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	<title>Big Bear Butt Blogger</title>
	
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	<description>Feral Druids in World of Warcraft</description>
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		<title>Requesting Suggestions for Minecraft Mods!</title>
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		<comments>http://thebigbearbutt.com/2013/05/19/requesting-suggestions-for-minecraft-mods/#comments</comments>
		<pubDate>Sun, 19 May 2013 16:22:49 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Minecraft]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=6007</guid>
		<description><![CDATA[Okay, I&#8217;m finally stepping up to where the other parents are with this Minecraft thing. How embarrassing is it to be a gamer dad and have the only kid in the class who can&#8217;t play modded Minecraft games? The Cub has wanted to play various mods on Minecraft ever since he found out we had [...]]]></description>
				<content:encoded><![CDATA[<p>Okay, I&#8217;m finally stepping up to where the other parents are with this Minecraft thing.</p>
<p>How embarrassing is it to be a gamer dad and have the only kid in the class who can&#8217;t play modded Minecraft games?</p>
<p>The Cub has wanted to play various mods on Minecraft ever since he found out we had it, but the Feed The Beast system I tried for whatever reason was just crashing the game. And my computer. Fine. <em>Whatever</em>.</p>
<p>I have finally taken the time to learn how to install the Minecraft Forge API, set everything up properly and tested, and have a &#8216;mods&#8217; folder all set to drop mod zip files into to mod the game.</p>
<p>So.</p>
<p>Um, okay.</p>
<p>Given a Cub that has never run anything but the stock game, I am looking for <strong>your suggestions</strong> on what mods would be small, bite sized pieces of awesome fun for the 1.5.2 game client.</p>
<p>I know he has stated a desire for the Portal Gun mod, and apparently there is also some kind of &#8216;aether&#8217; world or something that is the opposite of the nether, that you can create a portal of light to access, and ignite/activate the portal with gold and wool or something. Um, what?</p>
<p>I know many of you are experienced hands at Modding Minecraft, and I hope you can guide me to which mods would be fun ones for him to start with.</p>
<p>Nothing says &#8216;you&#8217;re old&#8217; quite like getting your game modification lessons from someone whose voice just changed. I learned how to get the game set up and tested by this outstanding Youtube video, which I strongly recommend if you&#8217;ve been as slow as I was to get started with mods;</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/i4EtOqwZkec?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>A Blast From The Past</title>
		<link>http://feedproxy.google.com/~r/thebigbearbutt/CCUU/~3/7t6mZZXY-wU/</link>
		<comments>http://thebigbearbutt.com/2013/05/17/a-blast-from-the-past/#comments</comments>
		<pubDate>Sat, 18 May 2013 00:46:30 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Recap]]></category>
		<category><![CDATA[Storytime]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=6000</guid>
		<description><![CDATA[It&#8217;s funny, the way things work. A long, long time ago, Matticus the wise and powerful interviewed me as part of his series on getting to know other WoW bloggers better. I was very flattered, and as long winded as you&#8217;ve come to expect, and what it turned into was my first storytime. One of [...]]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s funny, the way things work.</p>
<p>A long, long time ago, <a href="http://www.worldofmatticus.com/" target="_blank">Matticus the wise and powerfu</a>l<a href="http://www.worldofmatticus.com/20-questions-with-big-bear-butt/" target="_blank"> interviewed me</a> as part of his series on getting to know other WoW bloggers better.</p>
<p>I was very flattered, and as long winded as you&#8217;ve come to expect, and what it turned into was my first storytime. One of his questions I just ran with and ran my mouth off with, and I had enough fun sharing that story that I decided to continue doing that off and on over the years.</p>
<p>These storytimes are pretty much a fire and forget missile. I send one off, and it&#8217;s in the past. I don&#8217;t think about them much anymore. I was there when it happened the first time, I was there when I wrote about it as a nostalgic tour, no sense going back to, like, read it, y&#8217;know?</p>
<p>All this to explain why I was surprised when Ganluin sent me an email to tell me the link I had on my blog to the interview over at World of Matticus was broken, and to <a href="http://www.worldofmatticus.com/20-questions-with-big-bear-butt/" target="_blank">give me the correct link</a>.</p>
<p>My first thought was, &#8220;Matt still has that up there? Wow, I guess stuff on the internet really does linger on like the scent of a bad cheese.&#8221;</p>
<p>My second thought was, &#8220;Crap, I didn&#8217;t know anyone ever read those things anymore. That&#8217;s ancient history. Maybe I should, like, go back and spell check my shit.&#8221;</p>
<p>I fixed the link, but in following the link over to make sure it worked, I took the time to read the interview through.</p>
<p>I&#8217;m going to repost the story part down below, just to save it on my own site for posterity. I&#8217;m amazed it never occurred to me that I might like a copy of that someday. I&#8217;ve always thought of Matticus as living and blogging forever. He is an icon. An immortal, a living legend, the bringer of priestly fire. What if he were to fall? What if he got abducted by rabid wombats tomorrow? Wombats that needed the best healer in creation for a secret wombat mission?</p>
<p>What if, over the course of his quest, Matticus was overcome with mad wombat lust and chose to make his life among them, his new wom-batty people, and never returned?</p>
<p>What would become of his site then? <strong><em>What of my interview?</em></strong></p>
<p>Anyway.</p>
<p>Reading through the interview, I realized on top of wanting a copy of the story, I had left out some key visuals that would have helped the picture I was painting.</p>
<p>I&#8217;m going to kill two Mogu with one swipe here, post the story bit from the interview, and include a few pictures afterwards that ought to make a key bit of the story a lot clearer.</p>
<blockquote><p>From the interview with Matticus, my first storytime;</p>
<p><strong>Your blog states that you served in the US Marines. You willing to share any good/humorous stories during your time there?</strong></p>
<p>I assume that the statute of limitations still covers… yeah, okay, so those are out. Hold on, let me think. What can I say that wouldn’t incur legal fines or liability?</p>
<p>Right, okay.</p>
<p>I’ll be nice and limit myself to a Marine story, and not include the subcategories of drinking, practical jokes, drinking, crazy physical stunts… oh, wait, that reminds me. Okay, I’ve got one. And I don’t think I can be arrested for anything in it.</p>
<p>So, I’m in the barracks with some friends, in the desert of Twenty-Nine Palms, California. And there are a bunch of us, and we’re bored, and it’s Saturday morning.</p>
<p>One of the guys has a car, which when you’re all PFCs or Lance Corporals, is a BIG thing. So someone suggests we get a shitload of alcohol, bundle some camping crap into the car, and head for Yucca Valley National Monument for some serious drinking and barbequeing, maybe stay over for the night.</p>
<p>Now, at the time I was the ringleader of our little clan, the resident Game Master of our gaming group. (Hell yes, Marines play role playing games. Best groups I’ve ever had in my entire life were with Jarheads. Intelligent men and women, tactically proficient and possessed of wondrous imaginations and low and evil cunning. God, I miss gaming in the service. Oh heck, where the hell was I? Oh, right.)</p>
<p>Right, I was the ringleader. And I usually organized games on the weekend, followed by everyone drinking, listening to Dr. Demento, and then having a steak and lobster tail barbeque in the beer garden outside. Beer garden? Don’t ask.</p>
<p>So I get us all organized, sort out who is going to bring what, then we hit the package store (where you buy your alcohol on base) and off we go out into the High Desert.</p>
<p>And we drive for miles, and miles, and miles. When we finally approach a likely looking campsite near some particularly fine rock formations, we are waaaaay out there.</p>
<p>As the car rolls up to where we’re gonna park, the engine makes some knocking noises… and then with a loud bang! we watch the hood of the car lift up with the force of a massive blow. The car stops. And I mean, right then and there.</p>
<p>So, we look at each other in the back seat, and then we look at the owner of the car. With a deadpan emotionless tone of voice, I say, “Engine threw a rod, Mark.”</p>
<p>He says, equally emotionlessly, “Yep. Looks that way.”</p>
<p>I say, “It’s a hell of a long walk back to the main road, man.”</p>
<p>He says, “Yep.”</p>
<p>I tell him, “Better carry a case with you when you go. And carry a bag. No littering in Yucca.”</p>
<p>He says, “Yep. Damn it.”</p>
<p>So off he went, with a case of wine coolers, to go flag down a ranger. Which he did, eventually.</p>
<p>In the meantime, heck, we had food, alcohol, and lots of free time. This was years before cell phones, so nobody had any way of getting the word out but by walking. Fortunately, it was Saturday, so we had two days to figure out how to get back to base before we’d be missing a movement, namely Monday morning formation. No worries.</p>
<p>Well, at the time I fancied myself a fair free rock climber. I went out fairly often, and enjoyed taking a camera with me to take shots from “How the hell did you get there” angles. I didn’t have any gear with me, but some of the rocks out there were pretty easy grades for a novice. I left the other guys to their drinking, and headed into the rocks.</p>
<p>So I went on in a little valley twixt the steep walls of rock, picked an approach, and started climbing. And the rock out there is nice, there are frequent and easy to reach handholds, indentations, fissures, you name it. I was just climbing to have fun, stretch out a bit. I was wearing jeans, combat boots, and no shirt, because I thought I was quite studdly, and I wanted to get some Sun for a tan.</p>
<p>I am sliding around a steep grade, feet inching sideways on a narrow crack as I work my way over to where I can see the way up is going to be easier. I’m a long way up, but it’s cool. I am pressed flat against the rock, arms spread wide and hands out, kissing the rock good and close, just kinda inching my way sideways.</p>
<p>As I go across this flat steep face, the rock is pretty gritty, and it’s suddenly smooth. It’s like sandstone, with a very fine grade of loose grit on the surface. And I start to slide down.<br />
