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	<title>TheAppleBlog</title>
	
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	<description>TheAppleBlog, published by and for the day-to-day Apple user, is a prominent source for news, reviews, walkthroughs, and real life application of all Apple products.</description>
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		<title>One Finger Discount Gives MacHeist the Finger</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/x_Z1ZpSylic/</link>
		<comments>http://theappleblog.com/2009/11/07/one-finger-discount-gives-macheist-the-finger/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 21:54:19 +0000</pubDate>
		<dc:creator>Alfredo Padilla</dc:creator>
		<category><![CDATA[Deals]]></category> <category><![CDATA[Macheist]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35418</guid>
		<description><![CDATA[As we wrote yesterday, MacHeist is doing a new promotion, this time offering six Mac apps for free. MacHeist has long been controversial in the indie developer community, with many developers believing that the promotion, which offers a bundle of applications at either a steep discount (or in this case for free), reduces the value of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35418&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-thumbnail wp-image-35421" title="one-finger-discount" src="http://gigapple.files.wordpress.com/2009/11/one-finger-discount.jpg?w=150&#038;h=51" alt="one-finger-discount" width="150" height="51" />As we <a href="http://theappleblog.com/2009/11/05/macheist-nano-bundle-unleashed-for-free/">wrote</a> yesterday, <a href="http://macheist.com/">MacHeist</a> is doing a new promotion, this time offering six Mac apps for free. MacHeist has long been controversial in the indie developer community, with many developers believing that the promotion, which offers a bundle of applications at either a steep discount (or in this case for free), reduces the value of the work that developers put into Mac applications. One of the sharpest critics of MacHeist has been Daniel Jalkut, developer of <a href="http://www.red-sweater.com/marsedit/">MarsEdit</a>.</p>
<p>In response to the latest MacHeist, Jalkut has organized a counter promotion of indie Mac developers offering a 20 percent discount on their applications. Dubbed the <a href="http://www.onefingerdiscount.com">One Finger Discount</a>, in a not-so-subtle nod towards the five finger discount some people say you get from MacHeist, the promotion is being offered for this week only. There are now over 40 different developers participating and new ones are being added all the time.</p>
<p>If you&#8217;re interested on picking up a discount on some interesting Mac software, or if you want to participate check out the website <a href="http://www.onefingerdiscount.com/">here</a>.</p>
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		<title>Apple Announces Buy Online, Pickup In-Store</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/NC4CTqsR8mg/</link>
		<comments>http://theappleblog.com/2009/11/07/apple-announces-buy-online-pickup-in-store/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 21:52:09 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[apple-store]]></category> <category><![CDATA[holidays]]></category> <category><![CDATA[sales]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35425</guid>
		<description><![CDATA[
Seeking to better manage the holiday deluge of visitors to Apple retail outlets, the company is now offering customers the option of ordering online and picking up purchases at their local store.
According to the new webpage, you can reserve an item &#8220;online today and it will be waiting for you to pick up and purchase [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35425&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-35427" title="reserve_pickup" src="http://gigapple.files.wordpress.com/2009/11/reserve_pickup.jpg?w=300&#038;h=350" alt="reserve_pickup" width="300" height="350" /></p>
<p class="excerpt">Seeking to better manage the holiday deluge of visitors to Apple retail outlets, the company is now offering customers the option of ordering online and picking up purchases at their local store.</p>
<p>According to the <a href="http://www.apple.com/retail/reserve/">new webpage</a>, you can reserve an item &#8220;online today and it will be waiting for you to pick up and purchase at an Apple Retail Store from December 15 to 24.&#8221;</p>
<p>Customers using the program are first asked to choose a retail store. The service is currently available in the U.S., Canada, UK, and Australia. Choosing from iPods, iPhones, Mac laptops and desktops, but curiously not the Apple TV, customers then sign in with their Apple ID to reserve their purchase.</p>
<p>Unfortunately, customers must still pay at the brick-and-mortar store, so you won&#8217;t be able to completely escape the wait this holiday season. However, that&#8217;s still arguably better than having to spend all day at home waiting for a delivery. That benefit, plus the guarantee of an item being reserved, are the big advantages of the program. Plus, for an extra $5, those buying iPods and laptops can have their purchases wrapped in a &#8220;signature gift box.&#8221; Nothing says Merry Christmas like an Apple logo.</p>
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			<media:title type="html">Jade</media:title>
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		<title>Weekly App Store Picks: November 7, 2009</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/dJXRRCBsdio/</link>
		<comments>http://theappleblog.com/2009/11/07/weekly-app-store-picks-november-7-2009/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 21:45:49 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[picks]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35391</guid>
		<description><![CDATA[It&#8217;s time to delve in to the App Store and take a look at a select few releases that could find a happy home on your iPhone. This week I&#8217;ve selected four games that I&#8217;ll be zoning out with this weekend.
Of course there are scores of games out for the iPhone, but we&#8217;ve been lucky [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35391&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">It&#8217;s time to delve in to the App Store and take a look at a select few releases that could find a happy home on your iPhone. This week I&#8217;ve selected four games that I&#8217;ll be zoning out with this weekend.</p>
<p>Of course there are scores of games out for the iPhone, but we&#8217;ve been lucky enough to have a few really excellent titles released in the past week or so.</p>
<p>My top pick for this week is 8-bit rhythm-action game Ninja Honda Karate. Plus, I&#8217;ve also been looking at Eliminate Pro, Horror Racing and Minima.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336321447&amp;mt=8">Ninja Honda Karate</a> ($2.99)</h3>
<p><img class="alignleft size-full wp-image-35389" title="appicon_ninjahondakarate" src="http://gigapple.files.wordpress.com/2009/11/appicon_ninjahondakarate.jpg?w=100&#038;h=100" alt="appicon_ninjahondakarate" width="100" height="100" />Amongst the endless generic game clones constantly arriving at the App Store, Ninja Honda Karate is a true breath of fresh air. It takes 8-bit video-games, Japanese culture, chip music and rhythm action gameplay, mashing it all together into a multicolor milieu of awesome.</p>
<p>The game premise just barely makes sense. You play as Karate Alberto Honda, a very Mario-esque but nonetheless cute hero. The aim is to karate chop coins in time to the blippy bloppy beat. Occasionally you&#8217;ll tap a mushroom, triggering a psychedelic  rocket launch across the screen. At the end of each level, before the scores are tallied, you&#8217;ll also deliver a giant mushroom to the princess.</p>
<p>While the premise is gloriously nonsensical and convoluted, the gameplay is plain simple. Coins come out of various tubes on the screen, as they emerge, you simply tap the coin in time with the music. In effect, you end up performing the soundtrack as you play the game. The game certainly isn&#8217;t innovative, but that&#8217;s the point: it&#8217;s a beatific mashup of everything else.</p>
<p><span id="more-35391"></span></p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318760264&amp;mt=8&amp;uo=2&amp;uo=2">Eliminate Pro</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35390" title="appicon_eliminate_pro" src="http://gigapple.files.wordpress.com/2009/11/appicon_eliminate_pro.jpg?w=100&#038;h=100" alt="appicon_eliminate_pro" width="100" height="100" />Developed under the apt codename FPS, this might not be the first first-person shooter to hit the iPhone, but it&#8217;s certainly the most polished. Eschewing a proper plot, or even single player mode, Eliminate is all about big guns, futuristic robotic suites and online multiplayer death matches.</p>
<p>The game certainly looks the part. Inside the immaculately designed arenas &#8212; all shiny metal-plating and steel walkways &#8212; you&#8217;ll face competitors in customised power-suits, armed to the teeth with explosive weaponry. Eliminate is, in essence, the pocket-sized lovechild of Quake 3 and Unreal Tournament.</p>
<p>However, a word of warning about the game&#8217;s price. It&#8217;s free to download and free to play, however your character is given a limited amount of energy per day. When your energy runs out, you&#8217;re no longer allowed to compete. You can either wait 24 hours for your energy to re-charge, play a few practice rounds or buy more.</p>
<p>And that&#8217;s where some of the more frequent players may take issue. Purchasing energy cells, starting at a dollar a pack, just isn&#8217;t good value. It&#8217;s a great quality game, certainly worth downloading, but don&#8217;t expect to play for free more than a couple of times per day.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331142861&amp;mt=8&amp;uo=2&amp;uo=2">Horror Racing</a> ($2.99)</h3>
<p><img class="alignleft size-full wp-image-35393" title="appicon_horror_racing" src="http://gigapple.files.wordpress.com/2009/11/appicon_horror_racing1.jpg?w=100&#038;h=100" alt="appicon_horror_racing" width="100" height="100" />Halloween is over and Horror Racing was released around three weeks ago, so this almost didn&#8217;t make the cut. Horror Racing&#8217;s saving grace though is that it&#8217;s actually a really fun little game. The game brings to mind old-school arcade racers, viewed from above the track you have the perfect vantage point to observe the havoc and wreak devastation.</p>
<p>The game has very little to do with horror, though. The characters are more cute than scary. The circuits are awash with browns and greens, making it look like a muddy mess. The sound helps remedy the situation. The constant RC car buzz as you speed your way around the circuits is perfect.</p>
<p>And then there&#8217;s the gameplay itself. The races, a mix of explosions and skill, are downright fun. There are several gameplay modes, including an excellent on-going Championship Mode. As you play through the game, you&#8217;ll earn money which can then be spent upgrading your car&#8217;s engine, armour or weaponry. All that&#8217;s really missing with Horror Racing is a multiplayer online mode.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335492459&amp;mt=8">Minima</a> (99 cents)</h3>
<p><img class="alignleft size-full wp-image-35394" title="appicon_minima" src="http://gigapple.files.wordpress.com/2009/11/appicon_minima.jpg?w=100&#038;h=100" alt="appicon_minima" width="100" height="100" />Clearly I&#8217;ve got a bit of a think for anything wrapped in retro visuals. I suppose I miss the glory days of my old <a href="http://www.youtube.com/watch?v=BhQvg5HNANk">BBC Micro</a> and Commodore Amiga. My final pick for this week takes the retro aesthetic a step further, reducing the graphics to a grid of giant glowing pixels.</p>
<p>Minima takes after its name and keeps the gameplay incredibly minimal. You control a color-changing pixel. The objective is to avoid other pixels by changing color and blending in with them. Further enhancing the game&#8217;s retro-vibe, each of the nine levels is styled after a particular classic video-game.</p>
<p>That’s all the picks for this week. I’ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>The White Unibody is the Second-Best MacBook Ever, So Why Do I Feel So Let Down?</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/na-cu_TgyZE/</link>
		<comments>http://theappleblog.com/2009/11/06/the-white-unibody-is-the-second-best-macbook-ever-so-why-do-i-feel-so-let-down/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 18:30:46 +0000</pubDate>
		<dc:creator>Charles Moore</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[macbook]]></category> <category><![CDATA[unibody]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34776</guid>
		<description><![CDATA[
The new plastic unibody MacBook is arguably the second-best MacBook model Apple has produced yet (trumped only by the late 2008 aluminum unibody MacBook). So why am I finding myself unexpectedly underwhelmed and disappointed with it?
