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from the loop"/><category term="tales from the magicians skull"/><category term="talking crit"/><category term="talking crit livestream"/><category term="taveller"/><category term="tavern 3.0"/><category term="tavern on tap"/><category term="tavern picks"/><category term="tavern tales"/><category term="taverner in need"/><category term="tea"/><category term="teeth RPG"/><category term="tegal manor"/><category term="tenkar&#39;s community funded adventures"/><category term="tenkar&#39;s tavern tankard"/><category term="tenkars tavern community mailing list"/><category term="tenkars tavern community newsletter"/><category term="tenkars tavern crowdsourced wand of wonder"/><category term="tenkars tavern gamen"/><category term="tenkars tavern recap podcast"/><category term="tenkars tavern youtube channel weekly recap"/><category term="tenkars treasure trove"/><category term="terminator"/><category term="terry pavlet"/><category term="thanks"/><category term="thats how we roll"/><category term="the bad the ugly and the good"/><category term="the biting halfling"/><category term="the cape"/><category term="the dragon hoard zine"/><category term="the dungeon show"/><category term="the fickleness of luck"/><category term="the gamers"/><category term="the games i own but have never played"/><category term="the hollow ground"/><category term="the lost city of barakus"/><category term="the lost dungeons of tonisborg"/><category term="the misplaced lands"/><category term="the perturbed dragon"/><category term="the princess bride"/><category term="the ramshackle sewers of the moon tribe ratlings"/><category term="the strange"/><category term="the tankard"/><category term="the tavern video network"/><category term="the taverns book of mundane majiks"/><category term="the trollish delver"/><category term="the ugly the bad and the good"/><category term="the unmaking campaign"/><category term="the unspeakable oath"/><category term="the world between for fictive hack"/><category 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href='https://www.blogger.com/feeds/1724254580047847936/posts/default?start-index=26&amp;max-results=25'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10510</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-4270800513908139169</id><published>2026-03-10T23:05:00.003-04:00</published><updated>2026-03-10T23:05:27.310-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="youtube"/><title type='text'>Why Open Tables Work So Well for Old-School Campaigns</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuvLwExfclK8QnMuAd5zTJK_URT3NDEwY2FENsLNJF8rWJ2_SDj_HQRV5ylXthYcx8iJG1-p151yuf1eDKmcvsjphfPk3aXunqeKmzy4DHawNJRY0WRNHRnlYDhxdBmqmbi4ZVpxxxhBZvz5b7ziLLsnod3Gx-RElJVH2tR4ANoO_o46BMcFQIUDuNmMeQ/s1536/open%20table.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;426&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuvLwExfclK8QnMuAd5zTJK_URT3NDEwY2FENsLNJF8rWJ2_SDj_HQRV5ylXthYcx8iJG1-p151yuf1eDKmcvsjphfPk3aXunqeKmzy4DHawNJRY0WRNHRnlYDhxdBmqmbi4ZVpxxxhBZvz5b7ziLLsnod3Gx-RElJVH2tR4ANoO_o46BMcFQIUDuNmMeQ/w640-h426/open%20table.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;It was suggested that I turn my YouTube transcripts into blog posts. Consider this an experiment for now - &lt;b&gt;Tenkar&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;&lt;p data-end=&quot;396&quot; data-start=&quot;318&quot;&gt;If your campaign lives and dies by a group chat, you already know the problem.&lt;/p&gt;&lt;p data-end=&quot;616&quot; data-start=&quot;398&quot;&gt;Three people can’t make it. Two more might be late. One player vanishes for a month. Before long, you’re either canceling again or running another awkward “who’s here tonight?” session that feels like it barely counts.&lt;/p&gt;&lt;p data-end=&quot;653&quot; data-start=&quot;618&quot;&gt;That’s where the open table shines.&lt;/p&gt;&lt;p data-end=&quot;829&quot; data-start=&quot;655&quot;&gt;Not because it magically fixes scheduling. It doesn’t. Real life still happens. What it does is give you a campaign structure that keeps working even when attendance doesn’t.&lt;/p&gt;&lt;p data-end=&quot;875&quot; data-start=&quot;831&quot;&gt;And for old-school play, that matters a lot.&lt;/p&gt;&lt;h2 data-end=&quot;910&quot; data-section-id=&quot;rhhrvv&quot; data-start=&quot;877&quot;&gt;What an Open Table Actually Is&lt;/h2&gt;&lt;p data-end=&quot;1045&quot; data-start=&quot;912&quot;&gt;A lot of people hear “open table” and assume it means chaos. Random drop-ins, no continuity, no story, and no real campaign identity.&lt;/p&gt;&lt;p data-end=&quot;1061&quot; data-start=&quot;1047&quot;&gt;That’s not it.&lt;/p&gt;&lt;p data-end=&quot;1512&quot; data-start=&quot;1063&quot;&gt;An open table is a persistent campaign world with a rotating cast of players. Sessions have a clear starting point and a clear stopping point. The world stays in motion, even if the exact party changes from week to week. Instead of the campaign belonging to one fixed lineup of players, it belongs to the setting itself. Whoever shows up this session gets to interact with that world and leave their mark on it. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;span class=&quot;relative inline-flex items-center&quot;&gt;&lt;button class=&quot;ms-1 flex h-[25px] text-[10px] leading-[13px] rounded-xl corner-superellipse/1.1 items-center justify-center gap-1 px-2 relative text-token-text-secondary! hover:text-token-text-primary! hover:bg-token-bg-secondary dark:bg-token-main-surface-secondary dark:hover:bg-token-bg-secondary bg-[#f4f4f4] &quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;h-[16px] w-[16px] object-contain text-token-text-primary! flex-none icon-sm&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-fk4oovux.svg#554074&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/button&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;not-prose mt-0! mb-0! flex-auto truncate&quot;&gt;open table&lt;/p&gt;&lt;p data-end=&quot;1641&quot; data-start=&quot;1514&quot;&gt;That’s a very old-school way to think about campaign play, and honestly, it scales better than a lot of modern expectations do.&lt;/p&gt;&lt;h2 data-end=&quot;1667&quot; data-section-id=&quot;1vgsr3o&quot; data-start=&quot;1643&quot;&gt;Why This Format Works&lt;/h2&gt;&lt;p data-end=&quot;1772&quot; data-start=&quot;1669&quot;&gt;The biggest strength of the open table is that it stops putting all the pressure on perfect attendance.&lt;/p&gt;&lt;p data-end=&quot;2017&quot; data-start=&quot;1774&quot;&gt;You are no longer trying to preserve “the party” as if every session must include the exact same people. Instead, you build a campaign that assumes different players will come and go. That shift alone cuts down on a lot of referee frustration.&lt;/p&gt;&lt;p data-end=&quot;2046&quot; data-start=&quot;2019&quot;&gt;It also helps with burnout.&lt;/p&gt;&lt;p data-end=&quot;2378&quot; data-start=&quot;2048&quot;&gt;When you stop designing around one exact cast, prep gets easier. You are no longer asking, “What will this specific group of five do next week?” You are asking, “What parts of my world are active and ready for whichever players show up?” That is a much healthier way to prep, and it fits B/X, OSE, and similar styles beautifully.&lt;/p&gt;&lt;h2 data-end=&quot;2414&quot; data-section-id=&quot;1dejua5&quot; data-start=&quot;2380&quot;&gt;The Simple Open Table Structure&lt;/h2&gt;&lt;p data-end=&quot;2515&quot; data-start=&quot;2416&quot;&gt;At its core, an open table does not need a complicated framework. It needs a few stable procedures.&lt;/p&gt;&lt;h3 data-end=&quot;2537&quot; data-section-id=&quot;5n49if&quot; data-start=&quot;2517&quot;&gt;1. One home base&lt;/h3&gt;&lt;p data-end=&quot;2738&quot; data-start=&quot;2539&quot;&gt;Pick a town and make it the front door of the campaign. It does not have to be fancy. It just has to be consistent. Players should always know where play begins.&amp;nbsp;&lt;/p&gt;&lt;h3 data-end=&quot;2773&quot; data-section-id=&quot;1ytdgs9&quot; data-start=&quot;2740&quot;&gt;2. Start in town, end in town&lt;/h3&gt;&lt;p data-end=&quot;2824&quot; data-start=&quot;2775&quot;&gt;This is the rule that makes the whole thing work.&lt;/p&gt;&lt;p data-end=&quot;3212&quot; data-start=&quot;2826&quot;&gt;In a closed campaign, you can end a session deep in the dungeon and pick up from there next week. In an open table, that becomes a headache fast. A clean ending point lets a completely different group of players sit down next time without the campaign falling apart. So the pressure becomes simple: get back alive. That pressure is not a limitation. It is what gives the session shape.&lt;/p&gt;&lt;h3 data-end=&quot;3259&quot; data-section-id=&quot;1uqayhv&quot; data-start=&quot;3214&quot;&gt;3. Use sign-ups instead of chasing people&lt;/h3&gt;&lt;p data-end=&quot;3543&quot; data-start=&quot;3261&quot;&gt;Post the session time. Let players opt in. First come, first served, or use a rotation if you prefer. The important part is that you stop acting like a cruise director trying to track everybody down. The table exists. Players choose to join it.&amp;nbsp;&lt;/p&gt;&lt;h3 data-end=&quot;3573&quot; data-section-id=&quot;icbe8h&quot; data-start=&quot;3545&quot;&gt;4. Keep the world stable&lt;/h3&gt;&lt;p data-end=&quot;3806&quot; data-start=&quot;3575&quot;&gt;Dungeon entrances stay where they are. Rumors point to real places. Hexes do not move around to suit the current party. When players discover something, that information stays discovered. The campaign accumulates shared knowledge.&lt;/p&gt;&lt;h3 data-end=&quot;3838&quot; data-section-id=&quot;1erqwzi&quot; data-start=&quot;3808&quot;&gt;5. Keep brief public notes&lt;/h3&gt;&lt;p data-end=&quot;3962&quot; data-start=&quot;3840&quot;&gt;One paragraph is enough. Where did the group go? What changed? What became more dangerous? What did they leave unfinished?&lt;/p&gt;&lt;p data-end=&quot;4106&quot; data-start=&quot;3964&quot;&gt;That is the glue that turns a drop-in session into a real campaign. It also lets players who missed a week still feel connected to the world.&lt;/p&gt;&lt;h3 data-end=&quot;4137&quot; data-section-id=&quot;1h2zuq1&quot; data-start=&quot;4108&quot;&gt;6. Be clear about rewards&lt;/h3&gt;&lt;p data-end=&quot;4158&quot; data-start=&quot;4139&quot;&gt;Showing up matters.&lt;/p&gt;&lt;p data-end=&quot;4400&quot; data-start=&quot;4160&quot;&gt;Whether you handle advancement through treasure, XP, training, carousing, or some mix of those, keep it consistent. The players who went on the expedition get the rewards. That is not unfair. That is the engine that keeps the table moving.&lt;/p&gt;&lt;h3 data-end=&quot;4428&quot; data-section-id=&quot;13pgsh3&quot; data-start=&quot;4402&quot;&gt;7. Protect your energy&lt;/h3&gt;&lt;p data-end=&quot;4472&quot; data-start=&quot;4430&quot;&gt;An open table does not mean a loose table.&lt;/p&gt;&lt;p data-end=&quot;4761&quot; data-start=&quot;4474&quot;&gt;Show up on time. Bring a ready character. Know what your character can do. Do not spend twenty minutes arguing over rules. New players can absolutely join, but the game still moves. That part matters if you want the format to stay healthy over time.&amp;nbsp;&lt;/p&gt;&lt;h2 data-end=&quot;4791&quot; data-section-id=&quot;19bwxf1&quot; data-start=&quot;4763&quot;&gt;The Real Shift in Mindset&lt;/h2&gt;&lt;p data-end=&quot;4867&quot; data-start=&quot;4793&quot;&gt;Players in an open table are not signing up for “the Tuesday night party.”&lt;/p&gt;&lt;p data-end=&quot;4912&quot; data-start=&quot;4869&quot;&gt;They are signing up for the campaign world.&lt;/p&gt;&lt;p data-end=&quot;5300&quot; data-start=&quot;4914&quot;&gt;That means the session goal is driven by who is present tonight, not by who wishes they were there. A character can have unfinished business, rivals, ambitions, and long-term goals, but the campaign does not freeze because one player missed a week. If players want continuity, they build it through notes, rumors, maps, and follow-up expeditions.&amp;nbsp;&lt;/p&gt;&lt;p data-end=&quot;5590&quot; data-start=&quot;5302&quot;&gt;On the referee side, the promise is just as important. The world remembers what happened. Prep does not depend on perfect attendance. Showing up ready gets rewarded. That social contract is what keeps the whole thing from feeling like herding cats.&amp;nbsp;&lt;/p&gt;&lt;h2 data-end=&quot;5610&quot; data-section-id=&quot;kvns89&quot; data-start=&quot;5592&quot;&gt;A Quick Example&lt;/h2&gt;&lt;p data-end=&quot;5693&quot; data-start=&quot;5612&quot;&gt;Let’s say your home base town has three current leads posted on the tavern board:&lt;/p&gt;&lt;ul data-end=&quot;5801&quot; data-start=&quot;5695&quot;&gt;&lt;li data-end=&quot;5715&quot; data-section-id=&quot;cgv6m3&quot; data-start=&quot;5695&quot;&gt;&lt;p data-end=&quot;5715&quot; data-start=&quot;5697&quot;&gt;Smoke in the hills&lt;/p&gt;&lt;/li&gt;&lt;li data-end=&quot;5755&quot; data-section-id=&quot;1s1fa3x&quot; data-start=&quot;5716&quot;&gt;&lt;p data-end=&quot;5755&quot; data-start=&quot;5718&quot;&gt;A foul-smelling old well outside town&lt;/p&gt;&lt;/li&gt;&lt;li data-end=&quot;5801&quot; data-section-id=&quot;1q6934y&quot; data-start=&quot;5756&quot;&gt;&lt;p data-end=&quot;5801&quot; data-start=&quot;5758&quot;&gt;A vanished trader’s wagon on the north road&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p data-end=&quot;5934&quot; data-start=&quot;5803&quot;&gt;Friday night comes around. Four players show up. Two regulars, one player who has been gone for a month, and one brand-new fighter.&lt;/p&gt;&lt;p data-end=&quot;6021&quot; data-start=&quot;5936&quot;&gt;You start in town. No long recap. The players read the board and choose the old well.&lt;/p&gt;&lt;p data-end=&quot;6389&quot; data-start=&quot;6023&quot;&gt;They head out, discover it drops into older tunnels below, push too hard, get roughed up, grab a little treasure, and trigger a collapse on the way back out. They make it to town alive, and the session ends. The next day, notes go up: the well entrance is partially blocked, something larger than rats is moving deeper below, and one side passage remains unexplored.&lt;/p&gt;&lt;p data-end=&quot;6547&quot; data-start=&quot;6391&quot;&gt;Now the next group has meaningful choices. Do they return to the well? Do they clear the collapse? Or do they ignore it and chase the missing wagon instead?&lt;/p&gt;&lt;p data-end=&quot;6687&quot; data-start=&quot;6549&quot;&gt;That is campaign play. Not because a plotted storyline forced it, but because the world changed and the players now react to that change.&lt;/p&gt;&lt;h2 data-end=&quot;6712&quot; data-section-id=&quot;12lzkzw&quot; data-start=&quot;6689&quot;&gt;The Usual Objections&lt;/h2&gt;&lt;h3 data-end=&quot;6744&quot; data-section-id=&quot;1r3y8dj&quot; data-start=&quot;6714&quot;&gt;“What about mixed levels?”&lt;/h3&gt;&lt;p data-end=&quot;6789&quot; data-start=&quot;6746&quot;&gt;Yes, you will get uneven parties sometimes.&lt;/p&gt;&lt;p data-end=&quot;7205&quot; data-start=&quot;6791&quot;&gt;That is manageable. Old-school play handles uneven power better than many people think, provided players understand that smart decisions matter more than balanced fights. The real danger is not level spread. It is mismatched expectations. If the players understand that the world is dangerous and that choosing which risks to take is part of play, the format holds together. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;span class=&quot;relative inline-flex items-center&quot;&gt;&lt;button class=&quot;ms-1 flex h-[25px] text-[10px] leading-[13px] rounded-xl corner-superellipse/1.1 items-center justify-center gap-1 px-2 relative text-token-text-secondary! hover:text-token-text-primary! hover:bg-token-bg-secondary dark:bg-token-main-surface-secondary dark:hover:bg-token-bg-secondary bg-[#f4f4f4] &quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;h-[16px] w-[16px] object-contain text-token-text-primary! flex-none icon-sm&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-fk4oovux.svg#554074&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/button&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;not-prose mt-0! mb-0! flex-auto truncate&quot;&gt;open table&lt;/p&gt;&lt;h3 data-end=&quot;7230&quot; data-section-id=&quot;1wk2lp8&quot; data-start=&quot;7207&quot;&gt;“What about story?”&lt;/h3&gt;&lt;p data-end=&quot;7312&quot; data-start=&quot;7232&quot;&gt;Open tables absolutely produce story. They just do not produce screenplay story.&lt;/p&gt;&lt;p data-end=&quot;7720&quot; data-start=&quot;7314&quot;&gt;The plot comes from what players choose, survive, fail, loot, awaken, or destroy. Over time, the campaign story becomes the record of which sites were cleared, which factions gained strength, which rumors paid off, and which characters died doing something brave, foolish, or both. If you want a throughline, use the setting as that throughline. Let the town, wilderness, and dungeon carry the continuity.