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		<title>Telltale Blog</title>
		<link>http://www.telltalegames.com/community/blogs</link>
		<description>Telltale Games: Tales for your Imagination</description>
		<language>en-us</language>
		<copyright>Copyright 2013 Telltale, Incorporated. All rights reserved.</copyright>
		<ttl>480</ttl>

		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/TelltaleBlog" /><feedburner:info uri="telltaleblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
			<title>Poker Night 2 launches on iOS: available now!</title>
			<link>http://feedproxy.google.com/~r/TelltaleBlog/~3/qSBsMweP4Dg/id-1018</link>
			<guid isPermaLink="false">http://www.telltalegames.com/community/blogs/id-1018</guid>
			<pubDate>Wed, 22 May 2013 12:00:00 -0700</pubDate>
			<description>&lt;p&gt;For those who might be holding out for the promised iOS version of &lt;em&gt;&lt;strong&gt;Poker Night 2&lt;/strong&gt;&lt;/em&gt;, we've got great news: its arrival is imminent! We'll see &lt;strong&gt;&lt;em&gt;Poker Night 2&lt;/em&gt;&lt;/strong&gt; in the App Store on Thursday, May 23rd &lt;em&gt;(update: it's available now!)&lt;/em&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This universal app means the pokering antics of Brock, Claptrap, Ash, Sam, and GLaDOS now come in handy commuter-friendly iPhone &amp;amp; iPad form, so you can enjoy strange looks from fellow bus passengers as you smirk your way through a few hands of witty banter.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Look out for it in the App Store, where you can &lt;a title="Poker Night 2 in the App Store" href="https://itunes.apple.com/us/app/poker-night-2/id605606748?ls=1&amp;amp;mt=8" target="_blank"&gt;buy in for just $4.99&lt;/a&gt;!&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img style="display: block; margin-left: auto; margin-right: auto;" src="http://cdn.telltalegames.com/files/blogs/2013-05-22/pn2_fullcast_smallres_wide.jpg" alt="Poker Night 2 cast" width="616" height="353" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TelltaleBlog/~4/qSBsMweP4Dg" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://www.telltalegames.com/community/blogs/id-1018</feedburner:origLink></item>

		<item>
			<title>First screenshots for The Wolf Among Us</title>
			<link>http://feedproxy.google.com/~r/TelltaleBlog/~3/meVjZoOizUc/id-1017</link>
			<guid isPermaLink="false">http://www.telltalegames.com/community/blogs/id-1017</guid>
			<pubDate>Wed, 08 May 2013 12:00:00 -0700</pubDate>
			<description>&lt;p&gt;Greetings, mundies! Today we're excited to share the very first screenshots from &lt;em&gt;&lt;strong&gt;The Wolf Among Us&lt;/strong&gt;&lt;/em&gt;, the upcoming Telltale Games series based on Bill Willingham's &lt;em&gt;FABLES&lt;/em&gt; comic books.&lt;/p&gt;
&lt;p&gt;Get acquainted with Bigby, Colin, Bufkin and Fabletown below... and watch for further info coming out of E3 in June!&lt;/p&gt;
&lt;p&gt;If you simply can't wait that long, be sure to check out our &lt;a title="Telltale Games' The Wolf Among Us interview with Game Informer" href="http://www.gameinformer.com/b/features/archive/2013/05/07/the-wolf-among-us-preview-telltale-is-back-again-to-torment-with-tough-choices.aspx" target="_blank"&gt;interview with&amp;nbsp;Game Informer&lt;/a&gt;&amp;nbsp;for some more teases.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;"Even if you're a hardcore Fables fan who thinks you know what's coming, prepare for Telltale to surprise you. "We do a lot of clever storytelling moves that will leave Fables fans wondering what the hell is going on," Lead Designer Ryan Kaufman says. "Knowing how it all turns out [is] a weird advantage sometimes, [but it will leave you thinking], 'how do we get there?'"&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img style="display: block; margin-left: auto; margin-right: auto;" src="http://cdn.telltalegames.com/files/blogs/2013-05-10/TheWolfAmongUs_001_BigbyFight.jpg" alt="Bigby fights in Telltale Games' The Wolf Among Us" width="640" height="360" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img style="display: block; margin-left: auto; margin-right: auto;" src="http://cdn.telltalegames.com/files/blogs/2013-05-10/TheWolfAmongUs_004_Bufkin_BusinessOffice.jpg" alt="Bufkin / business office in Telltale Games' The Wolf Among Us, based on Bill Willingham's FABLES comics" width="640" height="364" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img style="display: block; margin-left: auto; margin-right: auto;" src="http://cdn.telltalegames.com/files/blogs/2013-05-10/TheWolfAmongUs_002_Bigby_Colin_Apartment.jpg" alt="Bigby and Colin in Telltale Games' The Wolf Among Us, based on Bill Willingham's FABLES comics" width="640" height="360" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img style="display: block; margin-left: auto; margin-right: auto;" src="http://cdn.telltalegames.com/files/blogs/2013-05-10/TheWolfAmongUs_003_Fabletown_Environment.jpg" alt="Fabletown environment in Telltale Games' The Wolf Among Us, based on Bill Willingham's FABLES comics" width="640" height="360" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img style="display: block; margin-left: auto; margin-right: auto;" src="http://cdn.telltalegames.com/files/blogs/2013-05-10/TheWolfAmongUs_005_BigbyHeroImageArtwork_Toad.jpg" alt="Bigby hero image - Telltale Games' The Wolf Among Us, based on Bill Willingham's FABLES comics" width="640" height="382" /&gt;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TelltaleBlog/~4/meVjZoOizUc" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://www.telltalegames.com/community/blogs/id-1017</feedburner:origLink></item>

