords and shields, and the mystical energy of my spells as they all clash in combat.</p><div  class="fancy-box"><div class="fancy_box-title">Editor's note - PS5 performance</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Alongside Cliff's extremely thorough and deep testing of the Asus ROG Kithara on a host of platforms, I have also been able to put the headset through its paces on PS5. Performance on Sony's current-gen console looks to be a big deal to Asus, with a dedicated badge adorning the Kithara's box - and largely it performs brilliantly. The audio quality is excellent and gives excellent, crisp, and detailed audio that's a joy to experience. However, the connectivity, cable setup, and the fact that you can only use the headset's microphone when plugged into the PS5's USB-C port hold it back and make the logistics of using the headset a bit of a challenge, especially in 'traditional' under-the-TV setups.</em><br><em></em><br><em>Rob Dwiar, Managing Editor, TechRadar Gaming</em></p></div></div><p>The sound design on <a href="https://www.techradar.com/gaming/doom-the-dark-ages-review"><em>Doom: The Dark Ages</em></a> is, admittedly, a little less subtle, but the Kithara digs deep for the opening music, landing the grinding sound of fuzz-drenched guitars with real weight, while the martial beat of drums sets the mood for the mayhem to come. </p><p>I'm more of a role-playing games (RPG) guy these days, but the gonzo adrenaline rush of the Doom games is hard to resist, and I enjoy the metallic thud of the shield charge that softens up my enemies as I return to the game's opening section in Khalim. I decide to get some target practice in the Ripatorium mode, picking Unchained Predator by Finishing Move from the Jukebox. It's not my favourite musical genre, but the track's chugging guitar riffs cleverly sync with the bullets spewing from my pulse rifle, and the sheer gritty power of the guitar and drums will satisfy even the most die-hard metal-heads. And, as mentioned, the Kithara's oversized drivers have enough power to really make your ears bleed.</p><p>But, of course, the Kithara is designed for audiophiles who will enjoy a range of different musical genres, so I grab my iPad with Apple Music and switch to the hi-fi cable that is also included in the box. I start with the bouncing bass of Billie Eilish on Bad Guy, powered by an iFi Go Link Max DAC with a balanced 4mm connector. </p><p>The deep electronic bass that opens the track is firm and precise, but the rhythm is relaxed enough to bounce along like a playful puppy, and it immediately gets my feet tapping. The bass isn’t overwhelming, though, and there’s a really crisp sound to the finger-snaps that lead through the chorus, and a smooth, whispery quality on Billie’s vocals. Planar-magnetic headphones are sometimes criticized for weak bass, but the Kithara can hold its head up with planar-magnetic rivals such as the Audeze Maxwell 2, as it lands the final section of the song with a slow, juddering bass pulse that hits like a pile-driver. </p><p>A new high-res mix of Queen’s Seven Seas Of Rhye recently turned up on Apple Music, and the Kithara proves that it can match the power and precision of traditional hi-fi headphones such as the Sennheiser HDB 630 as it really lets rip on Brian May’s swooping power chords. It can handle Queen’s multi-tracked harmonies too, catching all the different layers of sound, and making room for Roger Taylor’s shrieking falsetto as it leads into the guitar break. </p><p>The old-school approach of the Kithara won’t suit everyone, and the lack of Bluetooth and noise-cancellation features means that it will mainly appeal to wired-only purists. But, if you’re an audiophile who really prefers the quality of traditional wired headphones, then the clarity, precision and spacious sound of the Kithara are hard to beat at this price.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3326px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jKufPqDtX5sQp3gWPkn3VF" name="Accessories.JPG" alt="A picture of the Asus ROG Kithara audiophile wired gaming headset on a wooden surface." src="https://cdn.mos.cms.futurecdn.net/jKufPqDtX5sQp3gWPkn3VF.jpg" mos="" align="middle" fullscreen="" width="3326" height="1871" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Cliff Joseph)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-buy-the-asus-rog-kithara"><span>Should you buy the Asus ROG Kithara?</span></h3><h2 id="buy-it-if-2">Buy it if...</h2><div class="product"><p><strong>You're chasing premium gaming audio in a wired set</strong><br>I always prefer wired headphones, but I also like gaming, so the Kithara hits the sweet spot for me. It provides separate cables for gaming (with a mic boom) and high-res music, with adaptors for a range of hi-fi gear.</p></div><div class="product"><p><strong>You’re an old-school Hi-Fi buff</strong><br>he Kithara is totally old-school, with a 100% wired-only design. But it earns its keep thanks to those chunky 100mm drivers and planar-magnetic design that delivers high-end sound quality.</p></div><div class="product"><p><strong>You have an isolated gaming setup</strong><br>The porous open-back design of the Kithara leaks sound – both in and out – so it will work best in a snug man-cave where you can play games and listen to music in privacy.</p></div><h2 id="don-t-buy-it-if-2">Don't buy it if...</h2><div class="product"><p><strong>You want your gaming headset to offer everything</strong><br>If you want Bluetooth for wireless audio, or noise-cancellation when you’re travelling, then look elsewhere. The Kithara is all about sound quality and simply ignores modern digital features (other than USB-C).</p></div><div class="product"><p><strong>You want a gaming headset for travel</strong><br>That open-back design really isn’t suitable for outdoor use or away from home. Wear the Kithara on the train to work in the morning, and you’ll be lynched by your fellow commuters.</p></div><div class="product"><p><strong>You have a small head</strong><br>The 100mm drivers are a sonic delight, but they mean that the Kithara is bigger and heavier than just about every rival headset we’ve come across.  </p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>If the Asus ROG Kithara might not be quite for you, then check out these fine alternatives as excellent audiophile options.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Asus ROG Kithara</strong></p></td><td  ><p><strong>SteelSeries Arctis Nova Elite</strong></p></td><td  ><p><strong>Audeze Maxwell 2</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$299.99 / £284.99 / AU$569</p></td><td  ><p>$599.99 / £599.99 / AU$1,349</p></td><td  ><p>$329 / £319 / about AU$450</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>14.8oz / 420g</p></td><td  ><p>13.4oz / 380g</p></td><td  ><p>17.3oz / 490g</p></td></tr><tr><td class="firstcol " ><p><strong>Drivers</strong></p></td><td  ><p>100mm Planar Magnetic</p></td><td  ><p>40mm carbon fiber with brass surround</p></td><td  ><p>90mm Planar Magnetic</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5*, PS4* Nintendo Switch*, Nintendo Switch 2*, PC, Mac, Xbox Series X|S, Xbox One (audio only via audio jack on Xbox)</p><p>(*Microphone requires USB-C adaptor)</p></td><td  ><p>PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile</p></td><td  ><p>Playstation or Xbox, Nintendo Switch, Nintendo Switch 2, PC, Mac, Mobile</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired only: 3.5mm audio jack, balanced 4mm, 6.3mm, USB-C</p></td><td  ><p>Hi-Res wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth 5.3 (LE Audio, LC3, LC3+)</p></td><td  ><p>Wireless (2.4Ghz via dongle), Wired (USB-C & audio jack), Bluetooth 5.3 (LC3plus /</p><p>LC3 / LDAC / AAC)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td><td  ><p>Up to 60 hours (2 x fully-charged batteries), Infinite Power System</p></td><td  ><p>80+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Frequency response of 8Hz – 55KHz; 1.8m gaming cable with boom mic; 1.8m hi-fi cable with 3.5mm, balanced 4mm, 6.3mm, USB-C adaptors (USB-C supports 24-bit/96KHz) </p></td><td  ><p>Certified Hi-Res audio (96kHz/24-bit), 40mm carbon fiber, brass ring surround drivers, ClearCast Gen 2.X - Retractable Boom Mic and Smart-Switching On-Ear Beamforming Microphone with AI noise rejecting, ANC, Omniplay GameHub (connect four devices simultaneously)</p></td><td  ><p>Detachable hypercardiod mic, beamforming mic with physical and AI reduction, FILTER™ Noise Reduction Technology, embedded Dolby Atmos license (Xbox), </p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>N/A</p></td><td  ><p>SteelSeries GG/Sonar (PC), SteelSeries Arctis Companion App (iOS & Android)</p></td><td  ><p>Audeze HQ (PC)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctic Nova Elite</strong><br>The Nova Elite is a real high-end option, costing almost twice the price of the Kithara. However, it provides excellent sound quality that will satisfy audiophiles, whilst also providing Bluetooth, ANC, and other digital features that the Kithara lacks. </p><p><strong>Read more in our full </strong><a href="https://www.techradar.com/gaming/steelseries-arctis-nova-elite-review" data-dimension112="f6d337ed-e308-49e4-8269-56d55b2a36cb" data-action="Deal Block" data-label="Read more in our full SteelSeries Arctis Nova Elite review" data-dimension48="Read more in our full SteelSeries Arctis Nova Elite review" data-dimension25=""><strong>SteelSeries Arctis Nova Elite review</strong></a><strong>.</strong></p></div><div class="product"><p><strong>Audeze Maxwell 2</strong><br>The latest iteration of Audeze's Maxwell will appeal to audiophiles tempted by its chunky planar-magnetic drivers and imposing sound quality. It’s a little more expensive than the Kithara, but it provides a wider range of digital features.</p><p><strong>Read more in our full </strong><a href="https://www.techradar.com/gaming/audeze-maxwell-2-review" data-dimension112="833a8488-f8bb-43b9-b757-9df7d82a8603" data-action="Deal Block" data-label="Read more in our full Audeze Maxwell 2 review" data-dimension48="Read more in our full Audeze Maxwell 2 review" data-dimension25=""><strong>Audeze Maxwell 2 review</strong></a><strong>.</strong></p></div><h3 class="article-body__section" id="section-how-i-tested-the-asus-rog-kithara"><span>How I tested the Asus ROG Kithara</span></h3><ul><li><strong>Tested over two weeks, gaming and streaming audio</strong></li><li><strong>Used on PC, Mac and mobile devices, on a variety of games and listening to high-res music on Apple Music</strong></li><li><strong>Compared directly with the Master & Dynamic MG20 and Sennheiser HDB 630, as well as other gaming headsets and headphones</strong></li></ul><p>I’m lucky enough to test hi-fi quality headphones on a fairly regular basis, so I was able to compare the Asus Kithara with gaming headsets such as the Master & Dynamic MG20, as well as more conventional headphones from Sennheiser and Bowers & Wilkins.</p><p>As mentioned, I was eager to test the Kithara by jumping into the new season of <em>Diablo 4</em> on my Alienware gaming laptop. <em>Diablo</em> has taken up most of my gaming time in recent weeks, but I also paid a return visit to <em>Doom: The Dark Ages</em>. And, believe it or not, I also spend a fair amount of time reviewing games on the Mac, allowing me to revisit <em>Baldur’s Gate 3</em> and the zombie hordes of <em>Resident Evil 3</em>. And I was able to cover both bases with <em>Death Stranding</em>, which has a wonderfully eerie and atmospheric ambient soundtrack, alongside the beautiful, melancholy song-writing of Low Roar. </p><p>I also use a Mac for work all day long, so the Kithara was often plugged into my Mac mini in order to stream music from Apple Music, ranging from the high-res bombast of Queen to the classical elegance of Max Richter.</p><p><em>First reviewed March 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ 'None of your decisions from the first game matter' — Life is Strange: Reunion wants you to have your cake and eat it ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/life-is-strange-reunion-review</link>
                                                                            <description>
                            <![CDATA[ Life is Strange: Reunion is a disappointingly shallow adventure that wholly undermines the story of the first game. ]]>
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                                                                        <pubDate>Mon, 30 Mar 2026 11:37:43 +0000</pubDate>                                                                                                                                <updated>Mon, 30 Mar 2026 12:22:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/JujnFB3HqTBbr2v26U527c-1280-80.jpg">
                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Max and Chloe look out into a forest in Life is Strange: Reunion.]]></media:description>                                                            <media:text><![CDATA[Max and Chloe look out into a forest in Life is Strange: Reunion.]]></media:text>
                                <media:title type="plain"><![CDATA[Max and Chloe look out into a forest in Life is Strange: Reunion.]]></media:title>
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                                <p>Before I detail what makes narrative adventure game <em>Life is Strange: Reunion </em>quite so egregious, I think it’s important to clarify that I love this series and my issues with the latest instalment are not the result of pure malice, but rather come from a desire to return to the dizzying heights of <a href="https://www.techradar.com/news/gaming/life-is-strange-and-the-importance-of-contemplation-1313600"><em>Life is Strange</em></a><em> </em>and its excellent sequel <a href="https://www.techradar.com/news/life-is-strange-2-explores-adolescence-and-the-bond-between-brothers"><em>Life is Strange 2</em></a>.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>March 26, 2026</p></div></div><p>The franchise may now be helmed by a new studio, Deck Nine, (the studio behind the somewhat underwhelming spinoff <em>Life Is Strange: Before the Storm</em>) rather than original creators Don’t Nod (who have since put out the sublime spiritual successor <a href="https://www.techradar.com/gaming/lost-records-bloom-and-rage-tape-1-review"><em>Lost Records: Bloom & Rage</em></a>) but the team showed incredible promise with its 2021 entry <a href="https://www.techradar.com/gaming/life-is-strange-double-exposure-review"><em>L</em></a><em>ife Is Strange: True Colors</em>. </p><p>It wasn’t perfect, but it still delivered a well-written, emotional tale with a cast of decently memorable characters and a perfectly realized, beautiful setting.</p><p>Given how this standalone story was received, I simply don’t understand why Deck Nine wanted to bring back Max Caulfield (the protagonist of the first game) for 2024’s disastrous <em>Double Exposure</em>, let alone double down by adding her childhood friend (and let’s be honest, practically canon love interest), Chloe Price, to this new entry as well.</p><h2 id="have-your-cake">Have your cake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EoDkyTtW6y4VrWY9CkjXKj" name="5" alt="A Life is Strange: Reunion gameplay screenshot that shows" src="https://cdn.mos.cms.futurecdn.net/EoDkyTtW6y4VrWY9CkjXKj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>If there’s one word to describe <em>Reunion</em>, it’s "cowardly". This is nothing short of an embarrassing attempt to make amends with fans after <em>Double Exposure</em>, executed so sloppily that it even managed to annoy me as someone that didn’t appreciate the direction that game went in the slightest. The problem is a heavy reliance on retconning, with basically every event in that game’s latter half being completely undone in minutes. </p><p><em>Reunion </em>starts by asking you to recap some of your choices from <em>Double Exposure</em>, who you chose to date, for example, in addition to some key decisions from <em>Life is Strange </em>1, like whether you saved Arcadia Bay or Chloe. What does any of this change, exactly? Practically nothing, as it’s quickly revealed that you broke up with your chosen love interest off-screen in the handful of months between entries, and the destructive world-altering events of the last game’s finale have all been forgotten thanks to a convenient widespread case of what the characters dub “storm amnesia”.</p><p>You may recall that friend-turned-antagonist Safi Llewellyn-Fayyad closed out <em>Double Exposure </em>by vowing to travel the country, creating a team of super-powered individuals like some kind of hipster avengers, but all of this is quickly hand-waved away by the simple explanation that she gave up and came home after a few weeks. </p><p>None of your decisions from the first game matter either, as it turns out that both possible timelines have merged into one thanks to the supernatural events of the previous entry. Not only is Chloe alive and well, but the whole town of Arcadia Bay and all of its residents are completely intact.</p><p>It completely undermines the gravity of one of the most memorable decisions in not just the series but all of gaming, and the entire reason why many (including me) fell in love with these titles in the first place. I do understand that many fans will likely be pleased by the idea of everyone getting a happy ending — but it’s cheap and, being frank, not the kind of choice a studio should make for a story that it didn’t even originally create.</p><h2 id="tinderbox">Tinderbox</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UJgasMyJpsW3YEfkpxwjBj" name="3" alt="A Life is Strange: Reunion gameplay screenshot that shows" src="https://cdn.mos.cms.futurecdn.net/UJgasMyJpsW3YEfkpxwjBj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I could forgive much of this if <em>Reunion </em>still had a decent mystery at its core, which sadly isn’t the case. The main thrust is that Max’s beloved Caledon University is about to go up in smoke thanks to some kind of arson attack, and it's up to her to use her timey-wimey powers to travel back in time to fix it. </p><p>Of course, her double exposure power from the last game has been completely forgotten, replaced with rewind a la <em>Life is Strange</em> 1. The ability, which lets her rewind time for a short duration, seems like it would be quite useful for sleuthing, but it’s hardly used and ultimately feels like an afterthought.</p><p>There are multiple moments where it could come in handy, too, like one agonizing sequence that has you distracting a series of characters in order to sneakily inspect the contents of the folders they’re carrying. There is literally nothing stopping Max from simply grabbing the folders (which are all just lying on tables) and taking a look before rewinding a few minutes. In fact, she literally does what I’m describing later on to get her hands on someone’s bag, so I can only assume that the studio either didn’t consider the possibility in that instance or just wanted to pad the runtime.</p><p>I’m leaning towards the latter as padding is a theme elsewhere too; the mystery progresses at a painfully slow pace right up until Max walks into a room and has the story’s most important events literally explained to her (and by extension the player) in a magical sequence of moving images.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AzEjskU8ei8g2jSoVMTBKj" name="4" alt="A Life is Strange: Reunion gameplay screenshot that shows" src="https://cdn.mos.cms.futurecdn.net/AzEjskU8ei8g2jSoVMTBKj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>There’s no joy in exploration either, as environments are lifeless and sterile with ugly lighting that conveys no sense of atmosphere at all — a far cry from the lovely, painterly look of the first two games or even the warm, cozy appearance of <em>True Colors</em>. </p><p>Most are ported directly from <em>Double Exposure</em>, so they already feel quite stale, and that’s before you even consider that they’ve been massively cut down this time around. The university's quad, for instance, now has no accessible buildings adjacent to it (explained as the result of storm damage, though little is visible as that would require changing the models a lot), which really hampers your ability to explore.</p><p>World-building is a major problem in general. Nothing about the story feels genuine, with awkward interactions that verge on almost Lynchian at times. Nobody ever really discusses anything beyond that which is immediately relevant to Max’s understanding of the main mystery which, combined with the dire facial animation and some worryingly unfinished looking moments where the camera fades to black or pans away in order to avoid having to show what would be some rather complex scenes, gives the impression of a world populated by malfunctioning animatronics rather than real people.</p><h2 id="missing-persons">Missing persons</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:52.55%;"><img id="LWimoLWfoZkGf3nqfw4R8j" name="2" alt="A Life is Strange: Reunion gameplay screenshot that shows" src="https://cdn.mos.cms.futurecdn.net/LWimoLWfoZkGf3nqfw4R8j.jpg" mos="" align="middle" fullscreen="" width="1920" height="1009" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Deck Nine clearly wants to distance itself from <em>Double Exposure</em>, though given how many of that game’s major characters still appear here, the handful of absences are painfully obvious. Noteworthy undergraduate student Diamond Washington is completely missing in action, as is Max’s friend and fellow educator, Gwen Hunter.</p><p>Having been hounded out of her university job thanks to a misunderstanding in the previous game, not bringing Hunter back in an entry so slavishly devoted to creating the perfect “happy ending” is a massive missed opportunity, and especially stings given the real-world parallels with transgender women being bullied out of academia.</p><p>Then there’s Chloe. I can’t pretend that part of me wasn’t glad when she burst through Max’s door on the hunt for answers about the strange visions she’s been having, quickly sinking into her former (girl)friend’s embrace. It’s like she never left, and therein lies the rub. Still a punk rock rebel with a “stick it to the man” attitude at the age of nearly 30, this doesn’t come across like an authentic adult Chloe but rather an insincere facsimile of her child self.</p><p>Are we really expected to believe that her traumatic past and years out on the open road have barely changed her after more than a decade? </p><p>Contrast this with the way that <a href="https://www.techradar.com/gaming/lost-records-bloom-and-rage-tape-2-review"><em>Lost Records: Bloom & Rage</em></a><em> </em>engages with the idea of aging to great effect, particularly with its presentation of Nora, a similarly cool character as a teenager and many players’ primary love interest in that game. It’s uncomfortable when the adult Nora arrives and turns out to be something of a facile conformist, but this entirely believable evolution forces you to re-evaluate your relationship with her and shines a new light on both your past and future interactions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xaiCfkjeteWb4HfLzUB47j" name="1" alt="A Life is Strange: Reunion gameplay screenshot that shows" src="https://cdn.mos.cms.futurecdn.net/xaiCfkjeteWb4HfLzUB47j.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I’m not arguing that Chloe should have come back unrecognizable by any means, but a scrap of development to gesture to an existence outside of this series’ plot would have gone a very long way to make her more believable.</p><p>The segments where you actually get to play as Chloe are underwhelming in the grand scheme of things, too. Her ability to backtalk, first introduced in <em>Before the Storm</em>, has been stripped down massively. Originally a way of outsmarting opponents with witty comebacks by carefully considering whatever they had just said, it now involves selecting the right option using information that was invariably shown to you immediately beforehand.</p><p>The mechanic’s treatment is honestly emblematic of this entire affair: a shallow imitation of things taken wholesale from much better games. If your entire enjoyment of a new <em>Life is Strange </em>game boils down to seeing your favorite characters unconvincingly thrown around like action figures, then you’re going to be right at home here. For those of us who fell in love with the games<em> </em>for their narratives, I’m hoping that whatever the studio has planned next represents the new beginning this series now so desperately needs.</p><h2 id="should-i-play-life-is-strange-reunion">Should I play Life is Strange: Reunion?</h2><h2 id="play-it-if-3">Play it if...</h2><div class="product"><p><strong>You're simply desperate to see Chloe again</strong><br>If your one wish is to see Chloe Price show up in a game again, with no regard to how it affects the story of other entries, then <em>Life is Strange: Reunion </em>is probably good enough for you.</p></div><h2 id="don-t-play-it-if-3">Don't play it if...</h2><div class="product"><p><strong>You're expecting a decent mystery</strong><br>The mystery at the heart of <em>Life is Strange: Reunion </em>is poorly paced and sloppy. There are many better mysteries to discover in the rest of the series or other narrative adventure games.</p></div><div class="product"><p><strong>You're after a true sequel</strong><br>This doesn't feel like a true sequel to any of the other <em>Life is Strange</em> games, thanks to a huge amount of awkward retconning. Describing it as more like fan fiction would be an insult to AO3 authors.</p></div><div class="product"><p><strong>You need high production values</strong><br>This is by far the worst-looking game in the franchise, with many scenes spoiled by cheap animations and awkward dialogue.</p></div><h2 id="accessibility-features-3">Accessibility features</h2><p><em>Life is Strange: Reunion </em>has an admirably expansive suite of accessibility options. </p><p>This includes a range of pre-sets for low vision, low motor, low audio, or low sensory profiles, plus a huge number of individual settings. Key options include the ability to enable longer decision times for important choices (though there are quite a few of those in the game), highlight key objects and items that can be interacted with in the world, and even skip gameplay sequences if desired.</p><p>Subtitles are featured throughout the game and can be altered to your liking in the UI menu. There are multiple font styles, text size options, and the ability to enable a subtitle background to make them easier to read.</p><p>The game also offers a range of toggleable trigger warning screens, which can alert you to death, blood, suicide, violence, intense effects, drug use, sex, and high brightness scenes. A separate warning for loud sounds can also be enabled.</p><h2 id="how-i-reviewed-life-is-strange-reunion">How I reviewed Life is Strange: Reunion</h2><p>I completed <em>Life is Strange: Reunion</em> in roughly 12 hours on my PC, which is a 5070 Ti-powered model from retailer Scan. It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, Intel Core Ultra 7 265K processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5070-ti-review-nearly-perfect-but-with-one-major-flaw">Asus Nvidia 5070 Ti</a> graphics card.</p><p>This allowed me to play the game smoothly on its highest graphics preset at 1080p, though it still didn't look too great. I played using my usual Razer <a href="https://www.techradar.com/computing/mice/razer-deathadder-v4-pro">DeathAdder V4 Pro mouse</a> and Cherry XTRFY K5V2 keyboard, plus Logitech desktop speakers for audio.</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ I want to love Marathon but can already see why players are falling off its miserable grind ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/marathon-review</link>
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                            <![CDATA[ Marathon looks great and has some strong moment-to-moment action, but it lacks compelling reasons to keep playing. ]]>
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                                                                        <pubDate>Mon, 23 Mar 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Playstation]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Consoles &amp; PC]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/FUzUKSxJXFG9We2rd5wKo-1280-80.jpg">
                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marathon press image showing three Runners aiming guns down a hallway, with red lasers in the background]]></media:description>                                                            <media:text><![CDATA[Marathon press image showing three Runners aiming guns down a hallway, with red lasers in the background]]></media:text>
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                                <p>With its incredibly expressive and vibrant art direction, there’s a lot to like about extraction shooter <em>Marathon</em> from an aesthetic standpoint. Its own brand of brightly colored science fiction is a sight to behold, and there’s a real sense of wonder in the first few hours as you explore each of the three early maps, soaking it all in.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>March 5, 2026</p></div></div><p>Developed by Bungie, the original creators of <a href="https://www.techradar.com/features/halo-infinite-co-op-is-fond-familiar-fun-but-cant-keep-the-campaign-fresh"><em>Halo</em></a>, it should come as no surprise that the gunplay is well-crafted and compelling, with a strong variety of meaningfully distinct weapon types to try out. They're great-looking, like the rest of the world, too, with striking, blocky, 3D printed designs that really help sell the distant future setting.</p><p>These strong fundamentals mean that <em>Marathon </em>is plenty of fun when you’re joined by two friends in a full team, where the intense player-versus-player (PvP) encounters really shine. Unfortunately, the unremittingly grindy missions and lack of compelling cosmetic rewards, not to mention the current rather threadbare content offering, seriously limit the game’s long term potential. </p><p>With a Steam player count that’s been gradually declining for weeks since the game’s initial launch, some big changes are needed if <em>Marathon</em> is going to be more than a sprint.</p><h2 id="starting-line">Starting line</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uAjNzsDWU9H5bPDLCwbUhT" name="20260306191304_1" alt="A Marathon screenshot from a first-person perspective." src="https://cdn.mos.cms.futurecdn.net/uAjNzsDWU9H5bPDLCwbUhT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>I am optimistic, as many of my biggest problems with <em>Marathon </em>have been addressed in the time since launch. The thoroughly miserable inventory, for example, has been overhauled completely. Why did tiny stacks of three med kits and 60 ammo (items needed in bulk for practically every run) originally take up most of your highly limited slots? </p><p>I’m not entirely sure, as this would have presumably been immediately highlighted as a problem by play testers, but with their stacks increased to nine and 800, respectively, you're no longer spending minutes staring at the screen and selling your recently obtained gear in order to ensure that you have enough space to start another match.</p><p>The difficulty of computer-controlled enemies has been rebalanced, too, with the generic hostile robots that litter each map now not needing you to pump multiple magazines into them if you’re unlucky enough to get spotted. The game still doesn’t do a great job of communicating whether a hostile bot is carrying a super-powerful shield (you seem to need to manually ping them every time in order to see that), but being able to reliably take on these threats head-on makes it much easier to move around in each game.</p><p>The latest major update also introduced Cryo Archive (which went live on March 20, 2026), a stellar, massive map filled with challenging combat gauntlets and countless hidden secrets to uncover.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u4panaXU53KGDNzDdJdaDU" name="20260317202450_1" caption="" alt="A Marathon screenshot from a first-person perspective." src="https://cdn.mos.cms.futurecdn.net/u4panaXU53KGDNzDdJdaDU.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p class="fancy-box__body-text"><strong>I’ve loved everything about </strong><em><strong>Marathon</strong></em><strong>’s aesthetic since its very first trailer. The maps are stunning and have a range of possible weather conditions that all look great. The Runner shells are attractive too, with distinct designs that reflect their abilities. </strong></p></div></div><p>Set in a crumbling spacecraft, it’s a delight to explore and is bursting with high-end loot. It’s only available to jump into on weekends, though, which feels like Bungie artificially gating off content for no real reason other than to prevent players from finding everything that it has to offer too quickly and then simply leaving to play something else.</p><p>It’s a massive shame, especially when the three launch maps don’t have much going for them. Perimeter, the starting map, is tiny and segmented with multiple chokepoints that make running into other teams practically a guarantee. As with other extraction shooters, bullets are lethal here, and the threat of stumbling upon others is thrilling at first, but you’ll quickly learn the layout like the back of your hand. The map is so small that more experienced players like to beeline straight for the locations of key items for the earliest quests, too, forcing newcomers to contend with frustrating campers.</p><p>It wouldn’t be such a big issue if you could progress more than one quest at a time, but you can’t. They’re mostly boring fetch quests too, and dropping into a map only to discover what you need is long gone, just leaves entire matches feeling like a total waste of time.</p><h2 id="faltering-pace">Faltering pace</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3BHG54ncC9fvShCsN4MdfT" name="20260309210920_1" alt="A Marathon screenshot from a first-person perspective." src="https://cdn.mos.cms.futurecdn.net/3BHG54ncC9fvShCsN4MdfT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>The other two readily available maps, Dire Marsh and Outpost, are both much better thanks to their larger sizes and more complex layouts, not to mention the fact that later missions are slightly less repetitive than the early ones. Don’t be fooled by the increased scale, though, as you’ll still encounter other teams near constantly. <em>Marathon </em>might be one of the most combat-heavy extraction shooters that I’ve ever played, which is fun when you’re able to coordinate with a team of friends, but invariably miserable if you choose to matchmake with randoms.</p><p>You can embody one of six Runner shells (synthetic bodies with their own distinct personalities) plus the blank-slate, solo-play-only Rook. None of the shell’s hero-like abilities are particularly imaginative (with your usual suite of movement, stealth, recon, healing, and tank powers), but they do all work well and lead to some interesting combat scenarios.</p><p>I particularly love dropping in as Vandal, the movement hero, and using her super-sprint ability to flank entire teams. It‘s incredibly effective with a meaty shotgun in hand, plus a longer-range homing energy weapon for locking on to any foes that might try to flee.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XPJUVU3NdxgiXKJvYM3nmT" name="20260307193951_2" alt="A Marathon screenshot from a first-person perspective." src="https://cdn.mos.cms.futurecdn.net/XPJUVU3NdxgiXKJvYM3nmT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>When it all comes together, the moment-to-moment action can be incredibly fun, but after almost forty hours grinding through quests, I can’t help but sit back and wonder what I’m actually doing it all for.</p><p>Bungie has already confirmed that your progress is going to be wiped every few months, with only cosmetic unlocks carrying over. Unfortunately, the skins are completely bland and not really worth the time investment. This is doubly true of the ones in the paid battle pass (which is stuffed with basic weapon recolors and just one simplistic Runner skin) and the measly assortment offered in the in-game store.</p><p>Even with the addition of Cryo Archive, it’s not like there are anywhere near enough maps or modes (the game launched with just one) to keep me coming back for more, and I can’t help but think other players will inevitably feel the same with time. </p><p>There’s very little here compared to even free-to-play alternatives like <em>Arena Breakout: Infinite</em>, which looks much less impressive but boasts significantly more to do and, importantly, doesn't actually cost any money to get into. Hopefully, future updates will build out this beautiful-looking game with some much-needed substance before it’s too late.</p><h2 id="should-i-play-marathon">Should I play Marathon?</h2><h2 id="play-it-if-4">Play it if...</h2><div class="product"><p><strong>You have a full team of friends on hand</strong><br><em>Marathon </em>is at its best when you’re playing as a full team of friends and coordinating throughout its intense PvP encounters.</p></div><div class="product"><p><strong>You love the aesthetic</strong><br>There’s no game out there today that looks quite like Marathon. It’s beautiful to look at, and worth playing if you love how it looks.</p></div><h2 id="don-t-play-it-if-4">Don't play it if...</h2><div class="product"><p><strong>You want a game you can pour hundreds of hours into</strong><br>There’s just not enough here to justify playing <em>Marathon</em> for an extended period of time. The limited selection of maps and lack of attractive rewards for grinding through its repetitive quests mean that you’ll struggle to stay engaged after too long.</p></div><h2 id="accessibility-features-4">Accessibility features</h2><p><em>Marathon </em>doesn’t have a dedicated accessibility menu, but there are a few useful options in its settings menus. On PC, the game can be played with either keyboard and mouse or a controller, with the ability to rebind inputs fully on either control method. </p><p>There are four colorblind modes to choose from, which affect item rarity colors and the appearance of the HUD. Subtitles are enabled by default and can be customized in size, color, and background style.</p><h2 id="how-i-reviewed-marathon">How I reviewed Marathon</h2><p>I played almost 40 hours of <em>Marathon </em>on my PC, which is a 5070 Ti-powered model <a href="https://www.awin1.com/awclick.php?awinmid=15473&awinaffid=103504&clickref=trd-gb-8237450943804148863&p=https%3A%2F%2Fwww.scan.co.uk%2Fshop%2Fcomputer-hardware%2Fgaming-pcs%2Fgeforce-rtx-5070-ti-high-end-gaming-pc">from retailer Scan</a>. </p><p>It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, Intel Core Ultra 7 265K processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Asus Nvidia 5070 Ti graphics card, which allowed me to play the game at 75 frames per second (fps) on the Highest pre-set graphics mode at native resolution on my 1080p monitor. I trust an <a href="https://www.techradar.com/gaming/astro-a20-x-review">Astro A20 X</a> wireless gaming headset for my audio needs, including the use of its microphone when playing with friends.</p><p>I played the game exclusively with my usual gaming mouse and keyboard: a <a href="https://www.techradar.com/computing/mice/razer-deathadder-v4-pro">Razer DeathAdder V4 Pro</a> and Cherry XTRFY K5V2.</p><p>Throughout my time with the game, I compared my experience with my hands-on testing of other extraction shooters, namely <a href="https://www.techradar.com/gaming/starting-this-escape-from-tarkov-wipe-late-turned-me-into-a-loot-scrounging-coward"><em>Escape from Tarkov</em></a><em> </em>and <em>Arena Breakout: Infinite, </em>in addition to the wider first-person shooter genre.</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ AndaSeat's first standing desk just needs a touch more refinement in the cable management and desktop department ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/andaseat-xtreme-series-standing-desk-review</link>
