<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>That guy's a Maniac...</title><link>http://www.thatguys.co.uk/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/thatguys" /><description>Why'd he bite me</description><language>en</language><managingEditor>noreply@blogger.com (Richie!)</managingEditor><lastBuildDate>Wed, 30 May 2012 01:00:03 PDT</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1196</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><feedburner:info uri="thatguys" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title>The heat. It burnssss us</title><link>http://feedproxy.google.com/~r/thatguys/~3/gQF55adsbUg/heat-it-burnssss-us.html</link><category>9/11 Conspiracy</category><category>couldn't even be bothered to upload an ironic image</category><category>keep moving</category><category>Arbok</category><category>Apologies</category><category>Best posts ever</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Wed, 30 May 2012 01:00:03 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-699558919209419234</guid><description>&lt;div style="text-align: justify;"&gt;It's hot outside which means vidjo games, in contrast to cricket, have to be cancelled due to fine weather. Everyone, literally everyone, else is going to parks and filling up beer gardens and the social pressure is for us to do that too. Plus, because we have to open the windows, we can't see our screens anymore. Lastly, because all our energy has melted away, the slightest excuse prevents us from playing most games. Can't play Sonic Mega Collection to unlock Comix Zone without finding the right memory card first? We'd probably die of dehydration trying to find it. Have to take the Wiimote our of it's condom to put it in the Wii-Zapper? Death unless you've got a parasol to protect you. Standing up to play Kinect? Make sure you take at least five litres of water. Luckily though, there's always Pokemon*. Nice safe, friendly Pokemon sitting in the DS, flick it open, turn it on. Gaming happiness from our melted pool on the floor vantage point. We can even secrete the &lt;a href="http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9walker"&gt;pokewalke&lt;/a&gt;r about ourselves when we're forced to be outside so we're GAMING without anyone knowing it.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-gudtuklULPE/T8Owp7jpqOI/AAAAAAAACTI/sIi0qifSiso/s1600/sunnyday.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-gudtuklULPE/T8Owp7jpqOI/AAAAAAAACTI/sIi0qifSiso/s1600/sunnyday.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;As you are probably aware it is our go-to game franchise. It's the game we play whatever the weather (SEEMLESS LINK TO THE PARAGRAPH ABOVE, not even planned honest). We barely remember we're playing it soemtimes, it's become part of our autonomic nervous system. It's also the only game we've played this month and this content doesn't write itself. If it did it would look like &lt;a href="http://360voice.gamerdna.com/tag/Cunzy%201%201"&gt;this&lt;/a&gt;. So what's new in the world of Pokemon? We know you're dying to hear our opinion. We've remained stalwart mutes in response to the gaming journalists who have approached us for comment. Now, like the monsoon rains we're opening our floodgates to drench you with our gushing minds thoughts.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;What's the Pokey-man haps? Not much crusaders. Not. Much. Not much and spin-off games.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ol style="text-align: justify;"&gt;&lt;li&gt;&lt;i&gt;PokePark 2: Wonders Beyond&lt;/i&gt;. We didn't play the first Pokepark game, it's a Wii game squarely targeted, as opposed to on the surface targeted, at the younger gamer and without the usual rare download or connectivity for the main games that persuaded us to buy &lt;i&gt;Pokemon Collosseum&lt;/i&gt; 1+2, &lt;i&gt;Pokemon Ranger&lt;/i&gt;, &lt;i&gt;My Pokemon Ranch&lt;/i&gt; or the excellent (we're not even joking) &lt;i&gt;Pokemon Channel&lt;/i&gt;. Despite our plans to not own it there's now a second one out and by all accounts it fixes some deflating bits and breaks some of the working bits of the first one. For shames. &lt;/li&gt;&lt;li&gt;&lt;i&gt;Pokemon Conquest&lt;/i&gt; is the English title for Pokemon + Nobunga's Ambition, which you'll no doubt note is also in English. Word magic. In almost everything we've read about this game we're legally obliged to inform you that this game is a whacky/odd/very Japanese mashup between Pokemon and drum roll....... Nobunaga's Ambition a game series we're slightly mortified we'd never heard of before. We all have blind spots okay? We have dabbled in turn based grand strategy role-playing simulations before so we're filing this under &lt;i&gt;might be worth a purchase&lt;/i&gt;. It's playable without a 3DS too which we're happy about. We were expecting Ninty to blindy pretend the DS never existed by now to shift 3DS sales but clearly unlike Sony and Microsoft they realise that yes, there is a massive advantage in creating games for platforms that many millions of people still own even if it isn't the latest one.&lt;/li&gt;&lt;li&gt;&lt;i&gt;Pokemon Black 2 and Pokemon White 2&lt;/i&gt; or should that be &lt;i&gt;Pokemon Black and White 2&lt;/i&gt;? There's no rules for how you list a pair of games that have a paired sequel. &lt;i&gt;Pokemon Black and White Squared&lt;/i&gt;? &lt;i&gt;Pokemons Black and White&lt;/i&gt;? &lt;i&gt;Pokemon Blacks and Whites&lt;/i&gt;? With Richie still a &lt;a href="http://www.thatguys.co.uk/2011/08/tragic-cogitations-of-dspokemon-loss.html"&gt;half human being&lt;/a&gt; and myself still ploughing through the end game of &lt;i&gt;Pokemon White&lt;/i&gt;, our opinions on this are incipient but here's where we're at. Since the very first Pokemon games way back in the monochrome olden times of 1996 the franchise has been very successful on trading on the fact that you need more than one game (or at least a friend with a different version) to fulfill the&lt;a href="http://videolamer.com/pokemon-literally-cannot-catch-them-all"&gt; ever moving goal of catching them all&lt;/a&gt;. These days with the &lt;a href="http://www.thatguys.co.uk/2011/10/sunday-statistics.html"&gt;mostly working GT&lt;/a&gt;S and a thriving online Pokemon community, that we have largely opted out of for fear of being seen as paedos, it is quite possible to catch most of them by hopping online every now and then. Nintendo, bless the dear masters, have also been infinitely generous in releasing rare and elusive Pokemon through Nintendo WFC. Cynically we're taking the release of a numbered sequel to Black and White (normally each generation is composed of a third game that complements and ever so slightly adds to the main two games of a generation; Silver, Gold and Crystal; Ruby, Sapphire and Emerald; Diamond, Pearl and Platinum) as Ninty's fix to squeeze as much as possible out of this generation. There's not a great deal of exclusive content in the new games revealed so far but there's more than a smattering of extra and tedious alternate Pokemon forms. Each new generation introduces a load of completely new Pokemon which keeps everyone happy as they find favorites amongst the new crop, work out the best to play competitively with and contrive nasty combos with the Pokemon inherited from previous generations. In recent years Nintendo have introduced the idea of Pokemon forms, which aren't new Pokemon but slightly different versions of existing ones. It's money for old rope and one we're not that bothered about. From the pre-release information, charmingly still launched upon the world through Japanese magazines, B&amp;amp;W II is all about new forms for legendary Pokemon. We're hoping the games are offering more than just that and initially it looks like it may be the case here with details of new areas and 'plot' but then in the past the new and exclusive content has been highly disappointing and clearly a focus of the hype. Upon launch it is evident you're playing the exact same game over again with minor minor changes.&lt;/li&gt;&lt;/ol&gt;&lt;div style="text-align: justify;"&gt;So there we have it. Our long, uninteresting and dull comments on a game franchise you don't care about. Tomorrow on TGAM:- we don't post anything here we just read the words Ghost Recon and fall into a coma for a month.&amp;nbsp; &lt;/div&gt;&lt;ol&gt;&lt;/ol&gt;&lt;br /&gt;* It's so hot we're not even going to add the little accent over the e. Forgive us this sin.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-699558919209419234?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/gQF55adsbUg" height="1" width="1"/&gt;</description><media:thumbnail url="http://4.bp.blogspot.com/-gudtuklULPE/T8Owp7jpqOI/AAAAAAAACTI/sIi0qifSiso/s72-c/sunnyday.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/05/heat-it-burnssss-us.html</feedburner:origLink></item><item><title>"Crunch time"</title><link>http://feedproxy.google.com/~r/thatguys/~3/LDlM3ojixmE/crunch-time.html</link><category>Games Industry</category><category>Cricketot</category><category>Videogames</category><category>Endgame</category><category>Where is Richie?</category><author>noreply@blogger.com (Richie!)</author><pubDate>Mon, 28 May 2012 03:10:57 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-6198068968610433010</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.biltongstmarcus.co.uk/ekmps/shops/stmarcusfine/images/nestle-crunch-2562-p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.biltongstmarcus.co.uk/ekmps/shops/stmarcusfine/images/nestle-crunch-2562-p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;You know, its not often I talk about the games industry and the depravity and filth within, however today I would like to bend your ears, open your eyes and perhaps even educate the cretins and executives out there. For the non-industryer "crunch time" is when a game, DLC or whatever is reaching it's deadline. This deadline will suddenly make everyone involved on that project start working at 200% (usually up from 50%) to get everything done, creating a great deal of stress on budgets, quality and people. The deadline itself is usually enforced by marketing, or by a&amp;nbsp;separate&amp;nbsp;publisher, who has dictated that, "this needs to happen by then".&lt;br /&gt;&lt;br /&gt;Now, why does this exist?&lt;br /&gt;&lt;br /&gt;In short, this exist because of poor project planning. The tl;dr version is: Persons are placed in positions of&amp;nbsp;authority and management, due to internal promotions i.e. low ranking programmers, developers and even testers who get given these tasks, without professional qualifications or certifications. Where this gives them the essential willingness qualification and "understanding the industry" or "liking games", it does not bolster the structure and organisation of project(s). There is rarely a formal project plan, other than: get this done, by this time, no risk/budgetary/quality controls. Where many other media companies, outwith the games industry, that create software, use many of the principles which can be so easily applied to to games projects, the games industry tends towards a more haphazard project and&amp;nbsp;organisational&amp;nbsp;approach.&lt;br /&gt;&lt;br /&gt;We have seen so many one hit wonders,&amp;nbsp;industry newbies trying to make a splash in a vast ocean, where some of these games have gone on to be&amp;nbsp;runaway&amp;nbsp;success stories, this is only based on a gaming core which is&amp;nbsp;successful. Many of the popular console games churned out today are akin to movie blockbusters huge budgets time, money and resources, so many of the smaller companies who try to edge in this industry have a very difficult time to adhere to the monstrous project&amp;nbsp;structure of pipelines, controls and methodologies.&lt;br /&gt;&lt;br /&gt;But it is not all grim, one very simple solution is that industry professionals should simply re-evaluate the meaning of the term "Crunch-time". Rather than viewing it as an expected crazy time near the end of the project where everybody is expected to put in 80 hours a week. Consider it a swear word, because frankly, having crunch time means that someone along the way fucked up. Things can go off-track, however with planning, and especially the all important "understanding of&amp;nbsp;the&amp;nbsp;industry" these things should be&amp;nbsp;budgeted&amp;nbsp;for. The same with&amp;nbsp;the&amp;nbsp;risks involved, use&amp;nbsp;experience to plan for the things than may go wrong, have solid planning structures for determining when and where a project is expected to be. These things exist and can be so easily applied to gaming projects.&lt;br /&gt;&lt;br /&gt;Meh, case over.&lt;br /&gt;&lt;br /&gt;Love and Nestle,&lt;br /&gt;&lt;br /&gt;Richie X&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-6198068968610433010?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/LDlM3ojixmE" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/05/crunch-time.html</feedburner:origLink></item><item><title>Gay</title><link>http://feedproxy.google.com/~r/thatguys/~3/Ninp3V-foGM/gay.html</link><category>IGayN</category><category>anime is for the gay</category><category>Gay for Vergil</category><category>Gay</category><category>Gay for Dante</category><category>Gaypad</category><category>gay love</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Thu, 24 May 2012 05:27:42 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-685299575889450923</guid><description>&lt;div style="text-align: justify;"&gt;We picked &lt;a href="http://www.youhaventlived.com/qblog/2012/QBlog230512A.html"&gt;this up&lt;/a&gt; from father of MUDs (or another appropriate title), Richard Bartle:&lt;/div&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;When role-playing games offer the possibility for player characters to  romance non-player characters, the pressure for including same-sex  relationships doesn't come primarily from gay players. Rather, it comes  from straight male players who are playing female characters and get  creeped out when they get hit on by male non-player characters.&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;Now he's a man who would know but I'm going to call Bouffalantshit on this one especially as it isn't qualified at all. is this an assumption or assertion? Are we talking about existing games, theoretical games or the two or three games that virtual world scholars study? Has anyone talked tot he developers who make this decisions and asked why they do/don't allow same sex relationships? Or at least I'm hoping it is all codswallop. Far too much has been written about gender and identity in games but for our liking none of it has really focused on gender and identity in games. I play as female characters more often than not because, despite what the feminists might say, female characters are more interesting than 30 something white guys plus we are 30 something white guys. We play that role in life. It's dull. I also don't buy the "if I'm going to stare at my character's butt for hours on end might as well be a woman's". That, my friends is also a bullshit argument. We've masturbated over male, female and 'other' characters and the sex barely makes a difference in duration, power of orgasm or feeling of shame afterwards.