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	<title>the2bears.com</title>
	
	<link>http://www.the2bears.com</link>
	<description>The Indie Shmups Blog</description>
	<pubDate>Fri, 25 Jul 2008 05:11:03 +0000</pubDate>
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		<title>1942: Joint Strike</title>
		<link>http://feeds.feedburner.com/~r/the2bearscom/~3/345334034/</link>
		<comments>http://www.the2bears.com/?p=1414#comments</comments>
		<pubDate>Fri, 25 Jul 2008 05:04:04 +0000</pubDate>
		<dc:creator>the2bears</dc:creator>
		
		<category><![CDATA[everything]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[shmups]]></category>

		<category><![CDATA[video]]></category>

		<category><![CDATA[1942]]></category>

		<category><![CDATA[1942: joint strike]]></category>

		<category><![CDATA[capcom]]></category>

		<category><![CDATA[remake]]></category>

		<category><![CDATA[shmup]]></category>

		<category><![CDATA[vertical]]></category>

		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.the2bears.com/?p=1414</guid>
		<description><![CDATA[This is one way to remake an old classic.  This is the first video (and review) I&#8217;ve seen of 1942: Joint Strike for XBLA and I&#8217;m very impressed.  Maybe an &#8220;arcade&#8221; model XBox360 for this, Galaga Legions, Space Giraffe, Gridrunner+++&#8230; 
Via newStage.

]]></description>
			<content:encoded><![CDATA[<p>This is one way to remake an old classic.  This is the first <strong>video</strong> (and review) I&#8217;ve seen of <a href="http://games.capcomdigital.com/1942/">1942: Joint Strike</a> for <strong>XBLA</strong> and I&#8217;m very impressed.  Maybe an &#8220;arcade&#8221; model <strong>XBox360</strong> for this, <strong>Galaga Legions</strong>, <strong>Space Giraffe</strong>, <strong>Gridrunner+++</strong>&#8230; </p>
<p>Via <a href="http://stg.liarsoft.org/">newStage</a>.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/07kKl_S4z5w&#038;hl=ja&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/07kKl_S4z5w&#038;hl=ja&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="510" height="344"></embed></object></p>
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		<item>
		<title>Shmup-Dev Rapid Prototyping Session 2: Demi’bot</title>
		<link>http://feeds.feedburner.com/~r/the2bearscom/~3/343212200/</link>
		<comments>http://www.the2bears.com/?p=1413#comments</comments>
		<pubDate>Wed, 23 Jul 2008 04:49:38 +0000</pubDate>
		<dc:creator>the2bears</dc:creator>
		
		<category><![CDATA[everything]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[rapid prototyping]]></category>