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                            <![CDATA[ Rushed perhaps? AndaSeat's first standing desk could use a bit of spit and polish on some of those cable management elements that's for sure. ]]>
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                                                                        <pubDate>Sat, 21 Mar 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Storey ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/7WuFUhA4niZM6EnsyZJ6mS-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[AndaSeat Xtreme Series Standing Desk]]></media:description>                                                            <media:text><![CDATA[AndaSeat Xtreme Series Standing Desk]]></media:text>
                                <media:title type="plain"><![CDATA[AndaSeat Xtreme Series Standing Desk]]></media:title>
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                                <h2 class="article-body__section" id="section-andaseat-xtreme-series-standing-desk-one-minute-review"><span>AndaSeat Xtreme Series Standing Desk: one-minute review</span></h2><p>As a first attempt at a budget-oriented standing <a href="https://www.techradar.com/best/best-gaming-desk-2020-top-standing-l-shaped-and-motorized-desks">gaming desk</a>, there are certainly positives for AndaSeat to draw on here. Still, it's clear it could use some refinement moving forward, and in some areas, it does feel rather rushed. Before we get to the bad, let's cover the feature set, shall we? </p><p>As standard, you get solid height adjustment ranging from 28.7in to 46.1in (73 - 117cm), multiple width options, with both 47.2in (120cm) and 55in (140cm) variants available, and a choice of colors too (black and white, albeit the white variant is only available at that larger size). </p><p>AndaSeat's also included a digital display and control panel (super easy to use), which comes with three separate profiles you configure and save multiple heights on. </p><p>Cable management on the whole is a bit of a mixed bag, although there is a cable caddy fixed to the back of the desk below where the monitor would sit, for UK and US plugs. The gaps between it and the desktop, when fully installed, are too tight to actually thread them through. </p><p>If you're plugging or unplugging devices into an extension lead back here, you're going to effectively need to unscrew it from the desk before you can do that. That's a shame because AndaSeat's included a metric ton of cable management adhesive tie-off points and cable ties, too, to help with your clean desk endeavors. Oh, and you get, well, a plastic cup holder and a headphone stand that you can screw to it, and that's about it.</p><p>Overall design is a mixed bag. It's not entirely square like most modern desks, but actually leans into an older, early 2010s office vibe, with this curved front, which, although perhaps more ergonomic, looks slightly dated in contrast to the cleaner, sharper aesthetic of more modern alternatives. There's also a cutout behind the monitor to allow you to run cables through, which is a nice touch, but that front arch may put many off, as it does make it stand out in a more modern office environment.</p><p>The biggest win, though? The price. At $500 US for the white 55-inch variant, and $400 for the smaller 47-inch, it's one of the most affordable standing desks on the market, at least one that's purposely designed for gaming anyway.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qNSF8j5RwcYpsccQtieu6X" name="andaseathero2" alt="AndaSeat Xtreme Series Standing Desk" src="https://cdn.mos.cms.futurecdn.net/qNSF8j5RwcYpsccQtieu6X.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-andaseat-xtreme-series-standing-desk-review-price-and-availability"><span>AndaSeat Xtreme Series Standing Desk review: Price and Availability</span></h3><ul><li><strong>Costs $400 / $500, around £297 / £370, or AU$562 / AU$703</strong></li><li><strong>Currently only available via AndaSeat's webstore in the US</strong></li><li><strong>Multiple sizes and black/white versions available</strong></li></ul><p>Right now the Xtreme series is only available for purchase via AndaSeat's webstore directly, it comes in two sizes currently, either the 47.2in (1.20cm), or 55.1in (140cm), although if you look in AndaSeat's instruction manual for the Xtreme series, there's also mention of a 63in (160cm) version listed too, so I suspect that'll land with us sometime in the future.</p><p>This is actually one of the cheapest standing desks out there, specifically designed for gaming, beating out the likes of <a href="https://www.techradar.com/gaming/corsair-platform-4-review">Corsair's Platform:4</a> series (which starts at $700), and <a href="https://www.techradar.com/gaming/eureka-ergonomic-gtg-wave-gaming-desk-review#section-eureka-ergonomic-gtg-wave-specs">Eureka's Ergonomic GTG</a> as well ($600). Although it's worth mentioning that both of those do have quite a few more extras than the Xtreme line does here.</p><h3 class="article-body__section" id="section-andaseat-xtreme-series-standing-desk-review-specs"><span>AndaSeat Xtreme Series Standing Desk review: specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$400/$500 around £297/£370, or AU$562/AU$703</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>28.7in / 73cm (up to 46.1in / 117cm)</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>154lbs / 70kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Cold-formed Steel, Laminated MDF</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>47.2 x 29.5in (120 x 75cm) or 55.1 x 29.5in (140 x 75cm)</p></td></tr><tr><td class="firstcol " ><p>Noise level</p></td><td  ><p><50db</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-andaseat-xtreme-series-standing-desk-review-design-and-features"><span>AndaSeat Xtreme Series Standing Desk review: design and features</span></h3><ul><li><strong>Solid build quality</strong></li><li><strong>Easy(ish) assembly, but could be easier</strong></li><li><strong>Some features need a rethink</strong></li></ul><p>Standing desks are inherently fraught products to launch. It's a difficult market to break into. Not only is it a niche within a niche, but competition is so tight these days that you really do need to bring something special to the table. </p><p>When Corsair first launched its Platform line, it was all about those added extras, monitor arms, Elgato support, and all the bells and whistles you'd expect from a company like that. Secretlab came in with all the RGB you could imagine, and Eureka had that funky, curved, angled, glass top thing that you either love or hate (or smash in one bad <em>Valorant</em> run).</p><p>AndaSeat's offering is markedly different. The added extras are relatively minimal; in fact, in many ways, it does feel like the company grabbed a Desktronics HomeOne standing desk frame, popped its branding on it, added a curved MDF top, a few optional extras, and called it a day. That's a real issue as it seriously struggles to stand out as a result.</p><p>The finish on the desk is just about serviceable as a result of that. It's a laminate MDF top, with a speckled matt coating in black or white. Our sample had a few chips on it and the odd grubby mark too (likely because it shipped all the way to the UK from China), but it's just not that exciting. </p><p>The curve in it is similarly highly divisive. It doesn't necessarily look that great by modern standards, and although it is ergonomic and gets you a little closer to your monitor compared to some offerings (these things always seem to be super deep by comparison to most 60cm / 24in desks), it would have been much better served against the current competition with just a flat edge.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RWYtd3pqyPVEepsceSwtSj" name="Andaseatdetail10" alt="AndaSeat Xtreme Series Standing Desk" src="https://cdn.mos.cms.futurecdn.net/RWYtd3pqyPVEepsceSwtSj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And then there's the cable management, which, honestly, in many ways does feel like the biggest afterthought on this whole project. The gap between the metal cable caddy in the rear and the top of the desk is just ridiculously tight. I cannot thread a UK plug through there, and even if I could, struggling to then try and insert that into the extension lead itself, cramming my wrist through the gap, while haphazardly trying to see what I'm doing while I do it,  just feels like a recipe for disaster. Even with that height adjustment. </p><p>What's interesting is that AndaSeat's animated GIFs and videos littering the product page actually show that as being almost hinged, like you can drop it down on one side to access the extension load, which honestly would be fantastic, but you can't. It's secured in place with four Allen key screws, and that's it. You could loosen two and bend it down, but you'd likely be damaging that MDF top in the process.</p><p>Then there's the cupholder and the headphone holders included as well. Both of which are plastic. A quick glance at the imagery here, and you'll spot I didn't install them. Why? Because they just don't look premium at all. Cheap white shiny plastic with a mottled finish? No, thank you. They certainly don't match the white top finish, that's for sure.</p><p>Also missing from the product page is the under-desk PC holder and an elevated monitor stand, too, which would have been nice additional extras to see at least somewhat available on launch. That does make me wonder if the launch itself was rushed to hit a particular quarter, rather than when the product was ready.</p><p>Otherwise, building it is, although quite the time consuming process, easy enough to do as long as you follow the instructions; there's not a whole lot that can go wrong here, and the desk frame itself is impressively durable once you've finished with it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jbDjUhu6ETR4rrsw5vzMq" name="andaseathero5" alt="AndaSeat Xtreme Series Standing Desk" src="https://cdn.mos.cms.futurecdn.net/jbDjUhu6ETR4rrsw5vzMq.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-andaseat-xtreme-series-standing-desk-review-performance"><span>AndaSeat Xtreme Series Standing Desk review: performance</span></h3><ul><li><strong>Multi-profile settings are impressive</strong></li><li><strong>Cable management needs work</strong></li><li><strong>Load capacity is limited</strong></li></ul><p>On to the good news, then, once the desk is built, certainly in white, it does look remarkably clean, particularly with the Mac setup I have running on top of it. Now, admittedly, I am testing this in a coffee roastery, but it does fit the whole aesthetic here beautifully, and it'll work just as well in a spacious office, as long as you don't mind that curve I mentioned earlier.</p><p>The profile settings and height adjustment, too, are super sleek. There's a child lock on here, and it's incredibly smooth when you're adjusting the height as well. Setting specific profile heights is a doddle (simply pick a height, then press S, and the profile number you want to set it to), so if you do want to swap it on the fly, you can do so super quickly and easily.</p><p>As mentioned, cable management, though, leaves a lot to be desired. Not only is the cable tidy tray a pain to deal with, but I feel like the power setup for the height adjustment monitor could have been hidden a bit better as well. If the legs came pre-assembled with the power cable running through them directly, you could have hidden the kettle lead it requires in the top of the desk, rather than at the base of one of the legs.</p><p>Total rated load capacity is also quite light, too, at just 154lbs / 70kg. It's certainly considerably less capable than the Platform:4 (330lbs / 150kg), and even the more budget-friendly <a href="https://www.techradar.com/gaming/this-new-secretlab-desk-is-covered-with-magnets-so-that-you-wont-have-to-worry-about-losing-cables-ever-again">Secretlab Magnus Evo</a> (264lbs / 120kg). That said, I did sit my own 176lbs / 80kg of weight on it, and it didn't snap in two, so who knows. This is likely a precaution due to the motors and that 18mm thick MDF that sits on top, so don't overdo it if you do invest in it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KHvWTbGL4FraB27PRmm9g9" name="Andaseatdetail11 (1)" alt="AndaSeat Xtreme Series Standing Desk" src="https://cdn.mos.cms.futurecdn.net/KHvWTbGL4FraB27PRmm9g9.jpg" mos="" align="middle" fullscreen="" width="1440" height="810" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-andaseat-xtreme-series-standing-desk"><span>Should I buy the AndaSeat Xtreme Series Standing Desk?</span></h3><h2 id="buy-it-if-3">Buy it if...</h2><div class="product"><p><strong>You're in the US after a cheap entry-level standing desk</strong><br>With multiple sizes and a relatively low entry point its remarkably affordable. Best-case scenario, you fall in love with multiple height adjustments; worst-case scenario, you've got a nice, comfortable, deep desk to sit at</p></div><div class="product"><p><strong>You don't want fancy RGB or additional features</strong><br>It's simple, remarkably so, and in some ways that's a positive, not a negative; there's no overtly gamer emphasis on display here, which is a win in some arenas.</p></div><div class="product"><p><strong>You want curved ergonomics</strong><br>You'll either love or hate that front curve, but if you're willing to take a chance on it, it does provide a modicum more ergonomic freedom than a standard flat desk</p></div><h2 id="don-t-buy-it-if-3">Don't buy it if...</h2><div class="product"><p><strong>You're looking for something a little more premium</strong><br>Although it's impressively affordable, AndaSeat's cut some serious corners to make that a reality, from the MDF top to the cheap accessories.</p></div><div class="product"><p><strong>You value good cable management</strong><br>It's technically there, but you almost have to strip the desk down to get access to your extension leads again.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p>AndaSeat Xtreme Series</p></td><td  ><p>Corsair Platform:4</p></td><td  ><p>Secretlab Magnus Pro</p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$400/$500, around £297/£370, or AU$562/AU$703</p></td><td  ><p>$699.99 / £799.99 / around AU$1,600 or $899.99 / £999.99 (Elevate) / around AU$2,000</p></td><td  ><p>$799 / £770</p></td></tr><tr><td class="firstcol " ><p>Height</p></td><td  ><p>28.7in / 73cm (up to 46.1in / 117cm)</p></td><td  ><p>29in / 74cm (up to 48in / 122cm Elevate)</p></td><td  ><p>25.6-49.2in / 65-125cm</p></td></tr><tr><td class="firstcol " ><p>Load capacity</p></td><td  ><p>154lbs / 70kg</p></td><td  ><p>330lbs / 150kg</p></td><td  ><p>264.6lbs / 120kg</p></td></tr><tr><td class="firstcol " ><p>Material</p></td><td  ><p>Cold-formed Steel, Laminated MDF</p></td><td  ><p>Steel, laminate / birchwood</p></td><td  ><p>Steel, wood fiberboard</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>120 x 75cm (47.2 x 29.5in) or 140 x 75cm (55.1 x 29.5in)</p></td><td  ><p>29in / 74cm x 47in / 120cm x 30in / 76cm</p></td><td  ><p>59.1 x 27.6 x 25.6-49.2in / 150 x 70 x 65-125cm</p></td></tr><tr><td class="firstcol " ><p>Noise level</p></td><td  ><p><50db</p></td><td  ><p>~50db</p></td><td  ><p>N/A</p></td></tr></tbody></table></div><div class="product"><p><strong>Corsair Platform:4</strong><br>The ultimate high-end gaming desk, ideal for creators and those who crave high-quality materials and Elgato support. It's expensive, yes, but the functionality feels almost endless.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/corsair-platform-4-review" data-dimension112="c90e0520-106d-40b6-8e5c-6ec917f13c93" data-action="Deal Block" data-label="For more information, check out our full Corsair Platform:4 review" data-dimension48="For more information, check out our full Corsair Platform:4 review" data-dimension25=""><strong>Corsair Platform:4 review</strong></a></p></div><div class="product"><p><strong>Secretlab Magnus Pro</strong><br>A rival for the Platform:4, but in a Secretlab package? Probably, with exceptional cable management, a great built-in controller, sleek, professional, and with a ton of magnetic accessories, it's seriously slick.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/pro/secretlab-magnus-pro-standing-desk-review" data-dimension112="a2fd0807-974f-43a4-a8ff-0f5323a6fb9b" data-action="Deal Block" data-label="For more information, check out our full Secretlab Magnus Pro review" data-dimension48="For more information, check out our full Secretlab Magnus Pro review" data-dimension25=""><strong>Secretlab Magnus Pro review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-andaseat-xtreme-series-standing-desk"><span>How I tested the AndaSeat Xtreme Series Standing Desk</span></h3><ul><li><strong>Built and used by hand, solo wherever possible</strong></li><li><strong>Extensive work in an industrial environment</strong></li><li><strong>Direct comparisons made to similarly priced competitors</strong></li></ul><p>I actually requested the Xtreme Series be shipped directly to a coffee roastery I work at, for two reasons primarily. Firstly, so it could be used in a working capacity (managing a coffee roastery is a hectic business), and secondly, to act as a coffee tasting table for clients and guests, to see if its versatility extended beyond just the technical capacity. </p><p>With direct feedback from multiple clients and colleagues, and used in a wide range of activities for multiple weeks, both gaming, working, and in an industrial capacity, it gave me a fantastic idea of just how this desk contends not only with modern standing desks, but also in more taxing environments.</p><p><em>First reviewed February 2026</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p>
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                                                            <title><![CDATA[ I tested Asus’ new open earbuds for weeks, and I love their great sound and comfort level — but they’re so ugly I’m actually impressed ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/asus-rog-cetra-open-review</link>
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                            <![CDATA[ The Asus Rog Cetra Open earbuds are seriously comfortable, but their high price tag and ugly design make them difficult to wholeheartedly recommend. ]]>
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                                                                        <pubDate>Fri, 20 Mar 2026 01:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/krSzFPLdcGB9iXhibNsai7-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Asus ROG Cetra Open wireless gaming earbuds.]]></media:description>                                                            <media:text><![CDATA[The Asus ROG Cetra Open wireless gaming earbuds.]]></media:text>
                                <media:title type="plain"><![CDATA[The Asus ROG Cetra Open wireless gaming earbuds.]]></media:title>
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                                <h2 class="article-body__section" id="section-asus-rog-cetra-open-two-minute-review"><span>Asus ROG Cetra Open: Two-minute review</span></h2><p>I’ve become very fond of <a href="https://www.techradar.com/audio/earbuds-airpods/the-best-open-ear-headphones">open earbuds</a> recently, and was pretty excited when Asus announced the <a href="https://www.techradar.com/gaming/gaming-accessories/asus-just-released-new-open-earbuds-for-gaming">ROG Cetra Open</a>. If you’re not familiar with the open ear style, they’re basically earbuds that clip onto your ears and have drivers that sit a few millimeters away from your ear canal rather than plug with a silicon tip.</p><p>They’re incredibly comfortable to wear and help you maintain awareness of your surroundings, which is great when you're out and about and would rather avoid getting hit by passing bikes and the like. The trade-off is generally that you lose out on noise cancellation, isolation, and the earbuds’ ability to effectively produce bass.</p><p>Open earbuds seem like a bit of a strange choice for gaming, given the fact that they are usually towards runners or gymgoers, but I think Asus might be on to a winner with the concept. The level of comfort they offer is second to none, and I always appreciate the ability to hear myself while chatting in a match.</p><p>Unfortunately, the Asus ROG Cetra Open really stumble, presumably as a result of being the brand’s first pair of open <a href="https://www.techradar.com/news/best-gaming-earbuds">gaming earbuds</a>. For starters, they’re ridiculously expensive at an eye-watering $229.99 / £174.99 - that’s more than many of the <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">best wireless gaming headsets</a> and triple excellent non-gaming alternatives such as the Huawei FreeArc Buds. While the Asus pair does sound much better overall and has vastly superior microphones, they’re still not worth such a higher cost in my eyes.</p><p>The case that they sit in is also absurdly massive. It’s big enough to be uncomfortable in your pocket and, at the point you have to carry around a rucksack just to have space for your earbuds, it’s safe to say something has gone seriously wrong in the design department. To make matters worse, it feels very hollow and plasticky, which is unacceptable in a product at this price.</p><p>All of this leaves the Asus ROG Cetra Open difficult to recommend outside of a sale or if you’re really, really desperate for an open gaming pair. Hopefully, the brand’s next attempt is cheaper and more feature-dense, because there is real potential here.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1940px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="iQtLPeK7fX9fKUMFti3Nc7" name="IMG_20260122_101939_edit_20225883486033" alt="The Asus ROG Cetra Open wireless gaming earbuds." src="https://cdn.mos.cms.futurecdn.net/iQtLPeK7fX9fKUMFti3Nc7.jpg" mos="" align="middle" fullscreen="" width="1940" height="1091" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-asus-rog-cetra-open-price-and-availability"><span>Asus ROG Cetra Open: Price and availability</span></h3><ul><li><strong>Cost $229.99 / £174.99 / around AU$330</strong></li><li><strong>Available via the Asus website, Amazon, and Newegg</strong></li><li><strong>Very expensive for gaming earbuds</strong></li></ul><p>The Asus ROG Cetra Open earbuds retail for $229.99 / £174.99 and can be purchased via the Asus website in the US and UK, in addition to Amazon and Newegg in the US. </p><p>At this price, they’re substantially more expensive than our current favorite premium gaming buds, the <a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review">SteelSeries Arctis GameBuds</a>, which go for $159.99 / £159.99 / AU$359, and you’re paying a massive premium for the open design.</p><p>For PlayStation owners, the $199.99 / £179.99 / AU$249.95 <a href="https://www.techradar.com/gaming/consoles-pc/sony-inzone-buds-review">Sony Inzone Buds</a> are another major competitor, while the <a href="https://www.techradar.com/gaming/playstation-pulse-explore-earbuds-review">PlayStation Pulse Explore earbuds</a> are also in the mix, and offer out-of-the-box <a href="https://www.techradar.com/gaming/playstation-portal-review">PlayStation Portal</a> compatibility too.</p><p>They’re also pretty pricey compared to other open earbuds, costing much more than the Huawei FreeArc Buds and Honor Earbuds Open, but less than the super premium Bose Ultra Open Earbuds.</p><h3 class="article-body__section" id="section-asus-rog-cetra-open-specs"><span>Asus ROG Cetra Open: Specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £174.99 / around AU$330</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.3oz / 11g (per earbud bud)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, PS4, Nintendo Switch, Nintendo Switch 2, mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless (Bluetooth / 2.4GHz dongle)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>16+ hours (48+ hours with case)</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Immersion mode, RGB lighting, EQ settings</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Gear Link (web)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-asus-rog-cetra-open-design-and-features"><span>Asus ROG Cetra Open: Design and features</span></h3><ul><li><strong>Generic, cheap-looking design</strong></li><li><strong>Browser-based software</strong></li><li><strong>A few gaming features</strong></li></ul><p>I’ll be completely honest here: I absolutely hate how the Asus ROG Cetra Open looks. They’re bulky and weirdly angular for a pair of open earbuds, and look nowhere near as sleek and stylish as the alternatives by Huawei and Honor. In fact, they look more like they’re by a weirdly named off-brand that you would find scrolling too far down Amazon rather than a major hardware manufacturer. This certainly isn’t helped by the RGB lighting with its overly garish default rainbow pattern, or the fact that the plastic materials used on each bud don’t feel too premium.</p><p>The case is just as hideous and, worse still, comically large: it’s only slightly more compact than the average mid-size phone and about four times as thick. This makes it difficult to fit in a pocket and annoying to bring around with you. Sure, lots of open-ear buds have cases on the bulkier side, but I’ve not used any quite as impractical as this. I don’t quite understand why Asus is advertising these earbuds so heavily as suitable for sports, as a result of this, as surely anyone running or at the gym would favor something with a case that's more compact.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3037px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="XSnPPsxMTkb4BEQXWnqte7" name="IMG_20260122_101921_edit_20207366919425" alt="The Asus ROG Cetra Open wireless gaming earbuds." src="https://cdn.mos.cms.futurecdn.net/XSnPPsxMTkb4BEQXWnqte7.jpg" mos="" align="middle" fullscreen="" width="3037" height="1708" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Part of the reason the case is so big is to make room for the 2.4GHz USB-C wireless dongle. The dongle has a pass-through feature, with its own USB-C port that you can use to charge a controller, for example, but it’s an odd L-shape that tends to block more than one port when it’s plugged in.</p><p>Rather than a traditional application, the Asus ROG Cetra Open relies on a browser-based program called Gear Link. I really appreciate this, as it removes the need to install any software bloat and gives you immediate access to settings on practically any PC or phone when you need them. Major features it lets you tweak include equalizer settings (with pre-sets for gaming, movies, music, and so on), RGB lighting effects, and Immersion Mode. Immersion Mode seems to be some form of active noise cancellation (ANC), though I found that it wasn’t particularly effective at blocking even low-level background sound.</p><p>There’s also optional multipoint connectivity, letting you pair two devices at once for the times when you want to game while listening to music or taking a phone call.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3333px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="8HKTb4YGvzbNviKXGLNZi7" name="IMG_20260122_101950_edit_20234232188790" alt="The Asus ROG Cetra Open wireless gaming earbuds." src="https://cdn.mos.cms.futurecdn.net/8HKTb4YGvzbNviKXGLNZi7.jpg" mos="" align="middle" fullscreen="" width="3333" height="1875" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-asus-rog-cetra-open-performance"><span>Asus ROG Cetra Open: Performance</span></h3><ul><li><strong>Sound great with a surprising amount of bass</strong></li><li><strong>Secure and comfortable fit</strong></li><li><strong>Microphones are decent</strong></li></ul><p>For a pair of open earbuds, the Asus ROG Cetra Open sounds great with some surprisingly punchy bass. The sound is crisp and clean, with decent tuning out of the box - though I would still recommend selecting the flat EQ in its software. It’s hard to overstate just how comfortable they are to wear, too. I have used them for an entire day of work with absolutely no discomfort or fatigue, making them some of the most comfortable earbuds that I’ve ever used.</p><p>They’re very secure on the ears too, and can easily withstand walking or even running. The included neck band can be used for some added peace of mind, too, ensuring that they will stay on your person even if they do come loose.</p><p>The ability to hear your surroundings is also surprisingly useful, though it does come with some drawbacks. If you’re using these headphones in an office environment, you can easily chat to others without taking them out of yours and when exercising outdoors, you don’t need to worry about drowning out oncoming traffic. In a gaming context, though, it’s a bit of a double-edged sword. You’re going to hear pretty much everything in your surroundings, even if you’re playing at home, which makes it difficult to get truly immersed. The headphones do have an Immersion Mode feature, which seemingly enables some kind of ANC, but it’s not effective at blocking noise at all.</p><p>The microphones of the Asus ROG Cetra Open are decent for a pair of earbuds. They’re not broadcast quality by any means, but they do a decent job picking up your voice and will ensure that you can be heard clearly in most situations. The battery life is also nothing to complain about, with around 16 hours of use for each bud and an additional three charges held in the case.</p><p>The included dongle makes it easy to use the headphones with consoles, and cuts down potential latency, though I do find its L shape design a little awkward. If you’re not careful, it can block adjacent USB ports, though it does offer USB-C passthrough that somewhat mitigates this annoyance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2305px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="srJQvU9GvsunFZjYPDvte7" name="IMG_20260122_102024_edit_20244819323942" alt="The Asus ROG Cetra Open wireless gaming earbuds." src="https://cdn.mos.cms.futurecdn.net/srJQvU9GvsunFZjYPDvte7.jpg" mos="" align="middle" fullscreen="" width="2305" height="1297" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-asus-rog-cetra-open"><span>Should I buy the Asus ROG Cetra Open?