When rumors began circulating in late summer about an imminent new unibody MacBook in polycarbonate plastic. Being a consummate Apple [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34776&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-medium wp-image-35414" title="macbook_unibody" src="http://gigapple.files.wordpress.com/2009/10/macbook_unibody.jpg?w=300&#038;h=176" alt="macbook_unibody" width="300" height="176" /></p>
<p class="excerpt">The new plastic unibody MacBook is arguably the second-best MacBook model Apple has produced yet (trumped only by the late 2008 aluminum unibody MacBook). So why am I finding myself unexpectedly underwhelmed and disappointed with it?</p>
<p>When rumors began circulating in late summer about an imminent new unibody MacBook in polycarbonate plastic. Being a consummate Apple laptop aficionado, I was excited. Speculation that it would sell in the $700 &#8211; $800 range further whetted my anticipation but I was also expecting something insanely great. After all, Apple could build on what it had learned making polycarbonate MacBooks for three and half years (the best-selling Mac model ever) combined with the unibody engineering of the MacBook Pros adapted to plastic materials. <span id="more-34776"></span></p>
<h3>Instead of Insanely Great, We Get&#8230;OK</h3>
<p>However, instead of insanely great, we get OK &#8212; or perhaps just a bit more than OK. I like it a lot better than the original MacBook, but there&#8217;s nothing really exciting or special to get up in the night and write home about. It&#8217;s just a good, solid-performing machine with better case engineering and build quality than its predecessor, and better-looking, but alloyed with some strange compromises that undermine its desirability and the &#8220;must-have&#8221; factor.</p>
<p>The case aesthetics are definitely a major step up from the iBook-esque previous model, whose looks were getting tired after eight and a half years. I like white computers and I like glossy finishes, and this has both, although I think Apple is blowing an opportunity by not offering it in black as well, and the high gloss is proving quite controversial with some.</p>
<p>I think the MacBook&#8217;s all-white keyboard looks more attractive and inviting, and will be easier to see (I&#8217;m not a touch typist), than the black keys on my aluminum Macbook, which are probably my unfavorite element of its generally pleasing appearance.</p>
<p>As for robustness, I haven&#8217;t got my hands on one yet, being out here in the Nova Scotia backwoods 150 miles from the nearest Apple reseller, but reportedly this new unibody machine has a solid feel, with no case flexibility or squeaks and rattles, and excellent panel fits, which is what I would expect based on my own aluminum unibody machine. Actually, the new MacBook&#8217;s rubbery-coated bottom panel is an aluminum stamping.</p>
<h3>True Mediocrity Rears its Ugly Head</h3>
<p>On the downside, true mediocrity rears its ugly head in the context of I/O connectivity and expansion, with an impoverished port array comprised of two USB ports (only one fully powered), Ethernet, a mini DisplayPort a combo headphone/line-in port (you can&#8217;t use both earphones and a microphone at the same time) and a security slot. No FireWire and, most bizarrely, no SD card slot (&#8220;Pro feature?&#8221; &#8212; get real Apple). No HDMI either.</p>
<p>FireWire and no expansion headroom are the big disappointments to me. I&#8217;m living daily with the vicissitudes of FireWirelessness with my aluminum unibody MacBook, and I&#8217;m not cheerily disposed, but Apple seems determined to dump FireWire wherever it can get away with it. When USB 3.0 is finally incorporated, maybe there will be a case for dropping FireWire, but USB 2.0 is an abominably lame and crippled substitute at this point. I&#8217;m dumbfounded that Apple didn&#8217;t learn its lesson from the chorus of boos when it tried that with the aluminum MacBook (OK, so I bought one anyway, and I like it almost unreservedly except for the FireWire crippling, but that really rankles).</p>
<h3>No Legitimate Excuse</h3>
<p>As for no expansion, there&#8217;s no legitimate excuse. Even the humblest tiny little $300 PC netbooks comes equipped with SD Card readers, and often three USB ports as well. There&#8217;s no satisfactory excuse for Apple leaving the SD Card slot out of the new MacBook and providing a measly two USB ports &#8212; only one of them delivering full bus power. My speculative deduction is that it&#8217;s just Apple contriving to put some distance between the MacBook and the more expensive 13&#8243; MacBook Pro specs-wise.</p>
<h3>Ample Power</h3>
<p>In the positive column, the new MacBook&#8217;s internals pretty much match the current base 13-inch MacBook Pro&#8217;s: a 2.26GHz Core 2 Duo with a 3MB L2 cache, a 1066MHz frontside bus and 2GB of standard RAM, and the ubiquitous NVIDIA GeForce 9400M integrated graphics chipset, as well as a similar LED backlit display &#8212; the only difference being that the Pro has a 60 percent greater color gamut. Power-wise, I would find it more than satisfactory, having no complaints in that department about my 2.0GHz MacBook.</p>
<p>Then there&#8217;s the built-in, non swappable battery, which I have definitely mixed feelings about. Apple rates it at seven hours runtime, but a real-world four-to-five hours will be experienced more typically, after which you have to find a power outlet. I prefer swappable batteries.</p>
<p>In summary, while I want to like this new MacBook, I don&#8217;t find its $200 lower price nearly compelling enough to even tempt me to not opt instead for the $1,199 13-inch MacBook Pro with its SD card slot, FireWire port, brighter, better color gamut display backlit keyboard, and aluminum case, Certified Refurbished examples of which should be available for about the same price as a new unibody MacBook.</p>
<p>If this machine sold for, say, $799, it would be a whole different value equation &#8212; an opportunity missed in my estimation, although it&#8217;s harder and harder to argue with Apple&#8217;s pricing and marketing strategy given its <a href="http://theappleblog.com/2009/10/19/apple-q4-2009-3m-macs-record-profits/">latest quarterly financial results</a>. I think the new  MacBook will continue to be a strong seller for Apple, but I wish it would have tried a little harder with this one, though. Don&#8217;t you?</p>
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		<title>iApps: The Software Suite Apple Should Create</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/V41I0Zm64Kw/</link>
		<comments>http://theappleblog.com/2009/11/06/iapps-the-software-suite-apple-should-create/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 17:00:17 +0000</pubDate>
		<dc:creator>Jon Buys</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[appstore]]></category> <category><![CDATA[iapps]]></category> <category><![CDATA[itunes]]></category> <category><![CDATA[itunes-store]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35382</guid>
		<description><![CDATA[
Once upon a time, iTunes did exactly what it sounded like it should do: play music.  It was the digital jukebox for your mac, Rip, Mix, Burn, remember that?
Looking at the sidebar in iTunes now, I’ve got Music, Movies, TV Shows, Podcasts, iTunes U, Audiobooks, Applications, and Radio, and that’s just the main library. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35382&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-medium wp-image-35381" title="iTunes_Example_Library" src="http://gigapple.files.wordpress.com/2009/11/itunes_example_library.png?w=300&#038;h=178" alt="iTunes_Example_Library" width="300" height="178" /></p>
<p class="excerpt">Once upon a time, iTunes did exactly what it sounded like it should do: play music.  It was the <a href="http://www.guidebookgallery.org/apps/itunes/fulllibrary">digital jukebox</a> for your mac, <a href="http://www.apple.com/pr/library/2001/feb/22imac.html">Rip, Mix, Burn</a>, remember that?</p>
<p>Looking at the sidebar in iTunes now, I’ve got Music, Movies, TV Shows, Podcasts, iTunes U, Audiobooks, Applications, and Radio, and that’s just the main library.  Next is the iTunes Store and a “Purchased” smart list, the Genius feature, iTunes DJ and (finally) my custom Smart Playlists.  That’s a lot to pack into one application, especially considering that many of the features have nothing to do with each other.  There are very few times when I’m wanting to watch a movie that I care to look through my music collection.  Music and video are two different functions, and in my opinion, deserve two different apps.</p>
<p>Actually, I’d like to see Apple release an entire “iApps Suite,” separating out audio, video, and applications.  Strip Movies and TV Shows out of iTunes and integrate them into a new “iVideo” app, or something similarly named.  Hide the video content from the iTunes store in iTunes and create a link for an iVideo store inside the new video app.</p>
<p>Similarly, I’d like to see Apple break out the App Store into it’s own dedicated application.  Leave the functionality exactly as it is now and simply move it into its own app.  There are many times that I’ve got iTunes open, most of the time just to listen to music, and have no interest whatsoever in my collection of apps. <span id="more-35382"></span></p>
<p>Maybe my desire for Apple to break apart iTunes is because of my background in Unix, and the Unix philosophy for writing applications that “do one thing, and do it very well.” Or, maybe it&#8217;s because the direction iTunes has taken doesn’t seem very “Mac like.” Take the bundled applications for example.  Mail, iCal, and Address Book are very often lumped together in the same app.  Thunderbird (with the lightning extension) does this, as do Outlook and Lotus Notes.  Apple sees sending and receiving mail, calendaring, and storing information about contacts as three separate functions, and wrote three separate apps to handle it.  The iLife suite is another great example of separating applications that do different things.  iPhoto ties into iWeb, Garageband, iMovie, and iDVD, but they are still separate apps for separate purposes.</p>
<p>I thought for a while that audio, video, and apps were all lumped together in iTunes to make it easier to sync to iPods and iPhones.  But, iCal, Address Book, and iPhoto have no problem syncing their data.  iPhoto will, by default, open when you plug-in an iPod touch or an iPhone, but Address Book and iCal sync silently, if configured to do so in iTunes.  If iTunes were to be separated into different apps, perhaps the iSync utilities role could be expanded to handle what is synced where.  That almost sounds like the job of a system preference to me.</p>
<p>Now I think that the three functions of iTunes are tied together because of the iTunes store.  Since Apple used the same distribution model that had been successful with music for movies and TV shows, adding the functionality to iTunes and the iTunes Store offered the path of least resistance.  Similarly, when it needed to build another store for applications, Apple built it on top of what was already successful.</p>