&lt;/p&gt;&lt;h3 data-end=&quot;7744&quot; data-section-id=&quot;9c5t7s&quot; data-start=&quot;7722&quot;&gt;“What about prep?”&lt;/h3&gt;&lt;p data-end=&quot;7844&quot; data-start=&quot;7746&quot;&gt;Open tables actually reduce prep, but only if you stop custom-building content for one exact cast.&lt;/p&gt;&lt;p data-end=&quot;8172&quot; data-start=&quot;7846&quot;&gt;Keep one stocked location ready. Keep a nearby travel area with encounter notes. Keep a rumor board that points toward material you already have. Then, when players choose a lead, you are not scrambling to invent a whole campaign on the fly. You are just turning the spotlight toward a piece of the world that already exists.&lt;/p&gt;&lt;h3 data-end=&quot;8215&quot; data-section-id=&quot;20aehx&quot; data-start=&quot;8174&quot;&gt;“Won’t new players slow things down?”&lt;/h3&gt;&lt;p data-end=&quot;8238&quot; data-start=&quot;8217&quot;&gt;Only if you let them.&lt;/p&gt;&lt;p data-end=&quot;8681&quot; data-start=&quot;8240&quot;&gt;New players should be welcome, but they should come in with a ready character and a straightforward role. A simple fighter, thief, or cleric works fine. Pair them with someone experienced and keep the table moving. In fact, an open table can be one of the best ways to bring new players into old-school gaming, because they can join without feeling like they missed six sessions of required backstory. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;span class=&quot;relative inline-flex items-center&quot;&gt;&lt;button class=&quot;ms-1 flex h-[25px] text-[10px] leading-[13px] rounded-xl corner-superellipse/1.1 items-center justify-center gap-1 px-2 relative text-token-text-secondary! hover:text-token-text-primary! hover:bg-token-bg-secondary dark:bg-token-main-surface-secondary dark:hover:bg-token-bg-secondary bg-[#f4f4f4] &quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;h-[16px] w-[16px] object-contain text-token-text-primary! flex-none icon-sm&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-fk4oovux.svg#554074&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/button&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;not-prose mt-0! mb-0! flex-auto truncate&quot;&gt;open table&lt;/p&gt;&lt;h2 data-end=&quot;8702&quot; data-section-id=&quot;1214he4&quot; data-start=&quot;8683&quot;&gt;The Bigger Point&lt;/h2&gt;&lt;p data-end=&quot;8800&quot; data-start=&quot;8704&quot;&gt;Old-school campaigns scale better when the campaign is not the party. The campaign is the world.&lt;/p&gt;&lt;p data-end=&quot;8838&quot; data-start=&quot;8802&quot;&gt;That is the heart of the open table.&lt;/p&gt;&lt;p data-end=&quot;9097&quot; data-start=&quot;8840&quot;&gt;It lowers the barrier to entry. It cuts down scheduling drama. It protects the referee from carrying everything on their back. And it encourages exactly the kind of shared-world, expedition-based, player-driven play that B/X and the broader OSR do so well.&lt;/p&gt;&lt;p data-end=&quot;9137&quot; data-start=&quot;9099&quot;&gt;If you want to try it, keep it simple.&lt;/p&gt;&lt;p data-end=&quot;9259&quot; data-start=&quot;9139&quot;&gt;One town.&lt;br data-end=&quot;9151&quot; data-start=&quot;9148&quot; /&gt;Start in town, end in town.&lt;br data-end=&quot;9181&quot; data-start=&quot;9178&quot; /&gt;A rumor board.&lt;br data-end=&quot;9198&quot; data-start=&quot;9195&quot; /&gt;A posted schedule.&lt;br data-end=&quot;9219&quot; data-start=&quot;9216&quot; /&gt;A short session summary after each game.&lt;/p&gt;&lt;p data-end=&quot;9307&quot; data-start=&quot;9261&quot;&gt;Run it for four sessions and see how it feels.&lt;/p&gt;&lt;p data-end=&quot;9363&quot; data-start=&quot;9309&quot;&gt;Odds are, you’ll notice the difference pretty quickly.&lt;/p&gt;&lt;p data-end=&quot;9363&quot; data-start=&quot;9309&quot;&gt;Original Video: &lt;a href=&quot;https://www.youtube.com/watch?v=HTc5IiRwuNY&quot;&gt;https://www.youtube.com/watch?v=HTc5IiRwuNY&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/4270800513908139169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/03/why-open-tables-work-so-well-for-old.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/4270800513908139169'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/4270800513908139169'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/03/why-open-tables-work-so-well-for-old.html' title='Why Open Tables Work So Well for Old-School Campaigns'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuvLwExfclK8QnMuAd5zTJK_URT3NDEwY2FENsLNJF8rWJ2_SDj_HQRV5ylXthYcx8iJG1-p151yuf1eDKmcvsjphfPk3aXunqeKmzy4DHawNJRY0WRNHRnlYDhxdBmqmbi4ZVpxxxhBZvz5b7ziLLsnod3Gx-RElJVH2tR4ANoO_o46BMcFQIUDuNmMeQ/s72-w640-h426-c/open%20table.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-3813557192005358099</id><published>2026-02-26T15:50:00.003-05:00</published><updated>2026-02-26T19:39:34.865-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ken whitman"/><title type='text'>As Requested, a Retraction</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggjy175lEursJVlpLevInmRt5SbcjX00-HDZ1rZdPYYCQkL-67kw8LG1aXfNoGCkrOae3vZ-khiANSXLn2cx-dXV4i4a5ibVvvssoiFj00v7icfUbgCfB6GkvPrG0EtvgT_4AIcHUU2KVS9Bftr75H9kCiJ6gXLQkKAPaufq9VUrcvq6Hy68wmGm1BweTi/s444/Screenshot%202026-02-26%20at%203.49.03%E2%80%AFPM.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;119&quot; data-original-width=&quot;444&quot; height=&quot;172&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggjy175lEursJVlpLevInmRt5SbcjX00-HDZ1rZdPYYCQkL-67kw8LG1aXfNoGCkrOae3vZ-khiANSXLn2cx-dXV4i4a5ibVvvssoiFj00v7icfUbgCfB6GkvPrG0EtvgT_4AIcHUU2KVS9Bftr75H9kCiJ6gXLQkKAPaufq9VUrcvq6Hy68wmGm1BweTi/w640-h172/Screenshot%202026-02-26%20at%203.49.03%E2%80%AFPM.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;On January 16th, 2026, Chris Stodgill posted a post regarding Ken Whitman.&lt;/p&gt;&lt;p&gt;Ken has objected to the post in question on the grounds that, and I will quote:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The article contains statements that falsely assert or imply that I have engaged in fraudulent or criminal conduct, including but not limited to referring to me as a “KickScammer” and stating that I may “scam people again.” In context, these statements convey to a reasonable reader that I have engaged in criminal fraud.&lt;/p&gt;&lt;p&gt;I have never been charged with, indicted for, or convicted of any crime in any state or federal court.&lt;/p&gt;&lt;p&gt;Statements that characterize an individual as having committed scams or engaged in fraudulent activity, when false, constitute defamation per se under Kentucky law.&lt;/p&gt;&lt;p&gt;You are hereby placed on notice that these statements are disputed as false and defamatory.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Ken is correct. He has no criminal record that I can find.&amp;nbsp;&lt;/p&gt;&lt;p&gt;As the owner of Tenkar&#39;s Tavern and not the author of said article, I am not now, nor have I ever, referred to Ken Whitman as a &quot;Kickscammer.&quot; Again, as far as I can ascertain, Ken has never been charged criminally, let alone for criminal fraud.&lt;/p&gt;&lt;p&gt;The post in question has been removed from The Tavern.&lt;/p&gt;&lt;p&gt;For those unaware, Ken Whitman is currently suing me in the Kentucky Civil Court. That is public record.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Stay tuned for updates on the civil action.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/3813557192005358099/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/02/as-requested-retraction.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/3813557192005358099'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/3813557192005358099'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/02/as-requested-retraction.html' title='As Requested, a Retraction'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggjy175lEursJVlpLevInmRt5SbcjX00-HDZ1rZdPYYCQkL-67kw8LG1aXfNoGCkrOae3vZ-khiANSXLn2cx-dXV4i4a5ibVvvssoiFj00v7icfUbgCfB6GkvPrG0EtvgT_4AIcHUU2KVS9Bftr75H9kCiJ6gXLQkKAPaufq9VUrcvq6Hy68wmGm1BweTi/s72-w640-h172-c/Screenshot%202026-02-26%20at%203.49.03%E2%80%AFPM.png" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-7419644276678698873</id><published>2026-02-15T13:30:00.019-05:00</published><updated>2026-02-15T23:57:10.509-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="carousing"/><category scheme="http://www.blogger.com/atom/ns#" term="youtube"/><title type='text'>B/X - Carousing For Your Campaign</title><content type='html'>&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_q-MTfy6-nrSodEmwInUeT1s68QL31tgHxK7QN1LbMjGHWX9XbVGSFFgYcRBceaJkVlNS-DqYnQ_35yrRR24zls5gCA5WkBss4R5ISvjL02d_caWDV_74W-cmDnOODuqi2DVYfAniUf2lWwialH6qz0nP2_U4lEuuvTbbgOfX9aGnaty5cH8xLE5c9eL/s1536/carousing%202.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;426&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_q-MTfy6-nrSodEmwInUeT1s68QL31tgHxK7QN1LbMjGHWX9XbVGSFFgYcRBceaJkVlNS-DqYnQ_35yrRR24zls5gCA5WkBss4R5ISvjL02d_caWDV_74W-cmDnOODuqi2DVYfAniUf2lWwialH6qz0nP2_U4lEuuvTbbgOfX9aGnaty5cH8xLE5c9eL/w640-h426/carousing%202.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;The B/X Carousing Procedure&lt;/span&gt;&lt;/b&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;FRONT (3x5) — B/X CAROUSING (HOUSE PROCEDURE)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;1) SPEND (gold is gone):&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Light:&amp;nbsp; &amp;nbsp; 50 gp × level&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Standard: 100 gp × level&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Hard:&amp;nbsp; &amp;nbsp; &amp;nbsp;200 gp × level&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;2) INTENT (matters on high rolls):&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Rumors / Contacts / Heat Dump / Blow Off Steam&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;3) ROLL:&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;2d6 + CHA&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;4) BAND:&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;2–5&amp;nbsp; TROUBLE&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;6–8&amp;nbsp; MIXED&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;9–11 GOOD&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;12+&amp;nbsp; GREAT&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;5) BASE RUMORS (always, by spend):&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Light 1 / Standard 2 / Hard 3&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;TROUBLE (2–5): +Roll 1 Trouble&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Heat Dump: reroll Trouble once (must take new)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Steam: roll 2 Troubles, take worse&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;MIXED (6–8): choose 1&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Complication OR Owed Favor OR Contact-with-a-Want&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;GOOD (9–11): add by Intent&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Rumors: +1 rumor OR upgrade 1 to STRONG&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Contacts: +1 Contact&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Heat Dump: reduce Heat 1 step&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Steam: small boon&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;GREAT (12+): add by Intent&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Rumors: +2 rumors OR (1 STRONG +1)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Contacts: Strong Contact + boon&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Heat Dump: reduce Heat 1 step + safe contact&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;Steam: bigger boon&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;OPTIONAL XP:&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp;XP = 10% of gold spent (cap 200 × level)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;BACK (3x5) — QUICK TABLES&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;RUMORS (d12)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;1 Odd coins buyer&amp;nbsp; &amp;nbsp;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;2 Paying for fresh graves&amp;nbsp; &amp;nbsp;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;3 Missing guide/map&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;4 Watch attention&amp;nbsp; &amp;nbsp;&lt;span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;5 Noble servant hiring&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;6 Shrine lit at night&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;7 Rival crew hurt&amp;nbsp; &amp;nbsp;&lt;span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;8 Healer wiped out&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;9 Road “curse”&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;10 Locked cellar&amp;nbsp; &amp;nbsp; &lt;span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;11 Torchlight in tower&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&amp;nbsp;12 Bounty on the impossible&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;TROUBLE (d12)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;1 Brawl enemy&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;2 Pickpocket (lose +10% spend)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;3 Public scene (-1 reactions 1 week)&amp;nbsp; &lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;4 Owed favor (fixer)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;5 Property damage (+50 gp×lvl or feud) &lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;6 Bad bet promise&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;7 Offended faction&amp;nbsp; &lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&amp;nbsp;8 Watch questions&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;9 Duel challenge&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;10 Hangover day (lose morning)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;11 Tagalong NPC&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp; &amp;nbsp; &lt;/span&gt;12 Marked by rivals&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/7419644276678698873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/02/bx-carousing-for-your-campaign.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/7419644276678698873'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/7419644276678698873'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/02/bx-carousing-for-your-campaign.html' title='B/X - Carousing For Your Campaign'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_q-MTfy6-nrSodEmwInUeT1s68QL31tgHxK7QN1LbMjGHWX9XbVGSFFgYcRBceaJkVlNS-DqYnQ_35yrRR24zls5gCA5WkBss4R5ISvjL02d_caWDV_74W-cmDnOODuqi2DVYfAniUf2lWwialH6qz0nP2_U4lEuuvTbbgOfX9aGnaty5cH8xLE5c9eL/s72-w640-h426-c/carousing%202.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-9187051060172793449</id><published>2026-02-14T12:16:00.000-05:00</published><updated>2026-02-14T12:16:07.126-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="youtube"/><title type='text'>Factions in the OSR - Dungeons/Urban/Wilderness </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF2XKYNPR7mY3nuXLsESA8HDS8VjLxIQwmAd2831q4tBOhi9r8qGaSoqEJ6PNhJhqX9vxKjv1yGTSkbYTEIs0dxtrChGwnZMkKuuU3-9nsVt9xCpCcNlnOtlvmZj8xEg1Ld76UvV6QVOEv282wdP384QqcH_5guPHzq54RyNljp-V6u7cho64LfcEjeGBg/s1536/factions%202.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;426&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF2XKYNPR7mY3nuXLsESA8HDS8VjLxIQwmAd2831q4tBOhi9r8qGaSoqEJ6PNhJhqX9vxKjv1yGTSkbYTEIs0dxtrChGwnZMkKuuU3-9nsVt9xCpCcNlnOtlvmZj8xEg1Ld76UvV6QVOEv282wdP384QqcH_5guPHzq54RyNljp-V6u7cho64LfcEjeGBg/w640-h426/factions%202.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;Original Video:&lt;/b&gt; &lt;a href=&quot;https://youtu.be/npZHmv9OeNU&quot;&gt;&lt;i&gt;&lt;b&gt;https://youtu.be/npZHmv9OeNU&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;THE THREE QUESTIONS THAT BUILD A FACTION FAST&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Whenever you make a faction—dungeon or wilderness or city—ask three questions:&lt;/p&gt;&lt;p&gt;&lt;b&gt;What do they want?&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Not “what do they believe.” Not “their backstory.”&lt;/p&gt;&lt;p&gt;What do they want this week?&lt;/p&gt;&lt;p&gt;&lt;b&gt;What do they have?&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Soldiers, gold, information, magic, a monster, a legal charter, the only clean well in town—something real.&lt;/p&gt;&lt;p&gt;&lt;b&gt;What are they afraid of?&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Because fear creates urgency. Urgency creates action. Action creates play.&lt;/p&gt;&lt;p&gt;&lt;i&gt;Write those three answers on an index card and you are 80% done.