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	<title>TF2 Asia</title>
	
	<link>http://www.tf2asia.com</link>
	<description>Team Fortress News, Views and Interviews from Across Asia</description>
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		<title>[Video] Pyro Tactics – The Reserve Shooter</title>
		<link>http://feedproxy.google.com/~r/Tf2Asia/~3/OJFi0A8walM/</link>
		<comments>http://www.tf2asia.com/video-pyro-tactics-the-reserve-shooter/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 00:07:30 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[Pyro]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[primer]]></category>
		<category><![CDATA[pyro]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.tf2asia.com/?p=547</guid>
		<description><![CDATA[More from this excellent video series teaching various Pyro tactics, tips and tricks. No related posts.
No related posts.]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/mZPGWGB2z0E?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>More from this excellent video series teaching various Pyro tactics, tips and tricks. </p>
<p>No related posts.</p><div class="feedflare">
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		<item>
		<title>[Video] How to Play Demoman</title>
		<link>http://feedproxy.google.com/~r/Tf2Asia/~3/QNjhSSoReRg/</link>
		<comments>http://www.tf2asia.com/video-how-to-play-demoman/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 01:43:58 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[Demoman]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[demoman]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[primer]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.tf2asia.com/?p=543</guid>
		<description><![CDATA[Here&#8217;s a really good introductory primer to Demoman. It explains the basics of the class and how to play, with some introductory tactics. Great stuff! Related posts: Medieval Mode Primer: Demoman [Video] Advanced Heavy Guide [Video] Pyro Tactics &#8211; Engineers and Hazards on Route
Related posts:<ol>
<li><a href='http://www.tf2asia.com/medieval-mode-primer-demoman/' rel='bookmark' title='Medieval Mode Primer: Demoman'>Medieval Mode Primer: Demoman</a></li>
<li><a href='http://www.tf2asia.com/video-advanced-heavy-guide/' rel='bookmark' title='[Video] Advanced Heavy Guide'>[Video] Advanced Heavy Guide</a></li>
<li><a href='http://www.tf2asia.com/video-pyro-tactics-engineers-and-hazards-on-route/' rel='bookmark' title='[Video] Pyro Tactics &#8211; Engineers and Hazards on Route'>[Video] Pyro Tactics &#8211; Engineers and Hazards on Route</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/1C7ZELPk8pA?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Here&#8217;s a really good introductory primer to Demoman.  It explains the basics of the class and how to play, with some introductory tactics.  Great stuff!</p>
<p>Related posts:</p><ol>
<li><a href='http://www.tf2asia.com/medieval-mode-primer-demoman/' rel='bookmark' title='Medieval Mode Primer: Demoman'>Medieval Mode Primer: Demoman</a></li>
<li><a href='http://www.tf2asia.com/video-advanced-heavy-guide/' rel='bookmark' title='[Video] Advanced Heavy Guide'>[Video] Advanced Heavy Guide</a></li>
<li><a href='http://www.tf2asia.com/video-pyro-tactics-engineers-and-hazards-on-route/' rel='bookmark' title='[Video] Pyro Tactics &#8211; Engineers and Hazards on Route'>[Video] Pyro Tactics &#8211; Engineers and Hazards on Route</a></li>
</ol><div class="feedflare">
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		<item>
		<title>[Video] Pyro Tactics – Engineers and Hazards on Route</title>
		<link>http://feedproxy.google.com/~r/Tf2Asia/~3/2ZA6ohAhCdI/</link>
		<comments>http://www.tf2asia.com/video-pyro-tactics-engineers-and-hazards-on-route/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 02:29:22 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[Pyro]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[primer]]></category>
		<category><![CDATA[pyro]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.tf2asia.com/?p=535</guid>
		<description><![CDATA[I found this excellent video on some wonderful tactics to use when playing Pyro. Related posts: [Video] Pyro Tactics &#8211; The Reserve Shooter [Video] Advanced Heavy Guide Medieval Mode Primer: Pyro
Related posts:<ol>
<li><a href='http://www.tf2asia.com/video-pyro-tactics-the-reserve-shooter/' rel='bookmark' title='[Video] Pyro Tactics &#8211; The Reserve Shooter'>[Video] Pyro Tactics &#8211; The Reserve Shooter</a></li>
<li><a href='http://www.tf2asia.com/video-advanced-heavy-guide/' rel='bookmark' title='[Video] Advanced Heavy Guide'>[Video] Advanced Heavy Guide</a></li>
<li><a href='http://www.tf2asia.com/medieval-mode-primer-pyro/' rel='bookmark' title='Medieval Mode Primer: Pyro'>Medieval Mode Primer: Pyro</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/ui7XHKig_Ds?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>I found this excellent video on some wonderful tactics to use when playing Pyro.</p>