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-_3ScQhmOYyc/T74mfY0jeaI/AAAAAAAACS8/gTj2Svmkdm0/s1600/brown_hair.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="241" src="http://3.bp.blogspot.com/-_3ScQhmOYyc/T74mfY0jeaI/AAAAAAAACS8/gTj2Svmkdm0/s320/brown_hair.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Maybe we're uber-liberal pinkos but we're finding hard to swallow the idea that playing as a character in a game is so immersing that players feel embodied in their avatars to the extent that they want to follow their normal sexual preferences but not immersing enough that they aren't happy to play as the gender/sexuality of their character that fits with the game world or fiction. Or, /ugh, are most gamers homophobic morons who can't accept even virtually pretending to play a homosexual role for fear of becoming a gay or catching the gay? More research plz. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-685299575889450923?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/Ninp3V-foGM" height="1" width="1"/&gt;</description><media:thumbnail url="http://3.bp.blogspot.com/-_3ScQhmOYyc/T74mfY0jeaI/AAAAAAAACS8/gTj2Svmkdm0/s72-c/brown_hair.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/05/gay.html</feedburner:origLink></item><item><title>Rise of Nightmares</title><link>http://feedproxy.google.com/~r/thatguys/~3/GSE4FTOZp68/rise-of-nightmares.html</link><category>Zombies</category><category>XboxWii60</category><category>you suck</category><category>Why'd he bite me?</category><category>witches</category><category>3333 Cans of Tesco Value Beans</category><category>Molyneux is killing the industry</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Wed, 23 May 2012 01:00:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-2542715280328382527</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-x7HVoFtF-eQ/T7vF9vcij2I/AAAAAAAACSw/Wc5NzCbh1io/s1600/rise_of_nightmares_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" src="http://2.bp.blogspot.com/-x7HVoFtF-eQ/T7vF9vcij2I/AAAAAAAACSw/Wc5NzCbh1io/s400/rise_of_nightmares_1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Remember when &lt;a href="http://www.thatguys.co.uk/2012/05/coming-soon.html"&gt;we promised content&lt;/a&gt;? Here's some of it. About four years ago we played &lt;i&gt;Rise of Nightmares&lt;/i&gt; on the Kinect and on the Xbox 360. We weren't impressed with the Kinect line-up at launch &amp;nbsp;(still aren't to be honest or happy about subsequent Kinect games) it was a rushed gimmicky effort to try to sway some of the bajillions of people who had played &lt;i&gt;Wii Sports&lt;/i&gt; into buying an Xbox 360 and then, presumably get them onto proper games or something. Although games seem to be a low priority for Sony and Microsoft who seem to be fighting to be the all-in-one home media centre of which games is a small part.&amp;nbsp;Then, it turns out that everyone and their dog is doing cool things with a Kinect. Everyone except people who make Kinect games that is.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;That would have been absolutely fine an' all except the Kinect games were all a bit pap. Including &lt;i&gt;Rise of Nightmares&lt;/i&gt;.   Under no circumstances should you play Rise of Nightmares single player. It is an exercise in extreme frustration. The controls are clunky at best, there's a great deal of recycling environments, the motion recognition is about 50-50, stealth sections don't work, some of the QTE movements are hard to pull-off comfortably, one boss fight comes ever so close to being ragequittingly frustrating and the game would be linear were it not for the fact that it is nigh impossible to actually walk in a straight line. And if you're unlucky and are tall and/or live in a box flat it may well be that the 'play area' lies outside of the walls of your flat.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Get some buddies round though and play pass-the-body (because you don't use a controller, your body is the controller you see? You see? It isn't pass the pad, it's pass the body. Body passing. You pass the body) and it'll pass (see what we did then?) an evening or two just fine. The plot is a-c-t-u-a-l-l-y not as horrible or broken as it could have been. It's every bit the B-Movie, set somewhere in Eastern Europe, a bunch of hapless sexy ladies and douchey men victims, a spooky booby trapped castle, an evil stompy monster antagonist &amp;nbsp;and a bunch of zombies. It's a SEGA game so there's sexy gimp zombies too. You even get to SPOILERS &lt;span style="color: white;"&gt;sex a gypsy witch&lt;/span&gt; although only in a cutscene, no matching motions involved sadly. Towards the end of the game there's some surprisingly cool new ideas that keep you playing/experiencing it right up to the end. Then there's a whole bunch of challenges which, will keep our little gang of geeks coming back to it.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;Rise of Nightmares&lt;/i&gt; is much like &lt;i&gt;Wii Play&lt;/i&gt; and the original &lt;i&gt;Wii Sports&lt;/i&gt; in that it is a proof of concept, a tech demo and it's one of only a handful of non-sports, non-dancing Kinect games or 'proper' games with a gammy Kinect mode gaffer taped on. Hopefully a developer will take the idea behind the playthrough slash movie and really run with it. Really, really run with it. Off into the distance and over yonder hill. Nothing to do with &lt;a href="http://www.thatguys.co.uk/2012/04/mixed-emotions.html"&gt;Fist bumping&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-2542715280328382527?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/GSE4FTOZp68" height="1" width="1"/&gt;</description><media:thumbnail url="http://2.bp.blogspot.com/-x7HVoFtF-eQ/T7vF9vcij2I/AAAAAAAACSw/Wc5NzCbh1io/s72-c/rise_of_nightmares_1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/05/rise-of-nightmares.html</feedburner:origLink></item><item><title>Coming Soon:</title><link>http://feedproxy.google.com/~r/thatguys/~3/3-B2Zrf00CM/coming-soon.html</link><category>2 Years WTF?</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Tue, 22 May 2012 01:56:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-5567790196103965115</guid><description>&lt;div style="text-align: justify;"&gt;Content. That's right kiddywinks, from the same team that brought you all of &lt;a href="http://www.thatguys.co.uk/"&gt;this&lt;/a&gt;, expect to see some content just above here sometime soon.&amp;nbsp; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Every year, without fail we fail to celebrate the passing of another year of TGAM. Well we've got 10 more days to remember to do something. Will we remember to celebrate a whole six years of gaming related drivel? Or will we, as is tradition, just stop blogging for that whole week? OH, IT'S SO EXCITING and the only way you can find out what happens in this exclusive, nay, WORLD exclusive event is to just stay on this page F5ing. Well not this specific page but the main home page www.thatguys.co.uk Unless you are already on the main page, in which case carry on.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Mac users can join in the fun too by stroking their iComputer every ten seconds I think that's how it works. The countdown begins here:&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Richie can you insert a countdown thingy here by Monday? Thanks. Oh and if you don't get around to it can you make sure this post doesn't just automatically post as scheduled showing this text? &lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-5567790196103965115?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/3-B2Zrf00CM" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/05/coming-soon.html</feedburner:origLink></item><item><title>In game advertising</title><link>http://feedproxy.google.com/~r/thatguys/~3/A5F6st-P8gs/in-game-advertising.html</link><category>poliwrath</category><category>just fuck off apple actually just fuck off now ACTUALLY GET OUT you prick</category><category>Pikachu</category><category>3333 Cans of Tesco Value Beans</category><category>GOTY2011</category><category>Commodore 64</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Tue, 08 May 2012 04:49:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-4669713510095395956</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-O6zCzwFCkdw/T6kDIUOwvlI/AAAAAAAACSE/atZRqoiJOmI/s1600/Treasure_hoard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-O6zCzwFCkdw/T6kDIUOwvlI/AAAAAAAACSE/atZRqoiJOmI/s1600/Treasure_hoard.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;It hasn't happened yet but we remember distinctly being distinctly worried in a very distinct fashion around the time that gaming really took off as there were rumblings of in-game advertising being explored as a thing. We were worried that if advertisers got the keys to our games, they'd end up looking as gaudy as real cities and we'd find ourselves strangely drawn to brands we'd never paid much attention to before.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Fortunately, that never really happened. Red Bull got into a couple of games, &lt;i&gt;Wipeout&lt;/i&gt; and &lt;i&gt;Judge Dredd: Dredd vs Death&lt;/i&gt;. The brand seamlessly sat in the world of &lt;i&gt;Wipeout&lt;/i&gt;. Not so much &lt;i&gt;Judge Dredd&lt;/i&gt;. From what I can recall instead of making your way around generic docks and warehouses filled with normal crates, you made your way around docks and warehouses filled with Red Bull crates. Other than that I can't recall other adverts for real world brands in games (&lt;i&gt;Mario Kart&lt;/i&gt; has in game billboards, hilariously advertising "green shells" and other levels. Hilarious is too strong. Take back hilarious).&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In fact we probably wouldn't mind these days. I don't know about you but I am practically blind to all the advertising that is beamed to my eye screens through social networks and google. We did stop playing &lt;i&gt;Angry Bird&lt;/i&gt;s though because of the adverts, the in game advertising (subtly covering a portion of the screen)&amp;nbsp; noticeably slowing the game down and if you're a fat fingered fucker like us accidentally clicking them takes you out of the game and onto the Android marketplace. Not happy.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;If your tapped into the haps of the cool and trendy you will have no doubt favourited our excellent tweet:&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;Pikmin 2 done. Finally. Stupid dumbbell and 100 purple Pikmin. Just in time for number 3...&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;We don't want to go to hell so we weren't lying. We have literally finished Pikmin 2, hence this post about advertising. Unlike other games attempts at advertising, &lt;i&gt;Pikmin 2&lt;/i&gt; gets it so right. For those of you unfamiliar with the excellent (both games are in the &lt;a href="http://www.thatguys.co.uk/2011/01/1001-video-games-you-must-play-before.html"&gt;1001 video games you must play before you die&lt;/a&gt;) you take charge of Captain Olimar who corrals the Pikmin into collecting enough treasure to fix his ship and make millions back on his home world. Olimar and the Pikmin are tiny however and the treasures take on the forms of household objects. Rather than use generic household objects though, Ninty only went and got the license to use actual brands of household products. It's brilliant. Over the course of the game you collect Duracell batteries, Kiwi shoe polish, a can of Dr Pepper, Snapple and a French's mustard lid. Weird how the quotidian can seem so special, especially when you've gone through a hell of a lot of bother to organise those little bastards into collecting it and carrying back to the ship.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;That's it. What do you want? The profound on demand? We don't operate on those higher levels. We're more say what you see people. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-4669713510095395956?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/A5F6st-P8gs" height="1" width="1"/&gt;</description><media:thumbnail url="http://1.bp.blogspot.com/-O6zCzwFCkdw/T6kDIUOwvlI/AAAAAAAACSE/atZRqoiJOmI/s72-c/Treasure_hoard.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/05/in-game-advertising.html</feedburner:origLink></item><item><title>Moetry in Potion</title><link>http://feedproxy.google.com/~r/thatguys/~3/6KNB5a9lwPM/moetry-in-potion.html</link><category>moan</category><category>SaSi</category><category>CG Boobies</category><category>Abortion</category><category>Mobile games Would/Wouldn't</category><category>3333 Cans of Tesco Value Beans</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Fri, 27 Apr 2012 01:07:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-6603292086702960164</guid><description>&lt;div style="text-align: justify;"&gt;Last time we were all gushy over five Wii games that have re-ignited our passion for games. Today we pick up that blog post, flip her over only to see the puss filled and warty fissures caused by the ingrowing hairs that is average Wiiware games.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Just in case you've been a fanboy of other formats up until this second, Wiiware is the Nintendo Wii's downloadable game service. It is a real mixed bag. There are gems and they are the likes of &lt;i&gt;Lit, Maboshi's Arcade, Jet Rockett, Final Fantasy: Subtitle subtitle, Nyx's Quest, Sword and Soldiers, Lost Winds 1 and 2, World of Goo, Art of Balance&lt;/i&gt;... wow now that we start to list them there's quite a few good 'uns and many that put bigger box release games to shame. TO SHAME WITH YOU.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The problem in the past has been that Nintendo (Europe at least) has been fickle in the extreme. The ficklest in fact with allowing players to try Wiiware demos before they buy. Sometimes NoE releasing a dribble of Wiiware demos. Sometimes none for ages and then sometimes a boat load. Also, as with XBLA, Wiiware games and demos are buried, the menu for navigating them sucks and unlike XBLA download and transfer times can be painfully slow. The menu really does suck as well I can't understand why QQMoars like &lt;a href="http://mynintendonews.com/2012/04/17/baldurs-gate-dev-slams-nintendo-claims-the-wii-is-a-toy-not-a-console/"&gt;Trent Oster&lt;/a&gt; (who he?) don't whinge about this shit instead of the certification process boo hoo hoo. On the Nintendo shop home page there is a scrolling page that highlights what's new on virtual console, wiiware, what is highly rated and the latest demos. Download one of those demos from that page however and you have to completely quit the channel and go back in to get to the highlighted demos page. Otherwise, the only way to find them is to&amp;nbsp;unintuitively&amp;nbsp;search the Nintendo shop for 'demo'. Again having to repeat that whole process after each download. I'm shocked that anyone actually downloads demos, particularly as we will see it is rarely worth it.