I force my body closer against the rock, I’m desperate for the rock to love me long time. I mean, I am seriously bear hugging this rock in a way that should require a marriage license and a hotel room.</p>
<p>And as I slowly slide down, I can feel a tugging on my pants as my belt is scraping along the rock. And then, suddenly, hella pain. Somehow, I make myself stop dead, possibly through heretofore unknown psychic powers, I don’t know.</p>
<p>What happened is, the belt buckle post grabbed on the rock, and my belt worked itself free, and the buckle, looped through the belt, came out of the sheath, but was still caught in the belt, all tangled up.</p>
<p>Oh, did I forget to mention that I was an amateur real-life leatherworker, and I’d hand-stitched my woven belt? And I’d used a belt-buckle palm dagger (what is known as a push knife) as the buckle with a sewn in sheath? Sorry, that must have slipped my mind.</p>
<p>Yeah, so the belt buckle came undone, grabbed on the rock, twisted on the leather looped through it, and pointed itself up… into my stomach. Braced agasint the rock.</p>
<p>And I was slowly sliding DOWN the rock face.</p>
<p>Yep, paints a pretty picture, doesn’t it?</p>
<p>So, let’s recap, shall we? I’m way up a rock face, I’ve got a dagger sticking into my stomach, I’m wearing no shirt, and I’m starting to slide down. And as I slide, the dagger is digging deeper.</p>
<p>Now, I calmly access the situation. I am not panicking, but I am 100% aware that I am the stupidest person on the face of the planet, and I’m about to die, die by being stuck with the dagger I myself spent hours crafting into a belt, and the worst part is I have 6 Fosters Oil Cans at the camp that I’ll never get to drink.</p>
<p>Such are the thoughts of a single Marine. Just so you know.</p>
<p>Obviously, I didn’t die. Sorry to break the suspense, but I thought I should mention that, just in case you were getting worried.</p>
<p>Instead, I kept on hugging the rock face fiercely. I slowed my rate of descent, kind of hoisted myself by the skin of my forearms straight UP and then inched the rest of the way onwards to my destination, since I had traveled a hard way up, and then eased my way back down to the bottom of the gulley.</p>
<p>When my feet touched down on soft desert sand at the foot of the rock, I gently pulled the dagger from my stomach, I unthreaded my belt from my pants, and then I threw the entire damn thing with all of my might as deep into the rocks as I could possibly get it.</p>
<p>I assessed my injuries. I had a nicely bleeding, seeping really, hole in my stomach, and the skin on my inner arms, from my wrists to my elbows, was gone. Sinmply gone. my inner forearms were raw exposed meat from being abraded against the rock to stop my slide.</p>
<p>So.</p>
<p>I walked calmly back to camp, and I’ll be perfectly honest here… I derived a certain sense of satisfaction, knowing that my reputation as a bad ass was going to be ramped up a few notches by walking out of the desert covered in blood. Kind of a consolation prize for being a galactically stupid moron.</p>
<p>I proceeded to borrow a buddies’ shirt to wrap up my arms and stomach, after pouring beer all over my arms to try and wash away sand. I’m intentionally trying not to think about how bad that hurt.<br />
I kicked back, had a steak grilled over an open fire, and drank Fosters for the next 8 hours or so, until Mark came back in a park ranger truck, and we carried our happy butts back out of the desert, and I made my way to the base sick bay.</p>
<p>And as I walked into sick bay on that Saturday night, contemplating how to possibly spin what happened so I wouldn’t look like such an incredible dumbass on the inevitable after action report… some corpsmen rushed a guy past me into sick bay on a gurney. And the guy’s mouth was covered in dried blood.</p>
<p>It looked like the guy took a punch in the mouth, but the corpsmen seemed VERY anxious to work on him, so naturally I asked at the counter what was up with him.</p>
<p>Turns out he’d been drinking with his buddies in the desert (surprise), saw a rattlesnake, and decided to show what a badass he was by biting the head of the snake off.</p>
<p>Except the snake chomped his tongue GOOD. And even though he succeeded in biting the snakes’ head off, the fangs wouldn’t release.</p>
<p>I stopped worrying about the reception my story was going to get. Apparently, on a base full of Marines in the desert on a Saturday night, my story wasn’t even gonna make the top three.</p></blockquote>
<p><strong>All right, so that is the story.</strong></p>
<p>There was one key thing about that story that bothered me at the time, and when I re-read it, it STILL bothers me.</p>
<p><em>I</em> know what the hell I was talking about with the knife belt buckle thing, and maybe a few other people who read the blog know what they are, but this falls under the category of exotic or obscure weaponry.</p>
<p>I know from some of the conversations I&#8217;ve had with many of you that I am not alone in having spent a large portion of my early years mastering exotic weapons. It&#8217;s too late for us.</p>
<p>If you are still in your youth, and you are about to embark on a year-long journey of tomahawk practice, this is a protip for you; not once in my entire life have I ever found it useful to be an expert with a blowgun, throwing knives, shuriken, tonfa, tomahawks or  butterfly knives. Not once&#8230; okay, well, yes. Once. The blowgun. I think I even told that story somewhere, the blowgun mouse hunter. Fine, but that was a fluke, and a professional exterminator would have been a better idea anyway, so it shouldn&#8217;t count.</p>
<p>The point is, if you are still young and eagerly practicing your throwing knife or blowgun skills for hours on end&#8230; that&#8217;s cool, and it&#8217;s fun for a hobby, but don&#8217;t neglect marketable skills.  The market for exotic weapons experts is on the down swing, unless a new season of Top Shot starts up.</p>
<p>Anyway, <em>AGAIN</em>.</p>
<p>In the story, I describe the leather belt I had woven, damn that thing was a piece of work. I spent hours weaving the leather and stitching it so it looked like it was grown that way. The belt buckle part was cute but stupid, and falls under the category of &#8220;I collect and play with dangerous things, maybe they&#8217;ll rub off and make me more dangerous, hur hur.&#8221;</p>
<p>I have not only found pictures of the exact kind of belt buckle push dagger I talked about, <a href="http://www.themartialist.com/pecom/bowen.htm" target="_blank">but also an example of it both in and out of a belt</a>.</p>
<p>Taken from The Martialist, here are pictures of a belt buckle push dagger and belt almost identical to the one I had used in 1982.</p>
<p style="text-align: center;"><a href="http://www.themartialist.com/pecom/bowen.htm"><img class="aligncenter size-full wp-image-6001" alt="BowenbeltknifefromMartialist1" src="http://thebigbearbutt.com/wordpress/wp-content/uploads/2013/05/BowenbeltknifefromMartialist1.jpg" width="400" height="300" /></a></p>
<p>&nbsp;</p>
<p style="text-align: center;"><a href="http://www.themartialist.com/pecom/bowen.htm"><img class="aligncenter size-full wp-image-6002" alt="BowenbeltknifefromMartialist2" src="http://thebigbearbutt.com/wordpress/wp-content/uploads/2013/05/BowenbeltknifefromMartialist2.jpg" width="400" height="300" /></a></p>
<p style="text-align: center;"><a href="http://www.themartialist.com/pecom/bowen.htm"><img class="aligncenter size-full wp-image-6003" alt="BowenbeltknifefromMartialist3" src="http://thebigbearbutt.com/wordpress/wp-content/uploads/2013/05/BowenbeltknifefromMartialist3.jpg" width="400" height="300" /></a></p>
<p style="text-align: center;"><a href="http://www.themartialist.com/pecom/bowen.htm"><img class="aligncenter size-full wp-image-6004" alt="BowenbeltknifefromMartialist4" src="http://thebigbearbutt.com/wordpress/wp-content/uploads/2013/05/BowenbeltknifefromMartialist4.jpg" width="400" height="290" /></a></p>
<p style="text-align: center;"><a href="http://www.themartialist.com/pecom/bowen.htm"><img class="aligncenter size-full wp-image-6005" alt="BowenbeltknifefromMartialist5" src="http://thebigbearbutt.com/wordpress/wp-content/uploads/2013/05/BowenbeltknifefromMartialist5.jpg" width="400" height="407" /></a></p>
<p>&nbsp;</p>
<p>If you look at <a href="http://www.themartialist.com/pecom/bowen.htm" target="_blank">these pictures from the excellent article at The Martialist</a>, you should immediately see what I tried to describe. There is a steel post that sticks out of the knife body, goes through a hole in the leather belt, and continues to stick out far enough to fit through the tongue of the belt, holding it in place.</p>
<p>This clearly makes a belt buckle push knife one of the stupidest emergency weapons on the planet, since in order to get it into battle, <em>you have to unbuckle your belt</em>.</p>
<p>&#8220;Hold on, I&#8217;m gonna kick your ass just as soon as I take off my pants!&#8221; Impressive battle cry <em>heard nowhere at all ever</em>.</p>
<p>What happened to me was that the metal stud sticking out of the knife caught on the stone, and all of my body weight was on that one point, pulling my belt up towards my stomach as I slid down. The leather stretched around the stud, until I slid off the stud, causing the tongue to slide partly out of the belt, loosening the belt, and giving the knife enough slack to come completely out of the sheath, and then, still caught on that DAMN STEEL POST, twist around and get the knife point up, tangled int he belt which was still looped through and around my waist.</p>
<p>When I wrote it the first time, I knew what happened but I couldn&#8217;t think of a good way to describe it. I did my best, but i hope now with the inclusion of these pictures you can see for yourself what a galactically incompetent moron it took to almost get killed by my own pants.</p>
<p>I almost got killed by my own pants!</p>
<p>Still just amazes the hell out of me, and I&#8217;m the one that freaking did it!</p>
<p>I&#8217;m glad it happened. It&#8217;s moments like that, that are well and truly lived. I&#8217;ll never forget that moment in my life, everything that led up to it, the whole thing. What I ate that week, what I was doing on base, so much is gone and might as well have never been, but that moment, hell that entire weekend will live in my memory for the rest of my life, and that makes it part of the only life that matters, the part that I can remember and experience again, if only secondhand.</p>
<p>Please, if you take anything away from this story, anything at all, it&#8217;s to get your ass out of your house, get out there and do something, anything that is out of the ordinary, because the ordinary fades into nothingness, but the special, the unique, the crazy or weird will remain with you forever.</p>
<p>Provided you live through it, of course.</p>
<img src="http://feeds.feedburner.com/~r/thebigbearbutt/CCUU/~4/7t6mZZXY-wU" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Second Thoughts on Scaling</title>
		<link>http://feedproxy.google.com/~r/thebigbearbutt/CCUU/~3/GsVedBvDqlI/</link>