<p>Related posts:</p><ol>
<li><a href='http://www.tf2asia.com/video-pyro-tactics-the-reserve-shooter/' rel='bookmark' title='[Video] Pyro Tactics &#8211; The Reserve Shooter'>[Video] Pyro Tactics &#8211; The Reserve Shooter</a></li>
<li><a href='http://www.tf2asia.com/video-advanced-heavy-guide/' rel='bookmark' title='[Video] Advanced Heavy Guide'>[Video] Advanced Heavy Guide</a></li>
<li><a href='http://www.tf2asia.com/medieval-mode-primer-pyro/' rel='bookmark' title='Medieval Mode Primer: Pyro'>Medieval Mode Primer: Pyro</a></li>
</ol><div class="feedflare">
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		<item>
		<title>December 21st Update</title>
		<link>http://feedproxy.google.com/~r/Tf2Asia/~3/bsiVDIwIDM0/</link>
		<comments>http://www.tf2asia.com/december-21st-update/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 02:01:19 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[teamfortress]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.tf2asia.com/?p=531</guid>
		<description><![CDATA[The latest patch from Valve brings a whole bunch of bug fixes, some seasonal map changes and gifts for all premium players. Here&#8217;s the release: Updates to Team Fortress 2 have been released. The updates will be applied automatically when you restart Team Fortress 2. The major changes include: Added community-created winter items to the [...]
Related posts:<ol>
<li><a href='http://www.tf2asia.com/december-19th-update/' rel='bookmark' title='December 19th Update'>December 19th Update</a></li>
<li><a href='http://www.tf2asia.com/halloween-update/' rel='bookmark' title='Halloween Update'>Halloween Update</a></li>
<li><a href='http://www.tf2asia.com/november-10th-update/' rel='bookmark' title='November 10th Update'>November 10th Update</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The latest patch from Valve brings a whole bunch of bug fixes, some seasonal map changes and gifts for all premium players.  Here&#8217;s the release:</p>
<blockquote>
<ul>
Updates to Team Fortress 2 have been released. The updates will be applied automatically when you restart Team Fortress 2. The major changes include:</p>
<li>Added community-created winter items to the drop lists, the craft tables, and the store</li>
<li>Added the Spirit of Giving</li>
<li>Gifts from Secret Saxtons and Piles o&#8217; Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally</li>
<li>Fixed hearing the deny sound while rotating a sentry during placement</li>
<li>Manmelter balance tweaks:</li>
<ul>
<li>Added particle effect on muzzle that appears when ready to fire</li>
<li>Increased projectile speed while maintaining the same travel arc</li>
<li>Increased extinguish range</li>
</ul>
<li>Added festive lights to all ropes and cables</li>
<li>Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets</li>
<li>Updated the localization files</li>
<li>Updated the gamehaptics file:</li>
<ul>
<li>Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle</li>
<li>Added draw/recoil/reload/crit forces for the Pomson 6000</li>
<li>Added draw/recoil/crit forces for the Manmelter</li>
<li>Added draw/recoil force for the Wrap Assassin</li>
<li>Added melee hit/world hit force for the Third Degree</li>
<li>Added crit forces for the Holiday Punch</li>
<li>Fixed missing forces for Demoman swords</li>
<li>Refined recoil force for the Sandman</li>
</ul>
</ul>
</blockquote>
<h3>Undocumented Changes</h3>
<ul>
<li>The Spirit of Giving and Secret Saxton have been distributed to all premium players.</li>
<li>The textures and backpack icons of Dr. Grordbort&#8217;s Copper Crest and Dr. Grordbort&#8217;s Silver Crest were updated.</li>
<li>Made the Santa&#8217;s Little Accomplice Bundle available in the store.</li>
</ul>
<p>Related posts:</p><ol>
<li><a href='http://www.tf2asia.com/december-19th-update/' rel='bookmark' title='December 19th Update'>December 19th Update</a></li>
<li><a href='http://www.tf2asia.com/halloween-update/' rel='bookmark' title='Halloween Update'>Halloween Update</a></li>
<li><a href='http://www.tf2asia.com/november-10th-update/' rel='bookmark' title='November 10th Update'>November 10th Update</a></li>
</ol><div class="feedflare">
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		<item>
		<title>December 19th Update</title>
		<link>http://feedproxy.google.com/~r/Tf2Asia/~3/j4VhKzZkouU/</link>
		<comments>http://www.tf2asia.com/december-19th-update/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 04:24:38 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[teamfortress]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.tf2asia.com/?p=528</guid>
		<description><![CDATA[Apologies for not being able to keep up with these update posts. This one is mainly bug fixes. Here&#8217;s the release: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Fixed the Stocking Stuffer candy cane using the incorrect material [...]