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Currently it seems that Nintendo are all in favour of Wiiware demos so after no less than a couple of hours of downloading and SD card juggling we tried out a bunch of demos for games we hadn't otherwise heard of. Here's some thoughts.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Anima Ark of Sinners&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;We don't have &lt;i&gt;Game Development for Dummies&lt;/i&gt; but if we did, we reckon that quite near the top of the Golden Rules for Developing a Game would be the rule:&lt;/div&gt;&lt;blockquote class="tr_bq" style="text-align: justify;"&gt;If your game has anything remotely female in it, give it a massive pair of tits and expose side, under and interboobal areas at all times.&amp;nbsp;&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;We're no prudes, we happily talk about How's Your Father around the water cooler and we regularly watch instructional love making videos but check out these images we purely took for research purposes and no other reason, see we did use them in a blog post so get off our backs.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ULaQbBjB2As/T5hG7o3EBEI/AAAAAAAACRQ/ybc4JxD_Z1I/s1600/DSC00145.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-ULaQbBjB2As/T5hG7o3EBEI/AAAAAAAACRQ/ybc4JxD_Z1I/s320/DSC00145.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-DYW4ULFHyOc/T5hHBOrBgpI/AAAAAAAACRY/OmmhYGTRR-A/s1600/DSC00146.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-DYW4ULFHyOc/T5hHBOrBgpI/AAAAAAAACRY/OmmhYGTRR-A/s320/DSC00146.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-RKGjbG1qe0g/T5hHC3xr7gI/AAAAAAAACRg/bfoQB_x2LTU/s1600/DSC00147.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-RKGjbG1qe0g/T5hHC3xr7gI/AAAAAAAACRg/bfoQB_x2LTU/s320/DSC00147.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;And that's just from the demo. Underboob, bird's eye boobs and basically vag. The game by the way is terrible. A remnant of the Net Yaroze days that somehow manages to look worse than some PlayStation games. The demo worked though, we were tempted to download it just to see how bad it could get. Common sense prevailed though.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;AYA Cubes of Light&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;From the menu screen and the first five seconds of play it looked like it could be a cool game in the same vein as &lt;i&gt;Kula World &lt;/i&gt;albeit fronted by a woman with some weird looking shirt potatoes&lt;i&gt;. &lt;/i&gt;After that however it's clear that the game is wank. It might be better if the whole game didn't feel so heavy and slow, Aya runs like an asthmatic sloth wading through treacle whilst carrying heavy shopping. In a word: Paptastic.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Dive&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Remember &lt;i&gt;Echo the Dolphin&lt;/i&gt;? Now imagine that instead of a dolphin you play as a diver who moves like a scuba diving&amp;nbsp;asthmatic sloth wading through treacle whilst carrying heavy shopping. Don't get us wrong, slow and steady can work, just look at &lt;i&gt;Astro Lander. &lt;/i&gt;Slow and shit however turns us right off.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;3D Pixel Racing&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Hey you know &lt;i&gt;Minecraft&lt;/i&gt; right? Now imagine that someone made the totally average PlayStation game &lt;i&gt;Porsche Challenge&lt;/i&gt; in &lt;i&gt;Minecraft&lt;/i&gt;. Now imagine that it was a dull racer like racing games used to be before developers realised that Sunday driving doesn't make for a good game and that they got the world's most honest programmer to design the tracks so that if you veer more than 12 inches off the track you're sent to the back of the pack. For only 500 Wii points this wonderful gaming experience can be all yours.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;For those of us who remember when CurlyWurlys were 14ft long and when you used to be able to take a bus journey without every fucker in the world shouting down their phone at their dealer, there was a thing called the Net Yaroze PlayStation. For $50,000 anyone could buy a Net Yaroze PlayStation (it was black) and with some PC jiggery pokery they could make their own games. For a couple of glorious years, PlayStation mags back in the day would include tons of Net Yaroze games on demo discs so the player base could test the games made by the community. &lt;a href="http://www.thatguys.co.uk/2006/06/holy-shit.html"&gt;&lt;i&gt;Haunted Maze&lt;/i&gt;, by Ed Federmeyer was amazing&lt;/a&gt;, the other 49,000 games were a total pile of shite. In fact in 1998, the collective noun for shite was suggested as "A Net Yaroze of shite" and was duly accepted by the OED. We've not deliberately gone back to PlayStation games for the references peppering this post, that is exactly how these games feel and play. We've been a harsh critic of poor games and the shabby games&amp;nbsp;industry&amp;nbsp;in the past but our recent experience with this selection of games has shown us that actually not just anyone can make a game and that developers have to try really hard to make average, boring, broken and glitchy games. At least shovelware has a valid niche, who needs rubbish games that are trying hard?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-6603292086702960164?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/6KNB5a9lwPM" height="1" width="1"/&gt;</description><media:thumbnail url="http://3.bp.blogspot.com/-ULaQbBjB2As/T5hG7o3EBEI/AAAAAAAACRQ/ybc4JxD_Z1I/s72-c/DSC00145.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/moetry-in-potion.html</feedburner:origLink></item><item><title>Poetry in Motion</title><link>http://feedproxy.google.com/~r/thatguys/~3/G1nuDA-pQqA/poetry-in-motion.html</link><category>Painful Moments in Gaming</category><category>almighty</category><category>Rikku</category><category>return of the king</category><category>Furret Voltorb</category><category>Windows 8</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Thu, 26 Apr 2012 01:14:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-8395784885180582127</guid><description>&lt;div style="text-align: justify;"&gt;We bought &lt;i&gt;BIT.TRIP Complete&lt;/i&gt; when it came out and we've voluntarily relegated ourselves to the naughty step for not telling the TGAM Massive all about it.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;For those of you unawares, BIT.TRIP was a series of six Wiiware, PC and devices-beginning-with-a-little-i games that came out from 2009 until 2011. They got good reviews but we weren't tempted to take the gamble. Plus, downloading new Wiiware is preluded by an hour long mini game called "Try to micro manage the selection of Wii games and channels you want with the tiny amount of space the Wii hardrive has" which is not intuitive, slow as fuck and all-round frustrating.   However, the gods of gaming have smiled upon us by using divine intervention to convince the publishers of BIT.TRIP to release all six games and a soundtrack as a boxed Wii game. It will never sell huge amounts. Despite being multi-platform the brand is not well known and you'd be hard pressed to know what the games are about from the box art or screenshots without getting elbow deep into some reviews. But it does mean that we bought it (for a mere £15 new!) and it breaks our hearts to see it already slashed to half price. Buy it, we emplore you.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The compilation has all six games in their entirety and comes with some extra tidbits; galleries, trailers, behind the scenes stuff and online leaderboards. We're trying to eek out the most from this compilation &amp;nbsp;by playing the games to completion in order. A rule we already broke by playing &lt;i&gt;BIT.TRIP RUNNER&lt;/i&gt; before we'd finished &lt;i&gt;BIT.TRIP BEAT&lt;/i&gt;. Both of which are excellent.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;BIT.TRIP BEAT&lt;/i&gt; is essentially scrolling Pong but with colours, music and balls that do crazy things. The aim is to stop the beats from crossing the left hand side of the screen by batting them away. It starts off relatively slowly but soon gets crazy and your brain has to enter "the zone" or fail. Hit enough beats without missing one and the audio ramps up, miss too many beats and you're kicked back down to normal mode, miss more and you have to play it in monochrome with paltry blips when you hit a beat. Keep missing them and it is game over. Start again.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;BIT.TRIP RUNNER&lt;/i&gt; is a game where the series' protagonist Commander Video runs along and you have to jump, slide, kick and block your way to the end of each level. Again, sounds simple but before the end of Zone One you're pulling off impossible feats of hand eye co-ordination that, when you succeed, force feeds endorphins to your brain to the point of trouser mess. Hit an obstacle or miss jump and you're sent right back to the beginning of the level. This could be frustrating except it is instantaneous from all singing al dancing right back to the beginning. A brilliant design decision that makes the game and eats hours of your life. Audio is also core to Runner as sound effects and the soundtrack match the on screen action perfectly. Collecting pink crossy things adds layers to the music, hit an obstacle and its back to the basic beats. It is undoubtedly tough but at the same time brilliant. One of the challenges is impossible to beat if you're thinking about it. You have to shut off the concious part of your brain and let the hands and eyes guide you. We concentrated so hard we burst blood vessels in our eye and spent the next day wearing an eye patch. No jokes guys we're super serial here. See &lt;a href="http://youtu.be/nxADMiCx-J4?t=1m19s"&gt;here&lt;/a&gt;&amp;nbsp;for one of the challenges.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;We haven't tried the other four games yet but it doesn't matter BEAT and RUNNER alone are worth the price tag. This is gaming that is putting a smile back on our conjoined face and considering that they're linear,2D and graphically retro they're surprisingly refreshing and give a greater sense of freedom than 3D lavish Wallpaper shooters seem to offer up these days.  &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ZPXS_XPZfU8/T5gynjS0BxI/AAAAAAAACRE/5FFbIVwaEp8/s1600/DSC00160.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-ZPXS_XPZfU8/T5gynjS0BxI/AAAAAAAACRE/5FFbIVwaEp8/s400/DSC00160.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;On a retro beat, we also 100% &lt;i&gt;New Super Mario Brothers Wii&lt;/i&gt;. Look we took a screenshot just to prove it to the ether. NSMB was one of those odd points in our game playing career when we put the game down for a long time, picked it up again and got a lot out of it. We found the post-credit game to be amazing and once again we're reminded that Nintendo does a lot of work to make the game look simple but is a devil with the detail of the design. In the first World you can visit Peach Castle and spend those &lt;a href="http://www.thatguys.co.uk/2012/04/progress-whore.html"&gt;Star Coins&lt;/a&gt; (there's nothing else to spend them on) on various hint movies. It's essentially a GAMEfaq within the game. In addition to hint movies showing you the location of secret exits and the more elusive star coins you can also buy 'Super Skills' videos. I imagine most players just wouldn't bother, we didn't until we'd 100% everything but viewing these at the eleventh hour of the game made us realise we've been playing NSMB all wrong all along.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;   &lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/SQMUemhsCJ4" width="560"&gt;&lt;/iframe&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Looks simple right? It's impossible&amp;nbsp;for mere mortals&amp;nbsp;to judge virtually everyone single one of those jumps let alone all of them in one video. There's a whole bunch of super skills videos and they made us wonder hard. Like, furrowed brow, fist under chin wonder. Are the levels designed and laid out deliberately with these kinds of skilled runs in mind or is it just a bunch of bored people at the Super Mario Club that come up with these in their lunch break? It seems that every koopa and every goomba has been purposefully placed exactly so for the less than 1% of players who can see through the code. We'd like to think they are made by real players and not&amp;nbsp;procedurally generated. Especially &lt;a href="http://www.youtube.com/watch?v=OsZCxsIrVP0"&gt;this one&lt;/a&gt;, that one makes us sick to all four of our &amp;nbsp;stomachs and we hope that there are 14,000 failed videos attempting that run on the cutting room floor somewhere.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So there we have it. Retro Old skool is the new black. No pressing X to win here compadres. Or A. Poor right buffer, never gets pressed to win.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-8395784885180582127?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/G1nuDA-pQqA" height="1" width="1"/&gt;</description><media:thumbnail url="http://1.bp.blogspot.com/-ZPXS_XPZfU8/T5gynjS0BxI/AAAAAAAACRE/5FFbIVwaEp8/s72-c/DSC00160.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/poetry-in-motion.html</feedburner:origLink></item><item><title>Dead Space Martyr</title><link>http://feedproxy.google.com/~r/thatguys/~3/cBV4n8DHqQA/dead-space-martyr.html</link><category>Halo 3</category><category>Almost dinosaurs</category><category>Gears of War 2</category><category>Dead Fantasy I</category><category>you suck</category><category>books</category><category>SON I am dissapoint</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Mon, 23 Apr 2012 01:00:10 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-1000266357753796437</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-zVI1IjnNY8U/T5GW3vtDMqI/AAAAAAAACQ4/M4ymCGWSxZE/s1600/Dead_Space_Martyr.