		<category><![CDATA[shmups]]></category>

		<category><![CDATA[arena]]></category>

		<category><![CDATA[asteroids]]></category>

		<category><![CDATA[box2d]]></category>

		<category><![CDATA[dave bollinger]]></category>

		<category><![CDATA[demi'bot]]></category>

		<category><![CDATA[java]]></category>

		<category><![CDATA[laser]]></category>

		<category><![CDATA[OSGi]]></category>

		<category><![CDATA[physics engine]]></category>

		<category><![CDATA[pixel spaceships]]></category>

		<category><![CDATA[shmup]]></category>

		<category><![CDATA[shmup-dev]]></category>

		<guid isPermaLink="false">http://www.the2bears.com/?p=1413</guid>
		<description><![CDATA[Demi&#8217;bot is my own entry for the Shmup-Dev Rapid Prototyping Session 2.  I wanted to test out a game using the Java port of the Box2D physics engine, and from there I started thinking a little about Asteroids.
Early on I decided to use Dave Bollinger&#8217;s Pixel Spaceships idea, though they&#8217;re really much worthy of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.shmup-dev.com/forum/index.php?topic=1604.0">Demi&#8217;bot</a> is my own entry for the <a href="http://www.shmup-dev.com/forum/index.php?board=63.0">Shmup-Dev Rapid Prototyping Session 2</a>.  I wanted to test out a game using the <strong>Java</strong> port of the <a href="http://www.box2d.org">Box2D</a> <strong>physics engine</strong>, and from there I started thinking a little about <a href="http://klov.com/game_detail.php?game_id=6939">Asteroids</a>.</p>
<p>Early on I decided to use <strong>Dave Bollinger</strong>&#8217;s <a href="http://www.davebollinger.com/works/pixelspaceships/">Pixel Spaceships</a> idea, though they&#8217;re really much worthy of a better game.  They fit really well with my initial ideas for the game.  I intended to choose &#8220;large&#8221; integers for their seeds, then as the enemies split I&#8217;d actually divide the seed and use the results in the new spawns.  Ran out of time, though.  By the way, the player&#8217;s ship has a seed of <strong>Integer.MAX_VALUE</strong>, which might suggest a storyline in future uses of them.</p>
<p>Game play is very simple.  Shooting the enemies causes them to split, increasing the number on the screen   They each come equipped with a <strong>laser</strong> that obviously should be avoided.  Controls are the classic <strong>mouse/keyboard</strong> combination.  The game is a score run, you&#8217;ve got 2 minutes to get as many points as possible.  The number of active enemies acts as a score multiplier, while getting hit by a laser deducts a penalty.</p>
<p>Some things were left out due to a lack of time.  I broke a cardinal rule by not including some warning in advance of the <strong>lasers</strong>.  A classic &#8220;dim&#8221; precursor would have been perfect.  I also would have liked some interruption of the <strong>lasers</strong>, either an <strong>on/off</strong> cycle, or better yet having the laser blocked by enemies.  Other things should have been included as well, such as an indication of a laser hit on your ship, and better &#8220;exploding apart&#8221; of enemies when they split.</p>
<p>Overall I&#8217;m very pleased with the <strong>physics engine</strong>, and how easily it was integrated into some of my own libraries.  A short learning curve was an easy trade for a fast and robust collision detection scheme.  Using more traditional ship movement (no drift) also worked well with the natural movement of the other objects.  There&#8217;s definitely more that can be done here, as the game allows you to bump into the enemies and bounce them around.  </p>
<p>This was also a test run for an early version of my new <a href="http://www.osgi.org">OSGi</a> based <a href="http://www.the2bears.com/?p=1392">game framework</a>.  I was very happy with how fast I put together something playable and distributable.  It made rapid prototyping (at least for me) very easy.  All told I was able to create <strong>Demi&#8217;bot v0.1</strong> in about <strong>10</strong> hours.</p>
<p>I also can&#8217;t say enough about how much can be learned by <strong>rapid prototyping</strong> and throwing something together for a mini-competition like this.  There were only <strong>3</strong> entries this session, but the level of feedback <strong>5parrowhawk</strong> and <strong>kmiller</strong> provided makes it a very worthwhile experience.  Thanks also, of course, to <strong>motorherp</strong> for <strong>Shmup-Dev</strong> and putting this together.</p>
<p>Download <a href="http://www.the2bears.com/downloads/Demibot.zip">here</a>.</p>
<p><img src="/images/demibot.png" alt="Demi'bot" /></p>
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		<item>
		<title>Shmup-Dev Rapid Prototyping Session 2: kmiller’s Entry</title>
		<link>http://feeds.feedburner.com/~r/the2bearscom/~3/343077706/</link>
		<comments>http://www.the2bears.com/?p=1412#comments</comments>
		<pubDate>Wed, 23 Jul 2008 01:30:30 +0000</pubDate>
		<dc:creator>the2bears</dc:creator>
		
		<category><![CDATA[everything]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[rapid prototyping]]></category>