		<comments>http://thebigbearbutt.com/2013/05/16/second-thoughts-on-scaling/#comments</comments>
		<pubDate>Thu, 16 May 2013 16:29:14 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Soapbox]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5995</guid>
		<description><![CDATA[Following on the heels of yesterdays post, Blizzard can implement scaling but would we want to play that way? The World of Warcraft game could be boiled down into one concept; bigger means better. The goal of the game is to reach higher numbers. Higher character levels, higher stats, higher item levels, more gold, topping [...]]]></description>
				<content:encoded><![CDATA[<p>Following on the heels of yesterdays post, Blizzard can implement scaling but would we want to play that way?</p>
<p>The World of Warcraft game could be boiled down into one concept; bigger means better.</p>
<p>The goal of the game is to reach higher numbers. Higher character levels, higher stats, higher item levels, more gold, topping meters, and on and on. For a game with no end, the numbers are the way we keep score.</p>
<p>I&#8217;m not saying that is the way we have to play it. I&#8217;m saying that is the way we have ended up playing it. Roleplaying our characters and pet battling and other pursuits are perfectly viable and fun means of playing the game, but that stuff is our attempt to turn a level grind into a sandbox. It works, but it&#8217;s certainly not the message we get from the game. Level your character, equip upgraded gear, go look for more levels and better gear. Rinse and repeat.</p>
<p>Content in the game is set to a fixed difficulty level. If it&#8217;s the hardest content, it has the best gear rewards for developing the skill and coordination to beat it. By beating it, you get more powerful gear than can be found anywhere else, which enables you to attempt ever more powerful challenges. At some point, what you&#8217;re doing is relegated to old stuff, new content and ever better gear comes out, and the people who couldn&#8217;t kill it when it was current can get gear through other means to let them go back and give it another try.</p>
<p>Having problems in Mogushan Vaults normal? Go get yourself some iLevel 522 Valor Gear and come back to roflstomp it later.</p>
<p>The entire system is designed to reward you for improving your skill and coordination as a team by giving you the highest level of gear, and then making that gear necessary to take on the next leading edge content.</p>
<p>Blizzard has included other content meant to give non-progression raiders a strong challenge in the past. Like the timed bear mount runs in Zul&#8217;aman, the new Challenge modes in Pandaria. Um, maybe other stuff I&#8217;m spacing on?</p>
<p>They&#8217;ve tried, and it&#8217;s been well received. People like their bear mounts.</p>
<p>The name of the game, though, is progression, even in our character power. Starting off low, improving over time, and feeling that difference as your gear gets better.</p>
<p>Personally, I like the way our characters become more powerful in comparison to older content. If you played through content at it&#8217;s most challenging, then coming back years later brings both nostalgia for the good times and a renewed sense of being a badass now. In a game with no &#8216;I win&#8217; ending, it is important to be able to feel badass after getting your lunch money stolen all day by Lei Shen.</p>
<p>With the majority of the game designed around coming back to a challenge after your gear improves, would there really be interest in playing scaling content?</p>
<p>Yes, I know it&#8217;s goofy to make up a system yesterday that doesn&#8217;t exist, and then spend time today asking if anyone would play it. I&#8217;m just getting in on the ground floor! First I suggest the system, and then I tell you why it would never work. Okay, I&#8217;m kidding. But seriously, if Blizzard did that, think of the time savings by cutting out the QQ middleman!</p>
<p>I&#8217;m interested in this idea, though. Scaling of content exists in other games. Guild Wars 2, Dungeons and Dragons Online, Neverwinter, etc. It&#8217;s out there, this is not a dream or an imaginary tale, it&#8217;s really real.</p>
<p>If the game you play is founded on the concept of improving your gear to become more powerful, then how does it feel to play scaling content that makes your gear irrelevant? The challenge will always be the same, the only way to improve is to practice and improve your own gameplay.</p>
<p>How does it feel? If your gear doesn&#8217;t matter in scaling content, doesn&#8217;t that mean your gear doesn&#8217;t matter? Without gear to improve your power, what is the shiny dangled in front of you as a reward?</p>
<p>For better or worse, powerful gear is the lure used to get most of us playing the next content to come out in World of Warcraft.</p>
<p>Whether you run a raid to get a drop, or you run content that can&#8217;t drop anything that would be an upgrade for you because you can earn points to spend on stuff that IS an upgrade, it&#8217;s still doing stuff to get better gear.</p>
<p>Achievements and vanity items like pets and mounts help to give us other goals to pursue, but for the most part it&#8217;s more powerful gear. Not everyone runs stuff for pets or mounts, but everyone I know in the game wants gear upgrades, and plays some form of content they don&#8217;t particularly like once in a while to get some.</p>
<p>I don&#8217;t know. I&#8217;m very curious about this whole thing.</p>
<p>What I would like that does not currently exist are twofold.</p>
<p>I would like an expanded selection of content to run while leveling, content that was reachable by the LFD tool.</p>
<p>I would also like a way for players new to World of Warcraft to be able to experience ALL of the content that has been released over the last eight years through a simple to find interface like the LFR/LFD tool.</p>
<p>For a person brand new to World of Warcraft, the game is easy to get into, experience from kills and quests comes rolling in fast, and the journey from 1 to 90 doesn&#8217;t take long at all.</p>
<p>Here is my only criticism of it.</p>
<p>You can use the LFD tool to play existing dungeon as you level up, with new ones presented as you outlevel the old ones, but once you&#8217;re past that level range, the dungeon is gone forever, and the raids don&#8217;t exist at all.</p>
<p>I would like a way for new players to be able to know that the old raids exist, to see them, and to do them in groups without the only real option being facerolling them solo at level 90.</p>
<p>It is only my assumption that the best way to allow a new player to get into the old raids as a group is to scale the raids so you&#8217;re not limited to doing them within a narrow level band. The majority of active players are at or near level cap, so my thoughts turned to how to get the old raids viable for level 90s.</p>
<p>Perhaps, before I thought of scaling, I should have gone to the heart of the question;</p>
<p>What could we do to take all of the existing content, all of this awesome stuff Blizzard has spent the last eight years creating, and stick it in the face of players new and old to have fun with?</p>
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		<title>Challenges Not To Scale</title>
		<link>http://feedproxy.google.com/~r/thebigbearbutt/CCUU/~3/q9P-r9CPZgw/</link>
		<comments>http://thebigbearbutt.com/2013/05/15/challenges-not-to-scale/#comments</comments>
		<pubDate>Wed, 15 May 2013 17:03:26 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Soapbox]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5993</guid>
		<description><![CDATA[Just for fun, I&#8217;m going to ramble on about scaling this morning. Call it scaling, sliding, normalizing, whatever you&#8217;d like. What I&#8217;m going to talk about is increasing or decreasing the effective power of an opponent or a player to make a fight &#8216;fair&#8217;. The first time I ran into scaling was in City of [...]]]></description>
				<content:encoded><![CDATA[<p>Just for fun, I&#8217;m going to ramble on about scaling this morning.</p>
<p>Call it scaling, sliding, normalizing, whatever you&#8217;d like. What I&#8217;m going to talk about is increasing or decreasing the effective power of an opponent or a player to make a fight &#8216;fair&#8217;.</p>
<p>The first time I ran into scaling was in City of Heroes. They had a sidekick system that incorporated scaling. The idea was, you might be a long term customer with a powerful character, and a friend decides the game sounds fun and they want to come in and give it a try. The problem? Your friend wants to get in and start playing with you right away, but they&#8217;re level 10 and you&#8217;re 50. What to do?</p>
<p>The sidekick system in City of Heroes let you group with your low level friend, and the low level friend would have their effective power levels raised to match yours. They wouldn&#8217;t gain any new abilities, so they would have far fewer tools in their toolbox, but what they had would at least be effective, and their health and armor would let them be a viable teammate instead of a boy hostage.</p>
<p>So, that&#8217;s an example of a system where the power of the character would scale to match the content you were running.</p>
<p>Now, I&#8217;ve been puttering around in the new free-to-play MMO, Neverwinter, which is still in beta but is pretty awesome.</p>
<p>Why is it awesome?</p>
<p>Unlike almost every other free to play game I&#8217;ve tried, Neverwinter hasn&#8217;t been shoving their cash store in my face every time I turn around. Instead, I&#8217;m having fun playing the game, and the store is enticing me to buy neat stuff to enhance my play. Not, you know, stuff to buy just so I can have any kind of playtime at all.</p>
<p>Anyway.</p>
<p>In Neverwinter, there are scenarios, dungeons, instances, whatever you&#8217;d like to call them. There are those designed by the game company, and there are also player-created instances in what is called &#8216;The Foundry&#8217;, which are also, yes, free to play. And if you so desire, you can create your own scenarios too.</p>
<p>The interesting bit here is that the instances are not gated by level. The monsters and treasure within the instance will scale based on the level of the player that enters, so loot in chests will be level appropriate, and the opponents will also scale to match you. The difficulties come in the instance design. If someone stacks a bunch of bad guys in a small room with no place to maneuver, well, it&#8217;s going to be a hell of a challenge. The design of the instance determines the difficulty, and even how many people are needed to play in it, rather than the level of the characters or villains.</p>
<p>So, an example of a system where the character stays the same, and the content of an instance scales to provide an &#8216;appropriate&#8217; challenge.</p>
<p>Where I&#8217;m going with this is simple.</p>
<p>What would it take to add scaling for the old content in World of Warcraft?</p>