<p>I don’t see Apple changing directions with iTunes any time soon.  If it were to create three apps out of the one iTunes, it would have to create them for Windows as well.  I don’t have access to the source code, but knowing what I do about programming and development, I can’t imagine that would be an easy task.  Perhaps this is a third-party opportunity for some ambitious indie devs out there?  Or, maybe, just maybe, if we get the <a href="http://daringfireball.net/2009/08/phil_schiller_app_store">right people’s attention</a>, a conversation might start that leads to some real change.</p>
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		<title>Rumor Has It: 8GB 3GS, RFID-Capable iPhones on the Way?</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/7gZQP-TiCcA/</link>
		<comments>http://theappleblog.com/2009/11/06/rumor-has-it-8gb-3gs-rfid-capable-iphones-on-the-way/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 16:11:08 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[3GS]]></category> <category><![CDATA[8gb]]></category> <category><![CDATA[holiday]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[rfid]]></category> <category><![CDATA[rumors]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35388</guid>
		<description><![CDATA[What better way to end the week than with two fresh, shiny new iPhone rumors to chew on? According to various reports, the iPhone 3GS could get an 8GB model just in time for the holidays, and Apple is said to be testing iPhones that support radio-frequency identification (RFID), a tech that allows devices to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35388&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-26787" title="iPhone3GS-2" src="http://gigapple.files.wordpress.com/2009/06/iphone3gs-2.jpg?w=143&#038;h=200" alt="iPhone3GS-2" width="143" height="200" />What better way to end the week than with two fresh, shiny new iPhone rumors to chew on? According to various reports, the iPhone 3GS could get an 8GB model just in time for the holidays, and Apple is said to be testing iPhones that support radio-frequency identification (RFID), a tech that allows devices to sense nearby embedded chips without coming in actual contact with them.</p>
<p>While the timing of both rumors happens to be concurrent, please note that it is very unlikely that if Apple were to release an 8GB iPhone 3GS in time for the holiday season, it would use the new RFID tech. It&#8217;s more likely that the RFID integration will come to fruition in later models of the iPhone. <span id="more-35388"></span></p>
<h3>$99 8GB 3GS</h3>
<p>Rumors of the smaller capacity 3GS <a href="http://www.boygeniusreport.com/2009/11/05/att-gearing-up-to-launch-99-8gb-iphone-3gs/" target="_self">come via Boy Genius Report</a>, which has proved fairly reliable in the past when it comes to predicting product launches by Apple. They claim to have heard news of the 8GB model from two separate sources at AT&amp;T:</p>
<blockquote><p>Definitely not confirmed, but rather interesting nonetheless. We’ve heard now from two sources that AT&amp;T, and we guess Apple, are contemplating launching an 8GB iPhone 3GS at the $99 price point before Christmas. One source said this was AT&amp;T’s way of combating the Droid madness.</p></blockquote>
<p>It should be noted that BGR specifically points out that they haven&#8217;t heard any of this from Apple or any of its personnel, which could mean that AT&amp;T is pitching the idea but doesn&#8217;t necessarily confirm that Apple is receptive. Still, a 3GS at the magical $99 sweet-spot would definitely take some of the wind out of Droid&#8217;s sails.</p>
<p>Of course, there is the fact that Phil Schiller <a href="http://theappleblog.com/2009/10/27/apple-says-the-holiday-lineup-is-set-nothing-more-nothing-less/" target="_self">said the Apple holiday lineup is set</a>. That should mean no new products, right? Or it could mean that the 8GB 3GS was already on the roster and that it just hasn&#8217;t been announced yet. Still, if it is coming in time for Christmas, Apple is already missing out on some prime holiday buying time. We&#8217;ll definitely see it before Black Friday if we&#8217;re going to see it at all.</p>
<h3>RFID</h3>
<p>Apple is looking into integrating RFID swipe support into new iPhone prototypes, <a href="http://www.appleinsider.com/articles/09/11/05/report_apple_testing_rfid_swipe_support_in_iphone_prototypes.html" target="_self">AppleInsider reports</a>. iPhones boasting RFID capabilities could allow for things like making swipe payments, proximity alerts, and getting data from swiping RFID-embedded objects or even animals.</p>
<p>RFID tech is ideal for this sort of thing because it requires little power, since the data transferred is often small in size, usually only a number or a URL. There&#8217;s also the cost benefits of the tech, and the fact that they&#8217;re already in wide use. According to AppleInsider:</p>
<blockquote><p>The cost of RFID chips is now down to just a few cents each in quantity, making it possible to apply them to a wide variety of uses. Shipping companies and retailers already use RFIDs to track packages much like barcodes; libraries use them to track books, farmers use them to identify animals in herds, and the army, theme parks and schools attach RFIDs to people.</p></blockquote>
<p>The site also speculates that Apple could then leverage its existing iTunes accounts, broadening it to make it a method for paying for anything via your iPhone, so long as the vendor you&#8217;re dealing with is equipped to accept RFID payments. Such payment systems using cell phones have already been used widely in parts of Asia and Europe.</p>
<p>If Apple gets in early on widespread RFID adoption here in North America, it could see the kind of industrial and business success it&#8217;s been missing thus far. It might become as common to see an iPhone-based device on the loading dock as it is to see one in a Starbucks.</p>
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		<title>MacHeist Nano Bundle Unleashed…for Free</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/uS8AXUa55Jc/</link>
		<comments>http://theappleblog.com/2009/11/05/macheist-nano-bundle-unleashed-for-free/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 01:08:41 +0000</pubDate>
		<dc:creator>Henry Balanon</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Macheist]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35352</guid>
		<description><![CDATA[
MacHeist announced its newest Mac app bundle, the MacHeist Nano.&#160; The traditional MacHeist software bundle is usually severely discounted and there has always been a price. But, for this one, they&#8217;re giving the software bundle for free.
MacHeist is offering six apps instead of the usual dozen or so it usually does with its regular offering&#8230;hence [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35352&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-medium wp-image-35356" title="2009-11-05_1442" src="http://gigapple.files.wordpress.com/2009/11/2009-11-05_1442.png?w=300&#038;h=300" alt="2009-11-05_1442" width="300" height="300"></p>
<p class="excerpt"><a href="http://macheist.com">MacHeist</a> announced its newest Mac app bundle, the MacHeist Nano.&nbsp; The traditional MacHeist software bundle is usually severely discounted and there has always been a price. But, for this one, they&#8217;re giving the software bundle for free.</p>
<p>MacHeist is offering six apps instead of the usual dozen or so it usually does with its regular offering&#8230;hence the &#8220;nano&#8221; part.</p>
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<img class="size-full wp-image-35359 alignleft" title="ShoveBox" src="http://gigapple.files.wordpress.com/2009/11/shovebox.png?w=128&#038;h=128" alt="ShoveBox" width="128" height="128"><br />
<h3>ShoveBox</h3>
<p> (Retail: $24.95)</p>
<p>ShoveBox catches all those little scraps of information that you can&#8217;t act on now but would rather not forget. It sits in your menubar, waiting for you to drag in text, images, URL&#8217;s and more.
</p></div>
<p><span id="more-35352"></span></p>
<div class="clear">
<img class="size-full wp-image-35360 alignleft" title="WriteRoom" src="http://gigapple.files.wordpress.com/2009/11/writeroom.png?w=128&#038;h=128" alt="WriteRoom" width="128" height="128"><br />
<h3>WriteRoom</h3>
<p> (Retail: $24.95)</p>
<p>For people who enjoy the simplicity of a typewriter, but live in the digital world. <a href="http://theappleblog.com/2007/01/05/writeroom/">WriteRoom</a> is a distraction-free writing environment. Unlike the cluttered word processors you&#8217;re used to, WriteRoom lets you focus on writing.
</div>
<div class="clear">
<img class="size-full wp-image-35361 alignleft" title="Twitterrific" src="http://gigapple.files.wordpress.com/2009/11/twitterrific.png?w=128&#038;h=128" alt="Twitterrific" width="128" height="128"><br />
<h3>Twitterrific</h3>
<p> (Retail: $14.95)</p>
<p>Twitterrific is a fun application that lets you both read and publish posts or tweets to Twitter. The application&#8217;s user interface is clean, concise and designed to take up a minimum amount of real estate on your Mac&#8217;s desktop. This is from the same guys who brought us the Twitterrific iPhone app.
</p></div>
<div class="clear">
<img class="size-full wp-image-35362 alignleft" title="TinyGrab_128x128" src="http://gigapple.files.wordpress.com/2009/11/tinygrab_128x128.png?w=128&#038;h=128" alt="TinyGrab_128x128" width="128" height="128"><br />
<h3>TinyGrab</h3>
<p> (Retail: $14)</p>
<p>Harnessing the power of pre-existing and new OS screenshot taking capabilities, TinyGrab instantly uploads and allows you to share with a small URL &#8212; all in under 30 seconds.
</p></div>
<div class="clear">
<img class="size-full wp-image-35363 alignleft" title="Hordes of Orcs" src="http://gigapple.files.wordpress.com/2009/11/hordes-of-orcs.png?w=128&#038;h=128" alt="Hordes of Orcs" width="128" height="128"><br />
<h3>Hords of Orcs</h3>
<p> (Retail: $24.95)</p>
<p>Hordes of Orcs is a tower defense game in which you must build walls and lethal towers to defend your village from the Orcs emerging from, what the village elders call, “The Glowing Portal of Really Bad Things That We Should Have Bricked-Up a Long Time Ago.” It&#8217;s made by Freeverse, the guys who made the popular Skee-ball and Flick Fishing iPhone apps.
</p></div>
<div class="clear">
<img class="size-full wp-image-35364 alignleft" title="Mariner Write" src="http://gigapple.files.wordpress.com/2009/11/mariner-write.png?w=128&#038;h=128" alt="Mariner Write" width="128" height="128"><br />
<h3>Mariner Write</h3>
<p> (Retail: $49.95)</p>
<p>Mariner Write is a powerful, yet streamlined word processor for Mac OS X. It&#8217;s for everyone from professional writers, to educators, students, to the average user. It&#8217;s also been touted by Macworld as the one of the best Microsoft Word alternatives.