Related posts:<ol>
<li><a href='http://www.tf2asia.com/december-21st-update/' rel='bookmark' title='December 21st Update'>December 21st Update</a></li>
<li><a href='http://www.tf2asia.com/november-16th-update/' rel='bookmark' title='November 16th Update'>November 16th Update</a></li>
<li><a href='http://www.tf2asia.com/monoculous-has-left-to-haunt-another-update/' rel='bookmark' title='Monoculous has left to haunt another update'>Monoculous has left to haunt another update</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Apologies for not being able to keep up with these update posts.  This one is mainly bug fixes.  Here&#8217;s the release:</p>
<blockquote><p>
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:</p>
<ul>
<li>Fixed the Stocking Stuffer candy cane using the incorrect material</li>
<li>Updated the Brown Bomber so it can be painted</li>
<li>Updated the festive weapons so they can be gift-wrapped</li>
<li>Updated the localization files</li>
</ul>
</blockquote>
<h3>Undocumented changes</h3>
<p>Added the <a href="http://wiki.teamfortress.com/wiki/Something_Special_For_Someone_Special">Something Special For Someone Special</a>.</p>
<p>Related posts:</p><ol>
<li><a href='http://www.tf2asia.com/december-21st-update/' rel='bookmark' title='December 21st Update'>December 21st Update</a></li>
<li><a href='http://www.tf2asia.com/november-16th-update/' rel='bookmark' title='November 16th Update'>November 16th Update</a></li>
<li><a href='http://www.tf2asia.com/monoculous-has-left-to-haunt-another-update/' rel='bookmark' title='Monoculous has left to haunt another update'>Monoculous has left to haunt another update</a></li>
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		<item>
		<title>Control Points Foundry Map Review</title>
		<link>http://feedproxy.google.com/~r/Tf2Asia/~3/d0URZDzAvck/</link>
		<comments>http://www.tf2asia.com/control-points-foundry-map-review/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 13:05:19 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[Featured Post]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[foundry]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.tf2asia.com/?p=510</guid>
		<description><![CDATA[Packaged with the 2011 Australian Christmas Update, the new Foundry map offers Team Fortress players a new place to compete with team-mates and to dominate opponents. Currently set up as a standard control point map, teams compete to control all five linear points. Each side of the map is symmetrical with only the central point [...]
Related posts:<ol>
<li><a href='http://www.tf2asia.com/2011-australian-christmas-update-part-1/' rel='bookmark' title='2011 Australian Christmas Update Part 1'>2011 Australian Christmas Update Part 1</a></li>
<li><a href='http://www.tf2asia.com/2011-australian-christmas-update-part-2/' rel='bookmark' title='2011 Australian Christmas Update Part 2'>2011 Australian Christmas Update Part 2</a></li>
<li><a href='http://www.tf2asia.com/halloween-update/' rel='bookmark' title='Halloween Update'>Halloween Update</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Packaged with the 2011 Australian Christmas Update, the new Foundry map offers Team Fortress players a new place to compete with team-mates and to dominate opponents.  Currently set up as a standard control point map, teams compete to control all five linear points.  Each side of the map is symmetrical with only the central point being unlocked at the start of play.  Foundry is the first Valve map since Barnblitz, which was released with the F2P Uber Update in June 2011.</p>
<h3>The Good</h3>
<p>Foundry offers some good play opportunities for all character classes.  There&#8217;s room to rocket and sticky jump, there are places to hide and establish roadblocks; and there are alternate routes at every stage.  Play can teeter on the edge for extended periods with neither team dominating, but can also quickly change into a blitzkrieg as one side manages to rapidly capturing enough points to win.  There&#8217;s even an achievement for capturing the final point within 5 seconds of the previous one.  Tactical nuance and team communication will determine the winner on this map.  There&#8217;s little opportunity to sit back and soak up pressure. </p>
<p><img src="http://www.tf2asia.com/wp-content/uploads/2011/12/foundry_review3.jpg" alt="" title="foundry_review3" width="500" height="234" class="aligncenter size-full wp-image-523" /></p>