<p>I&#8217;ll talk about why I think it would be a good thing later, for now let&#8217;s just talk about what would have to be done to implement something.</p>
<p>In my opinion, the highest hurdle would be the scaling technology itself. No sense talking about it if it would cost three years of serious programmer time to get something into beta.</p>
<p>Surprise! In World of Warcraft, most of the technology needed has <em>already been implemented</em>.</p>
<p>Blizzard is using scaling in the game already, and seems to be following the &#8216;scale the player power to match the content&#8217; concept.</p>
<p>The first piece we can see comes from Heirloom items. The tech is in place to be able to scale the ilevel of gear up OR DOWN based on the level of the player.</p>
<p>You get an Heirloom, whoever you mail it to can equip it, and it will scale up or down, no problems. Right now, it scales based off of a character trigger &#8211; what is the level of the character equipping it?</p>
<p>In my opinion, it&#8217;s a short step to changing the trigger so iLevel scaling could change based on the recommended level of the dungeon or raid you were zoning into.</p>
<p>That brings us to the second piece which is already in the game, Challenge mode dungeons.</p>
<p>The Challenge mode dungeons are all level 90 dungeons that you cannot access until you&#8217;ve completed them on Heroic. They do not incorporate any <em>character level</em> scaling, but they do scale your equipped gear down to effective iLevel 463, except for the trinkets.</p>
<p>They also do other things upon entering them, such as deactivate Sha-touched gems and Tier bonuses. A complete list of what gets changed when you enter a Challenge mode 5 person dungeon can be found at <a href="http://www.wowhead.com/news=210743/challenge-mode-guide-rewards-narrated-videos-rules-and-useful-items" target="_blank">Wowhead New&#8217;s awesome guide here</a>.</p>
<p>The important bit here is that the tech is in place so that when you specifically queue for one of these scaled dungeons, and you zone in, your gear gets &#8216;normalized&#8217; to an appropriate power level for the dungeon or raid you are doing.</p>
<p>So what puzzle pieces are we missing for the tech?</p>
<p>Only one thing, really. When you zone into a dungeon or raid, if there was a mechanism in place to detect your character level, and to scale your <em>base character stats</em> down to the &#8216;intended&#8217; level of the content&#8230; well, that would cap the package, wouldn&#8217;t it?</p>
<p>With that one additional piece of tech, you could zone into, say, Ulduar 25 and as you zone in, your character base stats could be adjusted down to level 80, your gear iLevel could be scaled down to 232, your hit/expertise percentages against raid bosses would be maintained at whatever your previous level had been, and lo and behold you would now be able to do old content scaled to the appropriate &#8216;challenge&#8217;.</p>
<p>So, it&#8217;s a possibility. The tech is not that impossible to imagine.</p>
<p>Blizzard could, if they chose to, implement a new system where you could do old content through the LFD/LFR system, and when you zone in with the group your effective level and gear would be scaled to match the challenge.</p>
<p>If they chose to.</p>
<p>What is the one big reason why they might like to implement this?</p>
<p>To expand on options in the Looking for Group tool for dungeons and raids when leveling.</p>
<p>For a big bonus, to give us more options for randoms when level capped and seeking fresh possibilities for weekly Valor Points.</p>
<p>If you could queue for ANY dungeon or raid content, where you can queue for it now instead of when you finally ding 90, where you would have to use your class abilities to some extent rather than outgearing and facerolling it,  and IF you received Justice Points, Valor Points and experience points for doing it just like the current leveling dungeons&#8230; wouldn&#8217;t that expand the leveling freshness a bit?</p>
<p>Think about it. You wouldn&#8217;t just be matchmaking with people who are within the same three levels as you when trying to do Sunken Temple. You&#8217;d be queuing with anyone your level and above who&#8217;d like to get a run in, and everyone in the group regardless of level is going to have their effective power scaled down to put you all on the same playing field for that run&#8230; except for how many buttons are on your bar.</p>
<p>Why would you expect to get Justice, Valor or experience for such a run? Well, the whole point would be to make the content a reasonable &#8216;at level&#8217; challenge, and suitable for LFR/LFD queuing. It would seem reasonable to expect to get some XP from the kills, some JP for the bosses and maybe a 15 or 30 Valor Point random queuing quest reward.</p>
<p>But there is one last big hurdle to it, and the reason why this isn&#8217;t an &#8220;I think they will do this&#8221; and more of an &#8220;I wonder how they would do that&#8221;.</p>
<p>What to do about loot?</p>
<p>Right now, when you do randoms leveling up you get a loot bag on completion of the run, with some random blue quality gear of the appropriate level for the dungeon you ran. The iLevel of the gear is based on the level of the dungeon, not<em> your</em> level. It doesn&#8217;t matter much because once you level past that dungeon, you can&#8217;t queue for it anymore.</p>
<p>What if they added loot bags to the random LFR/LFD system for old raids and dungeons? Bags with a piece of loot based on your actual character level instead of the level of the dungeon or your effective character level? The gear is already there, a wide range exists from those dungeon bags. Tie the bag quality into your level when you queued rather than the level of the dungeon, and you would get a level appropriate something for doing older content.</p>
<p>But is that enough incentive to get someone going through an entire raid? Some of those would take megatime.</p>
<p>Probably not.</p>
<p>But there is something else already implemented in a similar context that could be expanded into older content in LFR/LFD.</p>
<p>Achievements, Titles, Pets, Mounts and fancy transmoggable armor sets.</p>
<p>They have already implemented this in the Challenge mode dungeons, so the model is there.</p>
<p>If there were special achievements for doing older scaled content through the Raid/Dungeon finder tool, if loot was handled the way it is in LFR right now so you&#8217;re not competing with the other players, if there were pets that could drop on bosses, mounts to earn for completing raids or achievements, gear pieces that were specially colored old Tier or Dungeon sets&#8230;</p>
<p>Yeah. I think that just might be a complete package.</p>
<p>You could even implement a class-specific easter-egg hunt.</p>
<p>If you played in Vanilla WoW, do you remember the Sunken Temple quest lines?</p>
<p>Each character class had a quest you could get in Ungoro Crater, that led you to Sunken Temple, and as a reward gave you something really useful for your class.</p>
<p>What if a quest chain were added in the game, that asked you to visit all of these places through the Scaled Content LFD and collect items from them? Gather all the items, turn them in and get something appropriate for your class.</p>
<p>It wouldn&#8217;t have to be anything big or crazy, but it would be fun to have that class quest for a tasty item or RP flair. Mages could go collect shards of energy cast off from some of the big battles, charging a special Mana Gem. Warlocks could collect Shards of teh Souls of powerful bosses they defeat along the way. Rogues could pick pocket trinkets from bosses in various locations that had&#8230; personal meaning for the person sending you out to get them back. You get the idea.</p>
<p>I&#8217;m just musing aloud here, I&#8217;m not trying to prophecy or suggest something, and I don&#8217;t believe it WILL happen&#8230; but it could happen, and it would be fun.</p>
<p>The most interesting thing about this to me, is that by using the LFD/LFR tool as the gateway to run these, it allows Blizzard to leave all of the existing content untouched. You could still zone in and solo the old runs, get the chance at the original loot lists, work on original achievements and Legendary questlines, drops for the Raiding with Leashes pets, all of it.</p>
<p>The only time you would be zoning in to old content that scaled for an appropriate challenge would be when you intentionally sought one out on the LFD/LFR tool.</p>
<p>And finally, and to me the most fascinating part of the whole thing&#8230; by scaling the players to the content, you leave in place the option for Blizzard to tweak up or down the effective iLevel of the players. If a particular dungeon or raid became a severe chokepoint, then they could tweak the effective scaling of ilevel up or down as they felt appropriate.</p>
<p>I dunno. Maybe there is some glaring flaw I&#8217;m missing, but the whole thing seems technically feasible, it would benefit the majority of players in the game right now by adding more options, you could return to having a challenge in old content without it necessarily being a brutal slog, it would not require the creation of new zones or raids or art assets, except for mounts or Tier recoloring (or new gear sets, if they felt like it), and it would continue to be relevant regardless of what future level caps may climb to become.</p>
<p>Okay.</p>
<p>So, what do you think? Does any of that make sense? Would it be fun? Is it a horrible idea? What do you think, my friends?</p>
<p>Oh, and happy Wednesday.</p>
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		<title>WoW Is Dying? What, Again?</title>
		<link>http://feedproxy.google.com/~r/thebigbearbutt/CCUU/~3/PybCDjydGOA/</link>
		<comments>http://thebigbearbutt.com/2013/05/14/wow-is-dying-what-again/#comments</comments>
		<pubDate>Tue, 14 May 2013 20:15:14 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5991</guid>
		<description><![CDATA[Are we really going to go through this again? Francis sits down and opens his browser to the homepage to catch up on the latest news from MMO Champion. &#8220;Oh my God, WoW lost 1.3 million subscribers since last quarter! I knew it, I knew it! I&#8217;m bored, Bob&#8217;s bored, this dude I hang with [...]]]></description>
				<content:encoded><![CDATA[<p>Are we really going to go through this again?</p>
<blockquote><p>Francis sits down and opens his browser to the homepage to catch up on the latest news from MMO Champion.</p>
<p>&#8220;Oh my God, WoW lost 1.3 million subscribers since last quarter! I knew it, I knew it! I&#8217;m bored, Bob&#8217;s bored, this dude I hang with in guild is bored, so WoW MUST be dying, it&#8217;s all over, this is the death spiral down the toilet bowl, I bet Blizzard won&#8217;t ever even put out a new expansion, because WoW is so dead! I knew it, I&#8217;ve been saying it since Pandaland released, this game sucks, man.&#8221;</p>
<p>Joey wanders into the room, holding a Red Bull. He&#8217;s been Francis&#8217; roommate going on four years now, and he&#8217;s used to hearing shouting coming from the game room. Joey sees Francis has MMO Champ up on the screen. Again.</p>