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-zVI1IjnNY8U/T5GW3vtDMqI/AAAAAAAACQ4/M4ymCGWSxZE/s400/Dead_Space_Martyr.jpg" width="268" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In a moment of not being particularly inspired at the book shop I ended up buying Dead Space Martyr, knowing nothing about it other than it is set in the Dead Space Universe.  We really liked Dead Space, something set it apart from the overflowing bundle of sci-fi future space shooters. It stuck with us in a way that other games in the same pool haven't. See, we've played Halo and Gears of War. Worse even we've read every single Halo novel and watched the anime compilation Halo: Legends. Yet if you were to ask us what happens in Halo. It's a total blank. The whole SPARTAN programme we remember and then there was a Halo? And some Zombies? And the Pillar of Autumn. That was all Halo, Halo 2? No idea. You could duel wield. Halo 3? The theatre mode was amazing. Oddly we remember more about Halo:Reach even though it's probably the worst of the bunch. Gears? Well there was emergence day and then a giant worm. When Epic ran their poll to determine whether or not the third Carmine brother would survive in Gears 3, we had to look up who the Carmine brothers were and check if/how the other two had died.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;There may be something wrong with us, yet we remember the entire plot of Asimov's Foundation series. It might have something to do with the fact that we only have a tiny amount of time to ever play through games these days and so rush through. But it still doesn't explain not being able to recall a single detail from all 143 Halo books. Maybe we have taste and don't want to commit schlocky space marine stories to our long term memory. Dead Space, though. That's a whole different story. We're still to play Dead Space 2 but loved Dead Space, Dead Space Extraction and the anime Dead Space Downfall. Cross media when done right sets all our neurones firing. Something about the setting, &lt;a href="http://media.next-gen.biz/features/places-usg-ishimura"&gt;USG Ishimura&lt;/a&gt; is a powerful place and the plot with planet cracking, the Marker, Unitology and the descent into madness worked together well to lead us to think fondly of the series. So with this in mind we were keen to see what Dead Space Martyr had to add to the Dead Space chronicles.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;SPOILERS ABOUND (sort of)&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The answer is not very much. Like other poor prequel works it suffers from having to link up with the story that succeeds it and ends up replicating it even though there's a lot of material to draw from the original &lt;i&gt;Dead Space&lt;/i&gt; so there's a nice continuum between the book and game. Characters and events that are mentioned in the games happen in the book. The problem is that the book features &lt;i&gt;the best of Dead Space&lt;/i&gt;. Familiar elements come to play in the same order that they do in &lt;i&gt;Extraction&lt;/i&gt; and the &lt;i&gt;Downfall&lt;/i&gt; game and comic. A Marker is discovered, people start having headaches and committing suicide it all plays out as you are already familiar with except instead of being in space it's set under the water in Mexico.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The only reason it might be worth sticking with is to find out a bit more about Michael Altman who is the founder of the Church of Unitology but the twists and turns are tired ones. There's a shady organisation that is every shady organisation you can think of and Altman is a very typical hero type. Unfortunately (or fortunately depending on your viewpoint), the book doesn't expound upon things which are left open by the games in particular, the origin of the Marker remains mysterious and stays that way.   I dunno, I was sort of expecting more (from a video game novelisation ha ha ha!) but it just goes through the paces, ticking the right boxes and filling out some of the information about a minor character in the series. Also and weirdly a lot of the characters in Martyr have the same name as characters from Dead Space despite a three hundred year gap in the timeline this seems a bit unnecessary, including one Hideki Ishimura, who it is proposed (by the Dead Space fans) the USG Ishimura is named after. Odd.  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-1000266357753796437?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/cBV4n8DHqQA" height="1" width="1"/&gt;</description><media:thumbnail url="http://1.bp.blogspot.com/-zVI1IjnNY8U/T5GW3vtDMqI/AAAAAAAACQ4/M4ymCGWSxZE/s72-c/Dead_Space_Martyr.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/dead-space-martyr.html</feedburner:origLink></item><item><title>The 'Real' Cost Of Used Games</title><link>http://feedproxy.google.com/~r/thatguys/~3/o0H_5gwoWs4/real-cost-of-used-games.html</link><category>award winning</category><category>Games Industry</category><category>No more Lovikov</category><category>psp ha ha ha ha ha ha ha ha ha</category><category>Classic Controller PRO</category><category>nude cheat</category><category>bored of the same arguments</category><category>Abortion</category><category>not Wow</category><category>not the point</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Thu, 19 Apr 2012 01:20:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-7918184616354484431</guid><description>First up read&lt;a href="http://www.gamesindustry.biz/articles/2012-04-12-the-real-cost-of-used-games"&gt; this&lt;/a&gt;, it's Richard Browne (pictured below) from umm, well he's an&amp;nbsp;industry&amp;nbsp;veteran okay. And he's finally willing to bring to the table that much missing piece of evidence to prove that pre-owned games are killing kids, raising house prices and toppling the game industry. At last. Some actual evidence to scrutinise rather than a dev sounding off because their last poorly marketed shite game that sat on the shelves for two weeks didn't sell as much as &lt;i&gt;Wii Sports&lt;/i&gt;. That key piece of evidence?&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-be2wW1UHKyw/T48h9qd22zI/AAAAAAAACQo/pa0HnVvrXzA/s1600/103313-crybraby.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="217" src="http://4.bp.blogspot.com/-be2wW1UHKyw/T48h9qd22zI/AAAAAAAACQo/pa0HnVvrXzA/s320/103313-crybraby.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;span style="background-color: white; font-family: 'Helvetica Neue', HelveticaNeue, Arial, sans-serif; font-size: 14px; line-height: 18px;"&gt;A colleague of mine brought to light how bad this has become just the other week. He went into his local GameStop and was point blank REFUSED the option of buying the game he went to get new. After pressuring the sales assistant for a few minutes he finally got his new game - but only after the assistant got his manager's approval to sell it to him. [via &lt;a href="http://www.gamesindustry.biz/"&gt;Gamesindsutry international&lt;/a&gt;]&lt;/span&gt;&lt;/blockquote&gt;Ah, okay. That appears to be an anecdote and a suspiciously tall tale. Browne then goes on to mention the death of single player gaming. No really. Poor gaming. PC gaming is perpetually dying, Couch co-op gaming is dead. Add single player games to that list. That leaves ARGs and online multiplayer games, you know like L.A Noire, Zumba Fitness, Mass Effect, Batman Arkham City, Assassin's Creed and all those console RPGs and virtually every other game that did well last year. Oh well dead. Long live single player.&lt;br /&gt;&lt;br /&gt;Oh wait someone who can actually write over at Wired called it. Read &lt;a href="http://www.wired.com/gamelife/2012/04/opinion-kohler-video-expensive/"&gt;that&lt;/a&gt; instead. That uses facts and data rather than feelings to show that Browne should be added to long list of games people who totally abuse the platform they have to play scapegoat. We're going to &lt;a href="http://www.thatguys.co.uk/2012/04/bye-bye-game-focus.html"&gt;keep saying it&lt;/a&gt; until someone listens: can someone please wake us when game industry professionals grow up and decide they want to run businesses rather than the billion dollar unstable backward sham of an industry it is now?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-7918184616354484431?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/o0H_5gwoWs4" height="1" width="1"/&gt;</description><media:thumbnail url="http://4.bp.blogspot.com/-be2wW1UHKyw/T48h9qd22zI/AAAAAAAACQo/pa0HnVvrXzA/s72-c/103313-crybraby.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/real-cost-of-used-games.html</feedburner:origLink></item><item><title>Progress. Whore.</title><link>http://feedproxy.google.com/~r/thatguys/~3/U9sy27p_v_M/progress-whore.html</link><category>Superman</category><category>Mario</category><category>Mario Kart</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Wed, 18 Apr 2012 01:21:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-8746465045176104049</guid><description>&lt;div style="text-align: justify;"&gt;Do you know about the backloggery? If you don't you should know &lt;a href="http://www.backloggery.com/"&gt;about the Backloggery&lt;/a&gt;. It ticks a lot of boxes in our brain. You create and account and then (manually, but it is worth it) add all the games you've played, review them and then note whether you've not beaten the game (bronze), beaten it (completed the 'story' that's a silver medal) or 100% (gold medal) of for those doubly hard bastard out there MASTERED IT (a gem that denotes you've played a game inside and out and back again). Then after all that at a glance you can see what percentage of all the game you own you've seen all the way through to the end.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;You may find it all a bit arbitrary and in the same vein as the compulsion to "Thousand" games on the Xbox 360, beating the game and getting all the achievement points for it. For us, the backloggery helps us to document and progress on the all the games we own and haven't finished yet. I don't know about you but we have a rather substantial 'collection' of games that represent an investment of thousands of pounds and hundreds of thousands of hours worth of play. Yet when we find ourselves in the rare situation with time to play games we are often paralysed by indecision. The choice is too much. Shall we play no no there's that sucky bit. Maybe we should play.. ugh. I have to get the light gun out for that. PARALYSED.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Browsing our backloggery page which you can see &lt;a href="http://www.backloggery.com/cunzy1_1"&gt;here&lt;/a&gt;&amp;nbsp;shames us into the excruciating effort of putting a disk (or cart) into a machine and slogging through it. We don't want to be in the majority of gamers who don't ever finish games. And then 90%of time, game selected we'll then spend the next couple of hours happily playing a game&amp;nbsp;we otherwise wouldn't have been bothered to play for fear of a hard bit. Hey, don't judge us. yeah we're lazy and require motivating like some fucking attention deficient four year old but the Backloggery gives us that little glimmer of reward to motivate us to play the games we waste all our money on. We know, we know. We have some proper issues. Bear with us.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;And some games aren't worth the effort. Capcom games in particular massively open up once you beat the main story but our ageing brains and tiny amounts of leisure time mean, with some games we're happy to cut and run (or settle for a 'silver' medal on the Backloggery). We won't ever kill 53594 zombies in Dead Rising, we won't ever be able to unlock the hand cannon in Resident Evil 4, there's nobody left in the world interested enough in We Love Golf for the Wii for us to ever be able to unlock Ken. We're fine with it. We're sort of obsessive compulsive but we have our fucking limits.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gvxCBYafazI/T42waQRcYFI/AAAAAAAACQg/jFdqTepmfa8/s1600/NSMBW_8CastleSC1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="182" src="http://3.bp.blogspot.com/-gvxCBYafazI/T42waQRcYFI/AAAAAAAACQg/jFdqTepmfa8/s320/NSMBW_8CastleSC1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Anyway all that bullshit above is foreplay to explain why we've been playing Super Mario Bros., Super Mario Bros 2, 3, lost levels, NSMB and NSMB Wii. We haven't ever completed any of them despite owning some of them more than once and in terms of backloggery progress the old SNES and NES games are gifts double edged gifts. Back in the day there were no unlockables, or extra modes or achievements or side quests so beating SMB gets us a gold medal on the backloggery. The downside is that they're not the easiest of games. Lost Levels. OMG. OMG Lost Levels. Even the first SMB is giving us a hard time on World 8. Fortunately, NSMB is a little bit easier, to 'gold' the game all you need to do is collect the three hidden star coins on every single level. On the DS version, collecting them is a slog. Some of them are hidden in areas that require either the turtle suit or tiny Mario, the rub being that there's not really an easy way to get those suits so the game becomes hunting down a level with a tiny mushroom or random block, getting the suit you need (which is a hit and miss affair with the random blocks forcing a restart) going to the level with the hidden area, navigating that level without losing the suit or dying and then getting to the end of that level. And some of the Star coins. Ugh. Hours. Hours going back and forth (quick loading is for cheating scumbags) for a virtual ticker to tick over by one.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;New Super Mario Brothers Wii is slightly different in that it does away with rare suit specific coins and in a weird way the end game becomes less a platformer and more, dare we suggest it, a puzzle game? Each level has three star coins and when you collect them you can see whether they're the first second or third one on the level. After a couple of runs you can&amp;nbsp;intuit&amp;nbsp;roughly where one should be and then use subtle environmental clues to work out what you need to do to find it. Some are just mildly tricky to get. Others are tantalisingly dangled in front of you on the screen but need a tricky jump, hidden beanstalk or some lateral thinking to get it. Others just appear to not be there and lead to minutes of trying to go down every pipe, wall jumping and other random actions in the area. After we first beat the main story we wrote of ever getting all of the star coins as a task too challenging and time consuming and one to file under WILL NEVER DO. Inspired by our Backloggery drive and some progress on the earlier SMBs we loaded up NSMBWii to see how far we could get with the Star Coins. AND THE ANSWER IS PRETTY FUCKING FAR. With only maybe one or two visits to gamefaqs we've managed to get all the star coins up until World 7 (out of 9). Also, unlike NSMB on the DS getting the Star coins is actually worthwhile, unlocking a whole new world and when we loaded up our old completed game there were two whole worlds that, thanks to warp cannons, we'd not even set foot in. It's more than doubled out play time of the game and judging from the 166,000 other players who submit their data to the Nintendo Channel, with an impressive average play time of 43 hours, they've spent a lot of time nabbing Star Coins too.