&lt;/i&gt;&lt;/p&gt;&lt;p&gt;Now you add the one thing.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Who do they hate… and who do they need?&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Faction Card Template (&lt;/b&gt;steal this&lt;b&gt;):&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Name &lt;/b&gt;(short, usable at the table)&lt;/p&gt;&lt;p&gt;&lt;b&gt;Want &lt;/b&gt;(one sentence)&lt;/p&gt;&lt;p&gt;&lt;b&gt;Have &lt;/b&gt;(one sentence)&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Fear &lt;/b&gt;(one sentence)&lt;/p&gt;&lt;p&gt;&lt;b&gt;Tell &lt;/b&gt;(how the players recognize them fast)&lt;/p&gt;&lt;p&gt;Then add:&lt;/p&gt;&lt;p&gt;&lt;b&gt;One ally&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;One enemy&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;One job they’d pay for&lt;/b&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/9187051060172793449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/02/factions-in-osr-dungeonsurbanwilderness.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/9187051060172793449'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/9187051060172793449'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/02/factions-in-osr-dungeonsurbanwilderness.html' title='Factions in the OSR - Dungeons/Urban/Wilderness '/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF2XKYNPR7mY3nuXLsESA8HDS8VjLxIQwmAd2831q4tBOhi9r8qGaSoqEJ6PNhJhqX9vxKjv1yGTSkbYTEIs0dxtrChGwnZMkKuuU3-9nsVt9xCpCcNlnOtlvmZj8xEg1Ld76UvV6QVOEv282wdP384QqcH_5guPHzq54RyNljp-V6u7cho64LfcEjeGBg/s72-w640-h426-c/factions%202.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-510084619950377251</id><published>2026-02-08T19:28:00.002-05:00</published><updated>2026-02-08T19:28:31.307-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="one page sheets"/><category scheme="http://www.blogger.com/atom/ns#" term="youtube"/><title type='text'>Turn Your Hex Crawl Into a Real Game (Steal Dungeon Procedures)</title><content type='html'>&lt;p&gt;&amp;nbsp;Highlights from the named video:&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&quot;&quot; class=&quot;BLOG_video_class&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/QaU9IJMJ-ig&quot; width=&quot;320&quot; youtube-src-id=&quot;QaU9IJMJ-ig&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Watch Length&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Pick a watch length that matches the kind of game you want:&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;If you want it tight and gritty, use 2-hour watches.&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;If you want classic “cover ground but still feel pressure,” use 4-hour watches.&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;If you want it looser and faster, use half-day watches.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;The three travel modes&lt;/b&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Normal travel&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;standard movement&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;standard navigation&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;standard encounter risk&lt;/p&gt;&lt;p&gt;Cautious travel&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;slower movement&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;better chance to spot trouble first&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;better chance to stay on course&lt;/p&gt;&lt;p&gt;Fast travel&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;more distance&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;more likely to get lost&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;higher fatigue risk&lt;/p&gt;&lt;p&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;more likely to blunder into trouble&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Wilderness actions&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;foraging or hunting&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;scouting ahead&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;searching for a feature&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;mapping carefully&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;moving stealthily&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;hiding your trail&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;setting an ambush&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;building shelter early because the weather is turning nasty&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;b&gt;For wilderness travel to matter, you need:&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;a time unit (watches)&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;a risk roll (encounters)&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;navigation consequences (lost, drift, time)&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;resource pressure (supplies, fatigue, exposure)&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;•&lt;span style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;and a feature per chunk (so there are actual decisions)&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/510084619950377251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/02/turn-your-hex-crawl-into-real-game.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/510084619950377251'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/510084619950377251'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/02/turn-your-hex-crawl-into-real-game.html' title='Turn Your Hex Crawl Into a Real Game (Steal Dungeon Procedures)'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/QaU9IJMJ-ig/default.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-8474882219439903036</id><published>2026-02-03T18:52:00.001-05:00</published><updated>2026-02-03T18:52:04.973-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="livestream"/><title type='text'>February 2026 Livestream &amp; 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Convention Schedule'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkcjbnKJY82lTE9LqdbgwFalcp5L3jHx6hnLweTM2unynF5uuyaAgRiG_ebG6YyTV14oS_zIrOCbRsLVwy3C-1ku1XAsMlOV6-E7OAMIqbsoKwCzluebLeJ-nXYyaElm7lK-Vi6Q3bUQUv6YLvHNsaGSHjqwIBYF6eRtJmmI0MWfGMRkKnvDyqK6ls0hxg/s72-w640-h290-c/Screenshot%202026-02-03%20at%206.22.57%E2%80%AFPM.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-6800426112120480690</id><published>2026-02-03T13:30:00.001-05:00</published><updated>2026-02-03T13:30:00.113-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="transcripts"/><title type='text'>Transcript, Feb 3 - How to Run Illusions in a Dungeon (Without Gotchas)</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8zrv1FKNVbGGEADbD3UAk9oo5XGhTn3AcPxAqvFk98QgAE2CkCNbSYEvWH4gzOYz0rPfWoK4SAsFRR7p7vS9ibzXmyksRYZE3LwTf4JkmYwQuCYG09G9rsviKzldSdTVbQkFOLjJX53J75hMpNH2dHE73Gc7x8KBPzV1eOwq4U_tXdfzqo9fvoeUlgIgy/s1536/illusions%202.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;426&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8zrv1FKNVbGGEADbD3UAk9oo5XGhTn3AcPxAqvFk98QgAE2CkCNbSYEvWH4gzOYz0rPfWoK4SAsFRR7p7vS9ibzXmyksRYZE3LwTf4JkmYwQuCYG09G9rsviKzldSdTVbQkFOLjJX53J75hMpNH2dHE73Gc7x8KBPzV1eOwq4U_tXdfzqo9fvoeUlgIgy/w640-h426/illusions%202.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Original Video:&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://youtu.be/6ijRtEpQknk&quot; style=&quot;font-size: x-large;&quot;&gt;https://youtu.be/6ijRtEpQknk&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;i&gt;The transcript is lightly edited from an auto-generated one. Expect typos and worse ;)&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A viewer asked, how do you handle illusions in a dungeon, like a false wall or a false floor? And actually, I love that question because illusions can be brilliant, or they can turn your dungeon into a paranoid trap. Every stone slog where nobody trusts anything. So I&#39;m going to give you how I run illusions in old school play.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Scary. Useful. Most importantly, fair. Because the moment your players feel like the DM can just lie, whenever you don&#39;t have tension anymore, you&#39;ve got distrust.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;So we got the question then. Like what is an illusion when illusion is not a gotcha? It&#39;s a problem of perception. So I&#39;m always thinking three things when it comes to illusions. Is there something that feels off if the players pay attention? Can they test it in a way that makes sense in the world? The game world? And if they don&#39;t test it, is the consequence fair? Something that would follow naturally. If the only answer is you should have guessed. That&#39;s not clever. That&#39;s me being smug.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;And I can be smug, but that&#39;s not what we want. People generally say illusion and mean different things. And these are the big ones. First, a sensory illusion is something that isn&#39;t physically there.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;So it&#39;s like a wall that looks solid, but you can walk right through it. It doesn&#39;t block you with stone. It blocks you because you believe it does.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Second, a real hazard that&#39;s disguised like a pit that&#39;s absolutely real. But it&#39;s covered by an illusion that looks like normal floor. See, that&#39;s a real threat. Wearing a fake face.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;And then you have the third type. Misdirection, fake exits, fake doors, Phantom treasure stuff meant to burn off time. Split the party or put you into a bad position. Once you know which one it is, making a ruling gets relatively simple. Now do I telegraph them?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;All right, so I don&#39;t announce. There&#39;s an illusion here. And hold up a sign. No, but I do give players something they can notice.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Now, my favorite clues are practical, physical, and generally tied to how dungeons work. So dust behaves wrong. Or that part of the floor is just too clean, too undisturbed, or there&#39;s dust piled oddly along the edge of a wall. Aaron, smoke. Behave wrong. A draught from a sealed corridor. Torch. Smoke pulling sideways. Sound behaves wrong. Uh. Short hall that echoes like it&#39;s much deeper than it appears. Monster behavior can often give it away. Goblins vanishing in a dead end. Voices behind a solid wall. Patrol routes that don&#39;t make sense. And that last one. That last one is DM gold. Okay, because it makes the dungeon feel lived in. Like a place with routines. Not a trick box.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;So in old school play the player&#39;s best tools aren&#39;t skill checks. I know I say that a lot. Or a variation of that a lot. This is aimed at my 5e players. I know I have a 5e audience. I&#39;m just going to remind you old school play the players best tools aren’t skill checks. It&#39;s time. Caution, interaction and gear. So when someone says, I checked the wall, I ask, how are you checking it? Because the how is the entire game.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Here are the tests that matter most, especially when it comes to illusions.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Touch and pressure. Right? If it&#39;s a walk through illusion, this should reveal it quickly, right? You press, you lean, you push. You touch the wall with your ten foot pole. You poke it with your sword. The wall&#39;s not there. You probe ahead. Okay. The ten foot pole earns its keep.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;If they probe a suspicious floor and it goes through the floor, they should get information before someone commits their weight to that location. Throw something. Toss a pebble, a coin, a torch, especially for false floors. The sound tells you plenty. The missing coin will tell you plenty. Dust. chalk, flour. A little puff of flour at a wool can tell you if air is moving through it, especially if the flour goes right through it. Um, attempting to mark a wall with chalk. There&#39;s no wall, there&#39;s no surface. You&#39;re not marking it. But this play is smart, it&#39;s simple. And essentially it feels earned.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Mapping and logic. If the group maps carefully, illusions will get caught constantly. That&#39;s good. That&#39;s not a bad thing. That&#39;s what careful play buys you. And just to say it, if the players interact in a concrete way, I don&#39;t make them roll to earn reality. They did the test. They get the result.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;So Okay then. Well, when do you use saves or checks or when do you roll? I use saves when the illusion is acting like an attack on the mind. Panic images, phantom threats, disorientation, that sort of thing. But the player says I toss a copper on that suspicious tile. I&#39;m not asking for a roll to see if they notice that the coin falls through the floor. The interaction is the answer. Player action first. Only when the magic is pushing back. Now illusions should have teeth, but the bite has to make sense.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;So what consequences are appropriate? Waste of time. Right. Or counter checks. Torch burning down. Bad positioning. Splitting the party up. Noise that wakes the place up the resource drain. Because you chose the wrong approach.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;And then there are some bad consequences or inappropriate instant death with no warning and no counterplay. I&#39;m against that. When it comes to illusions or anything else, I don&#39;t like it. I&#39;m not a fan of save or die out of the blue. What about there? There were no clues. But you should have known. And I think many of us have experienced that crap. If a party sprints down a dungeon hallway like it&#39;s a hotel corridor. I&#39;m not advising that you run through the hotel corridor. Is that a convention? But if you do so, yeah, you might drop through a pit there because you&#39;re not looking for it. And that&#39;s fair play. But I still want something a cautious group could have noticed.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;So let me give you two examples. The way I would run it. False wall that you can walk through. I describe a normal wall, but I usually include one clue a draft torch, smoke that&#39;s pulling strangely muffled voices, footprints that don&#39;t add up, or monsters disappearing into a dead end if they test it, touch reveals it. If they don&#39;t, they miss an advantage, a shortcut, a stash, a safer route, a prisoner, something meaningful but not campaign ending and not session fashion ending.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;What about the popular false floor over a real pit. Same deal. Normal floor. Plus one detail that nags. To clean or the dust is undisturbed. Or there&#39;s a faint hollow note to the room. Stones are a little too perfect. Or there&#39;s a slight slope. Probe it. Toss something. Test it. Now they know. Ignore it and someone drops, takes damage, makes noise. And now the dungeon is awake. That&#39;s not mean. That&#39;s not arbitrary. Just cause and effect.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Now, the biggest illusion mistake is using illusions as a substitute for dungeon design. If the content is just a trick, players learn the wrong reason. Distrust everything. Slow down forever. The best illusions exist for a reason. Guarding something important. Supporting a faction that uses the illusion tactically. Hiding a bypass or escape route or funneling intruders into a bad approach. See when it serves the place players respect it even when it bites them. If you can answer these questions, your illusion is solid. What&#39;s the subtle clue? What&#39;s the practical test? What&#39;s the fair consequence if they ignore it? And listen, that&#39;s the whole philosophy.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Now, if you&#39;ve got a favorite illusion, one that felt fair or one that felt like a cheap shot, drop it in the comments. I want to hear your war stories. Thank you for spending your time at the tavern and God bless.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/6800426112120480690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/02/transcript-feb-3-how-to-run-illusions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/6800426112120480690'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/6800426112120480690'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/02/transcript-feb-3-how-to-run-illusions.html' title='Transcript, Feb 3 - How to Run Illusions in a Dungeon (Without Gotchas)'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8zrv1FKNVbGGEADbD3UAk9oo5XGhTn3AcPxAqvFk98QgAE2CkCNbSYEvWH4gzOYz0rPfWoK4SAsFRR7p7vS9ibzXmyksRYZE3LwTf4JkmYwQuCYG09G9rsviKzldSdTVbQkFOLjJX53J75hMpNH2dHE73Gc7x8KBPzV1eOwq4U_tXdfzqo9fvoeUlgIgy/s72-w640-h426-c/illusions%202.