<p>&#8220;Hey Joey, are you going to go to Blizzcon this year?&#8221;</p>
<p>Francis spins his chair around, scraggly facial hair bristling in frustration. &#8220;No, the damn tickets were sold out 5 seconds after they went on sale, and I couldnt&#8217; hit refresh fast enough to get in the queue. Totally sucks, man. I so wanted to go and get drunk with the rest of the guild, most of them are going to be there.&#8221;</p>
<p>&#8220;Whoa dude, the rest of your guild got tickets?&#8221;</p>
<p>&#8220;Naw, but a bunch of them are going anyway, there&#8217;s gonna be a lot of parties and stuff with people that play. All sorts of parties away from the con. I ought to go anyway, man, like, I might be able to meet Anne Stickney and get an autograph!&#8221;</p></blockquote>
<p>Ahem.</p>
<p>Let&#8217;s get down to the core fundamentals, here.</p>
<p>&#8220;WoW is dead&#8221;, and &#8220;Blizzcon tickets sell out in 5 seconds&#8221; are not necessarily mutually exclusive headlines.</p>
<p>Still.</p>
<p>A reasonable person<em> might</em> want to take a deep breath, and try not to read too much into the subscription figures. Just maybe kinda possibly.</p>
<p>When something like subscription figures are released, you have a fine example of news that can be used by anyone to trot out their own personal opinion and spin some kind of bullshit about the numbers proving whatever they happen to believe in.</p>
<p>Before you get too caught up in the whole thing, here&#8217;s what I think we could all stand to do.</p>
<p>Stop, take a nice cleansing breath, and ask yourself this simple question.</p>
<p>&#8220;Am I having fun playing WoW?&#8221;</p>
<p>If the answer is yes, then congratulations. The numbers don&#8217;t mean shit to you. You can go. Toddle off, have fun, see you in game.</p>
<p>If the answer is no, and you want to blame something outside of yourself for the lack of fun, then congratulations are also in order. <em>Now</em> you&#8217;ve got some numbers to &#8216;prove&#8217; that however you feel about the game, there are 1.3 million other people out there who share your feelings, <em>and that&#8217;s why they quit</em>.</p>
<p>Oh yeah. World of Warcraft is dead. Stick a fork in it.</p>
<p>And while we&#8217;re at it, for those of you going, have fun at Blizzcon, I wish I was able to join you! I&#8217;ll be watching from the streaming online video feed, so wear a bear tank shirt for me!</p>
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		<title>The Cub Report – Battlecruisers are Cool</title>
		<link>http://feedproxy.google.com/~r/thebigbearbutt/CCUU/~3/RBbBzYPNwcs/</link>
		<comments>http://thebigbearbutt.com/2013/05/13/the-cub-report-battlecruisers-are-cool/#comments</comments>
		<pubDate>Mon, 13 May 2013 16:16:51 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Cub Report]]></category>
		<category><![CDATA[Starcraft II]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5989</guid>
		<description><![CDATA[Welcome to another fun filled edition of the Cub Report! In this episode, we find out what happens when I give the Cub my old computer. A short while ago, the Cub&#8217;s computer took a data dump, and left us scrambling to come up with a replacement. We ended up getting me a new computer, [...]]]></description>
				<content:encoded><![CDATA[<p>Welcome to another fun filled edition of the Cub Report!</p>
<p>In this episode, we find out what happens when I give the Cub my old computer.</p>
<p>A short while ago, the Cub&#8217;s computer took a data dump, and left us scrambling to come up with a replacement.</p>
<p>We ended up getting me a new computer, and passing my old one on to him, leaving us both with an upgrade.</p>
<p>The only thing I had to do to get the computer set up for him was to install the backed up Minecraft game/world saves for him.</p>
<p>So, hey, Portal is on the desktop, he played that a bit. And it had World of Warcraft, of course. And I installed a painting program for him to get his art on.</p>
<p>Over the weekend, he was bored, and asked me what this other icon on the desktop was. Starcraft II? What&#8217;s that?</p>
<p>More importantly, can he play it?</p>
<p>Sure. Why not? He&#8217;s ten, he can give it a shot.</p>
<p>I explained to him that it wasn&#8217;t a World of Warcraft style of game, instead it was like a science-fiction version of Warcraft III, which I let him play a bit a year or more ago.</p>
<p>&#8220;You make a base, fortify it, build armies and go out to smash other bases.&#8221;</p>
<p>Okay, cool. He&#8217;s excited, he wants to try it.</p>
<p>I set him up with a fresh start in Campaign mode, and let him at it.</p>
<p>He did a few missions in campaign mode, but he didn&#8217;t really care for it.</p>
<p>&#8220;Is there any way I can just do a battle? I build a base and the bad guys build a base and we fight?&#8221;</p>
<p>Why yes&#8230; yes there is.</p>
<p>I showed him how to set up a match against the AI, the different variables, how to browse Blizzard maps, what team AI was and all of that.</p>
<p>Then I let him go to it again.</p>
<p>He got his butt handed to him by the enemy in his first match. He was kind of upset.</p>
<p>So I told him that if he&#8217;d like, I&#8217;d replay the battle, and show him some of the things I do to defend my base, build resources and kick butt.</p>
<p>&#8220;Sure!&#8221;</p>
<p>I sat down, he had Terran set up against Terran on a 1v1 map, and I showed him how you can set up your SCVs to harvest minerals and gas, build more SCVs to farm faster, send an SCV down to another nearby mineral site to start a second command center and bring in more resources, and have a couple SCVs off on their own building missile launchers, barracks and bunkers with Marines around the perimeter.</p>
<p>I showed him how to group armies with Ctrl+#s, I introduced him to the concept of avenues of approach, and how to upgrade weapons and armor and perform research.</p>
<p>I showed him how some forces can only attack ground targets, some can only attack air, some reveal the surrounding area, and some units can attack both types.</p>
<p>Then I built a force of 5 Battlecruisers and turned the keys of the kingdom over to him.</p>
<p>He likes Battlecruisers.</p>
<p>He played several more AI matches over the weekend after that. He tried some of the 2v2 maps, with an AI on his team and two AI opponents, and also one match with two AI buddies on his team with one lone little AI victim.</p>
<p>Does everyone do that at some point? Set up a completely one sided and horribly unfair situation where the poor bad guy is just screwed right out of the gate? It&#8217;s not fun to actually play, but it seems like a rite of passage for an RTS game, gives you plenty of time to build up impregnable defenses, a ridiculously large and overpowered army, and then have the AI bad guy die because your two AI allies lost no time in zerg rushing him?</p>
<p>Anyway. He had a lot of fun.</p>
<p>He loves the battlecruiser, he likes the looks of the Thor but I don&#8217;t think he&#8217;s built them much. So far he seems to go for dominance of the skies rather than open-field tank battles.</p>
<p>He likes the Viking, he asked me if I knew that the Viking was a flying gunship that can land and transform into mecha. Very cool. Also, there are medic ships!</p>
<p>I came in on him last night, he was whooping it up, I wanted to see what trouble he was up to.</p>
<p>He&#8217;d started a 1v3 battle, with 3 Terrans against his one Zerg force.</p>
<p>When I popped my head in, he was grouping zerglings into armies. Lots and lots and lots of armies. And giggling.</p>
<p>&#8220;I&#8217;m going to send THIS army to scout the enemy camp, and THIS army to attack his weak point, and THIS army to cover the way to the enemy base so I&#8217;m not surprised, and THIS army to defend my ramp here, and THIS army&#8230;.&#8221;</p>
<p>Um, yeah.</p>
<p>Okay, so, note to self. Do NOT buy a second copy of Starcraft II. I can just see getting my butt zerg-rushed from thirteen different armies while still trying to finish building my first barracks.</p>
<p>Also, those giant things that Zerg can make that look like dinosaurs? Why can they burrow? He was building them, burrowing them and giggling.</p>
<p>Why? Why make something that massive a sneak attack? &#8220;La la la, walking along the trail, all is quiet, HOLY CRAP INSTANT MUTANT RHINOS ARGGGHHHH!&#8221;</p>
<p>My son likes the Zerg more than the Space Marines?</p>
<p>That&#8217;s just wrong, man.</p>
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		<title>Feeding Frenzy</title>
		<link>http://feedproxy.google.com/~r/thebigbearbutt/CCUU/~3/R-CwxweE3Hw/</link>
		<comments>http://thebigbearbutt.com/2013/05/09/feeding-frenzy/#comments</comments>
		<pubDate>Thu, 09 May 2013 17:00:49 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Bearwall]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5986</guid>
		<description><![CDATA[Ah, you feel that? That wonderful time dwellnig in the trough between the waves. A new patch comes, content gets dumped in the water like chum and we scramble to tear it up and get it all down&#8230; That&#8217;s over now. Now we glide idly through the game taking a nibble or two, relaxed and [...]]]></description>
				<content:encoded><![CDATA[<p>Ah, you feel that?</p>
<p>That wonderful time dwellnig in the trough between the waves.</p>
<p>A new patch comes, content gets dumped in the water like chum and we scramble to tear it up and get it all down&#8230;</p>
<p>That&#8217;s over now.</p>
<p>Now we glide idly through the game taking a nibble or two, relaxed and happy, digesting the last big meal, letting off a burp or two knowing we&#8217;re going to get another dump of chum in just a few weeks.</p>
<p>Maybe you&#8217;re in a different place right now, but that&#8217;s how the cycle feels to me. A patch comes, new stuff to do and shinies to pursue, and the server slams the twin Evinrudes full throttle chasing after it. We all thrash around overfishing the same small holes until everyone hits their limit for the season, and then we get to relax a bit before the next tourney.</p>
<p>Perfect pacing, thank you. Having just a little time to enjoy our success gives us a palate cleanser before the next patch brings fresh fish.</p>
<p>Patch 5.2 has been good, but the thrill has trailed off. The raid is out in full and it&#8217;s been good&#8230; but it has lost that new raid smell.</p>
<p>New raid smell. Need to get me a can of that, spray it on the seat cushions.</p>
<p>I like where we are at because we know the lull will definitely end, and soon. We don&#8217;t have the empty wasteland of nothing to do for the next eight months staring us in the face.</p>
<p>I&#8217;m spending my time chilling out and finishing off some of those Pandaria reps that were so two patches ago. I&#8217;ve been doing the farm assignments to get reputation each day, and I had the bright idea of patrolling the Valley of the Four Winds for Dark Soil, to try and get Best Friends with everyone.</p>