</span></h3><h2 id="buy-it-if-4">Buy it if…</h2><div class="product"><p><strong>You're after open gaming earbuds</strong><br>If you want a pair of open earbuds designed specifically for gaming, there really aren’t any real alternatives to the Asus ROG Cetra Open, making them your best option by default.</p></div><div class="product"><p><strong>You’re desperate for earbuds suitable for both gaming and sport</strong><br>If, for some reason, you really, really want to use the same earbuds for gaming and sport, then the Asus ROG Cetra Open is one of the few products geared towards both.</p></div><h2 id="don-t-buy-it-if-4">Don’t buy it if…</h2><div class="product"><p><strong>You’re on any kind of budget</strong><br>The biggest drawback of the Asus ROG Cetra Open is easily its massive price tag. If you’re after a pair of open earbuds, there are plenty of cheaper options out there, and if you can sacrifice the open design, premium gaming earbud models come in much cheaper.</p></div><div class="product"><p><strong>You love being immersed in your games</strong><br>The open design inherently can’t block noise as effectively as closed models that create a seal in your ear. If you value immersion and cutting out distractions, choose something else.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>After some alternatives to the Asus ROG Cetra Open? Here’s one gaming model and one more general pair of open earbuds to consider.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Asus ROG Cetra Open</strong></p></td><td  ><p><strong>SteelSeries Arctis GameBuds</strong></p></td><td  ><p><strong>Huawei FreeArc Buds</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$229.99 / £174.99 / around AU$330</p></td><td  ><p>$159.99 / £159.99 / AU$359</p></td><td  ><p>£99.99 (around $130 / AU$200)</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>0.3oz / 11g (per earbud bud)</p></td><td  ><p>0.19oz / 5.3g (each bud); 1.7oz / 48.7g (case)</p></td><td  ><p>0.31oz / 8.9 g (per bud)</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PS5, PS4, Nintendo Switch, Nintendo Switch 2, mobile</p></td><td  ><p>GameBuds for PlayStation: PS5, PS4, Nintendo Switch, PC, Mac, Meta Quest 2/3, mobile; GameBuds for Xbox: Xbox Series X|S, Xbox One, PS5, PS4, Nintendo Switch, PC, Mac, Meta Quest 2/3</p></td><td  ><p>Mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless (Bluetooth / 2.4GHz dongle)</p></td><td  ><p>2.4Ghz (via USB-C), Bluetooth 5.3 (mobile)</p></td><td  ><p>Wireless (Bluetooth)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>16+ hours (48+ hours with case)</p></td><td  ><p>Up to 40 hours (buds 10 hours; case 30 hours)</p></td><td  ><p>7 hours (earbuds), 23 hours (total)</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Immersion mode, RGB lighting, EQ settings</p></td><td  ><p>360° Spatial Audio, Qi Wireless Charging Case, 6mm neodymium drivers, four-mic ANC, transparency mode, in-ear detection/sensor, IP55 rating, fast charge, companion app with more than 100 presets</p></td><td  ><p>Companion app</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Gear Link (web)</p></td><td  ><p>Arctis Companion App (mobile), SteelSeries Sonar (PC)</p></td><td  ><p>Huawei AI Life (mobile)</p></td></tr></tbody></table></div><div class="product"><p><strong>SteelSeries Arctis GameBuds</strong><br>My go-to gaming earbuds and easily the best premium pair that money can buy right now. They boast excellent sound, great companion software, and some highly effective ANC to keep you immersed in your game.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/steelseries-arctis-gamebuds-review" data-dimension112="6515a3ca-9cdf-4d6f-803c-73b858edd79c" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension48="For more information, check out our full SteelSeries Arctis GameBuds review" data-dimension25=""><strong>SteelSeries Arctis GameBuds review</strong></a></p></div><div class="product"><p><strong>Huawei FreeArc Buds</strong><br>This more affordable, general-use pair is my current open earbuds of choice for when I’m outdoors. They’re just as comfortable as the Asus pair, but much more stylish. They’re not designed for gaming, though, and you lose some sound quality.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/audio/earbuds-airpods/the-huawei-freearc-are-the-best-sounding-open-ear-headphones-ive-ever-tested-and-theyre-surprisingly-cheap" data-dimension112="9afa87df-c069-467d-87ab-1c0a39529a61" data-action="Deal Block" data-label="For more information, check out our full Huawei FreeArc Buds review" data-dimension48="For more information, check out our full Huawei FreeArc Buds review" data-dimension25=""><strong>Huawei FreeArc Buds review</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="9afa87df-c069-467d-87ab-1c0a39529a61" data-action="Deal Block" data-label="For more information, check out our full Huawei FreeArc Buds review" data-dimension48="For more information, check out our full Huawei FreeArc Buds review" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-asus-rog-cetra-open"><span>How I tested the Asus ROG Cetra Open</span></h3><ul><li><strong>Tested for more than a month</strong></li><li><strong>Used for gaming and general music listening</strong></li><li><strong>Compared against other open earbuds and gaming earbuds</strong></li></ul><p>I tested the Asus ROG Cetra Open earbuds for more than a month, using them as my go-to headphones for practically everything in that time. I spent hours using them for gaming on both PC and <a href="https://www.techradar.com/reviews/ps5">PS5 </a>in addition to taking calls with friends over Discord. I took them with me daily to the office too, wearing them outside to listen to music and for taking meetings at work,</p><p>Throughout my time with the earbuds, I compared them frequently to many of the best gaming earbud models, particularly the SteelSeries Arctis GameBuds. I also evaluated them against open earbuds that I have tried, like the <a href="https://www.techradar.com/audio/earbuds-airpods/honor-earbuds-open-review">Honor Earbuds Open</a> and Huawei FreeArc Buds.</p><p>Read more about how we test</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ After 80 hours of Crimson Desert I'm thirsty for more of its breathtaking open-world and enthralling set pieces — it just needs a few tweaks in some areas to become a masterpiece ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/crimson-desert-review</link>
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                            <![CDATA[ Crimson Desert provides a fantastic open-world experience, which thrives in puzzle-solving, finding surprises, and combat that rivals the best out there. ]]>
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                                                                        <pubDate>Wed, 18 Mar 2026 22:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 17 Apr 2026 10:01:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Isaiah Williams ]]></dc:creator>                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/o68o4B6SFagcwtqskh9Y5W-1280-80.png">
                                                            <media:credit><![CDATA[Pearl Abyss]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Landscape shot with Kliff in Crimson Desert]]></media:description>                                                            <media:text><![CDATA[Landscape shot with Kliff in Crimson Desert]]></media:text>
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                                <p><em>Crimson Desert </em>is easily one of the best action-adventure games of this generation. Developer Pearl Abyss provides stylish, remarkable combat in an exceptional open-world experience with spectacular visuals that make it a must-play. </p><p>It provides little to no guidance, giving players total freedom to think outside the box in both exploration and combat encounters, utilizing unique mechanics to overcome puzzles, enemy ambushes, and the other obstacles that await you.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>March 19, 2026</p></div></div><p>Despite initial fears of a 'catch', <em>Crimson Desert</em> ticks all the important boxes for a game that will keep you coming back for more, with moments of distraction during discovery, large-scale battles, fantastic voice acting, and a strong original soundtrack to accompany players throughout their journey.</p><p>After 80 hours of playing, I still have the same smile from my first hour of diving in, as there's still so much more that awaits me in the continent of Pywel.</p><h2 id="getting-lost-in-pywel">Getting lost in Pywel</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="an5vgiKrkVfpDYri5aPhya" name="Crimson Desert Review DNT UNTIL MARCH 20 | Embargoed" alt="Wide shot of Crimson Desert's open world" src="https://cdn.mos.cms.futurecdn.net/an5vgiKrkVfpDYri5aPhya.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/an5vgiKrkVfpDYri5aPhya.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p><em>Crimson Desert</em>'s map is absolutely massive, so much so that I had only seen eight per cent of it by the 60-hour mark. The continent of Pywel is filled with so much to discover, and I often found myself getting sidetracked and distracted on the path to main story quests in this well-crafted open world. </p><p>Whether it's a cave you've stumbled upon, full of traps to complete a puzzle, or an ambush led by a non-playable character (NPC) who fools you into believing they need your help, <em>Crimson Desert</em> is constantly keeping you engrossed and curious to uncover what lies beyond its main path.</p><p>As Kliff Macduff, you lead the Greymanes after a sudden ambush by fierce rivals, the Black Bears, leaving Kliff and his comrades left for dead. Your job is to find and reunite the surviving Greymanes and avenge all that was lost, but there's more than what meets the eye here.</p><p>It's important to note that <em>Crimson Desert</em> is not a narrative-driven game, and there's a heavier focus on the open-world sandbox and its immersive nature. Having said that, I was quite surprised to see that Pearl Abyss constructed an interesting story that not only helps you grow attached to characters among the Greymanes but also leaves you constantly wondering what lies ahead on your journey.</p><p>Following the game's grand opening, <em>Crimson Desert</em> gives you important starter tools and essentially allows you to freely explore any region you choose. You effectively pick your own difficulty by either seeking out gear via boss battles or finding Abyss Artifacts to unlock new skills, all early on, or head into quests or large-scale battles without them for a challenge. </p><p>Finding those Abyss Artifacts is no easy feat, as many require solving puzzles across the map. Remember when I said there was no hand-holding? You're not getting anything but a few hints with <em>Crimson Desert</em>'s puzzles, and it felt so rewarding to complete them, as I was consistently excited to see how each new skill I unlocked would change my playstyle.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cT7XXJLmcwERjRsbPxrnGV" name="Crimson Desert Review DNT UNTIL MARCH 20 | Embargoed" alt="Wide panning view of Hernand in Crimson Desert" src="https://cdn.mos.cms.futurecdn.net/cT7XXJLmcwERjRsbPxrnGV.gif" mos="" align="middle" fullscreen="1" width="800" height="450" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/cT7XXJLmcwERjRsbPxrnGV.gif' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p>For example, you might find a puzzle with stone slabs and symbols that must follow a particular pattern for each phase. While there are potentially clues for what that pattern is in another hidden location on the map, chances are you haven't found it. Once you finally succeed through trial and error, the sense of relief is profoundly cathartic.</p><p>That applies to both puzzles in casual exploration, side quests, and main quests, so it's best to be patient with each of them. The scale of <em>Crimson Desert</em>'s open world is something I've not seen in any game until now, and that means most players will easily pass the 50-hour mark, and still be in the game's starting region, Hernand.</p><p>Now, that doesn't mean you can't travel to any region you want; you can. However, I offer you the best of luck in doing so without finding the right gear, and levelling up accordingly, as the enemies and bosses in <em>Crimson Desert</em> are very unforgiving - sometimes to the game's detriment.</p><h2 id="suplex-city">Suplex city</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/BWV38SQiqvGcMbuRFzc2PJ.png" alt="Gameplay screenshot of Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4RN5QZPfhhtaDvxpibeKWd.png" alt="Clothesline attack in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/A7A4ATkCT7ACFBS6xXaaPG.png" alt="Kliff in combat in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qkAJKPYrCr9Sn8WinW7GVd.png" alt="Jump kick attack in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KY2PvK3GWxbRdWnZ787tcB.png" alt="Force Palm ability in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure></figure><p>Combat in <em>Crimson Desert</em> is a wrestling fan's dream and more, easily standing out as the strongest aspect of the game. While there's plenty to enjoy in terms of spectacle, especially when mounting dragons, using jetpacks, or simply deploying tools like Axiom Force to traverse the map, Pearl Abyss has done a phenomenal job at making the battlefield your playground.</p><p>Once you've equipped enough Abyss Artifacts, you can either choose a build dedicated to unarmed combat, with stylish combos that reminded me of <a href="https://www.techradar.com/reviews/devil-may-cry-5-review"><em>Devil May Cry 5</em></a>, or one that focuses on special attacks like Force Palm.</p><p>The great thing is you can dip into both, and blend multiple styles, but you'll need to master combat and the game's controls to do so. You'll know you're beginning to grip combat when you run into formidable base enemies who can pull off some of the same moves you can, and you're able to time your dodges and parries and execute your counters before shifting back into defence, as they're quite hard to pull off consistently.</p><p>It also has you stringing particular combos together promptly, especially since certain special attacks and combos can only be executed on stunned enemies and bosses. For example, Kliff can clothesline enemies, pull off a Randy Keith Orton (RKO) — yes, I'm not kidding — a suplex, and an elbow drop all in one string if timed well, and may even save you from an ambush as their impact can push other enemies back away from you.</p><p>Fortunately, it didn't take me long to become well accustomed to the controls, which can be slightly confusing at first, especially if you're not used to intense action games. Once you can grab enemies using Axiom Force, and use the game's fundamental mechanics (which are usually ideal for puzzles) in combat, the experience excels, particularly when coming across aggressive foes.</p><p>All three playable characters in Kliff, Damiane, and Oongka have their own skill trees and weapons, and most importantly, diverse fighting styles. Using Damiane, I could grab an enemy for a ground-slamming attack, but then hit the same combination again, only for her to inflict multiple knee attacks mid-air on an enemy's face, or send them crashing into the ground again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oJCJRVPqqs7SKZrt8AGLae" name="Crimson Desert Review DNT UNTIL MARCH 20 | Embargoed" alt="Wrestling / grapple moves in Crimson Desert combat" src="https://cdn.mos.cms.futurecdn.net/oJCJRVPqqs7SKZrt8AGLae.gif" mos="" align="middle" fullscreen="1" width="800" height="450" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oJCJRVPqqs7SKZrt8AGLae.gif' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p>Enemies won't give you any waiting time either, often working by ambushing you and attacking all at once, making you stay on your toes to come out of encounters alive. It flows incredibly well, and the difficulty within normal enemy and faction encounters feels very well-balanced.</p><p>Unfortunately, that isn't the same case with some of <em>Crimson Desert</em>'s boss battles. Two of the worst offenders have already been showcased in marketing: Kearush the Slayer and the Reed Devil. </p><p>Bosses in the game often trigger special and large-scale attacks that are capable of killing you in one hit, and there should be a fair chance to evade these attacks.</p><p>However, Kearush the Slayer has a special attack that is almost impossible to dodge, parry, or even run away from — and the only solution for me was to desperately Force Palm myself into the ceiling of the hall the fight takes place in. Kearush is also incredibly aggressive, to an unfair degree, leaving little time for you to react.</p><p>It's much worse in the Reed Devil encounter, specifically a second phase that has you destroying certain objects to continue, but you can hardly move due to the ferocious attacks that easily break through your defence. </p><p>You'll find yourself hard-pressed to defeat bosses without entering each encounter with tons of food or other healing items, because each boss gets far more aggressive through each phase, and there's no checkpoint in between each of them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="np8gNXjGRvXXxzoFvMtkzV" name="Crimson Desert Review" alt="Fighting arena in Crimson Desert" src="https://cdn.mos.cms.futurecdn.net/np8gNXjGRvXXxzoFvMtkzV.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/np8gNXjGRvXXxzoFvMtkzV.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p>Going from challenging but fair enemy ambushes, casual open-world exploration, and fun mini-game activities, to overly aggressive boss battles in the main story made it feel like I was playing two different games at times. </p><p>I'm sure there'll be players who have a better time during these encounters, especially if care is taken to use most Abyss Artifacts on stamina and health upgrades (and perhaps if Pearl Abyss does tweak some of these encounters post-launch), but they were frustrating for me. </p><p>It's not all doom and gloom, though, as I ran into a few epic and engaging boss battles that gave me a fair opportunity to come out victorious without feeling hard done by. I just hope that, at the very least, Pearl Abyss can include checkpoints for those that feature multiple phases.</p><h2 id="let-s-get-technical">Let's get technical</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/R4zJtfF3mgaJrvbtATQc7X.png" alt="Hernand in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tfBYMyPnbmHWaKuXZtFwwW.png" alt="Flying in Crimson Desert" /><figcaption><small role="credit">Pearl Abyss</small></figcaption></figure></figure><p>I'll admit, I was worried about <em>Crimson Desert</em>'s performance before getting my hands on it, but fortunately, those fears were quelled instantly. PC players will be glad to know that <em>Crimson Desert</em> runs like an absolute charm, and the BlackSpace Engine from Pearl Abyss is exceptional. </p><p>I ran <em>Crimson Desert</em> on an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">RTX 4080 Super</a>, with 32GB of DDR4 RAM, and an AMD Ryzen 5700X3D processor. At a native 3440x1440 resolution, on the maximum 'Cinematic' graphics preset without any upscaling, I was able to hit around 70 frames per second (fps) and more in multiple graphically intense scenarios. </p><p>The optimization from Pearl Abyss here is exceptional, and as I <a href="https://www.techradar.com/gaming/pc-gaming/crimson-desert-will-feature-both-amds-fsr-redstone-and-nvidias-dlss-4-but-we-might-not-even-need-them">speculated previously</a>, it's the first title on PC I've seen in years that doesn't need to use any form of upscaling for good performance. Bear in mind, on the Cinematic preset, only 6GB of VRAM was being utilized.</p><p>It's also easily one of the best-looking games of this generation, with amazing vistas alongside cloth physics and water simulation that leave me stunned each time I take a breather while exploring.</p><p>The only issues I ran into were quality-of-life annoyances and game-breaking bugs. Reading the latter might make you panic, but don't. These were softlocks that occurred when resetting skills, which removed ones that were fundamental to game progression, and another that locked the game's camera in place after a boss battle, without any way of progressing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="37WuGJjSCc4SNABuusHcN5" name="Crimson Desert Review DNT UNTIL MARCH 20 | Embargoed" alt="Kliff Macduff in Crimson Desert" src="https://cdn.mos.cms.futurecdn.net/37WuGJjSCc4SNABuusHcN5.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/37WuGJjSCc4SNABuusHcN5.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p>I've never been a fan of constant inventory management, and unfortunately, it's at its worst here in <em>Crimson Desert</em>. You find yourself discarding items to free up space, and since there is no storage at the Greymane camp, it was a constant interruption to the flow of gameplay for me.</p><p>Pearl Abyss has already made improvements by fixing those softlock issues, and were very quick to respond to feedback regarding quality-of-life. The day one patch should fix many of the issues I came across in my review period, and the developers have promised a housing update for additional storage at a later date after launch.</p><p>Overall, I had an absolute blast playing <em>Crimson Desert</em>, and while it's not a perfect game, it's a few tweaks and updates away from being a mastercraft, and is already a strong game of the year contender.</p><h2 id="should-you-play-crimson-desert">Should you play Crimson Desert?</h2><h2 id="play-it-if-5">Play it if...</h2><div class="product"><p><strong>You're seeking an impressive open-world sandbox</strong><br><em>Crimson Desert</em> is an incredibly massive game, with a map that will leave most players easily surpassing the 50-hour mark with plenty of playtime left to go. It thrives in moments of open-world exploration, and does enough to keep you distracted from the main path in the best ways possible.</p></div><div class="product"><p><strong>You're a stylish combat fanatic</strong><br>With three playable characters, there's so much fun to be had in combat, and it's easily the best aspect of <em>Crimson Desert</em>. Combat here may remind you of games like <a href="https://www.techradar.com/gaming/dragons-dogma-2-review" data-dimension112="837f50ec-8b4f-44a5-8280-3e1155661434" data-action="Deal Block" data-label="Dragon's Dogma 2" data-dimension48="Dragon's Dogma 2" data-dimension25=""><em>Dragon's Dogma 2</em></a> and <a href="https://www.techradar.com/reviews/devil-may-cry-5-review"><em>Devil May Cry 5</em></a>, but Pearl Abyss has made this a unique experience, with combinations and controls that are different from anything you've experienced before.</p></div><h2 id="don-t-play-if">Don't play if...</h2><div class="product"><p><strong>You like having video game 'yellow paint' for guidance</strong><br><em>Crimson Desert</em> is a game that does not hold your hand whatsoever in its puzzles, including when and where to apply certain mechanics. Players will be required to think outside of the box for both main and side progression.</p></div><div class="product"><p><strong>You have open-world fatigue</strong><br>While the map is full of puzzles, surprises, and more to keep you engrossed, it's easily one of the biggest maps in gaming, and it will require plenty of hours to complete and see everything.</p></div><h2 id="accessibility-features-5">Accessibility features</h2><p><em>Crimson Desert</em> doesn't feature any difficulty options, unlike other action-adventure games, but rather relies on player exploration and finding the right gear, effectively leaving them to form their own difficulty.</p><p>There isn't a wide range of settings available in terms of accessibility, with no colorblind options, no controller configuration options, and the inability to completely remove the game's HUD. </p><p>Fortunately, the game includes particle effects, blur intensity, and camera shake sliders, suitable for those sensitive to flashing lights during combat, and who prefer a less intense visual experience, including the choice to reduce HUD and cutscene subtitle size.</p><p>There are options to not display all three characters' accessories, but this option doesn't seem to apply to headgear, and there isn't a transmog system in Crimson Desert.</p><p>Blood can be disabled entirely, but there isn't too much on display when the setting is enabled.</p><p>Pearl Abyss has also included an option that allows you to preview the game while changing graphics settings, which is ideal for quick adjustments. DLSS and FSR Frame Generation can also be enabled or disabled without the game requiring a restart.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2206px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="9gmxBfYvwPewzTDKsgox4b" name="Crimson Desert Review DNT UNTIL MARCH 20 | Embargoed" alt="Wider view of Crimson Desert" src="https://cdn.mos.cms.futurecdn.net/9gmxBfYvwPewzTDKsgox4b.png" mos="" align="middle" fullscreen="" width="2206" height="1241" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><h2 id="how-i-reviewed-crimson-desert">How I reviewed Crimson Desert</h2><p>I tested both 3440x1440 (ultrawide) and 3840x2160 (4K) display resolutions, using an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-4080-super">RTX 4080 Super</a>, <a href="https://www.techradar.com/reviews/corsair-vengence-ddr5">Corsair Vengeance</a> 32GB DDR4 RAM, and an AMD Ryzen 7 5700X3D, and had no performance issues throughout my time playing. </p><p>The monitor I used was the LG UltraGear 45GS95QE OLED ultrawide, similar to the <a href="https://www.techradar.com/computing/monitors/lg-ultragear-gx9">LG UltraGear GX9 45GX950A</a> we've reviewed, thanks to its immersive 800R curvature, but it doesn't feature the 45GX950A's 5K display resolution. As for the 4K TV, it was the <a href="https://www.techradar.com/reviews/tcl-qm8">TCL QM8</a> 55-inch mini-LED, taking advantage of the game's incredible lighting with high brightness.</p><p>I also tested <em>Crimson Desert</em> on my <a href="https://www.techradar.com/computing/gaming-computers/lenovo-legion-go-s-steamos">Lenovo Legion Go S</a> Z1 Extreme handheld using SteamOS, and managed to achieve around 30 to 40 frames per second on the medium graphics preset with AMD FSR 3.1 balanced enabled.</p><p>My handheld testing was done early into receiving my review copy, and would barely run without using 'Proton Experimental' — without it, an error message would state that the graphics device isn't supported. I suspect performance and visuals will be much sharper after launch, and drivers are updated and suitable for the game on SteamOS.</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ Fatal Frame 2: Crimson Butterfly Remake is beautiful, but some of its biggest changes introduce new rough edges ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/fatal-frame-2-crimson-butterfly-review</link>
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                            <![CDATA[ Fatal Frame 2: Crimson Butterfly Remake is a strong survival horror game, but some ill-considered changes mean that it’s not as compelling as its legendary predecessor. ]]>
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                                                                        <pubDate>Mon, 16 Mar 2026 23:30:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/HaGM8yhgVUWozByjvTZ2LM-1280-80.jpg">
                                                            <media:credit><![CDATA[Koei Tecmo Games Co., LTD.]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Fatal Frame 2: Crimson Butterfly Remake screenshot showing]]></media:description>                                                            <media:text><![CDATA[A Fatal Frame 2: Crimson Butterfly Remake screenshot showing]]></media:text>
                                <media:title type="plain"><![CDATA[A Fatal Frame 2: Crimson Butterfly Remake screenshot showing]]></media:title>
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                                <p>Just how much should you change when remaking a beloved cult classic? It’s a difficult question, as any approach comes with its own drawbacks. Simply sprucing up the visuals and little else risks you winding up with a game that feels dated and simplistic, while sprinkling in new additions could improve the experience for newcomers but upset your most dedicated long-term fans.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>March 12, 2026</p></div></div><p>Developer Koei Tecmo has clearly taken the latter route with its latest <a href="https://www.techradar.com/gaming/fatal-frame-2-crimson-butterfly-remake-directors-interview"><em>Fatal Frame 2: Crimson Butterfly</em></a><em> </em>remake, which has a mostly successful mix of the old and the new. The game was always visually impressive, with the 2003 <a href="https://www.techradar.com/news/best-ps2-games-anniversary">PlayStation 2</a> original boasting some incredible fidelity for the time, but this latest remake takes that excellence to another level in its detailed, atmospheric environments and wonderfully stylized yet still believably realistic character models.</p><p>The trademark camera-based combat, a sticking point in most entries in the series, has been totally overhauled, too, with the addition of a new dodge mechanic that makes it easier to avoid damage and helps you remain in control in even the most intense encounters. Unfortunately, other alterations are much less successful and prevent this new rendition of one of the best survival horror games from living up to its full potential.</p><h2 id="hand-in-hand">Hand in hand</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:798px;"><p class="vanilla-image-block" style="padding-top:56.14%;"><img id="EE8MrUHzDuaf3e2UdXyXjm" name="FF2remake2" alt="A short FATAL FRAME II: Crimson Butterfly REMAKE gif showing protagonist Mio encountering a ghost." src="https://cdn.mos.cms.futurecdn.net/EE8MrUHzDuaf3e2UdXyXjm.gif" mos="" align="middle" fullscreen="" width="798" height="448" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo Games Co., LTD.)</span></figcaption></figure><p>It all hits the fan at a record clip when twin sisters Mio and Mayu return to the mysterious forest where they used to play as children. Now set to be flooded thanks to the construction of a massive dam, it was once the site of an accident that left Mayu walking with a limp, and Mio wracked with guilt for leaving her behind. You hardly have time to get your bearings before you spot Mayu wandering off into the forest in pursuit of a magical crimson butterfly. Following your sister, you’re soon drawn into the dark world of Minakami Village - a haunted town trapped in eternal night after a sinister ritual gone awry.</p><p>Each of the nine chapters takes place entirely within its walls, with all the intricate level design that you would expect from the survival horror genre. In addition to elaborate puzzles that block your way, every location that you explore, be it the inside of the many labyrinthine houses or the village’s winding streets, is overflowing with resources to scavenge including rare prayer beads that can be spent improving your character’s stats and equipment in a modest, but impactful, upgrade menu. </p><p>The creepy ‘ghost grab’ mechanic from later entry <em>Maiden in Black Water </em>has also been implemented and feels like a natural inclusion. Rather than immediately adding items on the ground or inside containers to your inventory, you reach towards them slowly with a slim chance that a ghostly enemy will grab your hand and inflict some instant damage. </p><p>You can pull away to avoid it if you’re fast enough, but the mere threat of this occurring adds a fantastic level of tension to the otherwise simple action of acquiring items. It only actually happens a couple of times too, stopping the scare from feeling cheap or overused.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:766px;"><p class="vanilla-image-block" style="padding-top:56.14%;"><img id="SEgN3FXfBUkSst3gn4U36m" name="FF2remake5" alt="A short FATAL FRAME II: Crimson Butterfly REMAKE gif showing combat gameplay. Ghosts swing at the player as they aim their camera." src="https://cdn.mos.cms.futurecdn.net/SEgN3FXfBUkSst3gn4U36m.gif" mos="" align="middle" fullscreen="" width="766" height="430" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo Games Co., LTD.)</span></figcaption></figure><p>The original <em>Fatal Frame 2 </em>was never a particularly long experience, but it was easy to set yourself back hours trying to work out exactly what you need to do in order to progress. Signposting was clearly a key concern for Koei Tecmo with this remake, and there are multiple quality-of-life changes geared towards leading you down the correct path. Whether it’s following distant sounds, spotting a spectre walking into a previously locked room, the appearance of a crimson butterfly, or simply heading to a newly marked location on the detailed world map, there was never a moment when I wasn’t sure exactly where I needed to go.</p><p>In fact, I would argue that it holds your hand a little too much at times. An example of this are the moments when you encounter the two indestructible enemies that occasionally show up and force you to flee. They pretty much only appear at one end of very linear corridors with clearly signposted hiding spots that you can use to escape, or obvious alternate routes to avoid them. I’m sure this clear design prevents frustrating game-overs, but knowing that my safety is guaranteed also removes a great deal of tension.</p><h2 id="duck-and-weave">Duck and weave</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:824px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="nyhe9TzmG3amxTLaofzkzk" name="FF2remake6" alt="A short FATAL FRAME II: Crimson Butterfly REMAKE gif showing the protagonist opening a door to reveal a ghost." src="https://cdn.mos.cms.futurecdn.net/nyhe9TzmG3amxTLaofzkzk.gif" mos="" align="middle" fullscreen="" width="824" height="464" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo Games Co., LTD.)</span></figcaption></figure><p>The changes to the combat system are a mixed bag too. I know that series fans are divided over the addition of a dodge mechanic, with plenty of posts on the <em>Fatal Frame</em> subreddit and horror game forums arguing that it strays too far from the established formula, but for my money, it's a very positive change. Centred around snapping pictures of ghosts through a first-person viewfinder, combat in <em>Fatal Frame </em>has always had a steep learning curve with enemies that can shred your health bar if you happen to stand in the wrong place.</p><p>The dodge gives you a very reliable way to get out of harm's way, making your survival more predictable and consistent. It took a while for the muscle memory that I developed with the recent <em>Mask of the Lunar Eclipse </em>remaster to fade, but once it did I would say this new system is a dramatic improvement and, importantly, makes this infamously obtuse franchise more approachable than ever.