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-856603100398108667</id><published>2026-02-02T21:49:00.003-05:00</published><updated>2026-02-02T21:49:51.986-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="osr christmas"/><title type='text'>OSR Christmas - Check Your Emails</title><content type='html'>&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1LYShPstqJfvmL3rZufZUX85qMxSnL1P5RLXypU1mr9SjpD-avzJXyJVARuBJhPvzANe-reaKsDV8gu49xLKxfpUgwazkhdc65Ka7X8Gsp7DYFUdKFhgKSYp6LhLF8EImpCwxUDE9cq4xB4K7UG5HHy2WaVjbChYBD4SjzraXseRPL8b9hwAb2EmK9_7b/s800/12-Days-OSR-Christmas.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;693&quot; data-original-width=&quot;800&quot; height=&quot;277&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1LYShPstqJfvmL3rZufZUX85qMxSnL1P5RLXypU1mr9SjpD-avzJXyJVARuBJhPvzANe-reaKsDV8gu49xLKxfpUgwazkhdc65Ka7X8Gsp7DYFUdKFhgKSYp6LhLF8EImpCwxUDE9cq4xB4K7UG5HHy2WaVjbChYBD4SjzraXseRPL8b9hwAb2EmK9_7b/s320/12-Days-OSR-Christmas.jpeg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Emails are landing!&lt;/p&gt;&lt;p&gt;Check your emails!&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/856603100398108667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/02/osr-christmas-check-your-emails.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/856603100398108667'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/856603100398108667'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/02/osr-christmas-check-your-emails.html' title='OSR Christmas - Check Your Emails'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1LYShPstqJfvmL3rZufZUX85qMxSnL1P5RLXypU1mr9SjpD-avzJXyJVARuBJhPvzANe-reaKsDV8gu49xLKxfpUgwazkhdc65Ka7X8Gsp7DYFUdKFhgKSYp6LhLF8EImpCwxUDE9cq4xB4K7UG5HHy2WaVjbChYBD4SjzraXseRPL8b9hwAb2EmK9_7b/s72-c/12-Days-OSR-Christmas.jpeg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-7187366583748950368</id><published>2026-02-02T13:00:00.001-05:00</published><updated>2026-02-02T13:00:00.114-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="transcripts"/><title type='text'>Transcript February 2nd - Committee Meetings Get You Killed (OSR Decision Paralysis Fixes)</title><content type='html'>&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtFfut43BCcl78DC0d0CghIOn5Rg0EptsF5-AjE3tG2d0nhu3xOGf1MRxO4rTg0duTosTrnliEvLCk0EHJ1-nEwv-Y5sbfRtniebhJrQAJqzrESTACfnh1avAzu-quo_aVqYRFlLYqH7-zZwLyBbJrRSwXTwBU7YC1j3Lhb-Y2y5-RF8b79p3_Q3Lg_pp3/s1536/Hesitant%20adventurers%20at%20the%20crossroads%202.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;426&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtFfut43BCcl78DC0d0CghIOn5Rg0EptsF5-AjE3tG2d0nhu3xOGf1MRxO4rTg0duTosTrnliEvLCk0EHJ1-nEwv-Y5sbfRtniebhJrQAJqzrESTACfnh1avAzu-quo_aVqYRFlLYqH7-zZwLyBbJrRSwXTwBU7YC1j3Lhb-Y2y5-RF8b79p3_Q3Lg_pp3/w640-h426/Hesitant%20adventurers%20at%20the%20crossroads%202.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;Original Video: &lt;a href=&quot;https://youtu.be/a3TtkSYi_zY&quot;&gt;https://youtu.be/a3TtkSYi_zY&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;Transcript is lightly edited. Expect typos and worse ;)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;This one comes straight from a viewer suggestion, and I&#39;m actually glad it did, because decision paralysis is one of those table problems that can quietly kill a good RPG session. If you&#39;ve ever sat there with a party staring at three doors, an intersection, a staircase, and a weird statue and nobody wants to pick one, well, yeah, that&#39;s the thing, right? That&#39;s the indecision.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;And today I&#39;m talking player to player. How to stop freezing, start moving and still play smart, especially in old school games where time is a resource and the whole we all just think about it is how you get jumped by wandering monsters and other assorted miscreants. So now being careful is good. I&#39;m not saying it isn&#39;t. Caution keeps you alive, but decision paralysis. That indecision is where the table gets stuck in a loop. You find yourself asking for info you cannot realistically get. Maybe you keep inventing new plans instead of choosing one. Or you keep waiting for the DM to confirm that it&#39;s safe. I got news for you. It probably isn&#39;t going to. You&#39;re stuck trying to find a perfect option or solution that simply doesn&#39;t exist, and paralysis has a real cost. Torches. Burns. Spells tick away. Noise travels. Wandering monsters happen. The dungeon doesn&#39;t pause because the party is having a committee meeting.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;I&#39;m sorry. Here&#39;s why this happens. Most of the time, this indecision comes from one of a few places. Fear of consequences, right? Old school play has teeth. Some choices bite. That is literally part of the game. That&#39;s what you&#39;re in for. Then there&#39;s trying to solve it in your head instead of in the game world. People start playing mental chess or checkers instead of exploring. And then there&#39;s waiting for permission. Players want the DM to validate the plan. In old school play, Like I said before, you generally don&#39;t get that. Too many choices. Too many options. Every hallway becomes a debate, and debate becomes, it becomes the game.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;So how do you fix that from the players side? Here&#39;s what works at real tables. Default to action, not discussion. And what do I mean by that? If the party is stuck, somebody has to be willing to say, alright, we&#39;re making a move. And not recklessly not Leroy Jenkins. No. Deliberately. If you want a simple mental rule. Movement creates information. You don&#39;t get certainty by thinking harder. You get it by probing the situation. So ask yourself, what&#39;s the smallest safe action we can take right now? What can we do that&#39;s reversible if it starts going wrong? You don&#39;t need a perfect plan. You do need the next move. So stop trying to pick the best plan and instead pick. It&#39;s actually good enough because most of the time you&#39;re chasing perfect. If you&#39;ve got two or three decent options, arguing for ten minutes doesn&#39;t make choosing easier. It does burn time. It raises your party&#39;s risk, but doesn&#39;t make the decision making any easier. So use the good enough test. Does the decision keep us alive or move us towards the goal? Is the cost one that you&#39;re willing to pay? If yes, Have at it.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Make scouting a procedure, not an argument. A lot of paralysis is. We don&#39;t know what&#39;s behind that door. So don&#39;t debate the door. Scout the door. Old school tables live and die on cheap info. Listen at the door. Check for drafts, smells, sounds. Look for tracks. Examine the lock. Examine the hinges. Probe the floor with a pole. Use a mirror. Check the ceiling. Line the cure to what if it&#39;s trapped? It&#39;s not a debate, it&#39;s literally a procedure.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;And if you want to be the player who saves the session, be the one who says, um, you know what? Before we argue and the DM rolls for a random encounter, let&#39;s gather a little info first. Assigned roles. So decisions don&#39;t require a committee if someone is steering the ship. Sorry, if everyone is steering the ship, then no one is steering the ship. Old school groups used roles for a reason. They kept the game moving forward. Now, what are some common roles? Caller or leader? It&#39;s not a dictator. It&#39;s he is a tiebreaker or she mapper. We&#39;ve discussed that before. Now, if you&#39;re using a vdt, maybe mapping isn&#39;t an issue, but mapper scout generally a thief, maybe a halfling, maybe your elf quartermaster in charge of making sure there&#39;s enough light, managing the party&#39;s encumbrance, distributing the treasure. Who&#39;s the rear guard? So this reduces friction immediately because when there&#39;s a split, the table doesn&#39;t need to relitigate leadership every five minutes. Use a simple sixty second rule. When the table bogs down, somebody says, all right, 60 seconds And then we pick. Not to be rude, not to rush things along, maybe a little bit, but to prevent the session from becoming a debate club. See, in the fiction of the world that you&#39;re playing in, it&#39;s simply honest. Time is passing. The dungeon is alive&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Decide by risk category, not exact outcomes, because you don&#39;t know what the exact outcome is going to be. Paralysis comes from trying to predict the exact result. if we open it, the gas. Or maybe it&#39;s ghouls or goblins or a pit trap you can&#39;t know, so don&#39;t play that game. Think in three general buckets low risk, medium risk and high risk and then act accordingly. Low risk. Do it medium risk. Take some precautions and then likely do it. High risk. Only if it&#39;s absolutely necessary or if you can shift the odds in your favor.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Keep the full moves in your pocket. That&#39;s another one, right? If you personally freeze, give yourself a cheat code. What do I mean when you&#39;re stuck? Default to one of the following and keep the game moving. Uh, I don&#39;t know what to do. Alright, you know what? I&#39;ll scout the next ten feet or I&#39;ll listen at the door. I checked the floor in front of the doorway. I look for tracks and notice there&#39;s a pattern to these things. Right? They create information without committing you to. What a huge decision. Force the plan into one sentence. If you can&#39;t say the plan in one sentence, it&#39;s not a plan. It may be brainstorming, but it&#39;s not a plan. For example, we wedge the door, listen, and fall back if we hear movement or conversation. That&#39;s a plan. You can execute that also. You know what you need to do. You need to accept that sometimes you&#39;ll be wrong. Keep things moving anyway, because that&#39;s the real fix.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Old school play isn&#39;t about never making a mistake. It&#39;s about adapting after the mistake. It&#39;s about buying information because information saves hit points and you don&#39;t buy information necessarily. With gold. Sometimes it&#39;s with time. And asking the GM questions. If you pick the wrong hallway, fine. Back out. Change tactics. Learn the party that never chooses anything gets punished harder than the party that chooses imperfectly.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Now let&#39;s remember the little thing I refer to as the the dungeon clock, right? It&#39;s always ticking. It doesn&#39;t stop. Tick tock. The dungeon clock. So what about a quick example? I&#39;ll throw this at you. The party reaches a T intersection, right? You can go left. You can go right. And then everybody starts arguing. And here&#39;s the smart play. Move! Stop! We&#39;re burning! Torch time. What is torch time mean? It means that we&#39;re burning time down to another random encounter. Check. So quick, Scout, I listen left. You listen right. If one sounds active, we take the quiet one. If both are quiet, we pick the right corridor and move. That&#39;s not perfect. Okay, but that is forward motion. So again, I want to thank the viewer who suggested this topic because decision paralysis It&#39;s common. It&#39;s fixable, and it&#39;s mostly fixed by players taking ownership of momentum.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Now this is also a collab with D&#39;Angelo. Catch his channel linked below. We are experimenting with doing collabs on Mondays now. If you&#39;ve got a table trick that breaks paralysis, whether it&#39;s caller rules or timers or marching order, discipline, whatever it is, anything. Drop it in the comments. I want to hear what actually works at your tables. Current tables. Real tables. And if you want more practical on how to play it at the table videos, you know what to do, right? Subscribe. I&#39;ll keep you focused on what helps you run and play better. Thank you and God bless.&lt;/span&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/7187366583748950368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/02/transcript-february-2nd-committee.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/7187366583748950368'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/7187366583748950368'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/02/transcript-february-2nd-committee.html' title='Transcript February 2nd - Committee Meetings Get You Killed (OSR Decision Paralysis Fixes)'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtFfut43BCcl78DC0d0CghIOn5Rg0EptsF5-AjE3tG2d0nhu3xOGf1MRxO4rTg0duTosTrnliEvLCk0EHJ1-nEwv-Y5sbfRtniebhJrQAJqzrESTACfnh1avAzu-quo_aVqYRFlLYqH7-zZwLyBbJrRSwXTwBU7YC1j3Lhb-Y2y5-RF8b79p3_Q3Lg_pp3/s72-w640-h426-c/Hesitant%20adventurers%20at%20the%20crossroads%202.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-8330950802443821428</id><published>2026-02-01T20:07:00.004-05:00</published><updated>2026-02-01T20:07:46.604-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="transcripts"/><title type='text'>Transcript Feb 1st - Turn Your Hex Crawl Into a Real Game (Steal Dungeon Procedures)</title><content type='html'>&lt;div&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkGx0qxg-cvkJK8wmQf5tS6TXqK5I5lz433UBs0cGnxfmIvU4qw7Mtk0dg2ZKHg-DA_96wcYswy5xd-zyQLTguebUketsiKXOCUR762tkA8H-gZb4tvBSf90o-EKfkJf7zXJ1b7kkWXEqqQosF7v6RdJU5ff2cpR8q5z-qbkCWVWcM_6WYax0a0sLJB9eL/s1536/ChatGPT%20Image%20Jan%2030,%202026,%2011_58_58%20PM%202.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;426&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkGx0qxg-cvkJK8wmQf5tS6TXqK5I5lz433UBs0cGnxfmIvU4qw7Mtk0dg2ZKHg-DA_96wcYswy5xd-zyQLTguebUketsiKXOCUR762tkA8H-gZb4tvBSf90o-EKfkJf7zXJ1b7kkWXEqqQosF7v6RdJU5ff2cpR8q5z-qbkCWVWcM_6WYax0a0sLJB9eL/w640-h426/ChatGPT%20Image%20Jan%2030,%202026,%2011_58_58%20PM%202.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;Original Video:&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://youtu.be/QaU9IJMJ-ig&quot;&gt;https://youtu.be/QaU9IJMJ-ig&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;b style=&quot;font-size: large;&quot;&gt;Transcript is lightly edited. Expect typos and worse ;)&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A viewer recently asked if you can steal dungeon procedures and use them for a hex crawl. Simple answer is yes. And once you do, wilderness travel stops being that blurry. We walk for a while montage and starts producing real decisions.&amp;nbsp;&lt;/span&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Again, because dungeon procedure isn&#39;t about doors and corridors, it&#39;s about pressure, time passing, right? Risks showing up, resources draining, and the world reacting while the party debates what to do next. So here&#39;s the translation. In the dungeon, you&#39;ve got turns. In the wilderness, you&#39;ve got watches. That&#39;s it. That&#39;s the move. That&#39;s the swap. That&#39;s the switch. Pick a watch length that fits your table. If you want a gritty and granular, make it two hours. If you want. The classic pays for travel still matters, but doesn&#39;t eat up the whole session. Make it four hours if you want it loose and fast, go I guess a half day. I tend to stick to four hours because it gives you a rhythm without turning travel into homework. But what matters most is having a loop you can run without thinking.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Same way with dungeon turns, right? They run smooth once everyone knows the routine, so every watch you do the same handful of things first, get the party to commit to a direction and a pace. Where are you heading? Are you moving normal, cautious, or fast? And that second question matters more than than people think, because it&#39;s how you turn, turn, travel into choices instead of simple movement. And then keep the roles Simple. One person is navigating. One person is scouting. You don&#39;t need a job fair. You don&#39;t need to debate it. You don&#39;t need to stress the whole crap out. If nobody wants to do it. Fine. Then the wilderness gets its own vote.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Next, you pay the cost of the watch. See, the wilderness has a torch timer, too. But it doesn&#39;t look like torches. Don&#39;t look like torches at all. It&#39;s food and water. It&#39;s light. If you&#39;re traveling at night, fatigue if you&#39;re pushing it, wet gear, cold heat, whatever you actually care about in your game. And if your table has bookkeeping, don&#39;t get fancy. Make it blunt. Make it consistent. Mark it off and move on. The goal isn&#39;t realism. The goal is that time has teeth.