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			<title>Poker Night 2 available now!</title>
			<link>http://feedproxy.google.com/~r/TelltaleBlog/~3/cjrBHyig2QI/id-1016</link>
			<guid isPermaLink="false">http://www.telltalegames.com/community/blogs/id-1016</guid>
			<pubDate>Wed, 24 Apr 2013 12:00:00 -0700</pubDate>
			<description>&lt;p&gt;The wait is over (or for some of us, &lt;em&gt;almost&lt;/em&gt; over)! &lt;em&gt;&lt;strong&gt;Poker Night 2&lt;/strong&gt;&lt;/em&gt; launched on XBLA today, with other platforms to follow shortly.&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Xbox Live Arcade Worldwide: AVAILABLE NOW&lt;/li&gt;
&lt;li&gt;Steam Worldwide: AVAILABLE NOW&lt;/li&gt;
&lt;li&gt;PlayStation Network (US/SCEA): AVAILABLE NOW&lt;/li&gt;
&lt;li&gt;PlayStation Network (EU/SCEE): AVAILABLE NOW&lt;/li&gt;
&lt;li&gt;iOS App Store: release date and details coming soon&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Be sure to check out the launch trailer below for some brand new sneak peeks!&lt;/p&gt;
&lt;p style="text-align: center;"&gt;
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&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TelltaleBlog/~4/cjrBHyig2QI" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://www.telltalegames.com/community/blogs/id-1016</feedburner:origLink></item>

		<item>
			<title>Bill Willingham talks The Wolf Among Us</title>
			<link>http://feedproxy.google.com/~r/TelltaleBlog/~3/Ro7WYkzj8QA/id-1015</link>
			<guid isPermaLink="false">http://www.telltalegames.com/community/blogs/id-1015</guid>
			<pubDate>Thu, 18 Apr 2013 12:00:00 -0700</pubDate>
			<description>&lt;p&gt;We asked Bill Willingham, the creator of &lt;em&gt;Fables&lt;/em&gt;, if he'd like to share a message with Telltale followers across the interwebs. Happily he said yes, and now we have a whole blog post without having to write it ourselves! Here's what he had to say about &lt;em&gt;&lt;strong&gt;The Wolf Among Us&lt;/strong&gt;&lt;/em&gt;&amp;hellip;&lt;/p&gt;
&lt;p&gt;&lt;img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="http://cdn.telltalegames.com/files/blogs/2013-04-18/bill_willingham.jpg" alt="Bill Willingham, Fables creator, talks about The Wolf Among Us and Telltale Games" width="600" height="463" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Let's start with a confession. I'm not the world's greatest expert on videogames. I like them, or at least some of them, but I'm not good at them.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;But I'm pretty good at story (sorry for the indelicate bragging), and I tend to be fairly protective where my own stories are concerned. Okay, maybe I'm not quite the mother bear level of protective. I've never ripped the limbs from a camper to protect my cubs, but I&amp;rsquo;m willing to learn.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;So then anyway, when Telltale Games made its deal with DC Comics to turn &lt;/em&gt;Fables&lt;em&gt; into a game I had one overriding concern. Would they get the story right?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Fables&lt;em&gt; has been shopped around for a movie or TV show almost right from the launch of the series. On two different occasions the possible, maybe, could be deal (which is as far as most projects go out there) resulted in scripts for a&lt;/em&gt; Fables&lt;em&gt; TV pilot (and in each case the script was never filmed as a pilot).&amp;nbsp;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;In both cases, when I was eventually allowed to read them, the scripts told me the same thing: whoever wrote these stories never read &lt;/em&gt;Fables&lt;em&gt;, or didn't like what they'd read, or simply thought they'd do something different to put their own personal "stamp" on the story. Even the one that was a pretty good fairy tale story, in the most generic sense, was a lousy &lt;/em&gt;Fables &lt;em&gt;story. Except for using some of the same names for characters they bore little resemblance to the &lt;/em&gt;Fables &lt;em&gt;comic book series.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;No surprise then that I was most worried about their fidelity to the &lt;/em&gt;Fables &lt;em&gt;story, when I heard a deal had been reached to adapt &lt;/em&gt;Fables &lt;em&gt;into a Telltale game.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;The surprise ending to this tale? The men and women at Telltale got the story right. They know the true story of &lt;/em&gt;Fables &lt;em&gt;frontwards and back, so well in fact that I went out of my way to reach a separate deal with Telltale, not only to do what I can to help direct the story of their game, but to make the story in the game canon in the greater &lt;/em&gt;Fables&lt;em&gt; fictional universe. That may seem a pretty bold step to take, but their in-game story merits it. It's brilliant to the point of there being far too many moments of, "I wish I&amp;rsquo;d thought of that."&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;One more confession, and then I'll let you get back to the rest of this page. Part of my deal with Telltale is to catch their &lt;/em&gt;Fables&lt;em&gt; continuity mistakes and make sure they remain true to the original story and characters. But they've made so few mistakes I fear I'm stealing their money. They know the material so well, and remain so true to it, I don't have enough to do.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Maybe I could make snacks for everyone in the break room?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Bill Willingham&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Somewhere in Minnesota&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TelltaleBlog/~4/Ro7WYkzj8QA" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://www.telltalegames.com/community/blogs/id-1015</feedburner:origLink></item>