		<category><![CDATA[shmups]]></category>

		<category><![CDATA[box2d]]></category>

		<category><![CDATA[kdmiller3]]></category>

		<category><![CDATA[laser]]></category>

		<category><![CDATA[laser maze]]></category>

		<category><![CDATA[physics engine]]></category>

		<category><![CDATA[shmup]]></category>

		<category><![CDATA[shmup-dev]]></category>

		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://www.the2bears.com/?p=1412</guid>
		<description><![CDATA[Laser Maze is kmiller&#8217;s entry for the Shmup-Dev Rapid Prototyping Session 2.  Like all 3 entries it&#8217;s an arena style shooter, with the most &#8220;developed&#8221; game play of the group.
Like my own entry, Laser Maze makes use of the Box2D physics engine.  It&#8217;s safe to say it makes better use of it as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.shmup-dev.com/forum/index.php?topic=1601.0">Laser Maze</a> is <a href="http://ultraken.livejournal.com/">kmiller</a>&#8217;s entry for the <a href="http://www.shmup-dev.com/forum/index.php?board=63.0">Shmup-Dev Rapid Prototyping Session 2</a>.  Like all <strong>3</strong> entries it&#8217;s an <strong>arena</strong> style shooter, with the most &#8220;developed&#8221; game play of the group.</p>
<p>Like my own entry, <strong>Laser Maze</strong> makes use of the <a href="http://www.box2d.org">Box2D</a> physics engine.  It&#8217;s safe to say it makes better use of it as well, including lasers that are interrupted by objects and barriers in the playing field.  It suffers a little, though, from &#8220;physics engine&#8221; controls.  It&#8217;s a matter of taste, I know, but getting the movement right is hard.  Too much <strong>inertia</strong>, likely due to utilizing the application of <strong>forces</strong> and <strong>impulses</strong> to the ship via <strong>Box2D</strong>.</p>
<p>You start off protecting a group of &#8220;circles&#8221; in the center of the <strong>arena</strong>, while enemy ships come in and attempt to destroy them.  Keep them around, as they act as a convenient target taking heat off of your own ship.  An added bonus of the <strong>physics engine</strong> is the ability to <strong>herd</strong> the <strong>circles</strong> into a tighter area, or behind a barrier.  Always nice having some <strong>emergent behaviour</strong>. </p>
<p>It&#8217;s also cool from a development point of view to check out the <strong>XML</strong> files that come with the distribution.  They&#8217;re used to describe many of the games features, including the level design.  Reverse engineering them might lead to interesting levels (or even games?) as happened with <a href="http://www.the2bears.com/?p=1050">Crayon Physics</a>.</p>
<p>Nice work in these <strong>rapid prototyping</strong> sessions by <strong>kmiller</strong> again.  </p>
<p>See also: <a href="http://www.the2bears.com/?p=1382">Galaga has a Posse</a>.</p>
<p><img src="/images/lasermaze.png" alt="Laser Maze" /></p>
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		<item>
		<title>Shmup-Dev Rapid Prototyping Session 2: 5parrohawk’s Entry</title>
		<link>http://feeds.feedburner.com/~r/the2bearscom/~3/342988860/</link>
		<comments>http://www.the2bears.com/?p=1410#comments</comments>
		<pubDate>Tue, 22 Jul 2008 23:07:54 +0000</pubDate>
		<dc:creator>the2bears</dc:creator>
		
		<category><![CDATA[everything]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[rapid prototyping]]></category>