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Review of the above post: &lt;/b&gt;Tl:dr, what does that beginning bit have to do with anything? Sometimes silence is more eloquent that words.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-8746465045176104049?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/U9sy27p_v_M" height="1" width="1"/&gt;</description><media:thumbnail url="http://3.bp.blogspot.com/-gvxCBYafazI/T42waQRcYFI/AAAAAAAACQg/jFdqTepmfa8/s72-c/NSMBW_8CastleSC1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/progress-whore.html</feedburner:origLink></item><item><title>Seven Deadly Sins of Gaming: FEAR</title><link>http://feedproxy.google.com/~r/thatguys/~3/Gq4GWu2ioek/seven-deadly-sins-of-gaming-fear.html</link><category>Resident Evil</category><category>Homophobe</category><category>Dusknoir</category><category>Alcamoth citizen says</category><category>Silent Hill</category><category>:(</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Mon, 16 Apr 2012 11:23:39 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-8904401612715611121</guid><description>&lt;div style="text-align: justify;"&gt;Oh shit. Here's an original idea, a new feature from TGAM looking at the seven deadly sins of gaming. For our other long running and not at all forgotten running features see practically every post we ever did. For the absolute originality of the Seven Deadly Sins theme just google "Gaming Seven Deadly Sins". 0 hits you'll find.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So here's out brand new feature that will probably &lt;strike&gt;peter out. Peeter out? Pooter out? Petre out?&lt;/strike&gt; trail off after this one. We're looking at fear. But we aren't just about new features, we're about features within features so before the word feature starts to look weird, here's the latest on the Seven Deadly Sins of Gaming: FEAR from out in game correspondent surveying the populace of &lt;i&gt;Xenoblade Chronicles&lt;/i&gt;. What do they have to say about either new features or FEAR in games Alcamoth Citizen?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-vl9Y2mKYk5w/T4xQpD4PkxI/AAAAAAAACQM/ZQNKGgi7FRg/s1600/DSC00125.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-vl9Y2mKYk5w/T4xQpD4PkxI/AAAAAAAACQM/ZQNKGgi7FRg/s320/DSC00125.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Oh shit me that is pretty fearsome. Fear in games comes in many forms. Survival horror is often said to be scary but as I'm sure we've mentioned before, sometimes the term is&amp;nbsp;misappropriated. Remember &lt;i&gt;Resident Evil&lt;/i&gt;, the series that started this blog all those years ago? Not scary. It isn't a scary game and we aren't just saying that because we are doubly hard fearless dudebro hipsters, it isn't scary. Well most of it isn't, the fear comes from fear of dying and having to play through the bits you've just done again. The fear doesn't transcend the screen to shit you up for months on end. Proper fear in games does that. It shits you up and gives you nightmares. Except you're grown up and not supposed to have nightmares. Here's the definitive scariest shit in games.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;1) &lt;b&gt;Silent Hill.&lt;/b&gt; We could pick out moments but there are many in this series. Even the trailers for games we long ago busted still mess us up. Remember when we said we couldn't pick out moments: a stranger sings happy birthday to you down the phone (a bit that the second Silent Hill movie straight up &lt;a href="http://www.youtube.com/watch?v=aabaEswyYUg&amp;amp;feature=related"&gt;nicked for the trailer&lt;/a&gt;), your radio starts to crackle, an air raid siren sounds, you find a file about paranormal behaviour in adolescent girls and then can never find it again in subsequent playthroughs. You look out your apartment window to see a figure across the road just pointing at you. Fairgrounds. Urgh. That's enough. We're starting to freak ourselves out just typing about it. I've been watching the Two Best Friends playthrough and &lt;i&gt;Silent Hill Downpour,&lt;/i&gt;&amp;nbsp;unfortunately, looks a bit pap. &lt;i&gt;Shattered Memories&lt;/i&gt; on the other hand probably pips&lt;i&gt; Silent Hill 4 &lt;/i&gt;for just making us shit ourselves constantly. And that's a game where you can't die unless you are in the otherworld. Even with the knowledge that you're safe as long as it isn't icy, exploring the town by torchlight is strictly for playing when you have a spotter and when it is light outside. And that#s when you can't be hurt, in the icy otherworld the screaming ice men and the fact that there's nothing you can do except run makes the hairs on our neck stand up. Enough now or we won't be able to sleep.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-mhdVFI4b3OA/T4xgdW3YWXI/AAAAAAAACQY/tXvjFXlAdWM/s1600/silenthill4_screen004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-mhdVFI4b3OA/T4xgdW3YWXI/AAAAAAAACQY/tXvjFXlAdWM/s400/silenthill4_screen004.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;2) &lt;b&gt;Forbidden Siren. &lt;/b&gt;Fuck that. Seriously, fuck it. It should be laughable, Japanese people with cockney accents firing about. But it's the sight jacking that does us in. You can 'sight jack' to see through the eyes of nearby enemies. The first time you use it and you see the back of your characters head. We outright refuse to play it any more. It's creepy.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;3)&lt;b&gt; Lakitu&lt;/b&gt;. Yeah, weren't expecting the old make-a-list-and-put-something-on-it-that-very-clearly-is-a-joke. We've bringing out the heavyweight techniques of video game journalism right here. Lakitu fucks us up. Not in Mario Kart or the other spin-offs but in the platforming Mario games. We've been trying to get all the star coins on NSMB Wii as well as playing through the older Mario Bros games and we've noticed a tensing of the sphincter whenever Lakitu turns up. I don't know where it stems from, probably from the hours we put into SMB and SMB3 back in the day but no doubt about it Lakitu is chaos in an otherwise ordered world. Most of the other enemies wander around in an orderly fashion but Lakitu messes it up floating around there chucking out spiny eggs at random. We've just learned they're called spiny eggs. He's easy to beat, wait until you can platform high enough and get him or just ignore him. It's best to ignore him. Still he gives us the jitters and makes us very&amp;nbsp;subtly&amp;nbsp;sigh every time he pops up. Panic forcing us to make countless stupid errors. Bastard.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;4) &lt;b&gt;Heavy Rain- The Taxidermist&lt;/b&gt;. We're quite rude about the PS3 in general but we (still) feel let down by the successor to the PS2. The DLC chapter the taxidermist however, was amazing. That room is straight from a nightmare we now have.&lt;br /&gt;&lt;br /&gt;5) &lt;b&gt;Eternal Darkness&lt;/b&gt;. Somewhat gimmicky but boy what an effective one. Eternal Darkness has three bars you want to keep topped up, Health, Magic and Sanity. Health and magic are obvious but once sanity started to wane a bunch of creepy effects would start to creep into your games. The ones that are often mentioned are where it would mimic the channel being change, or the TV being muted or pretending the game is a demo and you've timed out but we found the in game ones to be proper pant filling- your avatar would shrink, or head would randomly fall off or a fly would crawl around on the inside of the screen. Like we said, gimmicky but disconcerting enough to make sure the sanity meter was always topped up.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;That's it. Some might say Dead Space is fear inducing but it isn't. It's spooky flesh men jumping out of cupboards. True fear is the stuff that plays on your mind once the console is off and we've definitely had anxiety dreams about Lakitu, cockney Japs looking at us and a room with a giant head with crazy eyeballs in it. Oh god, we're going to need some coffee to stay up all night tonight.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-8904401612715611121?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/Gq4GWu2ioek" height="1" width="1"/&gt;</description><media:thumbnail url="http://3.bp.blogspot.com/-vl9Y2mKYk5w/T4xQpD4PkxI/AAAAAAAACQM/ZQNKGgi7FRg/s72-c/DSC00125.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/seven-deadly-sins-of-gaming-fear.html</feedburner:origLink></item><item><title>I did find it funny, not so much sad</title><link>http://feedproxy.google.com/~r/thatguys/~3/5GANfhx0F2I/i-did-find-it-funny-not-so-much-sad.html</link><category>Sega</category><category>Darkrai</category><category>segagagagagagagagagaga</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Mon, 16 Apr 2012 06:50:49 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-6983550599306326722</guid><description>&lt;div style="text-align: justify;"&gt;Yes it's a review of three year old Madworld for the Nintendo Wii. When it came out last millennium in 2009, the middling reviews and the overt attempt at being 'mature' put us off. Until we found it for sale for £2.50. At that price we don't care if it is shit.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-HzV7l9NBIRk/T4wYnmf56mI/AAAAAAAACQE/iIT8U4YWCVc/s1600/Madworld.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-HzV7l9NBIRk/T4wYnmf56mI/AAAAAAAACQE/iIT8U4YWCVc/s1600/Madworld.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;But it isn't shit. It is actually quite good. It is a very inspired title. By that we mean it's probably easier to explain the game to you in the media that has 'inspired' it. Take the aesthetic from &lt;i&gt;Sin City&lt;/i&gt;, and the plots from &lt;i&gt;Escape from L.A.&lt;/i&gt; (or Batman Arkham city for our younger readers), &lt;i&gt;The Running Man&lt;/i&gt;, &lt;i&gt;Manhunt&lt;/i&gt; and a splash of &lt;i&gt;No More Heroes&lt;/i&gt;. Allow to rest and then whisk in mechanics and directly lift at least one boss character from &lt;i&gt;Devil May Cry&lt;/i&gt;. Add a couple of levels on a bike from &lt;i&gt;Final Fantasy VII&lt;/i&gt;, throw in a &lt;i&gt;Caddyshack&lt;/i&gt; reference and a level that rips off &lt;i&gt;Star Wars&lt;/i&gt;. If you are going to lean on source material, they could have chosen worse sources of inspiration I guess. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;You play as Jack, complete with a foldable arm mounted chainsaw arm, who has arrived on an Varrigan City which has been cut off from the rest of the world and turned into a city wide arena for a brutal competition of DeathWatch games. There's some hockum about a virus as well but you don't need to know that. Jack must then punch, chainsaw and QTE his way to be the top ranked Deathwatch contestant to fulfil his own personal aims.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The game is a lot of fun and it took us about 14 hours to get through, taking our time over some areas. You move through Varrigan City and each area has a theme. It starts of with a fairly standard street area, through Asian Town a Halloween castle and then on to UFO inspired 'Area 66'. Each region has three areas in it with two as arena to brawl through and a boss level at the end. The bosses make what can be slogging through impaling lesser dudes worthwhile and we even got stuck on one (in a good way) for too long than we'd like to admit. Some of the QTEs, particularly in the boss fights, seem to be a bit generous in interpreting waggling but most of the time they have you mimetically matching on screen actions which works much better than just straight forward button QTEs which can take your focus off of what's happening in the background.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In order to progress through each area you need to hit a score to unlock various events until the final boss challenge is opened. You could just punch a bad guy to death but if you impale them with a road sing and then slam a barrel on their head you get more points. If you then use the environment or get multiple kills at the same time the score starts to rocket. As your score grows towards the target for the end of level boss, melee weapons, environmental hazards and Bloodbath Challenges are available. Melee weapons add a bit of diversity to chainsaw kills and Bloodbath Challenges are mini games that give you a chance to rack up points. They include such challenges as Man Darts, Death Press and 'Money Shot'. Some are easy, some are more fiddly. In particular, Money Shot sees Jack having to shake up a bottle of bubbly (waggle the wiimore obviously) before jamming it into the eye of a bad guy until the bottle pops sending them flying. The idea is to get them to hit one of three spiked targets on the naughty spots of two giant naked ladies but there's more luck than judgement involved in getting them on target. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Other things the game is to be commended on is the running commentary (fuck you Bastion) which does repeat but does solicit the odd chuckle and continues into the credit sequence which is one of the most watchable credit sequences in games. The game has its own soundtrack which inoffensively goes on in the background but has lyrics all about the game! Go SEGA. On that note, every character is a potty mouth but it just about manages to hit the sweet spot along with SEGA stablemate &lt;i&gt;House of the Dead Overkill&lt;/i&gt; in not being just outright offensive and fitting the overall setting of the game. In fact, the two games make a nice pair of fun, if shallow hammer horror games unlike any others. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;There's plenty of replay value, after you beat an area you can return to it to beat high score (high scores awarded for battering bad guys in the most 'creative' of ways but which ends up boiling down to impaling them with up to 5 things, putting a barrel over their head and then throwing them into an environmental death spot be it a dumpster, spiked wall, out of the airlock or into a piranha tank) and a number of challenges open up. And this is where our biggest complaint lies, often it isn't clear what you need to do. Sometimes we are sick of the handholding in modern games but we spent over an hour in the second Halloween arena trying to work out what we needed to do 'five of' for one of the challenges. A quick gamefaq revealed the answer but&amp;nbsp; it wasn't exactly intuitive although we had some fun in that hour creatively killing foes in as many ways as possible to try to work it out. This being said, we probably won't ever wade through it again, we've seen all it has to offer and enjoyed it but a replay isn't going to add anything.