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KJ7Td5C4TWBkzwviKwVFHM" name="ss_f5482aa0029a1c47800017a50bcc9ce80d61ceea.1920x1080" caption="" alt="A Fatal Frame 2: Crimson Butterfly Remake screenshot showing" src="https://cdn.mos.cms.futurecdn.net/KJ7Td5C4TWBkzwviKwVFHM.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo Games Co., LTD.)</span></figcaption></figure><p class="fancy-box__body-text">One of <em>Fatal Frame 2: Crimson Butterfly Remake</em>’s new features is the ability to hold your sister’s hand while you explore together. It’s a great way of illustrating their bond and has some practical uses too, allowing you to quickly regenerate health, presumably with the power of sisterly love.</p></div></div><p>In contrast, I simply can’t understand why the developer found it necessary to add a new red form for enemy ghosts. Now, when you defeat one, there’s a pretty significant likelihood that they will transform into a red variant, regenerating all of their health and doling out much more damage. Aside from a few scripted boss fights this happening is, as far as I can tell, down to random chance, and it leads to ridiculous difficulty spikes early on. There were multiple occasions where I escaped a fight by the skin of my teeth using all of my film supplies and health consumables only to have my adversary transform without warning and kill me in a few hits.</p><p>The intended countermeasure? Seemingly just reloading your save (via the mercifully generous smattering of checkpoints or reliable autosave system) and trying again, hoping that it won’t happen the second time around. It’s a bizarre change that should have been reserved for new game plus or simply removed entirely, and, to make matters worse, a launch day patch has tried to remedy it by completely obliterating the balance of the standard difficulty mode. Red enemies are no longer a major problem, but that’s because every threat has been rendered completely trivial, and even the final boss now dies in just a few hits. </p><p>This is a huge shame and needs to be fixed, as it cheapens the otherwise incredibly impactful narrative. Exploring the sisters’ strained relationship and the horrific history of the village, it’s a beautiful journey of sacrifice and loss - provided the message isn’t being undercut by the newfound ability to blast through it like a <em>Call of Duty </em>campaign. You get a real sense of the pair’s relationship, elevated by the wonderful background music and stand-out performances by lead voice actors Erica Mendez and Xanthe Huynh.</p><p>Despite this I'm optimistic that better thought out future patches will be able to address most of my biggest complaints and, with three of the six endings under my belt, I’m still looking forward to going back to Minakami Village to uncover even more of its secrets.</p><h2 id="should-i-play-fatal-frame-2-crimson-butterfly-remake">Should I play Fatal Frame 2: Crimson Butterfly Remake?</h2><h2 id="play-it-if-6">Play it if...</h2><div class="product"><p><strong>You’re new to </strong><em><strong>Fatal Frame</strong></em><br>The changes to the combat mechanics make this remake the most approachable<em> Fatal Frame</em> game to date. It’s the one to start with if you’ve been meaning to get into the series, but have been put off by its reputation.</p></div><div class="product"><p><strong>You’re craving a beautiful survival horror game</strong><br><em>Fatal Frame 2: Crimson Butterfly Remake </em>looks superb, and its memorable story is elevated by strong production values, not to mention brilliant voice acting.</p></div><h2 id="don-t-play-it-if-5">Don't play it if...</h2><div class="product"><p><strong>You’re a </strong><em><strong>Fatal Frame 2</strong></em><strong> purist</strong><br>If you’re a huge fan of the original game, then you might be upset with some of the changes in this remake - particularly the additional hand-holding and more approachable combat. </p></div><h2 id="accessibility-features-6">Accessibility features</h2><p>Despite the lack of a dedicated menu, <em>Fatal Frame 2: Crimson Butterfly Remake </em>has a few accessibility features in its settings menu. Like other Koei Tecmo ports, keyboard support is very poor on PC, with awkward bindings and mismatched icons, so a controller is highly recommended. </p><p>There are three control types to choose from, plus the option to select which thumbstick moves your character. Controller vibration can also be disabled. Subtitles are enabled throughout the game by default, though there does not seem to be a way to change their style or appearance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1158px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="SKpK5U2hhCL9mTQ9xmThNn" name="FF2remake4" alt="A short FATAL FRAME II: Crimson Butterfly REMAKE gif showing" src="https://cdn.mos.cms.futurecdn.net/SKpK5U2hhCL9mTQ9xmThNn.gif" mos="" align="middle" fullscreen="" width="1158" height="652" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo Games Co., LTD.)</span></figcaption></figure><h2 id="how-i-reviewed-fatal-frame-2-crimson-butterfly-remake">How I reviewed Fatal Frame 2: Crimson Butterfly Remake</h2><p>I played close to twenty hours of<em> Fatal Frame 2: Crimson Butterfly Remake</em> on PC using a DualSense Wireless Controller. My machine is a 5070 Ti-powered model <a href="https://www.awin1.com/awclick.php?awinmid=15473&awinaffid=103504&clickref=trd-gb-8237450943804148863&p=https%3A%2F%2Fwww.scan.co.uk%2Fshop%2Fcomputer-hardware%2Fgaming-pcs%2Fgeforce-rtx-5070-ti-high-end-gaming-pc" target="_blank">from retailer Scan</a>. </p><p>It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, <a href="https://www.techradar.com/pro/the-core-9-ultra-285k-is-intels-fastest-cpu-and-costs-under-usd500-so-why-is-it-so-much-cheaper-compared-to-amd-usd679-ryzen-9-9950x3d">Intel Core Ultra 7 265K</a> processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an <a href="https://www.techradar.com/computing/gpu/nvidia-geforce-rtx-5070-ti-review-nearly-perfect-but-with-one-major-flaw">Asus Nvidia 5070 Ti</a> graphics card, which all allowed me to play the game smoothly on the recommended graphics preset on my 1080p Lenovo monitor. For audio, I relied on my trusty <a href="https://www.techradar.com/gaming/astro-a20-x-review">Astro A20 X wireless gaming headset</a>.</p><p>During my time with the game, I frequently compared my experience to my playthroughs of other entries in the <em>Fatal Frame </em>series, most recently <em>Maiden of Black Water </em>and <em>Mask of the Lunar Eclipse</em>, in addition to other survival horror games.</p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ Sony's new Inzone H9 2 headset leaves its predecessor in the dust — it isn’t cheap, but the audio quality is near perfect ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-accessories/sony-inzone-h9-2-wireless-review</link>
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                            <![CDATA[ The Sony InZone H9 2 Wireless is a massive improvement over the original, though its steep price tag definitely reflects that. ]]>
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                                                                        <pubDate>Sun, 15 Mar 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Apr 2026 06:14:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Storey ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/rpaoA8oaJY4MhQgfDUchr-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sony Inzone H9 2 Wireless]]></media:description>                                                            <media:text><![CDATA[Sony Inzone H9 2 Wireless]]></media:text>
                                <media:title type="plain"><![CDATA[Sony Inzone H9 2 Wireless]]></media:title>
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                                <h2 class="article-body__section" id="section-sony-inzone-h9-2-wireless-one-minute-review"><span>Sony Inzone H9 2 Wireless: one-minute review</span></h2><p>I had high hopes when the first Inzone H9 wireless headset landed on my desk. Sony, a company renowned for its audio clout, its exceptional studio-grade headphones and microphones, and outstanding modern noise cancelling, was developing a gaming headset at long last. </p><p>The thing is, though, it just wasn't good enough. This wasn't one of the <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">best wireless gaming headsets</a> money could buy, not by a long shot. Instead, what we got was a product that was so focused on gaming and ensuring that it looked like it came straight off a PS5 Pro production line, that it missed that critical ethos that defines all good headsets, aka top-notch audio.</p><p>The good news, then, is that the H9 2 does a complete 180 compared to its predecessor. Sony has flipped the switch in terms of that very mantra. Not only does it dial up the aesthetics way past 11, but it delivers outstanding audio quality no matter what noise you push through it on whatever platform you can think of. The microphone (now detachable) equally is light years ahead of the rather lackluster fixed one found in the original H9, and the comfort and ergonomic design likewise holds its head high.</p><p>The downsides? Battery life is still a pretty standard 30 hours (or a little less in my testing, albeit that is with ANC switched off), and we have seen a slight price increase compared to the first gen's launch RRP, which is also quite high, but literally that's it. Sony's gone above and beyond with this thing, and it really shows.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KMazZ7r5bEvf2Szes2jys6" name="sony6" alt="Sony Inzone H9 2 Wireless" src="https://cdn.mos.cms.futurecdn.net/KMazZ7r5bEvf2Szes2jys6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-sony-inzone-h9-2-wireless-review-price-availability"><span>Sony Inzone H9 2 Wireless review: price & availability</span></h2><ul><li><strong>Costs $348 / £299 / around AU$489</strong></li><li><strong>Available in both black and white</strong></li><li><strong>$30 / £30 more than the Gen 1</strong></li></ul><p>There's no beating around the bush here; this is one seriously expensive wireless headset. Available now from most major retailers on either side of the pond, you can buy this directly from Sony's webstore too, and it's available in either a black or white finish.</p><p>There is a catch. It is exceptionally good, but you need to ask yourself if you're willing to pay for that quality and versatility, particularly given how competitive that market is right now with the likes of the <a href="https://www.techradar.com/reviews/razer-blackshark-v2-pro">Razer BlackShark V2 Pro</a> and others still holding strong in that arena.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cscAWfgyCZZz6nXyev3QkA" name="sony4" alt="Sony Inzone H9 2 Wireless" src="https://cdn.mos.cms.futurecdn.net/cscAWfgyCZZz6nXyev3QkA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-sony-inzone-h9-2-wireless-review-specs"><span>Sony Inzone H9 2 Wireless review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$348.00 / £299.00 / around AU$489</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>9.2oz / 260g</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X/S (Xbox version), Playstation 4/5, (PlayStation version), iOS/Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>2.4 GHz Wireless / Bluetooth / USB Wired / 3.5mm Analog</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>30 hours (With ANC disabled)</p></td></tr><tr><td class="firstcol " ><p>Microphone</p></td><td  ><p>Super wide band detachable cardioid mic</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6BN4WsXNhGZwtbyD4FbPLE" name="sony5" alt="Sony Inzone H9 2 Wireless" src="https://cdn.mos.cms.futurecdn.net/6BN4WsXNhGZwtbyD4FbPLE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-sony-inzone-h9-2-wireless-review-design-and-features"><span>Sony Inzone H9 2 Wireless review: design and features</span></h2><ul><li><strong>Much improved lightweight design</strong></li><li><strong>Outstandingly classy style</strong></li><li><strong>Wildly broad connectivity</strong></li></ul><p>This has to be one of the best-looking gaming headsets I've seen to date. There's something about that cord-wrapped adjustable headband that just screams modern to me, and it's quite difficult to pinpoint why that is. There's a Converse-esque, Levi’s vibe to it, regardless of whether it's in black or white (although the white model is certainly more striking with its high contrast black and white styling), that just resonates, blending modern-day outdoor style with a crisp gaming aesthetic. </p><p>It manages that all while being remarkably comfortable thanks to that ski-band style head rest, that's not too dissimilar to those found on the <a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless">Steelseries Arctis Nova Pro Wireless</a> and other such cans. What that does is make it remarkably comfortable over long periods of time, particularly given the weight comes in just shy of 260g without the microphone. </p><p>The earcups, too, are massive over-ear closed-back designs, complete with memory foam and soft padding, which are really over-engineered for what they are, but comfortable nonetheless.</p><p>As for connectivity, although you're still not blessed with modern Xbox support (perhaps unsurprising given the brand on offer here), there's practically every other medium you could muster. Bluetooth 5.3? Check, low-latency Wireless 2.4 GHz? Check. 3.5mm audio? Also, check (missing from the original model). It's just great to see.</p><p>As for the hardware inside, Sony's kitted this out with its <a href="https://www.techradar.com/audio/wireless-headphones/sony-wh-1000xm6-review">WH-1000XM6</a> 30mm carbon fiber composite dome drivers, the exact same ones found inside the legendary lifestyle headphones of the same name. I'll touch on why these are so good in just a second, but they're built around solid noise cancelling and ambient activation too, and it really pays off.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sEN3FDNdQTYUzdQBdGrwkH" name="sony3" alt="Sony Inzone H9 2 Wireless" src="https://cdn.mos.cms.futurecdn.net/sEN3FDNdQTYUzdQBdGrwkH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-sony-inzone-h9-2-wireless-review-performance"><span>Sony Inzone H9 2 Wireless review: performance</span></h2><ul><li><strong>Excellent audio</strong></li><li><strong>Outstanding microphone</strong></li><li><strong>Standard battery life</strong></li></ul><p>So, good looks aside, how did it perform? Well in my time testing it audio quality was solid all around. The H9 2 has this almost reference sound-scape (or at least the sample I had) that really is quite clear over wireless. It's impressively balanced on the bottom-end, particularly for 30mm drivers; it's not too bass-heavy where it's drowning out the mids and the trebles, or the high-end, yet you still have enough there to hear those deeper notes, the thrum of explosions, and the kick of a bass drum. There's a lot to love, either with music or in-game.</p><p>It is theoretically meant to be an FPS gaming headset, but to be frank, I found the higher-end to be a bit too soft for that. Compared to some gaming headsets, it lacked the crispness required for you to really pick up on every footstep and every sound around you, despite the spatial audio and Windows' best efforts to muck that all up.</p><p>However, if you're looking for a highly versatile headset that's not only broad in its connectivity but also more than capable of delivering across multiple media and game genres, the H9 2 wireless checks all those boxes.</p><p>The microphone was on another level, too. I did some light testing in Audacity, recording voice-overs for comparison, and compared to my classic Shure 55SH Series 2, plumbed in via one of Elgato's XLR DACs, it was hard to tell the difference between them, much to my chagrin.</p><p>Noise cancelling is here as well, and it's more than enough to handle any busy home. It does eat into battery life, though, so do bear that in mind, as it's already kind of a bit average, which is again one of the few negatives, particularly given the price. </p><p>Still, for the money, this thing is stylish, potent, and remarkably adept for what it is, and compared to the first generation, on a whole other level.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="E4q9rkYfMXPGJmTXjeSkHM" name="sonyhero3" alt="Sony Inzone H9 2 Wireless" src="https://cdn.mos.cms.futurecdn.net/E4q9rkYfMXPGJmTXjeSkHM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-should-i-buy-the-sony-inzone-h9-2-wireless"><span>Should I buy the Sony Inzone H9 2 Wireless?</span></h2><h2 id="buy-it-if-5">Buy it if…</h2><div class="product"><p><strong>You're looking for ultimate compatibility</strong><br>With wireless, bluetooth and analog connectivity, there's not a lot of devices out there that this thing won't connect to.</p></div><div class="product"><p><strong>You want solid all-around audio with no frills</strong><br>Thanks to an exceptionally clean soundstage and well-balanced 30mm carbon composite dome drivers, the H9 2 keeps a well-balanced and smooth audio profile.</p></div><div class="product"><p><strong>You're looking for style and comfort</strong><br>As classy out on the street as it is in any gaming space, the H9 2 balances comfort, style, and is remarkably lightweight, as it does that too.</p></div><h2 id="don-t-buy-it-if-5">Don’t buy it if…</h2><div class="product"><p><strong>You're looking for the best value</strong><br>At 300 big ones, it isn't cheap, and there are far more affordable alternatives out there that deliver just as much connectivity, albeit with some caveats.</p></div><div class="product"><p><strong>You want multi-day battery life</strong><br>Although the H9 packs in a 30-hour battery (with ANC off), it pales in comparison to some of its competition, which nearly doubles that at times.</p></div><div class="product"><p><strong>You're buying it for its FPS clout</strong><br>It lacks that unbalanced sound stage needed to really make those footsteps shine in-game, which is a pro if you like music, less so if you're a cutting-edge eSports gamer.</p></div><h2 class="article-body__section" id="section-sony-inzone-h9-2-wireless-review-also-consider"><span>Sony Inzone H9 2 Wireless review: also consider</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p>Sony Inzone H9 2</p></td><td  ><p>Razer BlackShark V3 X Hyperspeed</p></td><td  ><p>SteelSeries Arctis Nova Pro Wireless</p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$348.00 / £299.00 / around AU$489</p></td><td  ><p>$99.99 / £99.99 / around AU$141</p></td><td  ><p>$349.99 / £329.99 / around AU$649</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>9.2oz / 260g</p></td><td  ><p>9.5oz / 270g</p></td><td  ><p>11.9oz / 337g</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, PS4/PS5, Xbox Series X/S (wired only), iOS/Android, Switch, Switch 2, Steam Deck</p></td><td  ><p>PC, Xbox Series X/S (Xbox version), Playstation 4/5, (PlayStation version), iOS/Android</p></td><td  ><p>PC, PS4/PS5, Handheld, Switch, Switch 2, iOS/Android</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>2.4 GHz Wireless,  Bluetooth, USB Wired, 3.5mm Analog</p></td><td  ><p>Bluetooth, 2.4GHz wireless (Hyperspeed dongle), USB wired</p></td><td  ><p>Dual USB, Wireless 2.4 GHz, Bluetooth,</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>30 Hours (with ANC disabled)</p></td><td  ><p>70 hours</p></td><td  ><p>44 hours of battery life (22 hours per hot swappable battery)</p></td></tr></tbody></table></div><div class="product"><p><strong>Razer BlackShark V3 X Hyperspeed</strong><br>A more budget-friendly gaming-oriented headset, the BlackShark V3 takes everything about the V3 Pro and condenses it down into a solid package. You do sacrifice audio quality but it comes with a superb 70-hour battery life.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/razer-blackshark-v3-x-review" data-dimension112="c7abeb75-98e7-46d9-8f12-2649e9525ea1" data-action="Deal Block" data-label="For more information, check out our full Razer BlackShark V3 X Hyperspeed wireless headset review" data-dimension48="For more information, check out our full Razer BlackShark V3 X Hyperspeed wireless headset review" data-dimension25=""><strong>Razer BlackShark V3 X Hyperspeed wireless headset review</strong></a></p></div><div class="product"><p><strong>SteelSeries Arctis Nova Pro Wireless</strong><br>Don't let that price tag fool you, the Nova Pro Wireless is an outstanding classic design backed up with plenty of modern tech and an exceptional sound profile. It may have more of a classic gamer finish, but it delivers where it counts. It's reduced in price now too.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/steelseries-arctis-nova-pro-wireless" data-dimension112="5ecd340d-b48b-489e-8154-25f87c94bf73" data-action="Deal Block" data-label="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension48="For more information, check out our full SteelSeries Arctis Nova Pro Wireless review" data-dimension25=""><strong>SteelSeries Arctis Nova Pro Wireless review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-sony-inzone-h9-2-wireless"><span>How I tested the Sony Inzone H9 2 Wireless</span></h3><ul><li><strong>Two weeks of continual use as a daily driver</strong></li><li><strong>One week's use at the gym to test ANC</strong></li><li><strong>Comparisons made to the original H9 Wireless</strong></li></ul><p>I spent a good two weeks with the Inzone H9 2, testing it in all manner of scenarios, gaming, and working at home. I also took on several day trips, replacing my traditional ANC headphones at the gym with them instead, to really see if it could hold up in a more public-facing environment.</p><p>On the gaming front, I tested it in a multitude of RTS and RPG games, including <em>Total War: Warhammer 3</em>, along with <em>Stellaris</em>, and <em>The Witcher 3</em>.</p><ul><li>First reviewed:<em> February 2026</em></li><li>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></li></ul>
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                                                            <title><![CDATA[ John Carpenter's Toxic Commando is World War Z meets MudRunner and has already become my go-to co-op shooter ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/john-carpenters-toxic-commando-review</link>
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                            <![CDATA[ John Carpenter's Toxic Commando delivers excellent shooting and seamless co-op play. ]]>
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                                                                        <pubDate>Wed, 11 Mar 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/TTwsYJ2GXKTaJgd2iuHxNg-1280-80.png">
                                                            <media:credit><![CDATA[Focus Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A promotional screenshot of John Carpenter&#039;s Toxic Commando that shows a group of players driving an armored vehicle through some sludge zombies in a muddy environment.]]></media:description>                                                            <media:text><![CDATA[A promotional screenshot of John Carpenter&#039;s Toxic Commando that shows a group of players driving an armored vehicle through some sludge zombies in a muddy environment.]]></media:text>
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                                <p><em>John Carpenter's Toxic Commando </em>is everything that I wanted from a new game by <a href="https://www.techradar.com/news/world-war-z-is-adding-waves-of-1000-zombies-but-i-cant-even-handle-one"><em>World War Z</em></a><em> </em>developer Saber Interactive. It has all the moreish zombie shooting that you would expect from that team, though now noticeably enhanced by thoroughly modernized gunplay that not only looks and feels great, but actually lets you aim down your weapon's sights properly for the first time.</p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PC<br><strong>Available on:</strong> PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>March 12, 2026</p></div></div><p>The charming ‘80s action movie script and a shift to more open levels also lend <em>Toxic Commando </em>a suitably distinct identity compared to its strictly linear spiritual predecessor. The same is true of the addition of vehicles, which benefits from some surprisingly meaty driving mechanics clearly inspired by the success of the studio’s <a href="https://www.techradar.com/gaming/consoles-pc/expeditions-a-mudrunner-game-preview-a-gear-death-experience"><em>MudRunner</em></a><em> </em>and <em>SnowRunner </em>games. Throw in seamless cross-play with up to three friends, and you have the recipe for an incredible time.</p><p>The campaign could certainly be a bit longer, and the progression system is definitely slightly too grindy for my taste (even when accounting for multiple playthroughs at each difficulty), but it’s hard to grumble when this modestly-priced release otherwise delivers such strong foundations. </p><p>With the promise of post-launch downloadable content (DLC) on the way, this is one co-op adventure that I’m going to come back to time and time again.</p><h2 id="going-commando">Going commando</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2zpWa5yaJgCkxqCz3LWmgC" name="20260226210931_1" alt="A John Carpenter's Toxic Commando screenshot that shows the player fighting a Sludge Mass boss in an underground industrial environment." src="https://cdn.mos.cms.futurecdn.net/2zpWa5yaJgCkxqCz3LWmgC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Focus Entertiainment)</span></figcaption></figure><p>Set in the near future, <em>Toxic Commando </em>takes you to an infested wasteland that’s been walled off from the rest of civilization. Once the site of a high-tech mining operation, it turns out that humanity has accidentally awakened the Sludge God - an occult, ancient being that corrupts everything that it touches with an insidious black ooze. </p><p>You’re one of the self-proclaimed toxic commandos, four low-cost, somewhat bumbling mercenaries that have been brought in by the mining company’s desperate CEO to unwittingly assist in the cover-up by blasting everything in your path.</p><p>It’s a decent framing narrative that’s explained through cutscenes dripping with ‘80s style, complete with dramatic animated title cards and a pleasingly retro film grain effect. Dialogue is unapologetically cheesy, and while some might find the constant quipping of the four playable characters a tad grating, a handful of well-executed jokes meant that I was eager to watch each successive cinematic on my first playthrough. </p><p>Unfortunately, there are some moments where the game’s lower budget becomes evident: the odd bit of floaty animation and a particularly jarring moment where a cutscene late in the game seems to end a few seconds too prematurely immediately spring to mind.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AXDTbU9Sg8UcbmYEm3Hp6D" name="20260302200321_1" alt="A John Carpenter's Toxic Commando screenshot that shows the player engaging a group of zombies with an AK style rifle in the ruins of a burning shed." src="https://cdn.mos.cms.futurecdn.net/AXDTbU9Sg8UcbmYEm3Hp6D.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Focus Entertiainment)</span></figcaption></figure><p>Crucially, all nine missions are plenty enjoyable thanks to a good range of objectives and plenty of unique mechanics to explore. They take place in increasingly large semi-open-world maps that offer a surprising amount of freedom. There’s always an objective marker on screen guiding you to the next story location, but you’re able to wander off and explore as a team without any penalties.</p><p>This is a massive departure from the very linear structure of <em>World War Z</em>, but taking the time to get to know each environment is vital as you crank the difficulty up. Hidden supply caches feed you a steady stream of valuable ammunition and health items, and rare Sludge Seeds (often nestled behind an army of powerful enemy types) can grant a vital second chance if you run out of lives.</p><p>Vehicles are littered throughout the maps to help you get around and are a key part of many objectives. Hopping into an armored all-terrain vehicle with a mounted gun dramatically increases your firepower, for example, while those who choose the comparatively fragile ambulance can give the team a much-needed health top-up.</p><h2 id="sludgerunner">SludgeRunner</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8QwDajNGmoLMbf82q9s4DD" name="20260226212421_1" alt="A John Carpenter's Toxic Commando screenshot that shows the player driving an ambulance through a patch of mud in a forest clearing as a single sludge zombie approaches." src="https://cdn.mos.cms.futurecdn.net/8QwDajNGmoLMbf82q9s4DD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Focus Entertiainment)</span></figcaption></figure><p>Even if you choose the most kitted-out vehicles, you’re never close to invincible thanks to a range of environmental threats. Muddy terrain will stop you in your tracks as your tires lose traction, giving the many, many sludge zombies the opportunity to surround your vehicle and chip away at its overall health. </p><p>Most of the cars are equipped with an in-built winch that can be deployed to get you out of sticky situations with a well-placed pull, leading to delightfully frantic moments that have you crying out to your squad, desperately trying to free yourself before foes arrive.</p><p>Vehicles require plenty of fuel too, which has to be obtained from your environment and manually topped up whenever needed. There are generally a few cans of it in most locations, but the constant threat of running dry and ending up stranded without a ride adds a nice extra layer of tension.</p><p>I do wish the campaign was a little longer with a few more maps (I managed to roll credits in just under ten hours), but there are at least plenty of reasons to replay. There are four classes to choose from, each fulfilling the standard damage-dealing, healing, support, and tank archetypes with substantial ability trees to unlock and some unique specializations. </p><p>On top of this, the weapon arsenal is pretty meaty with a varied selection of assault rifles, shotguns, SMGs, pistols, sniper rifles, and so on - not to mention some powerful limited-use heavy gear that you can only acquire in the maps themselves.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vj29AtvbWJMrXMa9VLjpBD" name="20260226214058_1" caption="" alt="A John Carpenter's Toxic Commando screenshot that show" src="https://cdn.mos.cms.futurecdn.net/Vj29AtvbWJMrXMa9VLjpBD.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Focus Entertiainment)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Like </strong><em><strong>World War Z</strong></em><strong>, many of the levels in </strong><em><strong>Toxic Commando </strong></em><strong>have dramatic moments where you have to defend an area from thousands of zombies at once. The sense of scale is superb, and watching your prepared defences and gunfire cut through the oncoming horde is a consistent delight.</strong></p></div></div><p>In addition to an overall power level that affects its damage, each gun can be fully customized with a modest but impactful selection of attachments. They all come with corresponding visual upgrades, lending a solid sense of progression to kitting out your favorite gear. </p><p>When you max out a gun’s level, you can even ‘prestige’ it a la <a href="https://www.techradar.com/gaming/call-of-duty-black-ops-7-review"><em>Call of Duty: Black Ops 7</em></a>, resetting its unlocks in exchange for unique skins. Sadly, leveling everything up is especially grindy and would require you to undertake multiple full playthroughs for each gun. This can be frustrating, basically locking you into committing to a specific one, as high-level weapons are essential for tackling hard and very hard difficulty missions. I’m optimistic that this can be addressed in a post-launch balance update, though.</p><p>Some new special enemy types also wouldn’t go amiss. Don’t get me wrong, there's an okay selection here already, but the current roster of ‘tanky ones’, ‘exploding ones’, ‘fiery ones’, and so on isn’t anything that hasn’t been done countless times before in other zombie games. At least they’re endlessly satisfying to mow down.</p><h2 id="should-i-play-john-carpenter-s-toxic-commando">Should I play John Carpenter's Toxic Commando?</h2><h2 id="play-it-if-7">Play it if...</h2><div class="product"><p><strong>You want a highly enjoyable co-op shooter</strong><br>If you’re looking for the kind of game that’s perfect for some mindless fun with friends after a hard day of work, then <em>John Carpenter's Toxic Commando </em>has you covered with its endless armies of sludge monsters.</p></div><div class="product"><p><strong>You loved World War Z</strong><br>It’s different, but <em>John Carpenter's Toxic Commando </em>is a strong follow-up to Saber Interactive’s <em>World War Z </em>with a host of interesting new mechanics. Like that game, I’m sure it’s only going to grow and get better with time, too.</p></div><h2 id="don-t-play-it-if-6">Don't play it if...</h2><div class="product"><p><strong>You’re after more nuanced zombies</strong><br>The idea of sludge zombie enemies is pretty interesting, but the selection of types here isn't anything that hasn’t been done before. Look to other zombie games like <em>Dying Light </em>or the <em>Resident Evil </em>series if you’re after a more unique take on the undead.</p></div><h2 id="accessibility-features-7">Accessibility features</h2><p><em>John Carpenter's Toxic Commando </em>doesn’t have a dedicated accessibility menu or many standard options like colorblind modes, but there are still a few useful settings. </p><p>The game features subtitles by default, which can be increased or decreased in size as needed. You can also add a background to make the subtitles a little easier to read. Keyboard and mouse controls can be fully customized on PC, and controller players have the option to enable aim assist.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TcgjDR654vfziyLgPxJR2D" name="20260302201429_1" alt="A John Carpenter's Toxic Commando screenshot that shows the player shooting a large boss with a mounted turret." src="https://cdn.mos.cms.futurecdn.net/TcgjDR654vfziyLgPxJR2D.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Focus Entertiainment)</span></figcaption></figure><h2 id="how-i-reviewed-john-carpenter-s-toxic-commando">How I reviewed John Carpenter's Toxic Commando</h2><p>I played more than ten hours of <em>John Carpenter's Toxic Commando</em> on PC, which is a 5070 Ti-powered model <a href="https://www.awin1.com/awclick.php?awinmid=15473&awinaffid=103504&clickref=trd-gb-8237450943804148863&p=https%3A%2F%2Fwww.scan.co.uk%2Fshop%2Fcomputer-hardware%2Fgaming-pcs%2Fgeforce-rtx-5070-ti-high-end-gaming-pc">from retailer Scan</a>. It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, Intel Core Ultra 7 265K processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Asus Nvidia 5070 Ti graphics card. </p><p>These specs were more than sufficient to run the game on its high visual preset with DLSS set to native. During my time with the game, I completed the entire campaign and experienced a mixture of both solo and co-op play, forcing a handful of my TechRadar colleagues to go commando and face the sludge legion. </p><p>I frequently compared my experience to my playthroughs of other zombie shooters, including the likes of <em>Left 4 Dead, </em><a href="https://www.techradar.com/reviews/back-4-blood"><em>Back 4 Blood</em></a><em>, </em>and <em>World War Z, </em>in addition to other games by Saber Interactive, like <em>MudRunner </em>and <a href="https://www.techradar.com/gaming/warhammer-40000-space-marine-2-review"><em>Warhammer 40,000: Space Marine 2</em></a>.</p><p><em>First reviewed February-March 2026</em></p>