<h3>The Bad</h3>
<p>There&#8217;s no real stand-out highlight of the map.  It feels fairly generic.  The foundries themselves only feature in play around the final points and are likely to see very little action beside those wishing to score the relevant Achievement.  Texturing is well done, but the lighting feels underdone leaving the map looking dull, even those areas that are well lit.</p>
<h3>Summary</h3>
<p>Lots of fun on offer.  Play is fast and furious.  The map feels ideally suited for 6v6 and Highlander player.  Highly recommended despite the &#8216;dullness&#8217;.</p>
<p>Related posts:</p><ol>
<li><a href='http://www.tf2asia.com/2011-australian-christmas-update-part-1/' rel='bookmark' title='2011 Australian Christmas Update Part 1'>2011 Australian Christmas Update Part 1</a></li>
<li><a href='http://www.tf2asia.com/2011-australian-christmas-update-part-2/' rel='bookmark' title='2011 Australian Christmas Update Part 2'>2011 Australian Christmas Update Part 2</a></li>
<li><a href='http://www.tf2asia.com/halloween-update/' rel='bookmark' title='Halloween Update'>Halloween Update</a></li>
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		<item>
		<title>2011 Australian Christmas Update Part 2</title>
		<link>http://feedproxy.google.com/~r/Tf2Asia/~3/Y1YFkpKzYlw/</link>
		<comments>http://www.tf2asia.com/2011-australian-christmas-update-part-2/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 10:07:34 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[teamfortress]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.tf2asia.com/?p=504</guid>
		<description><![CDATA[Part 2 of the now released 2011 Australian Christmas update brings with it new community created holiday-themed items as well as two new sets of crates: naughty and nice. Nice crates contain one of the 14 new holiday-themed items. Naughty crates contain decorative Smissmas lights that can be wrapped around the signature weapons. Both of [...]
Related posts:<ol>
<li><a href='http://www.tf2asia.com/2011-australian-christmas-update-part-1/' rel='bookmark' title='2011 Australian Christmas Update Part 1'>2011 Australian Christmas Update Part 1</a></li>
<li><a href='http://www.tf2asia.com/halloween-update/' rel='bookmark' title='Halloween Update'>Halloween Update</a></li>
<li><a href='http://www.tf2asia.com/tf2-update/' rel='bookmark' title='TF2 Update'>TF2 Update</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Part 2 of the now released 2011 Australian Christmas update brings with it new community created holiday-themed items as well as two new sets of crates:  naughty and nice.  Nice crates contain one of the 14 new holiday-themed items.  Naughty crates contain decorative Smissmas lights that can be wrapped around the signature weapons.  Both of which will only be available until December 22nd.  Lots of fun to be had.</p>
<p>Details available at <a href="http://www.teamfortress.com/australianchristmas2011/part2.html">Team Fortress</a>.</p>
<p><a href="http://www.tf2asia.com/2011-australian-christmas-update-part-1/" title="2011 Australian Christmas Update Part 1">Part One info here.</a></p>
<p>Related posts:</p><ol>
<li><a href='http://www.tf2asia.com/2011-australian-christmas-update-part-1/' rel='bookmark' title='2011 Australian Christmas Update Part 1'>2011 Australian Christmas Update Part 1</a></li>
<li><a href='http://www.tf2asia.com/halloween-update/' rel='bookmark' title='Halloween Update'>Halloween Update</a></li>
<li><a href='http://www.tf2asia.com/tf2-update/' rel='bookmark' title='TF2 Update'>TF2 Update</a></li>
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		<item>
		<title>2011 Australian Christmas Update Part 1</title>
		<link>http://feedproxy.google.com/~r/Tf2Asia/~3/HWL3P6HRTPY/</link>
		<comments>http://www.tf2asia.com/2011-australian-christmas-update-part-1/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 13:46:25 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[Featured Post]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[teamfortress]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.tf2asia.com/?p=498</guid>
		<description><![CDATA[More goodness from Valve as we see the 2011 Christmas Update. Included are new toys for Pyros and Engineers, a new control point map, Foundry, 12 new map-specific Achievements and of course more hats. Looks like loads of fun and I can&#8217;t wait to play, but I do have to wonder if the Pomson 6000 [...]