</p></div>
<p>This isn&#8217;t the full-blown MacHeist 4. This is a smaller bundle to hold us over for the next few months.</p>
<p>For those who don&#8217;t know about MacHeist, it&#8217;s a site that sells Mac OS X software. The unique thing is that the users are asked to complete certain challenges to get free and discounted applications and the software bundle grows as more customers purchase the bundle.</p>
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			<media:title type="html">balanon</media:title>
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			<media:title type="html">2009-11-05_1442</media:title>
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			<media:title type="html">ShoveBox</media:title>
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			<media:title type="html">WriteRoom</media:title>
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			<media:title type="html">Twitterrific</media:title>
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			<media:title type="html">Hordes of Orcs</media:title>
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			<media:title type="html">Mariner Write</media:title>
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		<title>Quick Look: Warhammer Online Mac Edition</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/J37sGOk95DQ/</link>
		<comments>http://theappleblog.com/2009/11/05/quick-look-warhammer-online-mac-edition/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:30:54 +0000</pubDate>
		<dc:creator>Mark Crump</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[ea]]></category> <category><![CDATA[EAMythic]]></category> <category><![CDATA[games]]></category> <category><![CDATA[Mythic]]></category> <category><![CDATA[Warhammer]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34899</guid>
		<description><![CDATA[Over the years, I’ve been forced to redefine my definition of “native” game clients for OS X. At first, I was a die-hard, nothing but true native code for me, thanks. Then, as the harsh reality of understanding that true native code is about as likely as Congress putting aside their differences and acting on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34899&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">Over the years, I’ve been forced to redefine my definition of “native” game clients for OS X. At first, I was a die-hard, nothing but true native code for me, thanks. Then, as the harsh reality of understanding that true native code is about as likely as Congress putting aside their differences and acting on what’s best for the common man, in a moment of true despair I opined that maybe <a href="http://www.massively.com/2008/04/28/mmos-x-is-crossover-games-a-solution/">running games in Crossover wasn&#8217;t such a bad idea</a><a href="http://www.massively.com/2008/04/28/mmos-x-is-crossover-games-a-solution/">.</a></p>
<p>Now, the trend seems to be to use TransGaming’s Cider, which in non-technical terms a wrapper game developers can use to bridge their Windows code over to OS X. It’s not a “true” native client, but, since it doesn’t require a virtual machine or the ritual sacrifices that seem to go along with getting games to run on Crossover, I can handle that. Warhammer Online, from EAMythic is the latest game to get ported. After a few months of beta, it was released October 26. <em>Full disclosure: this isn&#8217;t a full review. I&#8217;ve only got about 15 hours or so of game play to base these observations on.</em></p>
<p><em><img class="aligncenter size-full wp-image-35341" title="Luelell_004" src="http://gigapple.files.wordpress.com/2009/11/luelell_004.jpg?w=590&#038;h=368" alt="Luelell_004" width="590" height="368" /><br />
</em></p>
<p>I’ve had decent luck with Cider ports, although my sample set of Sims 3 and Spore is a little small. <a href="http://www.warhammeronline.com/mac/">Warhammer Online: Age of Reckoning</a> (WAR) is definitely the most resource-intensive of the ports I’ve tried. For the most part, it worked fairly well. I have a brand-new MacBook Pro, but with only 2GB of RAM. I had enough stutters and jerks to prove to me that jumping to 4GB would be optimal, but it wasn’t unplayable with 2GB, either. <span id="more-34899"></span></p>
<h3>Gameplay</h3>
<p>Warhammer has two modes: one where you fight against the computer-controlled monsters (PvE), and one where you fight against other players (PvP). There are two sides, Order and Destruction, and they are locked in the age-old, time tried, cliché battle to control the lands. What I liked is you can earn the experience needed to level up in both modes &#8212; although there is a separate level called Renoun where you only earn in PvP.</p>
<p>The PvE quests are fairly trite, being mostly “go forth and kill me 10 of these.” One nice variation is a Public Quest. When you go into an area, you&#8217;ll get a pop up to &#8220;kill <em>x</em> of this.&#8221; Any player in the area killing these contributes to the kill total. Participating in these earns you some influence you can use to buy better gear &#8212; almost all the gear upgrades I found were earned from either Influence or Renoun rewards.</p>
<p><img class="aligncenter size-full wp-image-35342" title="Zallya_006" src="http://gigapple.files.wordpress.com/2009/11/zallya_006.jpg?w=590&#038;h=368" alt="Zallya_006" width="590" height="368" /></p>
<p>There are also PvP quests relating to capturing enemy turf or killing other players. You can also play PvP scenarios, which are similar to a Team Fortress-type map. You’ll go into a small area and need to fight other player for control of a few objectives. This is where I had the most fun. The battles are short, usually fairly intense, and last about 15 minutes. You can queue up for one with a press of a button. When enough players are queued up, the scenario will begin. When it’s completed the game will return your previous location. Being able to gain levels doing this relieves some of the boredom attached to just running quests.</p>
<p>There are a couple of amusing bones EA has thrown to Mac players. All Mac players unlock an in-game title, &#8220;I&#8217;m a(n) Order/Destruction&#8221; depending on your faction. If PC/Mac people kill enough of each other, you can also unlock a secret title.</p>
<h3>Competition</h3>
<p>Warhammer’s biggest competition on the Mac is World of Warcraft, and in many ways it’s not a fair comparision. WoW has years of polish behind it and only has a PvE mode (the PvP stuff is more of a tack-on than a core game component as it is in WAR). There is a visual similarity between the two, but it’s ironic. Warhammer Online is based on the old Game Designers miniatures game, which WoW borrowed from for its look. However, I found the look to not be a sharp as WoW, and the characters models were a little bland by today&#8217;s standards.</p>
<p><img class="aligncenter size-full wp-image-35343" title="Zallya_009" src="http://gigapple.files.wordpress.com/2009/11/zallya_009.jpg?w=590&#038;h=368" alt="Zallya_009" width="590" height="368" /></p>
<p>One of the benchmarks I&#8217;ve used when reviewing games to judge their elusive &#8220;fun&#8221; factor is how many times I bullcrap myself into thinking, &#8220;I&#8217;m just logging in to check one thing,&#8221; knowing full well I&#8217;m going to be in there for at least an hour. That about sums up my weekend with WAR. You can <a href="http://www.warhammeronline.com/mac/">download a free, 10 day trial here</a>. Existing customers, aka, yous Windoze folks, can download the client for free.</p>
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			<media:title type="html">Mark Crump</media:title>
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		<title>Art or Virus? Symantec Villifies Spoof Apple “Trojan”</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/x5XeaRFfZtQ/</link>
		<comments>http://theappleblog.com/2009/11/05/art-or-virus-symantec-villifies-spoof-apple-trojan/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:50:20 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[art]]></category> <category><![CDATA[game]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[security]]></category> <category><![CDATA[shooter]]></category> <category><![CDATA[trojan]]></category> <category><![CDATA[Virus]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35333</guid>
		<description><![CDATA[Security firm Symantec is warning computer users about a new Mac-specific Trojan that deletes files on the user&#8217;s hard drive, according to Techworld.com. It has dubbed the piece of malware &#8220;OSX.Loosemaque,&#8221; and uploaded a YouTube video of how it goes about its nefarious purpose.
Basically, it&#8217;s a Space Invader clone wherein when you kill an alien, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35333&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35348" title="loselose" src="http://gigapple.files.wordpress.com/2009/11/loselose.png?w=174&#038;h=300" alt="loselose" width="174" height="300" />Security firm Symantec is warning computer users about a new Mac-specific Trojan that deletes files on the user&#8217;s hard drive, according to <a href="http://news.techworld.com/security/3205577/spoof-apple-trojan-upsets-symantec/" target="_self">Techworld.com</a>. It has dubbed the piece of malware &#8220;OSX.Loosemaque,&#8221; and uploaded a YouTube video of how it goes about its nefarious purpose.</p>
<p>Basically, it&#8217;s a Space Invader clone wherein when you kill an alien, a file in your home folder is deleted. It looks like it&#8217;s evil &#8212; and designed to perform such a task without the knowledge of the Mac owner on which the program resides. But it isn&#8217;t. It&#8217;s an art project that clearly advertises its purpose and nature to all who would wish to use it. <span id="more-35333"></span></p>
<p>The game, dubbed Lose/Lose, is the brainchild of Zach Gage, who created the program as part of an online art installation and released it for public download in September. It&#8217;s intended purpose is not to dupe unsuspecting gamers, but to pose questions about the relationship between killing in video games and real-life moral issues. Gage says as much in a statement on <a href="http://www.stfj.net/index2.php" target="_self">his web site</a>:</p>
<blockquote><p>By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives.</p></blockquote>
<p>Even if a user were to download the game from a different, less well-intentioned place, the game itself warns users right when it opens, stating that &#8220;Killing in Lose/Lose will likely result in files on your hard drive being deleted. You have been warned.&#8221; Of course, that doesn&#8217;t mean that an intelligent programmer couldn&#8217;t remove or change said message, and redistribute the game themselves with the intent of causing harm.</p>
<p>That&#8217;s what Symantec&#8217;s worried about, and why the firm decided to issue its warning about the so-called Trojan. Of course, the company took the opportunity to recommend installing security software as a means to protect against this kind of dangerous artistic expression, seeing as that&#8217;s the business it&#8217;s in.</p>
<p>Should you worry about this game or threats derived from it? Not unless you are one of the slim few whose retro Mac gaming addiction is so acute that you feel the need to hunt around the digital frontier in suspicious and shady locations looking for independent games of questionable quality and without any sort of legit distribution channels. Or if you happen to be a devoted patron of the arts, and therefore can&#8217;t resist the urge to download software you know full well will harm your computer and destroy your files, all for the sake of the artistic effect it has. In either case, anti-virus software won&#8217;t help.</p>
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		<title>Steve Jobs Gets Crowned “CEO of the Decade”</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/kJO78a33ISc/</link>