		<category><![CDATA[shmups]]></category>

		<category><![CDATA[5parrowhawk]]></category>

		<category><![CDATA[lasers]]></category>

		<category><![CDATA[ray-saber]]></category>

		<category><![CDATA[shmup]]></category>

		<category><![CDATA[shmup-dev]]></category>

		<category><![CDATA[sword]]></category>

		<guid isPermaLink="false">http://www.the2bears.com/?p=1410</guid>
		<description><![CDATA[Ray-Saber is 5parrowhawk&#8217;s entry for the Shmup-Dev Rapid Prototyping Session 2.  Like all the entries, it&#8217;s an arena based game, where your weapon is a sword.
The game makes nice use of the Session&#8217;s theme.  Various enemy satellite&#8217;s are stationed around the arena, with different colours having different firing and tracking sequences.  Your [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.shmup-dev.com/forum/index.php?topic=1603.0">Ray-Saber</a> is <a href="http://haitaka.googlepages.com">5parrowhawk</a>&#8217;s entry for the <a href="http://www.shmup-dev.com/forum/index.php?board=63.0">Shmup-Dev Rapid Prototyping Session 2</a>.  Like all the entries, it&#8217;s an arena based game, where your weapon is a sword.</p>
<p>The game makes nice use of the <a href="http://www.the2bears.com/?p=1399">Session&#8217;s theme</a>.  Various enemy <strong>satellite</strong>&#8217;s are stationed around the arena, with different colours having different firing and tracking sequences.  Your ship&#8217;s sword, a close-in weapon, is an interesting counter the the enemys&#8217; long-distance lasers.</p>
<p>The game can be downloaded with either <strong>keyboard/mouse</strong> controls or <strong>dual-stick</strong> support.  Apparently <strong>dual-stick</strong> is better, but I still think the control scheme needs to be re-worked.  Your sword only deals damage when swung, not when you fly by with it held static, nor when you stab with it.  It&#8217;s fairly difficult to swing by moving the right stick around in a circle.</p>
<p>Despite the trouble with the controls, I like the game quite a bit.  With some more work it could prove to be quite fun with some challenging puzzles in the different levels.  Nice, subtle graphics too.</p>
<p><img src="/images/raysaber.png" alt="Ray-Saber" /></p>
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		<title>RefleX v1.00</title>
		<link>http://feeds.feedburner.com/~r/the2bearscom/~3/341846638/</link>
		<comments>http://www.the2bears.com/?p=1409#comments</comments>
		<pubDate>Mon, 21 Jul 2008 20:04:26 +0000</pubDate>
		<dc:creator>the2bears</dc:creator>
		
		<category><![CDATA[everything]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[must have]]></category>

		<category><![CDATA[shmups]]></category>

		<category><![CDATA[japanese]]></category>

		<category><![CDATA[reflex]]></category>

		<category><![CDATA[shmup]]></category>

		<category><![CDATA[siter skain]]></category>

		<category><![CDATA[trial]]></category>

		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://www.the2bears.com/?p=1409</guid>
		<description><![CDATA[RefleX v1.00 is now available for a trial download, so it&#8217;s a good time to recommend this game again.  It&#8217;s a big download, and given the low-res graphics I can&#8217;t figure out where all the bytes are, but it&#8217;s worth it.
Aside from a few dodgy textures, the design and pixels in the game are [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.siterskain.com/reflex/">RefleX</a> <strong>v1.00</strong> is now available for a trial download, so it&#8217;s a good time to recommend this game <a href="http://www.the2bears.com/?p=245">again</a>.  It&#8217;s a big download, and given the <strong>low-res</strong> graphics I can&#8217;t figure out where all the bytes are, but it&#8217;s worth it.</p>
<p>Aside from a few dodgy textures, the design and pixels in the game are great.  The enemy design is first rate, showing off an attention to detail that the rest of the game shares.  The 3rd level is especially well designed, a little like <a href="http://www.the2bears.com/?p=52">this theme</a> from the way back machine.</p>
<p>&#8216;<strong>Z</strong>&#8216; to shoot, and &#8216;<strong>X</strong>&#8216; for a limited shield.  You&#8217;ll need to use it to reflect the very annoying seeker lasers.  Enough of playing the trial, though, I&#8217;m going to find a place to order this.</p>
<p><img src="/images/reflex4.png" alt="RefleX" /></p>
<p><img src="/images/reflex5.png" alt="RefleX" /></p>
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		<item>
		<title>Defender of the Favicon</title>
		<link>http://feeds.feedburner.com/~r/the2bearscom/~3/338486152/</link>
		<comments>http://www.the2bears.com/?p=1408#comments</comments>
		<pubDate>Thu, 17 Jul 2008 23:27:47 +0000</pubDate>
		<dc:creator>the2bears</dc:creator>
		
		<category><![CDATA[everything]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[shmups]]></category>