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                                                            <title><![CDATA[ GreedFall: The Dying World sets sail with confidence before sinking beneath an ocean of bad ideas and even poorer execution ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/greedfall-the-dying-world-review</link>
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                            <![CDATA[ Weighed down with all of the messy lore of the first game, GreedFall: The Dying World fails to find something to say while also failing to transition to a more mechanically engaging RPG. ]]>
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                                                                        <pubDate>Tue, 10 Mar 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Siobhán Casey ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/aprr8DuLHtzGpBVNZCmFSD-1280-80.jpg">
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                                <p>The original <em>GreedFall</em> was something of a balm for people starving for a particular flavor of sub-BioWare action role-playing games (RPGs) - games about reading lore codices and speaking to party members about their unresolved family drama. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5<br><strong>Available on: </strong>PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>March 12, 2026</p></div></div><p>True to form for veteran “Temu versions of bigger RPGs” developer Spiders, it played like an earnest if haphazard version of <em>The Witcher 2</em>. <em>GreedFall: The Dying World</em> - no longer named <a href="https://www.techradar.com/gaming/greedfall-2-the-dying-world-preview"><em>GreedFall 2</em> </a>to clarify its position as a prequel to the original - instead attempts to channel the spirit of classic late 90s or early 00s PC games as it becomes a real-time-with-pause tactical RPG.</p><p>The other big shift is in your perspective: the original game cast you as a member of a noble house from a Europe-inspired industrialised nation, as it’s in the middle of colonising a new world of feather-wearing, magic-infused natives with a culture built out of thoughtlessly mashed together indigenous stereotypes. </p><p>Presumably in response to criticism of their poorly handled parable of the colonisation of North America, Spiders has taken the bafflingly ill-advised decision to make it all an allegory for the transatlantic slave trade instead. </p><h2 id="troubled-waters">Troubled waters</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cwSpsiixabJwJJRLM9suiD" name="GreedFall_ The Dying World_20260304172018" alt="A GreedFall: The Dying World screenshot showing third-person exploration in its fantasy world." src="https://cdn.mos.cms.futurecdn.net/cwSpsiixabJwJJRLM9suiD.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nacon)</span></figcaption></figure><p>In <em>The Dying World</em>, you play as a member of a tribe indigenous to the fantasy island of Teer Fradee who is quickly ripped from their home by soldiers and shipped to the mainland in a prison ship. It’s a bold opening for a developer that doesn’t have a great track record for handling this sort of thing with any degree of sensitivity or consideration.</p><p>Luckily, creative cowardice wins out, and you are immediately sprung from prison by a woman who is really very sorry about her job being to help ships bring back captured natives for cultish human experimentation. The rest of the game feels very much like a tour of apologism, as we find out that it’s actually only a few bad apples - and not the entire colonial apparatus - that has a penchant for human slavery and torture. </p><p>It’s a shame how familiar things are, how quickly the player character becomes second fiddle to more traditional RPG stories starring your roster of deeply uninteresting party members. There is no opportunity for righteous fury at what all of these people have been doing to your homeland. You can’t go on a revenge rampage. You can’t assassinate business leaders. </p><p>You just stumble along, being helpful and small while hoping someone in a position of power feels enough remorse to assist you in rescuing other captured natives or find a way home. The best you can hope for is for some official to possibly consider, maybe one day, looking into the whole slavery business.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sWbfPooeSy9GmsCauhzP8E" name="GreedFall_ The Dying World_20260306121525" alt="A GreedFall: The Dying World screenshot showing some of the combat from a top-down perspective. The player is aiming an attack." src="https://cdn.mos.cms.futurecdn.net/sWbfPooeSy9GmsCauhzP8E.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nacon)</span></figcaption></figure><p>The lack of player agency can sometimes reach comical levels; you would think a party member becoming a captain of her own massive ship would be a solid ticket back home for the island natives. Raising it as a possibility makes the rest of the party act as if you’re being completely unreasonable to demand such an expensive and time-consuming diversion. It makes far more sense to help everyone else with whatever lingering lifelong mission they’ve been on first. </p><p>It’s a bizarre decision for the studio to double down on the biggest weakness of the original game and flub the blank slate they had given themselves. There’s a game about a cool pirate lady going on adventures that they could have made, away from the baggage of the bad ideas they’d had. They’ve ended up with the worst of both worlds, lacking the conviction to focus on the indigenous storyline but also tarnishing the attempt to make a fun RPG about finding lost treasure and killing inexplicable packs of rabid monkeys in the countryside.</p><h2 id="the-trying-world">The trying world</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3zfmn4RSvPZR4iZRToHAND" name="GreedFall_ The Dying World_20260304225346" alt="A GreedFall: The Dying World screenshot showing the game's map screen." src="https://cdn.mos.cms.futurecdn.net/3zfmn4RSvPZR4iZRToHAND.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nacon)</span></figcaption></figure><p>The combat is also a step back. With <em>GreedFall </em>and <em>Steelrising</em>, it felt like Spiders had finally settled into a comfortable place with its attempts at real-time, vaguely soulslike combat. Here, it has looked at the success of <a href="https://www.techradar.com/gaming/baldurs-gate-3-review"><em>Baldur’s Gate 3</em></a> and the rest of the computer role-playing game (CRPG) revival, and tried something more tactical - ending up with a system very close to <em>Dragon Age: Origins</em>. </p><p>Exploration is done via a traditional third-person camera, but at the press of a button, the camera pulls out to an almost isometric view, and time freezes - allowing you to get a handle on the details of each foe, queue up individual actions for each party member, and position them for defensive or offensive purposes. </p><p>Unpausing keeps you in the tactical view, letting you monitor how things play out and decide when you need to pause again and adapt to the battle as it unfolds. Not that you’ll ever be really surprised by anything. </p><p>Most encounters play out the same way; the same way they do in most CRPGs - sending out a tank to draw enemy attention away from your preferred assortment of spell casters, archers and thieves who all chip away at enemy defences or hit them with afflictions or cast favourable buffs on the tank. Sometimes there’ll be an explosive barrel.</p><p>It works fine. The studio has done a genuinely commendable job at mapping this sort of thing onto a console controller - you never feel like you’re struggling against the absence of a scroll wheel or a keyboard. You might find yourself struggling to stay engaged in your third, drawn-out battle against a dozen rabid monkeys in a row - as you find yourself pausing and pausing to carry out the same tried and tested tactics you’ve been relying on for 20 hours. </p><p>Outside of a few standout bosses, the game rarely throws you a curveball or forces you to think outside of the box. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rSzL2yNNHebsQ8Nxc62HBE" name="GreedFall_ The Dying World_20260305164434" alt="A GreedFall: The Dying World screenshot showing the beginning of a combat encounter in some ancient ruins." src="https://cdn.mos.cms.futurecdn.net/rSzL2yNNHebsQ8Nxc62HBE.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nacon)</span></figcaption></figure><p>Fortunately, <em>The Dying World</em> features some robust difficulty and control options - letting you do everything from making it so that a single badly timed or placed spell can result in wiping out your own party or turning the game into a third-person autobattler with infinite health. </p><p>If the combat ever starts to feel like a slog, you can essentially make it play itself while you enjoy exploring the world or furthering the narrative. Or if you prefer to turn it into something like a 90s computer classic, you could play the entire thing like it’s a real-time strategy with a fixed isometric camera as you click your way around the environment.</p><p>As a Spiders fan in general, this is ultimately a deeply frustrating experience. There’s a lot to be appreciated here. The towns and cities of the continent are a densely packed delight to explore, once you’re finally given the freedom to do so. </p><p>There’s a calming quality to being able to sit back and consider your options as you look down on the battlefield. But there’s only so long you can spend clicking on the same combination of skill icons in battles that all overstay their welcome. Only so many times you can grimace as the writing constantly trips over itself. </p><p>It’s heart breaking to say, given the effort involved - and knowing there’s a strong likelihood this could be Spiders’ swansong - but this is a world they should have let this world die in peace.</p><h2 id="should-i-play-greedfall-the-dying-world">Should I play GreedFall: The Dying World?</h2><h2 id="play-it-if-8">Play it if...</h2><div class="product"><p><strong>You enjoy comparing trousers</strong><br>While <em>GreedFall: The Dying World</em>'s encounters leave much to be desired, preparing for them is deeply satisfying if you're the type of person who likes pouring over the statistical details of every item of clothing equipped on your party members. There's a steady trickle of loot to sort through, and all of it is reflected visually, so you'll be agonizing between form and function.</p></div><div class="product"><p><strong>You like looking at cobblestones and trees</strong><br>The world might be dying, but it's very nice to look at. It takes too long to reach the point where you can freely explore the towns of the continent, but once you do, you'll find they're oozing with detail and atmosphere. Each nation feels genuinely distinct in terms of architecture and personality, while feeling grounded in the same world. </p></div><h2 id="don-t-play-it-if-7">Don't play it if...</h2><div class="product"><p><strong>You like well thought-out fantasy settings</strong><br>Focusing on the already poorly conceived and broadly drawn native culture of the original is a perplexing, unforced error. What could have been a course correction only leads to more missteps, as every hour sees some plot beat or piece of dialogue that will make any player who is culturally or historically sensitive suck air through their teeth and tug at their collar. </p></div><div class="product"><p><strong>You are hoping to show off your tactical genius</strong><br><em>GreedFall: The Dying World's</em> more complex combat ends up feeling like a tedious slog rather than a true test of your intelligence. Most builds don't feel particularly unique or interesting, offering nothing you haven't seen a thousand times already. All you can really do is shovel in some artificial difficulty in the form of damage modifiers or friendly fire, which grates very quickly.</p></div><h2 id="accessibility-features-8">Accessibility features</h2><p>The game lets you change a variety of aspects of combat to taste, from friendly or enemy damage levels to when the game pauses automatically or how the camera reacts in certain contexts. </p><p>You can determine how much autonomy your party members have during a fight. There are three presets available, which offer different ways to experience and engage with combat, from minimal to exact. </p><p>Subtitle options are limited to one background and three sizes, but there are no colourblind settings. Commendably, they have included something that every video game should release with - an Infinite Health toggle switch in the options menu. </p><h2 id="how-i-reviewed-greedfall-the-dying-world">How I reviewed GreedFall: The Dying World</h2><p>I played through the main storyline and the major companion quests of <em>Greedfall: The Dying World</em> for over 40 hours on a stock <a href="https://www.techradar.com/reviews/ps5">PlayStation 5 </a>hooked up to a 50” OLED TV. The HDR really shows off the wide range of deep, rich browns and reds that make up the towns and forests you’ll be spending your time in. </p><p>I played using the Quality Mode, which caps the FPS at 30 frames per second (fps) - which I found had little impact on the tactical combat. The Performance Mode caps at 60, but the significant reduction in resolution makes the detailed environments appear fuzzy and cluttered. </p><p><em>First reviewed March 2026</em></p>
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                                                            <title><![CDATA[ I spent a month with the Razer Enki Pro gaming chair, and my butt will eternally thank me ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/razer-enki-pro-review</link>
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                            <![CDATA[ The Razer Enki Pro gaming chair is a premium gaming chair that is very comfortable, but it will set you back a pretty penny and lacks style. ]]>
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                                                                        <pubDate>Sun, 08 Mar 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jasmine Mannan ]]></dc:creator>                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/i9M6zBkoidomv7K7VEKY9b-1280-80.png">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Razer Enki Pro gaming chair in a colorful gaming and office set-up.]]></media:description>                                                            <media:text><![CDATA[The Razer Enki Pro gaming chair in a colorful gaming and office set-up.]]></media:text>
                                <media:title type="plain"><![CDATA[The Razer Enki Pro gaming chair in a colorful gaming and office set-up.]]></media:title>
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                                <h2 class="article-body__section" id="section-razer-enki-pro-one-minute-review"><span>Razer Enki Pro: One-minute review</span></h2><p>The Razer Enki Pro is a premium, high-end gaming chair that provides you with immense comfort, to the point I would consider it one of the <a href="https://www.techradar.com/best/most-comfortable-gaming-chair-ergonomic-seats-for-every-budget">most comfortable gaming chairs</a> I have ever sat in.</p><p>It offers exceptional lumbar support, even for those who enjoy sitting in weird positions in their chair - myself included. You get 4D armrests, which are a joy if you’re someone who prefers a certain position for typing and then another for gaming. </p><p>However, one of the major downsides here is the fact that it will set you back $999 / £999, which is double the cost of even some of the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a> on the market, like the <a href="https://www.techradar.com/reviews/secretlab-titan-evo-2022">Secretlab Titan Evo</a>, which comes in at just $500 / £469. </p><p>At this hefty price point, you would expect a feature-packed seat with close to perfect ergonomics, but the Razer Enki Pro falls a tad short here. The Herman Miller x Logitech Embody gaming chair is another top-end premium seat, which comes with ergonomics designed to support your entire back and a 12-year warranty in comparison.</p><p>Another qualm I’ve got with the Razer Enki Pro, which is almost definitely more of a personal one, is the lack of style on offer from the chair here. It looks like a bog-standard gaming chair when it comes to colour, design and silhouette, which is a bit disappointing coming from Razer - whose products are typically very stylish. </p><p>Of course, this will be down to personal preference, but the hardback shell of the seat is just not for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1673px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XsckpDiecNYbvBitmB6A9b" name="enki pro 2" alt="The Razer Enki Pro gaming chair in a colorful gaming and office set-up." src="https://cdn.mos.cms.futurecdn.net/XsckpDiecNYbvBitmB6A9b.png" mos="" align="middle" fullscreen="" width="1673" height="941" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-razer-enki-pro-price-and-availability"><span>Razer Enki Pro: Price and availability</span></h2><ul><li><strong>Costs $999 / £999 / AU$1799</strong></li><li><strong>Pricey when compared to similar gaming chairs</strong></li><li><strong>Only one colorway available</strong></li></ul><p>At just under $1000, the Razer Enki Pro is a pricey chair considering what’s on offer. Chairs that offer a similar feature set include the Secretlab Titan Evo 2022 and the <a href="https://www.techradar.com/gaming/andaseat-kaiser-3-xl-review">AndaSeat Kaiser 3 XL</a>, which both come in closer to the $500 mark. </p><p>You can pick up the Razer Enki Pro in North America, Europe, Asia Pacific and the Middle East. Stock is limited in other regions thanks to how large and heavy the chair is, which can make shipping difficult. </p><p>You can grab a couple of special editions for the Razer Enki Pro, including the Lamborghini, Williams Esports, or Koenigsegg editions, which come in at a higher price point of $1,299 / £1,299, but the base chair only comes in a black and green colourway. </p><p>The chair often goes on sale over at the Razer website, where you can typically grab the seat at $100 / £100 off making the value proposition a little better.</p><h2 class="article-body__section" id="section-razer-enki-pro-specs"><span>Razer Enki Pro: Specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p><strong>Max weight of user</strong></p></td><td  ><p>299lbs / 136kg</p></td></tr><tr><td class="firstcol " ><p><strong>Max height of user</strong></p></td><td  ><p>6’ 8” / 204cm</p></td></tr><tr><td class="firstcol " ><p><strong>Recline angle</strong></p></td><td  ><p>152 degrees with reactive seat tilt</p></td></tr><tr><td class="firstcol " ><p><strong>Warranty</strong></p></td><td  ><p>3 years limited</p></td></tr><tr><td class="firstcol " ><p><strong>Lumbar support</strong></p></td><td  ><p>Built-in lumbar arch </p></td></tr><tr><td class="firstcol " ><p><strong>Material</strong></p></td><td  ><p>Alcantara and EPU synthetic leather</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-razer-enki-pro-design-and-aesthetics"><span>Razer Enki Pro: Design and aesthetics</span></h2><ul><li><strong>Extremely heavy</strong></li><li><strong>4D armrests</strong></li><li><strong>Alcantara seat</strong></li></ul><p>One of the first things you’ll notice about the Razer Enki Pro, before even unboxing the chair, is the weight. </p><p>At around 30kg, this chair is extremely heavy, to the point that it feels weighty even when just moving it around or swivelling. While the weight does make the chair seem very heavy-duty, it can get annoying to constantly have to work hard to swivel the chair while you’re sitting in it, just because of how heavy it is.</p><p>A lot of this weight is likely down to the hard shell exterior of the seat, that isn’t my cup of tea in terms of style. It makes the chair appear bulky rather than sleek and slender, which is what I would prefer. </p><p>You have the benefit of 4D armrests, which is almost expected when spending this much on a gaming chair. These allow you to move the armrests completely so they can sit exactly as you like. They can be adjusted up and down, left and right, forwards and backwards, which makes this perfect for those who want their armrests a certain way for gaming and then another way for typing. </p><p>The Razer Enki Pro also comes with a 152-degree seat recline, which is pretty common in many gaming chairs. It also has weight-adjusted tilting, meaning you can lean back in the chair and it will adjust accordingly without the need for any manual adjustments. </p><p>I didn't use this feature very often because I’m currently trying my best to repair my absolutely awful posture by sitting up exceptionally straight all the time, but when I did decide to sit cross-legged in the seat, it was great to be able to comfortably lean back.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1673px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pH5v6zGoSAvg6BmhUCnx8b" name="enki pro 4" alt="The Razer Enki Pro gaming chair in a colorful gaming and office set-up." src="https://cdn.mos.cms.futurecdn.net/pH5v6zGoSAvg6BmhUCnx8b.png" mos="" align="middle" fullscreen="" width="1673" height="941" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Something that sets the chair apart from alternatives on the market is the Alcantara leather, which feels like suede. </p><p>This is much harder wearing and moisture resistant when compared to typical leather, but still doesn’t absorb all of your sweat that some felt or cotton chairs do. Personally, I wasn’t a fan of the feel of the Alcantara, but again, this will be down to personal preference and taste.</p><p>In terms of the silhouette, you get 110-degree extended shoulder arches and a 21” base to allow for optimal weight distribution for long-lasting comfort and all-day gaming. </p><p>These wider shoulder arches make the chair suited to those who may have a wider frame, but it's worth noting that it has a maximum user weight of 136kg. You get built-in lumbar support - which isn’t adjustable - that encourages you to sit upright. </p><h2 class="article-body__section" id="section-razer-enki-pro-comfort-and-adjustability"><span>Razer Enki Pro: Comfort and adjustability</span></h2><ul><li><strong>Adjustable headrest</strong></li><li><strong>Extremely comfortable</strong></li><li><strong>Able to sit for long periods without strain</strong></li></ul><p>After constructing the chair, it was very quick and easy for me to determine that the Razer Enki Pro was one of the most comfortable chairs I have ever sat in. I typically find myself fidgeting a lot throughout the day, changing positions and trying to sit in weird ways just to feel comfortable, but this was an issue of the past - for the most part - with the Razer Enki Pro. </p><p>The lumbar support is pretty good; it would be nice to be able to adjust it to suit my back, but it still feels very comfortable even when I’m sitting at my desk all day long. </p><p>I feel content sitting in this chair for long periods of time without any strain. I often find myself getting up and stretching, and walking around every so often in my other chairs just because I feel achy and strained, but I didn’t need to do this in the Razer Enki Pro. </p><p>Of course, it's recommended to get up and move around at least once an hour if you’re sitting at a desk for long periods of time. </p><p>The one downside when it came to comfort was the headrest. It isn’t as well cushioned as I was expecting, so I ended up just removing it altogether. The headrest is magnetic, meaning that removing it or adjusting it is super simple, so no matter what your preference is, you’re able to get the headrest where you like it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1673px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W9G6i2CjPAWqr4wx3L9c9b" name="enki pro 3" alt="The Razer Enki Pro gaming chair in a colorful gaming and office set-up." src="https://cdn.mos.cms.futurecdn.net/W9G6i2CjPAWqr4wx3L9c9b.png" mos="" align="middle" fullscreen="" width="1673" height="941" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-razer-enki-pro-assembly"><span>Razer Enki Pro: Assembly</span></h2><ul><li><strong>All tools in the box including a pair of gloves</strong></li><li><strong>Very heavy box</strong></li><li><strong>I’d recommend two people for assembly</strong></li></ul><p>When first unboxing and constructing the chair, I struggled a tad. I’ve built countless gaming chairs in my time, thanks to the never-ending stream of review seats, but the Razer Enki Pro takes the crown for being one of the heaviest chairs I’ve ever built.</p><p>However, it was very easy to put together in spite of that, with everything just sliding into place. It only needed eight screws to attach the back to the base of the seat, which was very simple, but lifting the actual base up and trying to slide it onto the guide rail was so difficult to do alone, and I needed to call in some help in order to do this. </p><p>While it could be done solo, I wouldn’t recommend it.</p><h2 class="article-body__section" id="section-should-i-buy-the-razer-enki-pro"><span>Should I buy the Razer Enki Pro?</span></h2><h2 id="buy-it-if-6">Buy it if...</h2><div class="product"><p><strong>You want one of the most comfortable chairs money can buy</strong><br>The Razer Enki Pro is one of the most comfortable seats I have ever used. It provided me with excellent lumbar support to the point I wasn’t achy or strained even after sitting for long periods of time.</p></div><div class="product"><p><strong>You’re a fan of the ‘typical’ gamer aesthetic</strong><br>Considering it comes in one black/green colourway and features a hard shell exterior, this chair is very ‘gamer-y’ in style. </p></div><h2 id="don-t-buy-it-if-6">Don't buy it if...</h2><div class="product"><p><strong>You want more features out of your gaming chair</strong><br>With 4D armrests and weight-adjusted tilting, there isn’t a lot on offer from the Razer Enki Pro. Other chairs at this price point come with footrests, cooling systems and adjustable lumbar support. </p></div><h2 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h2><p>If you’re not sold on the Razer Enki Pro or you just want to weigh up some other options then here’s how it compares to two other alternatives that we’ve reviewed.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Razer Enki Pro</strong></p></td><td  ><p><strong>Noblechairs Legend</strong></p></td><td  ><p><strong>Andaseat Kaiser 3 XL</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Max weight of user</strong></p></td><td  ><p>299lbs / 136kg</p></td><td  ><p>331lbs / 150kg</p></td><td  ><p>395lbs / 180kg</p></td></tr><tr><td class="firstcol " ><p><strong>Max height of user</strong></p></td><td  ><p>6’ 8” / 204cm</p></td><td  ><p>6’ 7” / 200cm</p></td><td  ><p>6’8” / 180cm</p></td></tr><tr><td class="firstcol " ><p><strong>Recline angle</strong></p></td><td  ><p>152 degrees with reactive seat tilt</p></td><td  ><p>90  - 125 degrees recline</p></td><td  ><p>90 - 165 degrees recline</p></td></tr><tr><td class="firstcol " ><p><strong>Warranty</strong></p></td><td  ><p>3 years limited</p></td><td  ><p>2 years</p></td><td  ><p>2 years</p></td></tr><tr><td class="firstcol " ><p><strong>Lumbar support</strong></p></td><td  ><p>Built-in lumbar arch </p></td><td  ><p>Yes </p></td><td  ><p>Yes (adjustable)</p></td></tr><tr><td class="firstcol " ><p><strong>Material</strong></p></td><td  ><p>Alcantara and EPU synthetic leather</p></td><td  ><p>High-tech faux leather</p></td><td  ><p>PVC leather or linen fabric</p></td></tr></tbody></table></div><div class="product"><p><strong>Noblechairs Legend</strong><br>The Noblechairs Legend is a stunning chair that looks like it's been pulled straight out of a classy sports car. It looks and feels immaculate, and the material is plush and breathable. It provides you with amazing comfort even after extended periods of time. </p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/noblechairs-legend-review" data-dimension112="69c7a041-ffaa-4d3f-bf92-0f701252230c" data-action="Deal Block" data-label="Read our full Noblechairs Legend review" data-dimension48="Read our full Noblechairs Legend review" data-dimension25=""><strong>Noblechairs Legend review</strong></a></p></div><div class="product"><p><strong>Andaseat Kaiser 3XL</strong><br>The Andaseat Kaiser 3XL is designed for larger humans. Not only does it provide you with amazing comfort, but it also comes backed with features including adjustable lumbar support. It’s much more budget-friendly when compared to the Razer Enki Pro. </p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/andaseat-kaiser-3-xl-review" data-dimension112="36f67124-b20c-49a4-b6cf-b9e0fe99b167" data-action="Deal Block" data-label="Read our full Andaseat Kaiser 3 XL review" data-dimension48="Read our full Andaseat Kaiser 3 XL review" data-dimension25=""><strong>Andaseat Kaiser 3 XL review</strong></a></p></div><h2 class="article-body__section" id="section-how-i-tested-the-razer-enki-pro"><span>How I tested the Razer Enki Pro</span></h2><ul><li><strong>Sat in all day for work and all evening for gaming </strong></li><li><strong>Used for a month in total</strong></li><li><strong>Compared to other gaming chairs</strong></li></ul><p>I spent all day, every day, using the Razer Enki Pro for a month, including working all day and gaming all evening. </p><p>I would sit in it for multiple hours at a time, including full working days. I would adjust the armrests and recline often to change seat positions or to relax in the evenings when I was gaming.</p><p>I compared my experience to multiple other gaming chairs I have reviewed over the years, right down to the build experience and design, to the features on offer and the comfort. </p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed January 2026</em></p>
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                                                            <title><![CDATA[ I haven’t sat in a plusher gaming chair than this one – but this affordable GTPlayer model has one drawback ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-accessories/gtplayer-lr002-review</link>
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                            <![CDATA[ The GTPlayer LR002 entices with an affordable price and a plush frame – but is it as comfortable as it looks? ]]>
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                                                                        <pubDate>Sat, 07 Mar 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:28 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/6ge7x9vfxD8SSi9KGCZaQ-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GT player gaming chair]]></media:description>                                                            <media:text><![CDATA[GT player gaming chair]]></media:text>
                                <media:title type="plain"><![CDATA[GT player gaming chair]]></media:title>