		<comments>http://theappleblog.com/2009/11/05/steve-jobs-gets-crowned-ceo-of-the-decade/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 16:46:08 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Cult of Mac]]></category> <category><![CDATA[News]]></category> <category><![CDATA[accomplishments]]></category> <category><![CDATA[business]]></category> <category><![CDATA[ceo]]></category> <category><![CDATA[challenges]]></category> <category><![CDATA[steve-jobs]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35319</guid>
		<description><![CDATA[Fortune magazine just published an article in which it names Steve Jobs, Apple CEO and co-founder, CEO of the decade. How does one merit such a grandiose title? Well, by doing the seemingly impossible, that&#8217;s how. Fortune recounts the Coles Notes version of Jobs&#8217; life and times, and it sounds too fantastic to be true. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35319&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-26891 styled" title="411px-Steve_Jobs" src="http://gigapple.files.wordpress.com/2009/06/411px-steve_jobs.jpg?w=212&#038;h=309" alt="411px-Steve_Jobs" width="212" height="309" />Fortune magazine just published an article in which it names Steve Jobs, Apple CEO and co-founder, <a href="http://money.cnn.com/2009/11/04/technology/steve_jobs_ceo_decade.fortune/index.htm" target="_self">CEO of the decade</a>. How does one merit such a grandiose title? Well, by doing the seemingly impossible, that&#8217;s how. Fortune recounts the Coles Notes version of Jobs&#8217; life and times, and it sounds too fantastic to be true. Yet it is true, and it is at least partly responsible for the rabid devotion Apple commands.</p>
<p>The magazine describes the ousting of Steve in the 1980&#8217;s, his return in the 90&#8217;s, and the decade-long story that follows, which includes harrowing health problems, a securities-law scandal, and a product line badly in need of innovation and originality.</p>
<p>Despite having taken over the company when it was worth only $5 billion, and seemingly on the verge of failure and bankruptcy, Steve Jobs ushered in devices like the iPod which helped change the company&#8217;s fortunes dramatically (they now control 73 percent of the U.S. MP3 player market), eventually leading to the $170 billion net company worth that exists today. In August of this year, Apple reported that it had $31.1 billion in cash on hand, an amount that would allow it to buy its pre-Jobs self six times over. <span id="more-35319"></span></p>
<p>Of course, Steve Jobs was also behind the introduction of the iPhone, a device which has arguably changed the landscape of cellular communication and mobile computing <a href="http://pro.gigaom.com/2009/10/as-windows-mobile-stumbles-which-smartphone-os-will-seize-the-lead/">more than any other</a> (subscription required). Originally introduced in 2007, in the two years since, the iPhone has become the force to reckon with in the smartphone industry. It led to fundamental changes in the way cellular service providers do business, and wrested much of the control of media and bundled software away from them.</p>
<p>Still, it hasn&#8217;t all been roses. Not one, but two major health issues arose for Jobs during the past decade. First, in 2004, he was diagnosed with pancreatic cancer. He underwent surgery to treat the disease, and the outcome was apparently a good one, since no follow-up chemo or radiology treatment was required. Then, last year, Jobs took a six-month leave of absence during which he underwent a liver transplant. He returned to work in June 2009.</p>
<p>There was also the securities scandal, in which Jobs was apparently granted stock options at a backdated price, resulting in $20 million of undeclared taxable income. An internal Apple investigation later cleared Steve Jobs of any knowledge of the backdating, but the issue remains subject to active criminal and civil legal investigation.</p>
<p>But the highlights far outweigh the few dark spots on this Apple. Mac market share continues to grow, and the brand remains incredibly popular among students and young people, a promising sign for the future. Jobs is also the largest shareholder at Disney, thanks to his influence and guidance in Pixar&#8217;s celebrated history. And, just as no one has yet to replicate the iPod&#8217;s success in the MP3 player market, no true iPhone-killer has yet to surface, despite countless efforts by other phone manufacturers.</p>
<p>Perhaps what makes Steve Jobs such a successful CEO is that people know his name. Not just avid Fortune readers and business-types, but most people. So much so that <a href="http://theappleblog.com/2008/12/01/mapple-lampoons-the-cupertino-faithful-on-the-simpsons/" target="_self">The Simpsons</a> can parody him without fear of the joke being lost on the masses. Make no mistake, Jobs himself is a willing and active part of Apple&#8217;s promotional arsenal, as evidenced by his legendary theatricality when introducing new products and software at various special events.</p>
<p>It&#8217;s hard to predict what the future holds for such a personality, but recent evidence suggests that Jobs will <a href="http://theappleblog.com/2009/11/02/apple-pitching-itunes-tv-for-30-a-month/" target="_self">next try to do for TV</a> what he&#8217;s already done for music and cell phones. That is, to quickly and without much warning become the dominant force in an industry.</p>
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		<title>Parallels Desktop 5 Released, Stays Ahead of VMWare</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/pno1Wbrn3iw/</link>
		<comments>http://theappleblog.com/2009/11/05/parallels-desktop-5-released-stays-ahead-of-vmware/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 16:05:20 +0000</pubDate>
		<dc:creator>Andrew Bednarz</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[parallels]]></category> <category><![CDATA[virtualization]]></category> <category><![CDATA[vmware]]></category>
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		<description><![CDATA[
Hot on the heels of the release of VMWare Fusion 3, the folks at Parallels have released Parallels Desktop 5, matching the features of VMWare Fusion 3 and adding some new ones to boot. You can get a quick overview of the newest features in the Parallels press release.
Parallels Desktop 5 costs $79.99 for the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35294&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-35299" title="ParallelsIcon" src="http://gigapple.files.wordpress.com/2009/11/parallelsicon.png?w=256&#038;h=256" alt="ParallelsIcon" width="256" height="256" /></p>
<p class="excerpt">Hot on the heels of the release of <a href="http://theappleblog.com/2009/10/27/vmware-fusion-3-for-mac-now-available/">VMWare Fusion 3</a>, the folks at <a href="http://www.parallels.com/">Parallels</a> have released <a href="http://www.parallels.com/products/desktop/">Parallels Desktop 5</a>, matching the features of VMWare Fusion 3 and adding some new ones to boot. You can get a quick overview of the newest features in the Parallels <a href="http://www.parallels.com/news/id,20879">press release</a>.</p>
<p>Parallels Desktop 5 costs $79.99 for the full package, or $49.99 to upgrade from either Parallels Desktop 3 or 4. Parallels is also offering <a href="http://www.parallels.com/keyfor5/">a free upgrade key</a> for those who bought Parallels 4 after Oct. 1. This is also valid for Parallels 4 purchases up until Dec. 31. Customers must retrieve this before Jan. 15, 2010.</p>
<p>Besides the obvious two features, fully supporting Snow Leopard and Windows 7, some of the awesome new features are best shown in screenshots. <span id="more-35294"></span></p>
<p>Finally we have the Aero interface! This works in all view modes, not just full screen.</p>
<p><img class="aligncenter size-large wp-image-35301" title="PD5.Aero" src="http://gigapple.files.wordpress.com/2009/11/pd5-aero.png?w=570&#038;h=382" alt="PD5.Aero" width="570" height="382" /></p>
<p>When in fullscreen mode, you can now configure a HotCorner to easily switch back to the OS X side with just your mouse.</p>
<p><img class="aligncenter size-large wp-image-35302" title="PD5.HotCorner" src="http://gigapple.files.wordpress.com/2009/11/pd5-hotcorner.png?w=570&#038;h=356" alt="PD5.HotCorner" width="570" height="356" /></p>
<p>The new Crystal View is a modified Coherence view, hiding all icons in the Dock and the OS X Parallels menu bar, moving access to menu items and a newly created folder icon in the Dock containing all your windows shortcuts.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-35305" title="PD5.Crystal2" src="http://gigapple.files.wordpress.com/2009/11/pd5-crystal2.png?w=300&#038;h=133" alt="PD5.Crystal2" width="300" height="133" /><br />
<img class="aligncenter size-medium wp-image-35304" title="PD5.Crystal1" src="http://gigapple.files.wordpress.com/2009/11/pd5-crystal1.png?w=300" alt="PD5.Crystal1" /></p>
<p>The new MacLook feature automatically installs a custom Windows Theme (similar to those offered by products such as StarDocks&#8217; <a href="http://www.stardock.com/products/windowblinds/">Window Blinds</a>) giving all your windows applications an OS X look and feel.</p>
<p><img class="aligncenter size-large wp-image-35307" title="P$5.MacLook" src="http://gigapple.files.wordpress.com/2009/11/p5-maclook.png?w=570" alt="P$5.MacLook" width="570" height="356" /></p>
<p>If you combine MacLook with Coherence View or Crystal View, the lines between native OS and virtual OS become even more blurred.</p>
<p><img class="aligncenter size-large wp-image-35308" title="PD5.MacLook.Coherence" src="http://gigapple.files.wordpress.com/2009/11/pd5-maclook-coherence.png?w=570" alt="PD5.MacLook.Coherence" width="570" height="356" /></p>
<p>More importantly than all of that, its super fast. For me, it&#8217;s much much faster than VMWare Fusion 3. For the last few months, I&#8217;ve been in the closed beta program for Parallels 5, and the lack of communication and new builds had made us a bit weary. Sure enough, yesterday it released version 5 with none of the testers having a clue, and there are some new features we&#8217;d never seen (such as MacLook, multi-gesture support and Crystal view).</p>
<p>When VMWare Fusion 3 was released, I downloaded the trial and was impressed at how easy it was to migrate a copy of my Parallels Windows 7 VM over to Fusion. I wasn&#8217;t as impressed, however, at the sluggish performance of VMWare Fusion 3 when the VM loaded up. Running MS Access 2007 and Visual Studio windows became lethargic. The same operations under Parallels 5 just flew along with no issues. It&#8217;s important to note that I had the same basic VM configuration across both (1.5GB RAM, 1 CPU allocated), using Windows 7 Professional 64-bit edition. Your mileage may vary, as this was most certainly not a scientific comparison study.</p>
<p>Parallels has also <a href="http://blogs.parallels.com/consumertech/2009/11/video-demo-of-parallels-desktop-for-mac-5.html">published a video</a> of Parallels Desktop 5 in action.</p>
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		<title>Command &amp; Conquer: Red Alert Brings the Red Menace to Your iPhone</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/D9mPB_BIJog/</link>
		<comments>http://theappleblog.com/2009/11/04/command-conquer-red-alert-brings-the-red-menace-to-your-iphone/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 19:02:36 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[command & conquer: red alert]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category>
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		<description><![CDATA[It&#8217;s a game series that&#8217;s gotten much love over the years, despite, or perhaps because of, the cheesy live action cut scenes featuring actors like Tim Curry. Now, Command &#38; Conquer comes to the iPhone with Command &#38; Conquer: Red Alert ($9.99, iTunes link), named after its PC and console counterpart released in 1996.