		<category><![CDATA[defender]]></category>

		<category><![CDATA[favicon]]></category>

		<category><![CDATA[horizontal]]></category>

		<category><![CDATA[javascript]]></category>

		<category><![CDATA[obscure platform]]></category>

		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://www.the2bears.com/?p=1408</guid>
		<description><![CDATA[Defender in 16&#215;16 pixels?  How about Defender of the Favicon?  It&#8217;s a very interesting project by Mathieu Henri.
For the sake of intellectual curiosity I like shmups created for odd and obscure media.  This is just such a case, as the game is played in the web site&#8217;s favicon, enabled with Javascript and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.klov.com/game_detail.php?game_id=7547">Defender</a> in <strong>16&#215;16</strong> pixels?  How about <a href="http://www.p01.org/releases/DHTML_contests/files/DEFENDER_of_the_favicon/">Defender of the Favicon</a>?  It&#8217;s a very interesting project by <strong>Mathieu Henri</strong>.</p>
<p>For the sake of intellectual curiosity I like <strong>shmups</strong> created for <a href="http://www.the2bears.com/?p=1296">odd and obscure</a> media.  This is just such a case, as the game is played in the web site&#8217;s <a href="http://en.wikipedia.org/wiki/Favicon">favicon</a>, enabled with <strong>Javascript</strong> and <strong>DHTML</strong>.  That&#8217;s right, a shmup animated and played in the icon up in your browser&#8217;s tab or address bar.</p>
<p>Thanks to <strong>mofobaru</strong> for the link.</p>
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		<title>Galaga Legions Hands-On</title>
		<link>http://feeds.feedburner.com/~r/the2bearscom/~3/338364791/</link>
		<comments>http://www.the2bears.com/?p=1407#comments</comments>
		<pubDate>Thu, 17 Jul 2008 20:25:40 +0000</pubDate>
		<dc:creator>the2bears</dc:creator>
		
		<category><![CDATA[everything]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[preview]]></category>

		<category><![CDATA[shmups]]></category>

		<category><![CDATA[galaga legions]]></category>

		<category><![CDATA[gallery]]></category>

		<category><![CDATA[hands-on]]></category>

		<category><![CDATA[shmup]]></category>

		<category><![CDATA[vertical]]></category>

		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.the2bears.com/?p=1407</guid>
		<description><![CDATA[James Cunningham gives us his impressions of Galaga Legions from E3.  Shorter James:  It&#8217;s great.  Here&#8217;s hoping the game is released outside of XBLA.
]]></description>
			<content:encoded><![CDATA[<p><strong>James Cunningham</strong> gives us <a href="http://www.the-nextlevel.com/blog/e3-08-galaga-legions-hands-on/">his impressions</a> of <strong>Galaga Legions</strong> from <strong>E3</strong>.  Shorter <strong>James</strong>:  It&#8217;s great.  Here&#8217;s hoping the game is released outside of <strong>XBLA</strong>.</p>
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		<title>Gradius ReBirth</title>
		<link>http://feeds.feedburner.com/~r/the2bearscom/~3/338257043/</link>
		<comments>http://www.the2bears.com/?p=1406#comments</comments>
		<pubDate>Thu, 17 Jul 2008 18:01:16 +0000</pubDate>
		<dc:creator>the2bears</dc:creator>
		
		<category><![CDATA[everything]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[shmups]]></category>

		<category><![CDATA[gradius rebirth]]></category>

		<category><![CDATA[horizontal]]></category>

		<category><![CDATA[konami]]></category>

		<category><![CDATA[shmup]]></category>

		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://www.the2bears.com/?p=1406</guid>
		<description><![CDATA[Gradius ReBirth has been announced for WiiWare.  With this, plus Mega Man 9, and the already released (and still tons of fun) Star Soldier R, I&#8217;m really liking the WiiWare service.  Via Arcade Renaissance.

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.konami.jp/products/dl_wii_gradius_re_ww/">Gradius ReBirth</a> has been announced for <strong>WiiWare</strong>.  With this, plus <strong>Mega Man 9</strong>, and the already released (and still tons of fun) <strong>Star Soldier R</strong>, I&#8217;m really liking the <strong>WiiWare</strong> service.  Via <a href="http://www.arcade-renaissance.com/2008/07/gradius-rebirth-announced-for-wii-ware.html">Arcade Renaissance</a>.</p>
<p><img src="/images/gradiusrb.png" alt="Gradius ReBirth" /></p>
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		<title>Evil’s Enlightenment</title>
		<link>http://feeds.feedburner.com/~r/the2bearscom/~3/336694869/</link>
		<comments>http://www.the2bears.com/?p=1405#comments</comments>
		<pubDate>Wed, 16 Jul 2008 03:15:43 +0000</pubDate>
		<dc:creator>the2bears</dc:creator>
		