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;And after that, handle navigation. Do you actually stay on course? See, in a dungeon, the walls do a lot of work for you. Outdoors navigation is well, it&#39;s the wall when it matters. Bad weather, no landmarks, unfamiliar terrain, night travel, moving fast in pursuit or being pursued. Make the navigation, checking if they fail. You don&#39;t need to play. Gotcha. Just add. Just add friction, right? Maybe. Maybe they drift into the wrong hex. Maybe they burn an extra watch getting their bearings. Maybe they hit a feature that slows them down a bar, a cliff. Deadfall washed out trail. Getting lost should feel like the wilderness pushing back. Not like the referee. Not like the DM trying to get a win.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;And then to your encounter. Check. One check per watch is usually enough. If it&#39;s a nasty region, a war zone, the cursed woods. I don&#39;t know. The dangerous swamps. Monster country sure bump up the, uh, the amount of checks.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;But here&#39;s the big thing. Wilderness encounters don&#39;t always have to be surprised. Wolves. No, no, that&#39;s not a lot of the time. The parties should get signs first. Smoke on the horizon. Vultures circling. Fresh tracks down the trail. Dense. Disenchanting. I don&#39;t know why. I have trouble saying that. A broken arrow in a tree. A corn that wasn&#39;t there last time. You see, that&#39;s what makes the wilderness feel Alive. It gives the players a choice. We always want the players to have a choice, right? Engage, avoid detours, set an ambush or slow down and scout. See? That&#39;s the actual play.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Now, I suggest you give them one notable feature for the watch. Think of it like a dungeon room. Okay, not every room is a fight, but every room is still something. A hex crawl needs the same idea, just spaced out. So most watches should include at least one distinct thing. A creek crossing a ridge line with a view. An old road half swallowed by weeds. A ruined khan. A fork in the trail. Signs of people who shouldn&#39;t be here. Something of that sort. You don&#39;t need a paragraph. Okay, don&#39;t do that to yourself. You need one clear thing that makes this stretch of travel different from the last one.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;If your hexes are keyed like you&#39;re using Rob Conley&#39;s excellent works, um, pull it from the key. If they aren&#39;t, use a quick table and keep moving and then advance time and do it again. Update time of day updates applies. Update fatigue update what has changed? Once your table gets the rhythm, this runs just like dungeon turns. It stops feeling like I don&#39;t know, wilderness rules and starts feeling like the game. The game of D&amp;amp;D.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Now let&#39;s talk about those three travel modes, because this is where the hex crawl stops being, well, that board game, Wilderness Survival. Yeah. No, we don&#39;t want to play that. Okay.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Normal travel is the baseline. You cover standard distance, you make standard noise. Make take standard risk.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Cautious travel means you&#39;re moving slower, but you&#39;re harder to surprise. You&#39;re less likely to wander off course. This is the choice for. We&#39;re in dangerous territory, and we don&#39;t want to blunder into something much more dangerous than we can deal with. Fast travel is the opposite. You cover more distance, but you&#39;re more likely to get lost, more likely to w&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;ear yourself down, and more likely to stumble into trouble before you see it coming. Generally speaking, you only use that in very safe areas.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;So now the wilderness is doing what dungeons do, right? It forces a trade off between speed and safety. And here&#39;s where many people miss a trick. What can you do in a wash besides just moving? See, in the dungeon you can spend turns listening, right? Searching, mapping, spiking doors, poking the statue, whatever those actions cost time and time invites and counter checks. Same thing outdoors. A watch can be spent foraging or hunting. Scouting ahead. Searching a feature. Mapping carefully. Traveling stealthily. Hiding your trail. Setting an ambush. Building shelter early because the weather is turning. And the important part is this those choices cost time. Time triggers Checks. Checks create pressure. That&#39;s why it works. Sounds familiar right?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Camping works the same way. Don&#39;t treat camping as a free reset when nothing can touch them. Treat it like we bar the door in a dungeon, ask, are you camping safe, hidden or exposed? Who&#39;s on watch? What&#39;s the watchword? Is the fire visible? And then make a night and count the check. And again, you don&#39;t need it to be an instant attack. Every time signs are your friend, a guard hears something in a brush, sees torchlight far off, finds fresh tracks around camp in the morning. Now camping feels like a choice. It&#39;s not just a hey, he&#39;ll reset.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Now let me give you a quick example so you can hear how this sounds at the table. The party is moving north through dense forest trying to reach a ruin. All right, next watch. What&#39;s the direction? North. Your pace. Normal. All right, Mark off food. Make a navigation check its day. They&#39;ve got landmarks. They stay on course and count the check. Oh, okay. Yes, but it&#39;s not an ambush. They find fresh bootprints crossing the trail. Too organized to be hunters. What&#39;s the feature? To hit a creek. There&#39;s a rope bridge. Old and frayed. And now you&#39;ve got decisions. Follow the tracks or avoid them. Cross here or look for a Ford. Spend the watch scouting the far bank. Push on and risk whatever comes next. That&#39;s dungeon. Making decisions just happening in the outdoors.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;See, most hex crawls fall apart because travel becomes a loading screen. And for those that are my age, you remember how long those loading screens were on your computer? RPGs. You travel, you travel, you travel. Okay. You arrive. Oh my God. I&#39;m thinking of EverQuest and getting on the boat in any case.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;If you want wilderness to matter, you need a time unit, a risk role, navigation, consequences, resource pressure, and one distinct feature per chunk of travel. Same pressure system as the dungeon, just scaled up to hexes. So here&#39;s the quick takeaway. Pick a watch length, run the loop and don&#39;t handwave the boring parts. As tempting as it may be, because those boring parts are where the meaningful choices lie. Try it for one session and watch how fast your players start moving with purpose. Now, if you want, I can do a follow up.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;And if I do the follow up, I&#39;ll try to get a printable watch card and a the wilderness encounter table that&#39;s heavy on signs, omens, NPCs, weather the hazards. You know, the normal stuff that isn&#39;t just monsters and creatures, but stuff that makes a region feel like it has a pulse. Let me know in the comments. Also, let me know in the comments if you have topics you want me to cover. I&#39;m trying to go through the videos to find out what people want me to cover. And yes, I am working on the one sheets. It&#39;s a bit time consuming when you&#39;re trying to dig your car out of about, I don&#39;t know, three, three and a half feet of, uh, snow plow ice that has packed it in. But for now. For now, uh, watch his navigation encounters features and repeat. That&#39;s how you make a hex crawl feel like an Aussie game instead of fast-forwarding to the next dungeon. Thank you for watching. God bless. I&#39;ll catch you tomorrow.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/8330950802443821428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/02/transcript-feb-1st-turn-your-hex-crawl.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/8330950802443821428'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/8330950802443821428'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/02/transcript-feb-1st-turn-your-hex-crawl.html' title='Transcript Feb 1st - Turn Your Hex Crawl Into a Real Game (Steal Dungeon Procedures)'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkGx0qxg-cvkJK8wmQf5tS6TXqK5I5lz433UBs0cGnxfmIvU4qw7Mtk0dg2ZKHg-DA_96wcYswy5xd-zyQLTguebUketsiKXOCUR762tkA8H-gZb4tvBSf90o-EKfkJf7zXJ1b7kkWXEqqQosF7v6RdJU5ff2cpR8q5z-qbkCWVWcM_6WYax0a0sLJB9eL/s72-w640-h426-c/ChatGPT%20Image%20Jan%2030,%202026,%2011_58_58%20PM%202.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-5902255391233873573</id><published>2026-01-25T16:33:00.004-05:00</published><updated>2026-01-25T16:33:53.583-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="osr christmas"/><title type='text'>Actual OSR Christmas Reboot - Right Now!</title><content type='html'>&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqQ5in4S8Kwy3_8Sm8dWf5hTwz0vT2Y-9cf8CGiw5Chs9iuTVBkGBxCMcpIL-HtyVgUgUsRwMybVTkVMrvehnhqlEfl0mIPUNEE0O1Y-B3b82qew4UEm1QNRt1dSnk9Jm5bn2ly0KggA6AhplSbKU-KEXMoucM8YXxmvXmotO9NE1FIvJZCD4gPOvMGy3M/s241/images%20(7).jpeg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;209&quot; data-original-width=&quot;241&quot; height=&quot;555&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqQ5in4S8Kwy3_8Sm8dWf5hTwz0vT2Y-9cf8CGiw5Chs9iuTVBkGBxCMcpIL-HtyVgUgUsRwMybVTkVMrvehnhqlEfl0mIPUNEE0O1Y-B3b82qew4UEm1QNRt1dSnk9Jm5bn2ly0KggA6AhplSbKU-KEXMoucM8YXxmvXmotO9NE1FIvJZCD4gPOvMGy3M/w640-h555/images%20(7).jpeg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;So, I&#39;m finally free from the insane sinus headaches that went right into my upper jaw. Not fun. They lasted off and on for the better part of the past month. This year&#39;s flu is nothing to f&#39; around with.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Well, it&#39;s time to clear the plate of &lt;b&gt;OSR Christmas 2025&lt;/b&gt;.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;As the failure lies in my hands, I&#39;m doing the following:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;I&lt;b&gt;&#39;m putting 10 $20 DTRPG Gift Certificates and 1 $50 DTRPG Gift Certificate into the gift pool.&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;The Emperors Choice Kickstarter Boxed Set is still in the mix.&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;I&#39;ll reach out to our other donors and find out who&#39;s still in.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;All gifts will be awarded on January 31st, this coming Saturday @ 2 PM ET&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;If you have already emailed &lt;b&gt;OSRChristmas@gmail.com&lt;/b&gt;, you are in the mix to be gifted.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;If you HAVEN&#39;T emailed yet, do so by NOON, January 31st, to get into the mix to be gifted.&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Thank you for your patience - &lt;i&gt;Tenkar&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/5902255391233873573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/01/actual-osr-christmas-reboot-right-now.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/5902255391233873573'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/5902255391233873573'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/01/actual-osr-christmas-reboot-right-now.html' title='Actual OSR Christmas Reboot - Right Now!'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqQ5in4S8Kwy3_8Sm8dWf5hTwz0vT2Y-9cf8CGiw5Chs9iuTVBkGBxCMcpIL-HtyVgUgUsRwMybVTkVMrvehnhqlEfl0mIPUNEE0O1Y-B3b82qew4UEm1QNRt1dSnk9Jm5bn2ly0KggA6AhplSbKU-KEXMoucM8YXxmvXmotO9NE1FIvJZCD4gPOvMGy3M/s72-w640-h555-c/images%20(7).jpeg" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-2836583503102341433</id><published>2026-01-14T11:53:00.002-05:00</published><updated>2026-01-14T11:53:13.567-05:00</updated><title type='text'>OSR Christmas - Still in Flu Hold - Aiming for Jan 18th</title><content type='html'>&lt;p&gt;Sorry, but the brain fog and sinus headaches have lingered, which makes sorting and matching an imprecise effort at the moment.&lt;/p&gt;&lt;p&gt;I&#39;m taking a few days of near total downtime - videos done and uploaded - just a few nightly livestreams.&lt;/p&gt;&lt;p&gt;Aiming to reset for Sunday.&lt;/p&gt;&lt;p&gt;Thanks for your patience.&lt;/p&gt;&lt;p&gt;Tenkar&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/2836583503102341433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/01/osr-christmas-still-in-flu-hold-aiming.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/2836583503102341433'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/2836583503102341433'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/01/osr-christmas-still-in-flu-hold-aiming.html' title='OSR Christmas - Still in Flu Hold - Aiming for Jan 18th'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-5182719669037711445</id><published>2026-01-09T17:30:00.008-05:00</published><updated>2026-01-09T17:30:50.115-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="osr christmas"/><title type='text'>OSR Christmas 2025- Return and Reboot Sunday, January 11th 2026</title><content type='html'>&lt;p&gt;This flu has been hard to fully kick, but I&#39;m going to use this weekend to catch up on and relaunch OSR Christmas. I&#39;m still dealing with sinus headaches, but I believe my brain fog is clearing enough that I can get this back on track.&lt;/p&gt;&lt;p&gt;I appreciate the patience.&lt;/p&gt;&lt;p&gt;On Sunday, we have gifts to give and new ones to add to the mix.&lt;/p&gt;&lt;p&gt;Tenkar&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/5182719669037711445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/01/osr-christmas-2025-return-and-reboot.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/5182719669037711445'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/5182719669037711445'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/01/osr-christmas-2025-return-and-reboot.html' title='OSR Christmas 2025- Return and Reboot Sunday, January 11th 2026'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-1278472856289571720</id><published>2026-01-01T20:34:00.000-05:00</published><updated>2026-01-01T20:34:08.142-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="osr christmas"/><category scheme="http://www.blogger.com/atom/ns#" term="state of the tavern keeper"/><title type='text'>New Year - Same Flu (But Moving in the Right Direction)</title><content type='html'>&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhFdQWtnxxPkVFYXxPUPjmDeGTse9JBW6W2ZgcuIHhGdGDvTsT_ofNhNyXxaR_31iyZcDqgAPPv9cZnHVzKPHn-NmfG8doecamu9_yGwo3WtTWh37kx6PwZvwlNR9ZAXSAcJ4ybExjhet1hFTyRVz7XvU_lsBxHGJrzkT3mVuerLureuCjAqMe2cLXFkK2/s675/Flu-Vitality-Urgent-Care-675x506.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;506&quot; data-original-width=&quot;675&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhFdQWtnxxPkVFYXxPUPjmDeGTse9JBW6W2ZgcuIHhGdGDvTsT_ofNhNyXxaR_31iyZcDqgAPPv9cZnHVzKPHn-NmfG8doecamu9_yGwo3WtTWh37kx6PwZvwlNR9ZAXSAcJ4ybExjhet1hFTyRVz7XvU_lsBxHGJrzkT3mVuerLureuCjAqMe2cLXFkK2/s320/Flu-Vitality-Urgent-Care-675x506.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;If anyone saw part of either livestream I did on New Year&#39;s Eve, you likely saw I was far from 100%. I actually napped for 90 minutes between the two streams, and it wasn&#39;t JUST because I&#39;m getting old.&lt;p&gt;&lt;/p&gt;&lt;p&gt;In any case, the brain fog/cloud that has accompanied this challenge is still lingering but improving. I&#39;m hoping to resume &lt;b&gt;OSR Christmas &lt;/b&gt;- with gift giving and a new set of gifts to ask OSR Santa for tomorrow, Friday, Jan 2. It MAY slip to Jan 3 if my dopiness hasn&#39;t improved.&lt;/p&gt;&lt;p&gt;I missed a few days of video at the height of this infection, and the few I&#39;ve done this week have relied on Adobe Podcast to clean up my audio to something presentable. Well worth the 60 bucks or so I pay yearly for the feature. Simple observation, no affiliate anything ;)&lt;/p&gt;&lt;p&gt;Alright - no livestream tonight, no Discord hangout tonight, just rest, liquid, and sleep...&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/1278472856289571720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2026/01/new-year-same-flu-but-moving-in-right.