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;If you can find it for less than a fiver we'd suggest giving it a go it's a couple of gaming sessions well spent and there's a multiplayer bit to it but we didn't try it out. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-6983550599306326722?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/5GANfhx0F2I" height="1" width="1"/&gt;</description><media:thumbnail url="http://4.bp.blogspot.com/-HzV7l9NBIRk/T4wYnmf56mI/AAAAAAAACQE/iIT8U4YWCVc/s72-c/Madworld.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/i-did-find-it-funny-not-so-much-sad.html</feedburner:origLink></item><item><title>Goodbye GAME reward card...</title><link>http://feedproxy.google.com/~r/thatguys/~3/kdC2NA2pz1k/goodbye-game-reward-card.html</link><category>top 10</category><category>Painful Moments in Gaming</category><category>Albert Wesker</category><category>Gaming Innocence</category><author>noreply@blogger.com (Richie!)</author><pubDate>Fri, 13 Apr 2012 10:30:29 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-779334966791806884</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/--K_p8Op16aQ/T4hehH1oa0I/AAAAAAAAAIk/usBpyo-JQds/s1600/game-reward-card.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/--K_p8Op16aQ/T4hehH1oa0I/AAAAAAAAAIk/usBpyo-JQds/s1600/game-reward-card.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Its time to pack it all in, I made myself very ill when GAME briefly closed down thinking of the vast&amp;nbsp;amounts&amp;nbsp;of GAME reward points I had collected for over 10 years.&lt;br /&gt;&lt;br /&gt;I had been telling myself that I would spend it on the next console release...&lt;br /&gt;&lt;br /&gt;...but fuck it! It a slippery slope the GAME group is on, so it's getting spent, diced up and never to be thought about again.&lt;br /&gt;&lt;br /&gt;Love and I hardly knew ye,&lt;br /&gt;&lt;br /&gt;Richie X&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-779334966791806884?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/kdC2NA2pz1k" height="1" width="1"/&gt;</description><media:thumbnail url="http://2.bp.blogspot.com/--K_p8Op16aQ/T4hehH1oa0I/AAAAAAAAAIk/usBpyo-JQds/s72-c/game-reward-card.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/goodbye-game-reward-card.html</feedburner:origLink></item><item><title>Bye Bye Game Focus</title><link>http://feedproxy.google.com/~r/thatguys/~3/34Q4qnZctpo/bye-bye-game-focus.html</link><category>just fuck off apple actually just fuck off now ACTUALLY GET OUT you prick</category><category>sold out</category><category>RAGE</category><category>Fuck the Canadians</category><category>bored of the same arguments</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Thu, 12 Apr 2012 05:15:33 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-6229323360230476438</guid><description>&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;We're all about being open and transparent with YOU, the homeless transsexual checking the Internet when you should be working and this post, friend((ette)?) is going to be a short one.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-pZ00alJw-jg/T4bGVkr1SDI/AAAAAAAACPI/NvFsLt0wtD8/s1600/game_focus.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-pZ00alJw-jg/T4bGVkr1SDI/AAAAAAAACPI/NvFsLt0wtD8/s320/game_focus.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;London indie game store GAME FOCUS has closed its doors (&lt;a href="http://www.edge-online.com/news/london-indie-game-focus-closes"&gt;EDGE has the scoop&lt;/a&gt;).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This is a fucking tragedy and much more sad face for us than the whatever-the-fuck-is-happening-with-GAME.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Game focus was a lovely little store that we'd frequently go to just browse. Not only did they have OLD FORMATS, pretty much every GBA and GC game I bought was from here but they used to have amazing displays of limited edition games, consoles and peripherals. Also they sold PlayStation promo copies for like a pound each. They did not give a fuck even though they were emblazoned with "PROMOTIONAL COPY NOT FOR RESALE".&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The shop took a bit of a dive when they moved all the DVDs upstairs and the games to the basement and for some reason their amazing display cases got culled and the display merch significantly reduced. To hear that they are closed is a sad day indeed.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Sad AND FUCKING MENTAL. We live and work in central London and now there isn't a game specialist* within walking distance of the heart of the capital. If Sir Lord Alan Sugar wants to fuck next year's Apprentice candidates on the here's a lit of stuff you need to buy task he should just ask them to track down a copy of, I don't know, that rare and obscure game Super Mario Sunshine.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The gaming community is constantly banging on about how games are the biggest growing, highest grossing entertainment industry so why is it that there's now nowhere to physically go to consume games? That's important so we'll say it again, there's nowhere for the millions of people who play games, more people than have ever been interested in games, to go to buy games from a 'specialist' in the motherfucking capital^. Sure you can go to CEX but what if you don't have a fucking clue about games because you don't sit all day F5'ing www.allthosegamesites.com to find out about what's going on? The customers don't have a clue about what's good and what's shit and guess what? Second hand games don't represent the best that gaming has to offer because they're the games people &lt;b&gt;don't want to play anymore&lt;/b&gt;. I wish that devs would stop using platforms like MCV to blame the pre-owned market for the failure of poorly marketed and distinctly average &lt;i&gt;Clone Shit Shooter 3: Like that other shooter but less fun &lt;/i&gt;which has a man dressed in grey walking along with a bunch of guns in an army suit. On line retailers have hammered a couple of nails into the coffin of high street retailer but a lot of the time, savvy sellers keep prices updated (Metroid Prime Trilogy on Wii for how much?) but the 'market' prices aren't competitive, they're ridiculous. Generally speaking, sealed critically acclaimed or limited release titles' prices inflate on line whilst anything outside of the top say 10% of games depreciate in a matter of weeks. The excellent &lt;i&gt;Bit.Trip Complete&lt;/i&gt; is down to half price with most retailers and it isn't even a fucking month old. Critically acclaimed &lt;i&gt;Deus Ex: Human Revolution&lt;/i&gt; is now £5 in HMV. £5 after just seven months! Oh the big developers are fine you might think. Name any other industry that has such poor stability, frequently a game developer will make a good game, do well, get bought out, release a less than stellar game and then get broken down. We're not just talking about the little guys we're talking about some of the big players. Inevitably they will then go off to form a new studio, rinse and repeat. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;'What about digital product?' you might stop rooting around in your nose with your thumb just long enough to suggest, however it was only last month that digital only PC games sales ticked over to 50% and that's PCs. The format where you're already on line.&amp;nbsp; This last couple of weeks twitter has been &lt;strike&gt;awash&lt;/strike&gt; slightly damp with people tweeting developers and publishers with "Where can I buy your game that is out this week?". Why aren't publishers going to stores and taking the likes of GAME to task for being out of stock, hiding new releases or just being generally incompetent. I'd be down there saying, look our game is fucking amazing and if you sell it like this it'll sell a shit load. Your customers will be happy, you'll be happy and we'll be happy. Oh wait it isn't all doom and gloom the &lt;a href="http://wearethelolocaust.wordpress.com/2012/03/31/tesco-could-they-really-ever-be-the-home-of-gaming/"&gt;supermarkets are here to help&lt;/a&gt; that is the best fucking joke I've heard all century. Have you been to a supermarket to buy a game? They're clueless.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;It makes us so angry for the industry that occasionally throws us a bone to make our hobby worthwhile seems to be so backward when it comes to getting its product to market effectively. In the rush to become culturally relevant and technologically impressive it seems everyone forgot to take How To Run A Business 101. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Are we the only ones angry about this? We're this close [-] to just giving up on gaming altogether and we fucking love gaming but its constantly us bending over to support the industry that at times seems to think it is too fucking cool and aloof to behave like a grown-up industry. We're so mad we're not even going to re-read this for typos because we'll just add a ton more swears and probably give ourselves a heart attack.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;NB Wow that turned out quite long we should probably change the intro.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;* Video game or board game. Two of the ace board game shops and two comic shops in the capital closed down in the last twelve months making casual geekery window shopping very tough after you've wandered around Forbidden Planet.&lt;br /&gt;&lt;br /&gt;^ If you do know of anywhere that isn't a crack den could you let us know? Thanks.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-6229323360230476438?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/34Q4qnZctpo" height="1" width="1"/&gt;</description><media:thumbnail url="http://2.bp.blogspot.com/-pZ00alJw-jg/T4bGVkr1SDI/AAAAAAAACPI/NvFsLt0wtD8/s72-c/game_focus.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/bye-bye-game-focus.html</feedburner:origLink></item><item><title>Nintendo Channel: Now Showing</title><link>http://feedproxy.google.com/~r/thatguys/~3/rEjiu13SENw/nintendo-channel-now-showing.html</link><category>nintendo now showing</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Thu, 12 Apr 2012 01:00:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-2000743628572391816</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-1z4CpEoNUi0/T4Knv-YvT6I/AAAAAAAACPA/kdwU-xkgADI/s1600/nintendochannel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="195" src="http://1.bp.blogspot.com/-1z4CpEoNUi0/T4Knv-YvT6I/AAAAAAAACPA/kdwU-xkgADI/s320/nintendochannel.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;We check in with the Wii's Nintendo Channel because, well you won't bother to do it on your own. Here's some of the new content that is &lt;a href="http://www.thatguys.co.uk/2012/02/nintendo-channel-now-showing.html"&gt;up since last time&lt;/a&gt;.&lt;/div&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="text-align: justify;"&gt;Finally! It seems like someone out there has been reading our weekly-ish gripes about Nintendo's poorly used Nintendo Channel and they've only gone and posted the entirety of Satoru Iwata's &lt;b&gt;Japanese Nintendo Direct&lt;/b&gt; presentation. This is what we want. No gimmicks. No bullshit round the bush hype just straight up Nintendo news from Nintendo itself. Sure, there's a whole bunch of "Details not confirmed for Europe" disclaimers but I'd rather that than having to wait for the video game blogosphere to give us the news once they've added their sneery commentary or worse have to sit through the NoA Nintendo Direct presentations. More of this please Ninty and if you don't have a Wii you can watch the presentation &lt;a href="http://www.nintendo.co.uk/NOE/en_GB/news/nintendo_direct_47764.html"&gt;here&lt;/a&gt;!&lt;/li&gt;&lt;li style="text-align: justify;"&gt;&lt;b&gt;The Last Story&lt;/b&gt; continues to receive some love from the Nintendo Channel with yet another interview. Hopefully it will sell well despite the UK's biggest game retailer not stocking it...&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Nintendo also seems to be keen to push &lt;b&gt;Dillon's Rolling Western&lt;/b&gt; for the 3DS and there's a trailer up on the Nintendo Channel. It does look like an interesting twist on the Tower Defence Genre but we're not sure why this game is getting pushed quite so hard.&lt;/li&gt;&lt;li style="text-align: justify;"&gt;There's also a new &lt;b&gt;Pokepark 2&lt;/b&gt; trailer up. Despite being self confessed Pokemaniacs the Pokepark games look firmly family orientated. PP2 has been receiving average but "young kids will love it" reviews although I have to say the trailer does make the game look quite exciting.&lt;/li&gt;&lt;li style="text-align: justify;"&gt;There's four &lt;b&gt;Weekly Download trailers &lt;/b&gt;up&amp;nbsp;(when was the last time we wrote one of these?) showcasing the latest digital downloads available through Wiiware, DSiWare and Virtual Console. As ever the selection is a real mixed bag. Highlights are&lt;i&gt; Fun!Fun!Minigolf TOUCH!, Mega Man X&lt;/i&gt; and &lt;i&gt;Strider.&lt;/i&gt;&amp;nbsp;Lowlights are &lt;i&gt;1001 BlockBusters, Aahhh! Spot the Difference,&lt;/i&gt;&amp;nbsp;of course &lt;i&gt;Successfully Learning Mathematics Year 5 &lt;/i&gt;and yet another Poker game.&amp;nbsp;&lt;/li&gt;&lt;li style="text-align: justify;"&gt;&lt;b&gt;SpeedThru: Potzol's Puzzle&lt;/b&gt;&amp;nbsp;looks like an inoffensive 3DS game, you control an Aztec guardian (oddly shaped like Tetrominoes&amp;nbsp;pieces) that hurtle towards walls with&amp;nbsp;convenient&amp;nbsp;Tetromino&amp;nbsp;shaped holes in them. We've seen this concept from Nintendo before however, most recently in &lt;i&gt;Wii Motion Play&lt;/i&gt;.&lt;/li&gt;&lt;li style="text-align: justify;"&gt;As the last of the &lt;a href="http://en.wikipedia.org/wiki/Operation_Rainfall"&gt;Operation Rainfall&lt;/a&gt; games to come out in the UK, &lt;b&gt;Pandora's Tower&lt;/b&gt; has two trailers up. Pandora's Tower always looked to us like the weakest game of the stable and&amp;nbsp;unfortunately from&amp;nbsp;the review we've read so far this seems to be the case. Still it looks passable in the two demos so give 'em a butchers.