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                                <h3 class="article-body__section" id="section-one-minute-review"><span>One-minute review</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aKqFUv5vUj8f79tG8rEaA" name="GTPlayer_gaming_chair_ 2.JPG" alt="GT player gaming chair" src="https://cdn.mos.cms.futurecdn.net/aKqFUv5vUj8f79tG8rEaA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The GTPlayer LR002 is a budget-friendly gaming chair that hopes to match the comfort levels of costlier competition.</p><p>It’s less aggressive in its gamer stylings than many others in this sector. You could even call it smart, and my review unit’s light grey and blue finish helped to showcase the chair’s lighter side.</p><p>However, the fabric doesn’t look or feel especially premium, and neither do the solid materials employed throughout the LR002’s construction. It certainly won’t trouble the likes of the Secretlab et al in terms of build quality.</p><p>An area where it does compete with the <a href="https://www.techradar.com/gaming/best-gaming-chairs">best gaming chairs</a>, though, is cushioning. Not only is the seat soft and plump, but so too are the arm rests and backrest, which makes the LR002 a comfortable chair to sink into. The lumbar and head pillows are less plush, but still provide me with sufficient support in the right areas.</p><p>Things take a turn for the worse, though, when it comes to adjustability. The LR002 lacks any form of adjustments for the arm rests, and there’s no rocking function: if you want to lean back, you can recline the backrest to your desired angle, but once there, you’re locked in.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3hiWR9o5sxZKgeEaGAViL" name="GTPlayer_gaming_chair_ 3.JPG" alt="GT player gaming chair" src="https://cdn.mos.cms.futurecdn.net/3hiWR9o5sxZKgeEaGAViL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The included footrest also disappoints, owing to its poor design and construction. It consistently failed to slide out smoothly, and even when fully retracted, I found it stopped far too short to be usable, even for someone of my short stature.</p><p>Taller gamers are also likely to be disappointed with the seat height range. Although it goes lower to the ground than many (something I often welcome), I imagine those six feet and over would find its maximum elevation too low.</p><p>Assembling the LR002 was mostly a straightforward process, thanks to the relatively light seat base and backrest. However, some of the bolts proved difficult to screw in fully, while the angles of some of the holes were awkward to reach.</p><p>With its reasonable price, the LR002 makes a compelling case in the budget gaming chair segment. It’s an even more attractive proposition with the huge discounts we’ve seen GTPlayer offer. However, if you’re tall or like plenty of adjustments in your seat, the LR002 is unlikely to satisfy.</p><h3 class="article-body__section" id="section-gtplayer-lr002-review-price-and-availability"><span>GTPlayer LR002 review: Price and availability</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tQdhf94HTQWKzU2bDLdJG" name="GTPlayer_gaming_chair_ 7.JPG" alt="GT player gaming chair" src="https://cdn.mos.cms.futurecdn.net/tQdhf94HTQWKzU2bDLdJG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>$159.99 / £149.99 / AU$703</strong></li><li><strong>Available worldwide</strong></li><li><strong>Cheap for a gaming chair</strong></li></ul><p>The GTPlayer LR002 costs $159.99 / £149.99 / AU$703 and is available now in most territories around the world. It comes in multiple colorways, half of which are monochromatic; two shades of blue, a brown, and an orange finish comprise the rest.</p><p>This is a decent price for a gaming chair, putting the LR002 at the budget-end of the spectrum. What’s more, we’ve seen it on sale for less than half price in the UK, making it even more of a bargain. This was direct from GTPlayer's website, although the original price listed here is substantially more than that on Amazon.</p><p>It competes with the likes of the <a href="https://www.techradar.com/reviews/corsair-tc-100-relaxed-review">Corsair TC100 Relaxed</a>, which commands a similar price to the LR002. We think this is one of the best cheap gaming chairs around, thanks to its comfort levels and adjustability; the LR002 can match the TC100 in the former area, but not the latter.</p><p>If you're willing to part with more cash, but still want to steer clear of the most expensive models, the Asus ROG Destrier Core is a solid bet. Not only does this gaming chair offer more adjustments than the LR002, its unique mesh backrest improves breathability and lends a certain style to the unit that sets it apart from many others in the sector.</p><h3 class="article-body__section" id="section-gtplayer-lr002-review-specs"><span>GTPlayer LR002 review: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>GTPlayer LR002</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$159.99 / £149.99 / AU$703</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>58.9 x 28.3 x 20.5in / 149.5 x 72 x 52cm</p></td></tr><tr><td class="firstcol " ><p><strong>Max user weight</strong></p></td><td  ><p>299.8lbs / 136kg</p></td></tr><tr><td class="firstcol " ><p><strong>Min seat height</strong></p></td><td  ><p>18.7in / 47.5cm</p></td></tr><tr><td class="firstcol " ><p><strong>Seat width</strong></p></td><td  ><p>20in / 51cm</p></td></tr><tr><td class="firstcol " ><p><strong>Warranty</strong></p></td><td  ><p>1 year</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-gtplayer-lr002-review-design-and-aesthetics"><span>GTPlayer LR002 review: Design and aesthetics</span></h3><ul><li><strong>Soft but basic looks</strong></li><li><strong>Cheap-feeling materials</strong></li><li><strong>Lightweight design</strong></li></ul><p>The LR002 takes the typical gaming chair approach in terms of overall form, although it’s softer and more rounded than others. These aspects make it a more inviting chair, in my view. </p><p>I was also fond of the light grey finish of my review unit, accented by light blue strips, which helps to make the LR002 look less austere than many others in this sector. Granted, it’s not the most elegant of designs, but it’s inoffensive and understated enough to suit most settings.</p><p>The lack of premium materials is perhaps the biggest aesthetic weakness of the LR002. The fabric, while smooth to the touch, looks and feels cheap. It’s more breathable than other gaming chair upholsteries, but I still think it’s too thick to keep me cool on a hot summer day. </p><p>The plastics used in the unit’s construction also look and feel like cut-price affairs. In their defense, they’re light, which helps to keep the chair’s weight down. In fact, the LR002 is one of the lightest gaming chairs I’ve come across.</p><p>There’s a strange hollowness to the backrest; it’s only partially filled, with what feel like small polystyrene balls. It crackled and popped as I leaned into it (it has plenty of give), which wasn’t something I was expecting or particularly wanting to feel, but fortunately, the effect wasn’t disruptive enough to ruin my time in the chair. The backrest is also very thin, which contributes to the aforementioned lightness of the LR002. </p><h3 class="article-body__section" id="section-gtplayer-lr002-review-comfort-and-adjustability"><span>GTPlayer LR002 review: Comfort and adjustability</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VgMqYsV9iyRzhyDXoDu4D" name="GTPlayer_gaming_chair_ 5.JPG" alt="GT player gaming chair" src="https://cdn.mos.cms.futurecdn.net/VgMqYsV9iyRzhyDXoDu4D.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Cushioned on all contactable surfaces</strong></li><li><strong>Lacks fundamental adjustments</strong></li><li><strong>Very poor footrest</strong></li></ul><p>The soft appearance of the LR002 translates to all-round comfort. It offers more cushioning than your typical gaming chair; this is especially true of the backrest and armrests, which put it ahead of many others, even those costing much more.</p><p>The strapped lumbar cushion works well, allowing for easy height adjustments while seated, yet it remains in place once you’ve found the ideal height. It’s smaller than those included with other gaming chairs, but it was sufficient to get the support I needed.</p><p>It’s a similar story with the head pillow. It’s less plush than others, but again, it provided just enough support for my head and neck. As you might expect, given the budget nature of the LR002, it doesn’t attach magnetically, but via a humble strap.</p><p>While the arms are comfortable, thanks to their generous cushioning, they’re quite narrow, which might pose a problem for some gamers. The bigger issue, though, is their complete lack of adjustability. </p><p>This is especially frustrating given that they move when the backrest is reclined — but this is the only scenario in which they do. I was lucky that their height was ideal for my seating position, but I imagine there’ll be many gamers who won’t find them suitable.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iaQ4YaZenaaquQGLPPrTE" name="GTPlayer_gaming_chair_ 4.JPG" alt="GT player gaming chair" src="https://cdn.mos.cms.futurecdn.net/iaQ4YaZenaaquQGLPPrTE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Equally disappointing is the LR002’s lack of a tilt function. If you want to lean back, the backrest can recline all the way to 140 degrees — but once it’s set, the unforgiving rigidity prevents any form of rocking. At least the recline mechanism is smooth with no discernible notchiness, and the lever is easy to operate.</p><p>A retractable footrest is installed underneath the LR002. However, this has to be one of the most poorly designed examples I’ve come across. Every time I tried to slide it out, it would get stuck partway, requiring a few jiggles to set it free. </p><p>What’s more, the cushion itself doesn’t stay upright, requiring constant leg pressure to hold it in place. Worst of all, though, is its short extension. While it managed to support my legs, the front edge of the rest dug uncomfortably into the back of my calves — and I’m only 5”7. Anyone taller than this will find it laughably impractical.</p><p>Another issue for taller gamers is the seat height. The minimum setting is quite low to the ground, which is something I often welcome, but the maximum isn’t all that high. And since there’s only one size of the LR002, this could cause a problem for the long-legged.</p><h3 class="article-body__section" id="section-gtplayer-lr002-review-assembly"><span>GTPlayer LR002 review: Assembly</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WHP7AAjcoJaQhmfmxCon7" name="GTPlayer_gaming_chair_ 8.JPG" alt="GT player gaming chair" src="https://cdn.mos.cms.futurecdn.net/WHP7AAjcoJaQhmfmxCon7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Light base and backrest</strong></li><li><strong>Clear instructions</strong></li><li><strong>Tight bolts</strong></li></ul><p>Assembling the LR002 was mostly an easy process, barring a few minor frustrations. It comes with a hex key that features a grip handle, which, while useful, was a little too short to get the leverage I hoped for when tightening the bolts.</p><p>What’s more, none of these bolts or their insert points were greased even slightly, which made them even more difficult to screw into place. Some also proved incredibly resistant to the point that I thought their threads must be misaligned.</p><p>Both the backrest and seat base are light relative to those of other gaming chairs. This is always a blessing, since wrangling these into place is nearly always the most laborious aspect of any build. </p><p>The instruction manual is largely clear, and aside from some aforementioned bold issues, installing the other elements is easy. This includes the under-seat bracket, which can sometimes be a fiddly process. </p><p>However, I found the spokes for the wheel base tough to fix to the central hub, since the bolt holes lie in a somewhat inaccessible position. The manual instructs hitting them with force to get them in place, and it’s not joking: I would take care not to damage your floor during this part of the process. </p><h3 class="article-body__section" id="section-should-i-buy-the-gtplayer-lr002"><span>Should I buy the GTPlayer LR002?</span></h3><h2 id="buy-it-if-7">Buy it if...</h2><div class="product"><p><strong>You want soft cushioning</strong><br>It’s not just the seat base that’s padded: the arms and backrest are suitably plush, too, which isn’t a given.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="c44fdcdd-250f-4c6e-ac9e-5910b217c26a" data-action="Deal Block" data-label="You want soft cushioningIt’s not just the seat base that’s padded: the arms and backrest are suitably plush, too, which isn’t a given." data-dimension48="You want soft cushioningIt’s not just the seat base that’s padded: the arms and backrest are suitably plush, too, which isn’t a given." data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>You don’t want to spend the earth</strong><br>The LR002 is certainly one of the more affordable gaming chairs out there.<strong> </strong><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="5ed85887-c19c-40f3-8900-c9547ca9a2f7" data-action="Deal Block" data-label="You don’t want to spend the earthThe LR002 is certainly one of the more affordable gaming chairs out there." data-dimension48="You don’t want to spend the earthThe LR002 is certainly one of the more affordable gaming chairs out there." data-dimension25="">View Deal</a></p></div><h2 id="don-t-buy-it-if-7">Don't buy it if...</h2><div class="product"><p><strong>You’re tall</strong><br>There’s only one size of the LR002, and the seat doesn’t go all that high. Also, the footrest barely extends far enough for those under six feet, let alone those over it.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="5b93020e-4fc4-43b4-a97a-2a46f755fd6e" data-action="Deal Block" data-label="You’re tallThere’s only one size of the LR002, and the seat doesn’t go all that high. Also, the footrest barely extends far enough for those under six feet, let alone those over it." data-dimension48="You’re tallThere’s only one size of the LR002, and the seat doesn’t go all that high. Also, the footrest barely extends far enough for those under six feet, let alone those over it." data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>You prioritize adjustability</strong><br>The lack of adjustments is a real weak point of the LR002. There’s no adjustment at all for the arms, and there’s no tilt function for the seat.<a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="3d2bd60a-765b-4212-8ca0-5c309f4014bf" data-action="Deal Block" data-label="You prioritize adjustabilityThe lack of adjustments is a real weak point of the LR002. There’s no adjustment at all for the arms, and there’s no tilt function for the seat." data-dimension48="You prioritize adjustabilityThe lack of adjustments is a real weak point of the LR002. There’s no adjustment at all for the arms, and there’s no tilt function for the seat." data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-gtplayer-lr002-review-also-consider"><span>GTPlayer LR002 review: Also consider...</span></h3><p>Here are some alternatives to the GTPlayer LR002 if you need more in the way of adjustability or quality:</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>GTPlayer LR002</strong></p></td><td  ><p><strong>Asus ROG Destrier Core Gaming Chair</strong></p></td><td  ><p><strong>Corsair TC100 Relaxed</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$159.99 / £149.99 / AU$703</p></td><td  ><p>$629.99 / £499.99 (about AU$600)</p></td><td  ><p>$199 / £199 / AU$399</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>58.9 x 28.3 x 20.5in / 149.5 x 72 x 52cm</p></td><td  ><p>53.1 x 27.8 x 24.1in / 135 x 70.7 x 61.3cm</p></td><td  ><p>53.5 x 23.4 x 19.7in / 136 x 59 x 50cm</p></td></tr><tr><td class="firstcol " ><p><strong>Max user weight</strong></p></td><td  ><p>299.8lbs / 136kg</p></td><td  ><p>299.8lbs / 136kg</p></td><td  ><p>264lbs / 120kg</p></td></tr><tr><td class="firstcol " ><p><strong>Min seat height</strong></p></td><td  ><p>18.7in / 47.5cm</p></td><td  ><p>18.5in / 47cm</p></td><td  ><p>17.7in / 45cm</p></td></tr><tr><td class="firstcol " ><p><strong>Seat width</strong></p></td><td  ><p>20in / 51cm</p></td><td  ><p>20in / 51cm</p></td><td  ><p>21.2in / 54cm (incl. bolsters), 14.2in / 36cm (excl. bolsters)</p></td></tr><tr><td class="firstcol " ><p><strong>Warranty</strong></p></td><td  ><p>1 year</p></td><td  ><p>2 years</p></td><td  ><p>2 years</p></td></tr></tbody></table></div><div class="product"><p><strong>Corsair TC100 Relaxed</strong><br>The Corsair TC100 Relaxed is one of the best budget gaming chairs around, thanks to the levels of comfort and adjustability it provides for the cost. And although the arm rests aren’t 4D, they can be adjusted for both height and width, unlike the LR002’s.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/reviews/corsair-tc-100-relaxed-review" data-dimension112="9e4d1e27-1851-4b98-8d49-a6eef165ca10" data-action="Deal Block" data-label="Read our full Corsair TC100 Relaxed review" data-dimension48="Read our full Corsair TC100 Relaxed review" data-dimension25=""><strong>Corsair TC100 Relaxed review</strong></a><strong>.</strong><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="9e4d1e27-1851-4b98-8d49-a6eef165ca10" data-action="Deal Block" data-label="Read our full Corsair TC100 Relaxed review" data-dimension48="Read our full Corsair TC100 Relaxed review" data-dimension25="">View Deal</a></p></div><div class="product"><p><strong>Asus ROG Destrier Core</strong><br>If you want something that stands out from the crowd, the Asus ROG Destrier Core is a fine choice. Its mesh back not only looks good, but it also makes the chair very breathable. The Destrier Core also has more adjustments than the LR002, including a movable headrest, which isn’t always seen on gaming chairs. </p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/asus-rog-destrier-core-gaming-chair-review" data-dimension112="0b3f62c7-3f2a-4fa3-974e-ecf864d76aa1" data-action="Deal Block" data-label="Read our full Asus ROG Destrier Core review" data-dimension48="Read our full Asus ROG Destrier Core review" data-dimension25=""><strong>Asus ROG Destrier Core review</strong></a><strong>.</strong><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="0b3f62c7-3f2a-4fa3-974e-ecf864d76aa1" data-action="Deal Block" data-label="Read our full Asus ROG Destrier Core review" data-dimension48="Read our full Asus ROG Destrier Core review" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-gtplayer-lr002"><span>How I tested the GTPlayer LR002</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vzFCYfeGbBfiDEy2S4wEB" name="GTPlayer_gaming_chair_ 6.JPG" alt="GT player gaming chair" src="https://cdn.mos.cms.futurecdn.net/vzFCYfeGbBfiDEy2S4wEB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><ul><li><strong>Tested for several days</strong></li><li><strong>Used for gaming and working</strong></li><li><strong>Plentiful gaming chair experience</strong></li></ul><p>I tested the GTPlayer LR002 for several days. I sat in it when gaming, working, and general browsing on both desktop and laptop devices. I made sure to try every adjustment and function available. </p><p>I’ve been PC gaming for over a decade, and experienced many chairs in that time, from office to gaming models. This includes those from high-end brands, such as Steelcase and Secretlab. I’ve also reviewed a number of gaming chairs previously, running the gamut of price points and functionality.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed February 2026.</em></p>
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                                                            <title><![CDATA[ I tried Logitech’s new G325 Lightspeed gaming headset, and it was so comfortable I forgot I was wearing it ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/logitech-g325-ligthspeed-review</link>
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                            <![CDATA[ The Logitech G325 Lightspeed is a highly comfortable and stylish option that’s perfect for more casual gamers. ]]>
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                                                                        <pubDate>Fri, 06 Mar 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dash.wood@futurenet.com (Dashiell Wood) ]]></author>                    <dc:creator><![CDATA[ Dashiell Wood ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/uTZ7Fkpa4obixD2NWWnJ3V-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Logitech G325 Lightspeed on a white table.]]></media:description>                                                            <media:text><![CDATA[The Logitech G325 Lightspeed on a white table.]]></media:text>
                                <media:title type="plain"><![CDATA[The Logitech G325 Lightspeed on a white table.]]></media:title>
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                                <h2 class="article-body__section" id="section-logitech-g325-lightspeed-two-minute-review"><span>Logitech G325 Lightspeed: Two-minute review</span></h2><p>Logitech definitely knows the strengths of the G325 Lightspeed, its new budget <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">wireless gaming headset</a>. </p><p>Advertised as a model that’s “just as suitable for an OOTD selfie or wearing out and about” as gaming, the impressively lightweight design and unique look make it well worth considering if you're after something more stylish than your standard gamer fare.</p><p>This is an incredibly comfortable headset that you should have no trouble wearing for extended periods of time, whether you’re gaming or taking calls at the office. Its memory foam earcups are super soft, and the thin plastic headband is reinforced with some effective padding. </p><p>The fact that it’s made almost entirely from thin plastic means that it doesn't feel anywhere near as premium as competitors like <a href="https://www.techradar.com/reviews/hyperx-cloud-iii">HyperX Cloud III</a> or <a href="https://www.techradar.com/gaming/razer-blackshark-v3-x-review">Razer BlackShark V3 X</a>, but this is a reasonable compromise given the high level of comfort the resulting lightness brings.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T3JsHj8kBxvvXQyuQsPjKV" name="15932" alt="The Logitech G325 Lightspeed on a white table." src="https://cdn.mos.cms.futurecdn.net/T3JsHj8kBxvvXQyuQsPjKV.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The microphone represents a similar trade-off. On one hand, I love how streamlined the built-in beamforming microphone is - in fact, it’s almost invisible aside from a tiny little grille on the left earcup. There’s no messing around with a retractable arm or removable parts that you might end up losing.</p><p>On the other hand, there’s no denying that those models with dedicated microphone arms sound much better, even if they are a bit more frustrating to use. The mic of the G325 Lightspeed picks up a lot of background noise, despite the best efforts of Logitech’s “AI-powered noise reduction”, and leaves you sounding quite distant and grainy.</p><p>It’s perfectly adequate if you’re chatting with friends on a Discord call, but there are gaming headsets with much better microphone performance out there at this price, like those aforementioned alternatives.</p><p>This is also a very basic headset when it comes to features. The built-in controls are a volume rocker, Bluetooth pairing button, microphone mute switch, and that’s your lot. The headset is compatible with Logitech’s brilliant G Hub software, but it doesn’t offer much here aside from some EQ options and a couple of extra settings. This is going to be more than enough for most casual gamers.</p><p>The sound here is also good for the asking price, but not exceptional. Like other Logitech headsets, it sounds a bit flat out of the box without much bass, but it’s decently detailed and performs well in games. </p><p>With all of this in mind, you should already know whether the G325 Lightspeed is for you. If comfort and aesthetics are your priority, it’s an easy recommendation given the relatively low asking price - but those after booming sound or a crystal clear mic are better served with other options. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wnABqVQBio3Q9soGZgHqU" name="15929" alt="The Logitech G325 Lightspeed on a white table." src="https://cdn.mos.cms.futurecdn.net/8wnABqVQBio3Q9soGZgHqU.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-logitech-g325-lightspeed-price-and-availability"><span>Logitech G325 Lightspeed: Price and availability</span></h3><ul><li><strong>Costs $79.99 / £69.99 / AU$199.95</strong></li><li><strong>Three colors available</strong></li><li><strong>One of Logitech’s cheapest wireless models</strong></li></ul><p>Priced at $79.99 / £69.99 / AU$199.95, the G325 Lightspeed is one of the cheapest wireless gaming headsets Logitech makes right now. </p><p>This price point puts it in budget territory and, given the brand’s frequent generous discounts on other products, I wouldn’t be surprised you could scoop it up for around the $50 / £50 / AU$95 mark in the future.</p><p>At full price, it still represents quite good value, though, with much of the cost accounted for in the wireless capabilities and attractive design. There are three colorways available: a black with subtle purple accents, white with grey and mint green highlights, and a cute lilac with hints of orange.</p><h3 class="article-body__section" id="section-logitech-g325-lightspeed-specs"><span>Logitech G325 Lightspeed: Specs</span></h3><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Logitech G325 Lightspeed</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$199.95</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>7.4oz / 212g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PlayStation 5, Xbox Series X, Xbox Series S, Nintendo Switch, Nintendo Switch 2, mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless (Lightspeed, Bluetooth 5.2)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~24 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Beamforming microphone</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Logitech G Hub (PC / Mobile)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-logitech-g325-lightspeed-design-and-features"><span>Logitech G325 Lightspeed: Design and features</span></h3><ul><li><strong>Attractive overall look</strong></li><li><strong>Very lightweight</strong></li><li><strong>Basic set of features</strong></li></ul><p>The design of the Logitech G325 Lightspeed eschews the usual gamer aesthetic of most headsets in favor of a more subtle look. </p><p>They’re sleek and seem more like a pair of music listening headphones than a gaming headset, which I quite like. You could easily wear these out of the house or in the office without embarrassment, which is certainly one of the biggest reasons to choose this model over others.</p><p>At only 7.4oz / 212g, the G325 Lightspeed is impressively lightweight, though it’s easy to see where Logitech has made the biggest sacrifices to achieve this. The headband feels particularly thin and cheap, with lots of flex to it. Importantly, it is still comfortable thanks to generous memory foam padding. The earcups, which can be adjusted up and down by a few inches, are similarly well-padded with memory foam cushioning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iSArZdZjwRDaVsNEST7BiU" name="15936" alt="The Logitech G325 Lightspeed on a white table." src="https://cdn.mos.cms.futurecdn.net/iSArZdZjwRDaVsNEST7BiU.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The right earcup is completely plain aside from some subtle G325 branding, with all of this headset’s controls located on the back of the left one. There’s a power switch (situated beneath an LED indicator to denote battery level and charging status), a Bluetooth pairing button, a volume rocker, and a button to mute the microphone with a built-in and flush design on the front of the earcup.</p><p>The headset is compatible with the Logitech G Hub app, though it doesn’t give you access to many extra features. You can turn on side tone (which lets you hear yourself as you speak) or enable the microphone’s AI noise reduction features. There are also a number of audio presets to choose from, but the default one is well-balanced and a good fit for most uses.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3168px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X94aqLr6NhZkp22zEVVkKV" name="15916" alt="The Logitech G325 Lightspeed on a white table." src="https://cdn.mos.cms.futurecdn.net/X94aqLr6NhZkp22zEVVkKV.jpg" mos="" align="middle" fullscreen="" width="3168" height="1782" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-logitech-g325-lightspeed-performance"><span>Logitech G325 Lightspeed: Performance</span></h3><ul><li><strong>Decent, balanced sound</strong></li><li><strong>As suitable for office work as gaming</strong></li><li><strong>Microphone could be better</strong></li></ul><p>Like other Logitech gaming headsets, the G325 Lightspeed sounds quite neutral out of the box. There is definitely some bass, but not overemphasized, and the mids and highs are decently presented. Is it the most detailed or breathtaking sound I’ve ever heard? No, but it’s firmly in line with what you should expect at this price.</p><p>I’ve been using the Logitech G325 Lightspeed for a few weeks now, and I never found the listening experience unpleasant, even when bobbing along to music as I worked. In games, the sound is more than sufficient for an enjoyable experience for a casual player, and this has been my go-to throughout my recent co-op playthrough of <a href="https://www.techradar.com/gaming/one-of-the-worst-resident-evil-games-could-be-getting-another-re-release-according-to-new-esrb-rating"><em>Resident Evil 6</em></a><em> </em>and daily <a href="https://www.techradar.com/gaming/the-call-of-duty-black-ops-7-gameplay-reveal-trailer-has-convinced-me-that-its-never-been-more-over"><em>Call of Duty: Black Ops 7 </em></a>matches.</p><p>Although I do have access to much better-sounding models, the ease of use of this one, not to mention the sheer comfort, is hard to argue with. Just plug the USB dongle in, and you’re ready to go.</p><p>I even like the built-in microphone despite its obvious flaws, too. This is not a gaming headset that you should use to start your streaming career, but the fact that the microphone is always present and incredibly unobtrusive is a plus. When I’m using the <a href="https://www.techradar.com/gaming/astro-a20-x-review">Astro A20 X</a>, for example, I always have to dig the removable microphone out of my drawer and consciously attach it to my headset before I play - often struggling to find it in the process. Here, you just put the headset on, and you’re ready to go.</p><p>I do wish it did a better job of picking up your voice, though. I found that I often sounded quite quiet in comparison to other headsets, with a noticeably grainy quality to my voice. It also lets in an awful lot of background noise, with everything from typing to controller button presses picked up. This is easy to remedy with something like the Krisp noise suppression built into Discord, but still a clear area for improvement.</p><p>The battery life here isn’t anything special, but it’s good enough. Logitech claims that this headset will last more than 24 hours at 50% volume, and, in normal use, I found that it easily lasted about 20 hours at a time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZJ2C3qe3cupNmyBfJGb7LV" name="15923" alt="The Logitech G325 Lightspeed on a white table." src="https://cdn.mos.cms.futurecdn.net/ZJ2C3qe3cupNmyBfJGb7LV.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-logitech-g325-lightspeed"><span>Should I buy the Logitech G325 Lightspeed?</span></h3><h2 id="buy-it-if-8">Buy it if…</h2><div class="product"><p><strong>You want a light and comfortable headset</strong><br>The Logitech G325 Lightspeed is incredibly comfortable thanks to its lightweight and generous memory foam padding. It’s one to choose if you want something that you can wear for hours and hours at a time.</p></div><div class="product"><p><strong>You love the look</strong><br>This headset also has quite a unique look that’s very different from most gaming models. Pick it up if you want something understated.</p></div><h2 id="don-t-buy-it-if-8">Don’t buy it if…</h2><div class="product"><p><strong>You need better sound</strong><br>The sound here is good, but you can still get better performers for around the same price from brands like Razer or HyperX - especially if you don’t mind going for a wired alternative.</p></div><div class="product"><p><strong>You want a great mic</strong><br>The microphone here could do with some work. It gets the job done, but the performance isn’t as good as most models with a microphone arm.</p></div><h3 class="article-body__section" id="section-also-consider"><span>Also consider...</span></h3><p>Not sold on the Logitech G325 Lightspeed? See these two alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Logitech G325 Lightspeed</strong></p></td><td  ><p><strong>Razer BlackShark V3 X</strong></p></td><td  ><p><strong>HyperX Cloud III</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £69.99 / AU$199.95</p></td><td  ><p>$99.99 / £99.99 / around AU$141</p></td><td  ><p>$99.99 / about £99.99 / AU$150</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>7.4oz / 212g</p></td><td  ><p>9.5oz / 270g</p></td><td  ><p>10.9oz / 310g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, PlayStation 5, Xbox Series X, Xbox Series S, Nintendo Switch, Nintendo Switch 2, mobile</p></td><td  ><p>PC, Xbox Series X/S (Xbox version), Playstation 4/5, (PlayStation version), mobile</p></td><td  ><p>PC, PlayStation 5, Xbox Series X, Xbox Series S, Nintendo Switch, Nintendo Switch 2, mobile</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wireless (Lightspeed, Bluetooth 5.2)</p></td><td  ><p>2.4 GHz Wireless / Bluetooth / USB Wired</p></td><td  ><p>Wired (3.5mm)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>~24 hours</p></td><td  ><p>70 hours</p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>Beamforming microphone</p></td><td  ><p>7.1 virtual surround sound, unidirectional detachable cardioid mic</p></td><td  ><p>Detachable 10mm mic, DTS Headphone:X Spatial Audio</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Logitech G Hub (PC / Mobile)</p></td><td  ><p>Razer Synapse (PC)</p></td><td  ><p>HyperX NGENUITY (PC)</p></td></tr></tbody></table></div><div class="product"><p><strong>Razer BlackShark V3 X</strong><br>This budget-oriented BlackShark headset from Razer is more expensive and heavier than the G325, but it offers significantly better battery life and much punchier sound, not to mention plenty more features.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/gaming/razer-blackshark-v3-x-review" data-dimension112="6515a3ca-9cdf-4d6f-803c-73b858edd79c" data-action="Deal Block" data-label="For more information, check out our full Razer BlackShark V3 X review" data-dimension48="For more information, check out our full Razer BlackShark V3 X review" data-dimension25=""><strong>Razer BlackShark V3 X review</strong></a></p></div><div class="product"><p><strong>HyperX Cloud III</strong><br>The HyperX Cloud III might be getting on in years, but it’s still a top contender and regularly on sale for around the same price as the G325. It’s wired, but it comes with a phenomenal microphone.</p><p><strong>For more information, check out our full </strong><a href="https://www.techradar.com/reviews/hyperx-cloud-iii" data-dimension112="9afa87df-c069-467d-87ab-1c0a39529a61" data-action="Deal Block" data-label="For more information, check out our full HyperX Cloud III review" data-dimension48="For more information, check out our full HyperX Cloud III review" data-dimension25=""><strong>HyperX Cloud III review</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="9afa87df-c069-467d-87ab-1c0a39529a61" data-action="Deal Block" data-label="For more information, check out our full HyperX Cloud III review" data-dimension48="For more information, check out our full HyperX Cloud III review" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-logitech-g325-lightspeed"><span>How I tested the Logitech G325 Lightspeed</span></h3><ul><li><strong>Tested for multiple weeks</strong></li><li><strong>Used with PC, PS5, and Xbox</strong></li><li><strong>Relied on for both work and play</strong></li></ul><p>I tested the Logitech G325 Lightspeed for multiple weeks, using it as my primary wireless gaming headset for both work and play. </p><p>I used it with my PC in addition to my <a href="https://www.techradar.com/reviews/ps5">PS5 </a>and <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> consoles, squeezing in plenty of game time with friends to test out the built-in mic. I also wore it daily while working, wearing it for online meetings and while listening to music, and found it to be a worthy companion.</p><p>I frequently compared its performance to a range of other models that I’ve tested, including the <a href="https://www.techradar.com/gaming/logitech-g522-review">Logitech G522 Lightspeed</a>, Astro A20 X, and <a href="https://www.techradar.com/gaming/steelseries-arctis-nova-5-review">SteelSeries Arctis Nova 5</a>, plus more premium alternatives like the Razer BlackShark V3 Pro and <a href="https://www.techradar.com/gaming/astro-a50-x-review">Astro A50 X</a>.</p><p>Read more about how we test</p><p><em>First reviewed February-March 2026</em></p>
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                                                            <title><![CDATA[ I've spent 40 hours cracking skulls and casting spells from behind Avowed's Quarterstaff, and Obsidian's action role-playing game is better than ever on PlayStation 5 ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/avowed-ps5-review</link>
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                            <![CDATA[ Thanks to an awesome anniversary update, the PS5 version of Avowed gives Obsidian Entertainment's excellent action role-playing game a second chance to find the audience it deserves. ]]>
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                                                                        <pubDate>Fri, 06 Mar 2026 01:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Cabral ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/6J4TuGbfutL8GhirqBaFd5-1280-80.jpg">