<p>I figured by this point, everyone who just had to have everyone as Best Friends did, so I wouldn&#8217;t have much competition for the Dark Soils.</p>
<p>The result? Yep, true story. Some nights, I&#8217;d do a pass and end up with 15 Dark Soil items to turn in before going back for another round. Only took a week of flying around to get &#8216;em all. My farm looks mighty purty now, and I like the chickens. Wish I could click one, kill it and have chicken to fry for my dinner. Ah well, as long as Dog gets to have a fresh chicken snack pack, it&#8217;s all good.</p>
<p>I just completed exalted with both Golden Lotus and Shado Pan last night, too. Yes, both. It was the first time any of my characters reached exalted with either of them.</p>
<p>Completed Cloud Serpent a few weeks ago, too. After all, why not? I&#8217;ve got some time now that the Isle of Thunder is completely unlocked.</p>
<p>Now that I have the rep, sooner or later I&#8217;ll have all of those tigers, cloud serpents, cranes and goats. New mounts are a grand thing. My low level alts will look nice on the back of a blue Shado Pan tiger.</p>
<p>I&#8217;ll tell you something. As nice as pet battles and scenarios are, I love having those faction reputations to pursue in my free time.</p>
<p>It&#8217;s not the Valor or Justice gear. <strong>Those are a joke.</strong> They are perishable items, and most of them were stale at their price points on the day they were released.</p>
<p>No, the reputations are fresh and tasty because most of them have FUN stuff to get, stuff that has nothing to do with gear or game performance.</p>
<p>By all means, Blizzard. Give me some factions with a cool story arc and daily quests, and a quartermaster with pets, mounts or attractive transmog gear.</p>
<p>You can keep all the Valor and Justice gear, get that off the faction quartermasters. Stick that somewhere else. Just put a gear vendor in a capitol city that isn&#8217;t gated by reputation levels. Valor Points are gated by a weekly cap <em>anyway</em>, so why put a rep level gate on top of it? Just put all the new Valor gear for a tier there at once, and let me decide which single piece I&#8217;m saving my Valor for first. I don&#8217;t think that having all the items available to pick from is unbalanced when you are still limited to only one item per two to three weeks of capping Valor. Oh no, if all the gear is available from the beginning, then in twenty weeks I could have it all without grinding Rep! Oh noes! Yep, that&#8217;s too damn OP. For sure, dude.</p>
<p>The game should feel challenging and reward a certain amount of dedication without feeling gratuitously punishing. What feels punishing is subjective, but I said my piece on Valor Gear vendors, and now I&#8217;ll drop it.</p>
<p>Back to the point of factions, daily quests and reputation.</p>
<p>I love having these in the game as filler, without being tied to necessary gear upgrades. I like not feeling that I have to grind that rep every day to stay on top of where my gear should be at.</p>
<p>I might not do the faction today, I might not spend every waking moment grinding rep. I might have a raid instead, or real life, or whatever. A week long family vacation, maybe.</p>
<p>But when I&#8217;m queued and flying around bored waiting for something to pop, I&#8217;ll go to your faction hub and do some quests, smack some Mogu around and take their fruity pebbles.</p>
<p>I know I said it at the beginning of the expansion, and it&#8217;s holding true. I love having faction daily quest hubs that are story driven with actual arcs and new quests at various rep levels along the way, and end in some kind of story reveal or special quest that wraps it all up for you.</p>
<p>A new mount, pet or transmog item for a final reward is the sweetest prize ever. That Onyx Cloud Serpent for Shado Pan? Beautiful mount, and getting it felt like a prize that enhanced an already great final faction quest rather than being something I ground to get for a better ilevel.</p>
<p>I&#8217;ve even come around to appreciating the Order of the Cloud Serpent gating the training required to fly one. Although I still think the training should be account bound. You raise one yourself, it&#8217;s special, and you fly it for a while, but there are other, special cloud serpents out there waiting for you.</p>
<p>I haven&#8217;t reached exalted with August Celestial on anyone, but I&#8217;m looking forward to that as well.</p>
<p>I like the direction Blizzard has gone with Factions. My only worry is whether they can maintain the quality of the faction quests and story arcs. They have set the standard very, very high.</p>
<p>The completion of each Faction story arc have become some of the best moments in the game for me. The final Klaxxi reveal, the defense of the Black Ox for Shado Pan, the defeat of the Bloodletter and the battle on the steps of Mogushan Palace for the Golden Lotus. The whole sequence with Operation: Shieldwall.</p>
<p>I find myself doing the factions to see what will happen next. And isn&#8217;t that what you want from the people playing your game or reading your story? To keep them looking forward to finding out what happens next?</p>
<p>Oh, and the final ceremony of the Order of the Cloud Serpent! That was steller! Alex loved it, too, when he completed it. And the fact he could go tame serpent hatchlings. :)</p>
<p>That is what it all comes down to. That is the cycle I&#8217;m enjoying, all boiled down.</p>
<p>A new patch comes with content for boosting your gear and power. We tear into it and burn through as fast as we can to stay on the leading edge of Valor gear and LFR drops. But when the patch is been and gone, when we enter the lull, it is the faction daily quest hub that I fall back on, with progression at my pace, a story to look forward to, and a cute fun reward at the end of it.</p>
<p>Please Blizzard, just keep on doing what you&#8217;re doing. Only more so.</p>
<p>:)</p>
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		<title>I Will Not Move When Flame Wreath Is Up…</title>
		<link>http://feedproxy.google.com/~r/thebigbearbutt/CCUU/~3/gEhGf5xXWIk/</link>
		<comments>http://thebigbearbutt.com/2013/05/08/i-will-not-move-when-flame-wreath-is-up/#comments</comments>
		<pubDate>Wed, 08 May 2013 19:39:30 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Humor]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5983</guid>
		<description><![CDATA[One of the things I love about World of Warcraft specifically and social multiplayer video games in general is the way we are actively building a cultural history. A video game environment used to be pretty personal. You played a game, and the most social it ever got was people watching you play on the [...]]]></description>
				<content:encoded><![CDATA[<p>One of the things I love about World of Warcraft specifically and social multiplayer video games in general is the way we are actively building a cultural history.</p>
<p>A video game environment used to be pretty personal. You played a game, and the most social it ever got was people watching you play on the TV set in your living room. You want to share what yuo&#8217;re doing, you tell people later.</p>
<p>Now, streaming and Twitch and all sorts of stuff. Why play a game when you can watch the streaming video of other people having fun? Or something.</p>
<p>But in the middle, in MMO land&#8230; groups of people getting together, forming guilds, linking with typed chat and voice comms, and sharing experiences.</p>
<p>Experiences that happen to you&#8230; but not really you.</p>
<p>It&#8217;s your avatar, and no, we&#8217;re not wired in to feel it&#8217;s pain. Yet. If it ever does happen, we know who will be driving it.</p>
<p>ERP.</p>
<p>Still, your avatar, and you&#8217;re invested in what happens to you, but you can&#8217;t actually die when you screw up by the numbers.</p>
<p>You can do something galactically stupid, and look! it ain&#8217;t intensely personal and private anymore. Oh no, you just shared that with all your friends. They saw it. Some of them took pictures and laughed.</p>
<p><a href="http://www.youtube.com/watch?v=gcA6y7sxKcA" target="_blank">And some of them made a video, posted it to YouTube, and you went viral. Have a nice day.</a></p>
<p>We&#8217;re growing our culture as we go. Things happen often enough in game that it&#8217;s the new normal. We take it in stride, and move on.</p>
<p>But how would the squares, those sad types out in the real world react to some of this stuff?</p>
<p>Thats the best bit. As time goes on,<strong> we</strong> become the new normal. What we get used to, and how we talk about it, gets absorbed into the outside world.</p>
<p>People will start adopting our terminology and ideas, even if they&#8217;ve never played a game before. Suckers.</p>
<p>What is the most contradictory new concept we&#8217;ve created?</p>
<p>I think it&#8217;s obvious.</p>
<p><strong>Standing in the fire.</strong></p>
<p><em>Think about it.</em></p>
<p>The entire concept of standing in the fire, just wtf.</p>
<p>In the real world, you stand in the fire, you catch on fire, and you have no choice stuffs start moving.</p>
<p>If your body can move, and you catch on fire, there<em> may</em> be a split second where your nerve endings haven&#8217;t reported latest events, but just as soon as you catch up to OMIGOD PAIN HURTS your body already moved you. The challenge is to<em> stop</em> moving, drop and roll. Your body doesn&#8217;t like that plan, it wants to run around screaming.</p>
<p>Standing in the fire? Not something that happens in the real world.</p>
<p>Only in a video game can &#8216;you&#8217; stand in the fire and <em>not even notice</em>.</p>
<p>But you still take damage. And your friends, who are there playing with you and who might be responsible for keeping you alive? They&#8217;ll notice. And as history has shown us, they won&#8217;t be shy about letting you know that something might be happening to your nether regions, and perhaps, just maybe, you should do something proactive about it.</p>
<p>&#8220;Hey, Dipro? Get out of the fire. Get out of the fire. No, really, you&#8217;re standing in the, just holy crap dude, don&#8217;t freaking debate about it, just move, you&#8217;re on fire.&#8221;</p>
<p>It&#8217;s only one little thing in the game, but it really shows the difference between a virtual world and the real one. How can you not know you&#8217;re on fire?</p>
<p>Only in a video game, ONLY in a video game do you need someone to tell you to get your butt out of the fire.</p>
<p>The idea of someone just standing there with their feet on fire, totally oblivious? Someone so stupid they wouldn&#8217;t even move if we set them on fire?</p>
<p>That&#8217;s out there. We gave that to the world.</p>
<p>You&#8217;re welcome.</p>
<p>I&#8217;d love to see a title added to the game, from a tracked achievement &#8211; Character took more than 50 million cumulative damage from standing in environmental damage. Title awarded? &#8220;The Hotfoot&#8221;.</p>
<p>Alternate title, &#8220;The Hotstepper&#8221;, but that&#8217;s only because I&#8217;d like to see a character named Hossenfeffer the Hotstepper.</p>