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/1278472856289571720'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/1278472856289571720'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2026/01/new-year-same-flu-but-moving-in-right.html' title='New Year - Same Flu (But Moving in the Right Direction)'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhFdQWtnxxPkVFYXxPUPjmDeGTse9JBW6W2ZgcuIHhGdGDvTsT_ofNhNyXxaR_31iyZcDqgAPPv9cZnHVzKPHn-NmfG8doecamu9_yGwo3WtTWh37kx6PwZvwlNR9ZAXSAcJ4ybExjhet1hFTyRVz7XvU_lsBxHGJrzkT3mVuerLureuCjAqMe2cLXFkK2/s72-c/Flu-Vitality-Urgent-Care-675x506.jpg" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-2805962257398665686</id><published>2025-12-29T19:59:00.005-05:00</published><updated>2025-12-29T19:59:43.138-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="state of the tavern keeper"/><title type='text'>I&#39;ve Got The Flu :(</title><content type='html'>&lt;p&gt;Everything is on hold as I continue to fight the flu (my parents are also sick with Influenza A - Rach is as yet untouched).&lt;/p&gt;&lt;p&gt;I think the headache and the brain fog are worse than the congestion, hacking, and body aches - but that&#39;s from a productivity standpoint. It&#39;s hard to concentrate when your head is pounding, AND you&#39;re in a fog.&lt;/p&gt;&lt;p&gt;Hopefully I&#39;m feeling better in time for Wed&#39;s livestreams...&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/2805962257398665686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2025/12/ive-got-flu.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/2805962257398665686'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/2805962257398665686'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2025/12/ive-got-flu.html' title='I&#39;ve Got The Flu :('/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-8808809632373007425</id><published>2025-12-25T23:55:00.004-05:00</published><updated>2025-12-25T23:55:50.832-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="osr christmas"/><title type='text'>OSR Christmas - Days One through Three</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnJ8IpkvXlFGLCXkU45YNcJFE0giHJYsgWChMeRHg9cJdRtdCh4CfsWh41pGkljbnahyphenhypheneVMHX2pk_JJPK8IlcklzOQQkW-maUpAf5RRfutneVhtZoKSpnZaCuDeartJJ0CbZBalKETfmWkDuuwez-nLoBqjJcTQPDobkrQHb1YcAkNuXnEeD1Oiyo6fluF/s640/12-days-osr-christmas.webp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;554&quot; data-original-width=&quot;640&quot; height=&quot;554&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnJ8IpkvXlFGLCXkU45YNcJFE0giHJYsgWChMeRHg9cJdRtdCh4CfsWh41pGkljbnahyphenhypheneVMHX2pk_JJPK8IlcklzOQQkW-maUpAf5RRfutneVhtZoKSpnZaCuDeartJJ0CbZBalKETfmWkDuuwez-nLoBqjJcTQPDobkrQHb1YcAkNuXnEeD1Oiyo6fluF/w640-h554/12-days-osr-christmas.webp&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;We are kicking &lt;/span&gt;&lt;b style=&quot;font-size: x-large;&quot;&gt;OSR Christmas 2025&lt;/b&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt; off today - Christmas itself.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;How do you get into the &quot;gift receiving&quot; mix?&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Email &lt;i&gt;&lt;b&gt;OSRChristmas&lt;/b&gt;AT&lt;b&gt;gmail&lt;/b&gt;DOT&lt;b&gt;com&lt;/b&gt; &lt;/i&gt;(trying not to get hit by spam from email scrapers) with some variation of &quot;&lt;i&gt;Days 1 to 3&lt;/i&gt;&quot; in the subject.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Let me know if you are in the US or outside the US - some physical gifts won&#39;t ship outside the states, as shipping is literally cost-prohibitive.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Note #1 - for physical gifts (including, but not limited to &lt;b&gt;&lt;a href=&quot;https://www.kickstarter.com/projects/921190015/arduins-portal-to-adventure&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Arduin&#39;s Portal to Adventure&lt;/a&gt;, a $180 value&lt;/b&gt;), some may not ship until late January / February due to projects still waiting to be fulfilled.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Note #2 - all emails during &lt;b&gt;OSR Christmas&lt;/b&gt; will be included in the random drawing for &lt;b&gt;Arduin&#39;s Portal to Adventure&lt;/b&gt;, the final drawing for &lt;b&gt;OSR Christmas&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Days One to Three&lt;/b&gt; wrap up &lt;b&gt;Dec 27th @ Midnite&lt;/b&gt;. Emails must be received by midnight, Dec 27th, 2025. Gift recipients will be notified here at &lt;b&gt;TenkarsTavern.com&lt;/b&gt; on Dec 28th, when Days Four to Six go live.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Here are the gifts for OSR Christmas, Days One to Three, 2025:&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;a href=&quot;https://www.severedbooks.com/p/sickest-witch.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Sickest Witch Core Rulebook&lt;/a&gt; - Severed Press - Donated by Tenkar (ships mid January, US Only)&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;When the Fat Orc Sings (Fiction by Glen Halstrom) - Donated by Wizard Tower Games (ships mid January, US Only)&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;The Player’s Guide to Balic donated by Christopher Moneymaker&amp;nbsp;&lt;/b&gt;This 29-page accessory, written for AD&amp;amp;D 2nd Edition Dark Sun, fully describes the City-State of Balic on a player’s level. Although it is written for Dark Sun, with a little adjustment it could work in almost any fantasy setting that you wanted to place a loosely Greco Roman inspired city in.&amp;nbsp; Details about everyday life in the city like food, dress, locations, festivals, and important NPCs are all covered. - PDF&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;2 x $10 DTRPG Gift Certificates - Donated by Tenkar&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Bonus&lt;/b&gt; - All who enter will get a copy of &lt;b&gt;Super Atomic RPG&lt;/b&gt; with a Deluxe Character Sheet. It&#39;s a neat, rules-light, and FREE supers RPG&lt;/span&gt;&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p class=&quot;p1&quot; style=&quot;background-color: #262626; color: #c1c1c1; font-family: Arial; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 14px; font-stretch: normal; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; font-variation-settings: normal; line-height: normal; margin: 0px 0px 13.2px;&quot;&gt;&lt;b&gt;&lt;i&gt;The Tavern uses affiliate links&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;p class=&quot;p2&quot; style=&quot;background-color: #262626; color: #c1c1c1; font-family: Arial; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 13.2px; 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font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 14px; font-stretch: normal; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; font-variation-settings: normal; line-height: normal; margin: 0px 0px 13.2px;&quot;&gt;&lt;b&gt;&lt;i&gt;Join The Tavern’s Discord Server:&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;a href=&quot;http://discord.gg/q8PnrQrMt4&quot;&gt;&lt;span class=&quot;s3&quot; style=&quot;color: #d36206;&quot;&gt;&lt;b&gt;&lt;i&gt;discord.gg/q8PnrQrMt4&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/8808809632373007425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2025/12/osr-christmas-days-one-through-three.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/8808809632373007425'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/8808809632373007425'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2025/12/osr-christmas-days-one-through-three.html' title='OSR Christmas - Days One through Three'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnJ8IpkvXlFGLCXkU45YNcJFE0giHJYsgWChMeRHg9cJdRtdCh4CfsWh41pGkljbnahyphenhypheneVMHX2pk_JJPK8IlcklzOQQkW-maUpAf5RRfutneVhtZoKSpnZaCuDeartJJ0CbZBalKETfmWkDuuwez-nLoBqjJcTQPDobkrQHb1YcAkNuXnEeD1Oiyo6fluF/s72-w640-h554-c/12-days-osr-christmas.webp" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-6425705915902940241</id><published>2025-12-24T13:02:00.001-05:00</published><updated>2025-12-24T13:02:20.588-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="deal of the day"/><category scheme="http://www.blogger.com/atom/ns#" term="Savage Worlds"/><title type='text'>Deal of the Day - Savage Worlds Adventure Edition</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKTas1rhFNCYSwaXYK9cEBT47uRO4NYXdadkBsTyDV-D88RZJOPUmZiGACYcl1o9Pnf7PsBYnQPdypxVKMNsJ0Z0aNzbH6O7rEQaYvod7khS4xKN-Sgah3Xh6a2yjYDPiAyPo294wsEebnIc8uX3PUnPtrv_bzjP28poK0CVMQcqt1ftc8fxSJAcfIo67G/s1384/261539.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1384&quot; data-original-width=&quot;900&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKTas1rhFNCYSwaXYK9cEBT47uRO4NYXdadkBsTyDV-D88RZJOPUmZiGACYcl1o9Pnf7PsBYnQPdypxVKMNsJ0Z0aNzbH6O7rEQaYvod7khS4xKN-Sgah3Xh6a2yjYDPiAyPo294wsEebnIc8uX3PUnPtrv_bzjP28poK0CVMQcqt1ftc8fxSJAcfIo67G/w416-h640/261539.jpg&quot; width=&quot;416&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;While I&#39;m not a frequent player of &lt;b&gt;Savage Worlds&lt;/b&gt;, it&#39;s a solid, flexible system that should be in every RPG player&#39;s (and GM&#39;s) collection, IMHO. Well, today&#39;s &lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/261539/savage-worlds-adventure-edition?src=DotD&amp;amp;affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Deal of the Day is Savage Worlds Adventure Edition&lt;/a&gt;&lt;/b&gt;. Usually $9.99 in PDF, until Christmas morning, &lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/261539/savage-worlds-adventure-edition?src=DotD&amp;amp;affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;SWADE is on sale for $3&lt;/a&gt;&lt;/b&gt;. That is NOT a typo ;)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Create your own setting, convert an existing one, or pick up one of our amazing settings like Deadlands, Rippers, or 50 Fathoms. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Savage Worlds handles pulp action, gritty noir, supers, hard scifi, space opera, horror, and anything you can imagine!&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Savage Worlds Adventure Edition is the latest version of Savage Worlds. It does not, however, invalidate prior printings of the rules, which you can continue to enjoy.&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p class=&quot;p1&quot; style=&quot;background-color: #262626; color: #c1c1c1; font-family: Arial; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; font-variation-settings: normal; line-height: normal; margin: 0px 0px 13.2px;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;i&gt;The Tavern uses affiliate links&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;p2&quot; style=&quot;background-color: #262626; color: #c1c1c1; font-family: Arial; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; 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color: #c1c1c1; font-family: Arial; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; font-variation-settings: normal; line-height: normal; margin: 0px 0px 13.2px;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;i&gt;Join The Tavern’s Discord Server:&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;a href=&quot;http://discord.gg/q8PnrQrMt4&quot;&gt;&lt;span class=&quot;s3&quot; style=&quot;color: #d36206;&quot;&gt;&lt;b&gt;&lt;i&gt;discord.gg/q8PnrQrMt4&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/6425705915902940241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2025/12/deal-of-day-savage-worlds-adventure.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/6425705915902940241'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/6425705915902940241'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2025/12/deal-of-day-savage-worlds-adventure.html' title='Deal of the Day - Savage Worlds Adventure Edition'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKTas1rhFNCYSwaXYK9cEBT47uRO4NYXdadkBsTyDV-D88RZJOPUmZiGACYcl1o9Pnf7PsBYnQPdypxVKMNsJ0Z0aNzbH6O7rEQaYvod7khS4xKN-Sgah3Xh6a2yjYDPiAyPo294wsEebnIc8uX3PUnPtrv_bzjP28poK0CVMQcqt1ftc8fxSJAcfIo67G/s72-w416-h640-c/261539.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-6005506763829643160</id><published>2025-12-22T12:37:00.002-05:00</published><updated>2025-12-22T12:37:52.847-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="deal of the day"/><category scheme="http://www.blogger.com/atom/ns#" term="shadowdark"/><title type='text'>Deal of the Day - Formoria: The Dark Age (Shadowdark Setting)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIpEEeEuYCyD_GTI9EH8LrS1Chb9YVc2zWDg6Xx5q7SHxgVNSK3zo_crAqWSs8d0u6-HtWfHB3HoWJLG_SX_9gfKJdw8UsmQRpQKVeLCCdYmplmYGtCrV5aYKZMvb7YMyVIF-i1k7kvMa26Ht3KGLIvEE4nWDcYgLIzC4-dvujtUCPMXDq25R6lefyAZUT/s1164/485723%20(1).jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1164&quot; data-original-width=&quot;900&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIpEEeEuYCyD_GTI9EH8LrS1Chb9YVc2zWDg6Xx5q7SHxgVNSK3zo_crAqWSs8d0u6-HtWfHB3HoWJLG_SX_9gfKJdw8UsmQRpQKVeLCCdYmplmYGtCrV5aYKZMvb7YMyVIF-i1k7kvMa26Ht3KGLIvEE4nWDcYgLIzC4-dvujtUCPMXDq25R6lefyAZUT/w494-h640/485723%20(1).jpg&quot; width=&quot;494&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I&#39;m a sucker for RPG settings. Those who lean dark? Even better! It means conflict is baked into the setting, the engine that drives campaigns. &lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/485723/formoria-the-dark-age?src=DotD&amp;amp;affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Formoria: The Dark Age&lt;/a&gt;&lt;/b&gt; is written for &lt;b&gt;Shadowdark&lt;/b&gt;, but should be easy enough to convert to the OSR system of your choice, likely on the fly.&amp;nbsp; &lt;a href=&quot;https://www.drivethrurpg.com/en/product/485723/formoria-the-dark-age?src=DotD&amp;amp;affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Formoria is Today&#39;s Deal of the Day and is priced at $9.50&lt;/b&gt; &lt;/a&gt;in PDF until tomorrow morning (the usual price is $ 29).&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Formoria: The Dark Age&lt;/b&gt; is a Platinum Best Seller on DTRPG.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Rune &amp;amp; Relic Press invites you to the Lands of Formoria; a campaign setting in the world of Asterra with a rich history that has been developed through decades of game play. This guide offers a detailed milieu in which to place your adventures. It has a particular flavor, detailed locations, cultures, religions, politics, npc’s, and history. Although this book was written for use with Shadowdark the RPG. Most of the content here is system agnostic&amp;nbsp; and entirely usable in other systems.&amp;nbsp;&lt;/p&gt;&lt;p&gt;The setting of Formoria echoes 4th century dark ages Europe in flavor and theme. It lies on the northern fringes of “civilization” having been settled and colonized by civilized peoples from the Katalian Empire roughly 150 years ago. The world of Asterra was developed and written by Bryan O&#39;Doherty over the span of two decades of actual game-play. The history of heroes and great deeds, magical items and artifacts and the current state of cultures, kingdoms and empires is the result of actual at-the-table gameplay since &#39;99.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;!&lt;b style=&quot;background-color: #333333; color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: large;&quot;&gt;&lt;i&gt;The Tavern uses affiliate links&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;background-color: #333333; color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;&quot;&gt;&lt;/p&gt;&lt;p style=&quot;background-color: #333333; color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;i&gt;Humble Bundle:&amp;nbsp;&lt;a href=&quot;http://humblebundleinc.sjv.io/da4WJ2&quot; style=&quot;color: #dd7700; text-decoration-line: none;&quot;&gt;humblebundleinc.sjv.io/da4WJ2&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;background-color: #333333; 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style=&quot;color: #dd7700; text-decoration-line: none;&quot;&gt;discord.gg/q8PnrQrMt4&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;background-color: #333333; color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;background-color: #333333; color: #cccccc; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&quot;&quot; class=&quot;BLOG_video_class&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/cqSeGMi5S1I&quot; width=&quot;320&quot; youtube-src-id=&quot;cqSeGMi5S1I&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/6005506763829643160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2025/12/deal-of-day-formoria-dark-age.