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                                                                                                                                                                                                                                    <media:description><![CDATA[Avowed]]></media:description>                                                            <media:text><![CDATA[Avowed]]></media:text>
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                                <p>Following in the footsteps of <a href="https://www.techradar.com/gaming/stalker-2-heart-of-chornobyl-ps5-review"><em>Stalker: Heart of Chornobyl</em></a> and<a href="https://www.techradar.com/gaming/playstation/indiana-jones-and-the-great-circle-ps5-review"> <em>Indiana Jones and the Great Circle</em></a>,<em> </em><a href="https://www.techradar.com/gaming/avoweds-first-anniversary-update-arrives-on-ps5-today-but-there-are-no-major-ps5-pro-enhancements-to-look-forward-to"><em>Avowed</em> </a>is another former Xbox-exclusive that has made its way to PlayStation platforms a year after its initial release. </p><div  class="fancy-box"><div class="fancy_box-title">Review info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform reviewed: </strong>PS5 Pro<br><strong>Available on: </strong>PS5, Xbox Series X|S, PC<br><strong>Release date: </strong>February 17, 2026</p></div></div><p>Similar to those titles, Obsidian Entertainment's fantasy action role-playing game isn't just sloppy seconds on the <a href="https://www.techradar.com/reviews/ps5">PS5</a> and <a href="https://www.techradar.com/gaming/ps5-pro-review">PS5 Pro</a>, but rather the definitive edition of an already fantastic experience.</p><p><em>Avowed's</em> arrival on Sony's consoles<em> </em>not only benefits from a year's worth of additional polish and bug fixes, but also plenty of fresh content and PlayStation-specific bells and whistles, like brilliant <a href="https://www.techradar.com/reviews/dualsense-wireless-controller">DualSense Wireless Controller</a> integration.</p><h2 id="duelsense-fueled-fighting">DuelSense-fueled fighting</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zhSzJFBaCHniNoNT58wf3b" name="Avowed_DAWNSHORE_COMBAT_1P_HAMMER_BRIDGE" alt="Avowed player character attacking a skeletal wizard with a war hammer." src="https://cdn.mos.cms.futurecdn.net/zhSzJFBaCHniNoNT58wf3b.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft / Obsidian Entertainment)</span></figcaption></figure><p>While I began an<em> Avowed</em> playthrough on my <a href="https://www.techradar.com/reviews/xbox-series-x">Xbox Series X</a> a year ago, I didn't get to dig very deep into its rich, potential-packed universe. What I remember most from my brief time braving the Living Lands as an envoy of the Aedyr Empire is the game's rewarding combat, which feels better than ever on the PS5.</p><p>Fast, fluid, and superbly supported by weighty impacts of blades, bullets, and arcane abilities, the monster-slaying action was already satisfying as hell. But the combat's been amped up significantly thanks to the DualSense's immersion-ratcheting capabilities. </p><p>Obsidian didn't sleep on the gamepad's proprietary tech, fully leveraging its adaptive triggers and haptic feedback to make every input – from meaty melee strikes to slow simmering spells – feel as fantastic in your hands as they look on the screen. </p><p>Of course, this also folds in that fresh content I mentioned above, as the game's massive anniversary update introduces a new Quarterstaff for wizard builds. No mere reskin of an existing melee weapon, this two-handed tool of destruction allows mages to crack skulls up-close – as well as unleash powerful spells – in an epic fashion that'd make Gandalf proud. </p><p>Coupled with its next-level DualSense effects, it's quickly become my favorite way to bring death to the Living Lands.</p><h2 id="an-update-worthy-of-the-gods">An update worthy of the gods</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bD7bjqoxkNf8APbQXfiP5R" name="Avowed_DAWNSHORE_ENVIRONS_REFLECTING_POOL" alt="An Avowed location showing off a serene pond and a mountain in the background." src="https://cdn.mos.cms.futurecdn.net/bD7bjqoxkNf8APbQXfiP5R.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft / Obsidian Entertainment)</span></figcaption></figure><p>While the Quarterstaff is my personal favorite addition, this sorcerer's best friend barely scratches the surface of the brimming update. </p><p>A deep photo mode – with plenty of options for customizing effects, filters, and color gradients – as well as a New Game+ option, will keep both existing envoys and new recruits busy. Beyond that, a trio of new races – Orlans, Aumaua, and Dwarves – join the Humans and Elves, bringing more character customization, perks, and fresh personality and lore to this already layered fantasy universe.</p><div  class="fancy-box"><div class="fancy_box-title">Best bit</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Wielding</strong><em><strong> Avowed</strong></em><strong>'s new Quarterstaff weapon feels fantastic, allowing mage-leaning envoys to fluidly mix magic and melee attacks. More than just a flashy new tool to test out and toss back in my inventory, the two-handed death-dealer changed the way I approached combat, while also making the game's excellent enemy encounters even more engaging. </strong></p></div></div><p>A slew of new difficulty modifiers also invite adventurers of all skill levels to tweak and tailor their experience to their hearts' content. Factor in the past year of smaller updates – adding everything from polish, bug fixes, and quality of life touches – and PlayStation fans are getting yet another definitive take on a title that was born on Xbox.</p><p>If the PlayStation version stumbles at all, it's in its lack of PS5 Pro-specific enhancements. It packs the now-standard quality (30 frames per second) and performance (60 frames per second) options, as well as a more in-the-middle setting for those with 120Hz displays. You can also chase faster performance by unlocking the frame rate, a welcome inclusion for sure. But there are no meaty ray-tracing features or other enhancements that allow you to truly harness everything under the Pro's hood. </p><p>And what is offered didn't seem to make much of an impact during my testing. In terms of both visuals and performance, my time playing on the Pro looked and felt pretty comparable to my Xbox Series X experience. Similarly, the standard PS5 and Pro seem to offer near-identical visual quality and performance, with no notable differences between the two.</p><h2 id="don-t-sleep-on-it-a-second-time">Don't sleep on it a second time</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uRuKTarNaMF6EtZ5THa9te" name="avowed-hero" alt="Avowed" src="https://cdn.mos.cms.futurecdn.net/uRuKTarNaMF6EtZ5THa9te.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>While Pro owners might pine for more features to justify their pricey hardware purchase, the finger can be partially pointed at the fact that <em>Avowed</em> already played smoothly and impressed visually upon its release a year ago. That same sentiment translates to many other elements of the game, including its fantastic storytelling, colorful character interactions, and vibrant, varied world, covered extensively in TechRadar Gaming's original <a href="https://www.techradar.com/gaming/avowed-review">review</a> of the game.</p><p>Unsurprisingly, upon its release, <em>Avowed </em>was another compelling, polished action-RPG from a studio that's been honing and perfecting its craft for over two decades, starting with 2004's <a href="https://www.techradar.com/tag/star-wars"><em>Star Wars</em></a><em> Knights of the Old Republic II: The Sith Lords</em>. Sadly, it got somewhat lost in the sea of last year's acclaimed genre entries. </p><p>Thankfully, that oversight can now be remedied with its PS5 release, which not only reintroduces everything that was great the first time we faced its fungal plague but also brings a brimming treasure chest of fresh features, enhancements, and content. </p><p>Whether you're a PlayStation owner craving the most immersive experience from behind the DualSense or an existing envoy ready to wield the Quarterstaff as one of the new races, <em>Avowed'</em>s second coming is as impressive as a Living Lands sunset…which you'll definitely want to capture in photo mode.</p><h2 id="should-you-play-avowed-on-ps5">Should you play Avowed on PS5?</h2><h2 id="play-it-if-9">Play it if...</h2><div class="product"><p><strong>You missed out on </strong><em><strong>Avowed</strong></em><strong> the first time</strong><br>Given the glut of awesome RPGs that landed last year, you could be forgiven for overlooking <em>Avowed's</em> original release.<em> </em>That said, there's no excuse not to jump in now, as one of 2025's best genre entries is better than ever. If you're a fantasy RPG fan who missed this one the first time around, you're in for a real treat.</p></div><div class="product"><p><strong>You've played </strong><em><strong>Avowed</strong></em><strong>, but have been craving fresh content</strong><br>Even if you've already conquered the Dreamscourge, <em>Avowed</em>'s anniversary update is reason enough to dive back in. Its New Game+, photo mode, and a trio of additional races offer fresh ways to experience the game, while its awesome, two-handed Quarterstaff is worth the price of admission (which is free if you already own the game) for wizard-wannabes. </p></div><div class="product"><p><strong>You don't own an Xbox</strong><br>If you're a PlayStation stalwart pining for a new action-RPG, <em>Avowed</em> has you covered and then some. Like last year's <em>Stalker: Heart of Chornobyl</em> and <em>Indiana Jones and the Great Circle</em>, Obsidian's fantasy-fueled romp is another previous Xbox exclusive that arguably plays better on Sony's console thanks to its immersion-cranking controller.</p></div><h2 id="don-t-play-it-if-8">Don't play it if...</h2><div class="product"><p><strong>You're a PlayStation 5 Pro owner looking to justify your purchase</strong><br><em>Avowed</em> offers up a visual feast running at a peppy framerate on the PS5 Pro, but the same can largely be said for its standard PS5 and Xbox Series X versions. If you're looking for meaningful Pro features and enhancements, you won't find them here.</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TrXfw7nSn3pUXGF6BaxVzB" name="Avowed_Screen_Combat_Bear.jpg" alt="Avowed player character fights a bear with a sword and spellbook" src="https://cdn.mos.cms.futurecdn.net/TrXfw7nSn3pUXGF6BaxVzB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><h2 id="accessibility-features-9">Accessibility features</h2><p>Prior to its PS5 release, <em>Avowed</em> already offered an admirable slate of accessibility options for camera adjustments, subtitle settings, difficulty levels, and even an arachnophobia mode for those averse to creepy crawlies. But the game's new version builds further on this solid foundation, especially in the difficulty department. </p><p>A new "custom" difficulty setting allows players to tweak over two dozen modifiers, adjusting everything from player damage and stamina to carrying capacity, enemy attack speed, and much more. But while <em>Avowed</em> more than delivers in most accessibility areas, it still doesn't offer the suite of colorblind options that have become pretty standard in other games.</p><h2 id="how-i-reviewed-avowed-on-ps5">How I reviewed Avowed on PS5</h2><p>I explored The Living Lands for just over 40 hours, adventuring primarily on my PlayStation 5 Pro, but also putting plenty of time into my standard PS5 and Xbox Series X for visual and performance comparisons. I found the best, most balanced experience playing on my Pro in quality mode with the framerate unlocked. </p><p>I focused on testing the game's anniversary update additions, specifically its custom difficulty settings, new Quarterstaff weapon, races, and photo mode. I played primarily on my budget TCL 4K display, with HDR enabled and using its built-in stereo speakers, paying particular attention to the game's DualSense controller integration for vibration and audio effects. I also played a few hours on my <a href="https://www.techradar.com/gaming/playstation-portal-review">PlayStation Portal</a> with <a href="https://www.techradar.com/gaming/playstation-pulse-explore-earbuds-review">PlayStation Pulse Explore earbuds</a>.</p><p><em>First reviewed February 2026</em></p>
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                                                            <title><![CDATA[ The GameSir G7 Pro is one of the brand’s most customizable models yet, and it’s fantastic ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gamesir-g7-pro-review</link>
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                            <![CDATA[ The GameSir G7 Pro is a highly customizable controller for Xbox and PC, and it’s one of the brand’s best to date. ]]>
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                                                                        <pubDate>Sun, 01 Mar 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/WFHggQz5GgQVqAeLYrAZ5a-1280-80.jpg">
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                                                                                                                                                                                                                                    <media:description><![CDATA[GameSir G7 Pro]]></media:description>                                                            <media:text><![CDATA[GameSir G7 Pro]]></media:text>
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                                <h3 class="article-body__section" id="section-gamesir-g7-pro-one-minute-review"><span>GameSir G7 Pro: one-minute review</span></h3><p>GameSir is a controller brand that’s only gone from strength to strength over the last few years. Reliably offering forward-thinking controllers for Xbox and Switch consoles as well as PC and mobile, they’re (typically) competitively priced and offer more features and longevity than even first-party gamepads.</p><p>That trend continues with the GameSir G7 Pro, which has easily entered my top three on the GameSir tier list alongside the <a href="https://www.techradar.com/gaming/gamesir-tarantula-pro-review">GameSir Tarantula Pro</a> and <a href="https://www.techradar.com/gaming/gamesir-kaleid-review">GameSir Kaleid</a>. Many of the features that make those other two pads so desirable are present and accounted for here: Hall effect sticks that prevent drift, as well as fantastic trigger lock and remappable button options. </p><p>On top of that, the G7 Pro leans into modularity. Similar to the <a href="https://www.techradar.com/gaming/victrix-pro-bfg-reloaded-review">Victrix Pro BFG Reloaded</a> or <a href="https://www.techradar.com/gaming/thrustmaster-eswap-x2-h-e-review">Thrustmaster eSwap X2 H.E.</a>, the G7 Pro has swappable d-pad and stick top modules (though the extra stick tops here are identical and act more like spares). You’ve also got the option to swap out the controller’s face and grip plates, though that’s strictly for cosmetic purposes.</p><p>Almost everything about the controller exudes quality; I’d use the G7 Pro over the official option any day. The only slight misstep here that prevents it from earning a perfect five stars, for me, is the face buttons. While using tactile micro switch tech like others in the GameSir lineup, these have a strange halfway bump that makes for a pretty lumpy press feel. It’s something you’ll likely get used to over time, but I definitely prefer the cleaner presses found on the GameSir Kaleid and competing pads like the <a href="https://www.techradar.com/gaming/8bitdo-ultimate-2-review">8BitDo Ultimate 2</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N7SyQt95gvvjxg49nsa2Hd" name="IMG_4189" alt="GameSir G7 Pro" src="https://cdn.mos.cms.futurecdn.net/N7SyQt95gvvjxg49nsa2Hd.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-gamesir-g7-pro-price-and-availability"><span>GameSir G7 Pro: Price and availability</span></h3><ul><li><strong>List price: $79.99 / £89.99 (around AU$114)</strong></li><li><strong>Available to buy now at GameSir’s website, as well as Amazon</strong></li><li><strong>Multiple colorways and special editions exist at various price points</strong></li></ul><p>The standard GameSir G7 Pro comes in at $79.99 / £89.99 (around AU$114), slightly pricier than most other GameSir models, though this is understandable when taking the additional modularity into account.</p><p>Many colorways and special editions are available for the G7 Pro, some based on games developed by teams in China, including <a href="https://www.techradar.com/gaming/wuchang-fallen-feathers-review"><em>Wuchang: Fallen Feathers</em></a><em> </em>and <a href="https://www.techradar.com/gaming/zenless-zone-zero-review"><em>Zenless Zone Zero</em></a><em>. </em>The latter even includes a layered keychain and is the one I received for this review.</p><p>As mentioned, prices vary for these special editions, and you can also pick up compatible face plates and stick tops from the GameSir website if you so desire.</p><h3 class="article-body__section" id="section-gamesir-g7-pro-specs"><span>GameSir G7 Pro: specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$79.99 / £89.99 (around AU$114)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>6.9 x 6.8 x 3.7in / 177 x 173 x 94mm</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>9.6oz / 272g</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>Around 12 hours</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jQWtSedTPBKSYuQ4bmWVQg" name="IMG_4184" alt="GameSir G7 Pro" src="https://cdn.mos.cms.futurecdn.net/jQWtSedTPBKSYuQ4bmWVQg.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-gamesir-g7-pro-design-and-features"><span>GameSir G7 Pro: design and features</span></h3><p>Like many controllers in the ‘Designed for Xbox’ stable, the GameSir G7 Pro bears the approximate silhouette of the Xbox Wireless Controller. It’s a similar size and weight, but there are a number of improvements here that put the G7 Pro lightyears ahead of the official model.</p><p>From a pure look and feel perspective, I love this thing. The swappable faceplates add a good bit of personality and put forward a more cost-effective solution than Xbox’s own Design Lab, if you’re into the cosmetics of a controller, of course. The rubberized grips on the rear of the pad are sublime, too; among the sturdiest and most comfortable I’ve ever had the pleasure of testing.</p><p>Staying on the rear of the controller for a second, you have a pair of remappable buttons that are strictly optional; you can flick a small switch on either side to fully lock the button, preventing you from pressing it if you’d prefer. You’ll also find the trigger lock toggles back here, as well as a switch for swapping between Bluetooth and 2.4GHz wireless connectivity options.</p><p>The front of the pad is pretty standard stuff. You have an Xbox-like asymmetrical stick layout here, as well as the d-pad, face buttons, and Home and share buttons. A Multifunction button also exists here, as it does on other GameSir controllers. </p><p>This is immediately useful if you want to make quick and simple adjustments, such as headset and mic volume adjustment, and remappable button assignment. You can do all this in the GameSir Nexus app on Xbox and PC, too, but having on-device shortcuts in addition to that is a real boon.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uQEzohy4dpQr9qWiojWdFj" name="IMG_4188" alt="GameSir G7 Pro" src="https://cdn.mos.cms.futurecdn.net/uQEzohy4dpQr9qWiojWdFj.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-gamesir-g7-pro-performance"><span>GameSir G7 Pro: performance</span></h3><p>Once again, GameSir has provided a near-luxurious play experience at a mid-range price with the G7 Pro. Hall effect sticks are pretty standard nowadays (and arguably expected), but they’re here and feel great nonetheless.</p><p>One thing that really impressed me about the G7 Pro is its trigger locks. Again, nothing new, but I almost always prefer the tighter press of a digital trigger if given the option. On the G7 Pro, they work flawlessly, and it offers one of the most tactile and responsive digital trigger options in the business.</p><p>Immediacy really is the keyword here. The micro switch-powered d-pad, as well as the claw grip bumpers and rear remappable buttons, all offer such clicky and immediate responsiveness that I can highly recommend this controller if you’re a competitive gamer.</p><p>The one misstep here has to be the face buttons, though, and it’s a real shame they don’t feel quite as nice as everything else on the G7 Pro. Here, as mentioned above, there’s an awkward half-press that makes the face buttons feel uncomfortably bumpy at first. I got used to it after some time with the controller, but the quality of them here is a noticeable step down from the brand’s other products.</p><p>On battery life, I managed roughly 12 hours on a single charge. That’s about average for wireless controllers at this price point, so no real complaints here. The inclusion of a charging dock is a really nice touch, and I found that it charges the controller fairly quickly, going from empty to full in about two hours.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nsAF99Wtk4s6hMfD3Erwrn" name="IMG_4185" alt="GameSir G7 Pro" src="https://cdn.mos.cms.futurecdn.net/nsAF99Wtk4s6hMfD3Erwrn.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-should-i-buy-the-gamesir-g7-pro"><span>Should I buy the GameSir G7 Pro?</span></h3><h2 id="buy-it-if-9">Buy it if...</h2><div class="product"><p><strong>You want a controller that’s all about responsiveness</strong><br>Immediacy really is the name of the game here. From the optional digital trigger locks to the d-pad and bumpers, everything about the G7 Pro is so tactile and clicky. It’s one of the most satisfying controller experiences I’ve had in quite a while.</p></div><div class="product"><p><strong>You enjoy controller customization</strong><br>Swappable face plates are a nice touch with the G7 Pro. GameSir sells a range of designs separately, making it easy to find a style that suits your preferences.</p></div><h2 id="don-t-buy-it-if-9">Don't buy it if...</h2><div class="product"><p><strong>Those face buttons sound annoying to you</strong><br>Really the only downside of the G7 Pro is its face buttons. They just feel a little awkward and out of place compared to the immediacy and responsiveness of the rest of the pad’s modules. While far from unusable - and certainly not unresponsive - the relatively spongy feel is a letdown here.</p></div><h2 id="also-consider">Also consider...</h2><p>If the GameSir G7 Pro isn’t quite what you’re after, here are a couple more recommendations that might fit your preferences a little better.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>GameSir G7 Pro</strong></p></td><td  ><p><strong>8BitDo Ultimate 2</strong></p></td><td  ><p><strong>GameSir Tarantula Pro</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$79.99 / £89.99 (around AU$114)</p></td><td  ><p>$59.99 / £49.99 (around AU$90)</p></td><td  ><p>$69.99 / £69.99 (around AU$105)</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>6.9 x 6.8 x 3.7in / 177 x 173 x 94mm</p></td><td  ><p>5.7 x 4.1 x 2.4in / 147 x 103 x 61mm</p></td><td  ><p>6.2 x 3.9 x 2.4in / 157 x 99 x 61mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>9.6oz / 272g</p></td><td  ><p>8.7oz / 246g</p></td><td  ><p>11.52oz / 325g</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PC, Nintendo Switch, mobile</p></td><td  ><p>PC, Nintendo Switch</p></td><td  ><p>PC, Nintendo Switch</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Xbox Series X|S, Xbox One, PC</p></td><td  ><p>PC, Android (Switch version sold separately)</p></td><td  ><p>PC, Switch, Switch 2, Android, iOS</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>Around 12 hours</p></td><td  ><p>10-15 hours</p></td><td  ><p>Around 12 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>8BitDo Ultimate 2</strong><br>Arguably the best controller in 8BitDo’s repertoire, it offers drift-eliminating TMR thumbsticks, improved remappable buttons, eye-catching RGB ring lights, and a sublimely smooth play experience overall. I highly recommend this one if you’re in the market for an affordable yet feature-rich PC controller.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-ultimate-2-review" data-dimension112="13cdcd1f-c7c0-42d1-9164-b943a3b1076e" data-action="Deal Block" data-label="Read our full 8BitDo Ultimate 2 review" data-dimension48="Read our full 8BitDo Ultimate 2 review" data-dimension25=""><strong>8BitDo Ultimate 2 review</strong></a></p></div><div class="product"><p><strong>GameSir Tarantula Pro</strong><br>One of my favorite GameSir pads, the Tarantula Pro adopts a symmetrical stick layout like PlayStation’s DualSense Wireless Controller. You’re also getting high-quality TMR sticks here, and the build quality feels wonderfully premium despite the relatively affordable price.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gamesir-tarantula-pro-review" data-dimension112="ddafc3a2-7a6d-4c07-bc09-572c7d19fef6" data-action="Deal Block" data-label="Read our full GameSir Tarantula Pro review" data-dimension48="Read our full GameSir Tarantula Pro review" data-dimension25=""><strong>GameSir Tarantula Pro review</strong></a></p></div><h3 class="article-body__section" id="section-how-i-tested-the-gamesir-g7-pro"><span>How I tested the GameSir G7 Pro</span></h3><ul><li><strong>Tested for two weeks</strong></li><li><strong>Primarily tested on PC with both wireless and wired connections</strong></li><li><strong>Played a wide variety of single and multiplayer games</strong></li></ul><p>My GameSir G7 Pro testing largely took place on PC, using the controller in both wired and wireless capacities. As a fan of the best fighting games, I found the G7 Pro, its circular d-pad, and clicky remappable buttons, to be a wonderful fit for <a href="https://www.techradar.com/reviews/street-fighter-6-review"><em>Street Fighter 6</em></a><em> </em>and <a href="https://www.techradar.com/gaming/tekken-8-review"><em>Tekken 8</em></a><em>.</em></p><p>I also got plenty of use out of its digital trigger option, allowing for quick and responsive access to alternate hotbars in <em>Final Fantasy 14 Online.</em></p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed January-February 2026</em></p>
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                                                            <title><![CDATA[ Expert responsiveness and weighing next to nothing, the Razer Kitsune is very easy to recommend — though I would suggest waiting for a sale ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/razer-kitsune-review</link>
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                            <![CDATA[ The Razer Kitsune is a top-shelf leverless controller from a brand familiar with luxury; just expect to be paying a luxurious price as a result. ]]>
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                                                                        <pubDate>Sun, 01 Mar 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rhys Wood ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/j4Ztp47Z8pnZjyWjG7mAjH-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Razer Kitsune]]></media:description>                                                            <media:text><![CDATA[Razer Kitsune]]></media:text>
                                <media:title type="plain"><![CDATA[Razer Kitsune]]></media:title>
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                                <h3 class="article-body__section" id="section-razer-kitsune-one-minute-review"><span>Razer Kitsune: One-minute review</span></h3><p>Leverless controllers tailor-made for fighting games tend to be a sight more expensive than standard pads, and the Razer Kitsune certainly isn’t doing anything to change that. In fact, it’s one of the more expensive options available in the premium leverless bracket, coming in hotter than both the <a href="https://www.techradar.com/gaming/corsair-novablade-pro-review">Corsair Novablade Pro</a> and <a href="https://www.techradar.com/gaming/gaming-accessories/turtle-beach-victrix-pro-ko-review">Victrix Pro KO</a>.</p><p>It’ll put a serious dent in your bank account, so I definitely can’t recommend the Razer Kitsune to anyone wanting to dip a toe into leverless waters for the first time (the <em>much </em>cheaper <a href="https://www.techradar.com/gaming/8bitdo-arcade-controller-review">8BitDo Arcade Controller</a> is ideal for that). Thankfully, those who do take the plunge will be rewarded with one of the most luxurious leverless controller experiences around.</p><p>What immediately stunned me about the Razer Kitsune was its weight - or lack thereof. It’s not much heavier than many of the <a href="https://www.techradar.com/best/best-ps5-controllers-in-2023">best PS5 controllers</a>, and manages this while presenting exceptional build quality and a remarkably razor-thin profile. Even compared to other impressively slim models like the Novablade Pro, the Kitsune would be the talk of the town at a Weight Watchers meeting.</p><p>The controller’s discreet nature makes it very portable-friendly, and thus ideal for taking to a buddy’s house for some casual 1v1s, or even to local tournaments if you’re the competitive type. That discreetness carries over to the Kitsune’s buttons, which are whisper-quiet and - as you’d hope - immediately responsive.</p><p>There are a couple of notable issues I have with the Kitsune. There’s no PS4 compatibility here, in terms of hardware, unlike the majority of its PlayStation-facing competitors. Instead, if you want to play older PS4 titles like <em>Ultra Street Fighter 4 </em>or <em>Tekken 7, </em>you’ll need a <a href="https://www.techradar.com/reviews/ps5">PS5</a> for that. You are getting PC compatibility here as well, at the very least.</p><p>I’m also not keen on the usage of Razer Chroma RGB lighting here. While not overly flashy or intrusive, it feels a bit tacked on and unnecessary, and probably drove up the price of the device all in all. And while I do wish there was a wireless connectivity option, I can see why Razer has kept the Kitsune strictly wired to allow for maximum responsiveness.</p><p>Overall, it’s a fine leverless controller if you’re willing to pay a premium for it. Its robust Simultaneous Opposing Cardinal Directions (SOCD) cleaning options are also especially welcome, ensuring that you won’t flub directional inputs in the heat of the moment.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EqUZgp7Wji2eX5bTSvXCKN" name="IMG_4205" alt="Razer Kitsune" src="https://cdn.mos.cms.futurecdn.net/EqUZgp7Wji2eX5bTSvXCKN.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-razer-kitsune-price-and-availability"><span>Razer Kitsune: Price and availability</span></h2><ul><li><strong>List price: $299.99 / £299.99</strong></li><li><strong>More expensive than other mid-range to premium leverless options</strong></li><li><strong>Some designs are exclusive to Razer’s store, and cost even more</strong></li></ul><p>The Razer Kitsune is available to buy now for $299.99 / £299.99 in its standard black colorway. A Razer store exclusive ‘Esports Green’ variant is also purchasable for $10 / £10 more, and this is the one I received for testing and review purposes. Though honestly, I’d give this one a miss; it’s a pretty ugly shade of green.</p><p>That’s notably more expensive than many of its leverless competitors, including the Corsair Novablade Pro and Victrix Pro KO, both of which retail for $249.99 / £229.99. Even the Hit Box, one of the more popular and renowned options in the leverless space, can be had for much cheaper.</p><h3 class="article-body__section" id="section-razer-kitsune-specs"><span>Razer Kitsune: Specs</span></h3><div ><table><tbody><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$299.99 / £299.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>1.8lbs / 0.82kg</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>11.7 x 8.3 x 0.8in x 296 x 210 x 19mm</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PC</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td></tr><tr><td class="firstcol " ><p><strong>Software</strong></p></td><td  ><p>Razer Chroma RGB</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-razer-kitsune-design-and-features"><span>Razer Kitsune: Design and features</span></h3><ul><li><strong>Super impressive lightweight design</strong></li><li><strong>Solid aluminum face plate</strong></li><li><strong>Customizable 12-button layout</strong></li></ul><p>Purely from a design and build standpoint, the Razer Kitsune might be the nicest leverless controller I’ve ever used. It’s astonishingly discreet, being less than 2cm thick and coming in under a kilogram in weight. It’s noticeably smaller than many of its competitors, too, while still offering plenty of space to rest your hands on during play.</p><p>This compact design also doesn’t come with compromise. Build quality is - as I’ve come to expect from Razer - immaculate. The Kitsune is built from high-quality materials, fitted with a sturdy aluminum plate and a textured rubber grip mat on the underside for non-slip gaming.</p><p>That quality extends to the controller’s buttons. The Razer Kitsune has a 12-button layout that’s pretty standard for leverless controllers. Though you’ll also find a DualSense-like touchpad, and shortcut buttons for L3, R3, as well as Home, Menu, and Share inputs.</p><p>Rounding out the top of the controller are two small switches. One lets you toggle the Kitsune’s SOCD cleaning options (more on that in the performance section below), and the other switches compatibility between PS5 and PC. Be sure to have this one switched into the right place depending on your platform of choice.</p><p>At the top-rear of the controller, you’ll find a USB cable lock, which again is fairly standard for wired leverless devices. It simply does what it says on the tin; locking your cable in place so it won’t end up being detached during play.</p><p>My only real gripe with the Kitsune’s design is its Chroma RGB lighting. It’s not that I hate a bit of extra flair on a controller; RGB is something that helps some of my favorite controllers like the <a href="https://www.techradar.com/gaming/gamesir-kaleid-review">GameSir Kaleid</a> and <a href="https://www.techradar.com/gaming/8bitdo-ultimate-2-review">8BitDo Ultimate 2</a> stand out, but it just feels a little unnecessary here, especially for such a competitive-focused controller. I get that Razer loves juicing up its products with RGB lighting from time to time, but it seems tacked on this time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qX2rYQT8kTcZJcrgqZFBqS" name="IMG_4206" alt="Razer Kitsune" src="https://cdn.mos.cms.futurecdn.net/qX2rYQT8kTcZJcrgqZFBqS.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-razer-kitsune-performance"><span>Razer Kitsune: Performance</span></h3><ul><li><strong>Immaculately responsive buttons</strong></li><li><strong>Button presses are whisper-quiet</strong></li><li><strong>Plenty of SOCD cleaning options</strong></li></ul><p>The Razer Kitsune’s buttons operate by way of low-profile linear optical switches. In short, that means you’re getting whisper-quiet, immediate, and accurate presses. There’s no loud clickiness here, and while there is a bit of tactility lost there, the controller nonetheless remains incredibly responsive and satisfying to play with.