<p>What else are we creating in our artificial game worlds? What other new cultural baggage are we creating that will seep out into the real world, stuff we take for granted but is unique to life in an MMO, stuff we might not even be noticing?</p>
<p>I love how this concept is enduring. Not just the standing in the fire, but the standing in the fire oblivious while your friends yell at you.</p>
<p>Case in point;</p>
<p>Throne of Thunder.</p>
<p>Looking for Raid.</p>
<p>Wing 4, boss 3.</p>
<h1><strong>LEI SHEN.</strong></h1>
<p>I have never seen more people standing in the fire than the first week of Lei Shen in the Throne of Thunder LFR.</p>
<p>After your first phase 2, when a pillar is destroyed and that entire quadrant of the floor is arcing with big old glowing blue lightning?</p>
<p>Yeah&#8230; it&#8217;s blue fire.</p>
<p>The first week Wing 4 came out on LFR, and our guild was in there typing over and over;</p>
<p>&#8220;The floor is on fire, get off of it. Move. It&#8217;s on fire. You&#8217;re standing in fire. No really, move out of the blue lightning. No, don&#8217;t drag the boss in that quadrant, it&#8217;s on fire. The floor, it is on fire. It&#8217;s pretty blue fire that hurts, stop standing in it. Hello? Fire check? Still burns. Move please? Please?!?&#8221;</p>
<p>Standing in the fire. An enduring legacy we leave to the generations that come after us. God help them.</p>
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		<title>All Things Considered Equal… AREN’T</title>
		<link>http://feedproxy.google.com/~r/thebigbearbutt/CCUU/~3/RS_iDRdW2vg/</link>
		<comments>http://thebigbearbutt.com/2013/05/07/all-things-considered-equal-arent/#comments</comments>
		<pubDate>Tue, 07 May 2013 18:25:07 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Blog Community]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5979</guid>
		<description><![CDATA[While listening to Group Quest #114 on Monday morning, one of my favorite podcasts alongside Convert To Raid, I heard something in passing that sat me back on my butt. I listen to podcasts while working, and my attention goes to work first. Sigh. Damn priorities. So, at times I&#8217;ll be working busily away and [...]]]></description>
				<content:encoded><![CDATA[<p>While listening to <a href="http://www.thegroupquest.com/" target="_blank">Group Quest #114</a> on Monday morning, one of my favorite podcasts alongside <a href="http://converttoraid.com/" target="_blank">Convert To Raid</a>, I heard something in passing that sat me back on my butt.</p>
<p>I listen to podcasts while working, and my attention goes to work first. Sigh. Damn priorities.</p>
<p>So, at times I&#8217;ll be working busily away and bits of something controversial will be said that blows right by my shields. It sinks into the vulnerable rear areas of my brain, the part where ideas like &#8220;wouldn&#8217;t it be nice to grind Dark Soil to get Best Friends with everyone on the farm?&#8221; come from.</p>
<p>Once that bit of overheard conversation gets down there in the dark, my internal drama bear reaches out and smacks me around a bit, no claws, yelling &#8220;Wake up! Shit just got real! HANDLE IT!&#8221;</p>
<p>What I <em>heard</em> was a segment on community posts, talking about somebody who wrote a blog post stating that their character in reasonable gear can auto-attack and do 32k damage without having to push any other buttons, so 32k can now be considered the &#8220;I don&#8217;t give a shit, I&#8217;m afking through this LFR, fuck you&#8221; level of play.</p>
<p>The conversation immediately moved on to discuss what is or<em> is not</em> a reasonable amount of DPS to expect players to put out in LFR, and I think either Hasteur or DeGei mentioned that top raiders can reliably put out somewhere around 200k DPS, so expectations on &#8220;what is good DPS&#8221; are changing a lot.</p>
<p>Good points, very good points.</p>
<p>I can&#8217;t recall another expansion that saw such a dramatic increase in player damage output in such a short period of time.</p>
<p>This ain&#8217;t all that new. We&#8217;re used to outgearing content as an expansion goes by. Even in Burning Crusade, there were plenty of jokes about bare ass nekkid bears tanking in 5 person heroics just to get some damn rage generation. &#8220;Tanks, drop your pants!&#8221; was the common cry. &#8220;Tank Naked&#8221; was the order of the day.</p>
<p>You know, because of the old system where you had to get hit to build Rage, and if you had awesome gear and maxed Avoidance, you ended up rage starved. You know. /Whistles. Yeah, I know, recap buzzkill. Anyway.</p>
<p>Hmm, a new shirt idea. Big words stating &#8220;TANK NAKED&#8221;, with a line of dancing bears underneath. Where is my Robert Khoo to monetize this shit? Moving right along&#8230;</p>
<p>Yes, I say we&#8217;re used to the concept of outgearing content during an expansion, but we are arguably only halfway through this expansion, and the content that is still current has become trivial for Throne of Thunder normal raiders.</p>
<p>Trivial, I say! Bah, humnuts! Or Chestbug. Or something.</p>
<p>Heck, it&#8217;s trivial for people decked out in Terrace and Throne of Thunder LFR gear!</p>
<p>I&#8217;m not complaining, mind you. The better my gear gets, the happier I am to do daily quests, because I can blow through them (and the mobs) in short order, and feel a bit like a badass at the same time. Which is a good feeling, after getting your ass kicked in a bad LFR or Brawlers Guild fight.</p>
<p>Every game needs to have a moment where you get to feel like a badass, right before it kicks your teeth in.</p>
<p>So yes, expectations shift and grow over the expansion. What would have been hot shit in LFR or normals a few months ago are now the low end of the spectrum.</p>
<p>Still.</p>
<p>The little drama bear thought it heard some awesome chunky drama, and hit the big red &#8220;Bullshit alert! bullshit alert!&#8221; button in the back of my head.</p>
<p>Seriously? 32k DPS is the new &#8216;afking through the raid, fuck you&#8217; level of performance?</p>
<p>After the outrage registered, my very next thought was, &#8220;Well, what about those of us who don&#8217;t <em>have</em> an auto-attack? we no clickie buttons, our damage output is <strong>zero</strong>. I guess it&#8217;s all right for SOME, but we still be activating shit over in this neck of the woods.&#8221;</p>
<p>I&#8217;ll grant you, I&#8217;ve played on my Hunter for the first half of this expansion, and my Hunter has a nice, tasty ranged physical auto-attack. Also, my pet will tear the SHIT out of anything I start attacking, and if what I&#8217;m attacking dies and something else is in combat with me, why, it&#8217;ll go after the next monster all on it&#8217;s own. My pet is a big chunk of my DPS, and he can work almost completely autonomous.</p>
<p>That means my pet ain&#8217;t just a button on an attack bar, it goes out there and chews on some <em>ass</em>. Mmm, tasty.</p>
<p>darn right, my Hunter can stand there doing nothing, and my bow goes &#8216;twang, twang&#8217; at the bad guys, pet goes and gets some Mogu tartare, damage be getting done. Makes me look like I&#8217;m doing something. Oh yeah, I&#8217;ve got a button I can press too. Pew pew. Or not.</p>
<p>I get it.</p>
<p><em>But the caster classes I be playing, there ain&#8217;t none of that easy mode shit.</em></p>
<p>I&#8217;ve been raiding on the Warlock at around 500 iLevels (with Grimoire of Sacrifice and no pet), and I&#8217;ve started doing introductory LFR on my Druid as a Moonkin at the lowest gear levels. /cry</p>
<p>My ranged caster characters? If I don&#8217;t hit a button, newsflash for ya, they don&#8217;t do SHIT!</p>
<p>My poor Moonkin in particular, it&#8217;s rough going. I&#8217;m trying to adapt my expectations from the instant casts of the Destruction Warlock with great deeps down to a poorly itemized Moonkin with long cast times for every-damn-thing, and it feels like the gear I&#8217;m shifting down to is reverse.</p>
<p>Cast&#8230; cast&#8230; can&#8217;t cast, gotta move, cast&#8230; PROCS! Cast&#8230; cast&#8230; cast&#8230;. gotta move, can&#8217;t cast, kiss my feathered ass Blizz fucking every fight a move fight, cast&#8230;. cast&#8230; ca OH SHIT CAN&#8217;T CAST GOTTA MOVE FIRE FIRE FIRE PUT ME THE F%^ OUT! Cast&#8230;.</p>
<p>Yeah, you get the picture.</p>
<p>I am in a mix of 450/458 PvP gear, and a good collection of 476/483 gear from a week of LFR. Some enchants, some gems, don&#8217;t have a meta installed in my 458 PvP hat, sue me.</p>
<p>All that just to say, my Moonkin is doing around 35k DPS, raid buffed, with me busting my butt to crank out some damage and not be a complete drain life on the raid.</p>
<p>So yeah, like I said. I heard that 32k damage was the new &#8216;you&#8217;re not even trying&#8217; range of DPS in an LFR, and the little bear in my brain stood up on hind legs and wanted to maul the shit out of something.</p>
<p>So&#8230; reality check.</p>
<p>That&#8217;s fine to have for a first reaction to something heard in passing, but what were the <em>facts</em>?</p>
<p>I went back and looked at the Group Quest website to see where that community piece had come from. It sounded familiar, but I sure as hell didn&#8217;t remember any drama inducing, brain-vessel-bursting posts like that recently.</p>
<p>Come to find they reference it as being <a href="http://thegrumpyelf.blogspot.com/2013/05/i-can-do-38k-on-my-hunter.html" target="_blank">from The Grumpy Elf</a>.</p>
<p>Okay, so clearly what I thought I heard wasn&#8217;t what I actually heard, &#8217;cause the Grumpy Elf wouldn&#8217;t have said that.</p>
<p>No, the Grumpy Elf didn&#8217;t say they can do 32k DPS afking through an LFR.</p>
<p>It was 38k DPS.</p>
<p>Well, shit!</p>
<p>But they weren&#8217;t saying it as a &#8220;this is what you should be doing, and if you&#8217;re not you suck&#8221; way.</p>
<p>Instead, it was put as a conversation starter. Like, okay guys, this is what I&#8217;m doing over here, got 38k DPS going just auto-attacking, what&#8217;s going on and why are other players not reaching those same numbers in LFR?</p>
<p>It&#8217;s a good question. The Grumpy Elf is playing a Hunter, just like I had been (and still love to), and just like I said, the class has basic mechanics that allow for automatic damage output.</p>
<p>Is it a function of being a physical damage class?</p>
<p>If I consider those classes that have to get into melee range to do DPS, those classes where physical positioning is important, they all have auto-attack damage as a large component of their DPS.</p>
<p>But the auto-attack is offset by the melee classes all having to constantly move their butts to stay within range of the target to do damage.</p>
<p>For ranged classes, there are Warlocks, Mages, Elemental Shaman, Moonkin, Priests and Hunters.</p>
<p>Of all of them, only the Hunter gets a ranged auto-attack. Warlocks and Mages can have pets too, but not an auto-attack. And when you&#8217;re ranged, positioning on the target doesn&#8217;t matter, you just have to move your butt out of fire once in a while.</p>