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			<title>What do we have in the Poker Night 2 pot?</title>
			<link>http://feedproxy.google.com/~r/TelltaleBlog/~3/zJlMosripZI/id-1014</link>
			<guid isPermaLink="false">http://www.telltalegames.com/community/blogs/id-1014</guid>
			<pubDate>Wed, 17 Apr 2013 12:00:00 -0700</pubDate>
			<description>&lt;p&gt;Winning is good, but what good is being Pockets McMoneybags in &lt;strong&gt;&lt;em&gt;Poker Night 2&lt;/em&gt;&lt;/strong&gt; if you can't show off your imaginary wealth? Worry not! In-game unlock rewards mean you can deck the entire Inventory in the theme of your choosing - &lt;em&gt;Portal&lt;/em&gt;, &lt;em&gt;Borderlands&lt;/em&gt;, &lt;em&gt;The Venture Bros.&lt;/em&gt;, &lt;em&gt;Army of Darkness&lt;/em&gt; or &lt;em&gt;Sam &amp;amp; Max&lt;/em&gt; - so you can rub your winnings in those losers' faces!&lt;/p&gt;
&lt;p&gt;Of course, in-game unlocks are fine and dandy, but you can also show off your elite pokering skills in other games and other places. Depending on the platform you're playing on, you can win and unlock cool stuff for &lt;em&gt;Borderlands 2&lt;/em&gt; (consoles/Steam), &lt;em&gt;Team Fortress 2&lt;/em&gt; (Steam only), Avatar Items for Xbox 360, or some sweet (and completely exclusive) PlayStation 3 themes.&lt;/p&gt;
&lt;p&gt;The Unlocks Showcase trailer here explains it all, and features a few more sneak peeks at what we'll see at the Inventory in &lt;strong&gt;&lt;em&gt;Poker Night 2&lt;/em&gt;&lt;/strong&gt;!&lt;/p&gt;
&lt;p style="text-align: center;"&gt;
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&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TelltaleBlog/~4/zJlMosripZI" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://www.telltalegames.com/community/blogs/id-1014</feedburner:origLink></item>