		<category><![CDATA[everything]]></category>

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		<category><![CDATA[evil's enlightenment]]></category>

		<category><![CDATA[japanese]]></category>

		<category><![CDATA[shmup]]></category>

		<category><![CDATA[tilto]]></category>

		<category><![CDATA[vector]]></category>

		<category><![CDATA[vertical]]></category>

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		<description><![CDATA[Evil&#8217;s Enlightenment is a fairly typical Japanese abstract shooter by Tilto (Vector page, or the direct download).
&#8216;Z&#8216; is for shooting a nice, wide spray of bullets.  &#8216;X&#8216; is for a bomb that allows you to convert bullets to medals and collect them (collect enough and gain a life and another bomb).  &#8216;C&#8216; sacrifices [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Evil&#8217;s Enlightenment</strong> is a fairly typical Japanese abstract shooter by <strong>Tilto</strong> (<a href="http://www.vector.co.jp/soft/winnt/game/se448490.html">Vector page</a>, or the direct <a href="http://www.vector.co.jp/download/file/winnt/game/fh458460.html">download</a>).</p>
<p>&#8216;<strong>Z</strong>&#8216; is for shooting a nice, wide spray of bullets.  &#8216;<strong>X</strong>&#8216; is for a bomb that allows you to convert bullets to medals and collect them (collect enough and gain a life and another bomb).  &#8216;<strong>C</strong>&#8216; sacrifices a life, but puts you into some kind of fast, high scoring mode.</p>
<p>The game suffers a bit due to it&#8217;s simple but unforgiving at times <strong>bullet patterns</strong>.  It would benefit from the &#8220;kill the source of the bullet and it becomes a medal&#8221; effect.  Though I might be missing some key features (usually the case).  Via <a href="http://stg.liarsoft.org/">newStage</a>.</p>
<p><img src="/images/e2_1.png" alt="Evil's Enlightenment" /></p>
<p><img src="/images/e2_2.png" alt="Evil's Enlightenment" /></p>
<p><img src="/images/e2_3.png" alt="Evil's Enlightenment" /></p>
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		<title>E3 XBLA Stuff…</title>
		<link>http://feeds.feedburner.com/~r/the2bearscom/~3/335461965/</link>
		<comments>http://www.the2bears.com/?p=1404#comments</comments>
		<pubDate>Mon, 14 Jul 2008 21:45:12 +0000</pubDate>
		<dc:creator>the2bears</dc:creator>
		
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		<category><![CDATA[video]]></category>

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		<category><![CDATA[arena]]></category>

		<category><![CDATA[e3]]></category>

		<category><![CDATA[galaga legions]]></category>

		<category><![CDATA[geometry wars 2]]></category>

		<category><![CDATA[retro]]></category>

		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.the2bears.com/?p=1404</guid>
		<description><![CDATA[Microsoft&#8217;s E3 Press Conference was fairly boring (up until the end that is&#8230;) but there were a couple of XBLA announcements of interest.  Bizarre continues to &#8220;own&#8221; and &#8220;innovate&#8221; the Arena sub-genre* with Geometry Wars 2.  Actually, to be fair it&#8217;s hard to tell if there&#8217;s anything different and new in the video. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Microsoft</strong>&#8217;s <strong>E3</strong> Press Conference was fairly boring (up until the end that is&#8230;) but there were a couple of <strong>XBLA</strong> announcements of interest.  <strong>Bizarre</strong> continues to &#8220;own&#8221; and &#8220;innovate&#8221; the Arena sub-genre<strong>*</strong> with <strong>Geometry Wars 2</strong>.  Actually, to be fair it&#8217;s hard to tell if there&#8217;s anything different and new in the video.  On the other hand, <strong>Galaga Legions</strong> looks very good.</p>
<p><strong>*</strong>Warning!  Warning!  Sarcasmotron Approaching!</p>
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