How well [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35159&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35286" title="commandconquer" src="http://gigapple.files.wordpress.com/2009/11/commandconquer.png?w=100&#038;h=100" alt="commandconquer" width="100" height="100" />It&#8217;s a game series that&#8217;s gotten much love over the years, despite, or perhaps because of, the cheesy live action cut scenes featuring actors like Tim Curry. Now, Command &amp; Conquer comes to the iPhone with Command &amp; Conquer: Red Alert ($9.99, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333225329&amp;mt=8" target="_self">iTunes link</a>), named after its PC and console counterpart released in 1996.</p>
<p>How well does the beloved RTS translate to the iPhone platform? That depends on what you&#8217;re looking to get out of the game. EA Mobile has clearly tried to faithfully translate the experience, but as with any translation, no perfect one-to-one relationship can exist. What does come through, however, is definitely worth looking at. <span id="more-35159"></span></p>
<h3>Graphics &amp; Audio</h3>
<p>Perhaps just to make me sad, EA chose not to go with live action mission briefings for this installment of the series, opting instead to brief you with static cartoon images and scrollable text. It&#8217;s not nearly as pleasant as hammy acting, but it does get the job done and prepare you adequately for the in-game action.</p>
<p><img class="aligncenter size-full wp-image-35288 styled" title="cc_briefing" src="http://gigapple.files.wordpress.com/2009/11/cc_briefing.jpg?w=480&#038;h=320" alt="cc_briefing" width="480" height="320" />In-game graphics look great, and are probably a bit of an improvement over their original counterparts in the PC version. Units are clearly distinguishable from one another, animations are smooth, and the visual special effects look good. My sole complaint for the in-game look of things is that units can tend to stack, which renders some of them invisible. It&#8217;s confusing and can hamper effective unit management.</p>
<p><img class="aligncenter size-full wp-image-35290 styled" title="cc_ingame" src="http://gigapple.files.wordpress.com/2009/11/cc_ingame1.jpg?w=480&#038;h=320" alt="cc_ingame" width="480" height="320" />Sound is good, with music from Red Alert 3, which is the latest game in the series for the PC and consoles. In-game voices are well-recorded and clear, as are most sound effects. Again, the lack of audio in briefings and other between-action components is a little disappointing, but not terribly so.</p>
<h3>Gameplay</h3>
<p>As with any real-time strategy port for the iPhone, the key to enjoyable gameplay lies in making sure the controls are well-designed and intuitive. This can be particularly challenging even when porting RTS games to consoles from the PC, so EA has its work cut out for it with Command &amp; Conquer on the iPhone.</p>
<p>Selecting and commanding individual units on the iPhone is simple enough. You touch a unit to select it, and touch somewhere else to tell it where to go or what to attack. To select multiple units, you have to activate a selection tool by clicking an icon in the lower left-hand corner. At first it wasn&#8217;t clear (I hadn&#8217;t reached that part in the tutorial yet) and I tried tapping and dragging and two-finger pinch and zoom type gestures.</p>
<p>Once you have selected a group of units, though, you can assign them to a command group using another icon at the lower left of the screen. This assigns them to one of three slots on the left, and allows you to re-select that group at any time with a simple tap. It&#8217;s the saving grace of the game, control-wise, and I wish there were more than three spots available to assign unit groups to.</p>
<p>The campaigns are fun, and not too challenging. There is both a Soviet and an Allied campaign, each of which contains five chapters, and there&#8217;s a skirmish mode with customizable starting resources and different maps, which really adds to the replay value of the game.</p>
<p><img class="aligncenter size-full wp-image-35291 styled" title="cc_factions" src="http://gigapple.files.wordpress.com/2009/11/cc_factions.jpg?w=480&#038;h=320" alt="cc_factions" width="480" height="320" />All told, EA Mobile does a great job skirting the limitations of the iPhone&#8217;s controls, and provides ample gameplay while still retaining a fairly casual feel, so that you can pick it up and put it down as necessary between meetings or while commuting.</p>
<h3>Verdict</h3>
<p>For an iPhone game, Command &amp; Conquer: Red Alert feels polished and professional, but it leaves me wanting something more. I can&#8217;t help but yearn for the easier controls and richer storyline and gameplay of the PC version, which may in fact be what EA was intending. Perhaps the iPhone game is meant as a sort of teaser demo to attract new customers to the PC/console line. Either way, despite solid gameplay, Red Alert left me underwhelmed. I&#8217;d wait for the inevitable price drop to $6.99 or less before picking this one up.</p>
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		<item>
		<title>App Store Hits 100K in 481 Days</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/j68y8RN2Nyk/</link>
		<comments>http://theappleblog.com/2009/11/04/app-store-hits-100k-in-481-days/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 15:53:44 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35257</guid>
		<description><![CDATA[481 days. That&#8217;s how long it took the App Store to go from opening its virtual doors with 500 applications on July 11, 2008 to a catalog of more than 100,000 applications downloaded more than 2 billion times.

Not surprisingly, the folks at Apple are pleased.
“The App Store, now with over 100,000 applications available, is clearly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35257&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">481 days. That&#8217;s how long it took the App Store to go from opening its virtual doors with 500 applications on July 11, 2008 to a catalog of more than 100,000 applications downloaded more than 2 billion times.</p>
<p><img class="aligncenter size-full wp-image-35269" title="riseoftheappstore" src="http://gigapple.files.wordpress.com/2009/11/riseoftheappstore.png?w=589&#038;h=386" alt="riseoftheappstore" width="589" height="386" /></p>
<p>Not surprisingly, the folks at Apple are pleased.</p>
<blockquote><p>“The App Store, now with over 100,000 applications available, is clearly a major differentiator for millions of iPhone and iPod touch customers around the world,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “The iPhone SDK created the first great platform for mobile applications and our customers are loving all of the amazing apps our developers are creating.”</p></blockquote>
<p>The amazing thing is that it&#8217;s likely not even Apple knew just how successful the App Store and SDK would be or how it would <a href="http://pro.gigaom.com/2009/08/surveying-the-mobile-app-store-landscape/">spawn so many competitors</a> (GigaOM Pro, subscription required).<span id="more-35257"></span></p>
<p>In June 2007, it was Apple CEO Steve Jobs talking up a different method application development for the iPhone:</p>
<blockquote><p>“Our innovative approach, using Web 2.0-based standards, lets developers create amazing new applications while keeping the iPhone secure and reliable.”</p></blockquote>
<p>Imagine for a moment if Apple had stuck to that ideal of a web-based platform. I believe it would be called the Palm Pre.</p>
<p>Of course, it&#8217;s possible that Apple knew all along that there would be a real SDK for the iPhone OS, almost assuredly so for major partners like game developers. Apple again pushed that gaming concept for iPhone OS with today&#8217;s announcement, too. EA Mobile VP Travis Boatman chimed in on the press release, saying that the App Store has &#8220;forever changed the mobile gaming industry and continues to improve.&#8221; You can bet Nintendo and Sony believe at least the first part of that statement, much to their chagrin.</p>
<p>What you didn&#8217;t find in the press release was what, exactly, is being done to improve the flawed approval process. While Apple <a href="http://theappleblog.com/2009/08/06/apples-phil-schiller-responds-to-app-store-furore-and-ninja-words-debacle/">talks about addressing</a> issues, there is no evidence of real, systemic change. As the App Store moves inevitably towards 500,000, and then its millionth application, you have to wonder if the App Store can withstand the stress of its own incredible success.</p>
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		<title>The iPhone’s Other Killer App</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/v1zxvD4wXOU/</link>
		<comments>http://theappleblog.com/2009/11/04/the-iphones-other-killer-app/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 15:41:02 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[canalys]]></category> <category><![CDATA[comscore]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[market share]]></category> <category><![CDATA[multi-touch]]></category>
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		<description><![CDATA[Looking at the latest data on smartphone market share from research firm Canalys, it would appear that while Apple is doing well, RIM is doing better.

According to Canalys, over 41 million smartphones shipped last quarter, and of those Apple sold 7.3 million, up from 6.9 million a year ago, a 6.7 percent increase. That’s the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35252&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">Looking at the latest data on smartphone market share from research firm Canalys, it would appear that while Apple is doing well, RIM is doing better.</p>
<p><img class="aligncenter size-full wp-image-35267" title="smartphone_market_share" src="http://gigapple.files.wordpress.com/2009/11/smartphone_market_share.png?w=590&#038;h=398" alt="smartphone_market_share" width="590" height="398" /></p>
<p>According to <a href="http://canalys.com/pr/2009/r2009112.htm">Canalys</a>, over 41 million smartphones shipped last quarter, and of those Apple sold 7.3 million, up from 6.9 million a year ago, a 6.7 percent increase. That’s the good news. The bad news is for HTC, the only major smartphone maker to lose market share, down 5.6 percent, but the best news is for RIM. RIM sold 8.5 million phones, up from 6 million last year, a super-sized 40 percent increase. Based upon these numbers, it would seem logical to conclude RIM is the big winner among smartphone makers, but these numbers only touch the surface of the situation, or rather they don’t. <span id="more-35252"></span></p>
<p>While conventional wisdom says the killer application for the iPhone has been the App Store, a new survey from <a href="http://www.comscore.com/Press_Events/Press_Releases/2009/11/Touchscreen_Mobile_Phone_Adoption_Grows_at_Blistering_Pace_in_U.S._During_Past_Year">comScore</a> suggests that touch is quickly becoming the must have feature for smartphones. For the U.S., sales of touchscreen phones were up 159 percent from a year ago, an even larger increase than touchscreen smartphone sales, which were up 63 percent. Of the latter, the iPhone is the undisputed leader.</p>
<p>The iPhone accounts for a third of the touchscreen smartphone market in the U.S., with no other competitor in double digits. The Blackberry Storm is at 7 percent, the T-Mobile G1 and HTC Touch are at 3.6 and 3.1 percent, respectively. Mark Donovan of comScore believes the iPhone “set the trend in the industry for touchscreen devices, so it’s no surprise that it has the largest share of the market.” However, he also believes “competitors have entered the touchscreen market with compelling devices, competition is clearly heating up.”</p>
<p>That latter comment sounds eerily familiar, not at all unlike predictions about iPod competitors in 2004. Back then, the iPod’s success was attributed to everything from the iTunes ecosystem to Apple marketing, but what really set the iPod apart was the interface, especially the patented click wheel. What we are seeing now is that in every review from the Palm Pre to the Motorola Droid there is a comparison to the multi-touch interface of the iPhone. Without exception, the iPhone wins every time.</p>
<p>Even better, from Apple’s point of view, the smartphone with the worst touch interface &#8212; besides beleaguered Windows Mobile on HTC phones &#8212; has been RIM’s BlackBerry Storm and Storm2. Further, what is arguably the closest competitor, the Motorola Droid will lack multi-touch, at least in the U.S. Motorola obfuscated something about “differentiated consumer experiences on our mobile devices” based on “region, carrier preferences and consumer needs,” but another theory is wariness concerning Apple’s patents on multi-touch.</p>
<p>Let&#8217;s hope so. A vigorous defense of that mutli-touch experience is one half of what could be a plan for world domination by Apple in the phone market. The other half is the end of carrier exclusivity and the launch of a carrier-subsidized &#8220;free&#8221; iPhone nano, a media player and phone with the best interface on the planet, Apple&#8217;s golden touch.</p>
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		<title>Apple’s New iPod touch-Based EasyPay System Explained</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/Ex6dyPWRLcA/</link>
		<comments>http://theappleblog.com/2009/11/03/apples-new-ipod-touch-based-easypay-system-explained/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 22:04:07 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[apple-store]]></category> <category><![CDATA[easypay]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[pos]]></category> <category><![CDATA[retail]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35233</guid>
		<description><![CDATA[Finally, Apple is beginning the roll-out of its iPod touch-based payment and checkout system for retail stores. According to an exclusive report over at AppleInsider, the Mac maker will begin retiring its current Windows CE-based devices and implementing the new system within a couple of weeks.