Related posts:<ol>
<li><a href='http://www.tf2asia.com/2011-australian-christmas-update-part-2/' rel='bookmark' title='2011 Australian Christmas Update Part 2'>2011 Australian Christmas Update Part 2</a></li>
<li><a href='http://www.tf2asia.com/halloween-update/' rel='bookmark' title='Halloween Update'>Halloween Update</a></li>
<li><a href='http://www.tf2asia.com/monoculous-has-left-to-haunt-another-update/' rel='bookmark' title='Monoculous has left to haunt another update'>Monoculous has left to haunt another update</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>More goodness from Valve as we see the 2011 Christmas Update.  Included are new toys for Pyros and Engineers, a new control point map, Foundry, 12 new map-specific Achievements and of course more hats.  Looks like loads of fun and I can&#8217;t wait to play, but I do have to wonder if the Pomson 6000 and Third degree will make people even more reluctant to play Medic.  What do you think?</p>
<p>All the details about the new goodies at <a href="http://www.teamfortress.com/australianchristmas2011/">Team Fortress</a>.</p>
<p><a href="http://www.tf2asia.com/2011-australian-christmas-update-part-2/" title="2011 Australian Christmas Update Part 2">Part two info here.</a></p>
<p>Related posts:</p><ol>
<li><a href='http://www.tf2asia.com/2011-australian-christmas-update-part-2/' rel='bookmark' title='2011 Australian Christmas Update Part 2'>2011 Australian Christmas Update Part 2</a></li>
<li><a href='http://www.tf2asia.com/halloween-update/' rel='bookmark' title='Halloween Update'>Halloween Update</a></li>
<li><a href='http://www.tf2asia.com/monoculous-has-left-to-haunt-another-update/' rel='bookmark' title='Monoculous has left to haunt another update'>Monoculous has left to haunt another update</a></li>
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		<item>
		<title>November 16th Update</title>
		<link>http://feedproxy.google.com/~r/Tf2Asia/~3/3N-tsrgClto/</link>
		<comments>http://www.tf2asia.com/november-16th-update/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 02:10:24 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[teamfortress]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.tf2asia.com/?p=494</guid>
		<description><![CDATA[The latest update for Team Fortress 2 mainly just fixes some bugs &#8211; and some pretty major ones too &#8211; but it also adds some promotional items as well. Here&#8217;s the release: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes [...]
Related posts:<ol>
<li><a href='http://www.tf2asia.com/november-10th-update/' rel='bookmark' title='November 10th Update'>November 10th Update</a></li>
<li><a href='http://www.tf2asia.com/december-19th-update/' rel='bookmark' title='December 19th Update'>December 19th Update</a></li>
<li><a href='http://www.tf2asia.com/team-fortress-2-update/' rel='bookmark' title='Team Fortress 2 Update'>Team Fortress 2 Update</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The latest update for Team Fortress 2 mainly just fixes some bugs &#8211; and some pretty major ones too &#8211; but it also adds some promotional items as well.  Here&#8217;s the release:</p>
<blockquote><p>
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:</p>
<ul>
<li>Added new promo items</li>
<li>Fixed a bug preventing some server-side quickplay filtering from working, causing clients to ping too many servers</li>
<li>Fixed a bug where an item with an empty craft_class (e.g. the Apoco-Fists) could be obtained via crafting</li>
<li>Fixed an exploit that allowed untradable items to be traded with Steam trading</li>
<p>Web API changes:</p>
<li>Added flag_cannot_craft to GetPlayerItems web API output</li>
<li>Added description_string and description_format for some hidden attributes in the GetSchema output</li>
<p>Updated Pl_Upward</p>
<li>Fixed a teleporter griefing position near control point B</li>
<p>Updated Pl_Barnblitz</p>
<li>Fixed a bug that allowed players to get into the opposing team&#8217;s respawn room</li>
<p>Updated the localization files</ul>
</blockquote>
<p>Related posts:</p><ol>
<li><a href='http://www.tf2asia.com/november-10th-update/' rel='bookmark' title='November 10th Update'>November 10th Update</a></li>
<li><a href='http://www.tf2asia.com/december-19th-update/' rel='bookmark' title='December 19th Update'>December 19th Update</a></li>
<li><a href='http://www.tf2asia.com/team-fortress-2-update/' rel='bookmark' title='Team Fortress 2 Update'>Team Fortress 2 Update</a></li>
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		<item>
		<title>Least Played Challenge – Heavy</title>
		<link>http://feedproxy.google.com/~r/Tf2Asia/~3/K4yNLieuU-M/</link>
		<comments>http://www.tf2asia.com/least-played-challenge-heavy/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 09:17:57 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[Featured Post]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Heavy]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[results]]></category>
		<category><![CDATA[team fortress]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.tf2asia.com/?p=484</guid>
		<description><![CDATA[Back on November 4th, I began a challenge: to play my least played class for 1 week, and then the following week to play my second least played class. It was part of the Least Played Class Challenge. So after 1 week (actually 10 days) here are the results from my least played class, Heavy [...]