</p><p>I tested the Razer Kitsune across a wide variety of fighting games in both online and offline environments, including <a href="https://www.techradar.com/reviews/street-fighter-6-review"><em>Street Fighter 6</em></a><em>, </em><a href="https://www.techradar.com/gaming/tekken-8-review"><em>Tekken 8</em></a><em>, </em><a href="https://www.techradar.com/gaming/granblue-fantasy-versus-rising-review"><em>Granblue Fantasy Versus: Rising</em></a><em>, </em>and <a href="https://www.techradar.com/gaming/capcom-fighting-collection-2-review"><em>Capcom Fighting Collection 2</em></a><em>, </em>and I found it to be an excellent fit for all these titles. There were no compatibility issues to speak of whatsoever across PS5 or PC.</p><p>One major feature I’m a real fan of with the Kitsune is its robust SOCD cleaning options. Short for ‘Simultaneous Opposing Cardinal Directions’, SOCD cleaning helps prevent misinputs when opposite directions are pressed simultaneously; either by accident or on purpose.</p><p>The Kitsune has four SOCD cleaning modes available, which you can switch between by holding the Share and Home buttons and pressing a direction. Neutral mode, for example, makes it so that no inputs are registered when an SOCD input occurs. ‘Absolute Up Priority’ mode, meanwhile, ensures that only the up input is registered when pressing up and down simultaneously. You can then toggle the lock switch to keep your preferred mode in place, with no danger of swapping it around during play.</p><p>It’s a shame that the Razer Kitsune isn’t compatible with the PS4 console, despite being an officially licensed PlayStation product. As mentioned above, you’ll have to play your old PS4 games on PS5 if you want to play them with the Kitsune, which is a slight shame for those with access to the older hardware.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4jKd73eLw6ZjjFyPBajhmX" name="IMG_4207" alt="Razer Kitsune" src="https://cdn.mos.cms.futurecdn.net/4jKd73eLw6ZjjFyPBajhmX.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 id="should-i-buy-the-razer-kitsune">Should I buy the Razer Kitsune?</h2><h2 id="buy-it-if-10">Buy it if…</h2><div class="product"><p><strong>You want luxurious build quality and money’s no object</strong><br>While it does cost a small fortune, you’re definitely getting your money’s worth with exceptional build quality and an impressively lightweight design.</p></div><div class="product"><p><strong>You enjoy controller customization</strong><br>Razer sells Kitsune faceplates separately, and even provides a template you can download for the purpose of custom designs or commissions. On top of that, full button customization and SOCD cleaning options are very welcome.</p></div><h2 id="don-t-buy-it-if-10">Don’t buy it if…</h2><div class="product"><p><strong>You’re just starting out with leverless controllers</strong><br>While I love the Kitsune, it’s not the one I’d recommend to first-timers. There are worthwhile cheaper options available like the 8BitDo Arcade Controller for those curious about trying leverless controllers for the first time.</p></div><h2 id="also-consider-2">Also consider...</h2><p>If the Razer Kitsune isn’t pushing the right buttons for you, definitely check out the following two alternatives.</p><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p>Razer Kitsune</p></td><td  ><p>8BitDo Arcade Controller</p></td><td  ><p>Corsair Novablade Pro</p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$299.99 / £299.99</p></td><td  ><p>$89.99 / £75.99</p></td><td  ><p>$249.99 / £229.99</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>1.8lbs / 0.82kg</p></td><td  ><p>2.42lbs / 1.1kg</p></td><td  ><p>3.9lbs / 1.8kg</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>11.7 x 8.3 x 0.8in x 296 x 210 x 19mm</p></td><td  ><p>11.9 x 7.9 x 0.9in / 301 x 201 x 22mm</p></td><td  ><p>12.6 x 9.1 x 1.2in / 320 x 231 x 30mm</p></td></tr><tr><td class="firstcol " ><p><strong>Compatibility</strong></p></td><td  ><p>PS5, PC</p></td><td  ><p>Nintendo Switch, Nintendo Switch 2, Xbox Series X, Xbox Series S, Xbox One, PC (Switch and Xbox models sold separately)</p></td><td  ><p>PS5, PS4, PC</p></td></tr><tr><td class="firstcol " ><p><strong>Connection type</strong></p></td><td  ><p>Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td><td  ><p>Wireless (2.4GHz, Bluetooth), Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p><strong>Battery life</strong></p></td><td  ><p>N/A</p></td><td  ><p>Around 20 hours</p></td><td  ><p>Around 40 hours</p></td></tr></tbody></table></div><div class="product"><p><strong>8BitDo Arcade Controller</strong><br>In my view, it’s the ideal leverless controller for newcomers. Great design and build quality, robust button options, and a price tag that’s ideal for introducing curious gamers into the leverless fold.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/8bitdo-arcade-controller-review" data-dimension112="e9ba3c3e-0d3b-4735-9ba4-1d8b33e6fa8d" data-action="Deal Block" data-label="Read our full 8BitDo Arcade Controller review" data-dimension48="Read our full 8BitDo Arcade Controller review" data-dimension25=""><strong>8BitDo Arcade Controller review</strong></a></p></div><div class="product"><p><strong>Corsair Novablade Pro</strong><br>Another fairly premium option, the Corsair Novablade Pro impresses on many of the same fronts. Brilliant build quality, discreet buttons, and handy customizable color-coding to help you get used to its unique button layout. Another real winner.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/corsair-novablade-pro-review" data-dimension112="d2e508d8-8c4e-4088-9d5a-d82f0b8b2bf6" data-action="Deal Block" data-label="Read our full Corsair Novablade Pro review" data-dimension48="Read our full Corsair Novablade Pro review" data-dimension25=""><strong>Corsair Novablade Pro review</strong></a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5712px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z7t4CgHdezMzkHXTFwPTYc" name="IMG_4203" alt="Razer Kitsune" src="https://cdn.mos.cms.futurecdn.net/Z7t4CgHdezMzkHXTFwPTYc.jpg" mos="" align="middle" fullscreen="" width="5712" height="3213" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h3 class="article-body__section" id="section-how-i-tested-the-razer-kitsune"><span>How I tested the Razer Kitsune</span></h3><ul><li><strong>Tested for one week</strong></li><li><strong>Played a wide variety of fighting games across PS5 and PC</strong></li><li><strong>Compared with the 8BitDo Arcade Controller and Corsair Novablade Pro</strong></li></ul><p>I spent roughly one week testing the Razer Kitsune for this review. In that time, I racked up several hours of playtime both online and offline across multiple fighting games. These included <em>Street Fighter 6, Granblue Fantasy Versus: Rising, Tekken 8, </em>and compilations like <em>Capcom Fighting Collection 2.</em></p><p>As a leverless controller, I endeavored to test it in multiple play environments. That included at my desk with the controller both on my lap and on my desk, as well as sitting down on a chair to play on PS5. In all scenarios, I found the Razer Kitsune’s light weight and small profile to make for an extremely comfortable play experience.</p><p>I did prefer the design and performance of the Razer Kitsune compared to other controllers I’ve tested, including the 8BitDo Arcade Controller and Corsair Novablade Pro. That largely comes down to design and build quality, as well as the quiet nature of the Kitsune’s buttons. That said, I would still wholeheartedly recommend those other leverless controllers if you’re after a quality fighting game experience, albeit for less cash.</p><p><a href="https://www.techradar.com/news/how-we-test">Read more about how we test</a></p><p><em>First reviewed February 2026</em></p>
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                                                            <title><![CDATA[ If you love bass as much as I do, you’ll adore Skullcandy’s new gaming headset — but it comes at a hefty cost ]]></title>
                                                                                                                                                                                                <link>https://www.techradar.com/gaming/gaming-accessories/skullcandy-crusher-plyr-720-review</link>
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                            <![CDATA[ The Skullcandy Crusher PLYR 720 certainly nails the bass — but is it really worth the price of admission? ]]>
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                                                                        <pubDate>Sat, 28 Feb 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 14:28:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lewis.maddison@futurenet.com (Lewis Maddison) ]]></author>                    <dc:creator><![CDATA[ Lewis Maddison ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/otzEbCvpiSEnFYBQvdQEYA-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Skullcandy Crusher PLYR 720 leaning on plinth on desk with pink background]]></media:description>                                                            <media:text><![CDATA[Skullcandy Crusher PLYR 720 leaning on plinth on desk with pink background]]></media:text>
                                <media:title type="plain"><![CDATA[Skullcandy Crusher PLYR 720 leaning on plinth on desk with pink background]]></media:title>
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                                <h2 class="article-body__section" id="section-skullcandy-crusher-plyr-720-two-minute-review"><span>Skullcandy Crusher PLYR 720: two-minute review</span></h2><p>The Skullcandy Crusher PLYR 720 is an open-back headset with a bass-heavy sound designed to impart as much impact as possible when playing games.</p><p>For a gaming headset, the Crusher PLYR 720 has quite a muted appearance; even the RGB lighting is restrained. In fact, the most prominent feature is the sheer bulk of the drivers, which are hard to ignore and aren’t exactly flattering when cupped over your ears. </p><p>The entire headset is built to a high standard. The materials feel premium and sturdy, and the various buttons and controls operate with a reassuring solidity. All this means the Crusher PLYR 720 ranks among the <a href="https://www.techradar.com/news/best-wireless-gaming-headsets">best wireless gaming headset</a> in terms of construction. </p><p>Wearing the Crusher PLYR 720 is largely a joy, despite that aforementioned bulk. Even when wearing glasses, I experienced little fatigue on my ears or head, even after long sessions.</p><p>This is partly due to the thick padding of the earcups, although their inner circumference is smaller than you might imagine from the outside, which may be a problem for those with larger lobes. </p><p>The headband is also supremely comfortable. It has a second layer that stretches across the top of your head, therefore eliminating the soreness that single-layer headbands can cause — even those with soft padding. </p><p>However, the fit isn’t all that secure. Whenever I leaned my head back, the entire headset almost fell off completely, only saved by the grip of the headband.</p><p>Both the desktop and mobile apps for the Crusher PLYR 720 are easy to use and full of useful tweaks, complete with handy graphs and visualizations to help you make them. In my time with them, they ran smoothly without any glitches or stability issues.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZV8wa8aeCueWLojNfNLPBf" name="Skullcandy_Crusher_PLYR_720_headset 1.JPG" alt="Skullcandy Crusher PLYR 720 leaning on plinth on desk with pink background" src="https://cdn.mos.cms.futurecdn.net/ZV8wa8aeCueWLojNfNLPBf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The overall sound quality of the Crusher PLYR 720 is excellent. When gaming, every detail is audible and impactful, even with the bass dialed back. However, it perhaps lacks the treble clarity of the best headphones around. This is somewhat forgivable when gaming, but less so when listening intently to music. I still found the Crusher PLYR 720 enjoyable for the latter purpose, though, and it’s a better gaming headset than many in this regard.</p><p>Given the name, it’s no surprise that Skullcandy’s Crusher feature is the sonic highlight. This allows you to crank the bass of the Crusher PLYR 720 to frankly absurd levels. How much you need to dial in depends greatly on the specific source, but at its best it adds an unparalleled amount of weight to low-end frequencies, from gunshots to kick drums. </p><p>The Crusher PLYR 720 also gets THX Spatial Audio support. The head-tracking feature works well enough, although it lacks precision and subtlety. The surround sound distance adjustments also fail to impart a sense of space all that accurately.</p><p>Along with these features, there’s also the obligatory EQ graph, with four presets and four custom slots for tuning your own. However, I didn’t find any tweaking useful, as the default flat mode was sufficient for every scenario. </p><p>The microphone offers plenty of clarity, too, rendering my voice without distortion. It’s a small shame the stalk can’t be manipulated to the same degree as gooseneck designs can be, but I found the positioning adequate nonetheless.</p><p>Connecting the Crusher PLYR 720 to various devices was quick and easy, whether it was via the 2.4GHz USB dongle or Bluetooth. Also, being able to connect to your smartphone and your gaming system simultaneously is a blessing, as this allows you to alter settings in the mobile app mid-play.</p><p>The battery life of the Crusher PLYR 720 is quite impressive. Skullcandy quotes a time of 48 hours, and I believe this figure. Over the course of several days, when used with a variety of platforms, all sonic features activated, and RGB lighting on, it still had juice left. </p><p>All of these quality features come at a price, though, as the Crusher PLYR 720 sits firmly at the premium end of the market. There are great wireless headsets for considerably less, such as the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer BlackShark V3</a> and the<strong> </strong><a href="https://www.techradar.com/gaming/gaming-accessories/beyerdynamic-mmx-150-wireless-review">Beyerdynamic MMX 150 Wireless</a>, but if you need untold amounts of bass in your life, the Crusher PLYR 720 scratches that itch like nothing else.</p><h2 class="article-body__section" id="section-skullcandy-crusher-plyr-720-review-price-availability"><span>Skullcandy Crusher PLYR 720 review: price & availability</span></h2><ul><li><strong>$269.99 / £229.99 / AU$449.99</strong></li><li><strong>Available now in two versions</strong></li><li><strong>Top-end of the market</strong></li></ul><p>The Skullcandy Crusher PLYR 720 costs $269.99 / £229.99 / AU$449.99 and is available now. Two editions are available: Xbox and multi-platform. Both are the same price. </p><p>If you want to save some serious money, then the <a href="https://www.techradar.com/gaming/razer-blackshark-v3-review">Razer BlackShark V3</a> might be for you. In our glowing review, we highlighted its comfortable, lightweight design that felt more premium than its mid-range price tag suggests, as well as its impressive noise isolation and versatile sonics. For these reasons, we think it ranks among the <a href="https://www.techradar.com/news/computing-components/best-pc-gaming-headset-1322675">best PC gaming headsets</a> around right now.</p><p>For those who prize audio quality first and foremost, the <a href="https://www.techradar.com/gaming/gaming-accessories/beyerdynamic-mmx-150-wireless-review">Beyerdynamic MMX 150 Wireless</a> is a better option. We were impressed with its immersive sound stage, although we were less taken with its microphone. This headset is also a lot cheaper than the Crusher PLYR 720.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Toq62jyqwx5yju8PGTtHmj" name="Skullcandy_Crusher_PLYR_720_headset 3.JPG" alt="Close-up of inside of right-hand earcup of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background" src="https://cdn.mos.cms.futurecdn.net/Toq62jyqwx5yju8PGTtHmj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-skullcandy-crusher-plyr-720-review-specs"><span>Skullcandy Crusher PLYR 720 review: specs</span></h2><div ><table><tbody><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$269.99 / £229.99 / AU$449.99</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.78lbs / 354g</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, Wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>48 hours</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>Skull-HQ (PC), Skullcandy mobile app (Android and iOS)</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RezydiAoQ6wt5nSNEyDZLX" name="Skullcandy_Crusher_PLYR_720_headset 4.JPG" alt="Close-up of outside of left-hand driver of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background" src="https://cdn.mos.cms.futurecdn.net/RezydiAoQ6wt5nSNEyDZLX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><h2 class="article-body__section" id="section-skullcandy-crusher-plyr-720-review-design-and-features"><span>Skullcandy Crusher PLYR 720 review: design and features</span></h2><ul><li><strong>Very comfortable</strong></li><li><strong>Excellent build quality</strong></li><li><strong>Plenty of audio-based features</strong></li></ul><p>For a gaming headset, the Crusher PLYR 720 has a reasonably muted style. The design is devoid of any gamer-aesthetic touches typical to many in this sector. The premium-looking and feeling matte black finish even lends an element of sophistication. </p><p>The RGB lighting is similarly subtle: there’s some illumination strained through small strips and a honeycomb mesh on the drivers, but the lion’s share is reserved for the inside of the earcups — which, of course, you won’t see when wearing the Crusher PLYR 720.</p><p>I should also highlight the build quality of the Crusher PLYR 720, as it’s excellent. Despite it being a relatively light unit, it feels sturdy and well-made. I particularly liked the 180-degree rotating drivers, which is convenient when you want to take a break and hang the headset around your neck.</p><p>What makes the headset stand out above all else, though, is the bulky drivers. They’re very wide, which makes the Crusher PLYR 720 less than ideal as a travel companion; not only because the drivers take up a lot of space, but also because they don’t look particularly fetching around your ears.</p><p>Despite this bulk, the actual inner circumference of the earcups is quite small. Personally, I didn’t find them too small for my ears, but it’s possible others might. </p><p>In fact, I found the Crusher PLYR 720 exceptionally comfortable all-round. There’s plenty of padding on the earcups, yet its fabric is more breathable than many. Also, as a glasses-wearer, I can confirm that the cups don’t present any issues when sat on top the arms of frames.</p><p>The headband is solid yet flexible, and feels reassuringly durable. You don’t get any padding here; instead, there’s a supplementary band, made from an elastic material to fit snugly on your head, running underneath the main one. I found this incredibly comfortable; I didn’t experience any aching or fatigue at all, even after long sessions, as I have with many other headsets. </p><p>The adjustments for the earcup height are also excellent. They have a sufficient range to accommodate various head sizes, and the operation of these adjustments is very smooth with no notching. Despite this, the cups remain at your chosen height setting with a surprising amount of stability, which impressed me.</p><p>However, the overall fit of the Crusher PLYR 720 isn’t particularly secure. The earcup padding provided little friction to the side of my head, so whenever I tilted my head back the entire headset moved with it; only the grip of the headband kept it from falling off completely. However, this wasn’t an issue during normal use, so it’s a trade-off I’m willing to accept for the supreme overall comfort of the headset.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kbrVBLC9w3U3pb25cTDdon" name="Skullcandy_Crusher_PLYR_720_headset 5.JPG" alt="Close-up of outside of right-hand driver of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background" src="https://cdn.mos.cms.futurecdn.net/kbrVBLC9w3U3pb25cTDdon.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The switches and other controls on the Crusher PLYR 720 operate with a satisfying solidity and smoothness. There are three main buttons, all of which are easy to reach, thanks to their convenient positioning and generous size. One is named Custom, which is misleading, since as far as I can work out, can only be used to toggle THX Spatial Audio Head Tracking on or off. </p><p>The joystick for adjusting volume and other parameters is easy to use for the most part, although there isn’t much feedback when you move it. At least it’s hard to trigger accidentally, by, say, leaning against the back of your chair — something I’ve experienced numerous times with conventional volume wheels. </p><p>It’s a slight shame, though, that the jumps between the volume increments are quite large, meaning it's hard to dial in a very precise volume with the joystick; for such purposes, you’d be better served by the volume settings of your connected device or inside Skullcandy’s software.</p><p>Thankfully, the Crusher wheel doesn’t suffer from accidental triggering or overlarge increments. It’s tactile and smooth to operate, while the small point that sticks out makes it easy to know where exactly you are in the setting.</p><p>There are three ports on the Crusher PLYR 720: a USB-C port for charging and playback, a 3.5mm audio jack, and the microphone input. All are located on the left-hand driver. The various cables fit securely in these ports, and what’s more, they’re nicely recessed for protection from accidental disconnections.</p><p>The microphone appears to be as well made as the rest of the headset. The soft rubber feels more upmarket than many others, but while it can bend around, it’s not a true gooseneck, so gamers who are particular about their mic placement might be a little disappointed by its lack of maneuverability.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3UNkoJH7RU8vVeNhfL4a7C" name="Skullcandy_Crusher_PLYR_720_headset 6.JPG" alt="Close-up of ports on left-hand driver of Skullcandy Crusher PLYR 720" src="https://cdn.mos.cms.futurecdn.net/3UNkoJH7RU8vVeNhfL4a7C.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Skull-HQ, the desktop app for the Crusher PLYR 720, is feature-packed and quite easy to use. It has a faux-retro interface that employs the terminal font, tapping into that mid-nineties hacker vibe. It ran smoothly during my time with it; I didn’t experience any slowdown or bugs. </p><p>The layout is clear, although I was a little disappointed by the lack of explanations for certain features. Some are only denoted by symbols, which aren’t always self-explanatory. A tutorial for the joystick controls would’ve been appreciated, too, rather than having to always refer to the manual.</p><p>There are plenty of tweaks that can be made to the Crusher PLYR 720 in the app. These range from rudimentary RGB customizations and basic adjustments volume, game mix, and the sidetone function. </p><p>Beyond these, there’s an parametric EQ with FPS, RPG, Music, and Default (flat) presets to choose from. There are also four custom slots, allowing you to save your own sculpted sound. This is achieved by dragging eight points on a graph, with a range of 32Hz to 16KHz, to cut or boost frequencies by 12BD. </p><p>Various adjustments for THX Spatial Audio are available, too, including the ability to set speaker distance. Strangely, however, there isn’t a toggle for the Head Tracking function, as there is in the Skullcandy mobile app (which has a better, cleaner interface than Skull-HQ, by the by). </p><p>Then there’s a section for the Crusher bass enhancement. Here, you can alter the cut-off points for the low and high frequencies on another EQ graph. This is rather overkill for such a setting, but nonetheless I always welcome a visual representation for sonic settings. It’s also accompanied by a humorous ditherpunk face depicting various expressions depending on the strength of the Crusher setting. </p><p>Skull-HQ even features a hearing test, designed to calibrate the Crusher PLYR 720 based on your individual hearing. What’s more, a knock-off version of Space Invaders is buried in the app, too.</p><h2 class="article-body__section" id="section-beyerdynamic-mmx-150-wireless-review-performance"><span>Beyerdynamic MMX 150 Wireless review: performance</span></h2><ul><li><strong>Skull-shaking bass feature</strong></li><li><strong>Great overall for gaming and music</strong></li><li><strong>Clear mic</strong></li></ul><p>The general sound of the Crusher PLYR 720 is punchy and clear, with all frequencies represented well. Overall fidelity isn’t quite up there with the <a href="https://www.techradar.com/audio/wireless-headphones/the-best-wireless-headphones">best wireless headphones</a>, though, which is most apparent when listening to music. This is due to the slight lack of crispness and clarity at the high end. </p><p>It’s the bass response that the Crusher PLYR 720 is sold on, though — thanks to its Crusher feature. Whether this is something you like comes down to personal preference, but I have to say that when the mood struck, I loved cranking the wheel to maximum and letting the drivers shake (and they really do shake) to my favorite bass-heavy tracks or to gunfire, something I certainly noticed when playing <a href="https://www.techradar.com/gaming/counter-strike-2-review-clicking-heads"><em>Counter-Strike 2</em></a>.</p><p>However, you’ll find yourself riding the Crusher level frequently, as the prominence of the bass enhancement can vary widely between sources; even those you thought had a relatively tame low-end suddenly become a booming mess, causing the drivers to audibly rattle — even before you’ve enabled the extra Crusher Bass Boost on top. In fact, I wouldn’t want maximum “Crushing” for an entire session, even for sources that can handle it without distorting.</p><p>The THX Spatial Audio is reasonably effective. With Head Tracking enabled, changes to the audio space react quickly to head movements, without being too disconcerting or disorientating. </p><p>However, you’ll have to move your head by large degrees to notice the effect. Also, it’s a shame that the sensitivity of the effect can’t be adjusted, as it lacks the precision and subtlety of some of the best THX headsets and headphones. Adjusting the virtual distance of the surround sound speakers noticeably changes the soundscape, but at the cost of reducing fidelity. What’s more, I found it largely ineffective at imparting a realistic sense of space.</p><p>The microphone for the Crusher PLYR 720 is clear and largely free of distortion. The Sidetone mode allows an appropriate level of ambient noise to spill through, so you can hear your own voice more clearly.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DkBhwjiTgFDqmKqgSuGXPc" name="Skullcandy_Crusher_PLYR_720_headset 7.JPG" alt="Hands holding Skullcandy Crusher PLYR 720 headset and attached microphone, leaning on a plinth on desk against a pink background" src="https://cdn.mos.cms.futurecdn.net/DkBhwjiTgFDqmKqgSuGXPc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>During my time with the Crusher PLYR 720, it proved easy to connect to the various devices I tested it with. The 2.4GHz USB dongle allows for instant plug-and-play, and merely requires the flip of a switch on the dongle itself to change compatibility modes from PC to Xbox. </p><p>In terms of connectivity to Microsoft’s console, then, the Crusher PLYR 720 up there with the <a href="https://www.techradar.com/news/best-xbox-series-x-headsets-the-top-xbox-series-x-gaming-headsets">best Xbox Series X headsets</a>. It also connected to my Nintendo Switch just as easily, via the dongle and Bluetooth.</p><p>Oddly, even though I had the Xbox version of the Crusher PLYR 720, it still worked with my PlayStation 5 via the dongle. There’s conflicting information as to whether this is intended or not: the printed manual states that the Xbox variant only works with the PS5 when connected via the 3.5mm audio cable, while the product page on Skullcandy’s website states that wireless play is possible with Sony’s console. If the latter is correct, it then begs the question as to why there are two versions of the Crusher PLYR 720. </p><p>It connected seamlessly to my Android smartphone via Bluetooth, with no discernable drop in audio quality. Better yet, you can connect to your phone and console or PC at the same time; during my testing, I was impressed by the ease with which it established and maintained these simultaneous connections. The benefit of this is that you can adjust settings in the mobile app on the fly, taking effect while playing your game.</p><p>Even with this multiplatform use, the battery of the Crusher PLYR 720 endured admirably well. Skullcandy claims it can last 48 hours, but with all the bells and whistles enabled, you can see lifespan deplete at a considerable rate in the software readouts. Still, it managed to last several long sessions over a few days, which, in addition to connecting to various devices, also involved activating all its various sound features and keeping the RGB lighting on.</p><h2 class="article-body__section" id="section-should-i-buy-the-beyerdynamic-mmx-150-wireless"><span>Should I buy the Beyerdynamic MMX 150 Wireless?</span></h2><h2 id="buy-it-if-11">Buy it if…</h2><div class="product"><p><strong>You’re a bass head</strong><br>Cranked all the way up, the Crusher function is truly monstrous, adding real impact to music and sound effects.</p></div><div class="product"><p><strong>You want all-day comfort</strong><br>I’m not sure I’ve tried a more comfortable headset than this. After very long periods, there were no aches on my head or ears.</p></div><h2 id="don-t-buy-it-if-11">Don’t buy it if…</h2><div class="product"><p><strong>You want isolation</strong><br>This is an open-back headset, so you won’t be getting much isolation from the outside world. </p></div><div class="product"><p><strong>You’ll be listening to lots of music</strong><br>Although the fidelity is more than adequate when gaming, audiophiles might be disappointed with the lack of top-end clarity when listening to their favorite tunes.</p></div><h2 class="article-body__section" id="section-beyerdynamic-mmx-150-wireless-review-also-consider"><span>Beyerdynamic MMX 150 Wireless review: also consider</span></h2><div ><table><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Skullcandy Crusher PLYR 720</strong></p></td><td  ><p><strong>Razer BlackShark V3</strong></p></td><td  ><p><strong>Beyerdynamic MMX 150 Wireless</strong></p></td></tr><tr><td class="firstcol " ><p>Price</p></td><td  ><p>$269.99 / £229.99 / AU$449.99</p></td><td  ><p>$149.99 / £149.99 / AU$350</p></td><td  ><p>£159 (around $210)</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>0.78lbs / 354g</p></td><td  ><p>0.6lbs / 270g</p></td><td  ><p>0.7lbs / 336g</p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS</p></td><td  ><p>Xbox Series X|S, Xbox One, PlayStation, Nintendo Switch, PC, Mobile</p></td><td  ><p>PC, Xbox Series X/S, PlayStation 5, Playstation 4, Nintendo Switch 2, Steam Deck</p></td></tr><tr><td class="firstcol " ><p>Connection type</p></td><td  ><p>Bluetooth, wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)</p></td><td  ><p>2.4GHz wireless, wired (USB), Bluetooth</p></td><td  ><p>Bluetooth, wired (USB-C), low-latency 2.4GHz wireless (dongle)</p></td></tr><tr><td class="firstcol " ><p>Features</p></td><td  ><p>THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic</p></td><td  ><p>THX Spatial Audio,<strong> </strong>detachable Razer HyperClear Super Wideband 9.9mm mic</p></td><td  ><p>Five-band EQ, 10 sound presets, Sidetone mode, custom button settings, plug-in mic with noise reduction</p></td></tr><tr><td class="firstcol " ><p>Battery life</p></td><td  ><p>48 hours</p></td><td  ><p>70 hours</p></td><td  ><p>50 hours</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>Skull-HQ (PC), Skullcandy mobile app (Android and iOS)</p></td><td  ><p>Arctis Companion App</p></td><td  ><p>Beyerdynamic app</p></td></tr></tbody></table></div><div class="product"><p><strong>Razer BlackShark V3</strong><br>The Razer BlackShark V3 is an excellent all-round headset, and it costs much less than the Crusher PLYR 720. We were impressed by its comfort, battery life, and superb audio quality. All this helps to make it one of the best gaming headsets currently available.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/razer-blackshark-v3-review" data-dimension112="c7abeb75-98e7-46d9-8f12-2649e9525ea1" data-action="Deal Block" data-label="Read our full Razer BlackShark V3 review" data-dimension48="Read our full Razer BlackShark V3 review" data-dimension25=""><strong>Razer BlackShark V3 review</strong></a><strong>.</strong></p></div><div class="product"><p><strong>Beyerdynamic MMX 150 Wireless</strong><br>The Beyerdynamic MMX 150 Wireless has a strong focus on sonics — unsurprising from a brand famed for catering to music professionals. Again, it’s much cheaper than the Crusher PLYR 720, although it lacks the features and build quality.</p><p><strong>Read our full </strong><a href="https://www.techradar.com/gaming/gaming-accessories/beyerdynamic-mmx-150-wireless-review" data-dimension112="5ecd340d-b48b-489e-8154-25f87c94bf73" data-action="Deal Block" data-label="Read our full Beyerdynamic MMX 150 Wireless review" data-dimension48="Read our full Beyerdynamic MMX 150 Wireless review" data-dimension25=""><strong>Beyerdynamic MMX 150 Wireless review</strong></a><strong>.</strong></p></div><h3 class="article-body__section" id="section-how-i-tested-the-beyerdynamic-mmx-150-wireless"><span>How I tested the Beyerdynamic MMX 150 Wireless</span></h3><ul><li><strong>Tested for several days</strong></li><li><strong>Used for various scenarios and with multiple platforms</strong></li><li><strong>Experience reviewing gaming headsets</strong></li></ul><p>I tested the Skullcandy Crusher PLYR 720 for several days. Not only did I use it for gaming, but I also listened to music and watched videos with it on.</p><p>I tested it with a Windows PC, an Xbox Series S, a PlayStation 5, and a Nintendo Switch, connecting to each of these devices with the USB dongle. I also tested Bluetooth connectivity with the latter console, as well as with my Android phone. I used both the desktop Skull-HQ app and the Skullcandy mobile app to try out all the various features.</p><p>I’ve been gaming for decades, using a variety of headsets, headphones, and speakers for the activity. I’ve also reviewed a number of headsets professionally, all the way from budget wired offerings to premium multiplatform wireless options.</p><ul><li>First reviewed:<em> February 2026</em></li><li>Read more about <a href="https://www.techradar.com/news/how-we-test">how we test</a></li></ul>
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