<p>Huh.</p>
<p>The Grumpy Elf has a<strong> great</strong> point. Why the heck are Hunters able to enjoy such a strange advantage?</p>
<p>Is it because of the old caster Wand mechanic, when everyone could auto-attack if they had an equipped ranged weapon, but casters had to use the Shoot spell, and Hunters could just, well, go bang?</p>
<p>But aren&#8217;t Wand attacks gone now? I know you can still equip a Wand, but they&#8217;ve become main hand caster weapons, there ain&#8217;t no separate &#8216;Wand&#8217; slot anymore.</p>
<p>Hmm&#8230;</p>
<p>I know one thing. I like there being an auto-attack on the Hunter. I really like the feel of my Hunter attacking the bad guy with a baseline attack, while I control the timing of when I activate the &#8216;special&#8217; shots. It puts me solidly in the mindset of controlling cooldowns, with EVERY shot becoming a cooldown.</p>
<p>Maybe what is needed is to bring every class in line with the Grumpy Elf&#8217;s ideas.</p>
<p>Maybe it&#8217;s time for every class to have an auto-attack, with traditionally ranged spell-casters getting a nice filler.</p>
<p>I know Demonology Warlocks can have a ranged spell auto-attack when in Metamorphoses and, I think, under the influence of the Glyph of tanking Awesomeness.</p>
<p>I think it is time. I think every class should have a baseline auto-attack, with melee being in close where their big damage attacks are, and traditionally ranged classes having a ranged auto-attack.</p>
<p>The more I think about it, the more I love the idea.</p>
<p>Hopefully, that&#8217;s something for &#8216;someday&#8217;.</p>
<p>In the meantime&#8230; let&#8217;s never forget that what is easy mode for one class is most certainly NOT for another. Sometimes, you have to bust your ass just to get a &#8216;meets expectations&#8217; rating on your annual review.</p>
<p>In case this isn&#8217;t clear&#8230; I love the Grumpy Elf, and I loved the post once I went back and looked at it and realized that was what Group Quest was talking about. &#8216;s post. All the attitude came from my hearing a partial conversation by other people talking about it, and then thinking about what I thought I heard.</p>
<p>I still think it&#8217;s funny. I swear, I thought that was what they said, yer honor! now don&#8217;t go bringing any of your goldarn facts into it.</p>
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		<title>The Cub Report – Sax and Violence</title>
		<link>http://feedproxy.google.com/~r/thebigbearbutt/CCUU/~3/U0pvyDkx59I/</link>
		<comments>http://thebigbearbutt.com/2013/05/02/the-cub-report-sax-and-violence/#comments</comments>
		<pubDate>Thu, 02 May 2013 19:48:02 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Cub Report]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5972</guid>
		<description><![CDATA[The post title is stolen shamelessly from @neowolf2 on Twitter. Titles don&#8217;t get any better than that right there. Last night, my son had his first band concert at the school. He has been playing the saxophone since the school year began, and he did wonderfully. The band played several songs as a group, broken [...]]]></description>
				<content:encoded><![CDATA[<p>The post title is stolen shamelessly from @neowolf2 on Twitter. Titles don&#8217;t get any better than that right there.</p>
<p>Last night, my son had his first band concert at the school. He has been playing the saxophone since the school year began, and he did wonderfully. The band played several songs as a group, broken up with solos and duets. He had a duet with a kid playing a clarinet, and he had to totally carry the clarinet player. If it was a scenario, the clarinet player was trying to run it as a healing spec.</p>
<p>His band class is a before-school extra thing, it&#8217;s not part of the normal school curriculum, so he is in a class of about 20 kids, each with different instruments and spanning four school grades. There were three saxophonists this year including him, but next year the other two will be off in High School, so he&#8217;ll be big man on the sax circuit.</p>
<p>Seeing him up there, with his serious &#8216;business time&#8217; face focusing on the sheet music&#8230; that makes everything worthwhile, I swear.</p>
<p>Enough of that, it&#8217;s time for some Cub news around the World of Azeroth!</p>
<p>Mists of Pandaria is turning out to be a difficult expansion for Alex.</p>
<p>In a pure sandbox game like Minecraft where you are given all the tools and left to go nuts, he has a wonderful time. Just a few nights back he opened up a world where he made a black onyx pyramid that stretches to the heavens, and added a series of roller coaster tracks over and through and under mountains, rivers and the pyramid itself. Including glass blocks so you can see the water you were riding under. He did this with powered mine cars, tracks and switches. Then he took some rides. With nothing but a bag of tools and an open world, he builds shit that knocks my socks off.</p>
<p>In other games, like the new Luigi&#8217;s Mansion game on the 3DS, he&#8217;s also having a blast. It is focused along one path, and you play the path or you don&#8217;t advance. The challenge comes in executing what you have to do each step of the way.</p>
<p>He&#8217;s very good at those kinds of games as well.</p>
<p>World of Warcraft is turning out to have too little direction to show him where he has to go next to find a small area filled with stuff to do, and if he does stumble on an area it&#8217;s hard to tell what it might be for, what the start or end is, and what the eventual rewards may be.</p>
<p>That would be fine if there was more pure sandbox stuff in WoW, but there simply isn&#8217;t enough freedom in the sandbox to let his imagination run wild. Have you ever tried to interact with the environment? They&#8217;re getting better at having things that can spawn you can pick up, but for the most part, the assumption is to not bother trying to interact with trees, rocks, sand, buildings, torches, windows, wild animals (except to kill them), etc. If they added sandbox tools, would we know? We&#8217;ve been trained to ignore the environment and focus on the critters to kill and people to give us quests or buy our trash.</p>
<p>It is what it is. He is still too young for the game, and I don&#8217;t expect a game designed for mature audiences to have to tailor its play to a ten year old. That WoW is as accessible as it is already amazes me.</p>
<p>I mention this because there are plenty of times I feel it, too. I remember when I first reached level 90 in Pandaria, and I felt adrift. I knew a lot of stuff was out there&#8230; but where to even begin? What would be the most fun? What should come first? I felt lost enough that I had a major disconnect with my character. It felt almost as if, there I am at max level, there aren&#8217;t any more breadcrumbs, there aren&#8217;t any obvious things to focus on&#8230; guess the game&#8217;s over, and I won?</p>
<p>Where things are now, with the scattered quest hubs and nothing to send you out there TO them, he logs in, flies around aimlessly, does a few pet battles, browses Mogit to look at gear sets, reads through the Dungeon Journal memorizing the fights and looking at gear, and then he tells me yet again that he wishes Blizzard would go back and add in entries for all the OLD raids into the Dungeon Journal.</p>
<p>I agree with him on that point. I&#8217;d really love to see the Dungeon Journal updated with pictures of bosses, spell effects and loot tables from all the old raids. Really.</p>
<p>He likes WoW, don&#8217;t get me wrong. He likes his Worgen Death Knight.</p>
<p>He&#8217;s just having a hard time finding a loose end of the sweater to start unraveling to reveal all the fun that is still to be had out there&#8230;. somewhere.</p>
<p>He needs some guidance. Something to say, &#8220;Hey, you haven&#8217;t done this, you wanna give it a try? You&#8217;re able to do it, you could handle it with no sweat. Go for it!&#8221;</p>
<p>I try to fulfill this role when I can.</p>
<p>For example. When Cataclysm was the fresh hotness, the Cub really wanted to run the Halls of Origination, play around in there. He wanted to ride a camel into battle against bone-winged undead.</p>
<p>It wasn&#8217;t so much that he wanted to run it, like go go go get valors get golds get drops get gone and do something else. He wasn&#8217;t on the progression treadmill where content is the job you do to earn the valor cash to buy gear.</p>
<p>U bai gear? Yes, we all bai gears.</p>
<p>No, he wanted to explore, to take his time, experience all of that celestial wonder. He wanted to, and this may shock the heck out of you, he wanted to go do a five person instance as a fun adventure, exploring all the little nooks and crannies.</p>
<p>Cataclysm was a long time ago, but all the content is still there. Much like Minnesota, it&#8217;s flyover country now, but it&#8217;s still there.</p>
<p>He was logged in, drifting along looking for something to grab his attention, and I mentioned to him that part of the joys of being so well geared at level 90 was that when it came to old content, he is now, to quote Goldeneye, Invincible!</p>
<p><iframe src="http://www.youtube.com/embed/fXW02XmBGQw?rel=0" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></p>
<p>Yes, that video is appropriate. It&#8217;s true, right up until the point where it ain&#8217;t.</p>
<p>I told him he could darn well go and solo the Halls of Origination.</p>
<p>Um what?</p>
<p>YES! Go forth and explore all the things!</p>
<p>So he did.</p>
<p>He had a lot of fun in the Halls of Origination&#8230; until he reached this one room with, I don&#8217;t if you&#8217;ll remember this, four elementals you have to kill in a room filled with fast-spawning groups of ads? Yeah, the frost elemental will ice trap you, freeze you in place. Fine if you&#8217;re Unholy with a perma-pet, but for a Frost or Blood DK, kind of a pain. When you&#8217;re soloing, it&#8217;s mighty funny.</p>
<p>Still, he got through it all and won, he rode a camelback, he fought and won against some beautifully constructed five person instance design. That place is begging for a revamp as a 10 person raid.</p>
<p>That inspired him to do more instances, and he had some fun doing them.</p>
<p>Still and all, that is where we are. The Cub is having a good time when he can find something that is fun to do, that is small enough that he doesn&#8217;t have to maintain enthusiasm for it over several weeks of dailies. If we can identify something that has a beginning, a middle and an ending over one or two days, he&#8217;s all over it.</p>
<p>When we can&#8217;t come up with something he can go out there and have fun doing that doesn&#8217;t require logging in and &#8216;doing your chores&#8217; day in and day out, well, that is when we break out the Minecraft.</p>
<p>There is ALWAYS something to do short term in Minecraft.</p>
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