&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Bizarrely, the &lt;b&gt;Kirby TV Channel&lt;/b&gt; is back &lt;a href="http://www.thatguys.co.uk/2011/06/something-for-nothing.html"&gt;again&lt;/a&gt;. Check it out if you missed last year's very slow roll out of every episode of a poor quality TV series based on Kirby on your Nintendo Wii for free.&lt;/li&gt;&lt;li style="text-align: justify;"&gt;There's a trailer up for 3DS &lt;b&gt;Rhythm Thief and the Emperor's Treasure&lt;/b&gt;. Originally we wrote it off as yet another DS game that looks like Layton but plays like balls. Actually the trailer's convinced me to check it out- it looks like it takes inspiration from &lt;i&gt;Elite Beat Agents&lt;/i&gt; and &lt;i&gt;Warioware &lt;/i&gt;to create a fun rhythm game adventure.&amp;nbsp;&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Elsewhere on your Wii whilst you've got it on there's a new Wiiware demo for &lt;i&gt;&lt;b&gt;Anima: Ark of Sinners&lt;/b&gt;&lt;/i&gt;. If you are too young to remember Net Yaroze demo discs then I suggest you download Anima to appreciate just how awful most Net Yaroze games were back in the day.&lt;/li&gt;&lt;li style="text-align: justify;"&gt;As ever there's a "new" live&lt;b&gt; Mario Kart Wii &lt;/b&gt;competition- a gate based time trial on DK's Snowboard Cross.&lt;/li&gt;&lt;li style="text-align: justify;"&gt;The &lt;b&gt;Mii Contest Channel&lt;/b&gt; continues to tick over, check in to submit a umm Beowulf themed Mii and check out the latest contest results and vote on live contests. In particular examine the racist stereotypes of people who make pizzas and see the difficulty that the Mii creating community seems to have fitting the theme "Someone who just graduated (from school)". Also for a laugh, check out the imagination that went into the creation of Miis and the contest voting for the theme "Someone who helps a Princess". It is truly astounding.&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Lastly, in what has turned out to be a mega update, don't forget to see the results on the &lt;b&gt;Everybody Votes Channel&lt;/b&gt;&amp;nbsp;to discover what Scottish people seem to be more realistic about than the rest of the UK, how where you leave can affect what you are afraid of and the South American country that is the most altruistic country in the whole world.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-2000743628572391816?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/rEjiu13SENw" height="1" width="1"/&gt;</description><media:thumbnail url="http://1.bp.blogspot.com/-1z4CpEoNUi0/T4Knv-YvT6I/AAAAAAAACPA/kdwU-xkgADI/s72-c/nintendochannel.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/nintendo-channel-now-showing.html</feedburner:origLink></item><item><title>Peter Molyneux Breaking News!</title><link>http://feedproxy.google.com/~r/thatguys/~3/Z8JTDuJtL7o/peter-molyneux-breaking-news.html</link><category>Alcamoth citizen says</category><category>Molyneux is killing the industry</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Tue, 10 Apr 2012 13:00:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-7192738148166922860</guid><description>&lt;div style="text-align: justify;"&gt;Where did Peter Molyneux come from? Recently, it feels like every other video game article is about him, something he said, where he moved to and what he thought of game X. He is on a mission to get as much coverage as possible (presumably as two Fable games are due to come out soon). Well his reach extends far, even into the world of Xenoblade Chronicles where &lt;a href="http://www.thatguys.co.uk/search/label/Alcamoth%20citizen%20says"&gt;Alcamoth Citizen&lt;/a&gt; has this breaking news to report:  &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-QDljEgbR0FE/T4GyWeHm5UI/AAAAAAAACOo/z64QkTqfucQ/s1600/DSC00125.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-QDljEgbR0FE/T4GyWeHm5UI/AAAAAAAACOo/z64QkTqfucQ/s400/DSC00125.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Should Peter be worried?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-7192738148166922860?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/Z8JTDuJtL7o" height="1" width="1"/&gt;</description><media:thumbnail url="http://3.bp.blogspot.com/-QDljEgbR0FE/T4GyWeHm5UI/AAAAAAAACOo/z64QkTqfucQ/s72-c/DSC00125.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/peter-molyneux-breaking-news.html</feedburner:origLink></item><item><title>Justifiably Trivial</title><link>http://feedproxy.google.com/~r/thatguys/~3/bLQBf0EptwA/justifiably-trivial.html</link><category>annoyed</category><category>???</category><category>Tri hard</category><category>MIDDLE FINGER FOR TRIGGER</category><category>Amanda24fromHapurhey</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Mon, 09 Apr 2012 01:00:02 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-1543571053810883415</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-kd1OXR7q4gQ/T4GvxTVOKaI/AAAAAAAACOc/PdGhx7mBLh8/s1600/trivial.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-kd1OXR7q4gQ/T4GvxTVOKaI/AAAAAAAACOc/PdGhx7mBLh8/s1600/trivial.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;We were lucky enough to reach the grand old age of 30 again last week and among the presents presented us for surviving the 90s was a copy of Trivial Pursuit: Master Edition. Now, if you're like us then Trivial Pursuit progresses by quickly hoovering up the green, yellow, blue, pink and brown (now purple, presumably to avoid endless entertaining 'pink or brown' choices) wedges/cheeses/pizzas and then spending the rest of the game passing back and forth over the orange Pizzedge spot waiting for the odd chess question in between endless fucking cricket and soccerball questions. Well. NO LONGER!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The recent master edition now has a bunch of video game based questions meaning that a) It doesn't take quite so long to get that orange chedge slice b) Finally, all that video game knowledge is justified in the eyes of your immediate family as you beat Uncle "Knows it All" to the win all because of a &lt;i&gt;Halo&lt;/i&gt; question.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Somewhat paradoxically it takes inclusion in Trivial Pursuit to make games more mainstream* now that knowing about them has been elevated to the same heady heights as knowing bullshit about who kicked some balls where back in 1969.&amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Yeah we know, we've already won but Leigh Alexander might struggle to fill her EDGE column if we didn't keep banging on about it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-1543571053810883415?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/bLQBf0EptwA" height="1" width="1"/&gt;</description><media:thumbnail url="http://4.bp.blogspot.com/-kd1OXR7q4gQ/T4GvxTVOKaI/AAAAAAAACOc/PdGhx7mBLh8/s72-c/trivial.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/justifiably-trivial.html</feedburner:origLink></item><item><title>Mixed Emotions</title><link>http://feedproxy.google.com/~r/thatguys/~3/3l6qj8jlfZs/mixed-emotions.html</link><category>what's the opposite of hardcore?</category><category>Tri hard</category><category>Dragonballs</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Sun, 08 Apr 2012 09:15:16 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-2998768001290571974</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Li3WPbNY778/T4G3YOOypeI/AAAAAAAACOw/R0z8UKDw31M/s1600/Steel+battalion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-Li3WPbNY778/T4G3YOOypeI/AAAAAAAACOw/R0z8UKDw31M/s320/Steel+battalion.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;A new Steel Battalion we can actually play AMAZING! Oh requires Kinect BALLS. Still it means we don't have to buy a new piece of plastic for the ever growing pile of peripherals AMAZING. Fist bumping? BALLS. Seriously, fucking fist bumping? BALLS. Is this what it takes for the 'hardcore' to accept the Kinect? BALLS Fist-Bumping? BALLS. FistbumpingBALLS. Fistbumpballs. Fistballs. Fialls. FIALS.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-OY1qYvTCqGM/T4G5jsnncMI/AAAAAAAACO4/0m7OwfMvfmg/s1600/Cunts.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="169" src="http://4.bp.blogspot.com/-OY1qYvTCqGM/T4G5jsnncMI/AAAAAAAACO4/0m7OwfMvfmg/s320/Cunts.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-2998768001290571974?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/3l6qj8jlfZs" height="1" width="1"/&gt;</description><media:thumbnail url="http://1.bp.blogspot.com/-Li3WPbNY778/T4G3YOOypeI/AAAAAAAACOw/R0z8UKDw31M/s72-c/Steel+battalion.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/04/mixed-emotions.html</feedburner:origLink></item><item><title>World of Pokemon!</title><link>http://feedproxy.google.com/~r/thatguys/~3/-uxw6N3hJnM/world-of-pokemon.html</link><category>World of Warcraft</category><category>World of Pishcraft</category><category>Bellosom</category><category>first world problems</category><category>WoW</category><author>noreply@blogger.com (Richie!)</author><pubDate>Thu, 29 Mar 2012 02:04:46 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-9043797271764518356</guid><description>Fuck all y'all bitches, be sitting up on yo azerothes, I be in Pallet all up in you mommas ass singin that I be a master... catchin' em all&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://venturebeat.files.wordpress.com/2011/10/ss-pet-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://venturebeat.files.wordpress.com/2011/10/ss-pet-01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Details released for WoWs Pet battles. And on first perusal, its really fucking pokemony, similar stats and all, though rather than 4 moves it's 3 moves, hell even some of the moves are English pokemon move names. It seems just enough similarities to dodge a law suit.&lt;br /&gt;&lt;br /&gt;Most of the details are over &lt;a href="http://www.wowheadnews.com/blog=202034/mists-of-pandaria-preview-pet-battle-abilities-wild-pet-locations-and-more"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Also, do they have the&lt;a href="http://bulbapedia.bulbagarden.net/wiki/Effort_values"&gt; EV system&lt;/a&gt;? DO THEY? if not imma flip this shit upside!&lt;br /&gt;&lt;br /&gt;There&amp;nbsp;doesn't&amp;nbsp;seem to be a levelling system, or indeed mechanics much beyond the fighting system , I'm sure there will be rewards for winning, like cheevos, cosmetic armours and such.&lt;br /&gt;&lt;br /&gt;Meh,&lt;br /&gt;&lt;br /&gt;Love and Omastar used Blizzard,&lt;br /&gt;&lt;br /&gt;Richie X&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-9043797271764518356?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/-uxw6N3hJnM" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/03/world-of-pokemon.html</feedburner:origLink></item><item><title>Second (well fifteenth hundred) opinion on Trauma Centre (er): Second Opinion</title><link>http://feedproxy.google.com/~r/thatguys/~3/k76g8mKM920/second-well-fifteenth-hundred-opinion.html</link><category>is anyone there?</category><category>MIDDLE FINGER FOR TRIGGER</category><category>Japanese Schoolgirls will rule the world</category><category>Uninformed opinion that makes headlines</category><category>Rockstar</category><category>heavy period</category><category>jews</category><category>2 Years WTF?</category><category>Roselia</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Wed, 28 Mar 2012 01:46:47 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-3643925025696476970</guid><description>With, it seems, the whole games industry writing off the Wii in preparation for the Wii-U, now is a great time to snap up some of the quirkier releases on the platform which are currently selling for ridiculously cheap prices. Recently we've picked up&lt;i&gt; Cursed Mountain, Deadly Creatures, Metroid: Other M, Disaster Day of Crisis&lt;/i&gt; and &lt;i&gt;Madworld&lt;/i&gt; for less than £16 (for all of them). Individually they are a bit&amp;nbsp;quirky&amp;nbsp;but they represent a time and a platform with more interesting ideas than current HD console gaming which seems stuck in a bit of a rut with a a severe case of sequelitis. &lt;i&gt;Trauma Center: Second Opinion&lt;/i&gt; is one we snapped up for a fiver a while ago and we've only just got around to playing it.&lt;br /&gt;&lt;br /&gt;We played Trauma Center/re: Under The Knife, the one and only popular medical 'em up on the DS. It was fun, if not a bit tough and also challenging. The Wii version, Trauma Center/re: Second Opinion is pretty much exactly the same game albeit with a name change and with the addition of suspender wearing 'Japanese' doctor Nozomi Weaver not to be confused with ER's Doctor Weaver, who sadly we cannot recall wearing suspenders. We've not checked but we hope there's some unsavoury niche filth images of her on deviant art and stories about her doing it in all three positions on fanfiction.net.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-AKWKHI0Ed04/T3ImXn5ug7I/AAAAAAAACN8/JxFbZtohh88/s1600/929568-naomi_kimishima.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-AKWKHI0Ed04/T3ImXn5ug7I/AAAAAAAACN8/JxFbZtohh88/s320/929568-naomi_kimishima.jpg" width="133" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The Wii version is by far easier to play than the DS version, you choose your chirurgery tools on the nunchuk stick meaning you don't have to keep popping backwards and forwards across the screen to pick up your tools as the DS version demanded. However, this game fails me at virtually the same part as the DS version. The game abandons the&amp;nbsp;pretence&amp;nbsp;of being a serious medical simulator about six missions in and introduces a ridiculous supernatural surgery power "The Healing Touch". Fine, fine whatever we don't &amp;nbsp;really expect empirical scientific rigour from a medium that regularly pisses about with elves, nanomachines and space marines but the way you activate "The Healing Touch" is to draw a fucking star on the screen. With the best will in the world, when an operation is going tits up, and the patients vitals are dropping fast thanks to hokey future parasites, getting two seconds to draw a star in order to slow time down and stand a chance &amp;nbsp;of saving your hapless patent ends up, &lt;a href="http://xkcd.com/1029/"&gt;well it ends up like this&lt;/a&gt;*. The patient dies and you get kicked back to the start of the operation.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Although drawing a star with a pointer is surprisingly easier than drawing it with the stylus on the DS it's not particularly&amp;nbsp;easy. &lt;i&gt;Okami &lt;/i&gt;had a good system from loosely interpreting the on screen squiggles into what the game presumes you meant but then again, &lt;i&gt;Okami's&lt;/i&gt; symbols are quite distinct. As much as I liked the idea of &lt;i&gt;Darwinia, &lt;/i&gt;I eventually gave up with it because drawing symbols to spawn units was frustrating. But the star? It's sapping my willpower losing patients faster than Harold Shipman all because I couldn't draw a star and it is a wholly&amp;nbsp;unnecessary&amp;nbsp;mechanic. The gameplay did chug along nicely and the story progresses fine with various different surgeries without game-ifying and homeopathising by introducing silly super natural gubbins. It ruins an otherwise interesting little game.