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/6005506763829643160'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/6005506763829643160'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2025/12/deal-of-day-formoria-dark-age.html' title='Deal of the Day - Formoria: The Dark Age (Shadowdark Setting)'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIpEEeEuYCyD_GTI9EH8LrS1Chb9YVc2zWDg6Xx5q7SHxgVNSK3zo_crAqWSs8d0u6-HtWfHB3HoWJLG_SX_9gfKJdw8UsmQRpQKVeLCCdYmplmYGtCrV5aYKZMvb7YMyVIF-i1k7kvMa26Ht3KGLIvEE4nWDcYgLIzC4-dvujtUCPMXDq25R6lefyAZUT/s72-w494-h640-c/485723%20(1).jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-4360208533100129606</id><published>2025-12-15T19:57:00.003-05:00</published><updated>2025-12-15T19:57:11.598-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="osr christmas"/><title type='text'>OSR Christmas 2025 - The Festivities Begin Wed, Dec 17!</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPulzdXAuY5jUPf1xiKdQByWtJGx7C2WBSFliUo0uz2YOClZSxzZQfWkai8Sd0fvyuIpcOA4d7LNkW6R07KJZSVUVuwRxQud60AWLaMdkmhS0GpSXSV5OI2rmfd3pINcqitN1bejnPcBQ0esmIFX-Mpnir6SrohVV6JLYp9CwK6hjAoVbaxky0Hqk8SAnx/s320/2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;278&quot; data-original-width=&quot;320&quot; height=&quot;348&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPulzdXAuY5jUPf1xiKdQByWtJGx7C2WBSFliUo0uz2YOClZSxzZQfWkai8Sd0fvyuIpcOA4d7LNkW6R07KJZSVUVuwRxQud60AWLaMdkmhS0GpSXSV5OI2rmfd3pINcqitN1bejnPcBQ0esmIFX-Mpnir6SrohVV6JLYp9CwK6hjAoVbaxky0Hqk8SAnx/w400-h348/2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;It&#39;s beginning to feel a lot like &lt;/span&gt;&lt;b style=&quot;font-size: x-large;&quot;&gt;Christmas - OSR Christmas&lt;/b&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;, that is!&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;OSR Santa&lt;/b&gt; has been slow at getting things organized - again - this year. It&#39;s simply incredible how many distractions the world throws at you during December.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The year&#39;s BIG GIFT is again from the guys at &lt;b&gt;&lt;a href=&quot;https://www.kickstarter.com/projects/921190015/arduins-portal-to-adventure/rewards&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Emperors Choice are gifting a copy of Portal to Adventure in its protective case&lt;/a&gt;&lt;/b&gt; from their recent Kickstarter.&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8kkCsq-1dUCq8R_jOWAIPFJozibKwls-AVdH6cHs9dRdL6s9yqMbiZ_7gA87EQIWEoTu4-ffgQG9Y_t45ldUT4GcStZs5Er_e4-jktZ_EHMxee2DI6YO7cyys1jmSM-zdo5pZyOBI34Ca4mWCMlc3YTqn9AY_EilQG_dxD6cKefo3C0o6aXS8dmB84R9j/s1306/Screenshot%202025-12-15%20at%207.38.37%E2%80%AFPM.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1306&quot; data-original-width=&quot;990&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8kkCsq-1dUCq8R_jOWAIPFJozibKwls-AVdH6cHs9dRdL6s9yqMbiZ_7gA87EQIWEoTu4-ffgQG9Y_t45ldUT4GcStZs5Er_e4-jktZ_EHMxee2DI6YO7cyys1jmSM-zdo5pZyOBI34Ca4mWCMlc3YTqn9AY_EilQG_dxD6cKefo3C0o6aXS8dmB84R9j/s320/Screenshot%202025-12-15%20at%207.38.37%E2%80%AFPM.png&quot; width=&quot;243&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;This is a biggie - so we are going to remind folks REPEATEDLY, and set up a special email where folks can enter to be gifted - I think we&#39;ll leave that up for a few weeks so everyone gets a chance to enter.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;We also have dice, books, DTRPG Gift Certs, and a few other things in the works to be gifted.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;If you are a publisher, big or small, and want to get involved with OSR Christmas, we are looking for physical and digital gifts: Email &lt;b&gt;tenkarsDOTtavern at that Gmail thing&lt;/b&gt;. Put &lt;b&gt;OSR Christmas &lt;/b&gt;in the subject if you have gifts to donate!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Thank you and Merry Christmas!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Tenkar&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/4360208533100129606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2025/12/osr-christmas-2025-festivities-begin.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/4360208533100129606'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/4360208533100129606'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2025/12/osr-christmas-2025-festivities-begin.html' title='OSR Christmas 2025 - The Festivities Begin Wed, Dec 17!'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPulzdXAuY5jUPf1xiKdQByWtJGx7C2WBSFliUo0uz2YOClZSxzZQfWkai8Sd0fvyuIpcOA4d7LNkW6R07KJZSVUVuwRxQud60AWLaMdkmhS0GpSXSV5OI2rmfd3pINcqitN1bejnPcBQ0esmIFX-Mpnir6SrohVV6JLYp9CwK6hjAoVbaxky0Hqk8SAnx/s72-w400-h348-c/2.jpg" height="72" width="72"/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-6761605745236043458</id><published>2025-12-10T19:24:00.003-05:00</published><updated>2025-12-10T19:24:19.320-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="deal of the day"/><category scheme="http://www.blogger.com/atom/ns#" term="talislanta"/><title type='text'>Deal of the Day - Talislanta Player&#39;s Guide - Epic Edition</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLKahwCLlk9ztGpjIC1MiZXfv4xagRkbYcO-yvIVWiMTpAg4qjfWxhBoZu1iVdBY7dNvFfTHsprdbB1CGTq2zZ_ZortlhhiOnRMCyni0GUI9-vgZ4KgVAzmnFJumpAfDJi4ady7TYRbzCtlIO_7Oj-j6epwG64QI0MfeJ7zS81kM3ZAdKrLq2qd-akqV5m/s1150/474315.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1150&quot; data-original-width=&quot;900&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLKahwCLlk9ztGpjIC1MiZXfv4xagRkbYcO-yvIVWiMTpAg4qjfWxhBoZu1iVdBY7dNvFfTHsprdbB1CGTq2zZ_ZortlhhiOnRMCyni0GUI9-vgZ4KgVAzmnFJumpAfDJi4ady7TYRbzCtlIO_7Oj-j6epwG64QI0MfeJ7zS81kM3ZAdKrLq2qd-akqV5m/w500-h640/474315.jpg&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;I still remember the tag line of &lt;b&gt;Talislanta&lt;/b&gt; from the ads in &lt;b&gt;Dragon Magazine&lt;/b&gt;: &quot;&lt;b&gt;No elves!&lt;/b&gt;&quot;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Today&#39;s Deal of the Day is the Talislanta Player&#39;s Guide - Epic Edition&lt;/b&gt;, the latest version of T&lt;b&gt;alislanta&lt;/b&gt;. Usually $24.99 in PDF, until tomorrow morning, the &lt;b&gt;Talislanta Player&#39;s Guide - Epic Edition is on sale for $7.50&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Embark on an adventure through the unparalleled universe of Talislanta, where the boundaries of high fantasy are reimagined. The Talislanta Player’s Guide is your key to a realm filled with over 100 archetypes (class/race combinations) from the formidable Thrall Warriors and cunning Kang Trackers to the mystical Cymrillian Swordmages, enchanting Ariane Druas, fierce Jaka Beastmasters and the enigmatic Wizard Hunters. Each archetype invites you on a journey of discovery and heroism in a world where every character is a doorway to a new adventure. This guide is a visual masterpiece featuring stunning, full-color art that breathes life into the diverse and alien landscapes of Talislanta. The vivid illustrations serve not just to beautify but to inspire, drawing you deeper into the lore and majesty of this expansive world.&amp;nbsp;&lt;/span&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;i&gt;The Tavern uses affiliate links&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;i&gt;Humble Bundle: &lt;a href=&quot;http://humblebundleinc.sjv.io/da4WJ2&quot;&gt;humblebundleinc.sjv.io/da4WJ2&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;i&gt;The Tavern’s Amazon Storefront: &lt;a href=&quot;http://amzn.to/41Jm0oG&quot;&gt;amzn.to/41Jm0oG&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;i&gt;DriveThruRPG: &lt;a href=&quot;http://drivethrurpg.com/en/?affiliate_id=1446&quot;&gt;drivethrurpg.com/en/?affiliate_id=1446&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;i&gt;Join The Tavern’s Discord Server: &lt;a href=&quot;http://discord.gg/q8PnrQrMt4&quot;&gt;discord.gg/q8PnrQrMt4&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;iframe allowfullscreen=&quot;&quot; class=&quot;BLOG_video_class&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/RQMsYcvvIgA&quot; width=&quot;320&quot; youtube-src-id=&quot;RQMsYcvvIgA&quot;&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/6761605745236043458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2025/12/deal-of-day-talislanta-players-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/6761605745236043458'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/6761605745236043458'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2025/12/deal-of-day-talislanta-players-guide.html' title='Deal of the Day - Talislanta Player&#39;s Guide - Epic Edition'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLKahwCLlk9ztGpjIC1MiZXfv4xagRkbYcO-yvIVWiMTpAg4qjfWxhBoZu1iVdBY7dNvFfTHsprdbB1CGTq2zZ_ZortlhhiOnRMCyni0GUI9-vgZ4KgVAzmnFJumpAfDJi4ady7TYRbzCtlIO_7Oj-j6epwG64QI0MfeJ7zS81kM3ZAdKrLq2qd-akqV5m/s72-w500-h640-c/474315.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-4110300480265608453</id><published>2025-12-09T20:04:00.001-05:00</published><updated>2025-12-09T20:04:08.917-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bundle of holding"/><category scheme="http://www.blogger.com/atom/ns#" term="stars without number"/><category scheme="http://www.blogger.com/atom/ns#" term="worlds without number"/><title type='text'>Bundle of Holding - Worlds Without Number</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCi2MPBTZBZYJRZGvE4xZnZHgCOmEXESIBTg3wsomTPh-tiHN9vkhqmNKvy5Z54MVUevNoCpddwz_r4pnCEkDzqTVOFP4_0PUjcItBvw_rYpL8_fkBRLJtvmweZgJ47hsavcvGg6Yyh_7ezMbfnMXt9cnfD811fVqjqW0NUQkJKqtj9MU4yH_YbnQxq7Ga/s1356/Screenshot%202025-12-09%20at%207.42.34%E2%80%AFPM.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;828&quot; data-original-width=&quot;1356&quot; height=&quot;390&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCi2MPBTZBZYJRZGvE4xZnZHgCOmEXESIBTg3wsomTPh-tiHN9vkhqmNKvy5Z54MVUevNoCpddwz_r4pnCEkDzqTVOFP4_0PUjcItBvw_rYpL8_fkBRLJtvmweZgJ47hsavcvGg6Yyh_7ezMbfnMXt9cnfD811fVqjqW0NUQkJKqtj9MU4yH_YbnQxq7Ga/w640-h390/Screenshot%202025-12-09%20at%207.42.34%E2%80%AFPM.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;If you haven&#39;t yet snagged one or more of Kevin Crawford&#39;s &quot;&lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/348809/worlds-without-number-free-edition?src=newest_recent&amp;amp;affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Without Number&lt;/a&gt;&lt;/b&gt;&quot; rulesets, do yourself a favor and do so. Kevin is very generous with the free rulesets he gives to the community.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Currently, Kevin has a &lt;b&gt;&lt;a href=&quot;https://bundleofholding.com/presents/WorldsWithoutNumber&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Worlds Without Number Bundle on Bundle of Holding&lt;/a&gt;&lt;/b&gt;.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;For just US$12.95&lt;/b&gt; you get all three titles in our Numberless Worlds Collection (retail value $55) as DRM-free ebooks in both .PDF and ePub formats, including the complete 400-page &lt;b&gt;Worlds Without Number Deluxe Edition corebook &lt;/b&gt;(previously in our November 2023 Sine Nomine Corebooks offer) along with two supplements new to the Bundle of Holding: the 223-page gazetteer &lt;b&gt;Atlas of the Latter Earth&lt;/b&gt; and the introductory campaign setting &lt;b&gt;Diocesi of Montfroid&lt;/b&gt;.&amp;nbsp;&lt;/span&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Even if you don&#39;t run it &quot;as is&quot;, the tools included will help ANY DM looking to run a sandbox campaign.&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;p1&quot; 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class=&quot;BLOG_video_class&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/DNRFuBSMLx0&quot; width=&quot;320&quot; youtube-src-id=&quot;DNRFuBSMLx0&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/4110300480265608453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2025/12/bundle-of-holding-worlds-without-number.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/4110300480265608453'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/4110300480265608453'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2025/12/bundle-of-holding-worlds-without-number.html' title='Bundle of Holding - Worlds Without Number'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCi2MPBTZBZYJRZGvE4xZnZHgCOmEXESIBTg3wsomTPh-tiHN9vkhqmNKvy5Z54MVUevNoCpddwz_r4pnCEkDzqTVOFP4_0PUjcItBvw_rYpL8_fkBRLJtvmweZgJ47hsavcvGg6Yyh_7ezMbfnMXt9cnfD811fVqjqW0NUQkJKqtj9MU4yH_YbnQxq7Ga/s72-w640-h390-c/Screenshot%202025-12-09%20at%207.42.34%E2%80%AFPM.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-5521866066253882379</id><published>2025-12-08T22:46:00.001-05:00</published><updated>2025-12-08T22:46:59.269-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fight On"/><category scheme="http://www.blogger.com/atom/ns#" term="new release"/><category scheme="http://www.blogger.com/atom/ns#" term="OSR"/><category scheme="http://www.blogger.com/atom/ns#" term="review"/><title type='text'>New Release - Fight On! 17 (OSR-Overview)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFDNJXG6-JviPdz19bCAxWQzrtNviQAMCTNbwmG7zG4Yc62JPxhyphenhyphenRS4UYXCpZYeHWCyDZ66IN5nPKWoKxli0ZzBju7KsoYt7WW2-IiJSRM5SC99pUq5P9EC_G2JxbkvQ8uYWIH77LinUN5XdfSoMdi_S19dJH1E-1gggiVyDTYVLw7kb0xkSjA_wHBDBRP/s767/546210.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;767&quot; data-original-width=&quot;600&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFDNJXG6-JviPdz19bCAxWQzrtNviQAMCTNbwmG7zG4Yc62JPxhyphenhyphenRS4UYXCpZYeHWCyDZ66IN5nPKWoKxli0ZzBju7KsoYt7WW2-IiJSRM5SC99pUq5P9EC_G2JxbkvQ8uYWIH77LinUN5XdfSoMdi_S19dJH1E-1gggiVyDTYVLw7kb0xkSjA_wHBDBRP/w500-h640/546210.jpg&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/546210/fight-on-17?affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Fight On! #17&lt;/b&gt; &lt;/a&gt;(recent release) delivers exactly what longtime OSR fans crave: a massive, creativity-packed issue overflowing with fresh classes, monsters, adventures, tables, and setting material. Calithena kicks things off with a thoughtful breakdown of Reptile Men and Samurai design, a great peek into how broad-stroke class concepts can be shaped for old-school play. From there, the issue launches into a rich mix of articles, including martial options, grimoire lore, and a flavorful Knight &amp;amp; Knaves scenario, all packed with gameable ideas.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;One of the standout features is James Maliszewski’s Eshkom District, a full hexcrawl dripping with atmospheric detail—settlements on the brink, strange wilderness threats, and classic exploration hooks that practically beg to be dropped into a campaign. Philipp H.’s Under Samora: Al’Murtok’s Refuge adds a compelling dungeon expansion full of memorable rooms, clever items, and encounters that feel straight out of the best early megadungeon traditions. Grodog’s deep dive into the myth and evolution of the Thoul is another highlight, blending RPG archaeology with a fresh monster variant ready for the table.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The middle and later portions of the issue serve up a treasure trove of random tables, adventures, setting snippets, and RPG wisdom. Attronarch shares practical advice for running online games (mt bladder won&#39;t last 3 hours without a break, but otherwise good advice ;). Bill Webb covers techniques for large groups (I&#39;ve experienced Bill running large groups - he&#39;s spot on with his advice). The Tables for Fables section delivers a joyous variety of tavern events, strange books, and situational prompts ideal for improvisational refereeing. Fiction, lore pieces, and tributes—such as Michael Mornard’s heartfelt memories of Dave Sutherland—add depth and warmth to the issue.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Rounding things out are adventures like Demonweb Savanna and the Rose Bush Hedge Maze, along with the wargaming-focused Chainmail/Sarissa content and a wonderfully quirky Random RPG Name Generator that captures Fight On!’s playful spirit. Taken as a whole, Issue 17 is a vibrant celebration of the OSR’s do-it-yourself heart—packed with material you can run tonight, mine for ideas, or simply enjoy as a love letter to the hobby’s roots.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://d1vzi28wh99zvq.cloudfront.net/images/21539/546210.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;At $4.99 in PDF, Fight On! #17&lt;/a&gt;&lt;/b&gt; is a treasure trove of OSR goodness.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Join The Tavern on December 17th @ 8PM ET&lt;/b&gt;, as Jim, Bad Mike, and Tenkar will be joined by Ignatious Umlaut to discuss &lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/546210/fight-on-17?affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Fight On! #17 &lt;/a&gt;&lt;/b&gt;&amp;nbsp;and more!