The device is an entirely new iPod touch, custom designed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35233&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div id="attachment_35241" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-35241" title="easypay-sign" src="http://gigapple.files.wordpress.com/2009/11/easypay-sign.png?w=300&#038;h=202" alt="easypay-sign" width="300" height="202" /><p class="wp-caption-text">Image Credit: AppleInsider.com</p></div>
<p class="excerpt">Finally, Apple is beginning the roll-out of its iPod touch-based payment and checkout system for retail stores. According to an <a href="http://www.appleinsider.com/articles/09/11/03/exclusive_look_at_apples_new_ipod_touch_based_easypay_checkout.html" target="_self">exclusive report over at AppleInsider</a>, the Mac maker will begin retiring its current Windows CE-based devices and implementing the new system within a couple of weeks.</p>
<p>The device is an entirely new iPod touch, custom designed for point-of-sale (POS) usage. It features a magnetic stripe reader, an advanced barcode scanner, and Apple&#8217;s own proprietary software for processing payments. The new system allows for payment by credit, debit and cash, and includes features that allow for making returns, too. <span id="more-35233"></span></p>
<p>The EasyPay touch, as the device is being called, was made possible thanks to the introduction of hardware device support via the dock connector. The extended case that surrounds the basic iPod touch contains sleep and volume control buttons, a mini-USB connector for charging, and a rechargeable battery to power the card reader and barcode scanner.</p>
<p>Things that the EasyPay touch can&#8217;t do (yes, even it isn&#8217;t a miracle worker) include divvying up payment between two or more debit or credit cards, or paying by checks and processing cash returns. These transactions will continue to be handled by more traditional computer-based POS systems.</p>
<p>The roll-out of the new EasyPay touch system will include more than just a change in the hardware used for processing transactions. According to AppleInsider, Apple is aware that many customers find its non-traditional check out systems to be somewhat confusing, so attempts will be made to make it more clear when and where store guests can pay for their purchases.</p>
<p>While there are no plans currently to extend the payment system beyond the confines of Apple&#8217;s retail store, it&#8217;s impossible not to think about how such an elegant and simple system might appeal to other retailers as well. Should Apple ever decide to license the tech, I&#8217;m sure there will be at least a few major companies out there interested in pursuing such an agreement.</p>
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		<title>Ngmoco’s Eliminate and Touch Pets Dogs Come to the App Store</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/ks1okhvj3fs/</link>
		<comments>http://theappleblog.com/2009/11/03/ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 17:30:02 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[eliminate]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[ngmoco]]></category> <category><![CDATA[shooter]]></category> <category><![CDATA[SIM]]></category> <category><![CDATA[touch pets dogs]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35126</guid>
		<description><![CDATA[Ngmoco has been talking up its new offerings for a while now, including the visually stunning first-person shooter Eliminate, and the virtual pet Touch Pets series of apps. Both of these are now available, free of charge, on the App Store, as of yesterday.
Even though the apps are indeed free to download and install on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35126&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35158" title="dog-touch" src="http://gigapple.files.wordpress.com/2009/11/dog-touch.png?w=134&#038;h=201" alt="dog-touch" width="134" height="201" />Ngmoco has been talking up its new offerings for a while now, including the visually stunning first-person shooter Eliminate, and the virtual pet Touch Pets series of apps. Both of these are now available, free of charge, on the App Store, as of yesterday.</p>
<p>Even though the apps are indeed free to download and install on your device, it should be noted that both of these apps represent the latest attempts to capitalize on Apple&#8217;s in-app purchasing system, in perhaps some of the most diabolical ways yet. ngmoco has recently used in-app purchasing to sell level packs for Rolando 2, which can now be downloaded for free with Chapter 1 included. <span id="more-35126"></span></p>
<h3>Eliminate (Free, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=293559501" target="_self">iTunes Link</a>)</h3>
<p>Space marines, jumping, shooting, glowy surrounding, what more could you ask for? Eliminate is the first fully functional, original IP (not that we&#8217;re saying it isn&#8217;t derivative, mind you) first-person shooters to hit the iPhone platform, and it&#8217;s been highly anticipated as a result. It features global matchmaking for multiplayer combat over both 3G and Wi-Fi networks. Sorry, no EDGE, but it probably couldn&#8217;t handle the action anyway.</p>
<p><img class="aligncenter size-full wp-image-35161 styled" title="eliminate" src="http://gigapple.files.wordpress.com/2009/11/eliminate.jpg?w=480&#038;h=320" alt="eliminate" width="480" height="320" />There&#8217;s also Plus+ network integration so you can track your stats and invite your friends and contacts to go toe-to-toe in deathmatches, and compare stats on the leader board. And the game includes a leveling and credit for weapon and armor upgrades and customization. Sounds pretty good, right? Now the bad news.</p>
<p>Eliminate is free to play, but it definitely gives you an advantage to pay. As the cleverly designed opening sequence relates, you are equipped with a set amount of energy in Eliminate, and when said energy runs out, you no longer earn credits for kills. Energy refills over time, or you can simply buy more using the in-app purchasing system. Credits allow you to upgrade weapons and armor.</p>
<p>You start with 30 power cells of energy. Based on my trials, that will probably last you about 10 to 15 minutes of play, if that, though I&#8217;m not sure of the actual conversion rate. Once you expend any points, a countdown clock starts until you charge again. The clock lasts around 240 minutes, so you are recharged every four hours, basically. You can buy additional power cells in blocks of 20, 280, and 975 for 99 cents, $9.99 and $29.99 respectively if you&#8217;re not the patient type.</p>
<p>The game is fun, and works surprisingly well given the touch controls you&#8217;re stuck with on an iPhone or iPod touch, and you can practice against bots or play without earning credits for free any time you want. All of which means that ngmoco is being pretty fair with its use of in-app purchasing this time around. Basically, you pay to progress, but the game is still enjoyable by all without that aspect. It&#8217;s a nice blend, and one that I predict will be hugely successful once Eliminate hits wide release.</p>
<h3>Touch Pets Dogs (Free, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=334475268&amp;mt=8" target="_self">iTunes Link</a>)</h3>
<p>I admit to once having owned a tamagotchi. Or if not owned, at least permanently on loan from my sister. The problem, of course, was that they always proved more of a nuisance than anything else. All of the demands of a real pet, and none of the benefits, like companionship or snuggle-ability.</p>
<p><img class="aligncenter size-full wp-image-35163 styled" title="touch pets dogs" src="http://gigapple.files.wordpress.com/2009/11/touch-pets-dogs.jpg?w=480&#038;h=320" alt="touch pets dogs" width="480" height="320" />Touch Pets Dogs follows in the footsteps of Nintendogs and other pet simulators before it. You pick out a puppy, name it, and then begin taking care of, playing with, and training it. It has a Sims-like interface for checking on your dog&#8217;s skills and happiness level, and even their Job status, which is a unique feature introduced by the ngmoco sim. You can train your dog to follow a career path, which makes it even more like The Sims.</p>
<p>There&#8217;s actually a lot to do in Touch Pet Dogs, and you gain levels as a dog owner in different areas, just like your dog can gain skills and job levels. It&#8217;s much richer than any other pet sim I&#8217;ve played, and it managed to keep my interest for more than one play-through, which is a record I think.</p>
<p>The in-app purchasing component to Touch Pets is fairly devious, though. You have to pay for food, which seems extremely cruel, since it&#8217;s such a basic necessity for your dog&#8217;s well-being. Luckily, your food automatically refills to a maximum of two bowls, and does so relatively quickly, so you can still play without having to cough up micropayments, but it will be harder to keep your dog hale and hearty. You can also buy more Puppy Bucks by converting food that you buy via iTunes.</p>
<h3>The Future of iPhone Gaming?</h3>
<p>Both of these new games from ngmoco show different types of attempts at capitalizing on the iPhone&#8217;s in-app purchasing system. It&#8217;s a thorny issue to navigate, since on the one hand, you could stand to make a lot more money than by selling apps in a more traditional manner, but on the other, you could inspire the rancor of your customers if you appear to be using the system unfairly. In my opinion, ngmoco&#8217;s done a good job of treading that thin line thus far, and it looks like they&#8217;re committed to making changes to make sure they strike the right balance.</p>
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		<title>Rumor Has It: China Ontrade Reveals iPhone 4 Part</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/UyEdiXQK74I/</link>
		<comments>http://theappleblog.com/2009/11/03/rumor-has-it-china-ontrade-reveals-iphone-4-part/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 16:45:41 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[4g]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[next generation]]></category> <category><![CDATA[part]]></category> <category><![CDATA[rumor]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35215</guid>
		<description><![CDATA[China Ontrade, a wholesale parts distributor that ships pre-production parts from upcoming devices, has just posted a part it calls the &#8220;Apple iPhone 4 Generation Midboard.&#8221; While not particularly pretty to look at, or indicative of any exciting, new features for the upcoming model, the part is tantalizing because it represents the first piece of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35215&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35230" title="iphone-midboard-apple-generation-4" src="http://gigapple.files.wordpress.com/2009/11/iphone-midboard-apple-generation-4.jpg?w=175&#038;h=175" alt="iphone-midboard-apple-generation-4" width="175" height="175" />China Ontrade, a wholesale parts distributor that ships pre-production parts from upcoming devices, has just posted a part it calls the &#8220;<a href="http://www.chinaontrade.com/apple-iphone-4-generation-midboard-p-369.html" target="_self">Apple iPhone 4 Generation Midboard</a>.&#8221; While not particularly pretty to look at, or indicative of any exciting, new features for the upcoming model, the part is tantalizing because it represents the first piece of leaked, hard info potentially linked to the next-gen iPhone.</p>
<p>It&#8217;s even more exciting because China Ontrade has a history of being accurate with its early leaks. As <a href="http://gizmodo.com/5395679/this-is-a-next+generation-iphone-4-part-china-ontrade-claims" target="_self">Gizmodo points out</a>, the site began selling spare LCDs and other parts for the 3GS a month before its official release, and the parts turned out to be accurate when the iPhone received its customary teardown examination following its launch in June of 2009. <span id="more-35215"></span></p>
<p>But that was a difference of one month, not eight months, as would be the case with this new part if Apple sticks to its standard June release schedule for new iPhone models. To have production parts ready eight months before launch is just bad business, since it costs money to store them all. It could be a part from a pre-production testing model, but it doesn&#8217;t make sense that the factory would be building them in large enough quantities that they&#8217;d have lots of spares to sell through China Ontrade.</p>
<p>Gizmodo suggests an interesting alternate theory: What if a new iPhone is only around a month away? It seems far-fetched, but there is some solid reason to suspect it might be possible. First, the 3GS, while successful, represented only an incremental update. A true successor coming around half a year after its launch wouldn&#8217;t be out of line with the product life cycle of some of Apple&#8217;s other hardware.</p>
<p>Second, Android is gaining ground and becoming more popular with network operators, due largely to Google&#8217;s <a href="http://abovethecrowd.com/2009/10/29/google-redefines-disruption-the-%E2%80%9Cless-than-free%E2%80%9D-business-model/" target="_self">less-than-free model</a> for licensing its OS and applications. Further product line differentiation, and the availability of three distinct models of iPhone simultaneously, could help Apple block Google&#8217;s progress.</p>
<p>For now, I remain skeptical, but China Ontrade has promised to offer more parts for the upcoming fourth-generation iPhone for sale on its site in the near future, and shots of the device itself, too. The site also recently <a href="http://www.chinaontrade.com/apple-itablet-iphone-4-generation-sim-tray-p-359.html" target="_self">posted a part</a> it claims is from Apple&#8217;s upcoming tablet, too, so it&#8217;s entirely possible that following that and the 3GS part reveal last summer, it experienced a heady spike in traffic and orders, and has thus learned, through positive reinforcement, that making claims about having hands-on access to parts from upcoming Apple devices is good for business.</p>
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		<title>Is Backup on Apple’s Back Burner or Simply Abandoned?</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/Doe-mFh-B68/</link>
		<comments>http://theappleblog.com/2009/11/03/is-backup-on-apples-back-burner-or-simply-abandoned/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 16:00:03 +0000</pubDate>
		<dc:creator>Dave Greenbaum</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Reader Feedback]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[backup]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35204</guid>
		<description><![CDATA[
When Leopard was introduced, backing up became an automatic and effortless operation.  Set it and forget it.  Unfortunately, Time Machine backups are not off-site and don&#8217;t protect you against an on-site disaster.  When I previously covered some online off-site backup solutions, Apple&#8217;s backup utility was not one of them.