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Our last thing to say is that of all the games we've been playing lately it is insultingly hard to get a decent rank at the end of a mission. Slicing, mending and stitching up a patient without missing a beat or making a mistake? That'll mean straight C ranks for you matey. TRY HARDER. HOW ABOUT DRAWING A STAR NEXT TIME?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;* Because we're all such fucking punky &lt;a href="http://www.thatguys.co.uk/2012/03/occasionally-we-stub-out-our-crack-pipe.html"&gt;Rockstars&lt;/a&gt;&amp;nbsp;round these parts we're breaking one of the unofficial rules of TGAM by linking to a website that is vaguely popular. If only we had a tag for that.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-3643925025696476970?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/k76g8mKM920" height="1" width="1"/&gt;</description><media:thumbnail url="http://4.bp.blogspot.com/-AKWKHI0Ed04/T3ImXn5ug7I/AAAAAAAACN8/JxFbZtohh88/s72-c/929568-naomi_kimishima.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/03/second-well-fifteenth-hundred-opinion.html</feedburner:origLink></item><item><title>Book Club</title><link>http://feedproxy.google.com/~r/thatguys/~3/CAUkzKIGXCM/occasionally-we-stub-out-our-crack-pipe.html</link><category>Quality Assurance</category><category>what's the opposite of hardcore?</category><category>wnak</category><category>Uninformed opinion that makes headlines</category><category>books</category><category>bored of the same arguments</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Tue, 27 Mar 2012 14:31:45 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-4713791462535184111</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-4c5uPXgIR4I/T3BeyYyU1EI/AAAAAAAACN0/x2pc0TcL5qk/s1600/gta-jacked.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-4c5uPXgIR4I/T3BeyYyU1EI/AAAAAAAACN0/x2pc0TcL5qk/s320/gta-jacked.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Occasionally we stub out our crack pipe (hard but do-able), log off the forums and give up our angry Internet man jig to don a &lt;a href="http://www.knittingparadise.com/t-68518-1.html"&gt;smocking jacket&lt;/a&gt;, pour ourselves a Malibu and read a book like in the olden times. This weekend we donned three smoking jackets, poured ourselves three Malibus and finished reading three books. Our English teacher will be so happy with us.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;First up is &lt;i&gt;Jacked The Unauthorised Behind-The-Scenes Story of Grand Theft Auto&lt;/i&gt; which makes us feel ignorant about the history of video games in the same way that &lt;i&gt;Replay A History of Video Games &lt;/i&gt;highlights how ignorant &lt;a href="http://www.thatguys.co.uk/2010/11/why-everyone-should-really-read-replay.html"&gt;many games 'journalists' are&lt;/a&gt;. Yeah we loved &lt;i&gt;Lemmings&lt;/i&gt; and knew that DMA made GTA but we didn't know that they were Scottish. Shame on us. The book is a good read. The first thing it made us do is want to play GTA again. Five hours later we picked the book up again and cringed over how gushy Kushner can be sometimes. But I guess that's the deal when you are writing an unofficial biography, it pays to be a bit idol-worshippy in order to keep the main characters onside.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The next thing we read was &lt;i&gt;Phoenix Wright: Ace Attorney- Official Casebook&lt;/i&gt; it is a manga. We know. We don't know why we bought it. Curiosity I guess. It has been sitting on the shelf for a long time and to be honest I wish I had left it there. It is a bunch of short stories around the Phoneix Wright characters and is shit. Proper shit. The stories don't make any sense in a universe that already doesn't make much sense in a medium that is attractive largely because it regularly fails to make any sense. One of the stories actually ends with "And then they defended the case and won". Still there's some gratuitous ghost tits if that's what floats your boat.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The last thing that we're reading and haven't quite finished yet is Jesper Juul's &lt;i&gt;A Casual Revolution Reinventing Video Games and their players&lt;/i&gt;. Like some of Juul's other papers he does a fine job of nicely metricising everything and comes up with some pretty good metrics for defining casual and hardcore gamer- terms that a)Are banded about too often b) We don't like to use. Unfortunately, this book appears to have come out just before the smart phone revolution and the spread of the FTP&amp;nbsp; model. This isn't to say that the discussion isn't still valid but some of the points are undermined with what actually then happened.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So there we go. I recommend that every would be game thinker picks up the first and last book and give them a read. Then pick up the crack pipe, put on your beanie and jump back on the Internet and shout at each other.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-4713791462535184111?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/CAUkzKIGXCM" height="1" width="1"/&gt;</description><media:thumbnail url="http://2.bp.blogspot.com/-4c5uPXgIR4I/T3BeyYyU1EI/AAAAAAAACN0/x2pc0TcL5qk/s72-c/gta-jacked.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/03/occasionally-we-stub-out-our-crack-pipe.html</feedburner:origLink></item><item><title>Interview with the Nemesis</title><link>http://feedproxy.google.com/~r/thatguys/~3/NUFDd2uGsSE/interview-with-nemesis.html</link><category>Starly</category><category>Singstar</category><category>Rockstar</category><category>Starmie</category><category>Staraptor</category><category>Omastar</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Thu, 22 Mar 2012 09:07:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-2894896252071199150</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Uc55ykIUL-c/T2tKiiOSG2I/AAAAAAAACNo/IlEu9fEaq-w/s1600/ns-742942.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://4.bp.blogspot.com/-Uc55ykIUL-c/T2tKiiOSG2I/AAAAAAAACNo/IlEu9fEaq-w/s320/ns-742942.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Waaay back in 2007 &lt;a href="http://www.thatguys.co.uk/2006/08/where-are-they-now.html"&gt;we interviewed the Nemesis from Resident Evil 3&lt;/a&gt;. Well, we've kept in touch since and although he now spends most of his time caring for sick marine iguanas at a the Nemesis Iguana Sanctuary we've managed to catch an interview with him about the reprisal of his, perhaps best known role, in the Nemesis Mode DLC for the astonishingly awful&lt;i&gt; &lt;/i&gt;cover based shooter based&lt;i&gt; Resident Evil: Operation Raccoon City&lt;/i&gt;. TGAM lazy fictional cephalopod, &lt;a href="https://twitter.com/#%21/Omastar"&gt;Omastar&lt;/a&gt; is finally back from a tour of the Unova region and so attempts to earn his keep by catching up with everybody's favourite biological weapon.&amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;OMASTAR: Star oma, omastar. Star oma? Oma oma?&lt;/b&gt;&lt;br /&gt;Nemesis: S.T.A.R.S!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;O: Oma oma star omastar oma omastar, star oma star oma star oma omastar?&lt;/b&gt;&lt;br /&gt;N: S.T.A.R.S!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;O: Oma, oma?&lt;/b&gt;&lt;br /&gt;N: S.T.A.R.S&lt;br /&gt;&lt;br /&gt;&lt;b&gt;O: Oma?&lt;/b&gt;&lt;br /&gt;N: S.T.A.R.S!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;O: Star?&lt;/b&gt;&lt;br /&gt;N: S.T.A.R.S!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;O:Oma?&lt;/b&gt;&lt;br /&gt;N: S.T.A.R.S! &lt;br /&gt;&lt;br /&gt;&lt;b&gt;O: Star?&lt;/b&gt;&lt;br /&gt;N: Is this guy for real? All he says is the same three words over and over again? I'm a serious semi-retired actor. I was in Under the Skin for the love of Patsy where's my agent I'll fuc... [STORMS OFF]&lt;br /&gt;&lt;br /&gt;&lt;b&gt;O: Star oma. Omastar star. Omastar oma star; oma, star oma oma oma oma oma star omastar. Omastar.Omastar oma.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-2894896252071199150?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/NUFDd2uGsSE" height="1" width="1"/&gt;</description><media:thumbnail url="http://4.bp.blogspot.com/-Uc55ykIUL-c/T2tKiiOSG2I/AAAAAAAACNo/IlEu9fEaq-w/s72-c/ns-742942.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/03/interview-with-nemesis.html</feedburner:origLink></item><item><title>GAME and Troubles</title><link>http://feedproxy.google.com/~r/thatguys/~3/IEvFj--P7eA/game-and-troubles.html</link><category>Gamespot</category><category>Games</category><category>Endgame</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Wed, 21 Mar 2012 06:17:40 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-538241488876037330</guid><description>&lt;div style="text-align: justify;"&gt;Although obviously we'd be callous to not empathise with friends and strangers whose lives will be disrupted by whatever ends up happening with GAME group's stores, the company only has itself to blame.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Of course, only now is everyone jumping on the GAME bandwagon. It isn't a charity. It is supposed to be a commercial business. It hasn't been serving PC gamers (a massive chunk of the market) for quite a long time and it hasn't been serving us for almost as long. Our gaming tastes aren't niche but we don't tend to go for the BIG AAA releases and as such GAME hasn't been catering for us. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Here's a summary of our whinging over the years about GAME. Hopefully, with whatever succeeds it we won't have call to type up our frustrations and send them into the ether to be ignored by all.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In June 2009, GAME performed &lt;a href="http://videolamer.com/e3-to-the-grave-forgetting-good-old-games"&gt;poorly on our store survey&lt;/a&gt; when we used to write for that other site occasionally.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In February 2010, &lt;a href="http://www.thatguys.co.uk/2010/11/that-letter-to-konami.html"&gt;we wrote to Konami&lt;/a&gt; about how we couldn't find one of their flagship series a month after it had been released. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In October 2010 we couldn't find &lt;a href="http://www.thatguys.co.uk/2010/10/second-hand-sales-are-killing-games.html"&gt;a copy of Monster Hunter Tri in GAME&lt;/a&gt;, six months after it launched. In fact, it appeared it never existed at all in GAME.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In November 2010 we got sick of how the &lt;a href="http://www.thatguys.co.uk/2010/11/another-day.html"&gt;window to buy games on the high street&lt;/a&gt; is tiny.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In December 2010 it turns out that &lt;a href="http://www.thatguys.co.uk/2010/12/ten-fucking-whats.html"&gt;even science can't make head nor tail &lt;/a&gt;of those 1-10 displays&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In April last year we vowed to stop &lt;a href="http://www.thatguys.co.uk/2011/04/giving-up.html"&gt;going to GAME&lt;/a&gt;. It was pointless and felt like us bending over backwards to buy from them. Which is sort of the wrong way around.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Two months ago, the writing was on the wall (&lt;a href="http://www.thatguys.co.uk/2012/01/game-continues-to-slide.html"&gt;and this blog&lt;/a&gt;)&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So there we have it, future GAME CEOs you need to sort all of the above out okay?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-538241488876037330?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/IEvFj--P7eA" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/03/game-and-troubles.html</feedburner:origLink></item><item><title>Another day another pre-owned QQ</title><link>http://feedproxy.google.com/~r/thatguys/~3/Yt8Xdd59FeU/another-day-another-pre-owned-qq.html</link><category>again</category><category>just like the escapist</category><category>Europe QQMoar</category><category>bored of the same arguments</category><category>Abortion</category><author>noreply@blogger.com (Cunzy11)</author><pubDate>Tue, 20 Mar 2012 04:25:17 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-29032740.post-1438152330462483159</guid><description>&lt;div style="text-align: justify;"&gt;This time from should-know-better David Braben. EDGE &lt;a href="http://www.edge-online.com/news/braben-pre-owned-killing-singleplayer-games"&gt;'have' the story&lt;/a&gt; Ctrl+C, Ctrl+V from Gamasutra. Every now and then someone from the games industry will raise their head above the parapet and blame pre-owned games for their own poor sales without a shred of evidence to back it up. Here's choice quote from Braben on why pre-owned is killing single player games:&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;&lt;div style="text-align: justify;"&gt; I mean, the idea of a game selling out used to be a good thing, but  nowadays, those people who buy it on day one may well finish it and  return it.&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;And of course, marketeers not marketing games after launch week really helps too right? Oh and the so called gaming press asymmetrically hyping a game up to launch then dropping coverage as if the game never existed once it is actually out has nothing to do with it? Perhaps devs should make a game that last longer than a day or even games that people might want to keep? Presumably, Braben has data for how pre-owned has adversely affected Frontier Developments' &lt;i&gt;Kinectimals&lt;/i&gt; and &lt;i&gt;Kinect Disneyland Adventures&lt;/i&gt;. I know that when I go to CEX or GAME (are there any other game retailers, the average person goes to?) all I see is shelves lined with &lt;strike&gt;FIFA this year-X, nothing you'd actually want to own and really shitty games &lt;/strike&gt;&lt;i&gt;Kinectimals&lt;/i&gt; and &lt;i&gt;Disneyland Adventures&lt;/i&gt;. Because we know how families that game together love to burn through games like Kinectimals and then return it the next day the scamming bastards.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/29032740-1438152330462483159?l=www.thatguys.co.uk' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thatguys/~4/Yt8Xdd59FeU" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.thatguys.co.uk/2012/03/another-day-another-pre-owned-qq.html</feedburner:origLink></item><media:rating>nonadult</media:rating></channel></rss>