&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;p1&quot; style=&quot;font-feature-settings: normal; 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style=&quot;color: #0000e9;&quot;&gt;humblebundleinc.sjv.io/da4WJ2&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;p1&quot; style=&quot;font-feature-settings: normal; font-kerning: auto; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; font-variation-settings: normal; line-height: normal; margin: 0px 0px 12px;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;The Tavern’s Amazon Storefront:&amp;nbsp;&lt;a href=&quot;https://draft.blogger.com/blog/post/edit/1724254580047847936/2691361865707560368#&quot;&gt;&lt;span class=&quot;s2&quot; style=&quot;color: #0000e9;&quot;&gt;amzn.to/41Jm0oG&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;p2&quot; style=&quot;color: #0000e9; font-feature-settings: normal; font-kerning: auto; font-optical-sizing: auto; 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class=&quot;BLOG_video_class&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/Pwlq7HWIzfk&quot; width=&quot;320&quot; youtube-src-id=&quot;Pwlq7HWIzfk&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/5521866066253882379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2025/12/new-release-fight-on-17-osr-overview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/5521866066253882379'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/5521866066253882379'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2025/12/new-release-fight-on-17-osr-overview.html' title='New Release - Fight On! 17 (OSR-Overview)'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFDNJXG6-JviPdz19bCAxWQzrtNviQAMCTNbwmG7zG4Yc62JPxhyphenhyphenRS4UYXCpZYeHWCyDZ66IN5nPKWoKxli0ZzBju7KsoYt7WW2-IiJSRM5SC99pUq5P9EC_G2JxbkvQ8uYWIH77LinUN5XdfSoMdi_S19dJH1E-1gggiVyDTYVLw7kb0xkSjA_wHBDBRP/s72-w500-h640-c/546210.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1724254580047847936.post-8465701751204117725</id><published>2025-12-07T23:37:00.001-05:00</published><updated>2025-12-07T23:37:02.059-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="deal of the day"/><category scheme="http://www.blogger.com/atom/ns#" term="hexcrawl"/><title type='text'>Deal of the Day - FlexTale Hexcrawl Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFFziWqpJMZGMGW5qgF29AsiT75lShPptDy8GbY2qQ-FUvekUlaatd3meZSTs9ywyJFCJC0O8jnA4aXCDir1Je9cG_QGpLDRPlpxRtxExgRm6eugMqaABJoj2kLmMosJqGcPVDuzii3h7Q0_q4ZwxZsPhhyphenhyphensrk-k33jpNjjPhrDo9Bd0N3KzZiC8PdEXGy/s1199/436666.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1199&quot; data-original-width=&quot;900&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFFziWqpJMZGMGW5qgF29AsiT75lShPptDy8GbY2qQ-FUvekUlaatd3meZSTs9ywyJFCJC0O8jnA4aXCDir1Je9cG_QGpLDRPlpxRtxExgRm6eugMqaABJoj2kLmMosJqGcPVDuzii3h7Q0_q4ZwxZsPhhyphenhyphensrk-k33jpNjjPhrDo9Bd0N3KzZiC8PdEXGy/w480-h640/436666.jpg&quot; width=&quot;480&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I touched on HexCrawls recently on T&lt;b&gt;he Tavern&#39;s YouTube Channel&lt;/b&gt;. Done right, they are one of the most enjoyable aspects of campaign play IMHO. The&lt;a href=&quot;https://www.drivethrurpg.com/en/product/436666/flextale-hexcrawl-toolkit-multisystem-pathfinder-p2e-5e-osr-dcc?src=DotD&amp;amp;affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; &lt;b&gt;FlexTale Hexcrawl Toolkit&lt;/b&gt;&lt;/a&gt; is a fantastic tool for the toolbox of any GM seeking to run a hexcrawl or a sandbox.&lt;/p&gt;&lt;p&gt;Usually, $19.99 in PDF, the 400+ pages of the &lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/436666/flextale-hexcrawl-toolkit-multisystem-pathfinder-p2e-5e-osr-dcc?src=DotD&amp;amp;affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;FlexTale Hexcrawl Toolkit is $4.00 in PDF&lt;/a&gt;&lt;/b&gt; until 11 AM ET December 8th.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;This book was designed to be the most complete, most comprehensive, most innovative authority on hexcrawl roleplaying game adventuring ever produced.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;After more than 35 years of gaming, both old-school through to today&#39;s most popular systems, the Hexcrawl Toolkit takes one of the hobby&#39;s oldest and most enduring concepts, and provides a passionate and well-organized guide for running hexcrawls, either as part of your campaign, or as the focus of them.&amp;nbsp; Designed to be used by new players, veteran G/DMs, those entirely new to hexcrawls, and solo players alike, this book will be immediately useful to any gaming group, in any context, using any rules system, for campaigns of any length--even those already in progress!&lt;/p&gt;&lt;p&gt;The goal of the book is to guide readers through the concepts at the reader&#39;s own pace and preference.&amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If you&#39;ve ever seen a module or other book with a hex map, and thought to yourself, how do I make one of those?&amp;nbsp; How do I make the one that&#39;s there better?&amp;nbsp; This book is for you.&lt;/p&gt;&lt;p&gt;What is This Thing?&lt;/p&gt;&lt;p&gt;The Hexcrawl Toolkit contains dozens of topics, organized into the following sections:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;Introduction, QuickStart, &amp;amp; Checklists&lt;/li&gt;&lt;li&gt;Planning&lt;/li&gt;&lt;li&gt;Movement, Speed, &amp;amp; Visibility&lt;/li&gt;&lt;li&gt;Navigation &amp;amp; Long Journies&lt;/li&gt;&lt;li&gt;Points of Interest&lt;/li&gt;&lt;li&gt;Encounters &amp;amp; Combat&lt;/li&gt;&lt;li&gt;Survival&lt;/li&gt;&lt;li&gt;Mapping &amp;amp; Cartography&lt;/li&gt;&lt;li&gt;Appendix: Utility Tables, Visual Reference, &amp;amp; Blank Hex Grids&lt;/li&gt;&lt;li&gt;Why Do You Care?&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;This book was written to contain any and all of the rules a G/DM or solo adventurer could possibly want or need to run their own hexcrawl campaign, design and build their own hexcrawl map, or even author and publish their own hexcrawl worlds.&lt;/p&gt;&lt;p&gt;This book will help you if:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;If you&#39;re new to TTRPGs entirely.&lt;/li&gt;&lt;li&gt;If you&#39;re new to hexcrawls and have never seen a map with hexes.&lt;/li&gt;&lt;li&gt;If you&#39;re a veteran G/DM who wants to elevate the scope and scale of their adventures.&lt;/li&gt;&lt;li&gt;If you&#39;re an experienced hexcrawler who wants to take the detail, realism, scalability, or thoroughness of their approach to the next level.&lt;/li&gt;&lt;li&gt;If you&#39;re designing your own fantasy world, and want to use a hex map to represent your vision.&lt;/li&gt;&lt;li&gt;If you have no time before the next gaming session, and the PCs are traveling across the wilderness.&lt;/li&gt;&lt;li&gt;If you want to dynamically generate an infinite diversity of adventure content on a continental scale.&lt;/li&gt;&lt;li&gt;If you&#39;re a solo player who&#39;s looking for that ever-elusive element of surprise and inspiration for massively-detailed, ever-unfolding adventures on a realm-wide scale.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;The FlexTale Difference&lt;/p&gt;&lt;p&gt;The goal here is that if you have ten minutes, or ten weeks, to prepare for a game session, there&#39;s something in this book that will help you out enormously.&lt;/p&gt;&lt;p&gt;The Hexcrawl Toolkit features the FlexTale approach to gaming design: the content herein supports ANY set of PCs of ANY level, and scales accordingly.&amp;nbsp; No two adventures or quests are the same.&lt;/p&gt;&lt;p&gt;The majority of the book is system-agnostic, and can be used easily with any TTRPG system.&amp;nbsp; Some specific tools and elements contain rules language tailored to 5E, Pathfinder, Pathfinder Second Edition (P2E), OSR, and Dungeon Crawl Classics (DCC).&lt;/p&gt;&lt;p&gt;What&#39;s Included&lt;/p&gt;&lt;p&gt;The Hexcrawl Toolkit features:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;Over 190 tables, each designed to take minimal time to randomly determine dynamic adventure content or select from amongst well-described and easy-to-implement options.&lt;/li&gt;&lt;li&gt;Simplified FlexAI rules to drive dynamic and interesting creature behavior in combat and in social interactions.&lt;/li&gt;&lt;li&gt;And much, much more!&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The Tavern uses affiliate links&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;p2&quot; 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style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwiRVxm34O-JKzcRehDu2p0NpNd65SLKTLHm5rEPeea7rzcJkwLuxbP3DGNwgXB0jLuj0NJGc04sdh7rvd5Mt7Boewc8AMvc14FAd7qNQ1ARsjSG2Xdy482hu1eZvBzZ9e7Yl8EI7MKHMAiT-AJjCzAFITxSuG0ypmUcELMJVZZvu-fxW80Vr9QQaIrOBG/s902/Screenshot%202025-12-04%20at%2012.29.44%E2%80%AFPM.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;902&quot; data-original-width=&quot;582&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwiRVxm34O-JKzcRehDu2p0NpNd65SLKTLHm5rEPeea7rzcJkwLuxbP3DGNwgXB0jLuj0NJGc04sdh7rvd5Mt7Boewc8AMvc14FAd7qNQ1ARsjSG2Xdy482hu1eZvBzZ9e7Yl8EI7MKHMAiT-AJjCzAFITxSuG0ypmUcELMJVZZvu-fxW80Vr9QQaIrOBG/w412-h640/Screenshot%202025-12-04%20at%2012.29.44%E2%80%AFPM.png&quot; width=&quot;412&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;I&#39;ve known Glen for nearly 15 years. He&#39;s been a fellow podcaster, vidcast partner, and, more importantly, a good friend. Now, he&#39;s also an author.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Glen sent me a digital copy of &lt;b&gt;When The Fat Orc Sings: A Lumpers Adventure&lt;/b&gt;, about a month ago. I sat in for about a week, not because I wasn&#39;t interested, but because I&#39;ve been having trouble reading books these days. Chemo from 20 years ago rewired my brain - reading 2 books a week (on average) has become less than 2 books a year for me. Less ability to concentrate, traded for more creativity.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;When I finally got around to reading that first page, I was surprised to find myself suddenly nearly ten pages into the book without even realizing it. Glen drags you into the story so painlessly that you feel you are part of it. Glen is truly a great storyteller (as those who have followed Glen on podcasts and YouTube over the years probably already know.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;It makes an excellent gift for the fantasy game during the holidays - hint, hint!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://amzn.to/4pIQr7Q&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;When The Fat Orc Sings: A Lumpers Adventure is $10.99&lt;/a&gt;&lt;/b&gt;. Ships free with Amazon Prime.&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;It was a grey day in Puddleton when she glided into the office. Seems her husband went out with a merchant caravan and&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large;&quot;&gt;never returned. What unfolded was typical but dangerous. Dragons, gnolls, fat orcs and a nasty little transmuter gave the Lumpers quite a ride. In a story more Chandler than Tolkien, Lojak, Byron and Dinkus try to make sense of this case which involves dark magic and shady characters. A tale of pulpy goodness full of action, humor and the answer to the question: what&#39;s a Moobit? 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Expanded (LL 2e)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhPRBoDvbf1aHXudyLG-6eLW7RRk-6KcjATSGAPm9pPLLm-Kp31fEpEwGiuDuVLjwEUKPX3mMbxVNbK_tAH6ikVJIGiPOu1i5TAh0YGga1_IRUoyNd3GM-EVFjCjwocYgv457iv5VZJuWq3FmnNO9AcPzuFpP4HwUXo3oaNpEj2zK78FuHE5hXlFFsokrr/s1164/547105.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1164&quot; data-original-width=&quot;900&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhPRBoDvbf1aHXudyLG-6eLW7RRk-6KcjATSGAPm9pPLLm-Kp31fEpEwGiuDuVLjwEUKPX3mMbxVNbK_tAH6ikVJIGiPOu1i5TAh0YGga1_IRUoyNd3GM-EVFjCjwocYgv457iv5VZJuWq3FmnNO9AcPzuFpP4HwUXo3oaNpEj2zK78FuHE5hXlFFsokrr/w494-h640/547105.png&quot; width=&quot;494&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The new edition of &lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/547105/labyrinth-lord-revised-expanded?affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Labyrinth Lord&lt;/a&gt;&lt;/b&gt; was released last week. Whether you refer to it as its official title, &lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/547105/labyrinth-lord-revised-expanded?affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Labyrinth Lord: Revised &amp;amp; Expanded&lt;/a&gt;&lt;/b&gt;, or more commonly, &lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/547105/labyrinth-lord-revised-expanded?affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Labyrinth Lord 2e&lt;/a&gt;&lt;/b&gt;, it is different from its more &lt;a href=&quot;https://www.drivethrurpg.com/en/product/64332/labyrinth-lord-revised-edition?src=hottest_filtered&amp;amp;affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;classic (and nearly 20-year-old) predecessor&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;It should be noted that there is a bit of a price war going on in the OSR right now.&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/547105/labyrinth-lord-revised-expanded?affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Labyrinth Lord: Revised &amp;amp; Expanded - $10&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/492748/dragonslayer-role-playing-game-monochrome?affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Dragonslayer - $9.99&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/64332/labyrinth-lord-revised-edition?src=hottest_filtered&amp;amp;affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Labyrinth Lord: Revised Edition - $8&lt;/a&gt;&amp;nbsp;(classic rules)&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/en/product/78523/advanced-edition-companion-labyrinth-lord?src=hottest_filtered&amp;amp;affiliate_id=1446&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Labyrinth Lord: Advanced Edition Characters - $6.99&lt;/a&gt;&amp;nbsp;(Likely Black Friday Pricing)&lt;/b&gt;&lt;/p&gt;&lt;p&gt;It&#39;s a great time to explore the OSR :)&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Back to the Basics of Fantasy Gaming&lt;/p&gt;&lt;p&gt;Enter a world filled with labyrinths, magic, and monsters!&amp;nbsp;&lt;/p&gt;&lt;p&gt;You take the role of a burglar, cleric, cyclops, brownie, dwarf, elf, fighter, hobfolk, or wizard, on your quest for glory, treasure, and adventure!&amp;nbsp;&lt;/p&gt;&lt;p&gt;This is a complete roleplaying game. All you need are a few sheets of paper and some dice.&lt;/p&gt;&lt;p&gt;The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?&lt;/p&gt;&lt;p&gt;Revised &amp;amp; Expanded!&lt;/p&gt;&lt;p&gt;•&amp;nbsp; &amp;nbsp; Two new classes&lt;/p&gt;&lt;p&gt;•&amp;nbsp; &amp;nbsp; More monsters&lt;/p&gt;&lt;p&gt;•&amp;nbsp; &amp;nbsp; Expanded play advice&lt;/p&gt;&lt;p&gt;•&amp;nbsp; &amp;nbsp; New adventure by Pauli Kidd!&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;b&gt;&lt;i&gt;The Tavern uses affiliate links&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;i&gt;Humble Bundle: &lt;a href=&quot;http://humblebundleinc.sjv.io/da4WJ2&quot;&gt;humblebundleinc.sjv.io/da4WJ2&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;i&gt;The Tavern’s Amazon Storefront: &lt;a href=&quot;http://amzn.to/41Jm0oG&quot;&gt;amzn.to/41Jm0oG&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;i&gt;DriveThruRPG: &lt;a href=&quot;http://drivethrurpg.com/en/?affiliate_id=1446&quot;&gt;drivethrurpg.com/en/?affiliate_id=1446&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;i&gt;Join The Tavern’s Discord Server: &lt;a href=&quot;http://discord.gg/q8PnrQrMt4&quot;&gt;discord.gg/q8PnrQrMt4&lt;/a&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;b&gt;&lt;iframe allowfullscreen=&quot;&quot; class=&quot;BLOG_video_class&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/DdHDfxv7tPI&quot; width=&quot;320&quot; youtube-src-id=&quot;DdHDfxv7tPI&quot;&gt;&lt;/iframe&gt;&lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='https://www.tenkarstavern.com/feeds/1146007584624329085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.tenkarstavern.com/2025/12/new-release-labyrinth-lord-revised.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/1146007584624329085'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/1724254580047847936/posts/default/1146007584624329085'/><link rel='alternate' type='text/html' href='https://www.tenkarstavern.com/2025/12/new-release-labyrinth-lord-revised.html' title='New Release - Labyrinth Lord: Revised &amp; Expanded (LL 2e)'/><author><name>Tenkar</name><uri>http://www.blogger.com/profile/05159289652051155824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhPRBoDvbf1aHXudyLG-6eLW7RRk-6KcjATSGAPm9pPLLm-Kp31fEpEwGiuDuVLjwEUKPX3mMbxVNbK_tAH6ikVJIGiPOu1i5TAh0YGga1_IRUoyNd3GM-EVFjCjwocYgv457iv5VZJuWq3FmnNO9AcPzuFpP4HwUXo3oaNpEj2zK78FuHE5hXlFFsokrr/s72-w494-h640-c/547105.png" height="72" width="72"/><thr:total>0</thr:total></entry></feed>