Related posts:<ol>
<li><a href='http://www.tf2asia.com/least-played-class-challenge/' rel='bookmark' title='Least Played Class Challenge'>Least Played Class Challenge</a></li>
<li><a href='http://www.tf2asia.com/medieval-mode-primer-heavy/' rel='bookmark' title='Medieval Mode Primer: Heavy'>Medieval Mode Primer: Heavy</a></li>
<li><a href='http://www.tf2asia.com/video-advanced-heavy-guide/' rel='bookmark' title='[Video] Advanced Heavy Guide'>[Video] Advanced Heavy Guide</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Back on November 4th, I began a challenge:  to play my least played class for 1 week, and then the following week to play my second least played class.  It was part of the <a href="http://www.tf2asia.com/least-played-class-challenge/" title="Least Played Class Challenge">Least Played Class Challenge</a>.  So after 1 week (actually 10 days) here are the results from my least played class, Heavy Weapons.</p>
<h2>The Results</h2>
<div id="attachment_485" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.tf2asia.com/wp-content/uploads/2011/11/Challenge-heavy.jpg"><img src="http://www.tf2asia.com/wp-content/uploads/2011/11/Challenge-heavy-300x112.jpg" alt="" title="Challenge-heavy" width="300" height="112" class="size-medium wp-image-485" /></a><p class="wp-caption-text">Click to view the stats</p></div>
<p>There&#8217;s some genuine improvement there.  It&#8217;s not great but okay.  I&#8217;ve never claimed to be a great player but I did better than expected.  I was hoping to increase the points total but almost tripling my kills for a class I rarely play is not bad indeed.  </p>
<p>Here are the achievements I earnt:<br />
<a href="http://www.tf2asia.com/wp-content/uploads/2011/11/LPC-Achievements-Heavy.jpg"><img src="http://www.tf2asia.com/wp-content/uploads/2011/11/LPC-Achievements-Heavy.jpg" alt="" title="LPC-Achievements-Heavy" width="420" height="100" class="aligncenter size-full wp-image-486" /></a><br />
I didn&#8217;t go out of my way to get any of these.  In fact I was genuinely surprised when they popped up, especially Permanent Revolution &#8211; which is when I got the kill total (I think).  All-in-all not bad for 4 hours work.</p>
<h2>What did I learn?</h2>
<p>I liked playing Heavy.  It was particularly fun when I had a pocket medic and could just mow down the enemy.  It&#8217;s great being on a team knowing that you won because of something you and your pocket did.  It was not fun when the pocket medic would vanish without warning during a push or refused to Uber, despite there being nobody else around.  I had that happen about 5-6 times on a variety of pub servers.</p>
<p>While I didn&#8217;t play Heavy exclusively during the week &#8211; I had to switch out to different classes for the team &#8211; I did try to play it as much as possible.  Heavy Weapons is good bang for the buck (pardon the pun) when there are no spies around or the Pyros are doing their jobs well.  I&#8217;ll certainly be playing Heavy far more often than I have in the past.</p>
<p>Related posts:</p><ol>
<li><a href='http://www.tf2asia.com/least-played-class-challenge/' rel='bookmark' title='Least Played Class Challenge'>Least Played Class Challenge</a></li>
<li><a href='http://www.tf2asia.com/medieval-mode-primer-heavy/' rel='bookmark' title='Medieval Mode Primer: Heavy'>Medieval Mode Primer: Heavy</a></li>
<li><a href='http://www.tf2asia.com/video-advanced-heavy-guide/' rel='bookmark' title='[Video] Advanced Heavy Guide'>[Video] Advanced Heavy Guide</a></li>
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