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			<title>Poker Night 2 ups the ante in April</title>
			<link>http://feedproxy.google.com/~r/TelltaleBlog/~3/HvbSK1uuA3A/id-1013</link>
			<guid isPermaLink="false">http://www.telltalegames.com/community/blogs/id-1013</guid>
			<pubDate>Mon, 01 Apr 2013 12:00:00 -0700</pubDate>
			<description>&lt;p&gt;This is no bluff - &lt;em&gt;&lt;strong&gt;Poker Night 2&lt;/strong&gt;&lt;/em&gt; is coming in April! Some of the biggest personalities in gaming, film, and animation are going all-in on XBLA, PSN, PC and Mac.&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;
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&lt;/p&gt;
&lt;p&gt;Taking the fifth seat at the table, players will be joined by an all-star cast:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Claptrap&lt;/strong&gt; from Gearbox Software's critically-acclaimed and multi-million selling &lt;em&gt;Borderlands&lt;/em&gt; video game series&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Brock Samson&lt;/strong&gt; from Adult Swim's animated series &lt;em&gt;The Venture Bros.&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Sam&lt;/strong&gt; from the &lt;em&gt;Sam &amp;amp; Max&lt;/em&gt; video game and comic book series by Steve Purcell&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ash Williams&lt;/strong&gt; from the cult classic movie &lt;em&gt;Army of Darkness&lt;/em&gt;. Groovy!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Players at the table will be assured of a fair hand dealt under the unblinking gaze of a Genetic Lifeform and Disk Operating System from Aperture Science research facilities, otherwise known as &lt;strong&gt;GLaDOS&lt;/strong&gt;&amp;nbsp;(from the&amp;nbsp;&lt;em&gt;Portal&lt;/em&gt; video game series by Valve)!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;Poker Night 2&lt;/em&gt;&lt;/strong&gt; will also offer the chance to win 'Bounty Unlocks': rewards for use within other games when special goals are achieved. With cunning and skill, you can unlock prizes including exclusive skins and heads for use within &lt;em&gt;Borderlands 2&lt;/em&gt; (Xbox 360, PS3 and PC), character accessories for &lt;em&gt;Team Fortress 2&lt;/em&gt; (PC only), unique Xbox 360 Avatar Items, and Premium Themes for dressing up PlayStation 3.&lt;/p&gt;
&lt;p&gt;So... who's in? Check out the official site &lt;a href="../../pokernight2"&gt;here&lt;/a&gt;!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TelltaleBlog/~4/HvbSK1uuA3A" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://www.telltalegames.com/community/blogs/id-1013</feedburner:origLink></item>

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			<title>The Wolf Among Us is unleashed this summer</title>
			<link>http://feedproxy.google.com/~r/TelltaleBlog/~3/FrJQCeaQnlM/id-1012</link>
			<guid isPermaLink="false">http://www.telltalegames.com/community/blogs/id-1012</guid>
			<pubDate>Thu, 28 Mar 2013 12:00:00 -0700</pubDate>
			<description>&lt;p&gt;We've been keeping this one under wraps for a while, and today we're excited to announce that Telltale unleashes &lt;strong&gt;&lt;em&gt;The Wolf Among Us&lt;/em&gt;&lt;/strong&gt; this summer! Based on Bill Willingham's award-winning comic book series &lt;strong&gt;&lt;em&gt;FABLES&lt;/em&gt;&lt;/strong&gt;, the season will debut on XBLA, PSN, PC and Mac.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;span style="font-size: 7.5pt; font-family: Verdana, sans-serif;"&gt;&lt;img src="http://cdn.telltalegames.com/files/blogs/2013-03-28/TWAU_HOWL.jpg" alt="" width="620" height="349" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;A consistent &lt;em&gt;New York Times&lt;/em&gt; bestseller and winner of over a dozen Eisner awards, the &lt;strong&gt;&lt;em&gt;FABLES&lt;/em&gt;&lt;/strong&gt; universe has become one of the richest mythologies in comics. Storybook characters like Snow White, The Big Bad Wolf and Pinocchio are real, and living incognito among us in the mundane ("mundy") world. Of course, their heritage means they are not quite like us...&lt;/p&gt;
&lt;p&gt;Set prior to the events in the first issue in the comic book series, &lt;strong&gt;&lt;em&gt;The Wolf Among Us&lt;/em&gt;&lt;/strong&gt; puts players in the role of Bigby Wolf, a man once more infamously known as The Big Bad Wolf. Now the sheriff of Fabletown, a hidden enclave of exiled Fables living in New York City, Bigby is tasked by bureaucrat Snow White to keep order within the society of mythical creatures and characters trying to remain undetected in the world of the mundane. From a chain-smoking member of 'The Three Little Pigs' to a car-thieving Mr. Toad itching for his next wild ride, The Wolf Among Us examines the lives of beings straight from the pages of myth and lore, now trying to survive on the meanest and grittiest streets of New York City.&lt;/p&gt;
&lt;p&gt;Our very own Dan Connors, Telltale's CEO and Co-Founder, said this week: "Developing The Wolf Among Us based on the FABLES universe has allowed our studio to build upon all of the hallmarks of what makes our episodic series so engaging for players. Through an evolution of our approach to choice and consequence, we can further explore the complexity of each and every iconic character in a universe rich with untold history from the darkest sides of the storybooks."&lt;/p&gt;
&lt;p&gt;The Telltale team can't WAIT to unveil more about this upcoming game series as we inch closer to its expected summer launch. For more news and updates, stay tuned right here to the Telltale blog, follow &lt;a href="http://twitter.com/telltalegames"&gt;@telltalegames&lt;/a&gt; on twitter, and don't forget to check out our &lt;a href="http://www.facebook.com/TheWolfAmongUs"&gt;new page on Facebook&lt;/a&gt; for &lt;strong&gt;&lt;em&gt;The Wolf Among Us&lt;/em&gt;&lt;/strong&gt; for updates and images as they become available.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TelltaleBlog/~4/FrJQCeaQnlM" height="1" width="1"/&gt;</description>
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