Apple Backup is still [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35204&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-35218" title="apple_backup" src="http://gigapple.files.wordpress.com/2009/11/apple_backup.png?w=139&#038;h=136" alt="apple_backup" width="139" height="136" /></p>
<p class="excerpt">When Leopard was introduced, backing up became an automatic and effortless operation.  Set it and forget it.  Unfortunately, Time Machine backups are not off-site and don&#8217;t protect you against an on-site disaster.  When I previously covered some <a href="http://theappleblog.com/2009/07/16/mozy-vs-carbonite-mac-backup-smackdown/">online off-site backup solutions</a>, Apple&#8217;s backup utility was not one of them.</p>
<p>Apple Backup is still a nifty way to back up critical files to your MobileMe account, or any hard drive you can mount, and I personally use it every day to back up my most critical files.  I have tons of space on my MobileMe account, so I might as well use it.  Best of all, it&#8217;s a free program with a MobileMe subscription.</p>
<p>However, in the move from .Mac to MobileMe and from Leopard to Snow Leopard, the development of this utility has seemingly stopped.  The latest version is <a href="http://www.apple.com/downloads/macosx/apple/application_updates/backup312.html">3.1.2</a>, and it was released on Oct. 27, 2007 &#8212; over two years ago.  The branding of the program still states it does backups to your &#8220;.Mac&#8221; account and doesn&#8217;t mention MobileMe.  I find it a complete resource hog while running in the background.  Obviously, it&#8217;s not optimized for 64-bit processors.  Humorously, it still has Quickpick options in the interface to automatically back up Internet Explorer data.  Internet Explorer hasn&#8217;t been released for the Mac in over half a decade. If that doesn&#8217;t convince you Apple Backup needs updating, then I&#8217;m not sure what will. <span id="more-35204"></span></p>
<p>Apple, it&#8217;s time to update Backup, and here&#8217;s what I want on the feature list.</p>
<p>First, make it fit into the current Apple product line.  Change the references to .Mac, and optimize it for Snow Leopard.  Additionally, allow me to schedule backups directly from iCal.</p>
<p>Next, give me Quickpicks for programs currently in use by typical Apple users.  Remove the backup options for Internet Explorer and add programs such as Firefox and Quickbooks.  While you are tweaking the code, make it easy for users to back up their Preferences directory. Sure, it&#8217;s not that hard to do it manually, but the average Apple user doesn&#8217;t realize how critical preferences are.</p>
<p>If you really want to knock my socks off, include encryption options like you did with the latest iPhones. I hate not having encrypted backups.  Speaking of iPhones, how about a Quickpick to allow the automatic off-site backup of our existing iPhone backups?</p>
<p>Apple&#8217;s Backup application used to be a great added value for .Mac/MobileMe users and a convenient way for all Mac users to do backups. It has grown very long in the tooth and needs to be made relevant again. Apple, you have your marching orders, so get to work!  Readers, don&#8217;t forget to add feature request in the comments below.</p>
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		<title>Orange UK Unlimited Plan for iPhone Seems to Prohibit Almost Everything</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/UlwuzOWQGSE/</link>
		<comments>http://theappleblog.com/2009/11/03/orange-uk-unlimited-plan-for-iphone-seems-to-prohibit-almost-everything/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 15:31:06 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[3g]]></category> <category><![CDATA[cap]]></category> <category><![CDATA[data]]></category> <category><![CDATA[fair use]]></category> <category><![CDATA[network]]></category> <category><![CDATA[o2]]></category> <category><![CDATA[orange]]></category> <category><![CDATA[u.k.]]></category> <category><![CDATA[unlimited]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35205</guid>
		<description><![CDATA[
The BBC noticed something a little off when it investigated the new pricing structure and terms of use for the iPhone deals Orange is about to begin offering on Nov. 10. First, it turns out that far from sparking a price war, Orange has basically adopted the same deal that O2 currently offers, with some [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35205&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-medium wp-image-33212" title="orange-logo" src="http://gigapple.files.wordpress.com/2009/09/orange-logo.jpg?w=183&#038;h=184" alt="orange-logo" width="183" height="184" /></p>
<p class="excerpt">The BBC <a href="http://www.bbc.co.uk/blogs/technology/2009/11/oranges_unlimited_iphone.html" target="_self">noticed something a little off</a> when it investigated the new pricing structure and terms of use for the iPhone deals Orange is about to begin offering on Nov. 10. First, it turns out that far from sparking a price war, Orange has basically adopted the same deal that O2 currently offers, with some minor changes meant to sway customers its way.</p>
<p>Secondly, and this is the real kicker, Orange&#8217;s &#8220;unlimited&#8221; apparently means up to a maximum of 750MB per month, if you look at the fine print. When asked to clarify, Orange stated that the cap was for its 3G network, and that another 750MB cap existed for use at the hotspots of its Wi-Fi partner BT Openzone. Finally, another clause in the Orange Terms and Conditions states that data is&#8230;</p>
<blockquote><p>Not to be used for other activities (e.g., using your handset as a modem, non-Orange Internet-based streaming services, voice or video over the internet, instant messaging, peer-to-peer file sharing, non-Orange Internet-based video). Should such use be detected notice may be given and network protection controls applied to all services which Orange does not believe constitutes mobile browsing.</p></blockquote>
<p><span id="more-35205"></span><br />
I don&#8217;t know about you, but I&#8217;m pretty certain I do almost all of those things on my iPhone over my carrier&#8217;s data connection on at least a daily basis. If true, this clause could block the use of programs like Beejive IM, Facebook, Spotify, and the BBC iPlayer.</p>
<p>By contrast, O2, when asked to clarify its fair use limits, said this:</p>
<blockquote><p>We reserve the right&#8230;to contact customers about their usage if we believe it adversely affects the service of our other customers, e.g., if a customer uses their SIM in another device for which it is not intended.</p></blockquote>
<p>So what advantage is left to Orange, then? Basically only network coverage and quality. This just goes to show that the iPhone is a cruel mistress no matter which carrier she appears on, and that the end of exclusivity might have less positive ramifications for customers than previously expected.</p>
<p>Data is the key to the iPhone&#8217;s success, as it is positioned as one of the few devices on the market that users increasingly use for Internet access first, and phone functionality second. This <a href="http://pro.gigaom.com/2009/09/mobile-broadband-pricing-for-profits/">presents a dilemma</a> (subscription required) for wireless operators, since keeping up with demand can considerably tax network quality and dependability. AT&amp;T in the U.S. is <a href="http://gigaom.com/2009/09/25/will-atts-network-hold-up-under-the-mms-strain/" target="_self">constantly under fire</a> for its 3G network stability, for example.</p>
<p>Orange later said it would be reviewing the cap following the large volume of negative emails it received regarding its use of the word &#8220;unlimited.&#8221; Hopefully, the company will also look at those ridiculous restrictions regarding data usage, since the real appeal of the iPhone for most users is the ability to do precisely those things which that clause specifically prohibits.</p>
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		<title>Upcoming Snow Leopard Update Disables Atom Processor Support</title>
		<link>http://feedproxy.google.com/~r/TheAppleBlog/~3/BOjRA40Q_8k/</link>
		<comments>http://theappleblog.com/2009/11/02/upcoming-snow-leopard-update-disables-atom-processor-support/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 22:00:52 +0000</pubDate>
		<dc:creator>Alfredo Padilla</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[atom]]></category> <category><![CDATA[Hackintosh]]></category> <category><![CDATA[processor]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35149</guid>
		<description><![CDATA[Users who are running a hackintoshed netbook with Intel&#8217;s Atom processor may want to be careful next time an update for Snow Leopard is pushed out. According to OS X Daily, users have found that the latest developer preview of the 10.6.2 update disables support for Atom processors. The processor is used widely in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35149&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">Users who are running a hackintoshed netbook with Intel&#8217;s Atom processor may want to be careful next time an update for Snow Leopard is pushed out. According to <a href="http://osxdaily.com/2009/10/31/hackintosh-netbook-users-take-note-snow-leopard-10-6-2-update-kills-support-for-atom-processor/">OS X Daily</a>, users have found that the latest developer preview of the 10.6.2 update disables support for Atom processors. The processor is used widely in the small and inexpensive netbook category of Windows computers, which are also widely hacked to run Apple&#8217;s OS X operating system.</p>
<p>Installing OS X on third-party hardware is nothing new. The combination of super low-cost hardware with extreme ease of installation, however, have led many to <a href="http://theappleblog.com/2009/10/08/hackintoshed-life-with-my-macbook-nano/">turn their netbooks</a> into rogue Macs. Apple has rarely been supportive of attempts to hack its hardware and software, as the long cat and mouse game of iPhone <a href="http://theappleblog.com/tag/jailbreak/">jailbreaking</a> and its lawsuit against Mac clone maker <a href="http://theappleblog.com/tag/psystar/">Psystar</a> make clear. <span id="more-35149"></span></p>
<p>This move may be more than just  general animosity towards hackers, however. Instead it may indicate Apple is preparing to compete more directly with netbooks with an upcoming <a href="http://theappleblog.com/tag/tablet/">tablet</a> device. Although rumored to be priced in the $700-$800 range, significantly higher than most netbooks, the tablet will compete in the same size space as an extremely portable computing device. Apple may not want people to have a choice between a $700 iTablet and a $300 netbook running OS X.</p>
<p>Disabling support for Atom processors would be an elegant way to nix this competition, as Apple&#8217;s tablet device is rumored to run an ARM based processor designed by engineers from Apple acquisition <a href="http://theappleblog.com/2009/04/30/apples-chip-design-dream-team-and-what-theyll-do/">P.A. Semi</a>. In the meantime OS X Daily advises anyone who has hackintoshed a netbook to stick with their current version of Snow Leopard or Leopard until a workaround is discovered.</p>
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